@nativewrappers/redm-codegen 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. package/dist/classes/AnimScene.d.ts +135 -135
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +208 -208
  4. package/dist/classes/BaseModel.d.ts +21 -21
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +23 -23
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +27 -27
  10. package/dist/classes/Cam.d.ts +98 -98
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +134 -134
  13. package/dist/classes/Entity.d.ts +385 -380
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +498 -489
  16. package/dist/classes/Interior.d.ts +5 -5
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +8 -8
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +336 -336
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +495 -495
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +255 -255
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +345 -345
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +29 -29
  34. package/dist/classes/Pickup.d.ts +8 -8
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +15 -15
  37. package/dist/classes/Player.d.ts +713 -709
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +979 -973
  40. package/dist/classes/Prop.d.ts +115 -115
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +160 -160
  43. package/dist/classes/PropSet.d.ts +5 -5
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +6 -6
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +9 -9
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +12 -12
  55. package/dist/classes/Volume.d.ts +56 -56
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +84 -84
  58. package/dist/classes/Weapon.d.ts +354 -354
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +464 -464
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +49 -49
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +67 -67
  70. package/dist/namespaces/Audio.d.ts +447 -447
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +635 -635
  73. package/dist/namespaces/CamStatics.d.ts +441 -441
  74. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  75. package/dist/namespaces/CamStatics.js +675 -675
  76. package/dist/namespaces/Collection.d.ts +6 -6
  77. package/dist/namespaces/Collection.d.ts.map +1 -1
  78. package/dist/namespaces/Collection.js +11 -11
  79. package/dist/namespaces/Companion.d.ts +22 -22
  80. package/dist/namespaces/Companion.d.ts.map +1 -1
  81. package/dist/namespaces/Companion.js +30 -30
  82. package/dist/namespaces/Compapp.js +1 -1
  83. package/dist/namespaces/Compendium.d.ts +82 -82
  84. package/dist/namespaces/Compendium.d.ts.map +1 -1
  85. package/dist/namespaces/Compendium.js +115 -115
  86. package/dist/namespaces/Crashlog.js +9 -9
  87. package/dist/namespaces/Crew.js +4 -4
  88. package/dist/namespaces/Databinding.d.ts +164 -164
  89. package/dist/namespaces/Databinding.d.ts.map +1 -1
  90. package/dist/namespaces/Databinding.js +232 -232
  91. package/dist/namespaces/Datafile.js +4 -4
  92. package/dist/namespaces/Decorator.d.ts +19 -19
  93. package/dist/namespaces/Decorator.d.ts.map +1 -1
  94. package/dist/namespaces/Decorator.js +34 -34
  95. package/dist/namespaces/Dlc.d.ts +5 -5
  96. package/dist/namespaces/Dlc.d.ts.map +1 -1
  97. package/dist/namespaces/Dlc.js +9 -9
  98. package/dist/namespaces/EntityStatics.d.ts +119 -119
  99. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  100. package/dist/namespaces/EntityStatics.js +164 -164
  101. package/dist/namespaces/Event.js +4 -4
  102. package/dist/namespaces/Fire.d.ts +89 -89
  103. package/dist/namespaces/Fire.d.ts.map +1 -1
  104. package/dist/namespaces/Fire.js +115 -115
  105. package/dist/namespaces/Flock.js +2 -2
  106. package/dist/namespaces/Gang.js +2 -2
  107. package/dist/namespaces/GoogleAnalytics.js +2 -2
  108. package/dist/namespaces/Graphics.d.ts +375 -375
  109. package/dist/namespaces/Graphics.d.ts.map +1 -1
  110. package/dist/namespaces/Graphics.js +569 -569
  111. package/dist/namespaces/Hud.d.ts +507 -507
  112. package/dist/namespaces/Hud.d.ts.map +1 -1
  113. package/dist/namespaces/Hud.js +706 -706
  114. package/dist/namespaces/Ik.js +1 -1
  115. package/dist/namespaces/Interaction.js +3 -3
  116. package/dist/namespaces/InteriorStatics.js +2 -2
  117. package/dist/namespaces/Inventory.d.ts +159 -159
  118. package/dist/namespaces/Inventory.d.ts.map +1 -1
  119. package/dist/namespaces/Inventory.js +214 -214
  120. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  121. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  122. package/dist/namespaces/Itemdatabase.js +10 -10
  123. package/dist/namespaces/Itemset.js +2 -2
  124. package/dist/namespaces/Law.d.ts +1 -1
  125. package/dist/namespaces/Law.d.ts.map +1 -1
  126. package/dist/namespaces/Law.js +19 -19
  127. package/dist/namespaces/Localization.js +1 -1
  128. package/dist/namespaces/Map.d.ts +173 -173
  129. package/dist/namespaces/Map.d.ts.map +1 -1
  130. package/dist/namespaces/Map.js +240 -240
  131. package/dist/namespaces/Minigame.d.ts +17 -17
  132. package/dist/namespaces/Minigame.d.ts.map +1 -1
  133. package/dist/namespaces/Minigame.js +25 -25
  134. package/dist/namespaces/Misc.d.ts +3 -3
  135. package/dist/namespaces/Misc.d.ts.map +1 -1
  136. package/dist/namespaces/Misc.js +35 -35
  137. package/dist/namespaces/Missiondata.d.ts +15 -15
  138. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  139. package/dist/namespaces/Missiondata.js +24 -24
  140. package/dist/namespaces/Money.js +3 -3
  141. package/dist/namespaces/Netshopping.d.ts +58 -58
  142. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  143. package/dist/namespaces/Netshopping.js +89 -89
  144. package/dist/namespaces/Network.d.ts +694 -694
  145. package/dist/namespaces/Network.d.ts.map +1 -1
  146. package/dist/namespaces/Network.js +1129 -1129
  147. package/dist/namespaces/Object.d.ts +142 -142
  148. package/dist/namespaces/Object.d.ts.map +1 -1
  149. package/dist/namespaces/Object.js +195 -195
  150. package/dist/namespaces/Pad.d.ts +101 -101
  151. package/dist/namespaces/Pad.d.ts.map +1 -1
  152. package/dist/namespaces/Pad.js +142 -142
  153. package/dist/namespaces/Pathfind.js +10 -10
  154. package/dist/namespaces/PedStatics.d.ts +20 -20
  155. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  156. package/dist/namespaces/PedStatics.js +36 -36
  157. package/dist/namespaces/Perschar.d.ts +49 -49
  158. package/dist/namespaces/Perschar.d.ts.map +1 -1
  159. package/dist/namespaces/Perschar.js +76 -76
  160. package/dist/namespaces/Physics.d.ts +89 -89
  161. package/dist/namespaces/Physics.d.ts.map +1 -1
  162. package/dist/namespaces/Physics.js +125 -125
  163. package/dist/namespaces/PlayerStatics.d.ts +139 -139
  164. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  165. package/dist/namespaces/PlayerStatics.js +200 -200
  166. package/dist/namespaces/Population.d.ts +75 -75
  167. package/dist/namespaces/Population.d.ts.map +1 -1
  168. package/dist/namespaces/Population.js +101 -101
  169. package/dist/namespaces/Posse.d.ts +54 -54
  170. package/dist/namespaces/Posse.d.ts.map +1 -1
  171. package/dist/namespaces/Posse.js +86 -86
  172. package/dist/namespaces/Replay.d.ts +1 -1
