@nativewrappers/redm-codegen 0.0.3 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +135 -135
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +208 -208
- package/dist/classes/BaseModel.d.ts +21 -21
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +33 -33
- package/dist/classes/BaseTask.d.ts +23 -23
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +27 -27
- package/dist/classes/Cam.d.ts +98 -98
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +134 -134
- package/dist/classes/Entity.d.ts +385 -380
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +498 -489
- package/dist/classes/Interior.d.ts +5 -5
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +8 -8
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +336 -336
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +495 -495
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +255 -255
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +345 -345
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +29 -29
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +713 -709
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +979 -973
- package/dist/classes/Prop.d.ts +115 -115
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +160 -160
- package/dist/classes/PropSet.d.ts +5 -5
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +9 -9
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +12 -12
- package/dist/classes/Volume.d.ts +56 -56
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +84 -84
- package/dist/classes/Weapon.d.ts +354 -354
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +464 -464
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +49 -49
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +67 -67
- package/dist/namespaces/Audio.d.ts +447 -447
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +635 -635
- package/dist/namespaces/CamStatics.d.ts +441 -441
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +675 -675
- package/dist/namespaces/Collection.d.ts +6 -6
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +11 -11
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +82 -82
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +115 -115
- package/dist/namespaces/Crashlog.js +9 -9
- package/dist/namespaces/Crew.js +4 -4
- package/dist/namespaces/Databinding.d.ts +164 -164
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +232 -232
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +119 -119
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +164 -164
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +375 -375
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +569 -569
- package/dist/namespaces/Hud.d.ts +507 -507
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +706 -706
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.js +2 -2
- package/dist/namespaces/Inventory.d.ts +159 -159
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +214 -214
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +10 -10
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +17 -17
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +25 -25
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +24 -24
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +694 -694
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1129 -1129
- package/dist/namespaces/Object.d.ts +142 -142
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +195 -195
- package/dist/namespaces/Pad.d.ts +101 -101
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +142 -142
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +20 -20
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +36 -36
- package/dist/namespaces/Perschar.d.ts +49 -49
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +76 -76
- package/dist/namespaces/Physics.d.ts +89 -89
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +125 -125
- package/dist/namespaces/PlayerStatics.d.ts +139 -139
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +200 -200
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +54 -54
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +86 -86
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +197 -197
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +285 -285
- package/dist/namespaces/Streaming.d.ts +46 -46
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +79 -79
- package/dist/namespaces/Task.d.ts +138 -138
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +204 -204
- package/dist/namespaces/Telemetry.d.ts +212 -212
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +308 -308
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +25 -25
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +61 -61
- package/dist/namespaces/VolumeStatics.d.ts +161 -161
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +217 -217
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +274 -274
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +390 -390
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +227 -227
- package/src/classes/BaseModel.ts +36 -36
- package/src/classes/BaseTask.ts +29 -29
- package/src/classes/Cam.ts +143 -143
- package/src/classes/Entity.ts +517 -506
- package/src/classes/Interior.ts +8 -8
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +512 -512
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +429 -429
- package/src/classes/PersChar.ts +35 -35
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +995 -988
- package/src/classes/Prop.ts +177 -177
- package/src/classes/PropSet.ts +6 -6
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +13 -13
- package/src/classes/Volume.ts +91 -91
- package/src/classes/Weapon.ts +489 -489
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +74 -74
- package/src/namespaces/Audio.ts +647 -647
- package/src/namespaces/CamStatics.ts +768 -768
- package/src/namespaces/Collection.ts +12 -12
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +120 -120
- package/src/namespaces/Crashlog.ts +9 -9
- package/src/namespaces/Crew.ts +4 -4
- package/src/namespaces/Databinding.ts +249 -249
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +172 -172
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +583 -583
- package/src/namespaces/Hud.ts +741 -741
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +2 -2
- package/src/namespaces/Inventory.ts +236 -236
- package/src/namespaces/Itemdatabase.ts +11 -11
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +29 -29
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +28 -28
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1165 -1165
- package/src/namespaces/Object.ts +214 -214
- package/src/namespaces/Pad.ts +150 -150
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +42 -42
- package/src/namespaces/Perschar.ts +78 -78
- package/src/namespaces/Physics.ts +141 -141
- package/src/namespaces/PlayerStatics.ts +228 -228
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +87 -87
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +293 -293
- package/src/namespaces/Streaming.ts +93 -93
- package/src/namespaces/Task.ts +228 -228
- package/src/namespaces/Telemetry.ts +322 -322
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +28 -28
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +70 -70
- package/src/namespaces/VolumeStatics.ts +222 -222
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +402 -402
- package/src/namespaces/Zone.ts +10 -10
- package/src/types/NativeAliases.ts +6 -1
package/dist/classes/Player.js
CHANGED
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@@ -13,8 +13,8 @@ export class Player {
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*
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* @returns
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*/
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return inv('0x2FB0ACADA6A238DD', this.handle, rai());
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get IsRidingTrain() {
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return !!inv('0x2FB0ACADA6A238DD', this.handle, rai());
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}
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/**
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return inv('0x621D1B289CAF5978', this.handle, rai());
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return !!inv('0x621D1B289CAF5978', this.handle, rai());
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}
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set ReceivedDamageTakenOnHorsebackModifier(damageDecrease) {
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inv('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
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set CanMercyKill(toggle) {
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inv('0x39363DFD04E91496', this.handle, toggle);
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}
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set InteractionPositiveResponse(speech) {
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inv('0xC6366A585659D15C', this.handle, speech);
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set AirDragMultiplierForPlayersVehicle(multiplier) {
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set HuntingWagon(wagon) {
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inv('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
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}
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inv('
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set BountyTarget(target) {
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inv('0x6ADF821FBF21920E', this.handle, target.handle);
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inv('
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eagleEyeAreAllTrailsHidden() {
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108
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*/
|
|
108
|
-
|
|
109
|
-
inv('
|
|
110
|
-
}
|
|
111
|
-
setAllNeutralRandomPedsFleeThisFrame() {
|
|
112
|
-
inv('0x16752DAA7E6D3F72', this.handle);
|
|
109
|
+
get IsDeadeyeTaggingEnabled() {
|
|
110
|
+
return inv('0x32348719DCED2969', this.handle);
|
|
113
111
|
}
|
|
114
112
|
/**
|
|
115
|
-
*
|
|
113
|
+
* Sets Player's Defense against AI modifier
|
|
114
|
+
*
|
|
115
|
+
* @param modifier
|
|
116
116
|
*/
|
|
117
|
-
|
|
118
|
-
inv('
|
|
117
|
+
set AiDefenseModifierAgainstAi(modifier) {
|
|
118
|
+
inv('0x914071FF93AF2692', this.handle, f(modifier));
|
|
119
119
|
}
|
|
120
120
|
/**
|
|
121
|
+
* Gets the player's team.
|
|
122
|
+
* Returns -1 in singleplayer.
|
|
123
|
+
*
|
|
121
124
|
* @returns
|
|
122
125
|
*/
|
|
123
|
-
|
|
124
|
-
return inv('
|
|
125
|
-
}
|
|
126
|
-
clearHasDamagedAtLeastOnePed() {
|
|
127
|
-
inv('0x270B63A641BE32F2', this.handle);
|
|
126
|
+
get Team() {
|
|
127
|
+
return inv('0xB464EB6A40C7975B', this.handle, rai());
|
|
128
128
|
}
|
|
129
129
|
/**
|
|
130
|
-
* @param entity
|
|
131
|
-
* @param p2
|
|
132
130
|
* @returns
|
|
133
131
|
*/
|
|
134
|
-
|
|
135
|
-
return inv('
|
|
132
|
+
get HealthRechargeMultiplier() {
|
|
133
|
+
return inv('0x22CD23BB0C45E0CD', this.handle, raf());
|
|
136
134
|
}
|
|
137
135
|
/**
|
|
138
|
-
*
|
|
136
|
+
* Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
|
|
137
|
+
* followMode:
|
|
138
|
+
* HORSEFOLLOWMODE_AUTO = 0,
|
|
139
|
+
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
140
|
+
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
141
|
+
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
142
|
+
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
143
|
+
* followPriority:
|
|
144
|
+
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
145
|
+
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
146
|
+
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
147
|
+
* HORSEFOLLOWPRIORITY_HIGH
|
|
139
148
|
*
|
|
140
|
-
* @
|
|
149
|
+
* @param ped
|
|
150
|
+
* @param p2
|
|
151
|
+
* @param p3
|
|
152
|
+
* @param followMode
|
|
153
|
+
* @param followPriority
|
|
154
|
+
* @param p6
|
|
141
155
|
*/
|
|
142
|
-
|
|
143
|
-
|
|
156
|
+
addAsFollowTarget(ped, p2, p3, followMode, followPriority, p6) {
|
|
157
|
+
inv('0xAC22AA6DF4D1C1DE', this.handle, ped.handle, f(p2), f(p3), followMode, followPriority, p6);
|
|
144
158
|
}
|
|
145
159
|
/**
|
|
146
|
-
*
|
|
160
|
+
* Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
|
|
161
|
+
*
|
|
162
|
+
* @param promptTextKey
|
|
147
163
|
*/
|
|
148
|
-
|
|
149
|
-
inv('
|
|
164
|
+
set PromptLeaveText(promptTextKey) {
|
|
165
|
+
inv('0x06C3DB00B69D5435', this.handle, promptTextKey);
|
|
150
166
|
}
|
|
151
167
|
/**
|
|
152
|
-
*
|
|
168
|
+
* Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
|
|
153
169
|
*
|
|
154
|
-
* @param
|
|
155
|
-
* @
|
|
170
|
+
* @param ped
|
|
171
|
+
* @returns
|
|
156
172
|
*/
|
|
157
|
-
|
|
158
|
-
inv('
|
|
173
|
+
getNumDeadeyeMarksOnPed(ped) {
|
|
174
|
+
return inv('0x27AD7162D3FED01E', this.handle, ped.handle);
|
|
159
175
|
}
|
|
160
176
|
/**
|
|
161
|
-
* @
|
|
177
|
+
* @returns
|
|
162
178
|
*/
|
|
163
|
-
|
|
164
|
-
inv('
|
|
179
|
+
get Ped2() {
|
|
180
|
+
return createFromHandle('Ped', inv('0x5EBE38A20BC51C27', this.handle, rai()));
|
|
165
181
|
}
|
|
166
182
|
/**
|
|
167
|
-
*
|
|
168
|
-
*
|
|
169
|
-
*
|
|
170
|
-
* @param flag
|
|
171
|
-
* @param allow
|
|
183
|
+
* @param p1
|
|
184
|
+
* @returns
|
|
172
185
|
*/
|
|
173
|
-
|
|
174
|
-
inv('
|
|
186
|
+
getIsUiPromptActive(p1) {
|
|
187
|
+
return inv('0x51BEA356B1C60225', this.handle, p1);
|
|
175
188
|
}
|
|
176
189
|
/**
|
|
177
|
-
*
|
|
190
|
+
* Returns true if PromptType is enabled for ped (mount)
|
|
191
|
+
* Params: See 0x0751D461F06E41CE
|
|
192
|
+
*
|
|
193
|
+
* @param ped
|
|
194
|
+
* @param promptType
|
|
195
|
+
* @param promptMode
|
|
196
|
+
* @returns
|
|
178
197
|
*/
|
|
179
|
-
|
|
180
|
-
inv('
|
|
198
|
+
getUiPromptForPedIsEnabled(ped, promptType, promptMode) {
|
|
199
|
+
return inv('0xEA8F168A76A0B9BC', this.handle, ped.handle, promptType, promptMode);
|
|
181
200
|
}
|
|
182
201
|
/**
|
|
183
|
-
*
|
|
202
|
+
* Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
|
|
184
203
|
*
|
|
185
|
-
* @param
|
|
186
|
-
* @param p2
|
|
204
|
+
* @param flag
|
|
187
205
|
*/
|
|
188
|
-
|
|
189
|
-
inv('
|
|
206
|
+
set DeadeyeEntityAuraWithFlag(flag) {
|
|
207
|
+
inv('0x2B12B6FC8B8772AB', this.handle, flag);
|
|
190
208
|
}
|
|
191
209
|
/**
|
|
192
|
-
* @
|
|
210
|
+
* @returns
|
|
193
211
|
*/
|
|
194
|
-
|
|
195
|
-
inv('
|
|
212
|
+
get MountOwnedByPlayer() {
|
|
213
|
+
return createFromHandle('Ped', inv('0xF49F14462F0AE27C', this.handle, rai()));
|
|
196
214
|
}
|
|
197
215
|
/**
|
|
198
|
-
* @param
|
|
216
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
217
|
+
* @param damageModifier
|
|
199
218
|
*/
|
|
200
|
-
|
|
201
|
-
inv('
|
|
219
|
+
setWeaponTypeDamageModifier(weaponHash, damageModifier) {
|
|
220
|
+
inv('0xD04AD186CE8BB129', this.handle, weaponHash, f(damageModifier));
|
|
202
221
|
}
|
|
203
222
|
/**
|
|
204
|
-
*
|
|
223
|
+
* Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
|
|
224
|
+
* *GET_PLAYER**
|
|
205
225
|
*
|
|
206
|
-
* @returns
|
|
226
|
+
* @returns ped
|
|
207
227
|
*/
|
|
208
|
-
|
|
209
|
-
const result = inv('
|
|
210
|
-
return [!!result[0], createFromHandle('
|
|
228
|
+
N_0x7AE93C45EC14A166() {
|
|
229
|
+
const result = inv('0x7AE93C45EC14A166', this.handle, pvi(), rai());
|
|
230
|
+
return [!!result[0], createFromHandle('Ped', result[1])];
|
|
211
231
|
}
|
|
212
232
|
/**
|
|
213
|
-
* @param
|
|
233
|
+
* @param speed
|
|
234
|
+
* @param duration
|
|
235
|
+
* @param heading
|
|
236
|
+
* @param p4
|
|
237
|
+
* @param p5
|
|
214
238
|
*/
|
|
215
|
-
|
|
216
|
-
inv('
|
|
239
|
+
simulateInputGait(speed, duration, heading, p4, p5) {
|
|
240
|
+
inv('0xFA0C063C422C4355', this.handle, f(speed), duration, f(heading), p4, p5);
|
|
217
241
|
}
|
|
218
242
|
/**
|
|
243
|
+
* @param p1
|
|
219
244
|
* @returns
|
|
220
245
|
*/
|
|
221
|
-
|
|
222
|
-
return inv('
|
|
246
|
+
getDeadEyeMeterLevel(p1) {
|
|
247
|
+
return inv('0x3A6AE4EEE30370FE', this.handle, p1, raf());
|
|
223
248
|
}
|
|
224
249
|
/**
|
|
225
|
-
* @
|
|
250
|
+
* @param drawReductionTime
|
|
226
251
|
*/
|
|
227
|
-
|
|
228
|
-
|
|
252
|
+
set BowDrawReductionTimeInDeadeye(drawReductionTime) {
|
|
253
|
+
inv('0xBE0C524970892D41', this.handle, f(drawReductionTime));
|
|
229
254
|
}
|
|
230
255
|
/**
|
|
231
|
-
*
|
|
256
|
+
* Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
|
|
232
257
|
*
|
|
233
258
|
* @returns
|
|
234
259
|
*/
|
|
235
|
-
|
|
236
|
-
return inv('
|
|
237
|
-
}
|
|
238
|
-
suppressWitnessesCallingPoliceThisFrame() {
|
|
239
|
-
inv('0x96722257E5381E00', this.handle);
|
|
260
|
+
eagleEyeCanFocusOnTrack() {
|
|
261
|
+
return inv('0x1DA5C5B0923E1B85', this.handle);
|
|
240
262
|
}
|
|
241
263
|
/**
|
|
242
|
-
*
|
|
243
|
-
* explosive damage Defense mod: type = 7
|
|
244
|
-
* fire damage Defense mod: type = 8, 15
|
|
245
|
-
*
|
|
246
|
-
* @param type
|
|
247
|
-
* @param defenseModifier
|
|
264
|
+
* @param range
|
|
248
265
|
*/
|
|
249
|
-
|
|
250
|
-
inv('
|
|
266
|
+
eagleEyeSetRange(range) {
|
|
267
|
+
inv('0x22C8B10802301381', this.handle, f(range));
|
|
251
268
|
}
|
|
252
269
|
/**
|
|
253
|
-
* *
|
|
270
|
+
* *SET_SPECIAL_ABILITY**
|
|
271
|
+
*
|
|
272
|
+
* @param p1
|
|
254
273
|
*/
|
|
255
|
-
|
|
256
|
-
inv('
|
|
274
|
+
N_0x4D1699543B1C023C(p1) {
|
|
275
|
+
inv('0x4D1699543B1C023C', this.handle, f(p1));
|
|
257
276
|
}
|
|
258
277
|
/**
|
|
259
|
-
*
|
|
260
|
-
* To access all available presets, refer to the file located at: `/update_1.rpf/common/data/interactive_focus_mode_presets.meta`
|
|
278
|
+
* Drains Deadeye by given amount.
