@nativewrappers/redm-codegen 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. package/dist/classes/AnimScene.d.ts +135 -135
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +208 -208
  4. package/dist/classes/BaseModel.d.ts +21 -21
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +23 -23
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +27 -27
  10. package/dist/classes/Cam.d.ts +98 -98
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +134 -134
  13. package/dist/classes/Entity.d.ts +385 -380
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +498 -489
  16. package/dist/classes/Interior.d.ts +5 -5
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +8 -8
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +336 -336
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +495 -495
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +255 -255
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +345 -345
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +29 -29
  34. package/dist/classes/Pickup.d.ts +8 -8
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +15 -15
  37. package/dist/classes/Player.d.ts +713 -709
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +979 -973
  40. package/dist/classes/Prop.d.ts +115 -115
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +160 -160
  43. package/dist/classes/PropSet.d.ts +5 -5
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +6 -6
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +9 -9
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +12 -12
  55. package/dist/classes/Volume.d.ts +56 -56
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +84 -84
  58. package/dist/classes/Weapon.d.ts +354 -354
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +464 -464
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +49 -49
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +67 -67
  70. package/dist/namespaces/Audio.d.ts +447 -447
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +635 -635
  73. package/dist/namespaces/CamStatics.d.ts +441 -441
  74. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  75. package/dist/namespaces/CamStatics.js +675 -675
  76. package/dist/namespaces/Collection.d.ts +6 -6
  77. package/dist/namespaces/Collection.d.ts.map +1 -1
  78. package/dist/namespaces/Collection.js +11 -11
  79. package/dist/namespaces/Companion.d.ts +22 -22
  80. package/dist/namespaces/Companion.d.ts.map +1 -1
  81. package/dist/namespaces/Companion.js +30 -30
  82. package/dist/namespaces/Compapp.js +1 -1
  83. package/dist/namespaces/Compendium.d.ts +82 -82
  84. package/dist/namespaces/Compendium.d.ts.map +1 -1
  85. package/dist/namespaces/Compendium.js +115 -115
  86. package/dist/namespaces/Crashlog.js +9 -9
  87. package/dist/namespaces/Crew.js +4 -4
  88. package/dist/namespaces/Databinding.d.ts +164 -164
  89. package/dist/namespaces/Databinding.d.ts.map +1 -1
  90. package/dist/namespaces/Databinding.js +232 -232
  91. package/dist/namespaces/Datafile.js +4 -4
  92. package/dist/namespaces/Decorator.d.ts +19 -19
  93. package/dist/namespaces/Decorator.d.ts.map +1 -1
  94. package/dist/namespaces/Decorator.js +34 -34
  95. package/dist/namespaces/Dlc.d.ts +5 -5
  96. package/dist/namespaces/Dlc.d.ts.map +1 -1
  97. package/dist/namespaces/Dlc.js +9 -9
  98. package/dist/namespaces/EntityStatics.d.ts +119 -119
  99. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  100. package/dist/namespaces/EntityStatics.js +164 -164
  101. package/dist/namespaces/Event.js +4 -4
  102. package/dist/namespaces/Fire.d.ts +89 -89
  103. package/dist/namespaces/Fire.d.ts.map +1 -1
  104. package/dist/namespaces/Fire.js +115 -115
  105. package/dist/namespaces/Flock.js +2 -2
  106. package/dist/namespaces/Gang.js +2 -2
  107. package/dist/namespaces/GoogleAnalytics.js +2 -2
  108. package/dist/namespaces/Graphics.d.ts +375 -375
  109. package/dist/namespaces/Graphics.d.ts.map +1 -1
  110. package/dist/namespaces/Graphics.js +569 -569
  111. package/dist/namespaces/Hud.d.ts +507 -507
  112. package/dist/namespaces/Hud.d.ts.map +1 -1
  113. package/dist/namespaces/Hud.js +706 -706
  114. package/dist/namespaces/Ik.js +1 -1
  115. package/dist/namespaces/Interaction.js +3 -3
  116. package/dist/namespaces/InteriorStatics.js +2 -2
  117. package/dist/namespaces/Inventory.d.ts +159 -159
  118. package/dist/namespaces/Inventory.d.ts.map +1 -1
  119. package/dist/namespaces/Inventory.js +214 -214
  120. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  121. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  122. package/dist/namespaces/Itemdatabase.js +10 -10
  123. package/dist/namespaces/Itemset.js +2 -2
  124. package/dist/namespaces/Law.d.ts +1 -1
  125. package/dist/namespaces/Law.d.ts.map +1 -1
  126. package/dist/namespaces/Law.js +19 -19
  127. package/dist/namespaces/Localization.js +1 -1
  128. package/dist/namespaces/Map.d.ts +173 -173
  129. package/dist/namespaces/Map.d.ts.map +1 -1
  130. package/dist/namespaces/Map.js +240 -240
  131. package/dist/namespaces/Minigame.d.ts +17 -17
  132. package/dist/namespaces/Minigame.d.ts.map +1 -1
  133. package/dist/namespaces/Minigame.js +25 -25
  134. package/dist/namespaces/Misc.d.ts +3 -3
  135. package/dist/namespaces/Misc.d.ts.map +1 -1
  136. package/dist/namespaces/Misc.js +35 -35
  137. package/dist/namespaces/Missiondata.d.ts +15 -15
  138. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  139. package/dist/namespaces/Missiondata.js +24 -24
  140. package/dist/namespaces/Money.js +3 -3
  141. package/dist/namespaces/Netshopping.d.ts +58 -58
  142. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  143. package/dist/namespaces/Netshopping.js +89 -89
  144. package/dist/namespaces/Network.d.ts +694 -694
  145. package/dist/namespaces/Network.d.ts.map +1 -1
  146. package/dist/namespaces/Network.js +1129 -1129
  147. package/dist/namespaces/Object.d.ts +142 -142
  148. package/dist/namespaces/Object.d.ts.map +1 -1
  149. package/dist/namespaces/Object.js +195 -195
  150. package/dist/namespaces/Pad.d.ts +101 -101
  151. package/dist/namespaces/Pad.d.ts.map +1 -1
  152. package/dist/namespaces/Pad.js +142 -142
  153. package/dist/namespaces/Pathfind.js +10 -10
  154. package/dist/namespaces/PedStatics.d.ts +20 -20
  155. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  156. package/dist/namespaces/PedStatics.js +36 -36
  157. package/dist/namespaces/Perschar.d.ts +49 -49
  158. package/dist/namespaces/Perschar.d.ts.map +1 -1
  159. package/dist/namespaces/Perschar.js +76 -76
  160. package/dist/namespaces/Physics.d.ts +89 -89
  161. package/dist/namespaces/Physics.d.ts.map +1 -1
  162. package/dist/namespaces/Physics.js +125 -125
  163. package/dist/namespaces/PlayerStatics.d.ts +139 -139
  164. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  165. package/dist/namespaces/PlayerStatics.js +200 -200
  166. package/dist/namespaces/Population.d.ts +75 -75
  167. package/dist/namespaces/Population.d.ts.map +1 -1
  168. package/dist/namespaces/Population.js +101 -101
