ruby2d 0.12.1 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/LICENSE.md +7 -0
- data/README.md +141 -0
- data/USAGE.md +2435 -0
- data/assets/Rakefile +637 -0
- data/assets/build_support/CMakeLists.txt +94 -0
- data/assets/build_support/mruby/build_config.rb +34 -0
- data/assets/build_support/mruby/build_config_wasm.rb +30 -0
- data/assets/build_support/sdl_test.c +174 -0
- data/assets/deps.yaml +16 -0
- data/assets/platform/include/SDL3/SDL.h +91 -0
- data/assets/platform/include/SDL3/SDL_assert.h +705 -0
- data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
- data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
- data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
- data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
- data/assets/platform/include/SDL3/SDL_camera.h +535 -0
- data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
- data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
- data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
- data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
- data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
- data/assets/platform/include/SDL3/SDL_endian.h +645 -0
- data/assets/platform/include/SDL3/SDL_error.h +226 -0
- data/assets/platform/include/SDL3/SDL_events.h +1645 -0
- data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
- data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
- data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
- data/assets/platform/include/SDL3/SDL_guid.h +106 -0
- data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
- data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
- data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
- data/assets/platform/include/SDL3/SDL_init.h +507 -0
- data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
- data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
- data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
- data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
- data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
- data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
- data/assets/platform/include/SDL3/SDL_log.h +541 -0
- data/assets/platform/include/SDL3/SDL_main.h +704 -0
- data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
- data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
- data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
- data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
- data/assets/platform/include/SDL3/SDL_pen.h +198 -0
- data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
- data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
- data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
- data/assets/platform/include/SDL3/SDL_process.h +441 -0
- data/assets/platform/include/SDL3/SDL_properties.h +572 -0
- data/assets/platform/include/SDL3/SDL_rect.h +528 -0
- data/assets/platform/include/SDL3/SDL_render.h +3028 -0
- data/assets/platform/include/SDL3/SDL_revision.h +59 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
- data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
- data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
- data/assets/platform/include/SDL3/SDL_storage.h +686 -0
- data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
- data/assets/platform/include/SDL3/SDL_system.h +840 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
- data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
- data/assets/platform/include/SDL3/SDL_thread.h +602 -0
- data/assets/platform/include/SDL3/SDL_time.h +249 -0
- data/assets/platform/include/SDL3/SDL_timer.h +454 -0
- data/assets/platform/include/SDL3/SDL_touch.h +184 -0
- data/assets/platform/include/SDL3/SDL_tray.h +544 -0
- data/assets/platform/include/SDL3/SDL_version.h +198 -0
- data/assets/platform/include/SDL3/SDL_video.h +3497 -0
- data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
- data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
- data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
- data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
- data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
- data/assets/{include → platform/include}/mrbconf.h +42 -31
- data/assets/{include → platform/include}/mruby/array.h +3 -4
- data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
- data/assets/platform/include/mruby/boxing_no.h +59 -0
- data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
- data/assets/platform/include/mruby/class.h +157 -0
- data/assets/{include → platform/include}/mruby/common.h +30 -1
- data/assets/{include → platform/include}/mruby/compile.h +52 -74
- data/assets/{include → platform/include}/mruby/data.h +2 -2
- data/assets/{include → platform/include}/mruby/debug.h +12 -5
- data/assets/{include → platform/include}/mruby/dump.h +7 -9
- data/assets/{include → platform/include}/mruby/endian.h +1 -1
- data/assets/platform/include/mruby/error.h +173 -0
- data/assets/platform/include/mruby/gc.h +79 -0
- data/assets/{include → platform/include}/mruby/hash.h +1 -7
- data/assets/platform/include/mruby/internal.h +282 -0
- data/assets/platform/include/mruby/irep.h +143 -0
- data/assets/{include → platform/include}/mruby/istruct.h +1 -1
- data/assets/platform/include/mruby/khash.h +455 -0
- data/assets/platform/include/mruby/mempool.h +19 -0
- data/assets/{include → platform/include}/mruby/numeric.h +7 -10
- data/assets/platform/include/mruby/object.h +51 -0
- data/assets/{include → platform/include}/mruby/opcode.h +5 -5
- data/assets/{include → platform/include}/mruby/ops.h +19 -6
- data/assets/platform/include/mruby/presym/id.h +1447 -0
- data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
- data/assets/platform/include/mruby/presym/table.h +2893 -0
- data/assets/platform/include/mruby/presym.h +65 -0
- data/assets/platform/include/mruby/proc.h +184 -0
- data/assets/{include → platform/include}/mruby/range.h +0 -2
- data/assets/{include → platform/include}/mruby/string.h +33 -53