|
|
261
279
|
*
|
|
262
|
-
* @param
|
|
263
|
-
* @param
|
|
264
|
-
* @param pos
|
|
265
|
-
* @param targetEntity
|
|
266
|
-
* @param name
|
|
280
|
+
* @param amount
|
|
281
|
+
* @param p2
|
|
267
282
|
*/
|
|
268
|
-
|
|
269
|
-
inv('
|
|
283
|
+
specialAbilityDrainByAmount(amount, p2) {
|
|
284
|
+
inv('0x200114E99552462B', this.handle, f(amount), p2);
|
|
270
285
|
}
|
|
271
286
|
/**
|
|
272
|
-
*
|
|
287
|
+
* @param weaponGroup
|
|
288
|
+
* @param toggle
|
|
273
289
|
*/
|
|
274
|
-
|
|
275
|
-
inv('
|
|
290
|
+
setWeaponGroupAsInstantKill(weaponGroup, toggle) {
|
|
291
|
+
inv('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
|
|
276
292
|
}
|
|
277
293
|
/**
|
|
278
|
-
*
|
|
294
|
+
* Returns false if PromptType is enabled
|
|
295
|
+
* Params: See 0x0751D461F06E41CE
|
|
296
|
+
*
|
|
297
|
+
* @param promptType
|
|
298
|
+
* @param promptMode
|
|
299
|
+
* @returns
|
|
279
300
|
*/
|
|
280
|
-
|
|
281
|
-
inv('
|
|
301
|
+
getUiPromptIsDisabled(promptType, promptMode) {
|
|
302
|
+
return inv('0x6614F9039BD31931', this.handle, promptType, promptMode);
|
|
282
303
|
}
|
|
283
304
|
/**
|
|
284
|
-
* @
|
|
305
|
+
* @param toggle
|
|
285
306
|
*/
|
|
286
|
-
|
|
287
|
-
|
|
307
|
+
set LockonToFriendlyPlayers(toggle) {
|
|
308
|
+
inv('0x4A056257802DD3E5', this.handle, toggle);
|
|
288
309
|
}
|
|
289
310
|
/**
|
|
290
|
-
* Activates
|
|
311
|
+
* Activates the Surrender prompt for the specified player in the current frame.
|
|
312
|
+
*
|
|
313
|
+
* @param targetPed
|
|
314
|
+
* @param promptOrder
|
|
315
|
+
* @param p3
|
|
291
316
|
*/
|
|
292
|
-
|
|
293
|
-
inv('
|
|
317
|
+
setCooperatePromptThisFrame(targetPed, promptOrder, p3) {
|
|
318
|
+
inv('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
|
|
294
319
|
}
|
|
295
320
|
/**
|
|
296
|
-
*
|
|
321
|
+
* https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
|
|
322
|
+
* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
|
|
297
323
|
*
|
|
324
|
+
* @param playerResetFlag
|
|
325
|
+
* @param p2
|
|
326
|
+
*/
|
|
327
|
+
setResetFlag(playerResetFlag, p2) {
|
|
328
|
+
inv('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
|
|
329
|
+
}
|
|
330
|
+
/**
|
|
298
331
|
* @returns
|
|
299
332
|
*/
|
|
300
|
-
|
|
301
|
-
return inv('
|
|
333
|
+
get WantedLevel() {
|
|
334
|
+
return inv('0xABC532F9098BFD9D', this.handle, rai());
|
|
302
335
|
}
|
|
303
336
|
/**
|
|
304
|
-
*
|
|
305
|
-
*
|
|
306
|
-
* duration is in miliseconds
|
|
307
|
-
* you need dataview
|
|
308
|
-
*
|
|
309
|
-
* @param duration
|
|
310
|
-
* @returns struct
|
|
337
|
+
* @param closeRangeLowerBound
|
|
338
|
+
* @param closeRangeUpperBound
|
|
311
339
|
*/
|
|
312
|
-
|
|
313
|
-
|
|
314
|
-
return [!!result[0], result[1]];
|
|
340
|
+
setDamageCloseDistanceBonus(closeRangeLowerBound, closeRangeUpperBound) {
|
|
341
|
+
inv('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
|
|
315
342
|
}
|
|
316
343
|
/**
|
|
317
344
|
* @param multiplier
|
|
318
345
|
*/
|
|
319
|
-
|
|
320
|
-
inv('
|
|
346
|
+
set SneakingNoiseMultiplier(multiplier) {
|
|
347
|
+
inv('0x4DE44FA389DCA565', this.handle, f(multiplier));
|
|
321
348
|
}
|
|
322
349
|
/**
|
|
323
|
-
*
|
|
350
|
+
* Sets the player's team.
|
|
324
351
|
*
|
|
325
|
-
* @param
|
|
352
|
+
* @param team
|
|
353
|
+
* @param bRestrictToThisScript
|
|
326
354
|
*/
|
|
327
|
-
|
|
328
|
-
inv('
|
|
355
|
+
setTeam(team, bRestrictToThisScript) {
|
|
356
|
+
inv('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
|
|
329
357
|
}
|
|
330
358
|
/**
|
|
359
|
+
* Checks if the player's Deadeye ability is enabled.
|
|
360
|
+
*
|
|
331
361
|
* @returns
|
|
332
362
|
*/
|
|
333
|
-
|
|
334
|
-
return inv('
|
|
363
|
+
get IsSpecialAbilityEnabled() {
|
|
364
|
+
return inv('0xDE6C85975F9D4894', this.handle);
|
|
335
365
|
}
|
|
336
|
-
|
|
337
|
-
|
|
366
|
+
/**
|
|
367
|
+
* @param p2
|
|
368
|
+
* @param p3
|
|
369
|
+
* @returns outEntity
|
|
370
|
+
*/
|
|
371
|
+
getInteractionTargetEntity(p2, p3) {
|
|
372
|
+
const result = inv('0x3EE1F7A8C32F24E1', this.handle, pvi(), p2, p3);
|
|
373
|
+
return [result[0], createFromHandle('Entity', result[1])];
|
|
338
374
|
}
|
|
339
375
|
/**
|
|
340
|
-
*
|
|
376
|
+
* @param toggle
|
|
341
377
|
*/
|
|
342
|
-
|
|
343
|
-
inv('
|
|
378
|
+
set DeadeyeTaggingEnabled(toggle) {
|
|
379
|
+
inv('0x6B5DDFB967E5073D', this.handle, toggle);
|
|
344
380
|
}
|
|
345
|
-
|
|
346
|
-
|
|
381
|
+
/**
|
|
382
|
+
* @returns
|
|
383
|
+
*/
|
|
384
|
+
get Stamina() {
|
|
385
|
+
return inv('0x0FF421E467373FCF', this.handle, raf());
|
|
347
386
|
}
|
|
348
387
|
/**
|
|
349
388
|
* @param modifier
|
|
350
389
|
*/
|
|
351
|
-
|
|
352
|
-
inv('
|
|
390
|
+
set MeleeWeaponDamageModifier(modifier) {
|
|
391
|
+
inv('0xE4CB5A3F18170381', this.handle, f(modifier));
|
|
353
392
|
}
|
|
354
393
|
/**
|
|
355
|
-
*
|
|
356
|
-
*
|
|
357
|
-
* @param timer
|
|
394
|
+
* @returns
|
|
358
395
|
*/
|
|
359
|
-
|
|
360
|
-
inv('
|
|
396
|
+
hasBeenSpottedInStolenVehicle() {
|
|
397
|
+
return !!inv('0xC932F57F31EA9152', this.handle, rai());
|
|
361
398
|
}
|
|
362
399
|
/**
|
|
363
|
-
*
|
|
364
|
-
*
|
|
400
|
+
* Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
|
|
401
|
+
*
|
|
402
|
+
* @param canPickup
|
|
365
403
|
*/
|
|
366
|
-
|
|
367
|
-
inv('
|
|
404
|
+
set CanPickupHat(canPickup) {
|
|
405
|
+
inv('0xACA45DDCEF6071C4', this.handle, canPickup);
|
|
368
406
|
}
|
|
369
407
|
/**
|
|
370
|
-
*
|
|
408
|
+
* Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
|
|
409
|
+
* some colors
|
|
410
|
+
* 0: Default aura
|
|
411
|
+
* 1014693585
|
|
412
|
+
* 1936842089
|
|
413
|
+
* 1979474018
|
|
371
414
|
*
|
|
372
|
-
* @param
|
|
373
|
-
* @returns
|
|
415
|
+
* @param auraColorHash
|
|
374
416
|
*/
|
|
375
|
-
|
|
376
|
-
|
|
417
|
+
set DeadEyeAuraByHash(auraColorHash) {
|
|
418
|
+
inv('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
|
|
377
419
|
}
|
|
378
420
|
/**
|
|
379
|
-
*
|
|
380
|
-
*
|
|
421
|
+
* @param horse
|
|
381
422
|
* @returns
|
|
382
423
|
*/
|
|
383
|
-
|
|
384
|
-
return inv('
|
|
424
|
+
setPedAsTempHorse(horse) {
|
|
425
|
+
return inv('0x227B06324234FB09', this.handle, horse.handle);
|
|
385
426
|
}
|
|
386
427
|
/**
|
|
387
|
-
*
|
|
428
|
+
* Restores Deadeye by given amount.
|
|
429
|
+
* Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
|
|
430
|
+
*
|
|
431
|
+
* @param amount
|
|
432
|
+
* @param p2
|
|
433
|
+
* @param p3
|
|
434
|
+
* @param p4
|
|
388
435
|
*/
|
|
389
|
-
|
|
390
|
-
|
|
391
|
-
}
|
|
392
|
-
clearBountyTarget() {
|
|
393
|
-
inv('0x8F2A81C09DA9124A', this.handle);
|
|
436
|
+
specialAbilityRestoreByAmount(amount, p2, p3, p4) {
|
|
437
|
+
inv('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
|
|
394
438
|
}
|
|
395
439
|
/**
|
|
396
|
-
*
|
|
440
|
+
* Only used in R* SP Script short_update
|
|
397
441
|
*
|
|
398
|
-
* @param
|
|
442
|
+
* @param delay
|
|
399
443
|
*/
|
|
400
|
-
|
|
401
|
-
inv('
|
|
444
|
+
set DeadeyeAbilityDepletionDelay(delay) {
|
|
445
|
+
inv('0x870634493CB4372C', this.handle, f(delay));
|
|
402
446
|
}
|
|
403
447
|
/**
|
|
404
|
-
*
|
|
405
|
-
*
|
|
448
|
+
* Swim speed multiplier.
|
|
449
|
+
* Multiplier goes up to 1.49f
|
|
406
450
|
*
|
|
407
|
-
* @param
|
|
408
|
-
* @param promptMode
|
|
409
|
-
* @param disabled
|
|
451
|
+
* @param multiplier
|
|
410
452
|
*/
|
|
411
|
-
|
|
412
|
-
inv('
|
|
453
|
+
set SwimMultiplierForPlayer(multiplier) {
|
|
454
|
+
inv('0xBFCEABDE34DA5085', this.handle, f(multiplier));
|
|
413
455
|
}
|
|
414
456
|
/**
|
|
415
|
-
* @param p1
|
|
416
457
|
* @returns
|
|
417
458
|
*/
|
|
418
|
-
|
|
419
|
-
return inv('
|
|
459
|
+
get IsDead() {
|
|
460
|
+
return !!inv('0x2E9C3FCB6798F397', this.handle, rai());
|
|
420
461
|
}
|
|
421
462
|
/**
|
|
422
|
-
* @param toggle
|
|
423
463
|
* @param ped
|
|
424
|
-
* @param
|
|
425
|
-
* @param p4
|
|
464
|
+
* @param p2
|
|
426
465
|
*/
|
|
427
|
-
|
|
428
|
-
inv('
|
|
466
|
+
N_0x310CE349E0C0EC4B(ped, p2) {
|
|
467
|
+
inv('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
|
|
429
468
|
}
|
|
430
|
-
|
|
431
|
-
|
|
469
|
+
/**
|
|
470
|
+
* Clears all Eagle Eye trails that were registered for entities associated with the specified player.
|
|
471
|
+
*/
|
|
472
|
+
eagleEyeClearRegisteredTrails() {
|
|
473
|
+
inv('0xE5D3EB37ABC1EB03', this.handle);
|
|
432
474
|
}
|
|
433
475
|
/**
|
|
434
|
-
* @param
|
|
476
|
+
* @param enable
|
|
477
|
+
*/
|
|
478
|
+
enableCustomDeadeyeAbility(enable) {
|
|
479
|
+
inv('0x95EE1DEE1DCD9070', this.handle, enable);
|
|
480
|
+
}
|
|
481
|
+
/**
|
|
482
|
+
* Returns the player's invincibility status.
|
|
483
|
+
*
|
|
435
484
|
* @returns
|
|
436
485
|
*/
|
|
437
|
-
|
|
438
|
-
return inv('
|
|
486
|
+
get Invincible() {
|
|
487
|
+
return !!inv('0x0CBBCB2CCFA7DC4E', this.handle, rai());
|
|
488
|
+
}
|
|
489
|
+
resetArrestState() {
|
|
490
|
+
inv('0x12917931C31F1750', this.handle);
|
|
491
|
+
}
|
|
492
|
+
/**
|
|
493
|
+
* Toggle handles wether Deadeye and Eagleeye are infinite or not.
|
|
494
|
+
*
|
|
495
|
+
* @param toggle
|
|
496
|
+
*/
|
|
497
|
+
modifyInfiniteTrailVision(toggle) {
|
|
498
|
+
inv('0x28A13BF6B05C3D83', this.handle, toggle);
|
|
439
499
|
}
|
|
440
500
|
/**
|
|
441
|
-
*
|
|
442
|
-
*
|
|
501
|
+
* Simply sets you as invincible (Health will not deplete).
|
|
502
|
+
*
|
|
503
|
+
* @param toggle
|
|
443
504
|
*/
|
|
444
|
-
|
|
445
|
-
inv('
|
|
505
|
+
set Invincible(toggle) {
|
|
506
|
+
inv('0xFEBEEBC9CBDF4B12', this.handle, toggle);
|
|
446
507
|
}
|
|
447
508
|
/**
|
|
448
|
-
* Returns
|
|
509
|
+
* Returns whether the player can control himself.
|
|
449
510
|
*
|
|
450
511
|
* @returns
|
|
451
512
|
*/
|
|
452
|
-
|
|
453
|
-
return inv('
|
|
513
|
+
get IsControlOn() {
|
|
514
|
+
return !!inv('0x7964097FCE4C244B', this.handle, rai());
|
|
454
515
|
}
|
|
455
516
|
/**
|
|
456
517
|
* @param vehicle
|
|
457
518
|
*/
|
|
458
|
-
|
|
459
|
-
inv('
|
|
519
|
+
set MayOnlyEnterThisVehicle(vehicle) {
|
|
520
|
+
inv('0xDA35A134038557EC', this.handle, vehicle.handle);
|
|
460
521
|
}
|
|
461
522
|
/**
|
|
462
|
-
* @
|
|
523
|
+
* @param disabled
|
|
463
524
|
*/
|
|
464
|
-
|
|
465
|
-
|
|
525
|
+
specialAbilitySetDisabled(disabled) {
|
|
526
|
+
inv('0xAE637BB8EF017875', this.handle, disabled);
|
|
466
527
|
}
|
|
467
528
|
/**
|
|
468
|
-
*
|
|
469
|
-
*
|
|
470
|
-
* @param mount
|
|
529
|
+
* @param ammoType
|
|
530
|
+
* @param amount
|
|
471
531
|
*/
|
|
472
|
-
|
|
473
|
-
inv('
|
|
532
|
+
setMaxAmmoOverrideForAmmoType(ammoType, amount) {
|
|
533
|
+
inv('0xE133C1EC5300F740', this.handle, _h(ammoType), amount);
|
|
474
534
|
}
|
|
475
535
|
/**
|
|
476
|
-
*
|
|
536
|
+
* @param p1
|
|
477
537
|
*/
|
|
478
|
-
|
|
479
|
-
inv('
|
|
538
|
+
eagleEyeSetTrackingUpgrade2(p1) {
|
|
539
|
+
inv('0x6FA957D1B55941C1', this.handle, f(p1));
|
|
540
|
+
}
|
|
541
|
+
setAllNeutralRandomPedsFleeThisFrame() {
|
|
542
|
+
inv('0x16752DAA7E6D3F72', this.handle);
|
|
480
543
|
}
|
|
481
544
|
/**
|
|
482
|
-
*
|
|
483
|
-
*
|
|
484
|
-
* @returns
|
|
545
|
+
* @param p1
|
|
485
546
|
*/
|
|
486
|
-
|
|
487
|
-
|
|
547
|
+
restoreStamina(p1) {
|
|
548
|
+
inv('0xC41F4B6E23FE6A4A', this.handle, f(p1));
|
|
488
549
|
}
|
|
489
550
|
/**
|
|
490
|
-
* Retrieves the ID of the ped that the specified player is currently tracking while in Eagle Eye mode.
