ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -1,415 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
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-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
20
- */
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-
22
- /**
23
- * \file SDL_atomic.h
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- *
25
- * Atomic operations.
26
- *
27
- * IMPORTANT:
28
- * If you are not an expert in concurrent lockless programming, you should
29
- * only be using the atomic lock and reference counting functions in this
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- * file. In all other cases you should be protecting your data structures
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- * with full mutexes.
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- *
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- * The list of "safe" functions to use are:
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- * SDL_AtomicLock()
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- * SDL_AtomicUnlock()
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- * SDL_AtomicIncRef()
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- * SDL_AtomicDecRef()
38
- *
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- * Seriously, here be dragons!
40
- * ^^^^^^^^^^^^^^^^^^^^^^^^^^^
41
- *
42
- * You can find out a little more about lockless programming and the
43
- * subtle issues that can arise here:
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- * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
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- *
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- * There's also lots of good information here:
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- * http://www.1024cores.net/home/lock-free-algorithms
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- * http://preshing.com/
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- *
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- * These operations may or may not actually be implemented using
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- * processor specific atomic operations. When possible they are
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- * implemented as true processor specific atomic operations. When that
53
- * is not possible the are implemented using locks that *do* use the
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- * available atomic operations.
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- *
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- * All of the atomic operations that modify memory are full memory barriers.
57
- */
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-
59
- #ifndef SDL_atomic_h_
60
- #define SDL_atomic_h_
61
-
62
- #include "SDL_stdinc.h"
63
- #include "SDL_platform.h"
64
-
65
- #include "begin_code.h"
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-
67
- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
69
- extern "C" {
70
- #endif
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-
72
- /**
73
- * \name SDL AtomicLock
74
- *
75
- * The atomic locks are efficient spinlocks using CPU instructions,
76
- * but are vulnerable to starvation and can spin forever if a thread
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- * holding a lock has been terminated. For this reason you should
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- * minimize the code executed inside an atomic lock and never do
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- * expensive things like API or system calls while holding them.
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- *
81
- * The atomic locks are not safe to lock recursively.
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- *
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- * Porting Note:
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- * The spin lock functions and type are required and can not be
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- * emulated because they are used in the atomic emulation code.
86
- */
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- /* @{ */
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-
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- typedef int SDL_SpinLock;
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-
91
- /**
92
- * Try to lock a spin lock by setting it to a non-zero value.
93
- *
94
- * ***Please note that spinlocks are dangerous if you don't know what you're
95
- * doing. Please be careful using any sort of spinlock!***
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- *
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- * \param lock a pointer to a lock variable
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- * \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already
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- * held.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
103
- * \sa SDL_AtomicLock
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- * \sa SDL_AtomicUnlock
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- */
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- extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
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-
108
- /**
109
- * Lock a spin lock by setting it to a non-zero value.
110
- *
111
- * ***Please note that spinlocks are dangerous if you don't know what you're
112
- * doing. Please be careful using any sort of spinlock!***
113
- *
114
- * \param lock a pointer to a lock variable
115
- *
116
- * \since This function is available since SDL 2.0.0.
117
- *
118
- * \sa SDL_AtomicTryLock
119
- * \sa SDL_AtomicUnlock
120
- */
121
- extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
122
-
123
- /**
124
- * Unlock a spin lock by setting it to 0.
125
- *
126
- * Always returns immediately.
127
- *
128
- * ***Please note that spinlocks are dangerous if you don't know what you're
129
- * doing. Please be careful using any sort of spinlock!***
130
- *
131
- * \param lock a pointer to a lock variable
132
- *
133
- * \since This function is available since SDL 2.0.0.
134
- *
135
- * \sa SDL_AtomicLock
136
- * \sa SDL_AtomicTryLock
137
- */
138
- extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
139
-
140
- /* @} *//* SDL AtomicLock */
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-
142
-
143
- /**
144
- * The compiler barrier prevents the compiler from reordering
145
- * reads and writes to globally visible variables across the call.