- data/assets/platform/include/mruby/throw.h +81 -0
- data/assets/{include → platform/include}/mruby/value.h +64 -29
- data/assets/{include → platform/include}/mruby/variable.h +6 -23
- data/assets/{include → platform/include}/mruby/version.h +7 -7
- data/assets/{include → platform/include}/mruby.h +238 -116
- data/assets/platform/macos-arm64/bin/mrbc +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
- data/assets/platform/wasm/lib/libFLAC.a +0 -0
- data/assets/platform/wasm/lib/libSDL3.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/wasm/lib/libfreetype.a +0 -0
- data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
- data/assets/platform/wasm/lib/libmruby.a +0 -0
- data/assets/platform/wasm/lib/libogg.a +0 -0
- data/assets/platform/wasm/lib/libplutosvg.a +0 -0
- data/assets/platform/wasm/lib/libplutovg.a +0 -0
- data/assets/platform/wasm/lib/libpng.a +0 -0
- data/assets/platform/wasm/lib/libpng16.a +0 -0
- data/assets/platform/wasm/lib/libvorbis.a +0 -0
- data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
- data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
- data/assets/resources/fonts/outfit/OFL.txt +93 -0
- data/assets/resources/fonts/outfit/outfit.ttf +0 -0
- data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
- data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
- data/assets/resources/icons/icon.icns +0 -0
- data/assets/resources/icons/icon.png +0 -0
- data/assets/resources/spritesheets/License.txt +28 -0
- data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
- data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
- data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
- data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
- data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
- data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
- data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
- data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
- data/assets/{wasm → resources/web}/template.html +1 -1
- data/assets/target.rb +131 -0
- data/bin/ruby2d +281 -82
- data/examples/astar.rb +269 -0
- data/examples/asteroids.rb +403 -0
- data/examples/bezier_editor.rb +96 -0
- data/examples/boids.rb +191 -0
- data/examples/bouncing_balls.rb +119 -0
- data/examples/breakout.rb +186 -0
- data/examples/constellations.rb +100 -0
- data/examples/dashboard.rb +133 -0
- data/examples/double_pendulum.rb +254 -0
- data/examples/falling_sand.rb +291 -0
- data/examples/fireworks.rb +110 -0
- data/examples/fluid_dynamics.rb +340 -0
- data/examples/fourier_epicycles.rb +142 -0
- data/examples/fractal_tree.rb +326 -0
- data/examples/game_of_life.rb +148 -0
- data/examples/gamepads.rb +333 -0
- data/examples/hill_driver.rb +613 -0
- data/examples/logo_animation.rb +251 -0
- data/examples/lorenz_attractor.rb +115 -0
- data/examples/mandelbrot.rb +207 -0
- data/examples/marching_squares.rb +200 -0
- data/examples/maze.rb +323 -0
- data/examples/nbody.rb +338 -0
- data/examples/outrun.rb +391 -0
- data/examples/pixel_paint.rb +313 -0
- data/examples/platformer.rb +335 -0
- data/examples/ray_casting_maze.rb +175 -0
- data/examples/shadow_casting.rb +151 -0
- data/examples/shape_recognizer.rb +908 -0
- data/examples/snake.rb +144 -0
- data/examples/sprite_sheets.rb +246 -0
- data/examples/swarm.rb +206 -0
- data/examples/tsp_annealing.rb +104 -0
- data/examples/ui_controls.rb +163 -0
- data/examples/wireframe_3d.rb +139 -0
- data/ext/ruby2d/audio.c +324 -0
- data/ext/ruby2d/canvas.c +1715 -494
- data/ext/ruby2d/ext.c +541 -0
- data/ext/ruby2d/extconf.rb +122 -145
- data/ext/ruby2d/font.c +566 -20
- data/ext/ruby2d/fps.c +92 -0
- data/ext/ruby2d/image.c +466 -41
- data/ext/ruby2d/ruby2d.c +374 -1890
- data/ext/ruby2d/ruby2d.h +840 -460
- data/ext/ruby2d/shapes.c +931 -101
- data/ext/ruby2d/text.c +586 -21
- data/ext/ruby2d/window.c +1693 -283
- data/lib/ruby2d/atlas_parser.rb +194 -0
- data/lib/ruby2d/audio.rb +73 -0
- data/lib/ruby2d/benchmark.rb +259 -0
- data/lib/ruby2d/bitmap_text.rb +155 -0
- data/lib/ruby2d/button.rb +402 -0
- data/lib/ruby2d/canvas.rb +703 -279
- data/lib/ruby2d/circle.rb +206 -29
- data/lib/ruby2d/cli/browser.rb +314 -0
- data/lib/ruby2d/cli/build.rb +471 -257
- data/lib/ruby2d/cli/colorize.rb +7 -5
- data/lib/ruby2d/cli/examples.rb +127 -0
- data/lib/ruby2d/cli/launch.rb +24 -39
- data/lib/ruby2d/cli/lib_files.rb +48 -0
- data/lib/ruby2d/cli/messages.rb +40 -0
- data/lib/ruby2d/cli/setup.rb +273 -0
- data/lib/ruby2d/cli/static_server.rb +160 -0
- data/lib/ruby2d/cli/usage.rb +255 -0
- data/lib/ruby2d/color.rb +191 -69
- data/lib/ruby2d/core.rb +37 -19
- data/lib/ruby2d/deps_help.rb +89 -0
- data/lib/ruby2d/dsl.rb +51 -12
- data/lib/ruby2d/ellipse.rb +228 -0
- data/lib/ruby2d/exceptions.rb +0 -2
- data/lib/ruby2d/font.rb +34 -74
- data/lib/ruby2d/gamepad.rb +323 -0
- data/lib/ruby2d/gem_paths.rb +19 -0
- data/lib/ruby2d/image.rb +155 -52
- data/lib/ruby2d/interactive.rb +103 -0
- data/lib/ruby2d/json_parser.rb +268 -0
- data/lib/ruby2d/line.rb +194 -85
- data/lib/ruby2d/mruby_compat.rb +12 -0
- data/lib/ruby2d/polygon.rb +297 -0
- data/lib/ruby2d/polyline.rb +368 -0
- data/lib/ruby2d/quad.rb +358 -94
- data/lib/ruby2d/rectangle.rb +77 -19
- data/lib/ruby2d/renderable.rb +411 -11
- data/lib/ruby2d/sprite.rb +471 -180
- data/lib/ruby2d/sprite_sheet.rb +64 -0
- data/lib/ruby2d/square.rb +29 -17
- data/lib/ruby2d/text.rb +196 -65
- data/lib/ruby2d/tileset.rb +139 -81
- data/lib/ruby2d/triangle.rb +324 -89
- data/lib/ruby2d/version.rb +1 -3
- data/lib/ruby2d/vertices.rb +62 -85
- data/lib/ruby2d/warnings.rb +29 -0
- data/lib/ruby2d/window/class_methods.rb +218 -0
- data/lib/ruby2d/window/gamepad_events.rb +141 -0
- data/lib/ruby2d/window/key_events.rb +74 -0
- data/lib/ruby2d/window/mouse_events.rb +171 -0
- data/lib/ruby2d/window/object_events.rb +168 -0
- data/lib/ruby2d/window.rb +632 -585
- data/lib/ruby2d.rb +14 -19
- metadata +275 -443
- data/assets/app.icns +0 -0
