ruby2d 0.12.1 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/LICENSE.md +7 -0
- data/README.md +141 -0
- data/USAGE.md +2435 -0
- data/assets/Rakefile +637 -0
- data/assets/build_support/CMakeLists.txt +94 -0
- data/assets/build_support/mruby/build_config.rb +34 -0
- data/assets/build_support/mruby/build_config_wasm.rb +30 -0
- data/assets/build_support/sdl_test.c +174 -0
- data/assets/deps.yaml +16 -0
- data/assets/platform/include/SDL3/SDL.h +91 -0
- data/assets/platform/include/SDL3/SDL_assert.h +705 -0
- data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
- data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
- data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
- data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
- data/assets/platform/include/SDL3/SDL_camera.h +535 -0
- data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
- data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
- data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
- data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
- data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
- data/assets/platform/include/SDL3/SDL_endian.h +645 -0
- data/assets/platform/include/SDL3/SDL_error.h +226 -0
- data/assets/platform/include/SDL3/SDL_events.h +1645 -0
- data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
- data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
- data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
- data/assets/platform/include/SDL3/SDL_guid.h +106 -0
- data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
- data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
- data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
- data/assets/platform/include/SDL3/SDL_init.h +507 -0
- data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
- data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
- data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
- data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
- data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
- data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
- data/assets/platform/include/SDL3/SDL_log.h +541 -0
- data/assets/platform/include/SDL3/SDL_main.h +704 -0
- data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
- data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
- data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
- data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
- data/assets/platform/include/SDL3/SDL_pen.h +198 -0
- data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
- data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
- data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
- data/assets/platform/include/SDL3/SDL_process.h +441 -0
- data/assets/platform/include/SDL3/SDL_properties.h +572 -0
- data/assets/platform/include/SDL3/SDL_rect.h +528 -0
- data/assets/platform/include/SDL3/SDL_render.h +3028 -0
- data/assets/platform/include/SDL3/SDL_revision.h +59 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
- data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
- data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
- data/assets/platform/include/SDL3/SDL_storage.h +686 -0
- data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
- data/assets/platform/include/SDL3/SDL_system.h +840 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
- data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
- data/assets/platform/include/SDL3/SDL_thread.h +602 -0
- data/assets/platform/include/SDL3/SDL_time.h +249 -0
- data/assets/platform/include/SDL3/SDL_timer.h +454 -0
- data/assets/platform/include/SDL3/SDL_touch.h +184 -0
- data/assets/platform/include/SDL3/SDL_tray.h +544 -0
- data/assets/platform/include/SDL3/SDL_version.h +198 -0
- data/assets/platform/include/SDL3/SDL_video.h +3497 -0
