ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -0,0 +1,249 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_time_h_
23
+ #define SDL_time_h_
24
+
25
+ /**
26
+ * # CategoryTime
27
+ *
28
+ * SDL realtime clock and date/time routines.
29
+ *
30
+ * There are two data types that are used in this category: SDL_Time, which
31
+ * represents the nanoseconds since a specific moment (an "epoch"), and
32
+ * SDL_DateTime, which breaks time down into human-understandable components:
33
+ * years, months, days, hours, etc.
34
+ *
35
+ * Much of the functionality is involved in converting those two types to
36
+ * other useful forms.
37
+ */
38
+
39
+ #include <SDL3/SDL_error.h>
40
+ #include <SDL3/SDL_stdinc.h>
41
+
42
+ #include <SDL3/SDL_begin_code.h>
43
+ /* Set up for C function definitions, even when using C++ */
44
+ #ifdef __cplusplus
45
+ extern "C" {
46
+ #endif
47
+
48
+ /**
49
+ * A structure holding a calendar date and time broken down into its
50
+ * components.
51
+ *
52
+ * \since This struct is available since SDL 3.2.0.
53
+ */
54
+ typedef struct SDL_DateTime
55
+ {
56
+ int year; /**< Year */
57
+ int month; /**< Month [01-12] */
58
+ int day; /**< Day of the month [01-31] */
59
+ int hour; /**< Hour [0-23] */
60
+ int minute; /**< Minute [0-59] */
61
+ int second; /**< Seconds [0-60] */
62
+ int nanosecond; /**< Nanoseconds [0-999999999] */
63
+ int day_of_week; /**< Day of the week [0-6] (0 being Sunday) */
64
+ int utc_offset; /**< Seconds east of UTC */
65
+ } SDL_DateTime;
66
+
67
+ /**
68
+ * The preferred date format of the current system locale.
69
+ *
70
+ * \since This enum is available since SDL 3.2.0.
71
+ *
72
+ * \sa SDL_GetDateTimeLocalePreferences
73
+ */
74
+ typedef enum SDL_DateFormat
75
+ {
76
+ SDL_DATE_FORMAT_YYYYMMDD = 0, /**< Year/Month/Day */
77
+ SDL_DATE_FORMAT_DDMMYYYY = 1, /**< Day/Month/Year */
78
+ SDL_DATE_FORMAT_MMDDYYYY = 2 /**< Month/Day/Year */
79
+ } SDL_DateFormat;
80
+
81
+ /**
82
+ * The preferred time format of the current system locale.
83
+ *
84
+ * \since This enum is available since SDL 3.2.0.
85
+ *
86
+ * \sa SDL_GetDateTimeLocalePreferences
87
+ */
88
+ typedef enum SDL_TimeFormat
89
+ {
90
+ SDL_TIME_FORMAT_24HR = 0, /**< 24 hour time */
91
+ SDL_TIME_FORMAT_12HR = 1 /**< 12 hour time */
92
+ } SDL_TimeFormat;
93
+
94
+ /**
95
+ * Gets the current preferred date and time format for the system locale.
96
+ *
97
+ * This might be a "slow" call that has to query the operating system. It's
98
+ * best to ask for this once and save the results. However, the preferred
99
+ * formats can change, usually because the user has changed a system
100
+ * preference outside of your program.
101
+ *
102
+ * \param dateFormat a pointer to the SDL_DateFormat to hold the returned date
103
+ * format, may be NULL.
104
+ * \param timeFormat a pointer to the SDL_TimeFormat to hold the returned time
105
+ * format, may be NULL.
106
+ * \returns true on success or false on failure; call SDL_GetError() for more
107
+ * information.
108
+ *
109
+ * \threadsafety This function is not thread safe.
110
+ *
111
+ * \since This function is available since SDL 3.2.0.
