@nativewrappers/redm-codegen 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. package/dist/classes/AnimScene.d.ts +135 -135
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +208 -208
  4. package/dist/classes/BaseModel.d.ts +21 -21
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +23 -23
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +27 -27
  10. package/dist/classes/Cam.d.ts +98 -98
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +134 -134
  13. package/dist/classes/Entity.d.ts +385 -380
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +498 -489
  16. package/dist/classes/Interior.d.ts +5 -5
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +8 -8
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +336 -336
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +495 -495
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +255 -255
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +345 -345
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +29 -29
  34. package/dist/classes/Pickup.d.ts +8 -8
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +15 -15
  37. package/dist/classes/Player.d.ts +713 -709
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +979 -973
  40. package/dist/classes/Prop.d.ts +115 -115
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +160 -160
  43. package/dist/classes/PropSet.d.ts +5 -5
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +6 -6
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +9 -9
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +12 -12
  55. package/dist/classes/Volume.d.ts +56 -56
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +84 -84
  58. package/dist/classes/Weapon.d.ts +354 -354
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +464 -464
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +49 -49
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +67 -67
  70. package/dist/namespaces/Audio.d.ts +447 -447
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +635 -635
  73. package/dist/namespaces/CamStatics.d.ts +441 -441
  74. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  75. package/dist/namespaces/CamStatics.js +675 -675
  76. package/dist/namespaces/Collection.d.ts +6 -6
  77. package/dist/namespaces/Collection.d.ts.map +1 -1
  78. package/dist/namespaces/Collection.js +11 -11
  79. package/dist/namespaces/Companion.d.ts +22 -22
  80. package/dist/namespaces/Companion.d.ts.map +1 -1
  81. package/dist/namespaces/Companion.js +30 -30
  82. package/dist/namespaces/Compapp.js +1 -1
  83. package/dist/namespaces/Compendium.d.ts +82 -82
  84. package/dist/namespaces/Compendium.d.ts.map +1 -1
  85. package/dist/namespaces/Compendium.js +115 -115
  86. package/dist/namespaces/Crashlog.js +9 -9
  87. package/dist/namespaces/Crew.js +4 -4
  88. package/dist/namespaces/Databinding.d.ts +164 -164
  89. package/dist/namespaces/Databinding.d.ts.map +1 -1
  90. package/dist/namespaces/Databinding.js +232 -232
  91. package/dist/namespaces/Datafile.js +4 -4
  92. package/dist/namespaces/Decorator.d.ts +19 -19
  93. package/dist/namespaces/Decorator.d.ts.map +1 -1
  94. package/dist/namespaces/Decorator.js +34 -34
  95. package/dist/namespaces/Dlc.d.ts +5 -5
  96. package/dist/namespaces/Dlc.d.ts.map +1 -1
  97. package/dist/namespaces/Dlc.js +9 -9
  98. package/dist/namespaces/EntityStatics.d.ts +119 -119
  99. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  100. package/dist/namespaces/EntityStatics.js +164 -164
  101. package/dist/namespaces/Event.js +4 -4
  102. package/dist/namespaces/Fire.d.ts +89 -89
  103. package/dist/namespaces/Fire.d.ts.map +1 -1
  104. package/dist/namespaces/Fire.js +115 -115
  105. package/dist/namespaces/Flock.js +2 -2
  106. package/dist/namespaces/Gang.js +2 -2
  107. package/dist/namespaces/GoogleAnalytics.js +2 -2
  108. package/dist/namespaces/Graphics.d.ts +375 -375
  109. package/dist/namespaces/Graphics.d.ts.map +1 -1
  110. package/dist/namespaces/Graphics.js +569 -569
  111. package/dist/namespaces/Hud.d.ts +507 -507
  112. package/dist/namespaces/Hud.d.ts.map +1 -1
  113. package/dist/namespaces/Hud.js +706 -706
  114. package/dist/namespaces/Ik.js +1 -1
  115. package/dist/namespaces/Interaction.js +3 -3
  116. package/dist/namespaces/InteriorStatics.js +2 -2
  117. package/dist/namespaces/Inventory.d.ts +159 -159
  118. package/dist/namespaces/Inventory.d.ts.map +1 -1
  119. package/dist/namespaces/Inventory.js +214 -214
  120. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  121. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  122. package/dist/namespaces/Itemdatabase.js +10 -10
  123. package/dist/namespaces/Itemset.js +2 -2
  124. package/dist/namespaces/Law.d.ts +1 -1
  125. package/dist/namespaces/Law.d.ts.map +1 -1
  126. package/dist/namespaces/Law.js +19 -19
  127. package/dist/namespaces/Localization.js +1 -1
  128. package/dist/namespaces/Map.d.ts +173 -173
  129. package/dist/namespaces/Map.d.ts.map +1 -1
  130. package/dist/namespaces/Map.js +240 -240
  131. package/dist/namespaces/Minigame.d.ts +17 -17
  132. package/dist/namespaces/Minigame.d.ts.map +1 -1
  133. package/dist/namespaces/Minigame.js +25 -25
  134. package/dist/namespaces/Misc.d.ts +3 -3
  135. package/dist/namespaces/Misc.d.ts.map +1 -1
  136. package/dist/namespaces/Misc.js +35 -35
  137. package/dist/namespaces/Missiondata.d.ts +15 -15
  138. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  139. package/dist/namespaces/Missiondata.js +24 -24
  140. package/dist/namespaces/Money.js +3 -3
  141. package/dist/namespaces/Netshopping.d.ts +58 -58
  142. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  143. package/dist/namespaces/Netshopping.js +89 -89
  144. package/dist/namespaces/Network.d.ts +694 -694
  145. package/dist/namespaces/Network.d.ts.map +1 -1
  146. package/dist/namespaces/Network.js +1129 -1129
  147. package/dist/namespaces/Object.d.ts +142 -142
  148. package/dist/namespaces/Object.d.ts.map +1 -1
  149. package/dist/namespaces/Object.js +195 -195
  150. package/dist/namespaces/Pad.d.ts +101 -101
  151. package/dist/namespaces/Pad.d.ts.map +1 -1
  152. package/dist/namespaces/Pad.js +142 -142
  153. package/dist/namespaces/Pathfind.js +10 -10
  154. package/dist/namespaces/PedStatics.d.ts +20 -20
  155. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  156. package/dist/namespaces/PedStatics.js +36 -36
  157. package/dist/namespaces/Perschar.d.ts +49 -49
  158. package/dist/namespaces/Perschar.d.ts.map +1 -1
  159. package/dist/namespaces/Perschar.js +76 -76
  160. package/dist/namespaces/Physics.d.ts +89 -89
  161. package/dist/namespaces/Physics.d.ts.map +1 -1
  162. package/dist/namespaces/Physics.js +125 -125
  163. package/dist/namespaces/PlayerStatics.d.ts +139 -139
  164. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  165. package/dist/namespaces/PlayerStatics.js +200 -200
  166. package/dist/namespaces/Population.d.ts +75 -75
  167. package/dist/namespaces/Population.d.ts.map +1 -1
  168. package/dist/namespaces/Population.js +101 -101
  169. package/dist/namespaces/Posse.d.ts +54 -54
  170. package/dist/namespaces/Posse.d.ts.map +1 -1
  171. package/dist/namespaces/Posse.js +86 -86
  172. package/dist/namespaces/Replay.d.ts +1 -1
  173. package/dist/namespaces/Replay.d.ts.map +1 -1
  174. package/dist/namespaces/Replay.js +2 -2
  175. package/dist/namespaces/Scripts.d.ts +1 -1
  176. package/dist/namespaces/Scripts.d.ts.map +1 -1
  177. package/dist/namespaces/Scripts.js +12 -12
  178. package/dist/namespaces/Socialclub.js +8 -8
