ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
data/ext/ruby2d/text.c CHANGED
@@ -2,34 +2,599 @@
2
2
 
3
3
  #include "ruby2d.h"
4
4
 
5
+ R2D_DEFINE_DATA_TYPE(R2D_Text);
6
+
7
+ // Text-specific ivar IDs. Shared ivar IDs live in ext.c.
8
+ static R_ID id_font, id_size, id_style_flags;
9
+
5
10
 
6
11
  /*
7
- * Create a SDL_Surface that contains the pixel data to render text, given a font and message
12
+ * Initialize
8
13
  */
9
- SDL_Surface *R2D_TextCreateSurface(TTF_Font *font, const char *message) {
10
- // `msg` cannot be an empty string or NULL for TTF_SizeText
11
- if (message == NULL || strlen(message) == 0) message = " ";
14
+ void R2D_Text_Init() {
15
+ id_font = r_id("@font");
16
+ id_size = r_id("@size");
17
+ id_style_flags = r_id("@style_flags");
18
+
19
+ r_define_class_method(ruby2d_ext_module, "text_create", ruby2d_ext_text_create, r_args_variadic);
20
+ r_define_class_method(ruby2d_ext_module, "text_draw", ruby2d_ext_text_draw, r_args_variadic);
21
+ }
22
+
23
+
24
+ // Font Cache //////////////////////////////////////////////////////////////////
25
+ //
26
+ // Shares TTF_Font handles across R2D_Text objects with the same font path and
27
+ // size. Each entry is reference-counted; the font is only closed when the last
28
+ // reference is released AND the slot is needed for a new font.
29
+
30
+ #define R2D_FONT_CACHE_MAX 128
31
+
32
+ struct R2D_FontCacheEntry {
33
+ char *path;
34
+ int size;
35
+ int style; // TTF_FontStyleFlags (bold/italic/…) — part of the cache key
36
+ TTF_Font *font;
37
+ int ref_count;
38
+ bool standalone; // true => not in the cache array; freed when ref_count hits 0
39
+ };
40
+
41
+ static R2D_FontCacheEntry font_cache[R2D_FONT_CACHE_MAX];
42
+ static int font_cache_count = 0;
43
+
44
+
45
+ /*
46
+ * Look up or open a font, returning a cache entry with ref_count incremented.
47
+ * Returns NULL on failure (SDL error is set).
48
+ */
49
+ static R2D_FontCacheEntry *R2D_FontCacheGet(const char *path, int size, int style) {
50
+ // Search for existing entry
51
+ for (int i = 0; i < font_cache_count; i++) {
52
+ if (font_cache[i].size == size && font_cache[i].style == style &&
53
+ strcmp(font_cache[i].path, path) == 0) {
54
+ font_cache[i].ref_count++;
55
+ return &font_cache[i];
56
+ }
57
+ }
58
+
59
+ // Not found — open a new font and apply its style. Style is part of the
60
+ // cache key, so each (path, size, style) owns its own TTF_Font and
61
+ // TTF_SetFontStyle never mutates a handle shared by differently-styled text.
62
+ TTF_Font *font = TTF_OpenFont(path, size);
63
+ if (!font) return NULL;
64
+ TTF_SetFontStyle(font, style);
12
65
 
13
- SDL_Color color = {255, 255, 255};
14
- SDL_Surface *surface = TTF_RenderUTF8_Blended(font, message, color);
15
- if (!surface)
16
- {
17
- R2D_Error("TTF_RenderUTF8_Blended", TTF_GetError());
18
- return NULL;
66
+ // Find a slot: append if room, otherwise evict an unreferenced entry
67
+ R2D_FontCacheEntry *slot = NULL;
68
+ if (font_cache_count < R2D_FONT_CACHE_MAX) {
69
+ slot = &font_cache[font_cache_count++];
70
+ } else {
71
+ for (int i = 0; i < font_cache_count; i++) {
72
+ if (font_cache[i].ref_count == 0) {
73
+ TTF_CloseFont(font_cache[i].font);
74
+ free(font_cache[i].path);
75
+ slot = &font_cache[i];
76
+ break;
77
+ }
78
+ }
19
79
  }
20
80
 
21
- // Re-pack surface for OpenGL
22
- // See: https://discourse.libsdl.org/t/sdl-ttf-2-0-18-surface-to-opengl-texture-not-consistent-with-ttf-2-0-15
23
- Sint32 i;
24
- Uint32 len = surface->w * surface->format->BytesPerPixel;
25
- Uint8 *src = surface->pixels;
26
- Uint8 *dst = surface->pixels;
27
- for (i = 0; i < surface->h; i++) {
28
- SDL_memmove(dst, src, len);
29
- dst += len;
30
- src += surface->pitch;
81
+ if (!slot) {
82
+ // Cache is full and every entry is referenced by a live Text. The font is
83
+ // valid — fall back to a standalone, single-owner entry rather than
84
+ // hard-failing a legitimate font. It isn't shared (no array slot to find
85
+ // it), so its sole owner frees it via R2D_FontCacheRelease.
