@nativewrappers/redm-codegen 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. package/dist/classes/AnimScene.d.ts +135 -135
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +208 -208
  4. package/dist/classes/BaseModel.d.ts +21 -21
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +23 -23
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +27 -27
  10. package/dist/classes/Cam.d.ts +98 -98
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +134 -134
  13. package/dist/classes/Entity.d.ts +385 -380
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +498 -489
  16. package/dist/classes/Interior.d.ts +5 -5
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +8 -8
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +336 -336
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +495 -495
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +255 -255
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +345 -345
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +29 -29
  34. package/dist/classes/Pickup.d.ts +8 -8
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +15 -15
  37. package/dist/classes/Player.d.ts +713 -709
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +979 -973
  40. package/dist/classes/Prop.d.ts +115 -115
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +160 -160
  43. package/dist/classes/PropSet.d.ts +5 -5
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +6 -6
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +9 -9
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +12 -12
  55. package/dist/classes/Volume.d.ts +56 -56
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +84 -84
  58. package/dist/classes/Weapon.d.ts +354 -354
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +464 -464
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +49 -49
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +67 -67
  70. package/dist/namespaces/Audio.d.ts +447 -447
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +635 -635
  73. package/dist/namespaces/CamStatics.d.ts +441 -441
  74. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  75. package/dist/namespaces/CamStatics.js +675 -675
  76. package/dist/namespaces/Collection.d.ts +6 -6
  77. package/dist/namespaces/Collection.d.ts.map +1 -1
  78. package/dist/namespaces/Collection.js +11 -11
  79. package/dist/namespaces/Companion.d.ts +22 -22
  80. package/dist/namespaces/Companion.d.ts.map +1 -1
  81. package/dist/namespaces/Companion.js +30 -30
  82. package/dist/namespaces/Compapp.js +1 -1
  83. package/dist/namespaces/Compendium.d.ts +82 -82
  84. package/dist/namespaces/Compendium.d.ts.map +1 -1
  85. package/dist/namespaces/Compendium.js +115 -115
  86. package/dist/namespaces/Crashlog.js +9 -9
  87. package/dist/namespaces/Crew.js +4 -4
  88. package/dist/namespaces/Databinding.d.ts +164 -164
  89. package/dist/namespaces/Databinding.d.ts.map +1 -1
  90. package/dist/namespaces/Databinding.js +232 -232
  91. package/dist/namespaces/Datafile.js +4 -4
  92. package/dist/namespaces/Decorator.d.ts +19 -19
  93. package/dist/namespaces/Decorator.d.ts.map +1 -1
  94. package/dist/namespaces/Decorator.js +34 -34
  95. package/dist/namespaces/Dlc.d.ts +5 -5
  96. package/dist/namespaces/Dlc.d.ts.map +1 -1
  97. package/dist/namespaces/Dlc.js +9 -9
  98. package/dist/namespaces/EntityStatics.d.ts +119 -119
  99. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  100. package/dist/namespaces/EntityStatics.js +164 -164
  101. package/dist/namespaces/Event.js +4 -4
  102. package/dist/namespaces/Fire.d.ts +89 -89
  103. package/dist/namespaces/Fire.d.ts.map +1 -1
  104. package/dist/namespaces/Fire.js +115 -115
  105. package/dist/namespaces/Flock.js +2 -2
  106. package/dist/namespaces/Gang.js +2 -2
  107. package/dist/namespaces/GoogleAnalytics.js +2 -2
  108. package/dist/namespaces/Graphics.d.ts +375 -375
  109. package/dist/namespaces/Graphics.d.ts.map +1 -1
  110. package/dist/namespaces/Graphics.js +569 -569
  111. package/dist/namespaces/Hud.d.ts +507 -507
  112. package/dist/namespaces/Hud.d.ts.map +1 -1
  113. package/dist/namespaces/Hud.js +706 -706
  114. package/dist/namespaces/Ik.js +1 -1
  115. package/dist/namespaces/Interaction.js +3 -3
  116. package/dist/namespaces/InteriorStatics.js +2 -2
  117. package/dist/namespaces/Inventory.d.ts +159 -159
  118. package/dist/namespaces/Inventory.d.ts.map +1 -1
  119. package/dist/namespaces/Inventory.js +214 -214
  120. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  121. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  122. package/dist/namespaces/Itemdatabase.js +10 -10
  123. package/dist/namespaces/Itemset.js +2 -2
  124. package/dist/namespaces/Law.d.ts +1 -1
  125. package/dist/namespaces/Law.d.ts.map +1 -1
  126. package/dist/namespaces/Law.js +19 -19
  127. package/dist/namespaces/Localization.js +1 -1
  128. package/dist/namespaces/Map.d.ts +173 -173
  129. package/dist/namespaces/Map.d.ts.map +1 -1
  130. package/dist/namespaces/Map.js +240 -240
  131. package/dist/namespaces/Minigame.d.ts +17 -17
  132. package/dist/namespaces/Minigame.d.ts.map +1 -1
  133. package/dist/namespaces/Minigame.js +25 -25
  134. package/dist/namespaces/Misc.d.ts +3 -3
  135. package/dist/namespaces/Misc.d.ts.map +1 -1
  136. package/dist/namespaces/Misc.js +35 -35
  137. package/dist/namespaces/Missiondata.d.ts +15 -15
  138. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  139. package/dist/namespaces/Missiondata.js +24 -24
  140. package/dist/namespaces/Money.js +3 -3
  141. package/dist/namespaces/Netshopping.d.ts +58 -58
  142. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  143. package/dist/namespaces/Netshopping.js +89 -89
  144. package/dist/namespaces/Network.d.ts +694 -694
  145. package/dist/namespaces/Network.d.ts.map +1 -1
  146. package/dist/namespaces/Network.js +1129 -1129
  147. package/dist/namespaces/Object.d.ts +142 -142
  148. package/dist/namespaces/Object.d.ts.map +1 -1
  149. package/dist/namespaces/Object.js +195 -195
  150. package/dist/namespaces/Pad.d.ts +101 -101
  151. package/dist/namespaces/Pad.d.ts.map +1 -1
  152. package/dist/namespaces/Pad.js +142 -142
  153. package/dist/namespaces/Pathfind.js +10 -10
  154. package/dist/namespaces/PedStatics.d.ts +20 -20
  155. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  156. package/dist/namespaces/PedStatics.js +36 -36
  157. package/dist/namespaces/Perschar.d.ts +49 -49
  158. package/dist/namespaces/Perschar.d.ts.map +1 -1
  159. package/dist/namespaces/Perschar.js +76 -76
  160. package/dist/namespaces/Physics.d.ts +89 -89
  161. package/dist/namespaces/Physics.d.ts.map +1 -1
  162. package/dist/namespaces/Physics.js +125 -125
  163. package/dist/namespaces/PlayerStatics.d.ts +139 -139
  164. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  165. package/dist/namespaces/PlayerStatics.js +200 -200
  166. package/dist/namespaces/Population.d.ts +75 -75
  167. package/dist/namespaces/Population.d.ts.map +1 -1
  168. package/dist/namespaces/Population.js +101 -101
  169. package/dist/namespaces/Posse.d.ts +54 -54
  170. package/dist/namespaces/Posse.d.ts.map +1 -1
  171. package/dist/namespaces/Posse.js +86 -86
  172. package/dist/namespaces/Replay.d.ts +1 -1
  173. package/dist/namespaces/Replay.d.ts.map +1 -1
  174. package/dist/namespaces/Replay.js +2 -2
  175. package/dist/namespaces/Scripts.d.ts +1 -1
  176. package/dist/namespaces/Scripts.d.ts.map +1 -1
  177. package/dist/namespaces/Scripts.js +12 -12
  178. package/dist/namespaces/Socialclub.js +8 -8
  179. package/dist/namespaces/Socialclubfeed.js +1 -1
  180. package/dist/namespaces/Spactionproxy.js +4 -4
  181. package/dist/namespaces/Stats.d.ts +197 -197
  182. package/dist/namespaces/Stats.d.ts.map +1 -1
  183. package/dist/namespaces/Stats.js +285 -285
  184. package/dist/namespaces/Streaming.d.ts +46 -46
  185. package/dist/namespaces/Streaming.d.ts.map +1 -1
  186. package/dist/namespaces/Streaming.js +79 -79
  187. package/dist/namespaces/Task.d.ts +138 -138
  188. package/dist/namespaces/Task.d.ts.map +1 -1
  189. package/dist/namespaces/Task.js +204 -204
  190. package/dist/namespaces/Telemetry.d.ts +212 -212
  191. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  192. package/dist/namespaces/Telemetry.js +308 -308
  193. package/dist/namespaces/Txd.js +1 -1
  194. package/dist/namespaces/Uiapps.d.ts +25 -25
  195. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  196. package/dist/namespaces/Uiapps.js +36 -36
  197. package/dist/namespaces/Uievents.js +1 -1
  198. package/dist/namespaces/Uifeed.d.ts +15 -15
  199. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  200. package/dist/namespaces/Uifeed.js +25 -25
  201. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  202. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  203. package/dist/namespaces/Uistickyfeed.js +21 -21
  204. package/dist/namespaces/Unlock.js +5 -5
  205. package/dist/namespaces/VehicleStatics.js +12 -12
  206. package/dist/namespaces/Voice.d.ts +38 -38
  207. package/dist/namespaces/Voice.d.ts.map +1 -1
  208. package/dist/namespaces/Voice.js +61 -61
  209. package/dist/namespaces/VolumeStatics.d.ts +161 -161
  210. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  211. package/dist/namespaces/VolumeStatics.js +217 -217
  212. package/dist/namespaces/Water.d.ts +27 -27
  213. package/dist/namespaces/Water.d.ts.map +1 -1
  214. package/dist/namespaces/Water.js +41 -41
  215. package/dist/namespaces/WeaponStatics.d.ts +274 -274
  216. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  217. package/dist/namespaces/WeaponStatics.js +390 -390
  218. package/dist/namespaces/Zone.d.ts +7 -7
  219. package/dist/namespaces/Zone.d.ts.map +1 -1
  220. package/dist/namespaces/Zone.js +9 -9
  221. package/dist/types/NativeAliases.d.ts +3 -1
  222. package/dist/types/NativeAliases.d.ts.map +1 -1
  223. package/dist/types/NativeAliases.js +3 -1
  224. package/package.json +1 -1
  225. package/src/classes/AnimScene.ts +227 -227
  226. package/src/classes/BaseModel.ts +36 -36
  227. package/src/classes/BaseTask.ts +29 -29
  228. package/src/classes/Cam.ts +143 -143
  229. package/src/classes/Entity.ts +517 -506
  230. package/src/classes/Interior.ts +8 -8
  231. package/src/classes/ItemSet.ts +3 -3
  232. package/src/classes/Ped.ts +512 -512
  233. package/src/classes/PedModel.ts +2 -2
  234. package/src/classes/PedTask.ts +429 -429
  235. package/src/classes/PersChar.ts +35 -35
  236. package/src/classes/Pickup.ts +16 -16
  237. package/src/classes/Player.ts +995 -988
  238. package/src/classes/Prop.ts +177 -177
  239. package/src/classes/PropSet.ts +6 -6
  240. package/src/classes/Vehicle.ts +147 -147
  241. package/src/classes/VehicleModel.ts +2 -2
  242. package/src/classes/VehicleTask.ts +13 -13
  243. package/src/classes/Volume.ts +91 -91
  244. package/src/classes/Weapon.ts +489 -489
  245. package/src/namespaces/Aicoverpoint.ts +40 -40
  246. package/src/namespaces/Aitransport.ts +104 -104
  247. package/src/namespaces/Animscene.ts +74 -74
  248. package/src/namespaces/Audio.ts +647 -647
  249. package/src/namespaces/CamStatics.ts +768 -768
  250. package/src/namespaces/Collection.ts +12 -12
  251. package/src/namespaces/Companion.ts +34 -34
  252. package/src/namespaces/Compapp.ts +1 -1
  253. package/src/namespaces/Compendium.ts +120 -120
  254. package/src/namespaces/Crashlog.ts +9 -9
  255. package/src/namespaces/Crew.ts +4 -4
  256. package/src/namespaces/Databinding.ts +249 -249
  257. package/src/namespaces/Datafile.ts +4 -4
  258. package/src/namespaces/Decorator.ts +37 -37
  259. package/src/namespaces/Dlc.ts +9 -9
  260. package/src/namespaces/EntityStatics.ts +172 -172
  261. package/src/namespaces/Event.ts +4 -4
  262. package/src/namespaces/Fire.ts +127 -127
  263. package/src/namespaces/Flock.ts +2 -2
  264. package/src/namespaces/Gang.ts +2 -2
  265. package/src/namespaces/GoogleAnalytics.ts +2 -2
  266. package/src/namespaces/Graphics.ts +583 -583
  267. package/src/namespaces/Hud.ts +741 -741
  268. package/src/namespaces/Ik.ts +1 -1
  269. package/src/namespaces/Interaction.ts +3 -3
  270. package/src/namespaces/InteriorStatics.ts +2 -2
  271. package/src/namespaces/Inventory.ts +236 -236
  272. package/src/namespaces/Itemdatabase.ts +11 -11
  273. package/src/namespaces/Itemset.ts +2 -2
  274. package/src/namespaces/Law.ts +20 -20
  275. package/src/namespaces/Localization.ts +1 -1
  276. package/src/namespaces/Map.ts +256 -256
  277. package/src/namespaces/Minigame.ts +29 -29
  278. package/src/namespaces/Misc.ts +38 -38
  279. package/src/namespaces/Missiondata.ts +28 -28
  280. package/src/namespaces/Money.ts +3 -3
  281. package/src/namespaces/Netshopping.ts +99 -99
  282. package/src/namespaces/Network.ts +1165 -1165
  283. package/src/namespaces/Object.ts +214 -214
  284. package/src/namespaces/Pad.ts +150 -150
  285. package/src/namespaces/Pathfind.ts +10 -10
  286. package/src/namespaces/PedStatics.ts +42 -42
  287. package/src/namespaces/Perschar.ts +78 -78
  288. package/src/namespaces/Physics.ts +141 -141
  289. package/src/namespaces/PlayerStatics.ts +228 -228
  290. package/src/namespaces/Population.ts +114 -114
  291. package/src/namespaces/Posse.ts +87 -87
  292. package/src/namespaces/Replay.ts +3 -3
  293. package/src/namespaces/Scripts.ts +13 -13
  294. package/src/namespaces/Socialclub.ts +8 -8
  295. package/src/namespaces/Socialclubfeed.ts +1 -1
  296. package/src/namespaces/Spactionproxy.ts +4 -4
  297. package/src/namespaces/Stats.ts +293 -293
  298. package/src/namespaces/Streaming.ts +93 -93
  299. package/src/namespaces/Task.ts +228 -228
  300. package/src/namespaces/Telemetry.ts +322 -322
  301. package/src/namespaces/Txd.ts +1 -1
  302. package/src/namespaces/Uiapps.ts +43 -43
  303. package/src/namespaces/Uievents.ts +1 -1
  304. package/src/namespaces/Uifeed.ts +28 -28
  305. package/src/namespaces/Uistickyfeed.ts +23 -23
  306. package/src/namespaces/Unlock.ts +5 -5
  307. package/src/namespaces/VehicleStatics.ts +12 -12
  308. package/src/namespaces/Voice.ts +70 -70
  309. package/src/namespaces/VolumeStatics.ts +222 -222
  310. package/src/namespaces/Water.ts +47 -47
  311. package/src/namespaces/WeaponStatics.ts +402 -402
  312. package/src/namespaces/Zone.ts +10 -10
  313. package/src/types/NativeAliases.ts +6 -1
@@ -19,10 +19,275 @@ export class PedTask extends BaseTask {
19
19
  super(entity);
20
20
  }
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21
 
