@nativewrappers/redm-codegen 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. package/dist/classes/AnimScene.d.ts +135 -135
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +208 -208
  4. package/dist/classes/BaseModel.d.ts +21 -21
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +23 -23
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +27 -27
  10. package/dist/classes/Cam.d.ts +98 -98
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +134 -134
  13. package/dist/classes/Entity.d.ts +385 -380
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +498 -489
  16. package/dist/classes/Interior.d.ts +5 -5
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +8 -8
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +336 -336
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +495 -495
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +255 -255
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +345 -345
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +29 -29
  34. package/dist/classes/Pickup.d.ts +8 -8
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +15 -15
  37. package/dist/classes/Player.d.ts +713 -709
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +979 -973
  40. package/dist/classes/Prop.d.ts +115 -115
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +160 -160
  43. package/dist/classes/PropSet.d.ts +5 -5
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +6 -6
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +9 -9
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +12 -12
  55. package/dist/classes/Volume.d.ts +56 -56
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +84 -84
  58. package/dist/classes/Weapon.d.ts +354 -354
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +464 -464
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +49 -49
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +67 -67
  70. package/dist/namespaces/Audio.d.ts +447 -447
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +635 -635
  73. package/dist/namespaces/CamStatics.d.ts +441 -441
  74. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  75. package/dist/namespaces/CamStatics.js +675 -675
  76. package/dist/namespaces/Collection.d.ts +6 -6
  77. package/dist/namespaces/Collection.d.ts.map +1 -1
  78. package/dist/namespaces/Collection.js +11 -11
  79. package/dist/namespaces/Companion.d.ts +22 -22
  80. package/dist/namespaces/Companion.d.ts.map +1 -1
  81. package/dist/namespaces/Companion.js +30 -30
  82. package/dist/namespaces/Compapp.js +1 -1
  83. package/dist/namespaces/Compendium.d.ts +82 -82
  84. package/dist/namespaces/Compendium.d.ts.map +1 -1
  85. package/dist/namespaces/Compendium.js +115 -115
  86. package/dist/namespaces/Crashlog.js +9 -9
  87. package/dist/namespaces/Crew.js +4 -4
  88. package/dist/namespaces/Databinding.d.ts +164 -164
  89. package/dist/namespaces/Databinding.d.ts.map +1 -1
  90. package/dist/namespaces/Databinding.js +232 -232
  91. package/dist/namespaces/Datafile.js +4 -4
  92. package/dist/namespaces/Decorator.d.ts +19 -19
  93. package/dist/namespaces/Decorator.d.ts.map +1 -1
  94. package/dist/namespaces/Decorator.js +34 -34
  95. package/dist/namespaces/Dlc.d.ts +5 -5
  96. package/dist/namespaces/Dlc.d.ts.map +1 -1
  97. package/dist/namespaces/Dlc.js +9 -9
  98. package/dist/namespaces/EntityStatics.d.ts +119 -119
  99. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  100. package/dist/namespaces/EntityStatics.js +164 -164
  101. package/dist/namespaces/Event.js +4 -4
  102. package/dist/namespaces/Fire.d.ts +89 -89
  103. package/dist/namespaces/Fire.d.ts.map +1 -1
  104. package/dist/namespaces/Fire.js +115 -115
  105. package/dist/namespaces/Flock.js +2 -2
  106. package/dist/namespaces/Gang.js +2 -2
  107. package/dist/namespaces/GoogleAnalytics.js +2 -2
  108. package/dist/namespaces/Graphics.d.ts +375 -375
  109. package/dist/namespaces/Graphics.d.ts.map +1 -1
  110. package/dist/namespaces/Graphics.js +569 -569
  111. package/dist/namespaces/Hud.d.ts +507 -507
  112. package/dist/namespaces/Hud.d.ts.map +1 -1
  113. package/dist/namespaces/Hud.js +706 -706
  114. package/dist/namespaces/Ik.js +1 -1
  115. package/dist/namespaces/Interaction.js +3 -3
  116. package/dist/namespaces/InteriorStatics.js +2 -2
  117. package/dist/namespaces/Inventory.d.ts +159 -159
  118. package/dist/namespaces/Inventory.d.ts.map +1 -1
  119. package/dist/namespaces/Inventory.js +214 -214
  120. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  121. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  122. package/dist/namespaces/Itemdatabase.js +10 -10
  123. package/dist/namespaces/Itemset.js +2 -2
  124. package/dist/namespaces/Law.d.ts +1 -1
