ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -0,0 +1,218 @@
1
+ # Ruby2D::Window::ClassMethods
2
+
3
+ module Ruby2D
4
+ class Window
5
+ # Class-level accessors that delegate to the DSL window instance
6
+ module ClassMethods
7
+ # Get the current window instance
8
+ def current
9
+ DSL.window
10
+ end
11
+
12
+ # Get the window title
13
+ def title
14
+ DSL.window.title
15
+ end
16
+
17
+ # Get the background color
18
+ def background
19
+ DSL.window.background
20
+ end
21
+
22
+ # Get the window width
23
+ def width
24
+ DSL.window.width
25
+ end
26
+
27
+ # Get the window height
28
+ def height
29
+ DSL.window.height
30
+ end
31
+
32
+ # Get the viewport width
33
+ def viewport_width
34
+ DSL.window.viewport_width
35
+ end
36
+
37
+ # Get the viewport height
38
+ def viewport_height
39
+ DSL.window.viewport_height
40
+ end
41
+
42
+ # Get the viewport scaling mode
43
+ def viewport_mode
44
+ DSL.window.viewport_mode
45
+ end
46
+
47
+ # Get the display width
48
+ def display_width
49
+ DSL.window.display_width
50
+ end
51
+
52
+ # Get the display height
53
+ def display_height
54
+ DSL.window.display_height
55
+ end
56
+
57
+ # Get the display width in physical pixels
58
+ def display_pixel_width
59
+ DSL.window.display_pixel_width
60
+ end
61
+
62
+ # Get the display height in physical pixels
63
+ def display_pixel_height
64
+ DSL.window.display_pixel_height
65
+ end
66
+
67
+ # Get whether the window is resizable
68
+ def resizable
69
+ DSL.window.resizable
70
+ end
71
+
72
+ # Get whether high DPI mode is enabled
73
+ def highdpi
74
+ DSL.window.highdpi
75
+ end
76
+
77
+ # Get the pixel scale
78
+ def pixel_scale
79
+ DSL.window.pixel_scale
80
+ end
81
+
82
+ # Get the total number of rendered frames
83
+ def frames
84
+ DSL.window.frames
85
+ end
86
+
87
+ # Get the current frames per second
88
+ def fps
89
+ DSL.window.fps
90
+ end
91
+
92
+ # Get the most recent frame's delta time, in seconds (clamped to 0.1s).
93
+ # The same value passed to an `update do |dt|` block; the time source
94
+ # every animation advances on.
95
+ def delta_time
96
+ DSL.window.delta_time
97
+ end
98
+
99
+ # Get the FPS cap
100
+ def fps_cap
101
+ DSL.window.fps_cap
102
+ end
103
+
104
+ # Get the mouse x position
105
+ def mouse_x
106
+ DSL.window.mouse_x
107
+ end
108
+
109
+ # Get the mouse y position
110
+ def mouse_y
111
+ DSL.window.mouse_y
112
+ end
113
+
114
+ # Get the mouse position as [x, y]
115
+ def mouse_position
116
+ DSL.window.mouse_position
117
+ end
118
+
119
+ # Get whether diagnostics are enabled
120
+ def diagnostics
121
+ DSL.window.diagnostics
122
+ end
123
+
124
+ # Get whether FPS display is enabled
125
+ def show_fps
126
+ DSL.window.show_fps
127
+ end
128
+
129
+ # Take a screenshot, saving to `path` (or a timestamped file if omitted)
130
+ def screenshot(path = nil)
131
+ DSL.window.screenshot(path)
132
+ end
133
+
134
+ # Get a window attribute by name
135
+ def get(sym)
136
+ DSL.window.get(sym)
137
+ end
138
+
139
+ # Set window attributes
140
+ def set(opts)
141
+ DSL.window.set(opts)
142
+ end
143
+
144
+ # Register an event handler
145
+ def on(event = nil, **filters, &proc)
146
+ DSL.window.on(event, **filters, &proc)
147
+ end
148
+
149
+ # Remove an event handler
150
+ def off(event_descriptor)
151
+ DSL.window.off(event_descriptor)
152
+ end
153
+
154
+ # Add an object to the window
155
+ def add(object)
156
+ DSL.window.add(object)
157
+ end
158
+
159
+ # Remove an object from the window
160
+ def remove(object)
161
+ DSL.window.remove(object)
162
+ end
163
+
