ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -0,0 +1,705 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * # CategoryAssert
24
+ *
25
+ * A helpful assertion macro!
26
+ *
27
+ * SDL assertions operate like your usual `assert` macro, but with some added
28
+ * features:
29
+ *
30
+ * - It uses a trick with the `sizeof` operator, so disabled assertions
31
+ * vaporize out of the compiled code, but variables only referenced in the
32
+ * assertion won't trigger compiler warnings about being unused.
33
+ * - It is safe to use with a dangling-else: `if (x) SDL_assert(y); else
34
+ * do_something();`
35
+ * - It works the same everywhere, instead of counting on various platforms'
36
+ * compiler and C runtime to behave.
37
+ * - It provides multiple levels of assertion (SDL_assert, SDL_assert_release,
38
+ * SDL_assert_paranoid) instead of a single all-or-nothing option.
39
+ * - It offers a variety of responses when an assertion fails (retry, trigger
40
+ * the debugger, abort the program, ignore the failure once, ignore it for
41
+ * the rest of the program's run).
42
+ * - It tries to show the user a dialog by default, if possible, but the app
43
+ * can provide a callback to handle assertion failures however they like.
44
+ * - It lets failed assertions be retried. Perhaps you had a network failure
45
+ * and just want to retry the test after plugging your network cable back
46
+ * in? You can.
47
+ * - It lets the user ignore an assertion failure, if there's a harmless
48
+ * problem that one can continue past.
49
+ * - It lets the user mark an assertion as ignored for the rest of the
50
+ * program's run; if there's a harmless problem that keeps popping up.
51
+ * - It provides statistics and data on all failed assertions to the app.
52
+ * - It allows the default assertion handler to be controlled with environment
53
+ * variables, in case an automated script needs to control it.
54
+ * - It can be used as an aid to Clang's static analysis; it will treat SDL
55
+ * assertions as universally true (under the assumption that you are serious
56
+ * about the asserted claims and that your debug builds will detect when
57
+ * these claims were wrong). This can help the analyzer avoid false
58
+ * positives.
59
+ *
60
+ * To use it: compile a debug build and just sprinkle around tests to check
61
+ * your code!
62
+ */
63
+
64
+ #ifndef SDL_assert_h_
65
+ #define SDL_assert_h_
66
+
67
+ #include <SDL3/SDL_stdinc.h>
68
+
69
+ #include <SDL3/SDL_begin_code.h>
70
+ /* Set up for C function definitions, even when using C++ */
71
+ #ifdef __cplusplus
72
+ extern "C" {
73
+ #endif
74
+
75
+ #ifdef SDL_WIKI_DOCUMENTATION_SECTION
76
+
77
+ /**
78
+ * The level of assertion aggressiveness.
79
+ *
80
+ * This value changes depending on compiler options and other preprocessor
81
+ * defines.
82
+ *
83
+ * It is currently one of the following values, but future SDL releases might
84
+ * add more:
85
+ *
86
+ * - 0: All SDL assertion macros are disabled.
87
+ * - 1: Release settings: SDL_assert disabled, SDL_assert_release enabled.
88
+ * - 2: Debug settings: SDL_assert and SDL_assert_release enabled.
89
+ * - 3: Paranoid settings: All SDL assertion macros enabled, including
90
+ * SDL_assert_paranoid.
91
+ *
92
+ * \since This macro is available since SDL 3.2.0.
93
+ */
94
+ #define SDL_ASSERT_LEVEL SomeNumberBasedOnVariousFactors
95
+
96
+ #elif !defined(SDL_ASSERT_LEVEL)
97
+ #ifdef SDL_DEFAULT_ASSERT_LEVEL
98
+ #define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
99
+ #elif defined(_DEBUG) || defined(DEBUG) || \
100
+ (defined(__GNUC__) && !defined(__OPTIMIZE__))
101
+ #define SDL_ASSERT_LEVEL 2
102
+ #else
103
+ #define SDL_ASSERT_LEVEL 1
104
+ #endif
105
+ #endif
106
+
107
+ #ifdef SDL_WIKI_DOCUMENTATION_SECTION
108
+
109
+ /**
110
+ * Attempt to tell an attached debugger to pause.
111
+ *
112
+ * This allows an app to programmatically halt ("break") the debugger as if it
113
+ * had hit a breakpoint, allowing the developer to examine program state, etc.
