@nativewrappers/redm-codegen 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. package/dist/classes/AnimScene.d.ts +135 -135
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +208 -208
  4. package/dist/classes/BaseModel.d.ts +21 -21
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +23 -23
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +27 -27
  10. package/dist/classes/Cam.d.ts +98 -98
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +134 -134
  13. package/dist/classes/Entity.d.ts +385 -380
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +498 -489
  16. package/dist/classes/Interior.d.ts +5 -5
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +8 -8
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +336 -336
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +495 -495
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +255 -255
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +345 -345
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +29 -29
  34. package/dist/classes/Pickup.d.ts +8 -8
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +15 -15
  37. package/dist/classes/Player.d.ts +713 -709
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +979 -973
  40. package/dist/classes/Prop.d.ts +115 -115
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +160 -160
  43. package/dist/classes/PropSet.d.ts +5 -5
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +6 -6
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +9 -9
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +12 -12
  55. package/dist/classes/Volume.d.ts +56 -56
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +84 -84
  58. package/dist/classes/Weapon.d.ts +354 -354
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +464 -464
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +49 -49
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +67 -67
  70. package/dist/namespaces/Audio.d.ts +447 -447
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +635 -635
  73. package/dist/namespaces/CamStatics.d.ts +441 -441
  74. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  75. package/dist/namespaces/CamStatics.js +675 -675
  76. package/dist/namespaces/Collection.d.ts +6 -6
  77. package/dist/namespaces/Collection.d.ts.map +1 -1
  78. package/dist/namespaces/Collection.js +11 -11
  79. package/dist/namespaces/Companion.d.ts +22 -22
  80. package/dist/namespaces/Companion.d.ts.map +1 -1
  81. package/dist/namespaces/Companion.js +30 -30
  82. package/dist/namespaces/Compapp.js +1 -1
  83. package/dist/namespaces/Compendium.d.ts +82 -82
  84. package/dist/namespaces/Compendium.d.ts.map +1 -1
  85. package/dist/namespaces/Compendium.js +115 -115
  86. package/dist/namespaces/Crashlog.js +9 -9
  87. package/dist/namespaces/Crew.js +4 -4
  88. package/dist/namespaces/Databinding.d.ts +164 -164
  89. package/dist/namespaces/Databinding.d.ts.map +1 -1
  90. package/dist/namespaces/Databinding.js +232 -232
  91. package/dist/namespaces/Datafile.js +4 -4
  92. package/dist/namespaces/Decorator.d.ts +19 -19
  93. package/dist/namespaces/Decorator.d.ts.map +1 -1
  94. package/dist/namespaces/Decorator.js +34 -34
  95. package/dist/namespaces/Dlc.d.ts +5 -5
  96. package/dist/namespaces/Dlc.d.ts.map +1 -1
  97. package/dist/namespaces/Dlc.js +9 -9
  98. package/dist/namespaces/EntityStatics.d.ts +119 -119
  99. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  100. package/dist/namespaces/EntityStatics.js +164 -164
  101. package/dist/namespaces/Event.js +4 -4
  102. package/dist/namespaces/Fire.d.ts +89 -89
  103. package/dist/namespaces/Fire.d.ts.map +1 -1
  104. package/dist/namespaces/Fire.js +115 -115
  105. package/dist/namespaces/Flock.js +2 -2
  106. package/dist/namespaces/Gang.js +2 -2
  107. package/dist/namespaces/GoogleAnalytics.js +2 -2
  108. package/dist/namespaces/Graphics.d.ts +375 -375
  109. package/dist/namespaces/Graphics.d.ts.map +1 -1
  110. package/dist/namespaces/Graphics.js +569 -569
  111. package/dist/namespaces/Hud.d.ts +507 -507
  112. package/dist/namespaces/Hud.d.ts.map +1 -1
  113. package/dist/namespaces/Hud.js +706 -706
  114. package/dist/namespaces/Ik.js +1 -1
  115. package/dist/namespaces/Interaction.js +3 -3
  116. package/dist/namespaces/InteriorStatics.js +2 -2
  117. package/dist/namespaces/Inventory.d.ts +159 -159
  118. package/dist/namespaces/Inventory.d.ts.map +1 -1
  119. package/dist/namespaces/Inventory.js +214 -214
  120. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  121. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  122. package/dist/namespaces/Itemdatabase.js +10 -10
  123. package/dist/namespaces/Itemset.js +2 -2
  124. package/dist/namespaces/Law.d.ts +1 -1
  125. package/dist/namespaces/Law.d.ts.map +1 -1
  126. package/dist/namespaces/Law.js +19 -19
  127. package/dist/namespaces/Localization.js +1 -1
  128. package/dist/namespaces/Map.d.ts +173 -173
  129. package/dist/namespaces/Map.d.ts.map +1 -1
  130. package/dist/namespaces/Map.js +240 -240
  131. package/dist/namespaces/Minigame.d.ts +17 -17
  132. package/dist/namespaces/Minigame.d.ts.map +1 -1
  133. package/dist/namespaces/Minigame.js +25 -25
  134. package/dist/namespaces/Misc.d.ts +3 -3
  135. package/dist/namespaces/Misc.d.ts.map +1 -1
  136. package/dist/namespaces/Misc.js +35 -35
  137. package/dist/namespaces/Missiondata.d.ts +15 -15
  138. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  139. package/dist/namespaces/Missiondata.js +24 -24
  140. package/dist/namespaces/Money.js +3 -3
  141. package/dist/namespaces/Netshopping.d.ts +58 -58
  142. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  143. package/dist/namespaces/Netshopping.js +89 -89
  144. package/dist/namespaces/Network.d.ts +694 -694
