ruby2d 0.12.1 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/LICENSE.md +7 -0
- data/README.md +141 -0
- data/USAGE.md +2435 -0
- data/assets/Rakefile +637 -0
- data/assets/build_support/CMakeLists.txt +94 -0
- data/assets/build_support/mruby/build_config.rb +34 -0
- data/assets/build_support/mruby/build_config_wasm.rb +30 -0
- data/assets/build_support/sdl_test.c +174 -0
- data/assets/deps.yaml +16 -0
- data/assets/platform/include/SDL3/SDL.h +91 -0
- data/assets/platform/include/SDL3/SDL_assert.h +705 -0
- data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
- data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
- data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
- data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
- data/assets/platform/include/SDL3/SDL_camera.h +535 -0
- data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
- data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
- data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
- data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
- data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
- data/assets/platform/include/SDL3/SDL_endian.h +645 -0
- data/assets/platform/include/SDL3/SDL_error.h +226 -0
- data/assets/platform/include/SDL3/SDL_events.h +1645 -0
- data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
- data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
- data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
- data/assets/platform/include/SDL3/SDL_guid.h +106 -0
- data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
- data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
- data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
- data/assets/platform/include/SDL3/SDL_init.h +507 -0
- data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
- data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
- data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
- data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
- data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
- data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
- data/assets/platform/include/SDL3/SDL_log.h +541 -0
- data/assets/platform/include/SDL3/SDL_main.h +704 -0
- data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
- data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
- data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
- data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
- data/assets/platform/include/SDL3/SDL_pen.h +198 -0
- data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
- data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
- data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
- data/assets/platform/include/SDL3/SDL_process.h +441 -0
- data/assets/platform/include/SDL3/SDL_properties.h +572 -0
- data/assets/platform/include/SDL3/SDL_rect.h +528 -0
- data/assets/platform/include/SDL3/SDL_render.h +3028 -0
- data/assets/platform/include/SDL3/SDL_revision.h +59 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
- data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
- data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
- data/assets/platform/include/SDL3/SDL_storage.h +686 -0
- data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
- data/assets/platform/include/SDL3/SDL_system.h +840 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
- data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
- data/assets/platform/include/SDL3/SDL_thread.h +602 -0
- data/assets/platform/include/SDL3/SDL_time.h +249 -0
- data/assets/platform/include/SDL3/SDL_timer.h +454 -0
- data/assets/platform/include/SDL3/SDL_touch.h +184 -0
- data/assets/platform/include/SDL3/SDL_tray.h +544 -0
- data/assets/platform/include/SDL3/SDL_version.h +198 -0
- data/assets/platform/include/SDL3/SDL_video.h +3497 -0
- data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
- data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
- data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
- data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
- data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
- data/assets/{include → platform/include}/mrbconf.h +42 -31
- data/assets/{include → platform/include}/mruby/array.h +3 -4
- data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
- data/assets/platform/include/mruby/boxing_no.h +59 -0
- data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
- data/assets/platform/include/mruby/class.h +157 -0
- data/assets/{include → platform/include}/mruby/common.h +30 -1
- data/assets/{include → platform/include}/mruby/compile.h +52 -74
- data/assets/{include → platform/include}/mruby/data.h +2 -2
- data/assets/{include → platform/include}/mruby/debug.h +12 -5
- data/assets/{include → platform/include}/mruby/dump.h +7 -9
- data/assets/{include → platform/include}/mruby/endian.h +1 -1
- data/assets/platform/include/mruby/error.h +173 -0
- data/assets/platform/include/mruby/gc.h +79 -0
- data/assets/{include → platform/include}/mruby/hash.h +1 -7
- data/assets/platform/include/mruby/internal.h +282 -0
- data/assets/platform/include/mruby/irep.h +143 -0
- data/assets/{include → platform/include}/mruby/istruct.h +1 -1
- data/assets/platform/include/mruby/khash.h +455 -0
- data/assets/platform/include/mruby/mempool.h +19 -0
- data/assets/{include → platform/include}/mruby/numeric.h +7 -10
- data/assets/platform/include/mruby/object.h +51 -0
- data/assets/{include → platform/include}/mruby/opcode.h +5 -5
- data/assets/{include → platform/include}/mruby/ops.h +19 -6
- data/assets/platform/include/mruby/presym/id.h +1447 -0
- data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
- data/assets/platform/include/mruby/presym/table.h +2893 -0
- data/assets/platform/include/mruby/presym.h +65 -0
- data/assets/platform/include/mruby/proc.h +184 -0
- data/assets/{include → platform/include}/mruby/range.h +0 -2
- data/assets/{include → platform/include}/mruby/string.h +33 -53
- data/assets/platform/include/mruby/throw.h +81 -0
- data/assets/{include → platform/include}/mruby/value.h +64 -29
- data/assets/{include → platform/include}/mruby/variable.h +6 -23
- data/assets/{include → platform/include}/mruby/version.h +7 -7
- data/assets/{include → platform/include}/mruby.h +238 -116
