ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -1,261 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_platform.h
24
- *
25
- * Try to get a standard set of platform defines.
26
- */
27
-
28
- #ifndef SDL_platform_h_
29
- #define SDL_platform_h_
30
-
31
- #if defined(_AIX)
32
- #undef __AIX__
33
- #define __AIX__ 1
34
- #endif
35
- #if defined(__HAIKU__)
36
- #undef __HAIKU__
37
- #define __HAIKU__ 1
38
- #endif
39
- #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
40
- #undef __BSDI__
41
- #define __BSDI__ 1
42
- #endif
43
- #if defined(_arch_dreamcast)
44
- #undef __DREAMCAST__
45
- #define __DREAMCAST__ 1
46
- #endif
47
- #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
48
- #undef __FREEBSD__
49
- #define __FREEBSD__ 1
50
- #endif
51
- #if defined(hpux) || defined(__hpux) || defined(__hpux__)
52
- #undef __HPUX__
53
- #define __HPUX__ 1
54
- #endif
55
- #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
56
- #undef __IRIX__
57
- #define __IRIX__ 1
58
- #endif
59
- #if (defined(linux) || defined(__linux) || defined(__linux__))
60
- #undef __LINUX__
61
- #define __LINUX__ 1
62
- #endif
63
- #if defined(ANDROID) || defined(__ANDROID__)
64
- #undef __ANDROID__
65
- #undef __LINUX__ /* do we need to do this? */
66
- #define __ANDROID__ 1
67
- #endif
68
- #if defined(__NGAGE__)
69
- #undef __NGAGE__
70
- #define __NGAGE__ 1
71
- #endif
72
-
73
- #if defined(__APPLE__)
74
- /* lets us know what version of Mac OS X we're compiling on */
75
- #include <AvailabilityMacros.h>
76
- #include <TargetConditionals.h>
77
-
78
- /* Fix building with older SDKs that don't define these
79
- See this for more information:
80
- https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
81
- */
82
- #ifndef TARGET_OS_MACCATALYST
83
- #define TARGET_OS_MACCATALYST 0
84
- #endif
85
- #ifndef TARGET_OS_IOS
86
- #define TARGET_OS_IOS 0
87
- #endif
88
- #ifndef TARGET_OS_IPHONE
89
- #define TARGET_OS_IPHONE 0
90
- #endif
91
- #ifndef TARGET_OS_TV
92
- #define TARGET_OS_TV 0
93
- #endif
94
- #ifndef TARGET_OS_SIMULATOR
95
- #define TARGET_OS_SIMULATOR 0
96
- #endif
97
-
98
- #if TARGET_OS_TV
99
- #undef __TVOS__
100
- #define __TVOS__ 1
101
- #endif
102
- #if TARGET_OS_IPHONE
103
- /* if compiling for iOS */
104
- #undef __IPHONEOS__
105
- #define __IPHONEOS__ 1
106
- #undef __MACOSX__
107
- #else
108
- /* if not compiling for iOS */
109
- #undef __MACOSX__
110
- #define __MACOSX__ 1
111
- #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
112
- # error SDL for Mac OS X only supports deploying on 10.7 and above.
