ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -1,348 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_endian.h
24
- *
25
- * Functions for reading and writing endian-specific values
26
- */
27
-
28
- #ifndef SDL_endian_h_
29
- #define SDL_endian_h_
30
-
31
- #include "SDL_stdinc.h"
32
-
33
- #if defined(_MSC_VER) && (_MSC_VER >= 1400)
34
- /* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
35
- so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
36
- #ifdef __clang__
37
- #ifndef __PRFCHWINTRIN_H
38
- #define __PRFCHWINTRIN_H
39
- static __inline__ void __attribute__((__always_inline__, __nodebug__))
40
- _m_prefetch(void *__P)
41
- {
42
- __builtin_prefetch(__P, 0, 3 /* _MM_HINT_T0 */);
43
- }
44
- #endif /* __PRFCHWINTRIN_H */
45
- #endif /* __clang__ */
46
-
47
- #include <intrin.h>
48
- #endif
49
-
50
- /**
51
- * \name The two types of endianness
52
- */
53
- /* @{ */
54
- #define SDL_LIL_ENDIAN 1234
55
- #define SDL_BIG_ENDIAN 4321
56
- /* @} */
57
-
58
- #ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
59
- #ifdef __linux__
60
- #include <endian.h>
61
- #define SDL_BYTEORDER __BYTE_ORDER
62
- #elif defined(__OpenBSD__) || defined(__DragonFly__)
63
- #include <endian.h>
64
- #define SDL_BYTEORDER BYTE_ORDER
65
- #elif defined(__FreeBSD__) || defined(__NetBSD__)
66
- #include <sys/endian.h>
67
- #define SDL_BYTEORDER BYTE_ORDER
68
- /* predefs from newer gcc and clang versions: */
69
- #elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__)
70
- #if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__)
71
- #define SDL_BYTEORDER SDL_LIL_ENDIAN
72
- #elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
73
- #define SDL_BYTEORDER SDL_BIG_ENDIAN
74
- #else
75
- #error Unsupported endianness
76
- #endif /**/
77
- #else
78
- #if defined(__hppa__) || \
79
- defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
80
- (defined(__MIPS__) && defined(__MIPSEB__)) || \
81
- defined(__ppc__) || defined(__POWERPC__) || defined(__powerpc__) || defined(__PPC__) || \
82
- defined(__sparc__)
83
- #define SDL_BYTEORDER SDL_BIG_ENDIAN
84
- #else
85
- #define SDL_BYTEORDER SDL_LIL_ENDIAN
86
- #endif
87
- #endif /* __linux__ */
88
- #endif /* !SDL_BYTEORDER */
89
-
90
- #ifndef SDL_FLOATWORDORDER /* Not defined in SDL_config.h? */
91
- /* predefs from newer gcc versions: */
92
- #if defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__FLOAT_WORD_ORDER__)
93
- #if (__FLOAT_WORD_ORDER__ == __ORDER_LITTLE_ENDIAN__)
94
- #define SDL_FLOATWORDORDER SDL_LIL_ENDIAN
95
- #elif (__FLOAT_WORD_ORDER__ == __ORDER_BIG_ENDIAN__)
96
- #define SDL_FLOATWORDORDER SDL_BIG_ENDIAN
97
- #else
98
- #error Unsupported endianness
99
- #endif /**/
100
- #elif defined(__MAVERICK__)
101
- /* For Maverick, float words are always little-endian. */
102
- #define SDL_FLOATWORDORDER SDL_LIL_ENDIAN
103
- #elif (defined(__arm__) || defined(__thumb__)) && !defined(__VFP_FP__) && !defined(__ARM_EABI__)
104
- /* For FPA, float words are always big-endian. */
105
- #define SDL_FLOATWORDORDER SDL_BIG_ENDIAN
106
- #else
107
- /* By default, assume that floats words follow the memory system mode. */
108
- #define SDL_FLOATWORDORDER SDL_BYTEORDER
109
- #endif /* __FLOAT_WORD_ORDER__ */
110
- #endif /* !SDL_FLOATWORDORDER */
111
-
112
-
113
- #include "begin_code.h"
114
- /* Set up for C function definitions, even when using C++ */
115
- #ifdef __cplusplus
116
- extern "C" {
117
- #endif
118
-
119
- /**
120
- * \file SDL_endian.h