- data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
- data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
- data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
- data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
- data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
- data/assets/{include → platform/include}/mrbconf.h +42 -31
- data/assets/{include → platform/include}/mruby/array.h +3 -4
- data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
- data/assets/platform/include/mruby/boxing_no.h +59 -0
- data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
- data/assets/platform/include/mruby/class.h +157 -0
- data/assets/{include → platform/include}/mruby/common.h +30 -1
- data/assets/{include → platform/include}/mruby/compile.h +52 -74
- data/assets/{include → platform/include}/mruby/data.h +2 -2
- data/assets/{include → platform/include}/mruby/debug.h +12 -5
- data/assets/{include → platform/include}/mruby/dump.h +7 -9
- data/assets/{include → platform/include}/mruby/endian.h +1 -1
- data/assets/platform/include/mruby/error.h +173 -0
- data/assets/platform/include/mruby/gc.h +79 -0
- data/assets/{include → platform/include}/mruby/hash.h +1 -7
- data/assets/platform/include/mruby/internal.h +282 -0
- data/assets/platform/include/mruby/irep.h +143 -0
- data/assets/{include → platform/include}/mruby/istruct.h +1 -1
- data/assets/platform/include/mruby/khash.h +455 -0
- data/assets/platform/include/mruby/mempool.h +19 -0
- data/assets/{include → platform/include}/mruby/numeric.h +7 -10
- data/assets/platform/include/mruby/object.h +51 -0
- data/assets/{include → platform/include}/mruby/opcode.h +5 -5
- data/assets/{include → platform/include}/mruby/ops.h +19 -6
- data/assets/platform/include/mruby/presym/id.h +1447 -0
- data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
- data/assets/platform/include/mruby/presym/table.h +2893 -0
- data/assets/platform/include/mruby/presym.h +65 -0
- data/assets/platform/include/mruby/proc.h +184 -0
- data/assets/{include → platform/include}/mruby/range.h +0 -2
- data/assets/{include → platform/include}/mruby/string.h +33 -53
- data/assets/platform/include/mruby/throw.h +81 -0
- data/assets/{include → platform/include}/mruby/value.h +64 -29
- data/assets/{include → platform/include}/mruby/variable.h +6 -23
- data/assets/{include → platform/include}/mruby/version.h +7 -7
- data/assets/{include → platform/include}/mruby.h +238 -116
- data/assets/platform/macos-arm64/bin/mrbc +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
- data/assets/platform/wasm/lib/libFLAC.a +0 -0
- data/assets/platform/wasm/lib/libSDL3.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/wasm/lib/libfreetype.a +0 -0
- data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
- data/assets/platform/wasm/lib/libmruby.a +0 -0
- data/assets/platform/wasm/lib/libogg.a +0 -0
- data/assets/platform/wasm/lib/libplutosvg.a +0 -0
- data/assets/platform/wasm/lib/libplutovg.a +0 -0
- data/assets/platform/wasm/lib/libpng.a +0 -0
- data/assets/platform/wasm/lib/libpng16.a +0 -0
- data/assets/platform/wasm/lib/libvorbis.a +0 -0
- data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
- data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
- data/assets/resources/fonts/outfit/OFL.txt +93 -0
- data/assets/resources/fonts/outfit/outfit.ttf +0 -0
- data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
- data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
- data/assets/resources/icons/icon.icns +0 -0
- data/assets/resources/icons/icon.png +0 -0
- data/assets/resources/spritesheets/License.txt +28 -0
- data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
- data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
- data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