|
|
491
|
-
*
|
|
492
551
|
* @returns
|
|
493
552
|
*/
|
|
494
|
-
|
|
495
|
-
return inv('
|
|
553
|
+
get CachedDeadEyeAmount() {
|
|
554
|
+
return inv('0xDF66A37936D5F3D9', this.handle, raf());
|
|
555
|
+
}
|
|
556
|
+
clearHasDamagedAtLeastOnePed() {
|
|
557
|
+
inv('0x270B63A641BE32F2', this.handle);
|
|
496
558
|
}
|
|
497
559
|
/**
|
|
498
|
-
* @
|
|
560
|
+
* @param entity
|
|
561
|
+
* @param p2
|
|
562
|
+
* @returns
|
|
499
563
|
*/
|
|
500
|
-
|
|
501
|
-
return inv('
|
|
564
|
+
isTargettingEntity(entity, p2) {
|
|
565
|
+
return !!inv('0x27F89FDC16688A7A', this.handle, entity.handle, p2, rai());
|
|
502
566
|
}
|
|
503
567
|
/**
|
|
504
|
-
*
|
|
568
|
+
* If player has less Dead Eye than required, Dead Eye cant be triggered.
|
|
505
569
|
*
|
|
506
|
-
* @
|
|
570
|
+
* @returns
|
|
507
571
|
*/
|
|
508
|
-
|
|
509
|
-
inv('
|
|
572
|
+
get RequiredDeadEyeAmount() {
|
|
573
|
+
return inv('0x811A748B1BE231BA', this.handle, raf());
|
|
510
574
|
}
|
|
511
575
|
/**
|
|
512
|
-
*
|
|
513
|
-
* Used in Script Function HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = true)
|
|
514
|
-
* _SET_PLAYER_L* - _SET_PLAYER_M*
|
|
515
|
-
*
|
|
516
|
-
* @param active
|
|
576
|
+
* @param p1
|
|
517
577
|
*/
|
|
518
|
-
|
|
519
|
-
inv('
|
|
578
|
+
N_0x263D69767F76059C(p1) {
|
|
579
|
+
inv('0x263D69767F76059C', this.handle, p1);
|
|
520
580
|
}
|
|
521
581
|
/**
|
|
522
|
-
*
|
|
582
|
+
* Make sure to request the model first and wait until it has loaded.
|
|
523
583
|
*
|
|
524
|
-
* @
|
|
584
|
+
* @param modelHash
|
|
585
|
+
* @param p2
|
|
525
586
|
*/
|
|
526
|
-
|
|
527
|
-
|
|
528
|
-
return [!!result[0], result[1]];
|
|
587
|
+
setModel(modelHash, p2) {
|
|
588
|
+
inv('0xED40380076A31506', this.handle, _h(modelHash), p2);
|
|
529
589
|
}
|
|
530
590
|
/**
|
|
531
|
-
* Inhibits the player from using any method of combat including melee and firearms. NOTE: Only disables the firing for one frame
|
|
532
|
-
*
|
|
533
591
|
* @param toggle
|
|
534
592
|
*/
|
|
535
|
-
|
|
536
|
-
inv('
|
|
537
|
-
}
|
|
538
|
-
specialAbilitySetEagleEyeDisabled() {
|
|
539
|
-
inv('0xC0B21F235C02139C', this.handle);
|
|
593
|
+
set Lockon(toggle) {
|
|
594
|
+
inv('0x462AA1973CBBA75E', this.handle, toggle);
|
|
540
595
|
}
|
|
541
596
|
/**
|
|
542
|
-
* Sets the
|
|
543
|
-
*
|
|
544
|
-
* this native must be invoked
|
|
545
|
-
* https://imgur.com/gallery/0x988c9045531b9fce-9bTHgkv
|
|
597
|
+
* Sets the player's ability to wear hats based on the specified flag. The flag value determines whether the player can wear all hats or only the ones they own.
|
|
598
|
+
* If the flag is set to 15 and `allow` is true, the player can wear all available hats. However, if you want to restrict the player to wearing only their owned hats (flag 1), you **must first** disable flag 15 by setting it to false, and then set flag 1 to true.
|
|
546
599
|
*
|
|
547
|
-
* @param
|
|
548
|
-
|
|
549
|
-
setSitPromptText(label) {
|
|
550
|
-
inv('0x988C9045531B9FCE', this.handle, label);
|
|
551
|
-
}
|
|
552
|
-
updateWantedPositionThisFrame() {
|
|
553
|
-
inv('0xD0B0B044112BF424', this.handle);
|
|
554
|
-
}
|
|
555
|
-
/**
|
|
556
|
-
* @param entity
|
|
557
|
-
*/
|
|
558
|
-
unregisterEagleEyeForEntity(entity) {
|
|
559
|
-
inv('0x9DAE1380CC5C6451', this.handle, entity.handle);
|
|
560
|
-
}
|
|
561
|
-
/**
|
|
562
|
-
* @param farRangeLowerBound
|
|
563
|
-
* @param farRangeUpperBound
|
|
600
|
+
* @param flag
|
|
601
|
+
* @param allow
|
|
564
602
|
*/
|
|
565
|
-
|
|
566
|
-
inv('
|
|
603
|
+
setHatAccess(flag, allow) {
|
|
604
|
+
inv('0xA0C683284DF027C7', this.handle, flag, allow);
|
|
567
605
|
}
|
|
568
606
|
/**
|
|
569
|
-
*
|
|
570
|
-
* AddTextEntry("custom_text", "Throw a punch") and use custom_text in the native
|
|
571
|
-
*
|
|
572
|
-
* @param label
|
|
607
|
+
* @param closeDamageBonus
|
|
573
608
|
*/
|
|
574
|
-
|
|
575
|
-
inv('
|
|
609
|
+
set DamageCloseDistanceBonusTotal(closeDamageBonus) {
|
|
610
|
+
inv('0x5006C36652D6EC56', this.handle, f(closeDamageBonus));
|
|
576
611
|
}
|
|
577
612
|
/**
|
|
578
|
-
*
|
|
613
|
+
* Params: p1 = -1 in R* Scripts
|
|
579
614
|
*
|
|
580
615
|
* @param p1
|
|
616
|
+
* @param p2
|
|
581
617
|
*/
|
|
582
|
-
|
|
583
|
-
inv('
|
|
618
|
+
specialAbilityStartRestore(p1, p2) {
|
|
619
|
+
inv('0x1D77B47AFA584E90', this.handle, p1, p2);
|
|
584
620
|
}
|
|
585
621
|
/**
|
|
586
|
-
* @param
|
|
587
|
-
* @param p2
|
|
622
|
+
* @param multiplier
|
|
588
623
|
*/
|
|
589
|
-
|
|
590
|
-
inv('
|
|
624
|
+
set StaminaSprintDepletionMultiplier(multiplier) {
|
|
625
|
+
inv('0xBBADFB5E5E5766FB', this.handle, f(multiplier));
|
|
591
626
|
}
|
|
592
627
|
/**
|
|
593
|
-
*
|
|
594
|
-
* Params: p2 = re-register or not?
|
|
595
|
-
*
|
|
596
|
-
* @param entity
|
|
597
|
-
* @param p2
|
|
628
|
+
* @param p1
|
|
598
629
|
*/
|
|
599
|
-
|
|
600
|
-
inv('
|
|
630
|
+
eagleEyeSetTrackingUpgrade(p1) {
|
|
631
|
+
inv('0xDFC85C5199045026', this.handle, f(p1));
|
|
601
632
|
}
|
|
602
633
|
/**
|
|
603
|
-
*
|
|
634
|
+
* Get the entity the player is aiming at with/without weapon.
|
|
635
|
+
*
|
|
636
|
+
* @returns entity
|
|
604
637
|
*/
|
|
605
|
-
|
|
606
|
-
inv('
|
|
638
|
+
get InteractionAimEntity() {
|
|
639
|
+
const result = inv('0xBEA3A6E5F5F79A6F', this.handle, pvi(), rai());
|
|
640
|
+
return [!!result[0], createFromHandle('Entity', result[1])];
|
|
607
641
|
}
|
|
608
642
|
/**
|
|
609
643
|
* @param modifier
|
|
610
644
|
*/
|
|
611
|
-
|
|
612
|
-
inv('
|
|
645
|
+
set WeaponDefenseModifier(modifier) {
|
|
646
|
+
inv('0xD15CC2D493160BE3', this.handle, f(modifier));
|
|
613
647
|
}
|
|
614
648
|
/**
|
|
615
|
-
* returns true if the player is on a road while riding a horse but at a certain speed, if you go off road then it returns false or if you go too slow like walking state it also returns false
|
|
616
|
-
*
|
|
617
649
|
* @returns
|
|
618
650
|
*/
|
|
619
|
-
|
|
620
|
-
return inv('
|
|
651
|
+
hasDamagedAtLeastOneNonAnimalPed() {
|
|
652
|
+
return !!inv('0x16C8D205DD5A2E90', this.handle, rai());
|
|
621
653
|
}
|
|
622
654
|
/**
|
|
623
|
-
* @param entity
|
|
624
655
|
* @returns
|
|
625
656
|
*/
|
|
626
|
-
|
|
627
|
-
return inv('
|
|
657
|
+
get DeadeyeAbilityLevel() {
|
|
658
|
+
return inv('0xCCE7C695C164C35F', this.handle, rai());
|
|
628
659
|
}
|
|
629
660
|
/**
|
|
630
|
-
*
|
|
661
|
+
* This native is used to determine if the player has an active lockon an entity while riding a horse.
|
|
631
662
|
*
|
|
632
|
-
* @
|
|
663
|
+
* @returns
|
|
633
664
|
*/
|
|
634
|
-
|
|
635
|
-
inv('
|
|
665
|
+
get IsOnMountLockonEntity() {
|
|
666
|
+
return !!inv('0x2009F8AB7A5E9D6D', this.handle, rai());
|
|
636
667
|
}
|
|
637
|
-
|
|
638
|
-
|
|
639
|
-
*
|
|
640
|
-
* @param enable
|
|
641
|
-
*/
|
|
642
|
-
setPickupPromptVisible(enable) {
|
|
643
|
-
inv('0xD1A70C1E8D1031FE', this.handle, enable);
|
|
668
|
+
suppressWitnessesCallingPoliceThisFrame() {
|
|
669
|
+
inv('0x96722257E5381E00', this.handle);
|
|
644
670
|
}
|
|
645
671
|
/**
|
|
646
|
-
*
|
|
672
|
+
* bullet damage modifier: type = 4
|
|
673
|
+
* explosive damage Defense mod: type = 7
|
|
674
|
+
* fire damage Defense mod: type = 8, 15
|
|
675
|
+
*
|
|
676
|
+
* @param type
|
|
677
|
+
* @param defenseModifier
|
|
647
678
|
*/
|
|
648
|
-
|
|
649
|
-
inv('
|
|
679
|
+
setDefenseTypeModifier(type, defenseModifier) {
|
|
680
|
+
inv('0x93F499CAE53FCD05', this.handle, type, f(defenseModifier));
|
|
650
681
|
}
|
|
651
682
|
/**
|
|
652
|
-
*
|
|
683
|
+
* *CLEAR_FACIAL** - _CLEAR_PED_BLOOD*
|
|
653
684
|
*/
|
|
654
|
-
|
|
655
|
-
|
|
685
|
+
N_0xF21C7A3F3FFBA629() {
|
|
686
|
+
inv('0xF21C7A3F3FFBA629', this.handle);
|
|
656
687
|
}
|
|
657
688
|
/**
|
|
658
|
-
*
|
|
659
|
-
*
|
|
689
|
+
* Associates a specific interactive focus mode preset between a player and a ped, with a specified location and target entity.
|
|
690
|
+
* To access all available presets, refer to the file located at: `/update_1.rpf/common/data/interactive_focus_mode_presets.meta`
|
|
691
|
+
*
|
|
692
|
+
* @param ped
|
|
693
|
+
* @param preset
|
|
694
|
+
* @param pos
|
|
695
|
+
* @param targetEntity
|
|
696
|
+
* @param name
|
|
660
697
|
*/
|
|
661
|
-
|
|
662
|
-
inv('
|
|
698
|
+
addAmbientInteractiveFocusPreset(ped, preset, pos, targetEntity, name) {
|
|
699
|
+
inv('0x3946FC742AC305CD', this.handle, ped.handle, preset, f(pos.x), f(pos.y), f(pos.z), targetEntity.handle, name);
|
|
663
700
|
}
|
|
664
701
|
/**
|
|
665
|
-
*
|
|
702
|
+
* Resets any aura effects applied to entities for a specific player in Deadeye mode, returning all aura-related visuals to their default state. This function is primarily used to remove any highlighting or aura effects set by `_SET_DEADEYE_ENTITY_AURA_WITH_FLAG - 0x2B12B6FC8B8772AB` and `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`
|
|
666
703
|
*/
|
|
667
|
-
|
|
668
|
-
inv('
|
|
704
|
+
resetDeadeyeAuraEffect() {
|
|
705
|
+
inv('0xE910932F4B30BE23', this.handle);
|
|
669
706
|
}
|
|
670
707
|
/**
|
|
671
|
-
* @param
|
|
672
|
-
* @param p2
|
|
708
|
+
* @param accuracy
|
|
673
709
|
*/
|
|
674
|
-
|
|
675
|
-
inv('
|
|
710
|
+
set TotalAccuracyModifier(accuracy) {
|
|
711
|
+
inv('0x967FF5BC0CFE6D26', this.handle, f(accuracy));
|
|
676
712
|
}
|
|
677
713
|
/**
|
|
678
|
-
*
|
|
714
|
+
* @returns
|
|
679
715
|
*/
|
|
680
|
-
|
|
681
|
-
inv('
|
|
716
|
+
get VehicleOwnedByPlayer() {
|
|
717
|
+
return createFromHandle('Vehicle', inv('0xB9050A97594C8832', this.handle, rai()));
|
|
682
718
|
}
|
|
683
719
|
/**
|
|
684
|
-
*
|
|
720
|
+
* Activates EagleEye, called together with 0x28A13BF6B05C3D83
|
|
685
721
|
*/
|
|
686
|
-
|
|
687
|
-
inv('
|
|
722
|
+
secondarySpecialAbilitySetActive() {
|
|
723
|
+
inv('0x1710BC33CFB83634', this.handle);
|
|
688
724
|
}
|
|
689
725
|
/**
|
|
726
|
+
* _GET_A* - _GET_C*
|
|
727
|
+
*
|
|
690
728
|
* @returns
|
|
691
729
|
*/
|
|
692
|
-
|
|
693
|
-
return inv('
|
|
730
|
+
N_0x927861B2C08DBEA5() {
|
|
731
|
+
return !!inv('0x927861B2C08DBEA5', this.handle, rai());
|
|
694
732
|
}
|
|
695
733
|
/**
|
|
696
|
-
*
|
|
697
|
-
*
|
|
734
|
+
* it is used to check for that period of time if player damaged any peds only returns the last 3 hits with the entity ids so if you hit the same entity 3 times it will return the same entity id 3 times, if you hit 4 different entities within that time it will return the last 3 entity ids
|
|
735
|
+
* only stores the last 3 hits in the data view buffer
|
|
736
|
+
* duration is in miliseconds
|
|
737
|
+
* you need dataview
|
|
698
738
|
*
|
|
699
|
-
* @param
|
|
700
|
-
* @
|
|
701
|
-
* @param targetEntity
|
|
702
|
-
* @param name
|
|
703
|
-
* @returns p1
|
|
739
|
+
* @param duration
|
|
740
|
+
* @returns struct
|
|
704
741
|
*/
|
|
705
|
-
|
|
706
|
-
const result = inv('
|
|
707
|
-
return
|
|
742
|
+
getPedsDamagedByRecently(duration) {
|
|
743
|
+
const result = inv('0x1A6E84F13C952094', this.handle, duration, pvi(), rai());
|
|
744
|
+
return [!!result[0], result[1]];
|
|
708
745
|
}
|
|
709
746
|
/**
|
|
710
|
-
* @
|
|
747
|
+
* @param multiplier
|
|
711
748
|
*/
|
|
712
|
-
|
|
713
|
-
|
|
749
|
+
set StaminaRechargeMultiplier(multiplier) {
|
|
750
|
+
inv('0xFECA17CF3343694B', this.handle, f(multiplier));
|
|
714
751
|
}
|
|
715
752
|
/**
|
|
716
|
-
*
|
|
753
|
+
* Deactivates EagleEye, called together with 0xC0B21F235C02139C
|
|
717
754
|
*
|
|
718
|
-
* @
|
|
755
|
+
* @param disabled
|
|
719
756
|
*/
|
|
720
|
-
|
|
721
|
-
|
|
757
|
+
secondarySpecialAbilitySetDisabled(disabled) {
|
|
758
|
+
inv('0x64FF4BF9AF59E139', this.handle, disabled);
|
|
722
759
|
}
|
|
723
760
|
/**
|
|
724
761
|
* @returns
|
|
725
762
|
*/
|
|
726
|
-
|
|
727
|
-
return inv('
|
|
763
|
+
updateTeleport() {
|
|
764
|
+
return !!inv('0xC39DCE4672CBFBC1', this.handle, rai());
|
|
765
|
+
}
|
|
766
|
+
resetInputGait() {
|
|
767
|
+
inv('0x61A2EECAB274829B', this.handle);
|
|
728
768
|
}
|
|
729
769
|
/**
|
|
730
|
-
*
|
|
770
|
+
* Activates the special ability for the specified player.
