ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -0,0 +1,343 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * # CategoryDialog
24
+ *
25
+ * File dialog support.
26
+ *
27
+ * SDL offers file dialogs, to let users select files with native GUI
28
+ * interfaces. There are "open" dialogs, "save" dialogs, and folder selection
29
+ * dialogs. The app can control some details, such as filtering to specific
30
+ * files, or whether multiple files can be selected by the user.
31
+ *
32
+ * Note that launching a file dialog is a non-blocking operation; control
33
+ * returns to the app immediately, and a callback is called later (possibly in
34
+ * another thread) when the user makes a choice.
35
+ */
36
+
37
+ #ifndef SDL_dialog_h_
38
+ #define SDL_dialog_h_
39
+
40
+ #include <SDL3/SDL_stdinc.h>
41
+ #include <SDL3/SDL_error.h>
42
+ #include <SDL3/SDL_properties.h>
43
+ #include <SDL3/SDL_video.h>
44
+
45
+ #include <SDL3/SDL_begin_code.h>
46
+ /* Set up for C function definitions, even when using C++ */
47
+ #ifdef __cplusplus
48
+ extern "C" {
49
+ #endif
50
+
51
+ /**
52
+ * An entry for filters for file dialogs.
53
+ *
54
+ * `name` is a user-readable label for the filter (for example, "Office
55
+ * document").
56
+ *
57
+ * `pattern` is a semicolon-separated list of file extensions (for example,
58
+ * "doc;docx"). File extensions may only contain alphanumeric characters,
59
+ * hyphens, underscores and periods. Alternatively, the whole string can be a
60
+ * single asterisk ("*"), which serves as an "All files" filter.
61
+ *
62
+ * \since This struct is available since SDL 3.2.0.
63
+ *
64
+ * \sa SDL_DialogFileCallback
65
+ * \sa SDL_ShowOpenFileDialog
66
+ * \sa SDL_ShowSaveFileDialog
67
+ * \sa SDL_ShowOpenFolderDialog
68
+ * \sa SDL_ShowFileDialogWithProperties
69
+ */
70
+ typedef struct SDL_DialogFileFilter
71
+ {
72
+ const char *name;
73
+ const char *pattern;
74
+ } SDL_DialogFileFilter;
75
+
76
+ /**
77
+ * Callback used by file dialog functions.
78
+ *
79
+ * The specific usage is described in each function.
80
+ *
81
+ * If `filelist` is:
82
+ *
83
+ * - NULL, an error occurred. Details can be obtained with SDL_GetError().
84
+ * - A pointer to NULL, the user either didn't choose any file or canceled the
85
+ * dialog.
86
+ * - A pointer to non-`NULL`, the user chose one or more files. The argument
87
+ * is a null-terminated array of pointers to UTF-8 encoded strings, each
88
+ * containing a path.
89
+ *
90
+ * The filelist argument should not be freed; it will automatically be freed
91
+ * when the callback returns.
92
+ *
93
+ * The filter argument is the index of the filter that was selected, or -1 if
94
+ * no filter was selected or if the platform or method doesn't support
95
+ * fetching the selected filter.
96
+ *
97
+ * In Android, the `filelist` are `content://` URIs. They should be opened
98
+ * using SDL_IOFromFile() with appropriate modes. This applies both to open
99
+ * and save file dialog.
100
+ *
101
+ * \param userdata an app-provided pointer, for the callback's use.
102
+ * \param filelist the file(s) chosen by the user.
103
+ * \param filter index of the selected filter.
104
+ *
105
+ * \since This datatype is available since SDL 3.2.0.
106
+ *
107
+ * \sa SDL_DialogFileFilter
108
+ * \sa SDL_ShowOpenFileDialog
109
+ * \sa SDL_ShowSaveFileDialog
110
+ * \sa SDL_ShowOpenFolderDialog
111
+ * \sa SDL_ShowFileDialogWithProperties
112
+ */
113
+ typedef void (SDLCALL *SDL_DialogFileCallback)(void *userdata, const char * const *filelist, int filter);
114
+
115
+ /**
116
+ * Displays a dialog that lets the user select a file on their filesystem.
