ruby2d 0.12.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -443
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GL/glew.h +0 -26427
  287. data/assets/include/GLES2/gl2.h +0 -656
  288. data/assets/include/GLES2/gl2ext.h +0 -3949
  289. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  290. data/assets/include/GLES2/gl2platform.h +0 -27
  291. data/assets/include/GLES3/gl3.h +0 -1192
  292. data/assets/include/GLES3/gl31.h +0 -1507
  293. data/assets/include/GLES3/gl32.h +0 -1808
  294. data/assets/include/GLES3/gl3platform.h +0 -27
  295. data/assets/include/KHR/khrplatform.h +0 -290
  296. data/assets/include/SDL2/SDL.h +0 -233
  297. data/assets/include/SDL2/SDL_assert.h +0 -326
  298. data/assets/include/SDL2/SDL_atomic.h +0 -415
  299. data/assets/include/SDL2/SDL_audio.h +0 -1500
  300. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  301. data/assets/include/SDL2/SDL_config.h +0 -61
  302. data/assets/include/SDL2/SDL_config_android.h +0 -194
  303. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  304. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  305. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  306. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  307. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  308. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  309. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  310. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  311. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  312. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  313. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  314. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  315. data/assets/include/SDL2/SDL_endian.h +0 -348
  316. data/assets/include/SDL2/SDL_error.h +0 -163
  317. data/assets/include/SDL2/SDL_events.h +0 -1166
  318. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  319. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  320. data/assets/include/SDL2/SDL_gesture.h +0 -117
  321. data/assets/include/SDL2/SDL_guid.h +0 -100
  322. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  323. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  324. data/assets/include/SDL2/SDL_hints.h +0 -2569
  325. data/assets/include/SDL2/SDL_image.h +0 -2173
  326. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  327. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  328. data/assets/include/SDL2/SDL_keycode.h +0 -358
  329. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  592. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  596. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  597. data/assets/xcode/tvos/main.c +0 -1
  598. data/ext/ruby2d/common.c +0 -185
  599. data/ext/ruby2d/controllers.c +0 -110
  600. data/ext/ruby2d/gl.c +0 -398
  601. data/ext/ruby2d/gl2.c +0 -86
  602. data/ext/ruby2d/gl3.c +0 -304
  603. data/ext/ruby2d/gles.c +0 -302
  604. data/ext/ruby2d/input.c +0 -48
  605. data/ext/ruby2d/music.c +0 -127
  606. data/ext/ruby2d/sound.c +0 -132
  607. data/lib/ruby2d/cli/console.rb +0 -65
  608. data/lib/ruby2d/cli/enable_console.rb +0 -7
  609. data/lib/ruby2d/cli/platform.rb +0 -17
  610. data/lib/ruby2d/music.rb +0 -77
  611. data/lib/ruby2d/pixel.rb +0 -18
  612. data/lib/ruby2d/pixmap.rb +0 -39
  613. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  614. data/lib/ruby2d/sound.rb +0 -61
  615. data/lib/ruby2d/texture.rb +0 -38
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  619. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  620. /data/assets/{include → platform/include}/mruby/re.h +0 -0
