@nativewrappers/redm-codegen 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. package/dist/classes/AnimScene.d.ts +135 -135
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +208 -208
  4. package/dist/classes/BaseModel.d.ts +21 -21
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +23 -23
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +27 -27
  10. package/dist/classes/Cam.d.ts +98 -98
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +134 -134
  13. package/dist/classes/Entity.d.ts +385 -380
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +498 -489
  16. package/dist/classes/Interior.d.ts +5 -5
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +8 -8
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +336 -336
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +495 -495
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +255 -255
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +345 -345
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +29 -29
  34. package/dist/classes/Pickup.d.ts +8 -8
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +15 -15
  37. package/dist/classes/Player.d.ts +713 -709
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +979 -973
  40. package/dist/classes/Prop.d.ts +115 -115
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +160 -160
  43. package/dist/classes/PropSet.d.ts +5 -5
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +6 -6
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +9 -9
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +12 -12
  55. package/dist/classes/Volume.d.ts +56 -56
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +84 -84
  58. package/dist/classes/Weapon.d.ts +354 -354
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +464 -464
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +49 -49
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +67 -67
  70. package/dist/namespaces/Audio.d.ts +447 -447
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +635 -635
  73. package/dist/namespaces/CamStatics.d.ts +441 -441
  74. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  75. package/dist/namespaces/CamStatics.js +675 -675
  76. package/dist/namespaces/Collection.d.ts +6 -6
  77. package/dist/namespaces/Collection.d.ts.map +1 -1
  78. package/dist/namespaces/Collection.js +11 -11
  79. package/dist/namespaces/Companion.d.ts +22 -22
  80. package/dist/namespaces/Companion.d.ts.map +1 -1
  81. package/dist/namespaces/Companion.js +30 -30
  82. package/dist/namespaces/Compapp.js +1 -1
  83. package/dist/namespaces/Compendium.d.ts +82 -82
  84. package/dist/namespaces/Compendium.d.ts.map +1 -1
  85. package/dist/namespaces/Compendium.js +115 -115
  86. package/dist/namespaces/Crashlog.js +9 -9
  87. package/dist/namespaces/Crew.js +4 -4
  88. package/dist/namespaces/Databinding.d.ts +164 -164
  89. package/dist/namespaces/Databinding.d.ts.map +1 -1
  90. package/dist/namespaces/Databinding.js +232 -232
  91. package/dist/namespaces/Datafile.js +4 -4
  92. package/dist/namespaces/Decorator.d.ts +19 -19
  93. package/dist/namespaces/Decorator.d.ts.map +1 -1
  94. package/dist/namespaces/Decorator.js +34 -34
  95. package/dist/namespaces/Dlc.d.ts +5 -5
  96. package/dist/namespaces/Dlc.d.ts.map +1 -1
  97. package/dist/namespaces/Dlc.js +9 -9
  98. package/dist/namespaces/EntityStatics.d.ts +119 -119
  99. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  100. package/dist/namespaces/EntityStatics.js +164 -164
  101. package/dist/namespaces/Event.js +4 -4
  102. package/dist/namespaces/Fire.d.ts +89 -89
  103. package/dist/namespaces/Fire.d.ts.map +1 -1
  104. package/dist/namespaces/Fire.js +115 -115
  105. package/dist/namespaces/Flock.js +2 -2
  106. package/dist/namespaces/Gang.js +2 -2
  107. package/dist/namespaces/GoogleAnalytics.js +2 -2
  108. package/dist/namespaces/Graphics.d.ts +375 -375
  109. package/dist/namespaces/Graphics.d.ts.map +1 -1
  110. package/dist/namespaces/Graphics.js +569 -569
  111. package/dist/namespaces/Hud.d.ts +507 -507
  112. package/dist/namespaces/Hud.d.ts.map +1 -1
  113. package/dist/namespaces/Hud.js +706 -706
  114. package/dist/namespaces/Ik.js +1 -1
  115. package/dist/namespaces/Interaction.js +3 -3
  116. package/dist/namespaces/InteriorStatics.js +2 -2
  117. package/dist/namespaces/Inventory.d.ts +159 -159
  118. package/dist/namespaces/Inventory.d.ts.map +1 -1
  119. package/dist/namespaces/Inventory.js +214 -214
  120. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  121. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  122. package/dist/namespaces/Itemdatabase.js +10 -10
  123. package/dist/namespaces/Itemset.js +2 -2
  124. package/dist/namespaces/Law.d.ts +1 -1
  125. package/dist/namespaces/Law.d.ts.map +1 -1
  126. package/dist/namespaces/Law.js +19 -19
  127. package/dist/namespaces/Localization.js +1 -1
  128. package/dist/namespaces/Map.d.ts +173 -173
  129. package/dist/namespaces/Map.d.ts.map +1 -1
  130. package/dist/namespaces/Map.js +240 -240
  131. package/dist/namespaces/Minigame.d.ts +17 -17
  132. package/dist/namespaces/Minigame.d.ts.map +1 -1
  133. package/dist/namespaces/Minigame.js +25 -25
  134. package/dist/namespaces/Misc.d.ts +3 -3
  135. package/dist/namespaces/Misc.d.ts.map +1 -1
  136. package/dist/namespaces/Misc.js +35 -35
  137. package/dist/namespaces/Missiondata.d.ts +15 -15
  138. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  139. package/dist/namespaces/Missiondata.js +24 -24
  140. package/dist/namespaces/Money.js +3 -3
  141. package/dist/namespaces/Netshopping.d.ts +58 -58
  142. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  143. package/dist/namespaces/Netshopping.js +89 -89
