ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -0,0 +1,572 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * # CategoryProperties
24
+ *
25
+ * A property is a variable that can be created and retrieved by name at
26
+ * runtime.
27
+ *
28
+ * All properties are part of a property group (SDL_PropertiesID). A property
29
+ * group can be created with the SDL_CreateProperties function and destroyed
30
+ * with the SDL_DestroyProperties function.
31
+ *
32
+ * Properties can be added to and retrieved from a property group through the
33
+ * following functions:
34
+ *
35
+ * - SDL_SetPointerProperty and SDL_GetPointerProperty operate on `void*`
36
+ * pointer types.
37
+ * - SDL_SetStringProperty and SDL_GetStringProperty operate on string types.
38
+ * - SDL_SetNumberProperty and SDL_GetNumberProperty operate on signed 64-bit
39
+ * integer types.
40
+ * - SDL_SetFloatProperty and SDL_GetFloatProperty operate on floating point
41
+ * types.
42
+ * - SDL_SetBooleanProperty and SDL_GetBooleanProperty operate on boolean
43
+ * types.
44
+ *
45
+ * Properties can be removed from a group by using SDL_ClearProperty.
46
+ */
47
+
48
+
49
+ #ifndef SDL_properties_h_
50
+ #define SDL_properties_h_
51
+
52
+ #include <SDL3/SDL_stdinc.h>
53
+ #include <SDL3/SDL_error.h>
54
+
55
+ #include <SDL3/SDL_begin_code.h>
56
+ /* Set up for C function definitions, even when using C++ */
57
+ #ifdef __cplusplus
58
+ extern "C" {
59
+ #endif
60
+
61
+ /**
62
+ * An ID that represents a properties set.
63
+ *
64
+ * \since This datatype is available since SDL 3.2.0.
65
+ */
66
+ typedef Uint32 SDL_PropertiesID;
67
+
68
+ /**
69
+ * SDL property type
70
+ *
71
+ * \since This enum is available since SDL 3.2.0.
72
+ */
73
+ typedef enum SDL_PropertyType
74
+ {
75
+ SDL_PROPERTY_TYPE_INVALID,
76
+ SDL_PROPERTY_TYPE_POINTER,
77
+ SDL_PROPERTY_TYPE_STRING,
78
+ SDL_PROPERTY_TYPE_NUMBER,
79
+ SDL_PROPERTY_TYPE_FLOAT,
80
+ SDL_PROPERTY_TYPE_BOOLEAN
81
+ } SDL_PropertyType;
82
+
83
+ /**
84
+ * A generic property for naming things.
85
+ *
86
+ * This property is intended to be added to any SDL_PropertiesID that needs a
87
+ * generic name associated with the property set. It is not guaranteed that
88
+ * any property set will include this key, but it is convenient to have a
89
+ * standard key that any piece of code could reasonably agree to use.
90
+ *
91
+ * For example, the properties associated with an SDL_Texture might have a
92
+ * name string of "player sprites", or an SDL_AudioStream might have
93
+ * "background music", etc. This might also be useful for an SDL_IOStream to
94
+ * list the path to its asset.
95
+ *
96
+ * There is no format for the value set with this key; it is expected to be
97
+ * human-readable and informational in nature, possibly for logging or
98
+ * debugging purposes.
99
+ *
100
+ * SDL does not currently set this property on any objects it creates, but
101
+ * this may change in later versions; it is currently expected that apps and
102
+ * external libraries will take advantage of it, when appropriate.
103
+ *
104
+ * \since This macro is available since SDL 3.4.0.
105
+ */
106
+ #define SDL_PROP_NAME_STRING "SDL.name"
107
+
108
+ /**
109
+ * Get the global SDL properties.
110
+ *
111
+ * \returns a valid property ID on success or 0 on failure; call
112
+ * SDL_GetError() for more information.
113
+ *
114
+ * \threadsafety It is safe to call this function from any thread.
115
+ *
116
+ * \since This function is available since SDL 3.2.0.
117
+ */
118
+ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGlobalProperties(void);
119
+
120
+ /**
121
+ * Create a group of properties.
122
+ *
123
+ * All properties are automatically destroyed when SDL_Quit() is called.
124
+ *
125
+ * \returns an ID for a new group of properties, or 0 on failure; call
126
+ * SDL_GetError() for more information.
127
+ *
128
+ * \threadsafety It is safe to call this function from any thread.
129
+ *
130
+ * \since This function is available since SDL 3.2.0.
131
+ *
132
+ * \sa SDL_DestroyProperties
133
+ */
134
+ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_CreateProperties(void);
135
+
136
+ /**
137
+ * Copy a group of properties.
