ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -0,0 +1,94 @@
1
+ cmake_minimum_required(VERSION 3.16)
2
+
3
+ # Default to an optimized (Release, -O3) build. SDL, SDL_image, SDL_mixer and
4
+ # SDL_ttf are pulled in via add_subdirectory below, so SDL's own "default to
5
+ # RelWithDebInfo" logic does not apply (it only triggers when SDL is the
6
+ # top-level project). Without this they would compile at -O0 — a large penalty
7
+ # for the WASM build, where every render call goes through that code.
8
+ if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
9
+ set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
10
+ endif()
11
+
12
+ project(ruby2d_deps)
13
+
14
+ # Disable shared libraries (static builds only)
15
+ set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "")
16
+
17
+ # PIC needed when static libs are later linked into
18
+ # ruby2d.so (shared object), especially on ELF platforms.
19
+ if(UNIX AND NOT APPLE)
20
+ set(CMAKE_POSITION_INDEPENDENT_CODE ON)
21
+ endif()
22
+
23
+ # SDL sources live in ../sources relative to this CMakeLists.txt, unless the
24
+ # caller passes -DRUBY2D_SOURCES_DIR — `ruby2d setup` builds into a per-user
25
+ # cache outside the gem and points cmake at that cache's sources.
26
+ if(NOT RUBY2D_SOURCES_DIR)
27
+ set(RUBY2D_SOURCES_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../sources")
28
+ endif()
29
+
30
+ # SDL
31
+ add_subdirectory("${RUBY2D_SOURCES_DIR}/SDL" SDL EXCLUDE_FROM_ALL)
32
+
33
+ # SDL_image
34
+ set(SDLIMAGE_VENDORED ON)
35
+ set(SDLIMAGE_AVIF OFF)
36
+ set(SDLIMAGE_BMP ON)
37
+ set(SDLIMAGE_GIF ON)
38
+ set(SDLIMAGE_JPG ON)
39
+ set(SDLIMAGE_LBM OFF)
40
+ set(SDLIMAGE_PCX OFF)
41
+ set(SDLIMAGE_PNG ON)
42
+ set(SDLIMAGE_PNM OFF)
43
+ set(SDLIMAGE_QOI OFF)
44
+ set(SDLIMAGE_SVG ON)
45
+ set(SDLIMAGE_TGA OFF)
46
+ set(SDLIMAGE_TIF OFF)
47
+ set(SDLIMAGE_WEBP OFF)
48
+ set(SDLIMAGE_XCF OFF)
49
+ set(SDLIMAGE_XPM OFF)
50
+ set(SDLIMAGE_XV OFF)
51
+ add_subdirectory("${RUBY2D_SOURCES_DIR}/SDL_image" SDL_image EXCLUDE_FROM_ALL)
52
+
53
+ # SDL_mixer
54
+ set(SDLMIXER_VENDORED ON)
55
+ set(SDLMIXER_FLAC ON)
56
+ set(SDLMIXER_GME OFF)
57
+ set(SDLMIXER_MOD OFF)
58
+ set(SDLMIXER_MP3 ON)
59
+ # Prefer dr_mp3 over libmpg123 on platforms where mpg123 doesn't build cleanly:
60
+ # - MinGW/Windows ARM64: libmpg123 POSIX cpu-probe code
61
+ # - Emscripten: mpg123 requires ASM
62
+ # - Linux ARM64: mpg123 doesn't currently build
63
+ if(MINGW OR EMSCRIPTEN OR
64
+ (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64"))
65
+ set(SDLMIXER_MP3_DRMP3 ON CACHE BOOL "" FORCE)
66
+ set(SDLMIXER_MP3_MPG123 OFF CACHE BOOL "" FORCE)
67
+ endif()
68
+ set(SDLMIXER_MIDI OFF)
69
+ set(SDLMIXER_MIDI_NATIVE OFF)
70
+ set(SDLMIXER_OPUS OFF)
71
+ set(SDLMIXER_WAVE ON)
72
+ set(SDLMIXER_WAVPACK OFF)
73
+ add_subdirectory("${RUBY2D_SOURCES_DIR}/SDL_mixer" SDL_mixer EXCLUDE_FROM_ALL)
74
+
75
+ # SDL_ttf
76
+ set(SDLTTF_VENDORED ON)
77
+ add_subdirectory("${RUBY2D_SOURCES_DIR}/SDL_ttf" SDL_ttf EXCLUDE_FROM_ALL)
78
+
79
+ # Vendored harfbuzz promotes the -Wunused group to errors via pragmas in
80
+ # hb.hh. Clang 21+ (shipped with recent Emscripten) added -Wunused-template
81
+ # to that group, which fires on harfbuzz 8.x headers and breaks the build.