  173. package/dist/namespaces/Replay.d.ts.map +1 -1
  174. package/dist/namespaces/Replay.js +2 -2
  175. package/dist/namespaces/Scripts.d.ts +1 -1
  176. package/dist/namespaces/Scripts.d.ts.map +1 -1
  177. package/dist/namespaces/Scripts.js +12 -12
  178. package/dist/namespaces/Socialclub.js +8 -8
  179. package/dist/namespaces/Socialclubfeed.js +1 -1
  180. package/dist/namespaces/Spactionproxy.js +4 -4
  181. package/dist/namespaces/Stats.d.ts +197 -197
  182. package/dist/namespaces/Stats.d.ts.map +1 -1
  183. package/dist/namespaces/Stats.js +285 -285
  184. package/dist/namespaces/Streaming.d.ts +46 -46
  185. package/dist/namespaces/Streaming.d.ts.map +1 -1
  186. package/dist/namespaces/Streaming.js +79 -79
  187. package/dist/namespaces/Task.d.ts +138 -138
  188. package/dist/namespaces/Task.d.ts.map +1 -1
  189. package/dist/namespaces/Task.js +204 -204
  190. package/dist/namespaces/Telemetry.d.ts +212 -212
  191. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  192. package/dist/namespaces/Telemetry.js +308 -308
  193. package/dist/namespaces/Txd.js +1 -1
  194. package/dist/namespaces/Uiapps.d.ts +25 -25
  195. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  196. package/dist/namespaces/Uiapps.js +36 -36
  197. package/dist/namespaces/Uievents.js +1 -1
  198. package/dist/namespaces/Uifeed.d.ts +15 -15
  199. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  200. package/dist/namespaces/Uifeed.js +25 -25
  201. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  202. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  203. package/dist/namespaces/Uistickyfeed.js +21 -21
  204. package/dist/namespaces/Unlock.js +5 -5
  205. package/dist/namespaces/VehicleStatics.js +12 -12
  206. package/dist/namespaces/Voice.d.ts +38 -38
  207. package/dist/namespaces/Voice.d.ts.map +1 -1
  208. package/dist/namespaces/Voice.js +61 -61
  209. package/dist/namespaces/VolumeStatics.d.ts +161 -161
  210. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  211. package/dist/namespaces/VolumeStatics.js +217 -217
  212. package/dist/namespaces/Water.d.ts +27 -27
  213. package/dist/namespaces/Water.d.ts.map +1 -1
  214. package/dist/namespaces/Water.js +41 -41
  215. package/dist/namespaces/WeaponStatics.d.ts +274 -274
  216. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  217. package/dist/namespaces/WeaponStatics.js +390 -390
  218. package/dist/namespaces/Zone.d.ts +7 -7
  219. package/dist/namespaces/Zone.d.ts.map +1 -1
  220. package/dist/namespaces/Zone.js +9 -9
  221. package/dist/types/NativeAliases.d.ts +3 -1
  222. package/dist/types/NativeAliases.d.ts.map +1 -1
  223. package/dist/types/NativeAliases.js +3 -1
  224. package/package.json +1 -1
  225. package/src/classes/AnimScene.ts +227 -227
  226. package/src/classes/BaseModel.ts +36 -36
  227. package/src/classes/BaseTask.ts +29 -29
  228. package/src/classes/Cam.ts +143 -143
  229. package/src/classes/Entity.ts +517 -506
  230. package/src/classes/Interior.ts +8 -8
  231. package/src/classes/ItemSet.ts +3 -3
  232. package/src/classes/Ped.ts +512 -512
  233. package/src/classes/PedModel.ts +2 -2
  234. package/src/classes/PedTask.ts +429 -429
  235. package/src/classes/PersChar.ts +35 -35
  236. package/src/classes/Pickup.ts +16 -16
  237. package/src/classes/Player.ts +995 -988
  238. package/src/classes/Prop.ts +177 -177
  239. package/src/classes/PropSet.ts +6 -6
  240. package/src/classes/Vehicle.ts +147 -147
  241. package/src/classes/VehicleModel.ts +2 -2
  242. package/src/classes/VehicleTask.ts +13 -13
  243. package/src/classes/Volume.ts +91 -91
  244. package/src/classes/Weapon.ts +489 -489
  245. package/src/namespaces/Aicoverpoint.ts +40 -40
  246. package/src/namespaces/Aitransport.ts +104 -104
  247. package/src/namespaces/Animscene.ts +74 -74
  248. package/src/namespaces/Audio.ts +647 -647
  249. package/src/namespaces/CamStatics.ts +768 -768
  250. package/src/namespaces/Collection.ts +12 -12
  251. package/src/namespaces/Companion.ts +34 -34
  252. package/src/namespaces/Compapp.ts +1 -1
  253. package/src/namespaces/Compendium.ts +120 -120
  254. package/src/namespaces/Crashlog.ts +9 -9
  255. package/src/namespaces/Crew.ts +4 -4
  256. package/src/namespaces/Databinding.ts +249 -249
  257. package/src/namespaces/Datafile.ts +4 -4
  258. package/src/namespaces/Decorator.ts +37 -37
  259. package/src/namespaces/Dlc.ts +9 -9
  260. package/src/namespaces/EntityStatics.ts +172 -172
  261. package/src/namespaces/Event.ts +4 -4
  262. package/src/namespaces/Fire.ts +127 -127
  263. package/src/namespaces/Flock.ts +2 -2
  264. package/src/namespaces/Gang.ts +2 -2
  265. package/src/namespaces/GoogleAnalytics.ts +2 -2
  266. package/src/namespaces/Graphics.ts +583 -583
  267. package/src/namespaces/Hud.ts +741 -741
  268. package/src/namespaces/Ik.ts +1 -1
  269. package/src/namespaces/Interaction.ts +3 -3
  270. package/src/namespaces/InteriorStatics.ts +2 -2
  271. package/src/namespaces/Inventory.ts +236 -236
  272. package/src/namespaces/Itemdatabase.ts +11 -11
  273. package/src/namespaces/Itemset.ts +2 -2
  274. package/src/namespaces/Law.ts +20 -20
  275. package/src/namespaces/Localization.ts +1 -1
  276. package/src/namespaces/Map.ts +256 -256
  277. package/src/namespaces/Minigame.ts +29 -29
  278. package/src/namespaces/Misc.ts +38 -38
  279. package/src/namespaces/Missiondata.ts +28 -28
  280. package/src/namespaces/Money.ts +3 -3
  281. package/src/namespaces/Netshopping.ts +99 -99
  282. package/src/namespaces/Network.ts +1165 -1165
  283. package/src/namespaces/Object.ts +214 -214
  284. package/src/namespaces/Pad.ts +150 -150
  285. package/src/namespaces/Pathfind.ts +10 -10
  286. package/src/namespaces/PedStatics.ts +42 -42
  287. package/src/namespaces/Perschar.ts +78 -78
  288. package/src/namespaces/Physics.ts +141 -141
  289. package/src/namespaces/PlayerStatics.ts +228 -228
  290. package/src/namespaces/Population.ts +114 -114
  291. package/src/namespaces/Posse.ts +87 -87
  292. package/src/namespaces/Replay.ts +3 -3
  293. package/src/namespaces/Scripts.ts +13 -13
  294. package/src/namespaces/Socialclub.ts +8 -8
  295. package/src/namespaces/Socialclubfeed.ts +1 -1
  296. package/src/namespaces/Spactionproxy.ts +4 -4
  297. package/src/namespaces/Stats.ts +293 -293
  298. package/src/namespaces/Streaming.ts +93 -93
  299. package/src/namespaces/Task.ts +228 -228
  300. package/src/namespaces/Telemetry.ts +322 -322
  301. package/src/namespaces/Txd.ts +1 -1
  302. package/src/namespaces/Uiapps.ts +43 -43
  303. package/src/namespaces/Uievents.ts +1 -1
  304. package/src/namespaces/Uifeed.ts +28 -28
  305. package/src/namespaces/Uistickyfeed.ts +23 -23
  306. package/src/namespaces/Unlock.ts +5 -5
  307. package/src/namespaces/VehicleStatics.ts +12 -12
  308. package/src/namespaces/Voice.ts +70 -70
  309. package/src/namespaces/VolumeStatics.ts +222 -222
  310. package/src/namespaces/Water.ts +47 -47
  311. package/src/namespaces/WeaponStatics.ts +402 -402
  312. package/src/namespaces/Zone.ts +10 -10
  313. package/src/types/NativeAliases.ts +6 -1
@@ -6,17 +6,17 @@ import { createFromHandle } from '../types/HandleRegistry';
6
6
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
7
7
 
