ruby2d 0.12.1 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/LICENSE.md +7 -0
- data/README.md +141 -0
- data/USAGE.md +2435 -0
- data/assets/Rakefile +637 -0
- data/assets/build_support/CMakeLists.txt +94 -0
- data/assets/build_support/mruby/build_config.rb +34 -0
- data/assets/build_support/mruby/build_config_wasm.rb +30 -0
- data/assets/build_support/sdl_test.c +174 -0
- data/assets/deps.yaml +16 -0
- data/assets/platform/include/SDL3/SDL.h +91 -0
- data/assets/platform/include/SDL3/SDL_assert.h +705 -0
- data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
- data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
- data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
- data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
- data/assets/platform/include/SDL3/SDL_camera.h +535 -0
- data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
- data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
- data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
- data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
- data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
- data/assets/platform/include/SDL3/SDL_endian.h +645 -0
- data/assets/platform/include/SDL3/SDL_error.h +226 -0
- data/assets/platform/include/SDL3/SDL_events.h +1645 -0
- data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
- data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
- data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
- data/assets/platform/include/SDL3/SDL_guid.h +106 -0
- data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
- data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
- data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
- data/assets/platform/include/SDL3/SDL_init.h +507 -0
- data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
- data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
- data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
- data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
- data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
- data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
- data/assets/platform/include/SDL3/SDL_log.h +541 -0
- data/assets/platform/include/SDL3/SDL_main.h +704 -0
- data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
- data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
- data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
- data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
- data/assets/platform/include/SDL3/SDL_pen.h +198 -0
- data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
- data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
- data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
- data/assets/platform/include/SDL3/SDL_process.h +441 -0
- data/assets/platform/include/SDL3/SDL_properties.h +572 -0
- data/assets/platform/include/SDL3/SDL_rect.h +528 -0
- data/assets/platform/include/SDL3/SDL_render.h +3028 -0
- data/assets/platform/include/SDL3/SDL_revision.h +59 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
- data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
- data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
- data/assets/platform/include/SDL3/SDL_storage.h +686 -0
- data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
- data/assets/platform/include/SDL3/SDL_system.h +840 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
- data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
- data/assets/platform/include/SDL3/SDL_thread.h +602 -0
- data/assets/platform/include/SDL3/SDL_time.h +249 -0
- data/assets/platform/include/SDL3/SDL_timer.h +454 -0
- data/assets/platform/include/SDL3/SDL_touch.h +184 -0
- data/assets/platform/include/SDL3/SDL_tray.h +544 -0
- data/assets/platform/include/SDL3/SDL_version.h +198 -0
- data/assets/platform/include/SDL3/SDL_video.h +3497 -0
- data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
- data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
- data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
- data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
- data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
- data/assets/{include → platform/include}/mrbconf.h +42 -31
- data/assets/{include → platform/include}/mruby/array.h +3 -4
- data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
- data/assets/platform/include/mruby/boxing_no.h +59 -0
- data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
- data/assets/platform/include/mruby/class.h +157 -0
- data/assets/{include → platform/include}/mruby/common.h +30 -1
- data/assets/{include → platform/include}/mruby/compile.h +52 -74
- data/assets/{include → platform/include}/mruby/data.h +2 -2
