ruby2d 0.12.1 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/LICENSE.md +7 -0
- data/README.md +141 -0
- data/USAGE.md +2435 -0
- data/assets/Rakefile +637 -0
- data/assets/build_support/CMakeLists.txt +94 -0
- data/assets/build_support/mruby/build_config.rb +34 -0
- data/assets/build_support/mruby/build_config_wasm.rb +30 -0
- data/assets/build_support/sdl_test.c +174 -0
- data/assets/deps.yaml +16 -0
- data/assets/platform/include/SDL3/SDL.h +91 -0
- data/assets/platform/include/SDL3/SDL_assert.h +705 -0
- data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
- data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
- data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
- data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
- data/assets/platform/include/SDL3/SDL_camera.h +535 -0
- data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
- data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
- data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
- data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
- data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
- data/assets/platform/include/SDL3/SDL_endian.h +645 -0
- data/assets/platform/include/SDL3/SDL_error.h +226 -0
- data/assets/platform/include/SDL3/SDL_events.h +1645 -0
- data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
- data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
- data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
- data/assets/platform/include/SDL3/SDL_guid.h +106 -0
- data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
- data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
- data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
- data/assets/platform/include/SDL3/SDL_init.h +507 -0
- data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
- data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
- data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
- data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
- data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
- data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
- data/assets/platform/include/SDL3/SDL_log.h +541 -0
- data/assets/platform/include/SDL3/SDL_main.h +704 -0
- data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
- data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
- data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
- data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
- data/assets/platform/include/SDL3/SDL_pen.h +198 -0
- data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
- data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
- data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
- data/assets/platform/include/SDL3/SDL_process.h +441 -0
- data/assets/platform/include/SDL3/SDL_properties.h +572 -0
- data/assets/platform/include/SDL3/SDL_rect.h +528 -0
- data/assets/platform/include/SDL3/SDL_render.h +3028 -0
- data/assets/platform/include/SDL3/SDL_revision.h +59 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
- data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
- data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
- data/assets/platform/include/SDL3/SDL_storage.h +686 -0
- data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
- data/assets/platform/include/SDL3/SDL_system.h +840 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
- data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
- data/assets/platform/include/SDL3/SDL_thread.h +602 -0
- data/assets/platform/include/SDL3/SDL_time.h +249 -0
- data/assets/platform/include/SDL3/SDL_timer.h +454 -0
- data/assets/platform/include/SDL3/SDL_touch.h +184 -0
- data/assets/platform/include/SDL3/SDL_tray.h +544 -0
- data/assets/platform/include/SDL3/SDL_version.h +198 -0
- data/assets/platform/include/SDL3/SDL_video.h +3497 -0
- data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
- data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
- data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
- data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
- data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
- data/assets/{include → platform/include}/mrbconf.h +42 -31
- data/assets/{include → platform/include}/mruby/array.h +3 -4
- data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
- data/assets/platform/include/mruby/boxing_no.h +59 -0
- data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
- data/assets/platform/include/mruby/class.h +157 -0
- data/assets/{include → platform/include}/mruby/common.h +30 -1
- data/assets/{include → platform/include}/mruby/compile.h +52 -74
- data/assets/{include → platform/include}/mruby/data.h +2 -2
- data/assets/{include → platform/include}/mruby/debug.h +12 -5
- data/assets/{include → platform/include}/mruby/dump.h +7 -9
