ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -0,0 +1,692 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * # CategoryAtomic
24
+ *
25
+ * Atomic operations.
26
+ *
27
+ * IMPORTANT: If you are not an expert in concurrent lockless programming, you
28
+ * should not be using any functions in this file. You should be protecting
29
+ * your data structures with full mutexes instead.
30
+ *
31
+ * ***Seriously, here be dragons!***
32
+ *
33
+ * You can find out a little more about lockless programming and the subtle
34
+ * issues that can arise here:
35
+ * https://learn.microsoft.com/en-us/windows/win32/dxtecharts/lockless-programming
36
+ *
37
+ * There's also lots of good information here:
38
+ *
39
+ * - https://www.1024cores.net/home/lock-free-algorithms
40
+ * - https://preshing.com/
41
+ *
42
+ * These operations may or may not actually be implemented using processor
43
+ * specific atomic operations. When possible they are implemented as true
44
+ * processor specific atomic operations. When that is not possible the are
45
+ * implemented using locks that *do* use the available atomic operations.
46
+ *
47
+ * All of the atomic operations that modify memory are full memory barriers.
48
+ */
49
+
50
+ #ifndef SDL_atomic_h_
51
+ #define SDL_atomic_h_
52
+
53
+ #include <SDL3/SDL_stdinc.h>
54
+ #include <SDL3/SDL_platform_defines.h>
55
+
56
+ #include <SDL3/SDL_begin_code.h>
57
+
58
+ /* Set up for C function definitions, even when using C++ */
59
+ #ifdef __cplusplus
60
+ extern "C" {
61
+ #endif
62
+
63
+ /**
64
+ * An atomic spinlock.
65
+ *
66
+ * The atomic locks are efficient spinlocks using CPU instructions, but are
67
+ * vulnerable to starvation and can spin forever if a thread holding a lock
68
+ * has been terminated. For this reason you should minimize the code executed
69
+ * inside an atomic lock and never do expensive things like API or system
70
+ * calls while holding them.
71
+ *
72
+ * They are also vulnerable to starvation if the thread holding the lock is
73
+ * lower priority than other threads and doesn't get scheduled. In general you
74
+ * should use mutexes instead, since they have better performance and
75
+ * contention behavior.
76
+ *
77
+ * The atomic locks are not safe to lock recursively.
78
+ *
79
+ * Porting Note: The spin lock functions and type are required and can not be
80
+ * emulated because they are used in the atomic emulation code.
81
+ */
82
+ typedef int SDL_SpinLock;
83
+
84
+ /**
85
+ * Try to lock a spin lock by setting it to a non-zero value.
86
+ *
87
+ * ***Please note that spinlocks are dangerous if you don't know what you're
88
+ * doing. Please be careful using any sort of spinlock!***
89
+ *
90
+ * \param lock a pointer to a lock variable.
91
+ * \returns true if the lock succeeded, false if the lock is already held.
92
+ *
93
+ * \threadsafety It is safe to call this function from any thread.
94
+ *
95
+ * \since This function is available since SDL 3.2.0.
96
+ *
97
+ * \sa SDL_LockSpinlock
98
+ * \sa SDL_UnlockSpinlock
99
+ */
100
+ extern SDL_DECLSPEC bool SDLCALL SDL_TryLockSpinlock(SDL_SpinLock *lock);
101
+
102
+ /**
103
+ * Lock a spin lock by setting it to a non-zero value.
104
+ *
105
+ * ***Please note that spinlocks are dangerous if you don't know what you're
106
+ * doing. Please be careful using any sort of spinlock!***
107
+ *
108
+ * \param lock a pointer to a lock variable.
109
+ *
110
+ * \threadsafety It is safe to call this function from any thread.
111
+ *
112
+ * \since This function is available since SDL 3.2.0.
113
+ *
114
+ * \sa SDL_TryLockSpinlock
115
+ * \sa SDL_UnlockSpinlock
116
+ */
117
+ extern SDL_DECLSPEC void SDLCALL SDL_LockSpinlock(SDL_SpinLock *lock);
118
+
119
+ /**
120
+ * Unlock a spin lock by setting it to 0.
