ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -1,386 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_syswm.h
24
- *
25
- * Include file for SDL custom system window manager hooks.
26
- */
27
-
28
- #ifndef SDL_syswm_h_
29
- #define SDL_syswm_h_
30
-
31
- #include "SDL_stdinc.h"
32
- #include "SDL_error.h"
33
- #include "SDL_video.h"
34
- #include "SDL_version.h"
35
-
36
- /**
37
- * \brief SDL_syswm.h
38
- *
39
- * Your application has access to a special type of event ::SDL_SYSWMEVENT,
40
- * which contains window-manager specific information and arrives whenever
41
- * an unhandled window event occurs. This event is ignored by default, but
42
- * you can enable it with SDL_EventState().
43
- */
44
- struct SDL_SysWMinfo;
45
-
46
- #if !defined(SDL_PROTOTYPES_ONLY)
47
-
48
- #if defined(SDL_VIDEO_DRIVER_WINDOWS)
49
- #ifndef WIN32_LEAN_AND_MEAN
50
- #define WIN32_LEAN_AND_MEAN
51
- #endif
52
- #ifndef NOMINMAX /* don't define min() and max(). */
53
- #define NOMINMAX
54
- #endif
55
- #include <windows.h>
56
- #endif
57
-
58
- #if defined(SDL_VIDEO_DRIVER_WINRT)
59
- #include <Inspectable.h>
60
- #endif
61
-
62
- /* This is the structure for custom window manager events */
63
- #if defined(SDL_VIDEO_DRIVER_X11)
64
- #if defined(__APPLE__) && defined(__MACH__)
65
- /* conflicts with Quickdraw.h */
66
- #define Cursor X11Cursor
67
- #endif
68
-
69
- #include <X11/Xlib.h>
70
- #include <X11/Xatom.h>
71
-
72
- #if defined(__APPLE__) && defined(__MACH__)
73
- /* matches the re-define above */
74
- #undef Cursor
75
- #endif
76
-
77
- #endif /* defined(SDL_VIDEO_DRIVER_X11) */
78
-
79
- #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
80
- #include <directfb.h>
81
- #endif
82
-
83
- #if defined(SDL_VIDEO_DRIVER_COCOA)
84
- #ifdef __OBJC__
85
- @class NSWindow;
86
- #else
87
- typedef struct _NSWindow NSWindow;
88
- #endif
89
- #endif
90
-
91
- #if defined(SDL_VIDEO_DRIVER_UIKIT)
92
- #ifdef __OBJC__
93
- #include <UIKit/UIKit.h>
94
- #else
95
- typedef struct _UIWindow UIWindow;
96
- typedef struct _UIViewController UIViewController;
97
- #endif
98
- typedef Uint32 GLuint;
99
- #endif
100
-
101
- #if defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL)
102
- #define SDL_METALVIEW_TAG 255
103
- #endif
104
-
105
- #if defined(SDL_VIDEO_DRIVER_ANDROID)
106
- typedef struct ANativeWindow ANativeWindow;
107
- typedef void *EGLSurface;
108
- #endif
109
-
110
- #if defined(SDL_VIDEO_DRIVER_VIVANTE)
111
- #include "SDL_egl.h"
112
- #endif
113
-
114
- #if defined(SDL_VIDEO_DRIVER_OS2)
115
- #define INCL_WIN
116
- #include <os2.h>
117
- #endif
118
- #endif /* SDL_PROTOTYPES_ONLY */
119
-
120
- #if defined(SDL_VIDEO_DRIVER_KMSDRM)
121
- struct gbm_device;
122
- #endif
123
-
124
-
125
- #include "begin_code.h"
126
- /* Set up for C function definitions, even when using C++ */
127
- #ifdef __cplusplus
128
- extern "C" {
129
- #endif
130
-
131
- #if !defined(SDL_PROTOTYPES_ONLY)
132
- /**
133
- * These are the various supported windowing subsystems
134
- */
135
- typedef enum
136
- {
137
- SDL_SYSWM_UNKNOWN,
138
- SDL_SYSWM_WINDOWS,
139
- SDL_SYSWM_X11,
140
- SDL_SYSWM_DIRECTFB,
141
- SDL_SYSWM_COCOA,
142
- SDL_SYSWM_UIKIT,
143
- SDL_SYSWM_WAYLAND,
144
- SDL_SYSWM_MIR, /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
145
- SDL_SYSWM_WINRT,
146
- SDL_SYSWM_ANDROID,
147
- SDL_SYSWM_VIVANTE,
148
- SDL_SYSWM_OS2,
149
- SDL_SYSWM_HAIKU,
150
- SDL_SYSWM_KMSDRM,
151
- SDL_SYSWM_RISCOS
152
- } SDL_SYSWM_TYPE;
153
-
154
- /**
155
- * The custom event structure.