- data/assets/include/GL/glew.h +0 -26427
- data/assets/include/GLES2/gl2.h +0 -656
- data/assets/include/GLES2/gl2ext.h +0 -3949
- data/assets/include/GLES2/gl2ext_angle.h +0 -701
- data/assets/include/GLES2/gl2platform.h +0 -27
- data/assets/include/GLES3/gl3.h +0 -1192
- data/assets/include/GLES3/gl31.h +0 -1507
- data/assets/include/GLES3/gl32.h +0 -1808
- data/assets/include/GLES3/gl3platform.h +0 -27
- data/assets/include/KHR/khrplatform.h +0 -290
- data/assets/include/SDL2/SDL.h +0 -233
- data/assets/include/SDL2/SDL_assert.h +0 -326
- data/assets/include/SDL2/SDL_atomic.h +0 -415
- data/assets/include/SDL2/SDL_audio.h +0 -1500
- data/assets/include/SDL2/SDL_clipboard.h +0 -141
- data/assets/include/SDL2/SDL_config.h +0 -61
- data/assets/include/SDL2/SDL_config_android.h +0 -194
- data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
- data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
- data/assets/include/SDL2/SDL_config_macosx.h +0 -277
- data/assets/include/SDL2/SDL_config_minimal.h +0 -95
- data/assets/include/SDL2/SDL_config_ngage.h +0 -89
- data/assets/include/SDL2/SDL_config_os2.h +0 -207
- data/assets/include/SDL2/SDL_config_pandora.h +0 -141
- data/assets/include/SDL2/SDL_config_windows.h +0 -331
- data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
- data/assets/include/SDL2/SDL_config_winrt.h +0 -220
- data/assets/include/SDL2/SDL_config_xbox.h +0 -235
- data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
- data/assets/include/SDL2/SDL_endian.h +0 -348
- data/assets/include/SDL2/SDL_error.h +0 -163
- data/assets/include/SDL2/SDL_events.h +0 -1166
- data/assets/include/SDL2/SDL_filesystem.h +0 -149
- data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
- data/assets/include/SDL2/SDL_gesture.h +0 -117
- data/assets/include/SDL2/SDL_guid.h +0 -100
- data/assets/include/SDL2/SDL_haptic.h +0 -1341
- data/assets/include/SDL2/SDL_hidapi.h +0 -451
- data/assets/include/SDL2/SDL_hints.h +0 -2569
- data/assets/include/SDL2/SDL_image.h +0 -2173
- data/assets/include/SDL2/SDL_joystick.h +0 -1066
- data/assets/include/SDL2/SDL_keyboard.h +0 -353
- data/assets/include/SDL2/SDL_keycode.h +0 -358
- data/assets/include/SDL2/SDL_loadso.h +0 -115
- data/assets/include/SDL2/SDL_log.h +0 -404
- data/assets/include/SDL2/SDL_main.h +0 -275
- data/assets/include/SDL2/SDL_mixer.h +0 -2784
- data/assets/include/SDL2/SDL_mouse.h +0 -465
- data/assets/include/SDL2/SDL_mutex.h +0 -471
- data/assets/include/SDL2/SDL_name.h +0 -33
- data/assets/include/SDL2/SDL_pixels.h +0 -644
- data/assets/include/SDL2/SDL_platform.h +0 -261
- data/assets/include/SDL2/SDL_quit.h +0 -58
- data/assets/include/SDL2/SDL_rect.h +0 -376
- data/assets/include/SDL2/SDL_render.h +0 -1919
- data/assets/include/SDL2/SDL_revision.h +0 -6
- data/assets/include/SDL2/SDL_rwops.h +0 -841
- data/assets/include/SDL2/SDL_sensor.h +0 -322
- data/assets/include/SDL2/SDL_shape.h +0 -155
- data/assets/include/SDL2/SDL_stdinc.h +0 -830
- data/assets/include/SDL2/SDL_surface.h +0 -997
- data/assets/include/SDL2/SDL_system.h +0 -623
- data/assets/include/SDL2/SDL_syswm.h +0 -386
- data/assets/include/SDL2/SDL_test_images.h +0 -78
- data/assets/include/SDL2/SDL_test_random.h +0 -115
- data/assets/include/SDL2/SDL_thread.h +0 -464
- data/assets/include/SDL2/SDL_timer.h +0 -222
- data/assets/include/SDL2/SDL_touch.h +0 -150
- data/assets/include/SDL2/SDL_ttf.h +0 -2316
- data/assets/include/SDL2/SDL_types.h +0 -29
- data/assets/include/SDL2/SDL_version.h +0 -204
- data/assets/include/SDL2/SDL_video.h +0 -2150
- data/assets/include/SDL2/SDL_vulkan.h +0 -215
- data/assets/include/SDL2/begin_code.h +0 -187
- data/assets/include/mruby/boxing_no.h +0 -58
- data/assets/include/mruby/class.h +0 -108
- data/assets/include/mruby/error.h +0 -147
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- data/assets/xcode/tvos/main.c +0 -1
- data/ext/ruby2d/common.c +0 -185
- data/ext/ruby2d/controllers.c +0 -110
- data/ext/ruby2d/gl.c +0 -398
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- data/ext/ruby2d/music.c +0 -127
- data/ext/ruby2d/sound.c +0 -132
- data/lib/ruby2d/cli/console.rb +0 -65
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- data/lib/ruby2d/cli/platform.rb +0 -17
- data/lib/ruby2d/music.rb +0 -77
- data/lib/ruby2d/pixel.rb +0 -18
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- /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
- /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
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+
:x4, :y4,
|
|
17
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+
:rotate,
|
|
18
|
+
:fill, :stroke_width
|
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19
|
+
attr_reader :stroke_color
|
|
20
|
+
alias_method :stroke_colour, :stroke_color
|
|
21
|
+
|
|
22
|
+
# The x coordinate of the centroid (average of the four vertex x's)
|
|
23
|
+
def x
|
|
24
|
+
(@x1 + @x2 + @x3 + @x4) / 4.0
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
# The y coordinate of the centroid (average of the four vertex y's)
|
|
28
|
+
def y
|
|
29
|
+
(@y1 + @y2 + @y3 + @y4) / 4.0
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
# Set the x coordinate of the centroid, translating all vertices
|
|
33
|
+
def x=(new_x)
|
|
34
|
+
_require_numeric_position(:x, new_x)
|
|
35
|
+
dx = new_x - x
|
|
36
|
+
@x1 += dx
|
|
37
|
+
@x2 += dx
|
|
38
|
+
@x3 += dx
|
|
39
|
+
@x4 += dx
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
# Set the y coordinate of the centroid, translating all vertices
|
|
43
|
+
def y=(new_y)
|
|
44
|
+
_require_numeric_position(:y, new_y)
|
|
45
|
+
dy = new_y - y
|
|
46
|
+
@y1 += dy
|
|
47
|
+
@y2 += dy
|
|
48
|
+
@y3 += dy
|
|
49
|
+
@y4 += dy
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
# Bounding-box width and height (extent across the four vertices)
|
|
53
|
+
def width
|
|
54
|
+
xs = [@x1, @x2, @x3, @x4]
|
|
55
|
+
xs.max - xs.min
|
|
56
|
+
end
|
|
57
|
+
|
|
58
|
+
def height
|
|
59
|
+
ys = [@y1, @y2, @y3, @y4]