82
+ # Upstream harfbuzz 11.x fixed this; until SDL_ttf vendors a newer harfbuzz,
83
+ # disable the pragma-based error promotion (compiler defaults still apply).
84
+ if(TARGET harfbuzz)
85
+ target_compile_definitions(harfbuzz PRIVATE HB_NO_PRAGMA_GCC_DIAGNOSTIC_ERROR)
86
+ endif()
87
+
88
+ # Build all static libraries as part of the default target
89
+ add_custom_target(deps ALL DEPENDS
90
+ SDL3::SDL3
91
+ SDL3_image::SDL3_image
92
+ SDL3_mixer::SDL3_mixer
93
+ SDL3_ttf::SDL3_ttf
94
+ )
@@ -0,0 +1,34 @@
1
+ # Locate target.rb via RUBY2D_TARGET_RB when this config has been staged outside
2
+ # its source tree (see assets/Rakefile mruby:build, which stages it into the
3
+ # build dir so mruby's scratch/lock files stay out of a read-only gem). Falls
4
+ # back to the in-tree relative path for a normal, in-place build.
5
+ require(ENV['RUBY2D_TARGET_RB'] || File.expand_path('../../target', __dir__))
6
+
7
+ MRuby::Build.new do |conf|
8
+ conf.build_dir = File.join(AssetsTarget.build_dir, 'mruby')
9
+ # Use clang on macOS and Windows ARM64 (mingw-w64-clang-aarch64); gcc elsewhere
10
+ if RUBY_PLATFORM =~ /darwin/ ||
11
+ (AssetsTarget.host_os == 'windows' && AssetsTarget.host_arch == 'arm64')
12
+ conf.toolchain :clang
13
+ else
14
+ conf.toolchain :gcc
15
+ end
16
+ # Same runtime gems as the "default" gembox, but only the mrbc command —
17
+ # ruby2d ships libmruby.a + mrbc and nothing else. Skipping the other bin
18
+ # gems avoids building mruby-bin-mirb, whose bundled strndup fallback
19
+ # (#ifdef _WIN32) clashes with the strndup already declared by the MSYS2
20
+ # UCRT/clangarm64 C library, and speeds up the build.
21
+ conf.gembox 'stdlib'
22
+ conf.gembox 'stdlib-ext'
23
+ conf.gembox 'stdlib-io'
24
+ conf.gembox 'math'
25
+ conf.gembox 'metaprog'
26
+ # Plus core gems outside those gemboxes, for CRuby parity: Time#strftime,
27
+ # String#encoding/#force_encoding, and Kernel#exit. mruby-sleep stays out
28
+ # on purpose — it would block the frame loop (and on web, the whole tab).
29
+ # Keep this list in sync with build_config_wasm.rb.
30
+ conf.gem core: 'mruby-strftime'
31
+ conf.gem core: 'mruby-encoding'
32
+ conf.gem core: 'mruby-exit'
33
+ conf.gem core: 'mruby-bin-mrbc'
34
+ end
@@ -0,0 +1,30 @@
1
+ require(ENV['RUBY2D_TARGET_RB'] || File.expand_path('../../target', __dir__))
2
+
3
+ MRuby::CrossBuild.new('emscripten') do |conf|
4
+ conf.build_dir = File.join(AssetsTarget.wasm_build_dir, 'mruby')
5
+ conf.mrbcfile = File.join(AssetsTarget.build_dir, 'mruby', 'bin', 'mrbc')
6
+ toolchain :clang
7
+ # The same library gems as the native build, minus every bin tool — commands
8
+ # cross-compiled to wasm are dead weight, and mrbcfile above already points
9
+ # at the native mrbc. Keep this list in sync with build_config.rb.
