ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -20,48 +20,47 @@
20
20
  */
21
21
 
22
22
  /**
23
- * \file SDL_test_log.h
23
+ * # CategoryPlatform
24
24
  *
25
- * Include file for SDL test framework.
26
- *
27
- * This code is a part of the SDL2_test library, not the main SDL library.
25
+ * SDL provides a means to identify the app's platform, both at compile time
26
+ * and runtime.
28
27
  */
29
28
 
30
- /*
31
- *
32
- * Wrapper to log in the TEST category
33
- *
34
- */
29
+ #ifndef SDL_platform_h_
30
+ #define SDL_platform_h_
35
31
 
36
- #ifndef SDL_test_log_h_
37
- #define SDL_test_log_h_
32
+ #include <SDL3/SDL_platform_defines.h>
38
33
 
39
- #include "begin_code.h"
34
+ #include <SDL3/SDL_begin_code.h>
40
35
  /* Set up for C function definitions, even when using C++ */
41
36
  #ifdef __cplusplus
42
37
  extern "C" {
43
38
  #endif
44
39
 
45
40
  /**
46
- * \brief Prints given message with a timestamp in the TEST category and INFO priority.
41
+ * Get the name of the platform.
47
42
  *
48
- * \param fmt Message to be logged
49
- */
50
- void SDLTest_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
51
-
52
- /**
53
- * \brief Prints given message with a timestamp in the TEST category and the ERROR priority.
43
+ * Here are the names returned for some (but not all) supported platforms:
44
+ *
45
+ * - "Windows"
46
+ * - "macOS"
47
+ * - "Linux"
48
+ * - "iOS"
49
+ * - "Android"
54
50
  *
55
- * \param fmt Message to be logged
51
+ * \returns the name of the platform. If the correct platform name is not
52
+ * available, returns a string beginning with the text "Unknown".
53
+ *
54
+ * \threadsafety It is safe to call this function from any thread.
55
+ *
56
+ * \since This function is available since SDL 3.2.0.
56
57
  */
57
- void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
58
+ extern SDL_DECLSPEC const char * SDLCALL SDL_GetPlatform(void);
58
59
 
59
60
  /* Ends C function definitions when using C++ */
60
61
  #ifdef __cplusplus
61
62
  }
62
63
  #endif
63
- #include "close_code.h"
64
-
65
- #endif /* SDL_test_log_h_ */
64
+ #include <SDL3/SDL_close_code.h>
66
65
 