138
+ *
139
+ * Copy all the properties from one group of properties to another, with the
140
+ * exception of properties requiring cleanup (set using
141
+ * SDL_SetPointerPropertyWithCleanup()), which will not be copied. Any
142
+ * property that already exists on `dst` will be overwritten.
143
+ *
144
+ * \param src the properties to copy.
145
+ * \param dst the destination properties.
146
+ * \returns true on success or false on failure; call SDL_GetError() for more
147
+ * information.
148
+ *
149
+ * \threadsafety It is safe to call this function from any thread. This
150
+ * function acquires simultaneous mutex locks on both the source
151
+ * and destination property sets.
152
+ *
153
+ * \since This function is available since SDL 3.2.0.
154
+ */
155
+ extern SDL_DECLSPEC bool SDLCALL SDL_CopyProperties(SDL_PropertiesID src, SDL_PropertiesID dst);
156
+
157
+ /**
158
+ * Lock a group of properties.
159
+ *
160
+ * Obtain a multi-threaded lock for these properties. Other threads will wait
161
+ * while trying to lock these properties until they are unlocked. Properties
162
+ * must be unlocked before they are destroyed.
163
+ *
164
+ * The lock is automatically taken when setting individual properties, this
165
+ * function is only needed when you want to set several properties atomically
166
+ * or want to guarantee that properties being queried aren't freed in another
167
+ * thread.
168
+ *
169
+ * \param props the properties to lock.
170
+ * \returns true on success or false on failure; call SDL_GetError() for more
171
+ * information.
172
+ *
173
+ * \threadsafety It is safe to call this function from any thread.
174
+ *
175
+ * \since This function is available since SDL 3.2.0.
176
+ *
177
+ * \sa SDL_UnlockProperties
178
+ */
179
+ extern SDL_DECLSPEC bool SDLCALL SDL_LockProperties(SDL_PropertiesID props);
180
+
181
+ /**
182
+ * Unlock a group of properties.
183
+ *
184
+ * \param props the properties to unlock.
185
+ *
186
+ * \threadsafety It is safe to call this function from any thread.
187
+ *
188
+ * \since This function is available since SDL 3.2.0.
189
+ *
190
+ * \sa SDL_LockProperties
191
+ */
192
+ extern SDL_DECLSPEC void SDLCALL SDL_UnlockProperties(SDL_PropertiesID props);
193
+
194
+ /**
195
+ * A callback used to free resources when a property is deleted.
196
+ *
197
+ * This should release any resources associated with `value` that are no
198
+ * longer needed.
199
+ *
200
+ * This callback is set per-property. Different properties in the same group
201
+ * can have different cleanup callbacks.
202
+ *
203
+ * This callback will be called _during_ SDL_SetPointerPropertyWithCleanup if
204
+ * the function fails for any reason.
205
+ *
206
+ * \param userdata an app-defined pointer passed to the callback.
207
+ * \param value the pointer assigned to the property to clean up.
208
+ *
209
+ * \threadsafety This callback may fire without any locks held; if this is a
210
+ * concern, the app should provide its own locking.
211
+ *
212
+ * \since This datatype is available since SDL 3.2.0.
213
+ *
214
+ * \sa SDL_SetPointerPropertyWithCleanup
215
+ */
216
+ typedef void (SDLCALL *SDL_CleanupPropertyCallback)(void *userdata, void *value);
217
+
218
+ /**
219
+ * Set a pointer property in a group of properties with a cleanup function
220
+ * that is called when the property is deleted.
221
+ *
222
+ * The cleanup function is also called if setting the property fails for any
223
+ * reason.
224
+ *
225
+ * For simply setting basic data types, like numbers, bools, or strings, use
226
+ * SDL_SetNumberProperty, SDL_SetBooleanProperty, or SDL_SetStringProperty
227
+ * instead, as those functions will handle cleanup on your behalf. This
228
+ * function is only for more complex, custom data.
229
+ *
230
+ * \param props the properties to modify.
231
+ * \param name the name of the property to modify.
232
+ * \param value the new value of the property, or NULL to delete the property.
233
+ * \param cleanup the function to call when this property is deleted, or NULL
234
+ * if no cleanup is necessary.
235
+ * \param userdata a pointer that is passed to the cleanup function.
236
+ * \returns true on success or false on failure; call SDL_GetError() for more
237
+ * information.
238
+ *
239
+ * \threadsafety It is safe to call this function from any thread.
240
+ *
241
+ * \since This function is available since SDL 3.2.0.