86
+ R2D_FontCacheEntry *standalone = malloc(sizeof(R2D_FontCacheEntry));
87
+ if (!standalone) {
88
+ TTF_CloseFont(font);
89
+ return NULL;
90
+ }
91
+ standalone->path = strdup(path);
92
+ standalone->size = size;
93
+ standalone->style = style;
94
+ standalone->font = font;
95
+ standalone->ref_count = 1;
96
+ standalone->standalone = true;
97
+ return standalone;
31
98
  }
32
- surface->pitch = len;
33
99
 
100
+ slot->path = strdup(path);
101
+ slot->size = size;
102
+ slot->style = style;
103
+ slot->font = font;
104
+ slot->ref_count = 1;
105
+ slot->standalone = false;
106
+ return slot;
107
+ }
108
+
109
+
110
+ /*
111
+ * Release a reference to a cached font. The entry stays in the cache (with
112
+ * ref_count 0) so it can be reused without reopening the file.
113
+ */
114
+ static void R2D_FontCacheRelease(R2D_FontCacheEntry *entry) {
115
+ if (!entry) return;
116
+ if (entry->ref_count > 0) entry->ref_count--;
117
+
118
+ // Standalone (degraded) entries aren't in the cache array, so nothing can
119
+ // reuse them — close and free once the last reference is gone.
120
+ if (entry->standalone && entry->ref_count == 0) {
121
+ TTF_CloseFont(entry->font);
122
+ free(entry->path);
123
+ free(entry);
124
+ }
125
+ }
126
+
127
+
128
+ // Text Surface Cache //////////////////////////////////////////////////////////
129
+ //
130
+ // Shares rendered SDL_Surface* handles across R2D_Text objects with the same
131
+ // (font entry, string) pair, avoiding duplicate TTF_RenderText_Blended calls
132
+ // for identical labels. Each slot is reference-counted and also holds a
133
+ // reference on its font entry so the font cache cannot evict a font while any
134
+ // cached surface is keyed against it.
135
+
136
+ #define R2D_TEXT_SURFACE_CACHE_MAX 256
137
+
138
+ typedef struct {
139
+ R2D_FontCacheEntry *entry;
140
+ char *text;
141
+ size_t text_len; // byte length of `text`; keys compared by length + memcmp
142
+ SDL_Surface *surface;
143
+ int ref_count;
144
+ uint64_t last_used;
145
+ } R2D_TextSurfaceCacheEntry;
146
+
147
+ static R2D_TextSurfaceCacheEntry text_surface_cache[R2D_TEXT_SURFACE_CACHE_MAX];
148
+ static int text_surface_cache_count = 0;
149
+ static uint64_t text_surface_cache_tick = 0;
150
+
151
+
152
+ /*
153
+ * Duplicate a byte buffer of exactly `len` bytes, NUL-terminating the copy.
154
+ * Unlike strdup, this preserves embedded NULs so length-keyed text (which may
155
+ * contain them) round-trips intact. Returns NULL on allocation failure.
156
+ */
157
+ static char *R2D_TextDup(const char *text, size_t len) {
158
+ char *copy = malloc(len + 1);
159
+ if (!copy) return NULL;
160
+ memcpy(copy, text, len);
161
+ copy[len] = '\0';
162
+ return copy;
163
+ }
164
+
165
+
166
+ /*
167
+ * Look up or rasterize a surface for (entry, msg) of msg_len bytes. The key is
168
+ * length-aware so embedded NULs and prefix-equal strings stay distinct.
169
+ *
170
+ * On success, returns a surface and sets *cached_out:
171
+ * - true => surface is shared and ref-counted in the cache; caller must
172
+ * release via R2D_TextSurfaceCacheRelease(entry, msg, msg_len).