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+ /**
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+ * Baits: p_fishHook02x, p_baitBread01x, p_baitCorn01x, p_baitCheese01x, p_baitWorm01x, p_baitCricket01x, p_crawdad01x, p_finisheDragonfly01x, p_finisdFishlure01x, p_finishdCrawd01x, p_finisheDragonflyLegendary01x, p_finisdFishlureLegendary01x, p_finishdCrawdLegendary01x, p_lgoc_spinner_v4
24
+ *
25
+ * @param bait
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+ * @param withoutBuoy
27
+ * @param instantly
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+ */
29
+ setFishingBait(bait: string | null, withoutBuoy: boolean, instantly: boolean): void {
30
+ inv<void>('0x9B0C7FA063E67629', this.entity.handle, bait, withoutBuoy, instantly);
31
+ }
32
+
33
+ /**
34
+ * Params: p3, p4, p5, p6: 0, 0, 0, -1.0f in R* Scripts
35
+ *
36
+ * @param item
37
+ * @param p3
38
+ * @param p4
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+ * @param p5
40
+ * @param p6
41
+ * @returns guid
42
+ */
43
+ itemInteraction3(item: string | number, p3: any, p4: any, p5: any, p6: number): number {
44
+ const result = inv<number>('0xD61D5E1AD9876DEB', this.entity.handle, _h(item), pvi(), p3, p4, p5, f(p6));
45
+ return result;
46
+ }
47
+
48
+ /**
49
+ * @returns Returns `true` if the specified `ped` is currently in combat using a ranged weapon, and is ready to shoot (actively attempting to attack)
50
+ */
51
+ get TaskCombatReadyToShoot(): boolean {
52
+ return !!inv<boolean>('0x5EA655F01D93667A', this.entity.handle, rai());
53
+ }
54
+
55
+ /**
56
+ * @param vehicle
57
+ * @param seat
58
+ */
59
+ warpPedIntoVehicle(vehicle: Vehicle, seat: number): void {
60
+ inv<void>('0x9A7D091411C5F684', this.entity.handle, vehicle.handle, seat);
61
+ }
62
+
63
+ /**
64
+ * ped = Ped you want to perform this task.
65
+ * target = the Entity they should aim at.
66
+ * distanceToStopAt = distance from the target, where the ped should stop to aim.
67
+ * StartAimingDist = distance where the ped should start to aim.
68
+ *
69
+ * @param target
70
+ * @param distanceToStopAt
71
+ * @param StartAimingDist
72
+ */
73
+ gotoEntityAiming(target: Entity, distanceToStopAt: number, StartAimingDist: number): void {
74
+ inv<void>('0xA9DA48FAB8A76C12', this.entity.handle, target.handle, f(distanceToStopAt), f(StartAimingDist));
75
+ }
76
+
77
+ /**
78
+ * @param p1
79
+ * @param p2
80
+ * @param p3
81
+ * @param p4
82
+ * @param p5
83
+ * @param p6
84
+ * @param p7
85
+ * @param p8
86
+ * @param p9
87
+ * @param p10
88
+ * @param p11
89
+ * @param p12
90
+ * @param p13
91
+ * @param p14
92
+ */
93
+ goToCoordWhileAimingAtEntityUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any): void {
94
+ inv<void>('0x78426D0982D083C9', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
95
+ }
96
+
97
+ /**
98
+ * Used with 'P_BODYPARTARMFLOAT02X' model in fishing_core.c
99
+ *
100
+ * @param object
101
+ */
102
+ pedFishingrodHookObject(object: Prop): void {
103
+ inv<void>('0xCE71C2F9BAA3F975', this.entity.handle, object.handle);
104
+ }
105
+
106
+ /**
107
+ * @param exitAnimation
108
+ * @param p2
109
+ */
110
+ reactLookAtEnd(exitAnimation: number, p2: boolean): void {
111
+ inv<void>('0x541E5B41DCA45828', this.entity.handle, exitAnimation, p2);
112
+ }
113
+
114
+ clearDrivebyTaskUnderneathDrivingTask(): void {
115
+ inv<void>('0xC35B5CDB2824CF69', this.entity.handle);
116
+ }
117
+
118
+ clearLookAt(): void {
119
+ inv<void>('0x0F804F1DB19B9689', this.entity.handle);
120
+ }
121
+
122
+ /**
123
+ * @param inputContext
124
+ * @returns
125
+ */
126
+ getItemInteractionPromptProgress(inputContext: string | number): number {
127
+ return inv<number>('0xBC864A70AD55E0C1', this.entity.handle, _h(inputContext), raf());
128
+ }
129
+
130
+ /**
131
+ * @param pos
132
+ * @param speedMultiplier
133
+ * @param timeout
134
+ * @param stoppingRange
135
+ * @param flags
136
+ * @param p8
137
+ * @param p9
138
+ * @param p10
139
+ * @param entity
140
+ * @param unk
141
+ */
142
+ followNavMeshToCoordAdvanced(pos: Vector3, speedMultiplier: number, timeout: number, stoppingRange: number, flags: number, p8: number, p9: number, p10: number, entity: Entity, unk: number): void {
143
+ inv<void>('0x17F58B88D085DBAC', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speedMultiplier), timeout, f(stoppingRange), flags, f(p8), f(p9), f(p10), entity.handle, f(unk));
144
+ }
145
+
146
+ /**
147
+ * @param radius
148
+ * @param time
149
+ * @param flags
150
+ */
151
+ combatHatedTargetsAroundPedTimed(radius: number, time: number, flags: number): void {
152
+ inv<void>('0x2BBA30B854534A0C', this.entity.handle, f(radius), time, flags);
153
+ }
154
+
155
+ /**
156
+ * @returns
157
+ */
158
+ get IsPedRunning(): boolean {
159
+ return !!inv<boolean>('0xC5286FFC176F28A2', this.entity.handle, rai());
160
+ }
161
+
162
+ /**
163
+ * @returns
164
+ */
165
+ get IsPedSprinting(): boolean {
166
+ return !!inv<boolean>('0x57E457CD2C0FC168', this.entity.handle, rai());
167
+ }
168
+
169
+ /**
170
+ * @param useSlidingSurfaces
171
+ */
172
+ set PedPathMayUseSlidingSurfaces(useSlidingSurfaces: boolean) {
173
+ inv<void>('0x06ECF3925BC2ABAE', this.entity.handle, useSlidingSurfaces);
174
+ }
175
+
176
+ /**
177
+ * Force a ped that is already attacking to aim directly at the specified world coordinates.
178
+ *
179
+ * @param pos
180
+ * @param p4
181
+ * @param p5
182
+ * @param p6
183
+ */
184
+ forcePointAimAtCoord(pos: Vector3, p4?: number, p5?: boolean, p6?: boolean): void {
185
+ inv<void>('0x41323F4E0C4AE94B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5, p6);
186
+ }
187
+
188
+ /**
189
+ * @param p1
190
+ * @param p2
191
+ * @param p3
192
+ * @param p4
193
+ */
194
+ swapWeapon(p1: any, p2: any, p3: any, p4: any): void {
195
+ inv<void>('0xA21C51255B205245', this.entity.handle, p1, p2, p3, p4);
196
+ }
197
+
198
+ /**
199
+ * @param p1
200
+ * @param p2
201
+ * @param p3
202
+ * @param p4
203
+ * @param p5
204
+ * @param p6
205
+ * @param p7
206
+ * @param p8
207
+ */
208
+ gotoEntityOffsetXyz(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
209
+ inv<void>('0xFA6DA9D151769392', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
210
+ }
211
+
212
+ /**
213
+ * @param pos
214
+ * @param distance
215
+ * @param duration
216
+ * @param p6
217
+ * @param p7
218
+ * @param p8
219
+ * @param p9
220
+ */
221
+ useNearestScenarioToCoordWarp(pos: Vector3, distance: number, duration: number, p6: boolean, p7: boolean, p8: boolean, p9: boolean): void {
222
+ inv<void>('0x58E2E0F23F6B76C3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), duration, p6, p7, p8, p9);
223
+ }
224
+
225
+ /**
226
+ * @param neverUseInteriors
227
+ */
228
+ set PedPathNeverUseInteriors(neverUseInteriors: boolean) {
229
+ inv<void>('0x42CFD8FD8CC8DC69', this.entity.handle, neverUseInteriors);
230
+ }
231
+
232
+ /**
233
+ * @param radius
234
+ */
235
+ combatHatedTargets(radius: number): void {
236
+ inv<void>('0x8182B561A29BD597', this.entity.handle, f(radius));
237
+ }
238
+
239
+ /**
240
+ * Only used in R* Scripts fishing_core and av_fishing_river
241
+ *
242
+ * @returns p1
243
+ */
244
+ setTaskFishing(): [any, number] {
245
+ const result = inv<[number, number]>('0xF3735ACD11ACD501', this.entity.handle, pvi());
246
+ return [result[0], result[1]];
247
+ }
248
+
249
+ /**
250
+ * @param p1
251
+ * @param p2
252
+ * @param p3
253
+ * @param p4
254
+ * @param p5
255
+ * @param p6
256
+ * @param p7
257
+ * @param p8
258
+ * @param p9
259
+ * @param p10
260
+ */
261
+ goToEntityWhileAimingAtEntityUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void {
262
+ inv<void>('0xCEF0117C233026AD', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
263
+ }
264
+
265
+ /**
266
+ * @param preferStayInWater
267
+ * @param p2
268
+ */
269
+ setPedPathPreferStayInWater(preferStayInWater: boolean, p2: number): void {
270
+ inv<void>('0xC6170856E54557B2', this.entity.handle, preferStayInWater, f(p2));
271
+ }
272
+
273
+ /**
274
+ * @param name
275
+ */
276
+ requestTaskMoveNetworkStateTransition(name: string | null): void {
277
+ inv<void>('0xD01015C7316AE176', this.entity.handle, name);
278
+ }
279
+
280
+ /**
281
+ * @param entity
282
+ */
283
+ pedFishingrodHookEntity(entity: Entity): void {
284
+ inv<void>('0x1A52076D26E09004', this.entity.handle, entity.handle);
285
+ }
286
+
22
287
  /**
23
288
  * @returns
24
289
  */
25
- getPedWaypointOverrideSpeed(): number {
290
+ get PedWaypointOverrideSpeed(): number {
26
291
  return inv<number>('0xD39A2F3E7FCAFF08', this.entity.handle, raf());
27
292
  }
28
293
 
