ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -0,0 +1,1379 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /* WIKI CATEGORY: IOStream */
23
+
24
+ /**
25
+ * # CategoryIOStream
26
+ *
27
+ * SDL provides an abstract interface for reading and writing data streams. It
28
+ * offers implementations for files, memory, etc, and the app can provide
29
+ * their own implementations, too.
30
+ *
31
+ * SDL_IOStream is not related to the standard C++ iostream class, other than
32
+ * both are abstract interfaces to read/write data.
33
+ */
34
+
35
+ #ifndef SDL_iostream_h_
36
+ #define SDL_iostream_h_
37
+
38
+ #include <SDL3/SDL_stdinc.h>
39
+ #include <SDL3/SDL_error.h>
40
+ #include <SDL3/SDL_properties.h>
41
+
42
+ #include <SDL3/SDL_begin_code.h>
43
+ /* Set up for C function definitions, even when using C++ */
44
+ #ifdef __cplusplus
45
+ extern "C" {
46
+ #endif
47
+
48
+ /**
49
+ * SDL_IOStream status, set by a read or write operation.
50
+ *
51
+ * \since This enum is available since SDL 3.2.0.
52
+ */
53
+ typedef enum SDL_IOStatus
54
+ {
55
+ SDL_IO_STATUS_READY, /**< Everything is ready (no errors and not EOF). */
56
+ SDL_IO_STATUS_ERROR, /**< Read or write I/O error */
57
+ SDL_IO_STATUS_EOF, /**< End of file */
58
+ SDL_IO_STATUS_NOT_READY, /**< Non blocking I/O, not ready */
59
+ SDL_IO_STATUS_READONLY, /**< Tried to write a read-only buffer */
60
+ SDL_IO_STATUS_WRITEONLY /**< Tried to read a write-only buffer */
61
+ } SDL_IOStatus;
62
+
63
+ /**
64
+ * Possible `whence` values for SDL_IOStream seeking.
65
+ *
66
+ * These map to the same "whence" concept that `fseek` or `lseek` use in the
67
+ * standard C runtime.
68
+ *
69
+ * \since This enum is available since SDL 3.2.0.
70
+ */
71
+ typedef enum SDL_IOWhence
72
+ {
73
+ SDL_IO_SEEK_SET, /**< Seek from the beginning of data */
74
+ SDL_IO_SEEK_CUR, /**< Seek relative to current read point */
75
+ SDL_IO_SEEK_END /**< Seek relative to the end of data */
76
+ } SDL_IOWhence;
77
+
78
+ /**
79
+ * The function pointers that drive an SDL_IOStream.
80
+ *
81
+ * Applications can provide this struct to SDL_OpenIO() to create their own
82
+ * implementation of SDL_IOStream. This is not necessarily required, as SDL
83
+ * already offers several common types of I/O streams, via functions like
84
+ * SDL_IOFromFile() and SDL_IOFromMem().
85
+ *
86
+ * This structure should be initialized using SDL_INIT_INTERFACE()
87
+ *
88
+ * \since This struct is available since SDL 3.2.0.
89
+ *
90
+ * \sa SDL_INIT_INTERFACE
91
+ */
92
+ typedef struct SDL_IOStreamInterface
93
+ {
94
+ /* The version of this interface */
95
+ Uint32 version;
96
+
97
+ /**
98
+ * Return the number of bytes in this SDL_IOStream
99
+ *
100
+ * \return the total size of the data stream, or -1 on error.
101
+ */
102
+ Sint64 (SDLCALL *size)(void *userdata);
103
+
104
+ /**
105
+ * Seek to `offset` relative to `whence`, one of stdio's whence values:
106
+ * SDL_IO_SEEK_SET, SDL_IO_SEEK_CUR, SDL_IO_SEEK_END
107
+ *
108
+ * \return the final offset in the data stream, or -1 on error.
109
+ */
110
+ Sint64 (SDLCALL *seek)(void *userdata, Sint64 offset, SDL_IOWhence whence);
111
+
112
+ /**
113
+ * Read up to `size` bytes from the data stream to the area pointed
114
+ * at by `ptr`. `size` will always be > 0.
115
+ *
116
+ * On an incomplete read, you should set `*status` to a value from the
117
+ * SDL_IOStatus enum. You do not have to explicitly set this on
118
+ * a complete, successful read.
119
+ *
120
+ * \return the number of bytes read
121
+ */
122
+ size_t (SDLCALL *read)(void *userdata, void *ptr, size_t size, SDL_IOStatus *status);
123
+
124
+ /**
125
+ * Write exactly `size` bytes from the area pointed at by `ptr`
126
+ * to data stream. `size` will always be > 0.
127
+ *
128
+ * On an incomplete write, you should set `*status` to a value from the
129
+ * SDL_IOStatus enum. You do not have to explicitly set this on
130
+ * a complete, successful write.
131
+ *
132
+ * \return the number of bytes written
133
+ */
134
+ size_t (SDLCALL *write)(void *userdata, const void *ptr, size_t size, SDL_IOStatus *status);
135
+
136
+ /**
137
+ * If the stream is buffering, make sure the data is written out.
138
+ *
139
+ * On failure, you should set `*status` to a value from the
140
+ * SDL_IOStatus enum. You do not have to explicitly set this on
141
+ * a successful flush.
142
+ *
143
+ * \return true if successful or false on write error when flushing data.
144
+ */
145
+ bool (SDLCALL *flush)(void *userdata, SDL_IOStatus *status);
146
+
147
+ /**
148
+ * Close and free any allocated resources.
149
+ *
150
+ * This does not guarantee file writes will sync to physical media; they
151
+ * can be in the system's file cache, waiting to go to disk.
152
+ *
153
+ * The SDL_IOStream is still destroyed even if this fails, so clean up anything
154
+ * even if flushing buffers, etc, returns an error.
155
+ *
156
+ * \return true if successful or false on write error when flushing data.
157
+ */
158
+ bool (SDLCALL *close)(void *userdata);
159
+
160
+ } SDL_IOStreamInterface;
161
+
162
+ /* Check the size of SDL_IOStreamInterface
163
+ *
164
+ * If this assert fails, either the compiler is padding to an unexpected size,
165
+ * or the interface has been updated and this should be updated to match and
166
+ * the code using this interface should be updated to handle the old version.
167
+ */
168
+ SDL_COMPILE_TIME_ASSERT(SDL_IOStreamInterface_SIZE,
169
+ (sizeof(void *) == 4 && sizeof(SDL_IOStreamInterface) == 28) ||
170
+ (sizeof(void *) == 8 && sizeof(SDL_IOStreamInterface) == 56));
171
+
172
+ /**
173
+ * The read/write operation structure.
174
+ *
175
+ * This operates as an opaque handle. There are several APIs to create various
176
+ * types of I/O streams, or an app can supply an SDL_IOStreamInterface to
177
+ * SDL_OpenIO() to provide their own stream implementation behind this
178
+ * struct's abstract interface.
179
+ *
180
+ * \since This struct is available since SDL 3.2.0.
181
+ */
182
+ typedef struct SDL_IOStream SDL_IOStream;
183
+
184
+
185
+ /**
186
+ * \name IOFrom functions
187
+ *
188
+ * Functions to create SDL_IOStream structures from various data streams.