data/ext/ruby2d/music.c DELETED
@@ -1,127 +0,0 @@
1
- // music.c
2
-
3
- #include "ruby2d.h"
4
-
5
-
6
- /*
7
- * Create the music
8
- */
9
- R2D_Music *R2D_CreateMusic(const char *path) {
10
- R2D_Init();
11
-
12
- // Check if music file exists
13
- if (!R2D_FileExists(path)) {
14
- R2D_Error("R2D_CreateMusic", "Music file `%s` not found", path);
15
- return NULL;
16
- }
17
-
18
- // Allocate the music structure
19
- R2D_Music *mus = (R2D_Music *) malloc(sizeof(R2D_Music));
20
- if (!mus) {
21
- R2D_Error("R2D_CreateMusic", "Out of memory!");
22
- return NULL;
23
- }
24
-
25
- // Load the music data from file
26
- mus->data = Mix_LoadMUS(path);
27
- if (!mus->data) {
28
- R2D_Error("Mix_LoadMUS", Mix_GetError());
29
- free(mus);
30
- return NULL;
31
- }
32
-
33
- // Initialize values
34
- mus->path = path;
35
-
36
- // Calculate the length of music by creating a temporary R2D_Sound object
37
- R2D_Sound *snd = R2D_CreateSound(path);
38
- mus->length = R2D_GetSoundLength(snd);
39
- R2D_FreeSound(snd);
40
-
41
- return mus;
42
- }
43
-
44
-
45
- /*
46
- * Play the music
47
- */
48
- void R2D_PlayMusic(R2D_Music *mus, bool loop) {
49
- if (!mus) return;
50
-
51
- // If looping, set to -1 times; else 0
52
- int times = loop ? -1 : 0;
53
-
54
- // times: 0 == once, -1 == forever
55
- if (Mix_PlayMusic(mus->data, times) == -1) {
56
- // No music for you
57
- R2D_Error("R2D_PlayMusic", Mix_GetError());
58
- }
59
- }
60
-
61
-
62
- /*
63
- * Pause the playing music
64
- */
65
- void R2D_PauseMusic() {
66
- Mix_PauseMusic();
67
- }
68
-
69
-
70
- /*
71
- * Resume the current music
72
- */
73
- void R2D_ResumeMusic() {
74
- Mix_ResumeMusic();
75
- }
76
-
77
-
78
- /*
79
- * Stop the playing music; interrupts fader effects
80
- */
81
- void R2D_StopMusic() {
82
- Mix_HaltMusic();
83
- }
84
-
85
-
86
- /*
87
- * Get the music volume
88
- */
89
- int R2D_GetMusicVolume() {
90
- // Get music volume as percentage of maximum mix volume
91
- return ceil(Mix_VolumeMusic(-1) * (100.0 / MIX_MAX_VOLUME));
92
- }
93
-
94
-
95
- /*
96
- * Set the music volume a given percentage
97
- */
98
- void R2D_SetMusicVolume(int volume) {
99
- // Set volume to be a percentage of the maximum mix volume
100
- Mix_VolumeMusic((volume / 100.0) * MIX_MAX_VOLUME);
101
- }
102
-
103
-
104
- /*
105
- * Fade out the playing music
106
- */
107
- void R2D_FadeOutMusic(int ms) {
108
- Mix_FadeOutMusic(ms);
109
- }
110
-
111
-
112
- /*
113
- * Get the length of the music in seconds
114
- */
115
- int R2D_GetMusicLength(R2D_Music *mus) {
116
- return mus->length;
117
- }
118
-
119
-
120
- /*
121
- * Free the music
122
- */
123
- void R2D_FreeMusic(R2D_Music *mus) {
124
- if (!mus) return;
125
- Mix_FreeMusic(mus->data);
126
- free(mus);
127
- }
data/ext/ruby2d/sound.c DELETED
@@ -1,132 +0,0 @@
1
- // sound.c
2
-
3
- #include "ruby2d.h"
4
-
5
-
6
- /*
7
- * Create a sound, given an audio file path
8
- */
9
- R2D_Sound *R2D_CreateSound(const char *path) {
10
- R2D_Init();
11
-
12
- // Check if sound file exists
13
- if (!R2D_FileExists(path)) {
14
- R2D_Error("R2D_CreateSound", "Sound file `%s` not found", path);
15
- return NULL;
16
- }
17
-
18
- // Allocate the sound structure
19
- R2D_Sound *snd = (R2D_Sound *) malloc(sizeof(R2D_Sound));
20
- if (!snd) {
21
- R2D_Error("R2D_CreateSound", "Out of memory!");
22
- return NULL;
23
- }
24
-
25
- // Load the sound data from file
26
- snd->data = Mix_LoadWAV(path);
27
- if (!snd->data) {
28