117
+ *
118
+ * This is an asynchronous function; it will return immediately, and the
119
+ * result will be passed to the callback.
120
+ *
121
+ * The callback will be invoked with a null-terminated list of files the user
122
+ * chose. The list will be empty if the user canceled the dialog, and it will
123
+ * be NULL if an error occurred.
124
+ *
125
+ * Note that the callback may be called from a different thread than the one
126
+ * the function was invoked on.
127
+ *
128
+ * Depending on the platform, the user may be allowed to input paths that
129
+ * don't yet exist.
130
+ *
131
+ * On Linux, dialogs may require XDG Portals, which requires DBus, which
132
+ * requires an event-handling loop. Apps that do not use SDL to handle events
133
+ * should add a call to SDL_PumpEvents in their main loop.
134
+ *
135
+ * \param callback a function pointer to be invoked when the user selects a
136
+ * file and accepts, or cancels the dialog, or an error
137
+ * occurs.
138
+ * \param userdata an optional pointer to pass extra data to the callback when
139
+ * it will be invoked.
140
+ * \param window the window that the dialog should be modal for, may be NULL.
141
+ * Not all platforms support this option.
142
+ * \param filters a list of filters, may be NULL. See the
143
+ * [`SDL_DialogFileFilter`](SDL_DialogFileFilter#code-examples)
144
+ * documentation for examples]. Not all platforms support this
145
+ * option, and platforms that do support it may allow the user
146
+ * to ignore the filters. If non-NULL, it must remain valid at
147
+ * least until the callback is invoked.
148
+ * \param nfilters the number of filters. Ignored if filters is NULL.
149
+ * \param default_location the default folder or file to start the dialog at,
150
+ * may be NULL. Not all platforms support this option.
151
+ * \param allow_many if non-zero, the user will be allowed to select multiple
152
+ * entries. Not all platforms support this option.
153
+ *
154
+ * \threadsafety This function should be called only from the main thread. The
155
+ * callback may be invoked from the same thread or from a
156
+ * different one, depending on the OS's constraints.
157
+ *
158
+ * \since This function is available since SDL 3.2.0.
159
+ *
160
+ * \sa SDL_DialogFileCallback
161
+ * \sa SDL_DialogFileFilter
162
+ * \sa SDL_ShowSaveFileDialog
163
+ * \sa SDL_ShowOpenFolderDialog
164
+ * \sa SDL_ShowFileDialogWithProperties
165
+ */
166
+ extern SDL_DECLSPEC void SDLCALL SDL_ShowOpenFileDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const SDL_DialogFileFilter *filters, int nfilters, const char *default_location, bool allow_many);
167
+
168
+ /**
169
+ * Displays a dialog that lets the user choose a new or existing file on their
170
+ * filesystem.
171
+ *
172
+ * This is an asynchronous function; it will return immediately, and the
173
+ * result will be passed to the callback.
174
+ *
175
+ * The callback will be invoked with a null-terminated list of files the user
176
+ * chose. The list will be empty if the user canceled the dialog, and it will
177
+ * be NULL if an error occurred.
178
+ *
179
+ * Note that the callback may be called from a different thread than the one
180
+ * the function was invoked on.
181
+ *
182
+ * The chosen file may or may not already exist.
183
+ *
184
+ * On Linux, dialogs may require XDG Portals, which requires DBus, which
185
+ * requires an event-handling loop. Apps that do not use SDL to handle events
186
+ * should add a call to SDL_PumpEvents in their main loop.
187
+ *
188
+ * \param callback a function pointer to be invoked when the user selects a
189
+ * file and accepts, or cancels the dialog, or an error
190
+ * occurs.
191
+ * \param userdata an optional pointer to pass extra data to the callback when
192
+ * it will be invoked.
193
+ * \param window the window that the dialog should be modal for, may be NULL.
194
+ * Not all platforms support this option.