121
+ *
122
+ * Always returns immediately.
123
+ *
124
+ * ***Please note that spinlocks are dangerous if you don't know what you're
125
+ * doing. Please be careful using any sort of spinlock!***
126
+ *
127
+ * \param lock a pointer to a lock variable.
128
+ *
129
+ * \threadsafety It is safe to call this function from any thread.
130
+ *
131
+ * \since This function is available since SDL 3.2.0.
132
+ *
133
+ * \sa SDL_LockSpinlock
134
+ * \sa SDL_TryLockSpinlock
135
+ */
136
+ extern SDL_DECLSPEC void SDLCALL SDL_UnlockSpinlock(SDL_SpinLock *lock);
137
+
138
+
139
+ #ifdef SDL_WIKI_DOCUMENTATION_SECTION
140
+
141
+ /**
142
+ * Mark a compiler barrier.
143
+ *
144
+ * A compiler barrier prevents the compiler from reordering reads and writes
145
+ * to globally visible variables across the call.
146
+ *
147
+ * This macro only prevents the compiler from reordering reads and writes, it
148
+ * does not prevent the CPU from reordering reads and writes. However, all of
149
+ * the atomic operations that modify memory are full memory barriers.
150
+ *
151
+ * \threadsafety Obviously this macro is safe to use from any thread at any
152
+ * time, but if you find yourself needing this, you are probably
153
+ * dealing with some very sensitive code; be careful!
154
+ *
155
+ * \since This macro is available since SDL 3.2.0.
156
+ */
157
+ #define SDL_CompilerBarrier() DoCompilerSpecificReadWriteBarrier()
158
+
159
+ #elif SDL_HAS_BUILTIN(__atomic_signal_fence) || (defined(__GNUC__) && (__GNUC__ >= 5))
160
+ #define SDL_CompilerBarrier() __atomic_signal_fence(__ATOMIC_SEQ_CST)
161
+ #elif defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
162
+ void _ReadWriteBarrier(void);
163
+ #pragma intrinsic(_ReadWriteBarrier)
164
+ #define SDL_CompilerBarrier() _ReadWriteBarrier()
165
+ #elif (defined(__GNUC__) && !defined(SDL_PLATFORM_EMSCRIPTEN)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
166
+ /* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
167
+ #define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
168
+ #elif defined(__WATCOMC__)
169
+ extern __inline void SDL_CompilerBarrier(void);
170
+ #pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
171
+ #else
172
+ /* We don't unlock here to avoid possible infinite recursion */
173
+ #define SDL_CompilerBarrier() \
174
+ { SDL_SpinLock _tmp = 0; SDL_LockSpinlock(&_tmp); }
175
+ #endif
176
+
177
+ /**
178
+ * Insert a memory release barrier (function version).
179
+ *
180
+ * Please refer to SDL_MemoryBarrierRelease for details. This is a function
181
+ * version, which might be useful if you need to use this functionality from a
182
+ * scripting language, etc. Also, some of the macro versions call this
183
+ * function behind the scenes, where more heavy lifting can happen inside of
184
+ * SDL. Generally, though, an app written in C/C++/etc should use the macro
185
+ * version, as it will be more efficient.
186
+ *
187
+ * \threadsafety Obviously this function is safe to use from any thread at any
188
+ * time, but if you find yourself needing this, you are probably
189
+ * dealing with some very sensitive code; be careful!
190
+ *
191
+ * \since This function is available since SDL 3.2.0.
192
+ *
193
+ * \sa SDL_MemoryBarrierRelease
194
+ */
195
+ extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
196
+
197
+ /**
198
+ * Insert a memory acquire barrier (function version).
199
+ *
200
+ * Please refer to SDL_MemoryBarrierRelease for details. This is a function
201
+ * version, which might be useful if you need to use this functionality from a
202
+ * scripting language, etc. Also, some of the macro versions call this
203
+ * function behind the scenes, where more heavy lifting can happen inside of
204
+ * SDL. Generally, though, an app written in C/C++/etc should use the macro
205
+ * version, as it will be more efficient.