8
8
  export class Pad {
9
+ static N_0x709BA8C08C5C008D(): void {
10
+ inv<void>('0x709BA8C08C5C008D');
11
+ }
12
+
9
13
  /**
10
- * This is for simulating player input.
11
- * value is a float value from 0 - 1 control: see IS_CONTROL_ENABLED Old name: _SET_CONTROL_NORMAL
12
- *
13
14
  * @param control
14
15
  * @param action
15
- * @param value
16
16
  * @returns
17
17
  */
18
- static setControlValueNextFrame(control: number, action: string | number, value: number): boolean {
19
- return inv<boolean>('0xE8A25867FBA3B05E', control, _h(action), f(value), rai());
18
+ static isControlPressed(control: number, action: string | number): boolean {
19
+ return !!inv<boolean>('0xF3A21BCD95725A4A', control, _h(action), rai());
20
20
  }
21
21
 
22
22
  /**
@@ -24,17 +24,16 @@ export class Pad {
24
24
  * @param action
25
25
  * @returns
26
26
  */
27
- static getControlValue(control: number, action: string | number): number {
28
- return inv<number>('0xD95E79E8686D2C27', control, _h(action), rai());
27
+ static isControlReleased(control: number, action: string | number): boolean {
28
+ return !!inv<boolean>('0x648EE3E7F38877DD', control, _h(action), rai());
29
29
  }
30
30
 
