@nativewrappers/redm-codegen 0.0.3 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +135 -135
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +208 -208
- package/dist/classes/BaseModel.d.ts +21 -21
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +33 -33
- package/dist/classes/BaseTask.d.ts +23 -23
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +27 -27
- package/dist/classes/Cam.d.ts +98 -98
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +134 -134
- package/dist/classes/Entity.d.ts +385 -380
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +498 -489
- package/dist/classes/Interior.d.ts +5 -5
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +8 -8
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +336 -336
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +495 -495
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +255 -255
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +345 -345
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +29 -29
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +713 -709
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +979 -973
- package/dist/classes/Prop.d.ts +115 -115
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +160 -160
- package/dist/classes/PropSet.d.ts +5 -5
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +9 -9
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +12 -12
- package/dist/classes/Volume.d.ts +56 -56
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +84 -84
- package/dist/classes/Weapon.d.ts +354 -354
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +464 -464
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +49 -49
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +67 -67
- package/dist/namespaces/Audio.d.ts +447 -447
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +635 -635
- package/dist/namespaces/CamStatics.d.ts +441 -441
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +675 -675
- package/dist/namespaces/Collection.d.ts +6 -6
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +11 -11
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +82 -82
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +115 -115
- package/dist/namespaces/Crashlog.js +9 -9
- package/dist/namespaces/Crew.js +4 -4
- package/dist/namespaces/Databinding.d.ts +164 -164
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +232 -232
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +119 -119
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +164 -164
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +375 -375
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +569 -569
- package/dist/namespaces/Hud.d.ts +507 -507
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +706 -706
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.js +2 -2
- package/dist/namespaces/Inventory.d.ts +159 -159
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +214 -214
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +10 -10
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +17 -17
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +25 -25
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +24 -24
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +694 -694
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1129 -1129
- package/dist/namespaces/Object.d.ts +142 -142
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +195 -195
- package/dist/namespaces/Pad.d.ts +101 -101
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +142 -142
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +20 -20
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +36 -36
- package/dist/namespaces/Perschar.d.ts +49 -49
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +76 -76
- package/dist/namespaces/Physics.d.ts +89 -89
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +125 -125
- package/dist/namespaces/PlayerStatics.d.ts +139 -139
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +200 -200
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +54 -54
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +86 -86
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +197 -197
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +285 -285
- package/dist/namespaces/Streaming.d.ts +46 -46
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +79 -79
- package/dist/namespaces/Task.d.ts +138 -138
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +204 -204
- package/dist/namespaces/Telemetry.d.ts +212 -212
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +308 -308
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +25 -25
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +61 -61
- package/dist/namespaces/VolumeStatics.d.ts +161 -161
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +217 -217
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +274 -274
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +390 -390
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +227 -227
- package/src/classes/BaseModel.ts +36 -36
- package/src/classes/BaseTask.ts +29 -29
- package/src/classes/Cam.ts +143 -143
- package/src/classes/Entity.ts +517 -506
- package/src/classes/Interior.ts +8 -8
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +512 -512
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +429 -429
- package/src/classes/PersChar.ts +35 -35
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +995 -988
- package/src/classes/Prop.ts +177 -177