- data/assets/{include → platform/include}/mruby/endian.h +1 -1
- data/assets/platform/include/mruby/error.h +173 -0
- data/assets/platform/include/mruby/gc.h +79 -0
- data/assets/{include → platform/include}/mruby/hash.h +1 -7
- data/assets/platform/include/mruby/internal.h +282 -0
- data/assets/platform/include/mruby/irep.h +143 -0
- data/assets/{include → platform/include}/mruby/istruct.h +1 -1
- data/assets/platform/include/mruby/khash.h +455 -0
- data/assets/platform/include/mruby/mempool.h +19 -0
- data/assets/{include → platform/include}/mruby/numeric.h +7 -10
- data/assets/platform/include/mruby/object.h +51 -0
- data/assets/{include → platform/include}/mruby/opcode.h +5 -5
- data/assets/{include → platform/include}/mruby/ops.h +19 -6
- data/assets/platform/include/mruby/presym/id.h +1447 -0
- data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
- data/assets/platform/include/mruby/presym/table.h +2893 -0
- data/assets/platform/include/mruby/presym.h +65 -0
- data/assets/platform/include/mruby/proc.h +184 -0
- data/assets/{include → platform/include}/mruby/range.h +0 -2
- data/assets/{include → platform/include}/mruby/string.h +33 -53
- data/assets/platform/include/mruby/throw.h +81 -0
- data/assets/{include → platform/include}/mruby/value.h +64 -29
- data/assets/{include → platform/include}/mruby/variable.h +6 -23
- data/assets/{include → platform/include}/mruby/version.h +7 -7
- data/assets/{include → platform/include}/mruby.h +238 -116
- data/assets/platform/macos-arm64/bin/mrbc +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
- data/assets/platform/wasm/lib/libFLAC.a +0 -0
- data/assets/platform/wasm/lib/libSDL3.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/wasm/lib/libfreetype.a +0 -0
- data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
- data/assets/platform/wasm/lib/libmruby.a +0 -0
- data/assets/platform/wasm/lib/libogg.a +0 -0
- data/assets/platform/wasm/lib/libplutosvg.a +0 -0
- data/assets/platform/wasm/lib/libplutovg.a +0 -0
- data/assets/platform/wasm/lib/libpng.a +0 -0
- data/assets/platform/wasm/lib/libpng16.a +0 -0
- data/assets/platform/wasm/lib/libvorbis.a +0 -0
- data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
- data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
- data/assets/resources/fonts/outfit/OFL.txt +93 -0
- data/assets/resources/fonts/outfit/outfit.ttf +0 -0
- data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
- data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
- data/assets/resources/icons/icon.icns +0 -0
- data/assets/resources/icons/icon.png +0 -0
- data/assets/resources/spritesheets/License.txt +28 -0
- data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
- data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
- data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
- data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
- data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
- data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
- data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
- data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
- data/assets/{wasm → resources/web}/template.html +1 -1
- data/assets/target.rb +131 -0
- data/bin/ruby2d +281 -82
- data/examples/astar.rb +269 -0
- data/examples/asteroids.rb +403 -0
- data/examples/bezier_editor.rb +96 -0
- data/examples/boids.rb +191 -0
- data/examples/bouncing_balls.rb +119 -0
- data/examples/breakout.rb +186 -0
- data/examples/constellations.rb +100 -0
- data/examples/dashboard.rb +133 -0
- data/examples/double_pendulum.rb +254 -0
- data/examples/falling_sand.rb +291 -0
- data/examples/fireworks.rb +110 -0
- data/examples/fluid_dynamics.rb +340 -0
- data/examples/fourier_epicycles.rb +142 -0
- data/examples/fractal_tree.rb +326 -0
- data/examples/game_of_life.rb +148 -0
- data/examples/gamepads.rb +333 -0
- data/examples/hill_driver.rb +613 -0
- data/examples/logo_animation.rb +251 -0
- data/examples/lorenz_attractor.rb +115 -0
- data/examples/mandelbrot.rb +207 -0
- data/examples/marching_squares.rb +200 -0
- data/examples/maze.rb +323 -0
- data/examples/nbody.rb +338 -0
- data/examples/outrun.rb +391 -0
- data/examples/pixel_paint.rb +313 -0
- data/examples/platformer.rb +335 -0
- data/examples/ray_casting_maze.rb +175 -0
- data/examples/shadow_casting.rb +151 -0
- data/examples/shape_recognizer.rb +908 -0
- data/examples/snake.rb +144 -0
- data/examples/sprite_sheets.rb +246 -0
- data/examples/swarm.rb +206 -0
- data/examples/tsp_annealing.rb +104 -0
- data/examples/ui_controls.rb +163 -0
- data/examples/wireframe_3d.rb +139 -0
- data/ext/ruby2d/audio.c +324 -0
- data/ext/ruby2d/canvas.c +1715 -494
- data/ext/ruby2d/ext.c +541 -0
- data/ext/ruby2d/extconf.rb +122 -145
- data/ext/ruby2d/font.c +566 -20
- data/ext/ruby2d/fps.c +92 -0
- data/ext/ruby2d/image.c +466 -41