173
+ * - false => cache was full with all entries live; caller owns the surface
174
+ * and must SDL_DestroySurface it directly.
175
+ *
176
+ * Returns NULL on rasterization failure (SDL error is set).
177
+ */
178
+ static SDL_Surface *R2D_TextSurfaceCacheGet(
179
+ R2D_FontCacheEntry *entry, const char *msg, size_t msg_len, bool *cached_out) {
180
+
181
+ // Fast path: existing cached surface. The key is compared by byte length and
182
+ // memcmp (not strcmp) so content with embedded NULs — and prefix-equal strings
183
+ // of different lengths — are distinguished correctly.
184
+ for (int i = 0; i < text_surface_cache_count; i++) {
185
+ R2D_TextSurfaceCacheEntry *e = &text_surface_cache[i];
186
+ if (e->entry == entry && e->text_len == msg_len &&
187
+ memcmp(e->text, msg, msg_len) == 0) {
188
+ e->ref_count++;
189
+ e->last_used = ++text_surface_cache_tick;
190
+ *cached_out = true;
191
+ return e->surface;
192
+ }
193
+ }
194
+
195
+ // Pick a slot before rasterizing so we can fall back to degraded mode cleanly.
196
+ // For an LRU-evicted slot, defer freeing the victim's contents until the new
197
+ // surface rasterizes successfully — destroying it up front would leave the
198
+ // still-live slot pointing at freed memory if the rasterize fails (a UAF on
199
+ // the next lookup's memcmp, then a double-free on the next eviction).
200
+ R2D_TextSurfaceCacheEntry *slot = NULL;
201
+ bool is_new_slot = false;
202
+ if (text_surface_cache_count < R2D_TEXT_SURFACE_CACHE_MAX) {
203
+ slot = &text_surface_cache[text_surface_cache_count];
204
+ is_new_slot = true;
205
+ } else {
206
+ uint64_t lowest_tick = UINT64_MAX;
207
+ for (int i = 0; i < text_surface_cache_count; i++) {
208
+ R2D_TextSurfaceCacheEntry *e = &text_surface_cache[i];
209
+ if (e->ref_count == 0 && e->last_used < lowest_tick) {
210
+ lowest_tick = e->last_used;
211
+ slot = e;
212
+ }
213
+ }
214
+ }
215
+
216
+ SDL_Color color = { 255, 255, 255, 255 };
217
+ // Wrapped renderer with wrap width 0 lays out embedded "\n" as hard line
218
+ // breaks (the non-wrapped TTF_RenderText_Blended renders newlines as a
219
+ // single garbled line). Wrap width 0 means "only break on explicit \n".
220
+ // Pass the explicit byte length (not 0 = NUL-terminated) so content with an
221
+ // embedded NUL renders in full rather than truncating at the first NUL.
222
+ SDL_Surface *surface = TTF_RenderText_Blended_Wrapped(entry->font, msg, msg_len, color, 0);
223
+ if (!surface) return NULL;
224
+
225
+ #ifdef __EMSCRIPTEN__
226
+ // Normalize to RGBA32: the web build's persistent text texture is created
227
+ // RGBA32 (WebGL-native, like Canvas) and takes raw SDL_UpdateTexture
228
+ // uploads, so the surface must match byte-for-byte. TTF renders ARGB8888;
229
+ // converting once here costs far less than the rasterize itself, and cache
230
+ // hits skip both. Web-only: native keeps the ARGB surface because Metal
231
+ // prefers it — an RGBA32 surface forced a convert-back inside every
232
+ // CreateTextureFromSurface, measurably slowing the dynamic-text bench.
233
+ if (surface->format != SDL_PIXELFORMAT_RGBA32) {
234
+ SDL_Surface *converted = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_RGBA32);
235
+ SDL_DestroySurface(surface);
236
+ if (!converted) return NULL;
237
+ surface = converted;
238
+ }
239
+ #endif
240
+
241
+ if (!slot) {
242
+ // Degraded: every cached entry is live. Rasterize ad-hoc, don't insert.
243
+ *cached_out = false;
244
+ return surface;
245
+ }
246
+
247
+ // Rasterize succeeded — now it's safe to evict the LRU victim's contents
248
+ // (reused slots only; a freshly appended slot has nothing to free).