- package/src/classes/PropSet.ts +6 -6
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +13 -13
- package/src/classes/Volume.ts +91 -91
- package/src/classes/Weapon.ts +489 -489
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +74 -74
- package/src/namespaces/Audio.ts +647 -647
- package/src/namespaces/CamStatics.ts +768 -768
- package/src/namespaces/Collection.ts +12 -12
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +120 -120
- package/src/namespaces/Crashlog.ts +9 -9
- package/src/namespaces/Crew.ts +4 -4
- package/src/namespaces/Databinding.ts +249 -249
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +172 -172
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +583 -583
- package/src/namespaces/Hud.ts +741 -741
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +2 -2
- package/src/namespaces/Inventory.ts +236 -236
- package/src/namespaces/Itemdatabase.ts +11 -11
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +29 -29
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +28 -28
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1165 -1165
- package/src/namespaces/Object.ts +214 -214
- package/src/namespaces/Pad.ts +150 -150
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +42 -42
- package/src/namespaces/Perschar.ts +78 -78
- package/src/namespaces/Physics.ts +141 -141
- package/src/namespaces/PlayerStatics.ts +228 -228
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +87 -87
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +293 -293
- package/src/namespaces/Streaming.ts +93 -93
- package/src/namespaces/Task.ts +228 -228
- package/src/namespaces/Telemetry.ts +322 -322
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +28 -28
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +70 -70
- package/src/namespaces/VolumeStatics.ts +222 -222
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +402 -402
- package/src/namespaces/Zone.ts +10 -10
- package/src/types/NativeAliases.ts +6 -1
package/src/classes/BaseModel.ts
CHANGED
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@@ -132,15 +157,15 @@ export class BaseModel {
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132
157
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*
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|
133
158
|
* @returns
|
|
134
159
|
*/
|
|
135
|
-
|
|
136
|
-
return inv<boolean>('0xD779B9B910BD3B7C', this.hash, rai());
|
|
160
|
+
get IsIplActiveHash(): boolean {
|
|
161
|
+
return !!inv<boolean>('0xD779B9B910BD3B7C', this.hash, rai());
|
|
137
162
|
}
|
|
138
163
|
|
|
139
164
|
/**
|
|
140
165
|
* @returns
|
|
141
166
|
*/
|
|
142
167
|
hasNamedPtfxAssetLoaded(): boolean {
|
|
143
|
-
return inv<boolean>('0x65BB72F29138F5D6', this.hash, rai());
|
|
168
|
+
return !!inv<boolean>('0x65BB72F29138F5D6', this.hash, rai());
|
|
144
169
|
}
|
|
145
170
|
|
|
146
171
|
/**
|
|
@@ -161,29 +186,4 @@ export class BaseModel {
|
|
|
161
186
|
inv<void>('0xAC37644A538F7524', this.hash);
|
|
162
187
|
}
|
|
163
188
|
|
|
164
|
-
/**
|
|
165
|
-
* Old name: _REQUEST_IMAP_2
|
|
166
|
-
*/
|
|
167
|
-
requestIplByHash(): void {
|
|
168
|
-
inv<void>('0x9E211A378F95C97C', this.hash);
|
|
169
|
-
}
|
|
170
|
-
|
|
171
|
-
/**
|
|
172
|
-
* Request a model to be loaded into streaming memory. You should make sure to check that the model exists with [native: IS_MODEL_IN_CDIMAGE]
|
|
173
|
-
*
|
|
174
|
-
* @param p1
|
|
175
|
-
*/
|
|
176
|
-
requestModel(p1: boolean): void {
|
|
177
|
-
inv<void>('0xFA28FE3A6246FC30', this.hash, p1);
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|
178
|
-
}
|
|
179
|
-
|
|
180
|
-
/**
|
|
181
|
-
* Old name: _IS_IMAP_ACTIVE_2
|
|
182
|
-
*
|
|
183
|
-
* @returns
|
|
184
|
-
*/
|
|
185
|
-
isIplActiveByHash(): boolean {
|
|
186
|
-
return inv<boolean>('0x93AC1B91CB6D9913', this.hash, rai());
|
|
187
|
-
}
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|
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-
|
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189
189
|
}
|
package/src/classes/BaseTask.ts
CHANGED
|
@@ -14,6 +14,30 @@ export class BaseTask {
|
|
|
14
14
|
this.entity = entity;
|
|
15
15
|
}
|
|
16
16
|
|
|
17
|
+
/**
|
|
18
|
+
* Returns m_eContainerState
|
|
19
|
+
*
|
|
20
|
+
* @returns
|
|
21
|
+
*/
|
|
22
|
+
get ScenarioContainerOpeningState(): any {
|
|
23
|
+
return inv<number>('0xB219612B5568E9EC', this.entity.handle);
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* Returns scenario
|
|
28
|
+
*
|
|
29
|
+
* @param scenarioHash
|
|
30
|
+
* @param pos
|
|
31
|
+
* @param heading
|
|
32
|
+
* @param p6
|
|
33
|
+
* @param p7
|
|
34
|
+
* @param p8
|
|
35
|
+
* @returns
|
|
36
|
+
*/
|
|
37
|
+
createScenarioPointHashAttachedToEntity(scenarioHash: string | number, pos: Vector3, heading: number, p6: any, p7: any, p8: boolean): number {
|
|
38
|
+
return inv<number>('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
|
|
39
|
+
}
|
|
40
|
+
|
|
17
41
|
/**
|
|
18
42
|
* @returns args
|
|
19
43
|
*/
|
|
@@ -49,21 +73,21 @@ export class BaseTask {
|
|
|
49
73
|
/**
|
|
50
74
|
* @returns
|
|
51
75
|
*/
|
|
52
|
-
|
|
76
|
+
get IsCarriableEntity(): any {
|
|
53
77
|
return inv<number>('0x0CCFE72B43C9CF96', this.entity.handle);
|
|
54
78
|
}
|
|
55
79
|
|
|
56
80
|
/**
|
|
57
81
|
* @returns This value decreases as items are looted. Before opening, it may return `0` because contents are not always loaded until the container is opened.