- R2D_Error("Mix_LoadWAV", Mix_GetError());
29
- free(snd);
30
- return NULL;
31
- }
32
-
33
- // Initialize values
34
- snd->path = path;
35
-
36
- return snd;
37
- }
38
-
39
-
40
- /*
41
- * Play the sound
42
- */
43
- void R2D_PlaySound(R2D_Sound *snd, bool loop) {
44
- if (!snd) return;
45
-
46
- // If looping, set to -1 times; else 0
47
- int times = loop ? -1 : 0;
48
-
49
- // times: 0 == once, -1 == forever
50
- snd->channel = Mix_PlayChannel(-1, snd->data, times);
51
- }
52
-
53
- /*
54
- * Stop the sound
55
- */
56
- void R2D_StopSound(R2D_Sound *snd) {
57
- if (!snd) return;
58
-
59
- Mix_HaltChannel(snd->channel);
60
- }
61
-
62
-
63
- /*
64
- * Get the sound's length in seconds
65
- */
66
- int R2D_GetSoundLength(R2D_Sound *snd) {
67
- float points = 0;
68
- float frames = 0;
69
- int frequency = 0;
70
- Uint16 format = 0;
71
- int channels = 0;
72
-
73
- // Populate the frequency, format and channel variables
74
- if (!Mix_QuerySpec(&frequency, &format, &channels)) return -1; // Querying audio details failed
75
- if (!snd) return -1;
76
-
77
- // points = bytes / samplesize
78
- points = (snd->data->alen / ((format & 0xFF) / 8));
79
-
80
- // frames = sample points / channels
81
- frames = (points / channels);
82
-
83
- // frames / frequency is seconds of audio
84
- return ceil(frames / frequency);
85
- }
86
-
87
-
88
- /*
89
- * Get the sound's volume
90
- */
91
- int R2D_GetSoundVolume(R2D_Sound *snd) {
92
- if (!snd) return -1;
93
- return ceil(Mix_VolumeChunk(snd->data, -1) * (100.0 / MIX_MAX_VOLUME));
94
- }
95
-
96
-
97
- /*
98
- * Set the sound's volume a given percentage
99
- */
100
- void R2D_SetSoundVolume(R2D_Sound *snd, int volume) {
101
- if (!snd) return;
102
- // Set volume to be a percentage of the maximum mix volume
103
- Mix_VolumeChunk(snd->data, (volume / 100.0) * MIX_MAX_VOLUME);
104
- }
105
-
106
-
107
- /*
108
- * Get the sound mixer volume
109
- */
110
- int R2D_GetSoundMixVolume() {
111
- return ceil(Mix_Volume(-1, -1) * (100.0 / MIX_MAX_VOLUME));
112
- }
113
-
114
-
115
- /*
116
- * Set the sound mixer volume a given percentage
117
- */
118
- void R2D_SetSoundMixVolume(int volume) {
119
- // This sets the volume value across all channels
120
- // Set volume to be a percentage of the maximum mix volume
121
- Mix_Volume(-1, (volume / 100.0) * MIX_MAX_VOLUME);
122
- }
123
-
124
-
125
- /*
126
- * Free the sound
127
- */
128
- void R2D_FreeSound(R2D_Sound *snd) {
129
- if (!snd) return;
130
- Mix_FreeChunk(snd->data);
131
- free(snd);
132
- }
@@ -1,65 +0,0 @@
1
- # Interactive Ruby 2D console
2
-
3
- # Save the Ruby file from the command-line arguments
4
- rb_file = ARGV[1]
5
-
6
- # Check if source file provided is good
7
- if !rb_file
8
- puts "Provide a Ruby file to run"
9
- exit 1
10
- elsif !File.exist? rb_file
11
- puts "Can't find file: #{rb_file}"
12
- exit 1
13
- end
14
-
15
- # Add libraries
16
- require 'open3'
17
- require 'readline'
18
- require 'io/wait'
19
-
20
- line = 1 # the current line number
21
-
22
- # Open a new process for the Ruby file
23
- stdin, stdout, stderr, wait_thr = Open3.popen3("ruby -r 'ruby2d/cli/enable_console' #{rb_file}")
24
-
25
- # Request input and send commands
26
- loop do
27
-
28
- # Read the next command
29
- cmd = Readline.readline("ruby2d:#{line}> ", true)
30
-
31
- # Quit if command is 'exit'
32
- if cmd == 'exit'
33
- Process.kill 'INT', wait_thr.pid
34
- wait_thr.value
35
- exit
36
- end
37
-
38
- # Try sending commands
39
- begin
40
-
41
- # Skip if command is an empty string
42
- unless cmd.empty?