189
+ */
190
+ /* @{ */
191
+
192
+ /**
193
+ * Use this function to create a new SDL_IOStream structure for reading from
194
+ * and/or writing to a named file.
195
+ *
196
+ * The `mode` string is treated roughly the same as in a call to the C
197
+ * library's fopen(), even if SDL doesn't happen to use fopen() behind the
198
+ * scenes.
199
+ *
200
+ * Available `mode` strings:
201
+ *
202
+ * - "r": Open a file for reading. The file must exist.
203
+ * - "w": Create an empty file for writing. If a file with the same name
204
+ * already exists its content is erased and the file is treated as a new
205
+ * empty file.
206
+ * - "wx": Create an empty file for writing. If a file with the same name
207
+ * already exists, the call fails.
208
+ * - "a": Append to a file. Writing operations append data at the end of the
209
+ * file. The file is created if it does not exist.
210
+ * - "r+": Open a file for update both reading and writing. The file must
211
+ * exist.
212
+ * - "w+": Create an empty file for both reading and writing. If a file with
213
+ * the same name already exists its content is erased and the file is
214
+ * treated as a new empty file.
215
+ * - "w+x": Create an empty file for both reading and writing. If a file with
216
+ * the same name already exists, the call fails.
217
+ * - "a+": Open a file for reading and appending. All writing operations are
218
+ * performed at the end of the file, protecting the previous content to be
219
+ * overwritten. You can reposition (fseek, rewind) the internal pointer to
220
+ * anywhere in the file for reading, but writing operations will move it
221
+ * back to the end of file. The file is created if it does not exist.
222
+ *
223
+ * **NOTE**: In order to open a file as a binary file, a "b" character has to
224
+ * be included in the `mode` string. This additional "b" character can either
225
+ * be appended at the end of the string (thus making the following compound
226
+ * modes: "rb", "wb", "ab", "r+b", "w+b", "a+b") or be inserted between the
227
+ * letter and the "+" sign for the mixed modes ("rb+", "wb+", "ab+").
228
+ * Additional characters may follow the sequence, although they should have no
229
+ * effect. For example, "t" is sometimes appended to make explicit the file is
230
+ * a text file.
231
+ *
232
+ * This function supports Unicode filenames, but they must be encoded in UTF-8
233
+ * format, regardless of the underlying operating system.
234
+ *
235
+ * In Android, SDL_IOFromFile() can be used to open content:// URIs. As a
236
+ * fallback, SDL_IOFromFile() will transparently open a matching filename in
237
+ * the app's `assets`.
238
+ *
239
+ * Closing the SDL_IOStream will close SDL's internal file handle.
240
+ *
241
+ * The following properties may be set at creation time by SDL:
242
+ *
243
+ * - `SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER`: a pointer, that can be cast
244
+ * to a win32 `HANDLE`, that this SDL_IOStream is using to access the
245
+ * filesystem. If the program isn't running on Windows, or SDL used some
246
+ * other method to access the filesystem, this property will not be set.
247
+ * - `SDL_PROP_IOSTREAM_STDIO_FILE_POINTER`: a pointer, that can be cast to a
248
+ * stdio `FILE *`, that this SDL_IOStream is using to access the filesystem.
249
+ * If SDL used some other method to access the filesystem, this property
250
+ * will not be set. PLEASE NOTE that if SDL is using a different C runtime
251
+ * than your app, trying to use this pointer will almost certainly result in
252
+ * a crash! This is mostly a problem on Windows; make sure you build SDL and
253
+ * your app with the same compiler and settings to avoid it.
254
+ * - `SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER`: a file descriptor that this
255
+ * SDL_IOStream is using to access the filesystem.
256
+ * - `SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER`: a pointer, that can be cast
257
+ * to an Android NDK `AAsset *`, that this SDL_IOStream is using to access
258
+ * the filesystem. If SDL used some other method to access the filesystem,
259
+ * this property will not be set.
260
+ *
261
+ * \param file a UTF-8 string representing the filename to open.
262
+ * \param mode an ASCII string representing the mode to be used for opening
263
+ * the file.
264
+ * \returns a pointer to the SDL_IOStream structure that is created or NULL on
265
+ * failure; call SDL_GetError() for more information.
266
+ *
267
+ * \threadsafety It is safe to call this function from any thread.
268
+ *
269
+ * \since This function is available since SDL 3.2.0.
270
+ *
271
+ * \sa SDL_CloseIO
272
+ * \sa SDL_FlushIO
273
+ * \sa SDL_ReadIO
274
+ * \sa SDL_SeekIO
275
+ * \sa SDL_TellIO
276
+ * \sa SDL_WriteIO
277
+ */
278
+ extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromFile(const char *file, const char *mode);
279
+
280
+ #define SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER "SDL.iostream.windows.handle"
281
+ #define SDL_PROP_IOSTREAM_STDIO_FILE_POINTER "SDL.iostream.stdio.file"
282
+ #define SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER "SDL.iostream.file_descriptor"
283
+ #define SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER "SDL.iostream.android.aasset"
284
+
285
+ /**
286
+ * Use this function to prepare a read-write memory buffer for use with
287
+ * SDL_IOStream.
288
+ *
289
+ * This function sets up an SDL_IOStream struct based on a memory area of a
290
+ * certain size, for both read and write access.
291
+ *
292
+ * This memory buffer is not copied by the SDL_IOStream; the pointer you
293
+ * provide must remain valid until you close the stream.
294
+ *
295
+ * If you need to make sure the SDL_IOStream never writes to the memory
296
+ * buffer, you should use SDL_IOFromConstMem() with a read-only buffer of
297
+ * memory instead.
298
+ *
299
+ * The following properties will be set at creation time by SDL:
300
+ *
301
+ * - `SDL_PROP_IOSTREAM_MEMORY_POINTER`: this will be the `mem` parameter that
302
+ * was passed to this function.
303
+ * - `SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER`: this will be the `size` parameter
304
+ * that was passed to this function.
305
+ *
306
+ * Additionally, the following properties are recognized:
307
+ *
308
+ * - `SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER`: if this property is set to
309
+ * a non-NULL value it will be interpreted as a function of SDL_free_func
310
+ * type and called with the passed `mem` pointer when closing the stream. By
311
+ * default it is unset, i.e., the memory will not be freed.
312
+ *
313
+ * \param mem a pointer to a buffer to feed an SDL_IOStream stream.
314
+ * \param size the buffer size, in bytes.
315
+ * \returns a pointer to a new SDL_IOStream structure or NULL on failure; call
316
+ * SDL_GetError() for more information.
317
+ *
318
+ * \threadsafety It is safe to call this function from any thread.
319
+ *
320
+ * \since This function is available since SDL 3.2.0.