  169. package/dist/namespaces/Posse.d.ts +54 -54
  170. package/dist/namespaces/Posse.d.ts.map +1 -1
  171. package/dist/namespaces/Posse.js +86 -86
  172. package/dist/namespaces/Replay.d.ts +1 -1
  173. package/dist/namespaces/Replay.d.ts.map +1 -1
  174. package/dist/namespaces/Replay.js +2 -2
  175. package/dist/namespaces/Scripts.d.ts +1 -1
  176. package/dist/namespaces/Scripts.d.ts.map +1 -1
  177. package/dist/namespaces/Scripts.js +12 -12
  178. package/dist/namespaces/Socialclub.js +8 -8
  179. package/dist/namespaces/Socialclubfeed.js +1 -1
  180. package/dist/namespaces/Spactionproxy.js +4 -4
  181. package/dist/namespaces/Stats.d.ts +197 -197
  182. package/dist/namespaces/Stats.d.ts.map +1 -1
  183. package/dist/namespaces/Stats.js +285 -285
  184. package/dist/namespaces/Streaming.d.ts +46 -46
  185. package/dist/namespaces/Streaming.d.ts.map +1 -1
  186. package/dist/namespaces/Streaming.js +79 -79
  187. package/dist/namespaces/Task.d.ts +138 -138
  188. package/dist/namespaces/Task.d.ts.map +1 -1
  189. package/dist/namespaces/Task.js +204 -204
  190. package/dist/namespaces/Telemetry.d.ts +212 -212
  191. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  192. package/dist/namespaces/Telemetry.js +308 -308
  193. package/dist/namespaces/Txd.js +1 -1
  194. package/dist/namespaces/Uiapps.d.ts +25 -25
  195. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  196. package/dist/namespaces/Uiapps.js +36 -36
  197. package/dist/namespaces/Uievents.js +1 -1
  198. package/dist/namespaces/Uifeed.d.ts +15 -15
  199. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  200. package/dist/namespaces/Uifeed.js +25 -25
  201. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  202. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  203. package/dist/namespaces/Uistickyfeed.js +21 -21
  204. package/dist/namespaces/Unlock.js +5 -5
  205. package/dist/namespaces/VehicleStatics.js +12 -12
  206. package/dist/namespaces/Voice.d.ts +38 -38
  207. package/dist/namespaces/Voice.d.ts.map +1 -1
  208. package/dist/namespaces/Voice.js +61 -61
  209. package/dist/namespaces/VolumeStatics.d.ts +161 -161
  210. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  211. package/dist/namespaces/VolumeStatics.js +217 -217
  212. package/dist/namespaces/Water.d.ts +27 -27
  213. package/dist/namespaces/Water.d.ts.map +1 -1
  214. package/dist/namespaces/Water.js +41 -41
  215. package/dist/namespaces/WeaponStatics.d.ts +274 -274
  216. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  217. package/dist/namespaces/WeaponStatics.js +390 -390
  218. package/dist/namespaces/Zone.d.ts +7 -7
  219. package/dist/namespaces/Zone.d.ts.map +1 -1
  220. package/dist/namespaces/Zone.js +9 -9
  221. package/dist/types/NativeAliases.d.ts +3 -1
  222. package/dist/types/NativeAliases.d.ts.map +1 -1
  223. package/dist/types/NativeAliases.js +3 -1
  224. package/package.json +1 -1
  225. package/src/classes/AnimScene.ts +227 -227
  226. package/src/classes/BaseModel.ts +36 -36
  227. package/src/classes/BaseTask.ts +29 -29
  228. package/src/classes/Cam.ts +143 -143
  229. package/src/classes/Entity.ts +517 -506
  230. package/src/classes/Interior.ts +8 -8
  231. package/src/classes/ItemSet.ts +3 -3
  232. package/src/classes/Ped.ts +512 -512
  233. package/src/classes/PedModel.ts +2 -2
  234. package/src/classes/PedTask.ts +429 -429
  235. package/src/classes/PersChar.ts +35 -35
  236. package/src/classes/Pickup.ts +16 -16
  237. package/src/classes/Player.ts +995 -988
  238. package/src/classes/Prop.ts +177 -177
  239. package/src/classes/PropSet.ts +6 -6
  240. package/src/classes/Vehicle.ts +147 -147
  241. package/src/classes/VehicleModel.ts +2 -2
  242. package/src/classes/VehicleTask.ts +13 -13
  243. package/src/classes/Volume.ts +91 -91
  244. package/src/classes/Weapon.ts +489 -489
  245. package/src/namespaces/Aicoverpoint.ts +40 -40
  246. package/src/namespaces/Aitransport.ts +104 -104
  247. package/src/namespaces/Animscene.ts +74 -74
  248. package/src/namespaces/Audio.ts +647 -647
  249. package/src/namespaces/CamStatics.ts +768 -768
  250. package/src/namespaces/Collection.ts +12 -12
  251. package/src/namespaces/Companion.ts +34 -34
  252. package/src/namespaces/Compapp.ts +1 -1
  253. package/src/namespaces/Compendium.ts +120 -120
  254. package/src/namespaces/Crashlog.ts +9 -9
  255. package/src/namespaces/Crew.ts +4 -4
  256. package/src/namespaces/Databinding.ts +249 -249
  257. package/src/namespaces/Datafile.ts +4 -4
  258. package/src/namespaces/Decorator.ts +37 -37
  259. package/src/namespaces/Dlc.ts +9 -9
  260. package/src/namespaces/EntityStatics.ts +172 -172
  261. package/src/namespaces/Event.ts +4 -4
  262. package/src/namespaces/Fire.ts +127 -127
  263. package/src/namespaces/Flock.ts +2 -2
  264. package/src/namespaces/Gang.ts +2 -2
  265. package/src/namespaces/GoogleAnalytics.ts +2 -2
  266. package/src/namespaces/Graphics.ts +583 -583
  267. package/src/namespaces/Hud.ts +741 -741
  268. package/src/namespaces/Ik.ts +1 -1
  269. package/src/namespaces/Interaction.ts +3 -3
  270. package/src/namespaces/InteriorStatics.ts +2 -2
  271. package/src/namespaces/Inventory.ts +236 -236
  272. package/src/namespaces/Itemdatabase.ts +11 -11
  273. package/src/namespaces/Itemset.ts +2 -2
  274. package/src/namespaces/Law.ts +20 -20
  275. package/src/namespaces/Localization.ts +1 -1
  276. package/src/namespaces/Map.ts +256 -256
  277. package/src/namespaces/Minigame.ts +29 -29
  278. package/src/namespaces/Misc.ts +38 -38
  279. package/src/namespaces/Missiondata.ts +28 -28
  280. package/src/namespaces/Money.ts +3 -3
  281. package/src/namespaces/Netshopping.ts +99 -99
  282. package/src/namespaces/Network.ts +1165 -1165
  283. package/src/namespaces/Object.ts +214 -214
  284. package/src/namespaces/Pad.ts +150 -150
  285. package/src/namespaces/Pathfind.ts +10 -10
  286. package/src/namespaces/PedStatics.ts +42 -42
  287. package/src/namespaces/Perschar.ts +78 -78
  288. package/src/namespaces/Physics.ts +141 -141
  289. package/src/namespaces/PlayerStatics.ts +228 -228
  290. package/src/namespaces/Population.ts +114 -114
  291. package/src/namespaces/Posse.ts +87 -87
  292. package/src/namespaces/Replay.ts +3 -3
  293. package/src/namespaces/Scripts.ts +13 -13
  294. package/src/namespaces/Socialclub.ts +8 -8
  295. package/src/namespaces/Socialclubfeed.ts +1 -1
  296. package/src/namespaces/Spactionproxy.ts +4 -4
  297. package/src/namespaces/Stats.ts +293 -293
  298. package/src/namespaces/Streaming.ts +93 -93
  299. package/src/namespaces/Task.ts +228 -228
  300. package/src/namespaces/Telemetry.ts +322 -322
  301. package/src/namespaces/Txd.ts +1 -1
  302. package/src/namespaces/Uiapps.ts +43 -43
  303. package/src/namespaces/Uievents.ts +1 -1
  304. package/src/namespaces/Uifeed.ts +28 -28
  305. package/src/namespaces/Uistickyfeed.ts +23 -23
  306. package/src/namespaces/Unlock.ts +5 -5
  307. package/src/namespaces/VehicleStatics.ts +12 -12
  308. package/src/namespaces/Voice.ts +70 -70
  309. package/src/namespaces/VolumeStatics.ts +222 -222
