@nativewrappers/redm-codegen 0.0.3 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +135 -135
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +208 -208
- package/dist/classes/BaseModel.d.ts +21 -21
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +33 -33
- package/dist/classes/BaseTask.d.ts +23 -23
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +27 -27
- package/dist/classes/Cam.d.ts +98 -98
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +134 -134
- package/dist/classes/Entity.d.ts +385 -380
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +498 -489
- package/dist/classes/Interior.d.ts +5 -5
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +8 -8
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +336 -336
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +495 -495
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +255 -255
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +345 -345
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +29 -29
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +713 -709
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +979 -973
- package/dist/classes/Prop.d.ts +115 -115
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +160 -160
- package/dist/classes/PropSet.d.ts +5 -5
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +9 -9
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +12 -12
- package/dist/classes/Volume.d.ts +56 -56
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +84 -84
- package/dist/classes/Weapon.d.ts +354 -354
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +464 -464
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +49 -49
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +67 -67
- package/dist/namespaces/Audio.d.ts +447 -447
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +635 -635
- package/dist/namespaces/CamStatics.d.ts +441 -441
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +675 -675
- package/dist/namespaces/Collection.d.ts +6 -6
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +11 -11
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +82 -82
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +115 -115
- package/dist/namespaces/Crashlog.js +9 -9
- package/dist/namespaces/Crew.js +4 -4
- package/dist/namespaces/Databinding.d.ts +164 -164
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +232 -232
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +119 -119
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +164 -164
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +375 -375
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +569 -569
- package/dist/namespaces/Hud.d.ts +507 -507
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +706 -706
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.js +2 -2
- package/dist/namespaces/Inventory.d.ts +159 -159
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +214 -214
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +10 -10
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +17 -17
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +25 -25
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +24 -24
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +694 -694
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1129 -1129
- package/dist/namespaces/Object.d.ts +142 -142
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +195 -195
- package/dist/namespaces/Pad.d.ts +101 -101
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +142 -142
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +20 -20
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +36 -36
- package/dist/namespaces/Perschar.d.ts +49 -49
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +76 -76
- package/dist/namespaces/Physics.d.ts +89 -89
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +125 -125
- package/dist/namespaces/PlayerStatics.d.ts +139 -139
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +200 -200
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +54 -54
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +86 -86
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +197 -197
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +285 -285
- package/dist/namespaces/Streaming.d.ts +46 -46
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +79 -79
- package/dist/namespaces/Task.d.ts +138 -138
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +204 -204
- package/dist/namespaces/Telemetry.d.ts +212 -212
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +308 -308
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +25 -25
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +61 -61
- package/dist/namespaces/VolumeStatics.d.ts +161 -161
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +217 -217
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +274 -274
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +390 -390
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +227 -227
- package/src/classes/BaseModel.ts +36 -36
- package/src/classes/BaseTask.ts +29 -29
- package/src/classes/Cam.ts +143 -143
- package/src/classes/Entity.ts +517 -506
- package/src/classes/Interior.ts +8 -8
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +512 -512
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +429 -429
- package/src/classes/PersChar.ts +35 -35
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +995 -988
- package/src/classes/Prop.ts +177 -177
- package/src/classes/PropSet.ts +6 -6
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +13 -13
- package/src/classes/Volume.ts +91 -91
- package/src/classes/Weapon.ts +489 -489
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +74 -74
- package/src/namespaces/Audio.ts +647 -647
- package/src/namespaces/CamStatics.ts +768 -768
- package/src/namespaces/Collection.ts +12 -12
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +120 -120
- package/src/namespaces/Crashlog.ts +9 -9
- package/src/namespaces/Crew.ts +4 -4
- package/src/namespaces/Databinding.ts +249 -249
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +172 -172
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +583 -583
- package/src/namespaces/Hud.ts +741 -741
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +2 -2
- package/src/namespaces/Inventory.ts +236 -236
- package/src/namespaces/Itemdatabase.ts +11 -11
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +29 -29
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +28 -28
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1165 -1165
- package/src/namespaces/Object.ts +214 -214
- package/src/namespaces/Pad.ts +150 -150
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +42 -42
- package/src/namespaces/Perschar.ts +78 -78
- package/src/namespaces/Physics.ts +141 -141
- package/src/namespaces/PlayerStatics.ts +228 -228
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +87 -87
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +293 -293
- package/src/namespaces/Streaming.ts +93 -93
- package/src/namespaces/Task.ts +228 -228
- package/src/namespaces/Telemetry.ts +322 -322
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +28 -28
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +70 -70
- package/src/namespaces/VolumeStatics.ts +222 -222
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +402 -402
- package/src/namespaces/Zone.ts +10 -10
- package/src/types/NativeAliases.ts +6 -1
package/dist/classes/Weapon.d.ts
CHANGED
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@@ -10,287 +10,217 @@ export declare class Weapon {