164
+ # Register an interactive object
165
+ def register_interactive(object)
166
+ DSL.window.register_interactive(object)
167
+ end
168
+
169
+ # Unregister an interactive object
170
+ def unregister_interactive(object)
171
+ DSL.window.unregister_interactive(object)
172
+ end
173
+
174
+ # Clear all objects from the window
175
+ def clear
176
+ DSL.window.clear
177
+ end
178
+
179
+ # Set the update callback
180
+ def update(&proc)
181
+ DSL.window.update(&proc)
182
+ end
183
+
184
+ # Set the render callback
185
+ def render(&proc)
186
+ DSL.window.render(&proc)
187
+ end
188
+
189
+ # Show the window
190
+ def show
191
+ DSL.window.show
192
+ end
193
+
194
+ # Get the current cursor state
195
+ def cursor
196
+ DSL.window.cursor
197
+ end
198
+
199
+ # Set the cursor: `:visible`, `:hidden`, or a system cursor name
200
+ def cursor=(name)
201
+ DSL.window.cursor = name
202
+ end
203
+
204
+ # Close the window
205
+ def close
206
+ DSL.window.close
207
+ end
208
+
209
+ # Check if the window is ready for rendering
210
+ def render_ready_check
211
+ return if shown?
212
+
213
+ raise Error,
214
+ 'Attempting to draw before the window is ready. Please put calls to render() inside of a render block.'
215
+ end
216
+ end
217
+ end
218
+ end
@@ -0,0 +1,141 @@
1
+ # Ruby2D::Window::GamepadEvents
2
+
3
+ module Ruby2D
4
+ class Window
5
+ # Multi-gamepad input handling. Owns the `gamepads` collection and the
6
+ # callback the C extension calls for every SDL gamepad event. Holds no
7
+ # ambient single-pad state — every event carries the `Gamepad` it came
8
+ # from, and polling lives on each `Gamepad` instance.
9
+ module GamepadEvents
10
+ # Default location for the user's gamepad mappings file. Loaded
11
+ # automatically from `show` if it exists.
12
+ DEFAULT_GAMEPAD_MAPPINGS_PATH = "#{File.expand_path('~')}/.ruby2d/gamepads.txt".freeze
13
+
14
+ # Internal dispatch structs for filter matching. Never exposed to user
15
+ # code — handlers receive unpacked args (gamepad / button / axis / value),
16
+ # not the struct.
17
+ GamepadConnectData = Struct.new(:gamepad) do
18
+ def gamepad?(other) = gamepad.equal?(other)
19
+ end
20
+
21
+ GamepadButtonData = Struct.new(:gamepad, :button) do
22
+ def gamepad?(other) = gamepad.equal?(other)
23
+ def button?(name) = button == name
24
+ end
25
+
26
+ GamepadAxisData = Struct.new(:gamepad, :axis, :value) do
27
+ def gamepad?(other) = gamepad.equal?(other)
28
+ def axis?(name) = axis == name
29
+ end
30
+
31
+ # Connected gamepads in connect order. Stable: index 0 is the
32
+ # first-connected pad still present.
33
+ def gamepads
34
+ @gamepads
35
+ end
36
+
37
+ # Load gamepad mappings from a file or string. Smart-parses the
38
+ # argument: if it points at an existing file, loads it via
39
+ # `SDL_AddGamepadMappingsFromFile`; otherwise treats it as a single
40
+ # mapping string and forwards to `SDL_AddGamepadMapping`.
41
+ def add_gamepad_mapping(path_or_string)
42
+ if File.file?(path_or_string)
43
+ Ext.window_load_gamepad_mappings_file(self, path_or_string)
44
+ else
45
+ Ext.window_add_gamepad_mapping(self, path_or_string)
46
+ end
47
+ end
48
+
49
+ # Auto-load mappings from the default user file. Called from `show`.
50
+ def load_default_gamepad_mappings
51
+ return unless File.exist?(DEFAULT_GAMEPAD_MAPPINGS_PATH)
52
+
53
+ Ext.window_load_gamepad_mappings_file(self, DEFAULT_GAMEPAD_MAPPINGS_PATH)
54
+ end
55
+
56
+ # Called from C for every gamepad event. Type is one of:
57
+ # :connect, :disconnect, :button_down, :button_held, :button_up, :axis.