195
+ * \param filters a list of filters, may be NULL. Not all platforms support
196
+ * this option, and platforms that do support it may allow the
197
+ * user to ignore the filters. If non-NULL, it must remain
198
+ * valid at least until the callback is invoked.
199
+ * \param nfilters the number of filters. Ignored if filters is NULL.
200
+ * \param default_location the default folder or file to start the dialog at,
201
+ * may be NULL. Not all platforms support this option.
202
+ *
203
+ * \threadsafety This function should be called only from the main thread. The
204
+ * callback may be invoked from the same thread or from a
205
+ * different one, depending on the OS's constraints.
206
+ *
207
+ * \since This function is available since SDL 3.2.0.
208
+ *
209
+ * \sa SDL_DialogFileCallback
210
+ * \sa SDL_DialogFileFilter
211
+ * \sa SDL_ShowOpenFileDialog
212
+ * \sa SDL_ShowOpenFolderDialog
213
+ * \sa SDL_ShowFileDialogWithProperties
214
+ */
215
+ extern SDL_DECLSPEC void SDLCALL SDL_ShowSaveFileDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const SDL_DialogFileFilter *filters, int nfilters, const char *default_location);
216
+
217
+ /**
218
+ * Displays a dialog that lets the user select a folder on their filesystem.
219
+ *
220
+ * This is an asynchronous function; it will return immediately, and the
221
+ * result will be passed to the callback.
222
+ *
223
+ * The callback will be invoked with a null-terminated list of files the user
224
+ * chose. The list will be empty if the user canceled the dialog, and it will
225
+ * be NULL if an error occurred.
226
+ *
227
+ * Note that the callback may be called from a different thread than the one
228
+ * the function was invoked on.
229
+ *
230
+ * Depending on the platform, the user may be allowed to input paths that
231
+ * don't yet exist.
232
+ *
233
+ * On Linux, dialogs may require XDG Portals, which requires DBus, which
234
+ * requires an event-handling loop. Apps that do not use SDL to handle events
235
+ * should add a call to SDL_PumpEvents in their main loop.
236
+ *
237
+ * \param callback a function pointer to be invoked when the user selects a
238
+ * file and accepts, or cancels the dialog, or an error
239
+ * occurs.
240
+ * \param userdata an optional pointer to pass extra data to the callback when
241
+ * it will be invoked.
242
+ * \param window the window that the dialog should be modal for, may be NULL.
243
+ * Not all platforms support this option.
244
+ * \param default_location the default folder or file to start the dialog at,
245
+ * may be NULL. Not all platforms support this option.
246
+ * \param allow_many if non-zero, the user will be allowed to select multiple
247
+ * entries. Not all platforms support this option.
248
+ *
249
+ * \threadsafety This function should be called only from the main thread. The
250
+ * callback may be invoked from the same thread or from a
251
+ * different one, depending on the OS's constraints.
252
+ *
253
+ * \since This function is available since SDL 3.2.0.
254
+ *
255
+ * \sa SDL_DialogFileCallback
256
+ * \sa SDL_ShowOpenFileDialog
257
+ * \sa SDL_ShowSaveFileDialog
258
+ * \sa SDL_ShowFileDialogWithProperties
259
+ */
260
+ extern SDL_DECLSPEC void SDLCALL SDL_ShowOpenFolderDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const char *default_location, bool allow_many);
261
+
262
+ /**
263
+ * Various types of file dialogs.
264
+ *
265
+ * This is used by SDL_ShowFileDialogWithProperties() to decide what kind of
266
+ * dialog to present to the user.
267
+ *
268
+ * \since This enum is available since SDL 3.2.0.
269
+ *
270
+ * \sa SDL_ShowFileDialogWithProperties
271
+ */
272
+ typedef enum SDL_FileDialogType
273
+ {
274
+ SDL_FILEDIALOG_OPENFILE,
275
+ SDL_FILEDIALOG_SAVEFILE,
276
+ SDL_FILEDIALOG_OPENFOLDER
277
+ } SDL_FileDialogType;
278
+
279
+ /**
280
+ * Create and launch a file dialog with the specified properties.