67
- /* vi: set ts=4 sw=4 expandtab: */
66
+ #endif /* SDL_platform_h_ */
@@ -0,0 +1,497 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /* WIKI CATEGORY: Platform */
23
+
24
+ /*
25
+ * SDL_platform_defines.h tries to get a standard set of platform defines.
26
+ */
27
+
28
+ #ifndef SDL_platform_defines_h_
29
+ #define SDL_platform_defines_h_
30
+
31
+ #ifdef _AIX
32
+
33
+ /**
34
+ * A preprocessor macro that is only defined if compiling for AIX.
35
+ *
36
+ * \since This macro is available since SDL 3.2.0.
37
+ */
38
+ #define SDL_PLATFORM_AIX 1
39
+ #endif
40
+
41
+ #ifdef __HAIKU__
42
+
43
+ /**
44
+ * A preprocessor macro that is only defined if compiling for Haiku OS.
45
+ *
46
+ * \since This macro is available since SDL 3.2.0.
47
+ */
48
+ #define SDL_PLATFORM_HAIKU 1
49
+ #endif
50
+
51
+ #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
52
+
53
+ /**
54
+ * A preprocessor macro that is only defined if compiling for BSDi
55
+ *
56
+ * \since This macro is available since SDL 3.2.0.
57
+ */
58
+ #define SDL_PLATFORM_BSDI 1
59
+ #endif
60
+
61
+ #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
62
+
63
+ /**
64
+ * A preprocessor macro that is only defined if compiling for FreeBSD.
65
+ *
66
+ * \since This macro is available since SDL 3.2.0.
67
+ */
68
+ #define SDL_PLATFORM_FREEBSD 1
69
+ #endif
70
+
71
+ #if defined(hpux) || defined(__hpux) || defined(__hpux__)
72
+
73
+ /**
74
+ * A preprocessor macro that is only defined if compiling for HP-UX.
75
+ *
76
+ * \since This macro is available since SDL 3.2.0.
77
+ */
78
+ #define SDL_PLATFORM_HPUX 1
79
+ #endif
80
+
81
+ #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
82
+
83
+ /**
84
+ * A preprocessor macro that is only defined if compiling for IRIX.
85
+ *
86
+ * \since This macro is available since SDL 3.2.0.
87
+ */
88
+ #define SDL_PLATFORM_IRIX 1
89
+ #endif
90
+
91
+ #if (defined(linux) || defined(__linux) || defined(__linux__))
92
+
93
+ /**
94
+ * A preprocessor macro that is only defined if compiling for Linux.
95
+ *
96
+ * Note that Android, although ostensibly a Linux-based system, will not
97
+ * define this. It defines SDL_PLATFORM_ANDROID instead.
98
+ *
99
+ * \since This macro is available since SDL 3.2.0.
100
+ */
101
+ #define SDL_PLATFORM_LINUX 1
102
+ #endif
103
+
104
+ #if defined(ANDROID) || defined(__ANDROID__)
105
+
106
+ /**
107
+ * A preprocessor macro that is only defined if compiling for Android.
108
+ *
109
+ * \since This macro is available since SDL 3.2.0.
110
+ */
111
+ #define SDL_PLATFORM_ANDROID 1
112
+ #undef SDL_PLATFORM_LINUX
113
+ #endif
114
+
115
+ #if defined(__unix__) || defined(__unix) || defined(unix)
116
+
117
+ /**
118
+ * A preprocessor macro that is only defined if compiling for a Unix-like
119
+ * system.
120
+ *
121
+ * Other platforms, like Linux, might define this in addition to their primary
122
+ * define.
123
+ *
124
+ * \since This macro is available since SDL 3.2.0.
125
+ */
126
+ #define SDL_PLATFORM_UNIX 1
127
+ #endif
128
+
129
+ #ifdef __APPLE__
130
+
131
+ /**
132
+ * A preprocessor macro that is only defined if compiling for Apple platforms.
133
+ *
134
+ * iOS, macOS, etc will additionally define a more specific platform macro.
135
+ *
136
+ * \since This macro is available since SDL 3.2.0.
137
+ *
138
+ * \sa SDL_PLATFORM_MACOS
139
+ * \sa SDL_PLATFORM_IOS
140
+ * \sa SDL_PLATFORM_TVOS