121
- */
122
-
123
- /* various modern compilers may have builtin swap */
124
- #if defined(__GNUC__) || defined(__clang__)
125
- # define HAS_BUILTIN_BSWAP16 (_SDL_HAS_BUILTIN(__builtin_bswap16)) || \
126
- (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))
127
- # define HAS_BUILTIN_BSWAP32 (_SDL_HAS_BUILTIN(__builtin_bswap32)) || \
128
- (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
129
- # define HAS_BUILTIN_BSWAP64 (_SDL_HAS_BUILTIN(__builtin_bswap64)) || \
130
- (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
131
-
132
- /* this one is broken */
133
- # define HAS_BROKEN_BSWAP (__GNUC__ == 2 && __GNUC_MINOR__ <= 95)
134
- #else
135
- # define HAS_BUILTIN_BSWAP16 0
136
- # define HAS_BUILTIN_BSWAP32 0
137
- # define HAS_BUILTIN_BSWAP64 0
138
- # define HAS_BROKEN_BSWAP 0
139
- #endif
140
-
141
- #if HAS_BUILTIN_BSWAP16
142
- #define SDL_Swap16(x) __builtin_bswap16(x)
143
- #elif defined(_MSC_VER) && (_MSC_VER >= 1400)
144
- #pragma intrinsic(_byteswap_ushort)
145
- #define SDL_Swap16(x) _byteswap_ushort(x)
146
- #elif defined(__i386__) && !HAS_BROKEN_BSWAP
147
- SDL_FORCE_INLINE Uint16
148
- SDL_Swap16(Uint16 x)
149
- {
150
- __asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
151
- return x;
152
- }
153
- #elif defined(__x86_64__)
154
- SDL_FORCE_INLINE Uint16
155
- SDL_Swap16(Uint16 x)
156
- {
157
- __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
158
- return x;
159
- }
160
- #elif (defined(__powerpc__) || defined(__ppc__))
161
- SDL_FORCE_INLINE Uint16
162
- SDL_Swap16(Uint16 x)
163
- {
164
- int result;
165
-
166
- __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
167
- return (Uint16)result;
168
- }
169
- #elif (defined(__m68k__) && !defined(__mcoldfire__))
170
- SDL_FORCE_INLINE Uint16
171
- SDL_Swap16(Uint16 x)
172
- {
173
- __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
174
- return x;
175
- }
176
- #elif defined(__WATCOMC__) && defined(__386__)
177
- extern __inline Uint16 SDL_Swap16(Uint16);
178
- #pragma aux SDL_Swap16 = \
179
- "xchg al, ah" \
180
- parm [ax] \
181
- modify [ax];
182
- #else
183
- SDL_FORCE_INLINE Uint16
184
- SDL_Swap16(Uint16 x)
185
- {
186
- return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
187
- }
188
- #endif
189
-
190
- #if HAS_BUILTIN_BSWAP32
191
- #define SDL_Swap32(x) __builtin_bswap32(x)
192
- #elif defined(_MSC_VER) && (_MSC_VER >= 1400)
193
- #pragma intrinsic(_byteswap_ulong)
194
- #define SDL_Swap32(x) _byteswap_ulong(x)
195
- #elif defined(__i386__) && !HAS_BROKEN_BSWAP
196
- SDL_FORCE_INLINE Uint32
197
- SDL_Swap32(Uint32 x)
198
- {
199
- __asm__("bswap %0": "=r"(x):"0"(x));
200
- return x;
201
- }
202
- #elif defined(__x86_64__)
203
- SDL_FORCE_INLINE Uint32
204
- SDL_Swap32(Uint32 x)
205
- {
206
- __asm__("bswapl %0": "=r"(x):"0"(x));
207
- return x;
208
- }
209
- #elif (defined(__powerpc__) || defined(__ppc__))
210
- SDL_FORCE_INLINE Uint32
211
- SDL_Swap32(Uint32 x)
212
- {
213
- Uint32 result;
214
-
215
- __asm__("rlwimi %0,%2,24,16,23": "=&r"(result): "0" (x>>24), "r"(x));
216
- __asm__("rlwimi %0,%2,8,8,15" : "=&r"(result): "0" (result), "r"(x));
217
- __asm__("rlwimi %0,%2,24,0,7" : "=&r"(result): "0" (result), "r"(x));
218
- return result;
219
- }
220
- #elif (defined(__m68k__) && !defined(__mcoldfire__))
221
- SDL_FORCE_INLINE Uint32
222
- SDL_Swap32(Uint32 x)
223
- {
224
- __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
225
- return x;
226
- }
227
