ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -0,0 +1,544 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * # CategoryTray
24
+ *
25
+ * SDL offers a way to add items to the "system tray" (more correctly called
26
+ * the "notification area" on Windows). On platforms that offer this concept,
27
+ * an SDL app can add a tray icon, submenus, checkboxes, and clickable
28
+ * entries, and register a callback that is fired when the user clicks on
29
+ * these pieces.
30
+ */
31
+
32
+ #ifndef SDL_tray_h_
33
+ #define SDL_tray_h_
34
+
35
+ #include <SDL3/SDL_stdinc.h>
36
+ #include <SDL3/SDL_error.h>
37
+ #include <SDL3/SDL_surface.h>
38
+ #include <SDL3/SDL_video.h>
39
+
40
+ #include <SDL3/SDL_begin_code.h>
41
+ /* Set up for C function definitions, even when using C++ */
42
+ #ifdef __cplusplus
43
+ extern "C" {
44
+ #endif
45
+
46
+ /**
47
+ * An opaque handle representing a toplevel system tray object.
48
+ *
49
+ * \since This struct is available since SDL 3.2.0.
50
+ */
51
+ typedef struct SDL_Tray SDL_Tray;
52
+
53
+ /**
54
+ * An opaque handle representing a menu/submenu on a system tray object.
55
+ *
56
+ * \since This struct is available since SDL 3.2.0.
57
+ */
58
+ typedef struct SDL_TrayMenu SDL_TrayMenu;
59
+
60
+ /**
61
+ * An opaque handle representing an entry on a system tray object.
62
+ *
63
+ * \since This struct is available since SDL 3.2.0.
64
+ */
65
+ typedef struct SDL_TrayEntry SDL_TrayEntry;
66
+
67
+ /**
68
+ * Flags that control the creation of system tray entries.
69
+ *
70
+ * Some of these flags are required; exactly one of them must be specified at
71
+ * the time a tray entry is created. Other flags are optional; zero or more of
72
+ * those can be OR'ed together with the required flag.
73
+ *
74
+ * \since This datatype is available since SDL 3.2.0.
75
+ *
76
+ * \sa SDL_InsertTrayEntryAt
77
+ */
78
+ typedef Uint32 SDL_TrayEntryFlags;
79
+
80
+ #define SDL_TRAYENTRY_BUTTON 0x00000001u /**< Make the entry a simple button. Required. */
81
+ #define SDL_TRAYENTRY_CHECKBOX 0x00000002u /**< Make the entry a checkbox. Required. */
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+ #define SDL_TRAYENTRY_SUBMENU 0x00000004u /**< Prepare the entry to have a submenu. Required */
83
+ #define SDL_TRAYENTRY_DISABLED 0x80000000u /**< Make the entry disabled. Optional. */
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+ #define SDL_TRAYENTRY_CHECKED 0x40000000u /**< Make the entry checked. This is valid only for checkboxes. Optional. */
85
+
86
+ /**
87
+ * A callback that is invoked when a tray entry is selected.
88
+ *
89
+ * \param userdata an optional pointer to pass extra data to the callback when
90
+ * it will be invoked.
91
+ * \param entry the tray entry that was selected.
92
+ *
93
+ * \since This datatype is available since SDL 3.2.0.
94
+ *
95
+ * \sa SDL_SetTrayEntryCallback
96
+ */
97
+ typedef void (SDLCALL *SDL_TrayCallback)(void *userdata, SDL_TrayEntry *entry);
98
+
99
+ /**
100
+ * Create an icon to be placed in the operating system's tray, or equivalent.
101
+ *
102
+ * Many platforms advise not using a system tray unless persistence is a
103
+ * necessary feature. Avoid needlessly creating a tray icon, as the user may
104
+ * feel like it clutters their interface.
105
+ *
106
+ * Using tray icons require the video subsystem.
107
+ *
108
+ * \param icon a surface to be used as icon. May be NULL.
109
+ * \param tooltip a tooltip to be displayed when the mouse hovers the icon in
110
+ * UTF-8 encoding. Not supported on all platforms. May be NULL.
111
+ * \returns The newly created system tray icon.
112
+ *
113
+ * \threadsafety This function should only be called on the main thread.
114
+ *
115
+ * \since This function is available since SDL 3.2.0.