  144. package/dist/namespaces/Network.d.ts +694 -694
  145. package/dist/namespaces/Network.d.ts.map +1 -1
  146. package/dist/namespaces/Network.js +1129 -1129
  147. package/dist/namespaces/Object.d.ts +142 -142
  148. package/dist/namespaces/Object.d.ts.map +1 -1
  149. package/dist/namespaces/Object.js +195 -195
  150. package/dist/namespaces/Pad.d.ts +101 -101
  151. package/dist/namespaces/Pad.d.ts.map +1 -1
  152. package/dist/namespaces/Pad.js +142 -142
  153. package/dist/namespaces/Pathfind.js +10 -10
  154. package/dist/namespaces/PedStatics.d.ts +20 -20
  155. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  156. package/dist/namespaces/PedStatics.js +36 -36
  157. package/dist/namespaces/Perschar.d.ts +49 -49
  158. package/dist/namespaces/Perschar.d.ts.map +1 -1
  159. package/dist/namespaces/Perschar.js +76 -76
  160. package/dist/namespaces/Physics.d.ts +89 -89
  161. package/dist/namespaces/Physics.d.ts.map +1 -1
  162. package/dist/namespaces/Physics.js +125 -125
  163. package/dist/namespaces/PlayerStatics.d.ts +139 -139
  164. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  165. package/dist/namespaces/PlayerStatics.js +200 -200
  166. package/dist/namespaces/Population.d.ts +75 -75
  167. package/dist/namespaces/Population.d.ts.map +1 -1
  168. package/dist/namespaces/Population.js +101 -101
  169. package/dist/namespaces/Posse.d.ts +54 -54
  170. package/dist/namespaces/Posse.d.ts.map +1 -1
  171. package/dist/namespaces/Posse.js +86 -86
  172. package/dist/namespaces/Replay.d.ts +1 -1
  173. package/dist/namespaces/Replay.d.ts.map +1 -1
  174. package/dist/namespaces/Replay.js +2 -2
  175. package/dist/namespaces/Scripts.d.ts +1 -1
  176. package/dist/namespaces/Scripts.d.ts.map +1 -1
  177. package/dist/namespaces/Scripts.js +12 -12
  178. package/dist/namespaces/Socialclub.js +8 -8
  179. package/dist/namespaces/Socialclubfeed.js +1 -1
  180. package/dist/namespaces/Spactionproxy.js +4 -4
  181. package/dist/namespaces/Stats.d.ts +197 -197
  182. package/dist/namespaces/Stats.d.ts.map +1 -1
  183. package/dist/namespaces/Stats.js +285 -285
  184. package/dist/namespaces/Streaming.d.ts +46 -46
  185. package/dist/namespaces/Streaming.d.ts.map +1 -1
  186. package/dist/namespaces/Streaming.js +79 -79
  187. package/dist/namespaces/Task.d.ts +138 -138
  188. package/dist/namespaces/Task.d.ts.map +1 -1
  189. package/dist/namespaces/Task.js +204 -204
  190. package/dist/namespaces/Telemetry.d.ts +212 -212
  191. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  192. package/dist/namespaces/Telemetry.js +308 -308
  193. package/dist/namespaces/Txd.js +1 -1
  194. package/dist/namespaces/Uiapps.d.ts +25 -25
  195. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  196. package/dist/namespaces/Uiapps.js +36 -36
  197. package/dist/namespaces/Uievents.js +1 -1
  198. package/dist/namespaces/Uifeed.d.ts +15 -15
  199. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  200. package/dist/namespaces/Uifeed.js +25 -25
  201. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  202. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  203. package/dist/namespaces/Uistickyfeed.js +21 -21
  204. package/dist/namespaces/Unlock.js +5 -5
  205. package/dist/namespaces/VehicleStatics.js +12 -12
  206. package/dist/namespaces/Voice.d.ts +38 -38
  207. package/dist/namespaces/Voice.d.ts.map +1 -1
  208. package/dist/namespaces/Voice.js +61 -61
  209. package/dist/namespaces/VolumeStatics.d.ts +161 -161
  210. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  211. package/dist/namespaces/VolumeStatics.js +217 -217
  212. package/dist/namespaces/Water.d.ts +27 -27
  213. package/dist/namespaces/Water.d.ts.map +1 -1
  214. package/dist/namespaces/Water.js +41 -41
  215. package/dist/namespaces/WeaponStatics.d.ts +274 -274
  216. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  217. package/dist/namespaces/WeaponStatics.js +390 -390
  218. package/dist/namespaces/Zone.d.ts +7 -7
  219. package/dist/namespaces/Zone.d.ts.map +1 -1
  220. package/dist/namespaces/Zone.js +9 -9
  221. package/dist/types/NativeAliases.d.ts +3 -1
  222. package/dist/types/NativeAliases.d.ts.map +1 -1
  223. package/dist/types/NativeAliases.js +3 -1
  224. package/package.json +1 -1
  225. package/src/classes/AnimScene.ts +227 -227
  226. package/src/classes/BaseModel.ts +36 -36
  227. package/src/classes/BaseTask.ts +29 -29
  228. package/src/classes/Cam.ts +143 -143
  229. package/src/classes/Entity.ts +517 -506
  230. package/src/classes/Interior.ts +8 -8
  231. package/src/classes/ItemSet.ts +3 -3
  232. package/src/classes/Ped.ts +512 -512
  233. package/src/classes/PedModel.ts +2 -2
  234. package/src/classes/PedTask.ts +429 -429
  235. package/src/classes/PersChar.ts +35 -35
  236. package/src/classes/Pickup.ts +16 -16
  237. package/src/classes/Player.ts +995 -988
  238. package/src/classes/Prop.ts +177 -177
  239. package/src/classes/PropSet.ts +6 -6
  240. package/src/classes/Vehicle.ts +147 -147
  241. package/src/classes/VehicleModel.ts +2 -2
  242. package/src/classes/VehicleTask.ts +13 -13
  243. package/src/classes/Volume.ts +91 -91
  244. package/src/classes/Weapon.ts +489 -489
  245. package/src/namespaces/Aicoverpoint.ts +40 -40
  246. package/src/namespaces/Aitransport.ts +104 -104
  247. package/src/namespaces/Animscene.ts +74 -74
  248. package/src/namespaces/Audio.ts +647 -647
  249. package/src/namespaces/CamStatics.ts +768 -768
  250. package/src/namespaces/Collection.ts +12 -12
  251. package/src/namespaces/Companion.ts +34 -34
  252. package/src/namespaces/Compapp.ts +1 -1
  253. package/src/namespaces/Compendium.ts +120 -120
  254. package/src/namespaces/Crashlog.ts +9 -9