  125. package/dist/namespaces/Law.d.ts.map +1 -1
  126. package/dist/namespaces/Law.js +19 -19
  127. package/dist/namespaces/Localization.js +1 -1
  128. package/dist/namespaces/Map.d.ts +173 -173
  129. package/dist/namespaces/Map.d.ts.map +1 -1
  130. package/dist/namespaces/Map.js +240 -240
  131. package/dist/namespaces/Minigame.d.ts +17 -17
  132. package/dist/namespaces/Minigame.d.ts.map +1 -1
  133. package/dist/namespaces/Minigame.js +25 -25
  134. package/dist/namespaces/Misc.d.ts +3 -3
  135. package/dist/namespaces/Misc.d.ts.map +1 -1
  136. package/dist/namespaces/Misc.js +35 -35
  137. package/dist/namespaces/Missiondata.d.ts +15 -15
  138. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  139. package/dist/namespaces/Missiondata.js +24 -24
  140. package/dist/namespaces/Money.js +3 -3
  141. package/dist/namespaces/Netshopping.d.ts +58 -58
  142. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  143. package/dist/namespaces/Netshopping.js +89 -89
  144. package/dist/namespaces/Network.d.ts +694 -694
  145. package/dist/namespaces/Network.d.ts.map +1 -1
  146. package/dist/namespaces/Network.js +1129 -1129
  147. package/dist/namespaces/Object.d.ts +142 -142
  148. package/dist/namespaces/Object.d.ts.map +1 -1
  149. package/dist/namespaces/Object.js +195 -195
  150. package/dist/namespaces/Pad.d.ts +101 -101
  151. package/dist/namespaces/Pad.d.ts.map +1 -1
  152. package/dist/namespaces/Pad.js +142 -142
  153. package/dist/namespaces/Pathfind.js +10 -10
  154. package/dist/namespaces/PedStatics.d.ts +20 -20
  155. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  156. package/dist/namespaces/PedStatics.js +36 -36
  157. package/dist/namespaces/Perschar.d.ts +49 -49
  158. package/dist/namespaces/Perschar.d.ts.map +1 -1
  159. package/dist/namespaces/Perschar.js +76 -76
  160. package/dist/namespaces/Physics.d.ts +89 -89
  161. package/dist/namespaces/Physics.d.ts.map +1 -1
  162. package/dist/namespaces/Physics.js +125 -125
  163. package/dist/namespaces/PlayerStatics.d.ts +139 -139
  164. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  165. package/dist/namespaces/PlayerStatics.js +200 -200
  166. package/dist/namespaces/Population.d.ts +75 -75
  167. package/dist/namespaces/Population.d.ts.map +1 -1
  168. package/dist/namespaces/Population.js +101 -101
  169. package/dist/namespaces/Posse.d.ts +54 -54
  170. package/dist/namespaces/Posse.d.ts.map +1 -1
  171. package/dist/namespaces/Posse.js +86 -86
  172. package/dist/namespaces/Replay.d.ts +1 -1
  173. package/dist/namespaces/Replay.d.ts.map +1 -1
  174. package/dist/namespaces/Replay.js +2 -2
  175. package/dist/namespaces/Scripts.d.ts +1 -1
  176. package/dist/namespaces/Scripts.d.ts.map +1 -1
  177. package/dist/namespaces/Scripts.js +12 -12
  178. package/dist/namespaces/Socialclub.js +8 -8
  179. package/dist/namespaces/Socialclubfeed.js +1 -1
  180. package/dist/namespaces/Spactionproxy.js +4 -4
  181. package/dist/namespaces/Stats.d.ts +197 -197
  182. package/dist/namespaces/Stats.d.ts.map +1 -1
  183. package/dist/namespaces/Stats.js +285 -285
  184. package/dist/namespaces/Streaming.d.ts +46 -46
  185. package/dist/namespaces/Streaming.d.ts.map +1 -1
  186. package/dist/namespaces/Streaming.js +79 -79
  187. package/dist/namespaces/Task.d.ts +138 -138
  188. package/dist/namespaces/Task.d.ts.map +1 -1
  189. package/dist/namespaces/Task.js +204 -204
  190. package/dist/namespaces/Telemetry.d.ts +212 -212
  191. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  192. package/dist/namespaces/Telemetry.js +308 -308
  193. package/dist/namespaces/Txd.js +1 -1
  194. package/dist/namespaces/Uiapps.d.ts +25 -25
  195. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  196. package/dist/namespaces/Uiapps.js +36 -36
  197. package/dist/namespaces/Uievents.js +1 -1
  198. package/dist/namespaces/Uifeed.d.ts +15 -15
  199. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  200. package/dist/namespaces/Uifeed.js +25 -25
  201. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  202. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  203. package/dist/namespaces/Uistickyfeed.js +21 -21
  204. package/dist/namespaces/Unlock.js +5 -5
  205. package/dist/namespaces/VehicleStatics.js +12 -12
  206. package/dist/namespaces/Voice.d.ts +38 -38
  207. package/dist/namespaces/Voice.d.ts.map +1 -1
  208. package/dist/namespaces/Voice.js +61 -61
  209. package/dist/namespaces/VolumeStatics.d.ts +161 -161
  210. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  211. package/dist/namespaces/VolumeStatics.js +217 -217
  212. package/dist/namespaces/Water.d.ts +27 -27
  213. package/dist/namespaces/Water.d.ts.map +1 -1
  214. package/dist/namespaces/Water.js +41 -41
