@nativewrappers/redm-codegen 0.0.3 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +135 -135
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +208 -208
- package/dist/classes/BaseModel.d.ts +21 -21
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +33 -33
- package/dist/classes/BaseTask.d.ts +23 -23
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +27 -27
- package/dist/classes/Cam.d.ts +98 -98
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +134 -134
- package/dist/classes/Entity.d.ts +385 -380
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +498 -489
- package/dist/classes/Interior.d.ts +5 -5
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +8 -8
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +336 -336
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +495 -495
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +255 -255
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +345 -345
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +29 -29
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +713 -709
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +979 -973
- package/dist/classes/Prop.d.ts +115 -115
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +160 -160
- package/dist/classes/PropSet.d.ts +5 -5
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +9 -9
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +12 -12
- package/dist/classes/Volume.d.ts +56 -56
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +84 -84
- package/dist/classes/Weapon.d.ts +354 -354
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +464 -464
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +49 -49
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +67 -67
- package/dist/namespaces/Audio.d.ts +447 -447
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +635 -635
- package/dist/namespaces/CamStatics.d.ts +441 -441
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +675 -675
- package/dist/namespaces/Collection.d.ts +6 -6
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +11 -11
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +82 -82
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +115 -115
- package/dist/namespaces/Crashlog.js +9 -9
- package/dist/namespaces/Crew.js +4 -4
- package/dist/namespaces/Databinding.d.ts +164 -164
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +232 -232
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +119 -119
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +164 -164
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +375 -375
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +569 -569
- package/dist/namespaces/Hud.d.ts +507 -507
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +706 -706
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.js +2 -2
- package/dist/namespaces/Inventory.d.ts +159 -159
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +214 -214
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +10 -10
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +17 -17
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +25 -25
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +24 -24
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +694 -694
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1129 -1129
- package/dist/namespaces/Object.d.ts +142 -142
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +195 -195
- package/dist/namespaces/Pad.d.ts +101 -101
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +142 -142
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +20 -20
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +36 -36
- package/dist/namespaces/Perschar.d.ts +49 -49
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +76 -76
- package/dist/namespaces/Physics.d.ts +89 -89
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +125 -125
- package/dist/namespaces/PlayerStatics.d.ts +139 -139
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +200 -200
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +54 -54
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +86 -86
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +197 -197
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +285 -285
- package/dist/namespaces/Streaming.d.ts +46 -46
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +79 -79
- package/dist/namespaces/Task.d.ts +138 -138
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +204 -204
- package/dist/namespaces/Telemetry.d.ts +212 -212
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +308 -308
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +25 -25
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +61 -61
- package/dist/namespaces/VolumeStatics.d.ts +161 -161
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +217 -217
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +274 -274
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +390 -390
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +227 -227
- package/src/classes/BaseModel.ts +36 -36
- package/src/classes/BaseTask.ts +29 -29
- package/src/classes/Cam.ts +143 -143
- package/src/classes/Entity.ts +517 -506
- package/src/classes/Interior.ts +8 -8
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +512 -512
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +429 -429
- package/src/classes/PersChar.ts +35 -35
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +995 -988
- package/src/classes/Prop.ts +177 -177
- package/src/classes/PropSet.ts +6 -6
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +13 -13
- package/src/classes/Volume.ts +91 -91
- package/src/classes/Weapon.ts +489 -489
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +74 -74
- package/src/namespaces/Audio.ts +647 -647
- package/src/namespaces/CamStatics.ts +768 -768
- package/src/namespaces/Collection.ts +12 -12
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +120 -120
- package/src/namespaces/Crashlog.ts +9 -9
- package/src/namespaces/Crew.ts +4 -4
- package/src/namespaces/Databinding.ts +249 -249
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +172 -172
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +583 -583
- package/src/namespaces/Hud.ts +741 -741
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +2 -2
- package/src/namespaces/Inventory.ts +236 -236
- package/src/namespaces/Itemdatabase.ts +11 -11
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +29 -29
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +28 -28
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1165 -1165
- package/src/namespaces/Object.ts +214 -214
- package/src/namespaces/Pad.ts +150 -150
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +42 -42
- package/src/namespaces/Perschar.ts +78 -78
- package/src/namespaces/Physics.ts +141 -141
- package/src/namespaces/PlayerStatics.ts +228 -228
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +87 -87
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +293 -293
- package/src/namespaces/Streaming.ts +93 -93
- package/src/namespaces/Task.ts +228 -228
- package/src/namespaces/Telemetry.ts +322 -322
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +28 -28
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +70 -70
- package/src/namespaces/VolumeStatics.ts +222 -222
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +402 -402
- package/src/namespaces/Zone.ts +10 -10
- package/src/types/NativeAliases.ts +6 -1
package/dist/classes/Weapon.js
CHANGED
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@@ -6,392 +6,294 @@ export class Weapon {
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this.ped = ped;
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}
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/**
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* @param ammoHash Refer to [enum: eAmmoType]