112
+ */
113
+ extern SDL_DECLSPEC bool SDLCALL SDL_GetDateTimeLocalePreferences(SDL_DateFormat *dateFormat, SDL_TimeFormat *timeFormat);
114
+
115
+ /**
116
+ * Gets the current value of the system realtime clock in nanoseconds since
117
+ * Jan 1, 1970 in Universal Coordinated Time (UTC).
118
+ *
119
+ * \param ticks the SDL_Time to hold the returned tick count.
120
+ * \returns true on success or false on failure; call SDL_GetError() for more
121
+ * information.
122
+ *
123
+ * \threadsafety It is safe to call this function from any thread.
124
+ *
125
+ * \since This function is available since SDL 3.2.0.
126
+ */
127
+ extern SDL_DECLSPEC bool SDLCALL SDL_GetCurrentTime(SDL_Time *ticks);
128
+
129
+ /**
130
+ * Converts an SDL_Time in nanoseconds since the epoch to a calendar time in
131
+ * the SDL_DateTime format.
132
+ *
133
+ * \param ticks the SDL_Time to be converted.
134
+ * \param dt the resulting SDL_DateTime.
135
+ * \param localTime the resulting SDL_DateTime will be expressed in local time
136
+ * if true, otherwise it will be in Universal Coordinated
137
+ * Time (UTC).
138
+ * \returns true on success or false on failure; call SDL_GetError() for more
139
+ * information.
140
+ *
141
+ * \threadsafety It is safe to call this function from any thread.
142
+ *
143
+ * \since This function is available since SDL 3.2.0.
144
+ */
145
+ extern SDL_DECLSPEC bool SDLCALL SDL_TimeToDateTime(SDL_Time ticks, SDL_DateTime *dt, bool localTime);
146
+
147
+ /**
148
+ * Converts a calendar time to an SDL_Time in nanoseconds since the epoch.
149
+ *
150
+ * This function ignores the day_of_week member of the SDL_DateTime struct, so
151
+ * it may remain unset.
152
+ *
153
+ * \param dt the source SDL_DateTime.
154
+ * \param ticks the resulting SDL_Time.
155
+ * \returns true on success or false on failure; call SDL_GetError() for more
156
+ * information.
157
+ *
158
+ * \threadsafety It is safe to call this function from any thread.
159
+ *
160
+ * \since This function is available since SDL 3.2.0.
161
+ */
162
+ extern SDL_DECLSPEC bool SDLCALL SDL_DateTimeToTime(const SDL_DateTime *dt, SDL_Time *ticks);
163
+
164
+ /**
165
+ * Converts an SDL time into a Windows FILETIME (100-nanosecond intervals
166
+ * since January 1, 1601).
167
+ *
168
+ * This function fills in the two 32-bit values of the FILETIME structure.
169
+ *
170
+ * \param ticks the time to convert.
171
+ * \param dwLowDateTime a pointer filled in with the low portion of the
172
+ * Windows FILETIME value.
173
+ * \param dwHighDateTime a pointer filled in with the high portion of the
174
+ * Windows FILETIME value.
175
+ *
176
+ * \threadsafety It is safe to call this function from any thread.
177
+ *
178
+ * \since This function is available since SDL 3.2.0.
179
+ */
180
+ extern SDL_DECLSPEC void SDLCALL SDL_TimeToWindows(SDL_Time ticks, Uint32 *dwLowDateTime, Uint32 *dwHighDateTime);
181
+
182
+ /**
183
+ * Converts a Windows FILETIME (100-nanosecond intervals since January 1,
184
+ * 1601) to an SDL time.
185
+ *
186
+ * This function takes the two 32-bit values of the FILETIME structure as
187
+ * parameters.
188
+ *
189
+ * \param dwLowDateTime the low portion of the Windows FILETIME value.
190
+ * \param dwHighDateTime the high portion of the Windows FILETIME value.
191
+ * \returns the converted SDL time.
192
+ *
193
+ * \threadsafety It is safe to call this function from any thread.