242
+ *
243
+ * \sa SDL_GetPointerProperty
244
+ * \sa SDL_SetPointerProperty
245
+ * \sa SDL_CleanupPropertyCallback
246
+ */
247
+ extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerPropertyWithCleanup(SDL_PropertiesID props, const char *name, void *value, SDL_CleanupPropertyCallback cleanup, void *userdata);
248
+
249
+ /**
250
+ * Set a pointer property in a group of properties.
251
+ *
252
+ * \param props the properties to modify.
253
+ * \param name the name of the property to modify.
254
+ * \param value the new value of the property, or NULL to delete the property.
255
+ * \returns true on success or false on failure; call SDL_GetError() for more
256
+ * information.
257
+ *
258
+ * \threadsafety It is safe to call this function from any thread.
259
+ *
260
+ * \since This function is available since SDL 3.2.0.
261
+ *
262
+ * \sa SDL_GetPointerProperty
263
+ * \sa SDL_HasProperty
264
+ * \sa SDL_SetBooleanProperty
265
+ * \sa SDL_SetFloatProperty
266
+ * \sa SDL_SetNumberProperty
267
+ * \sa SDL_SetPointerPropertyWithCleanup
268
+ * \sa SDL_SetStringProperty
269
+ */
270
+ extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerProperty(SDL_PropertiesID props, const char *name, void *value);
271
+
272
+ /**
273
+ * Set a string property in a group of properties.
274
+ *
275
+ * This function makes a copy of the string; the caller does not have to
276
+ * preserve the data after this call completes.
277
+ *
278
+ * \param props the properties to modify.
279
+ * \param name the name of the property to modify.
280
+ * \param value the new value of the property, or NULL to delete the property.
281
+ * \returns true on success or false on failure; call SDL_GetError() for more
282
+ * information.
283
+ *
284
+ * \threadsafety It is safe to call this function from any thread.
285
+ *
286
+ * \since This function is available since SDL 3.2.0.
287
+ *
288
+ * \sa SDL_GetStringProperty
289
+ */
290
+ extern SDL_DECLSPEC bool SDLCALL SDL_SetStringProperty(SDL_PropertiesID props, const char *name, const char *value);
291
+
292
+ /**
293
+ * Set an integer property in a group of properties.
294
+ *
295
+ * \param props the properties to modify.
296
+ * \param name the name of the property to modify.
297
+ * \param value the new value of the property.
298
+ * \returns true on success or false on failure; call SDL_GetError() for more
299
+ * information.
300
+ *
301
+ * \threadsafety It is safe to call this function from any thread.
302
+ *
303
+ * \since This function is available since SDL 3.2.0.
304
+ *
305
+ * \sa SDL_GetNumberProperty
306
+ */
307
+ extern SDL_DECLSPEC bool SDLCALL SDL_SetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 value);
308
+
309
+ /**
310
+ * Set a floating point property in a group of properties.
311
+ *
312
+ * \param props the properties to modify.
313
+ * \param name the name of the property to modify.
314
+ * \param value the new value of the property.
315
+ * \returns true on success or false on failure; call SDL_GetError() for more
316
+ * information.
317
+ *
318
+ * \threadsafety It is safe to call this function from any thread.
319
+ *
320
+ * \since This function is available since SDL 3.2.0.
321
+ *
322
+ * \sa SDL_GetFloatProperty
323
+ */
324
+ extern SDL_DECLSPEC bool SDLCALL SDL_SetFloatProperty(SDL_PropertiesID props, const char *name, float value);
325
+
326
+ /**
327
+ * Set a boolean property in a group of properties.
328
+ *
329
+ * \param props the properties to modify.
330
+ * \param name the name of the property to modify.
331
+ * \param value the new value of the property.
332
+ * \returns true on success or false on failure; call SDL_GetError() for more
333
+ * information.
334
+ *
335
+ * \threadsafety It is safe to call this function from any thread.
336
+ *
337
+ * \since This function is available since SDL 3.2.0.
338
+ *
339
+ * \sa SDL_GetBooleanProperty
340
+ */
341
+ extern SDL_DECLSPEC bool SDLCALL SDL_SetBooleanProperty(SDL_PropertiesID props, const char *name, bool value);
342
+
343
+ /**
344
+ * Return whether a property exists in a group of properties.
345
+ *
346
+ * \param props the properties to query.
347
+ * \param name the name of the property to query.
348
+ * \returns true if the property exists, or false if it doesn't.
349
+ *
350
+ * \threadsafety It is safe to call this function from any thread.
351
+ *
352
+ * \since This function is available since SDL 3.2.0.