  310. package/src/namespaces/Water.ts +47 -47
  311. package/src/namespaces/WeaponStatics.ts +402 -402
  312. package/src/namespaces/Zone.ts +10 -10
  313. package/src/types/NativeAliases.ts +6 -1
@@ -10,287 +10,217 @@ export declare class Weapon {
10
10
  protected ped: Ped;
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  constructor(ped: Ped);
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  /**
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- * @param weaponHash Refer to [enum: eWeaponHash]
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- * @param ammoHash Refer to [enum: eAmmoType]
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- */
16
- enableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
17
- /**
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- * @param toggle
19
- */
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- N_0x431240A58484D5D0(toggle: boolean): void;
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- /**
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- * @param p2
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- * @param p3
24
- * @returns outGUID
25
- */
26
- getBestPedShortarmGuid(p2: boolean, p3: boolean): number;
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- /**
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- * @returns coords
13
+ * @param visible
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14
  */
30
- getPedLastWeaponImpactCoord(): [boolean, Vector3];
15
+ set PedAllWeaponsVisibility(visible: boolean);
31
16
  /**
32
- * Returns WeaponAttachPoint
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- *
34
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
17
+ * @param weaponHash Refer to [enum: eWeaponHash]
18
+ * @param ammo
35
19
  * @returns
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20
  */
37
- getWeaponAttachPoint(attachPoint: number): number;
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- /**
39
- * @param p2
40
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
41
- * @param p4
42
- * @returns weaponHash: Refer to [enum: eWeaponHash]
43
- */
44
- getCurrentPedWeapon(p2: boolean, attachPoint: number, p4: boolean): [boolean, number];
21
+ setAmmoInClip(weaponHash: eWeaponHash, ammo: number): boolean;
45
22
  /**
46
- * Returns whether the ped has a revolver p1: 0 or 1
23
+ * _GET_M* - _GET_PED_A*
47
24
  *
48
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  * @param p1
49
26
  * @returns
50
27
  */
51
- doesPedHaveRevolver(p1: number): any;
28
+ getPedWeaponObject(p1: boolean): Prop | null;
52
29
  /**
53
- * Returns emote Hash
30
+ * slotHash is usually just the weaponHash name, but WEAPON_* is replaced with SLOT_*
54
31
  *
32
+ * @param slotHash
55
33
  * @returns
56
34
  */
57
- getPedGunSpinningEquippedKitEmoteTwirl(): number;
35
+ getPedWeaponInSlot(slotHash: string | number): number;
58
36
  /**
59
- * @param weaponHash Refer to [enum: eWeaponHash]
60
- * @returns ammo
37
+ * Outputs cached guids
38
+ *
39
+ * @returns guidPrimary; guidSecondary
61
40
  */
62
- getAmmoInClip(weaponHash: eWeaponHash): [boolean, number];
41
+ get PlayerPedQuickSwapWeaponByGuid(): [number, number];
63
42
  /**
64
- * @param toggle
43
+ * Returns true if the ped is currently holstering or unholstering a weapon
44
+ *
45
+ * @returns
65
46
  */
66
- N_0x16D9841A85FA627E(toggle: boolean): void;
47
+ get IsWeaponHolsterStateChanging(): boolean;
67
48
  /**
68
- * @param weaponHash Refer to [enum: eWeaponHash]
69
- * @param offset
70
- * @param ammoCount
49
+ * @param ammoHash Refer to [enum: eAmmoType]
50
+ * @returns
71
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  */
72
- setPedDropsInventoryWeapon(weaponHash: eWeaponHash, offset: Vector3, ammoCount: number): void;
52
+ N_0x44C8F4908F1B2622(ammoHash: eAmmoType): boolean;
73
53
  /**
74
- * spinHash can be -1, 0 to disable
75
- *
76
- * @param weaponEmoteTrickType
77
- * @param spin
54
+ * @param p2
55
+ * @returns clipInventoryUid
78
56
  */
79
- setActiveGunSpinningKitEmoteTwirl(weaponEmoteTrickType: number, spin: string | number): void;
57
+ refillAmmoInClip(p2: number): [any, number];
80
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  /**
81
- * Appears to just send specified weapon to your horse holster without having to be close
82
- * However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
59
+ * _SET_A* - _SET_B*
83
60
  *
84
- * @param weaponHash Refer to [enum: eWeaponHash]
61
+ * @param p1
85
62
  */
86
- sendWeaponToInventory(weaponHash: eWeaponHash): void;
63
+ N_0x2EBF70E1D8C06683(p1: string | number): void;
87
64
  /**
88
- * If near your horse when called, weapons stored on your horse will be considered
89
- * Returns weaponHash
90
- *
91
- * @param weaponGroup
92
- * @param p2
93
- * @param p3
65
+ * @param ammoType
94
66
  * @returns
95
67
  */
96
- getBestPedWeaponInGroup(weaponGroup: string | number, p2: boolean, p3: boolean): number;
68
+ getPedAmmoByType(ammoType: string | number): number;
97
69
  /**
98
- * Only used in R* SP Scripts native_son2, native_son3 and smuggler2
99
- * Params: p2 = -1
100
- *
101
70
  * @param p1
102
71
  * @param p2
72
+ * @returns
103
73
  */
104
- N_0x8A779706DA5CA3DD(p1: boolean, p2: number): void;
74
+ getBestPedWeapon(p1: boolean, p2: boolean): number;
105
75
  /**
76
+ * @param toggle
106
77
  * @param weaponHash Refer to [enum: eWeaponHash]
107
- * @param ammoHash Refer to [enum: eAmmoType]
108
78
  */
109
- disableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
79
+ setPedInfiniteAmmo(toggle: boolean, weaponHash: eWeaponHash): void;
110
80
  /**
111
- * @returns data; outData
81
+ * @param weaponHash Refer to [enum: eWeaponHash]
82
+ * @param ammoHash Refer to [enum: eAmmoType]
112
83
  */
113
- giveWeaponToPedWithOptions(): [boolean, number, number];
84
+ setAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
114
85
  /**
115
- * @returns
86
+ * *GET_BEST** - *GET_CLOSEST**
87
+ *
88
+ * @returns weaponGuid
116
89
  */
117
- getMaxLockonDistanceOfCurrentPedWeapon(): number;
90
+ get CorrectKitEmoteTwirlGun(): [boolean, number];
118
91
  /**
92
+ * @param weaponHash Refer to [enum: eWeaponHash]
119
93
  * @returns
120
94
  */
121
- getAllowDualWield(): any;
95
+ setCurrentPedVehicleWeapon(weaponHash: eWeaponHash): boolean;
122
96
  /**
123
- * Returns eCurrentHeldWeapon
124
- * _GET_R* - _GET_T*
97
+ * Returns whether the ped has a rifle p1: 0 or 1
125
98
  *
99
+ * @param p1
126
100
  * @returns
127
101
  */
128
- getPedCurrentHeldWeapon(): number;
129
- /**
130
- * @param toggle
131
- */
132
- setForceAutoEquip(toggle: boolean): void;
102
+ doesPedHaveRifle(p1: number): any;
133
103
  /**
104
+ * Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
105
+ * _A* or _B*
106
+ *
134
107
  * @param weaponHash Refer to [enum: eWeaponHash]
135
- * @param ammo
108
+ * @param ped
136
109
  */
137
- setPedAmmo(weaponHash: eWeaponHash, ammo: number): void;
110
+ N_0x14FF0C2545527F9B(weaponHash: eWeaponHash, ped: Ped): void;
138
111
  /**
139
- * Gives the ped the weapon.
