@nativewrappers/redm-codegen 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. package/dist/classes/AnimScene.d.ts +135 -135
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +208 -208
  4. package/dist/classes/BaseModel.d.ts +21 -21
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +23 -23
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +27 -27
  10. package/dist/classes/Cam.d.ts +98 -98
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +134 -134
  13. package/dist/classes/Entity.d.ts +385 -380
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +498 -489
  16. package/dist/classes/Interior.d.ts +5 -5
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +8 -8
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +336 -336
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +495 -495
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +255 -255
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +345 -345
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +29 -29
  34. package/dist/classes/Pickup.d.ts +8 -8
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +15 -15
  37. package/dist/classes/Player.d.ts +713 -709
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +979 -973
  40. package/dist/classes/Prop.d.ts +115 -115
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +160 -160
  43. package/dist/classes/PropSet.d.ts +5 -5
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +6 -6
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +9 -9
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +12 -12
  55. package/dist/classes/Volume.d.ts +56 -56
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +84 -84
  58. package/dist/classes/Weapon.d.ts +354 -354
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +464 -464
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +49 -49
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +67 -67
  70. package/dist/namespaces/Audio.d.ts +447 -447
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +635 -635
  73. package/dist/namespaces/CamStatics.d.ts +441 -441
  74. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  75. package/dist/namespaces/CamStatics.js +675 -675
  76. package/dist/namespaces/Collection.d.ts +6 -6
  77. package/dist/namespaces/Collection.d.ts.map +1 -1
  78. package/dist/namespaces/Collection.js +11 -11
  79. package/dist/namespaces/Companion.d.ts +22 -22
  80. package/dist/namespaces/Companion.d.ts.map +1 -1
  81. package/dist/namespaces/Companion.js +30 -30
  82. package/dist/namespaces/Compapp.js +1 -1
  83. package/dist/namespaces/Compendium.d.ts +82 -82
  84. package/dist/namespaces/Compendium.d.ts.map +1 -1
  85. package/dist/namespaces/Compendium.js +115 -115
  86. package/dist/namespaces/Crashlog.js +9 -9
  87. package/dist/namespaces/Crew.js +4 -4
  88. package/dist/namespaces/Databinding.d.ts +164 -164
  89. package/dist/namespaces/Databinding.d.ts.map +1 -1
  90. package/dist/namespaces/Databinding.js +232 -232
  91. package/dist/namespaces/Datafile.js +4 -4
  92. package/dist/namespaces/Decorator.d.ts +19 -19
  93. package/dist/namespaces/Decorator.d.ts.map +1 -1
  94. package/dist/namespaces/Decorator.js +34 -34
  95. package/dist/namespaces/Dlc.d.ts +5 -5
  96. package/dist/namespaces/Dlc.d.ts.map +1 -1
  97. package/dist/namespaces/Dlc.js +9 -9
  98. package/dist/namespaces/EntityStatics.d.ts +119 -119
  99. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  100. package/dist/namespaces/EntityStatics.js +164 -164
  101. package/dist/namespaces/Event.js +4 -4
  102. package/dist/namespaces/Fire.d.ts +89 -89
  103. package/dist/namespaces/Fire.d.ts.map +1 -1
  104. package/dist/namespaces/Fire.js +115 -115
  105. package/dist/namespaces/Flock.js +2 -2
  106. package/dist/namespaces/Gang.js +2 -2
  107. package/dist/namespaces/GoogleAnalytics.js +2 -2
  108. package/dist/namespaces/Graphics.d.ts +375 -375
  109. package/dist/namespaces/Graphics.d.ts.map +1 -1
  110. package/dist/namespaces/Graphics.js +569 -569
  111. package/dist/namespaces/Hud.d.ts +507 -507
  112. package/dist/namespaces/Hud.d.ts.map +1 -1
  113. package/dist/namespaces/Hud.js +706 -706
  114. package/dist/namespaces/Ik.js +1 -1
  115. package/dist/namespaces/Interaction.js +3 -3
  116. package/dist/namespaces/InteriorStatics.js +2 -2
  117. package/dist/namespaces/Inventory.d.ts +159 -159
  118. package/dist/namespaces/Inventory.d.ts.map +1 -1
  119. package/dist/namespaces/Inventory.js +214 -214
  120. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  121. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  122. package/dist/namespaces/Itemdatabase.js +10 -10
  123. package/dist/namespaces/Itemset.js +2 -2
  124. package/dist/namespaces/Law.d.ts +1 -1
  125. package/dist/namespaces/Law.d.ts.map +1 -1
  126. package/dist/namespaces/Law.js +19 -19