249
+ if (!is_new_slot) {
250
+ SDL_DestroySurface(slot->surface);
251
+ free(slot->text);
252
+ R2D_FontCacheRelease(slot->entry);
253
+ }
254
+
255
+ // Hold our own ref on the font entry for the lifetime of this cache slot.
256
+ entry->ref_count++;
257
+
258
+ slot->entry = entry;
259
+ slot->text = R2D_TextDup(msg, msg_len);
260
+ slot->text_len = msg_len;
261
+ slot->surface = surface;
262
+ slot->ref_count = 1;
263
+ slot->last_used = ++text_surface_cache_tick;
264
+ if (is_new_slot) text_surface_cache_count++;
265
+
266
+ *cached_out = true;
34
267
  return surface;
35
268
  }
269
+
270
+
271
+ /*
272
+ * Release one R2D_Text's reference on a cached surface. The entry stays in
273
+ * the cache (with ref_count 0) so a future lookup can reuse it without
274
+ * re-rasterizing; eviction happens lazily on the next cache miss.
275
+ */
276
+ static void R2D_TextSurfaceCacheRelease(
277
+ R2D_FontCacheEntry *entry, const char *text, size_t text_len) {
278
+ for (int i = 0; i < text_surface_cache_count; i++) {
279
+ R2D_TextSurfaceCacheEntry *e = &text_surface_cache[i];
280
+ if (e->entry == entry && e->text_len == text_len &&
281
+ memcmp(e->text, text, text_len) == 0) {
282
+ if (e->ref_count > 0) e->ref_count--;
283
+ return;
284
+ }
285
+ }
286
+ }
287
+
288
+
289
+ /*
290
+ * Release the surface/font references a Text currently holds, leaving the
291
+ * fields NULL. A no-op on a freshly allocated struct (all fields NULL).
292
+ * Shared by R2D_TextRasterize (before installing new resources) and
293
+ * R2D_Text_free (final teardown). The GPU texture is deliberately NOT
294
+ * released here: it persists across re-rasterizes as a grow-only allocation
295
+ * (text_draw uploads the new surface into it), and is destroyed only in
296
+ * R2D_Text_free.
297
+ */
298
+ static void R2D_TextReleaseResources(R2D_Text *txt) {
299
+ if (txt->cached_text) {
300
+ R2D_TextSurfaceCacheRelease(txt->font_entry, txt->cached_text, txt->cached_text_len);
301
+ free(txt->cached_text);
302
+ txt->cached_text = NULL;
303
+ txt->cached_text_len = 0;
304
+ txt->surface = NULL; // owned by cache — don't destroy
305
+ } else if (txt->surface) {
306
+ SDL_DestroySurface(txt->surface);
307
+ txt->surface = NULL;
308
+ }
309
+ R2D_FontCacheRelease(txt->font_entry);
310
+ txt->font_entry = NULL;
311
+ }
312
+
313
+
314
+ /*
315
+ * (Re)rasterize a Text's surface at the current asset scale and update its
316
+ * logical width/height, marking the persistent texture stale so text_draw
317
+ * re-uploads it.
318
+ *
319
+ * All fallible work (open font, render surface, copy the cache key) is done
320
+ * into local temporaries first; only once every step succeeds are the old
321
+ * resources released and the new ones installed. On any failure the existing
322
+ * txt->surface/font_entry/cached_text are left untouched (so a previously valid
323
+ * Text keeps drawing) and false is returned (SDL error is set).
324
+ *
325
+ * Called from text_create (initial build) and from text_draw when the asset
326
+ * scale has changed since the surface was built — e.g. a Text constructed
327
+ * before the window opened, when R2D_GetAssetScale() was still 1.0.
328
+ */
329
+ static bool R2D_TextRasterize(R_VAL obj, R2D_Text *txt) {
330
+ const char *font = obj_str(obj, id_font);
331
+ const char *msg = obj_str(obj, id_content);
332
+ size_t msg_len = obj_str_len(obj, id_content);
333
+ int size = obj_int(obj, id_size);
334
+ int style = obj_int(obj, id_style_flags);
335
+
336
+ float scale = R2D_GetAssetScale();
337
+ int effective_size = (int)(size * scale);
338
+
339
+ // --- Build the new resources into locals (nothing on txt is touched yet) ---
340
+ R2D_FontCacheEntry *new_entry = R2D_FontCacheGet(font, effective_size, style);
341
+ if (!new_entry) return false;
342
+
343
+ // Empty content: report a zero-width box at the font's natural line height and
344
+ // skip rasterization entirely (no surface or texture). The draw paths key off
345
+ // txt->empty to treat this as "nothing to draw" rather than a failure. Width
346
+ // and height are derived from the new font, so it's safe to set them once the
347
+ // (only fallible) font open above has succeeded.