353
+ *
354
+ * \sa SDL_GetPropertyType
355
+ */
356
+ extern SDL_DECLSPEC bool SDLCALL SDL_HasProperty(SDL_PropertiesID props, const char *name);
357
+
358
+ /**
359
+ * Get the type of a property in a group of properties.
360
+ *
361
+ * \param props the properties to query.
362
+ * \param name the name of the property to query.
363
+ * \returns the type of the property, or SDL_PROPERTY_TYPE_INVALID if it is
364
+ * not set.
365
+ *
366
+ * \threadsafety It is safe to call this function from any thread.
367
+ *
368
+ * \since This function is available since SDL 3.2.0.
369
+ *
370
+ * \sa SDL_HasProperty
371
+ */
372
+ extern SDL_DECLSPEC SDL_PropertyType SDLCALL SDL_GetPropertyType(SDL_PropertiesID props, const char *name);
373
+
374
+ /**
375
+ * Get a pointer property from a group of properties.
376
+ *
377
+ * By convention, the names of properties that SDL exposes on objects will
378
+ * start with "SDL.", and properties that SDL uses internally will start with
379
+ * "SDL.internal.". These should be considered read-only and should not be
380
+ * modified by applications.
381
+ *
382
+ * \param props the properties to query.
383
+ * \param name the name of the property to query.
384
+ * \param default_value the default value of the property.
385
+ * \returns the value of the property, or `default_value` if it is not set or
386
+ * not a pointer property.
387
+ *
388
+ * \threadsafety It is safe to call this function from any thread, although
389
+ * the data returned is not protected and could potentially be
390
+ * freed if you call SDL_SetPointerProperty() or
391
+ * SDL_ClearProperty() on these properties from another thread.
392
+ * If you need to avoid this, use SDL_LockProperties() and
393
+ * SDL_UnlockProperties().
394
+ *
395
+ * \since This function is available since SDL 3.2.0.
396
+ *
397
+ * \sa SDL_GetBooleanProperty
398
+ * \sa SDL_GetFloatProperty
399
+ * \sa SDL_GetNumberProperty
400
+ * \sa SDL_GetPropertyType
401
+ * \sa SDL_GetStringProperty
402
+ * \sa SDL_HasProperty
403
+ * \sa SDL_SetPointerProperty
404
+ */
405
+ extern SDL_DECLSPEC void * SDLCALL SDL_GetPointerProperty(SDL_PropertiesID props, const char *name, void *default_value);
406
+
407
+ /**
408
+ * Get a string property from a group of properties.
409
+ *
410
+ * \param props the properties to query.
411
+ * \param name the name of the property to query.
412
+ * \param default_value the default value of the property.
413
+ * \returns the value of the property, or `default_value` if it is not set or
414
+ * not a string property.
415
+ *
416
+ * \threadsafety It is safe to call this function from any thread, although
417
+ * the data returned is not protected and could potentially be
418
+ * freed if you call SDL_SetStringProperty() or
419
+ * SDL_ClearProperty() on these properties from another thread.
420
+ * If you need to avoid this, use SDL_LockProperties() and
421
+ * SDL_UnlockProperties().
422
+ *
423
+ * \since This function is available since SDL 3.2.0.
424
+ *
425
+ * \sa SDL_GetPropertyType
426
+ * \sa SDL_HasProperty
427
+ * \sa SDL_SetStringProperty
428
+ */
429
+ extern SDL_DECLSPEC const char * SDLCALL SDL_GetStringProperty(SDL_PropertiesID props, const char *name, const char *default_value);
430
+
431
+ /**
432
+ * Get a number property from a group of properties.
433
+ *
434
+ * You can use SDL_GetPropertyType() to query whether the property exists and
435
+ * is a number property.
436
+ *
437
+ * \param props the properties to query.
438
+ * \param name the name of the property to query.
439
+ * \param default_value the default value of the property.
440
+ * \returns the value of the property, or `default_value` if it is not set or
441
+ * not a number property.
442
+ *
443
+ * \threadsafety It is safe to call this function from any thread.
444
+ *
445
+ * \since This function is available since SDL 3.2.0.
446
+ *
447
+ * \sa SDL_GetPropertyType
448
+ * \sa SDL_HasProperty
449
+ * \sa SDL_SetNumberProperty
450
+ */
451
+ extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 default_value);
452
+
453
+ /**
454
+ * Get a floating point property from a group of properties.
455
+ *
456
+ * You can use SDL_GetPropertyType() to query whether the property exists and
457
+ * is a floating point property.
458
+ *
459
+ * \param props the properties to query.
460
+ * \param name the name of the property to query.
461
+ * \param default_value the default value of the property.