|
|
731
771
|
*/
|
|
732
|
-
|
|
733
|
-
inv('
|
|
772
|
+
specialAbilitySetActivate() {
|
|
773
|
+
inv('0xBBA140062B15A8AC', this.handle);
|
|
774
|
+
}
|
|
775
|
+
clearHasDamagedAtLeastOneNonAnimalPed() {
|
|
776
|
+
inv('0x0361096D6CE4372C', this.handle);
|
|
734
777
|
}
|
|
735
778
|
/**
|
|
736
|
-
*
|
|
737
|
-
*
|
|
738
|
-
* @param wantedLevel
|
|
739
|
-
* @param disableNoMission
|
|
779
|
+
* @param modifier
|
|
740
780
|
*/
|
|
741
|
-
|
|
742
|
-
inv('
|
|
781
|
+
set WeaponDegradationModifier(modifier) {
|
|
782
|
+
inv('0x11A7FF918EF6BC66', this.handle, f(modifier));
|
|
743
783
|
}
|
|
744
784
|
/**
|
|
745
|
-
*
|
|
746
|
-
* true: green eagleeye color
|
|
785
|
+
* Only used in R* SP Script short_update
|
|
747
786
|
*
|
|
748
|
-
* @param
|
|
749
|
-
* @returns p2
|
|
787
|
+
* @param timer
|
|
750
788
|
*/
|
|
751
|
-
|
|
752
|
-
|
|
753
|
-
return result;
|
|
789
|
+
set SpecialAbilityDisableTimer(timer) {
|
|
790
|
+
inv('0xC0B1C05B313693D1', this.handle, f(timer));
|
|
754
791
|
}
|
|
755
792
|
/**
|
|
756
|
-
*
|
|
757
|
-
*
|
|
758
|
-
* @param p1
|
|
793
|
+
* @param abilityType
|
|
794
|
+
* @param toggle
|
|
759
795
|
*/
|
|
760
|
-
|
|
761
|
-
inv('
|
|
796
|
+
setDeadeyeAbilityLocked(abilityType, toggle) {
|
|
797
|
+
inv('0x2797B8D66DD0EBB8', this.handle, abilityType, toggle);
|
|
762
798
|
}
|
|
763
799
|
/**
|
|
800
|
+
* playerResetFlag: See 0x9F9A829C6751F3C7
|
|
801
|
+
*
|
|
802
|
+
* @param playerResetFlag
|
|
764
803
|
* @returns
|
|
765
804
|
*/
|
|
766
|
-
|
|
767
|
-
return
|
|
805
|
+
getResetFlag(playerResetFlag) {
|
|
806
|
+
return inv('0xFE691E89C08937B6', this.handle, playerResetFlag);
|
|
768
807
|
}
|
|
769
808
|
/**
|
|
770
|
-
*
|
|
809
|
+
* Returns TRUE if the player ('s ped) is climbing at the moment.
|
|
771
810
|
*
|
|
772
|
-
* @
|
|
811
|
+
* @returns
|
|
773
812
|
*/
|
|
774
|
-
|
|
775
|
-
inv('
|
|
813
|
+
get IsClimbing() {
|
|
814
|
+
return !!inv('0xB8A70C22FD48197A', this.handle, rai());
|
|
776
815
|
}
|
|
777
816
|
/**
|
|
778
|
-
* @
|
|
779
|
-
* @param discoveryHash
|
|
817
|
+
* @returns Refer to [enum: ePedMood]
|
|
780
818
|
*/
|
|
781
|
-
|
|
782
|
-
inv('
|
|
819
|
+
get Mood() {
|
|
820
|
+
return inv('0x054473164C012699', this.handle, rai());
|
|
783
821
|
}
|
|
784
|
-
|
|
785
|
-
|
|
786
|
-
*/
|
|
787
|
-
getEntityIsFreeAimingAt() {
|
|
788
|
-
const result = inv('0xA6817C110B830EAD', this.handle, pvi(), rai());
|
|
789
|
-
return [!!result[0], createFromHandle('Entity', result[1])];
|
|
822
|
+
clearBountyTarget() {
|
|
823
|
+
inv('0x8F2A81C09DA9124A', this.handle);
|
|
790
824
|
}
|
|
791
825
|
/**
|
|
792
|
-
*
|
|
826
|
+
* Focus Fire VFX start for player: p1 = focusfire
|
|
827
|
+
*
|
|
828
|
+
* @param p1
|
|
793
829
|
*/
|
|
794
|
-
|
|
795
|
-
|
|
830
|
+
set LockonFocusFireVfx(p1) {
|
|
831
|
+
inv('0x5F8E0303C229C84B', this.handle, p1);
|
|
796
832
|
}
|
|
797
833
|
/**
|
|
798
|
-
*
|
|
799
|
-
*
|
|
834
|
+
* Params: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePromptType
|
|
835
|
+
* promptType is mostly 34 (PP_TRACK_ANIMAL), promptMode = 0 (PP_MODE_BLOCK) in R* Scripts
|
|
800
836
|
*
|
|
801
|
-
* @param
|
|
802
|
-
* @
|
|
837
|
+
* @param promptType
|
|
838
|
+
* @param promptMode
|
|
839
|
+
* @param disabled
|
|
803
840
|
*/
|
|
804
|
-
|
|
805
|
-
|
|
841
|
+
modifyUiPrompt(promptType, promptMode, disabled) {
|
|
842
|
+
inv('0x0751D461F06E41CE', this.handle, promptType, promptMode, disabled);
|
|
806
843
|
}
|
|
807
844
|
/**
|
|
808
|
-
* @
|
|
845
|
+
* @param p1
|
|
846
|
+
* @returns
|
|
809
847
|
*/
|
|
810
|
-
|
|
811
|
-
|
|
812
|
-
return [!!result[0], createFromHandle('Entity', result[1])];
|
|
848
|
+
getMaxDeadEye(p1) {
|
|
849
|
+
return inv('0x592F58BC4D2A2CF3', this.handle, p1, raf());
|
|
813
850
|
}
|
|
814
851
|
/**
|
|
815
|
-
* @
|
|
852
|
+
* @param toggle
|
|
853
|
+
* @param ped
|
|
854
|
+
* @param p3
|
|
855
|
+
* @param p4
|
|
816
856
|
*/
|
|
817
|
-
|
|
818
|
-
|
|
857
|
+
setForcedAim(toggle, ped, p3, p4) {
|
|
858
|
+
inv('0xD5FCC166AEB2FD0F', this.handle, toggle, ped.handle, p3, p4);
|
|
859
|
+
}
|
|
860
|
+
N_0x93624B36E8851B42() {
|
|
861
|
+
inv('0x93624B36E8851B42', this.handle);
|
|
819
862
|
}
|
|
820
863
|
/**
|
|
864
|
+
* @param abilityType
|
|
821
865
|
* @returns
|
|
822
866
|
*/
|
|
823
|
-
|
|
824
|
-
return
|
|
867
|
+
isDeadeyeAbilityLocked(abilityType) {
|
|
868
|
+
return inv('0x8A0643B0B4CA276B', this.handle, abilityType);
|
|
825
869
|
}
|
|
826
870
|
/**
|
|
827
|
-
*
|
|
828
|
-
*
|
|
829
|
-
* @param range
|
|
871
|
+
* @param ped
|
|
872
|
+
* @param useSteerassist
|
|
830
873
|
*/
|
|
831
|
-
|
|
832
|
-
inv('
|
|
874
|
+
N_0x1FDA57E8908F2609(ped, useSteerassist) {
|
|
875
|
+
inv('0x1FDA57E8908F2609', this.handle, ped.handle, useSteerassist);
|
|
833
876
|
}
|
|
834
877
|
/**
|
|
878
|
+
* Returns Deadeye value from player
|
|
879
|
+
*
|
|
835
880
|
* @returns
|
|
836
881
|
*/
|
|
837
|
-
|
|
838
|
-
return
|
|
882
|
+
specialAbilityGetAmountCached() {
|
|
883
|
+
return inv('0x029884FB65821B07', this.handle, raf());
|
|
839
884
|
}
|
|
840
885
|
/**
|
|
841
|
-
* @param
|
|
886
|
+
* @param vehicle
|
|
842
887
|
*/
|
|
843
|
-
|
|
844
|
-
inv('
|
|
888
|
+
set OwnsVehicle(vehicle) {
|
|
889
|
+
inv('0xD0E02AA618020D17', this.handle, vehicle.handle);
|
|
845
890
|
}
|
|
846
891
|
/**
|
|
847
|
-
* Checks if player is focused on any entity
|
|
848
|
-
*
|
|
849
892
|
* @returns
|
|
850
893
|
*/
|
|
851
|
-
|
|
852
|
-
return inv('
|
|
894
|
+
hasDamagedAtLeastOnePed() {
|
|
895
|
+
return !!inv('0xDA4A4B9B96E20092', this.handle, rai());
|
|
853
896
|
}
|
|
854
897
|
/**
|
|
855
|
-
*
|
|
898
|
+
* Seems to enable active horse equipment prompt when being near it and enables the control that opens the inventory as well
|
|
856
899
|
*
|
|
857
|
-
* @param
|
|
858
|
-
* @param flags
|
|
859
|
-
* @param bPreventHeadingChange
|
|
900
|
+
* @param mount
|
|
860
901
|
*/
|
|
861
|
-
|
|
862
|
-
inv('
|
|
902
|
+
set OwnsMount(mount) {
|
|
903
|
+
inv('0xE6D4E435B56D5BD0', this.handle, mount.handle);
|
|
863
904
|
}
|
|
864
905
|
/**
|
|
865
|
-
*
|
|
866
|
-
*
|
|
867
|
-
* @returns
|
|
906
|
+
* nullsub, doesn't do anything
|
|
868
907
|
*/
|
|
869
|
-
|
|
870
|
-
|
|
908
|
+
clearWantedLevel() {
|
|
909
|
+
inv('0x4E4B996C928C7AA6', this.handle);
|
|
871
910
|
}
|
|
872
911
|
/**
|
|
873
|
-
*
|
|
912
|
+
* Does the same like PLAYER::GET_PLAYER_PED
|
|
913
|
+
*
|
|
914
|
+
* @returns
|
|
874
915
|
*/
|
|
875
|
-
|
|
876
|
-
inv('
|
|
916
|
+
get PedScriptIndex() {
|
|
917
|
+
return createFromHandle('Ped', inv('0x5C880F9056D784C8', this.handle, rai()));
|
|
877
918
|
}
|
|
878
919
|
/**
|
|
879
|
-
*
|
|
920
|
+
* Retrieves the ID of the ped that the specified player is currently tracking while in Eagle Eye mode.
|
|
880
921
|
*
|
|
881
922
|
* @returns
|
|
882
923
|
*/
|
|
883
|
-
|
|
884
|
-
return inv('
|
|
924
|
+
eagleEyeGetTrackedPedId() {
|
|
925
|
+
return inv('0x3813E11A378958A5', this.handle);
|
|
885
926
|
}
|
|
886
927
|
/**
|
|
887
|
-
* @
|
|
928
|
+
* @returns Returns the player name, or if the player doesn't exist, it returns "**Invalid**"
|
|
888
929
|
*/
|
|
889
|
-
|
|
890
|
-
inv('
|
|
930
|
+
get Name() {
|
|
931
|
+
return inv('0x7124FD9AC0E01BA0', this.handle, ras());
|
|
891
932
|
}
|
|
892
933
|
/**
|
|
893
|
-
*
|
|
934
|
+
* Seems to work similar to 0xD2CB0FB0FDCB473D
|
|
935
|
+
*
|
|
936
|
+
* @param horse
|
|
894
937
|
*/
|
|
895
|
-
|
|
896
|
-
inv('
|
|
938
|
+
set PedActiveHorse(horse) {
|
|
939
|
+
inv('0x8FBF9EDB378CCB8C', this.handle, horse.handle);
|
|
897
940
|
}
|
|
898
941
|
/**
|
|
899
|
-
*
|
|
942
|
+
* Name could potentially be inaccurate.