281
+ *
282
+ * These are the supported properties:
283
+ *
284
+ * - `SDL_PROP_FILE_DIALOG_FILTERS_POINTER`: a pointer to a list of
285
+ * SDL_DialogFileFilter structs, which will be used as filters for
286
+ * file-based selections. Ignored if the dialog is an "Open Folder" dialog.
287
+ * If non-NULL, the array of filters must remain valid at least until the
288
+ * callback is invoked.
289
+ * - `SDL_PROP_FILE_DIALOG_NFILTERS_NUMBER`: the number of filters in the
290
+ * array of filters, if it exists.
291
+ * - `SDL_PROP_FILE_DIALOG_WINDOW_POINTER`: the window that the dialog should
292
+ * be modal for.
293
+ * - `SDL_PROP_FILE_DIALOG_LOCATION_STRING`: the default folder or file to
294
+ * start the dialog at.
295
+ * - `SDL_PROP_FILE_DIALOG_MANY_BOOLEAN`: true to allow the user to select
296
+ * more than one entry.
297
+ * - `SDL_PROP_FILE_DIALOG_TITLE_STRING`: the title for the dialog.
298
+ * - `SDL_PROP_FILE_DIALOG_ACCEPT_STRING`: the label that the accept button
299
+ * should have.
300
+ * - `SDL_PROP_FILE_DIALOG_CANCEL_STRING`: the label that the cancel button
301
+ * should have.
302
+ *
303
+ * Note that each platform may or may not support any of the properties.
304
+ *
305
+ * \param type the type of file dialog.
306
+ * \param callback a function pointer to be invoked when the user selects a
307
+ * file and accepts, or cancels the dialog, or an error
308
+ * occurs.
309
+ * \param userdata an optional pointer to pass extra data to the callback when
310
+ * it will be invoked.
311
+ * \param props the properties to use.
312
+ *
313
+ * \threadsafety This function should be called only from the main thread. The
314
+ * callback may be invoked from the same thread or from a
315
+ * different one, depending on the OS's constraints.
316
+ *
317
+ * \since This function is available since SDL 3.2.0.
318
+ *
319
+ * \sa SDL_FileDialogType
320
+ * \sa SDL_DialogFileCallback
321
+ * \sa SDL_DialogFileFilter
322
+ * \sa SDL_ShowOpenFileDialog
323
+ * \sa SDL_ShowSaveFileDialog
324
+ * \sa SDL_ShowOpenFolderDialog
325
+ */
326
+ extern SDL_DECLSPEC void SDLCALL SDL_ShowFileDialogWithProperties(SDL_FileDialogType type, SDL_DialogFileCallback callback, void *userdata, SDL_PropertiesID props);
327
+
328
+ #define SDL_PROP_FILE_DIALOG_FILTERS_POINTER "SDL.filedialog.filters"
329
+ #define SDL_PROP_FILE_DIALOG_NFILTERS_NUMBER "SDL.filedialog.nfilters"
330
+ #define SDL_PROP_FILE_DIALOG_WINDOW_POINTER "SDL.filedialog.window"
331
+ #define SDL_PROP_FILE_DIALOG_LOCATION_STRING "SDL.filedialog.location"
332
+ #define SDL_PROP_FILE_DIALOG_MANY_BOOLEAN "SDL.filedialog.many"
333
+ #define SDL_PROP_FILE_DIALOG_TITLE_STRING "SDL.filedialog.title"
334
+ #define SDL_PROP_FILE_DIALOG_ACCEPT_STRING "SDL.filedialog.accept"
335
+ #define SDL_PROP_FILE_DIALOG_CANCEL_STRING "SDL.filedialog.cancel"
336
+
337
+ /* Ends C function definitions when using C++ */
338
+ #ifdef __cplusplus
339
+ }
340
+ #endif
341
+ #include <SDL3/SDL_close_code.h>
342
+
343
+ #endif /* SDL_dialog_h_ */
@@ -0,0 +1,234 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /* WIKI CATEGORY: DlopenNotes */
23
+
24
+ /**
25
+ * # CategoryDlopenNotes
26
+ *
27
+ * This header allows you to annotate your code so external tools know about
28
+ * dynamic shared library dependencies.