|
|
58
82
|
*/
|
|
59
|
-
|
|
83
|
+
get RansackScenarioContainerRemainingLootCount(): number {
|
|
60
84
|
return inv<number>('0x01AF8A3729231A43', this.entity.handle, rai());
|
|
61
85
|
}
|
|
62
86
|
|
|
63
87
|
/**
|
|
64
88
|
* @returns Returns the total number of compartments (drawers, lids, etc.) the specific scenarion container has. For example a chest has `1` compartment, while a cabinet with `3` drawers returns `3`
|
|
65
89
|
*/
|
|
66
|
-
|
|
90
|
+
get RansackScenarioContainerNumCompartments(): number {
|
|
67
91
|
return inv<number>('0x640A602946A8C972', this.entity.handle, rai());
|
|
68
92
|
}
|
|
69
93
|
|
|
@@ -82,14 +106,14 @@ export class BaseTask {
|
|
|
82
106
|
*
|
|
83
107
|
* @param open
|
|
84
108
|
*/
|
|
85
|
-
|
|
109
|
+
set ScenarioContainerOpeningState(open: boolean) {
|
|
86
110
|
inv<void>('0x188F8071F244B9B8', this.entity.handle, open);
|
|
87
111
|
}
|
|
88
112
|
|
|
89
113
|
/**
|
|
90
114
|
* @returns If the container is not cloesable (like a chest or safe that cannt be closed again) it will return `0`.
|
|
91
115
|
*/
|
|
92
|
-
|
|
116
|
+
get RansackScenarioContainerNumOpenCompartments(): number {
|
|
93
117
|
return inv<number>('0x849791EBBDBA0362', this.entity.handle, rai());
|
|
94
118
|
}
|
|
95
119
|
|
|
@@ -112,30 +136,6 @@ export class BaseTask {
|
|
|
112
136
|
inv<void>('0x2416EC2F31F75266', this.entity.handle, targetEntity.handle, duration, p3, p4);
|
|
113
137
|
}
|
|
114
138
|
|
|
115
|
-
/**
|
|
116
|
-
* Returns m_eContainerState
|
|
117
|
-
*
|
|
118
|
-
* @returns
|
|
119
|
-
*/
|
|
120
|
-
getScenarioContainerOpeningState(): any {
|
|
121
|
-
return inv<number>('0xB219612B5568E9EC', this.entity.handle);
|
|
122
|
-
}
|
|
123
|
-
|
|
124
|
-
/**
|
|
125
|
-
* Returns scenario
|
|
126
|
-
*
|
|
127
|
-
* @param scenarioHash
|
|
128
|
-
* @param pos
|
|
129
|
-
* @param heading
|
|
130
|
-
* @param p6
|
|
131
|
-
* @param p7
|
|
132
|
-
* @param p8
|
|
133
|
-
* @returns
|
|
134
|
-
*/
|
|
135
|
-
createScenarioPointHashAttachedToEntity(scenarioHash: string | number, pos: Vector3, heading: number, p6: any, p7: any, p8: boolean): number {
|
|
136
|
-
return inv<number>('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
|
|
137
|
-
}
|
|
138
|
-
|
|
139
139
|
/**
|
|
140
140
|
* Returns the entity coverpoint with offset.