206
+ *
207
+ * \threadsafety Obviously this function is safe to use from any thread at any
208
+ * time, but if you find yourself needing this, you are probably
209
+ * dealing with some very sensitive code; be careful!
210
+ *
211
+ * \since This function is available since SDL 3.2.0.
212
+ *
213
+ * \sa SDL_MemoryBarrierAcquire
214
+ */
215
+ extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
216
+
217
+
218
+ #ifdef SDL_WIKI_DOCUMENTATION_SECTION
219
+
220
+ /**
221
+ * Insert a memory release barrier (macro version).
222
+ *
223
+ * Memory barriers are designed to prevent reads and writes from being
224
+ * reordered by the compiler and being seen out of order on multi-core CPUs.
225
+ *
226
+ * A typical pattern would be for thread A to write some data and a flag, and
227
+ * for thread B to read the flag and get the data. In this case you would
228
+ * insert a release barrier between writing the data and the flag,
229
+ * guaranteeing that the data write completes no later than the flag is
230
+ * written, and you would insert an acquire barrier between reading the flag
231
+ * and reading the data, to ensure that all the reads associated with the flag
232
+ * have completed.
233
+ *
234
+ * In this pattern you should always see a release barrier paired with an
235
+ * acquire barrier and you should gate the data reads/writes with a single
236
+ * flag variable.
237
+ *
238
+ * For more information on these semantics, take a look at the blog post:
239
+ * http://preshing.com/20120913/acquire-and-release-semantics
240
+ *
241
+ * This is the macro version of this functionality; if possible, SDL will use
242
+ * compiler intrinsics or inline assembly, but some platforms might need to
243
+ * call the function version of this, SDL_MemoryBarrierReleaseFunction to do
244
+ * the heavy lifting. Apps that can use the macro should favor it over the
245
+ * function.
246
+ *
247
+ * \threadsafety Obviously this macro is safe to use from any thread at any
248
+ * time, but if you find yourself needing this, you are probably
249
+ * dealing with some very sensitive code; be careful!
250
+ *
251
+ * \since This macro is available since SDL 3.2.0.
252
+ *
253
+ * \sa SDL_MemoryBarrierAcquire
254
+ * \sa SDL_MemoryBarrierReleaseFunction
255
+ */
256
+ #define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
257
+
258
+ /**
259
+ * Insert a memory acquire barrier (macro version).
260
+ *
261
+ * Please see SDL_MemoryBarrierRelease for the details on what memory barriers
262
+ * are and when to use them.
263
+ *
264
+ * This is the macro version of this functionality; if possible, SDL will use
265
+ * compiler intrinsics or inline assembly, but some platforms might need to
266
+ * call the function version of this, SDL_MemoryBarrierAcquireFunction, to do
267
+ * the heavy lifting. Apps that can use the macro should favor it over the
268
+ * function.
269
+ *
270
+ * \threadsafety Obviously this macro is safe to use from any thread at any
271
+ * time, but if you find yourself needing this, you are probably
272
+ * dealing with some very sensitive code; be careful!
273
+ *
274
+ * \since This macro is available since SDL 3.2.0.