- data/assets/{include → platform/include}/mruby/debug.h +12 -5
- data/assets/{include → platform/include}/mruby/dump.h +7 -9
- data/assets/{include → platform/include}/mruby/endian.h +1 -1
- data/assets/platform/include/mruby/error.h +173 -0
- data/assets/platform/include/mruby/gc.h +79 -0
- data/assets/{include → platform/include}/mruby/hash.h +1 -7
- data/assets/platform/include/mruby/internal.h +282 -0
- data/assets/platform/include/mruby/irep.h +143 -0
- data/assets/{include → platform/include}/mruby/istruct.h +1 -1
- data/assets/platform/include/mruby/khash.h +455 -0
- data/assets/platform/include/mruby/mempool.h +19 -0
- data/assets/{include → platform/include}/mruby/numeric.h +7 -10
- data/assets/platform/include/mruby/object.h +51 -0
- data/assets/{include → platform/include}/mruby/opcode.h +5 -5
- data/assets/{include → platform/include}/mruby/ops.h +19 -6
- data/assets/platform/include/mruby/presym/id.h +1447 -0
- data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
- data/assets/platform/include/mruby/presym/table.h +2893 -0
- data/assets/platform/include/mruby/presym.h +65 -0
- data/assets/platform/include/mruby/proc.h +184 -0
- data/assets/{include → platform/include}/mruby/range.h +0 -2
- data/assets/{include → platform/include}/mruby/string.h +33 -53
- data/assets/platform/include/mruby/throw.h +81 -0
- data/assets/{include → platform/include}/mruby/value.h +64 -29
- data/assets/{include → platform/include}/mruby/variable.h +6 -23
- data/assets/{include → platform/include}/mruby/version.h +7 -7
- data/assets/{include → platform/include}/mruby.h +238 -116
- data/assets/platform/macos-arm64/bin/mrbc +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
- data/assets/platform/wasm/lib/libFLAC.a +0 -0
- data/assets/platform/wasm/lib/libSDL3.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/wasm/lib/libfreetype.a +0 -0
- data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
- data/assets/platform/wasm/lib/libmruby.a +0 -0
- data/assets/platform/wasm/lib/libogg.a +0 -0
- data/assets/platform/wasm/lib/libplutosvg.a +0 -0
- data/assets/platform/wasm/lib/libplutovg.a +0 -0
- data/assets/platform/wasm/lib/libpng.a +0 -0
- data/assets/platform/wasm/lib/libpng16.a +0 -0
- data/assets/platform/wasm/lib/libvorbis.a +0 -0
- data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
- data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
- data/assets/resources/fonts/outfit/OFL.txt +93 -0
- data/assets/resources/fonts/outfit/outfit.ttf +0 -0
- data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
- data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
- data/assets/resources/icons/icon.icns +0 -0
- data/assets/resources/icons/icon.png +0 -0
- data/assets/resources/spritesheets/License.txt +28 -0
- data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
- data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
- data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
- data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
- data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
- data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
- data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
- data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
- data/assets/{wasm → resources/web}/template.html +1 -1
- data/assets/target.rb +131 -0
- data/bin/ruby2d +281 -82
- data/examples/astar.rb +269 -0
- data/examples/asteroids.rb +403 -0
- data/examples/bezier_editor.rb +96 -0
- data/examples/boids.rb +191 -0
- data/examples/bouncing_balls.rb +119 -0
- data/examples/breakout.rb +186 -0
- data/examples/constellations.rb +100 -0
- data/examples/dashboard.rb +133 -0
- data/examples/double_pendulum.rb +254 -0
- data/examples/falling_sand.rb +291 -0
- data/examples/fireworks.rb +110 -0
- data/examples/fluid_dynamics.rb +340 -0
- data/examples/fourier_epicycles.rb +142 -0
- data/examples/fractal_tree.rb +326 -0
- data/examples/game_of_life.rb +148 -0
- data/examples/gamepads.rb +333 -0
- data/examples/hill_driver.rb +613 -0
- data/examples/logo_animation.rb +251 -0
- data/examples/lorenz_attractor.rb +115 -0
- data/examples/mandelbrot.rb +207 -0
- data/examples/marching_squares.rb +200 -0
- data/examples/maze.rb +323 -0
- data/examples/nbody.rb +338 -0
- data/examples/outrun.rb +391 -0
- data/examples/pixel_paint.rb +313 -0
- data/examples/platformer.rb +335 -0
- data/examples/ray_casting_maze.rb +175 -0
- data/examples/shadow_casting.rb +151 -0
- data/examples/shape_recognizer.rb +908 -0
- data/examples/snake.rb +144 -0
- data/examples/sprite_sheets.rb +246 -0
- data/examples/swarm.rb +206 -0
- data/examples/tsp_annealing.rb +104 -0
