ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -0,0 +1,1117 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_mutex_h_
23
+ #define SDL_mutex_h_
24
+
25
+ /**
26
+ * # CategoryMutex
27
+ *
28
+ * SDL offers several thread synchronization primitives. This document can't
29
+ * cover the complicated topic of thread safety, but reading up on what each
30
+ * of these primitives are, why they are useful, and how to correctly use them
31
+ * is vital to writing correct and safe multithreaded programs.
32
+ *
33
+ * - Mutexes: SDL_CreateMutex()
34
+ * - Read/Write locks: SDL_CreateRWLock()
35
+ * - Semaphores: SDL_CreateSemaphore()
36
+ * - Condition variables: SDL_CreateCondition()
37
+ *
38
+ * SDL also offers a datatype, SDL_InitState, which can be used to make sure
39
+ * only one thread initializes/deinitializes some resource that several
40
+ * threads might try to use for the first time simultaneously.
41
+ */
42
+
43
+ #include <SDL3/SDL_stdinc.h>
44
+ #include <SDL3/SDL_atomic.h>
45
+ #include <SDL3/SDL_error.h>
46
+ #include <SDL3/SDL_thread.h>
47
+
48
+ #ifdef SDL_WIKI_DOCUMENTATION_SECTION
49
+
50
+ /**
51
+ * Enable thread safety attributes, only with clang.
52
+ *
53
+ * The attributes can be safely erased when compiling with other compilers.
54
+ *
55
+ * To enable analysis, set these environment variables before running cmake:
56
+ *
57
+ * ```bash
58
+ * export CC=clang
59
+ * export CFLAGS="-DSDL_THREAD_SAFETY_ANALYSIS -Wthread-safety"
60
+ * ```
61
+ */
62
+ #define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) __attribute__((x))
63
+
64
+ #elif defined(SDL_THREAD_SAFETY_ANALYSIS) && defined(__clang__) && (!defined(SWIG))
65
+ #define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) __attribute__((x))
66
+ #else
67
+ #define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) /* no-op */
68
+ #endif
69
+
70
+ /**
71
+ * Wrapper around Clang thread safety analysis annotations.
72
+ *
73
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
74
+ *
75
+ * \since This macro is available since SDL 3.2.0.
76
+ */
77
+ #define SDL_CAPABILITY(x) \
78
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(capability(x))
79
+
80
+ /**
81
+ * Wrapper around Clang thread safety analysis annotations.
82
+ *
83
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
84
+ *
85
+ * \since This macro is available since SDL 3.2.0.
86
+ */
87
+ #define SDL_SCOPED_CAPABILITY \
88
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(scoped_lockable)
89
+
90
+ /**
91
+ * Wrapper around Clang thread safety analysis annotations.
92
+ *
93
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
94
+ *
95
+ * \since This macro is available since SDL 3.2.0.
96
+ */
97
+ #define SDL_GUARDED_BY(x) \
98
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(guarded_by(x))
99
+
100
+ /**
101
+ * Wrapper around Clang thread safety analysis annotations.
102
+ *
103
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
104
+ *
105
+ * \since This macro is available since SDL 3.2.0.
106
+ */
107
+ #define SDL_PT_GUARDED_BY(x) \
108
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(pt_guarded_by(x))
109
+
110
+ /**
111
+ * Wrapper around Clang thread safety analysis annotations.
112
+ *
113
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
114
+ *
115
+ * \since This macro is available since SDL 3.2.0.
116
+ */
117
+ #define SDL_ACQUIRED_BEFORE(x) \
118
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_before(x))
119
+
120
+ /**
121
+ * Wrapper around Clang thread safety analysis annotations.
122
+ *
123
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
124
+ *
125
+ * \since This macro is available since SDL 3.2.0.
126
+ */
127
+ #define SDL_ACQUIRED_AFTER(x) \
128
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_after(x))
129
+
130
+ /**
131
+ * Wrapper around Clang thread safety analysis annotations.
132
+ *
133
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
134
+ *
135
+ * \since This macro is available since SDL 3.2.0.
136
+ */
137
+ #define SDL_REQUIRES(x) \
138
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_capability(x))
139
+
140
+ /**
141
+ * Wrapper around Clang thread safety analysis annotations.
142
+ *
143
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
144
+ *
145
+ * \since This macro is available since SDL 3.2.0.
146
+ */
147
+ #define SDL_REQUIRES_SHARED(x) \
148
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_shared_capability(x))
149
+
150
+ /**
151
+ * Wrapper around Clang thread safety analysis annotations.
152
+ *
153
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
154
+ *
155
+ * \since This macro is available since SDL 3.2.0.
156
+ */
157
+ #define SDL_ACQUIRE(x) \
158
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_capability(x))
159
+
160
+ /**
161
+ * Wrapper around Clang thread safety analysis annotations.
162
+ *
163
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
164
+ *
165
+ * \since This macro is available since SDL 3.2.0.
166
+ */
167
+ #define SDL_ACQUIRE_SHARED(x) \
168
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_shared_capability(x))
169
+
170
+ /**
171
+ * Wrapper around Clang thread safety analysis annotations.
172
+ *
173
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
174
+ *
175
+ * \since This macro is available since SDL 3.2.0.
176
+ */
177
+ #define SDL_RELEASE(x) \
178
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_capability(x))
179
+
180
+ /**
181
+ * Wrapper around Clang thread safety analysis annotations.
182
+ *
183
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
184
+ *
185
+ * \since This macro is available since SDL 3.2.0.
186
+ */
187
+ #define SDL_RELEASE_SHARED(x) \
188
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_shared_capability(x))
189
+
190
+ /**
191
+ * Wrapper around Clang thread safety analysis annotations.