31
31
  /**
32
- * @param control
33
- * @param action
32
+ * @param p0
34
33
  * @returns
35
34
  */
36
- static getDisabledControlUnboundNormal(control: number, action: string | number): number {
37
- return inv<number>('0x4F8A26A890FD62FB', control, _h(action), raf());
35
+ static N_0xBD629C1C4F501C80(p0: any): any {
36
+ return inv<number>('0xBD629C1C4F501C80', p0);
38
37
  }
39
38
 
40
39
  /**
@@ -42,130 +41,127 @@ export class Pad {
42
41
  * @param action
43
42
  * @returns
44
43
  */
45
- static getDisabledControlNormal(control: number, action: string | number): number {
46
- return inv<number>('0x11E65974A982637C', control, _h(action), raf());
44
+ static isControlJustReleased(control: number, action: string | number): boolean {
45
+ return !!inv<boolean>('0x50F940259D3841E6', control, _h(action), rai());
47
46
  }
48
47
 
49
48
  /**
50
- * nullsub, doesn't do anything Old name: _SET_CONTROL_GROUP_COLOR
49
+ * nullsub, doesn't do anything
51
50
  *
52
51
  * @param control
53
52
  * @param color
54
53
  */
55
- static setControlLightEffectColor(control: number, color: Color): void {
56
- inv<void>('0x8290252FFF36ACB5', control, color.r, color.g, color.b, color.a);
54
+ static setControlLightEffectFlashingColor(control: number, color: Color): void {
55
+ inv<void>('0xA45884DB10EC7EE3', control, color.r, color.g, color.b, color.a);
57
56
  }
58
57
 
59
58
  /**
59
+ * @param control
60
60
  * @returns
61
61
  */
62
- static isLookInverted(): boolean {
63
- return inv<boolean>('0x77B612531280010D', rai());
62
+ static getDisabledControlHowLongAgo(control: number): number {
63
+ return inv<number>('0x771DFCB24D19C2F6', control, rai());
64
64
  }
65
65
 
66
66
  /**
67
- * padIndex is not used Old name: _IS_USING_KEYBOARD
68
- *
69
- * @param control
67
+ * @param p0
68
+ * @param p1
70
69
  * @returns
71
70
  */
72
- static isUsingKeyboardAndMouse(control: number): boolean {
73
- return inv<boolean>('0xA571D46727E2B718', control, rai());
71
+ static N_0x43F35DDB2905D945(p0: any, p1: any): any {
72
+ return inv<number>('0x43F35DDB2905D945', p0, p1);
74
73
  }
75
74
 
76
75
  /**
76
+ * @param action
77
77
  * @param control
78
+ * @returns
78
79
  */
79
- static disableAllControlActions(control: number): void {
80
- inv<void>('0x5F4B6931816E599B', control);
80
+ static isControlActionValid(action: string | number, control: number): any {
81
+ return inv<number>('0xBC0884BC590951C7', _h(action), control);
81
82
  }
82
83
 
83
84
  /**
85
+ * nullsub, doesn't do anything
86
+ *
84
87
  * @param control
85
- * @param action
86
- * @returns
87
88
  */
88
- static getControlUnboundNormal(control: number, action: string | number): number {
89
- return inv<number>('0x5B84D09CEC5209C5', control, _h(action), raf());
89
+ static clearControlLightEffect(control: number): void {
90
+ inv<void>('0xCB0360EFEFB2580D', control);
90
91
  }
91
92
 
92
93
  /**
93
94
  * @param control
94
95
  * @param action
95
- * @param enableRelatedActions
96
+ * @returns
96
97
  */
97
- static enableControlAction(control: number, action: string | number, enableRelatedActions: boolean): void {
98
- inv<void>('0x351220255D64C155', control, _h(action), enableRelatedActions);
98
+ static isDisabledControlPressed(control: number, action: string | number): boolean {
99
+ return !!inv<boolean>('0xE2587F8CBBD87B1D', control, _h(action), rai());
99
100
  }
100
101
 