- data/examples/ui_controls.rb +163 -0
- data/examples/wireframe_3d.rb +139 -0
- data/ext/ruby2d/audio.c +324 -0
- data/ext/ruby2d/canvas.c +1715 -494
- data/ext/ruby2d/ext.c +541 -0
- data/ext/ruby2d/extconf.rb +122 -145
- data/ext/ruby2d/font.c +566 -20
- data/ext/ruby2d/fps.c +92 -0
- data/ext/ruby2d/image.c +466 -41
- data/ext/ruby2d/ruby2d.c +374 -1890
- data/ext/ruby2d/ruby2d.h +840 -460
- data/ext/ruby2d/shapes.c +931 -101
- data/ext/ruby2d/text.c +586 -21
- data/ext/ruby2d/window.c +1693 -283
- data/lib/ruby2d/atlas_parser.rb +194 -0
- data/lib/ruby2d/audio.rb +73 -0
- data/lib/ruby2d/benchmark.rb +259 -0
- data/lib/ruby2d/bitmap_text.rb +155 -0
- data/lib/ruby2d/button.rb +402 -0
- data/lib/ruby2d/canvas.rb +703 -279
- data/lib/ruby2d/circle.rb +206 -29
- data/lib/ruby2d/cli/browser.rb +314 -0
- data/lib/ruby2d/cli/build.rb +471 -257
- data/lib/ruby2d/cli/colorize.rb +7 -5
- data/lib/ruby2d/cli/examples.rb +127 -0
- data/lib/ruby2d/cli/launch.rb +24 -39
- data/lib/ruby2d/cli/lib_files.rb +48 -0
- data/lib/ruby2d/cli/messages.rb +40 -0
- data/lib/ruby2d/cli/setup.rb +273 -0
- data/lib/ruby2d/cli/static_server.rb +160 -0
- data/lib/ruby2d/cli/usage.rb +255 -0
- data/lib/ruby2d/color.rb +191 -69
- data/lib/ruby2d/core.rb +37 -19
- data/lib/ruby2d/deps_help.rb +89 -0
- data/lib/ruby2d/dsl.rb +51 -12
- data/lib/ruby2d/ellipse.rb +228 -0
- data/lib/ruby2d/exceptions.rb +0 -2
- data/lib/ruby2d/font.rb +34 -74
- data/lib/ruby2d/gamepad.rb +323 -0
- data/lib/ruby2d/gem_paths.rb +19 -0
- data/lib/ruby2d/image.rb +155 -52
- data/lib/ruby2d/interactive.rb +103 -0
- data/lib/ruby2d/json_parser.rb +268 -0
- data/lib/ruby2d/line.rb +194 -85
- data/lib/ruby2d/mruby_compat.rb +12 -0
- data/lib/ruby2d/polygon.rb +297 -0
- data/lib/ruby2d/polyline.rb +368 -0
- data/lib/ruby2d/quad.rb +358 -94
- data/lib/ruby2d/rectangle.rb +77 -19
- data/lib/ruby2d/renderable.rb +411 -11
- data/lib/ruby2d/sprite.rb +471 -180
- data/lib/ruby2d/sprite_sheet.rb +64 -0
- data/lib/ruby2d/square.rb +29 -17
- data/lib/ruby2d/text.rb +196 -65
- data/lib/ruby2d/tileset.rb +139 -81
- data/lib/ruby2d/triangle.rb +324 -89
- data/lib/ruby2d/version.rb +1 -3
- data/lib/ruby2d/vertices.rb +62 -85
- data/lib/ruby2d/warnings.rb +29 -0
- data/lib/ruby2d/window/class_methods.rb +218 -0
- data/lib/ruby2d/window/gamepad_events.rb +141 -0
- data/lib/ruby2d/window/key_events.rb +74 -0
- data/lib/ruby2d/window/mouse_events.rb +171 -0
- data/lib/ruby2d/window/object_events.rb +168 -0
- data/lib/ruby2d/window.rb +632 -585
- data/lib/ruby2d.rb +14 -19
- metadata +275 -443
- data/assets/app.icns +0 -0
- data/assets/include/GL/glew.h +0 -26427
- data/assets/include/GLES2/gl2.h +0 -656
- data/assets/include/GLES2/gl2ext.h +0 -3949
- data/assets/include/GLES2/gl2ext_angle.h +0 -701
- data/assets/include/GLES2/gl2platform.h +0 -27
- data/assets/include/GLES3/gl3.h +0 -1192
- data/assets/include/GLES3/gl31.h +0 -1507
- data/assets/include/GLES3/gl32.h +0 -1808
- data/assets/include/GLES3/gl3platform.h +0 -27
- data/assets/include/KHR/khrplatform.h +0 -290
- data/assets/include/SDL2/SDL.h +0 -233
- data/assets/include/SDL2/SDL_assert.h +0 -326
- data/assets/include/SDL2/SDL_atomic.h +0 -415
- data/assets/include/SDL2/SDL_audio.h +0 -1500
- data/assets/include/SDL2/SDL_clipboard.h +0 -141
- data/assets/include/SDL2/SDL_config.h +0 -61
- data/assets/include/SDL2/SDL_config_android.h +0 -194
- data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
- data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
- data/assets/include/SDL2/SDL_config_macosx.h +0 -277
- data/assets/include/SDL2/SDL_config_minimal.h +0 -95
- data/assets/include/SDL2/SDL_config_ngage.h +0 -89
- data/assets/include/SDL2/SDL_config_os2.h +0 -207
- data/assets/include/SDL2/SDL_config_pandora.h +0 -141
- data/assets/include/SDL2/SDL_config_windows.h +0 -331
- data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
- data/assets/include/SDL2/SDL_config_winrt.h +0 -220
- data/assets/include/SDL2/SDL_config_xbox.h +0 -235
- data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
- data/assets/include/SDL2/SDL_endian.h +0 -348
- data/assets/include/SDL2/SDL_error.h +0 -163
- data/assets/include/SDL2/SDL_events.h +0 -1166
- data/assets/include/SDL2/SDL_filesystem.h +0 -149
- data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
- data/assets/include/SDL2/SDL_gesture.h +0 -117
- data/assets/include/SDL2/SDL_guid.h +0 -100
- data/assets/include/SDL2/SDL_haptic.h +0 -1341
- data/assets/include/SDL2/SDL_hidapi.h +0 -451
- data/assets/include/SDL2/SDL_hints.h +0 -2569
- data/assets/include/SDL2/SDL_image.h +0 -2173
- data/assets/include/SDL2/SDL_joystick.h +0 -1066