113
- #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
114
- #endif /* TARGET_OS_IPHONE */
115
- #endif /* defined(__APPLE__) */
116
-
117
- #if defined(__NetBSD__)
118
- #undef __NETBSD__
119
- #define __NETBSD__ 1
120
- #endif
121
- #if defined(__OpenBSD__)
122
- #undef __OPENBSD__
123
- #define __OPENBSD__ 1
124
- #endif
125
- #if defined(__OS2__) || defined(__EMX__)
126
- #undef __OS2__
127
- #define __OS2__ 1
128
- #endif
129
- #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
130
- #undef __OSF__
131
- #define __OSF__ 1
132
- #endif
133
- #if defined(__QNXNTO__)
134
- #undef __QNXNTO__
135
- #define __QNXNTO__ 1
136
- #endif
137
- #if defined(riscos) || defined(__riscos) || defined(__riscos__)
138
- #undef __RISCOS__
139
- #define __RISCOS__ 1
140
- #endif
141
- #if defined(__sun) && defined(__SVR4)
142
- #undef __SOLARIS__
143
- #define __SOLARIS__ 1
144
- #endif
145
-
146
- #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
147
- /* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
148
- #if defined(_MSC_VER) && defined(__has_include)
149
- #if __has_include(<winapifamily.h>)
150
- #define HAVE_WINAPIFAMILY_H 1
151
- #else
152
- #define HAVE_WINAPIFAMILY_H 0
153
- #endif
154
-
155
- /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
156
- #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
157
- #define HAVE_WINAPIFAMILY_H 1
158
- #else
159
- #define HAVE_WINAPIFAMILY_H 0
160
- #endif
161
-
162
- #if HAVE_WINAPIFAMILY_H
163
- #include <winapifamily.h>
164
- #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
165
- #else
166
- #define WINAPI_FAMILY_WINRT 0
167
- #endif /* HAVE_WINAPIFAMILY_H */
168
-
169
- #if WINAPI_FAMILY_WINRT
170
- #undef __WINRT__
171
- #define __WINRT__ 1
172
- #elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
173
- #undef __WINGDK__
174
- #define __WINGDK__ 1
175
- #elif defined(_GAMING_XBOX_XBOXONE)
176
- #undef __XBOXONE__
177
- #define __XBOXONE__ 1
178
- #elif defined(_GAMING_XBOX_SCARLETT)
179
- #undef __XBOXSERIES__
180
- #define __XBOXSERIES__ 1
181
- #else
182
- #undef __WINDOWS__
183
- #define __WINDOWS__ 1
184
- #endif
185
- #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
186
-
187
- #if defined(__WINDOWS__)
188
- #undef __WIN32__
189
- #define __WIN32__ 1
190
- #endif
191
- /* This is to support generic "any GDK" separate from a platform-specific GDK */
192
- #if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
193
- #undef __GDK__
194
- #define __GDK__ 1
195
- #endif
196
- #if defined(__PSP__)
197
- #undef __PSP__
198
- #define __PSP__ 1
199
- #endif
200
- #if defined(PS2)
201
- #define __PS2__ 1
202
- #endif
203
-
204
- /* The NACL compiler defines __native_client__ and __pnacl__
205
- * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
206
- */
207
- #if defined(__native_client__)
208
- #undef __LINUX__
209
- #undef __NACL__
210
- #define __NACL__ 1
211
- #endif
212
- #if defined(__pnacl__)
213
- #undef __LINUX__
214
- #undef __PNACL__
215
- #define __PNACL__ 1
216
- /* PNACL with newlib supports static linking only */
217
- #define __SDL_NOGETPROCADDR__
218
- #endif
219
-
220
- #if defined(__vita__)
221
- #define __VITA__ 1
222
- #endif
223
-
224
- #if defined(__3DS__)
225
- #undef __3DS__
226
- #define __3DS__ 1
227
- #endif
228
-
229
- #include "begin_code.h"
230
- /* Set up for C function definitions, even when using C++ */
231
- #ifdef __cplusplus
232
- extern "C" {
233
- #endif
234
-
235
- /**
236
- * Get the name of the platform.
237
- *
238
- * Here are the names returned for some (but not all) supported platforms:
239
- *
240
- * - "Windows"
241
- * - "Mac OS X"
242
- * - "Linux"
243
- * - "iOS"
244
- * - "Android"
245
- *
246
- * \returns the name of the platform. If the correct platform name is not
247
- * available, returns a string beginning with the text "Unknown".
248
- *
249
- * \since This function is available since SDL 2.0.0.
250
- */
251
- extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
252
-
253
- /* Ends C function definitions when using C++ */
254
- #ifdef __cplusplus
255
- }
256
- #endif
257
- #include "close_code.h"
258
-
259
- #endif /* SDL_platform_h_ */
260
-
261
- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,58 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_quit.h
24
- *
25
- * Include file for SDL quit event handling.
26
- */
27
-
28
- #ifndef SDL_quit_h_
29
- #define SDL_quit_h_
30
-
31
- #include "SDL_stdinc.h"
32
- #include "SDL_error.h"
33
-
34
- /**
35
- * \file SDL_quit.h
36
- *
37
- * An ::SDL_QUIT event is generated when the user tries to close the application
38
- * window. If it is ignored or filtered out, the window will remain open.