116
+ *
117
+ * \sa SDL_CreateTrayMenu
118
+ * \sa SDL_GetTrayMenu
119
+ * \sa SDL_DestroyTray
120
+ */
121
+ extern SDL_DECLSPEC SDL_Tray * SDLCALL SDL_CreateTray(SDL_Surface *icon, const char *tooltip);
122
+
123
+ /**
124
+ * Updates the system tray icon's icon.
125
+ *
126
+ * \param tray the tray icon to be updated.
127
+ * \param icon the new icon. May be NULL.
128
+ *
129
+ * \threadsafety This function should be called on the thread that created the
130
+ * tray.
131
+ *
132
+ * \since This function is available since SDL 3.2.0.
133
+ *
134
+ * \sa SDL_CreateTray
135
+ */
136
+ extern SDL_DECLSPEC void SDLCALL SDL_SetTrayIcon(SDL_Tray *tray, SDL_Surface *icon);
137
+
138
+ /**
139
+ * Updates the system tray icon's tooltip.
140
+ *
141
+ * \param tray the tray icon to be updated.
142
+ * \param tooltip the new tooltip in UTF-8 encoding. May be NULL.
143
+ *
144
+ * \threadsafety This function should be called on the thread that created the
145
+ * tray.
146
+ *
147
+ * \since This function is available since SDL 3.2.0.
148
+ *
149
+ * \sa SDL_CreateTray
150
+ */
151
+ extern SDL_DECLSPEC void SDLCALL SDL_SetTrayTooltip(SDL_Tray *tray, const char *tooltip);
152
+
153
+ /**
154
+ * Create a menu for a system tray.
155
+ *
156
+ * This should be called at most once per tray icon.
157
+ *
158
+ * This function does the same thing as SDL_CreateTraySubmenu(), except that
159
+ * it takes a SDL_Tray instead of a SDL_TrayEntry.
160
+ *
161
+ * A menu does not need to be destroyed; it will be destroyed with the tray.
162
+ *
163
+ * \param tray the tray to bind the menu to.
164
+ * \returns the newly created menu.
165
+ *
166
+ * \threadsafety This function should be called on the thread that created the
167
+ * tray.
168
+ *
169
+ * \since This function is available since SDL 3.2.0.
170
+ *
171
+ * \sa SDL_CreateTray
172
+ * \sa SDL_GetTrayMenu
173
+ * \sa SDL_GetTrayMenuParentTray
174
+ */
175
+ extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_CreateTrayMenu(SDL_Tray *tray);
176
+
177
+ /**
178
+ * Create a submenu for a system tray entry.
179
+ *
180
+ * This should be called at most once per tray entry.
181
+ *
182
+ * This function does the same thing as SDL_CreateTrayMenu, except that it
183
+ * takes a SDL_TrayEntry instead of a SDL_Tray.
184
+ *
185
+ * A menu does not need to be destroyed; it will be destroyed with the tray.
186
+ *
187
+ * \param entry the tray entry to bind the menu to.
188
+ * \returns the newly created menu.
189
+ *
190
+ * \threadsafety This function should be called on the thread that created the
191
+ * tray.
192
+ *
193
+ * \since This function is available since SDL 3.2.0.
194
+ *
195
+ * \sa SDL_InsertTrayEntryAt
196
+ * \sa SDL_GetTraySubmenu
197
+ * \sa SDL_GetTrayMenuParentEntry
198
+ */
199
+ extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_CreateTraySubmenu(SDL_TrayEntry *entry);
200
+
201
+ /**
202
+ * Gets a previously created tray menu.
203
+ *
204
+ * You should have called SDL_CreateTrayMenu() on the tray object. This
205
+ * function allows you to fetch it again later.
206
+ *
207
+ * This function does the same thing as SDL_GetTraySubmenu(), except that it
208
+ * takes a SDL_Tray instead of a SDL_TrayEntry.
209
+ *
210
+ * A menu does not need to be destroyed; it will be destroyed with the tray.
211
+ *
212
+ * \param tray the tray entry to bind the menu to.
213
+ * \returns the newly created menu.
214
+ *
215
+ * \threadsafety This function should be called on the thread that created the
216
+ * tray.
217
+ *
218
+ * \since This function is available since SDL 3.2.0.
219
+ *
220
+ * \sa SDL_CreateTray
221
+ * \sa SDL_CreateTrayMenu
222
+ */
223
+ extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_GetTrayMenu(SDL_Tray *tray);
224
+
225
+ /**
226
+ * Gets a previously created tray entry submenu.