@@ -101,7 +366,7 @@ export class PedTask extends BaseTask {
101
366
  /**
102
367
  * @returns
103
368
  */
104
- getPedIsIgnoringDeadBodies(): any {
369
+ get PedIsIgnoringDeadBodies(): any {
105
370
  return inv<number>('0x1948BBE561A2375A', this.entity.handle);
106
371
  }
107
372
 
@@ -156,8 +421,8 @@ export class PedTask extends BaseTask {
156
421
  /**
157
422
  * @returns
158
423
  */
159
- isPedInHitReact(): any {
160
- return inv<number>('0xF330A5C062B29BED', this.entity.handle);
424
+ get IsPedInHitReact(): boolean {
425
+ return !!inv<boolean>('0xF330A5C062B29BED', this.entity.handle, rai());
161
426
  }
162
427
 
163
428
  /**
@@ -177,8 +442,8 @@ export class PedTask extends BaseTask {
177
442
  /**
178
443
  * @returns
179
444
  */
180
- isMountedWeaponTaskUnderneathDrivingTask(): boolean {
181
- return inv<boolean>('0xA320EF046186FA3B', this.entity.handle, rai());
445
+ get IsMountedWeaponTaskUnderneathDrivingTask(): boolean {
446
+ return !!inv<boolean>('0xA320EF046186FA3B', this.entity.handle, rai());
182
447
  }
183
448
 
184
449
  /**
@@ -209,8 +474,8 @@ export class PedTask extends BaseTask {
209
474
  /**
210
475
  * @returns
211
476
  */
212
- isPedGettingUp(): boolean {
213
- return inv<boolean>('0x2A74E1D5F2F00EEC', this.entity.handle, rai());
477
+ get IsPedGettingUp(): boolean {
478
+ return !!inv<boolean>('0x2A74E1D5F2F00EEC', this.entity.handle, rai());
214
479
  }
215
480
 
216
481
  /**
@@ -251,7 +516,7 @@ export class PedTask extends BaseTask {
251
516
  * @returns Returns `true` if the ped camera is within the range of the frustum, `false` otherwise
252
517
  */
253
518
  isPedLookingAtCoord(coord: Vector3, radius: number): boolean {
254
- return inv<boolean>('0x508F5053E3F6F0C4', this.entity.handle, f(coord.x), f(coord.y), f(coord.z), f(radius), rai());
519
+ return !!inv<boolean>('0x508F5053E3F6F0C4', this.entity.handle, f(coord.x), f(coord.y), f(coord.z), f(radius), rai());
255
520
  }
256
521
 
257
522
  /**
@@ -264,7 +529,7 @@ export class PedTask extends BaseTask {
264
529
  /**
265
530
  * @returns
266
531
  */
267
- getHogtieEscapeTimer(): number {
532
+ get HogtieEscapeTimer(): number {
268
533
  return inv<number>('0x4687E69D258BBE41', this.entity.handle, raf());
269
534
  }
270
535
 
@@ -275,8 +540,8 @@ export class PedTask extends BaseTask {
275
540
  /**
276
541
  * @returns
277
542
  */
278
- isPedWalking(): boolean {
279
- return inv<boolean>('0xDE4C184B2B9B071A', this.entity.handle, rai());
543
+ get IsPedWalking(): boolean {
544
+ return !!inv<boolean>('0xDE4C184B2B9B071A', this.entity.handle, rai());
280
545
  }
281
546
 