58
+ # `data` is the button name (button events), axis name (axis events),
59
+ # or nil (connect/disconnect). `value` is the dead-zone-applied axis
60
+ # value, or nil. `name` is the gamepad's display name on connect/
61
+ # disconnect, otherwise nil.
62
+ def gamepad_callback(which, type, data, value, name = nil)
63
+ case type
64
+ when :connect
65
+ handle_gamepad_connect(which, name)
66
+ when :disconnect
67
+ handle_gamepad_disconnect(which)
68
+ when :button_down
69
+ handle_gamepad_button_down(which, data)
70
+ when :button_held
71
+ handle_gamepad_button_held(which, data)
72
+ when :button_up
73
+ handle_gamepad_button_up(which, data)
74
+ when :axis
75
+ handle_gamepad_axis(which, data, value)
76
+ end
77
+ end
78
+
79
+ def init_gamepad_event_stores
80
+ @gamepads = []
81
+ @gamepads_by_id = {}
82
+ end
83
+
84
+ def clear_gamepad_frame_state
85
+ @gamepads.each(&:_clear_frame_state)
86
+ end
87
+
88
+ private
89
+
90
+ def handle_gamepad_connect(id, name)
91
+ return if @gamepads_by_id.key?(id)
92
+
93
+ pad = Gamepad.new(self, id, name)
94
+ @gamepads << pad
95
+ @gamepads_by_id[id] = pad
96
+
97
+ fire_event_handlers(:gamepad_connect) { GamepadConnectData.new(pad) }
98
+ end
99
+
100
+ def handle_gamepad_disconnect(id)
101
+ pad = @gamepads_by_id.delete(id)
102
+ return unless pad
103
+
104
+ @gamepads.delete(pad)
105
+ pad._disconnect
106
+
107
+ fire_event_handlers(:gamepad_disconnect) { GamepadConnectData.new(pad) }
108
+ end
109
+
110
+ def handle_gamepad_button_down(id, button)
111
+ pad = @gamepads_by_id[id] or return
112
+ pad._apply_button_down(button)
113
+ fire_event_handlers(:gamepad_button_down) { GamepadButtonData.new(pad, button) }
114
+ end
115
+
116
+ def handle_gamepad_button_held(id, button)
117
+ pad = @gamepads_by_id[id] or return
118
+ pad._apply_button_held(button)
119
+ fire_event_handlers(:gamepad_button_held) { GamepadButtonData.new(pad, button) }
120
+ end
121
+
122
+ def handle_gamepad_button_up(id, button)
123
+ pad = @gamepads_by_id[id] or return
124
+ pad._apply_button_up(button)
125
+ fire_event_handlers(:gamepad_button_up) { GamepadButtonData.new(pad, button) }
126
+ end
127
+
128
+ # Suppress the event when the dead-zoned value didn't change since the
129
+ # last event for that axis — avoids spamming handlers with motion
130
+ # entirely inside the dead zone. `_apply_axis` returns the new value
131
+ # when it changed, or nil otherwise.
132
+ def handle_gamepad_axis(id, axis, raw_value)
133
+ pad = @gamepads_by_id[id] or return
134
+ new_value = pad._apply_axis(axis, raw_value)
135
+ return if new_value.nil?
136
+
137
+ fire_event_handlers(:gamepad_axis) { GamepadAxisData.new(pad, axis, new_value) }
138
+ end
139
+ end
140
+ end
141
+ end
@@ -0,0 +1,74 @@
1
+ # Ruby2D::Window::KeyEvents
2
+
3
+ module Ruby2D
4
+ class Window
5
+ # Keyboard input event handling
6
+ module KeyEvents
7
+ # Key down event method for class pattern
8
+ def key_pressed?(key)
9
+ @keys_down.include? key
10
+ end
11
+
12
+ # Key held event method for class pattern
13
+ def key_held?(key)
14
+ @keys_held.include? key
15
+ end
16
+
17
+ # Key up event method for class pattern
18
+ def key_released?(key)
19
+ @keys_up.include? key
20
+ end
21
+
22
+ # Key callback method. `key` arrives already normalized (lowercased):
23
+ # from `dispatch_events` via the cached scancode-name table, or from a
24
+ # direct caller passing a lowercase key name.