114
+ *
115
+ * This is a macro--not a function--so that the debugger breaks on the source
116
+ * code line that used SDL_TriggerBreakpoint and not in some random guts of
117
+ * SDL. SDL_assert uses this macro for the same reason.
118
+ *
119
+ * If the program is not running under a debugger, SDL_TriggerBreakpoint will
120
+ * likely terminate the app, possibly without warning. If the current platform
121
+ * isn't supported, this macro is left undefined.
122
+ *
123
+ * \threadsafety It is safe to call this macro from any thread.
124
+ *
125
+ * \since This macro is available since SDL 3.2.0.
126
+ */
127
+ #define SDL_TriggerBreakpoint() TriggerABreakpointInAPlatformSpecificManner
128
+
129
+ #elif defined(_MSC_VER) && _MSC_VER >= 1310
130
+ /* Don't include intrin.h here because it contains C++ code */
131
+ extern void __cdecl __debugbreak(void);
132
+ #define SDL_TriggerBreakpoint() __debugbreak()
133
+ #elif defined(__MINGW32__)
134
+ #include <intrin.h>
135
+ #define SDL_TriggerBreakpoint() __debugbreak()
136
+ #elif defined(_MSC_VER) && defined(_M_IX86)
137
+ #define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
138
+ #elif SDL_HAS_BUILTIN(__builtin_debugtrap)
139
+ #define SDL_TriggerBreakpoint() __builtin_debugtrap()
140
+ #elif SDL_HAS_BUILTIN(__builtin_trap)
141
+ #define SDL_TriggerBreakpoint() __builtin_trap()
142
+ #elif (defined(__GNUC__) || defined(__clang__) || defined(__TINYC__) || defined(__slimcc__)) && (defined(__i386__) || defined(__x86_64__))
143
+ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
144
+ #elif (defined(__GNUC__) || defined(__clang__)) && defined(__riscv)
145
+ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "ebreak\n\t" )
146
+ #elif ( defined(SDL_PLATFORM_APPLE) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
147
+ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
148
+ #elif defined(SDL_PLATFORM_APPLE) && defined(__arm__)
149
+ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
150
+ #elif defined(_WIN32) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__arm64__) || defined(__aarch64__)) )
151
+ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #0xF000\n\t" )
152
+ #elif defined(__GNUC__) || defined(__clang__)
153
+ #define SDL_TriggerBreakpoint() __builtin_trap() /* older gcc may not support SDL_HAS_BUILTIN(__builtin_trap) above */
154
+ #elif defined(__386__) && defined(__WATCOMC__)
155
+ #define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
156
+ #elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
157
+ #include <signal.h>
158
+ #define SDL_TriggerBreakpoint() raise(SIGTRAP)
159
+ #else
160
+ /* SDL_TriggerBreakpoint is intentionally left undefined on unknown platforms. */
161
+ #endif
162
+
163
+ #ifdef SDL_WIKI_DOCUMENTATION_SECTION
164
+
165
+ /**
166
+ * A constant that contains the current function being compiled.
167
+ *
168
+ * If SDL can't figure how the compiler reports this, it will use "???".
169
+ *
170
+ * \since This macro is available since SDL 3.2.0.
171
+ */
172
+ #define SDL_FUNCTION __FUNCTION__
173
+
174
+ #elif !defined(SDL_FUNCTION)
175
+ #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
176
+ # define SDL_FUNCTION __func__
177
+ #elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__))
178
+ # define SDL_FUNCTION __FUNCTION__
179
+ #else
180
+ # define SDL_FUNCTION "???"
181
+ #endif
182
+ #endif
183
+
184
+ #ifdef SDL_WIKI_DOCUMENTATION_SECTION
185
+
186
+ /**
187
+ * A macro that reports the current file being compiled.
188
+ *
189
+ * This macro is only defined if it isn't already defined, so to override it
190
+ * (perhaps with something that doesn't provide path information at all, so
191
+ * build machine information doesn't leak into public binaries), apps can
192
+ * define this macro before including SDL.h or SDL_assert.h.
193
+ *
194
+ * \since This macro is available since SDL 3.2.0.
195
+ */
196
+ #define SDL_FILE __FILE_NAME__
197
+
198
+ #elif !defined(SDL_FILE)
199
+ #ifdef __FILE_NAME__
200
+ #define SDL_FILE __FILE_NAME__
201
+ #else
202
+ #define SDL_FILE __FILE__
203
+ #endif
204
+ #endif
205
+
206
+ #ifdef SDL_WIKI_DOCUMENTATION_SECTION
207
+
208
+ /**
209
+ * A macro that reports the current file being compiled, for use in
210
+ * assertions.