- data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
- data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
- data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
- data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
- data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
- data/assets/{wasm → resources/web}/template.html +1 -1
- data/assets/target.rb +131 -0
- data/bin/ruby2d +281 -82
- data/examples/astar.rb +269 -0
- data/examples/asteroids.rb +403 -0
- data/examples/bezier_editor.rb +96 -0
- data/examples/boids.rb +191 -0
- data/examples/bouncing_balls.rb +119 -0
- data/examples/breakout.rb +186 -0
- data/examples/constellations.rb +100 -0
- data/examples/dashboard.rb +133 -0
- data/examples/double_pendulum.rb +254 -0
- data/examples/falling_sand.rb +291 -0
- data/examples/fireworks.rb +110 -0
- data/examples/fluid_dynamics.rb +340 -0
- data/examples/fourier_epicycles.rb +142 -0
- data/examples/fractal_tree.rb +326 -0
- data/examples/game_of_life.rb +148 -0
- data/examples/gamepads.rb +333 -0
- data/examples/hill_driver.rb +613 -0
- data/examples/logo_animation.rb +251 -0
- data/examples/lorenz_attractor.rb +115 -0
- data/examples/mandelbrot.rb +207 -0
- data/examples/marching_squares.rb +200 -0
- data/examples/maze.rb +323 -0
- data/examples/nbody.rb +338 -0
- data/examples/outrun.rb +391 -0
- data/examples/pixel_paint.rb +313 -0
- data/examples/platformer.rb +335 -0
- data/examples/ray_casting_maze.rb +175 -0
- data/examples/shadow_casting.rb +151 -0
- data/examples/shape_recognizer.rb +908 -0
- data/examples/snake.rb +144 -0
- data/examples/sprite_sheets.rb +246 -0
- data/examples/swarm.rb +206 -0
- data/examples/tsp_annealing.rb +104 -0
- data/examples/ui_controls.rb +163 -0
- data/examples/wireframe_3d.rb +139 -0
- data/ext/ruby2d/audio.c +324 -0
- data/ext/ruby2d/canvas.c +1715 -494
- data/ext/ruby2d/ext.c +541 -0
- data/ext/ruby2d/extconf.rb +122 -145
- data/ext/ruby2d/font.c +566 -20
- data/ext/ruby2d/fps.c +92 -0
- data/ext/ruby2d/image.c +466 -41
- data/ext/ruby2d/ruby2d.c +374 -1890
- data/ext/ruby2d/ruby2d.h +840 -460
- data/ext/ruby2d/shapes.c +931 -101
- data/ext/ruby2d/text.c +586 -21
- data/ext/ruby2d/window.c +1693 -283
- data/lib/ruby2d/atlas_parser.rb +194 -0
- data/lib/ruby2d/audio.rb +73 -0
- data/lib/ruby2d/benchmark.rb +259 -0
- data/lib/ruby2d/bitmap_text.rb +155 -0
- data/lib/ruby2d/button.rb +402 -0
- data/lib/ruby2d/canvas.rb +703 -279
- data/lib/ruby2d/circle.rb +206 -29
- data/lib/ruby2d/cli/browser.rb +314 -0
- data/lib/ruby2d/cli/build.rb +471 -257
- data/lib/ruby2d/cli/colorize.rb +7 -5
- data/lib/ruby2d/cli/examples.rb +127 -0
- data/lib/ruby2d/cli/launch.rb +24 -39
- data/lib/ruby2d/cli/lib_files.rb +48 -0
- data/lib/ruby2d/cli/messages.rb +40 -0
- data/lib/ruby2d/cli/setup.rb +273 -0
- data/lib/ruby2d/cli/static_server.rb +160 -0
- data/lib/ruby2d/cli/usage.rb +255 -0
- data/lib/ruby2d/color.rb +191 -69
- data/lib/ruby2d/core.rb +37 -19
- data/lib/ruby2d/deps_help.rb +89 -0
- data/lib/ruby2d/dsl.rb +51 -12
- data/lib/ruby2d/ellipse.rb +228 -0
- data/lib/ruby2d/exceptions.rb +0 -2
- data/lib/ruby2d/font.rb +34 -74
- data/lib/ruby2d/gamepad.rb +323 -0
- data/lib/ruby2d/gem_paths.rb +19 -0
- data/lib/ruby2d/image.rb +155 -52
- data/lib/ruby2d/interactive.rb +103 -0
- data/lib/ruby2d/json_parser.rb +268 -0
- data/lib/ruby2d/line.rb +194 -85
- data/lib/ruby2d/mruby_compat.rb +12 -0
- data/lib/ruby2d/polygon.rb +297 -0
- data/lib/ruby2d/polyline.rb +368 -0
- data/lib/ruby2d/quad.rb +358 -94
- data/lib/ruby2d/rectangle.rb +77 -19
- data/lib/ruby2d/renderable.rb +411 -11
- data/lib/ruby2d/sprite.rb +471 -180
- data/lib/ruby2d/sprite_sheet.rb +64 -0
- data/lib/ruby2d/square.rb +29 -17
- data/lib/ruby2d/text.rb +196 -65
- data/lib/ruby2d/tileset.rb +139 -81
- data/lib/ruby2d/triangle.rb +324 -89
- data/lib/ruby2d/version.rb +1 -3