|
|
60
|
+
ys.max - ys.min
|
|
61
|
+
end
|
|
62
|
+
|
|
63
|
+
# Create a quadrilateral. Specify vertices via `points:` or via
|
|
64
|
+
# `x1:`/`y1:`/... `points:` takes precedence if both are given.
|
|
33
65
|
def initialize(x1: 0, y1: 0, x2: 100, y2: 0, x3: 100, y3: 100, x4: 0, y4: 100,
|
|
34
|
-
|
|
66
|
+
points: nil,
|
|
67
|
+
z: 0, rotate: 0, rx: nil, ry: nil,
|
|
68
|
+
color: nil, colour: nil, opacity: nil,
|
|
69
|
+
fill: true, stroke_width: 0, stroke_color: nil, stroke_colour: nil,
|
|
70
|
+
add: true, visible: true)
|
|
71
|
+
if points
|
|
72
|
+
Quad.send(:validate_points, points)
|
|
73
|
+
x1, y1 = points[0]
|
|
74
|
+
x2, y2 = points[1]
|
|
75
|
+
x3, y3 = points[2]
|
|
76
|
+
x4, y4 = points[3]
|
|
77
|
+
end
|
|
35
78
|
@x1 = x1
|
|
36
79
|
@y1 = y1
|
|
37
80
|
@x2 = x2
|
|
@@ -41,14 +84,32 @@ module Ruby2D
|
|
|
41
84
|
@x4 = x4
|
|
42
85
|
@y4 = y4
|
|
43
86
|
@z = z
|
|
87
|
+
@rotate = rotate
|
|
88
|
+
@_user_rx = rx
|
|
89
|
+
@_user_ry = ry
|
|
44
90
|
self.color = color || colour || 'white'
|
|
45
|
-
self.
|
|
46
|
-
|
|
91
|
+
self.opacity = opacity unless opacity.nil?
|
|
92
|
+
@fill = fill
|
|
93
|
+
@stroke_width = stroke_width
|
|
94
|
+
self.stroke_color = stroke_color || stroke_colour || (color || colour)
|
|
95
|
+
self.stroke_color.opacity = opacity unless opacity.nil?
|
|
96
|
+
@visible = visible
|
|
97
|
+
self.add if add
|
|
47
98
|
end
|
|
48
99
|
|
|
49
|
-
#
|
|
50
|
-
#
|
|
51
|
-
#
|
|
100
|
+
# Set the stroke color. Accepts a single color or a `Color::Set` of 4
|
|
101
|
+
# (one per vertex) interpolated around the perimeter. If nil, defaults to
|
|
102
|
+
# the fill color (preserving a per-vertex set when the fill is per-vertex).
|
|
103
|
+
def stroke_color=(c)
|
|
104
|
+
@stroke_color = Renderable.resolve_color_or_default(c, 4, label: self.class)
|
|
105
|
+
# A single stroke Color (not a per-vertex Set) takes the compact
|
|
106
|
+
# `stroke_quad_uniform` fast path.
|
|
107
|
+
@_stroke_color_uniform = !@stroke_color.is_a?(Color::Set)
|
|
108
|
+
@_stroke_cc = nil
|
|
109
|
+
end
|
|
110
|
+
alias_method :stroke_colour=, :stroke_color=
|
|
111
|
+
|
|
112
|
+
# Set the color of the quad
|
|
52
113
|
def color=(color)
|
|
53
114
|
# convert to Color or Color::Set
|
|
54
115
|
color = Color.set(color)
|
|
@@ -60,86 +121,289 @@ module Ruby2D
|
|
|
60
121
|
end
|
|
61
122
|
|
|
62
123
|
@color = color # converted above
|
|
63
|
-
|
|
124
|
+
# A single Color (not a per-vertex Set) is uniform across all four
|
|
125
|
+
# vertices, so it takes the compact `draw_quad_uniform` fast path.
|
|
126
|
+
@_color_uniform = !color.is_a?(Color::Set)