43
-
44
- # Send command to the Ruby file
45
- stdin.puts cmd
46
-
47
- # Read and print output from the Ruby file
48
- puts stdout.gets
49
- while stdout.ready? do
50
- puts stdout.gets
51
- end
52
-
53
- end
54
-
55
- # Increment the line number
56
- line += 1
57
-
58
- # Rescue exception if can't send commands to the Ruby 2D window
59
- rescue Errno::EPIPE
60
- puts "Can't connect to the window (was it closed?)",
61
- "For help, see: ruby2d.com/learn/console"
62
- exit 1
63
- end
64
-
65
- end
@@ -1,7 +0,0 @@
1
- # frozen_string_literal: true
2
-
3
- # Enable the interactive console
4
-
5
- require 'io/wait'
6
-
7
- ENV['RUBY2D_ENABLE_CONSOLE'] = 'true'
@@ -1,17 +0,0 @@
1
- # Set the OS and platform
2
-
3
- case RUBY_PLATFORM
4
- when /darwin/
5
- $RUBY2D_PLATFORM = :macos
6
- when /linux/
7
- $RUBY2D_PLATFORM = :linux
8
- if `cat /etc/os-release` =~ /raspbian/
9
- $RUBY2D_PLATFORM = :linux_rpi
10
- end
11
- when /bsd/
12
- $RUBY2D_PLATFORM = :bsd
13
- when /mingw/
14
- $RUBY2D_PLATFORM = :windows
15
- else
16
- $RUBY2D_PLATFORM = nil
17
- end
data/lib/ruby2d/music.rb DELETED
@@ -1,77 +0,0 @@
1
- # frozen_string_literal: true
2
-
3
- # Ruby2D::Music
4
-
5
- module Ruby2D
6
- # Music is for longer pieces which can be played, paused, stopped, resumed,
7
- # and faded out, like a background soundtrack.
8
- class Music
9
- attr_reader :path
10
- attr_accessor :loop, :data
11
-
12
- #
13
- # Load music from a file
14
- # @param [String] path File to load the music from
15
- # @param [true, false] loop If +true+ playback will loop automatically, default is +false+
16
- # @raise [Error] if file cannot be found or music could not be successfully loaded.