- data/assets/platform/macos-arm64/bin/mrbc +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
- data/assets/platform/wasm/lib/libFLAC.a +0 -0
- data/assets/platform/wasm/lib/libSDL3.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/wasm/lib/libfreetype.a +0 -0
- data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
- data/assets/platform/wasm/lib/libmruby.a +0 -0
- data/assets/platform/wasm/lib/libogg.a +0 -0
- data/assets/platform/wasm/lib/libplutosvg.a +0 -0
- data/assets/platform/wasm/lib/libplutovg.a +0 -0
- data/assets/platform/wasm/lib/libpng.a +0 -0
- data/assets/platform/wasm/lib/libpng16.a +0 -0
- data/assets/platform/wasm/lib/libvorbis.a +0 -0
- data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
- data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
- data/assets/resources/fonts/outfit/OFL.txt +93 -0
- data/assets/resources/fonts/outfit/outfit.ttf +0 -0
- data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
- data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
- data/assets/resources/icons/icon.icns +0 -0
- data/assets/resources/icons/icon.png +0 -0
- data/assets/resources/spritesheets/License.txt +28 -0
- data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
- data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
- data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
- data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
- data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
- data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
- data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
- data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
- data/assets/{wasm → resources/web}/template.html +1 -1
- data/assets/target.rb +131 -0
- data/bin/ruby2d +281 -82
- data/examples/astar.rb +269 -0
- data/examples/asteroids.rb +403 -0
- data/examples/bezier_editor.rb +96 -0
- data/examples/boids.rb +191 -0
- data/examples/bouncing_balls.rb +119 -0
- data/examples/breakout.rb +186 -0
- data/examples/constellations.rb +100 -0
- data/examples/dashboard.rb +133 -0
- data/examples/double_pendulum.rb +254 -0
- data/examples/falling_sand.rb +291 -0
- data/examples/fireworks.rb +110 -0
- data/examples/fluid_dynamics.rb +340 -0
- data/examples/fourier_epicycles.rb +142 -0
- data/examples/fractal_tree.rb +326 -0
- data/examples/game_of_life.rb +148 -0
- data/examples/gamepads.rb +333 -0
- data/examples/hill_driver.rb +613 -0
- data/examples/logo_animation.rb +251 -0
- data/examples/lorenz_attractor.rb +115 -0
- data/examples/mandelbrot.rb +207 -0
- data/examples/marching_squares.rb +200 -0
- data/examples/maze.rb +323 -0
- data/examples/nbody.rb +338 -0
- data/examples/outrun.rb +391 -0
- data/examples/pixel_paint.rb +313 -0
- data/examples/platformer.rb +335 -0
- data/examples/ray_casting_maze.rb +175 -0
- data/examples/shadow_casting.rb +151 -0
- data/examples/shape_recognizer.rb +908 -0
- data/examples/snake.rb +144 -0
- data/examples/sprite_sheets.rb +246 -0
- data/examples/swarm.rb +206 -0
- data/examples/tsp_annealing.rb +104 -0
- data/examples/ui_controls.rb +163 -0
- data/examples/wireframe_3d.rb +139 -0
- data/ext/ruby2d/audio.c +324 -0
- data/ext/ruby2d/canvas.c +1715 -494
- data/ext/ruby2d/ext.c +541 -0
- data/ext/ruby2d/extconf.rb +122 -145
- data/ext/ruby2d/font.c +566 -20
- data/ext/ruby2d/fps.c +92 -0
- data/ext/ruby2d/image.c +466 -41
- data/ext/ruby2d/ruby2d.c +374 -1890
- data/ext/ruby2d/ruby2d.h +840 -460
- data/ext/ruby2d/shapes.c +931 -101
- data/ext/ruby2d/text.c +586 -21
- data/ext/ruby2d/window.c +1693 -283
- data/lib/ruby2d/atlas_parser.rb +194 -0
- data/lib/ruby2d/audio.rb +73 -0
- data/lib/ruby2d/benchmark.rb +259 -0
- data/lib/ruby2d/bitmap_text.rb +155 -0
- data/lib/ruby2d/button.rb +402 -0
- data/lib/ruby2d/canvas.rb +703 -279
- data/lib/ruby2d/circle.rb +206 -29
- data/lib/ruby2d/cli/browser.rb +314 -0
- data/lib/ruby2d/cli/build.rb +471 -257
- data/lib/ruby2d/cli/colorize.rb +7 -5
- data/lib/ruby2d/cli/examples.rb +127 -0
- data/lib/ruby2d/cli/launch.rb +24 -39
- data/lib/ruby2d/cli/lib_files.rb +48 -0
- data/lib/ruby2d/cli/messages.rb +40 -0
- data/lib/ruby2d/cli/setup.rb +273 -0
- data/lib/ruby2d/cli/static_server.rb +160 -0
- data/lib/ruby2d/cli/usage.rb +255 -0
- data/lib/ruby2d/color.rb +191 -69
- data/lib/ruby2d/core.rb +37 -19
- data/lib/ruby2d/deps_help.rb +89 -0
- data/lib/ruby2d/dsl.rb +51 -12
- data/lib/ruby2d/ellipse.rb +228 -0
- data/lib/ruby2d/exceptions.rb +0 -2
- data/lib/ruby2d/font.rb +34 -74
- data/lib/ruby2d/gamepad.rb +323 -0
- data/lib/ruby2d/gem_paths.rb +19 -0
- data/lib/ruby2d/image.rb +155 -52
- data/lib/ruby2d/interactive.rb +103 -0
- data/lib/ruby2d/json_parser.rb +268 -0
- data/lib/ruby2d/line.rb +194 -85
- data/lib/ruby2d/mruby_compat.rb +12 -0
- data/lib/ruby2d/polygon.rb +297 -0
- data/lib/ruby2d/polyline.rb +368 -0
- data/lib/ruby2d/quad.rb +358 -94
- data/lib/ruby2d/rectangle.rb +77 -19
- data/lib/ruby2d/renderable.rb +411 -11
- data/lib/ruby2d/sprite.rb +471 -180
- data/lib/ruby2d/sprite_sheet.rb +64 -0
- data/lib/ruby2d/square.rb +29 -17
- data/lib/ruby2d/text.rb +196 -65
- data/lib/ruby2d/tileset.rb +139 -81
- data/lib/ruby2d/triangle.rb +324 -89
- data/lib/ruby2d/version.rb +1 -3
- data/lib/ruby2d/vertices.rb +62 -85
- data/lib/ruby2d/warnings.rb +29 -0
- data/lib/ruby2d/window/class_methods.rb +218 -0
- data/lib/ruby2d/window/gamepad_events.rb +141 -0
- data/lib/ruby2d/window/key_events.rb +74 -0
- data/lib/ruby2d/window/mouse_events.rb +171 -0
- data/lib/ruby2d/window/object_events.rb +168 -0
- data/lib/ruby2d/window.rb +632 -585
- data/lib/ruby2d.rb +14 -19
- metadata +275 -443
- data/assets/app.icns +0 -0
- data/assets/include/GL/glew.h +0 -26427
- data/assets/include/GLES2/gl2.h +0 -656
- data/assets/include/GLES2/gl2ext.h +0 -3949
- data/assets/include/GLES2/gl2ext_angle.h +0 -701
- data/assets/include/GLES2/gl2platform.h +0 -27
- data/assets/include/GLES3/gl3.h +0 -1192
- data/assets/include/GLES3/gl31.h +0 -1507
- data/assets/include/GLES3/gl32.h +0 -1808
- data/assets/include/GLES3/gl3platform.h +0 -27
- data/assets/include/KHR/khrplatform.h +0 -290
- data/assets/include/SDL2/SDL.h +0 -233
- data/assets/include/SDL2/SDL_assert.h +0 -326
- data/assets/include/SDL2/SDL_atomic.h +0 -415
- data/assets/include/SDL2/SDL_audio.h +0 -1500
- data/assets/include/SDL2/SDL_clipboard.h +0 -141