101
102
  /**
102
- * Old name: SET_PAD_SHAKE_SUPPRESSED_ID
103
+ * _IS_R* - _IS_S*
103
104
  *
104
- * @param control
105
- * @param uniqueId
105
+ * @returns
106
106
  */
107
- static setControlShakeSuppressedId(control: number, uniqueId: number): void {
108
- inv<void>('0xF239400E16C23E08', control, uniqueId);
107
+ static N_0x1252C029FC8EBB4D(): boolean {
108
+ return !!inv<boolean>('0x1252C029FC8EBB4D', rai());
109
109
  }
110
110
 
111
111
  /**
112
- * rumbleCurve: common_0/data/rumblecurves.meta
112
+ * Old name: STOP_PAD_SHAKE
113
113
  *
114
- * @param rumbleCurve
115
- * @param p1
114
+ * @param control
116
115
  */
117
- static N_0x5F217BC1190503D8(rumbleCurve: string | null, p1: number): void {
118
- inv<void>('0x5F217BC1190503D8', rumbleCurve, f(p1));
116
+ static stopControlShake(control: number): void {
117
+ inv<void>('0x38C16A305E8CDC8D', control);
119
118
  }
120
119
 
121
120
  /**
122
- * @param p0
121
+ * @param control
122
+ * @param action
123
+ * @returns
123
124
  */
124
- static N_0x52C68E92D6E23ADD(p0: any): void {
125
- inv<void>('0x52C68E92D6E23ADD', p0);
125
+ static getControlNormal(control: number, action: string | number): number {
126
+ return inv<number>('0xEC3C9B8D5327B563', control, _h(action), raf());
126
127
  }
127
128
 
128
129
  /**
129
- * Gets the current control context. See: _SET_CONTROL_CONTEXT
130
+ * Returns time in ms since last input.
130
131
  *
131
132
  * @param control
132
133
  * @returns
133
134
  */
134
- static getCurrentControlContext(control: number): number {
135
- return (inv<number>('0xDDCEB0F26C89C00F', control, rai())) & 0xFFFFFFFF;
135
+ static getControlHowLongAgo(control: number): number {
136
+ return inv<number>('0xD7D22F5592AED8BA', control, rai());
136
137
  }
137
138
 
138
139
  /**
139
- * Sets the current control context. Must be called every frame. context: https://alloc8or.re/rdr3/doc/misc/input_contexts.txt
140
- * For more information, see common:/data/control/settings.meta
141
- * https://github.com/femga/rdr3_discoveries/tree/master/Controls
142
- *
143
140
  * @param control
144
- * @param context
141
+ * @param action
142
+ * @returns
145
143
  */
146
- static setControlContext(control: number, context: string | number): void {
147
- inv<void>('0x2804658EB7D8A50B', control, _h(context));
144
+ static isDisabledControlJustPressed(control: number, action: string | number): boolean {
145
+ return !!inv<boolean>('0x91AEF906BCA88877', control, _h(action), rai());
148
146
  }
149
147
 
150
148
  /**
149
+ * Old name: SET_PAD_SHAKE
150
+ *
151
151
  * @param control
152
- * @returns
152
+ * @param duration
153
+ * @param frequency
153
154
  */
154
- static haveControlsChanged(control: number): boolean {
155
- return inv<boolean>('0x6CD79468A1E595C6', control, rai());
156
- }
157
-
158
- static N_0x709BA8C08C5C008D(): void {
159
- inv<void>('0x709BA8C08C5C008D');
155
+ static setControlShake(control: number, duration: number, frequency: number): void {
156
+ inv<void>('0x48B3886C1358D0D5', control, duration, frequency);
160
157
  }
161
158
 
162
159
  /**
163
160
  * @param control
164
161
  * @param action
165
- * @returns
166
162
  */
167
- static isControlPressed(control: number, action: string | number): boolean {
168
- return inv<boolean>('0xF3A21BCD95725A4A', control, _h(action), rai());
163
+ static setInputExclusive(control: number, action: string | number): void {
164
+ inv<void>('0xEDE476E5EE29EDB1', control, _h(action));
169
165
  }
170
166
 
171
167
  /**
@@ -173,16 +169,17 @@ export class Pad {
173
169
  * @param action
174
170
  * @returns
175
171
  */
176
- static isControlReleased(control: number, action: string | number): boolean {
177
- return inv<boolean>('0x648EE3E7F38877DD', control, _h(action), rai());
172
+ static isControlJustPressed(control: number, action: string | number): boolean {
173
+ return !!inv<boolean>('0x580417101DDB492F', control, _h(action), rai());
178
174
  }
179
175
 
180
176
  /**
181
- * @param p0
177
+ * @param control
178
+ * @param action
182
179
  * @returns
183
180
  */
184
- static N_0xBD629C1C4F501C80(p0: any): any {
185
- return inv<number>('0xBD629C1C4F501C80', p0);
181
+ static isControlEnabled(control: number, action: string | number): boolean {
182
+ return !!inv<boolean>('0x1CEA6BFDF248E5D9', control, _h(action), rai());
186
183
  }
187
184
 