227
+ *
228
+ * You should have called SDL_CreateTraySubmenu() on the entry object. This
229
+ * function allows you to fetch it again later.
230
+ *
231
+ * This function does the same thing as SDL_GetTrayMenu(), except that it
232
+ * takes a SDL_TrayEntry instead of a SDL_Tray.
233
+ *
234
+ * A menu does not need to be destroyed; it will be destroyed with the tray.
235
+ *
236
+ * \param entry the tray entry to bind the menu to.
237
+ * \returns the newly created menu.
238
+ *
239
+ * \threadsafety This function should be called on the thread that created the
240
+ * tray.
241
+ *
242
+ * \since This function is available since SDL 3.2.0.
243
+ *
244
+ * \sa SDL_InsertTrayEntryAt
245
+ * \sa SDL_CreateTraySubmenu
246
+ */
247
+ extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_GetTraySubmenu(SDL_TrayEntry *entry);
248
+
249
+ /**
250
+ * Returns a list of entries in the menu, in order.
251
+ *
252
+ * \param menu The menu to get entries from.
253
+ * \param count An optional pointer to obtain the number of entries in the
254
+ * menu.
255
+ * \returns a NULL-terminated list of entries within the given menu. The
256
+ * pointer becomes invalid when any function that inserts or deletes
257
+ * entries in the menu is called.
258
+ *
259
+ * \threadsafety This function should be called on the thread that created the
260
+ * tray.
261
+ *
262
+ * \since This function is available since SDL 3.2.0.
263
+ *
264
+ * \sa SDL_RemoveTrayEntry
265
+ * \sa SDL_InsertTrayEntryAt
266
+ */
267
+ extern SDL_DECLSPEC const SDL_TrayEntry ** SDLCALL SDL_GetTrayEntries(SDL_TrayMenu *menu, int *count);
268
+
269
+ /**
270
+ * Removes a tray entry.
271
+ *
272
+ * \param entry The entry to be deleted.
273
+ *
274
+ * \threadsafety This function should be called on the thread that created the
275
+ * tray.
276
+ *
277
+ * \since This function is available since SDL 3.2.0.
278
+ *
279
+ * \sa SDL_GetTrayEntries
280
+ * \sa SDL_InsertTrayEntryAt
281
+ */
282
+ extern SDL_DECLSPEC void SDLCALL SDL_RemoveTrayEntry(SDL_TrayEntry *entry);
283
+
284
+ /**
285
+ * Insert a tray entry at a given position.
286
+ *
287
+ * If label is NULL, the entry will be a separator. Many functions won't work
288
+ * for an entry that is a separator.
289
+ *
290
+ * An entry does not need to be destroyed; it will be destroyed with the tray.
291
+ *
292
+ * \param menu the menu to append the entry to.
293
+ * \param pos the desired position for the new entry. Entries at or following
294
+ * this place will be moved. If pos is -1, the entry is appended.
295
+ * \param label the text to be displayed on the entry, in UTF-8 encoding, or
296
+ * NULL for a separator.
297
+ * \param flags a combination of flags, some of which are mandatory.
298
+ * \returns the newly created entry, or NULL if pos is out of bounds.
299
+ *
300
+ * \threadsafety This function should be called on the thread that created the
301
+ * tray.
302
+ *
303
+ * \since This function is available since SDL 3.2.0.
304
+ *
305
+ * \sa SDL_TrayEntryFlags
306
+ * \sa SDL_GetTrayEntries
307
+ * \sa SDL_RemoveTrayEntry
308
+ * \sa SDL_GetTrayEntryParent
309
+ */
310
+ extern SDL_DECLSPEC SDL_TrayEntry * SDLCALL SDL_InsertTrayEntryAt(SDL_TrayMenu *menu, int pos, const char *label, SDL_TrayEntryFlags flags);
311
+
312
+ /**
313
+ * Sets the label of an entry.
314
+ *
315
+ * An entry cannot change between a separator and an ordinary entry; that is,
316
+ * it is not possible to set a non-NULL label on an entry that has a NULL
317
+ * label (separators), or to set a NULL label to an entry that has a non-NULL
318
+ * label. The function will silently fail if that happens.
319
+ *
320
+ * \param entry the entry to be updated.
321
+ * \param label the new label for the entry in UTF-8 encoding.
322
+ *
323
+ * \threadsafety This function should be called on the thread that created the
324
+ * tray.
325
+ *
326
+ * \since This function is available since SDL 3.2.0.