39
- * If it is not ignored or filtered, it is queued normally and the window
40
- * is allowed to close. When the window is closed, screen updates will
41
- * complete, but have no effect.
42
- *
43
- * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
44
- * and SIGTERM (system termination request), if handlers do not already
45
- * exist, that generate ::SDL_QUIT events as well. There is no way
46
- * to determine the cause of an ::SDL_QUIT event, but setting a signal
47
- * handler in your application will override the default generation of
48
- * quit events for that signal.
49
- *
50
- * \sa SDL_Quit()
51
- */
52
-
53
- /* There are no functions directly affecting the quit event */
54
-
55
- #define SDL_QuitRequested() \
56
- (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0))
57
-
58
- #endif /* SDL_quit_h_ */
@@ -1,376 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_rect.h
24
- *
25
- * Header file for SDL_rect definition and management functions.
26
- */
27
-
28
- #ifndef SDL_rect_h_
29
- #define SDL_rect_h_
30
-
31
- #include "SDL_stdinc.h"
32
- #include "SDL_error.h"
33
- #include "SDL_pixels.h"
34
- #include "SDL_rwops.h"
35
-
36
- #include "begin_code.h"
37
- /* Set up for C function definitions, even when using C++ */
38
- #ifdef __cplusplus
39
- extern "C" {
40
- #endif
41
-
42
- /**
43
- * The structure that defines a point (integer)
44
- *
45
- * \sa SDL_EnclosePoints
46
- * \sa SDL_PointInRect
47
- */
48
- typedef struct SDL_Point
49
- {
50
- int x;
51
- int y;
52
- } SDL_Point;
53
-
54
- /**
55
- * The structure that defines a point (floating point)
56
- *
57
- * \sa SDL_EncloseFPoints
58
- * \sa SDL_PointInFRect
59
- */
60
- typedef struct SDL_FPoint
61
- {
62
- float x;
63
- float y;
64
- } SDL_FPoint;
65
-
66
-
67
- /**
68
- * A rectangle, with the origin at the upper left (integer).
69
- *
70
- * \sa SDL_RectEmpty
71
- * \sa SDL_RectEquals
72
- * \sa SDL_HasIntersection
73
- * \sa SDL_IntersectRect
74
- * \sa SDL_IntersectRectAndLine
75
- * \sa SDL_UnionRect
76
- * \sa SDL_EnclosePoints
77
- */
78
- typedef struct SDL_Rect
79
- {
80
- int x, y;
81
- int w, h;
82
- } SDL_Rect;
83
-
84
-
85
- /**
86
- * A rectangle, with the origin at the upper left (floating point).
87
- *
88
- * \sa SDL_FRectEmpty
89
- * \sa SDL_FRectEquals
90
- * \sa SDL_FRectEqualsEpsilon
91
- * \sa SDL_HasIntersectionF
92
- * \sa SDL_IntersectFRect
93
- * \sa SDL_IntersectFRectAndLine
94
- * \sa SDL_UnionFRect
95
- * \sa SDL_EncloseFPoints
96
- * \sa SDL_PointInFRect
97
- */
98
- typedef struct SDL_FRect
99
- {
100
- float x;
101
- float y;
102
- float w;
103
- float h;
104
- } SDL_FRect;
105
-
106
-
107
- /**
108
- * Returns true if point resides inside a rectangle.
109
- */
110
- SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
111
- {
112
- return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
113
- (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
114
- }
115
-
116
- /**
117
- * Returns true if the rectangle has no area.
118
- */
119
- SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
120
- {
121
- return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
122
- }
123
-
124
- /**
125
- * Returns true if the two rectangles are equal.
126
- */
127
- SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
128
- {
129
- return (a && b && (a->x == b->x) && (a->y == b->y) &&
130
- (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
131
- }
132
-
133
- /**
134
- * Determine whether two rectangles intersect.
135
- *
136
- * If either pointer is NULL the function will return SDL_FALSE.
137
- *
138
- * \param A an SDL_Rect structure representing the first rectangle
139
- * \param B an SDL_Rect structure representing the second rectangle
140
- * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
141
- *
142
- * \since This function is available since SDL 2.0.0.