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*/
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enableAmmoTypeForPedWeapon(weaponHash, ammoHash) {
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inv('0x23FB9FACA28779C1', this.ped.handle, weaponHash, ammoHash);
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}
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/**
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* @param toggle
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*/
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N_0x431240A58484D5D0(toggle) {
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inv('0x431240A58484D5D0', this.ped.handle, toggle);
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}
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/**
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* @param p2
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* @param p3
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* @returns outGUID
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*/
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getBestPedShortarmGuid(p2, p3) {
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const result = inv('0xF52BD94B47CCF736', this.ped.handle, pvi(), p2, p3);
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return result;
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}
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/**
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* @returns coords
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* @param visible
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return [!!result[0], Vector3.fromArray(result[1])];
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set PedAllWeaponsVisibility(visible) {
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inv('0x4F806A6CFED89468', this.ped.handle, visible);
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}
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/**
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* @param attachPoint Refer to [enum: eWeaponAttachPoint]
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param ammo
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* @returns
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*/
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return inv('
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}
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/**
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* @param p2
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* @param attachPoint Refer to [enum: eWeaponAttachPoint]
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* @param p4
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* @returns weaponHash: Refer to [enum: eWeaponHash]
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*/
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getCurrentPedWeapon(p2, attachPoint, p4) {
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const result = inv('0x3A87E44BB9A01D54', this.ped.handle, pvi(), p2, attachPoint, p4, rai());
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return [!!result[0], result[1]];
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setAmmoInClip(weaponHash, ammo) {
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return !!inv('0xDCD2A934D65CB497', this.ped.handle, weaponHash, ammo, rai());
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}
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/**
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* _GET_M* - _GET_PED_A*
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*/
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return inv('
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getPedWeaponObject(p1) {
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return createFromHandle('Prop', inv('0x6CA484C9A7377E4F', this.ped.handle, p1, rai()));
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}
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/**
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*
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* slotHash is usually just the weaponHash name, but WEAPON_* is replaced with SLOT_*
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* @param slotHash
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return (inv('
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}
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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getAmmoInClip(weaponHash) {
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|
-
const result = inv('0x2E1202248937775C', this.ped.handle, pvi(), weaponHash, rai());
|
|
79
|
-
return [!!result[0], result[1]];
|
|
80
|
-
}
|
|
81
|
-
/**
|
|
82
|
-
* @param toggle
|
|
83
|
-
*/
|
|
84
|
-
N_0x16D9841A85FA627E(toggle) {
|
|
85
|
-
inv('0x16D9841A85FA627E', this.ped.handle, toggle);
|
|
86
|
-
}
|
|
87
|
-
/**
|
|
88
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
89
|
-
* @param offset
|
|
90
|
-
* @param ammoCount
|
|
91
|
-
*/
|
|
92
|
-
setPedDropsInventoryWeapon(weaponHash, offset, ammoCount) {
|
|
93
|
-
inv('0x208A1888007FC0E6', this.ped.handle, weaponHash, f(offset.x), f(offset.y), f(offset.z), ammoCount);
|
|
94
|
-
}
|
|
95
|
-
/**
|
|
96
|
-
* spinHash can be -1, 0 to disable
|
|
97
|
-
*
|
|
98
|
-
* @param weaponEmoteTrickType
|
|
99
|
-
* @param spin
|
|
100
|
-
*/
|
|
101
|
-
setActiveGunSpinningKitEmoteTwirl(weaponEmoteTrickType, spin) {
|
|
102
|
-
inv('0x01F661BB9C71B465', this.ped.handle, weaponEmoteTrickType, _h(spin));
|
|
37
|
+
getPedWeaponInSlot(slotHash) {
|
|
38
|
+
return (inv('0xDBC4B552B2AE9A83', this.ped.handle, _h(slotHash), rai())) & 0xFFFFFFFF;
|
|
103
39
|
}
|
|
104
40
|
/**
|
|
105
|
-
*
|
|
106
|
-
* However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
|
|
41
|
+
* Outputs cached guids
|
|
107
42
|
*
|
|
108
|
-
* @
|
|
43
|
+
* @returns guidPrimary; guidSecondary
|
|
109
44
|
*/
|
|
110
|
-
|
|
111
|
-
inv('
|
|
45
|
+
get PlayerPedQuickSwapWeaponByGuid() {
|
|
46
|
+
const result = inv('0xB7E52A058B07C7E2', this.ped.handle, pvi(), pvi());
|
|
47
|
+
return [result[0], result[1]];
|
|
112
48
|
}
|
|
113
49
|
/**
|
|
114
|
-
*
|
|
115
|
-
* Returns weaponHash
|
|
50
|
+
* Returns true if the ped is currently holstering or unholstering a weapon
|
|
116
51
|
*
|
|
117
|
-
* @param weaponGroup
|
|
118
|
-
* @param p2
|
|
119
|
-
* @param p3
|
|
120
52
|
* @returns
|
|
121
53
|
*/
|
|
122
|
-
|
|
123
|
-
return
|
|
124
|
-
}
|
|
125
|
-
/**
|
|
126
|
-
* Only used in R* SP Scripts native_son2, native_son3 and smuggler2
|
|
127
|
-
* Params: p2 = -1
|
|
128
|
-
*
|
|
129
|
-
* @param p1
|
|
130
|
-
* @param p2
|
|
131
|
-
*/
|
|
132
|
-
N_0x8A779706DA5CA3DD(p1, p2) {
|
|
133
|
-
inv('0x8A779706DA5CA3DD', this.ped.handle, p1, p2);
|
|
54
|
+
get IsWeaponHolsterStateChanging() {
|
|
55
|
+
return !!inv('0x2387D6E9C6B478AA', this.ped.handle, rai());
|
|
134
56
|
}
|
|
135
57
|
/**
|
|
136
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
137
58
|
* @param ammoHash Refer to [enum: eAmmoType]
|
|
59
|
+
* @returns
|
|
138
60
|
*/
|
|
139
|
-
|
|
140
|
-
inv('
|
|
61
|
+
N_0x44C8F4908F1B2622(ammoHash) {
|
|
62
|
+
return !!inv('0x44C8F4908F1B2622', this.ped.handle, ammoHash, rai());
|
|
141
63
|
}
|
|
142
64
|
/**
|
|
143
|
-
* @
|
|
65
|
+
* @param p2
|
|
66
|
+
* @returns clipInventoryUid
|
|
144
67
|
*/
|
|
145
|
-
|
|
146
|
-
const result = inv('
|
|
147
|
-
return [
|
|
68
|
+
refillAmmoInClip(p2) {
|
|
69
|
+
const result = inv('0xDF4A3404D022ADDE', this.ped.handle, pvi(), p2);
|
|
70
|
+
return [result[0], result[1]];
|
|
148
71
|
}
|
|
149
72
|
/**
|
|