  179. package/dist/namespaces/Socialclubfeed.js +1 -1
  180. package/dist/namespaces/Spactionproxy.js +4 -4
  181. package/dist/namespaces/Stats.d.ts +197 -197
  182. package/dist/namespaces/Stats.d.ts.map +1 -1
  183. package/dist/namespaces/Stats.js +285 -285
  184. package/dist/namespaces/Streaming.d.ts +46 -46
  185. package/dist/namespaces/Streaming.d.ts.map +1 -1
  186. package/dist/namespaces/Streaming.js +79 -79
  187. package/dist/namespaces/Task.d.ts +138 -138
  188. package/dist/namespaces/Task.d.ts.map +1 -1
  189. package/dist/namespaces/Task.js +204 -204
  190. package/dist/namespaces/Telemetry.d.ts +212 -212
  191. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  192. package/dist/namespaces/Telemetry.js +308 -308
  193. package/dist/namespaces/Txd.js +1 -1
  194. package/dist/namespaces/Uiapps.d.ts +25 -25
  195. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  196. package/dist/namespaces/Uiapps.js +36 -36
  197. package/dist/namespaces/Uievents.js +1 -1
  198. package/dist/namespaces/Uifeed.d.ts +15 -15
  199. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  200. package/dist/namespaces/Uifeed.js +25 -25
  201. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  202. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  203. package/dist/namespaces/Uistickyfeed.js +21 -21
  204. package/dist/namespaces/Unlock.js +5 -5
  205. package/dist/namespaces/VehicleStatics.js +12 -12
  206. package/dist/namespaces/Voice.d.ts +38 -38
  207. package/dist/namespaces/Voice.d.ts.map +1 -1
  208. package/dist/namespaces/Voice.js +61 -61
  209. package/dist/namespaces/VolumeStatics.d.ts +161 -161
  210. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  211. package/dist/namespaces/VolumeStatics.js +217 -217
  212. package/dist/namespaces/Water.d.ts +27 -27
  213. package/dist/namespaces/Water.d.ts.map +1 -1
  214. package/dist/namespaces/Water.js +41 -41
  215. package/dist/namespaces/WeaponStatics.d.ts +274 -274
  216. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  217. package/dist/namespaces/WeaponStatics.js +390 -390
  218. package/dist/namespaces/Zone.d.ts +7 -7
  219. package/dist/namespaces/Zone.d.ts.map +1 -1
  220. package/dist/namespaces/Zone.js +9 -9
  221. package/dist/types/NativeAliases.d.ts +3 -1
  222. package/dist/types/NativeAliases.d.ts.map +1 -1
  223. package/dist/types/NativeAliases.js +3 -1
  224. package/package.json +1 -1
  225. package/src/classes/AnimScene.ts +227 -227
  226. package/src/classes/BaseModel.ts +36 -36
  227. package/src/classes/BaseTask.ts +29 -29
  228. package/src/classes/Cam.ts +143 -143
  229. package/src/classes/Entity.ts +517 -506
  230. package/src/classes/Interior.ts +8 -8
  231. package/src/classes/ItemSet.ts +3 -3
  232. package/src/classes/Ped.ts +512 -512
  233. package/src/classes/PedModel.ts +2 -2
  234. package/src/classes/PedTask.ts +429 -429
  235. package/src/classes/PersChar.ts +35 -35
  236. package/src/classes/Pickup.ts +16 -16
  237. package/src/classes/Player.ts +995 -988
  238. package/src/classes/Prop.ts +177 -177
  239. package/src/classes/PropSet.ts +6 -6
  240. package/src/classes/Vehicle.ts +147 -147
  241. package/src/classes/VehicleModel.ts +2 -2
  242. package/src/classes/VehicleTask.ts +13 -13
  243. package/src/classes/Volume.ts +91 -91
  244. package/src/classes/Weapon.ts +489 -489
  245. package/src/namespaces/Aicoverpoint.ts +40 -40
  246. package/src/namespaces/Aitransport.ts +104 -104
  247. package/src/namespaces/Animscene.ts +74 -74
  248. package/src/namespaces/Audio.ts +647 -647
  249. package/src/namespaces/CamStatics.ts +768 -768
  250. package/src/namespaces/Collection.ts +12 -12
  251. package/src/namespaces/Companion.ts +34 -34
  252. package/src/namespaces/Compapp.ts +1 -1
  253. package/src/namespaces/Compendium.ts +120 -120
  254. package/src/namespaces/Crashlog.ts +9 -9
  255. package/src/namespaces/Crew.ts +4 -4
  256. package/src/namespaces/Databinding.ts +249 -249
  257. package/src/namespaces/Datafile.ts +4 -4
  258. package/src/namespaces/Decorator.ts +37 -37
  259. package/src/namespaces/Dlc.ts +9 -9
  260. package/src/namespaces/EntityStatics.ts +172 -172
  261. package/src/namespaces/Event.ts +4 -4
  262. package/src/namespaces/Fire.ts +127 -127
  263. package/src/namespaces/Flock.ts +2 -2
  264. package/src/namespaces/Gang.ts +2 -2
  265. package/src/namespaces/GoogleAnalytics.ts +2 -2
  266. package/src/namespaces/Graphics.ts +583 -583
  267. package/src/namespaces/Hud.ts +741 -741
  268. package/src/namespaces/Ik.ts +1 -1
  269. package/src/namespaces/Interaction.ts +3 -3
  270. package/src/namespaces/InteriorStatics.ts +2 -2
  271. package/src/namespaces/Inventory.ts +236 -236
  272. package/src/namespaces/Itemdatabase.ts +11 -11
  273. package/src/namespaces/Itemset.ts +2 -2
  274. package/src/namespaces/Law.ts +20 -20
  275. package/src/namespaces/Localization.ts +1 -1
  276. package/src/namespaces/Map.ts +256 -256
  277. package/src/namespaces/Minigame.ts +29 -29
  278. package/src/namespaces/Misc.ts +38 -38
  279. package/src/namespaces/Missiondata.ts +28 -28
  280. package/src/namespaces/Money.ts +3 -3
  281. package/src/namespaces/Netshopping.ts +99 -99
  282. package/src/namespaces/Network.ts +1165 -1165
  283. package/src/namespaces/Object.ts +214 -214
  284. package/src/namespaces/Pad.ts +150 -150
  285. package/src/namespaces/Pathfind.ts +10 -10
  286. package/src/namespaces/PedStatics.ts +42 -42
  287. package/src/namespaces/Perschar.ts +78 -78
  288. package/src/namespaces/Physics.ts +141 -141
  289. package/src/namespaces/PlayerStatics.ts +228 -228
  290. package/src/namespaces/Population.ts +114 -114
  291. package/src/namespaces/Posse.ts +87 -87
  292. package/src/namespaces/Replay.ts +3 -3
  293. package/src/namespaces/Scripts.ts +13 -13
  294. package/src/namespaces/Socialclub.ts +8 -8
  295. package/src/namespaces/Socialclubfeed.ts +1 -1
  296. package/src/namespaces/Spactionproxy.ts +4 -4
  297. package/src/namespaces/Stats.ts +293 -293
  298. package/src/namespaces/Streaming.ts +93 -93
  299. package/src/namespaces/Task.ts +228 -228
  300. package/src/namespaces/Telemetry.ts +322 -322
  301. package/src/namespaces/Txd.ts +1 -1
  302. package/src/namespaces/Uiapps.ts +43 -43
  303. package/src/namespaces/Uievents.ts +1 -1
  304. package/src/namespaces/Uifeed.ts +28 -28
  305. package/src/namespaces/Uistickyfeed.ts +23 -23
  306. package/src/namespaces/Unlock.ts +5 -5
  307. package/src/namespaces/VehicleStatics.ts +12 -12
  308. package/src/namespaces/Voice.ts +70 -70
  309. package/src/namespaces/VolumeStatics.ts +222 -222
  310. package/src/namespaces/Water.ts +47 -47
  311. package/src/namespaces/WeaponStatics.ts +402 -402
  312. package/src/namespaces/Zone.ts +10 -10
  313. package/src/types/NativeAliases.ts +6 -1
@@ -2,344 +2,226 @@ import { createFromHandle } from '../types/HandleRegistry';
2
2
  import { inv, rai, raf, ras, pvi, _h, f } from '../types/NativeAliases';
3
3
  export class WeaponStatics {
4
4
  /**
5
- * @param weaponObject
6
- * @param scale
7
- */
8
- static setWeaponScale(weaponObject, scale) {
9
- inv('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
10
- }
11
- /**
12
- * @param weaponHash Refer to [enum: eWeaponHash]
13
- * @returns
14
- */
15
- static isWeaponSniper(weaponHash) {
16
- return inv('0x6AD66548840472E5', weaponHash);
17
- }
18
- /**
19
- * @param weaponHash Refer to [enum: eWeaponHash]
20
- * @returns
21
- */
22
- static isWeaponTorch(weaponHash) {
23
- return inv('0x506F1DE1BFC75304', weaponHash);
24
- }
25
- /**
26
- * Gets the model hash from the weapon hash.