  215. package/dist/namespaces/WeaponStatics.d.ts +274 -274
  216. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  217. package/dist/namespaces/WeaponStatics.js +390 -390
  218. package/dist/namespaces/Zone.d.ts +7 -7
  219. package/dist/namespaces/Zone.d.ts.map +1 -1
  220. package/dist/namespaces/Zone.js +9 -9
  221. package/dist/types/NativeAliases.d.ts +3 -1
  222. package/dist/types/NativeAliases.d.ts.map +1 -1
  223. package/dist/types/NativeAliases.js +3 -1
  224. package/package.json +1 -1
  225. package/src/classes/AnimScene.ts +227 -227
  226. package/src/classes/BaseModel.ts +36 -36
  227. package/src/classes/BaseTask.ts +29 -29
  228. package/src/classes/Cam.ts +143 -143
  229. package/src/classes/Entity.ts +517 -506
  230. package/src/classes/Interior.ts +8 -8
  231. package/src/classes/ItemSet.ts +3 -3
  232. package/src/classes/Ped.ts +512 -512
  233. package/src/classes/PedModel.ts +2 -2
  234. package/src/classes/PedTask.ts +429 -429
  235. package/src/classes/PersChar.ts +35 -35
  236. package/src/classes/Pickup.ts +16 -16
  237. package/src/classes/Player.ts +995 -988
  238. package/src/classes/Prop.ts +177 -177
  239. package/src/classes/PropSet.ts +6 -6
  240. package/src/classes/Vehicle.ts +147 -147
  241. package/src/classes/VehicleModel.ts +2 -2
  242. package/src/classes/VehicleTask.ts +13 -13
  243. package/src/classes/Volume.ts +91 -91
  244. package/src/classes/Weapon.ts +489 -489
  245. package/src/namespaces/Aicoverpoint.ts +40 -40
  246. package/src/namespaces/Aitransport.ts +104 -104
  247. package/src/namespaces/Animscene.ts +74 -74
  248. package/src/namespaces/Audio.ts +647 -647
  249. package/src/namespaces/CamStatics.ts +768 -768
  250. package/src/namespaces/Collection.ts +12 -12
  251. package/src/namespaces/Companion.ts +34 -34
  252. package/src/namespaces/Compapp.ts +1 -1
  253. package/src/namespaces/Compendium.ts +120 -120
  254. package/src/namespaces/Crashlog.ts +9 -9
  255. package/src/namespaces/Crew.ts +4 -4
  256. package/src/namespaces/Databinding.ts +249 -249
  257. package/src/namespaces/Datafile.ts +4 -4
  258. package/src/namespaces/Decorator.ts +37 -37
  259. package/src/namespaces/Dlc.ts +9 -9
  260. package/src/namespaces/EntityStatics.ts +172 -172
  261. package/src/namespaces/Event.ts +4 -4
  262. package/src/namespaces/Fire.ts +127 -127
  263. package/src/namespaces/Flock.ts +2 -2
  264. package/src/namespaces/Gang.ts +2 -2
  265. package/src/namespaces/GoogleAnalytics.ts +2 -2
  266. package/src/namespaces/Graphics.ts +583 -583
  267. package/src/namespaces/Hud.ts +741 -741
  268. package/src/namespaces/Ik.ts +1 -1
  269. package/src/namespaces/Interaction.ts +3 -3
  270. package/src/namespaces/InteriorStatics.ts +2 -2
  271. package/src/namespaces/Inventory.ts +236 -236
  272. package/src/namespaces/Itemdatabase.ts +11 -11
  273. package/src/namespaces/Itemset.ts +2 -2
  274. package/src/namespaces/Law.ts +20 -20
  275. package/src/namespaces/Localization.ts +1 -1
  276. package/src/namespaces/Map.ts +256 -256
  277. package/src/namespaces/Minigame.ts +29 -29
  278. package/src/namespaces/Misc.ts +38 -38
  279. package/src/namespaces/Missiondata.ts +28 -28
  280. package/src/namespaces/Money.ts +3 -3
  281. package/src/namespaces/Netshopping.ts +99 -99
  282. package/src/namespaces/Network.ts +1165 -1165
  283. package/src/namespaces/Object.ts +214 -214
  284. package/src/namespaces/Pad.ts +150 -150
  285. package/src/namespaces/Pathfind.ts +10 -10
  286. package/src/namespaces/PedStatics.ts +42 -42
  287. package/src/namespaces/Perschar.ts +78 -78
  288. package/src/namespaces/Physics.ts +141 -141
  289. package/src/namespaces/PlayerStatics.ts +228 -228
  290. package/src/namespaces/Population.ts +114 -114
  291. package/src/namespaces/Posse.ts +87 -87
  292. package/src/namespaces/Replay.ts +3 -3
  293. package/src/namespaces/Scripts.ts +13 -13
  294. package/src/namespaces/Socialclub.ts +8 -8
  295. package/src/namespaces/Socialclubfeed.ts +1 -1
  296. package/src/namespaces/Spactionproxy.ts +4 -4
  297. package/src/namespaces/Stats.ts +293 -293
  298. package/src/namespaces/Streaming.ts +93 -93
  299. package/src/namespaces/Task.ts +228 -228
  300. package/src/namespaces/Telemetry.ts +322 -322
  301. package/src/namespaces/Txd.ts +1 -1
  302. package/src/namespaces/Uiapps.ts +43 -43
  303. package/src/namespaces/Uievents.ts +1 -1
  304. package/src/namespaces/Uifeed.ts +28 -28
  305. package/src/namespaces/Uistickyfeed.ts +23 -23
  306. package/src/namespaces/Unlock.ts +5 -5
  307. package/src/namespaces/VehicleStatics.ts +12 -12
  308. package/src/namespaces/Voice.ts +70 -70
  309. package/src/namespaces/VolumeStatics.ts +222 -222