194
+ *
195
+ * \since This function is available since SDL 3.2.0.
196
+ */
197
+ extern SDL_DECLSPEC SDL_Time SDLCALL SDL_TimeFromWindows(Uint32 dwLowDateTime, Uint32 dwHighDateTime);
198
+
199
+ /**
200
+ * Get the number of days in a month for a given year.
201
+ *
202
+ * \param year the year.
203
+ * \param month the month [1-12].
204
+ * \returns the number of days in the requested month or -1 on failure; call
205
+ * SDL_GetError() for more information.
206
+ *
207
+ * \threadsafety It is safe to call this function from any thread.
208
+ *
209
+ * \since This function is available since SDL 3.2.0.
210
+ */
211
+ extern SDL_DECLSPEC int SDLCALL SDL_GetDaysInMonth(int year, int month);
212
+
213
+ /**
214
+ * Get the day of year for a calendar date.
215
+ *
216
+ * \param year the year component of the date.
217
+ * \param month the month component of the date.
218
+ * \param day the day component of the date.
219
+ * \returns the day of year [0-365] if the date is valid or -1 on failure;
220
+ * call SDL_GetError() for more information.
221
+ *
222
+ * \threadsafety It is safe to call this function from any thread.
223
+ *
224
+ * \since This function is available since SDL 3.2.0.
225
+ */
226
+ extern SDL_DECLSPEC int SDLCALL SDL_GetDayOfYear(int year, int month, int day);
227
+
228
+ /**
229
+ * Get the day of week for a calendar date.
230
+ *
231
+ * \param year the year component of the date.
232
+ * \param month the month component of the date.
233
+ * \param day the day component of the date.
234
+ * \returns a value between 0 and 6 (0 being Sunday) if the date is valid or
235
+ * -1 on failure; call SDL_GetError() for more information.
236
+ *
237
+ * \threadsafety It is safe to call this function from any thread.
238
+ *
239
+ * \since This function is available since SDL 3.2.0.
240
+ */
241
+ extern SDL_DECLSPEC int SDLCALL SDL_GetDayOfWeek(int year, int month, int day);
242
+
243
+ /* Ends C function definitions when using C++ */
244
+ #ifdef __cplusplus
245
+ }
246
+ #endif
247
+ #include <SDL3/SDL_close_code.h>
248
+
249
+ #endif /* SDL_time_h_ */
@@ -0,0 +1,454 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_timer_h_
23
+ #define SDL_timer_h_
24
+
25
+ /**
26
+ * # CategoryTimer
27
+ *
28
+ * SDL provides time management functionality. It is useful for dealing with
29
+ * (usually) small durations of time.
30
+ *
31
+ * This is not to be confused with _calendar time_ management, which is
32
+ * provided by [CategoryTime](CategoryTime).
33
+ *
34
+ * This category covers measuring time elapsed (SDL_GetTicks(),
35
+ * SDL_GetPerformanceCounter()), putting a thread to sleep for a certain
36
+ * amount of time (SDL_Delay(), SDL_DelayNS(), SDL_DelayPrecise()), and firing
37
+ * a callback function after a certain amount of time has elapsed
38
+ * (SDL_AddTimer(), etc).
39
+ *
40
+ * There are also useful macros to convert between time units, like
41
+ * SDL_SECONDS_TO_NS() and such.
42
+ */
43
+
44
+ #include <SDL3/SDL_stdinc.h>
45
+ #include <SDL3/SDL_error.h>
46
+
47
+ #include <SDL3/SDL_begin_code.h>
48
+ /* Set up for C function definitions, even when using C++ */
49
+ #ifdef __cplusplus
50
+ extern "C" {
51
+ #endif
52
+
53
+ /* SDL time constants */
54
+
55
+ /**
56
+ * Number of milliseconds in a second.
57
+ *
58
+ * This is always 1000.