10
+ conf.gembox 'stdlib'
11
+ conf.gembox 'stdlib-ext'
12
+ conf.gembox 'stdlib-io'
13
+ conf.gembox 'math'
14
+ conf.gembox 'metaprog'
15
+ conf.gem core: 'mruby-strftime'
16
+ conf.gem core: 'mruby-encoding'
17
+ conf.gem core: 'mruby-exit'
18
+ conf.cc.command = 'emcc'
19
+ conf.cc.flags << '-O3'
20
+ # No boxing: mrb_value is a plain struct with the Float stored inline — no
21
+ # heap allocation per Float. wasm is 32-bit, where the default word boxing
22
+ # heap-allocates every Float, making float-heavy loops (game math) several
23
+ # times slower. mruby's own docs point to MRB_NO_BOXING as the 32-bit
24
+ # escape hatch (NaN boxing trips the 5-word GC cell assert on 32-bit).
25
+ # Anything compiled against these headers (the ruby2d web/try builds) must
26
+ # define this too — the boxing mode is ABI.
27
+ conf.cc.defines << 'MRB_NO_BOXING'
28
+ conf.linker.command = 'emcc'
29
+ conf.archiver.command = 'emar'
30
+ end
@@ -0,0 +1,174 @@
1
+ /**
2
+ * SDL3 Test Application
3
+ *
4
+ * Tests SDL3 core functionality along with SDL3_image, SDL3_mixer, and SDL3_ttf.
5
+ * Uses the SDL3 callback-based application model.
6
+ */
7
+
8
+ #define SDL_MAIN_USE_CALLBACKS 1
9
+
10
+ #include <SDL3/SDL.h>
11
+ #include <SDL3/SDL_main.h>
12
+ #include <SDL3_image/SDL_image.h>
13
+ #include <SDL3_mixer/SDL_mixer.h>
14
+ #include <SDL3_ttf/SDL_ttf.h>
15
+
16
+ /* ============================================================================
17
+ * Constants
18
+ * ============================================================================ */
19
+
20
+ static const int WINDOW_WIDTH = 640;
21
+ static const int WINDOW_HEIGHT = 480;
22
+ static const char *WINDOW_TITLE = "hello world";
23
+
24
+ static const char *FONT_PATH = "./resources/fonts/outfit/outfit.ttf";
25
+ static const char *IMG_PATH = "./test_media/images/image.png";
26
+ static const char *MUSIC_PATH = "./test_media/audio/music.wav";
27
+
28
+ /* ============================================================================
29
+ * Global State
30
+ * ============================================================================ */
31
+
32
+ static SDL_Window *window = NULL;
33
+ static SDL_Renderer *renderer = NULL;
34
+ static SDL_Texture *image_texture = NULL;
35
+ static SDL_Texture *message_texture = NULL;
36
+
37
+ /* ============================================================================
38
+ * Helper Functions
39
+ * ============================================================================ */
40
+
41
+ static SDL_AppResult SDL_Fail(void) {
42
+ SDL_LogError(SDL_LOG_CATEGORY_CUSTOM, "Error: %s", SDL_GetError());
43
+ return SDL_APP_FAILURE;
44
+ }
45
+
46
+ /* ============================================================================
47
+ * SDL Application Callbacks
48
+ * ============================================================================ */
49
+
50
+ /**
51
+ * Called once at application startup.
52
+ * Initializes SDL subsystems, creates window/renderer, and loads resources.