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protected ped: Ped;
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constructor(ped: Ped);
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/**
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enableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
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/**
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N_0x431240A58484D5D0(toggle: boolean): void;
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getBestPedShortarmGuid(p2: boolean, p3: boolean): number;
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/**
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*/
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set PedAllWeaponsVisibility(visible: boolean);
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/**
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* @param attachPoint Refer to [enum: eWeaponAttachPoint]
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param ammo
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getCurrentPedWeapon(p2: boolean, attachPoint: number, p4: boolean): [boolean, number];
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setAmmoInClip(weaponHash: eWeaponHash, ammo: number): boolean;
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* _GET_M* - _GET_PED_A*
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getPedWeaponObject(p1: boolean): Prop | null;
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* slotHash is usually just the weaponHash name, but WEAPON_* is replaced with SLOT_*
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getPedWeaponInSlot(slotHash: string | number): number;
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* Outputs cached guids
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* @returns guidPrimary; guidSecondary
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get PlayerPedQuickSwapWeaponByGuid(): [number, number];
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* Returns true if the ped is currently holstering or unholstering a weapon
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get IsWeaponHolsterStateChanging(): boolean;
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* @param ammoHash Refer to [enum: eAmmoType]
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N_0x44C8F4908F1B2622(ammoHash: eAmmoType): boolean;
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* @param p2
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* @returns clipInventoryUid
|
|
78
56
|
*/
|
|
79
|
-
|
|
57
|
+
refillAmmoInClip(p2: number): [any, number];
|
|
80
58
|
/**
|
|
81
|
-
*
|
|
82
|
-
* However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
|
|
59
|
+
* _SET_A* - _SET_B*
|
|
83
60
|
*
|
|
84
|
-
* @param
|
|
61
|
+
* @param p1
|
|
85
62
|
*/
|
|
86
|
-
|
|
63
|
+
N_0x2EBF70E1D8C06683(p1: string | number): void;
|
|
87
64
|
/**
|
|
88
|
-
*
|
|
89
|
-
* Returns weaponHash
|
|
90
|
-
*
|
|
91
|
-
* @param weaponGroup
|
|
92
|
-
* @param p2
|
|
93
|
-
* @param p3
|
|
65
|
+
* @param ammoType
|
|
94
66
|
* @returns
|
|
95
67
|
*/
|
|
96
|
-
|
|
68
|
+
getPedAmmoByType(ammoType: string | number): number;
|
|
97
69
|
/**
|
|
98
|
-
* Only used in R* SP Scripts native_son2, native_son3 and smuggler2
|
|
99
|
-
* Params: p2 = -1
|
|
100
|
-
*
|
|
101
70
|
* @param p1
|
|
102
71
|
* @param p2
|
|
72
|
+
* @returns
|
|
103
73
|
*/
|
|
104
|
-
|
|
74
|
+
getBestPedWeapon(p1: boolean, p2: boolean): number;
|
|
105
75
|
/**
|
|
76
|
+
* @param toggle
|
|
106
77
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
107
|
-
* @param ammoHash Refer to [enum: eAmmoType]
|
|
108
78
|
*/
|
|
109
|
-
|
|
79
|
+
setPedInfiniteAmmo(toggle: boolean, weaponHash: eWeaponHash): void;
|
|
110
80
|
/**
|
|
111
|
-
* @
|
|
81
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
82
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
112
83
|
*/
|
|
113
|
-
|
|
84
|
+
setAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
|
|
114
85
|
/**
|
|
115
|
-
*
|
|
86
|
+
* *GET_BEST** - *GET_CLOSEST**
|
|
87
|
+
*
|
|
88
|
+
* @returns weaponGuid
|
|
116
89
|
*/
|
|
117
|
-
|
|
90
|
+
get CorrectKitEmoteTwirlGun(): [boolean, number];
|
|
118
91
|
/**
|
|
92
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
119
93
|
* @returns
|
|
120
94
|
*/
|
|
121
|
-
|
|
95
|
+
setCurrentPedVehicleWeapon(weaponHash: eWeaponHash): boolean;
|
|
122
96
|
/**
|
|
123
|
-
* Returns
|
|
124
|
-
* _GET_R* - _GET_T*
|
|
97
|
+
* Returns whether the ped has a rifle p1: 0 or 1
|
|
125
98
|
*
|
|
99
|
+
* @param p1
|
|
126
100
|
* @returns
|
|
127
101
|
*/
|
|
128
|
-
|
|
129
|
-
/**
|
|
130
|
-
* @param toggle
|
|
131
|
-
*/
|
|
132
|
-
setForceAutoEquip(toggle: boolean): void;
|
|
102
|
+
doesPedHaveRifle(p1: number): any;
|
|
133
103
|
/**
|
|
104
|
+
* Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
|
|
105
|
+
* _A* or _B*
|
|
106
|
+
*
|
|
134
107
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
135
|
-
* @param
|
|
108
|
+
* @param ped
|
|
136
109
|
*/
|
|
137
|
-
|
|
110
|
+
N_0x14FF0C2545527F9B(weaponHash: eWeaponHash, ped: Ped): void;
|
|
138
111
|
/**
|
|
139
|
-
*
|
|
140
|
-
* List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
|
|
141
|
-
* permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
|
|
112
|
+
* Returns iSpinHash / iVariationSpin
|
|
142
113
|
*
|
|
143
|
-
* @param
|
|
144
|
-
* @param ammoCount
|
|
145
|
-
* @param bForceInHand
|
|
146
|
-
* @param bForceInHolster
|
|
147
|
-
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
148
|
-
* @param bAllowMultipleCopies
|
|
149
|
-
* @param p7
|
|
150
|
-
* @param p8
|
|
151
|
-
* @param addReason Refer to [enum: eAddItemReason]
|
|
152
|
-
* @param bIgnoreUnlocks
|
|
153
|
-
* @param permanentDegradation
|
|
154
|
-
* @param p12
|
|
114
|
+
* @param weaponEmoteVariation
|
|
155
115
|
* @returns
|
|
156
116
|
*/
|
|
157
|
-
|
|
117
|
+
getPedGunSpinningHashFromWeaponEmoteVariation(weaponEmoteVariation: number): number;
|
|
158
118
|
/**
|
|
159
|
-
*
|
|
119
|
+
* Returns whether the ped has a repeater p1: 0 or 1
|
|
120
|
+
*
|
|
121
|
+
* @param p1
|
|
160
122
|
* @returns
|
|
161
123
|
*/
|
|
162
|
-
|
|
163
|
-
/**
|
|
164
|
-
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
165
|
-
* @returns weaponGuid
|
|
166
|
-
*/
|
|
167
|
-
getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number];
|
|
124
|
+
doesPedHaveRepeater(p1: number): any;
|
|
168
125
|
/**
|
|
169
|
-
* @param
|
|
126
|
+
* @param weaponCollection
|
|
170
127
|
*/
|
|
171
|
-
|
|
128
|
+
giveWeaponCollectionToPed(weaponCollection: string | number): void;
|
|
172
129
|
/**
|
|
173
130
|
* @returns
|
|
174
131
|
*/
|
|
175
|
-
|
|
176
|
-
/**
|
|
177
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
178
|
-
* @param ammoCount
|
|
179
|
-
* @param p3
|
|
180
|
-
* @param addReason Refer to [enum: eAddItemReason]
|
|
181
|
-
*/
|
|
182
|
-
giveDelayedWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, p3: boolean, addReason: eAddItemReason): void;
|
|
183
|
-
/**
|
|
184
|
-
* @param toggle
|
|
185
|
-
*/
|
|
186
|
-
N_0x45E57FDD531C9477(toggle: boolean): void;
|
|
187
|
-
/**
|
|
188
|
-
* @param ammoHash Refer to [enum: eAmmoType]
|
|
189
|
-
* @returns weaponInventoryUid
|
|
190
|
-
*/
|
|
191
|
-
setAmmoTypeForPedWeaponInventory(ammoHash: eAmmoType): number;
|
|
132
|
+
enableWeaponRestore(): any;
|
|
192
133
|
/**
|
|
193
|
-
*
|
|
194
|
-
*
|
|
195
|
-
*
|
|
134
|
+
* Returns whether the specified ped is holding a weapon with the given hash.