  310. package/src/namespaces/Water.ts +47 -47
  311. package/src/namespaces/WeaponStatics.ts +402 -402
  312. package/src/namespaces/Zone.ts +10 -10
  313. package/src/types/NativeAliases.ts +6 -1
@@ -9,129 +9,72 @@ export declare class AnimScene implements IHandle {
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  constructor(handle: number);
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  static fromHandle(handle: number): AnimScene | null;
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  /**
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- * @param playlistName
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- * @param p2
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- */
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- setAnimScenePlayList(playlistName: string | null, p2: boolean): void;
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- /**
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+ * @param p1
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  * @returns
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  */
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- getAnimScenePhase(): number;
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- deleteAnimScene(): void;
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+ isAnimSceneMetadataAssetInRangeLoading(p1: boolean): any;
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  /**
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  * @param entityName
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- * @param entity
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- */
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- removeAnimSceneEntity(entityName: string | null, entity: Entity): void;
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- /**
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- * @param p1
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- */
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- abortAnimScene(p1: boolean): void;
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- /**
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- * @param playbackListName
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  * @returns
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  */
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- doesAnimScenePlayListExist(playbackListName: string | null): any;
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+ hasEntityExitedAnimScene(entityName: string | null): any;
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  /**
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- * @param phaseName
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- * @returns
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+ * @param order
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+ * @returns position; rotation
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  */
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- isAnimScenePlaybackListPhaseActive(phaseName: string | null): any;
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+ getAnimSceneOrigin(order: number): [Vector3, Vector3];
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  /**
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- * @param phaseName
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+ * @param entityName
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  * @returns
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  */
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- isAnimScenePlaybackListPhaseLoaded(phaseName: string | null): any;
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- resumeAnimSceneFromLastCheckpoint(): void;
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+ doesAnimSceneOwnershipOfEntityExist(entityName: string | null): any;
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  /**
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- * @param p1
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- * @returns
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+ * @param pos
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+ * @param rot
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+ * @param order
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  */
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- isAnimSceneFinished(p1: boolean): any;
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+ setAnimSceneOrigin(pos: Vector3, rot: Vector3, order: number): void;
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  /**
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  * @param name
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- * @param isNetwork