|
|
141
141
|
*
|
package/src/classes/Cam.ts
CHANGED
|
@@ -17,35 +17,94 @@ export class Cam implements IHandle {
|
|
|
17
17
|
}
|
|
18
18
|
|
|
19
19
|
/**
|
|
20
|
-
*
|
|
21
|
-
*
|
|
22
|
-
* @param p1
|
|
20
|
+
* @returns
|
|
23
21
|
*/
|
|
24
|
-
|
|
25
|
-
inv<
|
|
22
|
+
get Coord(): Vector3 {
|
|
23
|
+
return Vector3.fromArray(inv<number[]>('0x6B12F11C2A9F0344', this.handle, rav()));
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
detachCam(): void {
|
|
27
|
+
inv<void>('0x05B41DDBEB559556', this.handle);
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
/**
|
|
31
|
+
* @param timeDuration
|
|
32
|
+
*/
|
|
33
|
+
set SplineDuration(timeDuration: number) {
|
|
34
|
+
inv<void>('0xFF6311652CA91015', this.handle, timeDuration);
|
|
26
35
|
}
|
|
27
36
|
|
|
28
37
|
/**
|
|
38
|
+
* @param animName
|
|
39
|
+
* @param animDictionary
|
|
40
|
+
* @param pos
|
|
41
|
+
* @param rot
|
|
42
|
+
* @param animFlags
|
|
43
|
+
* @param rotOrder
|
|
29
44
|
* @returns
|
|
30
45
|
*/
|
|
31
|
-
|
|
32
|
-
return inv<boolean>('
|
|
46
|
+
playAnim(animName: string | null, animDictionary: string | null, pos: Vector3, rot: Vector3, animFlags: number, rotOrder: number): boolean {
|
|
47
|
+
return !!inv<boolean>('0xA263DDF694D563F6', this.handle, animName, animDictionary, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), animFlags, rotOrder, rai());
|
|
33
48
|
}
|
|
34
49
|
|
|
35
50
|
/**
|
|
36
|
-
* Returns whether or not the passed camera handle
|
|
51
|
+
* Returns whether or not the passed camera handle exists.
|
|
37
52
|
*
|
|
38
53
|
* @returns
|
|
39
54
|
*/
|
|
40
|
-
|
|
41
|
-
return inv<boolean>('
|
|
55
|
+
doesExist(): boolean {
|
|
56
|
+
return !!inv<boolean>('0x153AD457764FD704', this.handle, rai());
|
|
42
57
|
}
|
|
43
58
|
|
|
44
59
|
/**
|
|
45
|
-
*
|
|
60
|
+
* p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
|
|
61
|
+
*
|
|
62
|
+
* @param pos
|
|
63
|
+
* @param rot
|
|
64
|
+
* @param length
|
|
65
|
+
* @param p8
|
|
66
|
+
* @param p9
|
|
46
67
|
*/
|
|
47
|
-
|
|
48
|
-
inv<void>('
|
|
68
|
+
addSplineNode(pos: Vector3, rot: Vector3, length: number, p8: number, p9: number): void {
|
|
69
|
+
inv<void>('0xF1F57F9D230F9CD1', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), length, p8, p9);
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
/**
|
|
73
|
+
* Last param determines if its relative to the Entity
|
|
74
|
+
*
|
|
75
|
+
* @param entity
|
|
76
|
+
* @param offset
|
|
77
|
+
* @param isRelative
|
|
78
|
+
*/
|
|
79
|
+
attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void {
|
|
80
|
+
inv<void>('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
/**
|
|
84
|
+
* @param rotationOrder Refer to [enum: eEulerRotationOrder]
|
|
85
|
+
* @returns
|
|
86
|
+
*/
|
|
87
|
+
getRot(rotationOrder: eEulerRotationOrder): Vector3 {
|
|
88
|
+
return Vector3.fromArray(inv<number[]>('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
/**
|
|
92
|
+
* Allows you to aim and shoot at the direction the camera is facing.