282
547
  /**
@@ -393,7 +658,7 @@ export class PedTask extends BaseTask {
393
658
  /**
394
659
  * @returns
395
660
  */
396
- isPedLeadingHorse(): any {
661
+ get IsPedLeadingHorse(): any {
397
662
  return inv<number>('0xEFC4303DDC6E60D3', this.entity.handle);
398
663
  }
399
664
 
@@ -635,7 +900,7 @@ export class PedTask extends BaseTask {
635
900
  * @returns
636
901
  */
637
902
  getTaskMoveNetworkEvent(eventName: string | null): boolean {
638
- return inv<boolean>('0xB4F47213DF45A64C', this.entity.handle, eventName, rai());
903
+ return !!inv<boolean>('0xB4F47213DF45A64C', this.entity.handle, eventName, rai());
639
904
  }
640
905
 
641
906
  /**
@@ -651,8 +916,8 @@ export class PedTask extends BaseTask {
651
916
  /**
652
917
  * @returns
653
918
  */
654
- isDrivebyTaskUnderneathDrivingTask(): boolean {
655
- return inv<boolean>('0x8785E6E40C7A8818', this.entity.handle, rai());
919
+ get IsDrivebyTaskUnderneathDrivingTask(): boolean {
920
+ return !!inv<boolean>('0x8785E6E40C7A8818', this.entity.handle, rai());
656
921
  }
657
922
 
658
923
  cuffPed(): void {
@@ -701,7 +966,7 @@ export class PedTask extends BaseTask {
701
966
  /**
702
967
  * @param modifier
703
968
  */
704
- setPedPathClimbCostModifier(modifier: number): void {
969
+ set PedPathClimbCostModifier(modifier: number) {
705
970
  inv<void>('0x88E32DB8C1A4AA4B', this.entity.handle, f(modifier));
706
971
  }
707
972
 
@@ -774,8 +1039,8 @@ export class PedTask extends BaseTask {
774
1039
  /**
775
1040
  * @returns
776
1041
  */
777
- isPedRunningTaskItemInteraction(): any {
778
- return inv<number>('0xEC7E480FF8BD0BED', this.entity.handle);
1042
+ get IsPedRunningTaskItemInteraction(): boolean {
1043
+ return !!inv<boolean>('0xEC7E480FF8BD0BED', this.entity.handle, rai());
779
1044
  }
780
1045
 
781
1046
  /**
@@ -802,7 +1067,7 @@ export class PedTask extends BaseTask {
802
1067
  /**
803
1068
  * @param avoidTraffic
804
1069
  */
805
- setPedPathAvoidTraffic(avoidTraffic: boolean): void {
1070
+ set PedPathAvoidTraffic(avoidTraffic: boolean) {
806
1071
  inv<void>('0x7C015D8BCEC72CF4', this.entity.handle, avoidTraffic);
807
1072
  }
808
1073
 
@@ -826,13 +1091,13 @@ export class PedTask extends BaseTask {
826
1091
  * @returns Returns `true` on success, `false` if it failed (whether due to `attacker` being invalid, or the `attacker` ped being dead)
827
1092
  */
828
1093
  intimidated2(attacker: Ped, p2: number, unusedParam3: boolean, unusedParam4: boolean, everyFrame: boolean, p6: boolean, p7: boolean, flag: number): boolean {
829
- return inv<boolean>('0x933ACC1A1771A288', this.entity.handle, attacker.handle, p2, unusedParam3, unusedParam4, everyFrame, p6, p7, flag, rai());
1094
+ return !!inv<boolean>('0x933ACC1A1771A288', this.entity.handle, attacker.handle, p2, unusedParam3, unusedParam4, everyFrame, p6, p7, flag, rai());
830
1095
  }
831
1096
 
832
1097
  /**
833
1098
  * @param avoidFire
834
1099
  */
835
- setPedPathAvoidFire(avoidFire: boolean): void {
1100
+ set PedPathAvoidFire(avoidFire: boolean) {
836
1101
  inv<void>('0x4455517B28441E60', this.entity.handle, avoidFire);
837
1102
  }
838
1103
 
@@ -879,8 +1144,8 @@ export class PedTask extends BaseTask {
879
1144
  /**
880
1145
  * @returns
881
1146
  */
882
- isTaskMoveNetworkReadyForTransition(): boolean {
883
- return inv<boolean>('0x30ED88D5E0C56A37', this.entity.handle, rai());
1147
+ get IsTaskMoveNetworkReadyForTransition(): boolean {
1148
+ return !!inv<boolean>('0x30ED88D5E0C56A37', this.entity.handle, rai());
884
1149
  }
885
1150
 
886
1151
  clearDefensiveArea(): void {
@@ -890,14 +1155,14 @@ export class PedTask extends BaseTask {
890
1155
  /**
891
1156
  * @param modifier
892
1157
  */
893
- setPedPathDeepSnowCostModifier(modifier: number): void {
1158
+ set PedPathDeepSnowCostModifier(modifier: number) {
894
1159
  inv<void>('0xE8C296B75EACC357', this.entity.handle, f(modifier));
895
1160
  }
896
1161
 
897
1162
  /**
898
1163
  * @returns
899
1164
  */
900
- getItemInteractionItemId(): number {
1165
+ get ItemInteractionItemId(): number {
901
1166
  return (inv<number>('0x804425C4BBD00883', this.entity.handle, rai())) & 0xFFFFFFFF;
902
1167
  }
903
1168
 
@@ -917,14 +1182,14 @@ export class PedTask extends BaseTask {
917
1182
  /**
918
1183
  * @returns
919
1184
  */
920
- getItemInteractionState(): number {
1185
+ get ItemInteractionState(): number {
921
1186
  return (inv<number>('0x6AA3DCA2C6F5EB6D', this.entity.handle, rai())) & 0xFFFFFFFF;
922
1187
  }
923
1188
 
924
1189
  /**
925
1190
  * @returns
926
1191
  */
927
- getIsPedAimingInTheAir(): any {
1192
+ get IsPedAimingInTheAir(): any {
928
1193
  return inv<number>('0x8785E6E40C7A8819', this.entity.handle);
929
1194
  }
930
1195
 
@@ -948,7 +1213,7 @@ export class PedTask extends BaseTask {
948
1213
  * @returns
949
1214
  */
950
1215
  getIsTaskActive(taskIndex: number): boolean {
951
- return inv<boolean>('0xB0760331C7AA4155', this.entity.handle, taskIndex, rai());
1216
+ return !!inv<boolean>('0xB0760331C7AA4155', this.entity.handle, taskIndex, rai());
952
1217
  }
953
1218
 
954
1219
  /**
@@ -957,7 +1222,7 @@ export class PedTask extends BaseTask {
957
1222
  *
958
1223
  * @returns
959
1224
  */
960
- getTaskMoveNetworkId(): number {
1225
+ get TaskMoveNetworkId(): number {
961
1226
  return (inv<number>('0xCACC2F9D994504B7', this.entity.handle, rai())) & 0xFFFFFFFF;
962
1227
  }
963
1228
 
@@ -1148,7 +1413,7 @@ export class PedTask extends BaseTask {
1148
1413
  * @returns
1149
1414
  */
1150
1415
  isWaypointPlaybackGoingOnForPed(waypointRecording: string | null): boolean {
1151
- return inv<boolean>('0xE03B3F2D3DC59B64', this.entity.handle, waypointRecording, rai());
1416
+ return !!inv<boolean>('0xE03B3F2D3DC59B64', this.entity.handle, waypointRecording, rai());
1152
1417
  }
1153
1418
 
1154
1419
  /**
@@ -1221,7 +1486,7 @@ export class PedTask extends BaseTask {
1221
1486
  /**
1222
1487
  * @param toggle
1223
1488
  */
1224
- setPedIgnoreDeadBodies(toggle: boolean): void {
1489
+ set PedIgnoreDeadBodies(toggle: boolean) {
1225
1490
  inv<void>('0x013A7BA5015C1372', this.entity.handle, toggle);
1226
1491
  }
1227
1492
 
@@ -1244,7 +1509,7 @@ export class PedTask extends BaseTask {
1244
1509
  * @returns Returns `true` on success, or `false` if `attacker` doesn't exist, or is dead.
1245
1510
  */
1246
1511
  intimidated(attacker: Ped, p2: boolean): boolean {
1247
- return inv<boolean>('0x648B75D44930D6BD', this.entity.handle, attacker.handle, p2, rai());
1512
+ return !!inv<boolean>('0x648B75D44930D6BD', this.entity.handle, attacker.handle, p2, rai());
1248
1513
  }
1249
1514
 
1250
1515
  /**
@@ -1273,7 +1538,7 @@ export class PedTask extends BaseTask {
1273
1538
  *
1274
1539
  * @returns
1275
1540
  */
1276
- getSequenceProgress(): number {
1541
+ get SequenceProgress(): number {
1277
1542
  return inv<number>('0x00A9010CFE1E3533', this.entity.handle, rai());
1278
1543
  }
1279
1544
 
@@ -1374,8 +1639,8 @@ export class PedTask extends BaseTask {
1374
1639
  /**
1375
1640
  * @returns
1376
1641
  */
1377
- isPedCuffed(): boolean {
1378
- return inv<boolean>('0x74E559B3BC910685', this.entity.handle, rai());
1642
+ get IsPedCuffed(): boolean {
1643
+ return !!inv<boolean>('0x74E559B3BC910685', this.entity.handle, rai());
1379
1644
  }
1380
1645
 