275
+ *
276
+ * \sa SDL_MemoryBarrierRelease
277
+ * \sa SDL_MemoryBarrierAcquireFunction
278
+ */
279
+ #define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
280
+
281
+ #elif SDL_HAS_BUILTIN(__atomic_thread_fence) || (defined(__GNUC__) && (__GNUC__ >= 5))
282
+ #define SDL_MemoryBarrierRelease() __atomic_thread_fence(__ATOMIC_RELEASE)
283
+ #define SDL_MemoryBarrierAcquire() __atomic_thread_fence(__ATOMIC_ACQUIRE)
284
+ #elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
285
+ #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
286
+ #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
287
+ #elif defined(__GNUC__) && defined(__aarch64__)
288
+ #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
289
+ #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ishld" : : : "memory")
290
+ #elif defined(_MSC_VER) && (defined(_M_ARM64) || defined(_M_ARM64EC))
291
+ #include <arm64intr.h>
292
+ #define SDL_MemoryBarrierRelease() __dmb(_ARM64_BARRIER_ISH)
293
+ #define SDL_MemoryBarrierAcquire() __dmb(_ARM64_BARRIER_ISHLD)
294
+ #elif defined(__GNUC__) && defined(__arm__)
295
+ #if 0 /* defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_ANDROID) */
296
+ /* Information from:
297
+ https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
298
+
299
+ The Linux kernel provides a helper function which provides the right code for a memory barrier,
300
+ hard-coded at address 0xffff0fa0
301
+ */
302
+ typedef void (*SDL_KernelMemoryBarrierFunc)();
303
+ #define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
304
+ #define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
305
+ #else
306
+ #if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
307
+ #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
308
+ #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
309
+ #elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)
310
+ #ifdef __thumb__
311
+ /* The mcr instruction isn't available in thumb mode, use real functions */
312
+ #define SDL_MEMORY_BARRIER_USES_FUNCTION
313
+ #define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
314
+ #define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
315
+ #else
316
+ #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
317
+ #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
318
+ #endif /* __thumb__ */
319
+ #else
320
+ #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
321
+ #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
322
+ #endif /* SDL_PLATFORM_LINUX || SDL_PLATFORM_ANDROID */
323
+ #endif /* __GNUC__ && __arm__ */
324
+ #else
325
+ #if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
326
+ /* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
327
+ #include <mbarrier.h>
328
+ #define SDL_MemoryBarrierRelease() __machine_rel_barrier()
329
+ #define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
330
+ #else
331
+ /* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
332
+ #define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
333
+ #define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
334
+ #endif
335
+ #endif
336
+
337
+ /* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
338
+ #ifdef SDL_WIKI_DOCUMENTATION_SECTION
339
+
340
+ /**
341
+ * A macro to insert a CPU-specific "pause" instruction into the program.
342
+ *
343
+ * This can be useful in busy-wait loops, as it serves as a hint to the CPU as
344
+ * to the program's intent; some CPUs can use this to do more efficient
345
+ * processing. On some platforms, this doesn't do anything, so using this
346
+ * macro might just be a harmless no-op.
347
+ *
348
+ * Note that if you are busy-waiting, there are often more-efficient
349
+ * approaches with other synchronization primitives: mutexes, semaphores,
350
+ * condition variables, etc.
351
+ *
352
+ * \threadsafety This macro is safe to use from any thread.
353
+ *
354
+ * \since This macro is available since SDL 3.2.0.
355
+ */
356
+ #define SDL_CPUPauseInstruction() DoACPUPauseInACompilerAndArchitectureSpecificWay
357
+
358
+ #elif (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__)) && !defined(__arm64ec__)
359
+ #define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
360
+ #elif (defined(__arm__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7) || defined(__aarch64__)
361
+ #define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory")
362
+ #elif (defined(__powerpc__) || defined(__powerpc64__))
363
+ #define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27");
364
+ #elif (defined(__riscv) && __riscv_xlen == 64)
365
+ #define SDL_CPUPauseInstruction() __asm__ __volatile__(".insn i 0x0F, 0, x0, x0, 0x010");
366
+ #elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
367
+ #define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */
368
+ #elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64))
369
+ #define SDL_CPUPauseInstruction() __yield()
370
+ #elif defined(__WATCOMC__) && defined(__386__)
371
+ extern __inline void SDL_CPUPauseInstruction(void);
372
+ #pragma aux SDL_CPUPauseInstruction = ".686p" ".xmm2" "pause"
373
+ #else
374
+ #define SDL_CPUPauseInstruction()
375
+ #endif
376
+
377
+
378
+ /**
379
+ * A type representing an atomic integer value.
380
+ *
381
+ * This can be used to manage a value that is synchronized across multiple
382
+ * CPUs without a race condition; when an app sets a value with
383
+ * SDL_SetAtomicInt all other threads, regardless of the CPU it is running on,
384
+ * will see that value when retrieved with SDL_GetAtomicInt, regardless of CPU
385
+ * caches, etc.
386
+ *
387
+ * This is also useful for atomic compare-and-swap operations: a thread can
388
+ * change the value as long as its current value matches expectations. When
389
+ * done in a loop, one can guarantee data consistency across threads without a
390
+ * lock (but the usual warnings apply: if you don't know what you're doing, or
391
+ * you don't do it carefully, you can confidently cause any number of
392
+ * disasters with this, so in most cases, you _should_ use a mutex instead of
393
+ * this!).