53
+ */
54
+ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) {
55
+ /* Initialize SDL core */
56
+ if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
57
+ return SDL_Fail();
58
+ }
59
+
60
+ if (!SDL_CreateWindowAndRenderer(WINDOW_TITLE, WINDOW_WIDTH, WINDOW_HEIGHT,
61
+ 0, &window, &renderer)) {
62
+ return SDL_Fail();
63
+ }
64
+
65
+ /* Initialize and load font */
66
+ if (!TTF_Init()) {
67
+ return SDL_Fail();
68
+ }
69
+
70
+ TTF_Font *font = TTF_OpenFont(FONT_PATH, 36);
71
+ if (!font) {
72
+ return SDL_Fail();
73
+ }
74
+
75
+ /* Render text to texture */
76
+ const char *text_message = "Hello SDL!";
77
+ SDL_Color text_color = {255, 255, 255, 255};
78
+ SDL_Surface *text_surface = TTF_RenderText_Solid(font, text_message,
79
+ strlen(text_message), text_color);
80
+ if (!text_surface) {
81
+ return SDL_Fail();
82
+ }
83
+ message_texture = SDL_CreateTextureFromSurface(renderer, text_surface);
84
+ SDL_DestroySurface(text_surface);
85
+ TTF_CloseFont(font);
86
+
87
+ /* Load PNG image */
88
+ SDL_Surface *image_surface = IMG_Load(IMG_PATH);
89
+ if (!image_surface) {
90
+ return SDL_Fail();
91
+ }
92
+ image_texture = SDL_CreateTextureFromSurface(renderer, image_surface);
93
+ SDL_DestroySurface(image_surface);
94
+
95
+ /* Initialize audio mixer and play music */
96
+ if (!MIX_Init()) {
97
+ return SDL_Fail();
98
+ }
99
+
100
+ MIX_Mixer *mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL);
101
+ if (!mixer) {
102
+ return SDL_Fail();
103
+ }
104
+
105
+ MIX_Audio *music = MIX_LoadAudio(mixer, MUSIC_PATH, false);
106
+ if (!music) {
107
+ return SDL_Fail();
108
+ }
109
+
110
+ MIX_Track *track = MIX_CreateTrack(mixer);
111
+ if (!track) {
112
+ return SDL_Fail();
113
+ }
114
+
115
+ if (!MIX_SetTrackAudio(track, music)) {
116
+ return SDL_Fail();
117
+ }
118
+
119
+ if (!MIX_PlayTrack(track, 0)) {
120
+ return SDL_Fail();
121
+ }
122
+
123
+ return SDL_APP_CONTINUE;
124
+ }
125
+
126
+ /**
127
+ * Called for each SDL event.
128
+ * Handles quit events and escape key to exit.
129
+ */
130
+ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
131
+ if (event->type == SDL_EVENT_QUIT) {
132
+ return SDL_APP_SUCCESS;
133
+ }
134
+
135
+ if (event->type == SDL_EVENT_KEY_DOWN &&
136
+ event->key.scancode == SDL_SCANCODE_ESCAPE) {
137
+ return SDL_APP_SUCCESS;
138
+ }
139
+
140
+ return SDL_APP_CONTINUE;
141
+ }
142
+
143
+ /**
144
+ * Called once per frame.
145
+ * Renders animated background color with image and text overlays.
146
+ */
147
+ SDL_AppResult SDL_AppIterate(void *appstate) {
148
+ const double now = (double)SDL_GetTicks() / 1000.0;
149
+
150
+ /* Animate background color using phase-shifted sine waves */
151
+ const float red = (float)(0.5 + 0.5 * SDL_sin(now));
152
+ const float green = (float)(0.5 + 0.5 * SDL_sin(now + SDL_PI_D * 2.0 / 3.0));
153
+ const float blue = (float)(0.5 + 0.5 * SDL_sin(now + SDL_PI_D * 4.0 / 3.0));
154
+
155
+ SDL_SetRenderDrawColorFloat(renderer, red, green, blue, SDL_ALPHA_OPAQUE_FLOAT);
156
+ SDL_RenderClear(renderer);
157
+
158
+ /* Draw textures */
159
+ SDL_RenderTexture(renderer, image_texture, NULL, NULL);
160
+ SDL_RenderTexture(renderer, message_texture, NULL, NULL);
161
+
162
+ SDL_RenderPresent(renderer);
163
+
164
+ return SDL_APP_CONTINUE;
165
+ }
166
+
167
+ /**
168
+ * Called once at application shutdown.
169
+ * SDL automatically cleans up window and renderer.