|
|
135
|
+
* only these weapons below return true
|
|
136
|
+
* WEAPON_BOW, WEAPON_KIT_METAL_DETECTOR, WEAPON_MELEE_CLEAVER, WEAPON_MELEE_DAVY_LANTERN, WEAPON_MELEE_HATCHET, WEAPON_MELEE_HATCHET_HUNTER, WEAPON_MELEE_KNIFE_JAWBONE, WEAPON_MELEE_LANTERN WEAPON_MELEE_TORCH, WEAPON_MOONSHINEJUG_MP, WEAPON_RIFLE_BOLTACTION, WEAPON_SHOTGUN_PUMP, WEAPON_THROWN_BOLAS, WEAPON_THROWN_MOLOTOV
|
|
137
|
+
*
|
|
138
|
+
* @param weapon
|
|
139
|
+
* @returns
|
|
196
140
|
*/
|
|
197
|
-
|
|
141
|
+
isPedHoldingWeapon(weapon: string | number): boolean;
|
|
198
142
|
/**
|
|
199
|
-
*
|
|
143
|
+
* _GET_D* - _GET_L*
|
|
144
|
+
*
|
|
145
|
+
* @returns
|
|
200
146
|
*/
|
|
201
|
-
|
|
147
|
+
N_0x0DE0944ECCB3DF5D(): boolean;
|
|
202
148
|
/**
|
|
203
|
-
* @param
|
|
204
|
-
* @param ammo
|
|
149
|
+
* @param flags
|
|
205
150
|
* @returns
|
|
206
151
|
*/
|
|
207
|
-
|
|
152
|
+
isPedArmed(flags: number): boolean;
|
|
208
153
|
/**
|
|
209
|
-
*
|
|
154
|
+
* Returns whether the ped has a sniper p1: 0 or 1
|
|
210
155
|
*
|
|
211
156
|
* @param p1
|
|
212
157
|
* @returns
|
|
213
158
|
*/
|
|
214
|
-
|
|
159
|
+
doesPedHaveSniper(p1: number): any;
|
|
215
160
|
/**
|
|
216
|
-
*
|
|
161
|
+
* Returns the ped's default unarmed weapon hash as defined in CPedModelInfo (DefaultUnarmedWeapon).
|
|
162
|
+
* Falls back to WEAPON_UNARMED if the ped doesn't have a valid model info pointer, or 0 if the ped doesn't exist.
|
|
217
163
|
*
|
|
218
|
-
* @param slotHash
|
|
219
164
|
* @returns
|
|
220
165
|
*/
|
|
221
|
-
|
|
166
|
+
get DefaultUnarmedWeaponHash(): number;
|
|
222
167
|
/**
|
|
223
|
-
*
|
|
224
|
-
*
|
|
225
|
-
* @returns guidPrimary; guidSecondary
|
|
226
|
-
*/
|
|
227
|
-
getPlayerPedQuickSwapWeaponByGuid(): [number, number];
|
|
228
|
-
/**
|
|
229
|
-
* Returns true if the ped is currently holstering or unholstering a weapon
|
|
230
|
-
*
|
|
168
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
169
|
+
* @param p2
|
|
231
170
|
* @returns
|
|
232
171
|
*/
|
|
233
|
-
|
|
172
|
+
getMaxAmmoInClip(weaponHash: eWeaponHash, p2: boolean): number;
|
|
234
173
|
/**
|
|
235
|
-
* @param
|
|
236
|
-
* @returns
|
|
174
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
175
|
+
* @returns Returns the weapon entity
|
|
237
176
|
*/
|
|
238
|
-
|
|
177
|
+
getCurrentPedWeaponEntityIndex(attachPoint: number): Entity | null;
|
|
239
178
|
/**
|
|
240
|
-
* @param
|
|
241
|
-
* @
|
|
179
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
180
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
242
181
|
*/
|
|
243
|
-
|
|
182
|
+
enableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
|
|
244
183
|
/**
|
|
245
|
-
*
|
|
246
|
-
*
|
|
247
|
-
* @param p1
|
|
184
|
+
* @param toggle
|
|
248
185
|
*/
|
|
249
|
-
|
|
186
|
+
N_0x431240A58484D5D0(toggle: boolean): void;
|
|
250
187
|
/**
|
|
251
|
-
* @param
|
|
188
|
+
* @param p2
|
|
189
|
+
* @param p3
|
|
190
|
+
* @returns outGUID
|
|
252
191
|
*/
|
|
253
|
-
|
|
192
|
+
getBestPedShortarmGuid(p2: boolean, p3: boolean): number;
|
|
254
193
|
/**
|
|
255
|
-
*
|
|
256
|
-
*
|
|
257
|
-
* @param p1
|
|
258
|
-
* @returns
|
|
194
|
+
* @returns coords
|
|
259
195
|
*/
|
|
260
|
-
|
|
261
|
-
clearPedLastWeaponDamage(): void;
|
|
196
|
+
get PedLastWeaponImpactCoord(): [boolean, Vector3];
|
|
262
197
|
/**
|
|
263
|
-
* Returns
|
|
264
|
-
* Params: p1 = 0
|
|
265
|
-
* GET_L* - GET_MA*
|
|
198
|
+
* Returns WeaponAttachPoint
|
|
266
199
|
*
|
|
267
|
-
* @param
|
|
200
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
268
201
|
* @returns
|
|
269
202
|
*/
|
|
270
|
-
|
|
271
|
-
/**
|
|
272
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
273
|
-
* @param amount
|
|
274
|
-
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
275
|
-
*/
|
|
276
|
-
removeAmmoFromPed(weaponHash: eWeaponHash, amount: number, removeReason: eRemoveItemReason): void;
|
|
203
|
+
getWeaponAttachPoint(attachPoint: number): number;
|
|
277
204
|
/**
|
|
278
|
-
* @param p1