143
- *
144
- * \sa SDL_IntersectRect
145
- */
146
- extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
147
- const SDL_Rect * B);
148
-
149
- /**
150
- * Calculate the intersection of two rectangles.
151
- *
152
- * If `result` is NULL then this function will return SDL_FALSE.
153
- *
154
- * \param A an SDL_Rect structure representing the first rectangle
155
- * \param B an SDL_Rect structure representing the second rectangle
156
- * \param result an SDL_Rect structure filled in with the intersection of
157
- * rectangles `A` and `B`
158
- * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
159
- *
160
- * \since This function is available since SDL 2.0.0.
161
- *
162
- * \sa SDL_HasIntersection
163
- */
164
- extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
165
- const SDL_Rect * B,
166
- SDL_Rect * result);
167
-
168
- /**
169
- * Calculate the union of two rectangles.
170
- *
171
- * \param A an SDL_Rect structure representing the first rectangle
172
- * \param B an SDL_Rect structure representing the second rectangle
173
- * \param result an SDL_Rect structure filled in with the union of rectangles
174
- * `A` and `B`
175
- *
176
- * \since This function is available since SDL 2.0.0.
177
- */
178
- extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
179
- const SDL_Rect * B,
180
- SDL_Rect * result);
181
-
182
- /**
183
- * Calculate a minimal rectangle enclosing a set of points.
184
- *
185
- * If `clip` is not NULL then only points inside of the clipping rectangle are
186
- * considered.
187
- *
188
- * \param points an array of SDL_Point structures representing points to be
189
- * enclosed
190
- * \param count the number of structures in the `points` array
191
- * \param clip an SDL_Rect used for clipping or NULL to enclose all points
192
- * \param result an SDL_Rect structure filled in with the minimal enclosing
193
- * rectangle
194
- * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
195
- * points were outside of the clipping rectangle.
196
- *
197
- * \since This function is available since SDL 2.0.0.
198
- */
199
- extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
200
- int count,
201
- const SDL_Rect * clip,
202
- SDL_Rect * result);
203
-
204
- /**
205
- * Calculate the intersection of a rectangle and line segment.
206
- *
207
- * This function is used to clip a line segment to a rectangle. A line segment
208
- * contained entirely within the rectangle or that does not intersect will
209
- * remain unchanged. A line segment that crosses the rectangle at either or
210
- * both ends will be clipped to the boundary of the rectangle and the new
211
- * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
212
- *
213
- * \param rect an SDL_Rect structure representing the rectangle to intersect
214
- * \param X1 a pointer to the starting X-coordinate of the line
215
- * \param Y1 a pointer to the starting Y-coordinate of the line
216
- * \param X2 a pointer to the ending X-coordinate of the line
217
- * \param Y2 a pointer to the ending Y-coordinate of the line
218
- * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
219
- *
220
- * \since This function is available since SDL 2.0.0.
221
- */
222
- extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
223
- rect, int *X1,
224
- int *Y1, int *X2,
225
- int *Y2);
226
-
227
-
228
- /* SDL_FRect versions... */
229
-
230
- /**
231
- * Returns true if point resides inside a rectangle.
232
- */
233
- SDL_FORCE_INLINE SDL_bool SDL_PointInFRect(const SDL_FPoint *p, const SDL_FRect *r)
234
- {
235
- return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
236
- (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
237
- }
238
-
239
- /**
240
- * Returns true if the rectangle has no area.
241
- */
242
- SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r)
243
- {
244
- return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE;
245
- }
246
-
247
- /**
248
- * Returns true if the two rectangles are equal, within some given epsilon.
249
- *
250
- * \since This function is available since SDL 2.0.22.
251
- */
252
- SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
253
- {
254
- return (a && b && ((a == b) ||
255
- ((SDL_fabsf(a->x - b->x) <= epsilon) &&
256
- (SDL_fabsf(a->y - b->y) <= epsilon) &&
257
- (SDL_fabsf(a->w - b->w) <= epsilon) &&
258
- (SDL_fabsf(a->h - b->h) <= epsilon))))
259
- ? SDL_TRUE : SDL_FALSE;
260
- }
261
-
262
- /**
263
- * Returns true if the two rectangles are equal, using a default epsilon.