321
+ *
322
+ * \sa SDL_IOFromConstMem
323
+ * \sa SDL_CloseIO
324
+ * \sa SDL_FlushIO
325
+ * \sa SDL_ReadIO
326
+ * \sa SDL_SeekIO
327
+ * \sa SDL_TellIO
328
+ * \sa SDL_WriteIO
329
+ */
330
+ extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromMem(void *mem, size_t size);
331
+
332
+ #define SDL_PROP_IOSTREAM_MEMORY_POINTER "SDL.iostream.memory.base"
333
+ #define SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER "SDL.iostream.memory.size"
334
+ #define SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER "SDL.iostream.memory.free"
335
+
336
+ /**
337
+ * Use this function to prepare a read-only memory buffer for use with
338
+ * SDL_IOStream.
339
+ *
340
+ * This function sets up an SDL_IOStream struct based on a memory area of a
341
+ * certain size. It assumes the memory area is not writable.
342
+ *
343
+ * Attempting to write to this SDL_IOStream stream will report an error
344
+ * without writing to the memory buffer.
345
+ *
346
+ * This memory buffer is not copied by the SDL_IOStream; the pointer you
347
+ * provide must remain valid until you close the stream.
348
+ *
349
+ * If you need to write to a memory buffer, you should use SDL_IOFromMem()
350
+ * with a writable buffer of memory instead.
351
+ *
352
+ * The following properties will be set at creation time by SDL:
353
+ *
354
+ * - `SDL_PROP_IOSTREAM_MEMORY_POINTER`: this will be the `mem` parameter that
355
+ * was passed to this function.
356
+ * - `SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER`: this will be the `size` parameter
357
+ * that was passed to this function.
358
+ *
359
+ * Additionally, the following properties are recognized:
360
+ *
361
+ * - `SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER`: if this property is set to
362
+ * a non-NULL value it will be interpreted as a function of SDL_free_func
363
+ * type and called with the passed `mem` pointer when closing the stream. By
364
+ * default it is unset, i.e., the memory will not be freed.
365
+ *
366
+ * \param mem a pointer to a read-only buffer to feed an SDL_IOStream stream.
367
+ * \param size the buffer size, in bytes.
368
+ * \returns a pointer to a new SDL_IOStream structure or NULL on failure; call
369
+ * SDL_GetError() for more information.
370
+ *
371
+ * \threadsafety It is safe to call this function from any thread.
372
+ *
373
+ * \since This function is available since SDL 3.2.0.
374
+ *
375
+ * \sa SDL_IOFromMem
376
+ * \sa SDL_CloseIO
377
+ * \sa SDL_ReadIO
378
+ * \sa SDL_SeekIO
379
+ * \sa SDL_TellIO
380
+ */
381
+ extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromConstMem(const void *mem, size_t size);
382
+
383
+ /**
384
+ * Use this function to create an SDL_IOStream that is backed by dynamically
385
+ * allocated memory.
386
+ *
387
+ * This supports the following properties to provide access to the memory and
388
+ * control over allocations:
389
+ *
390
+ * - `SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER`: a pointer to the internal
391
+ * memory of the stream. This can be set to NULL to transfer ownership of
392
+ * the memory to the application, which should free the memory with
393
+ * SDL_free(). If this is done, the next operation on the stream must be
394
+ * SDL_CloseIO().
395
+ * - `SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER`: memory will be allocated in
396
+ * multiples of this size, defaulting to 1024.
397
+ *
398
+ * \returns a pointer to a new SDL_IOStream structure or NULL on failure; call
399
+ * SDL_GetError() for more information.
400
+ *
401
+ * \threadsafety It is safe to call this function from any thread.
402
+ *
403
+ * \since This function is available since SDL 3.2.0.
404
+ *
405
+ * \sa SDL_CloseIO
406
+ * \sa SDL_ReadIO
407
+ * \sa SDL_SeekIO
408
+ * \sa SDL_TellIO
409
+ * \sa SDL_WriteIO
410
+ */
411
+ extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromDynamicMem(void);
412
+
413
+ #define SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER "SDL.iostream.dynamic.memory"
414
+ #define SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER "SDL.iostream.dynamic.chunksize"
415
+
416
+ /* @} *//* IOFrom functions */
417
+
418
+
419
+ /**
420
+ * Create a custom SDL_IOStream.
421
+ *
422
+ * Applications do not need to use this function unless they are providing
423
+ * their own SDL_IOStream implementation. If you just need an SDL_IOStream to
424
+ * read/write a common data source, you should use the built-in
425
+ * implementations in SDL, like SDL_IOFromFile() or SDL_IOFromMem(), etc.
426
+ *
427
+ * This function makes a copy of `iface` and the caller does not need to keep
428
+ * it around after this call.
429
+ *
430
+ * \param iface the interface that implements this SDL_IOStream, initialized
431
+ * using SDL_INIT_INTERFACE().
432
+ * \param userdata the pointer that will be passed to the interface functions.
433
+ * \returns a pointer to the allocated memory on success or NULL on failure;
434
+ * call SDL_GetError() for more information.
435
+ *
436
+ * \threadsafety It is safe to call this function from any thread.
437
+ *
438
+ * \since This function is available since SDL 3.2.0.
439
+ *
440
+ * \sa SDL_CloseIO
441
+ * \sa SDL_INIT_INTERFACE
442
+ * \sa SDL_IOFromConstMem
443
+ * \sa SDL_IOFromFile
444
+ * \sa SDL_IOFromMem
445
+ */
446
+ extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_OpenIO(const SDL_IOStreamInterface *iface, void *userdata);
447
+
448
+ /**
449
+ * Close and free an allocated SDL_IOStream structure.
450
+ *
451
+ * SDL_CloseIO() closes and cleans up the SDL_IOStream stream. It releases any
452
+ * resources used by the stream and frees the SDL_IOStream itself. This
453
+ * returns true on success, or false if the stream failed to flush to its
454
+ * output (e.g. to disk).
455
+ *
456
+ * Note that if this fails to flush the stream for any reason, this function
457
+ * reports an error, but the SDL_IOStream is still invalid once this function
458
+ * returns.
459
+ *
460
+ * This call flushes any buffered writes to the operating system, but there
461
+ * are no guarantees that those writes have gone to physical media; they might
462
+ * be in the OS's file cache, waiting to go to disk later. If it's absolutely
463
+ * crucial that writes go to disk immediately, so they are definitely stored
464
+ * even if the power fails before the file cache would have caught up, one
465
+ * should call SDL_FlushIO() before closing. Note that flushing takes time and
466
+ * makes the system and your app operate less efficiently, so do so sparingly.
467
+ *
468
+ * \param context SDL_IOStream structure to close.
469
+ * \returns true on success or false on failure; call SDL_GetError() for more
470
+ * information.
471
+ *
472
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
473
+ *
474
+ * \since This function is available since SDL 3.2.0.
475
+ *
476
+ * \sa SDL_OpenIO
477
+ */
478
+ extern SDL_DECLSPEC bool SDLCALL SDL_CloseIO(SDL_IOStream *context);
479
+
480
+ /**
481
+ * Get the properties associated with an SDL_IOStream.
482
+ *
483
+ * \param context a pointer to an SDL_IOStream structure.
484
+ * \returns a valid property ID on success or 0 on failure; call
485
+ * SDL_GetError() for more information.
486
+ *
487
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
488
+ *
489
+ * \since This function is available since SDL 3.2.0.