  145. package/dist/namespaces/Network.d.ts.map +1 -1
  146. package/dist/namespaces/Network.js +1129 -1129
  147. package/dist/namespaces/Object.d.ts +142 -142
  148. package/dist/namespaces/Object.d.ts.map +1 -1
  149. package/dist/namespaces/Object.js +195 -195
  150. package/dist/namespaces/Pad.d.ts +101 -101
  151. package/dist/namespaces/Pad.d.ts.map +1 -1
  152. package/dist/namespaces/Pad.js +142 -142
  153. package/dist/namespaces/Pathfind.js +10 -10
  154. package/dist/namespaces/PedStatics.d.ts +20 -20
  155. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  156. package/dist/namespaces/PedStatics.js +36 -36
  157. package/dist/namespaces/Perschar.d.ts +49 -49
  158. package/dist/namespaces/Perschar.d.ts.map +1 -1
  159. package/dist/namespaces/Perschar.js +76 -76
  160. package/dist/namespaces/Physics.d.ts +89 -89
  161. package/dist/namespaces/Physics.d.ts.map +1 -1
  162. package/dist/namespaces/Physics.js +125 -125
  163. package/dist/namespaces/PlayerStatics.d.ts +139 -139
  164. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  165. package/dist/namespaces/PlayerStatics.js +200 -200
  166. package/dist/namespaces/Population.d.ts +75 -75
  167. package/dist/namespaces/Population.d.ts.map +1 -1
  168. package/dist/namespaces/Population.js +101 -101
  169. package/dist/namespaces/Posse.d.ts +54 -54
  170. package/dist/namespaces/Posse.d.ts.map +1 -1
  171. package/dist/namespaces/Posse.js +86 -86
  172. package/dist/namespaces/Replay.d.ts +1 -1
  173. package/dist/namespaces/Replay.d.ts.map +1 -1
  174. package/dist/namespaces/Replay.js +2 -2
  175. package/dist/namespaces/Scripts.d.ts +1 -1
  176. package/dist/namespaces/Scripts.d.ts.map +1 -1
  177. package/dist/namespaces/Scripts.js +12 -12
  178. package/dist/namespaces/Socialclub.js +8 -8
  179. package/dist/namespaces/Socialclubfeed.js +1 -1
  180. package/dist/namespaces/Spactionproxy.js +4 -4
  181. package/dist/namespaces/Stats.d.ts +197 -197
  182. package/dist/namespaces/Stats.d.ts.map +1 -1
  183. package/dist/namespaces/Stats.js +285 -285
  184. package/dist/namespaces/Streaming.d.ts +46 -46
  185. package/dist/namespaces/Streaming.d.ts.map +1 -1
  186. package/dist/namespaces/Streaming.js +79 -79
  187. package/dist/namespaces/Task.d.ts +138 -138
  188. package/dist/namespaces/Task.d.ts.map +1 -1
  189. package/dist/namespaces/Task.js +204 -204
  190. package/dist/namespaces/Telemetry.d.ts +212 -212
  191. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  192. package/dist/namespaces/Telemetry.js +308 -308
  193. package/dist/namespaces/Txd.js +1 -1
  194. package/dist/namespaces/Uiapps.d.ts +25 -25
  195. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  196. package/dist/namespaces/Uiapps.js +36 -36
  197. package/dist/namespaces/Uievents.js +1 -1
  198. package/dist/namespaces/Uifeed.d.ts +15 -15
  199. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  200. package/dist/namespaces/Uifeed.js +25 -25
  201. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  202. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  203. package/dist/namespaces/Uistickyfeed.js +21 -21
  204. package/dist/namespaces/Unlock.js +5 -5
  205. package/dist/namespaces/VehicleStatics.js +12 -12
  206. package/dist/namespaces/Voice.d.ts +38 -38
  207. package/dist/namespaces/Voice.d.ts.map +1 -1
  208. package/dist/namespaces/Voice.js +61 -61
  209. package/dist/namespaces/VolumeStatics.d.ts +161 -161
  210. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  211. package/dist/namespaces/VolumeStatics.js +217 -217
  212. package/dist/namespaces/Water.d.ts +27 -27
  213. package/dist/namespaces/Water.d.ts.map +1 -1
  214. package/dist/namespaces/Water.js +41 -41
  215. package/dist/namespaces/WeaponStatics.d.ts +274 -274
  216. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  217. package/dist/namespaces/WeaponStatics.js +390 -390
  218. package/dist/namespaces/Zone.d.ts +7 -7
  219. package/dist/namespaces/Zone.d.ts.map +1 -1
  220. package/dist/namespaces/Zone.js +9 -9
  221. package/dist/types/NativeAliases.d.ts +3 -1
  222. package/dist/types/NativeAliases.d.ts.map +1 -1
  223. package/dist/types/NativeAliases.js +3 -1
  224. package/package.json +1 -1
  225. package/src/classes/AnimScene.ts +227 -227
  226. package/src/classes/BaseModel.ts +36 -36
  227. package/src/classes/BaseTask.ts +29 -29
  228. package/src/classes/Cam.ts +143 -143
  229. package/src/classes/Entity.ts +517 -506
  230. package/src/classes/Interior.ts +8 -8
  231. package/src/classes/ItemSet.ts +3 -3
  232. package/src/classes/Ped.ts +512 -512
  233. package/src/classes/PedModel.ts +2 -2
  234. package/src/classes/PedTask.ts +429 -429
  235. package/src/classes/PersChar.ts +35 -35
  236. package/src/classes/Pickup.ts +16 -16
  237. package/src/classes/Player.ts +995 -988
  238. package/src/classes/Prop.ts +177 -177
  239. package/src/classes/PropSet.ts +6 -6
  240. package/src/classes/Vehicle.ts +147 -147
  241. package/src/classes/VehicleModel.ts +2 -2
  242. package/src/classes/VehicleTask.ts +13 -13
  243. package/src/classes/Volume.ts +91 -91
  244. package/src/classes/Weapon.ts +489 -489
  245. package/src/namespaces/Aicoverpoint.ts +40 -40
  246. package/src/namespaces/Aitransport.ts +104 -104
  247. package/src/namespaces/Animscene.ts +74 -74
  248. package/src/namespaces/Audio.ts +647 -647
  249. package/src/namespaces/CamStatics.ts +768 -768
  250. package/src/namespaces/Collection.ts +12 -12
  251. package/src/namespaces/Companion.ts +34 -34
  252. package/src/namespaces/Compapp.ts +1 -1
  253. package/src/namespaces/Compendium.ts +120 -120
  254. package/src/namespaces/Crashlog.ts +9 -9
  255. package/src/namespaces/Crew.ts +4 -4
  256. package/src/namespaces/Databinding.ts +249 -249