|
|
127
|
+
@_cc = nil # invalidate cached color components
|
|
64
128
|
end
|
|
65
129
|
|
|
66
|
-
#
|
|
67
|
-
#
|
|
130
|
+
# Check if the quad contains the given point (inside the rendered fill).
|
|
131
|
+
# Ray-cast over the four vertices, so concave quads hit-test against what's
|
|
132
|
+
# actually drawn — unlike the old area method, which only held for convex
|
|
133
|
+
# quads. Self-intersecting (bow-tie) quads aren't fully supported by the fill
|
|
134
|
+
# renderer, so the test can diverge from the drawn pixels there.
|
|
68
135
|
def contains?(x, y)
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
#
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
#
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
136
|
+
x, y = _unrotate(x, y)
|
|
137
|
+
_point_in_polygon?([@x1, @y1, @x2, @y2, @x3, @y3, @x4, @y4], x, y)
|
|
138
|
+
end
|
|
139
|
+
|
|
140
|
+
# Get the rotation center x coordinate
|
|
141
|
+
def rx
|
|
142
|
+
@_user_rx.nil? ? (@x1 + @x2 + @x3 + @x4) / 4.0 : @_user_rx
|
|
143
|
+
end
|
|
144
|
+
|
|
145
|
+
# Get the rotation center y coordinate
|
|
146
|
+
def ry
|
|
147
|
+
@_user_ry.nil? ? (@y1 + @y2 + @y3 + @y4) / 4.0 : @_user_ry
|
|
148
|
+
end
|
|
149
|
+
|
|
150
|
+
# Set the rotation center x coordinate
|
|
151
|
+
def rx=(val)
|
|
152
|
+
@_user_rx = val
|
|
153
|
+
end
|
|
154
|
+
|
|
155
|
+
# Set the rotation center y coordinate
|
|
156
|
+
def ry=(val)
|
|
157
|
+
@_user_ry = val
|
|
158
|
+
end
|
|
159
|
+
|
|
160
|
+
# Render a quad without creating an instance
|
|
161
|
+
def self.render(x1: 0, y1: 0, x2: 100, y2: 0, x3: 100, y3: 100, x4: 0, y4: 100,
|
|
162
|
+
points: nil,
|
|
163
|
+
rotate: 0, rx: nil, ry: nil,
|
|
164
|
+
color: nil, colour: nil, opacity: nil,
|
|
165
|
+
fill: true, stroke_width: 0, stroke_color: nil, stroke_colour: nil)
|
|
166
|
+
if points
|
|
167
|
+
validate_points(points)
|
|
168
|
+
x1, y1 = points[0]
|
|
169
|
+
x2, y2 = points[1]
|
|
170
|
+
x3, y3 = points[2]
|
|
171
|
+
x4, y4 = points[3]
|
|
172
|
+
end
|
|
173
|
+
draw_immediate(x1, y1, x2, y2, x3, y3, x4, y4, rotate, rx, ry,
|
|
174
|
+
color || colour, opacity, fill, stroke_width,
|
|
175
|
+
stroke_color || stroke_colour)
|
|
176
|
+
end
|
|
177
|
+
|
|
178
|
+
# The immediate-mode draw shared by Quad, Rectangle, and Square. Takes
|
|
179
|
+
# positional arguments, and subclasses call it directly instead of
|
|
180
|
+
# forwarding through `super`: keyword dispatch is expensive on mruby
|
|
181
|
+
# (~17µs per hop of this many keywords on the web build), so each public
|
|
182
|
+
# `.render` pays for its own keywords exactly once. `rx`/`ry` may be nil
|
|
183
|
+
# (centroid default); `explicit_stroke` is the user's stroke color or nil.
|
|
184
|
+
def self.draw_immediate(x1, y1, x2, y2, x3, y3, x4, y4, rotate, rx, ry,
|
|
185
|
+
fill_input, opacity, fill, stroke_width, explicit_stroke)
|
|
92
186
|
Window.render_ready_check
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
187
|
+
# Resolve the fill color once. A single Color (not a per-vertex Set) with
|
|
188
|
+
# scalar opacity is uniform across all four vertices and draws via the
|
|
189
|
+
# compact `draw_quad_uniform`; otherwise build the per-vertex color array
|
|
190
|
+
# from the already-resolved color (no second parse). `for_render` returns
|
|
191
|
+
# a shared cached instance for string colors — read-only here.
|
|
192
|
+
# A per-vertex color flattens straight to floats, skipping the
|
|
193
|
+
# `Color::Set` the general path builds — that allocates and parses one
|
|
194
|
+
# `Color` per vertex on every call. `resolved` stays nil in that case
|
|
195
|
+
# and the stroke below resolves for itself if it ends up needing one.
|
|
196
|
+
# The `is_a?(Array)` guard is inline so the common single-color call
|
|
197
|
+
# doesn't pay for a method call that would only decline.
|
|
198
|
+
c = fill_input.is_a?(Array) ? Renderable.flatten_per_vertex(fill_input, 4, opacity) : nil
|
|
199
|
+
if c
|
|
200
|
+
resolved = nil
|
|
201
|
+
uniform = false
|
|
202
|
+
else
|
|
203
|
+
resolved = Color.for_render(fill_input.nil? ? 'white' : fill_input)
|
|
204
|
+
uniform = !resolved.is_a?(Color::Set) && !opacity.is_a?(Array)
|
|
205
|
+
c = uniform ? nil : Renderable.flatten_resolved_color(resolved, 4, opacity, label: self)
|
|
206
|
+
end
|
|
207
|
+
|
|
208
|
+
# Rotation is inlined into locals (as in `render` below and Line#render):
|
|
209
|
+
# a helper returning the rotated points would allocate an array per
|
|
210
|
+
# rotated shape per frame — measured 2.9µs vs 1.8µs per quad on wasm.
|
|
211
|
+
if rotate != 0
|
|
212
|
+
cx = rx || (x1 + x2 + x3 + x4) / 4.0
|
|
213
|
+
cy = ry || (y1 + y2 + y3 + y4) / 4.0
|
|
214
|
+
rad = rotate * Math::PI / 180.0
|
|
215
|
+
sa = Math.sin(rad)
|
|
216
|
+
ca = Math.cos(rad)
|
|
217
|
+
dx = x1 - cx; dy = y1 - cy
|
|
218
|
+
x1 = dx * ca - dy * sa + cx; y1 = dx * sa + dy * ca + cy
|
|
219
|
+
dx = x2 - cx; dy = y2 - cy
|
|
220
|
+
x2 = dx * ca - dy * sa + cx; y2 = dx * sa + dy * ca + cy
|
|
221
|
+
dx = x3 - cx; dy = y3 - cy
|
|
222
|
+
x3 = dx * ca - dy * sa + cx; y3 = dx * sa + dy * ca + cy
|
|
223
|
+
dx = x4 - cx; dy = y4 - cy
|
|
224
|
+
x4 = dx * ca - dy * sa + cx; y4 = dx * sa + dy * ca + cy
|
|
225
|
+
end
|
|
226
|
+
|
|
227
|
+
if fill
|
|
228
|
+
if uniform
|
|
229
|
+
a = opacity || resolved.a
|
|
230
|
+
Ext.draw_quad_uniform(x1, y1, x2, y2, x3, y3, x4, y4, resolved.r, resolved.g, resolved.b, a)
|
|
231
|
+
else
|
|
232
|
+
c1r, c1g, c1b, c1a, c2r, c2g, c2b, c2a,
|
|
233
|
+
c3r, c3g, c3b, c3a, c4r, c4g, c4b, c4a = c
|
|
234
|
+
Ext.draw_quad(
|
|
235
|
+
x1, y1, c1r, c1g, c1b, c1a,
|
|
236
|
+
x2, y2, c2r, c2g, c2b, c2a,
|
|
237
|
+
x3, y3, c3r, c3g, c3b, c3a,
|
|
238
|
+
x4, y4, c4r, c4g, c4b, c4a
|
|
239
|
+
)