490
+ */
491
+ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetIOProperties(SDL_IOStream *context);
492
+
493
+ /**
494
+ * Query the stream status of an SDL_IOStream.
495
+ *
496
+ * This information can be useful to decide if a short read or write was due
497
+ * to an error, an EOF, or a non-blocking operation that isn't yet ready to
498
+ * complete.
499
+ *
500
+ * An SDL_IOStream's status is only expected to change after a SDL_ReadIO or
501
+ * SDL_WriteIO call; don't expect it to change if you just call this query
502
+ * function in a tight loop.
503
+ *
504
+ * \param context the SDL_IOStream to query.
505
+ * \returns an SDL_IOStatus enum with the current state.
506
+ *
507
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
508
+ *
509
+ * \since This function is available since SDL 3.2.0.
510
+ */
511
+ extern SDL_DECLSPEC SDL_IOStatus SDLCALL SDL_GetIOStatus(SDL_IOStream *context);
512
+
513
+ /**
514
+ * Use this function to get the size of the data stream in an SDL_IOStream.
515
+ *
516
+ * \param context the SDL_IOStream to get the size of the data stream from.
517
+ * \returns the size of the data stream in the SDL_IOStream on success or a
518
+ * negative error code on failure; call SDL_GetError() for more
519
+ * information.
520
+ *
521
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
522
+ *
523
+ * \since This function is available since SDL 3.2.0.
524
+ */
525
+ extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetIOSize(SDL_IOStream *context);
526
+
527
+ /**
528
+ * Seek within an SDL_IOStream data stream.
529
+ *
530
+ * This function seeks to byte `offset`, relative to `whence`.
531
+ *
532
+ * `whence` may be any of the following values:
533
+ *
534
+ * - `SDL_IO_SEEK_SET`: seek from the beginning of data
535
+ * - `SDL_IO_SEEK_CUR`: seek relative to current read point
536
+ * - `SDL_IO_SEEK_END`: seek relative to the end of data
537
+ *
538
+ * If this stream can not seek, it will return -1.
539
+ *
540
+ * \param context a pointer to an SDL_IOStream structure.
541
+ * \param offset an offset in bytes, relative to `whence` location; can be
542
+ * negative.
543
+ * \param whence any of `SDL_IO_SEEK_SET`, `SDL_IO_SEEK_CUR`,
544
+ * `SDL_IO_SEEK_END`.
545
+ * \returns the final offset in the data stream after the seek or -1 on
546
+ * failure; call SDL_GetError() for more information.
547
+ *
548
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
549
+ *
550
+ * \since This function is available since SDL 3.2.0.
551
+ *
552
+ * \sa SDL_TellIO
553
+ */
554
+ extern SDL_DECLSPEC Sint64 SDLCALL SDL_SeekIO(SDL_IOStream *context, Sint64 offset, SDL_IOWhence whence);
555
+
556
+ /**
557
+ * Determine the current read/write offset in an SDL_IOStream data stream.
558
+ *
559
+ * SDL_TellIO is actually a wrapper function that calls the SDL_IOStream's
560
+ * `seek` method, with an offset of 0 bytes from `SDL_IO_SEEK_CUR`, to
561
+ * simplify application development.
562
+ *
563
+ * \param context an SDL_IOStream data stream object from which to get the
564
+ * current offset.
565
+ * \returns the current offset in the stream, or -1 if the information can not
566
+ * be determined.
567
+ *
568
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
569
+ *
570
+ * \since This function is available since SDL 3.2.0.
571
+ *
572
+ * \sa SDL_SeekIO
573
+ */
574
+ extern SDL_DECLSPEC Sint64 SDLCALL SDL_TellIO(SDL_IOStream *context);
575
+
576
+ /**
577
+ * Read from a data source.
578
+ *
579
+ * This function reads up `size` bytes from the data source to the area
580
+ * pointed at by `ptr`. This function may read less bytes than requested.
581
+ *
582
+ * This function will return zero when the data stream is completely read, and
583
+ * SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If zero is returned and
584
+ * the stream is not at EOF, SDL_GetIOStatus() will return a different error
585
+ * value and SDL_GetError() will offer a human-readable message.
586
+ *
587
+ * A request for zero bytes on a valid stream will return zero immediately
588
+ * without accessing the stream, so the stream status (EOF, err, etc) will not
589
+ * change.
590
+ *
591
+ * \param context a pointer to an SDL_IOStream structure.
592
+ * \param ptr a pointer to a buffer to read data into.
593
+ * \param size the number of bytes to read from the data source.
594
+ * \returns the number of bytes read, or 0 on end of file or other failure;
595
+ * call SDL_GetError() for more information.
596
+ *
597
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
598
+ *
599
+ * \since This function is available since SDL 3.2.0.
600
+ *
601
+ * \sa SDL_WriteIO
602
+ * \sa SDL_GetIOStatus
603
+ */
604
+ extern SDL_DECLSPEC size_t SDLCALL SDL_ReadIO(SDL_IOStream *context, void *ptr, size_t size);
605
+
606
+ /**
607
+ * Write to an SDL_IOStream data stream.
608
+ *
609
+ * This function writes exactly `size` bytes from the area pointed at by `ptr`
610
+ * to the stream. If this fails for any reason, it'll return less than `size`
611
+ * to demonstrate how far the write progressed. On success, it returns `size`.
612
+ *
613
+ * On error, this function still attempts to write as much as possible, so it
614
+ * might return a positive value less than the requested write size.
615
+ *
616
+ * The caller can use SDL_GetIOStatus() to determine if the problem is
617
+ * recoverable, such as a non-blocking write that can simply be retried later,
618
+ * or a fatal error.
619
+ *
620
+ * A request for zero bytes on a valid stream will return zero immediately
621
+ * without accessing the stream, so the stream status (EOF, err, etc) will not
622
+ * change.
623
+ *
624
+ * \param context a pointer to an SDL_IOStream structure.
625
+ * \param ptr a pointer to a buffer containing data to write.
626
+ * \param size the number of bytes to write.
627
+ * \returns the number of bytes written, which will be less than `size` on
628
+ * failure; call SDL_GetError() for more information.
629
+ *
630
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
631
+ *
632
+ * \since This function is available since SDL 3.2.0.
633
+ *
634
+ * \sa SDL_IOprintf
635
+ * \sa SDL_ReadIO
636
+ * \sa SDL_SeekIO
637
+ * \sa SDL_FlushIO
638
+ * \sa SDL_GetIOStatus
639
+ */
640
+ extern SDL_DECLSPEC size_t SDLCALL SDL_WriteIO(SDL_IOStream *context, const void *ptr, size_t size);
641
+
642
+ /**
643
+ * Print to an SDL_IOStream data stream.
644
+ *
645
+ * This function does formatted printing to the stream.
646
+ *
647
+ * \param context a pointer to an SDL_IOStream structure.
648
+ * \param fmt a printf() style format string.
649
+ * \param ... additional parameters matching % tokens in the `fmt` string, if
650
+ * any.
651
+ * \returns the number of bytes written or 0 on failure; call SDL_GetError()
652
+ * for more information.
653
+ *
654
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
655
+ *
656
+ * \since This function is available since SDL 3.2.0.