  257. package/src/namespaces/Datafile.ts +4 -4
  258. package/src/namespaces/Decorator.ts +37 -37
  259. package/src/namespaces/Dlc.ts +9 -9
  260. package/src/namespaces/EntityStatics.ts +172 -172
  261. package/src/namespaces/Event.ts +4 -4
  262. package/src/namespaces/Fire.ts +127 -127
  263. package/src/namespaces/Flock.ts +2 -2
  264. package/src/namespaces/Gang.ts +2 -2
  265. package/src/namespaces/GoogleAnalytics.ts +2 -2
  266. package/src/namespaces/Graphics.ts +583 -583
  267. package/src/namespaces/Hud.ts +741 -741
  268. package/src/namespaces/Ik.ts +1 -1
  269. package/src/namespaces/Interaction.ts +3 -3
  270. package/src/namespaces/InteriorStatics.ts +2 -2
  271. package/src/namespaces/Inventory.ts +236 -236
  272. package/src/namespaces/Itemdatabase.ts +11 -11
  273. package/src/namespaces/Itemset.ts +2 -2
  274. package/src/namespaces/Law.ts +20 -20
  275. package/src/namespaces/Localization.ts +1 -1
  276. package/src/namespaces/Map.ts +256 -256
  277. package/src/namespaces/Minigame.ts +29 -29
  278. package/src/namespaces/Misc.ts +38 -38
  279. package/src/namespaces/Missiondata.ts +28 -28
  280. package/src/namespaces/Money.ts +3 -3
  281. package/src/namespaces/Netshopping.ts +99 -99
  282. package/src/namespaces/Network.ts +1165 -1165
  283. package/src/namespaces/Object.ts +214 -214
  284. package/src/namespaces/Pad.ts +150 -150
  285. package/src/namespaces/Pathfind.ts +10 -10
  286. package/src/namespaces/PedStatics.ts +42 -42
  287. package/src/namespaces/Perschar.ts +78 -78
  288. package/src/namespaces/Physics.ts +141 -141
  289. package/src/namespaces/PlayerStatics.ts +228 -228
  290. package/src/namespaces/Population.ts +114 -114
  291. package/src/namespaces/Posse.ts +87 -87
  292. package/src/namespaces/Replay.ts +3 -3
  293. package/src/namespaces/Scripts.ts +13 -13
  294. package/src/namespaces/Socialclub.ts +8 -8
  295. package/src/namespaces/Socialclubfeed.ts +1 -1
  296. package/src/namespaces/Spactionproxy.ts +4 -4
  297. package/src/namespaces/Stats.ts +293 -293
  298. package/src/namespaces/Streaming.ts +93 -93
  299. package/src/namespaces/Task.ts +228 -228
  300. package/src/namespaces/Telemetry.ts +322 -322
  301. package/src/namespaces/Txd.ts +1 -1
  302. package/src/namespaces/Uiapps.ts +43 -43
  303. package/src/namespaces/Uievents.ts +1 -1
  304. package/src/namespaces/Uifeed.ts +28 -28
  305. package/src/namespaces/Uistickyfeed.ts +23 -23
  306. package/src/namespaces/Unlock.ts +5 -5
  307. package/src/namespaces/VehicleStatics.ts +12 -12
  308. package/src/namespaces/Voice.ts +70 -70
  309. package/src/namespaces/VolumeStatics.ts +222 -222
  310. package/src/namespaces/Water.ts +47 -47
  311. package/src/namespaces/WeaponStatics.ts +402 -402
  312. package/src/namespaces/Zone.ts +10 -10
  313. package/src/types/NativeAliases.ts +6 -1
@@ -2,10 +2,26 @@ import { Vector3 } from '../types/Vector3';
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  export declare class BaseModel {
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  protected hash: number;
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  constructor(hash: number);
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+ /**
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+ * Old name: _REQUEST_IMAP_2
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+ */
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+ requestIplByHash(): void;
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+ /**
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+ * Request a model to be loaded into streaming memory. You should make sure to check that the model exists with [native: IS_MODEL_IN_CDIMAGE]
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+ *
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+ * @param p1
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+ */
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+ requestModel(p1: boolean): void;
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+ /**
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+ * Old name: _IS_IMAP_ACTIVE_2
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+ *
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+ * @returns
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+ */
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+ get IsIplActiveByHash(): boolean;
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  /**
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  * @returns
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  */
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- isModelAnObject(): any;
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+ get IsModelAnObject(): any;
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  /**
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  * Old name: _REQUEST_IMAP
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  */
@@ -15,7 +31,7 @@ export declare class BaseModel {
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  *
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  * @returns
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  */
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- isModelValid(): boolean;
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+ get IsModelValid(): boolean;
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  /**
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  * Returns true if IPL is streamed in (?)
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  *
@@ -60,7 +76,7 @@ export declare class BaseModel {
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  /**
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  * @returns Returns whether the specified model exists in the game.
