ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -0,0 +1,151 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /* WIKI CATEGORY: Main */
23
+
24
+ #ifndef SDL_main_impl_h_
25
+ #define SDL_main_impl_h_
26
+
27
+ #ifndef SDL_main_h_
28
+ #error "This header should not be included directly, but only via SDL_main.h!"
29
+ #endif
30
+
31
+ /* if someone wants to include SDL_main.h but doesn't want the main handing magic,
32
+ (maybe to call SDL_RegisterApp()) they can #define SDL_MAIN_HANDLED first.
33
+ SDL_MAIN_NOIMPL is for SDL-internal usage (only affects implementation,
34
+ not definition of SDL_MAIN_AVAILABLE etc in SDL_main.h) and if the user wants
35
+ to have the SDL_main implementation (from this header) in another source file
36
+ than their main() function, for example if SDL_main requires C++
37
+ and main() is implemented in plain C */
38
+ #if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL)
39
+
40
+ /* the implementations below must be able to use the implement real main(), nothing renamed
41
+ (the user's main() will be renamed to SDL_main so it can be called from here) */
42
+ #ifdef main
43
+ #undef main
44
+ #endif
45
+
46
+ #ifdef SDL_MAIN_USE_CALLBACKS
47
+
48
+ #if 0
49
+ /* currently there are no platforms that _need_ a magic entry point here
50
+ for callbacks, but if one shows up, implement it here. */
51
+
52
+ #else /* use a standard SDL_main, which the app SHOULD NOT ALSO SUPPLY. */
53
+
54
+ /* this define makes the normal SDL_main entry point stuff work...we just provide SDL_main() instead of the app. */
55
+ #define SDL_MAIN_CALLBACK_STANDARD 1
56
+
57
+ int SDL_main(int argc, char **argv)
58
+ {
59
+ return SDL_EnterAppMainCallbacks(argc, argv, SDL_AppInit, SDL_AppIterate, SDL_AppEvent, SDL_AppQuit);
60
+ }
61
+
62
+ #endif /* platform-specific tests */
63
+
64
+ #endif /* SDL_MAIN_USE_CALLBACKS */
65
+
66
+
67
+ /* set up the usual SDL_main stuff if we're not using callbacks or if we are but need the normal entry point,
68
+ unless the real entry point needs to be somewhere else entirely, like Android where it's in Java code */
69
+ #if (!defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD)) && !defined(SDL_MAIN_EXPORTED)
70
+
71
+ #if defined(SDL_PLATFORM_PRIVATE_MAIN)
72
+ /* Private platforms may have their own ideas about entry points. */
73
+ #include "SDL_main_impl_private.h"
74
+
75
+ #elif defined(SDL_PLATFORM_WINDOWS)
76
+
77
+ /* these defines/typedefs are needed for the WinMain() definition */
78
+ #ifndef WINAPI
79
+ #define WINAPI __stdcall
80
+ #endif
81
+
82
+ typedef struct HINSTANCE__ * HINSTANCE;
83
+ typedef char *LPSTR;
84
+ typedef wchar_t *PWSTR;
85
+
86
+ /* The VC++ compiler needs main/wmain defined, but not for GDK */
87
+ #if defined(_MSC_VER) && !defined(SDL_PLATFORM_GDK)
88
+
89
+ /* This is where execution begins [console apps] */
90
+ #if defined(UNICODE) && UNICODE
91
+ int wmain(int argc, wchar_t *wargv[], wchar_t *wenvp)
92
+ {
93
+ (void)argc;
94
+ (void)wargv;
95
+ (void)wenvp;
96
+ return SDL_RunApp(0, NULL, SDL_main, NULL);
97
+ }
98
+ #else /* ANSI */
99
+ int main(int argc, char *argv[])
100
+ {
101
+ (void)argc;
102
+ (void)argv;
103
+ return SDL_RunApp(0, NULL, SDL_main, NULL);
104
+ }
105
+ #endif /* UNICODE */
106
+
107
+ #endif /* _MSC_VER && ! SDL_PLATFORM_GDK */
108
+
109
+ /* This is where execution begins [windowed apps and GDK] */
110
+
111
+ #ifdef __cplusplus
112
+ extern "C" {
113
+ #endif
114
+
115
+ #if defined(UNICODE) && UNICODE
116
+ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE hPrev, PWSTR szCmdLine, int sw)
117
+ #else /* ANSI */
118
+ int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
119
+ #endif
120
+ {
121
+ (void)hInst;
122
+ (void)hPrev;
123
+ (void)szCmdLine;
124
+ (void)sw;
125
+ return SDL_RunApp(0, NULL, SDL_main, NULL);
126
+ }
127
+
128
+ #ifdef __cplusplus
129
+ } /* extern "C" */
130
+ #endif
131
+
132
+ /* end of SDL_PLATFORM_WINDOWS impls */
133
+
134
+ #else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */
135
+ int main(int argc, char *argv[])
136
+ {
137
+ return SDL_RunApp(argc, argv, SDL_main, NULL);
138
+ }
139
+
140
+ /* end of impls for standard-conforming platforms */
141
+
142
+ #endif /* SDL_PLATFORM_WIN32 etc */
143
+
144
+ #endif /* !defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD) */
145
+
146
+ /* rename users main() function to SDL_main() so it can be called from the wrappers above */
147
+ #define main SDL_main
148
+
149
+ #endif /* SDL_MAIN_HANDLED */
150
+
151
+ #endif /* SDL_main_impl_h_ */
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -19,81 +19,115 @@
19
19
  3. This notice may not be removed or altered from any source distribution.
20
20
  */
21
21
 