140
- * List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
141
- * permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
112
+ * Returns iSpinHash / iVariationSpin
142
113
  *
143
- * @param weaponHash Refer to [enum: eWeaponHash]
144
- * @param ammoCount
145
- * @param bForceInHand
146
- * @param bForceInHolster
147
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
148
- * @param bAllowMultipleCopies
149
- * @param p7
150
- * @param p8
151
- * @param addReason Refer to [enum: eAddItemReason]
152
- * @param bIgnoreUnlocks
153
- * @param permanentDegradation
154
- * @param p12
114
+ * @param weaponEmoteVariation
155
115
  * @returns
156
116
  */
157
- giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number;
117
+ getPedGunSpinningHashFromWeaponEmoteVariation(weaponEmoteVariation: number): number;
158
118
  /**
159
- * @param weaponHash Refer to [enum: eWeaponHash]
119
+ * Returns whether the ped has a repeater p1: 0 or 1
120
+ *
121
+ * @param p1
160
122
  * @returns
161
123
  */
162
- getAmmoInPedWeapon(weaponHash: eWeaponHash): number;
163
- /**
164
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
165
- * @returns weaponGuid
166
- */
167
- getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number];
124
+ doesPedHaveRepeater(p1: number): any;
168
125
  /**
169
- * @param toggle
126
+ * @param weaponCollection
170
127
  */
171
- setAllowAnyWeaponDrop(toggle: boolean): void;
128
+ giveWeaponCollectionToPed(weaponCollection: string | number): void;
172
129
  /**
173
130
  * @returns
174
131
  */
175
- makePedReload(): any;
176
- /**
177
- * @param weaponHash Refer to [enum: eWeaponHash]
178
- * @param ammoCount
179
- * @param p3
180
- * @param addReason Refer to [enum: eAddItemReason]
181
- */
182
- giveDelayedWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, p3: boolean, addReason: eAddItemReason): void;
183
- /**
184
- * @param toggle
185
- */
186
- N_0x45E57FDD531C9477(toggle: boolean): void;
187
- /**
188
- * @param ammoHash Refer to [enum: eAmmoType]
189
- * @returns weaponInventoryUid
190
- */
191
- setAmmoTypeForPedWeaponInventory(ammoHash: eAmmoType): number;
132
+ enableWeaponRestore(): any;
192
133
  /**
193
- * @param weaponHash Refer to [enum: eWeaponHash]
194
- * @param p2
195
- * @param removeReason Refer to [enum: eRemoveItemReason]
134
+ * Returns whether the specified ped is holding a weapon with the given hash.
135
+ * only these weapons below return true
136
+ * WEAPON_BOW, WEAPON_KIT_METAL_DETECTOR, WEAPON_MELEE_CLEAVER, WEAPON_MELEE_DAVY_LANTERN, WEAPON_MELEE_HATCHET, WEAPON_MELEE_HATCHET_HUNTER, WEAPON_MELEE_KNIFE_JAWBONE, WEAPON_MELEE_LANTERN WEAPON_MELEE_TORCH, WEAPON_MOONSHINEJUG_MP, WEAPON_RIFLE_BOLTACTION, WEAPON_SHOTGUN_PUMP, WEAPON_THROWN_BOLAS, WEAPON_THROWN_MOLOTOV
137
+ *
138
+ * @param weapon
139
+ * @returns
196
140
  */
197
- removeWeaponFromPed(weaponHash: eWeaponHash, p2: boolean, removeReason: eRemoveItemReason): void;
141
+ isPedHoldingWeapon(weapon: string | number): boolean;
198
142
  /**
199
- * @param visible
143
+ * _GET_D* - _GET_L*
144
+ *
145
+ * @returns
200
146
  */
201
- setPedAllWeaponsVisibility(visible: boolean): void;
147
+ N_0x0DE0944ECCB3DF5D(): boolean;
202
148
  /**
203
- * @param weaponHash Refer to [enum: eWeaponHash]
204
- * @param ammo
149
+ * @param flags
205
150
  * @returns
206
151
  */
207
- setAmmoInClip(weaponHash: eWeaponHash, ammo: number): boolean;
152
+ isPedArmed(flags: number): boolean;
208
153
  /**
209
- * _GET_M* - _GET_PED_A*
154
+ * Returns whether the ped has a sniper p1: 0 or 1
210
155
  *
211
156
  * @param p1
212
157
  * @returns
213
158
  */
214
- getPedWeaponObject(p1: boolean): Prop | null;
159
+ doesPedHaveSniper(p1: number): any;
215
160
  /**
216
- * slotHash is usually just the weaponHash name, but WEAPON_* is replaced with SLOT_*
161
+ * Returns the ped's default unarmed weapon hash as defined in CPedModelInfo (DefaultUnarmedWeapon).
162
+ * Falls back to WEAPON_UNARMED if the ped doesn't have a valid model info pointer, or 0 if the ped doesn't exist.