141
+ * \sa SDL_PLATFORM_VISIONOS
142
+ */
143
+ #define SDL_PLATFORM_APPLE 1
144
+
145
+ /* lets us know what version of macOS we're compiling on */
146
+ #include <AvailabilityMacros.h>
147
+ #ifndef __has_extension /* Older compilers don't support this */
148
+ #define __has_extension(x) 0
149
+ #include <TargetConditionals.h>
150
+ #undef __has_extension
151
+ #else
152
+ #include <TargetConditionals.h>
153
+ #endif
154
+
155
+ /* Fix building with older SDKs that don't define these
156
+ See this for more information:
157
+ https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
158
+ */
159
+ #ifndef TARGET_OS_MACCATALYST
160
+ #define TARGET_OS_MACCATALYST 0
161
+ #endif
162
+ #ifndef TARGET_OS_IOS
163
+ #define TARGET_OS_IOS 0
164
+ #endif
165
+ #ifndef TARGET_OS_IPHONE
166
+ #define TARGET_OS_IPHONE 0
167
+ #endif
168
+ #ifndef TARGET_OS_TV
169
+ #define TARGET_OS_TV 0
170
+ #endif
171
+ #ifndef TARGET_OS_SIMULATOR
172
+ #define TARGET_OS_SIMULATOR 0
173
+ #endif
174
+ #ifndef TARGET_OS_VISION
175
+ #define TARGET_OS_VISION 0
176
+ #endif
177
+
178
+ #if TARGET_OS_TV
179
+
180
+ /**
181
+ * A preprocessor macro that is only defined if compiling for tvOS.
182
+ *
183
+ * \since This macro is available since SDL 3.2.0.
184
+ *
185
+ * \sa SDL_PLATFORM_APPLE
186
+ */
187
+ #define SDL_PLATFORM_TVOS 1
188
+ #endif
189
+
190
+ #if TARGET_OS_VISION
191
+
192
+ /**
193
+ * A preprocessor macro that is only defined if compiling for visionOS.
194
+ *
195
+ * \since This macro is available since SDL 3.2.0.
196
+ *
197
+ * \sa SDL_PLATFORM_APPLE
198
+ */
199
+ #define SDL_PLATFORM_VISIONOS 1
200
+ #endif
201
+
202
+ #if TARGET_OS_IPHONE
203
+
204
+ /**
205
+ * A preprocessor macro that is only defined if compiling for iOS or visionOS.
206
+ *
207
+ * \since This macro is available since SDL 3.2.0.
208
+ *
209
+ * \sa SDL_PLATFORM_APPLE
210
+ */
211
+ #define SDL_PLATFORM_IOS 1
212
+
213
+ #else
214
+
215
+ /**
216
+ * A preprocessor macro that is only defined if compiling for macOS.
217
+ *
218
+ * \since This macro is available since SDL 3.2.0.
219
+ *
220
+ * \sa SDL_PLATFORM_APPLE
221
+ */
222
+ #define SDL_PLATFORM_MACOS 1
223
+
224
+ #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
225
+ #error SDL for macOS only supports deploying on 10.7 and above.
226
+ #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
227
+ #endif /* TARGET_OS_IPHONE */
228
+ #endif /* defined(__APPLE__) */
229
+
230
+ #ifdef __EMSCRIPTEN__
231
+
232
+ /**
233
+ * A preprocessor macro that is only defined if compiling for Emscripten.
234
+ *
235
+ * \since This macro is available since SDL 3.2.0.
236
+ */
237
+ #define SDL_PLATFORM_EMSCRIPTEN 1
238
+ #endif
239
+
240
+ #ifdef __NetBSD__
241
+
242
+ /**
243
+ * A preprocessor macro that is only defined if compiling for NetBSD.
244
+ *
245
+ * \since This macro is available since SDL 3.2.0.
246
+ */
247
+ #define SDL_PLATFORM_NETBSD 1
248
+ #endif
249
+
250
+ #ifdef __OpenBSD__
251
+
252
+ /**
253
+ * A preprocessor macro that is only defined if compiling for OpenBSD.
254
+ *
255
+ * \since This macro is available since SDL 3.2.0.
256
+ */
257
+ #define SDL_PLATFORM_OPENBSD 1
258
+ #endif
259
+
260
+ #if defined(__OS2__) || defined(__EMX__)
261
+
262
+ /**
263
+ * A preprocessor macro that is only defined if compiling for OS/2.
264
+ *
265
+ * \since This macro is available since SDL 3.2.0.