59
+ *
60
+ * \since This macro is available since SDL 3.2.0.
61
+ */
62
+ #define SDL_MS_PER_SECOND 1000
63
+
64
+ /**
65
+ * Number of microseconds in a second.
66
+ *
67
+ * This is always 1000000.
68
+ *
69
+ * \since This macro is available since SDL 3.2.0.
70
+ */
71
+ #define SDL_US_PER_SECOND 1000000
72
+
73
+ /**
74
+ * Number of nanoseconds in a second.
75
+ *
76
+ * This is always 1000000000.
77
+ *
78
+ * \since This macro is available since SDL 3.2.0.
79
+ */
80
+ #define SDL_NS_PER_SECOND 1000000000LL
81
+
82
+ /**
83
+ * Number of nanoseconds in a millisecond.
84
+ *
85
+ * This is always 1000000.
86
+ *
87
+ * \since This macro is available since SDL 3.2.0.
88
+ */
89
+ #define SDL_NS_PER_MS 1000000
90
+
91
+ /**
92
+ * Number of nanoseconds in a microsecond.
93
+ *
94
+ * This is always 1000.
95
+ *
96
+ * \since This macro is available since SDL 3.2.0.
97
+ */
98
+ #define SDL_NS_PER_US 1000
99
+
100
+ /**
101
+ * Convert seconds to nanoseconds.
102
+ *
103
+ * This only converts whole numbers, not fractional seconds.
104
+ *
105
+ * \param S the number of seconds to convert.
106
+ * \returns S, expressed in nanoseconds.
107
+ *
108
+ * \threadsafety It is safe to call this macro from any thread.
109
+ *
110
+ * \since This macro is available since SDL 3.2.0.
111
+ */
112
+ #define SDL_SECONDS_TO_NS(S) (((Uint64)(S)) * SDL_NS_PER_SECOND)
113
+
114
+ /**
115
+ * Convert nanoseconds to seconds.
116
+ *
117
+ * This performs a division, so the results can be dramatically different if
118
+ * `NS` is an integer or floating point value.
119
+ *
120
+ * \param NS the number of nanoseconds to convert.
121
+ * \returns NS, expressed in seconds.
122
+ *
123
+ * \threadsafety It is safe to call this macro from any thread.
124
+ *
125
+ * \since This macro is available since SDL 3.2.0.
126
+ */
127
+ #define SDL_NS_TO_SECONDS(NS) ((NS) / SDL_NS_PER_SECOND)
128
+
129
+ /**
130
+ * Convert milliseconds to nanoseconds.
131
+ *
132
+ * This only converts whole numbers, not fractional milliseconds.
133
+ *
134
+ * \param MS the number of milliseconds to convert.
135
+ * \returns MS, expressed in nanoseconds.
136
+ *
137
+ * \threadsafety It is safe to call this macro from any thread.
138
+ *
139
+ * \since This macro is available since SDL 3.2.0.
140
+ */
141
+ #define SDL_MS_TO_NS(MS) (((Uint64)(MS)) * SDL_NS_PER_MS)
142
+
143
+ /**
144
+ * Convert nanoseconds to milliseconds.
145
+ *
146
+ * This performs a division, so the results can be dramatically different if
147
+ * `NS` is an integer or floating point value.
148
+ *
149
+ * \param NS the number of nanoseconds to convert.
150
+ * \returns NS, expressed in milliseconds.
151
+ *
152
+ * \threadsafety It is safe to call this macro from any thread.
153
+ *
154
+ * \since This macro is available since SDL 3.2.0.
155
+ */
156
+ #define SDL_NS_TO_MS(NS) ((NS) / SDL_NS_PER_MS)
157
+
158
+ /**
159
+ * Convert microseconds to nanoseconds.
160
+ *
161
+ * This only converts whole numbers, not fractional microseconds.
162
+ *
163
+ * \param US the number of microseconds to convert.
164
+ * \returns US, expressed in nanoseconds.