217
163
  *
218
- * @param slotHash
219
164
  * @returns
220
165
  */
221
- getPedWeaponInSlot(slotHash: string | number): number;
166
+ get DefaultUnarmedWeaponHash(): number;
222
167
  /**
223
- * Outputs cached guids
224
- *
225
- * @returns guidPrimary; guidSecondary
226
- */
227
- getPlayerPedQuickSwapWeaponByGuid(): [number, number];
228
- /**
229
- * Returns true if the ped is currently holstering or unholstering a weapon
230
- *
168
+ * @param weaponHash Refer to [enum: eWeaponHash]
169
+ * @param p2
231
170
  * @returns
232
171
  */
233
- isWeaponHolsterStateChanging(): boolean;
172
+ getMaxAmmoInClip(weaponHash: eWeaponHash, p2: boolean): number;
234
173
  /**
235
- * @param ammoHash Refer to [enum: eAmmoType]
236
- * @returns
174
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
175
+ * @returns Returns the weapon entity
237
176
  */
238
- N_0x44C8F4908F1B2622(ammoHash: eAmmoType): boolean;
177
+ getCurrentPedWeaponEntityIndex(attachPoint: number): Entity | null;
239
178
  /**
240
- * @param p2
241
- * @returns clipInventoryUid
179
+ * @param weaponHash Refer to [enum: eWeaponHash]
180
+ * @param ammoHash Refer to [enum: eAmmoType]
242
181
  */
243
- refillAmmoInClip(p2: number): [any, number];
182
+ enableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
244
183
  /**
245
- * _SET_A* - _SET_B*
246
- *
247
- * @param p1
184
+ * @param toggle
248
185
  */
249
- N_0x2EBF70E1D8C06683(p1: string | number): void;
186
+ N_0x431240A58484D5D0(toggle: boolean): void;
250
187
  /**
251
- * @param ammoHash Refer to [enum: eAmmoType]
188
+ * @param p2
189
+ * @param p3
190
+ * @returns outGUID
252
191
  */
253
- disableAmmoTypeForPed(ammoHash: eAmmoType): void;
192
+ getBestPedShortarmGuid(p2: boolean, p3: boolean): number;
254
193
  /**
255
- * Returns whether the ped has a shotgun p1: 0 or 1
256
- *
257
- * @param p1
258
- * @returns
194
+ * @returns coords
259
195
  */
260
- doesPedHaveShotgun(p1: number): any;
261
- clearPedLastWeaponDamage(): void;
196
+ get PedLastWeaponImpactCoord(): [boolean, Vector3];
262
197
  /**
263
- * Returns true if ped is on a horse while inside of a town
264
- * Params: p1 = 0
265
- * GET_L* - GET_MA*
198
+ * Returns WeaponAttachPoint
266
199
  *
267
- * @param p1
200
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
268
201
  * @returns
269
202
  */
270
- N_0x5A695BD328586B44(p1: number): any;
271
- /**
272
- * @param weaponHash Refer to [enum: eWeaponHash]
273
- * @param amount
274
- * @param removeReason Refer to [enum: eRemoveItemReason]
275
- */
276
- removeAmmoFromPed(weaponHash: eWeaponHash, amount: number, removeReason: eRemoveItemReason): void;
203
+ getWeaponAttachPoint(attachPoint: number): number;
277
204
  /**
278
- * @param p1
279
205
  * @param p2
206
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
207
+ * @param p4
208
+ * @returns weaponHash: Refer to [enum: eWeaponHash]
280
209
  */
281
- setPedAmmoToDrop(p1: number, p2: number): void;
210
+ getCurrentPedWeapon(p2: boolean, attachPoint: number, p4: boolean): [boolean, number];
282
211
  /**
283
- * Returns the current ammo type of the specified ped's specified weapon.
212
+ * Returns whether the ped has a revolver p1: 0 or 1
284
213
  *
285
- * @param weaponHash Refer to [enum: eWeaponHash]
214
+ * @param p1
286
215
  * @returns
287
216
  */
288
- getPedAmmoTypeFromWeapon(weaponHash: eWeaponHash): number;
217
+ doesPedHaveRevolver(p1: number): any;
289
218
  /**
290
- * @param weaponHash Refer to [enum: eWeaponHash]
291
- * @returns ammo
219
+ * Returns emote Hash
220
+ *
221
+ * @returns
292
222
  */
293
- getMaxAmmo(weaponHash: eWeaponHash): [boolean, number];
223
+ get PedGunSpinningEquippedKitEmoteTwirl(): number;
294
224
  /**
295
225
  * @param weaponHash Refer to [enum: eWeaponHash]
296
226
  */
@@ -305,11 +235,11 @@ export declare class Weapon {
305
235
  /**
306
236
  * @returns
307
237
  */
308
- isPedCurrentWeaponHolstered(): any;
238
+ get IsPedCurrentWeaponHolstered(): any;
309
239
  /**
310
240
  * @param toggle
311
241
  */
312
- setInstantlyEquipWeaponPickups(toggle: boolean): void;
242
+ set InstantlyEquipWeaponPickups(toggle: boolean);
313
243
  /**
314
244
  * Hides the ped's weapon during a cutscene.