17
- def initialize(path, loop: false)
18
- raise Error, "Cannot find audio file `#{path}`" unless File.exist? path
19
-
20
- @path = path
21
- @loop = loop
22
- raise Error, "Music `#{@path}` cannot be created" unless ext_init(@path)
23
- end
24
-
25
- # Play the music
26
- def play
27
- ext_play
28
- end
29
-
30
- # Pause the music
31
- def pause
32
- ext_pause
33
- end
34
-
35
- # Resume paused music
36
- def resume
37
- ext_resume
38
- end
39
-
40
- # Stop playing the music, start at beginning
41
- def stop
42
- ext_stop
43
- end
44
-
45
- class << self
46
- # Returns the volume, in percentage
47
- def volume
48
- ext_get_volume
49
- end
50
-
51
- # Set music volume, 0 to 100%
52
- def volume=(volume)
53
- # Clamp value to between 0-100
54
- ext_set_volume(volume.clamp(0, 100))
55
- end
56
- end
57
-
58
- # Alias instance methods to class methods
59
- def volume
60
- Music.volume
61
- end
62
-
63
- def volume=(volume)
64
- Music.volume = (volume)
65
- end
66
-
67
- # Fade out music over provided milliseconds
68
- def fadeout(milliseconds)
69
- ext_fadeout(milliseconds)
70
- end
71
-
72
- # Returns the length in seconds
73
- def length
74
- ext_length
75
- end
76
- end
77
- end
data/lib/ruby2d/pixel.rb DELETED
@@ -1,18 +0,0 @@
1
- # frozen_string_literal: true
2
-
3
- # Ruby2D::Pixel
4
-
5
- module Ruby2D
6
- # Draw a single pixel by calling +Pixel.draw(...)+
7
- class Pixel
8
- def self.draw(x:, y:, size:, color:)
9
- color = color.to_a if color.is_a? Color
10
-
11
- ext_draw([x, y,
12
- x + size, y,
13
- x + size, y + size,
14
- x, y + size,
15
- color[0], color[1], color[2], color[3]])
16
- end
17
- end
18
- end
data/lib/ruby2d/pixmap.rb DELETED
@@ -1,39 +0,0 @@
1
- # frozen_string_literal: true
2
-
3
- # Ruby2D::Pixmap
4
-
5
- module Ruby2D
6
- # Error when failed to load an image
7
- class InvalidImageFileError < Ruby2D::Error
8
- def initialize(file_path)
9
- super("Failed to load image file: #{file_path}")
10
- end
11
- end
12
-
13
- # Error finding image file
14
- class UnknownImageFileError < Ruby2D::Error
15
- def initialize(file_path)
16
- super "Cannot find image file `#{file_path}`"
17
- end
18
- end
19
-
20
- #
21
- # A pixmap represents an image made up of pixel data of fixed width and height.
22
- class Pixmap
23
- attr_reader :width, :height, :path
24
-
25
- def initialize(file_path)
26
- file_path = file_path.to_s
27
- raise UnknownImageFileError, file_path unless File.exist? file_path
28
-
29
- ext_load_pixmap(file_path)
30
- raise InvalidImageFileError, file_path unless @ext_pixel_data
31
-
32
- @path = file_path
33
- end
34
-
35
- def texture
36
- @texture ||= Texture.new(@ext_pixel_data, @width, @height)
37
- end
38
- end
39
- end
@@ -1,56 +0,0 @@
1
- # frozen_string_literal: true
2
-
3
- # Ruby2D::PixmapAtlas
4
-
5
- module Ruby2D
6
- #
7
- # A pixmap is a 2D grid of pixel data of fixed width and height. A pixmap atlas
8
- # is a dictionary of named pixmaps where each named pixmap is loaded once and can be re-used
9
- # multiple times without the overhead of repeated loading and multiple copies.
10
- class PixmapAtlas
11
- def initialize
12
- @atlas = {} # empty map
13
- end
14
-
15
- # Empty the atlas, eventually releasing all the loaded
16
- # pixmaps (except for any that are referenced elsewhere)
17
- def clear
18
- @atlas.clear
19
- end
20
-
21
- # Find a previosly loaded Pixmap in the atlas by name
22
- #
23
- # @param [String] name
24
- # @return [Pixmap, nil]
25
- def [](name)
26
- @atlas[name]
27
- end
28
-
29
- # Get the number of Pixmaps in the atlas
30
- def count
31
- @atlas.count
32
- end
33
-
34
- # Iterate through each Pixmap in the atlas
35
- def each(&block)
36
- @atlas.each(&block)
37
- end
38
-
39
- # Load a pixmap from an image +file_path+ and store it +as+ named for later lookup.