1381
1646
  /**
@@ -1412,7 +1677,7 @@ export class PedTask extends BaseTask {
1412
1677
  /**
1413
1678
  * @returns
1414
1679
  */
1415
- getPedDesiredMoveBlendRatio(): number {
1680
+ get PedDesiredMoveBlendRatio(): number {
1416
1681
  return inv<number>('0x8517D4A6CA8513ED', this.entity.handle, raf());
1417
1682
  }
1418
1683
 
@@ -1453,7 +1718,7 @@ export class PedTask extends BaseTask {
1453
1718
  /**
1454
1719
  * @param modifier
1455
1720
  */
1456
- setPedPathFoliageCostModifier(modifier: number): void {
1721
+ set PedPathFoliageCostModifier(modifier: number) {
1457
1722
  inv<void>('0x3AD8EFF9703BE657', this.entity.handle, f(modifier));
1458
1723
  }
1459
1724
 
@@ -1474,7 +1739,7 @@ export class PedTask extends BaseTask {
1474
1739
  *
1475
1740
  * @param maxCruiseSpeed
1476
1741
  */
1477
- setDriveTaskMaxCruiseSpeed(maxCruiseSpeed: number): void {
1742
+ set DriveTaskMaxCruiseSpeed(maxCruiseSpeed: number) {
1478
1743
  inv<void>('0x404A5AA9B9F0B746', this.entity.handle, f(maxCruiseSpeed));
1479
1744
  }
1480
1745
 
@@ -1603,7 +1868,7 @@ export class PedTask extends BaseTask {
1603
1868
  /**
1604
1869
  * @param toggle
1605
1870
  */
1606
- setPedPathCanDropFromHeight(toggle: boolean): void {
1871
+ set PedPathCanDropFromHeight(toggle: boolean) {
1607
1872
  inv<void>('0xE361C5C71C431A4F', this.entity.handle, toggle);
1608
1873
  }
1609
1874
 
@@ -1761,7 +2026,7 @@ export class PedTask extends BaseTask {
1761
2026
  /**
1762
2027
  * @param toggle
1763
2028
  */
1764
- setPedPathCanUseClimbovers(toggle: boolean): void {
2029
+ set PedPathCanUseClimbovers(toggle: boolean) {
1765
2030
  inv<void>('0x8E06A6FE76C9EFF4', this.entity.handle, toggle);
1766
2031
  }
1767
2032
 
@@ -1787,7 +2052,7 @@ export class PedTask extends BaseTask {
1787
2052
  /**
1788
2053
  * @param cruiseSpeed
1789
2054
  */
1790
- setDriveTaskCruiseSpeed(cruiseSpeed: number): void {
2055
+ set DriveTaskCruiseSpeed(cruiseSpeed: number) {
1791
2056
  inv<void>('0x5C9B84BD7D31D908', this.entity.handle, f(cruiseSpeed));
1792
2057
  }
1793
2058
 
@@ -1806,7 +2071,7 @@ export class PedTask extends BaseTask {
1806
2071
  /**
1807
2072
  * @returns
1808
2073
  */
1809
- isPedDuelling(): any {
2074
+ get IsPedDuelling(): any {
1810
2075
  return inv<number>('0xC8B29D18022EA2B7', this.entity.handle);
1811
2076
  }
1812
2077
 
@@ -1874,7 +2139,7 @@ export class PedTask extends BaseTask {
1874
2139
  *
1875
2140
  * @returns
1876
2141
  */
1877
- getPedWritheBreakFreeProgress(): number {
2142
+ get PedWritheBreakFreeProgress(): number {
1878
2143
  return inv<number>('0x03D741CB4052E26C', this.entity.handle, raf());
1879
2144
  }
1880
2145
 
@@ -1913,7 +2178,7 @@ export class PedTask extends BaseTask {
1913
2178
  /**
1914
2179
  * @param toggle
1915
2180
  */
1916
- setBlockingOfNonTemporaryEvents(toggle: boolean): void {
2181
+ set BlockingOfNonTemporaryEvents(toggle: boolean) {
1917
2182
  inv<void>('0x90D2156198831D69', this.entity.handle, toggle);
1918
2183
  }
1919
2184
 
@@ -1938,7 +2203,7 @@ export class PedTask extends BaseTask {
1938
2203
  /**
1939
2204
  * @param p1
1940
2205
  */
1941
- setPedClearAimingInTheAir(p1: any): void {
2206
+ set PedClearAimingInTheAir(p1: any) {
1942
2207
  inv<void>('0x34C0010188D7C54A', this.entity.handle, p1);
1943
2208
  }
1944
2209
 
@@ -1982,7 +2247,7 @@ export class PedTask extends BaseTask {
1982
2247
  /**
1983
2248
  * @returns
1984
2249
  */
1985
- getLedHorseFromPed(): Ped | null {
2250
+ get LedHorseFromPed(): Ped | null {
1986
2251
  return createFromHandle<Ped>('Ped', inv<number>('0xED1F514AF4732258', this.entity.handle, rai()));
1987
2252
  }
1988
2253
 
@@ -1990,14 +2255,14 @@ export class PedTask extends BaseTask {
1990
2255
  * @returns
1991
2256
  */
1992
2257
  N_0xBEDBE39B5FD98FD6(): boolean {
1993
- return inv<boolean>('0xBEDBE39B5FD98FD6', this.entity.handle, rai());
2258
+ return !!inv<boolean>('0xBEDBE39B5FD98FD6', this.entity.handle, rai());
1994
2259
  }
1995
2260
 
1996
2261
  /**
1997
2262
  * @returns
1998
2263
  */
1999
- isPedRunningInspectionTask(): any {
2000
- return inv<number>('0x038B1F1674F0E242', this.entity.handle);
2264
+ get IsPedRunningInspectionTask(): boolean {
2265
+ return !!inv<boolean>('0x038B1F1674F0E242', this.entity.handle, rai());
2001
2266
  }
2002
2267
 
2003
2268
  /**
@@ -2024,7 +2289,7 @@ export class PedTask extends BaseTask {
2024
2289
  /**
2025
2290
  * @returns
2026
2291
  */
2027
- getPedWaypointProgress(): number {
2292
+ get PedWaypointProgress(): number {
2028
2293
  return inv<number>('0x2720AAA75001E094', this.entity.handle, rai());
2029
2294
  }
2030
2295
 
@@ -2224,7 +2489,7 @@ export class PedTask extends BaseTask {
2224
2489
  /**
2225
2490
  * @param mayEnterDeepWater
2226
2491
  */
2227
- setPedPathMayEnterDeepWater(mayEnterDeepWater: boolean): void {
2492
+ set PedPathMayEnterDeepWater(mayEnterDeepWater: boolean) {
2228
2493
  inv<void>('0x9DE63896B176EA94', this.entity.handle, mayEnterDeepWater);
2229
2494
  }
2230
2495
 
@@ -2240,8 +2505,8 @@ export class PedTask extends BaseTask {
2240
2505
  *
2241
2506
  * @returns
2242
2507
  */
2243
- isPedInWrithe(): boolean {
2244
- return inv<boolean>('0xDEB6D52126E7D640', this.entity.handle, rai());
2508
+ get IsPedInWrithe(): boolean {
2509
+ return !!inv<boolean>('0xDEB6D52126E7D640', this.entity.handle, rai());
2245
2510
  }
2246
2511
 
2247
2512
  /**
@@ -2267,7 +2532,7 @@ export class PedTask extends BaseTask {
2267
2532
  /**
2268
2533
  * @returns
2269
2534
  */
2270
- isPedArrestingAnyPed(): any {
2535
+ get IsPedArrestingAnyPed(): any {
2271
2536
  return inv<number>('0xA9CC7856D52DBD25', this.entity.handle);
2272
2537
  }
2273
2538
 
@@ -2275,15 +2540,15 @@ export class PedTask extends BaseTask {
2275
2540
  * @returns
2276
2541
  */
2277
2542
  waypointPlaybackGetIsPaused(): boolean {
2278
- return inv<boolean>('0x701375A7D43F01CB', this.entity.handle, rai());
2543
+ return !!inv<boolean>('0x701375A7D43F01CB', this.entity.handle, rai());
2279
2544
  }
2280
2545
 
2281
2546
  /**
2282
2547
  * @param p1
2283
2548
  * @returns
2284
2549
  */
2285
- isPedScenarioReactLooking(p1: boolean): any {
2286
- return inv<number>('0x916B8E075ABC8B4E', this.entity.handle, p1);
2550
+ isPedScenarioReactLooking(p1: boolean): boolean {
2551
+ return !!inv<boolean>('0x916B8E075ABC8B4E', this.entity.handle, p1, rai());
2287
2552
  }
2288
2553
 
2289
2554
  /**
@@ -2301,14 +2566,14 @@ export class PedTask extends BaseTask {
2301
2566
  /**
2302
2567
  * @returns
2303
2568
  */
2304
- getPedWaypointDistance(): number {
2569
+ get PedWaypointDistance(): number {
2305
2570
  return inv<number>('0xE6A877C64CAF1BC5', this.entity.handle, raf());
2306
2571
  }
2307
2572
 
2308
2573
  /**
2309
2574
  * @param mayEnterWater
2310
2575
  */
2311
- setPedPathMayEnterWater(mayEnterWater: boolean): void {
2576
+ set PedPathMayEnterWater(mayEnterWater: boolean) {
2312
2577
  inv<void>('0xF35425A4204367EC', this.entity.handle, mayEnterWater);
2313
2578
  }
2314
2579
 
@@ -2326,7 +2591,7 @@ export class PedTask extends BaseTask {
2326
2591
  /**
2327
2592
  * @param p1
2328
2593
  */
2329
- setPedDesiredMoveBlendRatio(p1: number): void {
2594
+ set PedDesiredMoveBlendRatio(p1: number) {
2330
2595
  inv<void>('0x1E982AC8716912C5', this.entity.handle, f(p1));
2331
2596
  }
2332
2597
 