- #elif defined(__WATCOMC__) && defined(__386__)
228
- extern __inline Uint32 SDL_Swap32(Uint32);
229
- #pragma aux SDL_Swap32 = \
230
- "bswap eax" \
231
- parm [eax] \
232
- modify [eax];
233
- #else
234
- SDL_FORCE_INLINE Uint32
235
- SDL_Swap32(Uint32 x)
236
- {
237
- return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
238
- ((x >> 8) & 0x0000FF00) | (x >> 24)));
239
- }
240
- #endif
241
-
242
- #if HAS_BUILTIN_BSWAP64
243
- #define SDL_Swap64(x) __builtin_bswap64(x)
244
- #elif defined(_MSC_VER) && (_MSC_VER >= 1400)
245
- #pragma intrinsic(_byteswap_uint64)
246
- #define SDL_Swap64(x) _byteswap_uint64(x)
247
- #elif defined(__i386__) && !HAS_BROKEN_BSWAP
248
- SDL_FORCE_INLINE Uint64
249
- SDL_Swap64(Uint64 x)
250
- {
251
- union {
252
- struct {
253
- Uint32 a, b;
254
- } s;
255
- Uint64 u;
256
- } v;
257
- v.u = x;
258
- __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1"
259
- : "=r"(v.s.a), "=r"(v.s.b)
260
- : "0" (v.s.a), "1"(v.s.b));
261
- return v.u;
262
- }
263
- #elif defined(__x86_64__)
264
- SDL_FORCE_INLINE Uint64
265
- SDL_Swap64(Uint64 x)
266
- {
267
- __asm__("bswapq %0": "=r"(x):"0"(x));
268
- return x;
269
- }
270
- #elif defined(__WATCOMC__) && defined(__386__)
271
- extern __inline Uint64 SDL_Swap64(Uint64);
272
- #pragma aux SDL_Swap64 = \
273
- "bswap eax" \
274
- "bswap edx" \
275
- "xchg eax,edx" \
276
- parm [eax edx] \
277
- modify [eax edx];
278
- #else
279
- SDL_FORCE_INLINE Uint64
280
- SDL_Swap64(Uint64 x)
281
- {
282
- Uint32 hi, lo;
283
-
284
- /* Separate into high and low 32-bit values and swap them */
285
- lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
286
- x >>= 32;
287
- hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
288
- x = SDL_Swap32(lo);
289
- x <<= 32;
290
- x |= SDL_Swap32(hi);
291
- return (x);
292
- }
293
- #endif
294
-
295
-
296
- SDL_FORCE_INLINE float
297
- SDL_SwapFloat(float x)
298
- {
299
- union {
300
- float f;
301
- Uint32 ui32;
302
- } swapper;
303
- swapper.f = x;
304
- swapper.ui32 = SDL_Swap32(swapper.ui32);
305
- return swapper.f;
306
- }
307
-
308
- /* remove extra macros */
309
- #undef HAS_BROKEN_BSWAP
310
- #undef HAS_BUILTIN_BSWAP16
311
- #undef HAS_BUILTIN_BSWAP32
312
- #undef HAS_BUILTIN_BSWAP64
313
-
314
- /**
315
- * \name Swap to native
316
- * Byteswap item from the specified endianness to the native endianness.
317
- */
318
- /* @{ */
319
- #if SDL_BYTEORDER == SDL_LIL_ENDIAN
320
- #define SDL_SwapLE16(X) (X)
321
- #define SDL_SwapLE32(X) (X)
322
- #define SDL_SwapLE64(X) (X)
323
- #define SDL_SwapFloatLE(X) (X)
324
- #define SDL_SwapBE16(X) SDL_Swap16(X)
325
- #define SDL_SwapBE32(X) SDL_Swap32(X)
326
- #define SDL_SwapBE64(X) SDL_Swap64(X)
327
- #define SDL_SwapFloatBE(X) SDL_SwapFloat(X)
328
- #else
329
- #define SDL_SwapLE16(X) SDL_Swap16(X)
330
- #define SDL_SwapLE32(X) SDL_Swap32(X)
331
- #define SDL_SwapLE64(X) SDL_Swap64(X)
332
- #define SDL_SwapFloatLE(X) SDL_SwapFloat(X)
333
- #define SDL_SwapBE16(X) (X)
334
- #define SDL_SwapBE32(X) (X)
335
- #define SDL_SwapBE64(X) (X)
336
- #define SDL_SwapFloatBE(X) (X)
337
- #endif
338
- /* @} *//* Swap to native */
339
-
340
- /* Ends C function definitions when using C++ */
341
- #ifdef __cplusplus
342
- }
343
- #endif
344
- #include "close_code.h"
345
-
346
- #endif /* SDL_endian_h_ */
347
-
348
- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,163 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_error.h
24
- *
25
- * Simple error message routines for SDL.