|
|
240
|
+
end
|
|
241
|
+
end
|
|
242
|
+
|
|
243
|
+
# Resolve the stroke color only when actually stroking. A single stroke
|
|
244
|
+
# color draws via the compact `stroke_quad_uniform`; a per-vertex Set keeps
|
|
245
|
+
# the splatting path. When no explicit stroke is given the stroke reuses
|
|
246
|
+
# the already-resolved fill color. (An explicit stroke color is still
|
|
247
|
+
# validated at stroke_width 0 below, matching the instance constructor.)
|
|
248
|
+
if stroke_width > 0
|
|
249
|
+
stroke_input = explicit_stroke || fill_input
|
|
250
|
+
sresolved = if !stroke_input.equal?(fill_input)
|
|
251
|
+
Color.for_render(stroke_input)
|
|
252
|
+
else
|
|
253
|
+
resolved || Color.for_render(fill_input.nil? ? 'white' : fill_input)
|
|
254
|
+
end
|
|
255
|
+
if !sresolved.is_a?(Color::Set) && !opacity.is_a?(Array)
|
|
256
|
+
sa = opacity || sresolved.a
|
|
257
|
+
Ext.stroke_quad_uniform(x1, y1, x2, y2, x3, y3, x4, y4, stroke_width,
|
|
258
|
+
sresolved.r, sresolved.g, sresolved.b, sa)
|
|
259
|
+
else
|
|
260
|
+
s1r, s1g, s1b, s1a, s2r, s2g, s2b, s2a,
|
|
261
|
+
s3r, s3g, s3b, s3a, s4r, s4g, s4b, s4a =
|
|
262
|
+
Renderable.flatten_resolved_color(sresolved, 4, opacity, label: self)
|
|
263
|
+
Ext.stroke_quad(
|
|
264
|
+
x1, y1, x2, y2, x3, y3, x4, y4, stroke_width,
|
|
265
|
+
s1r, s1g, s1b, s1a,
|
|
266
|
+
s2r, s2g, s2b, s2a,
|
|
267
|
+
s3r, s3g, s3b, s3a,
|
|
268
|
+
s4r, s4g, s4b, s4a
|
|
269
|
+
)
|
|
270
|
+
end
|
|
271
|
+
elsif explicit_stroke
|
|
272
|
+
Renderable.flatten_color(explicit_stroke, 4, opacity, label: self)
|
|
273
|
+
end
|
|
99
274
|
end
|
|
275
|
+
private_class_method :draw_immediate
|
|
100
276
|
|
|
101
277
|
private
|
|
102
278
|
|
|
279
|
+
def self.validate_points(points)
|
|
280
|
+
raise ArgumentError, 'Quad requires exactly 4 points' unless points.length == 4
|
|
281
|
+
raise ArgumentError, 'points must be an array of [x, y] pairs' \
|
|
282
|
+
unless points.all? { |p| p.is_a?(Array) && p.length == 2 }
|
|
283
|
+
end
|
|
284
|
+
private_class_method :validate_points
|
|
285
|
+
|
|
103
286
|
def render
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
@
|
|
287
|
+
# Note: Quad does not support symbolic alignment — its `x`/`y` are the
|
|
288
|
+
# centroid, not a top-left origin, so `_resolve_alignment` (which assumes
|
|
289
|
+
# top-left) cannot position it coherently. Matches Triangle/Polygon.
|
|
290
|
+
ensure_cc
|
|
291
|
+
ensure_scc if @stroke_width && @stroke_width > 0
|
|
292
|
+
|
|
293
|
+
x1, y1, x2, y2, x3, y3, x4, y4 = @x1, @y1, @x2, @y2, @x3, @y3, @x4, @y4
|
|
294
|
+
|
|
295
|
+
# Rotation inlined into locals — see the `draw_immediate` note.
|
|
296
|
+
if @rotate != 0
|
|
297
|
+
cx = rx; cy = ry
|
|
298
|
+
rad = @rotate * Math::PI / 180.0
|
|
299
|
+
sa = Math.sin(rad)
|
|
300
|
+
ca = Math.cos(rad)
|
|
301
|
+
dx = x1 - cx; dy = y1 - cy
|
|
302
|
+
x1 = dx * ca - dy * sa + cx; y1 = dx * sa + dy * ca + cy
|
|
303
|
+
dx = x2 - cx; dy = y2 - cy
|
|
304
|
+
x2 = dx * ca - dy * sa + cx; y2 = dx * sa + dy * ca + cy
|
|
305
|
+
dx = x3 - cx; dy = y3 - cy
|
|
306
|
+
x3 = dx * ca - dy * sa + cx; y3 = dx * sa + dy * ca + cy
|
|
307
|
+
dx = x4 - cx; dy = y4 - cy
|
|
308
|
+
x4 = dx * ca - dy * sa + cx; y4 = dx * sa + dy * ca + cy
|
|
309
|
+
end
|
|
310
|
+
|
|
311
|
+
if @fill
|
|
312
|
+
cc = @_cc
|
|
313
|
+
if @_color_uniform
|
|
314
|
+
Ext.draw_quad_uniform(x1, y1, x2, y2, x3, y3, x4, y4, cc[0], cc[1], cc[2], cc[3])
|
|
315
|
+
else
|
|
316
|
+
Ext.draw_quad(
|
|
317
|
+
x1, y1, cc[0], cc[1], cc[2], cc[3],
|
|
318
|
+
x2, y2, cc[4], cc[5], cc[6], cc[7],
|
|
319
|
+
x3, y3, cc[8], cc[9], cc[10], cc[11],
|
|
320
|
+
x4, y4, cc[12], cc[13], cc[14], cc[15]
|
|
321
|
+
)
|
|
322
|
+
end
|
|
323
|
+
end
|
|
324
|
+
|
|
325
|
+
if @stroke_width && @stroke_width > 0
|
|
326
|
+
scc = @_stroke_cc
|
|
327
|
+
if @_stroke_color_uniform
|
|
328
|
+
Ext.stroke_quad_uniform(x1, y1, x2, y2, x3, y3, x4, y4, @stroke_width, scc[0], scc[1], scc[2], scc[3])
|
|
329
|
+
else
|
|
330
|
+
Ext.stroke_quad(
|
|
331
|
+
x1, y1, x2, y2, x3, y3, x4, y4, @stroke_width,
|
|
332
|
+
scc[0], scc[1], scc[2], scc[3],
|
|
333
|
+
scc[4], scc[5], scc[6], scc[7],
|
|
334
|
+
scc[8], scc[9], scc[10], scc[11],
|
|
335
|
+
scc[12], scc[13], scc[14], scc[15]
|
|
336
|
+
)