  127. package/dist/namespaces/Localization.js +1 -1
  128. package/dist/namespaces/Map.d.ts +173 -173
  129. package/dist/namespaces/Map.d.ts.map +1 -1
  130. package/dist/namespaces/Map.js +240 -240
  131. package/dist/namespaces/Minigame.d.ts +17 -17
  132. package/dist/namespaces/Minigame.d.ts.map +1 -1
  133. package/dist/namespaces/Minigame.js +25 -25
  134. package/dist/namespaces/Misc.d.ts +3 -3
  135. package/dist/namespaces/Misc.d.ts.map +1 -1
  136. package/dist/namespaces/Misc.js +35 -35
  137. package/dist/namespaces/Missiondata.d.ts +15 -15
  138. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  139. package/dist/namespaces/Missiondata.js +24 -24
  140. package/dist/namespaces/Money.js +3 -3
  141. package/dist/namespaces/Netshopping.d.ts +58 -58
  142. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  143. package/dist/namespaces/Netshopping.js +89 -89
  144. package/dist/namespaces/Network.d.ts +694 -694
  145. package/dist/namespaces/Network.d.ts.map +1 -1
  146. package/dist/namespaces/Network.js +1129 -1129
  147. package/dist/namespaces/Object.d.ts +142 -142
  148. package/dist/namespaces/Object.d.ts.map +1 -1
  149. package/dist/namespaces/Object.js +195 -195
  150. package/dist/namespaces/Pad.d.ts +101 -101
  151. package/dist/namespaces/Pad.d.ts.map +1 -1
  152. package/dist/namespaces/Pad.js +142 -142
  153. package/dist/namespaces/Pathfind.js +10 -10
  154. package/dist/namespaces/PedStatics.d.ts +20 -20
  155. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  156. package/dist/namespaces/PedStatics.js +36 -36
  157. package/dist/namespaces/Perschar.d.ts +49 -49
  158. package/dist/namespaces/Perschar.d.ts.map +1 -1
  159. package/dist/namespaces/Perschar.js +76 -76
  160. package/dist/namespaces/Physics.d.ts +89 -89
  161. package/dist/namespaces/Physics.d.ts.map +1 -1
  162. package/dist/namespaces/Physics.js +125 -125
  163. package/dist/namespaces/PlayerStatics.d.ts +139 -139
  164. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  165. package/dist/namespaces/PlayerStatics.js +200 -200
  166. package/dist/namespaces/Population.d.ts +75 -75
  167. package/dist/namespaces/Population.d.ts.map +1 -1
  168. package/dist/namespaces/Population.js +101 -101
  169. package/dist/namespaces/Posse.d.ts +54 -54
  170. package/dist/namespaces/Posse.d.ts.map +1 -1
  171. package/dist/namespaces/Posse.js +86 -86
  172. package/dist/namespaces/Replay.d.ts +1 -1
  173. package/dist/namespaces/Replay.d.ts.map +1 -1
  174. package/dist/namespaces/Replay.js +2 -2
  175. package/dist/namespaces/Scripts.d.ts +1 -1
  176. package/dist/namespaces/Scripts.d.ts.map +1 -1
  177. package/dist/namespaces/Scripts.js +12 -12
  178. package/dist/namespaces/Socialclub.js +8 -8
  179. package/dist/namespaces/Socialclubfeed.js +1 -1
  180. package/dist/namespaces/Spactionproxy.js +4 -4
  181. package/dist/namespaces/Stats.d.ts +197 -197
  182. package/dist/namespaces/Stats.d.ts.map +1 -1
  183. package/dist/namespaces/Stats.js +285 -285
  184. package/dist/namespaces/Streaming.d.ts +46 -46
  185. package/dist/namespaces/Streaming.d.ts.map +1 -1
  186. package/dist/namespaces/Streaming.js +79 -79
  187. package/dist/namespaces/Task.d.ts +138 -138
  188. package/dist/namespaces/Task.d.ts.map +1 -1
  189. package/dist/namespaces/Task.js +204 -204
  190. package/dist/namespaces/Telemetry.d.ts +212 -212
  191. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  192. package/dist/namespaces/Telemetry.js +308 -308
  193. package/dist/namespaces/Txd.js +1 -1
  194. package/dist/namespaces/Uiapps.d.ts +25 -25
  195. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  196. package/dist/namespaces/Uiapps.js +36 -36
  197. package/dist/namespaces/Uievents.js +1 -1
  198. package/dist/namespaces/Uifeed.d.ts +15 -15
  199. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  200. package/dist/namespaces/Uifeed.js +25 -25
  201. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  202. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  203. package/dist/namespaces/Uistickyfeed.js +21 -21
  204. package/dist/namespaces/Unlock.js +5 -5
  205. package/dist/namespaces/VehicleStatics.js +12 -12
  206. package/dist/namespaces/Voice.d.ts +38 -38
  207. package/dist/namespaces/Voice.d.ts.map +1 -1
  208. package/dist/namespaces/Voice.js +61 -61
  209. package/dist/namespaces/VolumeStatics.d.ts +161 -161
  210. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  211. package/dist/namespaces/VolumeStatics.js +217 -217
  212. package/dist/namespaces/Water.d.ts +27 -27
  213. package/dist/namespaces/Water.d.ts.map +1 -1
  214. package/dist/namespaces/Water.js +41 -41
  215. package/dist/namespaces/WeaponStatics.d.ts +274 -274
  216. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  217. package/dist/namespaces/WeaponStatics.js +390 -390