192
+ *
193
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
194
+ *
195
+ * \since This macro is available since SDL 3.2.0.
196
+ */
197
+ #define SDL_RELEASE_GENERIC(x) \
198
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_generic_capability(x))
199
+
200
+ /**
201
+ * Wrapper around Clang thread safety analysis annotations.
202
+ *
203
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
204
+ *
205
+ * \since This macro is available since SDL 3.2.0.
206
+ */
207
+ #define SDL_TRY_ACQUIRE(x, y) \
208
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_capability(x, y))
209
+
210
+ /**
211
+ * Wrapper around Clang thread safety analysis annotations.
212
+ *
213
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
214
+ *
215
+ * \since This macro is available since SDL 3.2.0.
216
+ */
217
+ #define SDL_TRY_ACQUIRE_SHARED(x, y) \
218
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_shared_capability(x, y))
219
+
220
+ /**
221
+ * Wrapper around Clang thread safety analysis annotations.
222
+ *
223
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
224
+ *
225
+ * \since This macro is available since SDL 3.2.0.
226
+ */
227
+ #define SDL_EXCLUDES(x) \
228
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(locks_excluded(x))
229
+
230
+ /**
231
+ * Wrapper around Clang thread safety analysis annotations.
232
+ *
233
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
234
+ *
235
+ * \since This macro is available since SDL 3.2.0.
236
+ */
237
+ #define SDL_ASSERT_CAPABILITY(x) \
238
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_capability(x))
239
+
240
+ /**
241
+ * Wrapper around Clang thread safety analysis annotations.
242
+ *
243
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
244
+ *
245
+ * \since This macro is available since SDL 3.2.0.
246
+ */
247
+ #define SDL_ASSERT_SHARED_CAPABILITY(x) \
248
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_shared_capability(x))
249
+
250
+ /**
251
+ * Wrapper around Clang thread safety analysis annotations.
252
+ *
253
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
254
+ *
255
+ * \since This macro is available since SDL 3.2.0.
256
+ */
257
+ #define SDL_RETURN_CAPABILITY(x) \
258
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(lock_returned(x))
259
+
260
+ /**
261
+ * Wrapper around Clang thread safety analysis annotations.
262
+ *
263
+ * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h
264
+ *
265
+ * \since This macro is available since SDL 3.2.0.
266
+ */
267
+ #define SDL_NO_THREAD_SAFETY_ANALYSIS \
268
+ SDL_THREAD_ANNOTATION_ATTRIBUTE__(no_thread_safety_analysis)
269
+
270
+ /******************************************************************************/
271
+
272
+
273
+ #include <SDL3/SDL_begin_code.h>
274
+ /* Set up for C function definitions, even when using C++ */
275
+ #ifdef __cplusplus
276
+ extern "C" {
277
+ #endif
278
+
279
+ /**
280
+ * \name Mutex functions
281
+ */
282
+ /* @{ */
283
+
284
+ /**
285
+ * A means to serialize access to a resource between threads.
286
+ *
287
+ * Mutexes (short for "mutual exclusion") are a synchronization primitive that
288
+ * allows exactly one thread to proceed at a time.
289
+ *
290
+ * Wikipedia has a thorough explanation of the concept:
291
+ *
292
+ * https://en.wikipedia.org/wiki/Mutex
293
+ *
294
+ * \since This struct is available since SDL 3.2.0.
295
+ */
296
+ typedef struct SDL_Mutex SDL_Mutex;
297
+
298
+ /**
299
+ * Create a new mutex.
300
+ *
301
+ * All newly-created mutexes begin in the _unlocked_ state.
302
+ *
303
+ * Calls to SDL_LockMutex() will not return while the mutex is locked by
304
+ * another thread. See SDL_TryLockMutex() to attempt to lock without blocking.
305
+ *
306
+ * SDL mutexes are reentrant.
307
+ *
308
+ * \returns the initialized and unlocked mutex or NULL on failure; call
309
+ * SDL_GetError() for more information.
310
+ *
311
+ * \threadsafety It is safe to call this function from any thread.
312
+ *
313
+ * \since This function is available since SDL 3.2.0.
314
+ *
315
+ * \sa SDL_DestroyMutex
316
+ * \sa SDL_LockMutex
317
+ * \sa SDL_TryLockMutex
318
+ * \sa SDL_UnlockMutex
319
+ */
320
+ extern SDL_DECLSPEC SDL_Mutex * SDLCALL SDL_CreateMutex(void);
321
+
322
+ /**
323
+ * Lock the mutex.
324
+ *
325
+ * This will block until the mutex is available, which is to say it is in the
326
+ * unlocked state and the OS has chosen the caller as the next thread to lock
327
+ * it. Of all threads waiting to lock the mutex, only one may do so at a time.
328
+ *
329
+ * It is legal for the owning thread to lock an already-locked mutex. It must
330
+ * unlock it the same number of times before it is actually made available for
331
+ * other threads in the system (this is known as a "recursive mutex").
332
+ *
333
+ * This function does not fail; if mutex is NULL, it will return immediately
334
+ * having locked nothing. If the mutex is valid, this function will always
335
+ * block until it can lock the mutex, and return with it locked.
336
+ *
337
+ * \param mutex the mutex to lock.
338
+ *
339
+ * \threadsafety It is safe to call this function from any thread.
340
+ *
341
+ * \since This function is available since SDL 3.2.0.
