ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -0,0 +1,374 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /* WIKI CATEGORY: CPUInfo */
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+
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+ /**
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+ * # CategoryCPUInfo
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+ *
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+ * CPU feature detection for SDL.
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+ *
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+ * These functions are largely concerned with reporting if the system has
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+ * access to various SIMD instruction sets, but also has other important info
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+ * to share, such as system RAM size and number of logical CPU cores.
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+ *
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+ * CPU instruction set checks, like SDL_HasSSE() and SDL_HasNEON(), are
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+ * available on all platforms, even if they don't make sense (an ARM processor
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+ * will never have SSE and an x86 processor will never have NEON, for example,
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+ * but these functions still exist and will simply return false in these
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+ * cases).
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+ */
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+
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+ #ifndef SDL_cpuinfo_h_
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+ #define SDL_cpuinfo_h_
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+
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+ #include <SDL3/SDL_stdinc.h>
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+
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+ #include <SDL3/SDL_begin_code.h>
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * A guess for the cacheline size used for padding.
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+ *
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+ * Most x86 processors have a 64 byte cache line. The 64-bit PowerPC
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+ * processors have a 128 byte cache line. We use the larger value to be
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+ * generally safe.
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+ *
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+ * \since This macro is available since SDL 3.2.0.
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+ */
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+ #define SDL_CACHELINE_SIZE 128
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+
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+ /**
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+ * Get the number of logical CPU cores available.
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+ *
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+ * \returns the total number of logical CPU cores. On CPUs that include
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+ * technologies such as hyperthreading, the number of logical cores
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+ * may be more than the number of physical cores.
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+ *
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+ * \threadsafety It is safe to call this function from any thread.
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+ *
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+ * \since This function is available since SDL 3.2.0.
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+ */
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+ extern SDL_DECLSPEC int SDLCALL SDL_GetNumLogicalCPUCores(void);
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+
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+ /**
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+ * Determine the L1 cache line size of the CPU.
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+ *
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+ * This is useful for determining multi-threaded structure padding or SIMD
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+ * prefetch sizes.
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+ *
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+ * \returns the L1 cache line size of the CPU, in bytes.
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+ *
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+ * \threadsafety It is safe to call this function from any thread.
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+ *
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+ * \since This function is available since SDL 3.2.0.
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+ */
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+ extern SDL_DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
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+
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+ /**
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+ * Determine whether the CPU has AltiVec features.
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+ *
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+ * This always returns false on CPUs that aren't using PowerPC instruction
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+ * sets.
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+ *
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+ * \returns true if the CPU has AltiVec features or false if not.
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+ *
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+ * \threadsafety It is safe to call this function from any thread.
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+ *
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+ * \since This function is available since SDL 3.2.0.
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+ */
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+ extern SDL_DECLSPEC bool SDLCALL SDL_HasAltiVec(void);
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+
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+ /**
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+ * Determine whether the CPU has MMX features.
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+ *
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+ * This always returns false on CPUs that aren't using Intel instruction sets.
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+ *
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+ * \returns true if the CPU has MMX features or false if not.
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+ *
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+ * \threadsafety It is safe to call this function from any thread.
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+ *
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+ * \since This function is available since SDL 3.2.0.
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+ */
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+ extern SDL_DECLSPEC bool SDLCALL SDL_HasMMX(void);
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+
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+ /**
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+ * Determine whether the CPU has SSE features.
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+ *
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+ * This always returns false on CPUs that aren't using Intel instruction sets.
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+ *
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+ * \returns true if the CPU has SSE features or false if not.
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+ *
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+ * \threadsafety It is safe to call this function from any thread.
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+ *
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+ * \since This function is available since SDL 3.2.0.
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+ *
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+ * \sa SDL_HasSSE2
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+ * \sa SDL_HasSSE3
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+ * \sa SDL_HasSSE41
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+ * \sa SDL_HasSSE42
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+ */
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+ extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE(void);
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+
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+ /**
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+ * Determine whether the CPU has SSE2 features.
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+ *
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+ * This always returns false on CPUs that aren't using Intel instruction sets.
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+ *
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+ * \returns true if the CPU has SSE2 features or false if not.
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+ *
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+ * \threadsafety It is safe to call this function from any thread.
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+ *
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+ * \since This function is available since SDL 3.2.0.