- data/assets/include/SDL2/SDL_config.h +0 -61
- data/assets/include/SDL2/SDL_config_android.h +0 -194
- data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
- data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
- data/assets/include/SDL2/SDL_config_macosx.h +0 -277
- data/assets/include/SDL2/SDL_config_minimal.h +0 -95
- data/assets/include/SDL2/SDL_config_ngage.h +0 -89
- data/assets/include/SDL2/SDL_config_os2.h +0 -207
- data/assets/include/SDL2/SDL_config_pandora.h +0 -141
- data/assets/include/SDL2/SDL_config_windows.h +0 -331
- data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
- data/assets/include/SDL2/SDL_config_winrt.h +0 -220
- data/assets/include/SDL2/SDL_config_xbox.h +0 -235
- data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
- data/assets/include/SDL2/SDL_endian.h +0 -348
- data/assets/include/SDL2/SDL_error.h +0 -163
- data/assets/include/SDL2/SDL_events.h +0 -1166
- data/assets/include/SDL2/SDL_filesystem.h +0 -149
- data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
- data/assets/include/SDL2/SDL_gesture.h +0 -117
- data/assets/include/SDL2/SDL_guid.h +0 -100
- data/assets/include/SDL2/SDL_haptic.h +0 -1341
- data/assets/include/SDL2/SDL_hidapi.h +0 -451
- data/assets/include/SDL2/SDL_hints.h +0 -2569
- data/assets/include/SDL2/SDL_image.h +0 -2173
- data/assets/include/SDL2/SDL_joystick.h +0 -1066
- data/assets/include/SDL2/SDL_keyboard.h +0 -353
- data/assets/include/SDL2/SDL_keycode.h +0 -358
- data/assets/include/SDL2/SDL_loadso.h +0 -115
- data/assets/include/SDL2/SDL_log.h +0 -404
- data/assets/include/SDL2/SDL_main.h +0 -275
- data/assets/include/SDL2/SDL_mixer.h +0 -2784
- data/assets/include/SDL2/SDL_mouse.h +0 -465
- data/assets/include/SDL2/SDL_mutex.h +0 -471
- data/assets/include/SDL2/SDL_name.h +0 -33
- data/assets/include/SDL2/SDL_pixels.h +0 -644
- data/assets/include/SDL2/SDL_platform.h +0 -261
- data/assets/include/SDL2/SDL_quit.h +0 -58
- data/assets/include/SDL2/SDL_rect.h +0 -376
- data/assets/include/SDL2/SDL_render.h +0 -1919
- data/assets/include/SDL2/SDL_revision.h +0 -6
- data/assets/include/SDL2/SDL_rwops.h +0 -841
- data/assets/include/SDL2/SDL_sensor.h +0 -322
- data/assets/include/SDL2/SDL_shape.h +0 -155
- data/assets/include/SDL2/SDL_stdinc.h +0 -830
- data/assets/include/SDL2/SDL_surface.h +0 -997
- data/assets/include/SDL2/SDL_system.h +0 -623
- data/assets/include/SDL2/SDL_syswm.h +0 -386
- data/assets/include/SDL2/SDL_test_images.h +0 -78
- data/assets/include/SDL2/SDL_test_random.h +0 -115
- data/assets/include/SDL2/SDL_thread.h +0 -464
- data/assets/include/SDL2/SDL_timer.h +0 -222
- data/assets/include/SDL2/SDL_touch.h +0 -150
- data/assets/include/SDL2/SDL_ttf.h +0 -2316
- data/assets/include/SDL2/SDL_types.h +0 -29
- data/assets/include/SDL2/SDL_version.h +0 -204
- data/assets/include/SDL2/SDL_video.h +0 -2150
- data/assets/include/SDL2/SDL_vulkan.h +0 -215
- data/assets/include/SDL2/begin_code.h +0 -187
- data/assets/include/mruby/boxing_no.h +0 -58
- data/assets/include/mruby/class.h +0 -108
- data/assets/include/mruby/error.h +0 -147
- data/assets/include/mruby/gc.h +0 -94
- data/assets/include/mruby/irep.h +0 -147
- data/assets/include/mruby/khash.h +0 -284
- data/assets/include/mruby/object.h +0 -43
- data/assets/include/mruby/presym/disable.h +0 -70
- data/assets/include/mruby/presym/enable.h +0 -37
- data/assets/include/mruby/presym.h +0 -40
- data/assets/include/mruby/proc.h +0 -211
- data/assets/include/mruby/throw.h +0 -66
- data/assets/macos/universal/bin/mrbc +0 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libavif.a +0 -0
- data/assets/macos/universal/lib/libbrotlicommon-static.a +0 -0
- data/assets/macos/universal/lib/libbrotlidec-static.a +0 -0
- data/assets/macos/universal/lib/libfreetype.a +0 -0
- data/assets/macos/universal/lib/libgraphite2.a +0 -0
- data/assets/macos/universal/lib/libharfbuzz.a +0 -0
- data/assets/macos/universal/lib/libhwy.a +0 -0
- data/assets/macos/universal/lib/libjpeg.a +0 -0
- data/assets/macos/universal/lib/libjxl.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libmruby.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libpng.a +0 -0
- data/assets/macos/universal/lib/libtiff.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/macos/universal/lib/libwebp.a +0 -0
- data/assets/macos/universal/lib/libzstd.a +0 -0
- data/assets/test_media/README.md +0 -3
- data/assets/test_media/bitstream_vera/COPYRIGHT.txt +0 -124
- data/assets/test_media/bitstream_vera/vera.ttf +0 -0
- data/assets/test_media/boom.png +0 -0
- data/assets/test_media/coin.png +0 -0
- data/assets/test_media/colors.png +0 -0
- data/assets/test_media/controller.png +0 -0
- data/assets/test_media/dial.wav +0 -0
- data/assets/test_media/hero.png +0 -0
- data/assets/test_media/image.bmp +0 -0
- data/assets/test_media/image.jpg +0 -0
- data/assets/test_media/image.png +0 -0
- data/assets/test_media/music.flac +0 -0
- data/assets/test_media/music.mp3 +0 -0
- data/assets/test_media/music.ogg +0 -0
- data/assets/test_media/music.wav +0 -0
- data/assets/test_media/originals/boom.pxm +0 -0
- data/assets/test_media/originals/coin.pxm +0 -0
- data/assets/test_media/originals/controller.sketch +0 -0
- data/assets/test_media/originals/hero.pxm +0 -0
- data/assets/test_media/originals/image.pxm +0 -0
- data/assets/test_media/originals/music.caf +0 -0
- data/assets/test_media/originals/texture_atlas.pxm +0 -0
- data/assets/test_media/rondo_alla_turka.ogg +0 -0
- data/assets/test_media/sound.flac +0 -0
- data/assets/test_media/sound.mp3 +0 -0
- data/assets/test_media/sound.ogg +0 -0
- data/assets/test_media/sound.wav +0 -0
- data/assets/test_media/sprite_sheet.png +0 -0
- data/assets/test_media/texture_atlas.png +0 -0