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  */
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- isModelInCdimage(): boolean;
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+ get IsModelInCdimage(): boolean;
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  requestNamedPtfxAsset(): void;
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  /**
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  * Outputs IPL position and radius (previously wrongly named heading)
@@ -68,13 +84,13 @@ export declare class BaseModel {
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  *
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  * @returns position; radius
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  */
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- getIplBoundingSphere(): [any, Vector3, number];
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+ get IplBoundingSphere(): [any, Vector3, number];
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  /**
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  * Old name: _IS_IMAP_ACTIVE
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  *
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  * @returns
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  */
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- isIplActiveHash(): boolean;
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+ get IsIplActiveHash(): boolean;
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  /**
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  * @returns
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  */
@@ -88,21 +104,5 @@ export declare class BaseModel {
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  */
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  setModelAsNoLongerNeeded(): void;
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  requestClipSetByHash(): void;
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- /**
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- * Old name: _REQUEST_IMAP_2
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- */
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- requestIplByHash(): void;
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- /**
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- * Request a model to be loaded into streaming memory. You should make sure to check that the model exists with [native: IS_MODEL_IN_CDIMAGE]
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- *
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- * @param p1
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- */
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- requestModel(p1: boolean): void;
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- /**
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- * Old name: _IS_IMAP_ACTIVE_2
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- *
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- * @returns
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- */
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- isIplActiveByHash(): boolean;
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  }
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  //# sourceMappingURL=BaseModel.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"BaseModel.d.ts","sourceRoot":"","sources":["../../src/classes/BaseModel.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAK3C,qBAAa,SAAS;IACpB,SAAS,CAAC,IAAI,EAAE,MAAM,CAAC;gBAEX,IAAI,EAAE,MAAM;IAIxB;;OAEG;IACH,eAAe,IAAI,GAAG;IAItB;;OAEG;IACH,cAAc,IAAI,IAAI;IAItB;;;;OAIG;IACH,YAAY,IAAI,OAAO;IAIvB;;;;;OAKG;IACH,mCAAmC,CAAC,GAAG,EAAE,OAAO,GAAG,GAAG;IAItD;;OAEG;IACH,eAAe,IAAI,IAAI;IAIvB,oBAAoB,IAAI,IAAI;IAI5B,wBAAwB,IAAI,IAAI;IAIhC;;;;;OAKG;IACH,mBAAmB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,GAAG,MAAM;IAIzD;;OAEG;IACH,mBAAmB,IAAI,GAAG;IAI1B;;OAEG;IACH,0BAA0B,IAAI,OAAO;IAIrC;;OAEG;IACH,cAAc,IAAI,OAAO;IAIzB;;;OAGG;IACH,qBAAqB,CAAC,EAAE,EAAE,OAAO,GAAG,GAAG;IAIvC;;OAEG;IACH,aAAa,IAAI,IAAI;IAIrB;;OAEG;IACH,gBAAgB,IAAI,OAAO;IAI3B,qBAAqB,IAAI,IAAI;IAI7B;;;;;OAKG;IACH,oBAAoB,IAAI,CAAC,GAAG,EAAE,OAAO,EAAE,MAAM,CAAC;IAK9C;;;;OAIG;IACH,eAAe,IAAI,OAAO;IAI1B;;OAEG;IACH,uBAAuB,IAAI,OAAO;IAIlC;;OAEG;IACH,oBAAoB,IAAI,IAAI;IAI5B;;OAEG;IACH,wBAAwB,IAAI,IAAI;IAIhC,oBAAoB,IAAI,IAAI;IAI5B;;OAEG;IACH,gBAAgB,IAAI,IAAI;IAIxB;;;;OAIG;IACH,YAAY,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAI/B;;;;OAIG;IACH,iBAAiB,IAAI,OAAO;CAI7B"}
1
+ {"version":3,"file":"BaseModel.d.ts","sourceRoot":"","sources":["../../src/classes/BaseModel.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAK3C,qBAAa,SAAS;IACpB,SAAS,CAAC,IAAI,EAAE,MAAM,CAAC;gBAEX,IAAI,EAAE,MAAM;IAIxB;;OAEG;IACH,gBAAgB,IAAI,IAAI;IAIxB;;;;OAIG;IACH,YAAY,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAI/B;;;;OAIG;IACH,IAAI,iBAAiB,IAAI,OAAO,CAE/B;IAED;;OAEG;IACH,IAAI,eAAe,IAAI,GAAG,CAEzB;IAED;;OAEG;IACH,cAAc,IAAI,IAAI;IAItB;;;;OAIG;IACH,IAAI,YAAY,IAAI,OAAO,CAE1B;IAED;;;;;OAKG;IACH,mCAAmC,CAAC,GAAG,EAAE,OAAO,GAAG,GAAG;IAItD;;OAEG;IACH,eAAe,IAAI,IAAI;IAIvB,oBAAoB,IAAI,IAAI;IAI5B,wBAAwB,IAAI,IAAI;IAIhC;;;;;OAKG;IACH,mBAAmB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,GAAG,MAAM;IAIzD;;OAEG;IACH,mBAAmB,IAAI,GAAG;IAI1B;;OAEG;IACH,0BAA0B,IAAI,OAAO;IAIrC;;OAEG;IACH,cAAc,IAAI,OAAO;IAIzB;;;OAGG;IACH,qBAAqB,CAAC,EAAE,EAAE,OAAO,GAAG,GAAG;IAIvC;;OAEG;IACH,aAAa,IAAI,IAAI;IAIrB;;OAEG;IACH,IAAI,gBAAgB,IAAI,OAAO,CAE9B;IAED,qBAAqB,IAAI,IAAI;IAI7B;;;;;OAKG;IACH,IAAI,iBAAiB,IAAI,CAAC,GAAG,EAAE,OAAO,EAAE,MAAM,CAAC,CAG9C;IAED;;;;OAIG;IACH,IAAI,eAAe,IAAI,OAAO,CAE7B;IAED;;OAEG;IACH,uBAAuB,IAAI,OAAO;IAIlC;;OAEG;IACH,oBAAoB,IAAI,IAAI;IAI5B;;OAEG;IACH,wBAAwB,IAAI,IAAI;IAIhC,oBAAoB,IAAI,IAAI;CAI7B"}
@@ -4,10 +4,32 @@ export class BaseModel {
4
4
  constructor(hash) {
5
5
  this.hash = hash;
6
6
  }
7
+ /**
8
+ * Old name: _REQUEST_IMAP_2
9
+ */
10
+ requestIplByHash() {
11
+ inv('0x9E211A378F95C97C', this.hash);
12
+ }
13
+ /**
14
+ * Request a model to be loaded into streaming memory. You should make sure to check that the model exists with [native: IS_MODEL_IN_CDIMAGE]
15
+ *
16
+ * @param p1
17
+ */
18
+ requestModel(p1) {
19
+ inv('0xFA28FE3A6246FC30', this.hash, p1);
20
+ }
21
+ /**
22
+ * Old name: _IS_IMAP_ACTIVE_2
23
+ *
24
+ * @returns
25
+ */
26
+ get IsIplActiveByHash() {
27
+ return !!inv('0x93AC1B91CB6D9913', this.hash, rai());
28
+ }
7
29
  /**
8
30
  * @returns
9
31
  */
10
- isModelAnObject() {
32
+ get IsModelAnObject() {
11
33
  return inv('0x274EE1B90CFA669E', this.hash);
12
34
  }
13
35
  /**
@@ -21,8 +43,8 @@ export class BaseModel {
21
43
  *
22
44
  * @returns
23
45
  */
24
- isModelValid() {
25
- return inv('0x392C8D8E07B70EFC', this.hash, rai());
46
+ get IsModelValid() {
47
+ return !!inv('0x392C8D8E07B70EFC', this.hash, rai());
26
48
  }
27
49
  /**
28
50
  * Returns true if IPL is streamed in (?)