150
|
-
*
|
|
73
|
+
* _SET_A* - _SET_B*
|
|
74
|
+
*
|
|
75
|
+
* @param p1
|
|
151
76
|
*/
|
|
152
|
-
|
|
153
|
-
|
|
77
|
+
N_0x2EBF70E1D8C06683(p1) {
|
|
78
|
+
inv('0x2EBF70E1D8C06683', this.ped.handle, _h(p1));
|
|
154
79
|
}
|
|
155
80
|
/**
|
|
81
|
+
* @param ammoType
|
|
156
82
|
* @returns
|
|
157
83
|
*/
|
|
158
|
-
|
|
159
|
-
return inv('
|
|
84
|
+
getPedAmmoByType(ammoType) {
|
|
85
|
+
return inv('0x39D22031557946C1', this.ped.handle, _h(ammoType), rai());
|
|
160
86
|
}
|
|
161
87
|
/**
|
|
162
|
-
*
|
|
163
|
-
*
|
|
164
|
-
*
|
|
88
|
+
* @param p1
|
|
89
|
+
* @param p2
|
|
165
90
|
* @returns
|
|
166
91
|
*/
|
|
167
|
-
|
|
168
|
-
return (inv('
|
|
92
|
+
getBestPedWeapon(p1, p2) {
|
|
93
|
+
return (inv('0x8483E98E8B888AE2', this.ped.handle, p1, p2, rai())) & 0xFFFFFFFF;
|
|
169
94
|
}
|
|
170
95
|
/**
|
|
171
96
|
* @param toggle
|
|
97
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
172
98
|
*/
|
|
173
|
-
|
|
174
|
-
inv('
|
|
99
|
+
setPedInfiniteAmmo(toggle, weaponHash) {
|
|
100
|
+
inv('0x3EDCB0505123623B', this.ped.handle, toggle, weaponHash);
|
|
175
101
|
}
|
|
176
102
|
/**
|
|
177
103
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
178
|
-
* @param
|
|
104
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
179
105
|
*/
|
|
180
|
-
|
|
181
|
-
inv('
|
|
106
|
+
setAmmoTypeForPedWeapon(weaponHash, ammoHash) {
|
|
107
|
+
inv('0xCC9C4393523833E2', this.ped.handle, weaponHash, ammoHash);
|
|
182
108
|
}
|
|
183
109
|
/**
|
|
184
|
-
*
|
|
185
|
-
* List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
|
|
186
|
-
* permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
|
|
110
|
+
* *GET_BEST** - *GET_CLOSEST**
|
|
187
111
|
*
|
|
188
|
-
* @
|
|
189
|
-
* @param ammoCount
|
|
190
|
-
* @param bForceInHand
|
|
191
|
-
* @param bForceInHolster
|
|
192
|
-
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
193
|
-
* @param bAllowMultipleCopies
|
|
194
|
-
* @param p7
|
|
195
|
-
* @param p8
|
|
196
|
-
* @param addReason Refer to [enum: eAddItemReason]
|
|
197
|
-
* @param bIgnoreUnlocks
|
|
198
|
-
* @param permanentDegradation
|
|
199
|
-
* @param p12
|
|
200
|
-
* @returns
|
|
112
|
+
* @returns weaponGuid
|
|
201
113
|
*/
|
|
202
|
-
|
|
203
|
-
|
|
114
|
+
get CorrectKitEmoteTwirlGun() {
|
|
115
|
+
const result = inv('0xCD356B42C57BFE01', this.ped.handle, pvi(), rai());
|
|
116
|
+
return [!!result[0], result[1]];
|
|
204
117
|
}
|
|
205
118
|
/**
|
|
206
119
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
207
120
|
* @returns
|
|
208
121
|
*/
|
|
209
|
-
|
|
210
|
-
return inv('
|
|
211
|
-
}
|
|
212
|
-
/**
|
|
213
|
-
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
214
|
-
* @returns weaponGuid
|
|
215
|
-
*/
|
|
216
|
-
getPedWeaponGuidAtAttachPoint(attachPoint) {
|
|
217
|
-
const result = inv('0x6929E22158E52265', this.ped.handle, attachPoint, pvi());
|
|
218
|
-
return [result[0], result[1]];
|
|
219
|
-
}
|
|
220
|
-
/**
|
|
221
|
-
* @param toggle
|
|
222
|
-
*/
|
|
223
|
-
setAllowAnyWeaponDrop(toggle) {
|
|
224
|
-
inv('0x78030C7867D8B9B6', this.ped.handle, toggle);
|
|
122
|
+
setCurrentPedVehicleWeapon(weaponHash) {
|
|
123
|
+
return !!inv('0x75C55983C2C39DAA', this.ped.handle, weaponHash, rai());
|
|
225
124
|
}
|
|
226
125
|
/**
|
|
126
|
+
* Returns whether the ped has a rifle p1: 0 or 1
|
|
127
|
+
*
|
|
128
|
+
* @param p1
|
|
227
129
|
* @returns
|
|
228
130
|
*/
|
|
229
|
-
|
|
230
|
-
return inv('
|
|
131
|
+
doesPedHaveRifle(p1) {
|
|
132
|
+
return inv('0x95CA12E2C68043E5', this.ped.handle, p1);
|
|
231
133
|
}
|
|
232
134
|
/**
|
|
135
|
+
* Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
|
|
136
|
+
* _A* or _B*
|
|
137
|
+
*
|
|
233
138
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
234
|
-
* @param
|
|
235
|
-
* @param p3
|
|
236
|
-
* @param addReason Refer to [enum: eAddItemReason]
|
|
237
|
-
*/
|
|
238
|
-
giveDelayedWeaponToPed(weaponHash, ammoCount, p3, addReason) {
|
|
239
|
-
inv('0xB282DC6EBD803C75', this.ped.handle, weaponHash, ammoCount, p3, addReason);
|
|
240
|
-
}
|
|
241
|
-
/**
|
|
242
|
-
* @param toggle
|
|
139
|
+
* @param ped
|
|
243
140
|
*/
|
|
244
|
-
|
|
245
|
-
inv('
|
|
141
|
+
N_0x14FF0C2545527F9B(weaponHash, ped) {
|
|
142
|
+
inv('0x14FF0C2545527F9B', this.ped.handle, weaponHash, ped.handle);
|
|
246
143
|
}
|
|
247
144
|
/**
|
|
248
|
-
*
|
|
249
|
-
*
|
|
145
|
+
* Returns iSpinHash / iVariationSpin
|
|
146
|
+
*
|
|
147
|
+
* @param weaponEmoteVariation
|
|
148
|
+
* @returns
|
|
250
149
|
*/
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
return result;
|
|
150
|
+
getPedGunSpinningHashFromWeaponEmoteVariation(weaponEmoteVariation) {
|
|
151
|
+
return (inv('0xF3B1620B920D1708', this.ped.handle, weaponEmoteVariation, rai())) & 0xFFFFFFFF;
|
|
254
152
|
}
|
|
255
153
|
/**
|
|
256
|
-
*
|
|
257
|
-
*
|
|
258
|
-
* @param
|
|
154
|
+
* Returns whether the ped has a repeater p1: 0 or 1
|
|
155
|
+
*
|
|
156
|
+
* @param p1
|
|
157
|
+
* @returns
|
|
259
158
|
*/
|
|
260
|
-
|
|
261
|
-
inv('
|
|
159
|
+
doesPedHaveRepeater(p1) {
|
|
160
|
+
return inv('0x495A04CAEC263AF8', this.ped.handle, p1);
|
|
262
161
|
}
|
|
263
162
|
/**
|
|
264
|
-
* @param
|
|
163
|
+
* @param weaponCollection
|
|
265
164
|
*/
|
|
266
|
-
|
|
267
|
-
inv('
|
|
165
|
+
giveWeaponCollectionToPed(weaponCollection) {
|
|
166
|
+
inv('0x899A04AFCC725D04', this.ped.handle, _h(weaponCollection));
|
|
268
167
|
}
|
|
269
168
|
/**
|
|
270
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
271
|
-
* @param ammo
|
|
272
169
|
* @returns
|
|
273
170
|
*/
|
|
274
|
-
|
|
275
|
-
return inv('
|
|
171
|
+
enableWeaponRestore() {
|
|
172
|
+
return inv('0xC395355843BE134B', this.ped.handle);
|
|
276
173
|
}
|
|
277
174
|
/**
|
|
278
|
-
*
|
|
175
|
+
* Returns whether the specified ped is holding a weapon with the given hash.
|
|
176
|
+
* only these weapons below return true
|
|
177
|
+
* WEAPON_BOW, WEAPON_KIT_METAL_DETECTOR, WEAPON_MELEE_CLEAVER, WEAPON_MELEE_DAVY_LANTERN, WEAPON_MELEE_HATCHET, WEAPON_MELEE_HATCHET_HUNTER, WEAPON_MELEE_KNIFE_JAWBONE, WEAPON_MELEE_LANTERN WEAPON_MELEE_TORCH, WEAPON_MOONSHINEJUG_MP, WEAPON_RIFLE_BOLTACTION, WEAPON_SHOTGUN_PUMP, WEAPON_THROWN_BOLAS, WEAPON_THROWN_MOLOTOV
|
|
279
178
|
*
|
|
280
|
-
* @param
|
|
179
|
+
* @param weapon
|
|
281
180
|
* @returns
|
|
282
181
|
*/
|
|
283
|
-
|
|
284
|
-
return
|
|
182
|
+
isPedHoldingWeapon(weapon) {
|
|
183
|
+
return !!inv('0x07E1C35F0078C3F9', this.ped.handle, _h(weapon), rai());
|
|
285
184
|
}
|
|
286
185
|
/**
|
|
287
|
-
*
|
|
186
|
+
* _GET_D* - _GET_L*
|
|
288
187
|
*
|
|
289
|
-
* @param slotHash
|
|
290
188
|
* @returns
|
|
291
189
|
*/
|
|
292
|
-
|
|
293
|
-
return
|
|
190
|
+
N_0x0DE0944ECCB3DF5D() {
|
|
191
|
+
return !!inv('0x0DE0944ECCB3DF5D', this.ped.handle, rai());
|
|
294
192
|
}
|
|
295
193
|
/**
|
|
296
|
-
*
|
|
297
|
-
*
|
|
298
|
-
* @returns guidPrimary; guidSecondary
|
|
194
|
+
* @param flags
|
|
195
|
+
* @returns
|
|
299
196
|
*/
|
|
300
|
-
|
|
301
|
-
|
|
302
|
-
return [result[0], result[1]];
|
|
197
|
+
isPedArmed(flags) {
|
|
198
|
+
return !!inv('0xCB690F680A3EA971', this.ped.handle, flags, rai());
|
|
303
199
|
}
|
|
304
200
|
/**
|
|
305
|
-
* Returns
|
|
201
|
+
* Returns whether the ped has a sniper p1: 0 or 1
|
|
306
202
|
*
|
|
203
|
+
* @param p1
|
|
307
204
|
* @returns
|
|
308
205
|
*/
|
|
309
|
-
|
|
310
|
-
return inv('
|
|
206
|
+
doesPedHaveSniper(p1) {
|
|
207
|
+
return inv('0x80BB243789008A82', this.ped.handle, p1);
|
|
311
208
|
}
|
|
312
209
|
/**
|
|
313
|
-
*
|
|
210
|
+
* Returns the ped's default unarmed weapon hash as defined in CPedModelInfo (DefaultUnarmedWeapon).
|
|
211
|
+
* Falls back to WEAPON_UNARMED if the ped doesn't have a valid model info pointer, or 0 if the ped doesn't exist.
