@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.esm.js +79094 -9
- package/dist/index.umd.js +54 -54
- package/package.json +2 -3
- package/dist/lib/assetCache.esm.js +0 -21
- package/dist/lib/configuration.esm.js +0 -98
- package/dist/lib/core.esm.js +0 -417
- package/dist/lib/dynamicTexture.esm.js +0 -51
- package/dist/lib/glbLoaderExtensions.esm.js +0 -137
- package/dist/lib/glowLayerManager.esm.js +0 -19
- package/dist/lib/guid.esm.js +0 -7
- package/dist/lib/material.esm.js +0 -50
- package/dist/lib/modelContainer.esm.js +0 -351
- package/dist/lib/productAnimations.esm.js +0 -123
- package/dist/lib/productCamera.esm.js +0 -113
- package/dist/lib/renderConstants.esm.js +0 -103
- package/dist/lib/renderingPipeline.esm.js +0 -99
- package/dist/lib/types.esm.js +0 -5
- package/dist/lib/variants.esm.js +0 -112
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +0 -796
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +0 -44
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +0 -55
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +0 -329
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +0 -332
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +0 -52
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +0 -25
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +0 -117
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +0 -187
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +0 -26
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +0 -79
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +0 -281
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +0 -77
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +0 -231
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +0 -99
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +0 -144
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +0 -12
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +0 -51
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +0 -92
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +0 -118
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +0 -129
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +0 -26
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +0 -97
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +0 -929
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +0 -135
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +0 -80
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +0 -187
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +0 -249
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +0 -349
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +0 -306
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +0 -161
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +0 -589
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +0 -512
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +0 -114
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +0 -139
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +0 -99
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +0 -76
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +0 -40
- package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +0 -165
- package/dist/node_modules/@babylonjs/core/PostProcesses/chromaticAberrationPostProcess.esm.js +0 -61
- package/dist/node_modules/@babylonjs/core/PostProcesses/circleOfConfusionPostProcess.esm.js +0 -62
- package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldBlurPostProcess.esm.js +0 -58
- package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldEffect.esm.js +0 -131
- package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldMergePostProcess.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/PostProcesses/extractHighlightsPostProcess.esm.js +0 -27
- package/dist/node_modules/@babylonjs/core/PostProcesses/fxaaPostProcess.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/PostProcesses/grainPostProcess.esm.js +0 -46
- package/dist/node_modules/@babylonjs/core/PostProcesses/imageProcessingPostProcess.esm.js +0 -359
- package/dist/node_modules/@babylonjs/core/PostProcesses/motionBlurPostProcess.esm.js +0 -178
- package/dist/node_modules/@babylonjs/core/PostProcesses/passPostProcess.esm.js +0 -40
- package/dist/node_modules/@babylonjs/core/PostProcesses/postProcess.esm.js +0 -457
- package/dist/node_modules/@babylonjs/core/PostProcesses/postProcessManager.esm.js +0 -94
- package/dist/node_modules/@babylonjs/core/PostProcesses/screenSpaceReflectionPostProcess.esm.js +0 -147
- package/dist/node_modules/@babylonjs/core/PostProcesses/sharpenPostProcess.esm.js +0 -46
- package/dist/node_modules/@babylonjs/core/Probes/reflectionProbe.esm.js +0 -184
- package/dist/node_modules/@babylonjs/core/Rendering/boundingBoxRenderer.esm.js +0 -170
- package/dist/node_modules/@babylonjs/core/Rendering/depthRenderer.esm.js +0 -185
- package/dist/node_modules/@babylonjs/core/Rendering/depthRendererSceneComponent.esm.js +0 -65
- package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRenderer.esm.js +0 -353
- package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRendererSceneComponent.esm.js +0 -55
- package/dist/node_modules/@babylonjs/core/Rendering/motionBlurConfiguration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Rendering/renderingGroup.esm.js +0 -223
- package/dist/node_modules/@babylonjs/core/Rendering/renderingManager.esm.js +0 -185
- package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflections2Configuration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflectionsConfiguration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Rendering/ssao2Configuration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.esm.js +0 -24
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.esm.js +0 -35
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesVertex.esm.js +0 -56
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.esm.js +0 -4
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragment.esm.js +0 -67
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentFunctions.esm.js +0 -58
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentMainFunctions.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertex.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertexDeclaration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.esm.js +0 -42
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.esm.js +0 -27
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragment.esm.js +0 -12
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragmentDeclaration.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalVertexDeclaration.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultFragmentDeclaration.esm.js +0 -86
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultUboDeclaration.esm.js +0 -50
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultVertexDeclaration.esm.js +0 -46