266
+ */
267
+ #define SDL_PLATFORM_OS2 1
268
+ #endif
269
+
270
+ #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
271
+
272
+ /**
273
+ * A preprocessor macro that is only defined if compiling for Tru64 (OSF/1).
274
+ *
275
+ * \since This macro is available since SDL 3.2.0.
276
+ */
277
+ #define SDL_PLATFORM_OSF 1
278
+ #endif
279
+
280
+ #ifdef __QNXNTO__
281
+
282
+ /**
283
+ * A preprocessor macro that is only defined if compiling for QNX Neutrino.
284
+ *
285
+ * \since This macro is available since SDL 3.2.0.
286
+ */
287
+ #define SDL_PLATFORM_QNXNTO 1
288
+ #endif
289
+
290
+ #if defined(riscos) || defined(__riscos) || defined(__riscos__)
291
+
292
+ /**
293
+ * A preprocessor macro that is only defined if compiling for RISC OS.
294
+ *
295
+ * \since This macro is available since SDL 3.2.0.
296
+ */
297
+ #define SDL_PLATFORM_RISCOS 1
298
+ #endif
299
+
300
+ #if defined(__sun) && defined(__SVR4)
301
+
302
+ /**
303
+ * A preprocessor macro that is only defined if compiling for SunOS/Solaris.
304
+ *
305
+ * \since This macro is available since SDL 3.2.0.
306
+ */
307
+ #define SDL_PLATFORM_SOLARIS 1
308
+ #endif
309
+
310
+ #if defined(__CYGWIN__)
311
+
312
+ /**
313
+ * A preprocessor macro that is only defined if compiling for Cygwin.
314
+ *
315
+ * \since This macro is available since SDL 3.2.0.
316
+ */
317
+ #define SDL_PLATFORM_CYGWIN 1
318
+ #endif
319
+
320
+ #if (defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)) && !defined(__NGAGE__)
321
+
322
+ /**
323
+ * A preprocessor macro that is only defined if compiling for Windows.
324
+ *
325
+ * This also covers several other platforms, like Microsoft GDK, Xbox, WinRT,
326
+ * etc. Each will have their own more-specific platform macros, too.
327
+ *
328
+ * \since This macro is available since SDL 3.2.0.
329
+ *
330
+ * \sa SDL_PLATFORM_WIN32
331
+ * \sa SDL_PLATFORM_XBOXONE
332
+ * \sa SDL_PLATFORM_XBOXSERIES
333
+ * \sa SDL_PLATFORM_WINGDK
334
+ * \sa SDL_PLATFORM_GDK
335
+ */
336
+ #define SDL_PLATFORM_WINDOWS 1
337
+
338
+ /* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
339
+ #if defined(_MSC_VER) && defined(__has_include)
340
+ #if __has_include(<winapifamily.h>)
341
+ #define HAVE_WINAPIFAMILY_H 1
342
+ #else
343
+ #define HAVE_WINAPIFAMILY_H 0
344
+ #endif
345
+
346
+ /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
347
+ #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
348
+ #define HAVE_WINAPIFAMILY_H 1
349
+ #else
350
+ #define HAVE_WINAPIFAMILY_H 0
351
+ #endif
352
+
353
+ #if HAVE_WINAPIFAMILY_H
354
+ #include <winapifamily.h>
355
+ #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
356
+ #else
357
+ #define WINAPI_FAMILY_WINRT 0
358
+ #endif /* HAVE_WINAPIFAMILY_H */
359
+
360
+ #ifdef SDL_WIKI_DOCUMENTATION_SECTION
361
+
362
+ /**
363
+ * A preprocessor macro that defined to 1 if compiling for Windows Phone.
364
+ *
365
+ * \since This macro is available since SDL 3.2.0.
366
+ */
367
+ #define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
368
+
369
+ #elif defined(HAVE_WINAPIFAMILY_H) && HAVE_WINAPIFAMILY_H
370
+ #define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
371
+ #else
372
+ #define SDL_WINAPI_FAMILY_PHONE 0
373
+ #endif
374
+
375
+ #if WINAPI_FAMILY_WINRT
376
+ #error Windows RT/UWP is no longer supported in SDL
377
+
378
+ #elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