156
- */
157
- struct SDL_SysWMmsg
158
- {
159
- SDL_version version;
160
- SDL_SYSWM_TYPE subsystem;
161
- union
162
- {
163
- #if defined(SDL_VIDEO_DRIVER_WINDOWS)
164
- struct {
165
- HWND hwnd; /**< The window for the message */
166
- UINT msg; /**< The type of message */
167
- WPARAM wParam; /**< WORD message parameter */
168
- LPARAM lParam; /**< LONG message parameter */
169
- } win;
170
- #endif
171
- #if defined(SDL_VIDEO_DRIVER_X11)
172
- struct {
173
- XEvent event;
174
- } x11;
175
- #endif
176
- #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
177
- struct {
178
- DFBEvent event;
179
- } dfb;
180
- #endif
181
- #if defined(SDL_VIDEO_DRIVER_COCOA)
182
- struct
183
- {
184
- /* Latest version of Xcode clang complains about empty structs in C v. C++:
185
- error: empty struct has size 0 in C, size 1 in C++
186
- */
187
- int dummy;
188
- /* No Cocoa window events yet */
189
- } cocoa;
190
- #endif
191
- #if defined(SDL_VIDEO_DRIVER_UIKIT)
192
- struct
193
- {
194
- int dummy;
195
- /* No UIKit window events yet */
196
- } uikit;
197
- #endif
198
- #if defined(SDL_VIDEO_DRIVER_VIVANTE)
199
- struct
200
- {
201
- int dummy;
202
- /* No Vivante window events yet */
203
- } vivante;
204
- #endif
205
- #if defined(SDL_VIDEO_DRIVER_OS2)
206
- struct
207
- {
208
- BOOL fFrame; /**< TRUE if hwnd is a frame window */
209
- HWND hwnd; /**< The window receiving the message */
210
- ULONG msg; /**< The message identifier */
211
- MPARAM mp1; /**< The first first message parameter */
212
- MPARAM mp2; /**< The second first message parameter */
213
- } os2;
214
- #endif
215
- /* Can't have an empty union */
216
- int dummy;
217
- } msg;
218
- };
219
-
220
- /**
221
- * The custom window manager information structure.
222
- *
223
- * When this structure is returned, it holds information about which
224
- * low level system it is using, and will be one of SDL_SYSWM_TYPE.
225
- */
226
- struct SDL_SysWMinfo
227
- {
228
- SDL_version version;
229
- SDL_SYSWM_TYPE subsystem;
230
- union
231
- {
232
- #if defined(SDL_VIDEO_DRIVER_WINDOWS)
233
- struct
234
- {
235
- HWND window; /**< The window handle */
236
- HDC hdc; /**< The window device context */
237
- HINSTANCE hinstance; /**< The instance handle */
238
- } win;
239
- #endif
240
- #if defined(SDL_VIDEO_DRIVER_WINRT)
241
- struct
242
- {
243
- IInspectable * window; /**< The WinRT CoreWindow */
244
- } winrt;
245
- #endif
246
- #if defined(SDL_VIDEO_DRIVER_X11)
247
- struct
248
- {
249
- Display *display; /**< The X11 display */
250
- Window window; /**< The X11 window */
251
- } x11;
252
- #endif
253
- #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
254
- struct
255
- {
256
- IDirectFB *dfb; /**< The directfb main interface */
257
- IDirectFBWindow *window; /**< The directfb window handle */
258
- IDirectFBSurface *surface; /**< The directfb client surface */
259
- } dfb;
260
- #endif
261
- #if defined(SDL_VIDEO_DRIVER_COCOA)
262
- struct
263
- {
264
- #if defined(__OBJC__) && defined(__has_feature)
265
- #if __has_feature(objc_arc)
266
- NSWindow __unsafe_unretained *window; /**< The Cocoa window */
267
- #else
268
- NSWindow *window; /**< The Cocoa window */
269
- #endif
270
- #else
271
- NSWindow *window; /**< The Cocoa window */
272
- #endif
273
- } cocoa;
274
- #endif
275
- #if defined(SDL_VIDEO_DRIVER_UIKIT)
276
- struct
277
- {
278
- #if defined(__OBJC__) && defined(__has_feature)
279
- #if __has_feature(objc_arc)
280
- UIWindow __unsafe_unretained *window; /**< The UIKit window */
281
- #else
282
- UIWindow *window; /**< The UIKit window */
283
- #endif
284
- #else
285