342
+ *
343
+ * \sa SDL_TryLockMutex
344
+ * \sa SDL_UnlockMutex
345
+ */
346
+ extern SDL_DECLSPEC void SDLCALL SDL_LockMutex(SDL_Mutex *mutex) SDL_ACQUIRE(mutex);
347
+
348
+ /**
349
+ * Try to lock a mutex without blocking.
350
+ *
351
+ * This works just like SDL_LockMutex(), but if the mutex is not available,
352
+ * this function returns false immediately.
353
+ *
354
+ * This technique is useful if you need exclusive access to a resource but
355
+ * don't want to wait for it, and will return to it to try again later.
356
+ *
357
+ * This function returns true if passed a NULL mutex.
358
+ *
359
+ * \param mutex the mutex to try to lock.
360
+ * \returns true on success, false if the mutex would block.
361
+ *
362
+ * \threadsafety It is safe to call this function from any thread.
363
+ *
364
+ * \since This function is available since SDL 3.2.0.
365
+ *
366
+ * \sa SDL_LockMutex
367
+ * \sa SDL_UnlockMutex
368
+ */
369
+ extern SDL_DECLSPEC bool SDLCALL SDL_TryLockMutex(SDL_Mutex *mutex) SDL_TRY_ACQUIRE(true, mutex);
370
+
371
+ /**
372
+ * Unlock the mutex.
373
+ *
374
+ * It is legal for the owning thread to lock an already-locked mutex. It must
375
+ * unlock it the same number of times before it is actually made available for
376
+ * other threads in the system (this is known as a "recursive mutex").
377
+ *
378
+ * It is illegal to unlock a mutex that has not been locked by the current
379
+ * thread, and doing so results in undefined behavior.
380
+ *
381
+ * \param mutex the mutex to unlock.
382
+ *
383
+ * \threadsafety This call must be paired with a previous locking call on the
384
+ * same thread.
385
+ *
386
+ * \since This function is available since SDL 3.2.0.
387
+ *
388
+ * \sa SDL_LockMutex
389
+ * \sa SDL_TryLockMutex
390
+ */
391
+ extern SDL_DECLSPEC void SDLCALL SDL_UnlockMutex(SDL_Mutex *mutex) SDL_RELEASE(mutex);
392
+
393
+ /**
394
+ * Destroy a mutex created with SDL_CreateMutex().
395
+ *
396
+ * This function must be called on any mutex that is no longer needed. Failure
397
+ * to destroy a mutex will result in a system memory or resource leak. While
398
+ * it is safe to destroy a mutex that is _unlocked_, it is not safe to attempt
399
+ * to destroy a locked mutex, and may result in undefined behavior depending
400
+ * on the platform.
401
+ *
402
+ * \param mutex the mutex to destroy.
403
+ *
404
+ * \threadsafety It is safe to call this function from any thread.
405
+ *
406
+ * \since This function is available since SDL 3.2.0.
407
+ *
408
+ * \sa SDL_CreateMutex
409
+ */
410
+ extern SDL_DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_Mutex *mutex);
411
+
412
+ /* @} *//* Mutex functions */
413
+
414
+
415
+ /**
416
+ * \name Read/write lock functions
417
+ */
418
+ /* @{ */
419
+
420
+ /**
421
+ * A mutex that allows read-only threads to run in parallel.
422
+ *
423
+ * A rwlock is roughly the same concept as SDL_Mutex, but allows threads that
424
+ * request read-only access to all hold the lock at the same time. If a thread
425
+ * requests write access, it will block until all read-only threads have
426
+ * released the lock, and no one else can hold the thread (for reading or
427
+ * writing) at the same time as the writing thread.
428
+ *
429
+ * This can be more efficient in cases where several threads need to access
430
+ * data frequently, but changes to that data are rare.
431
+ *
432
+ * There are other rules that apply to rwlocks that don't apply to mutexes,
433
+ * about how threads are scheduled and when they can be recursively locked.
434
+ * These are documented in the other rwlock functions.
435
+ *
436
+ * \since This struct is available since SDL 3.2.0.
437
+ */
438
+ typedef struct SDL_RWLock SDL_RWLock;
439
+
440
+ /**
441
+ * Create a new read/write lock.
442
+ *
443
+ * A read/write lock is useful for situations where you have multiple threads
444
+ * trying to access a resource that is rarely updated. All threads requesting
445
+ * a read-only lock will be allowed to run in parallel; if a thread requests a
446
+ * write lock, it will be provided exclusive access. This makes it safe for
447
+ * multiple threads to use a resource at the same time if they promise not to
448
+ * change it, and when it has to be changed, the rwlock will serve as a
449
+ * gateway to make sure those changes can be made safely.
450
+ *
451
+ * In the right situation, a rwlock can be more efficient than a mutex, which
452
+ * only lets a single thread proceed at a time, even if it won't be modifying
453
+ * the data.
454
+ *
455
+ * All newly-created read/write locks begin in the _unlocked_ state.
456
+ *
457
+ * Calls to SDL_LockRWLockForReading() and SDL_LockRWLockForWriting will not
458
+ * return while the rwlock is locked _for writing_ by another thread. See
459
+ * SDL_TryLockRWLockForReading() and SDL_TryLockRWLockForWriting() to attempt
460
+ * to lock without blocking.
461
+ *
462
+ * SDL read/write locks are only recursive for read-only locks! They are not
463
+ * guaranteed to be fair, or provide access in a FIFO manner! They are not
464
+ * guaranteed to favor writers. You may not lock a rwlock for both read-only
465
+ * and write access at the same time from the same thread (so you can't
466
+ * promote your read-only lock to a write lock without unlocking first).
467
+ *
468
+ * \returns the initialized and unlocked read/write lock or NULL on failure;
469
+ * call SDL_GetError() for more information.