348
+ if (msg_len == 0) {
349
+ int new_height = (int)((float)TTF_GetFontHeight(new_entry->font) / scale);
350
+
351
+ R2D_TextReleaseResources(txt);
352
+ #ifndef __EMSCRIPTEN__
353
+ // Native: drop the texture here, during the update phase, exactly like
354
+ // the pre-persistent-texture code — destroying at draw time instead
355
+ // (mid-render, per text) breaks the renderer's command batching and
356
+ // measurably slowed the dynamic-text bench.
357
+ if (txt->texture) {
358
+ if (R2D_RendererAlive()) SDL_DestroyTexture(txt->texture);
359
+ txt->texture = NULL;
360
+ }
361
+ #endif
362
+ txt->font_entry = new_entry;
363
+ txt->surface = NULL;
364
+ txt->cached_text = NULL;
365
+ txt->cached_text_len = 0;
366
+ txt->empty = true;
367
+ txt->rendered_scale = scale;
368
+ obj_set_int(obj, id_width, 0);
369
+ obj_set_int(obj, id_height, new_height);
370
+ return true;
371
+ }
372
+
373
+ bool cached = false;
374
+ SDL_Surface *new_surface = R2D_TextSurfaceCacheGet(new_entry, msg, msg_len, &cached);
375
+ if (!new_surface) {
376
+ R2D_FontCacheRelease(new_entry);
377
+ return false;
378
+ }
379
+
380
+ char *new_cached_text = NULL;
381
+ if (cached) {
382
+ // Ownership of a cache-shared surface is tracked solely via cached_text. If
383
+ // the copy fails (OOM), keeping the surface would later SDL_DestroySurface a
384
+ // cache-owned handle (double-free), so release our refs and fail instead.
385
+ new_cached_text = R2D_TextDup(msg, msg_len);
386
+ if (!new_cached_text) {
387
+ R2D_TextSurfaceCacheRelease(new_entry, msg, msg_len);
388
+ R2D_FontCacheRelease(new_entry);
389
+ return false;
390
+ }
391
+ }
392
+
393
+ // --- All fallible steps succeeded: release the old, install the new --------
394
+ R2D_TextReleaseResources(txt);
395
+ #ifndef __EMSCRIPTEN__
396
+ // Native: destroy during the update phase, not at draw time — see the
397
+ // matching block in the empty-content path above.
398
+ if (txt->texture) {
399
+ if (R2D_RendererAlive()) SDL_DestroyTexture(txt->texture);
400
+ txt->texture = NULL;
401
+ }
402
+ #endif
403
+ txt->font_entry = new_entry;
404
+ txt->surface = new_surface;
405
+ txt->cached_text = new_cached_text;
406
+ txt->cached_text_len = new_cached_text ? msg_len : 0;
407
+ txt->texture_stale = true; // text_draw uploads the new surface
408
+ txt->empty = false;
409
+ txt->rendered_scale = scale;
410
+
411
+ /* The surface dimensions are in renderer pixels. To present sizes in
412
+ window/logical coordinates (so R2D_WindowToRendererCoordinatesRect()
413
+ scales them correctly on HiDPI displays), divide by the asset scale. */
414
+ int logical_w = (int) ((float)new_surface->w / scale);
415
+ int logical_h = (int) ((float)new_surface->h / scale);
416
+ obj_set_int(obj, id_width, logical_w);
417
+ obj_set_int(obj, id_height, logical_h);
418
+
419
+ return true;
420
+ }
421
+
422
+
423
+ /*
424
+ * Ruby2D::Text#ext_create
425
+ */
426
+ R_VAL ruby2d_ext_text_create(RUBY2D_METHOD_ARGS_VARIADIC) {
427
+ RUBY2D_EXTRACT_VARIADIC;
428
+ if (argc != 1) r_raise("Ruby2D::Ext.text_create expects 1 arg (text), got %d", (int)argc);
429
+ R_VAL obj = argv[0];
430
+ // Ensure SDL subsystems are initialized (display_scale is set in R2D_Init)
431
+ if (!R2D_Init()) r_raise("Ruby2D: failed to initialize: %s", SDL_GetError());
432
+
433
+ // The font path's existence is validated Ruby-side in `normalize_font_path`
434
+ // before any `text_create` (construction and `font=` both route through it),
435
+ // so re-stating it here on every content=/size= reassignment would be a
436
+ // per-frame syscall for nothing (~one stat per Text per frame under a dynamic
437
+ // HUD). A font deleted at runtime between `font=` and a later create still
438
+ // fails cleanly below via `TTF_OpenFont` (the `font` name feeds that error).