- data/ext/ruby2d/ruby2d.c +374 -1890
- data/ext/ruby2d/ruby2d.h +840 -460
- data/ext/ruby2d/shapes.c +931 -101
- data/ext/ruby2d/text.c +586 -21
- data/ext/ruby2d/window.c +1693 -283
- data/lib/ruby2d/atlas_parser.rb +194 -0
- data/lib/ruby2d/audio.rb +73 -0
- data/lib/ruby2d/benchmark.rb +259 -0
- data/lib/ruby2d/bitmap_text.rb +155 -0
- data/lib/ruby2d/button.rb +402 -0
- data/lib/ruby2d/canvas.rb +703 -279
- data/lib/ruby2d/circle.rb +206 -29
- data/lib/ruby2d/cli/browser.rb +314 -0
- data/lib/ruby2d/cli/build.rb +471 -257
- data/lib/ruby2d/cli/colorize.rb +7 -5
- data/lib/ruby2d/cli/examples.rb +127 -0
- data/lib/ruby2d/cli/launch.rb +24 -39
- data/lib/ruby2d/cli/lib_files.rb +48 -0
- data/lib/ruby2d/cli/messages.rb +40 -0
- data/lib/ruby2d/cli/setup.rb +273 -0
- data/lib/ruby2d/cli/static_server.rb +160 -0
- data/lib/ruby2d/cli/usage.rb +255 -0
- data/lib/ruby2d/color.rb +191 -69
- data/lib/ruby2d/core.rb +37 -19
- data/lib/ruby2d/deps_help.rb +89 -0
- data/lib/ruby2d/dsl.rb +51 -12
- data/lib/ruby2d/ellipse.rb +228 -0
- data/lib/ruby2d/exceptions.rb +0 -2
- data/lib/ruby2d/font.rb +34 -74
- data/lib/ruby2d/gamepad.rb +323 -0
- data/lib/ruby2d/gem_paths.rb +19 -0
- data/lib/ruby2d/image.rb +155 -52
- data/lib/ruby2d/interactive.rb +103 -0
- data/lib/ruby2d/json_parser.rb +268 -0
- data/lib/ruby2d/line.rb +194 -85
- data/lib/ruby2d/mruby_compat.rb +12 -0
- data/lib/ruby2d/polygon.rb +297 -0
- data/lib/ruby2d/polyline.rb +368 -0
- data/lib/ruby2d/quad.rb +358 -94
- data/lib/ruby2d/rectangle.rb +77 -19
- data/lib/ruby2d/renderable.rb +411 -11
- data/lib/ruby2d/sprite.rb +471 -180
- data/lib/ruby2d/sprite_sheet.rb +64 -0
- data/lib/ruby2d/square.rb +29 -17
- data/lib/ruby2d/text.rb +196 -65
- data/lib/ruby2d/tileset.rb +139 -81
- data/lib/ruby2d/triangle.rb +324 -89
- data/lib/ruby2d/version.rb +1 -3
- data/lib/ruby2d/vertices.rb +62 -85
- data/lib/ruby2d/warnings.rb +29 -0
- data/lib/ruby2d/window/class_methods.rb +218 -0
- data/lib/ruby2d/window/gamepad_events.rb +141 -0
- data/lib/ruby2d/window/key_events.rb +74 -0
- data/lib/ruby2d/window/mouse_events.rb +171 -0
- data/lib/ruby2d/window/object_events.rb +168 -0
- data/lib/ruby2d/window.rb +632 -585
- data/lib/ruby2d.rb +14 -19
- metadata +275 -443
- data/assets/app.icns +0 -0
- data/assets/include/GL/glew.h +0 -26427
- data/assets/include/GLES2/gl2.h +0 -656
- data/assets/include/GLES2/gl2ext.h +0 -3949
- data/assets/include/GLES2/gl2ext_angle.h +0 -701
- data/assets/include/GLES2/gl2platform.h +0 -27
- data/assets/include/GLES3/gl3.h +0 -1192
- data/assets/include/GLES3/gl31.h +0 -1507
- data/assets/include/GLES3/gl32.h +0 -1808
- data/assets/include/GLES3/gl3platform.h +0 -27
- data/assets/include/KHR/khrplatform.h +0 -290
- data/assets/include/SDL2/SDL.h +0 -233
- data/assets/include/SDL2/SDL_assert.h +0 -326
- data/assets/include/SDL2/SDL_atomic.h +0 -415
- data/assets/include/SDL2/SDL_audio.h +0 -1500
- data/assets/include/SDL2/SDL_clipboard.h +0 -141
- data/assets/include/SDL2/SDL_config.h +0 -61
- data/assets/include/SDL2/SDL_config_android.h +0 -194
- data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
- data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
- data/assets/include/SDL2/SDL_config_macosx.h +0 -277
- data/assets/include/SDL2/SDL_config_minimal.h +0 -95
- data/assets/include/SDL2/SDL_config_ngage.h +0 -89
- data/assets/include/SDL2/SDL_config_os2.h +0 -207
- data/assets/include/SDL2/SDL_config_pandora.h +0 -141
- data/assets/include/SDL2/SDL_config_windows.h +0 -331
- data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
- data/assets/include/SDL2/SDL_config_winrt.h +0 -220
- data/assets/include/SDL2/SDL_config_xbox.h +0 -235
- data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
- data/assets/include/SDL2/SDL_endian.h +0 -348
- data/assets/include/SDL2/SDL_error.h +0 -163
- data/assets/include/SDL2/SDL_events.h +0 -1166
- data/assets/include/SDL2/SDL_filesystem.h +0 -149
- data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
- data/assets/include/SDL2/SDL_gesture.h +0 -117
- data/assets/include/SDL2/SDL_guid.h +0 -100
- data/assets/include/SDL2/SDL_haptic.h +0 -1341
- data/assets/include/SDL2/SDL_hidapi.h +0 -451
- data/assets/include/SDL2/SDL_hints.h +0 -2569
- data/assets/include/SDL2/SDL_image.h +0 -2173
- data/assets/include/SDL2/SDL_joystick.h +0 -1066
- data/assets/include/SDL2/SDL_keyboard.h +0 -353
- data/assets/include/SDL2/SDL_keycode.h +0 -358
- data/assets/include/SDL2/SDL_loadso.h +0 -115
- data/assets/include/SDL2/SDL_log.h +0 -404
- data/assets/include/SDL2/SDL_main.h +0 -275
- data/assets/include/SDL2/SDL_mixer.h +0 -2784
- data/assets/include/SDL2/SDL_mouse.h +0 -465
- data/assets/include/SDL2/SDL_mutex.h +0 -471
- data/assets/include/SDL2/SDL_name.h +0 -33
- data/assets/include/SDL2/SDL_pixels.h +0 -644