470
+ *
471
+ * \threadsafety It is safe to call this function from any thread.
472
+ *
473
+ * \since This function is available since SDL 3.2.0.
474
+ *
475
+ * \sa SDL_DestroyRWLock
476
+ * \sa SDL_LockRWLockForReading
477
+ * \sa SDL_LockRWLockForWriting
478
+ * \sa SDL_TryLockRWLockForReading
479
+ * \sa SDL_TryLockRWLockForWriting
480
+ * \sa SDL_UnlockRWLock
481
+ */
482
+ extern SDL_DECLSPEC SDL_RWLock * SDLCALL SDL_CreateRWLock(void);
483
+
484
+ /**
485
+ * Lock the read/write lock for _read only_ operations.
486
+ *
487
+ * This will block until the rwlock is available, which is to say it is not
488
+ * locked for writing by any other thread. Of all threads waiting to lock the
489
+ * rwlock, all may do so at the same time as long as they are requesting
490
+ * read-only access; if a thread wants to lock for writing, only one may do so
491
+ * at a time, and no other threads, read-only or not, may hold the lock at the
492
+ * same time.
493
+ *
494
+ * It is legal for the owning thread to lock an already-locked rwlock for
495
+ * reading. It must unlock it the same number of times before it is actually
496
+ * made available for other threads in the system (this is known as a
497
+ * "recursive rwlock").
498
+ *
499
+ * Note that locking for writing is not recursive (this is only available to
500
+ * read-only locks).
501
+ *
502
+ * It is illegal to request a read-only lock from a thread that already holds
503
+ * the write lock. Doing so results in undefined behavior. Unlock the write
504
+ * lock before requesting a read-only lock. (But, of course, if you have the
505
+ * write lock, you don't need further locks to read in any case.)
506
+ *
507
+ * This function does not fail; if rwlock is NULL, it will return immediately
508
+ * having locked nothing. If the rwlock is valid, this function will always
509
+ * block until it can lock the mutex, and return with it locked.
510
+ *
511
+ * \param rwlock the read/write lock to lock.
512
+ *
513
+ * \threadsafety It is safe to call this function from any thread.
514
+ *
515
+ * \since This function is available since SDL 3.2.0.
516
+ *
517
+ * \sa SDL_LockRWLockForWriting
518
+ * \sa SDL_TryLockRWLockForReading
519
+ * \sa SDL_UnlockRWLock
520
+ */
521
+ extern SDL_DECLSPEC void SDLCALL SDL_LockRWLockForReading(SDL_RWLock *rwlock) SDL_ACQUIRE_SHARED(rwlock);
522
+
523
+ /**
524
+ * Lock the read/write lock for _write_ operations.
525
+ *
526
+ * This will block until the rwlock is available, which is to say it is not
527
+ * locked for reading or writing by any other thread. Only one thread may hold
528
+ * the lock when it requests write access; all other threads, whether they
529
+ * also want to write or only want read-only access, must wait until the
530
+ * writer thread has released the lock.
531
+ *
532
+ * It is illegal for the owning thread to lock an already-locked rwlock for
533
+ * writing (read-only may be locked recursively, writing can not). Doing so
534
+ * results in undefined behavior.
535
+ *
536
+ * It is illegal to request a write lock from a thread that already holds a
537
+ * read-only lock. Doing so results in undefined behavior. Unlock the
538
+ * read-only lock before requesting a write lock.
539
+ *
540
+ * This function does not fail; if rwlock is NULL, it will return immediately
541
+ * having locked nothing. If the rwlock is valid, this function will always
542
+ * block until it can lock the mutex, and return with it locked.
543
+ *
544
+ * \param rwlock the read/write lock to lock.
545
+ *
546
+ * \threadsafety It is safe to call this function from any thread.
547
+ *
548
+ * \since This function is available since SDL 3.2.0.
549
+ *
550
+ * \sa SDL_LockRWLockForReading
551
+ * \sa SDL_TryLockRWLockForWriting
552
+ * \sa SDL_UnlockRWLock
553
+ */
554
+ extern SDL_DECLSPEC void SDLCALL SDL_LockRWLockForWriting(SDL_RWLock *rwlock) SDL_ACQUIRE(rwlock);
555
+
556
+ /**
557
+ * Try to lock a read/write lock _for reading_ without blocking.
558
+ *
559
+ * This works just like SDL_LockRWLockForReading(), but if the rwlock is not
560
+ * available, then this function returns false immediately.
561
+ *
562
+ * This technique is useful if you need access to a resource but don't want to
563
+ * wait for it, and will return to it to try again later.
564
+ *
565
+ * Trying to lock for read-only access can succeed if other threads are
566
+ * holding read-only locks, as this won't prevent access.
567
+ *
568
+ * This function returns true if passed a NULL rwlock.
569
+ *
570
+ * \param rwlock the rwlock to try to lock.
571
+ * \returns true on success, false if the lock would block.
572
+ *
573
+ * \threadsafety It is safe to call this function from any thread.
574
+ *
575
+ * \since This function is available since SDL 3.2.0.
576
+ *
577
+ * \sa SDL_LockRWLockForReading
578
+ * \sa SDL_TryLockRWLockForWriting
579
+ * \sa SDL_UnlockRWLock
580
+ */
581
+ extern SDL_DECLSPEC bool SDLCALL SDL_TryLockRWLockForReading(SDL_RWLock *rwlock) SDL_TRY_ACQUIRE_SHARED(true, rwlock);
582
+
583
+ /**
584
+ * Try to lock a read/write lock _for writing_ without blocking.