657
+ *
658
+ * \sa SDL_IOvprintf
659
+ * \sa SDL_WriteIO
660
+ */
661
+ extern SDL_DECLSPEC size_t SDLCALL SDL_IOprintf(SDL_IOStream *context, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
662
+
663
+ /**
664
+ * Print to an SDL_IOStream data stream.
665
+ *
666
+ * This function does formatted printing to the stream.
667
+ *
668
+ * \param context a pointer to an SDL_IOStream structure.
669
+ * \param fmt a printf() style format string.
670
+ * \param ap a variable argument list.
671
+ * \returns the number of bytes written or 0 on failure; call SDL_GetError()
672
+ * for more information.
673
+ *
674
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
675
+ *
676
+ * \since This function is available since SDL 3.2.0.
677
+ *
678
+ * \sa SDL_IOprintf
679
+ * \sa SDL_WriteIO
680
+ */
681
+ extern SDL_DECLSPEC size_t SDLCALL SDL_IOvprintf(SDL_IOStream *context, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2);
682
+
683
+ /**
684
+ * Flush any buffered data in the stream.
685
+ *
686
+ * This function makes sure that any buffered data is written to the stream.
687
+ * Normally this isn't necessary but if the stream is a pipe or socket it
688
+ * guarantees that any pending data is sent.
689
+ *
690
+ * \param context SDL_IOStream structure to flush.
691
+ * \returns true on success or false on failure; call SDL_GetError() for more
692
+ * information.
693
+ *
694
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
695
+ *
696
+ * \since This function is available since SDL 3.2.0.
697
+ *
698
+ * \sa SDL_OpenIO
699
+ * \sa SDL_WriteIO
700
+ */
701
+ extern SDL_DECLSPEC bool SDLCALL SDL_FlushIO(SDL_IOStream *context);
702
+
703
+ /**
704
+ * Load all the data from an SDL data stream.
705
+ *
706
+ * The data is allocated with a zero byte at the end (null terminated) for
707
+ * convenience. This extra byte is not included in the value reported via
708
+ * `datasize`.
709
+ *
710
+ * The data should be freed with SDL_free().
711
+ *
712
+ * \param src the SDL_IOStream to read all available data from.
713
+ * \param datasize a pointer filled in with the number of bytes read, may be
714
+ * NULL.
715
+ * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even
716
+ * in the case of an error.
717
+ * \returns the data or NULL on failure; call SDL_GetError() for more
718
+ * information.
719
+ *
720
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
721
+ *
722
+ * \since This function is available since SDL 3.2.0.
723
+ *
724
+ * \sa SDL_LoadFile
725
+ * \sa SDL_SaveFile_IO
726
+ */
727
+ extern SDL_DECLSPEC void * SDLCALL SDL_LoadFile_IO(SDL_IOStream *src, size_t *datasize, bool closeio);
728
+
729
+ /**
730
+ * Load all the data from a file path.
731
+ *
732
+ * The data is allocated with a zero byte at the end (null terminated) for
733
+ * convenience. This extra byte is not included in the value reported via
734
+ * `datasize`.
735
+ *
736
+ * The data should be freed with SDL_free().
737
+ *
738
+ * \param file the path to read all available data from.
739
+ * \param datasize if not NULL, will store the number of bytes read.
740
+ * \returns the data or NULL on failure; call SDL_GetError() for more
741
+ * information.
742
+ *
743
+ * \threadsafety It is safe to call this function from any thread.
744
+ *
745
+ * \since This function is available since SDL 3.2.0.
746
+ *
747
+ * \sa SDL_LoadFile_IO
748
+ * \sa SDL_SaveFile
749
+ */
750
+ extern SDL_DECLSPEC void * SDLCALL SDL_LoadFile(const char *file, size_t *datasize);
751
+
752
+ /**
753
+ * Save all the data into an SDL data stream.
754
+ *
755
+ * \param src the SDL_IOStream to write all data to.
756
+ * \param data the data to be written. If datasize is 0, may be NULL or a
757
+ * invalid pointer.
758
+ * \param datasize the number of bytes to be written.
759
+ * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even
760
+ * in the case of an error.
761
+ * \returns true on success or false on failure; call SDL_GetError() for more
762
+ * information.
763
+ *
764
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
765
+ *
766
+ * \since This function is available since SDL 3.2.0.
767
+ *
768
+ * \sa SDL_SaveFile
769
+ * \sa SDL_LoadFile_IO
770
+ */
771
+ extern SDL_DECLSPEC bool SDLCALL SDL_SaveFile_IO(SDL_IOStream *src, const void *data, size_t datasize, bool closeio);
772
+
773
+ /**
774
+ * Save all the data into a file path.
775
+ *
776
+ * \param file the path to write all available data into.
777
+ * \param data the data to be written. If datasize is 0, may be NULL or a
778
+ * invalid pointer.
779
+ * \param datasize the number of bytes to be written.
780
+ * \returns true on success or false on failure; call SDL_GetError() for more
781
+ * information.
782
+ *
783
+ * \threadsafety It is safe to call this function from any thread.
784
+ *
785
+ * \since This function is available since SDL 3.2.0.
786
+ *
787
+ * \sa SDL_SaveFile_IO
788
+ * \sa SDL_LoadFile
789
+ */
790
+ extern SDL_DECLSPEC bool SDLCALL SDL_SaveFile(const char *file, const void *data, size_t datasize);
791
+
792
+ /**
793
+ * \name Read endian functions
794
+ *
795
+ * Read an item of the specified endianness and return in native format.
796
+ */
797
+ /* @{ */
798
+
799
+ /**
800
+ * Use this function to read a byte from an SDL_IOStream.
801
+ *
802
+ * This function will return false when the data stream is completely read,
803
+ * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
804
+ * and the stream is not at EOF, SDL_GetIOStatus() will return a different
805
+ * error value and SDL_GetError() will offer a human-readable message.
806
+ *
807
+ * \param src the SDL_IOStream to read from.
808
+ * \param value a pointer filled in with the data read.
809
+ * \returns true on success or false on failure or EOF; call SDL_GetError()
810
+ * for more information.
811
+ *
812
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
813
+ *
814
+ * \since This function is available since SDL 3.2.0.
815
+ */
816
+ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU8(SDL_IOStream *src, Uint8 *value);
817
+
818
+ /**
819
+ * Use this function to read a signed byte from an SDL_IOStream.
820
+ *
821
+ * This function will return false when the data stream is completely read,
822
+ * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
823
+ * and the stream is not at EOF, SDL_GetIOStatus() will return a different
824
+ * error value and SDL_GetError() will offer a human-readable message.
825
+ *
826
+ * \param src the SDL_IOStream to read from.
827
+ * \param value a pointer filled in with the data read.
828
+ * \returns true on success or false on failure; call SDL_GetError() for more
829
+ * information.
830
+ *
831
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
832
+ *
833
+ * \since This function is available since SDL 3.2.0.
834
+ */
835
+ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS8(SDL_IOStream *src, Sint8 *value);
836
+
837
+ /**
838
+ * Use this function to read 16 bits of little-endian data from an
839
+ * SDL_IOStream and return in native format.
840
+ *
841
+ * SDL byteswaps the data only if necessary, so the data returned will be in
842
+ * the native byte order.