|
|
943
|
+
* Used in Script Function HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = true)
|
|
944
|
+
* _SET_PLAYER_L* - _SET_PLAYER_M*
|
|
900
945
|
*
|
|
901
|
-
* @param
|
|
946
|
+
* @param active
|
|
902
947
|
*/
|
|
903
|
-
|
|
904
|
-
inv('
|
|
948
|
+
set MountStateActive(active) {
|
|
949
|
+
inv('0xDF93973251FB2CA5', this.handle, active);
|
|
905
950
|
}
|
|
906
951
|
/**
|
|
907
|
-
*
|
|
952
|
+
* _IS_PLAYER_I* - _IS_PLAYER_P*
|
|
908
953
|
*
|
|
909
|
-
* @
|
|
954
|
+
* @returns p1
|
|
910
955
|
*/
|
|
911
|
-
|
|
912
|
-
inv('
|
|
956
|
+
N_0xB331D8A73F9D2BDF() {
|
|
957
|
+
const result = inv('0xB331D8A73F9D2BDF', this.handle, pvi(), rai());
|
|
958
|
+
return [!!result[0], result[1]];
|
|
913
959
|
}
|
|
914
960
|
/**
|
|
915
|
-
*
|
|
961
|
+
* Inhibits the player from using any method of combat including melee and firearms. NOTE: Only disables the firing for one frame
|
|
916
962
|
*
|
|
917
|
-
* @param
|
|
963
|
+
* @param toggle
|
|
918
964
|
*/
|
|
919
|
-
|
|
920
|
-
inv('
|
|
965
|
+
disableFiring(toggle) {
|
|
966
|
+
inv('0x2970929FD5F9FC89', this.handle, toggle);
|
|
967
|
+
}
|
|
968
|
+
specialAbilitySetEagleEyeDisabled() {
|
|
969
|
+
inv('0xC0B21F235C02139C', this.handle);
|
|
921
970
|
}
|
|
922
971
|
/**
|
|
923
|
-
*
|
|
972
|
+
* Sets the sit prompt for a specific player using a predefined text entry. use game strings like PLAYER_SIT or use custom with
|
|
973
|
+
* AddTextEntry("sit_custom", "Take a seat")
|
|
974
|
+
* this native must be invoked
|
|
975
|
+
* https://imgur.com/gallery/0x988c9045531b9fce-9bTHgkv
|
|
924
976
|
*
|
|
925
|
-
* @param
|
|
977
|
+
* @param label
|
|
926
978
|
*/
|
|
927
|
-
|
|
928
|
-
inv('
|
|
979
|
+
set SitPromptText(label) {
|
|
980
|
+
inv('0x988C9045531B9FCE', this.handle, label);
|
|
929
981
|
}
|
|
930
|
-
|
|
931
|
-
inv('
|
|
982
|
+
updateWantedPositionThisFrame() {
|
|
983
|
+
inv('0xD0B0B044112BF424', this.handle);
|
|
932
984
|
}
|
|
933
985
|
/**
|
|
934
|
-
*
|
|
935
|
-
*
|
|
936
|
-
* @param pos
|
|
986
|
+
* @param entity
|
|
937
987
|
*/
|
|
938
|
-
|
|
939
|
-
inv('
|
|
988
|
+
unregisterEagleEyeForEntity(entity) {
|
|
989
|
+
inv('0x9DAE1380CC5C6451', this.handle, entity.handle);
|
|
940
990
|
}
|
|
941
991
|
/**
|
|
942
|
-
*
|
|
943
|
-
*
|
|
944
|
-
* @param damage
|
|
992
|
+
* @param farRangeLowerBound
|
|
993
|
+
* @param farRangeUpperBound
|
|
945
994
|
*/
|
|
946
|
-
|
|
947
|
-
inv('
|
|
995
|
+
setDamageFarDistanceBonus(farRangeLowerBound, farRangeUpperBound) {
|
|
996
|
+
inv('0xED591CB17C8BA216', this.handle, f(farRangeLowerBound), f(farRangeUpperBound));
|
|
948
997
|
}
|
|
949
998
|
/**
|
|
950
|
-
*
|
|
999
|
+
* Sets the melee combat prompt for a specific player using a predefined text entry. use game string or
|
|
1000
|
+
* AddTextEntry("custom_text", "Throw a punch") and use custom_text in the native
|
|
951
1001
|
*
|
|
952
|
-
* @param
|
|
953
|
-
* @returns
|
|
1002
|
+
* @param label
|
|
954
1003
|
*/
|
|
955
|
-
|
|
956
|
-
|
|
1004
|
+
set MeleePromptText(label) {
|
|
1005
|
+
inv('0x0FAF95D71ED67ADE', this.handle, label);
|
|
957
1006
|
}
|
|
958
1007
|
/**
|
|
959
|
-
*
|
|
1008
|
+
* Used in script function INIT_DEADEYE_SLOWDOWN
|
|
960
1009
|
*
|
|
961
|
-
* @param
|
|
962
|
-
* @returns
|
|
1010
|
+
* @param p1
|
|
963
1011
|
*/
|
|
964
|
-
|
|
965
|
-
|
|
1012
|
+
N_0x570A13A4CA2799BB(p1) {
|
|
1013
|
+
inv('0x570A13A4CA2799BB', this.handle, p1);
|
|
966
1014
|
}
|
|
967
1015
|
/**
|
|
968
|
-
* @param
|
|
1016
|
+
* @param activationCost
|
|
1017
|
+
* @param p2
|
|
1018
|
+
*/
|
|
1019
|
+
setSpecialAbilityActivationCost(activationCost, p2) {
|
|
1020
|
+
inv('0xAE4BCC79C587EBBF', this.handle, f(activationCost), p2);
|
|
1021
|
+
}
|
|
1022
|
+
/**
|
|
1023
|
+
* Used for setting up eagle eye for entity
|
|
1024
|
+
* Params: p2 = re-register or not?
|
|
1025
|
+
*
|
|
1026
|
+
* @param entity
|
|
1027
|
+
* @param p2
|
|
969
1028
|
*/
|
|
970
|
-
|
|
971
|
-
inv('
|
|
972
|
-
}
|
|
973
|
-
setMayNotEnterAnyVehicle() {
|
|
974
|
-
inv('0xBEC463B3A11C909E', this.handle);
|
|
1029
|
+
registerEagleEyeForEntity(entity, p2) {
|
|
1030
|
+
inv('0x543DFE14BE720027', this.handle, entity.handle, p2);
|
|
975
1031
|
}
|
|
976
1032
|
/**
|
|
977
|
-
* @
|
|
1033
|
+
* @param p1
|
|
978
1034
|
*/
|
|
979
|
-
|
|
980
|
-
|
|
981
|
-
}
|
|
982
|
-
resetWantedLevelDifficulty() {
|
|
983
|
-
inv('0x062D14F18E8B0CAE', this.handle);
|
|
1035
|
+
N_0x22B3CABEDDB538B2(p1) {
|
|
1036
|
+
inv('0x22B3CABEDDB538B2', this.handle, f(p1));
|
|
984
1037
|
}
|
|
985
1038
|
/**
|
|
986
|
-
* @param
|
|
1039
|
+
* @param modifier
|
|
987
1040
|
*/
|
|
988
|
-
|
|
989
|
-
inv('
|
|
1041
|
+
set ExplosiveWeaponDamageModifier(modifier) {
|
|
1042
|
+
inv('0x2D3ACE3DE0A2B622', this.handle, f(modifier));
|
|
990
1043
|
}
|
|
991
1044
|
/**
|
|
1045
|
+
* returns true if the player is on a road while riding a horse but at a certain speed, if you go off road then it returns false or if you go too slow like walking state it also returns false
|
|
1046
|
+
*
|
|
992
1047
|
* @returns
|
|
993
1048
|
*/
|
|
994
|
-
|
|
995
|
-
return inv('
|
|
1049
|
+
get IsMountOnRoad() {
|
|
1050
|
+
return inv('0xE631EAF35828FA67', this.handle);
|
|
996
1051
|
}
|
|
997
1052
|
/**
|
|
998
|
-
* @param
|
|
1053
|
+
* @param entity
|
|
999
1054
|
* @returns
|
|
1000
1055
|
*/
|
|
1001
|
-
|
|
1002
|
-
return inv('
|
|
1056
|
+
isEagleEyeRegisteredForEntity(entity) {
|
|
1057
|
+
return inv('0x0E6846476906C9DD', this.handle, entity.handle);
|
|
1003
1058
|
}
|
|
1004
1059
|
/**
|
|
1005
|
-
*
|
|
1006
|
-
* old name was _EAGLE_EYE_SET_PLUS_FLAG_DISABLED this native can still be used as its declared.
|
|
1060
|
+
* Max level is 5.
|
|
1007
1061
|
*
|
|
1008
|
-
* @param
|
|
1062
|
+
* @param level
|
|
1009
1063
|
*/
|
|
1010
|
-
|
|
1011
|
-
inv('
|
|
1064
|
+
set DeadeyeAbilityLevel(level) {
|
|
1065
|
+
inv('0xF0FE8E790BFEB5BB', this.handle, level);
|
|
1012
1066
|
}
|
|
1013
1067
|
/**
|
|
1014
|
-
*
|
|
1068
|
+
* Shows or hides all Pick Up prompts for the specified player, including the prompt for picking up hats from the ground. When set to true, the player will see Pick Up prompts for all nearby items. If set to false, all Pick Up prompts will be hidden.
|
|
1069
|
+
*
|
|
1070
|
+
* @param enable
|
|
1015
1071
|
*/
|
|
1016
|
-
|
|
1017
|
-
inv('
|
|
1072
|
+
set PickupPromptVisible(enable) {
|
|
1073
|
+
inv('0xD1A70C1E8D1031FE', this.handle, enable);
|
|
1018
1074
|
}
|
|
1019
1075
|
/**
|
|
1020
|
-
*
|
|
1021
|
-
* _SPECIAL_ABILITY*
|
|
1022
|
-
*
|
|
1023
|
-
* @param p1
|
|
1024
|
-
* @param p2
|
|
1025
|
-
* @param p3
|
|
1026
|
-
* @param p4
|
|
1076
|
+
* @param mount
|
|
1027
1077
|
*/
|
|
1028
|
-
|
|
1029
|
-
inv('
|
|
1078
|
+
set PedAsSaddleHorseForPlayer(mount) {
|
|
1079
|
+
inv('0xD2CB0FB0FDCB473D', this.handle, mount.handle);
|
|
1030
1080
|
}
|
|
1031
1081
|
/**
|
|
1032
|
-
* @
|
|
1082
|
+
* @returns
|
|
1033
1083
|
*/
|
|
1034
|
-
|
|
1035
|
-
inv('
|
|
1084
|
+
get ActiveHorseForPlayer() {
|
|
1085
|
+
return createFromHandle('Ped', inv('0x46FA0AE18F4C7FA9', this.handle, rai()));
|
|
1036
1086
|
}
|
|
1037
1087
|
/**
|
|
1038
|
-
* @
|
|
1088
|
+
* @param entity
|
|
1089
|
+
* @param p2
|
|
1039
1090
|
*/
|
|
1040
|
-
|
|
1041
|
-
|
|
1091
|
+
unregisterEagleEyeTrailsForEntity(entity, p2) {
|
|
1092
|
+
inv('0x9A957912CE2EABD1', this.handle, entity.handle, p2);
|
|
1042
1093
|
}
|
|
1043
1094
|
/**
|
|
1044
|
-
*
|
|
1045
|
-
*
|
|
1046
|
-
* @param modifier
|
|
1095
|
+
* Resetter for 0x4DBC4873707E8FD6, sets x, y, z to 1.0
|
|
1047
1096
|
*/
|
|
1048
|
-
|
|
1049
|
-
inv('
|
|
1097
|
+
N_0xCEDC16930526F728() {
|
|
1098
|
+
inv('0xCEDC16930526F728', this.handle);
|
|
1050
1099
|
}
|
|
1051
1100
|
/**
|
|
1052
|
-
*
|
|
1053
|
-
*
|
|
1054
|
-
* @returns
|
|
1101
|
+
* @param ped
|
|
1102
|
+
* @param p2
|
|
1055
1103
|
*/
|
|
1056
|
-
|
|
1057
|
-
|
|
1104
|
+
N_0xDD33A82352C4652F(ped, p2) {
|
|
1105
|
+
inv('0xDD33A82352C4652F', this.handle, ped.handle, p2);
|
|
1058
1106
|
}
|
|
1059
1107
|
/**
|
|
1060
|
-
*
|
|
1108
|
+
* _RESET_PLAYER_A* - _RESET_PLAYER_I*
|
|
1061
1109
|
*/
|
|
1062
|
-
|
|
1063
|
-
inv('
|
|
1110
|
+
N_0x1F488807BC8E0630() {
|
|
1111
|
+
inv('0x1F488807BC8E0630', this.handle);
|
|
1064
1112
|
}
|
|
1065
1113
|
/**
|
|
1066
|
-
* @param
|
|
1067
|
-
* @param speed
|
|
1114
|
+
* @param p1
|
|
1068
1115
|
*/
|
|
1069
|
-
|
|
1070
|
-
inv('
|
|
1116
|
+
N_0x4EC8BE63B8A5D4EF(p1) {
|
|
1117
|
+
inv('0x4EC8BE63B8A5D4EF', this.handle, p1);
|
|
1071
1118
|
}
|
|
1072
1119
|
/**
|
|
1073
1120
|
* @returns
|
|
1074
1121
|
*/
|
|
1075
|
-
|
|
1076
|
-
return inv('
|
|
1122
|
+
canStartMission() {
|
|
1123
|
+
return !!inv('0x2DF170B1185AF777', this.handle, rai());
|
|
1077
1124
|
}
|
|
1078
1125
|
/**
|
|
1079
|
-
*
|
|
1126
|
+
* Adds an interactive focus mode preset between a player and a specific set of coordinates with a target entity.
|
|
1127
|
+
* To access all available presets, refer to the file located at:update_1.rpf.common.data.interactive_focus_mode_presets.meta
|
|
1128
|
+
*
|
|
1129
|
+
* @param preset
|
|
1130
|
+
* @param pos
|
|
1131
|
+
* @param targetEntity
|
|
1132
|
+
* @param name
|
|
1133
|
+
* @returns p1
|
|
1080
1134
|
*/
|
|
1081
|
-
|
|
1082
|
-
|
|
1135
|
+
addAmbientInteractiveFocusPresetAtCoords(preset, pos, targetEntity, name) {
|
|
1136
|
+
const result = inv('0xD48227263E3D06AE', this.handle, pvv(), preset, f(pos.x), f(pos.y), f(pos.z), targetEntity.handle, name);
|
|
1137
|
+
return Vector3.fromArray(result);
|
|
1083
1138
|
}
|
|
1084
1139
|
/**
|
|
1085
|
-
* @param ped
|
|
1086
1140
|
* @returns
|
|
1087
1141
|
*/
|
|
1088
|
-
|
|
1089
|
-
return inv('
|
|
1142
|
+
get StaminaRechargeMultiplier() {
|
|
1143
|
+
return inv('0x617D3494AD58200F', this.handle, raf());
|
|
1090
1144
|
}
|
|
1091
1145
|
/**
|
|
1092
|
-
*
|
|
1146
|
+
* Returns the depletion delay value for the Deadeye ability that was previously set using `SetDeadeyeAbilityDepletionDelay - 0x870634493CB4372C`
|
|
1093
1147
|
*
|
|
1094
|
-
* @
|
|
1148
|
+
* @returns
|
|
1095
1149
|
*/
|
|
1096
|
-
|
|
1097
|
-
inv('
|
|
1150
|
+
get DeadeyeAbilityDepletionDelay() {
|
|
1151
|
+
return inv('0xE92261BD28C0878F', this.handle);
|
|
1098
1152
|
}
|
|
1099
1153
|
/**
|
|
1100
|
-
*
|
|
1101
|
-
*
|
|
1102
|
-
* @param ped
|
|
1103
|
-
* @param promptType
|
|
1104
|
-
* @param promptMode
|
|
1105
|
-
* @param enabled
|
|
1154
|
+
* @returns
|
|
1106
1155
|
*/
|
|
1107
|
-
|
|
1108
|
-
inv('
|
|
1156
|
+
get IsReadyForCutscene() {
|
|
1157
|
+
return !!inv('0xAA67BCB0097F2FA3', this.handle, rai());
|
|
1109
1158
|
}
|
|
1110
1159
|
/**
|
|
1111
|
-
* Used in script function INIT_DEADEYE_SLOWDOWN
|
|
1112
|
-
*
|
|
1113
1160
|
* @param p1
|
|
1114
1161
|
*/
|
|
1115
|
-
|
|
1116
|
-
inv('
|
|
1162
|
+
N_0x216BC0D3D2E413D2(p1) {
|
|
1163
|
+
inv('0x216BC0D3D2E413D2', this.handle, p1);
|
|
1117
1164
|
}
|
|
1118
1165
|
/**
|
|
1119
|
-
*
|
|
1166
|
+
* nullsub, doesn't do anything
|
|
1120
1167
|
*
|
|
1121
|
-
* @param
|
|
1168
|
+
* @param wantedLevel
|
|
1169
|
+
* @param disableNoMission
|
|
1122
1170
|
*/
|
|
1123
|
-
|
|
1124
|
-
inv('
|
|
1171
|
+
setWantedLevel(wantedLevel, disableNoMission) {
|
|
1172
|
+
inv('0x384D4765395E006C', this.handle, wantedLevel, disableNoMission);
|
|
1125
1173
|
}
|
|
1126
1174
|
/**
|
|
1127
|
-
*
|
|
1175
|
+
* false: default eagleeye color
|
|
1176
|
+
* true: green eagleeye color
|
|
1128
1177
|
*
|
|
1129
|
-
* @param name
|
|
1130
|
-
*/
|
|
1131
|
-
disableInteractiveFocusPreset(name) {
|
|
1132
|
-
inv('0xC67A4910425F11F1', this.handle, name);
|
|
1133
|
-
}
|
|
1134
|
-
/**
|
|
1135
1178
|
* @param p1
|
|
1179
|
+
* @returns p2
|
|
1136
1180
|
*/
|
|
1137
|
-
|
|
1138
|
-
inv('
|
|
1139
|
-
|
|
1140
|
-
/**
|
|
1141
|
-
* @param multiplier
|
|
1142
|
-
*/
|
|
1143
|
-
setSpecialAbilityMultiplier(multiplier) {
|
|
1144
|
-
inv('0x5A498FCA232F71E1', this.handle, f(multiplier));
|
|
1181
|
+
eagleEyeSetColor(p1) {
|
|
1182
|
+
const result = inv('0x2C41D93F550D5E37', this.handle, p1, pvi());
|
|
1183
|
+
return result;
|
|
1145
1184
|
}
|
|
1146
1185
|
/**
|
|
1147
|
-
*
|
|
1186
|
+
* *SET_PLAYER_DAMAGE** - *SET_PLAYER_DEFENSE**
|
|
1187
|
+
*
|
|
1188
|
+
* @param p1
|
|
1148
1189
|
*/
|
|
1149
|
-
|
|
1150
|
-
inv('
|
|
1190
|
+
N_0x818241B3EDA84191(p1) {
|
|
1191
|
+
inv('0x818241B3EDA84191', this.handle, p1);
|
|
1151
1192
|
}
|
|
1152
1193
|
/**
|
|
1153
|
-
* @param wantedLevel
|
|
1154
1194
|
* @returns
|
|
1155
1195
|
*/
|
|
1156
|
-
|
|
1157
|
-
return inv('
|
|
1196
|
+
get Ped() {
|
|
1197
|
+
return createFromHandle('Ped', inv('0x275F255ED201B937', this.handle, rai()));
|
|
1158
1198
|
}
|
|
1159
1199
|
/**
|
|
1160
|
-
*
|
|
1161
|
-
* SPECIAL_ABILITY_CAR_SLOWDOWN,
|
|
1162
|
-
* SPECIAL_ABILITY_RAGE,
|
|
1163
|
-
* SPECIAL_ABILITY_BULLET_TIME,
|
|
1164
|
-
* SPECIAL_ABILITY_SNAPSHOT,
|
|
1165
|
-
* SPECIAL_ABILITY_INSULT,
|
|
1166
|
-
* SPECIAL_ABILITY_DEADEYE,
|
|
1167
|
-
* SPECIAL_ABILITY_REVIVE
|
|
1200
|
+
* Sets whether all random peds will run away from player if they are agitated (threatened) (bool=true), or some peds can stand up for themselves (bool=false).