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  * @returns
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  */
56
- getAnimSceneObject(name: string | null, isNetwork: boolean): Prop | null;
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- /**
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- * @returns
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- */
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- getAnimSceneRate(): number;
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- /**
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- * @param p1
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- * @returns
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- */
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- hasAnimSceneExited(p1: boolean): any;
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- /**
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- * @param p1
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- */
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- fadeAnimSceneAudioIn(p1: number): void;
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- /**
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- * @returns
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- */
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- getAnimSceneDict(): number;
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- loadAnimScene(): void;
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- /**
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- * @returns
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- */
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- getAnimSceneCurrentActiveCameraCount(): number;
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+ getAnimSceneBool(name: string | null): any;
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  /**
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- * @param name
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+ * @param phaseName
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  * @returns
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  */
83
- getAnimSceneFloat(name: string | null): number;
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+ getAnimScenePlaybackListPhaseAudioLoadStress(phaseName: string | null): number;
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  /**
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- * @param p1
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+ * @param playlistName
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  * @returns
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  */
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- isAnimSceneLoading(p1: boolean): any;
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+ releaseAnimScenePlayList(playlistName: string | null): any;
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  /**
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+ * @param entityName
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  * @param entity
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- * @param p2
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- */
93
- attachAnimSceneToEntity(entity: Entity, p2: number): void;
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- /**
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- * @param name
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- * @param value
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- * @param p3
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- * @param p4
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- */
100
- setAnimSceneFloat(name: string | null, value: number, p3: boolean, p4: boolean): void;
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- /**
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- * Used in SP R* Scripts only
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- * *IS_ANIM_SCENE**
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- *
105
- * @returns
55
+ * @param flags
106
56
  */
107
- N_0x9AAE3C1148A09BCA(): boolean;
57
+ setAnimSceneEntity(entityName: string | null, entity: Entity, flags: number): void;
108
58
  /**
109
- * @param name
110
- * @param value
111
- * @param p3
59
+ * @param rate
112
60
  */
113
- setAnimSceneInt(name: string | null, value: number, p3: boolean): void;
114
- detachAnimScenePreservingLocation(): void;
61
+ set AnimSceneRate(rate: number);
115
62
  /**
116
- * @param phaseName
63
+ * @param entityId
117
64
  * @returns
118
65
  */
119
- isAnimScenePlaybackListPhaseLoading(phaseName: string | null): any;
66
+ doesEntityWithIdExistInAnimScene(entityId: string | null): any;
120
67
  /**
121
- * _HAS_L* (?)