|
|
93
|
+
*
|
|
94
|
+
* @param toggle
|
|
95
|
+
*/
|
|
96
|
+
set AffectsAiming(toggle: boolean) {
|
|
97
|
+
inv<void>('0x3CB9E8BDE5E76F33', this.handle, toggle);
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
* Set cam DOF and focal settings. TODO: Support structs
|
|
102
|
+
*
|
|
103
|
+
* @returns p
|
|
104
|
+
*/
|
|
105
|
+
setDofParams(): number {
|
|
106
|
+
const result = inv<number>('0xE4B7945EF4F1BFB2', this.handle, pvi());
|
|
107
|
+
return result;
|
|
49
108
|
}
|
|
50
109
|
|
|
51
110
|
/**
|
|
@@ -54,7 +113,7 @@ export class Cam implements IHandle {
|
|
|
54
113
|
*
|
|
55
114
|
* @param fieldOfView
|
|
56
115
|
*/
|
|
57
|
-
|
|
116
|
+
set Fov(fieldOfView: number) {
|
|
58
117
|
inv<void>('0x27666E5988D9D429', this.handle, f(fieldOfView));
|
|
59
118
|
}
|
|
60
119
|
|
|
@@ -62,17 +121,10 @@ export class Cam implements IHandle {
|
|
|
62
121
|
inv<void>('0xCA1B30A3357C71F1', this.handle);
|
|
63
122
|
}
|
|
64
123
|
|
|
65
|
-
/**
|
|
66
|
-
* @param p1
|
|
67
|
-
*/
|
|
68
|
-
setSplinePhase(p1: number): void {
|
|
69
|
-
inv<void>('0xF1898A68E7C15636', this.handle, f(p1));
|
|
70
|
-
}
|
|
71
|
-
|
|
72
124
|
/**
|
|
73
125
|
* @param distance
|
|
74
126
|
*/
|
|
75
|
-
|
|
127
|
+
set FocusDistance(distance: number) {
|
|
76
128
|
inv<void>('0x11F32BB61B756732', this.handle, f(distance));
|
|
77
129
|
}
|
|
78
130
|
|
|
@@ -81,120 +133,135 @@ export class Cam implements IHandle {
|
|
|
81
133
|
*
|
|
82
134
|
* @param pos
|
|
83
135
|
*/
|
|
84
|
-
|
|
136
|
+
set Coord(pos: Vector3) {
|
|
85
137
|
inv<void>('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
|
|
86
138
|
}
|
|
87
139
|
|
|
88
140
|
/**
|
|
89
141
|
* @param smoothingStyle
|
|
90
142
|
*/
|
|
91
|
-
|
|
143
|
+
set SplineSmoothingStyle(smoothingStyle: number) {
|
|
92
144
|
inv<void>('0x84B3645618E726B0', this.handle, smoothingStyle);
|
|
93
145
|
}
|
|
94
146
|
|
|
95
147
|
/**
|
|
96
148
|
* @param farClip
|
|
97
149
|
*/
|
|
98
|
-
|
|
150
|
+
set FarClip(farClip: number) {
|
|
99
151
|
inv<void>('0x5E32817BF6302111', this.handle, f(farClip));
|
|
100
152
|
}
|
|
101
153
|
|
|
102
154
|
/**
|
|
103
|
-
* @param
|
|
155
|
+
* @param p1
|
|
104
156
|
*/
|
|
105
|
-
|
|
106
|
-
inv<void>('
|
|
157
|
+
set ControlsMiniMapHeading(p1: boolean) {
|
|
158
|
+
inv<void>('0x1B8F3CE5A6001298', this.handle, p1);
|
|
107
159
|
}
|
|
108
160
|
|
|
109
161
|
/**
|
|
110
|
-
*
|
|
111
|
-
*
|
|
112
|
-
* @param pos
|
|
113
|
-
* @param rot
|
|
114
|
-
* @param animFlags
|
|
115
|
-
* @param rotOrder
|
|
162
|
+
* Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
|
|
163
|
+
*
|
|
116
164
|
* @returns
|
|
117
165
|
*/
|
|
118
|
-
|
|
119
|
-
return inv<
|
|
166
|
+
get SplinePhase(): number {
|
|
167
|
+
return inv<number>('0x095EDCD24D90033A', this.handle, raf());
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120
168
|
}
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121
169
|
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122
170
|
/**
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123
|
-
* Returns whether or not the passed camera handle exists.