22
+ /**
23
+ * # CategoryMessagebox
24
+ *
25
+ * SDL offers a simple message box API, which is useful for simple alerts,
26
+ * such as informing the user when something fatal happens at startup without
27
+ * the need to build a UI for it (or informing the user _before_ your UI is
28
+ * ready).
29
+ *
30
+ * These message boxes are native system dialogs where possible.
31
+ *
32
+ * There is both a customizable function (SDL_ShowMessageBox()) that offers
33
+ * lots of options for what to display and reports on what choice the user
34
+ * made, and also a much-simplified version (SDL_ShowSimpleMessageBox()),
35
+ * merely takes a text message and title, and waits until the user presses a
36
+ * single "OK" UI button. Often, this is all that is necessary.
37
+ */
38
+
22
39
  #ifndef SDL_messagebox_h_
23
40
  #define SDL_messagebox_h_
24
41
 
25
- #include "SDL_stdinc.h"
26
- #include "SDL_video.h" /* For SDL_Window */
42
+ #include <SDL3/SDL_stdinc.h>
43
+ #include <SDL3/SDL_error.h>
44
+ #include <SDL3/SDL_video.h> /* For SDL_Window */
27
45
 
28
- #include "begin_code.h"
46
+ #include <SDL3/SDL_begin_code.h>
29
47
  /* Set up for C function definitions, even when using C++ */
30
48
  #ifdef __cplusplus
31
49
  extern "C" {
32
50
  #endif
33
51
 
34
52
  /**
35
- * SDL_MessageBox flags. If supported will display warning icon, etc.
53
+ * Message box flags.
54
+ *
55
+ * If supported will display warning icon, etc.
56
+ *
57
+ * \since This datatype is available since SDL 3.2.0.
36
58
  */
37
- typedef enum
38
- {
39
- SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
40
- SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
41
- SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */
42
- SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */
43
- SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */
44
- } SDL_MessageBoxFlags;
59
+ typedef Uint32 SDL_MessageBoxFlags;
60
+
61
+ #define SDL_MESSAGEBOX_ERROR 0x00000010u /**< error dialog */
62
+ #define SDL_MESSAGEBOX_WARNING 0x00000020u /**< warning dialog */
63
+ #define SDL_MESSAGEBOX_INFORMATION 0x00000040u /**< informational dialog */
64
+ #define SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT 0x00000080u /**< buttons placed left to right */
65
+ #define SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT 0x00000100u /**< buttons placed right to left */
45
66
 