  255. package/src/namespaces/Crew.ts +4 -4
  256. package/src/namespaces/Databinding.ts +249 -249
  257. package/src/namespaces/Datafile.ts +4 -4
  258. package/src/namespaces/Decorator.ts +37 -37
  259. package/src/namespaces/Dlc.ts +9 -9
  260. package/src/namespaces/EntityStatics.ts +172 -172
  261. package/src/namespaces/Event.ts +4 -4
  262. package/src/namespaces/Fire.ts +127 -127
  263. package/src/namespaces/Flock.ts +2 -2
  264. package/src/namespaces/Gang.ts +2 -2
  265. package/src/namespaces/GoogleAnalytics.ts +2 -2
  266. package/src/namespaces/Graphics.ts +583 -583
  267. package/src/namespaces/Hud.ts +741 -741
  268. package/src/namespaces/Ik.ts +1 -1
  269. package/src/namespaces/Interaction.ts +3 -3
  270. package/src/namespaces/InteriorStatics.ts +2 -2
  271. package/src/namespaces/Inventory.ts +236 -236
  272. package/src/namespaces/Itemdatabase.ts +11 -11
  273. package/src/namespaces/Itemset.ts +2 -2
  274. package/src/namespaces/Law.ts +20 -20
  275. package/src/namespaces/Localization.ts +1 -1
  276. package/src/namespaces/Map.ts +256 -256
  277. package/src/namespaces/Minigame.ts +29 -29
  278. package/src/namespaces/Misc.ts +38 -38
  279. package/src/namespaces/Missiondata.ts +28 -28
  280. package/src/namespaces/Money.ts +3 -3
  281. package/src/namespaces/Netshopping.ts +99 -99
  282. package/src/namespaces/Network.ts +1165 -1165
  283. package/src/namespaces/Object.ts +214 -214
  284. package/src/namespaces/Pad.ts +150 -150
  285. package/src/namespaces/Pathfind.ts +10 -10
  286. package/src/namespaces/PedStatics.ts +42 -42
  287. package/src/namespaces/Perschar.ts +78 -78
  288. package/src/namespaces/Physics.ts +141 -141
  289. package/src/namespaces/PlayerStatics.ts +228 -228
  290. package/src/namespaces/Population.ts +114 -114
  291. package/src/namespaces/Posse.ts +87 -87
  292. package/src/namespaces/Replay.ts +3 -3
  293. package/src/namespaces/Scripts.ts +13 -13
  294. package/src/namespaces/Socialclub.ts +8 -8
  295. package/src/namespaces/Socialclubfeed.ts +1 -1
  296. package/src/namespaces/Spactionproxy.ts +4 -4
  297. package/src/namespaces/Stats.ts +293 -293
  298. package/src/namespaces/Streaming.ts +93 -93
  299. package/src/namespaces/Task.ts +228 -228
  300. package/src/namespaces/Telemetry.ts +322 -322
  301. package/src/namespaces/Txd.ts +1 -1
  302. package/src/namespaces/Uiapps.ts +43 -43
  303. package/src/namespaces/Uievents.ts +1 -1
  304. package/src/namespaces/Uifeed.ts +28 -28
  305. package/src/namespaces/Uistickyfeed.ts +23 -23
  306. package/src/namespaces/Unlock.ts +5 -5
  307. package/src/namespaces/VehicleStatics.ts +12 -12
  308. package/src/namespaces/Voice.ts +70 -70
  309. package/src/namespaces/VolumeStatics.ts +222 -222
  310. package/src/namespaces/Water.ts +47 -47
  311. package/src/namespaces/WeaponStatics.ts +402 -402
  312. package/src/namespaces/Zone.ts +10 -10
  313. package/src/types/NativeAliases.ts +6 -1
@@ -11,10 +11,35 @@ export class BaseModel {
11
11
  this.hash = hash;
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  }
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+ /**
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+ * Old name: _REQUEST_IMAP_2
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+ */
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+ requestIplByHash(): void {
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+ inv<void>('0x9E211A378F95C97C', this.hash);
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+ }
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+
21
+ /**
22
+ * Request a model to be loaded into streaming memory. You should make sure to check that the model exists with [native: IS_MODEL_IN_CDIMAGE]
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+ *
24
+ * @param p1
25
+ */
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+ requestModel(p1: boolean): void {
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+ inv<void>('0xFA28FE3A6246FC30', this.hash, p1);
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+ }
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+
30
+ /**
31
+ * Old name: _IS_IMAP_ACTIVE_2
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+ *
33
+ * @returns
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+ */
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+ get IsIplActiveByHash(): boolean {
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+ return !!inv<boolean>('0x93AC1B91CB6D9913', this.hash, rai());
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+ }
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+
14
39
  /**
15
40
  * @returns
16
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  */
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- isModelAnObject(): any {
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+ get IsModelAnObject(): any {
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  return inv<number>('0x274EE1B90CFA669E', this.hash);
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44
  }
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@@ -30,8 +55,8 @@ export class BaseModel {
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  *
31
56
  * @returns
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  */
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- isModelValid(): boolean {
34
- return inv<boolean>('0x392C8D8E07B70EFC', this.hash, rai());
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+ get IsModelValid(): boolean {
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+ return !!inv<boolean>('0x392C8D8E07B70EFC', this.hash, rai());
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  }
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61
 
