ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -0,0 +1,64 @@
1
+ # Ruby2D::SpriteSheet
2
+
3
+ module Ruby2D
4
+ # A texture atlas / sprite sheet loaded from a Sparrow XML or TexturePacker
5
+ # JSON file. Owns one shared `Image` so every `Sprite` built against the
6
+ # sheet draws from the same GPU texture.
7
+ class SpriteSheet
8
+ attr_reader :path, :image_path, :texture
9
+
10
+ # Load a sprite sheet. `path` is the atlas file (`.xml` or `.json`); the
11
+ # texture image referenced inside the atlas is resolved relative to that
12
+ # file's directory.
13
+ def initialize(path)
14
+ @path = path.to_s
15
+ raise Error, "SpriteSheet file `#{@path}` not found" unless File.exist?(@path)
16
+
17
+ atlas = AtlasParser.parse_file(@path)
18
+ @frames = atlas[:frames] || {}
19
+
20
+ atlas_image = atlas[:image_path]
21
+ raise Error, "SpriteSheet `#{@path}` does not specify an image path" unless atlas_image
22
+
23
+ @image_path = resolve_image_path(@path, atlas_image)
24
+ @texture = Image.new(@image_path, add: false)
25
+ end
26
+
27
+ # All frame names, in declaration order
28
+ def frame_names
29
+ @frames.keys
30
+ end
31
+
32
+ # Look up a frame's region by name. Always returns at least
33
+ # `{ x:, y:, width:, height: }`. When the atlas carries trim or
34
+ # rotation metadata, the hash also includes `source_width`,
35
+ # `source_height`, `trim_x`, `trim_y`, and/or `rotated: true`.
36
+ # Returns `nil` if no such frame exists.
37
+ def frame(name)
38
+ @frames[name.to_s]
39
+ end
40
+ alias [] frame
41
+
42
+ # Whether the sheet contains a frame with the given name
43
+ def frame?(name)
44
+ @frames.key?(name.to_s)
45
+ end
46
+
47
+ private
48
+
49
+ def resolve_image_path(atlas_path, image_name)
50
+ # Prefer the texture sitting next to the atlas file — the documented
51
+ # contract — so a like-named file in the process's working directory
52
+ # can't shadow it. Only fall back to `image_name` as given (an absolute
53
+ # path, or one relative to the working directory) when no atlas-relative
54
+ # file exists.
55
+ atlas_relative = File.join(File.dirname(atlas_path), image_name)
56
+ return atlas_relative if File.exist?(atlas_relative)
57
+
58
+ image_name
59
+ end
60
+ end
61
+
62
+ # Naming alias — both names refer to the same class.
63
+ TextureAtlas = SpriteSheet
64
+ end
data/lib/ruby2d/square.rb CHANGED
@@ -1,5 +1,3 @@
1
- # frozen_string_literal: true
2
-
3
1
  # Ruby2D::Square
4
2
 
5
3
  module Ruby2D
@@ -7,18 +5,23 @@ module Ruby2D
7
5
  class Square < Rectangle
8
6
  attr_reader :size
9
7
 
10
- # Create an square
11
- # @param [Numeric] x
12
- # @param [Numeric] y
13
- # @param [Numeric] size is width and height
14
- # @param [Numeric] z
15
- # @param [String, Array] color A single colour or an array of exactly 4 colours
16
- # @param [Numeric] opacity Opacity of the image when rendering
17
- # @raise [ArgumentError] if an array of colours does not have 4 entries
18
- def initialize(x: 0, y: 0, size: 100, z: 0, color: nil, colour: nil, opacity: nil)
8
+ # Create a square
9
+ def initialize(x: 0, y: 0, size: 100, z: 0, rotate: 0,
10
+ rx: nil, ry: nil, color: nil, colour: nil, opacity: nil,
11
+ fill: true, stroke_width: 0, stroke_color: nil, stroke_colour: nil,
12
+ add: true, visible: true,
13
+ padding: nil, padding_top: nil, padding_right: nil,
14
+ padding_bottom: nil, padding_left: nil)
15
+ _validate_dimensions(size: size)
19
16
  @size = size
20
- super(x: x, y: y, width: size, height: size, z: z,
21
- color: color, colour: colour, opacity: opacity)
17
+ super(x: x, y: y, width: size, height: size, z: z, rotate: rotate,
18
+ rx: rx, ry: ry,
19
+ color: color, colour: colour, opacity: opacity,
20
+ fill: fill, stroke_width: stroke_width,
21
+ stroke_color: stroke_color, stroke_colour: stroke_colour,
22
+ add: add, visible: visible,
23
+ padding: padding, padding_top: padding_top, padding_right: padding_right,
24
+ padding_bottom: padding_bottom, padding_left: padding_left)
22
25
  end
23
26
 