188
185
  /**
@@ -190,53 +187,61 @@ export class Pad {
190
187
  * @param action
191
188
  * @returns
192
189
  */
193
- static isControlJustReleased(control: number, action: string | number): boolean {
194
- return inv<boolean>('0x50F940259D3841E6', control, _h(action), rai());
190
+ static isDisabledControlJustReleased(control: number, action: string | number): boolean {
191
+ return !!inv<boolean>('0x305C8DCD79DA8B0F', control, _h(action), rai());
195
192
  }
196
193
 
197
194
  /**
198
- * nullsub, doesn't do anything
199
- *
200
195
  * @param control
201
- * @param color
196
+ * @param action
197
+ * @param disableRelatedActions
202
198
  */
203
- static setControlLightEffectFlashingColor(control: number, color: Color): void {
204
- inv<void>('0xA45884DB10EC7EE3', control, color.r, color.g, color.b, color.a);
199
+ static disableControlAction(control: number, action: string | number, disableRelatedActions: boolean): void {
200
+ inv<void>('0xFE99B66D079CF6BC', control, _h(action), disableRelatedActions);
205
201
  }
206
202
 
207
203
  /**
204
+ * nullsub, doesn't do anything
205
+ *
208
206
  * @param control
209
- * @returns
207
+ * @param leftDuration
208
+ * @param leftFrequency
209
+ * @param rightDuration
210
+ * @param rightFrequency
210
211
  */
211
- static getDisabledControlHowLongAgo(control: number): number {
212
- return inv<number>('0x771DFCB24D19C2F6', control, rai());
212
+ static setControlTriggerShake(control: number, leftDuration: number, leftFrequency: number, rightDuration: number, rightFrequency: number): void {
213
+ inv<void>('0x14D29BB12D47F68C', control, leftDuration, leftFrequency, rightDuration, rightFrequency);
213
214
  }
214
215
 
215
216
  /**
216
- * @param p0
217
- * @param p1
218
- * @returns
217
+ * Old name: _CLEAR_SUPPRESSED_PAD_RUMBLE
218
+ *
219
+ * @param control
219
220
  */
220
- static N_0x43F35DDB2905D945(p0: any, p1: any): any {
221
- return inv<number>('0x43F35DDB2905D945', p0, p1);
221
+ static clearControlShakeSuppressedId(control: number): void {
222
+ inv<void>('0xA0CEFCEA390AAB9B', control);
222
223
  }
223
224
 
224
225
  /**
225
- * @param action
226
+ * This is for simulating player input.
227
+ * value is a float value from 0 - 1 control: see IS_CONTROL_ENABLED Old name: _SET_CONTROL_NORMAL
228
+ *
226
229
  * @param control
230
+ * @param action
231
+ * @param value
227
232
  * @returns
228
233
  */
229
- static isControlActionValid(action: string | number, control: number): any {
230
- return inv<number>('0xBC0884BC590951C7', _h(action), control);
234
+ static setControlValueNextFrame(control: number, action: string | number, value: number): boolean {
235
+ return !!inv<boolean>('0xE8A25867FBA3B05E', control, _h(action), f(value), rai());
231
236
  }
232
237
 
233
238
  /**
234
- * nullsub, doesn't do anything
235
- *
236
239
  * @param control
240
+ * @param action
241
+ * @returns
237
242
  */
238
- static clearControlLightEffect(control: number): void {
239
- inv<void>('0xCB0360EFEFB2580D', control);
243
+ static getControlValue(control: number, action: string | number): number {
244
+ return inv<number>('0xD95E79E8686D2C27', control, _h(action), rai());
240
245
  }
241
246
 
242
247
  /**
@@ -244,131 +249,126 @@ export class Pad {
244
249
  * @param action
245
250
  * @returns
246
251
  */
247
- static isDisabledControlPressed(control: number, action: string | number): boolean {
248
- return inv<boolean>('0xE2587F8CBBD87B1D', control, _h(action), rai());
252
+ static getDisabledControlUnboundNormal(control: number, action: string | number): number {
253
+ return inv<number>('0x4F8A26A890FD62FB', control, _h(action), raf());
249
254
  }
250
255
 
251
256
  /**
252
- * _IS_R* - _IS_S*
253
- *
257
+ * @param control
258
+ * @param action
254
259
  * @returns
255
260
  */
256
- static N_0x1252C029FC8EBB4D(): boolean {
257
- return inv<boolean>('0x1252C029FC8EBB4D', rai());
261
+ static getDisabledControlNormal(control: number, action: string | number): number {
262
+ return inv<number>('0x11E65974A982637C', control, _h(action), raf());
258
263
  }
259
264
 
260
265
  /**
261
- * Old name: STOP_PAD_SHAKE
266
+ * nullsub, doesn't do anything Old name: _SET_CONTROL_GROUP_COLOR
262
267
  *
263
268
  * @param control
269
+ * @param color
264
270
  */
265
- static stopControlShake(control: number): void {
266
- inv<void>('0x38C16A305E8CDC8D', control);
271
+ static setControlLightEffectColor(control: number, color: Color): void {
272
+ inv<void>('0x8290252FFF36ACB5', control, color.r, color.g, color.b, color.a);
267
273
  }
268
274
 
269
275
  /**
270
- * @param control
271
- * @param action
272
276
  * @returns
273
277
  */
274
- static getControlNormal(control: number, action: string | number): number {
275
- return inv<number>('0xEC3C9B8D5327B563', control, _h(action), raf());
278
+ static isLookInverted(): boolean {
279
+ return !!inv<boolean>('0x77B612531280010D', rai());
276
280
  }
277
281
 