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+ *
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+ * \sa SDL_HasSSE
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+ * \sa SDL_HasSSE3
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+ * \sa SDL_HasSSE41
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+ * \sa SDL_HasSSE42
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+ */
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+ extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE2(void);
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+
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+ /**
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+ * Determine whether the CPU has SSE3 features.
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+ *
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+ * This always returns false on CPUs that aren't using Intel instruction sets.
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+ *
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+ * \returns true if the CPU has SSE3 features or false if not.
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+ *
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+ * \threadsafety It is safe to call this function from any thread.
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+ *
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+ * \since This function is available since SDL 3.2.0.
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+ *
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+ * \sa SDL_HasSSE
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+ * \sa SDL_HasSSE2
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+ * \sa SDL_HasSSE41
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+ * \sa SDL_HasSSE42
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+ */
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+ extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE3(void);
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+
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+ /**
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+ * Determine whether the CPU has SSE4.1 features.
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+ *
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+ * This always returns false on CPUs that aren't using Intel instruction sets.
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+ *
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+ * \returns true if the CPU has SSE4.1 features or false if not.
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+ *
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+ * \threadsafety It is safe to call this function from any thread.
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+ *
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+ * \since This function is available since SDL 3.2.0.
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+ *
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+ * \sa SDL_HasSSE
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+ * \sa SDL_HasSSE2
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+ * \sa SDL_HasSSE3
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+ * \sa SDL_HasSSE42
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+ */
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+ extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE41(void);
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+
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+ /**
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+ * Determine whether the CPU has SSE4.2 features.
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+ *
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+ * This always returns false on CPUs that aren't using Intel instruction sets.
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+ *
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+ * \returns true if the CPU has SSE4.2 features or false if not.
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+ *
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+ * \threadsafety It is safe to call this function from any thread.
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+ *
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+ * \since This function is available since SDL 3.2.0.
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+ *
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+ * \sa SDL_HasSSE
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+ * \sa SDL_HasSSE2
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+ * \sa SDL_HasSSE3
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+ * \sa SDL_HasSSE41
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+ */
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+ extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE42(void);
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+
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+ /**
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+ * Determine whether the CPU has AVX features.
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+ *
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+ * This always returns false on CPUs that aren't using Intel instruction sets.
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+ *
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+ * \returns true if the CPU has AVX features or false if not.
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+ *
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+ * \threadsafety It is safe to call this function from any thread.
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+ *
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+ * \since This function is available since SDL 3.2.0.
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+ *
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+ * \sa SDL_HasAVX2
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+ * \sa SDL_HasAVX512F
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+ */
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+ extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX(void);
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+
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+ /**
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+ * Determine whether the CPU has AVX2 features.
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+ *
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+ * This always returns false on CPUs that aren't using Intel instruction sets.
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+ *
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+ * \returns true if the CPU has AVX2 features or false if not.
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+ *
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+ * \threadsafety It is safe to call this function from any thread.
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+ *
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+ * \since This function is available since SDL 3.2.0.
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+ *
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+ * \sa SDL_HasAVX
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+ * \sa SDL_HasAVX512F
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+ */
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+ extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX2(void);
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+
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+ /**
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+ * Determine whether the CPU has AVX-512F (foundation) features.
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+ *
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+ * This always returns false on CPUs that aren't using Intel instruction sets.
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+ *
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+ * \returns true if the CPU has AVX-512F features or false if not.
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+ *
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+ * \threadsafety It is safe to call this function from any thread.
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+ *
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+ * \since This function is available since SDL 3.2.0.
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+ *
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+ * \sa SDL_HasAVX
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+ * \sa SDL_HasAVX2
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+ */
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+ extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX512F(void);
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+
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+ /**
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+ * Determine whether the CPU has ARM SIMD (ARMv6) features.
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+ *
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+ * This is different from ARM NEON, which is a different instruction set.
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+ *
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+ * This always returns false on CPUs that aren't using ARM instruction sets.
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+ *
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+ * \returns true if the CPU has ARM SIMD features or false if not.
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+ *
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+ * \threadsafety It is safe to call this function from any thread.
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+ *
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+ * \since This function is available since SDL 3.2.0.
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+ *
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+ * \sa SDL_HasNEON
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+ */
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+ extern SDL_DECLSPEC bool SDLCALL SDL_HasARMSIMD(void);
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+
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+ /**
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+ * Determine whether the CPU has NEON (ARM SIMD) features.