211
+ *
212
+ * This macro is only defined if it isn't already defined, so to override it
213
+ * (perhaps with something that doesn't provide path information at all, so
214
+ * build machine information doesn't leak into public binaries), apps can
215
+ * define this macro before including SDL_assert.h. For example, defining this
216
+ * to `""` will make sure no source path information is included in asserts.
217
+ *
218
+ * \since This macro is available since SDL 3.4.0.
219
+ */
220
+ #define SDL_ASSERT_FILE SDL_FILE
221
+
222
+ #elif !defined(SDL_ASSERT_FILE)
223
+ #define SDL_ASSERT_FILE SDL_FILE
224
+ #endif
225
+
226
+
227
+ /**
228
+ * A macro that reports the current line number of the file being compiled.
229
+ *
230
+ * \since This macro is available since SDL 3.2.0.
231
+ */
232
+ #define SDL_LINE __LINE__
233
+
234
+ /*
235
+ sizeof ((x) ? 1 : 0) makes the compiler still parse the expression even
236
+ without assertions enabled, so the code is always checked at compile time, but
237
+ doesn't actually generate code for it, so there are no side effects or
238
+ expensive checks at run time, just the constant size of what int would be,
239
+ which presumably gets optimized out as unused.
240
+
241
+ (The `? 1 : 0` is so this always dithers down to `sizeof (int)`...otherwise
242
+ you'll have problems when bitfields are used as the condition, since the
243
+ compiler will error out on the sizeof.)
244
+
245
+ This also solves the problem of...
246
+
247
+ int somevalue = blah();
248
+ SDL_assert(somevalue == 1);
249
+
250
+ ...which would cause compiles to complain that somevalue is unused if we
251
+ disable assertions.
252
+ */
253
+
254
+ #ifdef SDL_WIKI_DOCUMENTATION_SECTION
255
+
256
+ /**
257
+ * A macro for wrapping code in `do {} while (0);` without compiler warnings.
258
+ *
259
+ * Visual Studio with really aggressive warnings enabled needs this to avoid
260
+ * compiler complaints.
261
+ *
262
+ * the `do {} while (0);` trick is useful for wrapping code in a macro that
263
+ * may or may not be a single statement, to avoid various C language
264
+ * accidents.
265
+ *
266
+ * To use:
267
+ *
268
+ * ```c
269
+ * do { SomethingOnce(); } while (SDL_NULL_WHILE_LOOP_CONDITION (0));
270
+ * ```
271
+ *
272
+ * \since This macro is available since SDL 3.2.0.
273
+ */
274
+ #define SDL_NULL_WHILE_LOOP_CONDITION (0)
275
+
276
+ #elif defined(_MSC_VER) && !defined(__clang__) /* Avoid /W4 warnings. */
277
+ /* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
278
+ this condition isn't constant. And looks like an owl's face! */
279
+ #define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
280
+ #else
281
+ #define SDL_NULL_WHILE_LOOP_CONDITION (0)
282
+ #endif
283
+
284
+ /**
285
+ * The macro used when an assertion is disabled.
286
+ *
287
+ * This isn't for direct use by apps, but this is the code that is inserted
288
+ * when an SDL_assert is disabled (perhaps in a release build).
289
+ *
290
+ * The code does nothing, but wraps `condition` in a sizeof operator, which
291
+ * generates no code and has no side effects, but avoid compiler warnings
292
+ * about unused variables, and still checks syntax even when disabled.
293
+ *
294
+ * \param condition the condition to assert (but not actually run here).
295
+ *
296
+ * \since This macro is available since SDL 3.2.0.
297
+ */
298
+ #define SDL_disabled_assert(condition) \
299
+ do { (void) sizeof ((condition) ? 1 : 0); } while (SDL_NULL_WHILE_LOOP_CONDITION)
300
+
301
+ /**
302
+ * Possible outcomes from a triggered assertion.
303
+ *
304
+ * When an enabled assertion triggers, it may call the assertion handler
305
+ * (possibly one provided by the app via SDL_SetAssertionHandler), which will
306
+ * return one of these values, possibly after asking the user.