27
- *
28
5
  * @param weaponHash Refer to [enum: eWeaponHash]
6
+ * @param ammoHash Refer to [enum: eAmmoType]
29
7
  * @returns
30
8
  */
31
- static getWeapontypeModel(weaponHash) {
32
- return (inv('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
9
+ static isAmmoTypeValidForWeapon(weaponHash, ammoHash) {
10
+ return inv('0xC570B881754DF609', weaponHash, ammoHash);
33
11
  }
34
12
  /**
35
13
  * @param p0
36
14
  * @param p1
37
15
  */
38
- static N_0xD63B4BA3A02A99E0(p0, p1) {
39
- inv('0xD63B4BA3A02A99E0', p0, p1);
16
+ static N_0x183CE355115B6E75(p0, p1) {
17
+ inv('0x183CE355115B6E75', p0, p1);
40
18
  }
41
19
  /**
42
20
  * @param p0
43
21
  * @param p1
44
22
  */
45
- static N_0x74C2365FDD1BB48F(p0, p1) {
46
- inv('0x74C2365FDD1BB48F', p0, p1);
23
+ static N_0x74C9080FDD1BB48F(p0, p1) {
24
+ inv('0x74C9080FDD1BB48F', p0, p1);
47
25
  }
48
26
  /**
49
- * @param weaponObject
50
- * @param component
27
+ * @param vehicle
28
+ * @param p1
29
+ * @param minHeading
30
+ * @param maxHeading
31
+ * @returns
51
32
  */
52
- static removeWeaponComponentFromWeaponObject(weaponObject, component) {
53
- inv('0xF7D82B0D66777611', weaponObject.handle, _h(component));
33
+ static setVehicleWeaponHeadingLimits2(vehicle, p1, minHeading, maxHeading) {
34
+ return inv('0xBF5987E1CDE63501', vehicle.handle, p1, f(minHeading), f(maxHeading));
54
35
  }
55
36
  /**
56
37
  * @param p0
57
38
  * @param p1
58
39
  * @returns
59
40
  */
60
- static N_0xF2F585411E748B9C(p0, p1) {
61
- return inv('0xF2F585411E748B9C', p0, p1);
41
+ static N_0x486C96A0DCD2BC92(p0, p1) {
42
+ return inv('0x486C96A0DCD2BC92', p0, p1);
62
43
  }
63
44
  /**
64
45
  * @param weaponHash Refer to [enum: eWeaponHash]
65
- * @param ammoCount
66
- * @param pos
67
- * @param showWorldModel
68
- * @param scale
69
- * @returns
46
+ * @returns Returns the [enum: eWeaponAttachPoint]
70
47
  */
71
- static createWeaponObject(weaponHash, ammoCount, pos, showWorldModel, scale) {
72
- return createFromHandle('Prop', inv('0x9888652B8BA77F73', weaponHash, ammoCount, f(pos.x), f(pos.y), f(pos.z), showWorldModel, f(scale), rai()));
48
+ static getDefaultWeaponAttachPoint(weaponHash) {
49
+ return inv('0x65DC4AC5B96614CB', weaponHash, rai());
73
50
  }
74
51
  /**
75
- * Returns true when the weapon passed is either a lasso, the camera or the binoculars
76
- * _IS_WEAPON_M* - _IS_WEAPON_P*
52
+ * Related to weapon visual damage, not actual damage.
77
53
  *
78
- * @param weaponHash Refer to [enum: eWeaponHash]
79
- * @returns
80
- */
81
- static isWeaponKit(weaponHash) {
82
- return inv('0x6ABAD7B0A854F8FB', weaponHash);
83
- }
84
- /**
85
- * @param entity
86
- * @param weaponHash Refer to [enum: eWeaponHash]
87
- * @param ms
88
- * @returns
89
- */
90
- static hasEntityBeenDamagedByWeaponRecently(entity, weaponHash, ms) {
91
- return inv('0x9E2D5D6BC97A5F1E', entity.handle, weaponHash, ms);
92
- }
93
- /**
94
54
  * @param weaponObject
95
55
  * @returns
96
56
  */
97
- static getWeaponDirt(weaponObject) {
98
- return inv('0x810E8AE9AFEA7E54', weaponObject.handle, raf());
57
+ static getWeaponDamage(weaponObject) {
58
+ return inv('0x904103D5D2333977', weaponObject.handle, raf());
99
59
  }
100
60
  /**
101
61
  * @param p0
102
- */
103
- static N_0xC5899C4CD2E2495D(p0) {
104
- inv('0xC5899C4CD2E2495D', p0);
105
- }
106
- /**
107
- * Returns weaponHash
108
- *
109
- * @param weaponGroupHash
110
62
  * @param p1
111
63
  * @param p2
112
- * @param p3
113
- * @returns
114
64
  */
115
- static N_0xF8204EF17410BF43(weaponGroupHash, p1, p2, p3) {
116
- return (inv('0xF8204EF17410BF43', _h(weaponGroupHash), f(p1), f(p2), p3, rai())) & 0xFFFFFFFF;
65
+ static N_0xB0FB9B196A3D13F0(p0, p1, p2) {
66
+ inv('0xB0FB9B196A3D13F0', p0, p1, p2);
117
67
  }
118
68
  /**
119
- * @param p0
69
+ * @param entity
70
+ * @param weaponName
71
+ * @param weaponType
120
72
  * @returns
121
73
  */
122
- static N_0xBC9444F2FF94A9C0(p0) {
123
- return inv('0xBC9444F2FF94A9C0', p0);
74
+ static hasEntityBeenDamagedByWeapon(entity, weaponName, weaponType) {
75
+ return inv('0xDCF06D0CDFF68424', entity.handle, _h(weaponName), weaponType);
124
76
  }
125
77
  /**
126
- * @param weaponHash Refer to [enum: eWeaponHash]
78
+ * @param weaponObject
127
79
  * @returns
128
80
  */
129
- static isWeaponValid(weaponHash) {
130
- return inv('0x937C71165CF334B3', weaponHash, rai());
81
+ static getWeaponScale(weaponObject) {
82
+ return inv('0x22084CA699219624', weaponObject.handle, raf());
131
83
  }
132
84
  /**
133
- * @param p0
134
- * @param p1
135
- * @param p2
85
+ * Returns iSpinHash
86
+ *
87
+ * @param emote
88
+ * @param weaponEmoteTrickType
89
+ * @returns
136
90
  */
137
- static N_0xE9B3FEC825668291(p0, p1, p2) {
138
- inv('0xE9B3FEC825668291', p0, p1, p2);
91
+ static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote, weaponEmoteTrickType) {
92
+ return (inv('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
139
93
  }
140
94
  /**
141
- * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
142
- * _IS_WEAPON_M* - _IS_WEAPON_P*
95
+ * Returns true if CWeaponInfoFlags::Flags::Gun is set.