- data/assets/include/SDL2/SDL_platform.h +0 -261
- data/assets/include/SDL2/SDL_quit.h +0 -58
- data/assets/include/SDL2/SDL_rect.h +0 -376
- data/assets/include/SDL2/SDL_render.h +0 -1919
- data/assets/include/SDL2/SDL_revision.h +0 -6
- data/assets/include/SDL2/SDL_rwops.h +0 -841
- data/assets/include/SDL2/SDL_sensor.h +0 -322
- data/assets/include/SDL2/SDL_shape.h +0 -155
- data/assets/include/SDL2/SDL_stdinc.h +0 -830
- data/assets/include/SDL2/SDL_surface.h +0 -997
- data/assets/include/SDL2/SDL_system.h +0 -623
- data/assets/include/SDL2/SDL_syswm.h +0 -386
- data/assets/include/SDL2/SDL_test_images.h +0 -78
- data/assets/include/SDL2/SDL_test_random.h +0 -115
- data/assets/include/SDL2/SDL_thread.h +0 -464
- data/assets/include/SDL2/SDL_timer.h +0 -222
- data/assets/include/SDL2/SDL_touch.h +0 -150
- data/assets/include/SDL2/SDL_ttf.h +0 -2316
- data/assets/include/SDL2/SDL_types.h +0 -29
- data/assets/include/SDL2/SDL_version.h +0 -204
- data/assets/include/SDL2/SDL_video.h +0 -2150
- data/assets/include/SDL2/SDL_vulkan.h +0 -215
- data/assets/include/SDL2/begin_code.h +0 -187
- data/assets/include/mruby/boxing_no.h +0 -58
- data/assets/include/mruby/class.h +0 -108
- data/assets/include/mruby/error.h +0 -147
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BRANCH_RATIO = 0.72 # length scaling per level
|
|
19
|
+
TRUNK_THICKNESS = 14 # trunk stroke width in pixels
|
|
20
|
+
BRANCH_TAPER = 0.8 # each branch's width as a fraction of its parent's
|
|
21
|
+
ANGLE_SPREAD = 0.45 # base child branch angle in radians (~26°)
|
|
22
|
+
ANGLE_JITTER = 0.15 # random angle variation per branch
|
|
23
|
+
THIRD_BRANCH_PROB = 0.35 # chance of an extra middle branch
|
|
24
|
+
WIND_AMPLITUDE = 0.05 # per-branch wind sway in radians
|
|
25
|
+
WIND_SPEED = 1.2 # wind oscillation rate (rad/sec)
|
|
26
|
+
GROW_TIME = 0.16 # seconds for each level to extend (trunk → canopy)
|
|
27
|
+
SEASON_TIME = 4.0 # seconds each season holds before the next
|
|
28
|
+
SEASON_FADE = 1.6 # seconds to cross-fade the canopy color between seasons
|
|
29
|
+
CANOPY_TAU = 0.4 # leaf-in / leaf-out smoothing constant (sec)
|
|
30
|
+
GROUND_TAU = 0.9 # ground color smoothing constant (sec)
|
|
31
|
+
LEAF_DEPTH = 2 # foliage sits on branches at this depth or shallower
|
|
32
|
+
LEAF_RADIUS = 6 # base foliage radius in pixels (varied per leaf)
|
|
33
|
+
PETAL_COUNT = 70 # drifting petals in the air
|
|
34
|
+
PETAL_FALL = 45 # petal fall speed (px/sec)
|
|
35
|
+
GROUND_H = 36 # ground band height in pixels
|
|
36
|
+
|
|
37
|
+
TWO_PI = Math::PI * 2
|
|
38
|
+
ROOT_X = WIDTH / 2.0
|
|
39
|
+
ROOT_Y = HEIGHT - 24
|
|
40
|
+
|
|
41
|
+
SKY_TOP = '#6c9bd6' # sky gradient, top of the window
|
|
42
|
+
SKY_BOTTOM = '#cfe2f5' # sky gradient, down at the horizon
|
|
43
|
+
|
|
44
|
+
# Seasons cycle in order, starting bare. An empty list means "none" — winter
|
|
45
|
+
# drops all leaves, summer keeps its leaves but sheds no petals.
|
|
46
|
+
SEASONS = [
|
|
47
|
+
{ leaves: [], petals: [] }, # winter
|
|
48
|
+
{ leaves: ['#f9a8d4', '#fbcfe8', '#fde68a', '#ffffff'], petals: ['#f9a8d4', '#fbcfe8'] }, # spring
|
|
49
|
+
{ leaves: ['#4ade80', '#22c55e', '#16a34a', '#86efac'], petals: [] }, # summer
|
|
50
|
+
{ leaves: ['#f59e0b', '#ef4444', '#fb923c', '#fcd34d'], petals: ['#f59e0b', '#fb923c'] } # autumn
|
|
51
|
+
].freeze
|
|
52
|
+
|
|
53
|
+
# Ground gradient (top, bottom) per season, parallel to SEASONS.
|
|
54
|
+
GROUND_SEASONS = [
|
|
55
|
+
['#d8e2e0', '#aeb9b4'], # winter — frosty pale
|
|
56
|
+
['#86c34a', '#4f7a2c'], # spring — fresh green
|
|
57
|
+
['#5f8f33', '#37571f'], # summer — deep green
|
|
58
|
+
['#9c7d3a', '#5a4620'] # autumn — golden brown
|
|
59
|
+
].freeze
|
|
60
|
+
|
|
61
|
+
# Parse the hex palettes into [r, g, b] triples once, for color interpolation.
|
|
62
|
+
LEAF_RGB = SEASONS.map { |s| s[:leaves].map { |hex| c = Color.new(hex); [c.r, c.g, c.b] } }
|
|
63
|
+
GROUND_RGB = GROUND_SEASONS.map { |pair| pair.map { |hex| c = Color.new(hex); [c.r, c.g, c.b] } }
|
|
64
|
+
|
|
65
|
+
# === Window ===
|
|
66
|
+
|
|
67
|
+
set title: 'Ruby 2D ▸ Examples ▸ Fractal tree', width: WIDTH, height: HEIGHT, background: SKY_BOTTOM
|
|
68
|
+
set close_on_esc: true
|
|
69
|
+
|
|
70
|
+
# === Structs and helpers ===
|
|
71
|
+
|
|
72
|
+
Branch = Struct.new(:parent_idx, :base_angle, :length, :depth, :phase,
|
|
73
|
+
:line, :tip_x, :tip_y, :leaf, :hue, :leaf_size)
|
|
74
|
+
Petal = Struct.new(:x, :y, :speed, :phase, :amp, :circle)
|
|
75
|
+
|
|
76
|
+
def lerp(a, b, t)
|
|
77
|
+
a + (b - a) * t
|
|
78
|
+
end
|
|
79
|
+
|
|
80
|
+
# Smoothstep on a clamped 0..1 ramp, used to ease branch growth and the
|
|
81
|
+
# canopy color cross-fade in and out.
|
|
82
|
+
def ease(x)
|
|
83
|
+
t = x.clamp(0.0, 1.0)
|
|
84
|
+
t * t * (3 - 2 * t)