@@ -2343,7 +2608,7 @@ export class PedTask extends BaseTask {
2343
2608
  /**
2344
2609
  * @returns
2345
2610
  */
2346
- isEntityRevivable(): any {
2611
+ get IsEntityRevivable(): any {
2347
2612
  return inv<number>('0x6C50B9DCCCA70023', this.entity.handle);
2348
2613
  }
2349
2614
 
@@ -2453,7 +2718,7 @@ export class PedTask extends BaseTask {
2453
2718
  /**
2454
2719
  * @returns
2455
2720
  */
2456
- getTaskMoveNetworkState(): string | null {
2721
+ get TaskMoveNetworkState(): string | null {
2457
2722
  return inv<string>('0x717E4D1F2048376D', this.entity.handle, ras());
2458
2723
  }
2459
2724
 
@@ -2549,7 +2814,7 @@ export class PedTask extends BaseTask {
2549
2814
  /**
2550
2815
  * @returns
2551
2816
  */
2552
- getScenarioPointTypePedIsUsing(): number {
2817
+ get ScenarioPointTypePedIsUsing(): number {
2553
2818
  return inv<number>('0x2D0571BB55879DA2', this.entity.handle, rai());
2554
2819
  }
2555
2820
 
@@ -2605,8 +2870,8 @@ export class PedTask extends BaseTask {
2605
2870
  *
2606
2871
  * @returns
2607
2872
  */
2608
- isPedBeingArrested(): boolean {
2609
- return inv<boolean>('0x90A09F3A45FED688', this.entity.handle, rai());
2873
+ get IsPedBeingArrested(): boolean {
2874
+ return !!inv<boolean>('0x90A09F3A45FED688', this.entity.handle, rai());
2610
2875
  }
2611
2876
 
2612
2877
  /**
@@ -2641,8 +2906,8 @@ export class PedTask extends BaseTask {
2641
2906
  /**
2642
2907
  * @returns Returns `true` if the specified mount is currently being lead by a player, `false` otherwise.
2643
2908
  */
2644
- isPedBeingLead(): boolean {
2645
- return inv<boolean>('0xAC5045AB7F1A34FD', this.entity.handle, rai());
2909
+ get IsPedBeingLead(): boolean {
2910
+ return !!inv<boolean>('0xAC5045AB7F1A34FD', this.entity.handle, rai());
2646
2911
  }
2647
2912
 
2648
2913
  /**
@@ -2667,8 +2932,8 @@ export class PedTask extends BaseTask {
2667
2932
  * @param p1
2668
2933
  * @returns
2669
2934
  */
2670
- isPedExitingScenario(p1: boolean): any {
2671
- return inv<number>('0x0C3CB2E600C8977D', this.entity.handle, p1);
2935
+ isPedExitingScenario(p1: boolean): boolean {
2936
+ return !!inv<boolean>('0x0C3CB2E600C8977D', this.entity.handle, p1, rai());
2672
2937
  }
2673
2938
 
2674
2939
  /**
@@ -2755,7 +3020,7 @@ export class PedTask extends BaseTask {
2755
3020
  *
2756
3021
  * @param modifier
2757
3022
  */
2758
- setPedPathLadderCostModifier(modifier: number): void {
3023
+ set PedPathLadderCostModifier(modifier: number) {
2759
3024
  inv<void>('0x70F7A1EAB1AE3AA8', this.entity.handle, f(modifier));
2760
3025
  }
2761
3026
 
@@ -2805,7 +3070,7 @@ export class PedTask extends BaseTask {
2805
3070
  * @returns
2806
3071
  */
2807
3072
  pedHasUseScenarioTask(): boolean {
2808
- return inv<boolean>('0x295E3CCEC879CCD7', this.entity.handle, rai());
3073
+ return !!inv<boolean>('0x295E3CCEC879CCD7', this.entity.handle, rai());
2809
3074
  }
2810
3075
 
2811
3076
  /**
@@ -2823,8 +3088,8 @@ export class PedTask extends BaseTask {
2823
3088
  /**
2824
3089
  * @returns
2825
3090
  */
2826
- isPedStill(): boolean {
2827
- return inv<boolean>('0xAC29253EEF8F0180', this.entity.handle, rai());
3091
+ get IsPedStill(): boolean {
3092
+ return !!inv<boolean>('0xAC29253EEF8F0180', this.entity.handle, rai());
2828
3093
  }
2829
3094
 
2830
3095
  /**
@@ -2832,7 +3097,7 @@ export class PedTask extends BaseTask {
2832
3097
  * @returns
2833
3098
  */
2834
3099
  isPedActiveInScenario(scenario: number): boolean {
2835
- return inv<boolean>('0xAA135F9482C82CC3', this.entity.handle, scenario, rai());
3100
+ return !!inv<boolean>('0xAA135F9482C82CC3', this.entity.handle, scenario, rai());
2836
3101
  }
2837
3102
 
2838
3103
  /**
@@ -2904,7 +3169,7 @@ export class PedTask extends BaseTask {
2904
3169
  /**
2905
3170
  * @returns
2906
3171
  */
2907
- getRansackScenarioPointPedIsUsing(): any {
3172
+ get RansackScenarioPointPedIsUsing(): any {
2908
3173
  return inv<number>('0xD04241BBF6D03A5E', this.entity.handle);
2909
3174
  }
2910
3175
 
@@ -2925,7 +3190,7 @@ export class PedTask extends BaseTask {
2925
3190
  * @returns
2926
3191
  */
2927
3192
  isEmoteTaskRunning(p1: any): boolean {
2928
- return inv<boolean>('0xCF9B71C0AF824036', this.entity.handle, p1, rai());
3193
+ return !!inv<boolean>('0xCF9B71C0AF824036', this.entity.handle, p1, rai());
2929
3194
  }
2930
3195
 
2931
3196
  /**
@@ -2939,8 +3204,8 @@ export class PedTask extends BaseTask {
2939
3204
  /**
2940
3205
  * @returns
2941
3206
  */
2942
- isTaskMoveNetworkActive(): boolean {
2943
- return inv<boolean>('0x921CE12C489C4C41', this.entity.handle, rai());
3207
+ get IsTaskMoveNetworkActive(): boolean {
3208
+ return !!inv<boolean>('0x921CE12C489C4C41', this.entity.handle, rai());
2944
3209
  }
2945
3210
 
2946
3211
  /**
@@ -3127,363 +3392,171 @@ export class PedTask extends BaseTask {
3127
3392
  *
3128
3393
  * @param targetPed
3129
3394
  * @param p2
3130
- */
3131
- addFleeTargetPed(targetPed: Ped, p2: number): void {
3132
- inv<void>('0x3923EC958249657D', this.entity.handle, targetPed.handle, f(p2));
3133
- }
3134
-
3135
- /**
3136
- * Params: p2 is returned by BUILTIN::SHIFT_LEFT
3137
- *
3138
- * @param ped2
3139
- * @param p2
3140
- */
3141
- evasiveAnim(ped2: Ped, p2: number): void {
3142
- inv<void>('0x5F22926E1BCE9B08', this.entity.handle, ped2.handle, p2);
3143
- }
3144
-
3145
- /**
3146
- * @param p1
3147
- * @param p2
3148
- * @param p3
3149
- */
3150
- performSequenceFromProgress(p1: any, p2: any, p3: any): void {
3151
- inv<void>('0x89221B16730234F0', this.entity.handle, p1, p2, p3);
3152
- }
3153
-
3154
- /**
3155
- * @param signalName
3156
- * @param value
3157
- */
3158
- setTaskMoveNetworkSignalBool(signalName: string | null, value: boolean): void {
3159
- inv<void>('0xB0A6CFD2C69C1088', this.entity.handle, signalName, value);
3160
- }
3161
-
3162
- /**
3163
- * flags: 67108864, 2097152, 524564, 524675 (eDrivingFlags)
3164
- * p7 = 6 or 3
3165
- * p8 = x coordinate
3166
- * p9 - 8.f
3167
- * p10 = false
3168
- *
3169
- * @param vehicle
3170
- * @param pos
3171
- * @param speed
3172
- * @param drivingFlags
3173
- * @param p7
3174
- * @param stoppingRange1
3175
- * @param stoppingRange2
3176
- * @param p10
3177
- */
3178
- vehicleDriveToDestination(vehicle: Vehicle, pos: Vector3, speed: number, drivingFlags: number, p7: number, stoppingRange1: number, stoppingRange2: number, p10: boolean): void {
3179
- inv<void>('0x7F241A0D14354583', this.entity.handle, vehicle.handle, f(pos.x), f(pos.y), f(pos.z), f(speed), drivingFlags, p7, f(stoppingRange1), f(stoppingRange2), p10);
3180
- }
3181
-
3182
- /**
3183
- * @param p1
3184
- * @param p2
3185
- */
3186
- ambientAnimalStalk(p1: any, p2: any): void {
3187
- inv<void>('0x37C13863ABA1B4A3', this.entity.handle, p1, p2);
3188
- }
3189
-
3190
- /**
3191
- * @param phaseName
3192
- * @returns
3193
- */
3194
- getTaskMoveNetworkPhaseFloat(phaseName: string | null): number {
3195
- return inv<number>('0x844CEEE428EA35B0', this.entity.handle, phaseName, raf());
3196
- }
3197
-
3198
- /**
3199
- * This tasks the ped to do nothing for the specified amount of milliseconds.
3200
- * This is useful if you want to add a delay between tasks when using a sequence task.
3201
- *
3202
- * @param ms
3203
- */
3204
- pause(ms: number): void {
3205
- inv<void>('0xE73A266DB0CA9042', this.entity.handle, ms);
3206
- }
3207
-
3208
- /**
3209
- * Makes the specified ped shuffle to the next vehicle seat.
3210
- * The ped MUST be in a vehicle and the vehicle parameter MUST be the ped's current vehicle.
3211
- *
3212
- * @param vehicle
3213
- */
3214
- shuffleToNextVehicleSeat(vehicle: Vehicle): void {
3215
- inv<void>('0x7AA80209BDA643EB', this.entity.handle, vehicle.handle);
3216
- }
3217
-
3218
- /**
3219
- * @param pos
3220
- * @param speedMultiplier
3221
- * @param timeout
3222
- * @param stoppingRange
3223
- * @param flags
3224
- * @param p8
3225
- * @param p9
3226
- * @param p10
3227
- * @param entity
3228
- * @param unk
3229
- */
3230
- followNavMeshToCoordAdvanced(pos: Vector3, speedMultiplier: number, timeout: number, stoppingRange: number, flags: number, p8: number, p9: number, p10: number, entity: Entity, unk: number): void {
3231
- inv<void>('0x17F58B88D085DBAC', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speedMultiplier), timeout, f(stoppingRange), flags, f(p8), f(p9), f(p10), entity.handle, f(unk));
3232
- }
3233
-
3234
- /**
3235
- * @param radius
3236
- * @param time
3237
- * @param flags
3238
- */
3239
- combatHatedTargetsAroundPedTimed(radius: number, time: number, flags: number): void {
3240
- inv<void>('0x2BBA30B854534A0C', this.entity.handle, f(radius), time, flags);
3241
- }
3242
-
3243
- /**
3244
- * @returns
3245
- */
3246
- isPedRunning(): boolean {
3247
- return inv<boolean>('0xC5286FFC176F28A2', this.entity.handle, rai());
3248
- }
3249
-
3250
- /**
3251
- * @returns
3252
- */
3253
- isPedSprinting(): boolean {
3254
- return inv<boolean>('0x57E457CD2C0FC168', this.entity.handle, rai());
3255
- }
3256
-
3257
- /**
3258
- * @param useSlidingSurfaces
3259
- */
3260
- setPedPathMayUseSlidingSurfaces(useSlidingSurfaces: boolean): void {
3261
- inv<void>('0x06ECF3925BC2ABAE', this.entity.handle, useSlidingSurfaces);
3262
- }
3263
-
3264
- /**
3265
- * Force a ped that is already attacking to aim directly at the specified world coordinates.
3266
- *
3267
- * @param pos
3268
- * @param p4
3269
- * @param p5
3270
- * @param p6
3271
- */
3272
- forcePointAimAtCoord(pos: Vector3, p4?: number, p5?: boolean, p6?: boolean): void {
3273
- inv<void>('0x41323F4E0C4AE94B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5, p6);
3274
- }
3275
-
3276
- /**
3277
- * @param p1
3278
- * @param p2
3279
- * @param p3
3280
- * @param p4
3281
- */
3282
- swapWeapon(p1: any, p2: any, p3: any, p4: any): void {
3283
- inv<void>('0xA21C51255B205245', this.entity.handle, p1, p2, p3, p4);
3284
- }
3285
-
3286
- /**
3287
- * @param p1
3288
- * @param p2
3289
- * @param p3
3290
- * @param p4
3291
- * @param p5
3292
- * @param p6
3293
- * @param p7
3294
- * @param p8
3295
- */
3296
- gotoEntityOffsetXyz(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
3297
- inv<void>('0xFA6DA9D151769392', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
3395
+ */
3396
+ addFleeTargetPed(targetPed: Ped, p2: number): void {
3397
+ inv<void>('0x3923EC958249657D', this.entity.handle, targetPed.handle, f(p2));
3298
3398
  }
3299
3399
 