- data/assets/include/SDL2/SDL_keyboard.h +0 -353
- data/assets/include/SDL2/SDL_keycode.h +0 -358
- data/assets/include/SDL2/SDL_loadso.h +0 -115
- data/assets/include/SDL2/SDL_log.h +0 -404
- data/assets/include/SDL2/SDL_main.h +0 -275
- data/assets/include/SDL2/SDL_mixer.h +0 -2784
- data/assets/include/SDL2/SDL_mouse.h +0 -465
- data/assets/include/SDL2/SDL_mutex.h +0 -471
- data/assets/include/SDL2/SDL_name.h +0 -33
- data/assets/include/SDL2/SDL_pixels.h +0 -644
- data/assets/include/SDL2/SDL_platform.h +0 -261
- data/assets/include/SDL2/SDL_quit.h +0 -58
- data/assets/include/SDL2/SDL_rect.h +0 -376
- data/assets/include/SDL2/SDL_render.h +0 -1919
- data/assets/include/SDL2/SDL_revision.h +0 -6
- data/assets/include/SDL2/SDL_rwops.h +0 -841
- data/assets/include/SDL2/SDL_sensor.h +0 -322
- data/assets/include/SDL2/SDL_shape.h +0 -155
- data/assets/include/SDL2/SDL_stdinc.h +0 -830
- data/assets/include/SDL2/SDL_surface.h +0 -997
- data/assets/include/SDL2/SDL_system.h +0 -623
- data/assets/include/SDL2/SDL_syswm.h +0 -386
- data/assets/include/SDL2/SDL_test_images.h +0 -78
- data/assets/include/SDL2/SDL_test_random.h +0 -115
- data/assets/include/SDL2/SDL_thread.h +0 -464
- data/assets/include/SDL2/SDL_timer.h +0 -222
- data/assets/include/SDL2/SDL_touch.h +0 -150
- data/assets/include/SDL2/SDL_ttf.h +0 -2316
- data/assets/include/SDL2/SDL_types.h +0 -29
- data/assets/include/SDL2/SDL_version.h +0 -204
- data/assets/include/SDL2/SDL_video.h +0 -2150
- data/assets/include/SDL2/SDL_vulkan.h +0 -215
- data/assets/include/SDL2/begin_code.h +0 -187
- data/assets/include/mruby/boxing_no.h +0 -58
- data/assets/include/mruby/class.h +0 -108
- data/assets/include/mruby/error.h +0 -147
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NX = WIDTH / CELL # grid columns (interior cells)
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|
19
|
+
NY = HEIGHT / CELL # grid rows (interior cells)
|
|
20
|
+
LIN_ITERS = 4 # Gauss-Seidel iterations per linear solve
|
|
21
|
+
VISC = 0.00005 # velocity diffusion (viscosity)
|
|
22
|
+
DT = 1.0 / 30.0 # numerical sim step size (internal, not wall-clock)
|
|
23
|
+
SIM_RATE = 60 # sim steps per second (wall-clock pacing)
|
|
24
|
+
DECAY = 0.992 # per-step dye decay (1.0 = lossless)
|
|
25
|
+
PLUME_DYE = 8.0 # dye injection rate at the auto-plume center
|
|
26
|
+
PLUME_VEL = 1.5 # upward velocity at the auto-plume center
|
|
27
|
+
MOUSE_DYE = 20.0 # dye injection rate at the cursor
|
|
28
|
+
MOUSE_VEL = 8.0 # velocity per pixel of mouse motion
|
|
29
|
+
HUE_RATE = 0.35 # mouse-injection hue cycles per second
|
|
30
|
+
|
|
31
|
+
SIZE_X = NX + 2 # row stride (interior + 2 ghost cells)
|
|
32
|
+
SIZE_Y = NY + 2
|
|
33
|
+
SIZE2 = SIZE_X * SIZE_Y
|
|
34
|
+
|
|
35
|
+
# === Window ===
|
|
36
|
+
|
|
37
|
+
set title: 'Ruby 2D ▸ Examples ▸ Fluid dynamics', width: WIDTH, height: HEIGHT, background: '#050816'
|
|
38
|
+
set close_on_esc: true
|
|
39
|
+
|
|
40
|
+
# === Canvas ===
|
|
41
|
+
|
|
42
|
+
canvas = Canvas.new(width: WIDTH, height: HEIGHT, fill: [0.02, 0.03, 0.08, 1])
|
|
43
|
+
|
|
44
|
+
# === Solver helpers ===
|
|
45
|
+
|
|
46
|
+
def set_bnd(b, x)
|
|
47
|
+
# Top/bottom rows (mirror or negate vertical velocity for b == 2)
|
|
48
|
+
1.upto(NX) do |i|
|
|
49
|
+
x[i] = b == 2 ? -x[i + SIZE_X] : x[i + SIZE_X]
|
|
50
|
+
x[i + (NY + 1) * SIZE_X] = b == 2 ? -x[i + NY * SIZE_X] : x[i + NY * SIZE_X]
|
|
51
|
+
end
|
|
52
|
+
# Left/right columns (mirror or negate horizontal velocity for b == 1)
|
|
53
|
+
1.upto(NY) do |j|
|
|
54
|
+
x[j * SIZE_X] = b == 1 ? -x[1 + j * SIZE_X] : x[1 + j * SIZE_X]
|
|
55
|
+
x[NX + 1 + j * SIZE_X] = b == 1 ? -x[NX + j * SIZE_X] : x[NX + j * SIZE_X]
|
|
56
|
+
end
|
|
57
|
+
# Four corners — average of the two adjacent edges
|
|
58
|
+
x[0] = 0.5 * (x[1] + x[SIZE_X])
|
|
59
|
+
x[(NY + 1) * SIZE_X] = 0.5 * (x[1 + (NY + 1) * SIZE_X] + x[NY * SIZE_X])
|
|
60
|
+
x[NX + 1] = 0.5 * (x[NX] + x[NX + 1 + SIZE_X])
|
|
61
|
+
x[NX + 1 + (NY + 1) * SIZE_X] = 0.5 * (x[NX + (NY + 1) * SIZE_X] + x[NX + 1 + NY * SIZE_X])
|
|
62
|
+
end
|
|
63
|
+
|
|
64
|
+
def lin_solve(b, x, x0, a, c)
|
|
65
|
+
LIN_ITERS.times do
|
|
66
|
+
1.upto(NY) do |j|
|
|
67
|
+
base = j * SIZE_X
|
|
68
|
+
1.upto(NX) do |i|
|
|
69
|
+
idx = i + base
|
|
70
|
+
x[idx] = (x0[idx] + a * (x[idx - 1] + x[idx + 1] + x[idx - SIZE_X] + x[idx + SIZE_X])) / c
|
|
71
|
+
end
|
|
72
|
+
end
|
|
73
|
+
set_bnd(b, x)
|
|
74
|
+
end
|
|
75
|
+
end
|
|
76
|
+
|
|
77
|
+
def diffuse(b, x, x0, diff, dt)
|
|
78
|
+
a = dt * diff * NX * NX
|
|
79
|
+
lin_solve(b, x, x0, a, 1 + 4 * a)
|
|
80
|
+
end
|
|
81
|
+
|
|
82
|
+
def advect(b, d, d0, u, v, dt)