143
96
  *
144
97
  * @param weaponHash Refer to [enum: eWeaponHash]
145
98
  * @returns
146
99
  */
147
- static isWeaponKit2(weaponHash) {
148
- return inv('0x49E40483948AF062', weaponHash);
100
+ static isWeaponAGun(weaponHash) {
101
+ return !!inv('0x705BE297EEBDB95D', weaponHash, rai());
149
102
  }
150
103
  /**
151
- * 0.0: good condition, 1.0: poor condition
104
+ * Returns hash where WEAPON_ is replaced with SLOT_
152
105
  *
153
- * @param weaponObject
106
+ * @param weaponHash Refer to [enum: eWeaponHash]
154
107
  * @returns
155
108
  */
156
- static getWeaponDegradation(weaponObject) {
157
- return inv('0x0D78E1097F89E637', weaponObject.handle, raf());
109
+ static getWeapontypeSlot(weaponHash) {
110
+ return (inv('0x46F032B8DDF46CDE', weaponHash, rai())) & 0xFFFFFFFF;
158
111
  }
159
112
  /**
160
113
  * @param p0
161
114
  * @param p1
162
- * @returns
115
+ * @param p2
163
116
  */
164
- static N_0xFDCEDFB0577A390D(p0, p1) {
165
- return inv('0xFDCEDFB0577A390D', p0, p1);
117
+ static N_0xA3716A77DCF17424(p0, p1, p2) {
118
+ inv('0xA3716A77DCF17424', p0, p1, p2);
166
119
  }
167
120
  /**
168
- * @param weaponHash Refer to [enum: eWeaponHash]
121
+ * @param weaponCollection
122
+ * @param dualwieldVariant
169
123
  * @returns
170
124
  */
171
- static isWeaponPistol(weaponHash) {
172
- return inv('0xDDC64F5E31EEDAB6', weaponHash);
125
+ static N_0xF252A85B8F3F8C58(weaponCollection, dualwieldVariant) {
126
+ return !!inv('0xF252A85B8F3F8C58', _h(weaponCollection), _h(dualwieldVariant), rai());
173
127
  }
174
128
  /**
175
129
  * @param weaponHash Refer to [enum: eWeaponHash]
176
130
  * @returns
177
131
  */
178
- static hasWeaponAssetLoaded(weaponHash) {
179
- return inv('0xFF07CF465F48B830', weaponHash);
132
+ static isWeaponBinoculars(weaponHash) {
133
+ return inv('0xC853230E76A152DF', weaponHash);
180
134
  }
181
135
  /**
182
- * @param weaponHash Refer to [enum: eWeaponHash]
136
+ * @param p0
137
+ * @param p1
183
138
  * @returns
184
139
  */
185
- static isWeaponRepeater(weaponHash) {
186
- return inv('0xDDB2578E95EF7138', weaponHash);
140
+ static N_0xD2209866B0CB72EA(p0, p1) {
141
+ return inv('0xD2209866B0CB72EA', p0, p1);
187
142
  }
188
143
  /**
189
- * @param componentHash
190
- * @returns
144
+ * @param p0
145
+ * @param p1
146
+ * @param p2
191
147
  */
192
- static getWeaponComponentTypeModel(componentHash) {
193
- return (inv('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
148
+ static N_0xA769D753922B031B(p0, p1, p2) {
149
+ inv('0xA769D753922B031B', p0, p1, p2);
194
150
  }
195
151
  /**
196
- * @param weaponObject
197
- * @param level
152
+ * @param p0
198
153
  */
199
- static setWeaponDegradation(weaponObject, level) {
200
- inv('0xA7A57E89E965D839', weaponObject.handle, f(level));
154
+ static N_0xECBB26529A737EF6(p0) {
155
+ inv('0xECBB26529A737EF6', p0);
201
156
  }
202
157
  /**
203
- * @param weaponHash Refer to [enum: eWeaponHash]
204
- * @returns
158
+ * turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
159
+ *
160
+ * @param vehicle
161
+ * @param turretHash
162
+ * @param ammo
205
163
  */
206
- static isWeaponShotgun(weaponHash) {
207
- return inv('0xC75386174ECE95D5', weaponHash);
164
+ static setAmmoInTurret(vehicle, turretHash, ammo) {
165
+ inv('0xBDDA0C290C228159', vehicle.handle, _h(turretHash), ammo);
208
166
  }
209
167
  /**
210
- * @param ammoHash Refer to [enum: eAmmoType]
211
- * @returns
168
+ * @param weaponObject
169
+ * @param scale
212
170
  */
213
- static isAmmoValid(ammoHash) {
214
- return inv('0x1F7977C9101F807F', ammoHash);
171
+ static setWeaponScale(weaponObject, scale) {
172
+ inv('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
215
173
  }
216
174
  /**
217
- * @param ammoHash Refer to [enum: eAmmoType]
175
+ * @param weaponHash Refer to [enum: eWeaponHash]
218
176
  * @returns
219
177
  */
220
- static isAmmoSilent2(ammoHash) {
221
- return inv('0x7EFACC589B98C488', ammoHash);
178
+ static isWeaponSniper(weaponHash) {
179
+ return inv('0x6AD66548840472E5', weaponHash);
222
180
  }
223
181
  /**
224
182
  * @param weaponHash Refer to [enum: eWeaponHash]
225
- * @param permanentDegradationLevel
226
183
  * @returns
227
184
  */
228
- static getWeaponNameWithPermanentDegradation(weaponHash, permanentDegradationLevel) {
229
- return inv('0x7A56D66C78D8EF8E', weaponHash, f(permanentDegradationLevel), ras());
185
+ static isWeaponTorch(weaponHash) {
186
+ return inv('0x506F1DE1BFC75304', weaponHash);
230
187
  }
231
188
  /**
189
+ * Gets the model hash from the weapon hash.
190
+ *
232
191
  * @param weaponHash Refer to [enum: eWeaponHash]
233
- * @param ammoHash Refer to [enum: eAmmoType]
234
192
  * @returns
235
193
  */
236
- static isAmmoTypeValidForWeapon(weaponHash, ammoHash) {
237
- return inv('0xC570B881754DF609', weaponHash, ammoHash);
238
- }
239
- /**
240
- * @param p0
241
- * @param p1
242
- */
243
- static N_0x183CE355115B6E75(p0, p1) {
244
- inv('0x183CE355115B6E75', p0, p1);
194
+ static getWeapontypeModel(weaponHash) {
195
+ return (inv('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
245
196
  }
246
197
  /**
247
198
  * @param p0
248
199
  * @param p1
249
200
  */
250
- static N_0x74C9080FDD1BB48F(p0, p1) {
251
- inv('0x74C9080FDD1BB48F', p0, p1);
252
- }
253
- /**
254
- * @param vehicle
255
- * @param p1
256
- * @param minHeading
257
- * @param maxHeading
258
- * @returns
259
- */
260
- static setVehicleWeaponHeadingLimits2(vehicle, p1, minHeading, maxHeading) {
261
- return inv('0xBF5987E1CDE63501', vehicle.handle, p1, f(minHeading), f(maxHeading));
201
+ static N_0xD63B4BA3A02A99E0(p0, p1) {
202
+ inv('0xD63B4BA3A02A99E0', p0, p1);
262
203
  }
263
204
  /**
264
205
  * @param p0
265
206
  * @param p1
266
- * @returns
267
207
  */
268
- static N_0x486C96A0DCD2BC92(p0, p1) {
269
- return inv('0x486C96A0DCD2BC92', p0, p1);
270
- }
271
- /**
272
- * @param weaponHash Refer to [enum: eWeaponHash]
273
- * @returns Returns the [enum: eWeaponAttachPoint]
274
- */
275
- static getDefaultWeaponAttachPoint(weaponHash) {
276
- return inv('0x65DC4AC5B96614CB', weaponHash, rai());
208
+ static N_0x74C2365FDD1BB48F(p0, p1) {
209
+ inv('0x74C2365FDD1BB48F', p0, p1);
277
210
  }
278
211
  /**
279
- * Related to weapon visual damage, not actual damage.