29
+ *
30
+ * If you determine that your toolchain doesn't support dlopen notes, you can
31
+ * disable this feature by defining `SDL_DISABLE_DLOPEN_NOTES`. You can use
32
+ * this CMake snippet to check for support:
33
+ *
34
+ * ```cmake
35
+ * include(CheckCSourceCompiles)
36
+ * find_package(SDL3 REQUIRED CONFIG COMPONENTS Headers)
37
+ * list(APPEND CMAKE_REQUIRED_LIBRARIES SDL3::Headers)
38
+ * check_c_source_compiles([==[
39
+ * #include <SDL3/SDL_dlopennote.h>
40
+ * SDL_ELF_NOTE_DLOPEN("sdl-video",
41
+ * "Support for video through SDL",
42
+ * SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED,
43
+ * "libSDL-1.2.so.0", "libSDL-2.0.so.0", "libSDL3.so.0"
44
+ * )
45
+ * int main(int argc, char *argv[]) {
46
+ * return argc + argv[0][1];
47
+ * }
48
+ * ]==] COMPILER_SUPPORTS_SDL_ELF_NOTE_DLOPEN)
49
+ * if(NOT COMPILER_SUPPORTS_SDL_ELF_NOTE_DLOPEN)
50
+ * add_compile_definitions(-DSDL_DISABLE_DLOPEN_NOTE)
51
+ * endif()
52
+ * ```
53
+ */
54
+
55
+ #ifndef SDL_dlopennote_h
56
+ #define SDL_dlopennote_h
57
+
58
+ /**
59
+ * Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared
60
+ * library dependency is optional.
61
+ *
62
+ * Optional functionality uses the dependency, the binary will work and the
63
+ * dependency is only needed for full-featured installations.
64
+ *
65
+ * \since This macro is available since SDL 3.4.0.
66
+ *
67
+ * \sa SDL_ELF_NOTE_DLOPEN
68
+ * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED
69
+ * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED
70
+ */
71
+ #define SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED "suggested"
72
+
73
+ /**
74
+ * Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared
75
+ * library dependency is recommended.
76
+ *
77
+ * Important functionality needs the dependency, the binary will work but in
78
+ * most cases the dependency should be provided.
79
+ *
80
+ * \since This macro is available since SDL 3.4.0.
81
+ *
82
+ * \sa SDL_ELF_NOTE_DLOPEN
83
+ * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED
84
+ * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED
85
+ */
86
+ #define SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED "recommended"
87
+
88
+ /**
89
+ * Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared
90
+ * library dependency is required.
91
+ *
92
+ * Core functionality needs the dependency, the binary will not work if it
93
+ * cannot be found.
94
+ *
95
+ * \since This macro is available since SDL 3.4.0.