585
+ *
586
+ * This works just like SDL_LockRWLockForWriting(), but if the rwlock is not
587
+ * available, then this function returns false immediately.
588
+ *
589
+ * This technique is useful if you need exclusive access to a resource but
590
+ * don't want to wait for it, and will return to it to try again later.
591
+ *
592
+ * It is illegal for the owning thread to lock an already-locked rwlock for
593
+ * writing (read-only may be locked recursively, writing can not). Doing so
594
+ * results in undefined behavior.
595
+ *
596
+ * It is illegal to request a write lock from a thread that already holds a
597
+ * read-only lock. Doing so results in undefined behavior. Unlock the
598
+ * read-only lock before requesting a write lock.
599
+ *
600
+ * This function returns true if passed a NULL rwlock.
601
+ *
602
+ * \param rwlock the rwlock to try to lock.
603
+ * \returns true on success, false if the lock would block.
604
+ *
605
+ * \threadsafety It is safe to call this function from any thread.
606
+ *
607
+ * \since This function is available since SDL 3.2.0.
608
+ *
609
+ * \sa SDL_LockRWLockForWriting
610
+ * \sa SDL_TryLockRWLockForReading
611
+ * \sa SDL_UnlockRWLock
612
+ */
613
+ extern SDL_DECLSPEC bool SDLCALL SDL_TryLockRWLockForWriting(SDL_RWLock *rwlock) SDL_TRY_ACQUIRE(true, rwlock);
614
+
615
+ /**
616
+ * Unlock the read/write lock.
617
+ *
618
+ * Use this function to unlock the rwlock, whether it was locked for read-only
619
+ * or write operations.
620
+ *
621
+ * It is legal for the owning thread to lock an already-locked read-only lock.
622
+ * It must unlock it the same number of times before it is actually made
623
+ * available for other threads in the system (this is known as a "recursive
624
+ * rwlock").
625
+ *
626
+ * It is illegal to unlock a rwlock that has not been locked by the current
627
+ * thread, and doing so results in undefined behavior.
628
+ *
629
+ * \param rwlock the rwlock to unlock.
630
+ *
631
+ * \threadsafety This call must be paired with a previous locking call on the
632
+ * same thread.
633
+ *
634
+ * \since This function is available since SDL 3.2.0.
635
+ *
636
+ * \sa SDL_LockRWLockForReading
637
+ * \sa SDL_LockRWLockForWriting
638
+ * \sa SDL_TryLockRWLockForReading
639
+ * \sa SDL_TryLockRWLockForWriting
640
+ */
641
+ extern SDL_DECLSPEC void SDLCALL SDL_UnlockRWLock(SDL_RWLock *rwlock) SDL_RELEASE_GENERIC(rwlock);
642
+
643
+ /**
644
+ * Destroy a read/write lock created with SDL_CreateRWLock().
645
+ *
646
+ * This function must be called on any read/write lock that is no longer
647
+ * needed. Failure to destroy a rwlock will result in a system memory or
648
+ * resource leak. While it is safe to destroy a rwlock that is _unlocked_, it
649
+ * is not safe to attempt to destroy a locked rwlock, and may result in
650
+ * undefined behavior depending on the platform.
651
+ *
652
+ * \param rwlock the rwlock to destroy.
653
+ *
654
+ * \threadsafety It is safe to call this function from any thread.
655
+ *
656
+ * \since This function is available since SDL 3.2.0.
657
+ *
658
+ * \sa SDL_CreateRWLock
659
+ */
660
+ extern SDL_DECLSPEC void SDLCALL SDL_DestroyRWLock(SDL_RWLock *rwlock);
661
+
662
+ /* @} *//* Read/write lock functions */
663
+
664
+
665
+ /**
666
+ * \name Semaphore functions
667
+ */
668
+ /* @{ */
669
+
670
+ /**
671
+ * A means to manage access to a resource, by count, between threads.
672
+ *
673
+ * Semaphores (specifically, "counting semaphores"), let X number of threads
674
+ * request access at the same time, each thread granted access decrementing a
675
+ * counter. When the counter reaches zero, future requests block until a prior
676
+ * thread releases their request, incrementing the counter again.
677
+ *
678
+ * Wikipedia has a thorough explanation of the concept:
679
+ *
680
+ * https://en.wikipedia.org/wiki/Semaphore_(programming)
681
+ *
682
+ * \since This struct is available since SDL 3.2.0.
683
+ */
684
+ typedef struct SDL_Semaphore SDL_Semaphore;
685
+
686
+ /**
687
+ * Create a semaphore.
688
+ *
689
+ * This function creates a new semaphore and initializes it with the value
690
+ * `initial_value`. Each wait operation on the semaphore will atomically
691
+ * decrement the semaphore value and potentially block if the semaphore value
692
+ * is 0. Each post operation will atomically increment the semaphore value and
693
+ * wake waiting threads and allow them to retry the wait operation.
694
+ *
695
+ * \param initial_value the starting value of the semaphore.
696
+ * \returns a new semaphore or NULL on failure; call SDL_GetError() for more
697
+ * information.
698
+ *
699
+ * \threadsafety It is safe to call this function from any thread.
700
+ *
701
+ * \since This function is available since SDL 3.2.0.
702
+ *
703
+ * \sa SDL_DestroySemaphore
704
+ * \sa SDL_SignalSemaphore
705
+ * \sa SDL_TryWaitSemaphore
706
+ * \sa SDL_GetSemaphoreValue
707
+ * \sa SDL_WaitSemaphore
708
+ * \sa SDL_WaitSemaphoreTimeout
709
+ */
710
+ extern SDL_DECLSPEC SDL_Semaphore * SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
711
+
712
+ /**
713
+ * Destroy a semaphore.