- data/lib/ruby2d/vertices.rb +62 -85
- data/lib/ruby2d/warnings.rb +29 -0
- data/lib/ruby2d/window/class_methods.rb +218 -0
- data/lib/ruby2d/window/gamepad_events.rb +141 -0
- data/lib/ruby2d/window/key_events.rb +74 -0
- data/lib/ruby2d/window/mouse_events.rb +171 -0
- data/lib/ruby2d/window/object_events.rb +168 -0
- data/lib/ruby2d/window.rb +632 -585
- data/lib/ruby2d.rb +14 -19
- metadata +275 -443
- data/assets/app.icns +0 -0
- data/assets/include/GL/glew.h +0 -26427
- data/assets/include/GLES2/gl2.h +0 -656
- data/assets/include/GLES2/gl2ext.h +0 -3949
- data/assets/include/GLES2/gl2ext_angle.h +0 -701
- data/assets/include/GLES2/gl2platform.h +0 -27
- data/assets/include/GLES3/gl3.h +0 -1192
- data/assets/include/GLES3/gl31.h +0 -1507
- data/assets/include/GLES3/gl32.h +0 -1808
- data/assets/include/GLES3/gl3platform.h +0 -27
- data/assets/include/KHR/khrplatform.h +0 -290
- data/assets/include/SDL2/SDL.h +0 -233
- data/assets/include/SDL2/SDL_assert.h +0 -326
- data/assets/include/SDL2/SDL_atomic.h +0 -415
- data/assets/include/SDL2/SDL_audio.h +0 -1500
- data/assets/include/SDL2/SDL_clipboard.h +0 -141
- data/assets/include/SDL2/SDL_config.h +0 -61
- data/assets/include/SDL2/SDL_config_android.h +0 -194
- data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
- data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
- data/assets/include/SDL2/SDL_config_macosx.h +0 -277
- data/assets/include/SDL2/SDL_config_minimal.h +0 -95
- data/assets/include/SDL2/SDL_config_ngage.h +0 -89
- data/assets/include/SDL2/SDL_config_os2.h +0 -207
- data/assets/include/SDL2/SDL_config_pandora.h +0 -141
- data/assets/include/SDL2/SDL_config_windows.h +0 -331
- data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
- data/assets/include/SDL2/SDL_config_winrt.h +0 -220
- data/assets/include/SDL2/SDL_config_xbox.h +0 -235
- data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
- data/assets/include/SDL2/SDL_endian.h +0 -348
- data/assets/include/SDL2/SDL_error.h +0 -163
- data/assets/include/SDL2/SDL_events.h +0 -1166
- data/assets/include/SDL2/SDL_filesystem.h +0 -149
- data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
- data/assets/include/SDL2/SDL_gesture.h +0 -117
- data/assets/include/SDL2/SDL_guid.h +0 -100
- data/assets/include/SDL2/SDL_haptic.h +0 -1341
- data/assets/include/SDL2/SDL_hidapi.h +0 -451
- data/assets/include/SDL2/SDL_hints.h +0 -2569
- data/assets/include/SDL2/SDL_image.h +0 -2173
- data/assets/include/SDL2/SDL_joystick.h +0 -1066
- data/assets/include/SDL2/SDL_keyboard.h +0 -353
- data/assets/include/SDL2/SDL_keycode.h +0 -358
- data/assets/include/SDL2/SDL_loadso.h +0 -115
- data/assets/include/SDL2/SDL_log.h +0 -404
- data/assets/include/SDL2/SDL_main.h +0 -275
- data/assets/include/SDL2/SDL_mixer.h +0 -2784
- data/assets/include/SDL2/SDL_mouse.h +0 -465
- data/assets/include/SDL2/SDL_mutex.h +0 -471
- data/assets/include/SDL2/SDL_name.h +0 -33
- data/assets/include/SDL2/SDL_pixels.h +0 -644
- data/assets/include/SDL2/SDL_platform.h +0 -261
- data/assets/include/SDL2/SDL_quit.h +0 -58
- data/assets/include/SDL2/SDL_rect.h +0 -376
- data/assets/include/SDL2/SDL_render.h +0 -1919
- data/assets/include/SDL2/SDL_revision.h +0 -6
- data/assets/include/SDL2/SDL_rwops.h +0 -841
- data/assets/include/SDL2/SDL_sensor.h +0 -322
- data/assets/include/SDL2/SDL_shape.h +0 -155
- data/assets/include/SDL2/SDL_stdinc.h +0 -830
- data/assets/include/SDL2/SDL_surface.h +0 -997
- data/assets/include/SDL2/SDL_system.h +0 -623
- data/assets/include/SDL2/SDL_syswm.h +0 -386
- data/assets/include/SDL2/SDL_test_images.h +0 -78
- data/assets/include/SDL2/SDL_test_random.h +0 -115
- data/assets/include/SDL2/SDL_thread.h +0 -464
- data/assets/include/SDL2/SDL_timer.h +0 -222
- data/assets/include/SDL2/SDL_touch.h +0 -150
- data/assets/include/SDL2/SDL_ttf.h +0 -2316