- UIWindow *window; /**< The UIKit window */
286
- #endif
287
- GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
288
- GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
289
- GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
290
- } uikit;
291
- #endif
292
- #if defined(SDL_VIDEO_DRIVER_WAYLAND)
293
- struct
294
- {
295
- struct wl_display *display; /**< Wayland display */
296
- struct wl_surface *surface; /**< Wayland surface */
297
- void *shell_surface; /**< DEPRECATED Wayland shell_surface (window manager handle) */
298
- struct wl_egl_window *egl_window; /**< Wayland EGL window (native window) */
299
- struct xdg_surface *xdg_surface; /**< Wayland xdg surface (window manager handle) */
300
- struct xdg_toplevel *xdg_toplevel; /**< Wayland xdg toplevel role */
301
- struct xdg_popup *xdg_popup; /**< Wayland xdg popup role */
302
- struct xdg_positioner *xdg_positioner; /**< Wayland xdg positioner, for popup */
303
- } wl;
304
- #endif
305
- #if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
306
- struct
307
- {
308
- void *connection; /**< Mir display server connection */
309
- void *surface; /**< Mir surface */
310
- } mir;
311
- #endif
312
-
313
- #if defined(SDL_VIDEO_DRIVER_ANDROID)
314
- struct
315
- {
316
- ANativeWindow *window;
317
- EGLSurface surface;
318
- } android;
319
- #endif
320
-
321
- #if defined(SDL_VIDEO_DRIVER_OS2)
322
- struct
323
- {
324
- HWND hwnd; /**< The window handle */
325
- HWND hwndFrame; /**< The frame window handle */
326
- } os2;
327
- #endif
328
-
329
- #if defined(SDL_VIDEO_DRIVER_VIVANTE)
330
- struct
331
- {
332
- EGLNativeDisplayType display;
333
- EGLNativeWindowType window;
334
- } vivante;
335
- #endif
336
-
337
- #if defined(SDL_VIDEO_DRIVER_KMSDRM)
338
- struct
339
- {
340
- int dev_index; /**< Device index (ex: the X in /dev/dri/cardX) */
341
- int drm_fd; /**< DRM FD (unavailable on Vulkan windows) */
342
- struct gbm_device *gbm_dev; /**< GBM device (unavailable on Vulkan windows) */
343
- } kmsdrm;
344
- #endif
345
-
346
- /* Make sure this union is always 64 bytes (8 64-bit pointers). */
347
- /* Be careful not to overflow this if you add a new target! */
348
- Uint8 dummy[64];
349
- } info;
350
- };
351
-
352
- #endif /* SDL_PROTOTYPES_ONLY */
353
-
354
- typedef struct SDL_SysWMinfo SDL_SysWMinfo;
355
-
356
-
357
- /**
358
- * Get driver-specific information about a window.
359
- *
360
- * You must include SDL_syswm.h for the declaration of SDL_SysWMinfo.
361
- *
362
- * The caller must initialize the `info` structure's version by using
363
- * `SDL_VERSION(&info.version)`, and then this function will fill in the rest
364
- * of the structure with information about the given window.
365
- *
366
- * \param window the window about which information is being requested
367
- * \param info an SDL_SysWMinfo structure filled in with window information
368
- * \returns SDL_TRUE if the function is implemented and the `version` member
369
- * of the `info` struct is valid, or SDL_FALSE if the information
370
- * could not be retrieved; call SDL_GetError() for more information.
371
- *
372
- * \since This function is available since SDL 2.0.0.
373
- */
374
- extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
375
- SDL_SysWMinfo * info);
376
-
377
-
378
- /* Ends C function definitions when using C++ */
379
- #ifdef __cplusplus
380
- }
381
- #endif
382
- #include "close_code.h"
383
-
384
- #endif /* SDL_syswm_h_ */
385
-
386
- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,78 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_test_images.h
24
- *
25
- * Include file for SDL test framework.