|
|
212
|
+
*
|
|
314
213
|
* @returns
|
|
315
214
|
*/
|
|
316
|
-
|
|
317
|
-
return inv('
|
|
215
|
+
get DefaultUnarmedWeaponHash() {
|
|
216
|
+
return (inv('0x08FF1099ED2E6E21', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
318
217
|
}
|
|
319
218
|
/**
|
|
219
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
320
220
|
* @param p2
|
|
321
|
-
* @returns
|
|
221
|
+
* @returns
|
|
322
222
|
*/
|
|
323
|
-
|
|
324
|
-
|
|
325
|
-
return [result[0], result[1]];
|
|
223
|
+
getMaxAmmoInClip(weaponHash, p2) {
|
|
224
|
+
return inv('0xA38DCFFCEA8962FA', this.ped.handle, weaponHash, p2, rai());
|
|
326
225
|
}
|
|
327
226
|
/**
|
|
328
|
-
*
|
|
329
|
-
*
|
|
330
|
-
* @param p1
|
|
227
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
228
|
+
* @returns Returns the weapon entity
|
|
331
229
|
*/
|
|
332
|
-
|
|
333
|
-
inv('
|
|
230
|
+
getCurrentPedWeaponEntityIndex(attachPoint) {
|
|
231
|
+
return createFromHandle('Entity', inv('0x3B390A939AF0B5FC', this.ped.handle, attachPoint, rai()));
|
|
334
232
|
}
|
|
335
233
|
/**
|
|
234
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
336
235
|
* @param ammoHash Refer to [enum: eAmmoType]
|
|
337
236
|
*/
|
|
338
|
-
|
|
339
|
-
inv('
|
|
237
|
+
enableAmmoTypeForPedWeapon(weaponHash, ammoHash) {
|
|
238
|
+
inv('0x23FB9FACA28779C1', this.ped.handle, weaponHash, ammoHash);
|
|
340
239
|
}
|
|
341
240
|
/**
|
|
342
|
-
*
|
|
343
|
-
*
|
|
344
|
-
* @param p1
|
|
345
|
-
* @returns
|
|
241
|
+
* @param toggle
|
|
346
242
|
*/
|
|
347
|
-
|
|
348
|
-
|
|
243
|
+
N_0x431240A58484D5D0(toggle) {
|
|
244
|
+
inv('0x431240A58484D5D0', this.ped.handle, toggle);
|
|
349
245
|
}
|
|
350
|
-
|
|
351
|
-
|
|
246
|
+
/**
|
|
247
|
+
* @param p2
|
|
248
|
+
* @param p3
|
|
249
|
+
* @returns outGUID
|
|
250
|
+
*/
|
|
251
|
+
getBestPedShortarmGuid(p2, p3) {
|
|
252
|
+
const result = inv('0xF52BD94B47CCF736', this.ped.handle, pvi(), p2, p3);
|
|
253
|
+
return result;
|
|
352
254
|
}
|
|
353
255
|
/**
|
|
354
|
-
*
|
|
355
|
-
* Params: p1 = 0
|
|
356
|
-
* GET_L* - GET_MA*
|
|
357
|
-
*
|
|
358
|
-
* @param p1
|
|
359
|
-
* @returns
|
|
256
|
+
* @returns coords
|
|
360
257
|
*/
|
|
361
|
-
|
|
362
|
-
|
|
258
|
+
get PedLastWeaponImpactCoord() {
|
|
259
|
+
const result = inv('0x6C4D0409BA1A2BC2', this.ped.handle, pvv(), rai());
|
|
260
|
+
return [!!result[0], Vector3.fromArray(result[1])];
|
|
363
261
|
}
|
|
364
262
|
/**
|
|
365
|
-
*
|
|
366
|
-
*
|
|
367
|
-
* @param
|
|
263
|
+
* Returns WeaponAttachPoint
|
|
264
|
+
*
|
|
265
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
266
|
+
* @returns
|
|
368
267
|
*/
|
|
369
|
-
|
|
370
|
-
inv('
|
|
268
|
+
getWeaponAttachPoint(attachPoint) {
|
|
269
|
+
return inv('0xCAD4FE9398820D24', this.ped.handle, attachPoint, rai());
|
|
371
270
|
}
|
|
372
271
|
/**
|
|
373
|
-
* @param p1
|
|
374
272
|
* @param p2
|
|
273
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
274
|
+
* @param p4
|
|
275
|
+
* @returns weaponHash: Refer to [enum: eWeaponHash]
|
|
375
276
|
*/
|
|
376
|
-
|
|
377
|
-
inv('
|
|
277
|
+
getCurrentPedWeapon(p2, attachPoint, p4) {
|
|
278
|
+
const result = inv('0x3A87E44BB9A01D54', this.ped.handle, pvi(), p2, attachPoint, p4, rai());
|
|
279
|
+
return [!!result[0], result[1]];
|
|
378
280
|
}
|
|
379
281
|
/**
|
|
380
|
-
* Returns the
|
|
282
|
+
* Returns whether the ped has a revolver p1: 0 or 1
|
|
381
283
|
*
|
|
382
|
-
* @param
|
|
284
|
+
* @param p1
|
|
383
285
|
* @returns
|
|
384
286
|
*/
|
|
385
|
-
|
|
386
|
-
return
|
|
287
|
+
doesPedHaveRevolver(p1) {
|
|
288
|
+
return inv('0x5B235F24472F2C3B', this.ped.handle, p1);
|
|
387
289
|
}
|
|
388
290
|
/**
|
|
389
|
-
*
|
|
390
|
-
*
|
|
291
|
+
* Returns emote Hash
|
|
292
|
+
*
|
|
293
|
+
* @returns
|
|
391
294
|
*/
|
|
392
|
-
|
|
393
|
-
|
|
394
|
-
return [!!result[0], result[1]];
|
|
295
|
+
get PedGunSpinningEquippedKitEmoteTwirl() {
|
|
296
|
+
return (inv('0x2C4FEC3D0EFA9FC0', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
395
297
|
}
|
|
396
298
|
/**
|
|
397
299
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
@@ -411,13 +313,13 @@ export class Weapon {
|
|
|
411
313
|
/**
|
|
412
314
|
* @returns
|
|
413
315
|
*/
|
|
414
|
-
|
|
316
|
+
get IsPedCurrentWeaponHolstered() {
|
|
415
317
|
return inv('0xBDD9C235D8D1052E', this.ped.handle);
|
|
416
318
|
}
|
|
417
319
|
/**
|
|
418
320
|
* @param toggle
|
|
419
321
|
*/
|
|
420
|
-
|
|
322
|
+
set InstantlyEquipWeaponPickups(toggle) {
|
|
421
323
|
inv('0x739B9C6D0E7F7F93', this.ped.handle, toggle);
|
|
422
324
|
}
|
|
423
325
|
/**
|
|
@@ -438,7 +340,7 @@ export class Weapon {
|
|
|
438
340
|
/**
|
|
439
341
|
* @returns Returns the total ammo in the ped weapon from it's guid, or `0`.; guid
|
|
440
342
|
*/
|
|
441
|
-
|
|
343
|
+
get AmmoInPedWeaponFromGuid() {
|
|
442
344
|
const result = inv('0x4823F13A21F51964', this.ped.handle, pvi(), rai());
|
|
443
345
|
return [result[0], result[1]];
|
|
444
346
|
}
|
|
@@ -449,61 +351,6 @@ export class Weapon {
|
|
|
449
351
|
removeAllPedWeapons(p1, p2) {
|
|
450
352
|
inv('0xF25DF915FA38C5F3', this.ped.handle, p1, p2);
|
|
451
353
|
}
|
|
452
|
-
/**
|
|
453
|
-
* Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
|
|
454
|
-
*
|
|
455
|
-
* @param weaponObject
|
|
456
|
-
* @returns
|
|
457
|
-
*/
|
|
458
|
-
getCurrentPedWeaponAmmoType(weaponObject) {
|
|
459
|
-
return (inv('0x7E7B19A4355FEE13', this.ped.handle, weaponObject.handle, rai())) & 0xFFFFFFFF;
|
|
460
|
-
}
|
|
461
|
-
/**
|
|
462
|
-
* @param p1
|
|
463
|
-
* @param p2
|
|
464
|
-
* @param p3
|
|
465
|
-
* @returns
|
|
466
|
-
*/
|
|
467
|
-
getPedWorstWeapon(p1, p2, p3) {
|
|
468
|
-
return (inv('0xDA37A053C1522F5D', this.ped.handle, p1, p2, p3, rai())) & 0xFFFFFFFF;
|
|
469
|
-
}
|
|
470
|
-
/**
|
|
471
|
-
* @param toggle
|
|
472
|
-
*/
|
|
473
|
-
setPedDropsWeaponsWhenDead(toggle) {
|
|
474
|
-
inv('0x476AE72C1D19D1A8', this.ped.handle, toggle);
|
|
475
|
-
}
|
|
476
|
-
/**
|
|
477
|
-