714
+ *
715
+ * It is not safe to destroy a semaphore if there are threads currently
716
+ * waiting on it.
717
+ *
718
+ * \param sem the semaphore to destroy.
719
+ *
720
+ * \threadsafety It is safe to call this function from any thread.
721
+ *
722
+ * \since This function is available since SDL 3.2.0.
723
+ *
724
+ * \sa SDL_CreateSemaphore
725
+ */
726
+ extern SDL_DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_Semaphore *sem);
727
+
728
+ /**
729
+ * Wait until a semaphore has a positive value and then decrements it.
730
+ *
731
+ * This function suspends the calling thread until the semaphore pointed to by
732
+ * `sem` has a positive value, and then atomically decrement the semaphore
733
+ * value.
734
+ *
735
+ * This function is the equivalent of calling SDL_WaitSemaphoreTimeout() with
736
+ * a time length of -1.
737
+ *
738
+ * \param sem the semaphore wait on.
739
+ *
740
+ * \threadsafety It is safe to call this function from any thread.
741
+ *
742
+ * \since This function is available since SDL 3.2.0.
743
+ *
744
+ * \sa SDL_SignalSemaphore
745
+ * \sa SDL_TryWaitSemaphore
746
+ * \sa SDL_WaitSemaphoreTimeout
747
+ */
748
+ extern SDL_DECLSPEC void SDLCALL SDL_WaitSemaphore(SDL_Semaphore *sem);
749
+
750
+ /**
751
+ * See if a semaphore has a positive value and decrement it if it does.
752
+ *
753
+ * This function checks to see if the semaphore pointed to by `sem` has a
754
+ * positive value and atomically decrements the semaphore value if it does. If
755
+ * the semaphore doesn't have a positive value, the function immediately
756
+ * returns false.
757
+ *
758
+ * \param sem the semaphore to wait on.
759
+ * \returns true if the wait succeeds, false if the wait would block.
760
+ *
761
+ * \threadsafety It is safe to call this function from any thread.
762
+ *
763
+ * \since This function is available since SDL 3.2.0.
764
+ *
765
+ * \sa SDL_SignalSemaphore
766
+ * \sa SDL_WaitSemaphore
767
+ * \sa SDL_WaitSemaphoreTimeout
768
+ */
769
+ extern SDL_DECLSPEC bool SDLCALL SDL_TryWaitSemaphore(SDL_Semaphore *sem);
770
+
771
+ /**
772
+ * Wait until a semaphore has a positive value and then decrements it.
773
+ *
774
+ * This function suspends the calling thread until either the semaphore
775
+ * pointed to by `sem` has a positive value or the specified time has elapsed.
776
+ * If the call is successful it will atomically decrement the semaphore value.
777
+ *
778
+ * \param sem the semaphore to wait on.
779
+ * \param timeoutMS the length of the timeout, in milliseconds, or -1 to wait
780
+ * indefinitely.
781
+ * \returns true if the wait succeeds or false if the wait times out.
782
+ *
783
+ * \threadsafety It is safe to call this function from any thread.
784
+ *
785
+ * \since This function is available since SDL 3.2.0.
786
+ *
787
+ * \sa SDL_SignalSemaphore
788
+ * \sa SDL_TryWaitSemaphore
789
+ * \sa SDL_WaitSemaphore
790
+ */
791
+ extern SDL_DECLSPEC bool SDLCALL SDL_WaitSemaphoreTimeout(SDL_Semaphore *sem, Sint32 timeoutMS);
792
+
793
+ /**
794
+ * Atomically increment a semaphore's value and wake waiting threads.
795
+ *
796
+ * \param sem the semaphore to increment.
797
+ *
798
+ * \threadsafety It is safe to call this function from any thread.
799
+ *
800
+ * \since This function is available since SDL 3.2.0.
801
+ *
802
+ * \sa SDL_TryWaitSemaphore
803
+ * \sa SDL_WaitSemaphore
804
+ * \sa SDL_WaitSemaphoreTimeout
805
+ */
806
+ extern SDL_DECLSPEC void SDLCALL SDL_SignalSemaphore(SDL_Semaphore *sem);
807
+
808
+ /**
809
+ * Get the current value of a semaphore.
810
+ *
811
+ * \param sem the semaphore to query.
812
+ * \returns the current value of the semaphore.
813
+ *
814
+ * \threadsafety It is safe to call this function from any thread.
815
+ *
816
+ * \since This function is available since SDL 3.2.0.
817
+ */
818
+ extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetSemaphoreValue(SDL_Semaphore *sem);
819
+
820
+ /* @} *//* Semaphore functions */
821
+
822
+
823
+ /**
824
+ * \name Condition variable functions
825
+ */
826
+ /* @{ */
827
+
828
+ /**
829
+ * A means to block multiple threads until a condition is satisfied.
830
+ *
831
+ * Condition variables, paired with an SDL_Mutex, let an app halt multiple
832
+ * threads until a condition has occurred, at which time the app can release
833
+ * one or all waiting threads.
834
+ *
835
+ * Wikipedia has a thorough explanation of the concept:
836
+ *
837
+ * https://en.wikipedia.org/wiki/Condition_variable
838
+ *
839
+ * \since This struct is available since SDL 3.2.0.
840
+ */
841
+ typedef struct SDL_Condition SDL_Condition;
842
+
843
+ /**
844
+ * Create a condition variable.
845
+ *
846
+ * \returns a new condition variable or NULL on failure; call SDL_GetError()
847
+ * for more information.