- data/assets/include/SDL2/SDL_types.h +0 -29
- data/assets/include/SDL2/SDL_version.h +0 -204
- data/assets/include/SDL2/SDL_video.h +0 -2150
- data/assets/include/SDL2/SDL_vulkan.h +0 -215
- data/assets/include/SDL2/begin_code.h +0 -187
- data/assets/include/mruby/boxing_no.h +0 -58
- data/assets/include/mruby/class.h +0 -108
- data/assets/include/mruby/error.h +0 -147
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# Gamepads
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MAX_PLAYERS = 4 # most players (and color slots) at once
|
|
19
|
+
COLOR_W = 80 # color swatch size (px)
|
|
20
|
+
COLOR_GAP = 16 # gap between color swatches
|
|
21
|
+
COLOR_Y = 140 # color row top y-coord
|
|
22
|
+
RING_PAD = 6 # hover-ring border thickness around a swatch (px)
|
|
23
|
+
MARKER_BASE = 250 # first (top) marker row y-coord
|
|
24
|
+
MARKER_ROW = 32 # vertical spacing per stacked marker row
|
|
25
|
+
SQ_SIZE = 60 # play-screen square size (px)
|
|
26
|
+
SPEED = 280.0 # max movement speed in play (px/sec)
|
|
27
|
+
POP_SCALE = 1.4 # square size multiplier at the peak of a pop
|
|
28
|
+
POP_S = 0.18 # how long a button pop lasts (seconds)
|
|
29
|
+
RUMBLE_STR = 0.6 # rumble strength on a button pop (0.0..1.0)
|
|
30
|
+
RUMBLE_S = 0.2 # rumble duration on a button pop (seconds)
|
|
31
|
+
|
|
32
|
+
TEXT_FAINT = '#6b7280' # dim label on an empty slot
|
|
33
|
+
TEXT_NORMAL = '#cbd5e1' # secondary text (hints, markers)
|
|
34
|
+
TEXT_BRIGHT = '#f5f5f4' # primary text / a hovering marker
|
|
35
|
+
TEXT_WARN = '#f87171' # a blocked pick (color already taken)
|
|
36
|
+
|
|
37
|
+
COLORS = [
|
|
38
|
+
'#06d6a0', # teal
|
|
39
|
+
'#ff8c42', # orange
|
|
40
|
+
'#3b82f6', # blue
|
|
41
|
+
'#a78bfa', # purple
|
|
42
|
+
'#fbbf24', # yellow
|
|
43
|
+
'#22c55e' # green
|
|
44
|
+
].freeze
|
|
45
|
+
|
|
46
|
+
FACE_BUTTONS = %i[south east west north].freeze
|
|
47
|
+
|
|
48
|
+
# === Window ===
|
|
49
|
+
|
|
50
|
+
set title: 'Ruby 2D ▸ Examples ▸ Gamepads',
|
|
51
|
+
width: WIDTH, height: HEIGHT, background: '#1b1b2f'
|
|
52
|
+
set close_on_esc: true
|
|
53
|
+
|
|
54
|
+
# === Layout helpers ===
|
|
55
|
+
|
|
56
|
+
colors_total_w = COLORS.size * COLOR_W + (COLORS.size - 1) * COLOR_GAP
|
|
57
|
+
colors_x0 = (WIDTH - colors_total_w) / 2
|
|
58
|
+
color_x = ->(i) { colors_x0 + i * (COLOR_W + COLOR_GAP) }
|
|
59
|
+
|
|
60
|
+
# === Mutable state ===
|
|
61
|
+
|
|
62
|
+
# slots[i] is the Gamepad in slot i (nil if open). players[pad] holds the
|
|
63
|
+
# per-player UI state — color index and ready flag. Each pad drives its
|
|
64
|
+
# own cursor independently.
|
|
65
|
+
slots = Array.new(MAX_PLAYERS, nil)
|
|
66
|
+
players = {}
|
|
67
|
+
state = :select # :select or :playing
|
|
68
|
+
arrivals = 0 # bumped on each pick; stamps arrival order within a column
|
|
69
|
+
|
|
70
|
+
# Play-field state, per slot: the square's center and the end time of its
|
|
71
|
+
# current pop animation (0.0 = not popping).
|
|
72
|
+
centers = Array.new(MAX_PLAYERS)
|
|
73
|
+
pops = Array.new(MAX_PLAYERS, 0.0)
|
|
74
|
+
|
|
75
|
+
# === Persistent renderables ===
|
|
76
|
+
|
|
77
|
+
title = Text.new('Pick your color', x: 30, y: 40, size: 28, color: TEXT_BRIGHT)
|
|
78
|
+
hint = Text.new('', x: 0, y: HEIGHT - 44, size: 16, color: TEXT_NORMAL)
|
|
79
|
+
|
|
80
|
+
# Highlight rings — drawn BEFORE the color swatches so the swatch sits on
|
|
81
|
+
# top, leaving a visible border peeking out. Shown only when a non-ready
|
|
82
|
+
# player is hovering that color.
|
|
83
|
+
rings = COLORS.each_with_index.map do |_, i|
|
|
84
|
+
Rectangle.new(
|
|
85
|
+
x: color_x.call(i) - RING_PAD, y: COLOR_Y - RING_PAD,
|
|
86
|
+
width: COLOR_W + RING_PAD * 2, height: COLOR_W + RING_PAD * 2,
|
|
87
|
+
color: TEXT_BRIGHT, visible: false
|
|
88
|
+
)