394
+ *
395
+ * This is a struct so people don't accidentally use numeric operations on it
396
+ * directly. You have to use SDL atomic functions.
397
+ *
398
+ * \since This struct is available since SDL 3.2.0.
399
+ *
400
+ * \sa SDL_CompareAndSwapAtomicInt
401
+ * \sa SDL_GetAtomicInt
402
+ * \sa SDL_SetAtomicInt
403
+ * \sa SDL_AddAtomicInt
404
+ */
405
+ typedef struct SDL_AtomicInt { int value; } SDL_AtomicInt;
406
+
407
+ /**
408
+ * Set an atomic variable to a new value if it is currently an old value.
409
+ *
410
+ * ***Note: If you don't know what this function is for, you shouldn't use
411
+ * it!***
412
+ *
413
+ * \param a a pointer to an SDL_AtomicInt variable to be modified.
414
+ * \param oldval the old value.
415
+ * \param newval the new value.
416
+ * \returns true if the atomic variable was set, false otherwise.
417
+ *
418
+ * \threadsafety It is safe to call this function from any thread.
419
+ *
420
+ * \since This function is available since SDL 3.2.0.
421
+ *
422
+ * \sa SDL_GetAtomicInt
423
+ * \sa SDL_SetAtomicInt
424
+ */
425
+ extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicInt(SDL_AtomicInt *a, int oldval, int newval);
426
+
427
+ /**
428
+ * Set an atomic variable to a value.
429
+ *
430
+ * This function also acts as a full memory barrier.
431
+ *
432
+ * ***Note: If you don't know what this function is for, you shouldn't use
433
+ * it!***
434
+ *
435
+ * \param a a pointer to an SDL_AtomicInt variable to be modified.
436
+ * \param v the desired value.
437
+ * \returns the previous value of the atomic variable.
438
+ *
439
+ * \threadsafety It is safe to call this function from any thread.
440
+ *
441
+ * \since This function is available since SDL 3.2.0.
442
+ *
443
+ * \sa SDL_GetAtomicInt
444
+ */
445
+ extern SDL_DECLSPEC int SDLCALL SDL_SetAtomicInt(SDL_AtomicInt *a, int v);
446
+
447
+ /**
448
+ * Get the value of an atomic variable.
449
+ *
450
+ * ***Note: If you don't know what this function is for, you shouldn't use
451
+ * it!***
452
+ *
453
+ * \param a a pointer to an SDL_AtomicInt variable.
454
+ * \returns the current value of an atomic variable.
455
+ *
456
+ * \threadsafety It is safe to call this function from any thread.
457
+ *
458
+ * \since This function is available since SDL 3.2.0.
459
+ *
460
+ * \sa SDL_SetAtomicInt
461
+ */
462
+ extern SDL_DECLSPEC int SDLCALL SDL_GetAtomicInt(SDL_AtomicInt *a);
463
+
464
+ /**
465
+ * Add to an atomic variable.
466
+ *
467
+ * This function also acts as a full memory barrier.
468
+ *
469
+ * ***Note: If you don't know what this function is for, you shouldn't use
470
+ * it!***
471
+ *
472
+ * \param a a pointer to an SDL_AtomicInt variable to be modified.
473
+ * \param v the desired value to add.
474
+ * \returns the previous value of the atomic variable.
475
+ *
476
+ * \threadsafety It is safe to call this function from any thread.
477
+ *
478
+ * \since This function is available since SDL 3.2.0.
479
+ *
480
+ * \sa SDL_AtomicDecRef
481
+ * \sa SDL_AtomicIncRef
482
+ */
483
+ extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v);
484
+
485
+ #ifndef SDL_AtomicIncRef
486
+
487
+ /**
488
+ * Increment an atomic variable used as a reference count.
489
+ *
490
+ * ***Note: If you don't know what this macro is for, you shouldn't use it!***
491
+ *
492
+ * \param a a pointer to an SDL_AtomicInt to increment.