  218. package/dist/namespaces/Zone.d.ts +7 -7
  219. package/dist/namespaces/Zone.d.ts.map +1 -1
  220. package/dist/namespaces/Zone.js +9 -9
  221. package/dist/types/NativeAliases.d.ts +3 -1
  222. package/dist/types/NativeAliases.d.ts.map +1 -1
  223. package/dist/types/NativeAliases.js +3 -1
  224. package/package.json +1 -1
  225. package/src/classes/AnimScene.ts +227 -227
  226. package/src/classes/BaseModel.ts +36 -36
  227. package/src/classes/BaseTask.ts +29 -29
  228. package/src/classes/Cam.ts +143 -143
  229. package/src/classes/Entity.ts +517 -506
  230. package/src/classes/Interior.ts +8 -8
  231. package/src/classes/ItemSet.ts +3 -3
  232. package/src/classes/Ped.ts +512 -512
  233. package/src/classes/PedModel.ts +2 -2
  234. package/src/classes/PedTask.ts +429 -429
  235. package/src/classes/PersChar.ts +35 -35
  236. package/src/classes/Pickup.ts +16 -16
  237. package/src/classes/Player.ts +995 -988
  238. package/src/classes/Prop.ts +177 -177
  239. package/src/classes/PropSet.ts +6 -6
  240. package/src/classes/Vehicle.ts +147 -147
  241. package/src/classes/VehicleModel.ts +2 -2
  242. package/src/classes/VehicleTask.ts +13 -13
  243. package/src/classes/Volume.ts +91 -91
  244. package/src/classes/Weapon.ts +489 -489
  245. package/src/namespaces/Aicoverpoint.ts +40 -40
  246. package/src/namespaces/Aitransport.ts +104 -104
  247. package/src/namespaces/Animscene.ts +74 -74
  248. package/src/namespaces/Audio.ts +647 -647
  249. package/src/namespaces/CamStatics.ts +768 -768
  250. package/src/namespaces/Collection.ts +12 -12
  251. package/src/namespaces/Companion.ts +34 -34
  252. package/src/namespaces/Compapp.ts +1 -1
  253. package/src/namespaces/Compendium.ts +120 -120
  254. package/src/namespaces/Crashlog.ts +9 -9
  255. package/src/namespaces/Crew.ts +4 -4
  256. package/src/namespaces/Databinding.ts +249 -249
  257. package/src/namespaces/Datafile.ts +4 -4
  258. package/src/namespaces/Decorator.ts +37 -37
  259. package/src/namespaces/Dlc.ts +9 -9
  260. package/src/namespaces/EntityStatics.ts +172 -172
  261. package/src/namespaces/Event.ts +4 -4
  262. package/src/namespaces/Fire.ts +127 -127
  263. package/src/namespaces/Flock.ts +2 -2
  264. package/src/namespaces/Gang.ts +2 -2
  265. package/src/namespaces/GoogleAnalytics.ts +2 -2
  266. package/src/namespaces/Graphics.ts +583 -583
  267. package/src/namespaces/Hud.ts +741 -741
  268. package/src/namespaces/Ik.ts +1 -1
  269. package/src/namespaces/Interaction.ts +3 -3
  270. package/src/namespaces/InteriorStatics.ts +2 -2
  271. package/src/namespaces/Inventory.ts +236 -236
  272. package/src/namespaces/Itemdatabase.ts +11 -11
  273. package/src/namespaces/Itemset.ts +2 -2
  274. package/src/namespaces/Law.ts +20 -20
  275. package/src/namespaces/Localization.ts +1 -1
  276. package/src/namespaces/Map.ts +256 -256
  277. package/src/namespaces/Minigame.ts +29 -29
  278. package/src/namespaces/Misc.ts +38 -38
  279. package/src/namespaces/Missiondata.ts +28 -28
  280. package/src/namespaces/Money.ts +3 -3
  281. package/src/namespaces/Netshopping.ts +99 -99
  282. package/src/namespaces/Network.ts +1165 -1165
  283. package/src/namespaces/Object.ts +214 -214
  284. package/src/namespaces/Pad.ts +150 -150
  285. package/src/namespaces/Pathfind.ts +10 -10
  286. package/src/namespaces/PedStatics.ts +42 -42
  287. package/src/namespaces/Perschar.ts +78 -78
  288. package/src/namespaces/Physics.ts +141 -141
  289. package/src/namespaces/PlayerStatics.ts +228 -228
  290. package/src/namespaces/Population.ts +114 -114
  291. package/src/namespaces/Posse.ts +87 -87
  292. package/src/namespaces/Replay.ts +3 -3
  293. package/src/namespaces/Scripts.ts +13 -13
  294. package/src/namespaces/Socialclub.ts +8 -8
  295. package/src/namespaces/Socialclubfeed.ts +1 -1
  296. package/src/namespaces/Spactionproxy.ts +4 -4
  297. package/src/namespaces/Stats.ts +293 -293
  298. package/src/namespaces/Streaming.ts +93 -93
  299. package/src/namespaces/Task.ts +228 -228
  300. package/src/namespaces/Telemetry.ts +322 -322
  301. package/src/namespaces/Txd.ts +1 -1
  302. package/src/namespaces/Uiapps.ts +43 -43
  303. package/src/namespaces/Uievents.ts +1 -1
  304. package/src/namespaces/Uifeed.ts +28 -28
  305. package/src/namespaces/Uistickyfeed.ts +23 -23
  306. package/src/namespaces/Unlock.ts +5 -5
  307. package/src/namespaces/VehicleStatics.ts +12 -12
  308. package/src/namespaces/Voice.ts +70 -70
  309. package/src/namespaces/VolumeStatics.ts +222 -222
  310. package/src/namespaces/Water.ts +47 -47
  311. package/src/namespaces/WeaponStatics.ts +402 -402
  312. package/src/namespaces/Zone.ts +10 -10
  313. package/src/types/NativeAliases.ts +6 -1
@@ -18,155 +18,51 @@ export class Prop extends Entity {
18
18
  }
19
19
 