|
|
89
|
+
end
|
|
90
|
+
|
|
91
|
+
# The color row — fixed Squares, always visible during :select.
|
|
92
|
+
color_squares = COLORS.each_with_index.map do |hex, i|
|
|
93
|
+
Square.new(x: color_x.call(i), y: COLOR_Y, size: COLOR_W, color: hex)
|
|
94
|
+
end
|
|
95
|
+
|
|
96
|
+
# Per-player cursor — a Text label that positions itself under the color the
|
|
97
|
+
# player is hovering, stacking below anyone who picked the same color (see
|
|
98
|
+
# `update_all_markers`). Hidden until the slot is filled.
|
|
99
|
+
markers = MAX_PLAYERS.times.map do
|
|
100
|
+
Text.new('', x: 0, y: MARKER_BASE, size: 16, color: TEXT_NORMAL, visible: false)
|
|
101
|
+
end
|
|
102
|
+
|
|
103
|
+
play_squares = MAX_PLAYERS.times.map do
|
|
104
|
+
Square.new(x: 0, y: 0, size: SQ_SIZE, color: '#000000', visible: false)
|
|
105
|
+
end
|
|
106
|
+
|
|
107
|
+
# === Logic helpers ===
|
|
108
|
+
|
|
109
|
+
# True if some other player has already locked the given color index.
|
|
110
|
+
locked_by_other = lambda do |pad, color_idx|
|
|
111
|
+
players.any? { |other, p| !other.equal?(pad) && p[:ready] && p[:sel] == color_idx }
|
|
112
|
+
end
|
|
113
|
+
|
|
114
|
+
# Show a ring around any color a non-ready player is currently hovering.
|
|
115
|
+
update_rings = lambda do
|
|
116
|
+
COLORS.size.times do |i|
|
|
117
|
+
rings[i].visible = players.any? { |_, p| !p[:ready] && p[:sel] == i }
|
|
118
|
+
end
|
|
119
|
+
end
|
|
120
|
+
|
|
121
|
+
# Lay out every marker. Within a color, players stack in the order they
|
|
122
|
+
# arrived on it — first there takes the top row, later arrivals append below
|
|
123
|
+
# — so a marker only moves when its own player changes color (its number may
|
|
124
|
+
# then sit out of order in the column). Repaints the whole board, since one
|
|
125
|
+
# move can shift a column.
|
|
126
|
+
update_all_markers = lambda do
|
|
127
|
+
MAX_PLAYERS.times { |i| markers[i].hide if slots[i].nil? }
|
|
128
|
+
|
|
129
|
+
rows = Hash.new(0) # color index => next free stack row
|
|
130
|
+
filled = (0...MAX_PLAYERS).select { |i| slots[i] }
|
|
131
|
+
filled.sort_by { |i| players[slots[i]][:seq] }.each do |i|
|
|
132
|
+
m = markers[i]
|
|
133
|
+
p = players[slots[i]]
|
|
134
|
+
sel = p[:sel]
|
|
135
|
+
|
|
136
|
+
if p[:ready]
|
|
137
|
+
m.color = COLORS[sel]
|
|
138
|
+
m.content = "P#{i + 1} ✓"
|
|
139
|
+
elsif locked_by_other.call(slots[i], sel)
|
|
140
|
+
m.color = TEXT_WARN
|
|
141
|
+
m.content = "P#{i + 1} ×"
|
|
142
|
+
else
|
|
143
|
+
m.color = TEXT_BRIGHT
|
|
144
|
+
m.content = "P#{i + 1} ↑"
|
|
145
|
+
end
|
|
146
|
+
|
|
147
|
+
# Center under the chosen color (width is known after the content
|
|
148
|
+
# assignment); drop to the next free row in that color's stack.
|
|
149
|
+
row = rows[sel]
|
|
150
|
+
rows[sel] += 1
|
|
151
|
+
m.x = color_x.call(sel) + (COLOR_W - m.width) / 2
|
|
152
|
+
m.y = MARKER_BASE + row * MARKER_ROW
|
|
153
|
+
m.show
|
|
154
|
+
end
|
|
155
|
+
end
|
|
156
|
+
|
|
157
|
+
refresh_hint = lambda do
|
|
158
|
+
hint.content = case state
|
|
159
|
+
when :select
|
|
160
|
+
joined = players.size
|
|
161
|
+
ready = players.values.count { |p| p[:ready] }
|
|
162
|
+
if joined.zero?