439
+ const char *font = obj_str(obj, id_font);
440
+
441
+ // Reuse the existing struct if present (e.g. a content=/size= reassignment),
442
+ // otherwise allocate and initialize a fresh one. R2D_TextRasterize releases
443
+ // any old resources before building the new surface.
444
+ R2D_Text *txt = NULL;
445
+ bool is_new = false;
446
+ R_VAL existing = r_iv_get(obj, "@ext_text");
447
+ if (r_test(existing)) {
448
+ obj_struct(obj, id_ext_text, R2D_Text, txt);
449
+ }
450
+ if (!txt) {
451
+ txt = ALLOC(R2D_Text);
452
+ memset(txt, 0, sizeof(R2D_Text));
453
+ is_new = true;
454
+ }
455
+
456
+ if (!R2D_TextRasterize(obj, txt)) {
457
+ if (is_new) xfree(txt);
458
+ r_error("Failed to render text (font `%s`): %s", font, SDL_GetError());
459
+ return R_NIL;
460
+ }
461
+
462
+ // Only set the struct on the Ruby object if we allocated new
463
+ if (is_new) {
464
+ obj_set_struct(obj, id_ext_text, R2D_Text, txt);
465
+ }
466
+
467
+ return R_TRUE;
468
+ }
469
+
470
+
471
+ /*
472
+ * Ruby2D::Text#ext_draw
473
+ */
474
+ R_VAL ruby2d_ext_text_draw(RUBY2D_METHOD_ARGS_VARIADIC) {
475
+ RUBY2D_EXTRACT_VARIADIC;
476
+ if (argc != 3) r_raise("Ruby2D::Ext.text_draw expects 3 args (text, rx, ry), got %d", (int)argc);
477
+ R_VAL obj = argv[0];
478
+ float crx = NUM2DBL(argv[1]);
479
+ float cry = NUM2DBL(argv[2]);
480
+ R2D_Text *txt;
481
+ obj_struct(obj, id_ext_text, R2D_Text, txt);
482
+
483
+ // Re-rasterize if the asset scale changed since the surface was built — e.g.
484
+ // the Text was created before the window opened (scale 1.0) and the window
485
+ // then opened on a HiDPI display without pixel_scale (scale = display_scale).
486
+ if (txt->rendered_scale != R2D_GetAssetScale()) {
487
+ if (!R2D_TextRasterize(obj, txt)) {
488
+ r_error("Failed to render text: %s", SDL_GetError());
489
+ return R_NIL;
490
+ }
491
+ }
492
+
493
+ if (txt->empty) return R_NIL; // empty content: nothing to draw
494
+
495
+ /* Refresh the GPU texture from the (re)rasterized surface. The strategy is
496
+ platform-split, and both arms were measured on the dynamic-text bench —
497
+ intuition points the wrong way on each side:
498
+
499
+ - Web (WebGL): a persistent grow-only texture updated in place. Fresh
500
+ glTexImage2D texture objects every frame churn the browser GPU
501
+ pipeline; switching to SDL_UpdateTexture cut the wasm render slice by
502
+ ~60% (and SwiftShader understates the real-browser win).