* Returns ammoHash
|
|
478
|
-
*
|
|
479
|
-
* @returns Returns the [enum: eAmmoType]; weaponGuid
|
|
480
|
-
*/
|
|
481
|
-
getCurrentAmmoTypeFromGuid() {
|
|
482
|
-
const result = inv('0xAF9D167A5656D6A6', this.ped.handle, pvi(), rai());
|
|
483
|
-
return [result[0] & 0xFFFFFFFF, result[1]];
|
|
484
|
-
}
|
|
485
|
-
/**
|
|
486
|
-
* @param toggle
|
|
487
|
-
*/
|
|
488
|
-
setPedInfiniteAmmoClip(toggle) {
|
|
489
|
-
inv('0xFBAA1E06B6BCA741', this.ped.handle, toggle);
|
|
490
|
-
}
|
|
491
|
-
/**
|
|
492
|
-
* returns the amount of peds that were restrained with the weapon thrown bolas
|
|
493
|
-
*
|
|
494
|
-
* @returns
|
|
495
|
-
*/
|
|
496
|
-
getNumPedsRestrainedFromWeaponBolas() {
|
|
497
|
-
return inv('0x46D42883E873C1D7', this.ped.handle);
|
|
498
|
-
}
|
|
499
|
-
/**
|
|
500
|
-
* emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
|
|
501
|
-
*
|
|
502
|
-
* @param emote
|
|
503
|
-
*/
|
|
504
|
-
setActiveGunSpinningEquipKitEmoteTwirl(emote) {
|
|
505
|
-
inv('0xCBCFFF805F1B4596', this.ped.handle, _h(emote));
|
|
506
|
-
}
|
|
507
354
|
/**
|
|
508
355
|
* Stores longarms to your horse on dismount
|
|
509
356
|
* Params: p2 = 0
|
|
@@ -577,7 +424,7 @@ export class Weapon {
|
|
|
577
424
|
* @returns
|
|
578
425
|
*/
|
|
579
426
|
isTargetPedConstrainedByPedUsingBolas(targetPed) {
|
|
580
|
-
return inv('0x8D50F43298AB9545', this.ped.handle, targetPed.handle, rai());
|
|
427
|
+
return !!inv('0x8D50F43298AB9545', this.ped.handle, targetPed.handle, rai());
|
|
581
428
|
}
|
|
582
429
|
/**
|
|
583
430
|
* @param p1
|
|
@@ -587,6 +434,132 @@ export class Weapon {
|
|
|
587
434
|
const result = inv('0x7B98500614C8E8B8', this.ped.handle, p1, pvi());
|
|
588
435
|
return [result[0], result[1]];
|
|
589
436
|
}
|
|
437
|
+
/**
|
|
438
|
+
* @param toggle
|
|
439
|
+
*/
|
|
440
|
+
set AllowAnyWeaponDrop(toggle) {
|
|
441
|
+
inv('0x78030C7867D8B9B6', this.ped.handle, toggle);
|
|
442
|
+
}
|
|
443
|
+
/**
|
|
444
|
+
* @returns
|
|
445
|
+
*/
|
|
446
|
+
makePedReload() {
|
|
447
|
+
return inv('0x79E1E511FF7EFB13', this.ped.handle);
|
|
448
|
+
}
|
|
449
|
+
/**
|
|
450
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
451
|
+
* @param ammoCount
|
|
452
|
+
* @param p3
|
|
453
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
454
|
+
*/
|
|
455
|
+
giveDelayedWeaponToPed(weaponHash, ammoCount, p3, addReason) {
|
|
456
|
+
inv('0xB282DC6EBD803C75', this.ped.handle, weaponHash, ammoCount, p3, addReason);
|
|
457
|
+
}
|
|
458
|
+
/**
|
|
459
|
+
* @param toggle
|
|
460
|
+
*/
|
|
461
|
+
N_0x45E57FDD531C9477(toggle) {
|
|
462
|
+
inv('0x45E57FDD531C9477', this.ped.handle, toggle);
|
|
463
|
+
}
|
|
464
|
+
/**
|
|
465
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
466
|
+
* @returns weaponInventoryUid
|
|
467
|
+
*/
|
|
468
|
+
setAmmoTypeForPedWeaponInventory(ammoHash) {
|
|
469
|
+
const result = inv('0xEBE46B501BC3FBCF', this.ped.handle, pvi(), ammoHash);
|
|
470
|
+
return result;
|
|
471
|
+
}
|
|
472
|
+
/**
|
|
473
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
474
|
+
* @param p2
|
|
475
|
+
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
476
|
+
*/
|
|
477
|
+
removeWeaponFromPed(weaponHash, p2, removeReason) {
|
|
478
|
+
inv('0x4899CB088EDF59B8', this.ped.handle, weaponHash, p2, removeReason);
|
|
479
|
+
}
|
|
480
|
+
/**
|
|
481
|
+
* @returns
|
|
482
|
+
*/
|
|
483
|
+
get IsPedWeaponReadyToShoot() {
|
|
484
|
+
return !!inv('0xB80CA294F2F26749', this.ped.handle, rai());
|
|
485
|
+
}
|
|
486
|
+
/**
|
|
487
|
+
* @param componentHash
|
|
488
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
489
|
+
*/
|
|
490
|
+
removeWeaponComponentFromPed(componentHash, weaponHash) {
|
|
491
|
+
inv('0x19F70C4D80494FF8', this.ped.handle, _h(componentHash), weaponHash);
|
|
492
|
+
}
|
|
493
|
+
/**
|
|
494
|
+
* @param visible
|
|
495
|
+
* @param deselectWeapon
|
|
496
|
+
* @param p3
|
|
497
|
+
* @param p4
|
|
498
|
+
*/
|
|
499
|
+
setPedCurrentWeaponVisible(visible, deselectWeapon, p3, p4) {
|
|
500
|
+
inv('0x0725A4CCFDED9A70', this.ped.handle, visible, deselectWeapon, p3, p4);
|
|
501
|
+
}
|
|
502
|
+
/**
|
|
503
|
+
* Old name: _DROP_CURRENT_PED_WEAPON
|
|
504
|
+
*
|
|
505
|
+
* @param p1
|
|
506
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
507
|
+
* @param p3
|
|
508
|
+
* @param p4
|
|
509
|
+
* @returns
|
|
510
|
+
*/
|
|
511
|
+
makePedDropWeapon(p1, attachPoint, p3, p4) {
|
|
512
|
+
return createFromHandle('Entity', inv('0xCEF4C65DE502D367', this.ped.handle, p1, attachPoint, p3, p4, rai()));
|
|
513
|
+
}
|
|
514
|
+
removeAllPedAmmo() {
|
|
515
|
+
inv('0x1B83C0DEEBCBB214', this.ped.handle);
|
|
516
|
+
}
|
|
517
|
+
/**
|
|
518
|
+
* @param allow
|
|
519
|
+
*/
|
|
520
|
+
set AllowDualWield(allow) {
|
|
521
|
+
inv('0x83B8D50EB9446BBA', this.ped.handle, allow);
|
|
522
|
+
}
|
|
523
|
+
/**
|
|
524
|
+
* Returns weaponEmoteVariation WEAPON_EMOTE_VARIATION_INVALID = -2,
|
|
525
|
+
* WEAPON_EMOTE_VARIATION_BASE,
|
|
526
|
+
* WEAPON_EMOTE_VARIATION_A,
|
|
527
|
+
* WEAPON_EMOTE_VARIATION_B,
|
|
528
|
+
* WEAPON_EMOTE_VARIATION_C,
|
|
529
|
+
* WEAPON_EMOTE_VARIATION_D,
|
|
530
|
+
* WEAPON_EMOTE_VARIATION_PREVIEW,
|
|
531
|
+
* WEAPON_EMOTE_NUM_VARIATIONS
|
|
532
|
+
*
|
|
533
|
+
* @param variation
|
|
534
|
+
* @returns
|
|
535
|
+
*/
|
|
536
|
+
getWeaponEmoteVariation(variation) {
|
|
537
|
+
return inv('0x86147D05FA831D3A', this.ped.handle, variation, rai());
|
|
538
|
+
}
|
|
539
|
+
/**
|
|
540
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
541
|
+
* @returns
|
|
542
|
+
*/
|
|
543
|
+
isPedCarryingWeapon(weaponHash) {
|
|
544
|
+
return !!inv('0xF29A186ED428B552', this.ped.handle, weaponHash, rai());
|
|
545
|
+
}
|
|
546
|
+
/**
|
|
547
|
+
* @returns
|
|
548
|
+
*/
|
|
549
|
+
refillAmmoInCurrentPedWeapon() {
|
|
550
|
+
return inv('0x0A2AB7B7ABC055F4', this.ped.handle);
|
|
551
|
+
}
|
|
552
|
+
/**
|
|
553
|
+
* Unequip current weapon and set current weapon to WEAPON_UNARMED.