170
+ */
171
+ void SDL_AppQuit(void *appstate, SDL_AppResult result) {
172
+ SDL_DestroyTexture(image_texture);
173
+ SDL_DestroyTexture(message_texture);
174
+ }
data/assets/deps.yaml ADDED
@@ -0,0 +1,16 @@
1
+ ---
2
+ SDL:
3
+ url: https://github.com/libsdl-org/SDL.git
4
+ tag: release-3.4.14
5
+ SDL_image:
6
+ url: https://github.com/libsdl-org/SDL_image.git
7
+ tag: release-3.4.4
8
+ SDL_mixer:
9
+ url: https://github.com/libsdl-org/SDL_mixer.git
10
+ tag: release-3.2.4
11
+ SDL_ttf:
12
+ url: https://github.com/libsdl-org/SDL_ttf.git
13
+ tag: release-3.2.2
14
+ mruby:
15
+ url: https://github.com/mruby/mruby.git
16
+ tag: 4.0.0
@@ -0,0 +1,91 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * Main include header for the SDL library, version 3.4.14
24
+ *
25
+ * It is almost always best to include just this one header instead of
26
+ * picking out individual headers included here. There are exceptions to
27
+ * this rule--SDL_main.h is special and not included here--but usually
28
+ * letting SDL.h include the kitchen sink for you is the correct approach.
29
+ */
30
+
31
+ #ifndef SDL_h_
32
+ #define SDL_h_
33
+
34
+ #include <SDL3/SDL_stdinc.h>
35
+ #include <SDL3/SDL_assert.h>
36
+ #include <SDL3/SDL_asyncio.h>
37
+ #include <SDL3/SDL_atomic.h>
38
+ #include <SDL3/SDL_audio.h>
39
+ #include <SDL3/SDL_bits.h>
40
+ #include <SDL3/SDL_blendmode.h>
41
+ #include <SDL3/SDL_camera.h>
42
+ #include <SDL3/SDL_clipboard.h>
43
+ #include <SDL3/SDL_cpuinfo.h>
44
+ #include <SDL3/SDL_dialog.h>
45
+ #include <SDL3/SDL_dlopennote.h>
46
+ #include <SDL3/SDL_endian.h>
47
+ #include <SDL3/SDL_error.h>
48
+ #include <SDL3/SDL_events.h>
49
+ #include <SDL3/SDL_filesystem.h>
50
+ #include <SDL3/SDL_gamepad.h>
51
+ #include <SDL3/SDL_gpu.h>
52
+ #include <SDL3/SDL_guid.h>
53
+ #include <SDL3/SDL_haptic.h>
54
+ #include <SDL3/SDL_hidapi.h>
55
+ #include <SDL3/SDL_hints.h>
56
+ #include <SDL3/SDL_init.h>
57
+ #include <SDL3/SDL_iostream.h>
58
+ #include <SDL3/SDL_joystick.h>
59
+ #include <SDL3/SDL_keyboard.h>
60
+ #include <SDL3/SDL_keycode.h>
61
+ #include <SDL3/SDL_loadso.h>
62
+ #include <SDL3/SDL_locale.h>
63
+ #include <SDL3/SDL_log.h>
64
+ #include <SDL3/SDL_messagebox.h>
65
+ #include <SDL3/SDL_metal.h>
66
+ #include <SDL3/SDL_misc.h>
67
+ #include <SDL3/SDL_mouse.h>
68
+ #include <SDL3/SDL_mutex.h>
69
+ #include <SDL3/SDL_pen.h>
70
+ #include <SDL3/SDL_pixels.h>
71
+ #include <SDL3/SDL_platform.h>
72
+ #include <SDL3/SDL_power.h>
73
+ #include <SDL3/SDL_process.h>
74
+ #include <SDL3/SDL_properties.h>
75
+ #include <SDL3/SDL_rect.h>
76
+ #include <SDL3/SDL_render.h>
77
+ #include <SDL3/SDL_scancode.h>
78
+ #include <SDL3/SDL_sensor.h>
79
+ #include <SDL3/SDL_storage.h>
80
+ #include <SDL3/SDL_surface.h>
81
+ #include <SDL3/SDL_system.h>
82
+ #include <SDL3/SDL_thread.h>
83
+ #include <SDL3/SDL_time.h>
84
+ #include <SDL3/SDL_timer.h>
85
+ #include <SDL3/SDL_tray.h>
86
+ #include <SDL3/SDL_touch.h>
87
+ #include <SDL3/SDL_version.h>
88
+ #include <SDL3/SDL_video.h>
89
+ #include <SDL3/SDL_oldnames.h>
90
+
91
+ #endif /* SDL_h_ */