315
245
  *
@@ -323,52 +253,12 @@ export declare class Weapon {
323
253
  /**
324
254
  * @returns Returns the total ammo in the ped weapon from it's guid, or `0`.; guid
325
255
  */
326
- getAmmoInPedWeaponFromGuid(): [number, number];
256
+ get AmmoInPedWeaponFromGuid(): [number, number];
327
257
  /**
328
258
  * @param p1
329
259
  * @param p2
330
260
  */
331
261
  removeAllPedWeapons(p1: boolean, p2: boolean): void;
332
- /**
333
- * Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
334
- *
335
- * @param weaponObject
336
- * @returns
337
- */
338
- getCurrentPedWeaponAmmoType(weaponObject: Prop): number;
339
- /**
340
- * @param p1
341
- * @param p2
342
- * @param p3
343
- * @returns
344
- */
345
- getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number;
346
- /**
347
- * @param toggle
348
- */
349
- setPedDropsWeaponsWhenDead(toggle: boolean): void;
350
- /**
351
- * Returns ammoHash
352
- *
353
- * @returns Returns the [enum: eAmmoType]; weaponGuid
354
- */
355
- getCurrentAmmoTypeFromGuid(): [number, number];
356
- /**
357
- * @param toggle
358
- */
359
- setPedInfiniteAmmoClip(toggle: boolean): void;
360
- /**
361
- * returns the amount of peds that were restrained with the weapon thrown bolas
362
- *
363
- * @returns
364
- */
365
- getNumPedsRestrainedFromWeaponBolas(): any;
366
- /**
367
- * emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
368
- *
369
- * @param emote
370
- */
371
- setActiveGunSpinningEquipKitEmoteTwirl(emote: string | number): void;
372
262
  /**
373
263
  * Stores longarms to your horse on dismount
374
264
  * Params: p2 = 0
@@ -408,29 +298,122 @@ export declare class Weapon {
408
298
  * @param weaponHash Refer to [enum: eWeaponHash]
409
299
  * @returns
410
300
  */
411
- hasPedGotWeaponComponent(componentHash: string | number, weaponHash: eWeaponHash): any;
301
+ hasPedGotWeaponComponent(componentHash: string | number, weaponHash: eWeaponHash): any;
302
+ /**
303
+ * @param weaponHash Refer to [enum: eWeaponHash]
304
+ * @param amount The amount of ped to add to the ammo
305
+ * @param addReason Refer to [enum: eAddItemReason]
306
+ */
307
+ addAmmoToPed(weaponHash: eWeaponHash, amount: number, addReason: eAddItemReason): void;
308
+ /**
309
+ * @param ammoType
310
+ * @param amount
311
+ * @param addReason Refer to [enum: eAddItemReason]
312
+ */
313
+ addAmmoToPedByType(ammoType: string | number, amount: number, addReason: eAddItemReason): void;
314
+ /**
315
+ * @param targetPed
316
+ * @returns
317
+ */
318
+ isTargetPedConstrainedByPedUsingBolas(targetPed: Ped): boolean;
319
+ /**
320
+ * @param p1
321
+ * @returns guidPrimary
322
+ */
323
+ getBestPedWeaponInInventory(p1: any): [any, number];
324
+ /**
325
+ * @param toggle
326
+ */
327
+ set AllowAnyWeaponDrop(toggle: boolean);
328
+ /**
329
+ * @returns
330
+ */
331
+ makePedReload(): any;
332
+ /**
333
+ * @param weaponHash Refer to [enum: eWeaponHash]
334
+ * @param ammoCount
335
+ * @param p3
336
+ * @param addReason Refer to [enum: eAddItemReason]
337
+ */
338
+ giveDelayedWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, p3: boolean, addReason: eAddItemReason): void;
339
+ /**
340
+ * @param toggle
341
+ */
342
+ N_0x45E57FDD531C9477(toggle: boolean): void;
343
+ /**
344
+ * @param ammoHash Refer to [enum: eAmmoType]
345
+ * @returns weaponInventoryUid
346
+ */
347
+ setAmmoTypeForPedWeaponInventory(ammoHash: eAmmoType): number;
348
+ /**
349
+ * @param weaponHash Refer to [enum: eWeaponHash]
350
+ * @param p2
351
+ * @param removeReason Refer to [enum: eRemoveItemReason]
352
+ */
353
+ removeWeaponFromPed(weaponHash: eWeaponHash, p2: boolean, removeReason: eRemoveItemReason): void;
354
+ /**
355
+ * @returns
356
+ */
357
+ get IsPedWeaponReadyToShoot(): boolean;
358
+ /**
359
+ * @param componentHash
360
+ * @param weaponHash Refer to [enum: eWeaponHash]
361
+ */
362
+ removeWeaponComponentFromPed(componentHash: string | number, weaponHash: eWeaponHash): void;
363
+ /**
364
+ * @param visible
365
+ * @param deselectWeapon
366
+ * @param p3
367
+ * @param p4
368
+ */
369
+ setPedCurrentWeaponVisible(visible: boolean, deselectWeapon: boolean, p3: boolean, p4: boolean): void;
370
+ /**
371
+ * Old name: _DROP_CURRENT_PED_WEAPON
372
+ *
373
+ * @param p1
374
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
375
+ * @param p3
376
+ * @param p4
377
+ * @returns
378
+ */
379
+ makePedDropWeapon(p1: boolean, attachPoint: number, p3: boolean, p4: boolean): Entity | null;
380
+ removeAllPedAmmo(): void;
381
+ /**
382
+ * @param allow
383
+ */
384
+ set AllowDualWield(allow: boolean);
385
+ /**
386
+ * Returns weaponEmoteVariation WEAPON_EMOTE_VARIATION_INVALID = -2,
387
+ * WEAPON_EMOTE_VARIATION_BASE,
388
+ * WEAPON_EMOTE_VARIATION_A,
389
+ * WEAPON_EMOTE_VARIATION_B,
390
+ * WEAPON_EMOTE_VARIATION_C,
391
+ * WEAPON_EMOTE_VARIATION_D,
392
+ * WEAPON_EMOTE_VARIATION_PREVIEW,
393
+ * WEAPON_EMOTE_NUM_VARIATIONS
394
+ *
395
+ * @param variation
396
+ * @returns
397
+ */
398
+ getWeaponEmoteVariation(variation: number): number;
412
399
  /**
413
400
  * @param weaponHash Refer to [enum: eWeaponHash]
414
- * @param amount The amount of ped to add to the ammo
415
- * @param addReason Refer to [enum: eAddItemReason]
416
- */
417
- addAmmoToPed(weaponHash: eWeaponHash, amount: number, addReason: eAddItemReason): void;
418
- /**
419
- * @param ammoType
420
- * @param amount
421
- * @param addReason Refer to [enum: eAddItemReason]
401
+ * @returns
422
402
  */
423
- addAmmoToPedByType(ammoType: string | number, amount: number, addReason: eAddItemReason): void;
403
+ isPedCarryingWeapon(weaponHash: eWeaponHash): boolean;
424
404
  /**
425
- * @param targetPed
426
405
  * @returns
427
406
  */
428
- isTargetPedConstrainedByPedUsingBolas(targetPed: Ped): boolean;
407
+ refillAmmoInCurrentPedWeapon(): any;
429
408
  /**
430
- * @param p1
431
- * @returns guidPrimary
409
+ * Unequip current weapon and set current weapon to WEAPON_UNARMED.
410
+ * p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
411
+ * immediately: if true it will instantly switch to unarmed
412
+ *
413
+ * @param p0
414
+ * @param immediately
432
415
  */
433
- getBestPedWeaponInInventory(p1: any): [any, number];
416
+ hidePedWeapons(p0: number, immediately: boolean): void;
434
417
  /**
435
418
  * @param toggle
436
419
  */
@@ -438,7 +421,7 @@ export declare class Weapon {
438
421
  /**
439
422
  * @returns ammo; inventoryUid
440
423
  */
441
- getAmmoInClipByInventoryUid(): [any, number, number];
424
+ get AmmoInClipByInventoryUid(): [any, number, number];
442
425
  /**
443
426
  * removeReason must be REMOVE_REASON_USED, REMOVE_REASON_GIVEN, REMOVE_REASON_DROPPED or REMOVE_REASON_DEBUG, unless amount is -1
444
427
  *
@@ -452,7 +435,7 @@ export declare class Weapon {
452
435
  *
453
436
  * @param disableAnim
454
437
  */
455
- setPedWeaponOnBack(disableAnim: boolean): void;
438
+ set PedWeaponOnBack(disableAnim: boolean);
456
439
  /**
457
440
  * @param ammoType
458
441
  * @param ammo
@@ -466,188 +449,149 @@ export declare class Weapon {
466
449
  /**
467
450
  * @param attachPoint Refer to [enum: eWeaponAttachPoint]
468
451
  */
469
- setForceCurrentWeaponIntoCockedState(attachPoint: number): void;
452
+ set ForceCurrentWeaponIntoCockedState(attachPoint: number);
470
453
  /**
471
- * @returns
454
+ * @param weaponHash Refer to [enum: eWeaponHash]
455
+ * @returns ammo
472
456
  */
473
- enableWeaponRestore(): any;
457
+ getAmmoInClip(weaponHash: eWeaponHash): [boolean, number];
474
458
  /**
475
- * Returns whether the specified ped is holding a weapon with the given hash.