|
|
1168
1201
|
*
|
|
1169
|
-
* @param type
|
|
1170
|
-
*/
|
|
1171
|
-
setSpecialAbilityType(type) {
|
|
1172
|
-
inv('0x00BA333DA05ADC23', this.handle, type);
|
|
1173
|
-
}
|
|
1174
|
-
/**
|
|
1175
1202
|
* @param toggle
|
|
1176
1203
|
*/
|
|
1177
|
-
|
|
1178
|
-
inv('
|
|
1204
|
+
set AllRandomPedsFlee(toggle) {
|
|
1205
|
+
inv('0xE705309B8C6445A4', this.handle, toggle);
|
|
1179
1206
|
}
|
|
1180
1207
|
/**
|
|
1181
|
-
*
|
|
1182
|
-
*
|
|
1183
|
-
* @param toggle
|
|
1208
|
+
* @param p1
|
|
1209
|
+
* @param discoveryHash
|
|
1184
1210
|
*/
|
|
1185
|
-
|
|
1186
|
-
inv('
|
|
1211
|
+
setHasDiscoveredCharacterNameSp(p1, discoveryHash) {
|
|
1212
|
+
inv('0x946D46CD6DFB9742', this.handle, p1, _h(discoveryHash));
|
|
1187
1213
|
}
|
|
1188
1214
|
/**
|
|
1189
|
-
* @
|
|
1215
|
+
* @returns entity
|
|
1190
1216
|
*/
|
|
1191
|
-
|
|
1192
|
-
inv('
|
|
1217
|
+
get EntityIsFreeAimingAt() {
|
|
1218
|
+
const result = inv('0xA6817C110B830EAD', this.handle, pvi(), rai());
|
|
1219
|
+
return [!!result[0], createFromHandle('Entity', result[1])];
|
|
1193
1220
|
}
|
|
1194
1221
|
/**
|
|
1195
|
-
* @
|
|
1196
|
-
* @param modifier
|
|
1222
|
+
* @returns
|
|
1197
1223
|
*/
|
|
1198
|
-
|
|
1199
|
-
inv('
|
|
1224
|
+
get TempHorse() {
|
|
1225
|
+
return createFromHandle('Ped', inv('0xD3F7445CEA2E5035', this.handle, rai()));
|
|
1200
1226
|
}
|
|
1201
1227
|
/**
|
|
1202
|
-
*
|
|
1203
|
-
*
|
|
1228
|
+
* this native checks if the player has damaged or killed any ped human/animal recently within the duration passed, either by shooting or even using melee
|
|
1229
|
+
* duration is in miliseconds
|
|
1230
|
+
*
|
|
1231
|
+
* @param duration
|
|
1232
|
+
* @returns
|
|
1204
1233
|
*/
|
|
1205
|
-
|
|
1206
|
-
inv('
|
|
1234
|
+
hasDamagedAnyPedRecently(duration) {
|
|
1235
|
+
return !!inv('0x72AD59F7B7FB6E24', this.handle, duration, rai());
|
|
1207
1236
|
}
|
|
1208
1237
|
/**
|
|
1209
|
-
* @
|
|
1210
|
-
* @param p2
|
|
1238
|
+
* @returns entity
|
|
1211
1239
|
*/
|
|
1212
|
-
|
|
1213
|
-
inv('
|
|
1240
|
+
get TargetEntity() {
|
|
1241
|
+
const result = inv('0xAE663DDD99C8A670', this.handle, pvi(), rai());
|
|
1242
|
+
return [!!result[0], createFromHandle('Entity', result[1])];
|
|
1214
1243
|
}
|
|
1215
1244
|
/**
|
|
1216
|
-
* @
|
|
1245
|
+
* @returns Returns true if the ped has a ped, and the ped is alive and not arrested.
|
|
1217
1246
|
*/
|
|
1218
|
-
|
|
1219
|
-
inv('
|
|
1247
|
+
get IsPlaying() {
|
|
1248
|
+
return !!inv('0xBFFB35986CAAE58C', this.handle, rai());
|
|
1220
1249
|
}
|
|
1221
1250
|
/**
|
|
1222
|
-
*
|
|
1223
|
-
*
|
|
1224
|
-
* @param enable
|
|
1251
|
+
* @returns
|
|
1225
1252
|
*/
|
|
1226
|
-
|
|
1227
|
-
inv('
|
|
1253
|
+
get SaddleHorseForPlayer() {
|
|
1254
|
+
return createFromHandle('Ped', inv('0xB48050D326E9A2F3', this.handle, rai()));
|
|
1228
1255
|
}
|
|
1229
1256
|
/**
|
|
1230
|
-
*
|
|
1231
|
-
* Restores Deadeye Outer Ring
|
|
1257
|
+
* Affects the range of auto aim target.
|
|
1232
1258
|
*
|
|
1233
|
-
* @param
|
|
1259
|
+
* @param range
|
|
1234
1260
|
*/
|
|
1235
|
-
|
|
1236
|
-
inv('
|
|
1261
|
+
set LockonRangeOverride(range) {
|
|
1262
|
+
inv('0x3A3CD06597388322', this.handle, f(range));
|
|
1237
1263
|
}
|
|
1238
1264
|
/**
|
|
1239
1265
|
* @returns
|
|
1240
1266
|
*/
|
|
1241
|
-
|
|
1242
|
-
return inv('
|
|
1267
|
+
get HuntingWagon() {
|
|
1268
|
+
return createFromHandle('Vehicle', inv('0x5CA6BBD4A7D8145E', this.handle, rai()));
|
|
1243
1269
|
}
|
|
1244
|
-
|
|
1245
|
-
|
|
1270
|
+
/**
|
|
1271
|
+
* @param modifier
|
|
1272
|
+
*/
|
|
1273
|
+
set TrampleDamageModifier(modifier) {
|
|
1274
|
+
inv('0xAF341032E97FB061', this.handle, f(modifier));
|
|
1246
1275
|
}
|
|
1247
1276
|
/**
|
|
1248
|
-
*
|
|
1249
|
-
*
|
|
1277
|
+
* Checks if player is focused on any entity
|
|
1278
|
+
*
|
|
1250
1279
|
* @returns
|
|
1251
1280
|
*/
|
|
1252
|
-
|
|
1253
|
-
return inv('
|
|
1281
|
+
get IsFreeFocusing() {
|
|
1282
|
+
return inv('0x1A51BFE60708E482', this.handle);
|
|
1254
1283
|
}
|
|
1255
1284
|
/**
|
|
1256
|
-
*
|
|
1285
|
+
* flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eSetPlayerControlFlags
|
|
1286
|
+
*
|
|
1287
|
+
* @param toggle
|
|
1288
|
+
* @param flags
|
|
1289
|
+
* @param bPreventHeadingChange
|
|
1257
1290
|
*/
|
|
1258
|
-
|
|
1259
|
-
|
|
1291
|
+
setControl(toggle, flags, bPreventHeadingChange) {
|
|
1292
|
+
inv('0x4D51E59243281D80', this.handle, toggle, flags, bPreventHeadingChange);
|
|
1260
1293
|
}
|
|
1261
1294
|
/**
|
|
1262
|
-
*
|
|
1295
|
+
* Returns true if eagle eye is enabled for the player
|
|
1263
1296
|
*
|
|
1264
|
-
* @
|
|
1265
|
-
* @param attachSlotId
|
|
1297
|
+
* @returns
|
|
1266
1298
|
*/
|
|
1267
|
-
|
|
1268
|
-
inv('
|
|
1299
|
+
get IsSecondarySpecialAbilityEnabled() {
|
|
1300
|
+
return !!inv('0xE022CC1B545F1D9F', this.handle, rai());
|
|
1269
1301
|
}
|
|
1270
1302
|
/**
|
|
1271
|
-
* @param
|
|
1272
|
-
* @param heading
|
|
1273
|
-
* @param p5
|
|
1274
|
-
* @param p6
|
|
1275
|
-
* @param p7
|
|
1276
|
-
* @param p8
|
|
1303
|
+
* @param multiplier
|
|
1277
1304
|
*/
|
|
1278
|
-
|
|
1279
|
-
inv('
|
|
1305
|
+
set NoiseMultiplier(multiplier) {
|
|
1306
|
+
inv('0xB5EC6BDAEBCA454C', this.handle, f(multiplier));
|
|
1280
1307
|
}
|
|
1281
1308
|
/**
|
|
1282
|
-
*
|
|
1309
|
+
* Gets a value indicating whether the specified player is currently aiming freely.
|
|
1283
1310
|
*
|
|
1284
|
-
* @param ped
|
|
1285
1311
|
* @returns
|
|
1286
1312
|
*/
|
|
1287
|
-
|
|
1288
|
-
return inv('
|
|
1313
|
+
get IsFreeAiming() {
|
|
1314
|
+
return !!inv('0x936F967D4BE1CE9D', this.handle, rai());
|
|
1289
1315
|
}
|
|
1290
1316
|
/**
|
|
1291
|
-
* @
|
|
1317
|
+
* @param showingInfoCard
|
|
1292
1318
|
*/
|
|
1293
|
-
|
|
1294
|
-
|
|
1319
|
+
set ShowInfoCard(showingInfoCard) {
|
|
1320
|
+
inv('0xDC68829BB3F37023', this.handle, showingInfoCard);
|
|
1295
1321
|
}
|
|
1296
1322
|
/**
|
|
1297
|
-
* @
|
|
1323
|
+
* @param regenRate
|
|
1298
1324
|
*/
|
|
1299
|
-
|
|
1300
|
-
|
|
1301
|
-
}
|
|
1302
|
-
N_0xC900A465364A85D6() {
|
|
1303
|
-
inv('0xC900A465364A85D6', this.handle);
|
|
1325
|
+
set HealthRechargeMultiplier(regenRate) {
|
|
1326
|
+
inv('0x8899C244EBCF70DE', this.handle, f(regenRate));
|
|
1304
1327
|
}
|
|
1305
1328
|
/**
|
|
1306
|
-
*
|
|
1329
|
+
* damageInfo: STANDARD_PED_DAMAGE, STANDARD_FEMALE_PED_DAMAGE, STANDARD_PLAYER_PED_DAMAGE_MP, STANDARD_FEMALE_PLAYER_PED_DAMAGE_MP
|
|
1307
1330
|
*
|
|
1308
|
-
* @
|
|
1331
|
+
* @param damageInfo
|
|
1309
1332
|
*/
|
|
1310
|
-
|
|
1311
|
-
|
|
1333
|
+
set DamageInfoOverride(damageInfo) {
|
|
1334
|
+
inv('0x78B3D19AF6391A55', this.handle, damageInfo);
|
|
1312
1335
|
}
|
|
1313
1336
|
/**
|
|
1314
|
-
* Sets
|
|
1337
|
+
* Sets whether this player can be hassled by gangs.
|
|
1315
1338
|
*
|
|
1316
|
-
* @param
|
|
1317
|
-
* @param meleeDefenseMod
|
|
1339
|
+
* @param toggle
|
|
1318
1340
|
*/
|
|
1319
|
-
|
|
1320
|
-
inv('
|
|
1341
|
+
set CanBeHassledByGangs(toggle) {
|
|
1342
|
+
inv('0xC7FE774412046825', this.handle, toggle);
|
|
1321
1343
|
}
|
|
1322
1344
|
/**
|
|
1323
|
-
*
|
|
1345
|
+
* Clears the intensity of aura effects applied to entities for a specific player in Deadeye mode based on a flag parameter. This function is used to reset any intensity modifications set by `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`, restoring affected entities' aura intensity to their default state.
|
|
1324
1346
|
*
|
|
1325
|
-
* @param
|
|
1347
|
+
* @param bitflag
|
|
1326
1348
|
*/
|
|
1327
|
-
|
|
1328
|
-
inv('
|
|
1349
|
+
clearDeadeyeAuraIntensityWithFlag(bitflag) {
|
|
1350
|
+
inv('0x0E9057A9DA78D0F8', this.handle, bitflag);
|
|
1329
1351
|
}
|
|
1330
1352
|
/**
|
|
1331
|
-
*
|
|
1353
|
+
* Decreases Stamina bar drain speed by % when drawing a bow.
|
|
1332
1354
|
*
|
|
1333
|
-
* @param
|
|
1355
|
+
* @param staminaDrain
|
|
1334
1356
|
*/
|
|
1335
|
-
|
|
1336
|
-
inv('
|
|
1357
|
+
set BowStaminaDrainSpeed(staminaDrain) {
|
|
1358
|
+
inv('0xFE7C9CF376D23342', this.handle, f(staminaDrain));
|
|
1359
|
+
}
|
|
1360
|
+
setAllRandomPedsFleeThisFrame() {
|
|
1361
|
+
inv('0xD5C198A62F1DEB0A', this.handle);
|
|
1337
1362
|
}
|
|
1338
1363
|
/**
|
|
1339
|
-
*
|
|
1364
|
+
* Unsure what it does, sets a Vector on the CPlayerInfo but it doesn't? look like its used anywhere
|
|
1365
|
+
*
|
|
1366
|
+
* @param pos
|
|
1340
1367
|
*/
|
|
1341
|
-
|
|
1342
|
-
|
|
1368
|
+
N_0x4DBC4873707E8FD6(pos) {
|
|
1369
|
+
inv('0x4DBC4873707E8FD6', this.handle, f(pos.x), f(pos.y), f(pos.z));
|
|
1343
1370
|
}
|
|
1344
1371
|
/**
|
|
1345
|
-
*
|
|
1372
|
+
* _SET_PLAYER_A* - _SET_PLAYER_C*
|
|
1373
|
+
*
|
|
1374
|
+
* @param damage
|
|
1346
1375
|
*/
|
|
1347
|
-
|
|
1348
|
-
inv('
|
|
1376
|
+
set LassoDamagePerSecond(damage) {
|
|
1377
|
+
inv('0x43F50A7CD2482156', this.handle, f(damage));
|
|
1349
1378
|
}
|
|
1350
1379
|
/**
|
|
1380
|
+
* Return true while player is being arrested / busted. If atArresting is set to 1, this function will return 1 when player is being arrested (while player is putting his hand up, but still have control) If atArresting is set to 0, this function will return 1 only when the busted screen is shown.
|
|
1381
|
+
*
|
|
1382
|
+
* @param atArresting
|
|
1351
1383
|
* @returns
|
|
1352
1384
|
*/
|
|
1353
|
-
|
|
1354
|
-
return inv('
|
|
1385
|
+
isBeingArrested(atArresting) {
|
|
1386
|
+
return !!inv('0xC8183AE963C58374', this.handle, atArresting, rai());
|
|
1355
1387
|
}
|
|
1356
1388
|
/**
|
|
1389
|
+
* Gets a value indicating whether the specified player is currently aiming freely at the specified entity.