462
+ * \returns the value of the property, or `default_value` if it is not set or
463
+ * not a float property.
464
+ *
465
+ * \threadsafety It is safe to call this function from any thread.
466
+ *
467
+ * \since This function is available since SDL 3.2.0.
468
+ *
469
+ * \sa SDL_GetPropertyType
470
+ * \sa SDL_HasProperty
471
+ * \sa SDL_SetFloatProperty
472
+ */
473
+ extern SDL_DECLSPEC float SDLCALL SDL_GetFloatProperty(SDL_PropertiesID props, const char *name, float default_value);
474
+
475
+ /**
476
+ * Get a boolean property from a group of properties.
477
+ *
478
+ * You can use SDL_GetPropertyType() to query whether the property exists and
479
+ * is a boolean property.
480
+ *
481
+ * \param props the properties to query.
482
+ * \param name the name of the property to query.
483
+ * \param default_value the default value of the property.
484
+ * \returns the value of the property, or `default_value` if it is not set or
485
+ * not a boolean property.
486
+ *
487
+ * \threadsafety It is safe to call this function from any thread.
488
+ *
489
+ * \since This function is available since SDL 3.2.0.
490
+ *
491
+ * \sa SDL_GetPropertyType
492
+ * \sa SDL_HasProperty
493
+ * \sa SDL_SetBooleanProperty
494
+ */
495
+ extern SDL_DECLSPEC bool SDLCALL SDL_GetBooleanProperty(SDL_PropertiesID props, const char *name, bool default_value);
496
+
497
+ /**
498
+ * Clear a property from a group of properties.
499
+ *
500
+ * \param props the properties to modify.
501
+ * \param name the name of the property to clear.
502
+ * \returns true on success or false on failure; call SDL_GetError() for more
503
+ * information.
504
+ *
505
+ * \threadsafety It is safe to call this function from any thread.
506
+ *
507
+ * \since This function is available since SDL 3.2.0.
508
+ */
509
+ extern SDL_DECLSPEC bool SDLCALL SDL_ClearProperty(SDL_PropertiesID props, const char *name);
510
+
511
+ /**
512
+ * A callback used to enumerate all the properties in a group of properties.
513
+ *
514
+ * This callback is called from SDL_EnumerateProperties(), and is called once
515
+ * per property in the set.
516
+ *
517
+ * \param userdata an app-defined pointer passed to the callback.
518
+ * \param props the SDL_PropertiesID that is being enumerated.
519
+ * \param name the next property name in the enumeration.
520
+ *
521
+ * \threadsafety SDL_EnumerateProperties holds a lock on `props` during this
522
+ * callback.
523
+ *
524
+ * \since This datatype is available since SDL 3.2.0.
525
+ *
526
+ * \sa SDL_EnumerateProperties
527
+ */
528
+ typedef void (SDLCALL *SDL_EnumeratePropertiesCallback)(void *userdata, SDL_PropertiesID props, const char *name);
529
+
530
+ /**
531
+ * Enumerate the properties contained in a group of properties.
532
+ *
533
+ * The callback function is called for each property in the group of
534
+ * properties. The properties are locked during enumeration.
535
+ *
536
+ * \param props the properties to query.
537
+ * \param callback the function to call for each property.
538
+ * \param userdata a pointer that is passed to `callback`.
539
+ * \returns true on success or false on failure; call SDL_GetError() for more
540
+ * information.
541
+ *
542
+ * \threadsafety It is safe to call this function from any thread.
543
+ *
544
+ * \since This function is available since SDL 3.2.0.
545
+ */
546
+ extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateProperties(SDL_PropertiesID props, SDL_EnumeratePropertiesCallback callback, void *userdata);
547
+
548
+ /**
549
+ * Destroy a group of properties.
550
+ *
551
+ * All properties are deleted and their cleanup functions will be called, if
552
+ * any.
553
+ *
554
+ * \param props the properties to destroy.
555
+ *
556
+ * \threadsafety This function should not be called while these properties are
557
+ * locked or other threads might be setting or getting values
558
+ * from these properties.
559
+ *
560
+ * \since This function is available since SDL 3.2.0.
561
+ *
562
+ * \sa SDL_CreateProperties
563
+ */
564
+ extern SDL_DECLSPEC void SDLCALL SDL_DestroyProperties(SDL_PropertiesID props);
565
+
566
+ /* Ends C function definitions when using C++ */
567
+ #ifdef __cplusplus
568
+ }
569
+ #endif
570
+ #include <SDL3/SDL_close_code.h>
571
+
572
+ #endif /* SDL_properties_h_ */