476
- * only these weapons below return true
477
- * WEAPON_BOW, WEAPON_KIT_METAL_DETECTOR, WEAPON_MELEE_CLEAVER, WEAPON_MELEE_DAVY_LANTERN, WEAPON_MELEE_HATCHET, WEAPON_MELEE_HATCHET_HUNTER, WEAPON_MELEE_KNIFE_JAWBONE, WEAPON_MELEE_LANTERN WEAPON_MELEE_TORCH, WEAPON_MOONSHINEJUG_MP, WEAPON_RIFLE_BOLTACTION, WEAPON_SHOTGUN_PUMP, WEAPON_THROWN_BOLAS, WEAPON_THROWN_MOLOTOV
478
- *
479
- * @param weapon
480
- * @returns
459
+ * @param toggle
481
460
  */
482
- isPedHoldingWeapon(weapon: string | number): boolean;
461
+ N_0x16D9841A85FA627E(toggle: boolean): void;
483
462
  /**
484
- * _GET_D* - _GET_L*
485
- *
486
- * @returns
463
+ * @param weaponHash Refer to [enum: eWeaponHash]
464
+ * @param offset
465
+ * @param ammoCount
487
466
  */
488
- N_0x0DE0944ECCB3DF5D(): boolean;
467
+ setPedDropsInventoryWeapon(weaponHash: eWeaponHash, offset: Vector3, ammoCount: number): void;
489
468
  /**
490
- * @param flags
491
- * @returns
469
+ * spinHash can be -1, 0 to disable
470
+ *
471
+ * @param weaponEmoteTrickType
472
+ * @param spin
492
473
  */
493
- isPedArmed(flags: number): any;
474
+ setActiveGunSpinningKitEmoteTwirl(weaponEmoteTrickType: number, spin: string | number): void;
494
475
  /**
495
- * Returns whether the ped has a sniper p1: 0 or 1
476
+ * Appears to just send specified weapon to your horse holster without having to be close
477
+ * However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
496
478
  *
497
- * @param p1
498
- * @returns
479
+ * @param weaponHash Refer to [enum: eWeaponHash]
499
480
  */
500
- doesPedHaveSniper(p1: number): any;
481
+ sendWeaponToInventory(weaponHash: eWeaponHash): void;
501
482
  /**
502
- * Returns the ped's default unarmed weapon hash as defined in CPedModelInfo (DefaultUnarmedWeapon).
503
- * Falls back to WEAPON_UNARMED if the ped doesn't have a valid model info pointer, or 0 if the ped doesn't exist.
483
+ * If near your horse when called, weapons stored on your horse will be considered
484
+ * Returns weaponHash
504
485
  *
486
+ * @param weaponGroup
487
+ * @param p2
488
+ * @param p3
505
489
  * @returns
506
490
  */
507
- getDefaultUnarmedWeaponHash(): number;
491
+ getBestPedWeaponInGroup(weaponGroup: string | number, p2: boolean, p3: boolean): number;
508
492
  /**
509
- * @param weaponHash Refer to [enum: eWeaponHash]
493
+ * Only used in R* SP Scripts native_son2, native_son3 and smuggler2
494
+ * Params: p2 = -1
495
+ *
496
+ * @param p1
510
497
  * @param p2
511
- * @returns
512
498
  */
513
- getMaxAmmoInClip(weaponHash: eWeaponHash, p2: boolean): number;
499
+ N_0x8A779706DA5CA3DD(p1: boolean, p2: number): void;
514
500
  /**
515
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
516
- * @returns Returns the weapon entity
501
+ * @param weaponHash Refer to [enum: eWeaponHash]
502
+ * @param ammoHash Refer to [enum: eAmmoType]
517
503
  */
518
- getCurrentPedWeaponEntityIndex(attachPoint: number): Entity | null;
504
+ disableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
519
505
  /**
520
- * @param ammoType
521
- * @returns
506
+ * @returns data; outData
522
507
  */
523
- getPedAmmoByType(ammoType: string | number): number;
508
+ giveWeaponToPedWithOptions(): [boolean, number, number];
524
509
  /**
525
- * @param p1
526
- * @param p2
527
510
  * @returns
528
511
  */
529
- getBestPedWeapon(p1: boolean, p2: boolean): number;
530
- /**
531
- * @param toggle
532
- * @param weaponHash Refer to [enum: eWeaponHash]
533
- */
534
- setPedInfiniteAmmo(toggle: boolean, weaponHash: eWeaponHash): void;
512
+ get MaxLockonDistanceOfCurrentPedWeapon(): number;
535
513
  /**
536
- * @param weaponHash Refer to [enum: eWeaponHash]
537
514
  * @param ammoHash Refer to [enum: eAmmoType]
538
515
  */
539
- setAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
516
+ disableAmmoTypeForPed(ammoHash: eAmmoType): void;
540
517
  /**
541
- * *GET_BEST** - *GET_CLOSEST**
518
+ * Returns whether the ped has a shotgun p1: 0 or 1
542
519
  *
543
- * @returns weaponGuid
544
- */
545
- getCorrectKitEmoteTwirlGun(): [boolean, number];
546
- /**
547
- * @param weaponHash Refer to [enum: eWeaponHash]
520
+ * @param p1
548
521
  * @returns
549
522
  */
550
- setCurrentPedVehicleWeapon(weaponHash: eWeaponHash): boolean;
523
+ doesPedHaveShotgun(p1: number): any;
524
+ clearPedLastWeaponDamage(): void;
551
525
  /**
552
- * Returns whether the ped has a rifle p1: 0 or 1
526
+ * Returns true if ped is on a horse while inside of a town
527
+ * Params: p1 = 0
528
+ * GET_L* - GET_MA*
553
529
  *
554
530
  * @param p1
555
531
  * @returns
556
532
  */
557
- doesPedHaveRifle(p1: number): any;
533
+ N_0x5A695BD328586B44(p1: number): any;
558
534
  /**
559
- * Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
560
- * _A* or _B*
561
- *
562
535
  * @param weaponHash Refer to [enum: eWeaponHash]
563
- * @param ped
564
- */
565
- N_0x14FF0C2545527F9B(weaponHash: eWeaponHash, ped: Ped): void;
566
- /**
567
- * Returns iSpinHash / iVariationSpin
568
- *
569
- * @param weaponEmoteVariation
570
- * @returns
536
+ * @param amount
537
+ * @param removeReason Refer to [enum: eRemoveItemReason]
571
538
  */
572
- getPedGunSpinningHashFromWeaponEmoteVariation(weaponEmoteVariation: number): number;
539
+ removeAmmoFromPed(weaponHash: eWeaponHash, amount: number, removeReason: eRemoveItemReason): void;
573
540
  /**
574
- * Returns whether the ped has a repeater p1: 0 or 1
575
- *
576
541
  * @param p1
577
- * @returns
578
- */
579
- doesPedHaveRepeater(p1: number): any;
580
- /**
581
- * @param weaponCollection
542
+ * @param p2
582
543
  */
583
- giveWeaponCollectionToPed(weaponCollection: string | number): void;
544
+ setPedAmmoToDrop(p1: number, p2: number): void;
584
545
  /**
546
+ * Returns the current ammo type of the specified ped's specified weapon.