@@ -64,13 +86,13 @@ export class BaseModel {
64
86
  * @returns
65
87
  */
66
88
  hasCollisionForModelLoaded() {
67
- return inv('0x210A79C9EC89778F', this.hash, rai());
89
+ return !!inv('0x210A79C9EC89778F', this.hash, rai());
68
90
  }
69
91
  /**
70
92
  * @returns Returns `true` if the specified model has been loaded into streaming memory, `false` otherwise.
71
93
  */
72
94
  hasModelLoaded() {
73
- return inv('0x1283B8B89DD5D1B6', this.hash, rai());
95
+ return !!inv('0x1283B8B89DD5D1B6', this.hash, rai());
74
96
  }
75
97
  /**
76
98
  * @param p1
@@ -88,8 +110,8 @@ export class BaseModel {
88
110
  /**
89
111
  * @returns Returns whether the specified model exists in the game.
90
112
  */
91
- isModelInCdimage() {
92
- return inv('0xD6F3B6D7716CFF8E', this.hash, rai());
113
+ get IsModelInCdimage() {
114
+ return !!inv('0xD6F3B6D7716CFF8E', this.hash, rai());
93
115
  }
94
116
  requestNamedPtfxAsset() {
95
117
  inv('0xF2B2353BBC0D4E8F', this.hash);
@@ -100,7 +122,7 @@ export class BaseModel {
100
122
  *
101
123
  * @returns position; radius
102
124
  */
103
- getIplBoundingSphere() {
125
+ get IplBoundingSphere() {
104
126
  const result = inv('0x9C77964B0E07B633', this.hash, pvv(), pvf());
105
127
  return [result[0], Vector3.fromArray(result[1]), result[2]];
106
128
  }
@@ -109,14 +131,14 @@ export class BaseModel {
109
131
  *
110
132
  * @returns
111
133
  */
112
- isIplActiveHash() {
113
- return inv('0xD779B9B910BD3B7C', this.hash, rai());
134
+ get IsIplActiveHash() {
135
+ return !!inv('0xD779B9B910BD3B7C', this.hash, rai());
114
136
  }
115
137
  /**
116
138
  * @returns
117
139
  */
118
140
  hasNamedPtfxAssetLoaded() {
119
- return inv('0x65BB72F29138F5D6', this.hash, rai());
141
+ return !!inv('0x65BB72F29138F5D6', this.hash, rai());
120
142
  }
121
143
  /**
122
144
  * _SET_E* or _SET_F*
@@ -133,26 +155,4 @@ export class BaseModel {
133
155
  requestClipSetByHash() {
134
156
  inv('0xAC37644A538F7524', this.hash);
135
157
  }
136
- /**
137
- * Old name: _REQUEST_IMAP_2
138
- */
139
- requestIplByHash() {
140
- inv('0x9E211A378F95C97C', this.hash);
141
- }
142
- /**
143
- * Request a model to be loaded into streaming memory. You should make sure to check that the model exists with [native: IS_MODEL_IN_CDIMAGE]
144
- *
145
- * @param p1
146
- */
147
- requestModel(p1) {
148
- inv('0xFA28FE3A6246FC30', this.hash, p1);
149
- }
150
- /**
151
- * Old name: _IS_IMAP_ACTIVE_2
152
- *
153
- * @returns
154
- */
155
- isIplActiveByHash() {
156
- return inv('0x93AC1B91CB6D9913', this.hash, rai());
157
- }
158
158
  }
@@ -4,6 +4,24 @@ import type { Entity } from './Entity';
4
4
  export declare class BaseTask {
5
5
  protected entity: Entity;
6
6
  constructor(entity: Entity);
7
+ /**
8
+ * Returns m_eContainerState
9
+ *
10
+ * @returns
11
+ */
12
+ get ScenarioContainerOpeningState(): any;
13
+ /**
14
+ * Returns scenario
15
+ *
16
+ * @param scenarioHash
17
+ * @param pos
18
+ * @param heading
19
+ * @param p6
20
+ * @param p7
21
+ * @param p8
22
+ * @returns
23
+ */
24
+ createScenarioPointHashAttachedToEntity(scenarioHash: string | number, pos: Vector3, heading: number, p6: any, p7: any, p8: boolean): number;
7
25
  /**
8
26
  * @returns args
9
27
  */
@@ -29,15 +47,15 @@ export declare class BaseTask {
29
47
  /**
30
48
  * @returns
31
49
  */
32
- getIsCarriableEntity(): any;
50
+ get IsCarriableEntity(): any;
33
51
  /**
34
52
  * @returns This value decreases as items are looted. Before opening, it may return `0` because contents are not always loaded until the container is opened.