|
|
85
|
+
end
|
|
86
|
+
|
|
87
|
+
# Recursively grow the branch list. Each branch starts as a zero-length Line
|
|
88
|
+
# (the update loop extends it) and is a fixed fraction thinner than its parent
|
|
89
|
+
# (BRANCH_TAPER), so a branch stays close to the trunk's width where it forks
|
|
90
|
+
# and thins gradually toward the canopy. Canopy branches also get a Circle
|
|
91
|
+
# leaf the season cycle fades in and out.
|
|
92
|
+
def build_tree(branches, base_angle, length, thickness, depth, parent_idx)
|
|
93
|
+
return if depth == 0 || length < 2
|
|
94
|
+
|
|
95
|
+
level = DEPTH - depth
|
|
96
|
+
frac = level / (DEPTH - 1).to_f
|
|
97
|
+
color = [lerp(0.26, 0.46, frac), lerp(0.17, 0.32, frac), lerp(0.09, 0.18, frac), 1]
|
|
98
|
+
line = Line.new(x1: 0, y1: 0, x2: 0, y2: 0,
|
|
99
|
+
stroke_width: thickness.clamp(1.0, TRUNK_THICKNESS), color: color, z: 1)
|
|
100
|
+
|
|
101
|
+
leaf = nil
|
|
102
|
+
leaf_size = 0.0
|
|
103
|
+
if depth <= LEAF_DEPTH
|
|
104
|
+
leaf = Circle.new(x: 0, y: 0, radius: 1, sectors: 7, color: '#ffffff', z: 2, visible: false)
|
|
105
|
+
leaf_size = LEAF_RADIUS * (0.7 + rand * 0.7)
|
|
106
|
+
end
|
|
107
|
+
|
|
108
|
+
phase = rand * TWO_PI
|
|
109
|
+
this_idx = branches.size
|
|
110
|
+
branches << Branch.new(parent_idx, base_angle, length, depth, phase,
|
|
111
|
+
line, 0.0, 0.0, leaf, rand, leaf_size)
|
|
112
|
+
|
|
113
|
+
child_len = length * BRANCH_RATIO
|
|
114
|
+
child_thick = thickness * BRANCH_TAPER
|
|
115
|
+
third = rand < THIRD_BRANCH_PROB
|
|
116
|
+
|
|
117
|
+
child_l = base_angle + ANGLE_SPREAD + (rand - 0.5) * ANGLE_JITTER
|
|
118
|
+
child_r = base_angle - ANGLE_SPREAD + (rand - 0.5) * ANGLE_JITTER
|
|
119
|
+
build_tree(branches, child_l, child_len, child_thick, depth - 1, this_idx)
|
|
120
|
+
build_tree(branches, child_r, child_len, child_thick, depth - 1, this_idx)
|
|
121
|
+
if third
|
|
122
|
+
child_c = base_angle + (rand - 0.5) * ANGLE_JITTER
|
|
123
|
+
build_tree(branches, child_c, child_len, child_thick, depth - 1, this_idx)
|
|
124
|
+
end
|
|
125
|
+
end
|
|
126
|
+
|
|
127
|
+
# === State ===
|
|
128
|
+
|
|
129
|
+
branches = []
|
|
130
|
+
leaf_branches = [] # subset of `branches` carrying a leaf (the canopy)
|
|
131
|
+
root_x = ROOT_X
|
|
132
|
+
root_y = ROOT_Y
|
|
133
|
+
grow_age = 0.0 # seconds since the current tree was planted
|
|
134
|
+
season_idx = 0 # starts on winter (bare)
|
|
135
|
+
season_timer = 0.0
|
|
136
|
+
canopy = 0.0 # 0 bare … 1 full; eases toward the season's leafiness
|
|
137
|
+
blend = 1.0 # canopy color cross-fade, 0 → 1 (1 = settled on season)
|
|
138
|
+
from_season = 0 # season the cross-fade is coming from
|
|
139
|
+
reseed_petals = false
|
|
140
|
+
ground_top = GROUND_RGB[0][0].dup # current ground colors, eased per season
|
|
141
|
+
ground_bot = GROUND_RGB[0][1].dup
|
|
142
|
+
|
|
143
|
+
# === Scenery and petals (persistent, drawn behind the tree) ===
|
|
144
|
+
|
|
145
|
+
Quad.new(x1: 0, y1: 0, x2: WIDTH, y2: 0, x3: WIDTH, y3: HEIGHT, x4: 0, y4: HEIGHT,
|
|
146
|
+
color: [SKY_TOP, SKY_TOP, SKY_BOTTOM, SKY_BOTTOM], z: -20)
|
|
147
|
+
GROUND_Y = HEIGHT - GROUND_H
|
|
148
|
+
ground = Quad.new(x1: 0, y1: GROUND_Y, x2: WIDTH, y2: GROUND_Y, x3: WIDTH, y3: HEIGHT, x4: 0, y4: HEIGHT,
|
|
149
|
+
color: [GROUND_SEASONS[0][0], GROUND_SEASONS[0][0],
|
|
150
|
+
GROUND_SEASONS[0][1], GROUND_SEASONS[0][1]], z: -10)
|
|
151
|
+
|
|
152
|
+
petals = Array.new(PETAL_COUNT) do
|
|
153
|
+
Petal.new(rand * WIDTH, rand * HEIGHT, PETAL_FALL * (0.6 + rand * 0.8),
|
|
154
|
+
rand * TWO_PI, 10 + rand * 26,
|
|
155
|
+
Circle.new(x: 0, y: 0, radius: 3 + rand * 2, sectors: 6,
|
|
156
|
+
color: '#f9a8d4', z: 3, visible: false))
|
|
157
|
+
end
|
|
158
|
+
|
|
159
|
+
# === Season + planting ===
|
|
160
|
+
|
|
161
|
+
# Advance to the next season. Petals recolor instantly (they were hidden in
|
|
162
|
+
# between); the canopy either snaps to the new palette while it is hidden, or
|
|
163
|
+
# cross-fades from the season it is leaving when the leaves are on show.
|
|
164
|
+
next_season = lambda do
|
|
165
|
+
prev = season_idx
|
|
166
|
+
season_idx = (season_idx + 1) % SEASONS.length
|
|
167
|
+
|
|
168
|
+
petal_palette = SEASONS[season_idx][:petals]
|
|
169
|
+
petals.each_with_index { |p, i| p.circle.color = petal_palette[i % petal_palette.size] } unless petal_palette.empty?