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  /**
@@ -80,14 +105,14 @@ export class BaseModel {
80
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  * @returns
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  */
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  hasCollisionForModelLoaded(): boolean {
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- return inv<boolean>('0x210A79C9EC89778F', this.hash, rai());
108
+ return !!inv<boolean>('0x210A79C9EC89778F', this.hash, rai());
84
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  }
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86
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  /**
87
112
  * @returns Returns `true` if the specified model has been loaded into streaming memory, `false` otherwise.
88
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  */
89
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  hasModelLoaded(): boolean {
90
- return inv<boolean>('0x1283B8B89DD5D1B6', this.hash, rai());
115
+ return !!inv<boolean>('0x1283B8B89DD5D1B6', this.hash, rai());
91
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  }
92
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93
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  /**
@@ -108,8 +133,8 @@ export class BaseModel {
108
133
  /**
109
134
  * @returns Returns whether the specified model exists in the game.
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135
  */
111
- isModelInCdimage(): boolean {
112
- return inv<boolean>('0xD6F3B6D7716CFF8E', this.hash, rai());
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+ get IsModelInCdimage(): boolean {
137
+ return !!inv<boolean>('0xD6F3B6D7716CFF8E', this.hash, rai());
113
138
  }
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139
 
115
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  requestNamedPtfxAsset(): void {
@@ -122,7 +147,7 @@ export class BaseModel {
122
147
  *
123
148
  * @returns position; radius
124
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  */
125
- getIplBoundingSphere(): [any, Vector3, number] {
150
+ get IplBoundingSphere(): [any, Vector3, number] {
126
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  const result = inv<[number, number[], number]>('0x9C77964B0E07B633', this.hash, pvv(), pvf());
127
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  return [result[0], Vector3.fromArray(result[1]), result[2]];
128
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  }
@@ -132,15 +157,15 @@ export class BaseModel {
132
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  *
133
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  * @returns
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  */
135
- isIplActiveHash(): boolean {
136
- return inv<boolean>('0xD779B9B910BD3B7C', this.hash, rai());
160
+ get IsIplActiveHash(): boolean {
161
+ return !!inv<boolean>('0xD779B9B910BD3B7C', this.hash, rai());
137
162
  }
138
163
 