165
+ *
166
+ * \threadsafety It is safe to call this macro from any thread.
167
+ *
168
+ * \since This macro is available since SDL 3.2.0.
169
+ */
170
+ #define SDL_US_TO_NS(US) (((Uint64)(US)) * SDL_NS_PER_US)
171
+
172
+ /**
173
+ * Convert nanoseconds to microseconds.
174
+ *
175
+ * This performs a division, so the results can be dramatically different if
176
+ * `NS` is an integer or floating point value.
177
+ *
178
+ * \param NS the number of nanoseconds to convert.
179
+ * \returns NS, expressed in microseconds.
180
+ *
181
+ * \threadsafety It is safe to call this macro from any thread.
182
+ *
183
+ * \since This macro is available since SDL 3.2.0.
184
+ */
185
+ #define SDL_NS_TO_US(NS) ((NS) / SDL_NS_PER_US)
186
+
187
+ /**
188
+ * Get the number of milliseconds that have elapsed since the SDL library
189
+ * initialization.
190
+ *
191
+ * \returns an unsigned 64‑bit integer that represents the number of
192
+ * milliseconds that have elapsed since the SDL library was
193
+ * initialized (typically via a call to SDL_Init).
194
+ *
195
+ * \threadsafety It is safe to call this function from any thread.
196
+ *
197
+ * \since This function is available since SDL 3.2.0.
198
+ *
199
+ * \sa SDL_GetTicksNS
200
+ */
201
+ extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicks(void);
202
+
203
+ /**
204
+ * Get the number of nanoseconds since SDL library initialization.
205
+ *
206
+ * \returns an unsigned 64-bit value representing the number of nanoseconds
207
+ * since the SDL library initialized.
208
+ *
209
+ * \threadsafety It is safe to call this function from any thread.
210
+ *
211
+ * \since This function is available since SDL 3.2.0.
212
+ */
213
+ extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicksNS(void);
214
+
215
+ /**
216
+ * Get the current value of the high resolution counter.
217
+ *
218
+ * This function is typically used for profiling.
219
+ *
220
+ * The counter values are only meaningful relative to each other. Differences
221
+ * between values can be converted to times by using
222
+ * SDL_GetPerformanceFrequency().
223
+ *
224
+ * \returns the current counter value.
225
+ *
226
+ * \threadsafety It is safe to call this function from any thread.
227
+ *
228
+ * \since This function is available since SDL 3.2.0.
229
+ *
230
+ * \sa SDL_GetPerformanceFrequency
231
+ */
232
+ extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
233
+
234
+ /**
235
+ * Get the count per second of the high resolution counter.
236
+ *
237
+ * \returns a platform-specific count per second.
238
+ *
239
+ * \threadsafety It is safe to call this function from any thread.
240
+ *
241
+ * \since This function is available since SDL 3.2.0.
242
+ *
243
+ * \sa SDL_GetPerformanceCounter
244
+ */
245
+ extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
246
+
247
+ /**
248
+ * Wait a specified number of milliseconds before returning.
249
+ *
250
+ * This function waits a specified number of milliseconds before returning. It
251
+ * waits at least the specified time, but possibly longer due to OS
252
+ * scheduling.
253
+ *
254
+ * \param ms the number of milliseconds to delay.
255
+ *
256
+ * \threadsafety It is safe to call this function from any thread.
257
+ *
258
+ * \since This function is available since SDL 3.2.0.
259
+ *
260
+ * \sa SDL_DelayNS
261
+ * \sa SDL_DelayPrecise
262
+ */
263
+ extern SDL_DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
264
+
265
+ /**
266
+ * Wait a specified number of nanoseconds before returning.
267
+ *
268
+ * This function waits a specified number of nanoseconds before returning. It
269
+ * waits at least the specified time, but possibly longer due to OS
270
+ * scheduling.
271
+ *
272
+ * \param ns the number of nanoseconds to delay.