35
53
  */
36
- getRansackScenarioContainerRemainingLootCount(): number;
54
+ get RansackScenarioContainerRemainingLootCount(): number;
37
55
  /**
38
56
  * @returns Returns the total number of compartments (drawers, lids, etc.) the specific scenarion container has. For example a chest has `1` compartment, while a cabinet with `3` drawers returns `3`
39
57
  */
40
- getRansackScenarioContainerNumCompartments(): number;
58
+ get RansackScenarioContainerNumCompartments(): number;
41
59
  /**
42
60
  * @param targetEntity
43
61
  * @param duration
@@ -50,11 +68,11 @@ export declare class BaseTask {
50
68
  *
51
69
  * @param open
52
70
  */
53
- setScenarioContainerOpeningState(open: boolean): void;
71
+ set ScenarioContainerOpeningState(open: boolean);
54
72
  /**
55
73
  * @returns If the container is not cloesable (like a chest or safe that cannt be closed again) it will return `0`.
56
74
  */
57
- getRansackScenarioContainerNumOpenCompartments(): number;
75
+ get RansackScenarioContainerNumOpenCompartments(): number;
58
76
  /**
59
77
  * @param filterName
60
78
  * @param priority
@@ -68,24 +86,6 @@ export declare class BaseTask {
68
86
  * @param p4
69
87
  */
70
88
  N_0x2416EC2F31F75266(targetEntity: Entity, duration: number, p3: any, p4: any): void;
71
- /**
72
- * Returns m_eContainerState
73
- *
74
- * @returns
75
- */
76
- getScenarioContainerOpeningState(): any;
77
- /**
78
- * Returns scenario
79
- *
80
- * @param scenarioHash
81
- * @param pos
82
- * @param heading
83
- * @param p6
84
- * @param p7
85
- * @param p8
86
- * @returns
87
- */
88
- createScenarioPointHashAttachedToEntity(scenarioHash: string | number, pos: Vector3, heading: number, p6: any, p7: any, p8: boolean): number;
89
89
  /**
90
90
  * Returns the entity coverpoint with offset.
91
91
  *
@@ -1 +1 @@
1
- {"version":3,"file":"BaseTask.d.ts","sourceRoot":"","sources":["../../src/classes/BaseTask.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAE1C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAIvC,qBAAa,QAAQ;IACnB,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC;gBAEb,MAAM,EAAE,MAAM;IAI1B;;OAEG;IACH,sBAAsB,IAAI,MAAM;IAKhC;;;;;;;;;;;;OAYG;IACH,SAAS,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM,EAAE,OAAO,EAAE,GAAG,EAAE,aAAa,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAIjG;;OAEG;IACH,oBAAoB,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI;IAInC;;OAEG;IACH,oBAAoB,IAAI,GAAG;IAI3B;;OAEG;IACH,6CAA6C,IAAI,MAAM;IAIvD;;OAEG;IACH,0CAA0C,IAAI,MAAM;IAIpD;;;;;OAKG;IACH,aAAa,CAAC,YAAY,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,GAAG,MAAM,EAAE,iBAAiB,EAAE,OAAO,GAAG,IAAI;IAIvH;;;;OAIG;IACH,gCAAgC,CAAC,IAAI,EAAE,OAAO,GAAG,IAAI;IAIrD;;OAEG;IACH,8CAA8C,IAAI,MAAM;IAIxD;;;;OAIG;IACH,aAAa,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,GAAG,IAAI;IAIpF;;;;;OAKG;IACH,oBAAoB,CAAC,YAAY,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,GAAG,IAAI;IAIpF;;;;OAIG;IACH,gCAAgC,IAAI,GAAG;IAIvC;;;;;;;;;;OAUG;IACH,uCAAuC,CAAC,YAAY,EAAE,MAAM,GAAG,MAAM,EAAE,GAAG,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,GAAG,MAAM;IAI5I;;;;;;;;;;OAUG;IACH,iCAAiC,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,GAAG;CAIzH"}
1
+ {"version":3,"file":"BaseTask.d.ts","sourceRoot":"","sources":["../../src/classes/BaseTask.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAE1C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAIvC,qBAAa,QAAQ;IACnB,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC;gBAEb,MAAM,EAAE,MAAM;IAI1B;;;;OAIG;IACH,IAAI,6BAA6B,IAAI,GAAG,CAEvC;IAED;;;;;;;;;;OAUG;IACH,uCAAuC,CAAC,YAAY,EAAE,MAAM,GAAG,MAAM,EAAE,GAAG,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,GAAG,MAAM;IAI5I;;OAEG;IACH,sBAAsB,IAAI,MAAM;IAKhC;;;;;;;;;;;;OAYG;IACH,SAAS,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM,EAAE,OAAO,EAAE,GAAG,EAAE,aAAa,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAIjG;;OAEG;IACH,oBAAoB,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI;IAInC;;OAEG;IACH,IAAI,iBAAiB,IAAI,GAAG,CAE3B;IAED;;OAEG;IACH,IAAI,0CAA0C,IAAI,MAAM,CAEvD;IAED;;OAEG;IACH,IAAI,uCAAuC,IAAI,MAAM,CAEpD;IAED;;;;;OAKG;IACH,aAAa,CAAC,YAAY,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,GAAG,MAAM,EAAE,iBAAiB,EAAE,OAAO,GAAG,IAAI;IAIvH;;;;OAIG;IACH,IAAI,6BAA6B,CAAC,IAAI,EAAE,OAAO,EAE9C;IAED;;OAEG;IACH,IAAI,2CAA2C,IAAI,MAAM,CAExD;IAED;;;;OAIG;IACH,aAAa,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,GAAG,IAAI;IAIpF;;;;;OAKG;IACH,oBAAoB,CAAC,YAAY,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,GAAG,IAAI;IAIpF;;;;;;;;;;OAUG;IACH,iCAAiC,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,GAAG;CAIzH"}