139
164
  /**
140
165
  * @returns
141
166
  */
142
167
  hasNamedPtfxAssetLoaded(): boolean {
143
- return inv<boolean>('0x65BB72F29138F5D6', this.hash, rai());
168
+ return !!inv<boolean>('0x65BB72F29138F5D6', this.hash, rai());
144
169
  }
145
170
 
146
171
  /**
@@ -161,29 +186,4 @@ export class BaseModel {
161
186
  inv<void>('0xAC37644A538F7524', this.hash);
162
187
  }
163
188
 
164
- /**
165
- * Old name: _REQUEST_IMAP_2
166
- */
167
- requestIplByHash(): void {
168
- inv<void>('0x9E211A378F95C97C', this.hash);
169
- }
170
-
171
- /**
172
- * Request a model to be loaded into streaming memory. You should make sure to check that the model exists with [native: IS_MODEL_IN_CDIMAGE]
173
- *
174
- * @param p1
175
- */
176
- requestModel(p1: boolean): void {
177
- inv<void>('0xFA28FE3A6246FC30', this.hash, p1);
178
- }
179
-
180
- /**
181
- * Old name: _IS_IMAP_ACTIVE_2
182
- *
183
- * @returns
184
- */
185
- isIplActiveByHash(): boolean {
186
- return inv<boolean>('0x93AC1B91CB6D9913', this.hash, rai());
187
- }
188
-
189
189
  }
@@ -14,6 +14,30 @@ export class BaseTask {
14
14
  this.entity = entity;
15
15
  }
16
16
 
17
+ /**
18
+ * Returns m_eContainerState
19
+ *
20
+ * @returns
21
+ */
22
+ get ScenarioContainerOpeningState(): any {
23
+ return inv<number>('0xB219612B5568E9EC', this.entity.handle);
24
+ }
25
+
26
+ /**
27
+ * Returns scenario
28
+ *
29
+ * @param scenarioHash
30
+ * @param pos
31
+ * @param heading
32
+ * @param p6
33
+ * @param p7
34
+ * @param p8
35
+ * @returns
36
+ */
37
+ createScenarioPointHashAttachedToEntity(scenarioHash: string | number, pos: Vector3, heading: number, p6: any, p7: any, p8: boolean): number {
38
+ return inv<number>('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
39
+ }
40
+
17
41
  /**
18
42
  * @returns args
19
43
  */
@@ -49,21 +73,21 @@ export class BaseTask {
49
73
  /**
50
74
  * @returns
51
75
  */
52
- getIsCarriableEntity(): any {
76
+ get IsCarriableEntity(): any {
53
77
  return inv<number>('0x0CCFE72B43C9CF96', this.entity.handle);
54
78
  }
55
79
 
56
80
  /**
57
81
  * @returns This value decreases as items are looted. Before opening, it may return `0` because contents are not always loaded until the container is opened.
58
82
  */
59
- getRansackScenarioContainerRemainingLootCount(): number {
83
+ get RansackScenarioContainerRemainingLootCount(): number {
60
84
  return inv<number>('0x01AF8A3729231A43', this.entity.handle, rai());
61
85
  }
62
86
 
63
87
  /**
64
88
  * @returns Returns the total number of compartments (drawers, lids, etc.) the specific scenarion container has. For example a chest has `1` compartment, while a cabinet with `3` drawers returns `3`
65
89
  */
66
- getRansackScenarioContainerNumCompartments(): number {
90
+ get RansackScenarioContainerNumCompartments(): number {
67
91
  return inv<number>('0x640A602946A8C972', this.entity.handle, rai());
68
92
  }
69
93
 
@@ -82,14 +106,14 @@ export class BaseTask {
82
106
  *
83
107
  * @param open
84
108
  */
85
- setScenarioContainerOpeningState(open: boolean): void {
109
+ set ScenarioContainerOpeningState(open: boolean) {
86
110
  inv<void>('0x188F8071F244B9B8', this.entity.handle, open);
87
111
  }
88
112
 
89
113
  /**
90
114
  * @returns If the container is not cloesable (like a chest or safe that cannt be closed again) it will return `0`.
91
115
  */
92
- getRansackScenarioContainerNumOpenCompartments(): number {
116
+ get RansackScenarioContainerNumOpenCompartments(): number {
93
117
  return inv<number>('0x849791EBBDBA0362', this.entity.handle, rai());
94
118
  }
95
119
 
@@ -112,30 +136,6 @@ export class BaseTask {
112
136
  inv<void>('0x2416EC2F31F75266', this.entity.handle, targetEntity.handle, duration, p3, p4);
113
137
  }
114
138
 