280
- *
281
212
  * @param weaponObject
282
- * @returns
213
+ * @param component
283
214
  */
284
- static getWeaponDamage(weaponObject) {
285
- return inv('0x904103D5D2333977', weaponObject.handle, raf());
215
+ static removeWeaponComponentFromWeaponObject(weaponObject, component) {
216
+ inv('0xF7D82B0D66777611', weaponObject.handle, _h(component));
286
217
  }
287
218
  /**
288
219
  * @param p0
289
220
  * @param p1
290
- */
291
- static N_0x404514D231DB27A0(p0, p1) {
292
- inv('0x404514D231DB27A0', p0, p1);
293
- }
294
- /**
295
- * @param listen
296
- */
297
- static listenProjectileHitEvents(listen) {
298
- inv('0xDA5D3F2C6DD5B5D4', listen);
299
- }
300
- /**
301
- * @param weaponHash Refer to [enum: eWeaponHash]
302
- * @returns
303
- */
304
- static getWeapontypeGroup(weaponHash) {
305
- return (inv('0xEDCA14CA5199FF25', weaponHash, rai())) & 0xFFFFFFFF;
306
- }
307
- /**
308
- * @param weaponHash Refer to [enum: eWeaponHash]
309
- * @returns
310
- */
311
- static isWeaponLasso(weaponHash) {
312
- return inv('0x6E4E1A82081EABED', weaponHash);
313
- }
314
- /**
315
- * @param p0
316
221
  * @returns
317
222
  */
318
- static N_0xAFFD0CCF31F469B8(p0) {
319
- return inv('0xAFFD0CCF31F469B8', p0);
320
- }
321
- /**
322
- * @param weaponHash Refer to [enum: eWeaponHash]
323
- * @returns
324
- */
325
- static isWeaponThrowable(weaponHash) {
326
- return inv('0x30E7C16B12DA8211', weaponHash);
327
- }
328
- /**
329
- * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
330
- *
331
- * @param weaponHash Refer to [enum: eWeaponHash]
332
- * @returns
333
- */
334
- static getWeaponName(weaponHash) {
335
- return inv('0x89CF5FF3D363311E', weaponHash, ras());
336
- }
337
- /**
338
- * @param weaponHash Refer to [enum: eWeaponHash]
339
- * @returns
340
- */
341
- static getWeaponStatId(weaponHash) {
342
- return (inv('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
223
+ static N_0xF2F585411E748B9C(p0, p1) {
224
+ return inv('0xF2F585411E748B9C', p0, p1);
343
225
  }
344
226
  /**
345
227
  * @param weaponHash Refer to [enum: eWeaponHash]
@@ -367,7 +249,7 @@ export class WeaponStatics {
367
249
  * @returns
368
250
  */
369
251
  static isWeaponBow(weaponHash) {
370
- return inv('0xC4DEC3CA8C365A5D', weaponHash);
252
+ return !!inv('0xC4DEC3CA8C365A5D', weaponHash, rai());
371
253
  }
372
254
  /**
373
255
  * @param weaponHash Refer to [enum: eWeaponHash]
@@ -398,155 +280,154 @@ export class WeaponStatics {
398
280
  return inv('0xD955FEE4B87AFA07', weaponHash);
399
281
  }
400
282
  /**
401
- * @param p0
402
- * @param p1
403
- * @param p2
283
+ * @param ammoType
284
+ * @returns
404
285
  */
405
- static N_0xD53846B9C931C181(p0, p1, p2) {
406
- inv('0xD53846B9C931C181', p0, p1, p2);
286
+ static getWeaponTypeFromAmmoType(ammoType) {
287
+ return (inv('0x7AA043F6C41D151E', _h(ammoType), rai())) & 0xFFFFFFFF;
407
288
  }
408
289
  /**
409
- * @param weaponHash Refer to [enum: eWeaponHash]
290
+ * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
291
+ *
292
+ * @param weaponHash
410
293
  * @returns
411
294
  */
412
- static getWeaponClipSize(weaponHash) {
413
- return inv('0xD3750CCC00635FC2', weaponHash, rai());
295
+ static getAmmoTypeForWeapon2(weaponHash) {
296
+ return inv('0xEC97101A8F311282', weaponHash, rai());
414
297
  }
415
298
  /**
416
- * @param p0
299
+ * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
300
+ *
301
+ * @param weaponCollection
302
+ * @param weaponGroup
303
+ * @returns
417
304
  */
418
- static N_0x000FA7A4A8443AF7(p0) {
419
- inv('0x000FA7A4A8443AF7', p0);
305
+ static getWeaponFromDefaultPedWeaponCollection(weaponCollection, weaponGroup) {
306
+ return (inv('0x9EEFD670F10656D7', weaponCollection, _h(weaponGroup), rai())) & 0xFFFFFFFF;
420
307
  }
421
308
  /**
422
- * Only used in R* Script fme_escaped_convicts, p0 = 0
309
+ * entity can be a ped or weapon object.