146
- */
147
- #if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
148
- void _ReadWriteBarrier(void);
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- #pragma intrinsic(_ReadWriteBarrier)
150
- #define SDL_CompilerBarrier() _ReadWriteBarrier()
151
- #elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
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- /* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
153
- #define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
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- #elif defined(__WATCOMC__)
155
- extern __inline void SDL_CompilerBarrier(void);
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- #pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
157
- #else
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- #define SDL_CompilerBarrier() \
159
- { SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
160
- #endif
161
-
162
- /**
163
- * Memory barriers are designed to prevent reads and writes from being
164
- * reordered by the compiler and being seen out of order on multi-core CPUs.
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- *
166
- * A typical pattern would be for thread A to write some data and a flag, and
167
- * for thread B to read the flag and get the data. In this case you would
168
- * insert a release barrier between writing the data and the flag,
169
- * guaranteeing that the data write completes no later than the flag is
170
- * written, and you would insert an acquire barrier between reading the flag
171
- * and reading the data, to ensure that all the reads associated with the flag
172
- * have completed.
173
- *
174
- * In this pattern you should always see a release barrier paired with an
175
- * acquire barrier and you should gate the data reads/writes with a single
176
- * flag variable.
177
- *
178
- * For more information on these semantics, take a look at the blog post:
179
- * http://preshing.com/20120913/acquire-and-release-semantics
180
- *
181
- * \since This function is available since SDL 2.0.6.
182
- */
183
- extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
184
- extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
185
-
186
- #if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
187
- #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
188
- #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
189
- #elif defined(__GNUC__) && defined(__aarch64__)
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- #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
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- #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
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- #elif defined(__GNUC__) && defined(__arm__)
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- #if 0 /* defined(__LINUX__) || defined(__ANDROID__) */
194
- /* Information from:
195
- https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
196
-
197
- The Linux kernel provides a helper function which provides the right code for a memory barrier,
198
- hard-coded at address 0xffff0fa0
199
- */
200
- typedef void (*SDL_KernelMemoryBarrierFunc)();
201
- #define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
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- #define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
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- #elif 0 /* defined(__QNXNTO__) */
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- #include <sys/cpuinline.h>
205
-
206
- #define SDL_MemoryBarrierRelease() __cpu_membarrier()
207
- #define SDL_MemoryBarrierAcquire() __cpu_membarrier()
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- #else
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- #if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
210
- #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
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- #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
212
- #elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
213
- #ifdef __thumb__
214
- /* The mcr instruction isn't available in thumb mode, use real functions */
215
- #define SDL_MEMORY_BARRIER_USES_FUNCTION
216
- #define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
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- #define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
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- #else
219
- #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
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- #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
221
- #endif /* __thumb__ */
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- #else
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- #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
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- #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
225
- #endif /* __LINUX__ || __ANDROID__ */
226
- #endif /* __GNUC__ && __arm__ */
227
- #else
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- #if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
229
- /* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
230
- #include <mbarrier.h>
231
- #define SDL_MemoryBarrierRelease() __machine_rel_barrier()
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- #define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
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- #else
234
- /* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
235
- #define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
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- #define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
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- #endif
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- #endif
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-
240
- /* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
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- #if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
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- #define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
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- #elif (defined(__arm__) && __ARM_ARCH >= 7) || defined(__aarch64__)
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- #define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory")
245
- #elif (defined(__powerpc__) || defined(__powerpc64__))
246
- #define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27");
247
- #elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
248
- #define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */
249
- #elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64))
250
- #define SDL_CPUPauseInstruction() __yield()
251
- #elif defined(__WATCOMC__) && defined(__386__)
252
- /* watcom assembler rejects PAUSE if CPU < i686, and it refuses REP NOP as an invalid combination. Hardcode the bytes. */
253
- extern __inline void SDL_CPUPauseInstruction(void);
254
- #pragma aux SDL_CPUPauseInstruction = "db 0f3h,90h"
255
- #else
256
- #define SDL_CPUPauseInstruction()
257
- #endif
258
-
259
-
260
- /**
261
- * \brief A type representing an atomic integer value. It is a struct
262
- * so people don't accidentally use numeric operations on it.
263
- */
264
- typedef struct { int value; } SDL_atomic_t;
265
-
266
- /**
267
- * Set an atomic variable to a new value if it is currently an old value.
268
- *
269
- * ***Note: If you don't know what this function is for, you shouldn't use
270
- * it!***
271
- *
272
- * \param a a pointer to an SDL_atomic_t variable to be modified
273
- * \param oldval the old value
274
- * \param newval the new value
275
- * \returns SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
276
- *
277
- * \since This function is available since SDL 2.0.0.