24
27
  # Set the size of the square
@@ -26,10 +29,19 @@ module Ruby2D
26
29
  self.width = self.height = @size = size
27
30
  end
28
31
 
29
- def self.draw(x:, y:, size:, color:)
30
- super(x: x, y: y,
31
- width: size, height: size,
32
- color: color)
32
+ # Render a square without creating an instance
33
+ # Render a square without creating an instance. Calls the positional
34
+ # internal directly rather than `super` — see `Quad.draw_immediate`.
35
+ def self.render(x: 0, y: 0, size: 100, rotate: 0,
36
+ rx: nil, ry: nil, color: nil, colour: nil, opacity: nil,
37
+ fill: true, stroke_width: 0, stroke_color: nil, stroke_colour: nil)
38
+ draw_immediate(x, y,
39
+ x + size, y,
40
+ x + size, y + size,
41
+ x, y + size,
42
+ rotate, rx || x + size / 2.0, ry || y + size / 2.0,
43
+ color || colour, opacity, fill, stroke_width,
44
+ stroke_color || stroke_colour)
33
45
  end
34
46
 
35
47
  # Make the inherited width and height attribute accessors private
data/lib/ruby2d/text.rb CHANGED
@@ -1,104 +1,235 @@
1
- # frozen_string_literal: true
2
-
3
1
  # Ruby2D::Text
4
2
 
5
3
  module Ruby2D
6
- # Text string drawn using the specified font and size
4
+ # A text string drawn with a specified font and size
7
5
  class Text
8
6
  include Renderable
9
7
 
10
- attr_reader :text, :size
11
- attr_accessor :x, :y, :rotate, :data
12
-
13
- # Create a text string
14
- # @param text The text to show
15
- # @param [Numeric] size The font +size+
16
- # @param [String] font Path to font file to use to draw the text
17
- # @param [String] style Font style
18
- # @param [Numeric] x
19
- # @param [Numeric] y
20
- # @param [Numeric] z
21
- # @param [Numeric] rotate Angle, default is 0
22
- # @param [Numeric] color or +colour+ Colour the text when rendering
23
- # @param [Numeric] opacity Opacity of the image when rendering
24
- # @param [true, false] show If +true+ the Text is added to +Window+ automatically.
25
- def initialize(text, size: 20, style: nil, font: Font.default,
8
+ # Font style name → TTF style flag bit (mirrors SDL3_ttf's `TTF_STYLE_*`).
9
+ STYLE_FLAGS = {
10
+ normal: 0, bold: 1, italic: 2, underline: 4, strikethrough: 8
11
+ }.freeze
12
+
13
+ # Frozen NUL string for the content scan below. A bare `"\0"` literal would
14
+ # allocate a throwaway string on every `content=` 360×/frame under a
15
+ # dynamic-text HUD since the library doesn't enable frozen string literals.
16
+ NUL = "\0".freeze
17
+
18
+ attr_reader :content, :size, :font, :style
19
+ attr_accessor :rotate
20
+
21
+ # Set the x position. Pass a symbol (`:left`, `:center`, `:right`) to
22
+ # set alignment intent resolved at draw time against the window.
23
+ def x=(value)
24
+ return self.x_align = value if value.is_a?(Symbol)
25
+ @x_align = nil unless @_resolving_alignment
26
+ @x = value
27
+ end
28
+
29
+ # Set the y position. Pass a symbol (`:top`, `:center`, `:bottom`) to
30
+ # set alignment intent — resolved at draw time against the window.
31
+ def y=(value)
32
+ return self.y_align = value if value.is_a?(Symbol)
33
+ @y_align = nil unless @_resolving_alignment
34
+ @y = value
35
+ end
36
+
37
+ # Get the rotation center x coordinate
38
+ def rx
39
+ @_user_rx.nil? ? @x + @width / 2.0 : @_user_rx
40
+ end
41
+
42
+ # Get the rotation center y coordinate
43
+ def ry
44
+ @_user_ry.nil? ? @y + @height / 2.0 : @_user_ry
45
+ end
46
+
47
+ # Set the rotation center x coordinate
48
+ def rx=(val)
49
+ @_user_rx = val
50
+ end
51
+
52
+ # Set the rotation center y coordinate
53
+ def ry=(val)
54
+ @_user_ry = val
55
+ end
56
+
57
+ # Create a text object
58
+ def initialize(content, size: 20, style: nil, font: Font.default,
26
59
  x: 0, y: 0, z: 0,
27
- rotate: 0, color: nil, colour: nil,
28
- opacity: nil, show: true)
60
+ rotate: 0, rx: nil, ry: nil, color: nil, colour: nil,
61
+ opacity: nil, add: true, visible: true,
62
+ padding: nil, padding_top: nil, padding_right: nil,
63
+ padding_bottom: nil, padding_left: nil)
64
+ x, y = _extract_alignment(x, y)
65
+ _apply_padding(padding, padding_top, padding_right, padding_bottom, padding_left)
29
66
  @x = x
30
67
  @y = y
31
68
  @z = z
32
- @text = text.to_s
33
- @size = size
69
+ @content = validate_content(content).dup.freeze
70
+ @size = validate_size(size)
34
71
  @rotate = rotate
72
+ @_user_rx = rx
73
+ @_user_ry = ry
35
74
  @style = style
36
- self.color = color || colour || 'white'
37
- self.color.opacity = opacity unless opacity.nil?
38
- @font_path = font
39
- @texture = nil
40
- create_font
41
- create_texture
75
+ @style_flags = compute_style_flags(style)
76
+ @font = normalize_font_path(font)
42
77
 