|
|
170
|
+
|
|
171
|
+
leaf_palette = LEAF_RGB[season_idx]
|
|
172
|
+
if leaf_palette.empty?
|
|
173
|
+
blend = 1.0
|
|
174
|
+
elsif canopy < 0.1 || SEASONS[prev][:leaves].empty?
|
|
175
|
+
blend = 1.0
|
|
176
|
+
branches.each do |b|
|
|
177
|
+
next unless b.leaf
|
|
178
|
+
|
|
179
|
+
c = leaf_palette[(b.hue * leaf_palette.size).to_i]
|
|
180
|
+
b.leaf.color = [c[0], c[1], c[2], 1]
|
|
181
|
+
end
|
|
182
|
+
else
|
|
183
|
+
from_season = prev
|
|
184
|
+
blend = 0.0
|
|
185
|
+
end
|
|
186
|
+
end
|
|
187
|
+
|
|
188
|
+
# Plant a fresh tree at (x, y): rebuild the branches, reset the growth and
|
|
189
|
+
# season cycle to the start (bare), and ask the petals to reseed from the
|
|
190
|
+
# new canopy on the next frame.
|
|
191
|
+
plant = lambda do |x, y|
|
|
192
|
+
branches.each do |b|
|
|
193
|
+
b.line.remove
|
|
194
|
+
b.leaf.remove if b.leaf
|
|
195
|
+
end
|
|
196
|
+
branches.clear
|
|
197
|
+
root_x = x
|
|
198
|
+
root_y = y
|
|
199
|
+
grow_age = 0.0
|
|
200
|
+
season_idx = 0
|
|
201
|
+
season_timer = 0.0
|
|
202
|
+
canopy = 0.0
|
|
203
|
+
blend = 1.0
|
|
204
|
+
build_tree(branches, 0.0, TRUNK_LENGTH, TRUNK_THICKNESS, DEPTH, -1)
|
|
205
|
+
leaf_branches = branches.select { |b| b.leaf }
|
|
206
|
+
reseed_petals = true
|
|
207
|
+
end
|
|
208
|
+
|
|
209
|
+
plant.call(root_x, root_y)
|
|
210
|
+
|
|
211
|
+
# === Input ===
|
|
212
|
+
|
|
213
|
+
# Click regrows the tree at the cursor's x, but always rooted on the ground.
|
|
214
|
+
on :mouse_down do |event|
|
|
215
|
+
plant.call(event.x.to_f, ROOT_Y)
|
|
216
|
+
end
|
|
217
|
+
|
|
218
|
+
on(key_down: :r) { plant.call(ROOT_X, ROOT_Y) }
|
|
219
|
+
|
|
220
|
+
on(key_down: :s) do
|
|
221
|
+
season_timer = 0.0
|
|
222
|
+
next_season.call
|
|
223
|
+
end
|
|
224
|
+
|
|
225
|
+
# === Per-frame update ===
|
|
226
|
+
|
|
227
|
+
update do |dt|
|
|
228
|
+
t = elapsed
|
|
229
|
+
grow_age += dt
|
|
230
|
+
|
|
231
|
+
# Advance the season on its own timer.
|
|
232
|
+
season_timer += dt
|
|
233
|
+
if season_timer >= SEASON_TIME
|
|
234
|
+
season_timer -= SEASON_TIME
|
|
235
|
+
next_season.call
|
|
236
|
+
end
|
|
237
|
+
|
|
238
|
+
petals_on = !SEASONS[season_idx][:petals].empty?
|
|
239
|
+
canopy_target = SEASONS[season_idx][:leaves].empty? ? 0.0 : 1.0
|
|
240
|
+
canopy += (canopy_target - canopy) * (1 - Math.exp(-dt / CANOPY_TAU))
|
|
241
|
+
|
|
242
|
+
# Ease the ground gradient toward the current season's colors.
|
|
243
|
+
gt = GROUND_RGB[season_idx][0]
|
|
244
|
+
gb = GROUND_RGB[season_idx][1]
|
|
245
|
+
gk = 1 - Math.exp(-dt / GROUND_TAU)
|
|
246
|
+
3.times do |i|
|
|
247
|
+
ground_top[i] += (gt[i] - ground_top[i]) * gk
|
|
248
|
+
ground_bot[i] += (gb[i] - ground_bot[i]) * gk
|
|
249
|
+
end
|
|
250
|
+
top_color = [ground_top[0], ground_top[1], ground_top[2], 1]
|
|
251
|
+
bot_color = [ground_bot[0], ground_bot[1], ground_bot[2], 1]
|
|
252
|
+
ground.color = [top_color, top_color, bot_color, bot_color]
|
|
253
|
+
|
|
254
|
+
# Cross-fade the canopy color only while a leafy→leafy transition runs.
|
|
255
|
+
blending = blend < 1.0
|
|
256
|
+
if blending
|
|
257
|
+
blend = [blend + dt / SEASON_FADE, 1.0].min
|
|
258
|
+
blend_e = ease(blend)
|
|
259
|
+
from_pal = LEAF_RGB[from_season]
|
|
260
|
+
to_pal = LEAF_RGB[season_idx]