848
+ *
849
+ * \threadsafety It is safe to call this function from any thread.
850
+ *
851
+ * \since This function is available since SDL 3.2.0.
852
+ *
853
+ * \sa SDL_BroadcastCondition
854
+ * \sa SDL_SignalCondition
855
+ * \sa SDL_WaitCondition
856
+ * \sa SDL_WaitConditionTimeout
857
+ * \sa SDL_DestroyCondition
858
+ */
859
+ extern SDL_DECLSPEC SDL_Condition * SDLCALL SDL_CreateCondition(void);
860
+
861
+ /**
862
+ * Destroy a condition variable.
863
+ *
864
+ * \param cond the condition variable to destroy.
865
+ *
866
+ * \threadsafety It is safe to call this function from any thread.
867
+ *
868
+ * \since This function is available since SDL 3.2.0.
869
+ *
870
+ * \sa SDL_CreateCondition
871
+ */
872
+ extern SDL_DECLSPEC void SDLCALL SDL_DestroyCondition(SDL_Condition *cond);
873
+
874
+ /**
875
+ * Restart one of the threads that are waiting on the condition variable.
876
+ *
877
+ * \param cond the condition variable to signal.
878
+ *
879
+ * \threadsafety It is safe to call this function from any thread.
880
+ *
881
+ * \since This function is available since SDL 3.2.0.
882
+ *
883
+ * \sa SDL_BroadcastCondition
884
+ * \sa SDL_WaitCondition
885
+ * \sa SDL_WaitConditionTimeout
886
+ */
887
+ extern SDL_DECLSPEC void SDLCALL SDL_SignalCondition(SDL_Condition *cond);
888
+
889
+ /**
890
+ * Restart all threads that are waiting on the condition variable.
891
+ *
892
+ * \param cond the condition variable to signal.
893
+ *
894
+ * \threadsafety It is safe to call this function from any thread.
895
+ *
896
+ * \since This function is available since SDL 3.2.0.
897
+ *
898
+ * \sa SDL_SignalCondition
899
+ * \sa SDL_WaitCondition
900
+ * \sa SDL_WaitConditionTimeout
901
+ */
902
+ extern SDL_DECLSPEC void SDLCALL SDL_BroadcastCondition(SDL_Condition *cond);
903
+
904
+ /**
905
+ * Wait until a condition variable is signaled.
906
+ *
907
+ * This function unlocks the specified `mutex` and waits for another thread to
908
+ * call SDL_SignalCondition() or SDL_BroadcastCondition() on the condition
909
+ * variable `cond`. Once the condition variable is signaled, the mutex is
910
+ * re-locked and the function returns.
911
+ *
912
+ * The mutex must be locked before calling this function. Locking the mutex
913
+ * recursively (more than once) is not supported and leads to undefined
914
+ * behavior.
915
+ *
916
+ * This function is the equivalent of calling SDL_WaitConditionTimeout() with
917
+ * a time length of -1.
918
+ *
919
+ * \param cond the condition variable to wait on.
920
+ * \param mutex the mutex used to coordinate thread access.
921
+ *
922
+ * \threadsafety It is safe to call this function from any thread.
923
+ *
924
+ * \since This function is available since SDL 3.2.0.
925
+ *
926
+ * \sa SDL_BroadcastCondition
927
+ * \sa SDL_SignalCondition
928
+ * \sa SDL_WaitConditionTimeout
929
+ */
930
+ extern SDL_DECLSPEC void SDLCALL SDL_WaitCondition(SDL_Condition *cond, SDL_Mutex *mutex);
931
+
932
+ /**
933
+ * Wait until a condition variable is signaled or a certain time has passed.
934
+ *
935
+ * This function unlocks the specified `mutex` and waits for another thread to
936
+ * call SDL_SignalCondition() or SDL_BroadcastCondition() on the condition
937
+ * variable `cond`, or for the specified time to elapse. Once the condition
938
+ * variable is signaled or the time elapsed, the mutex is re-locked and the
939
+ * function returns.
940
+ *
941
+ * The mutex must be locked before calling this function. Locking the mutex
942
+ * recursively (more than once) is not supported and leads to undefined
943
+ * behavior.
944
+ *
945
+ * \param cond the condition variable to wait on.
946
+ * \param mutex the mutex used to coordinate thread access.
947
+ * \param timeoutMS the maximum time to wait, in milliseconds, or -1 to wait
948
+ * indefinitely.
949
+ * \returns true if the condition variable is signaled, false if the condition
950
+ * is not signaled in the allotted time.
951
+ *
952
+ * \threadsafety It is safe to call this function from any thread.
953
+ *
954
+ * \since This function is available since SDL 3.2.0.
955
+ *
956
+ * \sa SDL_BroadcastCondition
957
+ * \sa SDL_SignalCondition
958
+ * \sa SDL_WaitCondition
959
+ */
960
+ extern SDL_DECLSPEC bool SDLCALL SDL_WaitConditionTimeout(SDL_Condition *cond,
961
+ SDL_Mutex *mutex, Sint32 timeoutMS);
962
+
963
+ /* @} *//* Condition variable functions */
964
+
965
+ /**
966
+ * \name Thread-safe initialization state functions
967
+ */
968
+ /* @{ */
969
+
970
+ /**
971
+ * The current status of an SDL_InitState structure.
972
+ *
973
+ * \since This enum is available since SDL 3.2.0.