|
|
554
|
+
* p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
|
|
555
|
+
* immediately: if true it will instantly switch to unarmed
|
|
556
|
+
*
|
|
557
|
+
* @param p0
|
|
558
|
+
* @param immediately
|
|
559
|
+
*/
|
|
560
|
+
hidePedWeapons(p0, immediately) {
|
|
561
|
+
inv('0xFCCC886EDE3C63EC', this.ped.handle, p0, immediately);
|
|
562
|
+
}
|
|
590
563
|
/**
|
|
591
564
|
* @param toggle
|
|
592
565
|
*/
|
|
@@ -596,7 +569,7 @@ export class Weapon {
|
|
|
596
569
|
/**
|
|
597
570
|
* @returns ammo; inventoryUid
|
|
598
571
|
*/
|
|
599
|
-
|
|
572
|
+
get AmmoInClipByInventoryUid() {
|
|
600
573
|
const result = inv('0x678F00858980F516', this.ped.handle, pvi(), pvi());
|
|
601
574
|
return [result[0], result[1], result[2]];
|
|
602
575
|
}
|
|
@@ -615,7 +588,7 @@ export class Weapon {
|
|
|
615
588
|
*
|
|
616
589
|
* @param disableAnim
|
|
617
590
|
*/
|
|
618
|
-
|
|
591
|
+
set PedWeaponOnBack(disableAnim) {
|
|
619
592
|
inv('0x4820A6939D7CEF28', this.ped.handle, disableAnim);
|
|
620
593
|
}
|
|
621
594
|
/**
|
|
@@ -635,249 +608,203 @@ export class Weapon {
|
|
|
635
608
|
/**
|
|
636
609
|
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
637
610
|
*/
|
|
638
|
-
|
|
611
|
+
set ForceCurrentWeaponIntoCockedState(attachPoint) {
|
|
639
612
|
inv('0x5230D3F6EE56CFE6', this.ped.handle, attachPoint);
|
|
640
613
|
}
|
|
641
614
|
/**
|
|
642
|
-
* @
|
|
643
|
-
|
|
644
|
-
enableWeaponRestore() {
|
|
645
|
-
return inv('0xC395355843BE134B', this.ped.handle);
|
|
646
|
-
}
|
|
647
|
-
/**
|
|
648
|
-
* Returns whether the specified ped is holding a weapon with the given hash.
|
|
649
|
-
* only these weapons below return true
|
|
650
|
-
* WEAPON_BOW, WEAPON_KIT_METAL_DETECTOR, WEAPON_MELEE_CLEAVER, WEAPON_MELEE_DAVY_LANTERN, WEAPON_MELEE_HATCHET, WEAPON_MELEE_HATCHET_HUNTER, WEAPON_MELEE_KNIFE_JAWBONE, WEAPON_MELEE_LANTERN WEAPON_MELEE_TORCH, WEAPON_MOONSHINEJUG_MP, WEAPON_RIFLE_BOLTACTION, WEAPON_SHOTGUN_PUMP, WEAPON_THROWN_BOLAS, WEAPON_THROWN_MOLOTOV
|
|
651
|
-
*
|
|
652
|
-
* @param weapon
|
|
653
|
-
* @returns
|
|
654
|
-
*/
|
|
655
|
-
isPedHoldingWeapon(weapon) {
|
|
656
|
-
return inv('0x07E1C35F0078C3F9', this.ped.handle, _h(weapon), rai());
|
|
657
|
-
}
|
|
658
|
-
/**
|
|
659
|
-
* _GET_D* - _GET_L*
|
|
660
|
-
*
|
|
661
|
-
* @returns
|
|
615
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
616
|
+
* @returns ammo
|
|
662
617
|
*/
|
|
663
|
-
|
|
664
|
-
|
|
618
|
+
getAmmoInClip(weaponHash) {
|
|
619
|
+
const result = inv('0x2E1202248937775C', this.ped.handle, pvi(), weaponHash, rai());
|
|
620
|
+
return [!!result[0], result[1]];
|
|
665
621
|
}
|
|
666
622
|
/**
|
|
667
|
-
* @param
|
|
668
|
-
* @returns
|
|
623
|
+
* @param toggle
|
|
669
624
|
*/
|
|
670
|
-
|
|
671
|
-
|
|
625
|
+
N_0x16D9841A85FA627E(toggle) {
|
|
626
|
+
inv('0x16D9841A85FA627E', this.ped.handle, toggle);
|
|
672
627
|
}
|
|
673
628
|
/**
|
|
674
|
-
*
|
|
675
|
-
*
|
|
676
|
-
* @param
|
|
677
|
-
* @returns
|
|
629
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
630
|
+
* @param offset
|
|
631
|
+
* @param ammoCount
|
|
678
632
|
*/
|
|
679
|
-
|
|
680
|
-
|
|
633
|
+
setPedDropsInventoryWeapon(weaponHash, offset, ammoCount) {
|
|
634
|
+
inv('0x208A1888007FC0E6', this.ped.handle, weaponHash, f(offset.x), f(offset.y), f(offset.z), ammoCount);
|
|
681
635
|
}
|
|
682
636
|
/**
|
|
683
|
-
*
|
|
684
|
-
* Falls back to WEAPON_UNARMED if the ped doesn't have a valid model info pointer, or 0 if the ped doesn't exist.
|
|
637
|
+
* spinHash can be -1, 0 to disable
|
|
685
638
|
*
|
|
686
|
-
* @
|
|
639
|
+
* @param weaponEmoteTrickType
|
|
640
|
+
* @param spin
|
|
687
641
|
*/
|
|
688
|
-
|
|
689
|
-
|
|
642
|
+
setActiveGunSpinningKitEmoteTwirl(weaponEmoteTrickType, spin) {
|
|
643
|
+
inv('0x01F661BB9C71B465', this.ped.handle, weaponEmoteTrickType, _h(spin));
|
|
690
644
|
}
|
|
691
645
|
/**
|
|
646
|
+
* Appears to just send specified weapon to your horse holster without having to be close
|
|
647
|
+
* However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
|
|
648
|
+
*
|
|
692
649
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
693
|
-
* @param p2
|
|
694
|
-
* @returns
|
|
695
650
|
*/
|
|
696
|
-
|
|
697
|
-
|
|
698
|
-
}
|
|
699
|
-
/**
|
|
700
|
-
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
701
|
-
* @returns Returns the weapon entity
|
|
702
|
-
*/
|
|
703
|
-
getCurrentPedWeaponEntityIndex(attachPoint) {
|
|
704
|
-
return createFromHandle('Entity', inv('0x3B390A939AF0B5FC', this.ped.handle, attachPoint, rai()));
|
|
651
|
+
sendWeaponToInventory(weaponHash) {
|
|
652
|
+
inv('0xE9BD19F8121ADE3E', this.ped.handle, weaponHash);
|
|
705
653
|
}
|
|
706
654
|
/**
|
|
707
|
-
*
|
|
655
|
+
* If near your horse when called, weapons stored on your horse will be considered
|
|
656
|
+
* Returns weaponHash
|
|
657
|
+
*
|
|
658
|
+
* @param weaponGroup
|
|
659
|
+
* @param p2
|
|
660
|
+
* @param p3
|
|
708
661
|
* @returns
|
|
709
662
|
*/
|
|
710
|
-
|
|
711
|
-
return inv('
|
|
663
|
+
getBestPedWeaponInGroup(weaponGroup, p2, p3) {
|
|
664
|
+
return (inv('0x9F67929D98E7C6E8', this.ped.handle, _h(weaponGroup), p2, p3, rai())) & 0xFFFFFFFF;
|
|
712
665
|
}
|
|
713
666
|
/**
|
|
667
|
+
* Only used in R* SP Scripts native_son2, native_son3 and smuggler2
|
|
668
|
+
* Params: p2 = -1
|
|
669
|
+
*
|
|
714
670
|
* @param p1
|
|
715
671
|
* @param p2
|
|
716
|
-
* @returns
|
|
717
672
|
*/
|
|
718
|
-
|
|
719
|
-
|
|
673
|
+
N_0x8A779706DA5CA3DD(p1, p2) {
|
|
674
|
+
inv('0x8A779706DA5CA3DD', this.ped.handle, p1, p2);
|
|
720
675
|
}
|
|
721