@@ -3,6 +3,28 @@ export class BaseTask {
3
3
  constructor(entity) {
4
4
  this.entity = entity;
5
5
  }
6
+ /**
7
+ * Returns m_eContainerState
8
+ *
9
+ * @returns
10
+ */
11
+ get ScenarioContainerOpeningState() {
12
+ return inv('0xB219612B5568E9EC', this.entity.handle);
13
+ }
14
+ /**
15
+ * Returns scenario
16
+ *
17
+ * @param scenarioHash
18
+ * @param pos
19
+ * @param heading
20
+ * @param p6
21
+ * @param p7
22
+ * @param p8
23
+ * @returns
24
+ */
25
+ createScenarioPointHashAttachedToEntity(scenarioHash, pos, heading, p6, p7, p8) {
26
+ return inv('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
27
+ }
6
28
  /**
7
29
  * @returns args
8
30
  */
@@ -35,19 +57,19 @@ export class BaseTask {
35
57
  /**
36
58
  * @returns
37
59
  */
38
- getIsCarriableEntity() {
60
+ get IsCarriableEntity() {
39
61
  return inv('0x0CCFE72B43C9CF96', this.entity.handle);
40
62
  }
41
63
  /**
42
64
  * @returns This value decreases as items are looted. Before opening, it may return `0` because contents are not always loaded until the container is opened.
43
65
  */
44
- getRansackScenarioContainerRemainingLootCount() {
66
+ get RansackScenarioContainerRemainingLootCount() {
45
67
  return inv('0x01AF8A3729231A43', this.entity.handle, rai());
46
68
  }
47
69
  /**
48
70
  * @returns Returns the total number of compartments (drawers, lids, etc.) the specific scenarion container has. For example a chest has `1` compartment, while a cabinet with `3` drawers returns `3`
49
71
  */
50
- getRansackScenarioContainerNumCompartments() {
72
+ get RansackScenarioContainerNumCompartments() {
51
73
  return inv('0x640A602946A8C972', this.entity.handle, rai());
52
74
  }
53
75
  /**
@@ -64,13 +86,13 @@ export class BaseTask {
64
86
  *
65
87
  * @param open
66
88
  */
67
- setScenarioContainerOpeningState(open) {
89
+ set ScenarioContainerOpeningState(open) {
68
90
  inv('0x188F8071F244B9B8', this.entity.handle, open);
69
91
  }
70
92
  /**
71
93
  * @returns If the container is not cloesable (like a chest or safe that cannt be closed again) it will return `0`.
72
94
  */
73
- getRansackScenarioContainerNumOpenCompartments() {
95
+ get RansackScenarioContainerNumOpenCompartments() {
74
96
  return inv('0x849791EBBDBA0362', this.entity.handle, rai());
75
97
  }
76
98
  /**
@@ -90,28 +112,6 @@ export class BaseTask {
90
112
  N_0x2416EC2F31F75266(targetEntity, duration, p3, p4) {
91
113
  inv('0x2416EC2F31F75266', this.entity.handle, targetEntity.handle, duration, p3, p4);
92
114
  }
93
- /**
94
- * Returns m_eContainerState
95
- *
96
- * @returns
97
- */
98
- getScenarioContainerOpeningState() {
99
- return inv('0xB219612B5568E9EC', this.entity.handle);
100
- }
101
- /**
102
- * Returns scenario
103
- *
104
- * @param scenarioHash
105
- * @param pos
106
- * @param heading
107
- * @param p6
108
- * @param p7
109
- * @param p8
110
- * @returns
111
- */
112
- createScenarioPointHashAttachedToEntity(scenarioHash, pos, heading, p6, p7, p8) {
113
- return inv('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
114
- }
115
115
  /**
116
116
  * Returns the entity coverpoint with offset.
117
117
  *
@@ -8,59 +8,14 @@ export declare class Cam implements IHandle {
8
8
  constructor(handle: number);
9
9
  static fromHandle(handle: number): Cam | null;
10
10
  /**
11
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
12
- *
13
- * @param p1
14
- */
15
- destroyCam(p1: boolean): void;
16
- /**
17
- * @returns
18
- */
19
- isRendering(): boolean;
20
- /**
21
- * Returns whether or not the passed camera handle is active.
22
- *
23
11
  * @returns
24
12
  */
25
- isActive(): boolean;
26
- /**
27
- * @param p1
28
- */
29
- allowMotionBlurDecay(p1: boolean): void;
30
- /**
31
- * Sets the field of view of the cam. Min: 1.0f
32
- * Max: 130.0f
33
- *
34
- * @param fieldOfView
35
- */
36
- setFov(fieldOfView: number): void;
37
- stopPointing(): void;
38
- /**
39
- * @param p1
40
- */
41
- setSplinePhase(p1: number): void;
42
- /**
43
- * @param distance
44
- */
45
- setFocusDistance(distance: number): void;
46
- /**
47
- * Sets the position of the cam.