20
20
  /**
21
- * @param targettable
22
- */
23
- setObjectTargettable2(targettable: boolean): void {
24
- inv<void>('0x581EDBE56E8D62C9', this.handle, targettable);
25
- }
26
-
27
- /**
28
- * Not official native name
29
- *
30
- * @param gxtEntryHash
21
+ * @param toggle
31
22
  */
32
- setObjectPromptNameFromGxtEntry(gxtEntryHash: string | number): void {
33
- inv<void>('0xD503D6F0986D58BC', this.handle, _h(gxtEntryHash));
23
+ set ObjectAllowLowLodBuoyancy(toggle: boolean) {
24
+ inv<void>('0x4D89D607CB3DD1D2', this.handle, toggle);
34
25
  }
35
26
 
36
27
  /**
37
- * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
38
- * p3: seems similar to p2
39
- * p4: makes obj fall slower the higher the value
40
- * p5: similar to p4
41
- *
42
- * @param weight
28
+ * @param p1
43
29
  * @param p2
44
- * @param p3
45
- * @param p4
46
- * @param p5
47
- * @param gravity
48
- * @param p7
49
- * @param p8
50
- * @param p9
51
- * @param p10
52
- * @param buoyancy
53
30
  */
54
- setObjectPhysicsParams(weight: number, p2: number, p3: number, p4: number, p5: number, gravity: number, p7: number, p8: number, p9: number, p10: number, buoyancy: number): void {
55
- inv<void>('0xF6DF6E90DE7DF90F', this.handle, f(weight), f(p2), f(p3), f(p4), f(p5), f(gravity), f(p7), f(p8), f(p9), f(p10), f(buoyancy));
56
- }
57
-
58
- setPickupCollectableOnMount(): void {
59
- inv<void>('0x00EE08603EADEE92', this.handle);
60
- }
61
-
62
- breakAllObjectFragmentBones(): void {
63
- inv<void>('0x8462BE2341A55B6F', this.handle);
31
+ setTeamPickupObject(p1: any, p2: boolean): void {
32
+ inv<void>('0x53E0DF1A2A3CF0CA', this.handle, p1, p2);
64
33
  }
65
34
 