- data/assets/wasm/libmruby.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/bin/mrbc.exe +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libLerc.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_image.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_ttf.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbrotlicommon.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbrotlidec.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbz2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libdeflate.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libfreetype.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libgraphite2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libharfbuzz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libhwy.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjbig.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjpeg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjxl.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/liblzma.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmruby.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libpng.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +0 -1
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libtiff.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libwebp.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libhwy.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjxl.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libpng.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -1
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/assets/xcode/ios/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -98
- data/assets/xcode/ios/Assets.xcassets/Contents.json +0 -6
- data/assets/xcode/ios/Base.lproj/LaunchScreen.storyboard +0 -27
- data/assets/xcode/ios/Info.plist +0 -43
- data/assets/xcode/ios/MRuby.framework/Headers/mrbconf.h +0 -143
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/array.h +0 -280
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/boxing_nan.h +0 -102
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/boxing_no.h +0 -56
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/boxing_word.h +0 -144
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/class.h +0 -97
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/common.h +0 -77
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/compile.h +0 -195
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/data.h +0 -75
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/debug.h +0 -67
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/dump.h +0 -196
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/error.h +0 -75
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/gc.h +0 -91
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/hash.h +0 -215
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/irep.h +0 -75
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/istruct.h +0 -47
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/khash.h +0 -274
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/numeric.h +0 -161
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/object.h +0 -44
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/opcode.h +0 -69
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/ops.h +0 -117
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/proc.h +0 -131
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/range.h +0 -49
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/re.h +0 -16
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/string.h +0 -444
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/throw.h +0 -55
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/value.h +0 -309
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/variable.h +0 -136
- data/assets/xcode/ios/MRuby.framework/Headers/mruby/version.h +0 -110
- data/assets/xcode/ios/MRuby.framework/Headers/mruby.h +0 -1282
- data/assets/xcode/ios/MRuby.framework/Info.plist +0 -20
- data/assets/xcode/ios/MRuby.framework/MRuby +0 -0
- data/assets/xcode/ios/MyApp.xcodeproj/project.pbxproj +0 -368
- data/assets/xcode/ios/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
- data/assets/xcode/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
- data/assets/xcode/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
- data/assets/xcode/ios/main.c +0 -1
- data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -16
- data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -6
- data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -17
- data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -16
- data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -6
- data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -16
- data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -6
- data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -16
- data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -6
- data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -17
- data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -16
- data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -6
- data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -16
- data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -6
- data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -32
- data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -16
- data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -16
- data/assets/xcode/tvos/Assets.xcassets/Contents.json +0 -6
- data/assets/xcode/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -22
- data/assets/xcode/tvos/Info.plist +0 -30
- data/assets/xcode/tvos/MRuby.framework/Headers/mrbconf.h +0 -143
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/array.h +0 -280
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/boxing_nan.h +0 -102
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/boxing_no.h +0 -56
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/boxing_word.h +0 -144
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/class.h +0 -97
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/common.h +0 -77
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/compile.h +0 -195
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/data.h +0 -75
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/debug.h +0 -67
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/dump.h +0 -196
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/error.h +0 -75
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/gc.h +0 -91
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/hash.h +0 -215
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/irep.h +0 -75
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/istruct.h +0 -47
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/khash.h +0 -274
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/numeric.h +0 -161