547
+ *
548
+ * @param weaponHash Refer to [enum: eWeaponHash]
585
549
  * @returns
586
550
  */
587
- isPedWeaponReadyToShoot(): boolean;
551
+ getPedAmmoTypeFromWeapon(weaponHash: eWeaponHash): number;
588
552
  /**
589
- * @param componentHash
590
553
  * @param weaponHash Refer to [enum: eWeaponHash]
554
+ * @returns ammo
591
555
  */
592
- removeWeaponComponentFromPed(componentHash: string | number, weaponHash: eWeaponHash): void;
556
+ getMaxAmmo(weaponHash: eWeaponHash): [boolean, number];
593
557
  /**
594
- * @param visible
595
- * @param deselectWeapon
596
- * @param p3
597
- * @param p4
558
+ * Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
559
+ *
560
+ * @param weaponObject
561
+ * @returns
598
562
  */
599
- setPedCurrentWeaponVisible(visible: boolean, deselectWeapon: boolean, p3: boolean, p4: boolean): void;
563
+ getCurrentPedWeaponAmmoType(weaponObject: Prop): number;
600
564
  /**
601
- * Old name: _DROP_CURRENT_PED_WEAPON
602
- *
603
565
  * @param p1
604
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
566
+ * @param p2
605
567
  * @param p3
606
- * @param p4
607
568
  * @returns
608
569
  */
609
- makePedDropWeapon(p1: boolean, attachPoint: number, p3: boolean, p4: boolean): Entity | null;
610
- removeAllPedAmmo(): void;
570
+ getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number;
611
571
  /**
612
- * @param allow
572
+ * @param toggle
613
573
  */
614
- setAllowDualWield(allow: boolean): void;
574
+ set PedDropsWeaponsWhenDead(toggle: boolean);
615
575
  /**
616
- * Returns weaponEmoteVariation WEAPON_EMOTE_VARIATION_INVALID = -2,
617
- * WEAPON_EMOTE_VARIATION_BASE,
618
- * WEAPON_EMOTE_VARIATION_A,
619
- * WEAPON_EMOTE_VARIATION_B,
620
- * WEAPON_EMOTE_VARIATION_C,
621
- * WEAPON_EMOTE_VARIATION_D,
622
- * WEAPON_EMOTE_VARIATION_PREVIEW,
623
- * WEAPON_EMOTE_NUM_VARIATIONS
576
+ * Returns ammoHash
624
577
  *
625
- * @param variation
626
- * @returns
627
- */
628
- getWeaponEmoteVariation(variation: number): number;
629
- /**
630
- * @param weaponHash Refer to [enum: eWeaponHash]
631
- * @returns
578
+ * @returns Returns the [enum: eAmmoType]; weaponGuid
632
579
  */
633
- isPedCarryingWeapon(weaponHash: eWeaponHash): any;
580
+ get CurrentAmmoTypeFromGuid(): [number, number];
634
581
  /**
635
- * @returns
582
+ * @param toggle
636
583
  */
637
- refillAmmoInCurrentPedWeapon(): any;
584
+ set PedInfiniteAmmoClip(toggle: boolean);
638
585
  /**
639
- * Unequip current weapon and set current weapon to WEAPON_UNARMED.
640
- * p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
641
- * immediately: if true it will instantly switch to unarmed
586
+ * returns the amount of peds that were restrained with the weapon thrown bolas
642
587
  *
643
- * @param p0
644
- * @param immediately
588
+ * @returns
645
589
  */
646
- hidePedWeapons(p0: number, immediately: boolean): void;
590
+ get NumPedsRestrainedFromWeaponBolas(): any;
647
591
  /**
648
592
  * @returns
649
593
  */
650
- getPedHogtieWeapon(): number;
594
+ get PedHogtieWeapon(): number;
651
595
  /**
652
596
  * Returns whether the ped has a pistol p1: 0 or 1
653
597
  *
@@ -660,11 +604,11 @@ export declare class Weapon {
660
604
  *
661
605
  * @param emoteType
662
606
  */
663
- setGunSpinningInventorySlotIdActivate(emoteType: number): void;
607
+ set GunSpinningInventorySlotIdActivate(emoteType: number);
664
608
  /**
665
609
  * @returns weaponHash: Refer to [enum: eWeaponHash]
666
610
  */
667
- getCurrentPedVehicleWeapon(): [boolean, number];
611
+ get CurrentPedVehicleWeapon(): [boolean, number];
668
612
  /**
669
613
  * @param attachPoint Refer to [enum: eWeaponAttachPoint]
670
614
  * @param visible
@@ -686,5 +630,61 @@ export declare class Weapon {
686
630
  * @returns
687
631
  */
688
632
  hasPedGotWeapon(weaponHash: eWeaponHash, p2: number, onlyCheckPlayerInventory: boolean): boolean;
633
+ /**
634
+ * @returns
635
+ */
636
+ get AllowDualWield(): any;
637
+ /**
638
+ * Returns eCurrentHeldWeapon
639
+ * _GET_R* - _GET_T*
640
+ *
641
+ * @returns
642
+ */
643
+ get PedCurrentHeldWeapon(): number;
644
+ /**
645
+ * @param toggle
646
+ */
647
+ set ForceAutoEquip(toggle: boolean);
648
+ /**
649
+ * @param weaponHash Refer to [enum: eWeaponHash]
650
+ * @param ammo
651
+ */
652
+ setPedAmmo(weaponHash: eWeaponHash, ammo: number): void;
653
+ /**
654
+ * Gives the ped the weapon.
655
+ * List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
656
+ * permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
657
+ *
658
+ * @param weaponHash Refer to [enum: eWeaponHash]
659
+ * @param ammoCount
660
+ * @param bForceInHand
661
+ * @param bForceInHolster
662
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
663
+ * @param bAllowMultipleCopies
664
+ * @param p7
665
+ * @param p8
666
+ * @param addReason Refer to [enum: eAddItemReason]
667
+ * @param bIgnoreUnlocks
668
+ * @param permanentDegradation
669
+ * @param p12
670
+ * @returns
671
+ */
672
+ giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number;
673
+ /**
674
+ * @param weaponHash Refer to [enum: eWeaponHash]
675
+ * @returns
676
+ */
677
+ getAmmoInPedWeapon(weaponHash: eWeaponHash): number;
678
+ /**
679
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
680
+ * @returns weaponGuid
681
+ */
682
+ getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number];
683
+ /**
684
+ * emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
685
+ *
686
+ * @param emote
687
+ */
688
+ set ActiveGunSpinningEquipKitEmoteTwirl(emote: string | number);
689
689
  }
690
690
  //# sourceMappingURL=Weapon.d.ts.map