|
|
1390
|
+
*
|
|
1391
|
+
* @param entity
|
|
1357
1392
|
* @returns
|
|
1358
1393
|
*/
|
|
1359
|
-
|
|
1360
|
-
return inv('
|
|
1394
|
+
isFreeAimingAtEntity(entity) {
|
|
1395
|
+
return !!inv('0x8C67C11C68713D25', this.handle, entity.handle, rai());
|
|
1361
1396
|
}
|
|
1362
1397
|
/**
|
|
1363
|
-
*
|
|
1364
|
-
*
|
|
1365
|
-
* @param toggle
|
|
1398
|
+
* @param farDamageBonus
|
|
1366
1399
|
*/
|
|
1367
|
-
|
|
1368
|
-
inv('
|
|
1400
|
+
set DamageFarDistanceBonusTotal(farDamageBonus) {
|
|
1401
|
+
inv('0x1F0E3A4434565F8F', this.handle, f(farDamageBonus));
|
|
1402
|
+
}
|
|
1403
|
+
setMayNotEnterAnyVehicle() {
|
|
1404
|
+
inv('0xBEC463B3A11C909E', this.handle);
|
|
1369
1405
|
}
|
|
1370
1406
|
/**
|
|
1371
|
-
* @
|
|
1372
|
-
* @param duration
|
|
1407
|
+
* @returns
|
|
1373
1408
|
*/
|
|
1374
|
-
|
|
1375
|
-
inv('
|
|
1409
|
+
get Health() {
|
|
1410
|
+
return inv('0x0317C947D062854E', this.handle, raf());
|
|
1411
|
+
}
|
|
1412
|
+
resetWantedLevelDifficulty() {
|
|
1413
|
+
inv('0x062D14F18E8B0CAE', this.handle);
|
|
1376
1414
|
}
|
|
1377
1415
|
/**
|
|
1378
|
-
*
|
|
1379
|
-
*
|
|
1380
|
-
* @param modifier
|
|
1416
|
+
* @param linkedWaypointPed
|
|
1381
1417
|
*/
|
|
1382
|
-
|
|
1383
|
-
inv('
|
|
1418
|
+
eagleEyeSetFocusOnAssociatedClueTrail(linkedWaypointPed) {
|
|
1419
|
+
inv('0x2AF423D6ECB2C485', this.handle, linkedWaypointPed.handle);
|
|
1384
1420
|
}
|
|
1385
1421
|
/**
|
|
1386
|
-
* Gets the player's team.
|
|
1387
|
-
* Returns -1 in singleplayer.
|
|
1388
|
-
*
|
|
1389
1422
|
* @returns
|
|
1390
1423
|
*/
|
|
1391
|
-
|
|
1392
|
-
return inv('
|
|
1424
|
+
get NumMarkedDeadeyeTargets() {
|
|
1425
|
+
return inv('0xCCD9B77F70D31C9D', this.handle, rai());
|
|
1393
1426
|
}
|
|
1394
1427
|
/**
|
|
1428
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
1395
1429
|
* @returns
|
|
1396
1430
|
*/
|
|
1397
|
-
|
|
1398
|
-
return inv('
|
|
1431
|
+
getWeaponDamage(weaponHash) {
|
|
1432
|
+
return inv('0xFE0304050261442C', this.handle, weaponHash, raf());
|
|
1399
1433
|
}
|
|
1400
1434
|
/**
|
|
1401
|
-
*
|
|
1402
|
-
*
|
|
1403
|
-
* HORSEFOLLOWMODE_AUTO = 0,
|
|
1404
|
-
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
1405
|
-
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
1406
|
-
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
1407
|
-
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
1408
|
-
* followPriority:
|
|
1409
|
-
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
1410
|
-
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
1411
|
-
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
1412
|
-
* HORSEFOLLOWPRIORITY_HIGH
|
|
1435
|
+
* Sets the behavior of sprinting while the Eagleeye feature is active, determining whether sprinting cancels the effect based on the specified parameter.
|
|
1436
|
+
* old name was _EAGLE_EYE_SET_PLUS_FLAG_DISABLED this native can still be used as its declared.
|
|
1413
1437
|
*
|
|
1414
|
-
* @param
|
|
1415
|
-
* @param p2
|
|
1416
|
-
* @param p3
|
|
1417
|
-
* @param followMode
|
|
1418
|
-
* @param followPriority
|
|
1419
|
-
* @param p6
|
|
1438
|
+
* @param disabled
|
|
1420
1439
|
*/
|
|
1421
|
-
|
|
1422
|
-
inv('
|
|
1440
|
+
eagleeyeSetSprintBehavior(disabled) {
|
|
1441
|
+
inv('0xCE285A4413B00B7F', this.handle, disabled);
|
|
1423
1442
|
}
|
|
1424
1443
|
/**
|
|
1425
|
-
*
|
|
1426
|
-
*
|
|
1427
|
-
* @param promptTextKey
|
|
1444
|
+
* @param speech
|
|
1428
1445
|
*/
|
|
1429
|
-
|
|
1430
|
-
inv('
|
|
1446
|
+
set InteractionNegativeResponse(speech) {
|
|
1447
|
+
inv('0x98CD760DE43B612E', this.handle, speech);
|
|
1431
1448
|
}
|
|
1432
1449
|
/**
|
|
1433
|
-
*
|
|
1450
|
+
* Params: p1, p2, p3, p4 = 1.f, 0, 0, 0 in R* Scripts
|
|
1451
|
+
* _SPECIAL_ABILITY*
|
|
1434
1452
|
*
|
|
1435
|
-
* @param
|
|
1436
|
-
* @
|
|
1453
|
+
* @param p1
|
|
1454
|
+
* @param p2
|
|
1455
|
+
* @param p3
|
|
1456
|
+
* @param p4
|
|
1437
1457
|
*/
|
|
1438
|
-
|
|
1439
|
-
|
|
1458
|
+
N_0xFA437FA0738C370C(p1, p2, p3, p4) {
|
|
1459
|
+
inv('0xFA437FA0738C370C', this.handle, f(p1), p2, p3, p4);
|
|
1440
1460
|
}
|
|
1441
1461
|
/**
|
|
1442
|
-
* @
|
|
1462
|
+
* @param toggle
|
|
1443
1463
|
*/
|
|
1444
|
-
|
|
1445
|
-
|
|
1464
|
+
set SimulateAiming(toggle) {
|
|
1465
|
+
inv('0xE0447DEF81CCDFD2', this.handle, toggle);
|
|
1446
1466
|
}
|
|
1447
1467
|
/**
|
|
1448
|
-
* @param p1
|
|
1449
1468
|
* @returns
|
|
1450
1469
|
*/
|
|
1451
|
-
|
|
1452
|
-
return inv('
|
|
1470
|
+
get AiDefenseModifierAgainstAi() {
|
|
1471
|
+
return inv('0x2E78D822208E740A', this.handle, raf());
|
|
1453
1472
|
}
|
|
1454
1473
|
/**
|
|
1455
|
-
*
|
|
1456
|
-
*
|
|
1474
|
+
* Setting player's Health recharge time to zero forces immediate health regen
|
|
1475
|
+
*
|
|
1476
|
+
* @param modifier
|
|
1457
1477
|
*/
|
|
1458
|
-
|
|
1459
|
-
|
|
1478
|
+
set HealthRechargeTimeModifier(modifier) {
|
|
1479
|
+
inv('0x535ED4605F89AB6E', this.handle, f(modifier));
|
|
1460
1480
|
}
|
|
1461
1481
|
/**
|
|
1462
|
-
*
|
|
1463
|
-
* Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
|
|
1482
|
+
* Returns true if the given player has a valid ped.
|
|
1464
1483
|
*
|
|
1465
|
-
* @
|
|
1466
|
-
* @param p2
|
|
1467
|
-
* @param p3
|
|
1468
|
-
* @param p4
|
|
1484
|
+
* @returns
|
|
1469
1485
|
*/
|
|
1470
|
-
|
|
1471
|
-
inv('
|
|
1486
|
+
networkHasValidPed() {
|
|
1487
|
+
return inv('0x0760D6F70EBCC05C', this.handle);
|
|
1472
1488
|
}
|
|
1473
1489
|
/**
|
|
1474
|
-
*
|
|
1475
|
-
*
|
|
1476
|
-
* @param delay
|
|
1490
|
+
* @param accuracy
|
|
1477
1491
|
*/
|
|
1478
|
-
|
|
1479
|
-
inv('
|
|
1492
|
+
set RemoteAccuracyFloorModifier(accuracy) {
|
|
1493
|
+
inv('0xDEE80FEDFDD43C9B', this.handle, f(accuracy));
|
|
1480
1494
|
}
|
|
1481
1495
|
/**
|
|
1482
|
-
*
|
|
1483
|
-
*
|
|
1484
|
-
*
|
|
1485
|
-
* @param multiplier
|
|
1496
|
+
* @param weapon
|
|
1497
|
+
* @param speed
|
|
1486
1498
|
*/
|
|
1487
|
-
|
|
1488
|
-
inv('
|
|
1499
|
+
setWeaponDrawSpeed(weapon, speed) {
|
|
1500
|
+
inv('0x00EB5A760638DB55', this.handle, _h(weapon), f(speed));
|
|
1489
1501
|
}
|
|
1490
1502
|
/**
|
|
1491
1503
|
* @returns
|
|
1492
1504
|
*/
|
|
1493
|
-
|
|
1494
|
-
return inv('
|
|
1505
|
+
get StaminaDepletionMultiplier() {
|
|
1506
|
+
return inv('0x68A0389E0718AC8F', this.handle, raf());
|
|
1495
1507
|
}
|
|
1496
1508
|
/**
|
|
1497
|
-
* @
|
|
1498
|
-
* @param p2
|
|
1509
|
+
* @returns
|
|
1499
1510
|
*/
|
|
1500
|
-
|
|
1501
|
-
inv('
|
|
1511
|
+
get CurrentStealthNoise() {
|
|
1512
|
+
return inv('0xD7ECC25E176ECBA5', this.handle, raf());
|
|
1502
1513
|
}
|
|
1503
1514
|
/**
|
|
1504
|
-
*
|
|
1515
|
+
* @param ped
|
|
1516
|
+
* @returns
|
|
1505
1517
|
*/
|
|
1506
|
-
|
|
1507
|
-
inv('
|
|
1518
|
+
isFollowingTarget(ped) {
|
|
1519
|
+
return inv('0xE24C64D9ADED2EF5', this.handle, ped.handle);
|
|
1508
1520
|
}
|
|
1509
1521
|
/**
|
|
1510
|
-
*
|
|
1522
|
+
* mood: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePedMood
|
|
1523
|
+
*
|
|
1524
|
+
* @param mood Refer to [enum: ePedMood]
|
|
1511
1525
|
*/
|
|
1512
|
-
|
|
1513
|
-
inv('
|
|
1526
|
+
set Mood(mood) {
|
|
1527
|
+
inv('0x39BED552DB46FFA9', this.handle, mood);
|
|
1514
1528
|
}
|
|
1515
1529
|
/**
|
|
1516
|
-
*
|
|
1530
|
+
* Params: See 0x0751D461F06E41CE
|
|
1517
1531
|
*
|
|
1518
|
-
* @
|
|
1532
|
+
* @param ped
|
|
1533
|
+
* @param promptType
|
|
1534
|
+
* @param promptMode
|
|
1535
|
+
* @param enabled
|
|
1519
1536
|
*/
|
|
1520
|
-
|
|
1521
|
-
|
|
1522
|
-
}
|
|
1523
|
-
resetArrestState() {
|
|
1524
|
-
inv('0x12917931C31F1750', this.handle);
|
|
1537
|
+
modifyUiPromptForPed(ped, promptType, promptMode, enabled) {
|
|
1538
|
+
inv('0xA3DB37EDF9A74635', this.handle, ped.handle, promptType, promptMode, enabled);
|
|
1525
1539
|
}
|
|
1526
1540
|
/**
|
|
1527
|
-
*
|
|
1541
|
+
* Used in script function INIT_DEADEYE_SLOWDOWN
|
|
1528
1542
|
*
|
|
1529
|
-
* @param
|
|
1543
|
+
* @param p1
|
|
1530
1544
|
*/
|
|
1531
|
-
|
|
1532
|
-
inv('
|
|
1545
|
+
N_0x3ACAC8832E77BC93(p1) {
|
|
1546
|
+
inv('0x3ACAC8832E77BC93', this.handle, p1);
|
|
1533
1547
|
}
|
|
1534
1548
|
/**
|
|
1535
|
-
*
|
|
1549
|
+
* Disables the players ability to be wanted by lawmen
|
|
1536
1550
|
*
|
|
1537
|
-
* @param
|
|
1551
|
+
* @param disable
|
|
1538
1552
|
*/
|
|
1539
|
-
|
|
1540
|
-
inv('
|
|
1553
|
+
set DisableWantedLevel(disable) {
|
|
1554
|
+
inv('0x8674D138391FFB1B', this.handle, disable);
|
|
1541
1555
|
}
|
|
1542
1556
|
/**
|
|
1543
|
-
*
|
|
1557
|
+
* Disables the previously set interactive focus mode preset for a given player. see `_SET_PLAYER_INTERACTIVE_FOCUS_PRESET - 0x3C1B1807C7A415D6`
|
|
1544
1558
|
*
|
|
1545
|
-
* @
|
|
1559
|
+
* @param name
|
|
1546
1560
|
*/
|
|
1547
|
-
|
|
1548
|
-
|
|
1561
|
+
disableInteractiveFocusPreset(name) {
|
|
1562
|
+
inv('0xC67A4910425F11F1', this.handle, name);
|
|
1549
1563
|
}
|
|
1550
1564
|
/**
|
|
1551
|
-
* @param
|
|
1565
|
+
* @param p1
|
|
1552
1566
|
*/
|
|
1553
|
-
|
|
1554
|
-
inv('
|
|
1567
|
+
set ManageBuffSuperJump(p1) {
|
|
1568
|
+
inv('0x292F0B6EDC82E3A4', this.handle, f(p1));
|
|
1555
1569
|
}
|
|
1556
1570
|
/**
|
|
1557
|
-
* @param
|
|
1558
|
-
* @param p3
|
|
1559
|
-
* @returns outEntity
|
|
1571
|
+
* @param multiplier
|
|
1560
1572
|
*/
|
|
1561
|
-
|
|
1562
|
-
|
|
1563
|
-
return [result[0], createFromHandle('Entity', result[1])];
|
|
1573
|
+
set SpecialAbilityMultiplier(multiplier) {
|
|
1574
|
+
inv('0x5A498FCA232F71E1', this.handle, f(multiplier));
|
|
1564
1575
|
}
|
|
1565
1576
|
/**
|
|
1566
|
-
* @param
|
|
1577
|
+
* @param accuracy
|
|
1567
1578
|
*/
|
|
1568
|
-
|
|
1569
|
-
inv('
|
|
1579
|
+
set LocalAccuracyFloorModifier(accuracy) {
|
|
1580
|
+
inv('0x4EA69188FBCE6A7D', this.handle, f(accuracy));
|
|
1570
1581
|
}
|
|
1571
1582
|
/**
|
|
1583
|
+
* @param wantedLevel
|
|
1572
1584
|
* @returns
|
|
1573
1585
|
*/
|
|
1574
|
-
|
|
1575
|
-
return inv('
|
|
1586
|
+
isWantedLevelGreater(wantedLevel) {
|
|
1587
|
+
return !!inv('0xE1C0AD4C24324C36', this.handle, wantedLevel, rai());
|
|
1576
1588
|
}
|
|
1577
1589
|
/**
|
|
1578
|
-
*
|
|
1590
|
+
* SPECIAL_ABILITY_NONE = -1,
|
|
1591
|
+
* SPECIAL_ABILITY_CAR_SLOWDOWN,
|
|
1592
|
+
* SPECIAL_ABILITY_RAGE,
|
|
1593
|
+
* SPECIAL_ABILITY_BULLET_TIME,
|
|
1594
|
+
* SPECIAL_ABILITY_SNAPSHOT,
|
|
1595
|
+
* SPECIAL_ABILITY_INSULT,
|
|
1596
|
+
* SPECIAL_ABILITY_DEADEYE,
|
|
1597
|
+
* SPECIAL_ABILITY_REVIVE
|
|
1598
|
+
*
|
|
1599
|
+
* @param type
|
|
1579
1600
|
*/
|
|
1580
|
-
|
|
1581
|
-
inv('
|
|
1601
|
+
set SpecialAbilityType(type) {
|
|
1602
|
+
inv('0x00BA333DA05ADC23', this.handle, type);
|
|
1582
1603
|
}
|
|
1583
1604
|
/**
|
|
1584
|
-
* @
|
|
1605
|
+
* @param toggle
|
|
1585
1606
|
*/
|
|
1586
|
-
|
|
1587
|
-
|
|
1607
|
+
set EveryoneIgnorePlayer(toggle) {
|
|
1608
|
+
inv('0x34630A768925B852', this.handle, toggle);
|
|
1588
1609
|
}
|
|
1589
1610
|
/**
|
|
1590
|
-
*
|
|
1611
|
+
* Sets whether this player can take cover.