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/object.h +0 -44
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/opcode.h +0 -69
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/ops.h +0 -117
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/proc.h +0 -131
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/range.h +0 -49
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/re.h +0 -16
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/string.h +0 -444
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/throw.h +0 -55
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/value.h +0 -309
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/variable.h +0 -136
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby/version.h +0 -110
- data/assets/xcode/tvos/MRuby.framework/Headers/mruby.h +0 -1282
- data/assets/xcode/tvos/MRuby.framework/Info.plist +0 -20
- data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
- data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
- data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
- data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
- data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
- data/assets/xcode/tvos/main.c +0 -1
- data/ext/ruby2d/common.c +0 -185
- data/ext/ruby2d/controllers.c +0 -110
- data/ext/ruby2d/gl.c +0 -398
- data/ext/ruby2d/gl2.c +0 -86
- data/ext/ruby2d/gl3.c +0 -304
- data/ext/ruby2d/gles.c +0 -302
- data/ext/ruby2d/input.c +0 -48
- data/ext/ruby2d/music.c +0 -127
- data/ext/ruby2d/sound.c +0 -132
- data/lib/ruby2d/cli/console.rb +0 -65
- data/lib/ruby2d/cli/enable_console.rb +0 -7
- data/lib/ruby2d/cli/platform.rb +0 -17
- data/lib/ruby2d/music.rb +0 -77
- data/lib/ruby2d/pixel.rb +0 -18
- data/lib/ruby2d/pixmap.rb +0 -39
- data/lib/ruby2d/pixmap_atlas.rb +0 -56
- data/lib/ruby2d/sound.rb +0 -61
- data/lib/ruby2d/texture.rb +0 -38
- /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
- /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
- /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
- /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
- /data/assets/{include → platform/include}/mruby/re.h +0 -0
|
@@ -0,0 +1,119 @@
|
|
|
1
|
+
# Bouncing balls
|
|
2
|
+
# Colorful balls fall under gravity, losing a little energy with each impact.
|
|
3
|
+
#
|
|
4
|
+
# Twenty balls bounce off the walls and floor. Click to drop another
|
|
5
|
+
# ball, or click and hold to spray a continuous stream — the pile is
|
|
6
|
+
# capped so the oldest balls vanish to keep room. Press `r` to reset.
|
|
7
|
+
|
|
8
|
+
require 'ruby2d'
|
|
9
|
+
|
|
10
|
+
# === Tunables ===
|
|
11
|
+
|
|
12
|
+
WIDTH = 800 # window width in pixels
|
|
13
|
+
HEIGHT = 600 # window height in pixels
|
|
14
|
+
INITIAL_BALLS = 20 # balls present at startup
|
|
15
|
+
MAX_BALLS = 250 # cap; oldest balls are popped when exceeded
|
|
16
|
+
SPAWN_INTERVAL = 0.025 # seconds between spawns while the mouse is held
|
|
17
|
+
GRAVITY = 2160 # downward acceleration (px/sec²)
|
|
18
|
+
WALL_BOUNCE = 0.9 # horizontal velocity retained after wall bounce
|
|
19
|
+
FLOOR_BOUNCE = 0.85 # vertical velocity retained after floor bounce
|
|
20
|
+
FLOOR_FRICTION = 1.21 # horizontal velocity decay rate on floor contact (per-sec)
|
|
21
|
+
|
|
22
|
+
# === Window ===
|
|
23
|
+
|
|
24
|
+
set title: 'Ruby 2D ▸ Examples ▸ Bouncing balls', width: WIDTH, height: HEIGHT, background: '#0a0a23'
|
|
25
|
+
set close_on_esc: true
|
|
26
|
+
|
|
27
|
+
# === Ball struct and helpers ===
|
|
28
|
+
|
|
29
|
+
Ball = Struct.new(:shape, :vx, :vy)
|
|
30
|
+
|
|
31
|
+
def make_ball(x = nil, y = nil)
|
|
32
|
+
r = 10 + rand(26)
|
|
33
|
+
Ball.new(
|
|
34
|
+
Circle.new(
|
|
35
|
+
x: x || r + rand(WIDTH - r * 2),
|
|
36
|
+
y: y || r + rand(200),
|
|
37
|
+
radius: r,
|
|
38
|
+
color: [rand * 0.6 + 0.4, rand * 0.6 + 0.4, rand * 0.6 + 0.4, 0.85]
|
|
39
|
+
),
|
|
40
|
+
rand * 720 - 360,
|
|
41
|
+
0.0
|
|
42
|
+
)
|
|
43
|
+
end
|
|
44
|
+
|
|
45
|
+
def add_ball(balls, x, y)
|
|
46
|
+
balls << make_ball(x, y)
|
|
47
|
+
balls.shift.shape.remove while balls.size > MAX_BALLS
|
|
48
|
+
end
|
|
49
|
+
|
|
50
|
+
# === Mutable state ===
|
|
51
|
+
|
|
52
|
+
balls = Array.new(INITIAL_BALLS) { make_ball }
|
|
53
|
+
|
|
54
|
+
mouse_held = false
|
|
55
|
+
mouse_x = 0
|
|
56
|
+
mouse_y = 0
|
|
57
|
+
spawn_accum = 0.0 # seconds accumulated toward the next spawn while held
|
|
58
|
+
|
|
59
|
+
# === Input ===
|
|
60
|
+
|
|
61
|
+
on :mouse_down do |event|
|
|
62
|
+
mouse_held = true
|
|
63
|
+
mouse_x = event.x
|
|
64
|
+
mouse_y = event.y
|
|
65
|
+
add_ball(balls, mouse_x, mouse_y)
|
|
66
|
+
spawn_accum = 0.0
|
|
67
|
+
end
|
|
68
|
+
|
|
69
|
+
on :mouse_up do
|
|
70
|
+
mouse_held = false
|
|
71
|
+
end
|
|
72
|
+
|
|
73
|
+
on :mouse_move do |event|
|
|
74
|
+
mouse_x = event.x
|
|
75
|
+
mouse_y = event.y
|
|
76
|
+
end
|
|
77
|
+
|
|
78
|
+
on key_down: :r do
|
|
79
|
+
balls.each { |b| b.shape.remove }
|
|
80
|
+
balls.replace(Array.new(INITIAL_BALLS) { make_ball })
|
|
81
|
+
end
|
|
82
|
+
|
|
83
|
+
# === Per-frame update ===
|
|
84
|
+
|
|
85
|
+
update do |dt|
|
|
86
|
+
if mouse_held
|
|
87
|
+
spawn_accum += dt
|
|
88
|
+
while spawn_accum >= SPAWN_INTERVAL
|
|
89
|
+
spawn_accum -= SPAWN_INTERVAL
|
|
90
|
+
add_ball(balls, mouse_x, mouse_y)
|
|
91
|
+
end
|
|
92
|
+
end
|
|
93
|
+
|
|
94
|
+
balls.each do |b|
|
|
95
|
+
s = b.shape
|
|
96
|
+
b.vy += GRAVITY * dt
|
|
97
|
+
s.x += b.vx * dt
|
|
98
|
+
s.y += b.vy * dt
|
|
99
|
+
|
|
100
|
+
if s.x - s.radius < 0
|
|
101
|
+
s.x = s.radius
|
|
102
|
+
b.vx = b.vx.abs * WALL_BOUNCE
|
|
103
|
+
elsif s.x + s.radius > WIDTH
|
|
104
|
+
s.x = WIDTH - s.radius
|
|
105
|
+
b.vx = -b.vx.abs * WALL_BOUNCE
|
|
106
|
+
end
|
|
107
|
+
|
|
108
|
+
if s.y + s.radius > HEIGHT
|
|
109
|
+
s.y = HEIGHT - s.radius
|
|
110
|
+
b.vy = -b.vy.abs * FLOOR_BOUNCE
|
|
111
|
+
b.vx *= Math.exp(-FLOOR_FRICTION * dt)
|
|
112
|
+
elsif s.y - s.radius < 0
|
|
113
|
+
s.y = s.radius
|
|
114
|
+
b.vy = b.vy.abs
|
|
115
|
+
end
|
|
116
|
+
end
|
|
117
|
+
end
|
|
118
|
+
|
|
119
|
+
show
|
|
@@ -0,0 +1,186 @@
|
|
|
1
|
+
# Breakout
|
|
2
|
+
# Classic brick breaker — bounce the ball into the wall and clear the board.
|
|
3
|
+
#
|
|
4
|
+
# Move the paddle with the mouse, arrow keys, or the gamepad dpad, and
|