379
+
380
+ /**
381
+ * A preprocessor macro that is only defined if compiling for Microsoft GDK
382
+ * for Windows.
383
+ *
384
+ * \since This macro is available since SDL 3.2.0.
385
+ */
386
+ #define SDL_PLATFORM_WINGDK 1
387
+
388
+ #elif defined(_GAMING_XBOX_XBOXONE)
389
+
390
+ /**
391
+ * A preprocessor macro that is only defined if compiling for Xbox One.
392
+ *
393
+ * \since This macro is available since SDL 3.2.0.
394
+ */
395
+ #define SDL_PLATFORM_XBOXONE 1
396
+
397
+ #elif defined(_GAMING_XBOX_SCARLETT)
398
+
399
+ /**
400
+ * A preprocessor macro that is only defined if compiling for Xbox Series.
401
+ *
402
+ * \since This macro is available since SDL 3.2.0.
403
+ */
404
+ #define SDL_PLATFORM_XBOXSERIES 1
405
+
406
+ #else
407
+
408
+ /**
409
+ * A preprocessor macro that is only defined if compiling for desktop Windows.
410
+ *
411
+ * Despite the "32", this also covers 64-bit Windows; as an informal
412
+ * convention, its system layer tends to still be referred to as "the Win32
413
+ * API."
414
+ *
415
+ * \since This macro is available since SDL 3.2.0.
416
+ */
417
+ #define SDL_PLATFORM_WIN32 1
418
+
419
+ #endif
420
+ #endif /* defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) */
421
+
422
+
423
+ /* This is to support generic "any GDK" separate from a platform-specific GDK */
424
+ #if defined(SDL_PLATFORM_WINGDK) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
425
+
426
+ /**
427
+ * A preprocessor macro that is only defined if compiling for Microsoft GDK on
428
+ * any platform.
429
+ *
430
+ * \since This macro is available since SDL 3.2.0.
431
+ */
432
+ #define SDL_PLATFORM_GDK 1
433
+ #endif
434
+
435
+ #if defined(__PSP__) || defined(__psp__)
436
+
437
+ /**
438
+ * A preprocessor macro that is only defined if compiling for Sony PSP.
439
+ *
440
+ * \since This macro is available since SDL 3.2.0.
441
+ */
442
+ #define SDL_PLATFORM_PSP 1
443
+ #endif
444
+
445
+ #if defined(__PS2__) || defined(PS2)
446
+
447
+ /**
448
+ * A preprocessor macro that is only defined if compiling for Sony PlayStation
449
+ * 2.
450
+ *
451
+ * \since This macro is available since SDL 3.2.0.
452
+ */
453
+ #define SDL_PLATFORM_PS2 1
454
+ #endif
455
+
456
+ #if defined(__vita__) || defined(__psp2__)
457
+
458
+ /**
459
+ * A preprocessor macro that is only defined if compiling for Sony Vita.
460
+ *
461
+ * \since This macro is available since SDL 3.2.0.
462
+ */
463
+ #define SDL_PLATFORM_VITA 1
464
+ #endif
465
+
466
+ #ifdef __3DS__
467
+
468
+ /**
469
+ * A preprocessor macro that is only defined if compiling for Nintendo 3DS.
470
+ *
471
+ * \since This macro is available since SDL 3.2.0.
472
+ */
473
+ #define SDL_PLATFORM_3DS 1
474
+ #endif
475
+
476
+ #ifdef __NGAGE__
477
+
478
+ /**
479
+ * A preprocessor macro that is only defined if compiling for the Nokia
480
+ * N-Gage.
481
+ *
482
+ * \since This macro is available since SDL 3.4.0.
483
+ */
484
+ #define SDL_PLATFORM_NGAGE 1
485
+ #endif
486
+
487
+ #ifdef __GNU__
488
+
489
+ /**
490
+ * A preprocessor macro that is only defined if compiling for GNU/Hurd.
491
+ *
492
+ * \since This macro is available since SDL 3.4.0.
493
+ */
494
+ #define SDL_PLATFORM_HURD 1
495
+ #endif
496
+
497
+ #endif /* SDL_platform_defines_h_ */
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -23,24 +23,39 @@
23
23
  #define SDL_power_h_
24
24
 