676
|
/**
|
|
722
|
-
* @param toggle
|
|
723
677
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
678
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
724
679
|
*/
|
|
725
|
-
|
|
726
|
-
inv('
|
|
680
|
+
disableAmmoTypeForPedWeapon(weaponHash, ammoHash) {
|
|
681
|
+
inv('0xF0D728EEA3C99775', this.ped.handle, weaponHash, ammoHash);
|
|
727
682
|
}
|
|
728
683
|
/**
|
|
729
|
-
* @
|
|
730
|
-
* @param ammoHash Refer to [enum: eAmmoType]
|
|
684
|
+
* @returns data; outData
|
|
731
685
|
*/
|
|
732
|
-
|
|
733
|
-
inv('
|
|
686
|
+
giveWeaponToPedWithOptions() {
|
|
687
|
+
const result = inv('0xBE7E42B07FD317AC', this.ped.handle, pvi(), pvi(), rai());
|
|
688
|
+
return [!!result[0], result[1], result[2]];
|
|
734
689
|
}
|
|
735
690
|
/**
|
|
736
|
-
*
|
|
737
|
-
*
|
|
738
|
-
* @returns weaponGuid
|
|
691
|
+
* @returns
|
|
739
692
|
*/
|
|
740
|
-
|
|
741
|
-
|
|
742
|
-
return [!!result[0], result[1]];
|
|
693
|
+
get MaxLockonDistanceOfCurrentPedWeapon() {
|
|
694
|
+
return inv('0x79B1A6E780266DB0', this.ped.handle, raf());
|
|
743
695
|
}
|
|
744
696
|
/**
|
|
745
|
-
* @param
|
|
746
|
-
* @returns
|
|
697
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
747
698
|
*/
|
|
748
|
-
|
|
749
|
-
|
|
699
|
+
disableAmmoTypeForPed(ammoHash) {
|
|
700
|
+
inv('0xAA5A52204E077883', this.ped.handle, ammoHash);
|
|
750
701
|
}
|
|
751
702
|
/**
|
|
752
|
-
* Returns whether the ped has a
|
|
703
|
+
* Returns whether the ped has a shotgun p1: 0 or 1
|
|
753
704
|
*
|
|
754
705
|
* @param p1
|
|
755
706
|
* @returns
|
|
756
707
|
*/
|
|
757
|
-
|
|
758
|
-
return inv('
|
|
708
|
+
doesPedHaveShotgun(p1) {
|
|
709
|
+
return inv('0xABC18A28BAD4B46F', this.ped.handle, p1);
|
|
759
710
|
}
|
|
760
|
-
|
|
761
|
-
|
|
762
|
-
* _A* or _B*
|
|
763
|
-
*
|
|
764
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
765
|
-
* @param ped
|
|
766
|
-
*/
|
|
767
|
-
N_0x14FF0C2545527F9B(weaponHash, ped) {
|
|
768
|
-
inv('0x14FF0C2545527F9B', this.ped.handle, weaponHash, ped.handle);
|
|
711
|
+
clearPedLastWeaponDamage() {
|
|
712
|
+
inv('0x087D8F4BC65F68E4', this.ped.handle);
|
|
769
713
|
}
|
|
770
714
|
/**
|
|
771
|
-
* Returns
|
|
715
|
+
* Returns true if ped is on a horse while inside of a town
|
|
716
|
+
* Params: p1 = 0
|
|
717
|
+
* GET_L* - GET_MA*
|
|
772
718
|
*
|
|
773
|
-
* @param
|
|
719
|
+
* @param p1
|
|
774
720
|
* @returns
|
|
775
721
|
*/
|
|
776
|
-
|
|
777
|
-
return
|
|
722
|
+
N_0x5A695BD328586B44(p1) {
|
|
723
|
+
return inv('0x5A695BD328586B44', this.ped.handle, p1);
|
|
778
724
|
}
|
|
779
725
|
/**
|
|
780
|
-
*
|
|
781
|
-
*
|
|
782
|
-
* @param
|
|
783
|
-
* @returns
|
|
726
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
727
|
+
* @param amount
|
|
728
|
+
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
784
729
|
*/
|
|
785
|
-
|
|
786
|
-
|
|
730
|
+
removeAmmoFromPed(weaponHash, amount, removeReason) {
|
|
731
|
+
inv('0xF4823C813CB8277D', this.ped.handle, weaponHash, amount, removeReason);
|
|
787
732
|
}
|
|
788
733
|
/**
|
|
789
|
-
* @param
|
|
734
|
+
* @param p1
|
|
735
|
+
* @param p2
|
|
790
736
|
*/
|
|
791
|
-
|
|
792
|
-
inv('
|
|
737
|
+
setPedAmmoToDrop(p1, p2) {
|
|
738
|
+
inv('0xA4EFEF9440A5B0EF', this.ped.handle, p1, p2);
|
|
793
739
|
}
|
|
794
740
|
/**
|
|
741
|
+
* Returns the current ammo type of the specified ped's specified weapon.
|
|
742
|
+
*
|
|
743
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
795
744
|
* @returns
|
|
796
745
|
*/
|
|
797
|
-
|
|
798
|
-
return inv('
|
|
746
|
+
getPedAmmoTypeFromWeapon(weaponHash) {
|
|
747
|
+
return (inv('0x7FEAD38B326B9F74', this.ped.handle, weaponHash, rai())) & 0xFFFFFFFF;
|
|
799
748
|
}
|
|
800
749
|
/**
|
|
801
|
-
* @param componentHash
|
|
802
750
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
751
|
+
* @returns ammo
|
|
803
752
|
*/
|
|
804
|
-
|
|
805
|
-
inv('
|
|
753
|
+
getMaxAmmo(weaponHash) {
|
|
754
|
+
const result = inv('0xDC16122C7A20C933', this.ped.handle, pvi(), weaponHash, rai());
|
|
755
|
+
return [!!result[0], result[1]];
|
|
806
756
|
}
|
|
807
757
|
/**
|
|
808
|
-
*
|
|
809
|
-
*
|
|
810
|
-
* @param
|
|
811
|
-
* @
|
|
758
|
+
* Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
|
|
759
|
+
*
|
|
760
|
+
* @param weaponObject
|
|
761
|
+
* @returns
|
|
812
762
|
*/
|
|
813
|
-
|
|
814
|
-
inv('
|
|
763
|
+
getCurrentPedWeaponAmmoType(weaponObject) {
|
|
764
|
+
return (inv('0x7E7B19A4355FEE13', this.ped.handle, weaponObject.handle, rai())) & 0xFFFFFFFF;
|
|
815
765
|
}
|
|
816
766
|
/**
|
|
817
|
-
* Old name: _DROP_CURRENT_PED_WEAPON
|
|
818
|
-
*
|
|
819
767
|
* @param p1
|
|
820
|
-
* @param
|
|
768
|
+
* @param p2
|
|
821
769
|
* @param p3
|
|
822
|
-
* @param p4
|
|
823
770
|
* @returns
|
|
824
771
|
*/
|
|
825
|
-
|
|
826
|
-
return
|
|
827
|
-
}
|
|
828
|
-
removeAllPedAmmo() {
|
|
829
|
-
inv('0x1B83C0DEEBCBB214', this.ped.handle);
|
|
772
|
+
getPedWorstWeapon(p1, p2, p3) {
|
|
773
|
+
return (inv('0xDA37A053C1522F5D', this.ped.handle, p1, p2, p3, rai())) & 0xFFFFFFFF;
|
|
830
774
|
}
|
|
831
775
|
/**
|
|
832
|
-
* @param
|
|
776
|
+
* @param toggle
|
|
833
777
|
*/
|
|
834
|
-
|
|
835
|
-
inv('
|
|
778
|
+
set PedDropsWeaponsWhenDead(toggle) {
|
|
779
|
+
inv('0x476AE72C1D19D1A8', this.ped.handle, toggle);
|
|
836
780
|
}
|
|
837
781
|
/**
|
|
838
|
-
* Returns
|
|
839
|
-
* WEAPON_EMOTE_VARIATION_BASE,
|
|
840
|
-
* WEAPON_EMOTE_VARIATION_A,
|
|
841
|
-
* WEAPON_EMOTE_VARIATION_B,
|
|
842
|
-
* WEAPON_EMOTE_VARIATION_C,
|
|
843
|
-
* WEAPON_EMOTE_VARIATION_D,
|
|
844
|
-
* WEAPON_EMOTE_VARIATION_PREVIEW,
|
|
845
|