|
|
337
|
+
end
|
|
338
|
+
end
|
|
339
|
+
end
|
|
340
|
+
|
|
341
|
+
# Scene-graph draw hook (see Renderable#_render_scene). Quad's `render` is
|
|
342
|
+
# already zero-arg, so the hook is the same method under the scene name.
|
|
343
|
+
alias_method :_render_scene, :render
|
|
344
|
+
public :_render_scene
|
|
345
|
+
|
|
346
|
+
# Build/rebuild flat per-vertex stroke color cache (4 × rgba = 16 floats)
|
|
347
|
+
def ensure_scc
|
|
348
|
+
if @_stroke_color_uniform
|
|
349
|
+
c = @stroke_color
|
|
350
|
+
if @_stroke_cc.nil? || @_stroke_cc[0] != c.r || @_stroke_cc[1] != c.g || @_stroke_cc[2] != c.b || @_stroke_cc[3] != c.a
|
|
351
|
+
@_stroke_cc = [c.r, c.g, c.b, c.a]
|
|
352
|
+
end
|
|
353
|
+
elsif @_stroke_cc.nil? || !scc_matches?
|
|
354
|
+
@_stroke_cc = Array.new(16)
|
|
355
|
+
4.times do |i|
|
|
356
|
+
c = @stroke_color.vertex(i)
|
|
357
|
+
@_stroke_cc[i * 4] = c.r
|
|
358
|
+
@_stroke_cc[i * 4 + 1] = c.g
|
|
359
|
+
@_stroke_cc[i * 4 + 2] = c.b
|
|
360
|
+
@_stroke_cc[i * 4 + 3] = c.a
|
|
361
|
+
end
|
|
362
|
+
end
|
|
363
|
+
end
|
|
364
|
+
|
|
365
|
+
def scc_matches?
|
|
366
|
+
4.times do |i|
|
|
367
|
+
c = @stroke_color.vertex(i)
|
|
368
|
+
return false if @_stroke_cc[i * 4] != c.r
|
|
369
|
+
return false if @_stroke_cc[i * 4 + 1] != c.g
|
|
370
|
+
return false if @_stroke_cc[i * 4 + 2] != c.b
|
|
371
|
+
return false if @_stroke_cc[i * 4 + 3] != c.a
|
|
372
|
+
end
|
|
373
|
+
true
|
|
374
|
+
end
|
|
375
|
+
|
|
376
|
+
# Build/rebuild flat color cache for the native extension
|
|
377
|
+
def ensure_cc
|
|
378
|
+
# Solid fill: cache 4 floats and validity-check 4 comparisons (the
|
|
379
|
+
# per-frame check still catches in-place `color.opacity=` fades). Mirrors
|
|
380
|
+
# the Circle/Ellipse single-color cache.
|
|
381
|
+
if @_color_uniform
|
|
382
|
+
c = @color
|
|
383
|
+
if @_cc.nil? || @_cc[0] != c.r || @_cc[1] != c.g || @_cc[2] != c.b || @_cc[3] != c.a
|
|
384
|
+
@_cc = [c.r, c.g, c.b, c.a]
|
|
385
|
+
end
|
|
386
|
+
elsif @_cc.nil? || !cc_matches?
|
|
387
|
+
@_cc = Array.new(16)
|
|
388
|
+
4.times do |i|
|
|
389
|
+
c = @color.vertex(i)
|
|
390
|
+
@_cc[i * 4] = c.r
|
|
391
|
+
@_cc[i * 4 + 1] = c.g
|
|
392
|
+
@_cc[i * 4 + 2] = c.b
|
|
393
|
+
@_cc[i * 4 + 3] = c.a
|
|
394
|
+
end
|
|
395
|
+
end
|
|
396
|
+
end
|
|
397
|
+
|
|
398
|
+
def cc_matches?
|
|
399
|
+
4.times do |i|
|
|
400
|
+
c = @color.vertex(i)
|
|
401
|
+
return false if @_cc[i * 4] != c.r
|
|
402
|
+
return false if @_cc[i * 4 + 1] != c.g
|
|
403
|
+
return false if @_cc[i * 4 + 2] != c.b
|
|
404
|
+
return false if @_cc[i * 4 + 3] != c.a
|
|
405
|
+
end
|
|
406
|
+
true
|
|
143
407
|
end
|
|
144
408
|
end
|
|
145
409
|
end
|
data/lib/ruby2d/rectangle.rb
CHANGED
|
@@ -1,64 +1,122 @@
|
|
|
1
|
-
# frozen_string_literal: true
|
|
2
|
-
|
|
3
1
|
# Ruby2D::Rectangle
|
|
4
2
|
|
|
5
3
|
module Ruby2D
|
|
6
4
|
# A rectangle
|
|
7
5
|
class Rectangle < Quad
|
|
8
|
-
# Create
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
6
|
+
# Create a rectangle
|
|
7
|
+
def initialize(x: 0, y: 0, width: 200, height: 100, z: 0, rotate: 0,
|
|
8
|
+
rx: nil, ry: nil, color: nil, colour: nil, opacity: nil,
|
|
9
|
+
fill: true, stroke_width: 0, stroke_color: nil, stroke_colour: nil,
|
|
10
|
+
add: true, visible: true,
|
|
11
|
+
padding: nil, padding_top: nil, padding_right: nil,
|
|
12
|
+
padding_bottom: nil, padding_left: nil)
|
|
13
|
+
x, y = _extract_alignment(x, y)
|
|
14
|
+
_apply_padding(padding, padding_top, padding_right, padding_bottom, padding_left)
|
|
15
|
+
_validate_dimensions(width: width, height: height)
|
|
18
16
|
@width = width
|
|
19
17
|
@height = height
|
|
20
18
|
super(x1: @x = x, y1: @y = y,
|
|
21
19
|
x2: x + width, y2: y,
|
|
22
20
|
x3: x + width, y3: y + height,
|
|
23
|
-
x4: x, y4: y + height, z: z,
|
|
21
|
+
x4: x, y4: y + height, z: z, rotate: rotate,
|
|
22
|
+
rx: rx, ry: ry,
|
|
23
|
+
color: color, colour: colour, opacity: opacity,
|
|
24
|
+
fill: fill, stroke_width: stroke_width,
|
|
25
|
+
stroke_color: stroke_color, stroke_colour: stroke_colour,
|
|
26
|
+
add: add, visible: visible)