|
|
279
205
|
* @param p2
|
|
206
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
207
|
+
* @param p4
|
|
208
|
+
* @returns weaponHash: Refer to [enum: eWeaponHash]
|
|
280
209
|
*/
|
|
281
|
-
|
|
210
|
+
getCurrentPedWeapon(p2: boolean, attachPoint: number, p4: boolean): [boolean, number];
|
|
282
211
|
/**
|
|
283
|
-
* Returns the
|
|
212
|
+
* Returns whether the ped has a revolver p1: 0 or 1
|
|
284
213
|
*
|
|
285
|
-
* @param
|
|
214
|
+
* @param p1
|
|
286
215
|
* @returns
|
|
287
216
|
*/
|
|
288
|
-
|
|
217
|
+
doesPedHaveRevolver(p1: number): any;
|
|
289
218
|
/**
|
|
290
|
-
*
|
|
291
|
-
*
|
|
219
|
+
* Returns emote Hash
|
|
220
|
+
*
|
|
221
|
+
* @returns
|
|
292
222
|
*/
|
|
293
|
-
|
|
223
|
+
get PedGunSpinningEquippedKitEmoteTwirl(): number;
|
|
294
224
|
/**
|
|
295
225
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
296
226
|
*/
|
|
@@ -305,11 +235,11 @@ export declare class Weapon {
|
|
|
305
235
|
/**
|
|
306
236
|
* @returns
|
|
307
237
|
*/
|
|
308
|
-
|
|
238
|
+
get IsPedCurrentWeaponHolstered(): any;
|
|
309
239
|
/**
|
|
310
240
|
* @param toggle
|
|
311
241
|
*/
|
|
312
|
-
|
|
242
|
+
set InstantlyEquipWeaponPickups(toggle: boolean);
|
|
313
243
|
/**
|
|
314
244
|
* Hides the ped's weapon during a cutscene.
|
|
315
245
|
*
|
|
@@ -323,52 +253,12 @@ export declare class Weapon {
|
|
|
323
253
|
/**
|
|
324
254
|
* @returns Returns the total ammo in the ped weapon from it's guid, or `0`.; guid
|
|
325
255
|
*/
|
|
326
|
-
|
|
256
|
+
get AmmoInPedWeaponFromGuid(): [number, number];
|
|
327
257
|
/**
|
|
328
258
|
* @param p1
|
|
329
259
|
* @param p2
|
|
330
260
|
*/
|
|
331
261
|
removeAllPedWeapons(p1: boolean, p2: boolean): void;
|
|
332
|
-
/**
|
|
333
|
-
* Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
|
|
334
|
-
*
|
|
335
|
-
* @param weaponObject
|
|
336
|
-
* @returns
|
|
337
|
-
*/
|
|
338
|
-
getCurrentPedWeaponAmmoType(weaponObject: Prop): number;
|
|
339
|
-
/**
|
|
340
|
-
* @param p1
|
|
341
|
-
* @param p2
|
|
342
|
-
* @param p3
|
|
343
|
-
* @returns
|
|
344
|
-
*/
|
|
345
|
-
getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number;
|
|
346
|
-
/**
|
|
347
|
-
* @param toggle
|
|
348
|
-
*/
|
|
349
|
-
setPedDropsWeaponsWhenDead(toggle: boolean): void;
|
|
350
|
-
/**
|
|
351
|
-
* Returns ammoHash
|
|
352
|
-
*
|
|
353
|
-
* @returns Returns the [enum: eAmmoType]; weaponGuid
|
|
354
|
-
*/
|
|
355
|
-
getCurrentAmmoTypeFromGuid(): [number, number];
|
|
356
|
-
/**
|
|
357
|
-
* @param toggle
|
|
358
|
-
*/
|
|
359
|
-
setPedInfiniteAmmoClip(toggle: boolean): void;
|
|
360
|
-
/**
|
|
361
|
-
* returns the amount of peds that were restrained with the weapon thrown bolas
|
|
362
|
-
*
|
|
363
|
-
* @returns
|
|
364
|
-
*/
|
|
365
|
-
getNumPedsRestrainedFromWeaponBolas(): any;
|
|
366
|
-
/**
|
|
367
|
-
* emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
|
|
368
|
-
*
|
|
369
|
-
* @param emote
|
|
370
|
-
*/
|
|
371
|
-
setActiveGunSpinningEquipKitEmoteTwirl(emote: string | number): void;
|
|
372
262
|
/**
|
|
373
263
|
* Stores longarms to your horse on dismount
|
|
374
264
|
* Params: p2 = 0
|
|
@@ -408,29 +298,122 @@ export declare class Weapon {
|
|
|
408
298
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
409
299
|
* @returns
|
|
410
300
|
*/
|
|
411
|
-
hasPedGotWeaponComponent(componentHash: string | number, weaponHash: eWeaponHash): any;
|
|
301
|
+
hasPedGotWeaponComponent(componentHash: string | number, weaponHash: eWeaponHash): any;
|
|
302
|
+
/**
|
|
303
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
304
|
+
* @param amount The amount of ped to add to the ammo
|
|
305
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
306
|
+
*/
|
|
307
|
+
addAmmoToPed(weaponHash: eWeaponHash, amount: number, addReason: eAddItemReason): void;
|
|
308
|
+
/**
|
|
309
|
+
* @param ammoType
|
|
310
|
+
* @param amount
|
|
311
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
312
|
+
*/
|
|
313
|
+