115
- /**
116
- * Returns m_eContainerState
117
- *
118
- * @returns
119
- */
120
- getScenarioContainerOpeningState(): any {
121
- return inv<number>('0xB219612B5568E9EC', this.entity.handle);
122
- }
123
-
124
- /**
125
- * Returns scenario
126
- *
127
- * @param scenarioHash
128
- * @param pos
129
- * @param heading
130
- * @param p6
131
- * @param p7
132
- * @param p8
133
- * @returns
134
- */
135
- createScenarioPointHashAttachedToEntity(scenarioHash: string | number, pos: Vector3, heading: number, p6: any, p7: any, p8: boolean): number {
136
- return inv<number>('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
137
- }
138
-
139
139
  /**
140
140
  * Returns the entity coverpoint with offset.
141
141
  *
@@ -17,35 +17,94 @@ export class Cam implements IHandle {
17
17
  }
18
18
 
19
19
  /**
20
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
21
- *
22
- * @param p1
20
+ * @returns
23
21
  */
24
- destroyCam(p1: boolean): void {
25
- inv<void>('0x4E67E0B6D7FD5145', this.handle, p1);
22
+ get Coord(): Vector3 {
23
+ return Vector3.fromArray(inv<number[]>('0x6B12F11C2A9F0344', this.handle, rav()));
24
+ }
25
+
26
+ detachCam(): void {
27
+ inv<void>('0x05B41DDBEB559556', this.handle);
28
+ }
29
+
30
+ /**
31
+ * @param timeDuration
32
+ */
33
+ set SplineDuration(timeDuration: number) {
34
+ inv<void>('0xFF6311652CA91015', this.handle, timeDuration);
26
35
  }
27
36
 
28
37
  /**
38
+ * @param animName
39
+ * @param animDictionary
40
+ * @param pos
41
+ * @param rot
42
+ * @param animFlags
43
+ * @param rotOrder
29
44
  * @returns
30
45
  */
31
- isRendering(): boolean {
32
- return inv<boolean>('0x4415F8A6C536D39F', this.handle, rai());
46
+ playAnim(animName: string | null, animDictionary: string | null, pos: Vector3, rot: Vector3, animFlags: number, rotOrder: number): boolean {
47
+ return !!inv<boolean>('0xA263DDF694D563F6', this.handle, animName, animDictionary, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), animFlags, rotOrder, rai());
33
48
  }
34
49
 
35
50
  /**
36
- * Returns whether or not the passed camera handle is active.
51
+ * Returns whether or not the passed camera handle exists.
37
52
  *
38
53
  * @returns
39
54
  */
40
- isActive(): boolean {
41
- return inv<boolean>('0x63EFCC7E1810B8E6', this.handle, rai());
55
+ doesExist(): boolean {
56
+ return !!inv<boolean>('0x153AD457764FD704', this.handle, rai());
42
57
  }
43
58
 
44
59
  /**
45
- * @param p1
60
+ * p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
61
+ *
62
+ * @param pos
63
+ * @param rot
64
+ * @param length
65
+ * @param p8
66
+ * @param p9
46
67
  */
47
- allowMotionBlurDecay(p1: boolean): void {
48
- inv<void>('0x42ED56B02E05D109', this.handle, p1);
68
+ addSplineNode(pos: Vector3, rot: Vector3, length: number, p8: number, p9: number): void {
69
+ inv<void>('0xF1F57F9D230F9CD1', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), length, p8, p9);
70
+ }
71
+
72
+ /**
73
+ * Last param determines if its relative to the Entity
74
+ *
75
+ * @param entity
76
+ * @param offset
77
+ * @param isRelative
78
+ */
79
+ attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void {
80
+ inv<void>('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
81
+ }
82
+
83
+ /**
84
+ * @param rotationOrder Refer to [enum: eEulerRotationOrder]
85
+ * @returns
86
+ */
87
+ getRot(rotationOrder: eEulerRotationOrder): Vector3 {
88
+ return Vector3.fromArray(inv<number[]>('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
89
+ }
90
+
91
+ /**
92
+ * Allows you to aim and shoot at the direction the camera is facing.
93
+ *
94
+ * @param toggle
95
+ */
96
+ set AffectsAiming(toggle: boolean) {
97
+ inv<void>('0x3CB9E8BDE5E76F33', this.handle, toggle);
98
+ }
99
+
100
+ /**
101
+ * Set cam DOF and focal settings. TODO: Support structs
102
+ *
103
+ * @returns p
104
+ */
105
+ setDofParams(): number {
106
+ const result = inv<number>('0xE4B7945EF4F1BFB2', this.handle, pvi());
107
+ return result;
49
108
  }
50
109
 
51
110
  /**
@@ -54,7 +113,7 @@ export class Cam implements IHandle {
54
113
  *
55
114
  * @param fieldOfView
56
115
  */
57
- setFov(fieldOfView: number): void {
116
+ set Fov(fieldOfView: number) {
58
117
  inv<void>('0x27666E5988D9D429', this.handle, f(fieldOfView));
59
118
  }
60
119
 
@@ -62,17 +121,10 @@ export class Cam implements IHandle {
62
121
  inv<void>('0xCA1B30A3357C71F1', this.handle);
63
122
  }
64
123
 