278
282
  /**
279
- * Returns time in ms since last input.
283
+ * padIndex is not used Old name: _IS_USING_KEYBOARD
280
284
  *
281
285
  * @param control
282
286
  * @returns
283
287
  */
284
- static getControlHowLongAgo(control: number): number {
285
- return inv<number>('0xD7D22F5592AED8BA', control, rai());
288
+ static isUsingKeyboardAndMouse(control: number): boolean {
289
+ return !!inv<boolean>('0xA571D46727E2B718', control, rai());
286
290
  }
287
291
 
288
292
  /**
289
293
  * @param control
290
- * @param action
291
- * @returns
292
294
  */
293
- static isDisabledControlJustPressed(control: number, action: string | number): boolean {
294
- return inv<boolean>('0x91AEF906BCA88877', control, _h(action), rai());
295
+ static disableAllControlActions(control: number): void {
296
+ inv<void>('0x5F4B6931816E599B', control);
295
297
  }
296
298
 
297
299
  /**
298
- * Old name: SET_PAD_SHAKE
299
- *
300
300
  * @param control
301
- * @param duration
302
- * @param frequency
301
+ * @param action
302
+ * @returns
303
303
  */
304
- static setControlShake(control: number, duration: number, frequency: number): void {
305
- inv<void>('0x48B3886C1358D0D5', control, duration, frequency);
304
+ static getControlUnboundNormal(control: number, action: string | number): number {
305
+ return inv<number>('0x5B84D09CEC5209C5', control, _h(action), raf());
306
306
  }
307
307
 
308
308
  /**
309
309
  * @param control
310
310
  * @param action
311
+ * @param enableRelatedActions
311
312
  */
312
- static setInputExclusive(control: number, action: string | number): void {
313
- inv<void>('0xEDE476E5EE29EDB1', control, _h(action));
313
+ static enableControlAction(control: number, action: string | number, enableRelatedActions: boolean): void {
314
+ inv<void>('0x351220255D64C155', control, _h(action), enableRelatedActions);
314
315
  }
315
316
 
316
317
  /**
318
+ * Old name: SET_PAD_SHAKE_SUPPRESSED_ID
319
+ *
317
320
  * @param control
318
- * @param action
319
- * @returns
321
+ * @param uniqueId
320
322
  */
321
- static isControlJustPressed(control: number, action: string | number): boolean {
322
- return inv<boolean>('0x580417101DDB492F', control, _h(action), rai());
323
+ static setControlShakeSuppressedId(control: number, uniqueId: number): void {
324
+ inv<void>('0xF239400E16C23E08', control, uniqueId);
323
325
  }
324
326
 
325
327
  /**
326
- * @param control
327
- * @param action
328
- * @returns
328
+ * rumbleCurve: common_0/data/rumblecurves.meta
329
+ *
330
+ * @param rumbleCurve
331
+ * @param p1
329
332
  */
330
- static isControlEnabled(control: number, action: string | number): boolean {
331
- return inv<boolean>('0x1CEA6BFDF248E5D9', control, _h(action), rai());
333
+ static N_0x5F217BC1190503D8(rumbleCurve: string | null, p1: number): void {
334
+ inv<void>('0x5F217BC1190503D8', rumbleCurve, f(p1));
332
335
  }
333
336
 
334
337
  /**
335
- * @param control
336
- * @param action
337
- * @returns
338
+ * @param p0
338
339
  */
339
- static isDisabledControlJustReleased(control: number, action: string | number): boolean {
340
- return inv<boolean>('0x305C8DCD79DA8B0F', control, _h(action), rai());
340
+ static N_0x52C68E92D6E23ADD(p0: any): void {
341
+ inv<void>('0x52C68E92D6E23ADD', p0);
341
342
  }
342
343
 
343
344
  /**
345
+ * Gets the current control context. See: _SET_CONTROL_CONTEXT
346
+ *
344
347
  * @param control
345
- * @param action
346
- * @param disableRelatedActions
348
+ * @returns
347
349
  */
348
- static disableControlAction(control: number, action: string | number, disableRelatedActions: boolean): void {
349
- inv<void>('0xFE99B66D079CF6BC', control, _h(action), disableRelatedActions);
350
+ static getCurrentControlContext(control: number): number {
351
+ return (inv<number>('0xDDCEB0F26C89C00F', control, rai())) & 0xFFFFFFFF;
350
352
  }
351
353
 
352
354
  /**
353
- * nullsub, doesn't do anything
355
+ * Sets the current control context. Must be called every frame. context: https://alloc8or.re/rdr3/doc/misc/input_contexts.txt
356
+ * For more information, see common:/data/control/settings.meta
357
+ * https://github.com/femga/rdr3_discoveries/tree/master/Controls
354
358
  *
355
359
  * @param control
356
- * @param leftDuration
357
- * @param leftFrequency
358
- * @param rightDuration
359
- * @param rightFrequency
360
+ * @param context
360
361
  */
361
- static setControlTriggerShake(control: number, leftDuration: number, leftFrequency: number, rightDuration: number, rightFrequency: number): void {
362
- inv<void>('0x14D29BB12D47F68C', control, leftDuration, leftFrequency, rightDuration, rightFrequency);
362
+ static setControlContext(control: number, context: string | number): void {
363
+ inv<void>('0x2804658EB7D8A50B', control, _h(context));
363
364
  }
364
365
 