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+ *
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+ * This always returns false on CPUs that aren't using ARM instruction sets.
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+ *
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+ * \returns true if the CPU has ARM NEON features or false if not.
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+ *
278
+ * \threadsafety It is safe to call this function from any thread.
279
+ *
280
+ * \since This function is available since SDL 3.2.0.
281
+ */
282
+ extern SDL_DECLSPEC bool SDLCALL SDL_HasNEON(void);
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+
284
+ /**
285
+ * Determine whether the CPU has LSX (LOONGARCH SIMD) features.
286
+ *
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+ * This always returns false on CPUs that aren't using LOONGARCH instruction
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+ * sets.
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+ *
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+ * \returns true if the CPU has LOONGARCH LSX features or false if not.
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+ *
292
+ * \threadsafety It is safe to call this function from any thread.
293
+ *
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+ * \since This function is available since SDL 3.2.0.
295
+ */
296
+ extern SDL_DECLSPEC bool SDLCALL SDL_HasLSX(void);
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+
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+ /**
299
+ * Determine whether the CPU has LASX (LOONGARCH SIMD) features.
300
+ *
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+ * This always returns false on CPUs that aren't using LOONGARCH instruction
302
+ * sets.
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+ *
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+ * \returns true if the CPU has LOONGARCH LASX features or false if not.
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+ *
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+ * \threadsafety It is safe to call this function from any thread.
307
+ *
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+ * \since This function is available since SDL 3.2.0.
309
+ */
310
+ extern SDL_DECLSPEC bool SDLCALL SDL_HasLASX(void);
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+
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+ /**
313
+ * Get the amount of RAM configured in the system.
314
+ *
315
+ * \returns the amount of RAM configured in the system in MiB.
316
+ *
317
+ * \threadsafety It is safe to call this function from any thread.
318
+ *
319
+ * \since This function is available since SDL 3.2.0.
320
+ */
321
+ extern SDL_DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
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+
323
+ /**
324
+ * Report the alignment this system needs for SIMD allocations.
325
+ *
326
+ * This will return the minimum number of bytes to which a pointer must be
327
+ * aligned to be compatible with SIMD instructions on the current machine. For
328
+ * example, if the machine supports SSE only, it will return 16, but if it
329
+ * supports AVX-512F, it'll return 64 (etc). This only reports values for
330
+ * instruction sets SDL knows about, so if your SDL build doesn't have
331
+ * SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and
332
+ * not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
333
+ * Plan accordingly.
334
+ *
335
+ * \returns the alignment in bytes needed for available, known SIMD
336
+ * instructions.
337
+ *
338
+ * \threadsafety It is safe to call this function from any thread.
339
+ *
340
+ * \since This function is available since SDL 3.2.0.
341
+ *
342
+ * \sa SDL_aligned_alloc
343
+ * \sa SDL_aligned_free
344
+ */
345
+ extern SDL_DECLSPEC size_t SDLCALL SDL_GetSIMDAlignment(void);
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+
347
+ /**
348
+ * Report the size of a page of memory.
349
+ *
350
+ * Different platforms might have different memory page sizes. In current
351
+ * times, 4 kilobytes is not unusual, but newer systems are moving to larger
352
+ * page sizes, and esoteric platforms might have any unexpected size.
353
+ *
354
+ * Note that this function can return 0, which means SDL can't determine the
355
+ * page size on this platform. It will _not_ set an error string to be
356
+ * retrieved with SDL_GetError() in this case! In this case, defaulting to
357
+ * 4096 is often a reasonable option.
358
+ *
359
+ * \returns the size of a single page of memory, in bytes, or 0 if SDL can't
360
+ * determine this information.
361
+ *
362
+ * \threadsafety It is safe to call this function from any thread.
363
+ *
364
+ * \since This function is available since SDL 3.4.0.
365
+ */
366
+ extern SDL_DECLSPEC int SDLCALL SDL_GetSystemPageSize(void);
367
+
368
+ /* Ends C function definitions when using C++ */
369
+ #ifdef __cplusplus
370
+ }
371
+ #endif
372
+ #include <SDL3/SDL_close_code.h>
373
+
374
+ #endif /* SDL_cpuinfo_h_ */