493
+ * \returns the previous value of the atomic variable.
494
+ *
495
+ * \threadsafety It is safe to call this macro from any thread.
496
+ *
497
+ * \since This macro is available since SDL 3.2.0.
498
+ *
499
+ * \sa SDL_AtomicDecRef
500
+ */
501
+ #define SDL_AtomicIncRef(a) SDL_AddAtomicInt(a, 1)
502
+ #endif
503
+
504
+ #ifndef SDL_AtomicDecRef
505
+
506
+ /**
507
+ * Decrement an atomic variable used as a reference count.
508
+ *
509
+ * ***Note: If you don't know what this macro is for, you shouldn't use it!***
510
+ *
511
+ * \param a a pointer to an SDL_AtomicInt to decrement.
512
+ * \returns true if the variable reached zero after decrementing, false
513
+ * otherwise.
514
+ *
515
+ * \threadsafety It is safe to call this macro from any thread.
516
+ *
517
+ * \since This macro is available since SDL 3.2.0.
518
+ *
519
+ * \sa SDL_AtomicIncRef
520
+ */
521
+ #define SDL_AtomicDecRef(a) (SDL_AddAtomicInt(a, -1) == 1)
522
+ #endif
523
+
524
+ /**
525
+ * A type representing an atomic unsigned 32-bit value.
526
+ *
527
+ * This can be used to manage a value that is synchronized across multiple
528
+ * CPUs without a race condition; when an app sets a value with
529
+ * SDL_SetAtomicU32 all other threads, regardless of the CPU it is running on,
530
+ * will see that value when retrieved with SDL_GetAtomicU32, regardless of CPU
531
+ * caches, etc.
532
+ *
533
+ * This is also useful for atomic compare-and-swap operations: a thread can
534
+ * change the value as long as its current value matches expectations. When
535
+ * done in a loop, one can guarantee data consistency across threads without a
536
+ * lock (but the usual warnings apply: if you don't know what you're doing, or
537
+ * you don't do it carefully, you can confidently cause any number of
538
+ * disasters with this, so in most cases, you _should_ use a mutex instead of
539
+ * this!).
540
+ *
541
+ * This is a struct so people don't accidentally use numeric operations on it
542
+ * directly. You have to use SDL atomic functions.
543
+ *
544
+ * \since This struct is available since SDL 3.2.0.
545
+ *
546
+ * \sa SDL_CompareAndSwapAtomicU32
547
+ * \sa SDL_GetAtomicU32
548
+ * \sa SDL_SetAtomicU32
549
+ */
550
+ typedef struct SDL_AtomicU32 { Uint32 value; } SDL_AtomicU32;
551
+
552
+ /**
553
+ * Set an atomic variable to a new value if it is currently an old value.
554
+ *
555
+ * ***Note: If you don't know what this function is for, you shouldn't use
556
+ * it!***
557
+ *
558
+ * \param a a pointer to an SDL_AtomicU32 variable to be modified.
559
+ * \param oldval the old value.
560
+ * \param newval the new value.
561
+ * \returns true if the atomic variable was set, false otherwise.
562
+ *
563
+ * \threadsafety It is safe to call this function from any thread.
564
+ *
565
+ * \since This function is available since SDL 3.2.0.
566
+ *
567
+ * \sa SDL_GetAtomicU32
568
+ * \sa SDL_SetAtomicU32
569
+ */
570
+ extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicU32(SDL_AtomicU32 *a, Uint32 oldval, Uint32 newval);
571
+
572
+ /**
573
+ * Set an atomic variable to a value.
574
+ *
575
+ * This function also acts as a full memory barrier.
576
+ *
577
+ * ***Note: If you don't know what this function is for, you shouldn't use
578
+ * it!***
579
+ *
580
+ * \param a a pointer to an SDL_AtomicU32 variable to be modified.
581
+ * \param v the desired value.
582
+ * \returns the previous value of the atomic variable.
583
+ *
584
+ * \threadsafety It is safe to call this function from any thread.
585
+ *
586
+ * \since This function is available since SDL 3.2.0.