addAmmoToPedByType(ammoType: string | number, amount: number, addReason: eAddItemReason): void;
|
|
314
|
+
/**
|
|
315
|
+
* @param targetPed
|
|
316
|
+
* @returns
|
|
317
|
+
*/
|
|
318
|
+
isTargetPedConstrainedByPedUsingBolas(targetPed: Ped): boolean;
|
|
319
|
+
/**
|
|
320
|
+
* @param p1
|
|
321
|
+
* @returns guidPrimary
|
|
322
|
+
*/
|
|
323
|
+
getBestPedWeaponInInventory(p1: any): [any, number];
|
|
324
|
+
/**
|
|
325
|
+
* @param toggle
|
|
326
|
+
*/
|
|
327
|
+
set AllowAnyWeaponDrop(toggle: boolean);
|
|
328
|
+
/**
|
|
329
|
+
* @returns
|
|
330
|
+
*/
|
|
331
|
+
makePedReload(): any;
|
|
332
|
+
/**
|
|
333
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
334
|
+
* @param ammoCount
|
|
335
|
+
* @param p3
|
|
336
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
337
|
+
*/
|
|
338
|
+
giveDelayedWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, p3: boolean, addReason: eAddItemReason): void;
|
|
339
|
+
/**
|
|
340
|
+
* @param toggle
|
|
341
|
+
*/
|
|
342
|
+
N_0x45E57FDD531C9477(toggle: boolean): void;
|
|
343
|
+
/**
|
|
344
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
345
|
+
* @returns weaponInventoryUid
|
|
346
|
+
*/
|
|
347
|
+
setAmmoTypeForPedWeaponInventory(ammoHash: eAmmoType): number;
|
|
348
|
+
/**
|
|
349
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
350
|
+
* @param p2
|
|
351
|
+
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
352
|
+
*/
|
|
353
|
+
removeWeaponFromPed(weaponHash: eWeaponHash, p2: boolean, removeReason: eRemoveItemReason): void;
|
|
354
|
+
/**
|
|
355
|
+
* @returns
|
|
356
|
+
*/
|
|
357
|
+
get IsPedWeaponReadyToShoot(): boolean;
|
|
358
|
+
/**
|
|
359
|
+
* @param componentHash
|
|
360
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
361
|
+
*/
|
|
362
|
+
removeWeaponComponentFromPed(componentHash: string | number, weaponHash: eWeaponHash): void;
|
|
363
|
+
/**
|
|
364
|
+
* @param visible
|
|
365
|
+
* @param deselectWeapon
|
|
366
|
+
* @param p3
|
|
367
|
+
* @param p4
|
|
368
|
+
*/
|
|
369
|
+
setPedCurrentWeaponVisible(visible: boolean, deselectWeapon: boolean, p3: boolean, p4: boolean): void;
|
|
370
|
+
/**
|
|
371
|
+
* Old name: _DROP_CURRENT_PED_WEAPON
|
|
372
|
+
*
|
|
373
|
+
* @param p1
|
|
374
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
375
|
+
* @param p3
|
|
376
|
+
* @param p4
|
|
377
|
+
* @returns
|
|
378
|
+
*/
|
|
379
|
+
makePedDropWeapon(p1: boolean, attachPoint: number, p3: boolean, p4: boolean): Entity | null;
|
|
380
|
+
removeAllPedAmmo(): void;
|
|
381
|
+
/**
|
|
382
|
+
* @param allow
|
|
383
|
+
*/
|
|
384
|
+
set AllowDualWield(allow: boolean);
|
|
385
|
+
/**
|
|
386
|
+
* Returns weaponEmoteVariation WEAPON_EMOTE_VARIATION_INVALID = -2,
|
|
387
|
+
* WEAPON_EMOTE_VARIATION_BASE,
|
|
388
|
+
* WEAPON_EMOTE_VARIATION_A,
|
|
389
|
+
* WEAPON_EMOTE_VARIATION_B,
|
|
390
|
+
* WEAPON_EMOTE_VARIATION_C,
|
|
391
|
+
* WEAPON_EMOTE_VARIATION_D,
|
|
392
|
+
* WEAPON_EMOTE_VARIATION_PREVIEW,
|
|
393
|
+
* WEAPON_EMOTE_NUM_VARIATIONS
|
|
394
|
+
*
|
|
395
|
+
* @param variation
|
|
396
|
+
* @returns
|
|
397
|
+
*/
|
|
398
|
+
getWeaponEmoteVariation(variation: number): number;
|
|
412
399
|
/**
|
|
413
400
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
414
|
-
* @
|
|
415
|
-
* @param addReason Refer to [enum: eAddItemReason]
|
|
416
|
-
*/
|
|
417
|
-
addAmmoToPed(weaponHash: eWeaponHash, amount: number, addReason: eAddItemReason): void;
|
|
418
|
-
/**
|
|
419
|
-
* @param ammoType
|
|
420
|
-
* @param amount
|
|
421
|
-
* @param addReason Refer to [enum: eAddItemReason]
|
|
401
|
+
* @returns
|
|
422
402
|
*/
|
|
423
|
-
|
|
403
|
+
isPedCarryingWeapon(weaponHash: eWeaponHash): boolean;
|
|
424
404
|
/**
|
|
425
|
-
* @param targetPed
|
|
426
405
|
* @returns
|
|
427
406
|
*/
|
|
428
|
-
|
|
407
|
+
refillAmmoInCurrentPedWeapon(): any;
|
|
429
408
|
/**
|
|
430
|
-
*
|
|
431
|
-
*
|
|
409
|
+
* Unequip current weapon and set current weapon to WEAPON_UNARMED.