65
- /**
66
- * @param p1
67
- */
68
- setSplinePhase(p1: number): void {
69
- inv<void>('0xF1898A68E7C15636', this.handle, f(p1));
70
- }
71
-
72
124
  /**
73
125
  * @param distance
74
126
  */
75
- setFocusDistance(distance: number): void {
127
+ set FocusDistance(distance: number) {
76
128
  inv<void>('0x11F32BB61B756732', this.handle, f(distance));
77
129
  }
78
130
 
@@ -81,120 +133,135 @@ export class Cam implements IHandle {
81
133
  *
82
134
  * @param pos
83
135
  */
84
- setCoord(pos: Vector3): void {
136
+ set Coord(pos: Vector3) {
85
137
  inv<void>('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
86
138
  }
87
139
 
88
140
  /**
89
141
  * @param smoothingStyle
90
142
  */
91
- setSplineSmoothingStyle(smoothingStyle: number): void {
143
+ set SplineSmoothingStyle(smoothingStyle: number) {
92
144
  inv<void>('0x84B3645618E726B0', this.handle, smoothingStyle);
93
145
  }
94
146
 
95
147
  /**
96
148
  * @param farClip
97
149
  */
98
- setFarClip(farClip: number): void {
150
+ set FarClip(farClip: number) {
99
151
  inv<void>('0x5E32817BF6302111', this.handle, f(farClip));
100
152
  }
101
153
 
102
154
  /**
103
- * @param strength
155
+ * @param p1
104
156
  */
105
- setMotionBlurStrength(strength: number): void {
106
- inv<void>('0x45FD891364181F9E', this.handle, f(strength));
157
+ set ControlsMiniMapHeading(p1: boolean) {
158
+ inv<void>('0x1B8F3CE5A6001298', this.handle, p1);
107
159
  }
108
160
 
109
161
  /**
110
- * @param animName
111
- * @param animDictionary
112
- * @param pos
113
- * @param rot
114
- * @param animFlags
115
- * @param rotOrder
162
+ * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
163
+ *
116
164
  * @returns
117
165
  */
118
- playAnim(animName: string | null, animDictionary: string | null, pos: Vector3, rot: Vector3, animFlags: number, rotOrder: number): boolean {
119
- return inv<boolean>('0xA263DDF694D563F6', this.handle, animName, animDictionary, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), animFlags, rotOrder, rai());
166
+ get SplinePhase(): number {
167
+ return inv<number>('0x095EDCD24D90033A', this.handle, raf());
120
168
  }
121
169
 
122
170
  /**
123
- * Returns whether or not the passed camera handle exists.
124
- *
125
171
  * @returns
126
172
  */
127
- doesExist(): boolean {
128
- return inv<boolean>('0x153AD457764FD704', this.handle, rai());
173
+ get IsShaking(): boolean {
174
+ return !!inv<boolean>('0x2EEB402BD7320159', this.handle, rai());
129
175
  }
130
176
 
131
177
  /**
132
- * p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
133
- *
134
- * @param pos
135
- * @param rot
136
- * @param length
137
- * @param p8
138
- * @param p9
178
+ * @returns
139
179
  */
140
- addSplineNode(pos: Vector3, rot: Vector3, length: number, p8: number, p9: number): void {
141
- inv<void>('0xF1F57F9D230F9CD1', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), length, p8, p9);
180
+ get Fov(): number {
181
+ return inv<number>('0x8101D32A0A6B0F60', this.handle, raf());
142
182
  }
143
183
 
144
184
  /**
145
- * Last param determines if its relative to the Entity
146
- *
147
- * @param entity
148
- * @param offset
149
- * @param isRelative
185
+ * @param type
186
+ * @param amplitude
150
187
  */
151
- attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void {
152
- inv<void>('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
188
+ shakeCam(type: string | null, amplitude: number): void {
189
+ inv<void>('0xF9A7BCF5D050D4E7', this.handle, type, f(amplitude));
153
190
  }
154
191
 
155
192
  /**
156
- * @param p1
193
+ * @returns
157
194
  */
158
- setControlsMiniMapHeading(p1: boolean): void {
159
- inv<void>('0x1B8F3CE5A6001298', this.handle, p1);
195
+ get IsInterpolating(): boolean {
196
+ return !!inv<boolean>('0x578F8F1CAA17BD2B', this.handle, rai());
160
197
  }
161
198
 
162
199
  /**
163
- * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
200
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
164
201
  *
165
- * @returns
202
+ * @param p1
166
203
  */
167
- getSplinePhase(): number {
168
- return inv<number>('0x095EDCD24D90033A', this.handle, raf());
204
+ destroyCam(p1: boolean): void {
205
+ inv<void>('0x4E67E0B6D7FD5145', this.handle, p1);
169
206
  }
170
207
 