327
+ *
328
+ * \sa SDL_GetTrayEntries
329
+ * \sa SDL_InsertTrayEntryAt
330
+ * \sa SDL_GetTrayEntryLabel
331
+ */
332
+ extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryLabel(SDL_TrayEntry *entry, const char *label);
333
+
334
+ /**
335
+ * Gets the label of an entry.
336
+ *
337
+ * If the returned value is NULL, the entry is a separator.
338
+ *
339
+ * \param entry the entry to be read.
340
+ * \returns the label of the entry in UTF-8 encoding.
341
+ *
342
+ * \threadsafety This function should be called on the thread that created the
343
+ * tray.
344
+ *
345
+ * \since This function is available since SDL 3.2.0.
346
+ *
347
+ * \sa SDL_GetTrayEntries
348
+ * \sa SDL_InsertTrayEntryAt
349
+ * \sa SDL_SetTrayEntryLabel
350
+ */
351
+ extern SDL_DECLSPEC const char * SDLCALL SDL_GetTrayEntryLabel(SDL_TrayEntry *entry);
352
+
353
+ /**
354
+ * Sets whether or not an entry is checked.
355
+ *
356
+ * The entry must have been created with the SDL_TRAYENTRY_CHECKBOX flag.
357
+ *
358
+ * \param entry the entry to be updated.
359
+ * \param checked true if the entry should be checked; false otherwise.
360
+ *
361
+ * \threadsafety This function should be called on the thread that created the
362
+ * tray.
363
+ *
364
+ * \since This function is available since SDL 3.2.0.
365
+ *
366
+ * \sa SDL_GetTrayEntries
367
+ * \sa SDL_InsertTrayEntryAt
368
+ * \sa SDL_GetTrayEntryChecked
369
+ */
370
+ extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryChecked(SDL_TrayEntry *entry, bool checked);
371
+
372
+ /**
373
+ * Gets whether or not an entry is checked.
374
+ *
375
+ * The entry must have been created with the SDL_TRAYENTRY_CHECKBOX flag.
376
+ *
377
+ * \param entry the entry to be read.
378
+ * \returns true if the entry is checked; false otherwise.
379
+ *
380
+ * \threadsafety This function should be called on the thread that created the
381
+ * tray.
382
+ *
383
+ * \since This function is available since SDL 3.2.0.
384
+ *
385
+ * \sa SDL_GetTrayEntries
386
+ * \sa SDL_InsertTrayEntryAt
387
+ * \sa SDL_SetTrayEntryChecked
388
+ */
389
+ extern SDL_DECLSPEC bool SDLCALL SDL_GetTrayEntryChecked(SDL_TrayEntry *entry);
390
+
391
+ /**
392
+ * Sets whether or not an entry is enabled.
393
+ *
394
+ * \param entry the entry to be updated.
395
+ * \param enabled true if the entry should be enabled; false otherwise.
396
+ *
397
+ * \threadsafety This function should be called on the thread that created the
398
+ * tray.
399
+ *
400
+ * \since This function is available since SDL 3.2.0.
401
+ *
402
+ * \sa SDL_GetTrayEntries
403
+ * \sa SDL_InsertTrayEntryAt
404
+ * \sa SDL_GetTrayEntryEnabled
405
+ */
406
+ extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryEnabled(SDL_TrayEntry *entry, bool enabled);
407
+
408
+ /**
409
+ * Gets whether or not an entry is enabled.
410
+ *
411
+ * \param entry the entry to be read.
412
+ * \returns true if the entry is enabled; false otherwise.
413
+ *
414
+ * \threadsafety This function should be called on the thread that created the
415
+ * tray.
416
+ *
417
+ * \since This function is available since SDL 3.2.0.
418
+ *
419
+ * \sa SDL_GetTrayEntries
420
+ * \sa SDL_InsertTrayEntryAt
421
+ * \sa SDL_SetTrayEntryEnabled
422
+ */
423
+ extern SDL_DECLSPEC bool SDLCALL SDL_GetTrayEntryEnabled(SDL_TrayEntry *entry);
424
+
425
+ /**
426
+ * Sets a callback to be invoked when the entry is selected.
427
+ *
428
+ * \param entry the entry to be updated.
429
+ * \param callback a callback to be invoked when the entry is selected.
430
+ * \param userdata an optional pointer to pass extra data to the callback when
431
+ * it will be invoked.
432
+ *
433
+ * \threadsafety This function should be called on the thread that created the
434
+ * tray.