|
|
83
|
+
# Semi-Lagrangian: dt0_x in cells-per-time-unit along x (likewise y), so
|
|
84
|
+
# u and v stay in domain units even when NX != NY.
|
|
85
|
+
dt0_x = dt * NX
|
|
86
|
+
dt0_y = dt * NY
|
|
87
|
+
1.upto(NY) do |j|
|
|
88
|
+
1.upto(NX) do |i|
|
|
89
|
+
idx = i + j * SIZE_X
|
|
90
|
+
x = i - dt0_x * u[idx]
|
|
91
|
+
y = j - dt0_y * v[idx]
|
|
92
|
+
x = 0.5 if x < 0.5
|
|
93
|
+
x = NX + 0.5 if x > NX + 0.5
|
|
94
|
+
y = 0.5 if y < 0.5
|
|
95
|
+
y = NY + 0.5 if y > NY + 0.5
|
|
96
|
+
i0 = x.to_i
|
|
97
|
+
i1 = i0 + 1
|
|
98
|
+
j0 = y.to_i
|
|
99
|
+
j1 = j0 + 1
|
|
100
|
+
s1 = x - i0
|
|
101
|
+
s0 = 1 - s1
|
|
102
|
+
t1 = y - j0
|
|
103
|
+
t0 = 1 - t1
|
|
104
|
+
d[idx] = s0 * (t0 * d0[i0 + j0 * SIZE_X] + t1 * d0[i0 + j1 * SIZE_X]) +
|
|
105
|
+
s1 * (t0 * d0[i1 + j0 * SIZE_X] + t1 * d0[i1 + j1 * SIZE_X])
|
|
106
|
+
end
|
|
107
|
+
end
|
|
108
|
+
set_bnd(b, d)
|
|
109
|
+
end
|
|
110
|
+
|
|
111
|
+
def project(u, v, p, div)
|
|
112
|
+
h = 1.0 / NX
|
|
113
|
+
1.upto(NY) do |j|
|
|
114
|
+
1.upto(NX) do |i|
|
|
115
|
+
idx = i + j * SIZE_X
|
|
116
|
+
div[idx] = -0.5 * h * (u[idx + 1] - u[idx - 1] + v[idx + SIZE_X] - v[idx - SIZE_X])
|
|
117
|
+
p[idx] = 0.0
|
|
118
|
+
end
|
|
119
|
+
end
|
|
120
|
+
set_bnd(0, div)
|
|
121
|
+
set_bnd(0, p)
|
|
122
|
+
lin_solve(0, p, div, 1.0, 4.0)
|
|
123
|
+
1.upto(NY) do |j|
|
|
124
|
+
1.upto(NX) do |i|
|
|
125
|
+
idx = i + j * SIZE_X
|
|
126
|
+
u[idx] -= 0.5 * (p[idx + 1] - p[idx - 1]) / h
|
|
127
|
+
v[idx] -= 0.5 * (p[idx + SIZE_X] - p[idx - SIZE_X]) / h
|
|
128
|
+
end
|
|
129
|
+
end
|
|
130
|
+
set_bnd(1, u)
|
|
131
|
+
set_bnd(2, v)
|
|
132
|
+
end
|
|
133
|
+
|
|
134
|
+
def hsv_to_rgb(h, s, v)
|
|
135
|
+
i = (h * 6).floor
|
|
136
|
+
f = h * 6 - i
|
|
137
|
+
p = v * (1 - s)
|
|
138
|
+
q = v * (1 - f * s)
|
|
139
|
+
tt = v * (1 - (1 - f) * s)
|
|
140
|
+
case i % 6
|
|
141
|
+
when 0 then [v, tt, p]
|
|
142
|
+
when 1 then [q, v, p]
|
|
143
|
+
when 2 then [p, v, tt]
|
|
144
|
+
when 3 then [p, q, v]
|
|
145
|
+
when 4 then [tt, p, v]
|
|
146
|
+
else [v, p, q]
|
|
147
|
+
end
|
|
148
|
+
end
|
|
149
|
+
|
|
150
|
+
# === Mutable state ===
|
|
151
|
+
|
|
152
|
+
dye = Array.new(3) { Array.new(SIZE2, 0.0) }
|
|
153
|
+
dye_prev = Array.new(3) { Array.new(SIZE2, 0.0) }
|
|
154
|
+
u = Array.new(SIZE2, 0.0)
|
|
155
|
+
u_prev = Array.new(SIZE2, 0.0)
|
|
156
|
+
v = Array.new(SIZE2, 0.0)
|
|
157
|
+
v_prev = Array.new(SIZE2, 0.0)
|
|
158
|
+
|
|
159
|
+
# Render buffer: NX*NY cells × 4 floats (r, g, b, a). Pre-allocated and
|
|
160
|
+
# overwritten in place each frame to skip per-frame allocation.
|
|
161
|
+
colors = Array.new(NX * NY * 4, 0.0)