46
67
  /**
47
- * Flags for SDL_MessageBoxButtonData.
68
+ * SDL_MessageBoxButtonData flags.
69
+ *
70
+ * \since This datatype is available since SDL 3.2.0.
48
71
  */
49
- typedef enum
50
- {
51
- SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */
52
- SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */
53
- } SDL_MessageBoxButtonFlags;
72
+ typedef Uint32 SDL_MessageBoxButtonFlags;
73
+
74
+ #define SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT 0x00000001u /**< Marks the default button when return is hit */
75
+ #define SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT 0x00000002u /**< Marks the default button when escape is hit */
54
76
 
55
77
  /**
56
78
  * Individual button data.
79
+ *
80
+ * \since This struct is available since SDL 3.2.0.
57
81
  */
58
- typedef struct
82
+ typedef struct SDL_MessageBoxButtonData
59
83
  {
60
- Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */
61
- int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */
62
- const char * text; /**< The UTF-8 button text */
84
+ SDL_MessageBoxButtonFlags flags;
85
+ int buttonID; /**< User defined button id (value returned via SDL_ShowMessageBox) */
86
+ const char *text; /**< The UTF-8 button text */
63
87
  } SDL_MessageBoxButtonData;
64
88
 
65
89
  /**
66
90
  * RGB value used in a message box color scheme
91
+ *
92
+ * \since This struct is available since SDL 3.2.0.
67
93
  */
68
- typedef struct
94
+ typedef struct SDL_MessageBoxColor
69
95
  {
70
96
  Uint8 r, g, b;
71
97
  } SDL_MessageBoxColor;
72
98
 
73
- typedef enum
99
+ /**
100
+ * An enumeration of indices inside the colors array of
101
+ * SDL_MessageBoxColorScheme.
102
+ */
103
+ typedef enum SDL_MessageBoxColorType
74
104
  {
75
105
  SDL_MESSAGEBOX_COLOR_BACKGROUND,
76
106
  SDL_MESSAGEBOX_COLOR_TEXT,
77
107
  SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
78
108
  SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
79
109
  SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
80
- SDL_MESSAGEBOX_COLOR_MAX
110
+ SDL_MESSAGEBOX_COLOR_COUNT /**< Size of the colors array of SDL_MessageBoxColorScheme. */
81
111
  } SDL_MessageBoxColorType;
82
112
 
83
113
  /**
84
114
  * A set of colors to use for message box dialogs
115
+ *
116
+ * \since This struct is available since SDL 3.2.0.
85
117
  */
86
- typedef struct
118
+ typedef struct SDL_MessageBoxColorScheme
87
119
  {
88
- SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
120
+ SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_COUNT];
89
121
  } SDL_MessageBoxColorScheme;
90
122
 
91
123
  /**
92
124
  * MessageBox structure containing title, text, window, etc.
125
+ *
126
+ * \since This struct is available since SDL 3.2.0.
93
127
  */
94
- typedef struct
128
+ typedef struct SDL_MessageBoxData
95
129
  {
96
- Uint32 flags; /**< ::SDL_MessageBoxFlags */
130
+ SDL_MessageBoxFlags flags;
97
131
  SDL_Window *window; /**< Parent window, can be NULL */
98
132
  const char *title; /**< UTF-8 title */
99
133
  const char *message; /**< UTF-8 message text */
@@ -101,7 +135,7 @@ typedef struct
101
135
  int numbuttons;
102
136
  const SDL_MessageBoxButtonData *buttons;
103
137
 
104
- const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
138
+ const SDL_MessageBoxColorScheme *colorScheme; /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */
105
139
  } SDL_MessageBoxData;
106
140
 
107
141
  /**
@@ -128,16 +162,19 @@ typedef struct
128
162
  * to stderr if you can.
129
163
  *
130
164
  * \param messageboxdata the SDL_MessageBoxData structure with title, text and
131
- * other options
132
- * \param buttonid the pointer to which user id of hit button should be copied
133
- * \returns 0 on success or a negative error code on failure; call
134
- * SDL_GetError() for more information.
165
+ * other options.
166
+ * \param buttonid the pointer to which user id of hit button should be
167
+ * copied.
168
+ * \returns true on success or false on failure; call SDL_GetError() for more
169
+ * information.
170
+ *
171
+ * \threadsafety This function should only be called on the main thread.
135
172
  *
136
- * \since This function is available since SDL 2.0.0.
173
+ * \since This function is available since SDL 3.2.0.
137
174
  *
138
175
  * \sa SDL_ShowSimpleMessageBox
139
176
  */
140
- extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
177
+ extern SDL_DECLSPEC bool SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
141
178
 