96
+ *
97
+ * \sa SDL_ELF_NOTE_DLOPEN
98
+ * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED
99
+ * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED
100
+ */
101
+ #define SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED "required"
102
+
103
+
104
+ #if !defined(SDL_PLATFORM_UNIX) || defined(SDL_PLATFORM_ANDROID)
105
+ /* The dlopen note functionality isn't used on this platform */
106
+ #ifndef SDL_DISABLE_DLOPEN_NOTES
107
+ #define SDL_DISABLE_DLOPEN_NOTES
108
+ #endif
109
+ #elif defined(__GNUC__) && (__GNUC__ < 3 || (__GNUC__ == 3 && __GNUC_MINOR__ < 1))
110
+ /* gcc < 3.1 too old */
111
+ #ifndef SDL_DISABLE_DLOPEN_NOTES
112
+ #define SDL_DISABLE_DLOPEN_NOTES
113
+ #endif
114
+ #endif /* SDL_PLATFORM_UNIX || SDL_PLATFORM_ANDROID */
115
+
116
+ #if defined(__ELF__) && !defined(SDL_DISABLE_DLOPEN_NOTES)
117
+
118
+ #include <SDL3/SDL_stdinc.h>
119
+
120
+ #define SDL_ELF_NOTE_DLOPEN_VENDOR "FDO"
121
+ #define SDL_ELF_NOTE_DLOPEN_TYPE 0x407c0c0aU
122
+
123
+ #define SDL_ELF_NOTE_INTERNAL2(json, variable_name) \
124
+ __attribute__((aligned(4), used, section(".note.dlopen"))) \
125
+ static const struct { \
126
+ struct { \
127
+ Uint32 n_namesz; \
128
+ Uint32 n_descsz; \
129
+ Uint32 n_type; \
130
+ } nhdr; \
131
+ char name[4]; \
132
+ __attribute__((aligned(4))) char dlopen_json[sizeof(json)]; \
133
+ } variable_name = { \
134
+ { \
135
+ sizeof(SDL_ELF_NOTE_DLOPEN_VENDOR), \
136
+ sizeof(json), \
137
+ SDL_ELF_NOTE_DLOPEN_TYPE \
138
+ }, \
139
+ SDL_ELF_NOTE_DLOPEN_VENDOR, \
140
+ json \
141
+ }
142
+
143
+ #define SDL_ELF_NOTE_INTERNAL(json, variable_name) \
144
+ SDL_ELF_NOTE_INTERNAL2(json, variable_name)
145
+
146
+ #define SDL_DLNOTE_JSON_ARRAY1(N1) "[\"" N1 "\"]"
147
+ #define SDL_DLNOTE_JSON_ARRAY2(N1,N2) "[\"" N1 "\",\"" N2 "\"]"
148
+ #define SDL_DLNOTE_JSON_ARRAY3(N1,N2,N3) "[\"" N1 "\",\"" N2 "\",\"" N3 "\"]"
149
+ #define SDL_DLNOTE_JSON_ARRAY4(N1,N2,N3,N4) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\"]"
150
+ #define SDL_DLNOTE_JSON_ARRAY5(N1,N2,N3,N4,N5) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\"]"
151
+ #define SDL_DLNOTE_JSON_ARRAY6(N1,N2,N3,N4,N5,N6) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\"]"
152
+ #define SDL_DLNOTE_JSON_ARRAY7(N1,N2,N3,N4,N5,N6,N7) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\",\"" N7 "\"]"
153
+ #define SDL_DLNOTE_JSON_ARRAY8(N1,N2,N3,N4,N5,N6,N7,N8) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\",\"" N7 "\",\"" N8 "\"]"
154
+ #define SDL_DLNOTE_JSON_ARRAY_GET(N1,N2,N3,N4,N5,N6,N7,N8,NAME,...) NAME
155
+ #define SDL_DLNOTE_JSON_ARRAY(...) \
156
+ SDL_DLNOTE_JSON_ARRAY_GET( \
157
+ __VA_ARGS__, \
158
+ SDL_DLNOTE_JSON_ARRAY8, \
159
+ SDL_DLNOTE_JSON_ARRAY7, \
160
+ SDL_DLNOTE_JSON_ARRAY6, \
161
+ SDL_DLNOTE_JSON_ARRAY5, \
162
+ SDL_DLNOTE_JSON_ARRAY4, \
163
+ SDL_DLNOTE_JSON_ARRAY3, \
164
+ SDL_DLNOTE_JSON_ARRAY2, \
165
+ SDL_DLNOTE_JSON_ARRAY1 \
166
+ )(__VA_ARGS__)
167
+
168
+ /* Create "unique" variable name using __LINE__,
169
+ * so creating multiple elf notes on the same line is not supported
170
+ */
171
+ #define SDL_DLNOTE_JOIN2(A,B) A##B
172
+ #define SDL_DLNOTE_JOIN(A,B) SDL_DLNOTE_JOIN2(A,B)
173
+ #define SDL_DLNOTE_UNIQUE_NAME SDL_DLNOTE_JOIN(s_SDL_dlopen_note_, __LINE__)
174
+
175
+ /**
176
+ * Add a note that your application has dynamic shared library dependencies.