307
+ *
308
+ * Then SDL will respond based on this outcome (loop around to retry the
309
+ * condition, try to break in a debugger, kill the program, or ignore the
310
+ * problem).
311
+ *
312
+ * \since This enum is available since SDL 3.2.0.
313
+ */
314
+ typedef enum SDL_AssertState
315
+ {
316
+ SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
317
+ SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
318
+ SDL_ASSERTION_ABORT, /**< Terminate the program. */
319
+ SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
320
+ SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
321
+ } SDL_AssertState;
322
+
323
+ /**
324
+ * Information about an assertion failure.
325
+ *
326
+ * This structure is filled in with information about a triggered assertion,
327
+ * used by the assertion handler, then added to the assertion report. This is
328
+ * returned as a linked list from SDL_GetAssertionReport().
329
+ *
330
+ * \since This struct is available since SDL 3.2.0.
331
+ */
332
+ typedef struct SDL_AssertData
333
+ {
334
+ bool always_ignore; /**< true if app should always continue when assertion is triggered. */
335
+ unsigned int trigger_count; /**< Number of times this assertion has been triggered. */
336
+ const char *condition; /**< A string of this assert's test code. */
337
+ const char *filename; /**< The source file where this assert lives. */
338
+ int linenum; /**< The line in `filename` where this assert lives. */
339
+ const char *function; /**< The name of the function where this assert lives. */
340
+ const struct SDL_AssertData *next; /**< next item in the linked list. */
341
+ } SDL_AssertData;
342
+
343
+ /**
344
+ * Never call this directly.
345
+ *
346
+ * Use the SDL_assert macros instead.
347
+ *
348
+ * \param data assert data structure.
349
+ * \param func function name.
350
+ * \param file file name.
351
+ * \param line line number.
352
+ * \returns assert state.
353
+ *
354
+ * \threadsafety It is safe to call this function from any thread.
355
+ *
356
+ * \since This function is available since SDL 3.2.0.
357
+ */
358
+ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *data,
359
+ const char *func,
360
+ const char *file, int line) SDL_ANALYZER_NORETURN;
361
+
362
+
363
+ #ifdef SDL_WIKI_DOCUMENTATION_SECTION
364
+
365
+ /**
366
+ * The macro used when an assertion triggers a breakpoint.
367
+ *
368
+ * This isn't for direct use by apps; use SDL_assert or SDL_TriggerBreakpoint
369
+ * instead.
370
+ *
371
+ * \since This macro is available since SDL 3.2.0.
372
+ */
373
+ #define SDL_AssertBreakpoint() SDL_TriggerBreakpoint()
374
+
375
+ #elif !defined(SDL_AssertBreakpoint)
376
+ # if defined(ANDROID) && defined(assert)
377
+ /* Define this as empty in case assert() is defined as SDL_assert */
378
+ # define SDL_AssertBreakpoint()
379
+ # else
380
+ # define SDL_AssertBreakpoint() SDL_TriggerBreakpoint()
381
+ # endif
382
+ #endif /* !SDL_AssertBreakpoint */
383
+
384
+ /**
385
+ * The macro used when an assertion is enabled.
386
+ *
387
+ * This isn't for direct use by apps, but this is the code that is inserted
388
+ * when an SDL_assert is enabled.
389
+ *
390
+ * The `do {} while(0)` avoids dangling else problems:
391
+ *
392
+ * ```c
393
+ * if (x) SDL_assert(y); else blah();
394
+ * ```
395
+ *
396
+ * ... without the do/while, the "else" could attach to this macro's "if". We
397
+ * try to handle just the minimum we need here in a macro...the loop, the
398
+ * static vars, and break points. The heavy lifting is handled in
399
+ * SDL_ReportAssertion().
400
+ *
401
+ * \param condition the condition to assert.
402
+ *
403
+ * \since This macro is available since SDL 3.2.0.
404
+ */
405
+ #define SDL_enabled_assert(condition) \
406
+ do { \
407
+ while ( !(condition) ) { \
408
+ static struct SDL_AssertData sdl_assert_data = { false, 0, #condition, NULL, 0, NULL, NULL }; \
409
+ const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_ASSERT_FILE, SDL_LINE); \
410
+ if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
411
+ continue; /* go again. */ \
412
+ } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
413
+ SDL_AssertBreakpoint(); \
414
+ } \
415
+ break; /* not retrying. */ \
416
+ } \
417
+ } while (SDL_NULL_WHILE_LOOP_CONDITION)
418
+
419
+ #ifdef SDL_WIKI_DOCUMENTATION_SECTION
420
+
421
+ /**
422
+ * An assertion test that is normally performed only in debug builds.