43
- add if show
44
- end
78
+ self.color = color || colour || 'white'
79
+ self.opacity = opacity unless opacity.nil?
80
+ Ext.text_create(self)
45
81
 
46
- # Returns the path of the font as a string
47
- def font
48
- @font_path
82
+ @visible = visible
83
+ self.add if add
49
84
  end
50
85
 
51
- def text=(msg)
52
- @text = msg.to_s
53
- create_texture
86
+ # Set the text content. A no-op when the content is unchanged — rebuilding
87
+ # the texture is the expensive part, and per-frame assignments of the same
88
+ # string (HUDs, score counters) are common. Validation still runs first so
89
+ # invalid input raises regardless; the frozen copy is only allocated when
90
+ # the content actually changes, so a same-string per-frame assignment costs
91
+ # a coerce and a compare, not a string copy.
92
+ def content=(msg)
93
+ str = validate_content(msg)
94
+ return if str == @content
95
+
96
+ @content = str.dup.freeze
97
+ Ext.text_create(self)
54
98
  end
55
99
 
100
+ # Set the font size. A no-op when unchanged, like `content=` — rebuilding
101
+ # the texture is the expensive part, and per-frame assignments of the same
102
+ # value are common.
56
103
  def size=(size)
104
+ size = validate_size(size)
105
+ return if size == @size
106
+
57
107
  @size = size
58
- create_font
59
- create_texture
108
+ Ext.text_create(self)
60
109
  end
61
110
 
62
- def draw(x:, y:, color:, rotate:)
63
- Window.render_ready_check
111
+ # Set the font style. Accepts `:normal`, `:bold`, `:italic`, `:underline`,
112
+ # `:strikethrough`, an array combining them (e.g. `[:bold, :italic]`), or
113
+ # `nil` for normal. Re-renders the text; a no-op when the computed style
114
+ # flags are unchanged (`:bold` and `[:bold]` are the same style).
115
+ def style=(style)
116
+ flags = compute_style_flags(style)
117
+ @style = style
118
+ return if flags == @style_flags
119
+
120
+ @style_flags = flags
121
+ Ext.text_create(self)
122
+ end
64
123
 
65
- x ||= @rotate
66
- color ||= [1.0, 1.0, 1.0, 1.0]
124
+ # Set the font, given a path to a `.ttf` file. Re-renders the text; a
125
+ # no-op when the resolved path is unchanged.
126
+ def font=(font)
127
+ font = normalize_font_path(font)
128
+ return if font == @font
67
129
 
68
- render(x: x, y: y, color: Color.new(color), rotate: rotate)
130
+ @font = font
131
+ Ext.text_create(self)
69
132
  end
70
133
 