26
- */
27
-
28
- #ifndef SDL_error_h_
29
- #define SDL_error_h_
30
-
31
- #include "SDL_stdinc.h"
32
-
33
- #include "begin_code.h"
34
- /* Set up for C function definitions, even when using C++ */
35
- #ifdef __cplusplus
36
- extern "C" {
37
- #endif
38
-
39
- /* Public functions */
40
-
41
-
42
- /**
43
- * Set the SDL error message for the current thread.
44
- *
45
- * Calling this function will replace any previous error message that was set.
46
- *
47
- * This function always returns -1, since SDL frequently uses -1 to signify an
48
- * failing result, leading to this idiom:
49
- *
50
- * ```c
51
- * if (error_code) {
52
- * return SDL_SetError("This operation has failed: %d", error_code);
53
- * }
54
- * ```
55
- *
56
- * \param fmt a printf()-style message format string
57
- * \param ... additional parameters matching % tokens in the `fmt` string, if
58
- * any
59
- * \returns always -1.
60
- *
61
- * \since This function is available since SDL 2.0.0.
62
- *
63
- * \sa SDL_ClearError
64
- * \sa SDL_GetError
65
- */
66
- extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
67
-
68
- /**
69
- * Retrieve a message about the last error that occurred on the current
70
- * thread.
71
- *
72
- * It is possible for multiple errors to occur before calling SDL_GetError().
73
- * Only the last error is returned.
74
- *
75
- * The message is only applicable when an SDL function has signaled an error.
76
- * You must check the return values of SDL function calls to determine when to
77
- * appropriately call SDL_GetError(). You should *not* use the results of
78
- * SDL_GetError() to decide if an error has occurred! Sometimes SDL will set
79
- * an error string even when reporting success.
80
- *
81
- * SDL will *not* clear the error string for successful API calls. You *must*
82
- * check return values for failure cases before you can assume the error
83
- * string applies.
84
- *
85
- * Error strings are set per-thread, so an error set in a different thread
86
- * will not interfere with the current thread's operation.
87
- *
88
- * The returned string is internally allocated and must not be freed by the
89
- * application.
90
- *
91
- * \returns a message with information about the specific error that occurred,
92
- * or an empty string if there hasn't been an error message set since
93
- * the last call to SDL_ClearError(). The message is only applicable
94
- * when an SDL function has signaled an error. You must check the
95
- * return values of SDL function calls to determine when to
96
- * appropriately call SDL_GetError().
97
- *
98
- * \since This function is available since SDL 2.0.0.
99
- *
100
- * \sa SDL_ClearError
101
- * \sa SDL_SetError
102
- */
103
- extern DECLSPEC const char *SDLCALL SDL_GetError(void);
104
-
105
- /**
106
- * Get the last error message that was set for the current thread.
107
- *
108
- * This allows the caller to copy the error string into a provided buffer, but
109
- * otherwise operates exactly the same as SDL_GetError().
110
- *
111
- * \param errstr A buffer to fill with the last error message that was set for
112
- * the current thread
113
- * \param maxlen The size of the buffer pointed to by the errstr parameter
114
- * \returns the pointer passed in as the `errstr` parameter.
115
- *
116
- * \since This function is available since SDL 2.0.14.
117
- *
118
- * \sa SDL_GetError
119
- */
120
- extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
121
-
122
- /**
123
- * Clear any previous error message for this thread.
124
- *
125
- * \since This function is available since SDL 2.0.0.
126
- *
127
- * \sa SDL_GetError
128
- * \sa SDL_SetError
129
- */
130
- extern DECLSPEC void SDLCALL SDL_ClearError(void);
131
-
132
- /**
133
- * \name Internal error functions
134
- *
135
- * \internal
136
- * Private error reporting function - used internally.
137
- */
138
- /* @{ */
139
- #define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
140
- #define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
141
- #define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
142
- typedef enum
143
- {
144
- SDL_ENOMEM,
145
- SDL_EFREAD,
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- SDL_EFWRITE,
147
- SDL_EFSEEK,
148
- SDL_UNSUPPORTED,
149
- SDL_LASTERROR
150
- } SDL_errorcode;
151
- /* SDL_Error() unconditionally returns -1. */
152
- extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
153
- /* @} *//* Internal error functions */
154
-
155
- /* Ends C function definitions when using C++ */
156
- #ifdef __cplusplus
157
- }
158
- #endif
159
- #include "close_code.h"
160
-
161
- #endif /* SDL_error_h_ */
162
-
163
- /* vi: set ts=4 sw=4 expandtab: */