974
+ */
975
+ typedef enum SDL_InitStatus
976
+ {
977
+ SDL_INIT_STATUS_UNINITIALIZED,
978
+ SDL_INIT_STATUS_INITIALIZING,
979
+ SDL_INIT_STATUS_INITIALIZED,
980
+ SDL_INIT_STATUS_UNINITIALIZING
981
+ } SDL_InitStatus;
982
+
983
+ /**
984
+ * A structure used for thread-safe initialization and shutdown.
985
+ *
986
+ * Here is an example of using this:
987
+ *
988
+ * ```c
989
+ * static SDL_InitState init;
990
+ *
991
+ * bool InitSystem(void)
992
+ * {
993
+ * if (!SDL_ShouldInit(&init)) {
994
+ * // The system is initialized
995
+ * return true;
996
+ * }
997
+ *
998
+ * // At this point, you should not leave this function without calling SDL_SetInitialized()
999
+ *
1000
+ * bool initialized = DoInitTasks();
1001
+ * SDL_SetInitialized(&init, initialized);
1002
+ * return initialized;
1003
+ * }
1004
+ *
1005
+ * bool UseSubsystem(void)
1006
+ * {
1007
+ * if (SDL_ShouldInit(&init)) {
1008
+ * // Error, the subsystem isn't initialized
1009
+ * SDL_SetInitialized(&init, false);
1010
+ * return false;
1011
+ * }
1012
+ *
1013
+ * // Do work using the initialized subsystem
1014
+ *
1015
+ * return true;
1016
+ * }
1017
+ *
1018
+ * void QuitSystem(void)
1019
+ * {
1020
+ * if (!SDL_ShouldQuit(&init)) {
1021
+ * // The system is not initialized
1022
+ * return;
1023
+ * }
1024
+ *
1025
+ * // At this point, you should not leave this function without calling SDL_SetInitialized()
1026
+ *
1027
+ * DoQuitTasks();
1028
+ * SDL_SetInitialized(&init, false);
1029
+ * }
1030
+ * ```
1031
+ *
1032
+ * Note that this doesn't protect any resources created during initialization,
1033
+ * or guarantee that nobody is using those resources during cleanup. You
1034
+ * should use other mechanisms to protect those, if that's a concern for your
1035
+ * code.
1036
+ *
1037
+ * \since This struct is available since SDL 3.2.0.
1038
+ */
1039
+ typedef struct SDL_InitState
1040
+ {
1041
+ SDL_AtomicInt status;
1042
+ SDL_ThreadID thread;
1043
+ void *reserved;
1044
+ } SDL_InitState;
1045
+
1046
+ /**
1047
+ * Return whether initialization should be done.
1048
+ *
1049
+ * This function checks the passed in state and if initialization should be
1050
+ * done, sets the status to `SDL_INIT_STATUS_INITIALIZING` and returns true.
1051
+ * If another thread is already modifying this state, it will wait until
1052
+ * that's done before returning.
1053
+ *
1054
+ * If this function returns true, the calling code must call
1055
+ * SDL_SetInitialized() to complete the initialization.
1056
+ *
1057
+ * \param state the initialization state to check.
1058
+ * \returns true if initialization needs to be done, false otherwise.
1059
+ *
1060
+ * \threadsafety It is safe to call this function from any thread.
1061
+ *
1062
+ * \since This function is available since SDL 3.2.0.
1063
+ *
1064
+ * \sa SDL_SetInitialized
1065
+ * \sa SDL_ShouldQuit
1066
+ */
1067
+ extern SDL_DECLSPEC bool SDLCALL SDL_ShouldInit(SDL_InitState *state);
1068
+
1069
+ /**
1070
+ * Return whether cleanup should be done.
1071
+ *
1072
+ * This function checks the passed in state and if cleanup should be done,
1073
+ * sets the status to `SDL_INIT_STATUS_UNINITIALIZING` and returns true.
1074
+ *
1075
+ * If this function returns true, the calling code must call
1076
+ * SDL_SetInitialized() to complete the cleanup.
1077
+ *
1078
+ * \param state the initialization state to check.
1079
+ * \returns true if cleanup needs to be done, false otherwise.
1080
+ *
1081
+ * \threadsafety It is safe to call this function from any thread.
1082
+ *
1083
+ * \since This function is available since SDL 3.2.0.
1084
+ *
1085
+ * \sa SDL_SetInitialized
1086
+ * \sa SDL_ShouldInit
1087
+ */
1088
+ extern SDL_DECLSPEC bool SDLCALL SDL_ShouldQuit(SDL_InitState *state);
1089
+
1090
+ /**
1091
+ * Finish an initialization state transition.
1092
+ *
1093
+ * This function sets the status of the passed in state to
1094
+ * `SDL_INIT_STATUS_INITIALIZED` or `SDL_INIT_STATUS_UNINITIALIZED` and allows
1095
+ * any threads waiting for the status to proceed.
1096
+ *
1097
+ * \param state the initialization state to check.
1098
+ * \param initialized the new initialization state.
1099
+ *
1100
+ * \threadsafety It is safe to call this function from any thread.
1101
+ *
1102
+ * \since This function is available since SDL 3.2.0.
1103
+ *
1104
+ * \sa SDL_ShouldInit
1105
+ * \sa SDL_ShouldQuit
1106
+ */
1107
+ extern SDL_DECLSPEC void SDLCALL SDL_SetInitialized(SDL_InitState *state, bool initialized);
1108
+
1109
+ /* @} *//* Thread-safe initialization state functions */
1110
+
1111
+ /* Ends C function definitions when using C++ */
1112
+ #ifdef __cplusplus
1113
+ }
1114
+ #endif
1115
+ #include <SDL3/SDL_close_code.h>
1116
+
1117
+ #endif /* SDL_mutex_h_ */