|
|
163
|
+
'Connect a controller to join'
|
|
164
|
+
elsif ready < joined
|
|
165
|
+
"#{ready}/#{joined} locked in · DPAD move · SOUTH lock · EAST undo"
|
|
166
|
+
else
|
|
167
|
+
'All locked in · press START to launch'
|
|
168
|
+
end
|
|
169
|
+
when :playing
|
|
170
|
+
'STICK / DPAD move · FACE BUTTON pop · R pick again'
|
|
171
|
+
end
|
|
172
|
+
# Re-center under the color row now that the content's width is known.
|
|
173
|
+
hint.x = (WIDTH - hint.width) / 2
|
|
174
|
+
end
|
|
175
|
+
|
|
176
|
+
show_select = lambda do
|
|
177
|
+
title.show
|
|
178
|
+
color_squares.each(&:show)
|
|
179
|
+
update_rings.call
|
|
180
|
+
update_all_markers.call
|
|
181
|
+
play_squares.each(&:hide)
|
|
182
|
+
end
|
|
183
|
+
|
|
184
|
+
show_play = lambda do
|
|
185
|
+
title.hide
|
|
186
|
+
color_squares.each(&:hide)
|
|
187
|
+
rings.each(&:hide)
|
|
188
|
+
markers.each(&:hide)
|
|
189
|
+
|
|
190
|
+
visible_count = slots.compact.size
|
|
191
|
+
step = WIDTH / (visible_count + 1)
|
|
192
|
+
shown = 0
|
|
193
|
+
slots.each_with_index do |pad, i|
|
|
194
|
+
next if pad.nil?
|
|
195
|
+
shown += 1
|
|
196
|
+
centers[i] = [step * shown, HEIGHT / 2]
|
|
197
|
+
pops[i] = 0.0
|
|
198
|
+
sq = play_squares[i]
|
|
199
|
+
sq.color = COLORS[players[pad][:sel]]
|
|
200
|
+
sq.size = SQ_SIZE
|
|
201
|
+
sq.x = centers[i][0] - SQ_SIZE / 2
|
|
202
|
+
sq.y = centers[i][1] - SQ_SIZE / 2
|
|
203
|
+
sq.show
|
|
204
|
+
end
|
|
205
|
+
end
|
|
206
|
+
|
|
207
|
+
reset = lambda do
|
|
208
|
+
players.each_value { |p| p[:ready] = false } # return to the picker unlocked
|
|
209
|
+
state = :select
|
|
210
|
+
show_select.call
|
|
211
|
+
refresh_hint.call
|
|
212
|
+
end
|
|
213
|
+
|
|
214
|
+
reset.call
|
|
215
|
+
|
|
216
|
+
# === Input handlers ===
|
|
217
|
+
|
|
218
|
+
on :gamepad_connect do |pad|
|
|
219
|
+
next unless state == :select
|
|
220
|
+
i = slots.index(nil) or next
|
|
221
|
+
slots[i] = pad
|
|
222
|
+
players[pad] = { sel: i % COLORS.size, ready: false, seq: (arrivals += 1) }
|
|
223
|
+
update_all_markers.call
|
|
224
|
+
update_rings.call
|
|
225
|
+
refresh_hint.call
|
|
226
|
+
end
|
|
227
|
+
|
|
228
|
+
on :gamepad_disconnect do |pad|
|
|
229
|
+
i = slots.index(pad) or next
|
|
230
|
+
slots[i] = nil
|
|
231
|
+
players.delete(pad)
|
|
232
|
+
case state
|
|
233
|
+
when :select
|
|
234
|
+
# A leaver frees its color and shifts everyone stacked below it up a row,
|
|
235
|
+
# so repaint the whole board.
|
|
236
|
+
update_all_markers.call
|
|
237
|
+
update_rings.call
|
|
238
|
+
when :playing
|
|
239
|
+
play_squares[i].hide
|
|
240
|
+
end
|
|
241
|
+
refresh_hint.call
|
|
242
|
+
end
|
|
243
|
+
|
|
244
|
+
on :gamepad_button_down do |pad, button|
|
|
245
|
+
case state
|
|
246
|
+
when :select
|
|
247
|
+
player = players[pad] or next
|
|
248
|
+
|
|
249
|
+
case button
|
|
250
|
+
when :dpad_left
|
|
251
|
+
next if player[:ready]
|
|
252
|
+
player[:sel] = (player[:sel] - 1) % COLORS.size
|
|
253
|
+
player[:seq] = (arrivals += 1) # re-arrive: append to the new column
|
|
254
|
+
update_all_markers.call
|
|
255
|
+
update_rings.call
|
|
256
|
+
when :dpad_right
|
|
257
|
+
next if player[:ready]
|
|
258
|
+
player[:sel] = (player[:sel] + 1) % COLORS.size
|
|
259
|
+
player[:seq] = (arrivals += 1) # re-arrive: append to the new column
|
|
260
|
+
update_all_markers.call
|
|
261
|
+
update_rings.call
|
|
262
|
+
when :south
|
|
263
|
+
next if player[:ready]
|
|
264
|
+
next if locked_by_other.call(pad, player[:sel]) # lock refused
|
|
265
|
+
player[:ready] = true
|
|
266
|
+
update_all_markers.call # other hoverers of this color now show ×
|
|
267
|
+
update_rings.call # this color's ring drops if no non-ready hoverer remains
|
|
268
|
+
refresh_hint.call
|
|
269
|
+
when :east
|
|
270
|
+
next unless player[:ready]
|
|
271
|
+
player[:ready] = false
|
|
272
|
+
update_all_markers.call # color is free again — others previously × may unblock
|
|
273
|
+
update_rings.call
|
|
274
|
+
refresh_hint.call
|
|
275
|
+
when :start
|
|
276
|
+
next if players.empty?