278
- *
279
- * \sa SDL_AtomicCASPtr
280
- * \sa SDL_AtomicGet
281
- * \sa SDL_AtomicSet
282
- */
283
- extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
284
-
285
- /**
286
- * Set an atomic variable to a value.
287
- *
288
- * This function also acts as a full memory barrier.
289
- *
290
- * ***Note: If you don't know what this function is for, you shouldn't use
291
- * it!***
292
- *
293
- * \param a a pointer to an SDL_atomic_t variable to be modified
294
- * \param v the desired value
295
- * \returns the previous value of the atomic variable.
296
- *
297
- * \since This function is available since SDL 2.0.2.
298
- *
299
- * \sa SDL_AtomicGet
300
- */
301
- extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
302
-
303
- /**
304
- * Get the value of an atomic variable.
305
- *
306
- * ***Note: If you don't know what this function is for, you shouldn't use
307
- * it!***
308
- *
309
- * \param a a pointer to an SDL_atomic_t variable
310
- * \returns the current value of an atomic variable.
311
- *
312
- * \since This function is available since SDL 2.0.2.
313
- *
314
- * \sa SDL_AtomicSet
315
- */
316
- extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
317
-
318
- /**
319
- * Add to an atomic variable.
320
- *
321
- * This function also acts as a full memory barrier.
322
- *
323
- * ***Note: If you don't know what this function is for, you shouldn't use
324
- * it!***
325
- *
326
- * \param a a pointer to an SDL_atomic_t variable to be modified
327
- * \param v the desired value to add
328
- * \returns the previous value of the atomic variable.
329
- *
330
- * \since This function is available since SDL 2.0.2.
331
- *
332
- * \sa SDL_AtomicDecRef
333
- * \sa SDL_AtomicIncRef
334
- */
335
- extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
336
-
337
- /**
338
- * \brief Increment an atomic variable used as a reference count.
339
- */
340
- #ifndef SDL_AtomicIncRef
341
- #define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
342
- #endif
343
-
344
- /**
345
- * \brief Decrement an atomic variable used as a reference count.
346
- *
347
- * \return SDL_TRUE if the variable reached zero after decrementing,
348
- * SDL_FALSE otherwise
349
- */
350
- #ifndef SDL_AtomicDecRef
351
- #define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
352
- #endif
353
-
354
- /**
355
- * Set a pointer to a new value if it is currently an old value.
356
- *
357
- * ***Note: If you don't know what this function is for, you shouldn't use
358
- * it!***
359
- *
360
- * \param a a pointer to a pointer
361
- * \param oldval the old pointer value
362
- * \param newval the new pointer value
363
- * \returns SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
364
- *
365
- * \since This function is available since SDL 2.0.0.
366
- *
367
- * \sa SDL_AtomicCAS
368
- * \sa SDL_AtomicGetPtr
369
- * \sa SDL_AtomicSetPtr
370
- */
371
- extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
372
-
373
- /**
374
- * Set a pointer to a value atomically.
375
- *
376
- * ***Note: If you don't know what this function is for, you shouldn't use
377
- * it!***
378
- *
379
- * \param a a pointer to a pointer
380
- * \param v the desired pointer value
381
- * \returns the previous value of the pointer.
382
- *
383
- * \since This function is available since SDL 2.0.2.
384
- *
385
- * \sa SDL_AtomicCASPtr
386
- * \sa SDL_AtomicGetPtr
387
- */
388
- extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
389
-
390
- /**
391
- * Get the value of a pointer atomically.
392
- *
393
- * ***Note: If you don't know what this function is for, you shouldn't use
394
- * it!***
395
- *
396
- * \param a a pointer to a pointer
397
- * \returns the current value of a pointer.
398
- *
399
- * \since This function is available since SDL 2.0.2.
400
- *
401
- * \sa SDL_AtomicCASPtr
402
- * \sa SDL_AtomicSetPtr
403
- */
404
- extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
405
-
406
- /* Ends C function definitions when using C++ */
407
- #ifdef __cplusplus
408
- }
409
- #endif
410
-
411
- #include "close_code.h"
412
-
413
- #endif /* SDL_atomic_h_ */
414
-
415
- /* vi: set ts=4 sw=4 expandtab: */