365
366
  /**
366
- * Old name: _CLEAR_SUPPRESSED_PAD_RUMBLE
367
- *
368
367
  * @param control
368
+ * @returns
369
369
  */
370
- static clearControlShakeSuppressedId(control: number): void {
371
- inv<void>('0xA0CEFCEA390AAB9B', control);
370
+ static haveControlsChanged(control: number): boolean {
371
+ return !!inv<boolean>('0x6CD79468A1E595C6', control, rai());
372
372
  }
373
373
 
374
374
  }
@@ -16,7 +16,7 @@ export class Pathfind {
16
16
  * @returns
17
17
  */
18
18
  static navmeshRequestedPathWaypointsFound(path: number): boolean {
19
- return inv<boolean>('0x8800776E410EB669', path, rai());
19
+ return !!inv<boolean>('0x8800776E410EB669', path, rai());
20
20
  }
21
21
 
22
22
  /**
@@ -53,7 +53,7 @@ export class Pathfind {
53
53
  * @returns
54
54
  */
55
55
  static isPointOnRoad(pos: Vector3, vehicle: Vehicle): boolean {
56
- return inv<boolean>('0x125BF4ABFC536B09', f(pos.x), f(pos.y), f(pos.z), vehicle.handle, rai());
56
+ return !!inv<boolean>('0x125BF4ABFC536B09', f(pos.x), f(pos.y), f(pos.z), vehicle.handle, rai());
57
57
  }
58
58
 
59
59
  /**
@@ -78,7 +78,7 @@ export class Pathfind {
78
78
  * @returns
79
79
  */
80
80
  static isVehicleNodeIdValid(vehicleNodeId: number): boolean {
81
- return inv<boolean>('0x5829A02AF4F0B3CB', vehicleNodeId, rai());
81
+ return !!inv<boolean>('0x5829A02AF4F0B3CB', vehicleNodeId, rai());
82
82
  }
83
83
 
84
84
  /**
@@ -138,7 +138,7 @@ export class Pathfind {
138
138
  * @returns
139
139
  */
140
140
  static getGpsBlipRouteFound(): boolean {
141
- return inv<boolean>('0x869DAACBBE9FA006', rai());
141
+ return !!inv<boolean>('0x869DAACBBE9FA006', rai());
142
142
  }
143
143
 
144
144
  /**
@@ -273,7 +273,7 @@ export class Pathfind {
273
273
  * @returns
274
274
  */
275
275
  static requestPathNodesInAreaThisFrame(pos1: Vector2, pos2: Vector2): boolean {
276
- return inv<boolean>('0x07FB139B592FA687', f(pos1.x), f(pos1.y), f(pos2.x), f(pos2.y), rai());
276
+ return !!inv<boolean>('0x07FB139B592FA687', f(pos1.x), f(pos1.y), f(pos2.x), f(pos2.y), rai());
277
277
  }
278
278
 
279
279
  /**
@@ -317,7 +317,7 @@ export class Pathfind {
317
317
  * @returns
318
318
  */
319
319
  static isNavmeshLoadedInArea(pos1: Vector3, pos2: Vector3): boolean {
320
- return inv<boolean>('0xF813C7E63F9062A5', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), rai());
320
+ return !!inv<boolean>('0xF813C7E63F9062A5', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), rai());
321
321
  }
322
322
 
323
323
  /**
@@ -455,7 +455,7 @@ export class Pathfind {
455
455
  * @returns
456
456
  */
457
457
  static areNodesLoadedForArea(pos1: Vector2, pos2: Vector2): boolean {
458
- return inv<boolean>('0xF7B79A50B905A30D', f(pos1.x), f(pos1.y), f(pos2.x), f(pos2.y), rai());
458
+ return !!inv<boolean>('0xF7B79A50B905A30D', f(pos1.x), f(pos1.y), f(pos2.x), f(pos2.y), rai());
459
459
  }
460
460
 
461
461
  /**
@@ -505,7 +505,7 @@ export class Pathfind {
505
505
  * @returns
506
506
  */
507
507
  static navmeshClearRequestedPath(path: number): boolean {
508
- return inv<boolean>('0x661BB1E1FF77742D', path, rai());
508
+ return !!inv<boolean>('0x661BB1E1FF77742D', path, rai());
509
509
  }
510
510
 
511
511
  /**
@@ -532,7 +532,7 @@ export class Pathfind {
532
532
  * @returns
533
533
  */
534
534
  static doesNavmeshBlockingObjectExist(p0: any): boolean {
535
- return inv<boolean>('0x0EAEB0DB4B132399', p0, rai());
535
+ return !!inv<boolean>('0x0EAEB0DB4B132399', p0, rai());
536
536
  }
537
537
 
538
538
  /**
@@ -692,7 +692,7 @@ export class Pathfind {
692
692
  * @returns
693
693
  */
694
694
  static getVehicleNodeIsSwitchedOff(nodeID: number): boolean {
695
- return inv<boolean>('0x28533DBDDF7C2C97', nodeID, rai());
695
+ return !!inv<boolean>('0x28533DBDDF7C2C97', nodeID, rai());
696
696
  }
697
697
 
698
698
  /**