122
- *
123
- * @param entityName
124
- * @returns
68
+ * @param playbackListName
125
69
  */
126
- hasEntityEnteredAnimScene(entityName: string | null): any;
70
+ set AnimScenePlaybackList(playbackListName: string | null);
127
71
  /**
128
72
  * @param entityName
73
+ * @param p2
129
74
  * @param p3
130
- * @param playbackListName
131
- * @param p5
132
- * @returns matrix
75
+ * @returns
133
76
  */
134
- getAnimSceneEntityLocationData(entityName: string | null, p3: boolean, playbackListName: string | null, p5: number): [any, Vector3];
77
+ couldAnimSceneEntityReachExitNextFrame(entityName: string | null, p2: any, p3: any): any;
135
78
  /**
136
79
  * Used in SP R* Scripts only
137
80
  * _CO* - _CR*
@@ -143,11 +86,11 @@ export declare class AnimScene implements IHandle {
143
86
  /**
144
87
  * @returns
145
88
  */
146
- getAnimSceneDuration(): number;
89
+ get AnimSceneDuration(): number;
147
90
  /**
148
91
  * @returns
149
92
  */
150
- isAnimScenePaused(): any;
93
+ get IsAnimScenePaused(): any;
151
94
  /**
152
95
  * Used in SP R* Scripts only
153
96
  * *WAS_ANIM_SCENE**
@@ -164,13 +107,13 @@ export declare class AnimScene implements IHandle {
164
107
  * @param p2
165
108
  * @returns
166
109
  */
167
- isAnimSceneInSection(sectionName: string | null, p2: boolean): any;
110
+ isAnimSceneInSection(sectionName: string | null, p2: boolean): boolean;
168
111
  /**
169
112
  * @param p1
170
113
  * @param p2
171
114
  * @returns
172
115
  */
173
- isAnimSceneLoaded(p1: boolean, p2: boolean): any;
116
+ isAnimSceneLoaded(p1: boolean, p2: boolean): boolean;
174
117
  /**
175
118
  * Used in Script Function CUTSCENE_MANAGE_SKIP
176
119
  * *CHECK** (?)