273
+ *
274
+ * \threadsafety It is safe to call this function from any thread.
275
+ *
276
+ * \since This function is available since SDL 3.2.0.
277
+ *
278
+ * \sa SDL_Delay
279
+ * \sa SDL_DelayPrecise
280
+ */
281
+ extern SDL_DECLSPEC void SDLCALL SDL_DelayNS(Uint64 ns);
282
+
283
+ /**
284
+ * Wait a specified number of nanoseconds before returning.
285
+ *
286
+ * This function waits a specified number of nanoseconds before returning. It
287
+ * will attempt to wait as close to the requested time as possible, busy
288
+ * waiting if necessary, but could return later due to OS scheduling.
289
+ *
290
+ * \param ns the number of nanoseconds to delay.
291
+ *
292
+ * \threadsafety It is safe to call this function from any thread.
293
+ *
294
+ * \since This function is available since SDL 3.2.0.
295
+ *
296
+ * \sa SDL_Delay
297
+ * \sa SDL_DelayNS
298
+ */
299
+ extern SDL_DECLSPEC void SDLCALL SDL_DelayPrecise(Uint64 ns);
300
+
301
+ /**
302
+ * Definition of the timer ID type.
303
+ *
304
+ * \since This datatype is available since SDL 3.2.0.
305
+ */
306
+ typedef Uint32 SDL_TimerID;
307
+
308
+ /**
309
+ * Function prototype for the millisecond timer callback function.
310
+ *
311
+ * The callback function is passed the current timer interval and returns the
312
+ * next timer interval, in milliseconds. If the returned value is the same as
313
+ * the one passed in, the periodic alarm continues, otherwise a new alarm is
314
+ * scheduled. If the callback returns 0, the periodic alarm is canceled and
315
+ * will be removed.
316
+ *
317
+ * \param userdata an arbitrary pointer provided by the app through
318
+ * SDL_AddTimer, for its own use.
319
+ * \param timerID the current timer being processed.
320
+ * \param interval the current callback time interval.
321
+ * \returns the new callback time interval, or 0 to disable further runs of
322
+ * the callback.
323
+ *
324
+ * \threadsafety SDL may call this callback at any time from a background
325
+ * thread; the application is responsible for locking resources
326
+ * the callback touches that need to be protected.
327
+ *
328
+ * \since This datatype is available since SDL 3.2.0.
329
+ *
330
+ * \sa SDL_AddTimer
331
+ */
332
+ typedef Uint32 (SDLCALL *SDL_TimerCallback)(void *userdata, SDL_TimerID timerID, Uint32 interval);
333
+
334
+ /**
335
+ * Call a callback function at a future time.
336
+ *
337
+ * The callback function is passed the current timer interval and the user
338
+ * supplied parameter from the SDL_AddTimer() call and should return the next
339
+ * timer interval. If the value returned from the callback is 0, the timer is
340
+ * canceled and will be removed.
341
+ *
342
+ * The callback is run on a separate thread, and for short timeouts can
343
+ * potentially be called before this function returns.
344
+ *
345
+ * Timers take into account the amount of time it took to execute the
346
+ * callback. For example, if the callback took 250 ms to execute and returned
347
+ * 1000 (ms), the timer would only wait another 750 ms before its next
348
+ * iteration.
349
+ *
350
+ * Timing may be inexact due to OS scheduling. Be sure to note the current
351
+ * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your
352
+ * callback needs to adjust for variances.
353
+ *
354
+ * \param interval the timer delay, in milliseconds, passed to `callback`.
355
+ * \param callback the SDL_TimerCallback function to call when the specified
356
+ * `interval` elapses.
357
+ * \param userdata a pointer that is passed to `callback`.
358
+ * \returns a timer ID or 0 on failure; call SDL_GetError() for more
359
+ * information.
360
+ *
361
+ * \threadsafety It is safe to call this function from any thread.
362
+ *
363
+ * \since This function is available since SDL 3.2.0.
364
+ *
365
+ * \sa SDL_AddTimerNS
366
+ * \sa SDL_RemoveTimer
367
+ */
368
+ extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *userdata);
369
+
370
+ /**
371
+ * Function prototype for the nanosecond timer callback function.
372
+ *
373
+ * The callback function is passed the current timer interval and returns the
374
+ * next timer interval, in nanoseconds. If the returned value is the same as
375
+ * the one passed in, the periodic alarm continues, otherwise a new alarm is
376
+ * scheduled. If the callback returns 0, the periodic alarm is canceled and
377
+ * will be removed.
378
+ *
379
+ * \param userdata an arbitrary pointer provided by the app through
380
+ * SDL_AddTimer, for its own use.
381
+ * \param timerID the current timer being processed.
382
+ * \param interval the current callback time interval.
383
+ * \returns the new callback time interval, or 0 to disable further runs of
384
+ * the callback.
385
+ *
386
+ * \threadsafety SDL may call this callback at any time from a background
387
+ * thread; the application is responsible for locking resources
388
+ * the callback touches that need to be protected.
389
+ *
390
+ * \since This datatype is available since SDL 3.2.0.
391
+ *
392
+ * \sa SDL_AddTimerNS
393
+ */
394
+ typedef Uint64 (SDLCALL *SDL_NSTimerCallback)(void *userdata, SDL_TimerID timerID, Uint64 interval);
395
+
396
+ /**
397
+ * Call a callback function at a future time.
398
+ *
399
+ * The callback function is passed the current timer interval and the user
400
+ * supplied parameter from the SDL_AddTimerNS() call and should return the
401
+ * next timer interval. If the value returned from the callback is 0, the
402
+ * timer is canceled and will be removed.
403
+ *
404
+ * The callback is run on a separate thread, and for short timeouts can
405
+ * potentially be called before this function returns.
406
+ *
407
+ * Timers take into account the amount of time it took to execute the
408
+ * callback. For example, if the callback took 250 ns to execute and returned
409
+ * 1000 (ns), the timer would only wait another 750 ns before its next
410
+ * iteration.
411
+ *
412
+ * Timing may be inexact due to OS scheduling. Be sure to note the current
413
+ * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your
414
+ * callback needs to adjust for variances.
415
+ *
416
+ * \param interval the timer delay, in nanoseconds, passed to `callback`.
417
+ * \param callback the SDL_TimerCallback function to call when the specified
418
+ * `interval` elapses.
419
+ * \param userdata a pointer that is passed to `callback`.
420
+ * \returns a timer ID or 0 on failure; call SDL_GetError() for more
421
+ * information.
422
+ *
423
+ * \threadsafety It is safe to call this function from any thread.
424
+ *
425
+ * \since This function is available since SDL 3.2.0.
426
+ *
427
+ * \sa SDL_AddTimer
428
+ * \sa SDL_RemoveTimer
429
+ */
430
+ extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimerNS(Uint64 interval, SDL_NSTimerCallback callback, void *userdata);
431
+
432
+ /**
433
+ * Remove a timer created with SDL_AddTimer().
434
+ *
435
+ * \param id the ID of the timer to remove.
436
+ * \returns true on success or false on failure; call SDL_GetError() for more
437
+ * information.
438
+ *
439
+ * \threadsafety It is safe to call this function from any thread.
440
+ *
441
+ * \since This function is available since SDL 3.2.0.
442
+ *
443
+ * \sa SDL_AddTimer
444
+ */
445
+ extern SDL_DECLSPEC bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
446
+
447
+
448
+ /* Ends C function definitions when using C++ */
449
+ #ifdef __cplusplus
450
+ }
451
+ #endif
452
+ #include <SDL3/SDL_close_code.h>
453
+
454
+ #endif /* SDL_timer_h_ */