171
208
  /**
172
209
  * @returns
173
210
  */
174
- isShaking(): boolean {
175
- return inv<boolean>('0x2EEB402BD7320159', this.handle, rai());
211
+ get IsRendering(): boolean {
212
+ return !!inv<boolean>('0x4415F8A6C536D39F', this.handle, rai());
176
213
  }
177
214
 
178
215
  /**
216
+ * Returns whether or not the passed camera handle is active.
217
+ *
179
218
  * @returns
180
219
  */
181
- getFov(): number {
182
- return inv<number>('0x8101D32A0A6B0F60', this.handle, raf());
220
+ get IsActive(): boolean {
221
+ return !!inv<boolean>('0x63EFCC7E1810B8E6', this.handle, rai());
183
222
  }
184
223
 
185
224
  /**
186
- * @param type
187
- * @param amplitude
225
+ * @param p1
188
226
  */
189
- shakeCam(type: string | null, amplitude: number): void {
190
- inv<void>('0xF9A7BCF5D050D4E7', this.handle, type, f(amplitude));
227
+ allowMotionBlurDecay(p1: boolean): void {
228
+ inv<void>('0x42ED56B02E05D109', this.handle, p1);
191
229
  }
192
230
 
193
231
  /**
194
- * @returns
232
+ * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
233
+ *
234
+ * @param ped
235
+ * @param boneIndex
236
+ * @param pos
237
+ * @param heading
195
238
  */
196
- isInterpolating(): boolean {
197
- return inv<boolean>('0x578F8F1CAA17BD2B', this.handle, rai());
239
+ attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void {
240
+ inv<void>('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
241
+ }
242
+
243
+ /**
244
+ * @param camFrom
245
+ * @param duration
246
+ * @param easeLocation
247
+ * @param easeRotation
248
+ */
249
+ setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void {
250
+ inv<void>('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
251
+ }
252
+
253
+ /**
254
+ * @param p1
255
+ */
256
+ set SplinePhase(p1: number) {
257
+ inv<void>('0xF1898A68E7C15636', this.handle, f(p1));
258
+ }
259
+
260
+ /**
261
+ * @param strength
262
+ */
263
+ set MotionBlurStrength(strength: number) {
264
+ inv<void>('0x45FD891364181F9E', this.handle, f(strength));
198
265
  }
199
266
 
200
267
  /**
@@ -207,7 +274,7 @@ export class Cam implements IHandle {
207
274
  /**
208
275
  * @param nearClip
209
276
  */
210
- setNearClip(nearClip: number): void {
277
+ set NearClip(nearClip: number) {
211
278
  inv<void>('0xA924028272A61364', this.handle, f(nearClip));
212
279
  }
213
280
 
@@ -241,7 +308,7 @@ export class Cam implements IHandle {
241
308
  *
242
309
  * @param active
243
310
  */
244
- setActive(active: boolean): void {
311
+ set Active(active: boolean) {
245
312
  inv<void>('0x87295BCA613800C8', this.handle, active);
246
313
  }
247
314
 
@@ -270,73 +337,6 @@ export class Cam implements IHandle {
270
337
  inv<void>('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
271
338
  }
272
339
 
273
- /**
274
- * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
275
- *
276
- * @param ped
277
- * @param boneIndex
278
- * @param pos
279
- * @param heading
280
- */
281
- attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void {
282
- inv<void>('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
283
- }
284
-
285
- /**
286
- * @param camFrom
287
- * @param duration
288
- * @param easeLocation
289
- * @param easeRotation
290
- */
291
- setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void {
292
- inv<void>('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
293
- }
294
-
295
- /**
296
- * @returns
297
- */
298
- getCoord(): Vector3 {
299
- return Vector3.fromArray(inv<number[]>('0x6B12F11C2A9F0344', this.handle, rav()));
300
- }
301
-
302
- detachCam(): void {
303
- inv<void>('0x05B41DDBEB559556', this.handle);
304
- }
305
-
306
- /**
307
- * @param timeDuration
308
- */
309
- setSplineDuration(timeDuration: number): void {
310
- inv<void>('0xFF6311652CA91015', this.handle, timeDuration);
311
- }
312
-
313
- /**
314
- * @param rotationOrder Refer to [enum: eEulerRotationOrder]
315
- * @returns
316
- */
317
- getRot(rotationOrder: eEulerRotationOrder): Vector3 {
318
- return Vector3.fromArray(inv<number[]>('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
319
- }
320
-
321
- /**
322
- * Allows you to aim and shoot at the direction the camera is facing.
323
- *
324
- * @param toggle
325
- */
326
- setAffectsAiming(toggle: boolean): void {
327
- inv<void>('0x3CB9E8BDE5E76F33', this.handle, toggle);
328
- }
329
-
330
- /**
331
- * Set cam DOF and focal settings. TODO: Support structs
332
- *
333
- * @returns p
334
- */
335
- setDofParams(): number {
336
- const result = inv<number>('0xE4B7945EF4F1BFB2', this.handle, pvi());
337
- return result;
338
- }
339
-
340
340
  }
341
341
 
342
342
  registerHandle('Cam', Cam);