843
+ *
844
+ * This function will return false when the data stream is completely read,
845
+ * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
846
+ * and the stream is not at EOF, SDL_GetIOStatus() will return a different
847
+ * error value and SDL_GetError() will offer a human-readable message.
848
+ *
849
+ * \param src the stream from which to read data.
850
+ * \param value a pointer filled in with the data read.
851
+ * \returns true on successful read or false on failure; call SDL_GetError()
852
+ * for more information.
853
+ *
854
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
855
+ *
856
+ * \since This function is available since SDL 3.2.0.
857
+ */
858
+ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU16LE(SDL_IOStream *src, Uint16 *value);
859
+
860
+ /**
861
+ * Use this function to read 16 bits of little-endian data from an
862
+ * SDL_IOStream and return in native format.
863
+ *
864
+ * SDL byteswaps the data only if necessary, so the data returned will be in
865
+ * the native byte order.
866
+ *
867
+ * This function will return false when the data stream is completely read,
868
+ * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
869
+ * and the stream is not at EOF, SDL_GetIOStatus() will return a different
870
+ * error value and SDL_GetError() will offer a human-readable message.
871
+ *
872
+ * \param src the stream from which to read data.
873
+ * \param value a pointer filled in with the data read.
874
+ * \returns true on successful read or false on failure; call SDL_GetError()
875
+ * for more information.
876
+ *
877
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
878
+ *
879
+ * \since This function is available since SDL 3.2.0.
880
+ */
881
+ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS16LE(SDL_IOStream *src, Sint16 *value);
882
+
883
+ /**
884
+ * Use this function to read 16 bits of big-endian data from an SDL_IOStream
885
+ * and return in native format.
886
+ *
887
+ * SDL byteswaps the data only if necessary, so the data returned will be in
888
+ * the native byte order.
889
+ *
890
+ * This function will return false when the data stream is completely read,
891
+ * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
892
+ * and the stream is not at EOF, SDL_GetIOStatus() will return a different
893
+ * error value and SDL_GetError() will offer a human-readable message.
894
+ *
895
+ * \param src the stream from which to read data.
896
+ * \param value a pointer filled in with the data read.
897
+ * \returns true on successful read or false on failure; call SDL_GetError()
898
+ * for more information.
899
+ *
900
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
901
+ *
902
+ * \since This function is available since SDL 3.2.0.
903
+ */
904
+ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU16BE(SDL_IOStream *src, Uint16 *value);
905
+
906
+ /**
907
+ * Use this function to read 16 bits of big-endian data from an SDL_IOStream
908
+ * and return in native format.
909
+ *
910
+ * SDL byteswaps the data only if necessary, so the data returned will be in
911
+ * the native byte order.
912
+ *
913
+ * This function will return false when the data stream is completely read,
914
+ * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
915
+ * and the stream is not at EOF, SDL_GetIOStatus() will return a different
916
+ * error value and SDL_GetError() will offer a human-readable message.
917
+ *
918
+ * \param src the stream from which to read data.
919
+ * \param value a pointer filled in with the data read.
920
+ * \returns true on successful read or false on failure; call SDL_GetError()
921
+ * for more information.
922
+ *
923
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
924
+ *
925
+ * \since This function is available since SDL 3.2.0.
926
+ */
927
+ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS16BE(SDL_IOStream *src, Sint16 *value);
928
+
929
+ /**
930
+ * Use this function to read 32 bits of little-endian data from an
931
+ * SDL_IOStream and return in native format.
932
+ *
933
+ * SDL byteswaps the data only if necessary, so the data returned will be in
934
+ * the native byte order.
935
+ *
936
+ * This function will return false when the data stream is completely read,
937
+ * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
938
+ * and the stream is not at EOF, SDL_GetIOStatus() will return a different
939
+ * error value and SDL_GetError() will offer a human-readable message.
940
+ *
941
+ * \param src the stream from which to read data.
942
+ * \param value a pointer filled in with the data read.
943
+ * \returns true on successful read or false on failure; call SDL_GetError()
944
+ * for more information.
945
+ *
946
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
947
+ *
948
+ * \since This function is available since SDL 3.2.0.
949
+ */
950
+ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU32LE(SDL_IOStream *src, Uint32 *value);
951
+
952
+ /**
953
+ * Use this function to read 32 bits of little-endian data from an
954
+ * SDL_IOStream and return in native format.
955
+ *
956
+ * SDL byteswaps the data only if necessary, so the data returned will be in
957
+ * the native byte order.
958
+ *
959
+ * This function will return false when the data stream is completely read,
960
+ * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
961
+ * and the stream is not at EOF, SDL_GetIOStatus() will return a different
962
+ * error value and SDL_GetError() will offer a human-readable message.
963
+ *
964
+ * \param src the stream from which to read data.
965
+ * \param value a pointer filled in with the data read.
966
+ * \returns true on successful read or false on failure; call SDL_GetError()
967
+ * for more information.
968
+ *
969
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
970
+ *
971
+ * \since This function is available since SDL 3.2.0.
972
+ */
973
+ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS32LE(SDL_IOStream *src, Sint32 *value);
974
+
975
+ /**
976
+ * Use this function to read 32 bits of big-endian data from an SDL_IOStream
977
+ * and return in native format.
978
+ *
979
+ * SDL byteswaps the data only if necessary, so the data returned will be in
980
+ * the native byte order.
981
+ *
982
+ * This function will return false when the data stream is completely read,
983
+ * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
984
+ * and the stream is not at EOF, SDL_GetIOStatus() will return a different
985
+ * error value and SDL_GetError() will offer a human-readable message.
986
+ *
987
+ * \param src the stream from which to read data.
988
+ * \param value a pointer filled in with the data read.
989
+ * \returns true on successful read or false on failure; call SDL_GetError()
990
+ * for more information.
991
+ *
992
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
993
+ *
994
+ * \since This function is available since SDL 3.2.0.
995
+ */
996
+ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU32BE(SDL_IOStream *src, Uint32 *value);
997
+
998
+ /**
999
+ * Use this function to read 32 bits of big-endian data from an SDL_IOStream
1000
+ * and return in native format.
1001
+ *
1002
+ * SDL byteswaps the data only if necessary, so the data returned will be in
1003
+ * the native byte order.
1004
+ *
1005
+ * This function will return false when the data stream is completely read,
1006
+ * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
1007
+ * and the stream is not at EOF, SDL_GetIOStatus() will return a different
1008
+ * error value and SDL_GetError() will offer a human-readable message.
1009
+ *
1010
+ * \param src the stream from which to read data.
1011
+ * \param value a pointer filled in with the data read.
1012
+ * \returns true on successful read or false on failure; call SDL_GetError()
1013
+ * for more information.
1014
+ *
1015
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
1016
+ *
1017
+ * \since This function is available since SDL 3.2.0.
1018
+ */
1019
+ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS32BE(SDL_IOStream *src, Sint32 *value);
1020
+
1021
+ /**
1022
+ * Use this function to read 64 bits of little-endian data from an
1023
+ * SDL_IOStream and return in native format.
1024
+ *
1025
+ * SDL byteswaps the data only if necessary, so the data returned will be in
1026
+ * the native byte order.