66
35
  /**
67
- * p2 is usually the same as speed parameter
68
- *
69
- * @param speed
36
+ * @param p1
70
37
  * @param p2
71
38
  */
72
- setObjectBurnSpeed(speed: number, p2: number): void {
73
- inv<void>('0x646564A3B7DF68F8', this.handle, f(speed), f(p2));
74
- }
75
-
76
- /**
77
- * @param opacity
78
- */
79
- setObjectBurnOpacity(opacity: number): void {
80
- inv<void>('0x7D7285EFEAB5AF15', this.handle, f(opacity));
81
- }
82
-
83
- /**
84
- * @returns
85
- */
86
- doesRayfireMapObjectExist(): boolean {
87
- return inv<boolean>('0x52AF537A0C5B8AAD', this.handle, rai());
39
+ breakObjectFragmentChild(p1: any, p2: boolean): void {
40
+ inv<void>('0xE7E4C198B0185900', this.handle, p1, p2);
88
41
  }
89
42
 
90
43
  /**
91
44
  * @returns
92
45
  */
93
- doesPickupObjectExist(): boolean {
94
- return inv<boolean>('0xD9EFB6DBF7DAAEA3', this.handle, rai());
46
+ get LightIntensityFromObject(): number {
47
+ return inv<number>('0xFA3B61EC249B4674', this.handle, raf());
95
48
  }
96
49
 
97
50
  /**
98
- * Sets object as not jumpable by horse.
51
+ * Returns float value to be used with _SET_LIGHT_INTENSITY_FOR_OBJECT
99
52
  *
100
- * @param p1
101
- */
102
- setNotJumpableByHorse(p1: boolean): void {
103
- inv<void>('0xE1C708BA4885796B', this.handle, p1);
104
- }
105
-
106
- /**
107
- * @param kickable
108
- */
109
- setObjectKickable(kickable: boolean): void {
110
- inv<void>('0xB7017DA4D498269F', this.handle, kickable);
111
- }
112
-
113
- /**
114
- * @param p1
115
53
  * @returns
116
54
  */
117
- placeObjectOnGroundProperly(p1: boolean): boolean {
118
- return inv<boolean>('0x58A850EAEE20FAA3', this.handle, p1, rai());
119
- }
120
-
121
- /**
122
- * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
123
- *
124
- * @param textureVariation
125
- */
126
- setObjectTintIndex(textureVariation: number): void {
127
- inv<void>('0x971DA0055324D033', this.handle, textureVariation);
55
+ get ObjectLightIntensity(): number {
56
+ return inv<number>('0x3397CD4E0353DFBA', this.handle, raf());
128
57
  }
129
58
 
130
59
  /**
131
- * *SET_OBJECT**
60
+ * Not official native name
132
61
  *
133
- * @param p1
134
- */
135
- N_0xCAAF2BCCFEF37F77(p1: any): void {
136
- inv<void>('0xCAAF2BCCFEF37F77', this.handle, p1);
137
- }
138
-
139
- trackObjectVisibility(): void {
140
- inv<void>('0xB252BC036B525623', this.handle);
141
- }
142
-
143
- /**
144
- * @param p1
145
- * @param p2
146
- */
147
- preventCollectionOfPortablePickup(p1: boolean, p2: boolean): void {
148
- inv<void>('0x92AEFB5F6E294023', this.handle, p1, p2);
149
- }
150
-
151
- /**
152
- * @param enabled
153
- */
154
- setObjectTakesDamageFromCollidingWithBuildings(enabled: boolean): void {
155
- inv<void>('0xEB6F1A9B5510A5D2', this.handle, enabled);
156
- }
157
-
158
- /**
159
- * Old name: _MARK_OBJECT_FOR_DELETION
160
- */
161
- onlyCleanUpObjectWhenOutOfRange(): void {
162
- inv<void>('0xADBE4809F19F927A', this.handle);
163
- }
164
-
165
- /**
166
- * @param targettable
62
+ * @param name
167
63
  */
168
- setObjectTargettable(targettable: boolean): void {
169
- inv<void>('0x8A7391690F5AFD81', this.handle, targettable);
64
+ set ObjectPromptName(name: string | null) {
65
+ inv<void>('0xAEE6C800E124CFE1', this.handle, name);
170
66
  }
171
67
 
172
68
  /**
@@ -174,15 +70,15 @@ export class Prop extends Entity {
174
70
  *
175
71
  * @param p1
176
72
  */
177
- setAutoJumpableByHorse(p1: boolean): void {
73
+ set AutoJumpableByHorse(p1: boolean) {
178
74
  inv<void>('0x98D2D9C053A1F449', this.handle, p1);
179
75
  }
180
76
 