423
310
  *
424
- * @param p0
311
+ * @param entity
312
+ * @param componentHash
313
+ * @param weaponHash Refer to [enum: eWeaponHash]
314
+ * @param p3
425
315
  */
426
- static N_0x63B83A526329AFBC(p0) {
427
- inv('0x63B83A526329AFBC', p0);
316
+ static giveWeaponComponentToEntity(entity, componentHash, weaponHash, p3) {
317
+ inv('0x74C9090FDD1BB48E', entity.handle, _h(componentHash), weaponHash, p3);
428
318
  }
429
319
  /**
430
- * Related to rust of weapons
431
- *
432
- * @param weaponObject
320
+ * @param p0
321
+ * @param p1
433
322
  * @returns
434
323
  */
435
- static getWeaponPermanentDegradation(weaponObject) {
436
- return inv('0xD56E5F336C675EFA', weaponObject.handle, raf());
324
+ static N_0xA2091482ED42EF85(p0, p1) {
325
+ return inv('0xA2091482ED42EF85', p0, p1);
437
326
  }
438
327
  /**
439
- * @param weaponHash Refer to [enum: eWeaponHash]
328
+ * @param weapon
329
+ * @param addonHash
330
+ * @returns
440
331
  */
441
- static removeWeaponAsset(weaponHash) {
442
- inv('0xC3896D03E2852236', weaponHash);
332
+ static hasWeaponGotWeaponComponent(weapon, addonHash) {
333
+ return !!inv('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
443
334
  }
444
335
  /**
445
- * @param p0
336
+ * @param weaponObject
446
337
  * @returns
447
338
  */
448
- static N_0x23BF601A42F329A0(p0) {
449
- return inv('0x23BF601A42F329A0', p0);
339
+ static getWeaponSoot(weaponObject) {
340
+ return inv('0x4BF66F8878F67663', weaponObject.handle, raf());
450
341
  }
451
342
  /**
452
- * @param weaponHash Refer to [enum: eWeaponHash]
343
+ * @param componentHash
453
344
  * @returns
454
345
  */
455
- static isWeaponRifle(weaponHash) {
456
- return inv('0x0A82317B7EBFC420', weaponHash);
346
+ static getWeaponComponentTypeModel(componentHash) {
347
+ return (inv('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
457
348
  }
458
349
  /**
459
- * @param p0
460
- * @returns
350
+ * @param weaponObject
351
+ * @param level
461
352
  */
462
- static N_0x3799EFCC3C8CD5E1(p0) {
463
- return inv('0x3799EFCC3C8CD5E1', p0);
353
+ static setWeaponDegradation(weaponObject, level) {
354
+ inv('0xA7A57E89E965D839', weaponObject.handle, f(level));
464
355
  }
465
356
  /**
466
- * @param p0
467
- * @param p1
468
- * @param p2
357
+ * @param weaponHash Refer to [enum: eWeaponHash]
469
358
  * @returns
470
359
  */
471
- static N_0x9CCA3131E6B53C68(p0, p1, p2) {
472
- return inv('0x9CCA3131E6B53C68', p0, p1, p2);
360
+ static isWeaponShotgun(weaponHash) {
361
+ return !!inv('0xC75386174ECE95D5', weaponHash, rai());
473
362
  }
474
363
  /**
475
- * @param vehicle
476
- * @param p1
477
- * @param minHeading
478
- * @param maxHeading
364
+ * @param ammoHash Refer to [enum: eAmmoType]
365
+ * @returns
479
366
  */
480
- static setVehicleWeaponHeadingLimits(vehicle, p1, minHeading, maxHeading) {
481
- inv('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
367
+ static isAmmoValid(ammoHash) {
368
+ return inv('0x1F7977C9101F807F', ammoHash);
482
369
  }
483
370
  /**
484
- * @param p0
485
- * @param p1
371
+ * @param ammoHash Refer to [enum: eAmmoType]
486
372
  * @returns
487
373
  */
488
- static N_0x74C8000FDD1BB222(p0, p1) {
489
- return inv('0x74C8000FDD1BB222', p0, p1);
374
+ static isAmmoSilent2(ammoHash) {
375
+ return inv('0x7EFACC589B98C488', ammoHash);
490
376
  }
491
377
  /**
492
- * @param ammoType
378
+ * @param weaponHash Refer to [enum: eWeaponHash]
379
+ * @param permanentDegradationLevel
493
380
  * @returns
494
381
  */
495
- static getWeaponTypeFromAmmoType(ammoType) {
496
- return (inv('0x7AA043F6C41D151E', _h(ammoType), rai())) & 0xFFFFFFFF;
382
+ static getWeaponNameWithPermanentDegradation(weaponHash, permanentDegradationLevel) {
383
+ return inv('0x7A56D66C78D8EF8E', weaponHash, f(permanentDegradationLevel), ras());
497
384
  }
498
385
  /**
499
- * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
500
- *
501
- * @param weaponHash
502
- * @returns
386
+ * @param weaponObject
387
+ * @param level
388
+ * @param p2
503
389
  */
504
- static getAmmoTypeForWeapon2(weaponHash) {
505
- return inv('0xEC97101A8F311282', weaponHash, rai());
390
+ static setWeaponSoot(weaponObject, level, p2) {
391
+ inv('0xA9EF4AD10BDDDB57', weaponObject.handle, f(level), p2);
506
392
  }
507
393
  /**
508
- * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
394
+ * Returns weaponCollection Hash
395
+ * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
509
396
  *
510
- * @param weaponCollection
511
- * @param weaponGroup
397
+ * @param pedModel
512
398
  * @returns
513
399
  */
514
- static getWeaponFromDefaultPedWeaponCollection(weaponCollection, weaponGroup) {
515
- return (inv('0x9EEFD670F10656D7', weaponCollection, _h(weaponGroup), rai())) & 0xFFFFFFFF;
400
+ static getDefaultPedWeaponCollection(pedModel) {
401
+ return (inv('0xD42514C182121C23', _h(pedModel), rai())) & 0xFFFFFFFF;
516
402
  }
517
403
  /**
518
- * entity can be a ped or weapon object.
519
- *
520
- * @param entity
521
- * @param componentHash
522
- * @param weaponHash Refer to [enum: eWeaponHash]
404
+ * @param vehicle
405
+ * @param seatIndex Refer to [enum: eVehicleSeat]
406
+ * @param heading
523
407
  * @param p3
524
408
  */
525
- static giveWeaponComponentToEntity(entity, componentHash, weaponHash, p3) {
526
- inv('0x74C9090FDD1BB48E', entity.handle, _h(componentHash), weaponHash, p3);
409
+ static setVehicleWeaponHeading(vehicle, seatIndex, heading, p3) {
410
+ inv('0x194D877FC5597B7D', vehicle.handle, seatIndex, f(heading), p3);
527
411
  }
528
412
  /**
529
- * @param p0
530
- * @param p1
413
+ * @param weaponHash Refer to [enum: eWeaponHash]
531
414
  * @returns
532
415
  */
533
- static N_0xA2091482ED42EF85(p0, p1) {
534
- return inv('0xA2091482ED42EF85', p0, p1);
416
+ static isWeaponLantern(weaponHash) {
417
+ return inv('0x79407D33328286C6', weaponHash);
535
418
  }
536
419
  /**
537
- * @param weapon
538
- * @param addonHash
420
+ * @param weaponHash Refer to [enum: eWeaponHash]
539
421
  * @returns
540
422
  */
541
- static hasWeaponGotWeaponComponent(weapon, addonHash) {
542
- return inv('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
423
+ static isWeaponRevolver(weaponHash) {
424
+ return !!inv('0xC212F1D05A8232BB', weaponHash, rai());
543
425
  }
544
426
  /**
545
- * @param weaponObject
546
- * @returns
427
+ * @param p0
547
428
  */
548
- static getWeaponSoot(weaponObject) {
549
- return inv('0x4BF66F8878F67663', weaponObject.handle, raf());
429
+ static N_0x74C90AAACC1DD48F(p0) {
430
+ inv('0x74C90AAACC1DD48F', p0);
550
431
  }
551
432
  /**
552
433
  * Related to weapon visual damage, not actual damage.