177
+ *
178
+ * You can do this by adding the following to the global scope:
179
+ *
180
+ * ```c
181
+ * SDL_ELF_NOTE_DLOPEN(
182
+ * "png",
183
+ * "Support for loading PNG images using libpng (required for APNG)",
184
+ * SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED,
185
+ * "libpng12.so.0"
186
+ * )
187
+ * ```
188
+ *
189
+ * A trailing semicolon is not needed.
190
+ *
191
+ * Or if you support multiple versions of a library, you can list them:
192
+ *
193
+ * ```c
194
+ * // Our app supports SDL1, SDL2, and SDL3 by dynamically loading them
195
+ * SDL_ELF_NOTE_DLOPEN(
196
+ * "SDL",
197
+ * "Create windows through SDL video backend",
198
+ * SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED
199
+ * "libSDL-1.2.so.0", "libSDL2-2.0.so.0", "libSDL3.so.0"
200
+ * )
201
+ * ```
202
+ *
203
+ * This macro is not available for compilers that do not support variadic
204
+ * macro's.
205
+ *
206
+ * \since This macro is available since SDL 3.4.0.
207
+ *
208
+ * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED
209
+ * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED
210
+ * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED
211
+ */
212
+ #define SDL_ELF_NOTE_DLOPEN(feature, description, priority, ...) \
213
+ SDL_ELF_NOTE_INTERNAL( \
214
+ "[{\"feature\":\"" feature \
215
+ "\",\"description\":\"" description \
216
+ "\",\"priority\":\"" priority \
217
+ "\",\"soname\":" SDL_DLNOTE_JSON_ARRAY(__VA_ARGS__) "}]", \
218
+ SDL_DLNOTE_UNIQUE_NAME);
219
+
220
+ #elif defined(__GNUC__) && __GNUC__ < 3
221
+
222
+ #define SDL_ELF_NOTE_DLOPEN(args...)
223
+
224
+ #elif defined(_MSC_VER) && _MSC_VER < 1400
225
+
226
+ /* Variadic macros are not supported */
227
+
228
+ #else
229
+
230
+ #define SDL_ELF_NOTE_DLOPEN(...)
231
+
232
+ #endif
233
+
234
+ #endif /* SDL_dlopennote_h */
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -19,14 +19,17 @@
19
19
  3. This notice may not be removed or altered from any source distribution.
20
20
  */
21
21
 
22
- /**
23
- * \file SDL_egl.h
24
- *
25
- * This is a simple file to encapsulate the EGL API headers.
22
+ /*
23
+ * This is a simple file to encapsulate the EGL API headers.
26
24
  */
27
- #if !defined(_MSC_VER) && !defined(__ANDROID__) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
28
25
 
29
- #if defined(__vita__) || defined(__psp2__)
26
+ #include <SDL3/SDL_platform_defines.h>
27
+
28
+ #if !defined(_MSC_VER) && !defined(SDL_PLATFORM_ANDROID) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
29
+
30
+ #if defined(SDL_PLATFORM_VITA)
31
+ #include <psp2/display.h>
32
+ #include <psp2/gxm.h>
30
33
  #include <psp2/types.h>
31
34
  #endif
32
35
 
@@ -416,7 +419,7 @@ typedef HDC EGLNativeDisplayType;
416
419
  typedef HBITMAP EGLNativePixmapType;
417
420
  typedef HWND EGLNativeWindowType;
418
421
 
419
- #elif defined(__EMSCRIPTEN__)
422
+ #elif defined(SDL_PLATFORM_EMSCRIPTEN)
420
423
 
421
424
  typedef int EGLNativeDisplayType;
422
425
  typedef int EGLNativePixmapType;