423
+ *
424
+ * This macro is enabled when the SDL_ASSERT_LEVEL is >= 2, otherwise it is
425
+ * disabled. This is meant to only do these tests in debug builds, so they can
426
+ * tend to be more expensive, and they are meant to bring everything to a halt
427
+ * when they fail, with the programmer there to assess the problem.
428
+ *
429
+ * In short: you can sprinkle these around liberally and assume they will
430
+ * evaporate out of the build when building for end-users.
431
+ *
432
+ * When assertions are disabled, this wraps `condition` in a `sizeof`
433
+ * operator, which means any function calls and side effects will not run, but
434
+ * the compiler will not complain about any otherwise-unused variables that
435
+ * are only referenced in the assertion.
436
+ *
437
+ * One can set the environment variable "SDL_ASSERT" to one of several strings
438
+ * ("abort", "break", "retry", "ignore", "always_ignore") to force a default
439
+ * behavior, which may be desirable for automation purposes. If your platform
440
+ * requires GUI interfaces to happen on the main thread but you're debugging
441
+ * an assertion in a background thread, it might be desirable to set this to
442
+ * "break" so that your debugger takes control as soon as assert is triggered,
443
+ * instead of risking a bad UI interaction (deadlock, etc) in the application.
444
+ *
445
+ * \param condition boolean value to test.
446
+ *
447
+ * \threadsafety It is safe to call this macro from any thread.
448
+ *
449
+ * \since This macro is available since SDL 3.2.0.
450
+ */
451
+ #define SDL_assert(condition) if (assertion_enabled && (condition)) { trigger_assertion; }
452
+
453
+ /**
454
+ * An assertion test that is performed even in release builds.
455
+ *
456
+ * This macro is enabled when the SDL_ASSERT_LEVEL is >= 1, otherwise it is
457
+ * disabled. This is meant to be for tests that are cheap to make and
458
+ * extremely unlikely to fail; generally it is frowned upon to have an
459
+ * assertion failure in a release build, so these assertions generally need to
460
+ * be of more than life-and-death importance if there's a chance they might
461
+ * trigger. You should almost always consider handling these cases more
462
+ * gracefully than an assert allows.
463
+ *
464
+ * When assertions are disabled, this wraps `condition` in a `sizeof`
465
+ * operator, which means any function calls and side effects will not run, but
466
+ * the compiler will not complain about any otherwise-unused variables that
467
+ * are only referenced in the assertion.
468
+ *
469
+ * One can set the environment variable "SDL_ASSERT" to one of several strings
470
+ * ("abort", "break", "retry", "ignore", "always_ignore") to force a default
471
+ * behavior, which may be desirable for automation purposes. If your platform
472
+ * requires GUI interfaces to happen on the main thread but you're debugging
473
+ * an assertion in a background thread, it might be desirable to set this to
474
+ * "break" so that your debugger takes control as soon as assert is triggered,
475
+ * instead of risking a bad UI interaction (deadlock, etc) in the application.
476
+ * *
477
+ *
478
+ * \param condition boolean value to test.
479
+ *
480
+ * \threadsafety It is safe to call this macro from any thread.
481
+ *
482
+ * \since This macro is available since SDL 3.2.0.
483
+ */
484
+ #define SDL_assert_release(condition) SDL_disabled_assert(condition)
485
+
486
+ /**
487
+ * An assertion test that is performed only when built with paranoid settings.
488
+ *
489
+ * This macro is enabled when the SDL_ASSERT_LEVEL is >= 3, otherwise it is
490
+ * disabled. This is a higher level than both release and debug, so these
491
+ * tests are meant to be expensive and only run when specifically looking for
492
+ * extremely unexpected failure cases in a special build.
493
+ *
494
+ * When assertions are disabled, this wraps `condition` in a `sizeof`
495
+ * operator, which means any function calls and side effects will not run, but
496
+ * the compiler will not complain about any otherwise-unused variables that
497
+ * are only referenced in the assertion.