|
|
162
|
+
|
|
163
|
+
mouse_x = WIDTH / 2
|
|
164
|
+
mouse_y = HEIGHT / 2
|
|
165
|
+
prev_mx = mouse_x
|
|
166
|
+
prev_my = mouse_y
|
|
167
|
+
mouse_inside = false
|
|
168
|
+
paused = false
|
|
169
|
+
tick = 0
|
|
170
|
+
sim_accum = 0.0
|
|
171
|
+
|
|
172
|
+
# === Input ===
|
|
173
|
+
|
|
174
|
+
on :mouse_enter do
|
|
175
|
+
mouse_inside = true
|
|
176
|
+
end
|
|
177
|
+
|
|
178
|
+
on :mouse_leave do
|
|
179
|
+
mouse_inside = false
|
|
180
|
+
# Resync prev on re-entry so the first move post-leave doesn't inject
|
|
181
|
+
# a huge ghost delta from the stale prior position.
|
|
182
|
+
prev_mx = mouse_x
|
|
183
|
+
prev_my = mouse_y
|
|
184
|
+
end
|
|
185
|
+
|
|
186
|
+
on :mouse_move do |event|
|
|
187
|
+
mouse_x = event.x
|
|
188
|
+
mouse_y = event.y
|
|
189
|
+
end
|
|
190
|
+
|
|
191
|
+
on key_down: :space do
|
|
192
|
+
paused = !paused
|
|
193
|
+
end
|
|
194
|
+
|
|
195
|
+
on key_down: :r do
|
|
196
|
+
SIZE2.times do |i|
|
|
197
|
+
u[i] = 0.0
|
|
198
|
+
v[i] = 0.0
|
|
199
|
+
dye[0][i] = 0.0
|
|
200
|
+
dye[1][i] = 0.0
|
|
201
|
+
dye[2][i] = 0.0
|
|
202
|
+
end
|
|
203
|
+
canvas.clear
|
|
204
|
+
end
|
|
205
|
+
|
|
206
|
+
# === Per-frame update ===
|
|
207
|
+
|
|
208
|
+
update do |dt|
|
|
209
|
+
next if paused
|
|
210
|
+
dt = [dt, 1.0 / 30].min # cap so a stall can't trigger a runaway catch-up
|
|
211
|
+
|
|
212
|
+
sim_accum += SIM_RATE * dt
|
|
213
|
+
count = sim_accum.to_i
|
|
214
|
+
sim_accum -= count
|
|
215
|
+
|
|
216
|
+
count.times do
|
|
217
|
+
tick += 1
|
|
218
|
+
|
|
219
|
+
# Reset source buffers; injectors below write into them.
|
|
220
|
+
SIZE2.times do |i|
|
|
221
|
+
u_prev[i] = 0.0
|
|
222
|
+
v_prev[i] = 0.0
|
|
223
|
+
dye_prev[0][i] = 0.0
|
|
224
|
+
dye_prev[1][i] = 0.0
|
|
225
|
+
dye_prev[2][i] = 0.0
|
|
226
|
+
end
|
|
227
|
+
|
|
228
|
+
# Auto-plume at the bottom — disk of warm dye + upward velocity, with
|
|
229
|
+
# a sin-wave horizontal sway to keep the plume from being too tidy.
|
|
230
|
+
plume_cx = NX / 2 + (Math.sin(tick * 0.04) * NX * 0.18).round
|
|
231
|
+
plume_cy = NY - 3
|
|
232
|
+
plume_rgb = hsv_to_rgb((elapsed * HUE_RATE * 0.3) % 1.0, 0.8, 1.0)
|
|
233
|
+
-3.upto(3) do |oy|
|
|
234
|
+
-3.upto(3) do |ox|
|
|
235
|
+
next if ox * ox + oy * oy > 10
|
|
236
|
+
x = plume_cx + ox
|
|
237
|
+
y = plume_cy + oy
|
|
238
|
+
next unless x.between?(1, NX) && y.between?(1, NY)
|
|
239
|
+
falloff = 1.0 - Math.sqrt(ox * ox + oy * oy) / 4.0
|
|
240
|
+
idx = x + y * SIZE_X
|
|
241
|
+
dye_prev[0][idx] = plume_rgb[0] * falloff * PLUME_DYE
|
|
242
|
+
dye_prev[1][idx] = plume_rgb[1] * falloff * PLUME_DYE
|
|
243
|
+
dye_prev[2][idx] = plume_rgb[2] * falloff * PLUME_DYE
|
|
244
|
+
u_prev[idx] = Math.sin(tick * 0.07) * falloff * PLUME_VEL * 0.4
|
|
245
|
+
v_prev[idx] = -falloff * PLUME_VEL
|
|
246
|
+
end
|
|
247
|
+
end
|
|
248
|
+
|
|
249
|
+
if mouse_inside
|
|
250
|
+
cx = (mouse_x.to_f / CELL).to_i.clamp(1, NX)
|
|
251
|
+
cy = (mouse_y.to_f / CELL).to_i.clamp(1, NY)
|
|
252
|
+
# Mouse delta stays in pixels so MOUSE_VEL is comparable to stable_fluids'
|
|
253
|
+
# VEL_INJECT — a 1px drag injects MOUSE_VEL units of velocity.
|
|
254
|
+
mdx = (mouse_x - prev_mx).to_f
|
|
255
|
+
mdy = (mouse_y - prev_my).to_f
|
|
256
|
+
mouse_rgb = hsv_to_rgb((elapsed * HUE_RATE) % 1.0, 0.85, 1.0)
|
|
257
|
+
-2.upto(2) do |oy|
|
|
258
|
+
-2.upto(2) do |ox|
|
|
259
|
+
next if ox * ox + oy * oy > 6
|
|
260
|
+
x = (cx + ox).clamp(1, NX)
|
|
261
|
+
y = (cy + oy).clamp(1, NY)
|
|
262
|
+
falloff = 1.0 - Math.sqrt(ox * ox + oy * oy) / 3.0
|
|
263
|
+
idx = x + y * SIZE_X
|
|
264
|
+
dye_prev[0][idx] += mouse_rgb[0] * falloff * MOUSE_DYE
|
|
265
|
+
dye_prev[1][idx] += mouse_rgb[1] * falloff * MOUSE_DYE
|
|
266
|
+
dye_prev[2][idx] += mouse_rgb[2] * falloff * MOUSE_DYE
|
|
267
|
+
u_prev[idx] += mdx * falloff * MOUSE_VEL
|
|
268
|
+
v_prev[idx] += mdy * falloff * MOUSE_VEL
|
|
269
|
+
end
|
|
270
|
+
end
|
|
271
|
+
end
|
|
272
|
+
prev_mx = mouse_x
|
|
273
|
+
prev_my = mouse_y
|
|
274
|
+
|
|
275
|
+
# Velocity step: add sources, diffuse, project, advect, project
|
|
276
|
+
SIZE2.times do |i|
|
|
277
|
+
u[i] += DT * u_prev[i]
|
|
278
|
+
v[i] += DT * v_prev[i]
|
|
279
|
+
end
|
|
280
|
+
u, u_prev = u_prev, u
|
|
281
|
+
diffuse(1, u, u_prev, VISC, DT)
|
|
282
|
+
v, v_prev = v_prev, v
|
|
283
|
+
diffuse(2, v, v_prev, VISC, DT)
|
|
284
|
+
project(u, v, u_prev, v_prev)
|
|
285
|
+
u, u_prev = u_prev, u
|
|
286
|
+
v, v_prev = v_prev, v
|
|
287
|
+
advect(1, u, u_prev, u_prev, v_prev, DT)
|
|
288
|
+
advect(2, v, v_prev, u_prev, v_prev, DT)
|
|
289
|
+
project(u, v, u_prev, v_prev)