181
77
  /**
182
78
  * @returns
183
79
  */
184
- isObjectVisible(): boolean {
185
- return inv<boolean>('0x8B32ACE6326A7546', this.handle, rai());
80
+ get IsObjectVisible(): boolean {
81
+ return !!inv<boolean>('0x8B32ACE6326A7546', this.handle, rai());
186
82
  }
187
83
 
188
84
  fixObjectFragment(): void {
@@ -192,14 +88,14 @@ export class Prop extends Entity {
192
88
  /**
193
89
  * @param intensity
194
90
  */
195
- setObjectBurnIntensity(intensity: number): void {
91
+ set ObjectBurnIntensity(intensity: number) {
196
92
  inv<void>('0xC8E21C1677DC5E6F', this.handle, f(intensity));
197
93
  }
198
94
 
199
95
  /**
200
96
  * @param state
201
97
  */
202
- setStateOfRayfireMapObject(state: number): void {
98
+ set StateOfRayfireMapObject(state: number) {
203
99
  inv<void>('0x5C29F698D404C5E1', this.handle, state);
204
100
  }
205
101
 
@@ -217,51 +113,17 @@ export class Prop extends Entity {
217
113
  }
218
114
 
219
115
  /**
220
- * @param toggle
221
- */
222
- setObjectAllowLowLodBuoyancy(toggle: boolean): void {
223
- inv<void>('0x4D89D607CB3DD1D2', this.handle, toggle);
224
- }
225
-
226
- /**
227
- * @param p1
228
- * @param p2
229
- */
230
- setTeamPickupObject(p1: any, p2: boolean): void {
231
- inv<void>('0x53E0DF1A2A3CF0CA', this.handle, p1, p2);
232
- }
233
-
234
- /**
235
- * @param p1
236
- * @param p2
237
- */
238
- breakObjectFragmentChild(p1: any, p2: boolean): void {
239
- inv<void>('0xE7E4C198B0185900', this.handle, p1, p2);
240
- }
241
-
242
- /**
243
- * @returns
244
- */
245
- getLightIntensityFromObject(): number {
246
- return inv<number>('0xFA3B61EC249B4674', this.handle, raf());
247
- }
248
-
249
- /**
250
- * Returns float value to be used with _SET_LIGHT_INTENSITY_FOR_OBJECT
251
- *
252
- * @returns
116
+ * Old name: _MARK_OBJECT_FOR_DELETION
253
117
  */
254
- getObjectLightIntensity(): number {
255
- return inv<number>('0x3397CD4E0353DFBA', this.handle, raf());
118
+ onlyCleanUpObjectWhenOutOfRange(): void {
119
+ inv<void>('0xADBE4809F19F927A', this.handle);
256
120
  }
257
121
 
258
122
  /**
259
- * Not official native name
260
- *
261
- * @param name
123
+ * @param targettable
262
124
  */
263
- setObjectPromptName(name: string | null): void {
264
- inv<void>('0xAEE6C800E124CFE1', this.handle, name);
125
+ set ObjectTargettable(targettable: boolean) {
126
+ inv<void>('0x8A7391690F5AFD81', this.handle, targettable);
265
127
  }
266
128
 
267
129
  detachPortablePickupFromPed(): void {
@@ -271,14 +133,14 @@ export class Prop extends Entity {
271
133
  /**
272
134
  * @returns
273
135
  */
274
- isObjectAPortablePickup(): boolean {
275
- return inv<boolean>('0x0378C08504160D0D', this.handle, rai());
136
+ get IsObjectAPortablePickup(): boolean {
137
+ return !!inv<boolean>('0x0378C08504160D0D', this.handle, rai());
276
138
  }
277
139
 
278
140
  /**
279
141
  * @param toggle
280
142
  */
281
- setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle: boolean): void {
143
+ set ActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle: boolean) {
282
144
  inv<void>('0x406137F8EF90EAF5', this.handle, toggle);
283
145
  }
284
146
 
@@ -308,7 +170,7 @@ export class Prop extends Entity {
308
170
  *
309
171
  * @param value
310
172
  */
311
- setLightTranslucencyForObject(value: number): void {
173
+ set LightTranslucencyForObject(value: number) {
312
174
  inv<void>('0x63E39F09310F481F', this.handle, f(value));
313
175
  }
314
176
 
@@ -329,7 +191,7 @@ export class Prop extends Entity {
329
191
  /**
330
192
  * @param scale
331
193
  */
332
- setObjectBreakScale(scale: number): void {
194
+ set ObjectBreakScale(scale: number) {
333
195
  inv<void>('0xFFB99FFD17F65889', this.handle, f(scale));
334
196
  }
335
197
 