25
25
  /**
26
- * \file SDL_power.h
26
+ * # CategoryPower
27
27
  *
28
- * Header for the SDL power management routines.
28
+ * SDL power management routines.
29
+ *
30
+ * There is a single function in this category: SDL_GetPowerInfo().
31
+ *
32
+ * This function is useful for games on the go. This allows an app to know if
33
+ * it's running on a draining battery, which can be useful if the app wants to
34
+ * reduce processing, or perhaps framerate, to extend the duration of the
35
+ * battery's charge. Perhaps the app just wants to show a battery meter when
36
+ * fullscreen, or alert the user when the power is getting extremely low, so
37
+ * they can save their game.
29
38
  */
30
39
 
31
- #include "SDL_stdinc.h"
40
+ #include <SDL3/SDL_stdinc.h>
41
+ #include <SDL3/SDL_error.h>
32
42
 
33
- #include "begin_code.h"
43
+ #include <SDL3/SDL_begin_code.h>
34
44
  /* Set up for C function definitions, even when using C++ */
35
45
  #ifdef __cplusplus
36
46
  extern "C" {
37
47
  #endif
38
48
 
39
49
  /**
40
- * The basic state for the system's power supply.
50
+ * The basic state for the system's power supply.
51
+ *
52
+ * These are results returned by SDL_GetPowerInfo().
53
+ *
54
+ * \since This enum is available since SDL 3.2.0.
41
55
  */
42
- typedef enum
56
+ typedef enum SDL_PowerState
43
57
  {
58
+ SDL_POWERSTATE_ERROR = -1, /**< error determining power status */
44
59
  SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */
45
60
  SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */
46
61
  SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */
@@ -48,7 +63,6 @@ typedef enum
48
63
  SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */
49
64
  } SDL_PowerState;
50
65
 
51
-
52
66
  /**
53
67
  * Get the current power supply details.
54
68
  *
@@ -65,24 +79,30 @@ typedef enum
65
79
  * It's possible a platform can only report battery percentage or time left
66
80
  * but not both.
67
81
  *
68
- * \param secs seconds of battery life left, you can pass a NULL here if you
69
- * don't care, will return -1 if we can't determine a value, or
70
- * we're not running on a battery
71
- * \param pct percentage of battery life left, between 0 and 100, you can pass
72
- * a NULL here if you don't care, will return -1 if we can't
73
- * determine a value, or we're not running on a battery
74
- * \returns an SDL_PowerState enum representing the current battery state.
82
+ * On some platforms, retrieving power supply details might be expensive. If
83
+ * you want to display continuous status you could call this function every
84
+ * minute or so.
85
+ *
86
+ * \param seconds a pointer filled in with the seconds of battery life left,
87
+ * or NULL to ignore. This will be filled in with -1 if we
88
+ * can't determine a value or there is no battery.
89
+ * \param percent a pointer filled in with the percentage of battery life
90
+ * left, between 0 and 100, or NULL to ignore. This will be
91
+ * filled in with -1 when we can't determine a value or there
92
+ * is no battery.
93
+ * \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure;
94
+ * call SDL_GetError() for more information.
75
95
  *
76
- * \since This function is available since SDL 2.0.0.
96
+ * \threadsafety This function is not thread safe.
97
+ *
98
+ * \since This function is available since SDL 3.2.0.
77
99
  */
78
- extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
100
+ extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *seconds, int *percent);
79
101
 
80
102
  /* Ends C function definitions when using C++ */
81
103
  #ifdef __cplusplus
82
104
  }
83
105
  #endif
84
- #include "close_code.h"
106
+ #include <SDL3/SDL_close_code.h>
85
107
 
86
108
  #endif /* SDL_power_h_ */
87
-
88
- /* vi: set ts=4 sw=4 expandtab: */