498
+ *
499
+ * One can set the environment variable "SDL_ASSERT" to one of several strings
500
+ * ("abort", "break", "retry", "ignore", "always_ignore") to force a default
501
+ * behavior, which may be desirable for automation purposes. If your platform
502
+ * requires GUI interfaces to happen on the main thread but you're debugging
503
+ * an assertion in a background thread, it might be desirable to set this to
504
+ * "break" so that your debugger takes control as soon as assert is triggered,
505
+ * instead of risking a bad UI interaction (deadlock, etc) in the application.
506
+ *
507
+ * \param condition boolean value to test.
508
+ *
509
+ * \threadsafety It is safe to call this macro from any thread.
510
+ *
511
+ * \since This macro is available since SDL 3.2.0.
512
+ */
513
+ #define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
514
+
515
+ /* Enable various levels of assertions. */
516
+ #elif SDL_ASSERT_LEVEL == 0 /* assertions disabled */
517
+ # define SDL_assert(condition) SDL_disabled_assert(condition)
518
+ # define SDL_assert_release(condition) SDL_disabled_assert(condition)
519
+ # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
520
+ #elif SDL_ASSERT_LEVEL == 1 /* release settings. */
521
+ # define SDL_assert(condition) SDL_disabled_assert(condition)
522
+ # define SDL_assert_release(condition) SDL_enabled_assert(condition)
523
+ # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
524
+ #elif SDL_ASSERT_LEVEL == 2 /* debug settings. */
525
+ # define SDL_assert(condition) SDL_enabled_assert(condition)
526
+ # define SDL_assert_release(condition) SDL_enabled_assert(condition)
527
+ # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
528
+ #elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
529
+ # define SDL_assert(condition) SDL_enabled_assert(condition)
530
+ # define SDL_assert_release(condition) SDL_enabled_assert(condition)
531
+ # define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
532
+ #else
533
+ # error Unknown assertion level.
534
+ #endif
535
+
536
+ /**
537
+ * An assertion test that is always performed.
538
+ *
539
+ * This macro is always enabled no matter what SDL_ASSERT_LEVEL is set to. You
540
+ * almost never want to use this, as it could trigger on an end-user's system,
541
+ * crashing your program.
542
+ *
543
+ * One can set the environment variable "SDL_ASSERT" to one of several strings
544
+ * ("abort", "break", "retry", "ignore", "always_ignore") to force a default
545
+ * behavior, which may be desirable for automation purposes. If your platform
546
+ * requires GUI interfaces to happen on the main thread but you're debugging
547
+ * an assertion in a background thread, it might be desirable to set this to
548
+ * "break" so that your debugger takes control as soon as assert is triggered,
549
+ * instead of risking a bad UI interaction (deadlock, etc) in the application.
550
+ *
551
+ * \param condition boolean value to test.
552
+ *
553
+ * \threadsafety It is safe to call this macro from any thread.
554
+ *
555
+ * \since This macro is available since SDL 3.2.0.
556
+ */
557
+ #define SDL_assert_always(condition) SDL_enabled_assert(condition)
558
+
559
+
560
+ /**
561
+ * A callback that fires when an SDL assertion fails.
562
+ *
563
+ * \param data a pointer to the SDL_AssertData structure corresponding to the
564
+ * current assertion.
565
+ * \param userdata what was passed as `userdata` to SDL_SetAssertionHandler().
566
+ * \returns an SDL_AssertState value indicating how to handle the failure.
567
+ *
568
+ * \threadsafety This callback may be called from any thread that triggers an
569
+ * assert at any time.
570
+ *
571
+ * \since This datatype is available since SDL 3.2.0.
572
+ */
573
+ typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
574
+ const SDL_AssertData *data, void *userdata);
575
+
576
+ /**
577
+ * Set an application-defined assertion handler.
578
+ *
579
+ * This function allows an application to show its own assertion UI and/or
580
+ * force the response to an assertion failure. If the application doesn't
581
+ * provide this, SDL will try to do the right thing, popping up a
582
+ * system-specific GUI dialog, and probably minimizing any fullscreen windows.
583
+ *
584
+ * This callback may fire from any thread, but it runs wrapped in a mutex, so
585
+ * it will only fire from one thread at a time.
586
+ *
587
+ * This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
588
+ *
589
+ * \param handler the SDL_AssertionHandler function to call when an assertion
590
+ * fails or NULL for the default handler.
591
+ * \param userdata a pointer that is passed to `handler`.
592
+ *
593
+ * \threadsafety It is safe to call this function from any thread.
594
+ *
595
+ * \since This function is available since SDL 3.2.0.