|
|
410
|
+
* p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
|
|
411
|
+
* immediately: if true it will instantly switch to unarmed
|
|
412
|
+
*
|
|
413
|
+
* @param p0
|
|
414
|
+
* @param immediately
|
|
432
415
|
*/
|
|
433
|
-
|
|
416
|
+
hidePedWeapons(p0: number, immediately: boolean): void;
|
|
434
417
|
/**
|
|
435
418
|
* @param toggle
|
|
436
419
|
*/
|
|
@@ -438,7 +421,7 @@ export declare class Weapon {
|
|
|
438
421
|
/**
|
|
439
422
|
* @returns ammo; inventoryUid
|
|
440
423
|
*/
|
|
441
|
-
|
|
424
|
+
get AmmoInClipByInventoryUid(): [any, number, number];
|
|
442
425
|
/**
|
|
443
426
|
* removeReason must be REMOVE_REASON_USED, REMOVE_REASON_GIVEN, REMOVE_REASON_DROPPED or REMOVE_REASON_DEBUG, unless amount is -1
|
|
444
427
|
*
|
|
@@ -452,7 +435,7 @@ export declare class Weapon {
|
|
|
452
435
|
*
|
|
453
436
|
* @param disableAnim
|
|
454
437
|
*/
|
|
455
|
-
|
|
438
|
+
set PedWeaponOnBack(disableAnim: boolean);
|
|
456
439
|
/**
|
|
457
440
|
* @param ammoType
|
|
458
441
|
* @param ammo
|
|
@@ -466,188 +449,149 @@ export declare class Weapon {
|
|
|
466
449
|
/**
|
|
467
450
|
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
468
451
|
*/
|
|
469
|
-
|
|
452
|
+
set ForceCurrentWeaponIntoCockedState(attachPoint: number);
|
|
470
453
|
/**
|
|
471
|
-
* @
|
|
454
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
455
|
+
* @returns ammo
|
|
472
456
|
*/
|
|
473
|
-
|
|
457
|
+
getAmmoInClip(weaponHash: eWeaponHash): [boolean, number];
|
|
474
458
|
/**
|
|
475
|
-
*
|
|
476
|
-
* only these weapons below return true
|
|
477
|
-
* WEAPON_BOW, WEAPON_KIT_METAL_DETECTOR, WEAPON_MELEE_CLEAVER, WEAPON_MELEE_DAVY_LANTERN, WEAPON_MELEE_HATCHET, WEAPON_MELEE_HATCHET_HUNTER, WEAPON_MELEE_KNIFE_JAWBONE, WEAPON_MELEE_LANTERN WEAPON_MELEE_TORCH, WEAPON_MOONSHINEJUG_MP, WEAPON_RIFLE_BOLTACTION, WEAPON_SHOTGUN_PUMP, WEAPON_THROWN_BOLAS, WEAPON_THROWN_MOLOTOV
|
|
478
|
-
*
|
|
479
|
-
* @param weapon
|
|
480
|
-
* @returns
|
|
459
|
+
* @param toggle
|
|
481
460
|
*/
|
|
482
|
-
|
|
461
|
+
N_0x16D9841A85FA627E(toggle: boolean): void;
|
|
483
462
|
/**
|
|
484
|
-
*
|
|
485
|
-
*
|
|
486
|
-
* @
|
|
463
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
464
|
+
* @param offset
|
|
465
|
+
* @param ammoCount
|
|
487
466
|
*/
|
|
488
|
-
|
|
467
|
+
setPedDropsInventoryWeapon(weaponHash: eWeaponHash, offset: Vector3, ammoCount: number): void;
|
|
489
468
|
/**
|
|
490
|
-
*
|
|
491
|
-
*
|
|
469
|
+
* spinHash can be -1, 0 to disable
|
|
470
|
+
*
|
|
471
|
+
* @param weaponEmoteTrickType
|
|
472
|
+
* @param spin
|
|
492
473
|
*/
|
|
493
|
-
|
|
474
|
+
setActiveGunSpinningKitEmoteTwirl(weaponEmoteTrickType: number, spin: string | number): void;
|
|
494
475
|
/**
|
|
495
|
-
*
|
|
476
|
+
* Appears to just send specified weapon to your horse holster without having to be close
|
|
477
|
+
* However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
|
|
496
478
|
*
|
|
497
|
-
* @param
|
|
498
|
-
* @returns
|
|
479
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
499
480
|
*/
|
|
500
|
-
|
|
481
|
+
sendWeaponToInventory(weaponHash: eWeaponHash): void;
|
|
501
482
|
/**
|
|
502
|
-
*
|
|
503
|
-
*
|
|
483
|
+
* If near your horse when called, weapons stored on your horse will be considered
|
|
484
|
+
* Returns weaponHash
|
|
504
485
|
*
|
|
486
|
+
* @param weaponGroup
|
|
487
|
+
* @param p2
|
|
488
|
+
* @param p3
|
|
505
489
|
* @returns