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124
|
-
*
|
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125
171
|
* @returns
|
|
126
172
|
*/
|
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127
|
-
|
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128
|
-
return inv<boolean>('
|
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173
|
+
get IsShaking(): boolean {
|
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174
|
+
return !!inv<boolean>('0x2EEB402BD7320159', this.handle, rai());
|
|
129
175
|
}
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130
176
|
|
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131
177
|
/**
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132
|
-
*
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133
|
-
*
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134
|
-
* @param pos
|
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135
|
-
* @param rot
|
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136
|
-
* @param length
|
|
137
|
-
* @param p8
|
|
138
|
-
* @param p9
|
|
178
|
+
* @returns
|
|
139
179
|
*/
|
|
140
|
-
|
|
141
|
-
inv<
|
|
180
|
+
get Fov(): number {
|
|
181
|
+
return inv<number>('0x8101D32A0A6B0F60', this.handle, raf());
|
|
142
182
|
}
|
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143
183
|
|
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144
184
|
/**
|
|
145
|
-
*
|
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146
|
-
*
|
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147
|
-
* @param entity
|
|
148
|
-
* @param offset
|
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149
|
-
* @param isRelative
|
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185
|
+
* @param type
|
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186
|
+
* @param amplitude
|
|
150
187
|
*/
|
|
151
|
-
|
|
152
|
-
inv<void>('
|
|
188
|
+
shakeCam(type: string | null, amplitude: number): void {
|
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189
|
+
inv<void>('0xF9A7BCF5D050D4E7', this.handle, type, f(amplitude));
|
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153
190
|
}
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154
191
|
|
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155
192
|
/**
|
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156
|
-
* @
|
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193
|
+
* @returns
|
|
157
194
|
*/
|
|
158
|
-
|
|
159
|
-
inv<
|
|
195
|
+
get IsInterpolating(): boolean {
|
|
196
|
+
return !!inv<boolean>('0x578F8F1CAA17BD2B', this.handle, rai());
|
|
160
197
|
}
|
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161
198
|
|
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162
199
|
/**
|
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163
|
-
*
|
|
200
|
+
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
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164
201
|
*
|
|
165
|
-
* @
|
|
202
|
+
* @param p1
|
|
166
203
|
*/
|
|
167
|
-
|
|
168
|
-
|
|
204
|
+
destroyCam(p1: boolean): void {
|
|
205
|
+
inv<void>('0x4E67E0B6D7FD5145', this.handle, p1);
|
|
169
206
|
}
|
|
170
207
|
|
|
171
208
|
/**
|
|
172
209
|
* @returns
|
|
173
210
|
*/
|
|
174
|
-
|
|
175
|
-
return inv<boolean>('
|
|
211
|
+
get IsRendering(): boolean {
|
|
212
|
+
return !!inv<boolean>('0x4415F8A6C536D39F', this.handle, rai());
|
|
176
213
|
}
|
|
177
214
|
|
|
178
215
|
/**
|
|
216
|
+
* Returns whether or not the passed camera handle is active.
|
|
217
|
+
*
|
|
179
218
|
* @returns
|
|
180
219
|
*/
|
|
181
|
-
|
|
182
|
-
return inv<
|
|
220
|
+
get IsActive(): boolean {
|
|
221
|
+
return !!inv<boolean>('0x63EFCC7E1810B8E6', this.handle, rai());
|
|
183
222
|
}
|
|
184
223
|
|
|
185
224
|
/**
|
|
186
|
-
* @param
|
|
187
|
-
* @param amplitude
|
|
225
|
+
* @param p1
|
|
188
226
|
*/
|
|
189
|
-
|
|
190
|
-
inv<void>('
|
|
227
|
+
allowMotionBlurDecay(p1: boolean): void {
|
|
228
|
+
inv<void>('0x42ED56B02E05D109', this.handle, p1);
|
|
191
229
|
}
|
|
192
230
|
|
|
193
231
|
/**
|
|
194
|
-
*
|
|
232
|
+
* boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