|
5
|
+
# press space (or the south button) to launch. Press `r` to reset.
|
|
6
|
+
|
|
7
|
+
require 'ruby2d'
|
|
8
|
+
|
|
9
|
+
# === Tunables ===
|
|
10
|
+
|
|
11
|
+
WIDTH = 800 # window width in pixels
|
|
12
|
+
HEIGHT = 600 # window height in pixels
|
|
13
|
+
PADDLE_W = 110 # paddle width in pixels
|
|
14
|
+
PADDLE_H = 16 # paddle height in pixels
|
|
15
|
+
PADDLE_SPEED = 840 # paddle keyboard speed (px/sec)
|
|
16
|
+
BALL_R = 8 # ball radius in pixels
|
|
17
|
+
BALL_VX_INIT = 480 # initial ball horizontal velocity (px/sec)
|
|
18
|
+
BALL_VY_INIT = -600 # initial ball vertical velocity (px/sec)
|
|
19
|
+
BOUNCE_HIT_SCALE = 720 # paddle-bounce horizontal velocity scale (px/sec)
|
|
20
|
+
BRICK_ROWS = 6 # number of brick rows
|
|
21
|
+
BRICK_COLS = 10 # number of brick columns
|
|
22
|
+
BRICK_W = 68 # brick width in pixels
|
|
23
|
+
BRICK_H = 24 # brick height in pixels
|
|
24
|
+
BRICK_GAP = 6 # gap between bricks in pixels
|
|
25
|
+
|
|
26
|
+
# === Window ===
|
|
27
|
+
|
|
28
|
+
set title: 'Ruby 2D ▸ Examples ▸ Breakout', width: WIDTH, height: HEIGHT, background: '#101828'
|
|
29
|
+
set close_on_esc: true
|
|
30
|
+
set cursor: :hidden
|
|
31
|
+
|
|
32
|
+
# === Helpers ===
|
|
33
|
+
|
|
34
|
+
Brick = Struct.new(:shape, :alive)
|
|
35
|
+
|
|
36
|
+
def circle_hits_rect?(circle, rect)
|
|
37
|
+
closest_x = circle.x.clamp(rect.x, rect.x + rect.width)
|
|
38
|
+
closest_y = circle.y.clamp(rect.y, rect.y + rect.height)
|
|
39
|
+
dx = circle.x - closest_x
|
|
40
|
+
dy = circle.y - closest_y
|
|
41
|
+
dx * dx + dy * dy <= circle.radius * circle.radius
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
# === Persistent renderables ===
|
|
45
|
+
|
|
46
|
+
score_text = Text.new('Score: 0', x: 16, y: 12, size: 18, color: '#e5e7eb')
|
|
47
|
+
status_text = Text.new('Press SPACE to launch', x: 285, y: 12, size: 18, color: '#9ca3af')
|
|
48
|
+
|
|
49
|
+
paddle = Rectangle.new(x: WIDTH / 2 - PADDLE_W / 2, y: HEIGHT - 48,
|
|
50
|
+
width: PADDLE_W, height: PADDLE_H, color: '#38bdf8')
|
|
51
|
+
ball = Circle.new(x: WIDTH / 2, y: paddle.y - BALL_R - 2,
|
|
52
|
+
radius: BALL_R, color: '#f8fafc')
|
|
53
|
+
|
|
54
|
+
bricks = []
|
|
55
|
+
colors = ['#ef4444', '#f97316', '#facc15', '#22c55e', '#06b6d4', '#8b5cf6']
|
|
56
|
+
start_x = (WIDTH - BRICK_COLS * BRICK_W - (BRICK_COLS - 1) * BRICK_GAP) / 2
|
|
57
|
+
|
|
58
|
+
BRICK_ROWS.times do |row|
|
|
59
|
+
BRICK_COLS.times do |col|
|
|
60
|
+
bricks << Brick.new(
|
|
61
|
+
Rectangle.new(
|
|
62
|
+
x: start_x + col * (BRICK_W + BRICK_GAP),
|
|
63
|
+
y: 70 + row * (BRICK_H + BRICK_GAP),
|
|
64
|
+
width: BRICK_W, height: BRICK_H,
|
|
65
|
+
color: colors[row]
|
|
66
|
+
),
|
|
67
|
+
true
|
|
68
|
+
)
|
|
69
|
+
end
|
|
70
|
+
end
|
|
71
|
+
|
|
72
|
+
# === Mutable state ===
|
|
73
|
+
|
|
74
|
+
ball_vx = BALL_VX_INIT
|
|
75
|
+
ball_vy = BALL_VY_INIT
|
|
76
|
+
launched = false
|
|
77
|
+
score = 0
|
|
78
|
+
left_down = false
|
|
79
|
+
right_down = false
|
|
80
|
+
|
|
81
|
+
reset = lambda do
|
|
82
|
+
score = 0
|
|
83
|
+
score_text.content = 'Score: 0'
|
|
84
|
+
status_text.content = 'Press SPACE to launch'
|
|
85
|
+
paddle.x = WIDTH / 2 - PADDLE_W / 2
|
|
86
|
+
ball.x = WIDTH / 2
|
|
87
|
+
ball.y = paddle.y - BALL_R - 2
|
|
88
|
+
ball_vx = BALL_VX_INIT
|
|
89
|
+
ball_vy = BALL_VY_INIT
|
|
90
|
+
launched = false
|
|
91
|
+
bricks.each do |brick|
|
|
92
|
+
brick.alive = true
|
|
93
|
+
brick.shape.add
|
|
94
|
+
end
|
|
95
|
+
end
|
|
96
|
+
|
|
97
|
+
# === Input ===
|
|
98
|
+
|
|
99
|
+
on :mouse_move do |event|
|
|
100
|
+
paddle.x = (event.x - PADDLE_W / 2).clamp(0, WIDTH - PADDLE_W)
|
|
101
|
+
end
|
|
102
|
+
|
|
103
|
+
on key_down: :left do
|
|
104
|
+
left_down = true
|
|
105
|
+
end
|
|
106
|
+
|
|
107
|
+
on key_down: :right do
|
|
108
|
+
right_down = true
|
|
109
|
+
end
|
|
110
|
+
|
|
111
|
+
on key_up: :left do
|
|
112
|
+
left_down = false
|
|
113
|
+
end
|
|
114
|
+
|
|
115
|
+
on key_up: :right do
|
|
116
|
+
right_down = false
|
|
117
|
+
end
|
|
118
|
+
|
|
119
|
+
on key_down: :space, gamepad_button_down: :south do
|
|
120
|
+
launched = true
|
|
121
|
+
status_text.content = ''
|
|
122
|
+
end
|
|
123
|
+
|
|
124
|
+
on key_down: :r do
|
|
125
|
+
reset.call
|
|
126
|
+
end
|
|
127
|
+
|
|
128
|
+
# === Per-frame update ===
|
|
129
|
+
|
|
130
|
+
update do |dt|
|
|
131
|
+
# Combine keyboard with the dpad held state across all connected pads,
|
|
132
|
+
# so either input drives the paddle and they don't fight each other.
|
|
133
|
+
go_left = left_down || gamepads.any? { |p| p.held?(:dpad_left) }
|
|
134
|
+
go_right = right_down || gamepads.any? { |p| p.held?(:dpad_right) }
|
|
135
|
+
|
|
136
|
+
paddle.x -= PADDLE_SPEED * dt if go_left
|
|
137
|
+
paddle.x += PADDLE_SPEED * dt if go_right
|
|
138
|
+
paddle.x = paddle.x.clamp(0, WIDTH - PADDLE_W)
|
|
139
|
+
|
|
140
|
+
unless launched
|
|
141
|
+
ball.x = paddle.x + PADDLE_W / 2
|
|
142
|
+
ball.y = paddle.y - BALL_R - 2
|
|
143
|
+
next
|
|
144
|
+
end
|
|
145
|
+
|
|
146
|
+
ball.x += ball_vx * dt
|
|
147
|
+
ball.y += ball_vy * dt
|
|
148
|
+
|
|
149
|
+
if ball.x - BALL_R < 0 || ball.x + BALL_R > WIDTH
|
|
150
|
+
ball_vx *= -1
|
|
151
|
+
ball.x = ball.x.clamp(BALL_R, WIDTH - BALL_R)
|
|
152
|
+
end
|
|
153
|
+
|
|
154
|
+
if ball.y - BALL_R < 0
|
|
155
|
+
ball_vy = ball_vy.abs
|
|
156
|
+
ball.y = BALL_R
|
|
157
|
+
elsif ball.y - BALL_R > HEIGHT
|
|
158
|
+
launched = false
|
|
159
|
+
status_text.content = 'Missed · Press SPACE to relaunch'
|
|
160
|
+
end
|
|
161
|
+
|
|
162
|
+
if ball_vy > 0 && circle_hits_rect?(ball, paddle)
|
|
163
|
+
hit = ((ball.x - paddle.x) / PADDLE_W - 0.5) * 2.0
|
|
164
|
+
ball_vx = hit * BOUNCE_HIT_SCALE
|
|
165
|
+
ball_vy = -ball_vy.abs
|
|
166
|
+
ball.y = paddle.y - BALL_R
|
|
167
|
+
end
|
|
168
|
+
|
|
169
|
+
bricks.each do |brick|
|
|
170
|
+
next unless brick.alive && circle_hits_rect?(ball, brick.shape)
|
|
171
|
+
|
|
172
|
+
brick.alive = false
|
|
173
|
+
brick.shape.remove
|
|
174
|
+
ball_vy *= -1
|
|
175
|
+
score += 10
|
|
176
|
+
score_text.content = "Score: #{score}"
|
|
177
|
+
break
|
|
178
|
+
end
|
|
179
|
+
|
|
180
|
+
if bricks.none?(&:alive)
|
|
181
|
+
launched = false
|
|
182
|
+
status_text.content = 'Cleared · Press R to play again'