|
|
506
490
|
*/
|
|
507
|
-
|
|
491
|
+
getBestPedWeaponInGroup(weaponGroup: string | number, p2: boolean, p3: boolean): number;
|
|
508
492
|
/**
|
|
509
|
-
*
|
|
493
|
+
* Only used in R* SP Scripts native_son2, native_son3 and smuggler2
|
|
494
|
+
* Params: p2 = -1
|
|
495
|
+
*
|
|
496
|
+
* @param p1
|
|
510
497
|
* @param p2
|
|
511
|
-
* @returns
|
|
512
498
|
*/
|
|
513
|
-
|
|
499
|
+
N_0x8A779706DA5CA3DD(p1: boolean, p2: number): void;
|
|
514
500
|
/**
|
|
515
|
-
* @param
|
|
516
|
-
* @
|
|
501
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
502
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
517
503
|
*/
|
|
518
|
-
|
|
504
|
+
disableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
|
|
519
505
|
/**
|
|
520
|
-
* @
|
|
521
|
-
* @returns
|
|
506
|
+
* @returns data; outData
|
|
522
507
|
*/
|
|
523
|
-
|
|
508
|
+
giveWeaponToPedWithOptions(): [boolean, number, number];
|
|
524
509
|
/**
|
|
525
|
-
* @param p1
|
|
526
|
-
* @param p2
|
|
527
510
|
* @returns
|
|
528
511
|
*/
|
|
529
|
-
|
|
530
|
-
/**
|
|
531
|
-
* @param toggle
|
|
532
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
533
|
-
*/
|
|
534
|
-
setPedInfiniteAmmo(toggle: boolean, weaponHash: eWeaponHash): void;
|
|
512
|
+
get MaxLockonDistanceOfCurrentPedWeapon(): number;
|
|
535
513
|
/**
|
|
536
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
537
514
|
* @param ammoHash Refer to [enum: eAmmoType]
|
|
538
515
|
*/
|
|
539
|
-
|
|
516
|
+
disableAmmoTypeForPed(ammoHash: eAmmoType): void;
|
|
540
517
|
/**
|
|
541
|
-
*
|
|
518
|
+
* Returns whether the ped has a shotgun p1: 0 or 1
|
|
542
519
|
*
|
|
543
|
-
* @
|
|
544
|
-
*/
|
|
545
|
-
getCorrectKitEmoteTwirlGun(): [boolean, number];
|
|
546
|
-
/**
|
|
547
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
520
|
+
* @param p1
|
|
548
521
|
* @returns
|
|
549
522
|
*/
|
|
550
|
-
|
|
523
|
+
doesPedHaveShotgun(p1: number): any;
|
|
524
|
+
clearPedLastWeaponDamage(): void;
|
|
551
525
|
/**
|
|
552
|
-
* Returns
|
|
526
|
+
* Returns true if ped is on a horse while inside of a town
|
|
527
|
+
* Params: p1 = 0
|
|
528
|
+
* GET_L* - GET_MA*
|
|
553
529
|
*
|
|
554
530
|
* @param p1
|
|
555
531
|
* @returns
|
|
556
532
|
*/
|
|
557
|
-
|
|
533
|
+
N_0x5A695BD328586B44(p1: number): any;
|
|
558
534
|
/**
|
|
559
|
-
* Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
|
|
560
|
-
* _A* or _B*
|
|
561
|
-
*
|
|
562
535
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
563
|
-
* @param
|
|
564
|
-
|
|
565
|
-
N_0x14FF0C2545527F9B(weaponHash: eWeaponHash, ped: Ped): void;
|
|
566
|
-
/**
|
|
567
|
-
* Returns iSpinHash / iVariationSpin
|
|
568
|
-
*
|
|
569
|
-
* @param weaponEmoteVariation
|
|
570
|
-
* @returns
|
|
536
|
+
* @param amount
|
|
537
|
+
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
571
538
|
*/
|
|
572
|
-
|
|
539
|
+
removeAmmoFromPed(weaponHash: eWeaponHash, amount: number, removeReason: eRemoveItemReason): void;
|
|
573
540
|
/**
|
|
574
|
-
* Returns whether the ped has a repeater p1: 0 or 1
|
|
575
|
-
*
|
|
576
541
|
* @param p1
|
|
577
|
-
* @
|
|
578
|
-
*/
|
|
579
|
-
doesPedHaveRepeater(p1: number): any;
|
|
580
|
-
/**
|
|
581
|
-
* @param weaponCollection
|
|
542
|
+
* @param p2
|
|
582
543
|
*/
|
|
583
|
-
|
|
544
|
+
setPedAmmoToDrop(p1: number, p2: number): void;
|
|
584
545
|
/**
|
|
546
|
+
* Returns the current ammo type of the specified ped's specified weapon.