587
+ *
588
+ * \sa SDL_GetAtomicU32
589
+ */
590
+ extern SDL_DECLSPEC Uint32 SDLCALL SDL_SetAtomicU32(SDL_AtomicU32 *a, Uint32 v);
591
+
592
+ /**
593
+ * Get the value of an atomic variable.
594
+ *
595
+ * ***Note: If you don't know what this function is for, you shouldn't use
596
+ * it!***
597
+ *
598
+ * \param a a pointer to an SDL_AtomicU32 variable.
599
+ * \returns the current value of an atomic variable.
600
+ *
601
+ * \threadsafety It is safe to call this function from any thread.
602
+ *
603
+ * \since This function is available since SDL 3.2.0.
604
+ *
605
+ * \sa SDL_SetAtomicU32
606
+ */
607
+ extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAtomicU32(SDL_AtomicU32 *a);
608
+
609
+ /**
610
+ * Add to an atomic variable.
611
+ *
612
+ * This function also acts as a full memory barrier.
613
+ *
614
+ * ***Note: If you don't know what this function is for, you shouldn't use
615
+ * it!***
616
+ *
617
+ * \param a a pointer to an SDL_AtomicU32 variable to be modified.
618
+ * \param v the desired value to add or subtract.
619
+ * \returns the previous value of the atomic variable.
620
+ *
621
+ * \threadsafety It is safe to call this function from any thread.
622
+ *
623
+ * \since This function is available since SDL 3.4.0.
624
+ */
625
+ extern SDL_DECLSPEC Uint32 SDLCALL SDL_AddAtomicU32(SDL_AtomicU32 *a, int v);
626
+
627
+ /**
628
+ * Set a pointer to a new value if it is currently an old value.
629
+ *
630
+ * ***Note: If you don't know what this function is for, you shouldn't use
631
+ * it!***
632
+ *
633
+ * \param a a pointer to a pointer.
634
+ * \param oldval the old pointer value.
635
+ * \param newval the new pointer value.
636
+ * \returns true if the pointer was set, false otherwise.
637
+ *
638
+ * \threadsafety It is safe to call this function from any thread.
639
+ *
640
+ * \since This function is available since SDL 3.2.0.
641
+ *
642
+ * \sa SDL_CompareAndSwapAtomicInt
643
+ * \sa SDL_GetAtomicPointer
644
+ * \sa SDL_SetAtomicPointer
645
+ */
646
+ extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicPointer(void **a, void *oldval, void *newval);
647
+
648
+ /**
649
+ * Set a pointer to a value atomically.
650
+ *
651
+ * ***Note: If you don't know what this function is for, you shouldn't use
652
+ * it!***
653
+ *
654
+ * \param a a pointer to a pointer.
655
+ * \param v the desired pointer value.
656
+ * \returns the previous value of the pointer.
657
+ *
658
+ * \threadsafety It is safe to call this function from any thread.
659
+ *
660
+ * \since This function is available since SDL 3.2.0.
661
+ *
662
+ * \sa SDL_CompareAndSwapAtomicPointer
663
+ * \sa SDL_GetAtomicPointer
664
+ */
665
+ extern SDL_DECLSPEC void * SDLCALL SDL_SetAtomicPointer(void **a, void *v);
666
+
667
+ /**
668
+ * Get the value of a pointer atomically.
669
+ *
670
+ * ***Note: If you don't know what this function is for, you shouldn't use
671
+ * it!***
672
+ *
673
+ * \param a a pointer to a pointer.
674
+ * \returns the current value of a pointer.
675
+ *
676
+ * \threadsafety It is safe to call this function from any thread.
677
+ *
678
+ * \since This function is available since SDL 3.2.0.
679
+ *
680
+ * \sa SDL_CompareAndSwapAtomicPointer
681
+ * \sa SDL_SetAtomicPointer
682
+ */
683
+ extern SDL_DECLSPEC void * SDLCALL SDL_GetAtomicPointer(void **a);
684
+
685
+ /* Ends C function definitions when using C++ */
686
+ #ifdef __cplusplus
687
+ }
688
+ #endif
689
+
690
+ #include <SDL3/SDL_close_code.h>
691
+
692
+ #endif /* SDL_atomic_h_ */