435
+ *
436
+ * \since This function is available since SDL 3.2.0.
437
+ *
438
+ * \sa SDL_GetTrayEntries
439
+ * \sa SDL_InsertTrayEntryAt
440
+ */
441
+ extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryCallback(SDL_TrayEntry *entry, SDL_TrayCallback callback, void *userdata);
442
+
443
+ /**
444
+ * Simulate a click on a tray entry.
445
+ *
446
+ * \param entry The entry to activate.
447
+ *
448
+ * \threadsafety This function should be called on the thread that created the
449
+ * tray.
450
+ *
451
+ * \since This function is available since SDL 3.2.0.
452
+ */
453
+ extern SDL_DECLSPEC void SDLCALL SDL_ClickTrayEntry(SDL_TrayEntry *entry);
454
+
455
+ /**
456
+ * Destroys a tray object.
457
+ *
458
+ * This also destroys all associated menus and entries.
459
+ *
460
+ * \param tray the tray icon to be destroyed.
461
+ *
462
+ * \threadsafety This function should be called on the thread that created the
463
+ * tray.
464
+ *
465
+ * \since This function is available since SDL 3.2.0.
466
+ *
467
+ * \sa SDL_CreateTray
468
+ */
469
+ extern SDL_DECLSPEC void SDLCALL SDL_DestroyTray(SDL_Tray *tray);
470
+
471
+ /**
472
+ * Gets the menu containing a certain tray entry.
473
+ *
474
+ * \param entry the entry for which to get the parent menu.
475
+ * \returns the parent menu.
476
+ *
477
+ * \threadsafety This function should be called on the thread that created the
478
+ * tray.
479
+ *
480
+ * \since This function is available since SDL 3.2.0.
481
+ *
482
+ * \sa SDL_InsertTrayEntryAt
483
+ */
484
+ extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_GetTrayEntryParent(SDL_TrayEntry *entry);
485
+
486
+ /**
487
+ * Gets the entry for which the menu is a submenu, if the current menu is a
488
+ * submenu.
489
+ *
490
+ * Either this function or SDL_GetTrayMenuParentTray() will return non-NULL
491
+ * for any given menu.
492
+ *
493
+ * \param menu the menu for which to get the parent entry.
494
+ * \returns the parent entry, or NULL if this menu is not a submenu.
495
+ *
496
+ * \threadsafety This function should be called on the thread that created the
497
+ * tray.
498
+ *
499
+ * \since This function is available since SDL 3.2.0.
500
+ *
501
+ * \sa SDL_CreateTraySubmenu
502
+ * \sa SDL_GetTrayMenuParentTray
503
+ */
504
+ extern SDL_DECLSPEC SDL_TrayEntry * SDLCALL SDL_GetTrayMenuParentEntry(SDL_TrayMenu *menu);
505
+
506
+ /**
507
+ * Gets the tray for which this menu is the first-level menu, if the current
508
+ * menu isn't a submenu.
509
+ *
510
+ * Either this function or SDL_GetTrayMenuParentEntry() will return non-NULL
511
+ * for any given menu.
512
+ *
513
+ * \param menu the menu for which to get the parent enttrayry.
514
+ * \returns the parent tray, or NULL if this menu is a submenu.
515
+ *
516
+ * \threadsafety This function should be called on the thread that created the
517
+ * tray.
518
+ *
519
+ * \since This function is available since SDL 3.2.0.
520
+ *
521
+ * \sa SDL_CreateTrayMenu
522
+ * \sa SDL_GetTrayMenuParentEntry
523
+ */
524
+ extern SDL_DECLSPEC SDL_Tray * SDLCALL SDL_GetTrayMenuParentTray(SDL_TrayMenu *menu);
525
+
526
+ /**
527
+ * Update the trays.
528
+ *
529
+ * This is called automatically by the event loop and is only needed if you're
530
+ * using trays but aren't handling SDL events.
531
+ *
532
+ * \threadsafety This function should only be called on the main thread.
533
+ *
534
+ * \since This function is available since SDL 3.2.0.
535
+ */
536
+ extern SDL_DECLSPEC void SDLCALL SDL_UpdateTrays(void);
537
+
538
+ /* Ends C function definitions when using C++ */
539
+ #ifdef __cplusplus
540
+ }
541
+ #endif
542
+ #include <SDL3/SDL_close_code.h>
543
+
544
+ #endif /* SDL_tray_h_ */