|
|
183
|
+
end
|
|
184
|
+
end
|
|
185
|
+
|
|
186
|
+
show
|
|
@@ -0,0 +1,100 @@
|
|
|
1
|
+
# Constellations
|
|
2
|
+
# Click to place stars that auto-link to nearby neighbors into emerging patterns.
|
|
3
|
+
#
|
|
4
|
+
# A deep field of background stars twinkles softly behind the foreground.
|
|
5
|
+
# Click anywhere to place a bright star — new stars link to their nearest
|
|
6
|
+
# neighbors within range, so constellations emerge as you go. Press `r`
|
|
7
|
+
# to wipe the sky and start over.
|
|
8
|
+
|
|
9
|
+
require 'ruby2d'
|
|
10
|
+
|
|
11
|
+
# === Tunables ===
|
|
12
|
+
|
|
13
|
+
WIDTH = 800 # window width in pixels
|
|
14
|
+
HEIGHT = 600 # window height in pixels
|
|
15
|
+
BG_STAR_COUNT = 300 # twinkling background stars
|
|
16
|
+
TWINKLE_SPEED = 0.8 # background twinkle frequency (cycles/sec)
|
|
17
|
+
LINK_RADIUS = 140 # max pixel distance for two stars to auto-link
|
|
18
|
+
MAX_NEW_LINKS = 3 # max edges added per click (keeps the sky readable)
|
|
19
|
+
|
|
20
|
+
# === Window ===
|
|
21
|
+
|
|
22
|
+
set title: 'Ruby 2D ▸ Examples ▸ Constellations', width: WIDTH, height: HEIGHT, background: '#02020a'
|
|
23
|
+
set close_on_esc: true
|
|
24
|
+
|
|
25
|
+
# === Background twinkling stars ===
|
|
26
|
+
|
|
27
|
+
BgStar = Struct.new(:circle, :base, :phase)
|
|
28
|
+
|
|
29
|
+
bg_stars = Array.new(BG_STAR_COUNT) do
|
|
30
|
+
size = rand < 0.85 ? 1 : 2
|
|
31
|
+
base = 0.25 + rand * 0.4
|
|
32
|
+
BgStar.new(
|
|
33
|
+
Circle.new(
|
|
34
|
+
x: rand(WIDTH), y: rand(HEIGHT), radius: size,
|
|
35
|
+
color: [0.85, 0.9, 1.0, base]
|
|
36
|
+
),
|
|
37
|
+
base,
|
|
38
|
+
rand * Math::PI * 2
|
|
39
|
+
)
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
# === Foreground "placed" stars + their links ===
|
|
43
|
+
|
|
44
|
+
PlacedStar = Struct.new(:x, :y, :glow, :core)
|
|
45
|
+
|
|
46
|
+
placed = []
|
|
47
|
+
links = []
|
|
48
|
+
|
|
49
|
+
def add_star(placed, links, x, y)
|
|
50
|
+
glow = Circle.new(x: x, y: y, radius: 8,
|
|
51
|
+
color: [1.0, 0.95, 0.8, 0.18], z: 2)
|
|
52
|
+
core = Circle.new(x: x, y: y, radius: 3,
|
|
53
|
+
color: [1.0, 0.98, 0.85, 1.0], z: 4)
|
|
54
|
+
|
|
55
|
+
near = placed
|
|
56
|
+
.map { |s| [(s.x - x)**2 + (s.y - y)**2, s] }
|
|
57
|
+
.select { |d2, _| d2 < LINK_RADIUS * LINK_RADIUS }
|
|
58
|
+
.sort_by(&:first)
|
|
59
|
+
.first(MAX_NEW_LINKS)
|
|
60
|
+
|
|
61
|
+
near.each do |d2, other|
|
|
62
|
+
fade = 1.0 - Math.sqrt(d2) / LINK_RADIUS
|
|
63
|
+
links << Line.new(
|
|
64
|
+
x1: x, y1: y, x2: other.x, y2: other.y,
|
|
65
|
+
stroke_width: 1,
|
|
66
|
+
color: [0.85, 0.9, 1.0, 0.15 + 0.35 * fade],
|
|
67
|
+
z: 3
|
|
68
|
+
)
|
|
69
|
+
end
|
|
70
|
+
|
|
71
|
+
placed << PlacedStar.new(x, y, glow, core)
|
|
72
|
+
end
|
|
73
|
+
|
|
74
|
+
# === Input ===
|
|
75
|
+
|
|
76
|
+
on mouse_down: :left do |event|
|
|
77
|
+
add_star(placed, links, event.x, event.y)
|
|
78
|
+
end
|
|
79
|
+
|
|
80
|
+
on key_down: :r do
|
|
81
|
+
placed.each do |s|
|
|
82
|
+
s.glow.remove
|
|
83
|
+
s.core.remove
|
|
84
|
+
end
|
|
85
|
+
placed.clear
|
|
86
|
+
links.each(&:remove)
|
|
87
|
+
links.clear
|
|
88
|
+
end
|
|
89
|
+
|
|
90
|
+
# === Update ===
|
|
91
|
+
|
|
92
|
+
update do
|
|
93
|
+
t = elapsed
|
|
94
|
+
bg_stars.each do |bs|
|
|
95
|
+
bs.circle.opacity =
|
|
96
|
+
bs.base + 0.25 * Math.sin(t * TWINKLE_SPEED * 2 * Math::PI + bs.phase)
|
|
97
|
+
end
|
|
98
|
+
end
|
|
99
|
+
|
|
100
|
+
show
|
|
@@ -0,0 +1,133 @@
|
|
|
1
|
+
# Dashboard widgets
|
|
2
|
+
# An analog clock, live gauges, and an activity chart built from primitive shapes.
|
|
3
|
+
#
|
|
4
|
+
# Demonstrates how to compose a small dashboard from Ruby 2D primitives.
|
|
5
|
+
# Press `r` to randomize the chart values.
|
|
6
|
+
|
|
7
|
+
require 'ruby2d'
|
|
8
|
+
|
|
9
|
+
# === Tunables ===
|
|
10
|
+
|
|
11
|
+
WIDTH = 800 # window width in pixels
|
|
12
|
+
HEIGHT = 600 # window height in pixels
|
|
13
|
+
PHASE_RATE = 2.1 # gauge oscillation rate (rad/sec)
|
|
14
|
+
CHART_SHIFT_RATE = 2.4 # mean chart shifts per second
|
|
15
|
+
CHART_LENGTH = 28 # number of bars in the activity chart
|
|
16
|
+
|
|
17
|
+
# === Window ===
|
|
18
|
+
|
|
19
|
+
set title: 'Ruby 2D ▸ Examples ▸ Dashboard widgets', width: WIDTH, height: HEIGHT, background: '#111827'
|
|
20
|
+
set close_on_esc: true
|
|
21
|
+
|
|
22
|
+
# === Helpers ===
|
|
23
|
+
|
|
24
|
+
def gauge(cx, cy, radius, value, color, label)
|
|
25
|
+
Circle.render(x: cx, y: cy, radius: radius, sectors: 64,
|
|
26
|
+
color: [0.12, 0.16, 0.23, 1])
|
|
27
|
+
Circle.render(x: cx, y: cy, radius: radius, sectors: 64,
|
|
28
|
+
color: [0.22, 0.28, 0.38, 1])