|
|
277
|
+
next unless players.values.all? { |p| p[:ready] }
|
|
278
|
+
state = :playing
|
|
279
|
+
show_play.call
|
|
280
|
+
refresh_hint.call
|
|
281
|
+
end
|
|
282
|
+
|
|
283
|
+
when :playing
|
|
284
|
+
# Any face button pops the mover's square and rumbles the pad — a quick
|
|
285
|
+
# taste of pairing a visual reaction with haptic feedback.
|
|
286
|
+
next unless FACE_BUTTONS.include?(button)
|
|
287
|
+
i = slots.index(pad) or next
|
|
288
|
+
pops[i] = elapsed + POP_S
|
|
289
|
+
pad.rumble(strength: RUMBLE_STR, duration: RUMBLE_S)
|
|
290
|
+
end
|
|
291
|
+
end
|
|
292
|
+
|
|
293
|
+
on key_down: 'r' do
|
|
294
|
+
reset.call
|
|
295
|
+
end
|
|
296
|
+
|
|
297
|
+
# === Update ===
|
|
298
|
+
|
|
299
|
+
update do |dt|
|
|
300
|
+
next unless state == :playing
|
|
301
|
+
now = elapsed
|
|
302
|
+
slots.each_with_index do |pad, i|
|
|
303
|
+
next if pad.nil?
|
|
304
|
+
|
|
305
|
+
# Stick or dpad — whichever is pressed harder per axis. Lets pads
|
|
306
|
+
# without sticks (or with drift) still steer.
|
|
307
|
+
sx, sy = pad.axis(:left_x), pad.axis(:left_y)
|
|
308
|
+
dx = (pad.held?(:dpad_right) ? 1.0 : 0.0) - (pad.held?(:dpad_left) ? 1.0 : 0.0)
|
|
309
|
+
dy = (pad.held?(:dpad_down) ? 1.0 : 0.0) - (pad.held?(:dpad_up) ? 1.0 : 0.0)
|
|
310
|
+
vx = sx.abs > dx.abs ? sx : dx
|
|
311
|
+
vy = sy.abs > dy.abs ? sy : dy
|
|
312
|
+
|
|
313
|
+
cx, cy = centers[i]
|
|
314
|
+
cx = (cx + vx * SPEED * dt).clamp(SQ_SIZE / 2, WIDTH - SQ_SIZE / 2)
|
|
315
|
+
cy = (cy + vy * SPEED * dt).clamp(SQ_SIZE / 2, HEIGHT - SQ_SIZE / 2)
|
|
316
|
+
centers[i] = [cx, cy]
|
|
317
|
+
|
|
318
|
+
# A button press pops the square; the size eases from POP_SCALE back to 1
|
|
319
|
+
# over POP_S. Center-anchored so the square grows in place.
|
|
320
|
+
size = SQ_SIZE
|
|
321
|
+
if now < pops[i]
|
|
322
|
+
k = (pops[i] - now) / POP_S # 1 → 0 across the pop's life
|
|
323
|
+
size = SQ_SIZE * (1 + (POP_SCALE - 1) * k)
|
|
324
|
+
end
|
|
325
|
+
|
|
326
|
+
sq = play_squares[i]
|
|
327
|
+
sq.size = size
|
|
328
|
+
sq.x = cx - size / 2
|
|
329
|
+
sq.y = cy - size / 2
|
|
330
|
+
end
|
|
331
|
+
end
|
|
332
|
+
|
|
333
|
+
show
|