48
- *
49
- * @param pos
50
- */
51
- setCoord(pos: Vector3): void;
52
- /**
53
- * @param smoothingStyle
54
- */
55
- setSplineSmoothingStyle(smoothingStyle: number): void;
56
- /**
57
- * @param farClip
58
- */
59
- setFarClip(farClip: number): void;
13
+ get Coord(): Vector3;
14
+ detachCam(): void;
60
15
  /**
61
- * @param strength
16
+ * @param timeDuration
62
17
  */
63
- setMotionBlurStrength(strength: number): void;
18
+ set SplineDuration(timeDuration: number);
64
19
  /**
65
20
  * @param animName
66
21
  * @param animDictionary
@@ -95,24 +50,67 @@ export declare class Cam implements IHandle {
95
50
  * @param isRelative
96
51
  */
97
52
  attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void;
53
+ /**
54
+ * @param rotationOrder Refer to [enum: eEulerRotationOrder]
55
+ * @returns
56
+ */
57
+ getRot(rotationOrder: eEulerRotationOrder): Vector3;
58
+ /**
59
+ * Allows you to aim and shoot at the direction the camera is facing.
60
+ *
61
+ * @param toggle
62
+ */
63
+ set AffectsAiming(toggle: boolean);
64
+ /**
65
+ * Set cam DOF and focal settings. TODO: Support structs
66
+ *
67
+ * @returns p
68
+ */
69
+ setDofParams(): number;
70
+ /**
71
+ * Sets the field of view of the cam. Min: 1.0f
72
+ * Max: 130.0f
73
+ *
74
+ * @param fieldOfView
75
+ */
76
+ set Fov(fieldOfView: number);
77
+ stopPointing(): void;
78
+ /**
79
+ * @param distance
80
+ */
81
+ set FocusDistance(distance: number);
82
+ /**
83
+ * Sets the position of the cam.
84
+ *
85
+ * @param pos
86
+ */
87
+ set Coord(pos: Vector3);
88
+ /**
89
+ * @param smoothingStyle
90
+ */
91
+ set SplineSmoothingStyle(smoothingStyle: number);
92
+ /**
93
+ * @param farClip
94
+ */
95
+ set FarClip(farClip: number);
98
96
  /**
99
97
  * @param p1
100
98
  */
101
- setControlsMiniMapHeading(p1: boolean): void;
99
+ set ControlsMiniMapHeading(p1: boolean);
102
100
  /**
103
101
  * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
104
102
  *
105
103
  * @returns
106
104
  */
107
- getSplinePhase(): number;
105
+ get SplinePhase(): number;
108
106
  /**
109
107
  * @returns
110
108
  */
111
- isShaking(): boolean;
109
+ get IsShaking(): boolean;
112
110
  /**
113
111
  * @returns
114
112
  */
115
- getFov(): number;
113
+ get Fov(): number;
116
114
  /**
117
115
  * @param type
118
116
  * @param amplitude
@@ -121,7 +119,51 @@ export declare class Cam implements IHandle {
121
119
  /**
122
120
  * @returns
123
121
  */
124
- isInterpolating(): boolean;
122
+ get IsInterpolating(): boolean;
123
+ /**
124
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
125
+ *
126
+ * @param p1
127
+ */
128
+ destroyCam(p1: boolean): void;
129
+ /**
130
+ * @returns
131
+ */
132
+ get IsRendering(): boolean;
133
+ /**
134
+ * Returns whether or not the passed camera handle is active.
135
+ *
136
+ * @returns
137
+ */
138
+ get IsActive(): boolean;
139
+ /**
140
+ * @param p1
141
+ */
142
+ allowMotionBlurDecay(p1: boolean): void;
143
+ /**
144
+ * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
145
+ *
146
+ * @param ped
147
+ * @param boneIndex
148
+ * @param pos
149
+ * @param heading
150
+ */
151
+ attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void;
152
+ /**
153
+ * @param camFrom
154
+ * @param duration
155
+ * @param easeLocation
156
+ * @param easeRotation
157
+ */
158
+ setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void;
159
+ /**
160
+ * @param p1
161
+ */
162
+ set SplinePhase(p1: number);
163
+ /**
164
+ * @param strength
165
+ */
166
+ set MotionBlurStrength(strength: number);
125
167
  /**
126
168
  * @param p1
127
169
  */
@@ -129,7 +171,7 @@ export declare class Cam implements IHandle {
129
171
  /**
130
172
  * @param nearClip
131
173
  */
132
- setNearClip(nearClip: number): void;
174
+ set NearClip(nearClip: number);
133
175
  /**
134
176
  * @param pos
135
177
  */
@@ -151,7 +193,7 @@ export declare class Cam implements IHandle {
151
193
  *
152
194
  * @param active
153
195
  */
154
- setActive(active: boolean): void;
196
+ set Active(active: boolean);
155
197
  /**
156
198
  * @param pos
157
199
  * @param rot
@@ -171,47 +213,5 @@ export declare class Cam implements IHandle {
171
213
  * @param rotationOrder
172
214
  */
173
215
  setRot(rot: Vector3, rotationOrder: number): void;
174
- /**
175
- * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
176
- *
177
- * @param ped
178
- * @param boneIndex
179
- * @param pos
180
- * @param heading
181
- */
182
- attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void;
183
- /**
184
- * @param camFrom
185
- * @param duration
186
- * @param easeLocation
187
- * @param easeRotation
188
- */
189
- setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void;
190
- /**
191
- * @returns
192
- */
193
- getCoord(): Vector3;
194
- detachCam(): void;
195
- /**
196
- * @param timeDuration
197
- */
198
- setSplineDuration(timeDuration: number): void;
199
- /**
200
- * @param rotationOrder Refer to [enum: eEulerRotationOrder]
201
- * @returns
202
- */
203
- getRot(rotationOrder: eEulerRotationOrder): Vector3;
204
- /**
205
- * Allows you to aim and shoot at the direction the camera is facing.
206
- *
207
- * @param toggle
208
- */
209
- setAffectsAiming(toggle: boolean): void;
210
- /**
211
- * Set cam DOF and focal settings. TODO: Support structs
212
- *
213
- * @returns p
214
- */
215
- setDofParams(): number;
216
216
  }
217
217
  //# sourceMappingURL=Cam.d.ts.map
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