|
|
29
|
+
start = Math::PI * 0.75
|
|
30
|
+
finish = Math::PI * 2.25
|
|
31
|
+
# Draw the filled portion as one polyline so its mitered joints render a solid
|
|
32
|
+
# arc — separate Line segments leave a small gap at every joint.
|
|
33
|
+
points = []
|
|
34
|
+
48.times do |i|
|
|
35
|
+
t = i / 47.0
|
|
36
|
+
break if t > value
|
|
37
|
+
angle = start + (finish - start) * t
|
|
38
|
+
points << [cx + Math.cos(angle) * radius * 0.72, cy + Math.sin(angle) * radius * 0.72]
|
|
39
|
+
end
|
|
40
|
+
Polyline.render(points: points, stroke_width: 8, color: color) if points.length >= 2
|
|
41
|
+
# Center the label on the gauge using its measured size, so any width centers.
|
|
42
|
+
label.render(x: cx - label.width / 2.0, y: cy - label.height / 2.0)
|
|
43
|
+
end
|
|
44
|
+
|
|
45
|
+
# === Mutable state ===
|
|
46
|
+
|
|
47
|
+
chart = Array.new(CHART_LENGTH) { rand(0.2..1.0) }
|
|
48
|
+
cpu = 0.35
|
|
49
|
+
memory = 0.62
|
|
50
|
+
phase = 0.0
|
|
51
|
+
|
|
52
|
+
# === HUD ===
|
|
53
|
+
|
|
54
|
+
Text.new('Dashboard', x: 24, y: 18, size: 26, color: '#f9fafb')
|
|
55
|
+
Text.new('Clock', x: 100, y: 80, size: 18, color: '#d1d5db')
|
|
56
|
+
Text.new('CPU', x: 400, y: 84, size: 18, color: '#d1d5db')
|
|
57
|
+
Text.new('Memory', x: 605, y: 84, size: 18, color: '#d1d5db')
|
|
58
|
+
Text.new('Activity', x: 78, y: 355, size: 18, color: '#d1d5db')
|
|
59
|
+
|
|
60
|
+
# Gauge percentage labels ▸ created once and updated each frame.
|
|
61
|
+
cpu_label = Text.new('', size: 18, color: '#f9fafb', add: false)
|
|
62
|
+
memory_label = Text.new('', size: 18, color: '#f9fafb', add: false)
|
|
63
|
+
|
|
64
|
+
# === Input ===
|
|
65
|
+
|
|
66
|
+
on(key_down: :r) { chart.replace(Array.new(CHART_LENGTH) { rand(0.2..1.0) }) }
|
|
67
|
+
|
|
68
|
+
# === Per-frame update ===
|
|
69
|
+
|
|
70
|
+
update do |dt|
|
|
71
|
+
phase += PHASE_RATE * dt
|
|
72
|
+
cpu = 0.48 + Math.sin(phase * 1.7) * 0.28
|
|
73
|
+
memory = 0.58 + Math.sin(phase * 0.9 + 1.8) * 0.18
|
|
74
|
+
|
|
75
|
+
# Update the gauge labels here (not in `render`), and only when the displayed
|
|
76
|
+
# percentage changes — Text#content= rebuilds the texture, so assigning it
|
|
77
|
+
# every frame would re-rasterize 60+ times/sec (see examples/README.md).
|
|
78
|
+
cpu_text = "#{(cpu.clamp(0, 1) * 100).round}%"
|
|
79
|
+
cpu_label.content = cpu_text unless cpu_label.content == cpu_text
|
|
80
|
+
mem_text = "#{(memory.clamp(0, 1) * 100).round}%"
|
|
81
|
+
memory_label.content = mem_text unless memory_label.content == mem_text
|
|
82
|
+
|
|
83
|
+
if rand < CHART_SHIFT_RATE * dt
|
|
84
|
+
chart.shift
|
|
85
|
+
chart << rand(0.25..1.0)
|
|
86
|
+
end
|
|
87
|
+
end
|
|
88
|
+
|
|
89
|
+
# === Render ===
|
|
90
|
+
|
|
91
|
+
render do
|
|
92
|
+
now = Time.now
|
|
93
|
+
|
|
94
|
+
Circle.render(x: 170, y: 205, radius: 100, sectors: 72, color: '#1f2937')
|
|
95
|
+
Circle.render(x: 170, y: 205, radius: 92, sectors: 72, color: '#0f172a')
|
|
96
|
+
|
|
97
|
+
12.times do |i|
|
|
98
|
+
a = i / 12.0 * Math::PI * 2 - Math::PI / 2
|
|
99
|
+
r1 = i % 3 == 0 ? 76 : 84
|
|
100
|
+
r2 = 88
|
|
101
|
+
Line.render(x1: 170 + Math.cos(a) * r1, y1: 205 + Math.sin(a) * r1,
|
|
102
|
+
x2: 170 + Math.cos(a) * r2, y2: 205 + Math.sin(a) * r2,
|
|
103
|
+
stroke_width: i % 3 == 0 ? 4 : 2, color: '#64748b')
|
|
104
|
+
end
|
|
105
|
+
|
|
106
|
+
sec = now.sec
|
|
107
|
+
min = now.min + sec / 60.0
|
|
108
|
+
hour = (now.hour % 12) + min / 60.0
|
|
109
|
+
[[hour / 12.0, 48, 5, '#f9fafb'], [min / 60.0, 68, 4, '#38bdf8'],
|
|
110
|
+
[sec / 60.0, 78, 2, '#ef4444']].each do |turn, len, width, color|
|
|
111
|
+
a = turn * Math::PI * 2 - Math::PI / 2
|
|
112
|
+
Line.render(x1: 170, y1: 205, x2: 170 + Math.cos(a) * len,
|
|
113
|
+
y2: 205 + Math.sin(a) * len, stroke_width: width, color: color)
|
|
114
|
+
end
|
|
115
|
+
Circle.render(x: 170, y: 205, radius: 6, color: '#f9fafb')
|
|
116
|
+
|
|
117
|
+
gauge(430, 205, 82, cpu.clamp(0, 1), '#38bdf8', cpu_label)
|
|
118
|
+
gauge(640, 205, 82, memory.clamp(0, 1), '#a78bfa', memory_label)
|
|
119
|
+
|
|
120
|
+
x0 = 70
|
|
121
|
+
y0 = 520
|
|
122
|
+
w = 20
|
|
123
|
+
gap = 5
|
|
124
|
+
chart.each_with_index do |v, i|
|
|
125
|
+
h = 135 * v
|
|
126
|
+
Rectangle.render(x: x0 + i * (w + gap), y: y0 - h,
|
|
127
|
+
width: w, height: h, color: '#22c55e')
|
|
128
|
+
end
|
|
129
|
+
Line.render(x1: x0 - 8, y1: y0, x2: x0 + CHART_LENGTH * (w + gap), y2: y0,
|
|
130
|
+
stroke_width: 2, color: '#475569')
|
|
131
|
+
end
|
|
132
|
+
|
|
133
|
+
show
|