25
+ def key_callback(type, key)
26
+ # All key events
27
+ fire_event_handlers(:key) { KeyEvent.new(type, key) }
28
+
29
+ case type
30
+ # When key is pressed, fired once
31
+ when :down
32
+ handle_key_down type, key
33
+ # When key is being held down, fired every frame
34
+ when :held
35
+ handle_key_held type, key
36
+ # When key released, fired once
37
+ when :up
38
+ handle_key_up type, key
39
+ end
40
+ end
41
+
42
+ private
43
+
44
+ def handle_key_down(type, key)
45
+ close if @close_on_esc && key == 'escape'
46
+
47
+ @keys_down << key unless @keys_down.include? key
48
+
49
+ fire_event_handlers(:key_down) { KeyEvent.new(type, key) }
50
+ end
51
+
52
+ def handle_key_held(type, key)
53
+ @keys_held << key unless @keys_held.include? key
54
+
55
+ fire_event_handlers(:key_held) { KeyEvent.new(type, key) }
56
+ end
57
+
58
+ def handle_key_up(type, key)
59
+ @keys_up << key unless @keys_up.include? key
60
+
61
+ fire_event_handlers(:key_up) { KeyEvent.new(type, key) }
62
+ end
63
+
64
+ def init_key_event_stores
65
+ # Event stores for class pattern
66
+ @keys_down = []
67
+ @keys_held = []
68
+ @keys_up = []
69
+ # Scancode → frozen lowercased name, filled lazily by `key_name`
70
+ @key_names = []
71
+ end
72
+ end
73
+ end
74
+ end
@@ -0,0 +1,171 @@
1
+ # Ruby2D::Window::MouseEvents
2
+
3
+ module Ruby2D
4
+ class Window
5
+ # Mouse input event handling
6
+ module MouseEvents
7
+ # Mouse down event method for class pattern
8
+ def mouse_pressed?(btn)
9
+ @mouse_buttons_down.include? btn
10
+ end
11
+
12
+ # Mouse up event method for class pattern
13
+ def mouse_released?(btn)
14
+ @mouse_buttons_up.include? btn
15
+ end
16
+
17
+ # Mouse held event method for class pattern
18
+ def mouse_held?(btn)
19
+ @mouse_buttons_held.include? btn
20
+ end
21
+
22
+ # Current mouse position as a [x, y] pair, for the common case where
23
+ # both coordinates are needed together.
24
+ def mouse_position
25
+ [@mouse_x, @mouse_y]
26
+ end
27
+
28
+ # True while the cursor is over the window. Toggles on :mouse_enter /
29
+ # :mouse_leave; starts false until SDL reports the first enter event.
30
+ def mouse_inside?
31
+ @mouse_inside
32
+ end
33
+
34
+ # Mouse scroll event method for class pattern
35
+ def mouse_scrolled?
36
+ @mouse_scroll_event
37
+ end
38
+
39
+ # Get the scroll direction
40
+ def mouse_scroll_direction
41
+ @mouse_scroll_direction
42
+ end
43
+
44
+ # Get the scroll delta x
45
+ def mouse_scroll_delta_x
46
+ @mouse_scroll_delta_x
47
+ end
48
+
49
+ # Get the scroll delta y
50
+ def mouse_scroll_delta_y
51
+ @mouse_scroll_delta_y
52
+ end
53
+
54
+ # Mouse move event method for class pattern
55
+ def mouse_moved?