@@ -209,98 +152,131 @@ export declare class AnimScene implements IHandle {
209
152
  /**
210
153
  * @returns
211
154
  */
212
- isAnimSceneExitingThisFrame(): any;
155
+ get IsAnimSceneExitingThisFrame(): boolean;
156
+ /**
157
+ * @param playlistName
158
+ * @param p2
159
+ */
160
+ setAnimScenePlayList(playlistName: string | null, p2: boolean): void;
213
161
  /**
214
162
  * @returns
215
163
  */
216
- isAnimSceneAborted(): any;
164
+ get AnimScenePhase(): number;
165
+ deleteAnimScene(): void;
217
166
  /**
218
- * @param toggle
167
+ * @param entityName
168
+ * @param entity
169
+ */
170
+ removeAnimSceneEntity(entityName: string | null, entity: Entity): void;
171
+ /**
172
+ * @param p1
219
173
  */
220
- setAnimScenePaused(toggle: boolean): void;
174
+ abortAnimScene(p1: boolean): void;
221
175
  /**
176
+ * @param playbackListName
222
177
  * @returns
223
178
  */
224
- doesAnimSceneExist(): any;
225
- startAnimScene(): void;
226
- detachAnimScene(): void;
179
+ doesAnimScenePlayListExist(playbackListName: string | null): any;
227
180
  /**
228
- * @param name
229
- * @param isNetwork
181
+ * @param phaseName
230
182
  * @returns
231
183
  */
232
- getAnimSceneVehicle(name: string | null, isNetwork: boolean): Vehicle | null;
184
+ isAnimScenePlaybackListPhaseActive(phaseName: string | null): any;
233
185
  /**
186
+ * @param phaseName
234
187
  * @returns
235
188
  */
236
- getAnimSceneTime(): number;
189
+ isAnimScenePlaybackListPhaseLoaded(phaseName: string | null): any;
190
+ resumeAnimSceneFromLastCheckpoint(): void;
237
191
  /**
238
192
  * @param p1
239
193
  * @returns
240
194
  */
241
- isAnimSceneMetadataAssetInRangeLoading(p1: boolean): any;
195
+ isAnimSceneFinished(p1: boolean): boolean;
242
196
  /**
243
- * @param entityName
197
+ * @param name
198
+ * @param isNetwork
244
199
  * @returns
245
200
  */
246
- hasEntityExitedAnimScene(entityName: string | null): any;
201
+ getAnimSceneObject(name: string | null, isNetwork: boolean): Prop | null;
247
202
  /**
248
- * @param order
249
- * @returns position; rotation
203
+ * @returns
250
204
  */
251
- getAnimSceneOrigin(order: number): [Vector3, Vector3];
205
+ get AnimSceneRate(): number;
252
206
  /**
253
- * @param entityName
207
+ * @param p1
254
208
  * @returns
255
209
  */
256
- doesAnimSceneOwnershipOfEntityExist(entityName: string | null): any;
210
+ hasAnimSceneExited(p1: boolean): any;
257
211
  /**
258
- * @param pos
259
- * @param rot
260
- * @param order
212
+ * @param p1
261
213
  */
262
- setAnimSceneOrigin(pos: Vector3, rot: Vector3, order: number): void;
214
+ fadeAnimSceneAudioIn(p1: number): void;
263
215
  /**
264
- * @param name
265
216
  * @returns
266
217
  */
267
- getAnimSceneBool(name: string | null): any;
218
+ get AnimSceneDict(): number;
219
+ loadAnimScene(): void;
268
220
  /**
269
- * @param phaseName
270
221
  * @returns
271
222
  */
272
- getAnimScenePlaybackListPhaseAudioLoadStress(phaseName: string | null): number;
223
+ get AnimSceneCurrentActiveCameraCount(): number;
273
224
  /**
274
- * @param playlistName
225
+ * @param name
275
226
  * @returns
276
227
  */
277
- releaseAnimScenePlayList(playlistName: string | null): any;
228
+ getAnimSceneFloat(name: string | null): number;
229
+ /**
230
+ * @param p1
231
+ * @returns
232
+ */
233
+ isAnimSceneLoading(p1: boolean): any;
278
234
  /**
279
- * @param entityName
280
235
  * @param entity
281
- * @param flags
236
+ * @param p2
282
237
  */
283
- setAnimSceneEntity(entityName: string | null, entity: Entity, flags: number): void;
238
+ attachAnimSceneToEntity(entity: Entity, p2: number): void;
284
239
  /**
285
- * @param rate
240
+ * @param name
241
+ * @param value
242
+ * @param p3
243
+ * @param p4
286
244
  */
287
- setAnimSceneRate(rate: number): void;
245
+ setAnimSceneFloat(name: string | null, value: number, p3: boolean, p4: boolean): void;
288
246
  /**
289
- * @param entityId
247
+ * Used in SP R* Scripts only
248
+ * *IS_ANIM_SCENE**
249
+ *
290
250
  * @returns
291
251
  */
292
- doesEntityWithIdExistInAnimScene(entityId: string | null): any;
252
+ N_0x9AAE3C1148A09BCA(): boolean;
293
253
  /**
294
- * @param playbackListName
254
+ * @param name
255
+ * @param value
256
+ * @param p3
257
+ */
258
+ setAnimSceneInt(name: string | null, value: number, p3: boolean): void;
259
+ detachAnimScenePreservingLocation(): void;
260
+ /**
261
+ * @param phaseName
262
+ * @returns
295
263
  */
296
- setAnimScenePlaybackList(playbackListName: string | null): void;
264
+ isAnimScenePlaybackListPhaseLoading(phaseName: string | null): any;
297
265
  /**
266
+ * _HAS_L* (?)