|
|
261
|
+
end
|
|
262
|
+
|
|
263
|
+
branches.each do |b|
|
|
264
|
+
wind = Math.sin(t * WIND_SPEED + b.phase) * WIND_AMPLITUDE
|
|
265
|
+
angle = b.base_angle + wind
|
|
266
|
+
# Each level starts extending only after its parent has finished, so
|
|
267
|
+
# the tree unfurls from the trunk outward.
|
|
268
|
+
grow = ease((grow_age - (DEPTH - b.depth) * GROW_TIME) / GROW_TIME)
|
|
269
|
+
|
|
270
|
+
if b.parent_idx == -1
|
|
271
|
+
base_x = root_x
|
|
272
|
+
base_y = root_y
|
|
273
|
+
else
|
|
274
|
+
parent = branches[b.parent_idx]
|
|
275
|
+
base_x = parent.tip_x
|
|
276
|
+
base_y = parent.tip_y
|
|
277
|
+
end
|
|
278
|
+
|
|
279
|
+
eff_len = b.length * grow
|
|
280
|
+
b.tip_x = base_x + Math.sin(angle) * eff_len
|
|
281
|
+
b.tip_y = base_y - Math.cos(angle) * eff_len
|
|
282
|
+
b.line.x1 = base_x
|
|
283
|
+
b.line.y1 = base_y
|
|
284
|
+
b.line.x2 = b.tip_x
|
|
285
|
+
b.line.y2 = b.tip_y
|
|
286
|
+
b.line.visible = grow > 0.0
|
|
287
|
+
|
|
288
|
+
next unless b.leaf
|
|
289
|
+
|
|
290
|
+
b.leaf.x = b.tip_x
|
|
291
|
+
b.leaf.y = b.tip_y
|
|
292
|
+
b.leaf.radius = b.leaf_size * canopy
|
|
293
|
+
b.leaf.visible = canopy > 0.02 && grow > 0.5
|
|
294
|
+
next unless blending
|
|
295
|
+
|
|
296
|
+
fc = from_pal[(b.hue * from_pal.size).to_i]
|
|
297
|
+
tc = to_pal[(b.hue * to_pal.size).to_i]
|
|
298
|
+
b.leaf.color = [lerp(fc[0], tc[0], blend_e), lerp(fc[1], tc[1], blend_e),
|
|
299
|
+
lerp(fc[2], tc[2], blend_e), 1]
|
|
300
|
+
end
|
|
301
|
+
|
|
302
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# Petals fall from the canopy: each one (re)spawns at a random leaf tip and
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# drifts down on the wind. The reseed pass snaps them to a freshly planted
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# canopy once its tips exist.
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n_leaves = leaf_branches.length
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petals.each do |p|
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307
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+
if reseed_petals && n_leaves > 0
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lb = leaf_branches[rand(n_leaves)]
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p.x = lb.tip_x
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310
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+
p.y = lb.tip_y + rand * (HEIGHT - lb.tip_y)
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+
else
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312
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+
p.y += p.speed * dt
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313
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+
if p.y > HEIGHT + 12 && n_leaves > 0
|
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314
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+
lb = leaf_branches[rand(n_leaves)]
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315
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+
p.x = lb.tip_x
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316
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+
p.y = lb.tip_y
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+
end
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318
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+
end
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319
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+
p.circle.x = p.x + Math.sin(t * 0.9 + p.phase) * p.amp
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320
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+
p.circle.y = p.y
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321
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+
p.circle.visible = petals_on
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+
end
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323
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+
reseed_petals = false
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+
end
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+
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show
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@@ -0,0 +1,148 @@
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1
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+
# Conway's Game of Life
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2
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# Paint live cells and watch Conway's classic cellular automaton unfold.
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3
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#
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4
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+
# Drag to paint live cells; right-click and drag to erase.
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5
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+
# Space pauses, n steps one generation, r randomizes, c clears.
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6
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# The world wraps at the edges, so gliders sail forever.
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7
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+
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8
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+
require 'ruby2d'
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9
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+
|
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10