|
|
290
|
+
|
|
291
|
+
# Dye step per channel: add sources, advect by the divergence-free
|
|
292
|
+
# velocity field, then decay.
|
|
293
|
+
3.times do |c|
|
|
294
|
+
d = dye[c]
|
|
295
|
+
d_prev = dye_prev[c]
|
|
296
|
+
SIZE2.times { |i| d[i] += DT * d_prev[i] }
|
|
297
|
+
dye[c], dye_prev[c] = dye_prev[c], dye[c]
|
|
298
|
+
advect(0, dye[c], dye_prev[c], u, v, DT)
|
|
299
|
+
d = dye[c]
|
|
300
|
+
SIZE2.times { |i| d[i] *= DECAY }
|
|
301
|
+
end
|
|
302
|
+
end
|
|
303
|
+
|
|
304
|
+
# === Render ===
|
|
305
|
+
#
|
|
306
|
+
# Pack the interior cells into the pre-allocated colors buffer and blit
|
|
307
|
+
# in one `fill_pixel_grid` call. Per-cell clamps keep colors in 0..1;
|
|
308
|
+
# alpha is the channel sum (capped) so empty cells stay transparent.
|
|
309
|
+
dr = dye[0]
|
|
310
|
+
dg = dye[1]
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311
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+
db = dye[2]
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|
312
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+
ci = 0
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313
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+
1.upto(NY) do |j|
|
|
314
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+
base = j * SIZE_X
|
|
315
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+
1.upto(NX) do |i|
|
|
316
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+
idx = i + base
|
|
317
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+
r = dr[idx]
|
|
318
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+
g = dg[idx]
|
|
319
|
+
b = db[idx]
|
|
320
|
+
r = 0.0 if r < 0.0
|
|
321
|
+
r = 1.0 if r > 1.0
|
|
322
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+
g = 0.0 if g < 0.0
|
|
323
|
+
g = 1.0 if g > 1.0
|
|
324
|
+
b = 0.0 if b < 0.0
|
|
325
|
+
b = 1.0 if b > 1.0
|
|
326
|
+
a = r + g + b
|
|
327
|
+
a = 1.0 if a > 1.0
|
|
328
|
+
colors[ci] = r
|
|
329
|
+
colors[ci + 1] = g
|
|
330
|
+
colors[ci + 2] = b
|
|
331
|
+
colors[ci + 3] = a
|
|
332
|
+
ci += 4
|
|
333
|
+
end
|
|
334
|
+
end
|
|
335
|
+
|
|
336
|
+
canvas.clear
|
|
337
|
+
canvas.fill_pixel_grid(cols: NX, rows: NY, cell_w: CELL, cell_h: CELL, colors: colors)
|
|
338
|
+
end
|
|
339
|
+
|
|
340
|
+
show
|
|
@@ -0,0 +1,142 @@
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1
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+
# Fourier epicycles
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|
2
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+
# A chain of rotating circles traces a heart — the DFT made visible.
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|
3
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+
#
|
|
4
|
+
# Any closed 2D curve is a sum of rotating vectors — what the discrete
|
|
5
|
+
# Fourier transform tells us. Each frequency component is a circle that
|
|
6
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+
# rotates at its own rate; chained tip-to-tail in order of decreasing
|
|
7
|
+
# radius, the end of the chain traces the original shape. Here, that
|
|
8
|
+
# shape is a heart. Press R to redraw the trail.
|
|
9
|
+
|
|
10
|
+
require 'ruby2d'
|
|
11
|
+
|
|
12
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+
# === Tunables ===
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|
13
|
+
|
|
14
|
+
WIDTH = 800 # window width in pixels
|
|
15
|
+
HEIGHT = 600 # window height in pixels
|
|
16
|
+
N = 128 # number of samples and DFT components
|
|
17
|
+
TRAIL_PERIOD = 8.0 # seconds for one full revolution / heart trace
|
|
18
|
+
SHAPE_SCALE = 14 # how big to draw the heart
|
|
19
|
+
TRAIL_LEN = 800 # max points retained in the trace history
|
|
20
|
+
MIN_CIRCLE_R = 0.6 # circles smaller than this aren't drawn (clutter)
|
|
21
|
+
|
|
22
|
+
CENTER_X = WIDTH / 2.0
|
|
23
|
+
CENTER_Y = HEIGHT / 2.0
|
|
24
|
+
|
|
25
|
+
# === Window ===
|
|
26
|
+
|
|
27
|
+
set title: 'Ruby 2D ▸ Examples ▸ Fourier epicycles',
|
|
28
|
+
width: WIDTH, height: HEIGHT, background: '#0b1020'
|
|
29
|
+
set close_on_esc: true
|
|
30
|
+
|
|
31
|
+
# === Target shape: parametric heart ===
|
|
32
|
+
|
|
33
|
+
# Math y-up, screen y-down — negate y when laying it on the canvas.
|
|
34
|
+
target = N.times.map do |i|
|
|
35
|
+
t = 2 * Math::PI * i / N
|
|
36
|
+
hx = 16 * Math.sin(t)**3
|
|
37
|
+
hy = 13 * Math.cos(t) - 5 * Math.cos(2 * t) - 2 * Math.cos(3 * t) - Math.cos(4 * t)
|
|
38
|
+
Complex(CENTER_X + SHAPE_SCALE * hx, CENTER_Y - SHAPE_SCALE * hy)