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
# The x position (top-left). Rectangles are anchored at their top-left
|
|
30
|
+
# corner, not the centroid like a general Quad.
|
|
31
|
+
def x
|
|
32
|
+
@x1
|
|
33
|
+
end
|
|
34
|
+
|
|
35
|
+
# The y position (top-left).
|
|
36
|
+
def y
|
|
37
|
+
@y1
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
# Get the rotation center x coordinate
|
|
41
|
+
def rx
|
|
42
|
+
@_user_rx.nil? ? (@x1 + @width / 2.0) : @_user_rx
|
|
24
43
|
end
|
|
25
44
|
|
|
45
|
+
# Get the rotation center y coordinate
|
|
46
|
+
def ry
|
|
47
|
+
@_user_ry.nil? ? (@y1 + @height / 2.0) : @_user_ry
|
|
48
|
+
end
|
|
49
|
+
|
|
50
|
+
# Set the x position (top-left), updating all four vertices. Pass a
|
|
51
|
+
# symbol (`:left`, `:center`, `:right`) to set alignment intent.
|
|
26
52
|
def x=(x)
|
|
53
|
+
return self.x_align = x if x.is_a?(Symbol)
|
|
54
|
+
@x_align = nil unless @_resolving_alignment
|
|
27
55
|
@x = @x1 = x
|
|
28
56
|
@x2 = x + @width
|
|
29
57
|
@x3 = x + @width
|
|
30
58
|
@x4 = x
|
|
31
59
|
end
|
|
32
60
|
|
|
61
|
+
# Set the y position (top-left), updating all four vertices. Pass a
|
|
62
|
+
# symbol (`:top`, `:center`, `:bottom`) to set alignment intent.
|
|
33
63
|
def y=(y)
|
|
64
|
+
return self.y_align = y if y.is_a?(Symbol)
|
|
65
|
+
@y_align = nil unless @_resolving_alignment
|
|
34
66
|
@y = @y1 = y
|
|
35
67
|
@y2 = y
|
|
36
68
|
@y3 = y + @height
|
|
37
69
|
@y4 = y + @height
|
|
38
70
|
end
|
|
39
71
|
|
|
72
|
+
# Set the width
|
|
40
73
|
def width=(width)
|
|
41
74
|
@width = width
|
|
42
75
|
@x2 = @x1 + width
|
|
43
76
|
@x3 = @x1 + width
|
|
44
77
|
end
|
|
45
78
|
|
|
79
|
+
# Set the height
|
|
46
80
|
def height=(height)
|
|
47
81
|
@height = height
|
|
48
82
|
@y3 = @y1 + height
|
|
49
83
|
@y4 = @y1 + height
|
|
50
84
|
end
|
|
51
85
|
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
86
|
+
# Render a rectangle without creating an instance. Calls the positional
|
|
87
|
+
# internal directly rather than `super` — see `Quad.draw_immediate`.
|
|
88
|
+
def self.render(x: 0, y: 0, width: 200, height: 100, rotate: 0,
|
|
89
|
+
rx: nil, ry: nil, color: nil, colour: nil, opacity: nil,
|
|
90
|
+
fill: true, stroke_width: 0, stroke_color: nil, stroke_colour: nil)
|
|
91
|
+
draw_immediate(x, y,
|
|
92
|
+
x + width, y,
|
|
93
|
+
x + width, y + height,
|
|
94
|
+
x, y + height,
|
|
95
|
+
rotate, rx || x + width / 2.0, ry || y + height / 2.0,
|
|
96
|
+
color || colour, opacity, fill, stroke_width,
|
|
97
|
+
stroke_color || stroke_colour)
|
|
57
98
|
end
|
|
58
99
|
|
|
100
|
+
# Check if the rectangle contains the given point
|
|
59
101
|
def contains?(x, y)
|
|
60
|
-
|
|
102
|
+
x, y = _unrotate(x, y)
|
|
61
103
|
x >= @x && x <= (@x + @width) && y >= @y && y <= (@y + @height)
|
|
62
104
|
end
|
|
105
|
+
|
|
106
|
+
private
|
|
107
|
+
|
|
108
|
+
# Resolve symbolic alignment (e.g. `x: :center`) against the window before
|
|
109
|
+
# drawing, then draw via Quad. Rectangle/Square are top-left-anchored and
|
|
110
|
+
# support alignment; a bare Quad (centroid-anchored) does not, so the call
|
|
111
|
+
# lives here rather than in Quad#render.
|
|
112
|
+
def render
|
|
113
|
+
_resolve_alignment
|
|
114
|
+
super
|
|
115
|
+
end
|
|
116
|
+
|
|
117
|
+
# Scene-graph draw hook (see Renderable#_render_scene). Re-aliased here so
|
|
118
|
+
# the hook picks up Rectangle's alignment-resolving `render`, not Quad's.
|
|
119
|
+
alias_method :_render_scene, :render
|
|
120
|
+
public :_render_scene
|
|
63
121
|
end
|
|
64
122
|
end
|