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+
# === Tunables ===
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11
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+
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12
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+
WIDTH = 800 # window width in pixels
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13
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+
HEIGHT = 600 # window height in pixels
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14
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+
HEADER = 40 # HUD strip height in pixels
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15
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+
CELL = 10 # cell size in pixels
|
|
16
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+
COLS = WIDTH / CELL # grid columns
|
|
17
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+
ROWS = (HEIGHT - HEADER) / CELL # grid rows
|
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18
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+
STEP_INTERVAL = 0.083 # seconds between generations
|
|
19
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+
RANDOM_DENSITY = 0.2 # fraction of cells alive on randomize
|
|
20
|
+
|
|
21
|
+
ALIVE_COLOR = [0.25, 0.9, 0.65, 1]
|
|
22
|
+
DEAD_COLOR = [0.04, 0.06, 0.1, 1]
|
|
23
|
+
HEADER_BG = '#131c2e'
|
|
24
|
+
HEADER_RULE = '#1f2a40'
|
|
25
|
+
HINT_COLOR = '#cbd5e1'
|
|
26
|
+
DIM_COLOR = '#94a3b8'
|
|
27
|
+
PAUSE_COLOR = '#fbbf24'
|
|
28
|
+
|
|
29
|
+
# === Window ===
|
|
30
|
+
|
|
31
|
+
set title: "Ruby 2D ▸ Examples ▸ Conway's Game of Life", width: WIDTH, height: HEIGHT, background: '#0f172a'
|
|
32
|
+
set close_on_esc: true
|
|
33
|
+
|
|
34
|
+
# === HUD ===
|
|
35
|
+
|
|
36
|
+
canvas = Canvas.new(x: 0, y: HEADER, width: WIDTH, height: HEIGHT - HEADER, fill: DEAD_COLOR)
|
|
37
|
+
Rectangle.new(x: 0, y: 0, width: WIDTH, height: HEADER, color: HEADER_BG)
|
|
38
|
+
Line.new(x1: 0, y1: HEADER, x2: WIDTH, y2: HEADER, stroke_width: 1, color: HEADER_RULE)
|
|
39
|
+
|
|
40
|
+
Text.new('DRAG paint · R-DRAG erase · SPACE pause · N step · R random · C clear',
|
|
41
|
+
x: 14, y: 13, size: 14, color: HINT_COLOR)
|
|
42
|
+
paused_text = Text.new('paused', x: WIDTH - 230, y: 13, size: 14, color: PAUSE_COLOR, visible: false)
|
|
43
|
+
Text.new('Generation', x: WIDTH - 160, y: 13, size: 14, color: DIM_COLOR)
|
|
44
|
+
gen_number = Text.new('0', x: WIDTH - 70, y: 13, size: 14, color: DIM_COLOR)
|
|
45
|
+
|
|
46
|
+
# === Mutable state ===
|
|
47
|
+
|
|
48
|
+
grid = Array.new(ROWS) { Array.new(COLS) { rand < RANDOM_DENSITY ? 1 : 0 } }
|
|
49
|
+
next_grid = Array.new(ROWS) { Array.new(COLS, 0) }
|
|
50
|
+
|
|
51
|
+
paused = false
|
|
52
|
+
step_timer = STEP_INTERVAL
|
|
53
|
+
generation = 0
|
|
54
|
+
mouse_held = false
|
|
55
|
+
mouse_paint = 1
|
|
56
|
+
mouse_x = -1
|
|
57
|
+
mouse_y = -1
|
|
58
|
+
|
|
59
|
+
paint = lambda do |mx, my, value|
|
|
60
|
+
return if my < HEADER
|
|
61
|
+
|
|
62
|
+
c = mx / CELL
|
|
63
|
+
r = (my - HEADER) / CELL
|
|
64
|
+
grid[r][c] = value if r.between?(0, ROWS - 1) && c.between?(0, COLS - 1)
|
|
65
|
+
end
|
|
66
|
+
|
|
67
|
+
step = lambda do
|
|
68
|
+
ROWS.times do |r|
|
|
69
|
+
rm1 = (r - 1) % ROWS
|
|
70
|
+
rp1 = (r + 1) % ROWS
|
|
71
|
+
COLS.times do |c|
|
|
72
|
+
cm1 = (c - 1) % COLS
|
|
73
|
+
cp1 = (c + 1) % COLS
|
|
74
|
+
n = grid[rm1][cm1] + grid[rm1][c] + grid[rm1][cp1] +
|
|
75
|
+
grid[r][cm1] + grid[r][cp1] +
|
|
76
|
+
grid[rp1][cm1] + grid[rp1][c] + grid[rp1][cp1]
|
|
77
|
+
cell = grid[r][c]
|
|
78
|
+
next_grid[r][c] = (cell == 1 && (n == 2 || n == 3)) || (cell == 0 && n == 3) ? 1 : 0
|
|
79
|
+
end
|
|
80
|
+
end
|
|
81
|
+
grid, next_grid = next_grid, grid
|
|
82
|
+
generation += 1
|
|
83
|
+
end
|
|
84
|
+
|
|
85
|
+
# === Input ===
|
|
86
|
+
|
|
87
|
+
on :mouse_down do |event|
|
|
88
|
+
mouse_held = true
|
|
89
|
+
mouse_paint = event.button?(:right) ? 0 : 1
|
|
90
|
+
mouse_x = event.x
|
|
91
|
+
mouse_y = event.y
|
|
92
|
+
end
|
|
93
|
+
|
|
94
|
+
on :mouse_up do
|
|
95
|
+
mouse_held = false
|
|
96
|
+
end
|
|
97
|
+
|
|
98
|
+
on :mouse_move do |event|
|
|
99
|
+
mouse_x = event.x
|
|
100
|
+
mouse_y = event.y
|
|
101
|
+
end
|
|
102
|
+
|
|
103
|
+
on :key_down do |event|
|
|
104
|
+
case event.key
|
|
105
|
+
when 'space'
|
|
106
|
+
paused = !paused
|
|
107
|
+
when 'n'
|
|
108
|
+
step.call
|
|
109
|
+
when 'r'
|
|
110
|
+
grid.each { |row| row.map! { rand < RANDOM_DENSITY ? 1 : 0 } }
|
|
111
|
+
generation = 0
|
|
112
|
+
step_timer = STEP_INTERVAL
|
|
113
|
+
when 'c'
|
|
114
|
+
grid.each { |row| row.fill(0) }
|
|
115
|
+
generation = 0
|
|
116
|
+
step_timer = STEP_INTERVAL
|
|
117
|
+
end
|
|
118
|
+
end
|
|
119
|
+
|
|
120
|
+
# === Per-frame update ===
|
|
121
|
+
|
|
122
|
+
update do |dt|
|
|
123
|
+
paint.call(mouse_x, mouse_y, mouse_paint) if mouse_held
|
|
124
|
+
|
|
125
|
+
unless paused
|
|
126
|
+
step_timer -= dt
|
|
127
|
+
if step_timer <= 0
|
|
128
|
+
step.call
|
|
129
|
+
step_timer = STEP_INTERVAL
|
|
130
|
+
end
|
|
131
|
+
end
|
|
132
|
+
|
|
133
|
+
gen_number.content = generation.to_s
|
|
134
|
+
paused_text.visible = paused
|
|
135
|
+
|
|
136
|
+
canvas.clear
|
|
137
|
+
ROWS.times do |r|
|
|
138
|
+
COLS.times do |c|
|
|
139
|
+
next unless grid[r][c] == 1
|
|
140
|
+
|
|
141
|
+
canvas.fill_rectangle(x: c * CELL, y: r * CELL,
|
|
142
|
+
width: CELL - 1, height: CELL - 1,
|
|
143
|
+
color: ALIVE_COLOR)
|
|
144
|
+
end
|
|
145
|
+
end
|
|
146
|
+
end
|
|
147
|
+
|
|
148
|
+
show
|