3300
3400
  /**
3301
- * @param pos
3302
- * @param distance
3303
- * @param duration
3304
- * @param p6
3305
- * @param p7
3306
- * @param p8
3307
- * @param p9
3401
+ * Params: p2 is returned by BUILTIN::SHIFT_LEFT
3402
+ *
3403
+ * @param ped2
3404
+ * @param p2
3308
3405
  */
3309
- useNearestScenarioToCoordWarp(pos: Vector3, distance: number, duration: number, p6: boolean, p7: boolean, p8: boolean, p9: boolean): void {
3310
- inv<void>('0x58E2E0F23F6B76C3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), duration, p6, p7, p8, p9);
3406
+ evasiveAnim(ped2: Ped, p2: number): void {
3407
+ inv<void>('0x5F22926E1BCE9B08', this.entity.handle, ped2.handle, p2);
3311
3408
  }
3312
3409
 
3313
3410
  /**
3314
- * @param neverUseInteriors
3411
+ * @param p1
3412
+ * @param p2
3413
+ * @param p3
3315
3414
  */
3316
- setPedPathNeverUseInteriors(neverUseInteriors: boolean): void {
3317
- inv<void>('0x42CFD8FD8CC8DC69', this.entity.handle, neverUseInteriors);
3415
+ performSequenceFromProgress(p1: any, p2: any, p3: any): void {
3416
+ inv<void>('0x89221B16730234F0', this.entity.handle, p1, p2, p3);
3318
3417
  }
3319
3418
 
3320
3419
  /**
3321
- * @param radius
3420
+ * @param signalName
3421
+ * @param value
3322
3422
  */
3323
- combatHatedTargets(radius: number): void {
3324
- inv<void>('0x8182B561A29BD597', this.entity.handle, f(radius));
3423
+ setTaskMoveNetworkSignalBool(signalName: string | null, value: boolean): void {
3424
+ inv<void>('0xB0A6CFD2C69C1088', this.entity.handle, signalName, value);
3325
3425
  }
3326
3426
 
3327
3427
  /**
3328
- * Only used in R* Scripts fishing_core and av_fishing_river
3428
+ * flags: 67108864, 2097152, 524564, 524675 (eDrivingFlags)
3429
+ * p7 = 6 or 3
3430
+ * p8 = x coordinate
3431
+ * p9 - 8.f
3432
+ * p10 = false
3329
3433
  *
3330
- * @returns p1
3434
+ * @param vehicle
3435
+ * @param pos
3436
+ * @param speed
3437
+ * @param drivingFlags
3438
+ * @param p7
3439
+ * @param stoppingRange1
3440
+ * @param stoppingRange2
3441
+ * @param p10
3331
3442
  */
3332
- setTaskFishing(): [any, number] {
3333
- const result = inv<[number, number]>('0xF3735ACD11ACD501', this.entity.handle, pvi());
3334
- return [result[0], result[1]];
3443
+ vehicleDriveToDestination(vehicle: Vehicle, pos: Vector3, speed: number, drivingFlags: number, p7: number, stoppingRange1: number, stoppingRange2: number, p10: boolean): void {
3444
+ inv<void>('0x7F241A0D14354583', this.entity.handle, vehicle.handle, f(pos.x), f(pos.y), f(pos.z), f(speed), drivingFlags, p7, f(stoppingRange1), f(stoppingRange2), p10);
3335
3445
  }
3336
3446
 
3337
3447
  /**
3338
3448
  * @param p1
3339
3449
  * @param p2
3340
- * @param p3
3341
- * @param p4
3342
- * @param p5
3343
- * @param p6
3344
- * @param p7
3345
- * @param p8
3346
- * @param p9
3347
- * @param p10
3348
3450
  */
3349
- goToEntityWhileAimingAtEntityUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void {
3350
- inv<void>('0xCEF0117C233026AD', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
3451
+ ambientAnimalStalk(p1: any, p2: any): void {
3452
+ inv<void>('0x37C13863ABA1B4A3', this.entity.handle, p1, p2);
3351
3453
  }
3352
3454
 
3353
3455
  /**
3354
- * @param preferStayInWater
3355
- * @param p2
3456
+ * @param phaseName
3457
+ * @returns
3356
3458
  */
3357
- setPedPathPreferStayInWater(preferStayInWater: boolean, p2: number): void {
3358
- inv<void>('0xC6170856E54557B2', this.entity.handle, preferStayInWater, f(p2));
3459
+ getTaskMoveNetworkPhaseFloat(phaseName: string | null): number {
3460
+ return inv<number>('0x844CEEE428EA35B0', this.entity.handle, phaseName, raf());
3359
3461
  }
3360
3462
 
3361
3463
  /**
3362
- * @param name
3464
+ * This tasks the ped to do nothing for the specified amount of milliseconds.
3465
+ * This is useful if you want to add a delay between tasks when using a sequence task.
3466
+ *
3467
+ * @param ms
3363
3468
  */
3364
- requestTaskMoveNetworkStateTransition(name: string | null): void {
3365
- inv<void>('0xD01015C7316AE176', this.entity.handle, name);
3469
+ pause(ms: number): void {
3470
+ inv<void>('0xE73A266DB0CA9042', this.entity.handle, ms);
3366
3471
  }
3367
3472
 
3368
3473
  /**
3369
- * @param entity
3474
+ * Makes the specified ped shuffle to the next vehicle seat.
3475
+ * The ped MUST be in a vehicle and the vehicle parameter MUST be the ped's current vehicle.
3476
+ *
3477
+ * @param vehicle
3370
3478
  */
3371
- pedFishingrodHookEntity(entity: Entity): void {
3372
- inv<void>('0x1A52076D26E09004', this.entity.handle, entity.handle);
3479
+ shuffleToNextVehicleSeat(vehicle: Vehicle): void {
3480
+ inv<void>('0x7AA80209BDA643EB', this.entity.handle, vehicle.handle);
3373
3481
  }
3374
3482
 
3375
3483
  /**
3376
- * Baits: p_fishHook02x, p_baitBread01x, p_baitCorn01x, p_baitCheese01x, p_baitWorm01x, p_baitCricket01x, p_crawdad01x, p_finisheDragonfly01x, p_finisdFishlure01x, p_finishdCrawd01x, p_finisheDragonflyLegendary01x, p_finisdFishlureLegendary01x, p_finishdCrawdLegendary01x, p_lgoc_spinner_v4
3377
- *
3378
- * @param bait
3379
- * @param withoutBuoy
3380
- * @param instantly
3484
+ * @param p1
3485
+ * @returns
3381
3486
  */
3382
- setFishingBait(bait: string | null, withoutBuoy: boolean, instantly: boolean): void {
3383
- inv<void>('0x9B0C7FA063E67629', this.entity.handle, bait, withoutBuoy, instantly);
3487
+ N_0x2D657B10F211C572(p1: number): any {
3488
+ return inv<number>('0x2D657B10F211C572', this.entity.handle, f(p1));
3384
3489
  }
3385
3490
 