@@ -344,7 +206,7 @@ export class Prop extends Entity {
344
206
  * @returns
345
207
  */
346
208
  slideObject(toX: number, toY: number, toZ: number, speedX: number, speedY: number, speedZ: number, collision: boolean): boolean {
347
- return inv<boolean>('0x2FDFF4107B8C1147', this.handle, f(toX), f(toY), f(toZ), f(speedX), f(speedY), f(speedZ), collision, rai());
209
+ return !!inv<boolean>('0x2FDFF4107B8C1147', this.handle, f(toX), f(toY), f(toZ), f(speedX), f(speedY), f(speedZ), collision, rai());
348
210
  }
349
211
 
350
212
  /**
@@ -367,14 +229,14 @@ export class Prop extends Entity {
367
229
  /**
368
230
  * @param disable
369
231
  */
370
- setLightScatteringDisabledForObject(disable: boolean): void {
232
+ set LightScatteringDisabledForObject(disable: boolean) {
371
233
  inv<void>('0x04D1D4E411CE52D0', this.handle, disable);
372
234
  }
373
235
 
374
236
  /**
375
237
  * @returns
376
238
  */
377
- getRayfireMapObjectAnimPhase(): number {
239
+ get RayfireMapObjectAnimPhase(): number {
378
240
  return inv<number>('0x260EE4FDBDF4DB01', this.handle, raf());
379
241
  }
380
242
 
@@ -405,7 +267,7 @@ export class Prop extends Entity {
405
267
  /**
406
268
  * @returns
407
269
  */
408
- getStateOfRayfireMapObject(): number {
270
+ get StateOfRayfireMapObject(): number {
409
271
  return inv<number>('0x899BA936634A322E', this.handle, rai());
410
272
  }
411
273
 
@@ -419,10 +281,148 @@ export class Prop extends Entity {
419
281
  /**
420
282
  * @param lightIntensity
421
283
  */
422
- setLightIntensityForObject(lightIntensity: number): void {
284
+ set LightIntensityForObject(lightIntensity: number) {
423
285
  inv<void>('0xF49574E2332A8F06', this.handle, f(lightIntensity));
424
286
  }
425
287
 