267
+ *
298
268
  * @param entityName
299
- * @param p2
300
- * @param p3
301
269
  * @returns
302
270
  */
303
- couldAnimSceneEntityReachExitNextFrame(entityName: string | null, p2: any, p3: any): any;
271
+ hasEntityEnteredAnimScene(entityName: string | null): any;
272
+ /**
273
+ * @param entityName
274
+ * @param p3
275
+ * @param playbackListName
276
+ * @param p5
277
+ * @returns matrix
278
+ */
279
+ getAnimSceneEntityLocationData(entityName: string | null, p3: boolean, playbackListName: string | null, p5: number): [any, Vector3];
304
280
  clearAnimSceneWasSkipped(): void;
305
281
  /**
306
282
  * @param p1
@@ -310,12 +286,12 @@ export declare class AnimScene implements IHandle {
310
286
  * @param entityName
311
287
  * @returns
312
288
  */
313
- isEntityExitingAnimSceneThisFrame(entityName: string | null): any;
289
+ isEntityExitingAnimSceneThisFrame(entityName: string | null): boolean;
314
290
  /**
315
291
  * @param p1
316
292
  * @returns
317
293
  */
318
- isAnimSceneMetadataLoaded(p1: boolean): any;
294
+ isAnimSceneMetadataLoaded(p1: boolean): boolean;
319
295
  /**
320
296
  * Used in SP R* Scripts only
321
297
  * _IS_ANIM_SCENE_P*
@@ -338,12 +314,12 @@ export declare class AnimScene implements IHandle {
338
314
  /**
339
315
  * @returns
340
316
  */
341
- isAnimSceneSkippable(): any;
317
+ get IsAnimSceneSkippable(): any;
342
318
  /**
343
319
  * @param p1
344
320
  * @returns
345
321
  */
346
- isAnimSceneRunning(p1: boolean): any;
322
+ isAnimSceneRunning(p1: boolean): boolean;
347
323
  /**
348
324
  * Used in SP R* Scripts only
349
325
  * *IS_ANIM_SCENE**
@@ -357,5 +333,29 @@ export declare class AnimScene implements IHandle {
357
333
  * @param p3
358
334
  */
359
335
  setAnimSceneBool(name: string | null, value: boolean, p3: boolean): void;
336
+ /**
337
+ * @returns
338
+ */
339
+ get IsAnimSceneAborted(): any;
340
+ /**
341
+ * @param toggle
342
+ */
343
+ set AnimScenePaused(toggle: boolean);
344
+ /**
345
+ * @returns
346
+ */
347
+ doesAnimSceneExist(): any;
348
+ startAnimScene(): void;
349
+ detachAnimScene(): void;
350
+ /**
351
+ * @param name
352
+ * @param isNetwork
353
+ * @returns
354
+ */
355
+ getAnimSceneVehicle(name: string | null, isNetwork: boolean): Vehicle | null;
356
+ /**
357
+ * @returns
358
+ */
359
+ get AnimSceneTime(): number;
360
360
  }
361
361
  //# sourceMappingURL=AnimScene.d.ts.map
@@ -1 +1 @@
1
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