|
|
39
|
+
end
|
|
40
|
+
|
|
41
|
+
# === DFT ===
|
|
42
|
+
|
|
43
|
+
# c_k = (1/N) Σ_n target[n] * exp(-2πi k n / N).
|
|
44
|
+
# Frequencies wrap: indices ≥ N/2 represent negative frequencies.
|
|
45
|
+
coeffs = N.times.map do |k|
|
|
46
|
+
sum = Complex(0, 0)
|
|
47
|
+
N.times do |n|
|
|
48
|
+
angle = -2 * Math::PI * k * n / N
|
|
49
|
+
sum += target[n] * Complex(Math.cos(angle), Math.sin(angle))
|
|
50
|
+
end
|
|
51
|
+
sum / N
|
|
52
|
+
end
|
|
53
|
+
freqs = N.times.map { |k| k < N / 2 ? k : k - N }
|
|
54
|
+
|
|
55
|
+
# Chain components in order of descending amplitude. Drop k=0 — the DC
|
|
56
|
+
# component is the centroid; we use it as the chain's anchor instead of
|
|
57
|
+
# drawing it as a giant first vector.
|
|
58
|
+
order = (0...N).reject { |i| i == 0 }.sort_by { |i| -coeffs[i].abs }
|
|
59
|
+
ANCHOR_X = coeffs[0].real
|
|
60
|
+
ANCHOR_Y = coeffs[0].imaginary
|
|
61
|
+
|
|
62
|
+
# === State ===
|
|
63
|
+
|
|
64
|
+
# chain[i] is the position of the i-th joint in the epicycle chain at
|
|
65
|
+
# the current time. chain[0] is the anchor; chain[-1] is the trace.
|
|
66
|
+
chain = Array.new(order.length + 1) { [0.0, 0.0] }
|
|
67
|
+
trail = []
|
|
68
|
+
time = 0.0
|
|
69
|
+
|
|
70
|
+
# === Input ===
|
|
71
|
+
|
|
72
|
+
on key_down: :r do
|
|
73
|
+
trail.clear
|
|
74
|
+
time = 0.0
|
|
75
|
+
end
|
|
76
|
+
|
|
77
|
+
# === Per-frame update ===
|
|
78
|
+
|
|
79
|
+
# Walk the chain once per frame, accumulating each component's rotated
|
|
80
|
+
# vector. The inner work is straight complex multiplication unrolled
|
|
81
|
+
# into pairs of reals; with N≈128 this stays well under a millisecond.
|
|
82
|
+
update do |dt|
|
|
83
|
+
time += dt
|
|
84
|
+
t = (time / TRAIL_PERIOD) % 1.0
|
|
85
|
+
|
|
86
|
+
px = ANCHOR_X
|
|
87
|
+
py = ANCHOR_Y
|
|
88
|
+
chain[0][0] = px
|
|
89
|
+
chain[0][1] = py
|
|
90
|
+
order.each_with_index do |k, idx|
|
|
91
|
+
angle = 2 * Math::PI * freqs[k] * t
|
|
92
|
+
rotor_re = Math.cos(angle)
|
|
93
|
+
rotor_im = Math.sin(angle)
|
|
94
|
+
cre = coeffs[k].real
|
|
95
|
+
cim = coeffs[k].imaginary
|
|
96
|
+
px += cre * rotor_re - cim * rotor_im
|
|
97
|
+
py += cre * rotor_im + cim * rotor_re
|
|
98
|
+
slot = chain[idx + 1]
|
|
99
|
+
slot[0] = px
|
|
100
|
+
slot[1] = py
|
|
101
|
+
end
|
|
102
|
+
|
|
103
|
+
trail << [px, py]
|
|
104
|
+
trail.shift while trail.length > TRAIL_LEN
|
|
105
|
+
end
|
|
106
|
+
|
|
107
|
+
# === Render ===
|
|
108
|
+
|
|
109
|
+
EPI_STROKE = [0.62, 0.78, 1.0, 0.18].freeze # faint blue circle outlines
|
|
110
|
+
ARM_COLOR = [0.62, 0.78, 1.0, 0.55].freeze # arm linking the centers
|
|
111
|
+
TRAIL_COLOR = '#fbbf24'
|
|
112
|
+
TIP_OUTER = [0.99, 0.95, 0.55, 0.45].freeze
|
|
113
|
+
TIP_INNER = '#fef3c7'
|
|
114
|
+
|
|
115
|
+
render do
|
|
116
|
+
# Each epicycle: faint outline circle at the joint, then a line out
|
|
117
|
+
# to the next joint. Tiny components are skipped so the eye isn't
|
|
118
|
+
# buried under hairline circles.
|
|
119
|
+
n = chain.length - 1
|
|
120
|
+
i = 0
|
|
121
|
+
while i < n
|
|
122
|
+
px = chain[i][0]
|
|
123
|
+
py = chain[i][1]
|
|
124
|
+
nx = chain[i + 1][0]
|
|
125
|
+
ny = chain[i + 1][1]
|
|
126
|
+
r = Math.hypot(nx - px, ny - py)
|
|
127
|
+
if r > MIN_CIRCLE_R
|
|
128
|
+
Circle.render(x: px, y: py, radius: r,
|
|
129
|
+
fill: false, stroke_width: 1, stroke_color: EPI_STROKE)
|
|
130
|
+
end
|
|
131
|
+
Line.render(x1: px, y1: py, x2: nx, y2: ny, stroke_width: 1, color: ARM_COLOR)
|
|
132
|
+
i += 1
|
|
133
|
+
end
|
|
134
|
+
|
|
135
|
+
Polyline.render(points: trail, stroke_width: 2.5, color: TRAIL_COLOR) if trail.length >= 2
|
|
136
|
+
|
|
137
|
+
tip = chain.last
|
|
138
|
+
Circle.render(x: tip[0], y: tip[1], radius: 8, color: TIP_OUTER)
|
|
139
|
+
Circle.render(x: tip[0], y: tip[1], radius: 3, color: TIP_INNER)
|
|
140
|
+
end
|
|
141
|
+
|
|
142
|
+
show
|