142
179
  /**
143
180
  * Display a simple modal message box.
@@ -168,26 +205,26 @@ extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *message
168
205
  * concern, check the return value from this function and fall back to writing
169
206
  * to stderr if you can.
170
207
  *
171
- * \param flags an SDL_MessageBoxFlags value
172
- * \param title UTF-8 title text
173
- * \param message UTF-8 message text
174
- * \param window the parent window, or NULL for no parent
175
- * \returns 0 on success or a negative error code on failure; call
176
- * SDL_GetError() for more information.
208
+ * \param flags an SDL_MessageBoxFlags value.
209
+ * \param title UTF-8 title text.
210
+ * \param message UTF-8 message text.
211
+ * \param window the parent window, or NULL for no parent.
212
+ * \returns true on success or false on failure; call SDL_GetError() for more
213
+ * information.
177
214
  *
178
- * \since This function is available since SDL 2.0.0.
215
+ * \threadsafety This function should only be called on the main thread.
216
+ *
217
+ * \since This function is available since SDL 3.2.0.
179
218
  *
180
219
  * \sa SDL_ShowMessageBox
181
220
  */
182
- extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
221
+ extern SDL_DECLSPEC bool SDLCALL SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window);
183
222
 
184
223
 
185
224
  /* Ends C function definitions when using C++ */
186
225
  #ifdef __cplusplus
187
226
  }
188
227
  #endif
189
- #include "close_code.h"
228
+ #include <SDL3/SDL_close_code.h>
190
229
 
191
230
  #endif /* SDL_messagebox_h_ */
192
-
193
- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -20,26 +20,30 @@
20
20
  */
21
21
 
22
22
  /**
23
- * \file SDL_metal.h
23
+ * # CategoryMetal
24
24
  *
25
- * Header file for functions to creating Metal layers and views on SDL windows.
25
+ * Functions to creating Metal layers and views on SDL windows.
26
+ *
27
+ * This provides some platform-specific glue for Apple platforms. Most macOS
28
+ * and iOS apps can use SDL without these functions, but this API they can be
29
+ * useful for specific OS-level integration tasks.
26
30
  */
27
31
 
28
32
  #ifndef SDL_metal_h_
29
33
  #define SDL_metal_h_
30
34
 
31
- #include "SDL_video.h"
35
+ #include <SDL3/SDL_video.h>
32
36
 
33
- #include "begin_code.h"
37
+ #include <SDL3/SDL_begin_code.h>
34
38
  /* Set up for C function definitions, even when using C++ */
35
39
  #ifdef __cplusplus
36
40
  extern "C" {
37
41
  #endif
38
42
 
39
43
  /**
40
- * \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
44
+ * A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
41
45
  *
42
- * \note This can be cast directly to an NSView or UIView.
46
+ * \since This datatype is available since SDL 3.2.0.
43
47
  */
44
48
  typedef void *SDL_MetalView;
45
49
 
@@ -58,12 +62,17 @@ typedef void *SDL_MetalView;
58
62
  * The returned handle can be casted directly to a NSView or UIView. To access
59
63
  * the backing CAMetalLayer, call SDL_Metal_GetLayer().
60
64
  *
61
- * \since This function is available since SDL 2.0.12.
65
+ * \param window the window.
66
+ * \returns handle NSView or UIView.
67
+ *
68
+ * \threadsafety This function should only be called on the main thread.
69
+ *
70
+ * \since This function is available since SDL 3.2.0.
62
71
  *
63
72
  * \sa SDL_Metal_DestroyView
64
73
  * \sa SDL_Metal_GetLayer
65
74
  */
66
- extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
75
+ extern SDL_DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window *window);
67
76
 