264
- *
265
- * \since This function is available since SDL 2.0.22.
266
- */
267
- SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b)
268
- {
269
- return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON);
270
- }
271
-
272
- /**
273
- * Determine whether two rectangles intersect with float precision.
274
- *
275
- * If either pointer is NULL the function will return SDL_FALSE.
276
- *
277
- * \param A an SDL_FRect structure representing the first rectangle
278
- * \param B an SDL_FRect structure representing the second rectangle
279
- * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
280
- *
281
- * \since This function is available since SDL 2.0.22.
282
- *
283
- * \sa SDL_IntersectRect
284
- */
285
- extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A,
286
- const SDL_FRect * B);
287
-
288
- /**
289
- * Calculate the intersection of two rectangles with float precision.
290
- *
291
- * If `result` is NULL then this function will return SDL_FALSE.
292
- *
293
- * \param A an SDL_FRect structure representing the first rectangle
294
- * \param B an SDL_FRect structure representing the second rectangle
295
- * \param result an SDL_FRect structure filled in with the intersection of
296
- * rectangles `A` and `B`
297
- * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
298
- *
299
- * \since This function is available since SDL 2.0.22.
300
- *
301
- * \sa SDL_HasIntersectionF
302
- */
303
- extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRect(const SDL_FRect * A,
304
- const SDL_FRect * B,
305
- SDL_FRect * result);
306
-
307
- /**
308
- * Calculate the union of two rectangles with float precision.
309
- *
310
- * \param A an SDL_FRect structure representing the first rectangle
311
- * \param B an SDL_FRect structure representing the second rectangle
312
- * \param result an SDL_FRect structure filled in with the union of rectangles
313
- * `A` and `B`
314
- *
315
- * \since This function is available since SDL 2.0.22.
316
- */
317
- extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A,
318
- const SDL_FRect * B,
319
- SDL_FRect * result);
320
-
321
- /**
322
- * Calculate a minimal rectangle enclosing a set of points with float
323
- * precision.
324
- *
325
- * If `clip` is not NULL then only points inside of the clipping rectangle are
326
- * considered.
327
- *
328
- * \param points an array of SDL_FPoint structures representing points to be
329
- * enclosed
330
- * \param count the number of structures in the `points` array
331
- * \param clip an SDL_FRect used for clipping or NULL to enclose all points
332
- * \param result an SDL_FRect structure filled in with the minimal enclosing
333
- * rectangle
334
- * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
335
- * points were outside of the clipping rectangle.
336
- *
337
- * \since This function is available since SDL 2.0.22.
338
- */
339
- extern DECLSPEC SDL_bool SDLCALL SDL_EncloseFPoints(const SDL_FPoint * points,
340
- int count,
341
- const SDL_FRect * clip,
342
- SDL_FRect * result);
343
-
344
- /**
345
- * Calculate the intersection of a rectangle and line segment with float
346
- * precision.
347
- *
348
- * This function is used to clip a line segment to a rectangle. A line segment
349
- * contained entirely within the rectangle or that does not intersect will
350
- * remain unchanged. A line segment that crosses the rectangle at either or
351
- * both ends will be clipped to the boundary of the rectangle and the new
352
- * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
353
- *
354
- * \param rect an SDL_FRect structure representing the rectangle to intersect
355
- * \param X1 a pointer to the starting X-coordinate of the line
356
- * \param Y1 a pointer to the starting Y-coordinate of the line
357
- * \param X2 a pointer to the ending X-coordinate of the line
358
- * \param Y2 a pointer to the ending Y-coordinate of the line
359
- * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
360
- *
361
- * \since This function is available since SDL 2.0.22.
362
- */
363
- extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect *
364
- rect, float *X1,
365
- float *Y1, float *X2,
366
- float *Y2);
367
-
368
- /* Ends C function definitions when using C++ */
369
- #ifdef __cplusplus
370
- }
371
- #endif
372
- #include "close_code.h"
373
-
374
- #endif /* SDL_rect_h_ */
375
-
376
- /* vi: set ts=4 sw=4 expandtab: */