@@ -582,7 +463,7 @@ export class WeaponStatics {
582
463
  * @returns
583
464
  */
584
465
  static isWeaponMeleeWeapon(weaponHash) {
585
- return inv('0x959383DCD42040DA', weaponHash);
466
+ return !!inv('0x959383DCD42040DA', weaponHash, rai());
586
467
  }
587
468
  /**
588
469
  * @param ped
@@ -598,184 +479,216 @@ export class WeaponStatics {
598
479
  * @param ammoHash Refer to [enum: eAmmoType]
599
480
  * @returns
600
481
  */
601
- static isAmmoSilent(ammoHash) {
602
- return inv('0xD2866CBA797E872E', ammoHash, rai());
482
+ static isAmmoSilent(ammoHash) {
483
+ return !!inv('0xD2866CBA797E872E', ammoHash, rai());
484
+ }
485
+ /**
486
+ * @param p0
487
+ * @param p1
488
+ */
489
+ static N_0x641351E9AD103890(p0, p1) {
490
+ inv('0x641351E9AD103890', p0, p1);
491
+ }
492
+ /**
493
+ * @param weaponHash Refer to [enum: eWeaponHash]
494
+ * @returns
495
+ */
496
+ static getWeaponName2(weaponHash) {
497
+ return inv('0x6D3AC61694A791C5', weaponHash, ras());
498
+ }
499
+ /**
500
+ * @param weaponObject
501
+ * @param level
502
+ * @param p2
503
+ */
504
+ static setWeaponDirt(weaponObject, level, p2) {
505
+ inv('0x812CE61DEBCAB948', weaponObject.handle, f(level), p2);
506
+ }
507
+ /**
508
+ * @param weaponHash Refer to [enum: eWeaponHash]
509
+ * @param ammoCount
510
+ * @param pos
511
+ * @param showWorldModel
512
+ * @param scale
513
+ * @returns
514
+ */
515
+ static createWeaponObject(weaponHash, ammoCount, pos, showWorldModel, scale) {
516
+ return createFromHandle('Prop', inv('0x9888652B8BA77F73', weaponHash, ammoCount, f(pos.x), f(pos.y), f(pos.z), showWorldModel, f(scale), rai()));
517
+ }
518
+ /**
519
+ * Returns true when the weapon passed is either a lasso, the camera or the binoculars
520
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
521
+ *
522
+ * @param weaponHash Refer to [enum: eWeaponHash]
523
+ * @returns
524
+ */
525
+ static isWeaponKit(weaponHash) {
526
+ return inv('0x6ABAD7B0A854F8FB', weaponHash);
603
527
  }
604
528
  /**
605
- * @param p0
606
- * @param p1
529
+ * @param entity
530
+ * @param weaponHash Refer to [enum: eWeaponHash]
531
+ * @param ms
532
+ * @returns
607
533
  */
608
- static N_0x641351E9AD103890(p0, p1) {
609
- inv('0x641351E9AD103890', p0, p1);
534
+ static hasEntityBeenDamagedByWeaponRecently(entity, weaponHash, ms) {
535
+ return inv('0x9E2D5D6BC97A5F1E', entity.handle, weaponHash, ms);
610
536
  }
611
537
  /**
612
- * @param weaponHash Refer to [enum: eWeaponHash]
538
+ * @param weaponObject
613
539
  * @returns
614
540
  */
615
- static getWeaponName2(weaponHash) {
616
- return inv('0x6D3AC61694A791C5', weaponHash, ras());
541
+ static getWeaponDirt(weaponObject) {
542
+ return inv('0x810E8AE9AFEA7E54', weaponObject.handle, raf());
617
543
  }
618
544
  /**
619
- * @param weaponObject
620
- * @param level
621
- * @param p2
545
+ * @param p0
622
546
  */
623
- static setWeaponDirt(weaponObject, level, p2) {
624
- inv('0x812CE61DEBCAB948', weaponObject.handle, f(level), p2);
547
+ static N_0xC5899C4CD2E2495D(p0) {
548
+ inv('0xC5899C4CD2E2495D', p0);
625
549
  }
626
550
  /**
627
- * Returns hash where WEAPON_ is replaced with SLOT_
551
+ * Returns weaponHash
628
552
  *
629
- * @param weaponHash Refer to [enum: eWeaponHash]
553
+ * @param weaponGroupHash
554
+ * @param p1
555
+ * @param p2
556
+ * @param p3
630
557
  * @returns
631
558
  */
632
- static getWeapontypeSlot(weaponHash) {
633
- return (inv('0x46F032B8DDF46CDE', weaponHash, rai())) & 0xFFFFFFFF;
559
+ static N_0xF8204EF17410BF43(weaponGroupHash, p1, p2, p3) {
560
+ return (inv('0xF8204EF17410BF43', _h(weaponGroupHash), f(p1), f(p2), p3, rai())) & 0xFFFFFFFF;
634
561
  }
635
562
  /**
636
563
  * @param p0
637
564
  * @param p1
638
- * @param p2
639
565
  */
640
- static N_0xA3716A77DCF17424(p0, p1, p2) {
641
- inv('0xA3716A77DCF17424', p0, p1, p2);
566
+ static N_0x404514D231DB27A0(p0, p1) {
567
+ inv('0x404514D231DB27A0', p0, p1);
642
568
  }
643
569
  /**
644
- * @param weaponCollection
645
- * @param dualwieldVariant
646
- * @returns
570
+ * @param listen
647
571
  */
648
- static N_0xF252A85B8F3F8C58(weaponCollection, dualwieldVariant) {
649
- return inv('0xF252A85B8F3F8C58', _h(weaponCollection), _h(dualwieldVariant), rai());
572
+ static listenProjectileHitEvents(listen) {
573
+ inv('0xDA5D3F2C6DD5B5D4', listen);
650
574
  }
651
575
  /**
652
576
  * @param weaponHash Refer to [enum: eWeaponHash]
653
577
  * @returns
654
578
  */
655
- static isWeaponBinoculars(weaponHash) {
656
- return inv('0xC853230E76A152DF', weaponHash);
579
+ static getWeapontypeGroup(weaponHash) {
580
+ return (inv('0xEDCA14CA5199FF25', weaponHash, rai())) & 0xFFFFFFFF;
657
581
  }
658
582
  /**
659
- * @param p0
660
- * @param p1
583
+ * @param weaponHash Refer to [enum: eWeaponHash]
661
584
  * @returns
662
585
  */
663
- static N_0xD2209866B0CB72EA(p0, p1) {
664
- return inv('0xD2209866B0CB72EA', p0, p1);
586
+ static isWeaponLasso(weaponHash) {
587
+ return inv('0x6E4E1A82081EABED', weaponHash);
665
588
  }
666
589
  /**
667
590
  * @param p0
668
- * @param p1
669
- * @param p2
591
+ * @returns
670
592
  */
671
- static N_0xA769D753922B031B(p0, p1, p2) {
672
- inv('0xA769D753922B031B', p0, p1, p2);
593
+ static N_0xAFFD0CCF31F469B8(p0) {
594
+ return inv('0xAFFD0CCF31F469B8', p0);
673
595
  }
674
596
  /**
675
- * @param p0
597
+ * @param weaponHash Refer to [enum: eWeaponHash]
598
+ * @returns
676
599
  */
677
- static N_0xECBB26529A737EF6(p0) {
678
- inv('0xECBB26529A737EF6', p0);
600
+ static isWeaponThrowable(weaponHash) {
601
+ return inv('0x30E7C16B12DA8211', weaponHash);
679
602
  }
680
603
  /**
681
- * turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
604
+ * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
682
605
  *
683
- * @param vehicle
684
- * @param turretHash
685
- * @param ammo
606
+ * @param weaponHash Refer to [enum: eWeaponHash]
607
+ * @returns
686
608
  */
687
- static setAmmoInTurret(vehicle, turretHash, ammo) {
688
- inv('0xBDDA0C290C228159', vehicle.handle, _h(turretHash), ammo);
609
+ static getWeaponName(weaponHash) {
610
+ return inv('0x89CF5FF3D363311E', weaponHash, ras());
611
+ }
612
+ /**
613
+ * @param weaponHash Refer to [enum: eWeaponHash]
614
+ * @returns
615
+ */
616
+ static getWeaponStatId(weaponHash) {
617
+ return (inv('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
689
618
  }
690
619
  /**
691
620
  * @param p0
692
621
  * @param p1
693
622
  * @param p2
694
623
  */
695
- static N_0xB0FB9B196A3D13F0(p0, p1, p2) {
696
- inv('0xB0FB9B196A3D13F0', p0, p1, p2);
624
+ static N_0xD53846B9C931C181(p0, p1, p2) {
625
+ inv('0xD53846B9C931C181', p0, p1, p2);
697
626
  }
698
627
  /**
699
- * @param entity
700
- * @param weaponName
701
- * @param weaponType
628
+ * @param weaponHash Refer to [enum: eWeaponHash]
702
629
  * @returns
703
630
  */
704
- static hasEntityBeenDamagedByWeapon(entity, weaponName, weaponType) {
705
- return inv('0xDCF06D0CDFF68424', entity.handle, _h(weaponName), weaponType);
631
+ static getWeaponClipSize(weaponHash) {
632
+ return inv('0xD3750CCC00635FC2', weaponHash, rai());
706
633
  }
707
634
  /**
708
- * @param weaponObject
709
- * @returns
635
+ * @param p0
710
636
  */
711
- static getWeaponScale(weaponObject) {
712
- return inv('0x22084CA699219624', weaponObject.handle, raf());
637
+ static N_0x000FA7A4A8443AF7(p0) {
638
+ inv('0x000FA7A4A8443AF7', p0);
713
639
  }
714
640
  /**
715
- * Returns iSpinHash
641
+ * Only used in R* Script fme_escaped_convicts, p0 = 0
716
642
  *
717
- * @param emote
718
- * @param weaponEmoteTrickType
719
- * @returns
643
+ * @param p0
720
644
  */
721
- static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote, weaponEmoteTrickType) {
722
- return (inv('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
645
+ static N_0x63B83A526329AFBC(p0) {
646
+ inv('0x63B83A526329AFBC', p0);
723
647
  }
724
648
  /**
725
- * Returns true if CWeaponInfoFlags::Flags::Gun is set.