1027
+ *
1028
+ * This function will return false when the data stream is completely read,
1029
+ * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
1030
+ * and the stream is not at EOF, SDL_GetIOStatus() will return a different
1031
+ * error value and SDL_GetError() will offer a human-readable message.
1032
+ *
1033
+ * \param src the stream from which to read data.
1034
+ * \param value a pointer filled in with the data read.
1035
+ * \returns true on successful read or false on failure; call SDL_GetError()
1036
+ * for more information.
1037
+ *
1038
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
1039
+ *
1040
+ * \since This function is available since SDL 3.2.0.
1041
+ */
1042
+ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU64LE(SDL_IOStream *src, Uint64 *value);
1043
+
1044
+ /**
1045
+ * Use this function to read 64 bits of little-endian data from an
1046
+ * SDL_IOStream and return in native format.
1047
+ *
1048
+ * SDL byteswaps the data only if necessary, so the data returned will be in
1049
+ * the native byte order.
1050
+ *
1051
+ * This function will return false when the data stream is completely read,
1052
+ * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
1053
+ * and the stream is not at EOF, SDL_GetIOStatus() will return a different
1054
+ * error value and SDL_GetError() will offer a human-readable message.
1055
+ *
1056
+ * \param src the stream from which to read data.
1057
+ * \param value a pointer filled in with the data read.
1058
+ * \returns true on successful read or false on failure; call SDL_GetError()
1059
+ * for more information.
1060
+ *
1061
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
1062
+ *
1063
+ * \since This function is available since SDL 3.2.0.
1064
+ */
1065
+ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS64LE(SDL_IOStream *src, Sint64 *value);
1066
+
1067
+ /**
1068
+ * Use this function to read 64 bits of big-endian data from an SDL_IOStream
1069
+ * and return in native format.
1070
+ *
1071
+ * SDL byteswaps the data only if necessary, so the data returned will be in
1072
+ * the native byte order.
1073
+ *
1074
+ * This function will return false when the data stream is completely read,
1075
+ * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
1076
+ * and the stream is not at EOF, SDL_GetIOStatus() will return a different
1077
+ * error value and SDL_GetError() will offer a human-readable message.
1078
+ *
1079
+ * \param src the stream from which to read data.
1080
+ * \param value a pointer filled in with the data read.
1081
+ * \returns true on successful read or false on failure; call SDL_GetError()
1082
+ * for more information.
1083
+ *
1084
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
1085
+ *
1086
+ * \since This function is available since SDL 3.2.0.
1087
+ */
1088
+ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU64BE(SDL_IOStream *src, Uint64 *value);
1089
+
1090
+ /**
1091
+ * Use this function to read 64 bits of big-endian data from an SDL_IOStream
1092
+ * and return in native format.
1093
+ *
1094
+ * SDL byteswaps the data only if necessary, so the data returned will be in
1095
+ * the native byte order.
1096
+ *
1097
+ * This function will return false when the data stream is completely read,
1098
+ * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
1099
+ * and the stream is not at EOF, SDL_GetIOStatus() will return a different
1100
+ * error value and SDL_GetError() will offer a human-readable message.
1101
+ *
1102
+ * \param src the stream from which to read data.
1103
+ * \param value a pointer filled in with the data read.
1104
+ * \returns true on successful read or false on failure; call SDL_GetError()
1105
+ * for more information.
1106
+ *
1107
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
1108
+ *
1109
+ * \since This function is available since SDL 3.2.0.
1110
+ */
1111
+ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS64BE(SDL_IOStream *src, Sint64 *value);
1112
+ /* @} *//* Read endian functions */
1113
+
1114
+ /**
1115
+ * \name Write endian functions
1116
+ *
1117
+ * Write an item of native format to the specified endianness.
1118
+ */
1119
+ /* @{ */
1120
+
1121
+ /**
1122
+ * Use this function to write a byte to an SDL_IOStream.
1123
+ *
1124
+ * \param dst the SDL_IOStream to write to.
1125
+ * \param value the byte value to write.
1126
+ * \returns true on successful write or false on failure; call SDL_GetError()
1127
+ * for more information.
1128
+ *
1129
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
1130
+ *
1131
+ * \since This function is available since SDL 3.2.0.
1132
+ */
1133
+ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU8(SDL_IOStream *dst, Uint8 value);
1134
+
1135
+ /**
1136
+ * Use this function to write a signed byte to an SDL_IOStream.
1137
+ *
1138
+ * \param dst the SDL_IOStream to write to.
1139
+ * \param value the byte value to write.
1140
+ * \returns true on successful write or false on failure; call SDL_GetError()
1141
+ * for more information.
1142
+ *
1143
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
1144
+ *
1145
+ * \since This function is available since SDL 3.2.0.
1146
+ */
1147
+ extern SDL_DECLSPEC bool SDLCALL SDL_WriteS8(SDL_IOStream *dst, Sint8 value);
1148
+
1149
+ /**
1150
+ * Use this function to write 16 bits in native format to an SDL_IOStream as
1151
+ * little-endian data.
1152
+ *
1153
+ * SDL byteswaps the data only if necessary, so the application always
1154
+ * specifies native format, and the data written will be in little-endian
1155
+ * format.
1156
+ *
1157
+ * \param dst the stream to which data will be written.
1158
+ * \param value the data to be written, in native format.
1159
+ * \returns true on successful write or false on failure; call SDL_GetError()
1160
+ * for more information.
1161
+ *
1162
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
1163
+ *
1164
+ * \since This function is available since SDL 3.2.0.
1165
+ */
1166
+ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU16LE(SDL_IOStream *dst, Uint16 value);
1167
+
1168
+ /**
1169
+ * Use this function to write 16 bits in native format to an SDL_IOStream as
1170
+ * little-endian data.
1171
+ *
1172
+ * SDL byteswaps the data only if necessary, so the application always
1173
+ * specifies native format, and the data written will be in little-endian
1174
+ * format.
1175
+ *
1176
+ * \param dst the stream to which data will be written.
1177
+ * \param value the data to be written, in native format.
1178
+ * \returns true on successful write or false on failure; call SDL_GetError()
1179
+ * for more information.
1180
+ *
1181
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
1182
+ *
1183
+ * \since This function is available since SDL 3.2.0.
1184
+ */
1185
+ extern SDL_DECLSPEC bool SDLCALL SDL_WriteS16LE(SDL_IOStream *dst, Sint16 value);
1186
+
1187
+ /**
1188
+ * Use this function to write 16 bits in native format to an SDL_IOStream as
1189
+ * big-endian data.
1190
+ *
1191
+ * SDL byteswaps the data only if necessary, so the application always
1192
+ * specifies native format, and the data written will be in big-endian format.
1193
+ *
1194
+ * \param dst the stream to which data will be written.
1195
+ * \param value the data to be written, in native format.
1196
+ * \returns true on successful write or false on failure; call SDL_GetError()
1197
+ * for more information.
1198
+ *
1199
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
1200
+ *
1201
+ * \since This function is available since SDL 3.2.0.
1202
+ */
1203
+ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU16BE(SDL_IOStream *dst, Uint16 value);
1204
+
1205
+ /**
1206
+ * Use this function to write 16 bits in native format to an SDL_IOStream as
1207
+ * big-endian data.