|
|
233
|
+
*
|
|
234
|
+
* @param ped
|
|
235
|
+
* @param boneIndex
|
|
236
|
+
* @param pos
|
|
237
|
+
* @param heading
|
|
195
238
|
*/
|
|
196
|
-
|
|
197
|
-
|
|
239
|
+
attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void {
|
|
240
|
+
inv<void>('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
/**
|
|
244
|
+
* @param camFrom
|
|
245
|
+
* @param duration
|
|
246
|
+
* @param easeLocation
|
|
247
|
+
* @param easeRotation
|
|
248
|
+
*/
|
|
249
|
+
setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void {
|
|
250
|
+
inv<void>('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
/**
|
|
254
|
+
* @param p1
|
|
255
|
+
*/
|
|
256
|
+
set SplinePhase(p1: number) {
|
|
257
|
+
inv<void>('0xF1898A68E7C15636', this.handle, f(p1));
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
/**
|
|
261
|
+
* @param strength
|
|
262
|
+
*/
|
|
263
|
+
set MotionBlurStrength(strength: number) {
|
|
264
|
+
inv<void>('0x45FD891364181F9E', this.handle, f(strength));
|
|
198
265
|
}
|
|
199
266
|
|
|
200
267
|
/**
|
|
@@ -207,7 +274,7 @@ export class Cam implements IHandle {
|
|
|
207
274
|
/**
|
|
208
275
|
* @param nearClip
|
|
209
276
|
*/
|
|
210
|
-
|
|
277
|
+
set NearClip(nearClip: number) {
|
|
211
278
|
inv<void>('0xA924028272A61364', this.handle, f(nearClip));
|
|
212
279
|
}
|
|
213
280
|
|
|
@@ -241,7 +308,7 @@ export class Cam implements IHandle {
|
|
|
241
308
|
*
|
|
242
309
|
* @param active
|
|
243
310
|
*/
|
|
244
|
-
|
|
311
|
+
set Active(active: boolean) {
|
|
245
312
|
inv<void>('0x87295BCA613800C8', this.handle, active);
|
|
246
313
|
}
|
|
247
314
|
|
|
@@ -270,73 +337,6 @@ export class Cam implements IHandle {
|
|
|
270
337
|
inv<void>('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
|
|
271
338
|
}
|
|
272
339
|
|
|
273
|
-
/**
|
|
274
|
-
* boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
|
|
275
|
-
*
|
|
276
|
-
* @param ped
|
|
277
|
-
* @param boneIndex
|
|
278
|
-
* @param pos
|
|
279
|
-
* @param heading
|
|
280
|
-
*/
|
|
281
|
-
attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void {
|
|
282
|
-
inv<void>('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
|
|
283
|
-
}
|
|
284
|
-
|
|
285
|
-
/**
|
|
286
|
-
* @param camFrom
|
|
287
|
-
* @param duration
|
|
288
|
-
* @param easeLocation
|
|
289
|
-
* @param easeRotation
|
|
290
|
-
*/
|
|
291
|
-
setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void {
|
|
292
|
-
inv<void>('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
|
|
293
|
-
}
|
|
294
|
-
|
|
295
|
-
/**
|
|
296
|
-
* @returns
|
|
297
|
-
*/
|
|
298
|
-
getCoord(): Vector3 {
|
|
299
|
-
return Vector3.fromArray(inv<number[]>('0x6B12F11C2A9F0344', this.handle, rav()));
|
|
300
|
-
}
|
|
301
|
-
|
|
302
|
-
detachCam(): void {
|
|
303
|
-
inv<void>('0x05B41DDBEB559556', this.handle);
|
|
304
|
-
}
|
|
305
|
-
|
|
306
|
-
/**
|
|
307
|
-
* @param timeDuration
|
|
308
|
-
*/
|
|
309
|
-
setSplineDuration(timeDuration: number): void {
|
|
310
|
-
inv<void>('0xFF6311652CA91015', this.handle, timeDuration);
|
|
311
|
-
}
|
|
312
|
-
|
|
313
|
-
/**
|
|
314
|
-
* @param rotationOrder Refer to [enum: eEulerRotationOrder]
|
|
315
|
-
* @returns
|
|
316
|
-
*/
|
|
317
|
-
getRot(rotationOrder: eEulerRotationOrder): Vector3 {
|
|
318
|
-
return Vector3.fromArray(inv<number[]>('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
|
|
319
|
-
}
|
|
320
|
-
|
|
321
|
-
/**
|
|
322
|
-
* Allows you to aim and shoot at the direction the camera is facing.
|
|
323
|
-
*
|
|
324
|
-
* @param toggle
|
|
325
|
-
*/
|
|
326
|
-
setAffectsAiming(toggle: boolean): void {
|
|
327
|
-
inv<void>('0x3CB9E8BDE5E76F33', this.handle, toggle);
|
|
328
|
-
}
|
|
329
|
-
|
|
330
|
-
/**
|
|
331
|
-
* Set cam DOF and focal settings. TODO: Support structs
|
|
332
|
-
*
|
|
333
|
-
* @returns p
|
|
334
|
-
*/
|
|
335
|
-
setDofParams(): number {
|
|
336
|
-
const result = inv<number>('0xE4B7945EF4F1BFB2', this.handle, pvi());
|
|
337
|
-
return result;
|
|
338
|
-
}
|
|
339
|
-
|
|
340
340
|
}
|
|
341
341
|
|
|
342
342
|
registerHandle('Cam', Cam);
|