-
* WEAPON_EMOTE_NUM_VARIATIONS
|
|
782
|
+
* Returns ammoHash
|
|
846
783
|
*
|
|
847
|
-
* @
|
|
848
|
-
* @returns
|
|
849
|
-
*/
|
|
850
|
-
getWeaponEmoteVariation(variation) {
|
|
851
|
-
return inv('0x86147D05FA831D3A', this.ped.handle, variation, rai());
|
|
852
|
-
}
|
|
853
|
-
/**
|
|
854
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
855
|
-
* @returns
|
|
784
|
+
* @returns Returns the [enum: eAmmoType]; weaponGuid
|
|
856
785
|
*/
|
|
857
|
-
|
|
858
|
-
|
|
786
|
+
get CurrentAmmoTypeFromGuid() {
|
|
787
|
+
const result = inv('0xAF9D167A5656D6A6', this.ped.handle, pvi(), rai());
|
|
788
|
+
return [result[0] & 0xFFFFFFFF, result[1]];
|
|
859
789
|
}
|
|
860
790
|
/**
|
|
861
|
-
* @
|
|
791
|
+
* @param toggle
|
|
862
792
|
*/
|
|
863
|
-
|
|
864
|
-
|
|
793
|
+
set PedInfiniteAmmoClip(toggle) {
|
|
794
|
+
inv('0xFBAA1E06B6BCA741', this.ped.handle, toggle);
|
|
865
795
|
}
|
|
866
796
|
/**
|
|
867
|
-
*
|
|
868
|
-
* p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
|
|
869
|
-
* immediately: if true it will instantly switch to unarmed
|
|
797
|
+
* returns the amount of peds that were restrained with the weapon thrown bolas
|
|
870
798
|
*
|
|
871
|
-
* @
|
|
872
|
-
* @param immediately
|
|
799
|
+
* @returns
|
|
873
800
|
*/
|
|
874
|
-
|
|
875
|
-
inv('
|
|
801
|
+
get NumPedsRestrainedFromWeaponBolas() {
|
|
802
|
+
return inv('0x46D42883E873C1D7', this.ped.handle);
|
|
876
803
|
}
|
|
877
804
|
/**
|
|
878
805
|
* @returns
|
|
879
806
|
*/
|
|
880
|
-
|
|
807
|
+
get PedHogtieWeapon() {
|
|
881
808
|
return (inv('0x90EB1CB189923587', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
882
809
|
}
|
|
883
810
|
/**
|
|
@@ -894,13 +821,13 @@ export class Weapon {
|
|
|
894
821
|
*
|
|
895
822
|
* @param emoteType
|
|
896
823
|
*/
|
|
897
|
-
|
|
824
|
+
set GunSpinningInventorySlotIdActivate(emoteType) {
|
|
898
825
|
inv('0x408CF580C5E96D49', this.ped.handle, emoteType);
|
|
899
826
|
}
|
|
900
827
|
/**
|
|
901
828
|
* @returns weaponHash: Refer to [enum: eWeaponHash]
|
|
902
829
|
*/
|
|
903
|
-
|
|
830
|
+
get CurrentPedVehicleWeapon() {
|
|
904
831
|
const result = inv('0x1017582BCD3832DC', this.ped.handle, pvi(), rai());
|
|
905
832
|
return [!!result[0], result[1]];
|
|
906
833
|
}
|
|
@@ -929,6 +856,79 @@ export class Weapon {
|
|
|
929
856
|
* @returns
|
|
930
857
|
*/
|
|
931
858
|
hasPedGotWeapon(weaponHash, p2, onlyCheckPlayerInventory) {
|
|
932
|
-
return inv('0x8DECB02F88F428BC', this.ped.handle, weaponHash, p2, onlyCheckPlayerInventory, rai());
|
|
859
|
+
return !!inv('0x8DECB02F88F428BC', this.ped.handle, weaponHash, p2, onlyCheckPlayerInventory, rai());
|
|
860
|
+
}
|
|
861
|
+
/**
|
|
862
|
+
* @returns
|
|
863
|
+
*/
|
|
864
|
+
get AllowDualWield() {
|
|
865
|
+
return inv('0x918990BD9CE08582', this.ped.handle);
|
|
866
|
+
}
|
|
867
|
+
/**
|
|
868
|
+
* Returns eCurrentHeldWeapon
|
|
869
|
+
* _GET_R* - _GET_T*
|
|
870
|
+
*
|
|
871
|
+
* @returns
|
|
872
|
+
*/
|
|
873
|
+
get PedCurrentHeldWeapon() {
|
|
874
|
+
return (inv('0x8425C5F057012DAB', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
875
|
+
}
|
|
876
|
+
/**
|
|
877
|
+
* @param toggle
|
|
878
|
+
*/
|
|
879
|
+
set ForceAutoEquip(toggle) {
|
|
880
|
+
inv('0xBE711B14A159E84F', this.ped.handle, toggle);
|
|
881
|
+
}
|
|
882
|
+
/**
|
|
883
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
884
|
+
* @param ammo
|
|
885
|
+
*/
|
|
886
|
+
setPedAmmo(weaponHash, ammo) {
|
|
887
|
+
inv('0x14E56BC5B5DB6A19', this.ped.handle, weaponHash, ammo);
|
|
888
|
+
}
|
|
889
|
+
/**
|
|
890
|
+
* Gives the ped the weapon.
|
|
891
|
+
* List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
|
|
892
|
+
* permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
|
|
893
|
+
*
|
|
894
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
895
|
+
* @param ammoCount
|
|
896
|
+
* @param bForceInHand
|
|
897
|
+
* @param bForceInHolster
|
|
898
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
899
|
+
* @param bAllowMultipleCopies
|
|
900
|
+
* @param p7
|
|
901
|
+
* @param p8
|
|
902
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
903
|
+
* @param bIgnoreUnlocks
|
|
904
|
+
* @param permanentDegradation
|
|
905
|
+
* @param p12
|
|
906
|
+
* @returns
|
|
907
|
+
*/
|
|
908
|
+
giveWeaponToPed(weaponHash, ammoCount, bForceInHand, bForceInHolster, attachPoint, bAllowMultipleCopies, p7, p8, addReason, bIgnoreUnlocks, permanentDegradation, p12) {
|
|
909
|
+
return (inv('0x5E3BDDBCB83F3D84', this.ped.handle, weaponHash, ammoCount, bForceInHand, bForceInHolster, attachPoint, bAllowMultipleCopies, f(p7), f(p8), addReason, bIgnoreUnlocks, f(permanentDegradation), p12, rai())) & 0xFFFFFFFF;
|
|
910
|
+
}
|
|
911
|
+
/**
|
|
912
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
913
|
+
* @returns
|
|
914
|
+
*/
|
|
915
|
+
getAmmoInPedWeapon(weaponHash) {
|
|
916
|
+
return inv('0x015A522136D7F951', this.ped.handle, weaponHash, rai());
|
|
917
|
+
}
|
|
918
|
+
/**
|
|
919
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
920
|
+
* @returns weaponGuid
|
|
921
|
+
*/
|
|
922
|
+
getPedWeaponGuidAtAttachPoint(attachPoint) {
|
|
923
|
+
const result = inv('0x6929E22158E52265', this.ped.handle, attachPoint, pvi());
|
|
924
|
+
return [result[0], result[1]];
|
|
925
|
+
}
|
|
926
|
+
/**
|
|
927
|
+
* emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
|
|
928
|
+
*
|
|
929
|
+
* @param emote
|
|
930
|
+
*/
|
|
931
|
+
set ActiveGunSpinningEquipKitEmoteTwirl(emote) {
|
|
932
|
+
inv('0xCBCFFF805F1B4596', this.ped.handle, _h(emote));
|
|
933
933
|
}
|
|
934
934
|
}
|