503
+ - Native: destroy + SDL_CreateTextureFromSurface per change. Metal is
504
+ far faster at create-fresh than at updating a live texture — the
505
+ persistent path measured +75% frame cost (~18µs per SDL_UpdateTexture
506
+ across 360 texts/frame). */
507
+ if (txt->texture == NULL || txt->texture_stale) {
508
+ SDL_Surface *s = txt->surface;
509
+ #ifdef __EMSCRIPTEN__
510
+ if (txt->texture == NULL || s->w > txt->tex_w || s->h > txt->tex_h) {
511
+ int new_w = s->w > txt->tex_w ? s->w : txt->tex_w;
512
+ int new_h = s->h > txt->tex_h ? s->h : txt->tex_h;
513
+ if (txt->texture) SDL_DestroyTexture(txt->texture);
514
+ txt->texture = SDL_CreateTexture(R2D_GetRenderer(), SDL_PIXELFORMAT_RGBA32,
515
+ SDL_TEXTUREACCESS_STREAMING, new_w, new_h);
516
+ if (!txt->texture) {
517
+ txt->tex_w = 0;
518
+ txt->tex_h = 0;
519
+ r_raise("SDL_CreateTexture failed: %s", SDL_GetError());
520
+ return R_NIL;
521
+ }
522
+ SDL_SetTextureBlendMode(txt->texture, SDL_BLENDMODE_BLEND);
523
+ txt->tex_w = new_w;
524
+ txt->tex_h = new_h;
525
+ }
526
+ SDL_Rect upload_rect = { 0, 0, s->w, s->h };
527
+ R2D_CheckSDL(SDL_UpdateTexture(txt->texture, &upload_rect, s->pixels, s->pitch),
528
+ "SDL_UpdateTexture");
529
+ #else
530
+ // Rasterize already destroyed the old texture (update phase), so this is
531
+ // always a fresh create — the exact pre-persistent-texture flow.
532
+ if (txt->texture == NULL) {
533
+ txt->texture = SDL_CreateTextureFromSurface(R2D_GetRenderer(), s);
534
+ if (!txt->texture) {
535
+ r_raise("SDL_CreateTextureFromSurface failed: %s", SDL_GetError());
536
+ return R_NIL;
537
+ }
538
+ SDL_SetTextureBlendMode(txt->texture, SDL_BLENDMODE_BLEND);
539
+ }
540
+ #endif
541
+ txt->texture_stale = false;
542
+ // Keep surface alive for canvas blitting; R2D_Text_free handles cleanup
543
+ }
544
+
545
+ #ifdef __EMSCRIPTEN__
546
+ // The persistent texture's capacity can exceed the content — clip to it.
547
+ // Native textures are always content-sized, so NULL (whole texture) is
548
+ // equivalent and keeps that path identical to what was benchmarked.
549
+ SDL_FRect src_rect = { 0, 0, (float)txt->surface->w, (float)txt->surface->h };
550
+ const SDL_FRect *src = &src_rect;
551
+ #else
552
+ const SDL_FRect *src = NULL;
553
+ #endif
554
+ SDL_FRect dst_rect = {
555
+ obj_float(obj, id_x),
556
+ obj_float(obj, id_y),
557
+ obj_float(obj, id_width),
558
+ obj_float(obj, id_height)
559
+ };
560
+
561
+ R_VAL color_obj = r_ivar_get(obj, id_color);
562
+ SDL_SetTextureColorModFloat(txt->texture,
563
+ NUM2DBL(r_ivar_get(color_obj, id_r)),
564
+ NUM2DBL(r_ivar_get(color_obj, id_g)),
565
+ NUM2DBL(r_ivar_get(color_obj, id_b))
566
+ );
567
+ SDL_SetTextureAlphaModFloat(txt->texture, NUM2DBL(r_ivar_get(color_obj, id_a)));
568
+
569
+ SDL_FPoint center = {
570
+ crx - obj_float(obj, id_x),
571
+ cry - obj_float(obj, id_y)
572
+ };
573
+
574
+ R2D_CheckSDL(SDL_RenderTextureRotated(
575
+ R2D_GetRenderer(),
576
+ txt->texture,
577
+ src,
578
+ &dst_rect,
579
+ obj_float(obj, id_rotate),
580
+ &center,
581
+ SDL_FLIP_NONE
582
+ ), "SDL_RenderTextureRotated");
583
+
584
+ return R_TRUE;
585
+ }
586
+
587
+
588
+ /*
589
+ * Free the memory and resources associated with an R2D_Text object
590
+ */
591
+ static void R2D_Text_free(void *p) {
592
+ if (!p) return;
593
+ R2D_Text *txt = (R2D_Text *)p;
594
+ R2D_TextReleaseResources(txt);
595
+ if (txt->texture) {
596
+ if (R2D_RendererAlive()) SDL_DestroyTexture(txt->texture);
597
+ txt->texture = NULL;
598
+ }
599
+ xfree(txt);
600
+ }