288
+ /**
289
+ * @param p1
290
+ * @param p2
291
+ */
292
+ preventCollectionOfPortablePickup(p1: boolean, p2: boolean): void {
293
+ inv<void>('0x92AEFB5F6E294023', this.handle, p1, p2);
294
+ }
295
+
296
+ /**
297
+ * @param enabled
298
+ */
299
+ set ObjectTakesDamageFromCollidingWithBuildings(enabled: boolean) {
300
+ inv<void>('0xEB6F1A9B5510A5D2', this.handle, enabled);
301
+ }
302
+
303
+ /**
304
+ * @param targettable
305
+ */
306
+ set ObjectTargettable2(targettable: boolean) {
307
+ inv<void>('0x581EDBE56E8D62C9', this.handle, targettable);
308
+ }
309
+
310
+ /**
311
+ * Not official native name
312
+ *
313
+ * @param gxtEntryHash
314
+ */
315
+ set ObjectPromptNameFromGxtEntry(gxtEntryHash: string | number) {
316
+ inv<void>('0xD503D6F0986D58BC', this.handle, _h(gxtEntryHash));
317
+ }
318
+
319
+ /**
320
+ * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
321
+ * p3: seems similar to p2
322
+ * p4: makes obj fall slower the higher the value
323
+ * p5: similar to p4
324
+ *
325
+ * @param weight
326
+ * @param p2
327
+ * @param p3
328
+ * @param p4
329
+ * @param p5
330
+ * @param gravity
331
+ * @param p7
332
+ * @param p8
333
+ * @param p9
334
+ * @param p10
335
+ * @param buoyancy
336
+ */
337
+ setObjectPhysicsParams(weight: number, p2: number, p3: number, p4: number, p5: number, gravity: number, p7: number, p8: number, p9: number, p10: number, buoyancy: number): void {
338
+ inv<void>('0xF6DF6E90DE7DF90F', this.handle, f(weight), f(p2), f(p3), f(p4), f(p5), f(gravity), f(p7), f(p8), f(p9), f(p10), f(buoyancy));
339
+ }
340
+
341
+ setPickupCollectableOnMount(): void {
342
+ inv<void>('0x00EE08603EADEE92', this.handle);
343
+ }
344
+
345
+ breakAllObjectFragmentBones(): void {
346
+ inv<void>('0x8462BE2341A55B6F', this.handle);
347
+ }
348
+
349
+ /**
350
+ * p2 is usually the same as speed parameter
351
+ *
352
+ * @param speed
353
+ * @param p2
354
+ */
355
+ setObjectBurnSpeed(speed: number, p2: number): void {
356
+ inv<void>('0x646564A3B7DF68F8', this.handle, f(speed), f(p2));
357
+ }
358
+
359
+ /**
360
+ * @param opacity
361
+ */
362
+ set ObjectBurnOpacity(opacity: number) {
363
+ inv<void>('0x7D7285EFEAB5AF15', this.handle, f(opacity));
364
+ }
365
+
366
+ /**
367
+ * @returns
368
+ */
369
+ doesRayfireMapObjectExist(): boolean {
370
+ return !!inv<boolean>('0x52AF537A0C5B8AAD', this.handle, rai());
371
+ }
372
+
373
+ /**
374
+ * @returns
375
+ */
376
+ doesPickupObjectExist(): boolean {
377
+ return !!inv<boolean>('0xD9EFB6DBF7DAAEA3', this.handle, rai());
378
+ }
379
+
380
+ /**
381
+ * Sets object as not jumpable by horse.
382
+ *
383
+ * @param p1
384
+ */
385
+ set NotJumpableByHorse(p1: boolean) {
386
+ inv<void>('0xE1C708BA4885796B', this.handle, p1);
387
+ }
388
+
389
+ /**
390
+ * @param kickable
391
+ */
392
+ set ObjectKickable(kickable: boolean) {
393
+ inv<void>('0xB7017DA4D498269F', this.handle, kickable);
394
+ }
395
+
396
+ /**
397
+ * @param p1
398
+ * @returns
399
+ */
400
+ placeObjectOnGroundProperly(p1: boolean): boolean {
401
+ return !!inv<boolean>('0x58A850EAEE20FAA3', this.handle, p1, rai());
402
+ }
403
+
404
+ /**
405
+ * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
406
+ *
407
+ * @param textureVariation
408
+ */
409
+ set ObjectTintIndex(textureVariation: number) {
410
+ inv<void>('0x971DA0055324D033', this.handle, textureVariation);
411
+ }
412
+
413
+ /**
414
+ * *SET_OBJECT**
415
+ *
416
+ * @param p1
417
+ */
418
+ N_0xCAAF2BCCFEF37F77(p1: any): void {
419
+ inv<void>('0xCAAF2BCCFEF37F77', this.handle, p1);
420
+ }
421
+
422
+ trackObjectVisibility(): void {
423
+ inv<void>('0xB252BC036B525623', this.handle);
424
+ }
425
+
426
426
  }
427
427
 
428
428
  registerHandle('Prop', Prop);
@@ -24,7 +24,7 @@ export class PropSet implements IHandle {
24
24
  /**
25
25
  * @returns
26
26
  */
27
- getPropSetModel(): number {
27
+ get PropSetModel(): number {
28
28
  return (inv<number>('0xA6A9712955F53D9C', this.handle, rai())) & 0xFFFFFFFF;
29
29
  }
30
30
 
@@ -42,7 +42,7 @@ export class PropSet implements IHandle {
42
42
  /**
43
43
  * @param flag
44
44
  */
45
- setPropSetFlag(flag: number): void {
45
+ set PropSetFlag(flag: number) {
46
46
  inv<void>('0xC1AB7EEFD3E6EE49', this.handle, flag);
47
47
  }
48
48
 
@@ -53,22 +53,22 @@ export class PropSet implements IHandle {
53
53
  /**
54
54
  * @returns
55
55
  */
56
- isPropSetVisible(): any {
56
+ get IsPropSetVisible(): any {
57
57
  return inv<number>('0x0CE8AAFE9E433A23', this.handle);
58
58
  }
59
59
 
60
60
  /**
61
61
  * @param toggle
62
62
  */
63
- setPropSetVisible(toggle: boolean): void {
63
+ set PropSetVisible(toggle: boolean) {
64
64
  inv<void>('0x9D096A5BD02F953E', this.handle, toggle);
65
65
  }
66
66
 
67
67
  /**
68
68
  * @returns
69
69
  */
70
- isPropSetFullyLoaded(): any {
71
- return inv<number>('0xF42DB680A8B2A4D9', this.handle);
70
+ get IsPropSetFullyLoaded(): boolean {
71
+ return !!inv<boolean>('0xF42DB680A8B2A4D9', this.handle, rai());
72
72
  }
73
73
 
74
74
  /**