1208
+ *
1209
+ * SDL byteswaps the data only if necessary, so the application always
1210
+ * specifies native format, and the data written will be in big-endian format.
1211
+ *
1212
+ * \param dst the stream to which data will be written.
1213
+ * \param value the data to be written, in native format.
1214
+ * \returns true on successful write or false on failure; call SDL_GetError()
1215
+ * for more information.
1216
+ *
1217
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
1218
+ *
1219
+ * \since This function is available since SDL 3.2.0.
1220
+ */
1221
+ extern SDL_DECLSPEC bool SDLCALL SDL_WriteS16BE(SDL_IOStream *dst, Sint16 value);
1222
+
1223
+ /**
1224
+ * Use this function to write 32 bits in native format to an SDL_IOStream as
1225
+ * little-endian data.
1226
+ *
1227
+ * SDL byteswaps the data only if necessary, so the application always
1228
+ * specifies native format, and the data written will be in little-endian
1229
+ * format.
1230
+ *
1231
+ * \param dst the stream to which data will be written.
1232
+ * \param value the data to be written, in native format.
1233
+ * \returns true on successful write or false on failure; call SDL_GetError()
1234
+ * for more information.
1235
+ *
1236
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
1237
+ *
1238
+ * \since This function is available since SDL 3.2.0.
1239
+ */
1240
+ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU32LE(SDL_IOStream *dst, Uint32 value);
1241
+
1242
+ /**
1243
+ * Use this function to write 32 bits in native format to an SDL_IOStream as
1244
+ * little-endian data.
1245
+ *
1246
+ * SDL byteswaps the data only if necessary, so the application always
1247
+ * specifies native format, and the data written will be in little-endian
1248
+ * format.
1249
+ *
1250
+ * \param dst the stream to which data will be written.
1251
+ * \param value the data to be written, in native format.
1252
+ * \returns true on successful write or false on failure; call SDL_GetError()
1253
+ * for more information.
1254
+ *
1255
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
1256
+ *
1257
+ * \since This function is available since SDL 3.2.0.
1258
+ */
1259
+ extern SDL_DECLSPEC bool SDLCALL SDL_WriteS32LE(SDL_IOStream *dst, Sint32 value);
1260
+
1261
+ /**
1262
+ * Use this function to write 32 bits in native format to an SDL_IOStream as
1263
+ * big-endian data.
1264
+ *
1265
+ * SDL byteswaps the data only if necessary, so the application always
1266
+ * specifies native format, and the data written will be in big-endian format.
1267
+ *
1268
+ * \param dst the stream to which data will be written.
1269
+ * \param value the data to be written, in native format.
1270
+ * \returns true on successful write or false on failure; call SDL_GetError()
1271
+ * for more information.
1272
+ *
1273
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
1274
+ *
1275
+ * \since This function is available since SDL 3.2.0.
1276
+ */
1277
+ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU32BE(SDL_IOStream *dst, Uint32 value);
1278
+
1279
+ /**
1280
+ * Use this function to write 32 bits in native format to an SDL_IOStream as
1281
+ * big-endian data.
1282
+ *
1283
+ * SDL byteswaps the data only if necessary, so the application always
1284
+ * specifies native format, and the data written will be in big-endian format.
1285
+ *
1286
+ * \param dst the stream to which data will be written.
1287
+ * \param value the data to be written, in native format.
1288
+ * \returns true on successful write or false on failure; call SDL_GetError()
1289
+ * for more information.
1290
+ *
1291
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
1292
+ *
1293
+ * \since This function is available since SDL 3.2.0.
1294
+ */
1295
+ extern SDL_DECLSPEC bool SDLCALL SDL_WriteS32BE(SDL_IOStream *dst, Sint32 value);
1296
+
1297
+ /**
1298
+ * Use this function to write 64 bits in native format to an SDL_IOStream as
1299
+ * little-endian data.
1300
+ *
1301
+ * SDL byteswaps the data only if necessary, so the application always
1302
+ * specifies native format, and the data written will be in little-endian
1303
+ * format.
1304
+ *
1305
+ * \param dst the stream to which data will be written.
1306
+ * \param value the data to be written, in native format.
1307
+ * \returns true on successful write or false on failure; call SDL_GetError()
1308
+ * for more information.
1309
+ *
1310
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
1311
+ *
1312
+ * \since This function is available since SDL 3.2.0.
1313
+ */
1314
+ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU64LE(SDL_IOStream *dst, Uint64 value);
1315
+
1316
+ /**
1317
+ * Use this function to write 64 bits in native format to an SDL_IOStream as
1318
+ * little-endian data.
1319
+ *
1320
+ * SDL byteswaps the data only if necessary, so the application always
1321
+ * specifies native format, and the data written will be in little-endian
1322
+ * format.
1323
+ *
1324
+ * \param dst the stream to which data will be written.
1325
+ * \param value the data to be written, in native format.
1326
+ * \returns true on successful write or false on failure; call SDL_GetError()
1327
+ * for more information.
1328
+ *
1329
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
1330
+ *
1331
+ * \since This function is available since SDL 3.2.0.
1332
+ */
1333
+ extern SDL_DECLSPEC bool SDLCALL SDL_WriteS64LE(SDL_IOStream *dst, Sint64 value);
1334
+
1335
+ /**
1336
+ * Use this function to write 64 bits in native format to an SDL_IOStream as
1337
+ * big-endian data.
1338
+ *
1339
+ * SDL byteswaps the data only if necessary, so the application always
1340
+ * specifies native format, and the data written will be in big-endian format.
1341
+ *
1342
+ * \param dst the stream to which data will be written.
1343
+ * \param value the data to be written, in native format.
1344
+ * \returns true on successful write or false on failure; call SDL_GetError()
1345
+ * for more information.
1346
+ *
1347
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
1348
+ *
1349
+ * \since This function is available since SDL 3.2.0.
1350
+ */
1351
+ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU64BE(SDL_IOStream *dst, Uint64 value);
1352
+
1353
+ /**
1354
+ * Use this function to write 64 bits in native format to an SDL_IOStream as
1355
+ * big-endian data.
1356
+ *
1357
+ * SDL byteswaps the data only if necessary, so the application always
1358
+ * specifies native format, and the data written will be in big-endian format.
1359
+ *
1360
+ * \param dst the stream to which data will be written.
1361
+ * \param value the data to be written, in native format.
1362
+ * \returns true on successful write or false on failure; call SDL_GetError()
1363
+ * for more information.
1364
+ *
1365
+ * \threadsafety Do not use the same SDL_IOStream from two threads at once.
1366
+ *
1367
+ * \since This function is available since SDL 3.2.0.
1368
+ */
1369
+ extern SDL_DECLSPEC bool SDLCALL SDL_WriteS64BE(SDL_IOStream *dst, Sint64 value);
1370
+
1371
+ /* @} *//* Write endian functions */
1372
+
1373
+ /* Ends C function definitions when using C++ */
1374
+ #ifdef __cplusplus
1375
+ }
1376
+ #endif
1377
+ #include <SDL3/SDL_close_code.h>
1378
+
1379
+ #endif /* SDL_iostream_h_ */