26
- *
27
- * This code is a part of the SDL2_test library, not the main SDL library.
28
- */
29
-
30
- /*
31
-
32
- Defines some images for tests.
33
-
34
- */
35
-
36
- #ifndef SDL_test_images_h_
37
- #define SDL_test_images_h_
38
-
39
- #include "SDL.h"
40
-
41
- #include "begin_code.h"
42
- /* Set up for C function definitions, even when using C++ */
43
- #ifdef __cplusplus
44
- extern "C" {
45
- #endif
46
-
47
- /**
48
- *Type for test images.
49
- */
50
- typedef struct SDLTest_SurfaceImage_s {
51
- int width;
52
- int height;
53
- unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */
54
- const char *pixel_data;
55
- } SDLTest_SurfaceImage_t;
56
-
57
- /* Test images */
58
- SDL_Surface *SDLTest_ImageBlit(void);
59
- SDL_Surface *SDLTest_ImageBlitColor(void);
60
- SDL_Surface *SDLTest_ImageBlitAlpha(void);
61
- SDL_Surface *SDLTest_ImageBlitBlendAdd(void);
62
- SDL_Surface *SDLTest_ImageBlitBlend(void);
63
- SDL_Surface *SDLTest_ImageBlitBlendMod(void);
64
- SDL_Surface *SDLTest_ImageBlitBlendNone(void);
65
- SDL_Surface *SDLTest_ImageBlitBlendAll(void);
66
- SDL_Surface *SDLTest_ImageFace(void);
67
- SDL_Surface *SDLTest_ImagePrimitives(void);
68
- SDL_Surface *SDLTest_ImagePrimitivesBlend(void);
69
-
70
- /* Ends C function definitions when using C++ */
71
- #ifdef __cplusplus
72
- }
73
- #endif
74
- #include "close_code.h"
75
-
76
- #endif /* SDL_test_images_h_ */
77
-
78
- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,115 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_test_random.h
24
- *
25
- * Include file for SDL test framework.
26
- *
27
- * This code is a part of the SDL2_test library, not the main SDL library.
28
- */
29
-
30
- /*
31
-
32
- A "32-bit Multiply with carry random number generator. Very fast.
33
- Includes a list of recommended multipliers.
34
-
35
- multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32.
36
- period: (a*2^31)-1
37
-
38
- */
39
-
40
- #ifndef SDL_test_random_h_
41
- #define SDL_test_random_h_
42
-
43
- #include "begin_code.h"
44
- /* Set up for C function definitions, even when using C++ */
45
- #ifdef __cplusplus
46
- extern "C" {
47
- #endif
48
-
49
- /* --- Definitions */
50
-
51
- /*
52
- * Macros that return a random number in a specific format.
53
- */
54
- #define SDLTest_RandomInt(c) ((int)SDLTest_Random(c))
55
-
56
- /*
57
- * Context structure for the random number generator state.
58
- */
59
- typedef struct {
60
- unsigned int a;
61
- unsigned int x;
62
- unsigned int c;
63
- unsigned int ah;
64
- unsigned int al;
65
- } SDLTest_RandomContext;
66
-
67
-
68
- /* --- Function prototypes */
69
-
70
- /**
71
- * \brief Initialize random number generator with two integers.
72
- *
73
- * Note: The random sequence of numbers returned by ...Random() is the
74
- * same for the same two integers and has a period of 2^31.
75
- *
76
- * \param rndContext pointer to context structure
77
- * \param xi integer that defines the random sequence
78
- * \param ci integer that defines the random sequence
79
- *
80
- */
81
- void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi,
82
- unsigned int ci);
83
-
84
- /**
85
- * \brief Initialize random number generator based on current system time.
86
- *
87
- * \param rndContext pointer to context structure
88
- *
89
- */
90
- void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext);
91
-
92
-
93
- /**
94
- * \brief Initialize random number generator based on current system time.
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- *
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- * Note: ...RandomInit() or ...RandomInitTime() must have been called
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- * before using this function.
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- *
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- * \param rndContext pointer to context structure
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- *
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- * \returns a random number (32bit unsigned integer)
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- *
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- */
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- unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext);
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-
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_test_random_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */