ruby2d 0.12.1 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/LICENSE.md +7 -0
- data/README.md +141 -0
- data/USAGE.md +2435 -0
- data/assets/Rakefile +637 -0
- data/assets/build_support/CMakeLists.txt +94 -0
- data/assets/build_support/mruby/build_config.rb +34 -0
- data/assets/build_support/mruby/build_config_wasm.rb +30 -0
- data/assets/build_support/sdl_test.c +174 -0
- data/assets/deps.yaml +16 -0
- data/assets/platform/include/SDL3/SDL.h +91 -0
- data/assets/platform/include/SDL3/SDL_assert.h +705 -0
- data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
- data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
- data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
- data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
- data/assets/platform/include/SDL3/SDL_camera.h +535 -0
- data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
- data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
- data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
- data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
- data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
- data/assets/platform/include/SDL3/SDL_endian.h +645 -0
- data/assets/platform/include/SDL3/SDL_error.h +226 -0
- data/assets/platform/include/SDL3/SDL_events.h +1645 -0
- data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
- data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
- data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
- data/assets/platform/include/SDL3/SDL_guid.h +106 -0
- data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
- data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
- data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
- data/assets/platform/include/SDL3/SDL_init.h +507 -0
- data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
- data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
- data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
- data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
- data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
- data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
- data/assets/platform/include/SDL3/SDL_log.h +541 -0
- data/assets/platform/include/SDL3/SDL_main.h +704 -0
- data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
- data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
- data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
- data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
- data/assets/platform/include/SDL3/SDL_pen.h +198 -0
- data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
- data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
- data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
- data/assets/platform/include/SDL3/SDL_process.h +441 -0
- data/assets/platform/include/SDL3/SDL_properties.h +572 -0
- data/assets/platform/include/SDL3/SDL_rect.h +528 -0
- data/assets/platform/include/SDL3/SDL_render.h +3028 -0
- data/assets/platform/include/SDL3/SDL_revision.h +59 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
- data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
- data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
- data/assets/platform/include/SDL3/SDL_storage.h +686 -0
- data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
- data/assets/platform/include/SDL3/SDL_system.h +840 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
- data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
- data/assets/platform/include/SDL3/SDL_thread.h +602 -0
- data/assets/platform/include/SDL3/SDL_time.h +249 -0
- data/assets/platform/include/SDL3/SDL_timer.h +454 -0
- data/assets/platform/include/SDL3/SDL_touch.h +184 -0
- data/assets/platform/include/SDL3/SDL_tray.h +544 -0
- data/assets/platform/include/SDL3/SDL_version.h +198 -0
- data/assets/platform/include/SDL3/SDL_video.h +3497 -0
- data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
- data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
- data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
- data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
- data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
- data/assets/{include → platform/include}/mrbconf.h +42 -31
- data/assets/{include → platform/include}/mruby/array.h +3 -4
- data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
- data/assets/platform/include/mruby/boxing_no.h +59 -0
- data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
- data/assets/platform/include/mruby/class.h +157 -0
- data/assets/{include → platform/include}/mruby/common.h +30 -1
- data/assets/{include → platform/include}/mruby/compile.h +52 -74
- data/assets/{include → platform/include}/mruby/data.h +2 -2
- data/assets/{include → platform/include}/mruby/debug.h +12 -5
- data/assets/{include → platform/include}/mruby/dump.h +7 -9
- data/assets/{include → platform/include}/mruby/endian.h +1 -1
- data/assets/platform/include/mruby/error.h +173 -0
- data/assets/platform/include/mruby/gc.h +79 -0
- data/assets/{include → platform/include}/mruby/hash.h +1 -7
- data/assets/platform/include/mruby/internal.h +282 -0
- data/assets/platform/include/mruby/irep.h +143 -0
- data/assets/{include → platform/include}/mruby/istruct.h +1 -1
- data/assets/platform/include/mruby/khash.h +455 -0
- data/assets/platform/include/mruby/mempool.h +19 -0
- data/assets/{include → platform/include}/mruby/numeric.h +7 -10
- data/assets/platform/include/mruby/object.h +51 -0
- data/assets/{include → platform/include}/mruby/opcode.h +5 -5
- data/assets/{include → platform/include}/mruby/ops.h +19 -6
- data/assets/platform/include/mruby/presym/id.h +1447 -0
- data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
- data/assets/platform/include/mruby/presym/table.h +2893 -0
- data/assets/platform/include/mruby/presym.h +65 -0
- data/assets/platform/include/mruby/proc.h +184 -0
- data/assets/{include → platform/include}/mruby/range.h +0 -2
- data/assets/{include → platform/include}/mruby/string.h +33 -53
- data/assets/platform/include/mruby/throw.h +81 -0
- data/assets/{include → platform/include}/mruby/value.h +64 -29
- data/assets/{include → platform/include}/mruby/variable.h +6 -23
- data/assets/{include → platform/include}/mruby/version.h +7 -7
- data/assets/{include → platform/include}/mruby.h +238 -116
- data/assets/platform/macos-arm64/bin/mrbc +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
- data/assets/platform/wasm/lib/libFLAC.a +0 -0
- data/assets/platform/wasm/lib/libSDL3.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/wasm/lib/libfreetype.a +0 -0
- data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
- data/assets/platform/wasm/lib/libmruby.a +0 -0
- data/assets/platform/wasm/lib/libogg.a +0 -0
- data/assets/platform/wasm/lib/libplutosvg.a +0 -0
- data/assets/platform/wasm/lib/libplutovg.a +0 -0
- data/assets/platform/wasm/lib/libpng.a +0 -0
- data/assets/platform/wasm/lib/libpng16.a +0 -0
- data/assets/platform/wasm/lib/libvorbis.a +0 -0
- data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
- data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
- data/assets/resources/fonts/outfit/OFL.txt +93 -0
- data/assets/resources/fonts/outfit/outfit.ttf +0 -0
- data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
- data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
- data/assets/resources/icons/icon.icns +0 -0
- data/assets/resources/icons/icon.png +0 -0
- data/assets/resources/spritesheets/License.txt +28 -0
- data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
- data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
- data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
- data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
- data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
- data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
- data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
- data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
- data/assets/{wasm → resources/web}/template.html +1 -1
- data/assets/target.rb +131 -0
- data/bin/ruby2d +281 -82
- data/examples/astar.rb +269 -0
- data/examples/asteroids.rb +403 -0
- data/examples/bezier_editor.rb +96 -0
- data/examples/boids.rb +191 -0
- data/examples/bouncing_balls.rb +119 -0
- data/examples/breakout.rb +186 -0
- data/examples/constellations.rb +100 -0
- data/examples/dashboard.rb +133 -0
- data/examples/double_pendulum.rb +254 -0
- data/examples/falling_sand.rb +291 -0
- data/examples/fireworks.rb +110 -0
- data/examples/fluid_dynamics.rb +340 -0
- data/examples/fourier_epicycles.rb +142 -0
- data/examples/fractal_tree.rb +326 -0
- data/examples/game_of_life.rb +148 -0
- data/examples/gamepads.rb +333 -0
- data/examples/hill_driver.rb +613 -0
- data/examples/logo_animation.rb +251 -0
- data/examples/lorenz_attractor.rb +115 -0
- data/examples/mandelbrot.rb +207 -0
- data/examples/marching_squares.rb +200 -0
- data/examples/maze.rb +323 -0
- data/examples/nbody.rb +338 -0
- data/examples/outrun.rb +391 -0
- data/examples/pixel_paint.rb +313 -0
- data/examples/platformer.rb +335 -0
- data/examples/ray_casting_maze.rb +175 -0
- data/examples/shadow_casting.rb +151 -0
- data/examples/shape_recognizer.rb +908 -0
- data/examples/snake.rb +144 -0
- data/examples/sprite_sheets.rb +246 -0
- data/examples/swarm.rb +206 -0
- data/examples/tsp_annealing.rb +104 -0
- data/examples/ui_controls.rb +163 -0
- data/examples/wireframe_3d.rb +139 -0
- data/ext/ruby2d/audio.c +324 -0
- data/ext/ruby2d/canvas.c +1715 -494
- data/ext/ruby2d/ext.c +541 -0
- data/ext/ruby2d/extconf.rb +122 -145
- data/ext/ruby2d/font.c +566 -20
- data/ext/ruby2d/fps.c +92 -0
- data/ext/ruby2d/image.c +466 -41
- data/ext/ruby2d/ruby2d.c +374 -1890
- data/ext/ruby2d/ruby2d.h +840 -460
- data/ext/ruby2d/shapes.c +931 -101
- data/ext/ruby2d/text.c +586 -21
- data/ext/ruby2d/window.c +1693 -283
- data/lib/ruby2d/atlas_parser.rb +194 -0
- data/lib/ruby2d/audio.rb +73 -0
- data/lib/ruby2d/benchmark.rb +259 -0
- data/lib/ruby2d/bitmap_text.rb +155 -0
- data/lib/ruby2d/button.rb +402 -0
- data/lib/ruby2d/canvas.rb +703 -279
- data/lib/ruby2d/circle.rb +206 -29
- data/lib/ruby2d/cli/browser.rb +314 -0
- data/lib/ruby2d/cli/build.rb +471 -257
- data/lib/ruby2d/cli/colorize.rb +7 -5
- data/lib/ruby2d/cli/examples.rb +127 -0
- data/lib/ruby2d/cli/launch.rb +24 -39
- data/lib/ruby2d/cli/lib_files.rb +48 -0
- data/lib/ruby2d/cli/messages.rb +40 -0
- data/lib/ruby2d/cli/setup.rb +273 -0
- data/lib/ruby2d/cli/static_server.rb +160 -0
- data/lib/ruby2d/cli/usage.rb +255 -0
- data/lib/ruby2d/color.rb +191 -69
- data/lib/ruby2d/core.rb +37 -19
- data/lib/ruby2d/deps_help.rb +89 -0
- data/lib/ruby2d/dsl.rb +51 -12
- data/lib/ruby2d/ellipse.rb +228 -0
- data/lib/ruby2d/exceptions.rb +0 -2
- data/lib/ruby2d/font.rb +34 -74
- data/lib/ruby2d/gamepad.rb +323 -0
- data/lib/ruby2d/gem_paths.rb +19 -0
- data/lib/ruby2d/image.rb +155 -52
- data/lib/ruby2d/interactive.rb +103 -0
- data/lib/ruby2d/json_parser.rb +268 -0
- data/lib/ruby2d/line.rb +194 -85
- data/lib/ruby2d/mruby_compat.rb +12 -0
- data/lib/ruby2d/polygon.rb +297 -0
- data/lib/ruby2d/polyline.rb +368 -0
- data/lib/ruby2d/quad.rb +358 -94
- data/lib/ruby2d/rectangle.rb +77 -19
- data/lib/ruby2d/renderable.rb +411 -11
- data/lib/ruby2d/sprite.rb +471 -180
- data/lib/ruby2d/sprite_sheet.rb +64 -0
- data/lib/ruby2d/square.rb +29 -17
- data/lib/ruby2d/text.rb +196 -65
- data/lib/ruby2d/tileset.rb +139 -81
- data/lib/ruby2d/triangle.rb +324 -89
- data/lib/ruby2d/version.rb +1 -3
- data/lib/ruby2d/vertices.rb +62 -85
- data/lib/ruby2d/warnings.rb +29 -0
- data/lib/ruby2d/window/class_methods.rb +218 -0
- data/lib/ruby2d/window/gamepad_events.rb +141 -0
- data/lib/ruby2d/window/key_events.rb +74 -0
- data/lib/ruby2d/window/mouse_events.rb +171 -0
- data/lib/ruby2d/window/object_events.rb +168 -0
- data/lib/ruby2d/window.rb +632 -585
- data/lib/ruby2d.rb +14 -19
- metadata +275 -443
- data/assets/app.icns +0 -0
- data/assets/include/GL/glew.h +0 -26427
- data/assets/include/GLES2/gl2.h +0 -656
- data/assets/include/GLES2/gl2ext.h +0 -3949
- data/assets/include/GLES2/gl2ext_angle.h +0 -701
- data/assets/include/GLES2/gl2platform.h +0 -27
- data/assets/include/GLES3/gl3.h +0 -1192
- data/assets/include/GLES3/gl31.h +0 -1507
- data/assets/include/GLES3/gl32.h +0 -1808
- data/assets/include/GLES3/gl3platform.h +0 -27
- data/assets/include/KHR/khrplatform.h +0 -290
- data/assets/include/SDL2/SDL.h +0 -233
- data/assets/include/SDL2/SDL_assert.h +0 -326
- data/assets/include/SDL2/SDL_atomic.h +0 -415
- data/assets/include/SDL2/SDL_audio.h +0 -1500
- data/assets/include/SDL2/SDL_clipboard.h +0 -141
- data/assets/include/SDL2/SDL_config.h +0 -61
- data/assets/include/SDL2/SDL_config_android.h +0 -194
- data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
- data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
- data/assets/include/SDL2/SDL_config_macosx.h +0 -277
- data/assets/include/SDL2/SDL_config_minimal.h +0 -95
- data/assets/include/SDL2/SDL_config_ngage.h +0 -89
- data/assets/include/SDL2/SDL_config_os2.h +0 -207
- data/assets/include/SDL2/SDL_config_pandora.h +0 -141
- data/assets/include/SDL2/SDL_config_windows.h +0 -331
- data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
- data/assets/include/SDL2/SDL_config_winrt.h +0 -220
- data/assets/include/SDL2/SDL_config_xbox.h +0 -235
- data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
- data/assets/include/SDL2/SDL_endian.h +0 -348
- data/assets/include/SDL2/SDL_error.h +0 -163
- data/assets/include/SDL2/SDL_events.h +0 -1166
- data/assets/include/SDL2/SDL_filesystem.h +0 -149
- data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
- data/assets/include/SDL2/SDL_gesture.h +0 -117
- data/assets/include/SDL2/SDL_guid.h +0 -100
- data/assets/include/SDL2/SDL_haptic.h +0 -1341
- data/assets/include/SDL2/SDL_hidapi.h +0 -451
- data/assets/include/SDL2/SDL_hints.h +0 -2569
- data/assets/include/SDL2/SDL_image.h +0 -2173
- data/assets/include/SDL2/SDL_joystick.h +0 -1066
- data/assets/include/SDL2/SDL_keyboard.h +0 -353
- data/assets/include/SDL2/SDL_keycode.h +0 -358
- data/assets/include/SDL2/SDL_loadso.h +0 -115
- data/assets/include/SDL2/SDL_log.h +0 -404
- data/assets/include/SDL2/SDL_main.h +0 -275
- data/assets/include/SDL2/SDL_mixer.h +0 -2784
- data/assets/include/SDL2/SDL_mouse.h +0 -465
- data/assets/include/SDL2/SDL_mutex.h +0 -471
- data/assets/include/SDL2/SDL_name.h +0 -33
- data/assets/include/SDL2/SDL_pixels.h +0 -644
- data/assets/include/SDL2/SDL_platform.h +0 -261
- data/assets/include/SDL2/SDL_quit.h +0 -58
- data/assets/include/SDL2/SDL_rect.h +0 -376
- data/assets/include/SDL2/SDL_render.h +0 -1919
- data/assets/include/SDL2/SDL_revision.h +0 -6
- data/assets/include/SDL2/SDL_rwops.h +0 -841
- data/assets/include/SDL2/SDL_sensor.h +0 -322
- data/assets/include/SDL2/SDL_shape.h +0 -155
- data/assets/include/SDL2/SDL_stdinc.h +0 -830
- data/assets/include/SDL2/SDL_surface.h +0 -997
- data/assets/include/SDL2/SDL_system.h +0 -623
- data/assets/include/SDL2/SDL_syswm.h +0 -386
- data/assets/include/SDL2/SDL_test_images.h +0 -78
- data/assets/include/SDL2/SDL_test_random.h +0 -115
- data/assets/include/SDL2/SDL_thread.h +0 -464
- data/assets/include/SDL2/SDL_timer.h +0 -222
- data/assets/include/SDL2/SDL_touch.h +0 -150
- data/assets/include/SDL2/SDL_ttf.h +0 -2316
- data/assets/include/SDL2/SDL_types.h +0 -29
- data/assets/include/SDL2/SDL_version.h +0 -204
- data/assets/include/SDL2/SDL_video.h +0 -2150
- data/assets/include/SDL2/SDL_vulkan.h +0 -215
- data/assets/include/SDL2/begin_code.h +0 -187
- data/assets/include/mruby/boxing_no.h +0 -58
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_time_h_
|
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#define SDL_time_h_
|
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|
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/**
|
|
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* # CategoryTime
|
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|
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*
|
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|
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* SDL realtime clock and date/time routines.
|
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*
|
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* There are two data types that are used in this category: SDL_Time, which
|
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* represents the nanoseconds since a specific moment (an "epoch"), and
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* SDL_DateTime, which breaks time down into human-understandable components:
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* years, months, days, hours, etc.
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*
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* Much of the functionality is involved in converting those two types to
|
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+
* other useful forms.
|
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|
+
*/
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+
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_stdinc.h>
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+
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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+
|
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/**
|
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* A structure holding a calendar date and time broken down into its
|
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* components.
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*
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* \since This struct is available since SDL 3.2.0.
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*/
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typedef struct SDL_DateTime
|
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{
|
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int year; /**< Year */
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int month; /**< Month [01-12] */
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int day; /**< Day of the month [01-31] */
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+
int hour; /**< Hour [0-23] */
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int minute; /**< Minute [0-59] */
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int second; /**< Seconds [0-60] */
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int nanosecond; /**< Nanoseconds [0-999999999] */
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int day_of_week; /**< Day of the week [0-6] (0 being Sunday) */
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int utc_offset; /**< Seconds east of UTC */
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} SDL_DateTime;
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+
|
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+
/**
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* The preferred date format of the current system locale.
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+
*
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+
* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_GetDateTimeLocalePreferences
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+
*/
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typedef enum SDL_DateFormat
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{
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SDL_DATE_FORMAT_YYYYMMDD = 0, /**< Year/Month/Day */
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SDL_DATE_FORMAT_DDMMYYYY = 1, /**< Day/Month/Year */
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SDL_DATE_FORMAT_MMDDYYYY = 2 /**< Month/Day/Year */
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+
} SDL_DateFormat;
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+
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/**
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* The preferred time format of the current system locale.
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+
*
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* \since This enum is available since SDL 3.2.0.
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+
*
|
|
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|
+
* \sa SDL_GetDateTimeLocalePreferences
|
|
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|
+
*/
|
|
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|
+
typedef enum SDL_TimeFormat
|
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|
+
{
|
|
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|
+
SDL_TIME_FORMAT_24HR = 0, /**< 24 hour time */
|
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|
+
SDL_TIME_FORMAT_12HR = 1 /**< 12 hour time */
|
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|
+
} SDL_TimeFormat;
|
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|
+
|
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94
|
+
/**
|
|
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|
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* Gets the current preferred date and time format for the system locale.
|
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+
*
|
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|
+
* This might be a "slow" call that has to query the operating system. It's
|
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+
* best to ask for this once and save the results. However, the preferred
|
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|
+
* formats can change, usually because the user has changed a system
|
|
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|
+
* preference outside of your program.
|
|
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|
+
*
|
|
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|
+
* \param dateFormat a pointer to the SDL_DateFormat to hold the returned date
|
|
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|
+
* format, may be NULL.
|
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|
+
* \param timeFormat a pointer to the SDL_TimeFormat to hold the returned time
|
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|
+
* format, may be NULL.
|
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|
+
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
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|
+
* information.
|
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|
+
*
|
|
109
|
+
* \threadsafety This function is not thread safe.
|
|
110
|
+
*
|
|
111
|
+
* \since This function is available since SDL 3.2.0.
|
|
112
|
+
*/
|
|
113
|
+
extern SDL_DECLSPEC bool SDLCALL SDL_GetDateTimeLocalePreferences(SDL_DateFormat *dateFormat, SDL_TimeFormat *timeFormat);
|
|
114
|
+
|
|
115
|
+
/**
|
|
116
|
+
* Gets the current value of the system realtime clock in nanoseconds since
|
|
117
|
+
* Jan 1, 1970 in Universal Coordinated Time (UTC).
|
|
118
|
+
*
|
|
119
|
+
* \param ticks the SDL_Time to hold the returned tick count.
|
|
120
|
+
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
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|
+
* information.
|
|
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|
+
*
|
|
123
|
+
* \threadsafety It is safe to call this function from any thread.
|
|
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|
+
*
|
|
125
|
+
* \since This function is available since SDL 3.2.0.
|
|
126
|
+
*/
|
|
127
|
+
extern SDL_DECLSPEC bool SDLCALL SDL_GetCurrentTime(SDL_Time *ticks);
|
|
128
|
+
|
|
129
|
+
/**
|
|
130
|
+
* Converts an SDL_Time in nanoseconds since the epoch to a calendar time in
|
|
131
|
+
* the SDL_DateTime format.
|
|
132
|
+
*
|
|
133
|
+
* \param ticks the SDL_Time to be converted.
|
|
134
|
+
* \param dt the resulting SDL_DateTime.
|
|
135
|
+
* \param localTime the resulting SDL_DateTime will be expressed in local time
|
|
136
|
+
* if true, otherwise it will be in Universal Coordinated
|
|
137
|
+
* Time (UTC).
|
|
138
|
+
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
139
|
+
* information.
|
|
140
|
+
*
|
|
141
|
+
* \threadsafety It is safe to call this function from any thread.
|
|
142
|
+
*
|
|
143
|
+
* \since This function is available since SDL 3.2.0.
|
|
144
|
+
*/
|
|
145
|
+
extern SDL_DECLSPEC bool SDLCALL SDL_TimeToDateTime(SDL_Time ticks, SDL_DateTime *dt, bool localTime);
|
|
146
|
+
|
|
147
|
+
/**
|
|
148
|
+
* Converts a calendar time to an SDL_Time in nanoseconds since the epoch.
|
|
149
|
+
*
|
|
150
|
+
* This function ignores the day_of_week member of the SDL_DateTime struct, so
|
|
151
|
+
* it may remain unset.
|
|
152
|
+
*
|
|
153
|
+
* \param dt the source SDL_DateTime.
|
|
154
|
+
* \param ticks the resulting SDL_Time.
|
|
155
|
+
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
156
|
+
* information.
|
|
157
|
+
*
|
|
158
|
+
* \threadsafety It is safe to call this function from any thread.
|
|
159
|
+
*
|
|
160
|
+
* \since This function is available since SDL 3.2.0.
|
|
161
|
+
*/
|
|
162
|
+
extern SDL_DECLSPEC bool SDLCALL SDL_DateTimeToTime(const SDL_DateTime *dt, SDL_Time *ticks);
|
|
163
|
+
|
|
164
|
+
/**
|
|
165
|
+
* Converts an SDL time into a Windows FILETIME (100-nanosecond intervals
|
|
166
|
+
* since January 1, 1601).
|
|
167
|
+
*
|
|
168
|
+
* This function fills in the two 32-bit values of the FILETIME structure.
|
|
169
|
+
*
|
|
170
|
+
* \param ticks the time to convert.
|
|
171
|
+
* \param dwLowDateTime a pointer filled in with the low portion of the
|
|
172
|
+
* Windows FILETIME value.
|
|
173
|
+
* \param dwHighDateTime a pointer filled in with the high portion of the
|
|
174
|
+
* Windows FILETIME value.
|
|
175
|
+
*
|
|
176
|
+
* \threadsafety It is safe to call this function from any thread.
|
|
177
|
+
*
|
|
178
|
+
* \since This function is available since SDL 3.2.0.
|
|
179
|
+
*/
|
|
180
|
+
extern SDL_DECLSPEC void SDLCALL SDL_TimeToWindows(SDL_Time ticks, Uint32 *dwLowDateTime, Uint32 *dwHighDateTime);
|
|
181
|
+
|
|
182
|
+
/**
|
|
183
|
+
* Converts a Windows FILETIME (100-nanosecond intervals since January 1,
|
|
184
|
+
* 1601) to an SDL time.
|
|
185
|
+
*
|
|
186
|
+
* This function takes the two 32-bit values of the FILETIME structure as
|
|
187
|
+
* parameters.
|
|
188
|
+
*
|
|
189
|
+
* \param dwLowDateTime the low portion of the Windows FILETIME value.
|
|
190
|
+
* \param dwHighDateTime the high portion of the Windows FILETIME value.
|
|
191
|
+
* \returns the converted SDL time.
|
|
192
|
+
*
|
|
193
|
+
* \threadsafety It is safe to call this function from any thread.
|
|
194
|
+
*
|
|
195
|
+
* \since This function is available since SDL 3.2.0.
|
|
196
|
+
*/
|
|
197
|
+
extern SDL_DECLSPEC SDL_Time SDLCALL SDL_TimeFromWindows(Uint32 dwLowDateTime, Uint32 dwHighDateTime);
|
|
198
|
+
|
|
199
|
+
/**
|
|
200
|
+
* Get the number of days in a month for a given year.
|
|
201
|
+
*
|
|
202
|
+
* \param year the year.
|
|
203
|
+
* \param month the month [1-12].
|
|
204
|
+
* \returns the number of days in the requested month or -1 on failure; call
|
|
205
|
+
* SDL_GetError() for more information.
|
|
206
|
+
*
|
|
207
|
+
* \threadsafety It is safe to call this function from any thread.
|
|
208
|
+
*
|
|
209
|
+
* \since This function is available since SDL 3.2.0.
|
|
210
|
+
*/
|
|
211
|
+
extern SDL_DECLSPEC int SDLCALL SDL_GetDaysInMonth(int year, int month);
|
|
212
|
+
|
|
213
|
+
/**
|
|
214
|
+
* Get the day of year for a calendar date.
|
|
215
|
+
*
|
|
216
|
+
* \param year the year component of the date.
|
|
217
|
+
* \param month the month component of the date.
|
|
218
|
+
* \param day the day component of the date.
|
|
219
|
+
* \returns the day of year [0-365] if the date is valid or -1 on failure;
|
|
220
|
+
* call SDL_GetError() for more information.
|
|
221
|
+
*
|
|
222
|
+
* \threadsafety It is safe to call this function from any thread.
|
|
223
|
+
*
|
|
224
|
+
* \since This function is available since SDL 3.2.0.
|
|
225
|
+
*/
|
|
226
|
+
extern SDL_DECLSPEC int SDLCALL SDL_GetDayOfYear(int year, int month, int day);
|
|
227
|
+
|
|
228
|
+
/**
|
|
229
|
+
* Get the day of week for a calendar date.
|
|
230
|
+
*
|
|
231
|
+
* \param year the year component of the date.
|
|
232
|
+
* \param month the month component of the date.
|
|
233
|
+
* \param day the day component of the date.
|
|
234
|
+
* \returns a value between 0 and 6 (0 being Sunday) if the date is valid or
|
|
235
|
+
* -1 on failure; call SDL_GetError() for more information.
|
|
236
|
+
*
|
|
237
|
+
* \threadsafety It is safe to call this function from any thread.
|
|
238
|
+
*
|
|
239
|
+
* \since This function is available since SDL 3.2.0.
|
|
240
|
+
*/
|
|
241
|
+
extern SDL_DECLSPEC int SDLCALL SDL_GetDayOfWeek(int year, int month, int day);
|
|
242
|
+
|
|
243
|
+
/* Ends C function definitions when using C++ */
|
|
244
|
+
#ifdef __cplusplus
|
|
245
|
+
}
|
|
246
|
+
#endif
|
|
247
|
+
#include <SDL3/SDL_close_code.h>
|
|
248
|
+
|
|
249
|
+
#endif /* SDL_time_h_ */
|
|
@@ -0,0 +1,454 @@
|
|
|
1
|
+
/*
|
|
2
|
+
Simple DirectMedia Layer
|
|
3
|
+
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
|
|
4
|
+
|
|
5
|
+
This software is provided 'as-is', without any express or implied
|
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
|
7
|
+
arising from the use of this software.
|
|
8
|
+
|
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
|
11
|
+
freely, subject to the following restrictions:
|
|
12
|
+
|
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
|
14
|
+
claim that you wrote the original software. If you use this software
|
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
|
16
|
+
appreciated but is not required.
|
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
|
18
|
+
misrepresented as being the original software.
|
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
|
20
|
+
*/
|
|
21
|
+
|
|
22
|
+
#ifndef SDL_timer_h_
|
|
23
|
+
#define SDL_timer_h_
|
|
24
|
+
|
|
25
|
+
/**
|
|
26
|
+
* # CategoryTimer
|
|
27
|
+
*
|
|
28
|
+
* SDL provides time management functionality. It is useful for dealing with
|
|
29
|
+
* (usually) small durations of time.
|
|
30
|
+
*
|
|
31
|
+
* This is not to be confused with _calendar time_ management, which is
|
|
32
|
+
* provided by [CategoryTime](CategoryTime).
|
|
33
|
+
*
|
|
34
|
+
* This category covers measuring time elapsed (SDL_GetTicks(),
|
|
35
|
+
* SDL_GetPerformanceCounter()), putting a thread to sleep for a certain
|
|
36
|
+
* amount of time (SDL_Delay(), SDL_DelayNS(), SDL_DelayPrecise()), and firing
|
|
37
|
+
* a callback function after a certain amount of time has elapsed
|
|
38
|
+
* (SDL_AddTimer(), etc).
|
|
39
|
+
*
|
|
40
|
+
* There are also useful macros to convert between time units, like
|
|
41
|
+
* SDL_SECONDS_TO_NS() and such.
|
|
42
|
+
*/
|
|
43
|
+
|
|
44
|
+
#include <SDL3/SDL_stdinc.h>
|
|
45
|
+
#include <SDL3/SDL_error.h>
|
|
46
|
+
|
|
47
|
+
#include <SDL3/SDL_begin_code.h>
|
|
48
|
+
/* Set up for C function definitions, even when using C++ */
|
|
49
|
+
#ifdef __cplusplus
|
|
50
|
+
extern "C" {
|
|
51
|
+
#endif
|
|
52
|
+
|
|
53
|
+
/* SDL time constants */
|
|
54
|
+
|
|
55
|
+
/**
|
|
56
|
+
* Number of milliseconds in a second.
|
|
57
|
+
*
|
|
58
|
+
* This is always 1000.
|
|
59
|
+
*
|
|
60
|
+
* \since This macro is available since SDL 3.2.0.
|
|
61
|
+
*/
|
|
62
|
+
#define SDL_MS_PER_SECOND 1000
|
|
63
|
+
|
|
64
|
+
/**
|
|
65
|
+
* Number of microseconds in a second.
|
|
66
|
+
*
|
|
67
|
+
* This is always 1000000.
|
|
68
|
+
*
|
|
69
|
+
* \since This macro is available since SDL 3.2.0.
|
|
70
|
+
*/
|
|
71
|
+
#define SDL_US_PER_SECOND 1000000
|
|
72
|
+
|
|
73
|
+
/**
|
|
74
|
+
* Number of nanoseconds in a second.
|
|
75
|
+
*
|
|
76
|
+
* This is always 1000000000.
|
|
77
|
+
*
|
|
78
|
+
* \since This macro is available since SDL 3.2.0.
|
|
79
|
+
*/
|
|
80
|
+
#define SDL_NS_PER_SECOND 1000000000LL
|
|
81
|
+
|
|
82
|
+
/**
|
|
83
|
+
* Number of nanoseconds in a millisecond.
|
|
84
|
+
*
|
|
85
|
+
* This is always 1000000.
|
|
86
|
+
*
|
|
87
|
+
* \since This macro is available since SDL 3.2.0.
|
|
88
|
+
*/
|
|
89
|
+
#define SDL_NS_PER_MS 1000000
|
|
90
|
+
|
|
91
|
+
/**
|
|
92
|
+
* Number of nanoseconds in a microsecond.
|
|
93
|
+
*
|
|
94
|
+
* This is always 1000.
|
|
95
|
+
*
|
|
96
|
+
* \since This macro is available since SDL 3.2.0.
|
|
97
|
+
*/
|
|
98
|
+
#define SDL_NS_PER_US 1000
|
|
99
|
+
|
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100
|
+
/**
|
|
101
|
+
* Convert seconds to nanoseconds.
|
|
102
|
+
*
|
|
103
|
+
* This only converts whole numbers, not fractional seconds.
|
|
104
|
+
*
|
|
105
|
+
* \param S the number of seconds to convert.
|
|
106
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+
* \returns S, expressed in nanoseconds.
|
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107
|
+
*
|
|
108
|
+
* \threadsafety It is safe to call this macro from any thread.
|
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109
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+
*
|
|
110
|
+
* \since This macro is available since SDL 3.2.0.
|
|
111
|
+
*/
|
|
112
|
+
#define SDL_SECONDS_TO_NS(S) (((Uint64)(S)) * SDL_NS_PER_SECOND)
|
|
113
|
+
|
|
114
|
+
/**
|
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115
|
+
* Convert nanoseconds to seconds.
|
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116
|
+
*
|
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117
|
+
* This performs a division, so the results can be dramatically different if
|
|
118
|
+
* `NS` is an integer or floating point value.
|
|
119
|
+
*
|
|
120
|
+
* \param NS the number of nanoseconds to convert.
|
|
121
|
+
* \returns NS, expressed in seconds.
|
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122
|
+
*
|
|
123
|
+
* \threadsafety It is safe to call this macro from any thread.
|
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124
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+
*
|
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125
|
+
* \since This macro is available since SDL 3.2.0.
|
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126
|
+
*/
|
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127
|
+
#define SDL_NS_TO_SECONDS(NS) ((NS) / SDL_NS_PER_SECOND)
|
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128
|
+
|
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129
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+
/**
|
|
130
|
+
* Convert milliseconds to nanoseconds.
|
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131
|
+
*
|
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132
|
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* This only converts whole numbers, not fractional milliseconds.
|
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133
|
+
*
|
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134
|
+
* \param MS the number of milliseconds to convert.
|
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135
|
+
* \returns MS, expressed in nanoseconds.
|
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136
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+
*
|
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137
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+
* \threadsafety It is safe to call this macro from any thread.
|
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138
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+
*
|
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139
|
+
* \since This macro is available since SDL 3.2.0.
|
|
140
|
+
*/
|
|
141
|
+
#define SDL_MS_TO_NS(MS) (((Uint64)(MS)) * SDL_NS_PER_MS)
|
|
142
|
+
|
|
143
|
+
/**
|
|
144
|
+
* Convert nanoseconds to milliseconds.
|
|
145
|
+
*
|
|
146
|
+
* This performs a division, so the results can be dramatically different if
|
|
147
|
+
* `NS` is an integer or floating point value.
|
|
148
|
+
*
|
|
149
|
+
* \param NS the number of nanoseconds to convert.
|
|
150
|
+
* \returns NS, expressed in milliseconds.
|
|
151
|
+
*
|
|
152
|
+
* \threadsafety It is safe to call this macro from any thread.
|
|
153
|
+
*
|
|
154
|
+
* \since This macro is available since SDL 3.2.0.
|
|
155
|
+
*/
|
|
156
|
+
#define SDL_NS_TO_MS(NS) ((NS) / SDL_NS_PER_MS)
|
|
157
|
+
|
|
158
|
+
/**
|
|
159
|
+
* Convert microseconds to nanoseconds.
|
|
160
|
+
*
|
|
161
|
+
* This only converts whole numbers, not fractional microseconds.
|
|
162
|
+
*
|
|
163
|
+
* \param US the number of microseconds to convert.
|
|
164
|
+
* \returns US, expressed in nanoseconds.
|
|
165
|
+
*
|
|
166
|
+
* \threadsafety It is safe to call this macro from any thread.
|
|
167
|
+
*
|
|
168
|
+
* \since This macro is available since SDL 3.2.0.
|
|
169
|
+
*/
|
|
170
|
+
#define SDL_US_TO_NS(US) (((Uint64)(US)) * SDL_NS_PER_US)
|
|
171
|
+
|
|
172
|
+
/**
|
|
173
|
+
* Convert nanoseconds to microseconds.
|
|
174
|
+
*
|
|
175
|
+
* This performs a division, so the results can be dramatically different if
|
|
176
|
+
* `NS` is an integer or floating point value.
|
|
177
|
+
*
|
|
178
|
+
* \param NS the number of nanoseconds to convert.
|
|
179
|
+
* \returns NS, expressed in microseconds.
|
|
180
|
+
*
|
|
181
|
+
* \threadsafety It is safe to call this macro from any thread.
|
|
182
|
+
*
|
|
183
|
+
* \since This macro is available since SDL 3.2.0.
|
|
184
|
+
*/
|
|
185
|
+
#define SDL_NS_TO_US(NS) ((NS) / SDL_NS_PER_US)
|
|
186
|
+
|
|
187
|
+
/**
|
|
188
|
+
* Get the number of milliseconds that have elapsed since the SDL library
|
|
189
|
+
* initialization.
|
|
190
|
+
*
|
|
191
|
+
* \returns an unsigned 64‑bit integer that represents the number of
|
|
192
|
+
* milliseconds that have elapsed since the SDL library was
|
|
193
|
+
* initialized (typically via a call to SDL_Init).
|
|
194
|
+
*
|
|
195
|
+
* \threadsafety It is safe to call this function from any thread.
|
|
196
|
+
*
|
|
197
|
+
* \since This function is available since SDL 3.2.0.
|
|
198
|
+
*
|
|
199
|
+
* \sa SDL_GetTicksNS
|
|
200
|
+
*/
|
|
201
|
+
extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicks(void);
|
|
202
|
+
|
|
203
|
+
/**
|
|
204
|
+
* Get the number of nanoseconds since SDL library initialization.
|
|
205
|
+
*
|
|
206
|
+
* \returns an unsigned 64-bit value representing the number of nanoseconds
|
|
207
|
+
* since the SDL library initialized.
|
|
208
|
+
*
|
|
209
|
+
* \threadsafety It is safe to call this function from any thread.
|
|
210
|
+
*
|
|
211
|
+
* \since This function is available since SDL 3.2.0.
|
|
212
|
+
*/
|
|
213
|
+
extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicksNS(void);
|
|
214
|
+
|
|
215
|
+
/**
|
|
216
|
+
* Get the current value of the high resolution counter.
|
|
217
|
+
*
|
|
218
|
+
* This function is typically used for profiling.
|
|
219
|
+
*
|
|
220
|
+
* The counter values are only meaningful relative to each other. Differences
|
|
221
|
+
* between values can be converted to times by using
|
|
222
|
+
* SDL_GetPerformanceFrequency().
|
|
223
|
+
*
|
|
224
|
+
* \returns the current counter value.
|
|
225
|
+
*
|
|
226
|
+
* \threadsafety It is safe to call this function from any thread.
|
|
227
|
+
*
|
|
228
|
+
* \since This function is available since SDL 3.2.0.
|
|
229
|
+
*
|
|
230
|
+
* \sa SDL_GetPerformanceFrequency
|
|
231
|
+
*/
|
|
232
|
+
extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
|
|
233
|
+
|
|
234
|
+
/**
|
|
235
|
+
* Get the count per second of the high resolution counter.
|
|
236
|
+
*
|
|
237
|
+
* \returns a platform-specific count per second.
|
|
238
|
+
*
|
|
239
|
+
* \threadsafety It is safe to call this function from any thread.
|
|
240
|
+
*
|
|
241
|
+
* \since This function is available since SDL 3.2.0.
|
|
242
|
+
*
|
|
243
|
+
* \sa SDL_GetPerformanceCounter
|
|
244
|
+
*/
|
|
245
|
+
extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
|
|
246
|
+
|
|
247
|
+
/**
|
|
248
|
+
* Wait a specified number of milliseconds before returning.
|
|
249
|
+
*
|
|
250
|
+
* This function waits a specified number of milliseconds before returning. It
|
|
251
|
+
* waits at least the specified time, but possibly longer due to OS
|
|
252
|
+
* scheduling.
|
|
253
|
+
*
|
|
254
|
+
* \param ms the number of milliseconds to delay.
|
|
255
|
+
*
|
|
256
|
+
* \threadsafety It is safe to call this function from any thread.
|
|
257
|
+
*
|
|
258
|
+
* \since This function is available since SDL 3.2.0.
|
|
259
|
+
*
|
|
260
|
+
* \sa SDL_DelayNS
|
|
261
|
+
* \sa SDL_DelayPrecise
|
|
262
|
+
*/
|
|
263
|
+
extern SDL_DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
|
|
264
|
+
|
|
265
|
+
/**
|
|
266
|
+
* Wait a specified number of nanoseconds before returning.
|
|
267
|
+
*
|
|
268
|
+
* This function waits a specified number of nanoseconds before returning. It
|
|
269
|
+
* waits at least the specified time, but possibly longer due to OS
|
|
270
|
+
* scheduling.
|
|
271
|
+
*
|
|
272
|
+
* \param ns the number of nanoseconds to delay.
|
|
273
|
+
*
|
|
274
|
+
* \threadsafety It is safe to call this function from any thread.
|
|
275
|
+
*
|
|
276
|
+
* \since This function is available since SDL 3.2.0.
|
|
277
|
+
*
|
|
278
|
+
* \sa SDL_Delay
|
|
279
|
+
* \sa SDL_DelayPrecise
|
|
280
|
+
*/
|
|
281
|
+
extern SDL_DECLSPEC void SDLCALL SDL_DelayNS(Uint64 ns);
|
|
282
|
+
|
|
283
|
+
/**
|
|
284
|
+
* Wait a specified number of nanoseconds before returning.
|
|
285
|
+
*
|
|
286
|
+
* This function waits a specified number of nanoseconds before returning. It
|
|
287
|
+
* will attempt to wait as close to the requested time as possible, busy
|
|
288
|
+
* waiting if necessary, but could return later due to OS scheduling.
|
|
289
|
+
*
|
|
290
|
+
* \param ns the number of nanoseconds to delay.
|
|
291
|
+
*
|
|
292
|
+
* \threadsafety It is safe to call this function from any thread.
|
|
293
|
+
*
|
|
294
|
+
* \since This function is available since SDL 3.2.0.
|
|
295
|
+
*
|
|
296
|
+
* \sa SDL_Delay
|
|
297
|
+
* \sa SDL_DelayNS
|
|
298
|
+
*/
|
|
299
|
+
extern SDL_DECLSPEC void SDLCALL SDL_DelayPrecise(Uint64 ns);
|
|
300
|
+
|
|
301
|
+
/**
|
|
302
|
+
* Definition of the timer ID type.
|
|
303
|
+
*
|
|
304
|
+
* \since This datatype is available since SDL 3.2.0.
|
|
305
|
+
*/
|
|
306
|
+
typedef Uint32 SDL_TimerID;
|
|
307
|
+
|
|
308
|
+
/**
|
|
309
|
+
* Function prototype for the millisecond timer callback function.
|
|
310
|
+
*
|
|
311
|
+
* The callback function is passed the current timer interval and returns the
|
|
312
|
+
* next timer interval, in milliseconds. If the returned value is the same as
|
|
313
|
+
* the one passed in, the periodic alarm continues, otherwise a new alarm is
|
|
314
|
+
* scheduled. If the callback returns 0, the periodic alarm is canceled and
|
|
315
|
+
* will be removed.
|
|
316
|
+
*
|
|
317
|
+
* \param userdata an arbitrary pointer provided by the app through
|
|
318
|
+
* SDL_AddTimer, for its own use.
|
|
319
|
+
* \param timerID the current timer being processed.
|
|
320
|
+
* \param interval the current callback time interval.
|
|
321
|
+
* \returns the new callback time interval, or 0 to disable further runs of
|
|
322
|
+
* the callback.
|
|
323
|
+
*
|
|
324
|
+
* \threadsafety SDL may call this callback at any time from a background
|
|
325
|
+
* thread; the application is responsible for locking resources
|
|
326
|
+
* the callback touches that need to be protected.
|
|
327
|
+
*
|
|
328
|
+
* \since This datatype is available since SDL 3.2.0.
|
|
329
|
+
*
|
|
330
|
+
* \sa SDL_AddTimer
|
|
331
|
+
*/
|
|
332
|
+
typedef Uint32 (SDLCALL *SDL_TimerCallback)(void *userdata, SDL_TimerID timerID, Uint32 interval);
|
|
333
|
+
|
|
334
|
+
/**
|
|
335
|
+
* Call a callback function at a future time.
|
|
336
|
+
*
|
|
337
|
+
* The callback function is passed the current timer interval and the user
|
|
338
|
+
* supplied parameter from the SDL_AddTimer() call and should return the next
|
|
339
|
+
* timer interval. If the value returned from the callback is 0, the timer is
|
|
340
|
+
* canceled and will be removed.
|
|
341
|
+
*
|
|
342
|
+
* The callback is run on a separate thread, and for short timeouts can
|
|
343
|
+
* potentially be called before this function returns.
|
|
344
|
+
*
|
|
345
|
+
* Timers take into account the amount of time it took to execute the
|
|
346
|
+
* callback. For example, if the callback took 250 ms to execute and returned
|
|
347
|
+
* 1000 (ms), the timer would only wait another 750 ms before its next
|
|
348
|
+
* iteration.
|
|
349
|
+
*
|
|
350
|
+
* Timing may be inexact due to OS scheduling. Be sure to note the current
|
|
351
|
+
* time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your
|
|
352
|
+
* callback needs to adjust for variances.
|
|
353
|
+
*
|
|
354
|
+
* \param interval the timer delay, in milliseconds, passed to `callback`.
|
|
355
|
+
* \param callback the SDL_TimerCallback function to call when the specified
|
|
356
|
+
* `interval` elapses.
|
|
357
|
+
* \param userdata a pointer that is passed to `callback`.
|
|
358
|
+
* \returns a timer ID or 0 on failure; call SDL_GetError() for more
|
|
359
|
+
* information.
|
|
360
|
+
*
|
|
361
|
+
* \threadsafety It is safe to call this function from any thread.
|
|
362
|
+
*
|
|
363
|
+
* \since This function is available since SDL 3.2.0.
|
|
364
|
+
*
|
|
365
|
+
* \sa SDL_AddTimerNS
|
|
366
|
+
* \sa SDL_RemoveTimer
|
|
367
|
+
*/
|
|
368
|
+
extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *userdata);
|
|
369
|
+
|
|
370
|
+
/**
|
|
371
|
+
* Function prototype for the nanosecond timer callback function.
|
|
372
|
+
*
|
|
373
|
+
* The callback function is passed the current timer interval and returns the
|
|
374
|
+
* next timer interval, in nanoseconds. If the returned value is the same as
|
|
375
|
+
* the one passed in, the periodic alarm continues, otherwise a new alarm is
|
|
376
|
+
* scheduled. If the callback returns 0, the periodic alarm is canceled and
|
|
377
|
+
* will be removed.
|
|
378
|
+
*
|
|
379
|
+
* \param userdata an arbitrary pointer provided by the app through
|
|
380
|
+
* SDL_AddTimer, for its own use.
|
|
381
|
+
* \param timerID the current timer being processed.
|
|
382
|
+
* \param interval the current callback time interval.
|
|
383
|
+
* \returns the new callback time interval, or 0 to disable further runs of
|
|
384
|
+
* the callback.
|
|
385
|
+
*
|
|
386
|
+
* \threadsafety SDL may call this callback at any time from a background
|
|
387
|
+
* thread; the application is responsible for locking resources
|
|
388
|
+
* the callback touches that need to be protected.
|
|
389
|
+
*
|
|
390
|
+
* \since This datatype is available since SDL 3.2.0.
|
|
391
|
+
*
|
|
392
|
+
* \sa SDL_AddTimerNS
|
|
393
|
+
*/
|
|
394
|
+
typedef Uint64 (SDLCALL *SDL_NSTimerCallback)(void *userdata, SDL_TimerID timerID, Uint64 interval);
|
|
395
|
+
|
|
396
|
+
/**
|
|
397
|
+
* Call a callback function at a future time.
|
|
398
|
+
*
|
|
399
|
+
* The callback function is passed the current timer interval and the user
|
|
400
|
+
* supplied parameter from the SDL_AddTimerNS() call and should return the
|
|
401
|
+
* next timer interval. If the value returned from the callback is 0, the
|
|
402
|
+
* timer is canceled and will be removed.
|
|
403
|
+
*
|
|
404
|
+
* The callback is run on a separate thread, and for short timeouts can
|
|
405
|
+
* potentially be called before this function returns.
|
|
406
|
+
*
|
|
407
|
+
* Timers take into account the amount of time it took to execute the
|
|
408
|
+
* callback. For example, if the callback took 250 ns to execute and returned
|
|
409
|
+
* 1000 (ns), the timer would only wait another 750 ns before its next
|
|
410
|
+
* iteration.
|
|
411
|
+
*
|
|
412
|
+
* Timing may be inexact due to OS scheduling. Be sure to note the current
|
|
413
|
+
* time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your
|
|
414
|
+
* callback needs to adjust for variances.
|
|
415
|
+
*
|
|
416
|
+
* \param interval the timer delay, in nanoseconds, passed to `callback`.
|
|
417
|
+
* \param callback the SDL_TimerCallback function to call when the specified
|
|
418
|
+
* `interval` elapses.
|
|
419
|
+
* \param userdata a pointer that is passed to `callback`.
|
|
420
|
+
* \returns a timer ID or 0 on failure; call SDL_GetError() for more
|
|
421
|
+
* information.
|
|
422
|
+
*
|
|
423
|
+
* \threadsafety It is safe to call this function from any thread.
|
|
424
|
+
*
|
|
425
|
+
* \since This function is available since SDL 3.2.0.
|
|
426
|
+
*
|
|
427
|
+
* \sa SDL_AddTimer
|
|
428
|
+
* \sa SDL_RemoveTimer
|
|
429
|
+
*/
|
|
430
|
+
extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimerNS(Uint64 interval, SDL_NSTimerCallback callback, void *userdata);
|
|
431
|
+
|
|
432
|
+
/**
|
|
433
|
+
* Remove a timer created with SDL_AddTimer().
|
|
434
|
+
*
|
|
435
|
+
* \param id the ID of the timer to remove.
|
|
436
|
+
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
437
|
+
* information.
|
|
438
|
+
*
|
|
439
|
+
* \threadsafety It is safe to call this function from any thread.
|
|
440
|
+
*
|
|
441
|
+
* \since This function is available since SDL 3.2.0.
|
|
442
|
+
*
|
|
443
|
+
* \sa SDL_AddTimer
|
|
444
|
+
*/
|
|
445
|
+
extern SDL_DECLSPEC bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
|
|
446
|
+
|
|
447
|
+
|
|
448
|
+
/* Ends C function definitions when using C++ */
|
|
449
|
+
#ifdef __cplusplus
|
|
450
|
+
}
|
|
451
|
+
#endif
|
|
452
|
+
#include <SDL3/SDL_close_code.h>
|
|
453
|
+
|
|
454
|
+
#endif /* SDL_timer_h_ */
|