596
+ *
597
+ * \sa SDL_GetAssertionHandler
598
+ */
599
+ extern SDL_DECLSPEC void SDLCALL SDL_SetAssertionHandler(
600
+ SDL_AssertionHandler handler,
601
+ void *userdata);
602
+
603
+ /**
604
+ * Get the default assertion handler.
605
+ *
606
+ * This returns the function pointer that is called by default when an
607
+ * assertion is triggered. This is an internal function provided by SDL, that
608
+ * is used for assertions when SDL_SetAssertionHandler() hasn't been used to
609
+ * provide a different function.
610
+ *
611
+ * \returns the default SDL_AssertionHandler that is called when an assert
612
+ * triggers.
613
+ *
614
+ * \threadsafety It is safe to call this function from any thread.
615
+ *
616
+ * \since This function is available since SDL 3.2.0.
617
+ *
618
+ * \sa SDL_GetAssertionHandler
619
+ */
620
+ extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
621
+
622
+ /**
623
+ * Get the current assertion handler.
624
+ *
625
+ * This returns the function pointer that is called when an assertion is
626
+ * triggered. This is either the value last passed to
627
+ * SDL_SetAssertionHandler(), or if no application-specified function is set,
628
+ * is equivalent to calling SDL_GetDefaultAssertionHandler().
629
+ *
630
+ * The parameter `puserdata` is a pointer to a void*, which will store the
631
+ * "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value
632
+ * will always be NULL for the default handler. If you don't care about this
633
+ * data, it is safe to pass a NULL pointer to this function to ignore it.
634
+ *
635
+ * \param puserdata pointer which is filled with the "userdata" pointer that
636
+ * was passed to SDL_SetAssertionHandler().
637
+ * \returns the SDL_AssertionHandler that is called when an assert triggers.
638
+ *
639
+ * \threadsafety It is safe to call this function from any thread.
640
+ *
641
+ * \since This function is available since SDL 3.2.0.
642
+ *
643
+ * \sa SDL_SetAssertionHandler
644
+ */
645
+ extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
646
+
647
+ /**
648
+ * Get a list of all assertion failures.
649
+ *
650
+ * This function gets all assertions triggered since the last call to
651
+ * SDL_ResetAssertionReport(), or the start of the program.
652
+ *
653
+ * The proper way to examine this data looks something like this:
654
+ *
655
+ * ```c
656
+ * const SDL_AssertData *item = SDL_GetAssertionReport();
657
+ * while (item) {
658
+ * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
659
+ * item->condition, item->function, item->filename,
660
+ * item->linenum, item->trigger_count,
661
+ * item->always_ignore ? "yes" : "no");
662
+ * item = item->next;
663
+ * }
664
+ * ```
665
+ *
666
+ * \returns a list of all failed assertions or NULL if the list is empty. This
667
+ * memory should not be modified or freed by the application. This
668
+ * pointer remains valid until the next call to SDL_Quit() or
669
+ * SDL_ResetAssertionReport().
670
+ *
671
+ * \threadsafety This function is not thread safe. Other threads calling
672
+ * SDL_ResetAssertionReport() simultaneously, may render the
673
+ * returned pointer invalid.
674
+ *
675
+ * \since This function is available since SDL 3.2.0.
676
+ *
677
+ * \sa SDL_ResetAssertionReport
678
+ */
679
+ extern SDL_DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
680
+
681
+ /**
682
+ * Clear the list of all assertion failures.
683
+ *
684
+ * This function will clear the list of all assertions triggered up to that
685
+ * point. Immediately following this call, SDL_GetAssertionReport will return
686
+ * no items. In addition, any previously-triggered assertions will be reset to
687
+ * a trigger_count of zero, and their always_ignore state will be false.
688
+ *
689
+ * \threadsafety This function is not thread safe. Other threads triggering an
690
+ * assertion, or simultaneously calling this function may cause
691
+ * memory leaks or crashes.
692
+ *
693
+ * \since This function is available since SDL 3.2.0.
694
+ *
695
+ * \sa SDL_GetAssertionReport
696
+ */
697
+ extern SDL_DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
698
+
699
+ /* Ends C function definitions when using C++ */
700
+ #ifdef __cplusplus
701
+ }
702
+ #endif
703
+ #include <SDL3/SDL_close_code.h>
704
+
705
+ #endif /* SDL_assert_h_ */