56
+ @mouse_move_event
57
+ end
58
+
59
+ # Get the mouse move delta x
60
+ def mouse_move_delta_x
61
+ @mouse_move_delta_x
62
+ end
63
+
64
+ # Get the mouse move delta y
65
+ def mouse_move_delta_y
66
+ @mouse_move_delta_y
67
+ end
68
+
69
+ # Mouse callback method, called by the native and web extentions
70
+ def mouse_callback(type, button, direction, x, y, delta_x, delta_y)
71
+ # All mouse events
72
+ fire_event_handlers(:mouse) { MouseEvent.new(type, button, direction, x, y, delta_x, delta_y) }
73
+
74
+ case type
75
+ # When mouse button pressed
76
+ when :down
77
+ handle_mouse_down type, button, x, y
78
+ # When mouse button released
79
+ when :up
80
+ handle_mouse_up type, button, x, y
81
+ # When mouse button is being held down, fired every frame
82
+ when :held
83
+ handle_mouse_held type, button, x, y
84
+ # When mouse scrolling, wheel or trackpad
85
+ when :scroll
86
+ handle_mouse_scroll type, direction, delta_x, delta_y
87
+ # When mouse motion / movement
88
+ when :move
89
+ handle_mouse_move type, x, y, delta_x, delta_y
90
+ # When cursor enters the window
91
+ when :enter
92
+ handle_mouse_enter type
93
+ # When cursor leaves the window
94
+ when :leave
95
+ handle_mouse_leave type
96
+ end
97
+ end
98
+
99
+ private
100
+
101
+ def handle_mouse_down(type, button, x, y)
102
+ @mouse_buttons_down << button unless @mouse_buttons_down.include? button
103
+
104
+ fire_event_handlers(:mouse_down) { MouseEvent.new(type, button, nil, x, y, nil, nil) }
105
+
106
+ dispatch_object_mouse_down(button, x, y)
107
+ end
108
+
109
+ def handle_mouse_up(type, button, x, y)
110
+ @mouse_buttons_up << button unless @mouse_buttons_up.include? button
111
+
112
+ fire_event_handlers(:mouse_up) { MouseEvent.new(type, button, nil, x, y, nil, nil) }
113
+
114
+ dispatch_object_mouse_up(button, x, y)
115
+ end
116
+
117
+ def handle_mouse_held(type, button, x, y)
118
+ @mouse_buttons_held << button unless @mouse_buttons_held.include? button
119
+
120
+ fire_event_handlers(:mouse_held) { MouseEvent.new(type, button, nil, x, y, nil, nil) }
121
+
122
+ dispatch_object_mouse_held(button, x, y)
123
+ end
124
+
125
+ def handle_mouse_scroll(type, direction, delta_x, delta_y)
126
+ @mouse_scroll_event = true
127
+ @mouse_scroll_direction = direction
128
+ @mouse_scroll_delta_x = delta_x
129
+ @mouse_scroll_delta_y = delta_y
130
+
131
+ fire_event_handlers(:mouse_scroll) { MouseEvent.new(type, nil, direction, nil, nil, delta_x, delta_y) }
132
+
133
+ dispatch_object_mouse_scroll(@mouse_x, @mouse_y, direction, delta_x, delta_y)
134
+ end
135
+
136
+ def handle_mouse_move(type, x, y, delta_x, delta_y)
137
+ @mouse_move_event = true
138
+ @mouse_move_delta_x = delta_x
139
+ @mouse_move_delta_y = delta_y
140
+
141
+ fire_event_handlers(:mouse_move) { MouseEvent.new(type, nil, nil, x, y, delta_x, delta_y) }
142
+
143
+ dispatch_object_mouse_move(x, y, delta_x, delta_y)
144
+ end
145
+
146
+ def handle_mouse_enter(type)
147
+ @mouse_inside = true
148
+ fire_event_handlers(:mouse_enter) { MouseEvent.new(type, nil, nil, nil, nil, nil, nil) }
149
+ end
150
+
151
+ def handle_mouse_leave(type)
152
+ @mouse_inside = false
153
+ fire_event_handlers(:mouse_leave) { MouseEvent.new(type, nil, nil, nil, nil, nil, nil) }
154
+ end
155
+
156
+ def init_mouse_event_stores
157
+ @mouse_buttons_down = []
158
+ @mouse_buttons_up = []
159
+ @mouse_buttons_held = []
160
+ @mouse_scroll_event = false
161
+ @mouse_scroll_direction = nil
162
+ @mouse_scroll_delta_x = 0
163
+ @mouse_scroll_delta_y = 0
164
+ @mouse_move_event = false
165
+ @mouse_move_delta_x = 0
166
+ @mouse_move_delta_y = 0
167
+ @mouse_inside = false
168
+ end
169
+ end
170
+ end
171
+ end