40
- #
41
- # @param [String] file_path The path to the image file to load as a +Pixmap+
42
- # @param [String] as The name to associated with the Pixmap; if +nil+ then +file_path+ is used +as+ the name
43
- #
44
- # @raise [Pixmap::InvalidImageFileError] if the image file cannot be loaded
45
- # @return [Pixmap] the new (or existing) Pixmap
46
- def load_and_keep_image(file_path, as: nil)
47
- name = as || file_path
48
- if @atlas.member? name
49
- @atlas[name]
50
- else
51
- pixmap = Pixmap.new file_path
52
- @atlas[name] = pixmap
53
- end
54
- end
55
- end
56
- end
data/lib/ruby2d/sound.rb DELETED
@@ -1,61 +0,0 @@
1
- # frozen_string_literal: true
2
-
3
- # Ruby2D::Sound
4
-
5
- module Ruby2D
6
- # Sounds are intended to be short samples, played without interruption, like an effect.
7
- class Sound
8
- attr_reader :path
9
- attr_accessor :loop, :data
10
-
11
- #
12
- # Load a sound from a file
13
- # @param [String] path File to load the sound from
14
- # @param [true, false] loop If +true+ playback will loop automatically, default is +false+
15
- # @raise [Error] if file cannot be found or music could not be successfully loaded.
16
- def initialize(path, loop: false)
17
- raise Error, "Cannot find audio file `#{path}`" unless File.exist? path
18
-
19
- @path = path
20
- @loop = loop
21
- raise Error, "Sound `#{@path}` cannot be created" unless ext_init(@path)
22
- end
23
-
24
- # Play the sound
25
- def play
26
- ext_play
27
- end
28
-
29
- # Stop the sound
30
- def stop
31
- ext_stop
32
- end
33
-
34
- # Returns the length in seconds
35
- def length
36
- ext_length
37
- end
38
-
39
- # Get the volume of the sound
40
- def volume
41
- ext_get_volume
42
- end
43
-
44
- # Set the volume of the sound
45
- def volume=(volume)
46
- # Clamp value to between 0-100
47
- ext_set_volume(volume.clamp(0, 100))
48
- end
49
-
50
- # Get the volume of the sound mixer
51
- def self.mix_volume
52
- ext_get_mix_volume
53
- end
54
-
55
- # Set the volume of the sound mixer
56
- def self.mix_volume=(volume)
57
- # Clamp value to between 0-100
58
- ext_set_mix_volume(volume.clamp(0, 100))
59
- end
60
- end
61
- end
@@ -1,38 +0,0 @@
1
- # frozen_string_literal: true
2
-
3
- # Ruby2D::Texture
4
-
5
- module Ruby2D
6
- # This internal class is used to hold raw pixel data which in turn is used to
7
- # render textures via openGL rendering code.
8
- class Texture
9
- attr_reader :width, :height, :texture_id
10
-
11
- WHITE_OPAQUE_AR = [1.0, 1.0, 1.0, 1.0].freeze
12
-
13
- def initialize(pixel_data, width, height)
14
- @pixel_data = pixel_data
15
- @width = width
16
- @height = height
17
- @texture_id = 0
18
- end
19
-
20
- # Draw the texture
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- # @param coordinates [Array(x1, y1, x2, y2, x3, y3, x4, y4)] Destination coordinates
22
- # @param texture_coordinates [Array(tx1, ty1, tx2, ty2, tx3, ty3, tx1, ty3)] Source (texture) coordinates
23
- # @param color [Ruby2D::Color] Tint/blend the texture when it's drawn
24
- def draw(coordinates, texture_coordinates, color = nil)
25
- if @texture_id.zero?
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- @texture_id = ext_create(@pixel_data, @width, @height)
27
- @pixel_data = nil
28
- end
29
-
30
- color = color.nil? ? WHITE_OPAQUE_AR : [color.r, color.g, color.b, color.a]
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- ext_draw(coordinates, texture_coordinates, color, @texture_id)
32
- end
33
-
34
- def delete
35
- ext_delete(@texture_id)
36
- end
37
- end
38
- end
File without changes