649
+ * Related to rust of weapons
726
650
  *
727
- * @param weaponHash Refer to [enum: eWeaponHash]
651
+ * @param weaponObject
728
652
  * @returns
729
653
  */
730
- static isWeaponAGun(weaponHash) {
731
- return inv('0x705BE297EEBDB95D', weaponHash);
654
+ static getWeaponPermanentDegradation(weaponObject) {
655
+ return inv('0xD56E5F336C675EFA', weaponObject.handle, raf());
732
656
  }
733
657
  /**
734
- * @param weaponObject
735
- * @param level
736
- * @param p2
658
+ * @param weaponHash Refer to [enum: eWeaponHash]
737
659
  */
738
- static setWeaponSoot(weaponObject, level, p2) {
739
- inv('0xA9EF4AD10BDDDB57', weaponObject.handle, f(level), p2);
660
+ static removeWeaponAsset(weaponHash) {
661
+ inv('0xC3896D03E2852236', weaponHash);
740
662
  }
741
663
  /**
742
- * Returns weaponCollection Hash
743
- * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
744
- *
745
- * @param pedModel
664
+ * @param p0
746
665
  * @returns
747
666
  */
748
- static getDefaultPedWeaponCollection(pedModel) {
749
- return (inv('0xD42514C182121C23', _h(pedModel), rai())) & 0xFFFFFFFF;
750
- }
751
- /**
752
- * @param vehicle
753
- * @param seatIndex Refer to [enum: eVehicleSeat]
754
- * @param heading
755
- * @param p3
756
- */
757
- static setVehicleWeaponHeading(vehicle, seatIndex, heading, p3) {
758
- inv('0x194D877FC5597B7D', vehicle.handle, seatIndex, f(heading), p3);
667
+ static N_0x23BF601A42F329A0(p0) {
668
+ return inv('0x23BF601A42F329A0', p0);
759
669
  }
760
670
  /**
761
671
  * @param weaponHash Refer to [enum: eWeaponHash]
762
672
  * @returns
763
673
  */
764
- static isWeaponLantern(weaponHash) {
765
- return inv('0x79407D33328286C6', weaponHash);
674
+ static isWeaponRifle(weaponHash) {
675
+ return !!inv('0x0A82317B7EBFC420', weaponHash, rai());
766
676
  }
767
677
  /**
768
- * @param weaponHash Refer to [enum: eWeaponHash]
678
+ * @param p0
769
679
  * @returns
770
680
  */
771
- static isWeaponRevolver(weaponHash) {
772
- return inv('0xC212F1D05A8232BB', weaponHash);
681
+ static N_0x3799EFCC3C8CD5E1(p0) {
682
+ return inv('0x3799EFCC3C8CD5E1', p0);
773
683
  }
774
684
  /**
775
685
  * @param p0
686
+ * @param p1
687
+ * @param p2
688
+ * @returns
776
689
  */
777
- static N_0x74C90AAACC1DD48F(p0) {
778
- inv('0x74C90AAACC1DD48F', p0);
690
+ static N_0x9CCA3131E6B53C68(p0, p1, p2) {
691
+ return inv('0x9CCA3131E6B53C68', p0, p1, p2);
779
692
  }
780
693
  /**
781
694
  * @param p0
@@ -845,4 +758,91 @@ export class WeaponStatics {
845
758
  static N_0x457B16951AD77C1B(p0) {
846
759
  inv('0x457B16951AD77C1B', p0);
847
760
  }
761
+ /**
762
+ * @param p0
763
+ * @returns
764
+ */
765
+ static N_0xBC9444F2FF94A9C0(p0) {
766
+ return inv('0xBC9444F2FF94A9C0', p0);
767
+ }
768
+ /**
769
+ * @param weaponHash Refer to [enum: eWeaponHash]
770
+ * @returns
771
+ */
772
+ static isWeaponValid(weaponHash) {
773
+ return !!inv('0x937C71165CF334B3', weaponHash, rai());
774
+ }
775
+ /**
776
+ * @param p0
777
+ * @param p1
778
+ * @param p2
779
+ */
780
+ static N_0xE9B3FEC825668291(p0, p1, p2) {
781
+ inv('0xE9B3FEC825668291', p0, p1, p2);
782
+ }
783
+ /**
784
+ * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
785
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
786
+ *
787
+ * @param weaponHash Refer to [enum: eWeaponHash]
788
+ * @returns
789
+ */
790
+ static isWeaponKit2(weaponHash) {
791
+ return inv('0x49E40483948AF062', weaponHash);
792
+ }
793
+ /**
794
+ * 0.0: good condition, 1.0: poor condition
795
+ *
796
+ * @param weaponObject
797
+ * @returns
798
+ */
799
+ static getWeaponDegradation(weaponObject) {
800
+ return inv('0x0D78E1097F89E637', weaponObject.handle, raf());
801
+ }
802
+ /**
803
+ * @param p0
804
+ * @param p1
805
+ * @returns
806
+ */
807
+ static N_0xFDCEDFB0577A390D(p0, p1) {
808
+ return inv('0xFDCEDFB0577A390D', p0, p1);
809
+ }
810
+ /**
811
+ * @param weaponHash Refer to [enum: eWeaponHash]
812
+ * @returns
813
+ */
814
+ static isWeaponPistol(weaponHash) {
815
+ return !!inv('0xDDC64F5E31EEDAB6', weaponHash, rai());
816
+ }
817
+ /**
818
+ * @param weaponHash Refer to [enum: eWeaponHash]
819
+ * @returns
820
+ */
821
+ static hasWeaponAssetLoaded(weaponHash) {
822
+ return inv('0xFF07CF465F48B830', weaponHash);
823
+ }
824
+ /**
825
+ * @param weaponHash Refer to [enum: eWeaponHash]
826
+ * @returns
827
+ */
828
+ static isWeaponRepeater(weaponHash) {
829
+ return !!inv('0xDDB2578E95EF7138', weaponHash, rai());
830
+ }
831
+ /**
832
+ * @param vehicle
833
+ * @param p1
834
+ * @param minHeading
835
+ * @param maxHeading
836
+ */
837
+ static setVehicleWeaponHeadingLimits(vehicle, p1, minHeading, maxHeading) {
838
+ inv('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
839
+ }
840
+ /**
841
+ * @param p0
842
+ * @param p1
843
+ * @returns
844
+ */
845
+ static N_0x74C8000FDD1BB222(p0, p1) {
846
+ return inv('0x74C8000FDD1BB222', p0, p1);
847
+ }
848
848
  }