71
- class << self
72
- # Create a texture for the specified text
73
- # @param text The text to show
74
- # @param [Numeric] size The font +size+
75
- # @param [String] font Path to font file to use to draw the text
76
- # @param [String] style Font style
77
- def create_texture(text, size: 20, style: nil, font: Font.default)
78
- font = Font.load(font, size, style)
79
- Texture.new(*Text.ext_load_text(font.ttf_font, text))
134
+ # Render the text. Called with overrides for one-shot rendering inside a
135
+ # render block; with no arguments it draws the same frame the scene graph
136
+ # does (delegating to `_render_scene`).
137
+ def render(x: nil, y: nil, rotate: nil, color: nil, colour: nil, opacity: nil)
138
+ if x.nil? && y.nil? && rotate.nil? && color.nil? && colour.nil? && opacity.nil?
139
+ return _render_scene
140
+ end
141
+
142
+ Window.render_ready_check
143
+
144
+ saved_x, saved_y = @x, @y
145
+ saved_rotate = @rotate
146
+ saved_color = @color
147
+
148
+ @x = x if x
149
+ @y = y if y
150
+ @rotate = rotate if rotate
151
+
152
+ c = color || colour
153
+ if c || opacity
154
+ @color = c ? Color.new(c) : Color.new(saved_color)
155
+ @color.opacity = opacity if opacity
156
+ end
157
+
158
+ begin
159
+ Ext.text_draw(self, rx, ry)
160
+ ensure
161
+ @x, @y = saved_x, saved_y
162
+ @rotate = saved_rotate
163
+ @color = saved_color
80
164
  end
81
165
  end
82
166
 
83
167
  private
84
168
 
85
- def render(x: @x, y: @y, color: @color, rotate: @rotate)
86
- vertices = Vertices.new(x, y, @width, @height, rotate)
169
+ # Scene-graph draw hook (see Renderable#_render_scene): `render` with no
170
+ # overrides, minus its keyword handling — a zero-arg call into a
171
+ # keyword-heavy `render` still pays microseconds of keyword setup on wasm
172
+ # mruby.
173
+ def _render_scene
174
+ _resolve_alignment
175
+ Ext.text_draw(self, rx, ry)
176
+ end
177
+ public :_render_scene
87
178
 
88
- @texture.draw(
89
- vertices.coordinates, vertices.texture_coordinates, color
90
- )
179
+ # Coerce a font argument to a usable path: stringify, expand a leading `~`
180
+ # on CRuby, and raise a clear error if the file is missing.
181
+ def normalize_font_path(font)
182
+ font = font.to_s
183
+ font = File.expand_path(font) if RUBY_ENGINE == 'ruby' && font.start_with?('~')
184
+ raise Error, "Font file `#{font}` not found" unless File.exist?(font)
185
+
186
+ font
91
187
  end
92
188
 
93
- def create_font
94
- @font = Font.load(@font_path, @size, @style)
189
+ # Ensure the font size is a positive number, raising a clear error instead
190
+ # of letting an invalid value reach the native font loader (where it would
191
+ # surface as a cryptic `TypeError`/`TTF_OpenFont failed`). Coerce to the same
192
+ # integer the native renderer uses (truncation toward zero) so the `size`
193
+ # reader equals the size actually rendered — e.g. `size: 10.9` renders and
194
+ # reports 10, not 10.9.
195
+ def validate_size(size)
196
+ unless size.is_a?(Numeric) && size > 0
197
+ raise Error, "Text size must be a positive number, got #{size.inspect}"
198
+ end
199
+
200
+ size.to_i
201
+ end
202
+
203
+ # Coerce content to a string and reject embedded NUL bytes. NUL has no glyph
204
+ # and SDL_ttf cannot render it — passing one to the native rasterizer
205
+ # hangs/over-allocates on U+0000 — while silently truncating at the NUL (the
206
+ # historical behavior) hides the caller's corrupt data. So fail loudly.
207
+ # Returns the coerced string as-is (which may be the caller's own object for
208
+ # a String argument); callers that store it own the `dup.freeze`, so the
209
+ # cheap no-op comparison in `content=` runs before anything is allocated.
210
+ # Freezing at the store site stops in-place mutation (`text.content << 'x'`)
211
+ # from desyncing the native surface, which only rerasterizes via `content=`.
212
+ def validate_content(content)
213
+ str = content.to_s
214
+ raise Error, 'Text content cannot contain NUL (\0) bytes' if str.include?(NUL)
215
+
216
+ str
95
217
  end
96
218
 
97
- def create_texture
98
- @texture&.delete
99
- @texture = Texture.new(*Text.ext_load_text(@font.ttf_font, @text))
100
- @width = @texture.width
101
- @height = @texture.height
219
+ # Combine a style (nil, a symbol, a string, or an array of them) into the
220
+ # integer TTF style flags the native renderer expects. Raises a clear error
221
+ # on an unknown style name rather than silently ignoring it.
222
+ def compute_style_flags(style)
223
+ return 0 if style.nil?
224
+
225
+ Array(style).reduce(0) do |flags, s|
226
+ bit = STYLE_FLAGS[s.to_s.to_sym]
227
+ if bit.nil?
228
+ raise Error,
229
+ "Unknown text style #{s.inspect}; expected one of #{STYLE_FLAGS.keys}"
230
+ end
231
+ flags | bit
232
+ end
102
233
  end
103
234
  end
104
235
  end