|
|
547
|
+
*
|
|
548
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
585
549
|
* @returns
|
|
586
550
|
*/
|
|
587
|
-
|
|
551
|
+
getPedAmmoTypeFromWeapon(weaponHash: eWeaponHash): number;
|
|
588
552
|
/**
|
|
589
|
-
* @param componentHash
|
|
590
553
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
554
|
+
* @returns ammo
|
|
591
555
|
*/
|
|
592
|
-
|
|
556
|
+
getMaxAmmo(weaponHash: eWeaponHash): [boolean, number];
|
|
593
557
|
/**
|
|
594
|
-
*
|
|
595
|
-
*
|
|
596
|
-
* @param
|
|
597
|
-
* @
|
|
558
|
+
* Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
|
|
559
|
+
*
|
|
560
|
+
* @param weaponObject
|
|
561
|
+
* @returns
|
|
598
562
|
*/
|
|
599
|
-
|
|
563
|
+
getCurrentPedWeaponAmmoType(weaponObject: Prop): number;
|
|
600
564
|
/**
|
|
601
|
-
* Old name: _DROP_CURRENT_PED_WEAPON
|
|
602
|
-
*
|
|
603
565
|
* @param p1
|
|
604
|
-
* @param
|
|
566
|
+
* @param p2
|
|
605
567
|
* @param p3
|
|
606
|
-
* @param p4
|
|
607
568
|
* @returns
|
|
608
569
|
*/
|
|
609
|
-
|
|
610
|
-
removeAllPedAmmo(): void;
|
|
570
|
+
getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number;
|
|
611
571
|
/**
|
|
612
|
-
* @param
|
|
572
|
+
* @param toggle
|
|
613
573
|
*/
|
|
614
|
-
|
|
574
|
+
set PedDropsWeaponsWhenDead(toggle: boolean);
|
|
615
575
|
/**
|
|
616
|
-
* Returns
|
|
617
|
-
* WEAPON_EMOTE_VARIATION_BASE,
|
|
618
|
-
* WEAPON_EMOTE_VARIATION_A,
|
|
619
|
-
* WEAPON_EMOTE_VARIATION_B,
|
|
620
|
-
* WEAPON_EMOTE_VARIATION_C,
|
|
621
|
-
* WEAPON_EMOTE_VARIATION_D,
|
|
622
|
-
* WEAPON_EMOTE_VARIATION_PREVIEW,
|
|
623
|
-
* WEAPON_EMOTE_NUM_VARIATIONS
|
|
576
|
+
* Returns ammoHash
|
|
624
577
|
*
|
|
625
|
-
* @
|
|
626
|
-
* @returns
|
|
627
|
-
*/
|
|
628
|
-
getWeaponEmoteVariation(variation: number): number;
|
|
629
|
-
/**
|
|
630
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
631
|
-
* @returns
|
|
578
|
+
* @returns Returns the [enum: eAmmoType]; weaponGuid
|
|
632
579
|
*/
|
|
633
|
-
|
|
580
|
+
get CurrentAmmoTypeFromGuid(): [number, number];
|
|
634
581
|
/**
|
|
635
|
-
* @
|
|
582
|
+
* @param toggle
|
|
636
583
|
*/
|
|
637
|
-
|
|
584
|
+
set PedInfiniteAmmoClip(toggle: boolean);
|
|
638
585
|
/**
|
|
639
|
-
*
|
|
640
|
-
* p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
|
|
641
|
-
* immediately: if true it will instantly switch to unarmed
|
|
586
|
+
* returns the amount of peds that were restrained with the weapon thrown bolas
|
|
642
587
|
*
|
|
643
|
-
* @
|
|
644
|
-
* @param immediately
|
|
588
|
+
* @returns
|
|
645
589
|
*/
|
|
646
|
-
|
|
590
|
+
get NumPedsRestrainedFromWeaponBolas(): any;
|
|
647
591
|
/**
|
|
648
592
|
* @returns
|
|
649
593
|
*/
|
|
650
|
-
|
|
594
|
+
get PedHogtieWeapon(): number;
|
|
651
595
|
/**
|
|
652
596
|
* Returns whether the ped has a pistol p1: 0 or 1
|
|
653
597
|
*
|
|
@@ -660,11 +604,11 @@ export declare class Weapon {
|
|
|
660
604
|
*
|
|
661
605
|
* @param emoteType
|
|
662
606
|
*/
|
|
663
|
-
|
|
607
|
+
set GunSpinningInventorySlotIdActivate(emoteType: number);
|
|
664
608
|
/**
|
|
665
609
|
* @returns weaponHash: Refer to [enum: eWeaponHash]
|
|
666
610
|
*/
|
|
667
|
-
|
|
611
|
+
get CurrentPedVehicleWeapon(): [boolean, number];
|
|
668
612
|
/**
|
|
669
613
|
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
670
614
|
* @param visible
|
|
@@ -686,5 +630,61 @@ export declare class Weapon {
|
|
|
686
630
|
* @returns
|
|
687
631
|
*/
|
|
688
632
|
hasPedGotWeapon(weaponHash: eWeaponHash, p2: number, onlyCheckPlayerInventory: boolean): boolean;
|
|
633
|
+
/**
|
|
634
|
+
* @returns
|
|
635
|
+
*/
|
|
636
|
+
get AllowDualWield(): any;
|
|
637
|
+
/**
|
|
638
|
+
* Returns eCurrentHeldWeapon
|
|
639
|
+
* _GET_R* - _GET_T*
|
|
640
|
+
*
|
|
641
|
+
* @returns
|
|
642
|
+
*/
|
|
643
|
+
get PedCurrentHeldWeapon(): number;
|
|
644
|
+
/**
|
|
645
|
+
* @param toggle
|
|
646
|
+
*/
|
|
647
|
+
set ForceAutoEquip(toggle: boolean);
|
|
648
|
+
/**
|
|
649
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
650
|
+
* @param ammo
|
|
651
|
+
*/
|
|
652
|
+
setPedAmmo(weaponHash: eWeaponHash, ammo: number): void;
|
|
653
|
+
/**
|
|
654
|
+
* Gives the ped the weapon.
|
|
655
|
+
* List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
|
|
656
|
+
* permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
|
|
657
|
+
*
|
|
658
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
659
|
+
* @param ammoCount
|
|
660
|
+
* @param bForceInHand
|
|
661
|
+
* @param bForceInHolster
|
|
662
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
663
|
+
* @param bAllowMultipleCopies
|
|
664
|
+
* @param p7
|
|
665
|
+
* @param p8
|
|
666
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
667
|
+
* @param bIgnoreUnlocks
|
|
668
|
+
* @param permanentDegradation
|
|
669
|
+
* @param p12
|
|
670
|
+
* @returns
|
|
671
|
+
*/
|
|
672
|
+
giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number;
|
|
673
|
+
/**
|
|
674
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
675
|
+
* @returns
|
|
676
|
+
*/
|
|
677
|
+
getAmmoInPedWeapon(weaponHash: eWeaponHash): number;
|
|
678
|
+
/**
|
|
679
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
680
|
+
* @returns weaponGuid
|
|
681
|
+
*/
|
|
682
|
+
getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number];
|
|
683
|
+
/**
|
|
684
|
+
* emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
|
|
685
|
+
*
|
|
686
|
+
* @param emote
|
|
687
|
+
*/
|
|
688
|
+
set ActiveGunSpinningEquipKitEmoteTwirl(emote: string | number);
|
|
689
689
|
}
|
|
690
690
|
//# sourceMappingURL=Weapon.d.ts.map
|