|
|
1591
1612
|
*
|
|
1592
|
-
* @param
|
|
1613
|
+
* @param toggle
|
|
1593
1614
|
*/
|
|
1594
|
-
|
|
1595
|
-
inv('
|
|
1615
|
+
set CanUseCover(toggle) {
|
|
1616
|
+
inv('0x5EDA520F7A3BAF4E', this.handle, toggle);
|
|
1596
1617
|
}
|
|
1597
1618
|
/**
|
|
1598
|
-
*
|
|
1599
|
-
* some colors
|
|
1600
|
-
* 0: Default aura
|
|
1601
|
-
* 1014693585
|
|
1602
|
-
* 1936842089
|
|
1603
|
-
* 1979474018
|
|
1604
|
-
*
|
|
1605
|
-
* @param auraColorHash
|
|
1619
|
+
* @param ped
|
|
1606
1620
|
*/
|
|
1607
|
-
|
|
1608
|
-
inv('
|
|
1621
|
+
removeAsFollowTarget(ped) {
|
|
1622
|
+
inv('0x0C6B89876262A99D', this.handle, ped.handle);
|
|
1609
1623
|
}
|
|
1610
1624
|
/**
|
|
1611
|
-
* @param
|
|
1625
|
+
* @param weaponGroup
|
|
1626
|
+
* @param modifier
|
|
1612
1627
|
*/
|
|
1613
|
-
|
|
1614
|
-
inv('
|
|
1628
|
+
setWeaponGroupDamageModifier(weaponGroup, modifier) {
|
|
1629
|
+
inv('0xFC79DCC94D0A5897', this.handle, _h(weaponGroup), f(modifier));
|
|
1615
1630
|
}
|
|
1616
1631
|
/**
|
|
1617
|
-
*
|
|
1618
|
-
*
|
|
1619
|
-
* @returns
|
|
1632
|
+
* @param ped
|
|
1633
|
+
* @param p2
|
|
1620
1634
|
*/
|
|
1621
|
-
|
|
1622
|
-
|
|
1635
|
+
N_0x84481018E668E1B8(ped, p2) {
|
|
1636
|
+
inv('0x84481018E668E1B8', this.handle, ped.handle, p2);
|
|
1623
1637
|
}
|
|
1624
1638
|
/**
|
|
1625
|
-
* @
|
|
1639
|
+
* @param entity
|
|
1640
|
+
* @param p2
|
|
1626
1641
|
*/
|
|
1627
|
-
|
|
1628
|
-
|
|
1642
|
+
registerEagleEyeTrailsForEntity(entity, p2) {
|
|
1643
|
+
inv('0xAC67098A1E54ABB0', this.handle, entity.handle, p2);
|
|
1629
1644
|
}
|
|
1630
1645
|
/**
|
|
1631
|
-
* @param
|
|
1632
|
-
* @param toggle
|
|
1646
|
+
* @param filter
|
|
1633
1647
|
*/
|
|
1634
|
-
|
|
1635
|
-
inv('
|
|
1648
|
+
set DeadeyeTaggingConfig(filter) {
|
|
1649
|
+
inv('0x83FCD6921FC8FD05', this.handle, filter);
|
|
1636
1650
|
}
|
|
1637
1651
|
/**
|
|
1638
|
-
*
|
|
1639
|
-
* Params: See 0x0751D461F06E41CE
|
|
1652
|
+
* (Un)lock Eagle Eye functionality
|
|
1640
1653
|
*
|
|
1641
|
-
* @param
|
|
1642
|
-
* @param promptMode
|
|
1643
|
-
* @returns
|
|
1654
|
+
* @param enable
|
|
1644
1655
|
*/
|
|
1645
|
-
|
|
1646
|
-
|
|
1656
|
+
enableEagleeye(enable) {
|
|
1657
|
+
inv('0xA63FCAD3A6FEC6D2', this.handle, enable);
|
|
1647
1658
|
}
|
|
1648
1659
|
/**
|
|
1649
|
-
*
|
|
1660
|
+
* Only used in R* SP Script short_update
|
|
1661
|
+
* Restores Deadeye Outer Ring
|
|
1662
|
+
*
|
|
1663
|
+
* @param amount
|
|
1650
1664
|
*/
|
|
1651
|
-
|
|
1652
|
-
inv('
|
|
1665
|
+
specialAbilityRestoreOuterRing(amount) {
|
|
1666
|
+
inv('0x2498035289B5688F', this.handle, f(amount));
|
|
1653
1667
|
}
|
|
1654
1668
|
/**
|
|
1655
|
-
*
|
|
1656
|
-
*
|
|
1657
|
-
* @param targetPed
|
|
1658
|
-
* @param promptOrder
|
|
1659
|
-
* @param p3
|
|
1669
|
+
* @returns
|
|
1660
1670
|
*/
|
|
1661
|
-
|
|
1662
|
-
inv('
|
|
1671
|
+
get IsSpecialAbilityActive() {
|
|
1672
|
+
return inv('0xB16223CB7DA965F0', this.handle);
|
|
1673
|
+
}
|
|
1674
|
+
reportPoliceSpottedPlayer() {
|
|
1675
|
+
inv('0xCBCCF73FFA69CC6B', this.handle);
|
|
1663
1676
|
}
|
|
1664
1677
|
/**
|
|
1665
|
-
*
|
|
1666
|
-
* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
|
|
1667
|
-
*
|
|
1668
|
-
* @param playerResetFlag
|
|
1678
|
+
* @param p1
|
|
1669
1679
|
* @param p2
|
|
1680
|
+
* @returns
|
|
1670
1681
|
*/
|
|
1671
|
-
|
|
1672
|
-
inv('
|
|
1682
|
+
getReceivedBattleEventRecently(p1, p2) {
|
|
1683
|
+
return !!inv('0xFB6EB8785F808551', this.handle, p1, p2, rai());
|
|
1673
1684
|
}
|
|
1674
1685
|
/**
|
|
1675
1686
|
* @returns
|
|
1676
1687
|
*/
|
|
1677
|
-
|
|
1678
|
-
return inv('
|
|
1688
|
+
get SpecialAbilityMultiplier() {
|
|
1689
|
+
return inv('0xAB3773E7AA1E9DCC', this.handle, raf());
|
|
1679
1690
|
}
|
|
1680
1691
|
/**
|
|
1681
|
-
*
|
|
1682
|
-
*
|
|
1692
|
+
* Sets the weapon that the specified player will aim with. The weapon must already be assigned to the PED. This also determines the weapon order, specifying which weapon the player will automatically switch to when the current weapon runs out of ammo.
|
|
1693
|
+
*
|
|
1694
|
+
* @param weapon
|
|
1695
|
+
* @param attachSlotId
|
|
1683
1696
|
*/
|
|
1684
|
-
|
|
1685
|
-
inv('
|
|
1697
|
+
setAimWeapon(weapon, attachSlotId) {
|
|
1698
|
+
inv('0xCFFC3ECCD7A5CCEB', this.handle, _h(weapon), attachSlotId);
|
|
1686
1699
|
}
|
|
1687
1700
|
/**
|
|
1688
|
-
* @param
|
|
1701
|
+
* @param pos
|
|
1702
|
+
* @param heading
|
|
1703
|
+
* @param p5
|
|
1704
|
+
* @param p6
|
|
1705
|
+
* @param p7
|
|
1706
|
+
* @param p8
|
|
1689
1707
|
*/
|
|
1690
|
-
|
|
1691
|
-
inv('
|
|
1708
|
+
startTeleport(pos, heading, p5, p6, p7, p8) {
|
|
1709
|
+
inv('0xDF8822C55EDDA65B', this.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), p5, p6, p7, p8);
|
|
1692
1710
|
}
|
|
1693
1711
|
/**
|
|
1694
|
-
*
|
|
1712
|
+
* _IS_PLAYER_A* - _IS_PLAYER_BE*
|
|
1695
1713
|
*
|
|
1696
|
-
* @param
|
|
1697
|
-
* @
|
|
1714
|
+
* @param ped
|
|
1715
|
+
* @returns
|
|
1698
1716
|
*/
|
|
1699
|
-
|
|
1700
|
-
inv('
|
|
1717
|
+
N_0xE7F8707269544B29(ped) {
|
|
1718
|
+
return !!inv('0xE7F8707269544B29', this.handle, ped.handle, rai());
|
|
1701
1719
|
}
|
|
1702
1720
|
/**
|
|
1703
|
-
* Checks if the player's Deadeye ability is enabled.
|
|
1704
|
-
*
|
|
1705
1721
|
* @returns
|
|
1706
1722
|
*/
|
|
1707
|
-
|
|
1708
|
-
return inv('
|
|
1723
|
+
get IsScriptControlOn() {
|
|
1724
|
+
return !!inv('0xB78350754157C00F', this.handle, rai());
|
|
1709
1725
|
}
|
|
1710
1726
|
/**
|
|
1711
|
-
* Returns true if PromptType is enabled for ped (mount)
|
|
1712
|
-
* Params: See 0x0751D461F06E41CE
|
|
1713
|
-
*
|
|
1714
|
-
* @param ped
|
|
1715
|
-
* @param promptType
|
|
1716
|
-
* @param promptMode
|
|
1717
1727
|
* @returns
|
|
1718
1728
|
*/
|
|
1719
|
-
|
|
1720
|
-
return inv('
|
|
1729
|
+
get IsSecondarySpecialAbilityActive() {
|
|
1730
|
+
return inv('0x45AB66D02B601FA7', this.handle);
|
|
1721
1731
|
}
|
|
1722
|
-
|
|
1723
|
-
|
|
1724
|
-
*
|
|
1725
|
-
* @param flag
|
|
1726
|
-
*/
|
|
1727
|
-
setDeadeyeEntityAuraWithFlag(flag) {
|
|
1728
|
-
inv('0x2B12B6FC8B8772AB', this.handle, flag);
|
|
1732
|
+
N_0xC900A465364A85D6() {
|
|
1733
|
+
inv('0xC900A465364A85D6', this.handle);
|
|
1729
1734
|
}
|
|
1730
1735
|
/**
|
|
1736
|
+
* Returns the group ID the player is member of.
|
|
1737
|
+
*
|
|
1731
1738
|
* @returns
|
|
1732
1739
|
*/
|
|
1733
|
-
|
|
1734
|
-
return
|
|
1740
|
+
get Group() {
|
|
1741
|
+
return inv('0x9BAB31815159ABCF', this.handle, rai());
|
|
1735
1742
|
}
|
|
1736
1743
|
/**
|
|
1737
|
-
*
|
|
1738
|
-
*
|
|
1744
|
+
* Sets stamina core drains peed using ranged damage scale and melee damage scale
|
|
1745
|
+
*
|
|
1746
|
+
* @param weaponDefenseMod
|
|
1747
|
+
* @param meleeDefenseMod
|
|
1739
1748
|
*/
|
|
1740
|
-
|
|
1741
|
-
inv('
|
|
1749
|
+
setDefenseModifier(weaponDefenseMod, meleeDefenseMod) {
|
|
1750
|
+
inv('0x497A6539BB0E8787', this.handle, f(weaponDefenseMod), f(meleeDefenseMod));
|
|
1742
1751
|
}
|
|
1743
1752
|
/**
|
|
1744
|
-
*
|
|
1745
|
-
* *GET_PLAYER**
|
|
1753
|
+
* This modifies the damage value of your weapon. Whether it is a multiplier or base damage is unknown.
|
|
1746
1754
|
*
|
|
1747
|
-
* @
|
|
1755
|
+
* @param modifier
|
|
1748
1756
|
*/
|
|
1749
|
-
|
|
1750
|
-
|
|
1751
|
-
return [!!result[0], createFromHandle('Ped', result[1])];
|
|
1757
|
+
set WeaponDamageModifier(modifier) {
|
|
1758
|
+
inv('0x94D529F7B73D7A85', this.handle, f(modifier));
|
|
1752
1759
|
}
|
|
1753
1760
|
/**
|
|
1754
|
-
*
|
|
1755
|
-
*
|
|
1756
|
-
* @param
|
|
1757
|
-
* @param p4
|
|
1758
|
-
* @param p5
|
|
1761
|
+
* durationCost: per second
|
|
1762
|
+
*
|
|
1763
|
+
* @param durationCost
|
|
1759
1764
|
*/
|
|
1760
|
-
|
|
1761
|
-
inv('
|
|
1765
|
+
set SpecialAbilityDurationCost(durationCost) {
|
|
1766
|
+
inv('0xB783F75940B23014', this.handle, f(durationCost));
|
|
1762
1767
|
}
|
|
1763
1768
|
/**
|
|
1764
|
-
* @param p1
|
|
1765
1769
|
* @returns
|
|
1766
1770
|
*/
|
|
1767
|
-
|
|
1768
|
-
return inv('
|
|
1771
|
+
get IsTargettingAnything() {
|
|
1772
|
+
return !!inv('0x4605C66E0F935F83', this.handle, rai());
|
|
1769
1773
|
}
|
|
1770
1774
|
/**
|
|
1771
|
-
* @param
|
|
1775
|
+
* @param modifier
|
|
1772
1776
|
*/
|
|
1773
|
-
|
|
1774
|
-
inv('
|
|
1777
|
+
eagleEyeSetDrainRateModifier(modifier) {
|
|
1778
|
+
inv('0xE0D6C2A146A5C993', this.handle, f(modifier));
|
|
1775
1779
|
}
|
|
1776
1780
|
/**
|
|
1777
|
-
* Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
|
|
1778
|
-
*
|
|
1779
1781
|
* @returns
|
|
1780
1782
|
*/
|
|
1781
|
-
|
|
1782
|
-
return inv('
|
|
1783
|
+
get DeadEye() {
|
|
1784
|
+
return inv('0xA81D24AE0AF99A5E', this.handle, raf());
|
|
1783
1785
|
}
|
|
1784
1786
|
/**
|
|
1785
|
-
* @
|
|
1787
|
+
* @returns
|
|
1786
1788
|
*/
|
|
1787
|
-
|
|
1788
|
-
inv('
|
|
1789
|
+
get IsInScope() {
|
|
1790
|
+
return inv('0x04D7F33640662FA2', this.handle);
|
|
1789
1791
|
}
|
|
1790
1792
|
/**
|
|
1791
|
-
* *
|
|
1793
|
+
* SET_PLAYER_S/T*
|
|
1792
1794
|
*
|
|
1793
|
-
* @param
|
|
1795
|
+
* @param toggle
|
|
1794
1796
|
*/
|
|
1795
|
-
|
|
1796
|
-
inv('
|
|
1797
|
+
N_0x8591EE69CC3ED257(toggle) {
|
|
1798
|
+
inv('0x8591EE69CC3ED257', this.handle, toggle);
|
|
1797
1799
|
}
|
|
1798
1800
|
/**
|
|
1799
|
-
*
|
|
1800
|
-
*
|
|
1801
|
-
* @param amount
|
|
1802
|
-
* @param p2
|
|
1801
|
+
* @param speedBoost
|
|
1802
|
+
* @param duration
|
|
1803
1803
|
*/
|
|
1804
|
-
|
|
1805
|
-
inv('
|
|
1804
|
+
boostHorseSpeedForTime(speedBoost, duration) {
|
|
1805
|
+
inv('0x09C28F828EE674FA', this.handle, f(speedBoost), duration);
|
|
1806
|
+
}
|
|
1807
|
+
/**
|
|
1808
|
+
* Gets the player's server ID. In multiplayer, this is the player's unique server-side identifier.
|
|
1809
|
+
*/
|
|
1810
|
+
get ServerId() {
|
|
1811
|
+
return inv('0x4D97BCC7', this.handle, rai());
|
|
1806
1812
|
}
|
|
1807
1813
|
}
|
|
1808
1814
|
registerHandle('Player', Player);
|