3386
3491
  /**
3387
- * Params: p3, p4, p5, p6: 0, 0, 0, -1.0f in R* Scripts
3492
+ * Coords: volume coords used in R* Script smuggler2
3493
+ * p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
3388
3494
  *
3389
- * @param item
3390
- * @param p3
3495
+ * @param pos
3391
3496
  * @param p4
3392
3497
  * @param p5
3393
- * @param p6
3394
- * @returns guid
3395
- */
3396
- itemInteraction3(item: string | number, p3: any, p4: any, p5: any, p6: number): number {
3397
- const result = inv<number>('0xD61D5E1AD9876DEB', this.entity.handle, _h(item), pvi(), p3, p4, p5, f(p6));
3398
- return result;
3399
- }
3400
-
3401
- /**
3402
- * @returns Returns `true` if the specified `ped` is currently in combat using a ranged weapon, and is ready to shoot (actively attempting to attack)
3403
3498
  */
3404
- getTaskCombatReadyToShoot(): boolean {
3405
- return inv<boolean>('0x5EA655F01D93667A', this.entity.handle, rai());
3499
+ combatPedAtCoords(pos: Vector3, p4: number, p5: number): void {
3500
+ inv<void>('0xC624414FA748B9BA', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5);
3406
3501
  }
3407
3502
 
3408
3503
  /**
3409
- * @param vehicle
3410
- * @param seat
3504
+ * Makes the specified ped stand still for (time) milliseconds.
3505
+ *
3506
+ * @param time
3411
3507
  */
3412
- warpPedIntoVehicle(vehicle: Vehicle, seat: number): void {
3413
- inv<void>('0x9A7D091411C5F684', this.entity.handle, vehicle.handle, seat);
3508
+ standStill(time: number): void {
3509
+ inv<void>('0x919BE13EED931959', this.entity.handle, time);
3414
3510
  }
3415
3511
 
3416
3512
  /**
3417
- * ped = Ped you want to perform this task.
3418
- * target = the Entity they should aim at.
3419
- * distanceToStopAt = distance from the target, where the ped should stop to aim.
3420
- * StartAimingDist = distance where the ped should start to aim.
3421
- *
3422
- * @param target
3423
- * @param distanceToStopAt
3424
- * @param StartAimingDist
3513
+ * @param animDictionary
3514
+ * @param animationName
3515
+ * @param p3
3425
3516
  */
3426
- gotoEntityAiming(target: Entity, distanceToStopAt: number, StartAimingDist: number): void {
3427
- inv<void>('0xA9DA48FAB8A76C12', this.entity.handle, target.handle, f(distanceToStopAt), f(StartAimingDist));
3517
+ stopAnimTask(animDictionary: string | null, animationName: string | null, p3: number): void {
3518
+ inv<void>('0x97FF36A1D40EA00A', this.entity.handle, animDictionary, animationName, f(p3));
3428
3519
  }
3429
3520
 
3430
3521
  /**
3431
3522
  * @param p1
3432
3523
  * @param p2
3433
3524
  * @param p3
3434
- * @param p4
3435
- * @param p5
3436
- * @param p6
3437
- * @param p7
3438
- * @param p8
3439
- * @param p9
3440
- * @param p10
3441
- * @param p11
3442
- * @param p12
3443
- * @param p13
3444
- * @param p14
3445
3525
  */
3446
- goToCoordWhileAimingAtEntityUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any): void {
3447
- inv<void>('0x78426D0982D083C9', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
3526
+ turnToFaceClosestPed(p1: number, p2: number, p3: number): void {
3527
+ inv<void>('0x84179419DBDD36F2', this.entity.handle, f(p1), f(p2), p3);
3448
3528
  }
3449
3529
 
3450
3530
  /**
3451
- * Used with 'P_BODYPARTARMFLOAT02X' model in fishing_core.c
3531
+ * Fishing Research: https://pastebin.com/NmK5ZLVs
3532
+ * Only used in R* Scripts fishing_core and av_fishing_river
3452
3533
  *
3453
- * @param object
3534
+ * @returns p1
3454
3535
  */
3455
- pedFishingrodHookObject(object: Prop): void {
3456
- inv<void>('0xCE71C2F9BAA3F975', this.entity.handle, object.handle);
3536
+ get TaskFishing(): [any, number] {
3537
+ const result = inv<[number, number]>('0xF3735ACD11ACD500', this.entity.handle, pvi());
3538
+ return [result[0], result[1]];
3457
3539
  }
3458
3540
 
3459
3541
  /**
3460
- * @param exitAnimation
3542
+ * @param p1
3461
3543
  * @param p2
3462
3544
  */
3463
- reactLookAtEnd(exitAnimation: number, p2: boolean): void {
3464
- inv<void>('0x541E5B41DCA45828', this.entity.handle, exitAnimation, p2);
3465
- }
3466
-
3467
- clearDrivebyTaskUnderneathDrivingTask(): void {
3468
- inv<void>('0xC35B5CDB2824CF69', this.entity.handle);
3469
- }
3470
-
3471
- clearLookAt(): void {
3472
- inv<void>('0x0F804F1DB19B9689', this.entity.handle);
3545
+ shockingEventReact(p1: any, p2: any): void {
3546
+ inv<void>('0x452419CBD838065B', this.entity.handle, p1, p2);
3473
3547
  }
3474
3548
 
3475
3549
  /**
3476
- * @param inputContext
3477
3550
  * @returns
3478
3551
  */
3479
- getItemInteractionPromptProgress(inputContext: string | number): number {
3480
- return inv<number>('0xBC864A70AD55E0C1', this.entity.handle, _h(inputContext), raf());
3552
+ N_0xB520DBDA7FCF573F(): boolean {
3553
+ return !!inv<boolean>('0xB520DBDA7FCF573F', this.entity.handle, rai());
3481
3554
  }
3482
3555
 
3483
3556
  /**
3484
3557
  * @param toggle
3485
3558
  */
3486
- setPedPathCanUseLadders(toggle: boolean): void {
3559
+ set PedPathCanUseLadders(toggle: boolean) {
3487
3560
  inv<void>('0x77A5B103C87F476E', this.entity.handle, toggle);
3488
3561
  }
3489
3562
 
@@ -3536,7 +3609,7 @@ export class PedTask extends BaseTask {
3536
3609
  *
3537
3610
  * @param time
3538
3611
  */
3539
- setHogtieEscapeTimer(time: number): void {
3612
+ set HogtieEscapeTimer(time: number) {
3540
3613
  inv<void>('0xAB591AE6B48B913E', this.entity.handle, f(time));
3541
3614
  }
3542
3615
 
@@ -3568,77 +3641,4 @@ export class PedTask extends BaseTask {
3568
3641
  inv<void>('0xD76B57B44F1E6F8B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(moveBlendRatio), timeBeforeTeleport, f(finalHeading), f(targetRadius), p8);
3569
3642
  }
3570
3643
 
3571
- /**
3572
- * @param p1
3573
- * @returns
3574
- */
3575
- N_0x2D657B10F211C572(p1: number): any {
3576
- return inv<number>('0x2D657B10F211C572', this.entity.handle, f(p1));
3577
- }
3578
-
3579
- /**
3580
- * Coords: volume coords used in R* Script smuggler2
3581
- * p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
3582
- *
3583
- * @param pos
3584
- * @param p4
3585
- * @param p5
3586
- */
3587
- combatPedAtCoords(pos: Vector3, p4: number, p5: number): void {
3588
- inv<void>('0xC624414FA748B9BA', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5);
3589
- }
3590
-
3591
- /**
3592
- * Makes the specified ped stand still for (time) milliseconds.
3593
- *
3594
- * @param time
3595
- */
3596
- standStill(time: number): void {
3597
- inv<void>('0x919BE13EED931959', this.entity.handle, time);
3598
- }
3599
-
3600
- /**
3601
- * @param animDictionary
3602
- * @param animationName
3603
- * @param p3
3604
- */
3605
- stopAnimTask(animDictionary: string | null, animationName: string | null, p3: number): void {
3606
- inv<void>('0x97FF36A1D40EA00A', this.entity.handle, animDictionary, animationName, f(p3));
3607
- }
3608
-
3609
- /**
3610
- * @param p1
3611
- * @param p2
3612
- * @param p3
3613
- */
3614
- turnToFaceClosestPed(p1: number, p2: number, p3: number): void {
3615
- inv<void>('0x84179419DBDD36F2', this.entity.handle, f(p1), f(p2), p3);
3616
- }
3617
-
3618
- /**
3619
- * Fishing Research: https://pastebin.com/NmK5ZLVs
3620
- * Only used in R* Scripts fishing_core and av_fishing_river
3621
- *
3622
- * @returns p1
3623
- */
3624
- getTaskFishing(): [any, number] {
3625
- const result = inv<[number, number]>('0xF3735ACD11ACD500', this.entity.handle, pvi());
3626
- return [result[0], result[1]];
3627
- }
3628
-
3629
- /**
3630
- * @param p1
3631
- * @param p2
3632
- */
3633
- shockingEventReact(p1: any, p2: any): void {
3634
- inv<void>('0x452419CBD838065B', this.entity.handle, p1, p2);
3635
- }
3636
-
3637
- /**
3638
- * @returns
3639
- */
3640
- N_0xB520DBDA7FCF573F(): boolean {
3641
- return inv<boolean>('0xB520DBDA7FCF573F', this.entity.handle, rai());
3642
- }
3643
-
3644
3644
  }