68
77
  /**
69
78
  * Destroy an existing SDL_MetalView object.
@@ -71,36 +80,27 @@ extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
71
80
  * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
72
81
  * called after SDL_CreateWindow.
73
82
  *
74
- * \since This function is available since SDL 2.0.12.
83
+ * \param view the SDL_MetalView object.
75
84
  *
76
- * \sa SDL_Metal_CreateView
77
- */
78
- extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
79
-
80
- /**
81
- * Get a pointer to the backing CAMetalLayer for the given view.
85
+ * \threadsafety This function should only be called on the main thread.
82
86
  *
83
- * \since This function is available since SDL 2.0.14.
87
+ * \since This function is available since SDL 3.2.0.
84
88
  *
85
89
  * \sa SDL_Metal_CreateView
86
90
  */
87
- extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
91
+ extern SDL_DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
88
92
 
89
93
  /**
90
- * Get the size of a window's underlying drawable in pixels (for use with
91
- * setting viewport, scissor & etc).
94
+ * Get a pointer to the backing CAMetalLayer for the given view.
92
95
  *
93
- * \param window SDL_Window from which the drawable size should be queried
94
- * \param w Pointer to variable for storing the width in pixels, may be NULL
95
- * \param h Pointer to variable for storing the height in pixels, may be NULL
96
+ * \param view the SDL_MetalView object.
97
+ * \returns a pointer.
96
98
  *
97
- * \since This function is available since SDL 2.0.14.
99
+ * \threadsafety This function should only be called on the main thread.
98
100
  *
99
- * \sa SDL_GetWindowSize
100
- * \sa SDL_CreateWindow
101
+ * \since This function is available since SDL 3.2.0.
101
102
  */
102
- extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w,
103
- int *h);
103
+ extern SDL_DECLSPEC void * SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
104
104
 
105
105
  /* @} *//* Metal support functions */
106
106
 
@@ -108,6 +108,6 @@ extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *
108
108
  #ifdef __cplusplus
109
109
  }
110
110
  #endif
111
- #include "close_code.h"
111
+ #include <SDL3/SDL_close_code.h>
112
112
 
113
113
  #endif /* SDL_metal_h_ */
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -20,17 +20,18 @@
20
20
  */
21
21
 
22
22
  /**
23
- * \file SDL_misc.h
23
+ * # CategoryMisc
24
24
  *
25
- * \brief Include file for SDL API functions that don't fit elsewhere.
25
+ * SDL API functions that don't fit elsewhere.
26
26
  */
27
27
 
28
28
  #ifndef SDL_misc_h_
29
29
  #define SDL_misc_h_
30
30
 
31
- #include "SDL_stdinc.h"
31
+ #include <SDL3/SDL_stdinc.h>
32
+ #include <SDL3/SDL_error.h>
32
33
 
33
- #include "begin_code.h"
34
+ #include <SDL3/SDL_begin_code.h>
34
35
 
35
36
  /* Set up for C function definitions, even when using C++ */
36
37
  #ifdef __cplusplus
@@ -59,21 +60,21 @@ extern "C" {
59
60
  * All this to say: this function can be useful, but you should definitely
60
61
  * test it on every platform you target.
61
62
  *
62
- * \param url A valid URL/URI to open. Use `file:///full/path/to/file` for
63
+ * \param url a valid URL/URI to open. Use `file:///full/path/to/file` for
63
64
  * local files, if supported.
64
- * \returns 0 on success, or -1 on error; call SDL_GetError() for more
65
+ * \returns true on success or false on failure; call SDL_GetError() for more
65
66
  * information.
66
67
  *
67
- * \since This function is available since SDL 2.0.14.
68
+ * \threadsafety This function should only be called on the main thread.
69
+ *
70
+ * \since This function is available since SDL 3.2.0.
68
71
  */
69
- extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
72
+ extern SDL_DECLSPEC bool SDLCALL SDL_OpenURL(const char *url);
70
73
 
71
74
  /* Ends C function definitions when using C++ */
72
75
  #ifdef __cplusplus
73
76
  }
74
77
  #endif
75
- #include "close_code.h"
78
+ #include <SDL3/SDL_close_code.h>
76
79
 
77
80
  #endif /* SDL_misc_h_ */
78
-
79
- /* vi: set ts=4 sw=4 expandtab: */