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/depthPrePass.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragment.esm.js +0 -10
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.esm.js +0 -34
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertex.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fresnelFunction.esm.js +0 -10
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryUboDeclaration.esm.js +0 -5
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryVertexDeclaration.esm.js +0 -4
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/harmonicsFunctions.esm.js +0 -42
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/hdrFilteringFunctions.esm.js +0 -139
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/helperFunctions.esm.js +0 -166
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingDeclaration.esm.js +0 -32
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingFunctions.esm.js +0 -129
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/importanceSampling.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.esm.js +0 -31
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesVertex.esm.js +0 -20
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment2.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.esm.js +0 -3
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVertex.esm.js +0 -3
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragment.esm.js +0 -278
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.esm.js +0 -82
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.esm.js +0 -81
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxFragmentDeclaration.esm.js +0 -35
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxUboDeclaration.esm.js +0 -34
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mainUVVaryingDeclaration.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshUboDeclaration.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertex.esm.js +0 -32
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexDeclaration.esm.js +0 -17
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobal.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mrtFragmentDeclaration.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitDeclaration.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitFragment.esm.js +0 -40
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/packingFunctions.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBRDFFunctions.esm.js +0 -268
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.esm.js +0 -83
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlphaFresnel.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.esm.js +0 -32
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAnisotropic.esm.js +0 -50
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockClearcoat.esm.js +0 -276
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockDirectLighting.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalColorComposition.esm.js +0 -45
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalLitComponents.esm.js +0 -100
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.esm.js +0 -27
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockGeometryInfo.esm.js +0 -30
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockImageProcessing.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockIridescence.esm.js +0 -63
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockLightmapInit.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalFinal.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalGeometric.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance.esm.js +0 -24
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance0.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflection.esm.js +0 -270
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectivity.esm.js +0 -131
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSheen.esm.js +0 -197
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSubSurface.esm.js +0 -337
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDebug.esm.js +0 -176
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.esm.js +0 -64
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFunctions.esm.js +0 -130
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentDeclaration.esm.js +0 -179
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.esm.js +0 -101
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrHelperFunctions.esm.js +0 -83
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrIBLFunctions.esm.js +0 -35
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrUboDeclaration.esm.js +0 -65
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrVertexDeclaration.esm.js +0 -151
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pointCloudVertex.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassDeclaration.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertex.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertexDeclaration.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/reflectionFunction.esm.js +0 -116
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.esm.js +0 -20
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentDeclaration.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexDeclaration.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexImplementation.esm.js +0 -39
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneUboDeclaration.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/screenSpaceRayTrace.esm.js +0 -208
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.esm.js +0 -614
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/subSurfaceScatteringFunctions.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvAttributeDeclaration.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvVariableDeclaration.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.esm.js +0 -16
- package/dist/node_modules/@babylonjs/core/Shaders/bloomMerge.fragment.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.fragment.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.vertex.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Shaders/chromaticAberration.fragment.esm.js +0 -34
- package/dist/node_modules/@babylonjs/core/Shaders/circleOfConfusion.fragment.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Shaders/default.fragment.esm.js +0 -387
- package/dist/node_modules/@babylonjs/core/Shaders/default.vertex.esm.js +0 -171
- package/dist/node_modules/@babylonjs/core/Shaders/depth.fragment.esm.js +0 -47
- package/dist/node_modules/@babylonjs/core/Shaders/depth.vertex.esm.js +0 -72
- package/dist/node_modules/@babylonjs/core/Shaders/depthOfField.fragment.esm.js +0 -137
- package/dist/node_modules/@babylonjs/core/Shaders/depthOfFieldMerge.fragment.esm.js +0 -54
- package/dist/node_modules/@babylonjs/core/Shaders/extractHighlights.fragment.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Shaders/fxaa.fragment.esm.js +0 -211
- package/dist/node_modules/@babylonjs/core/Shaders/fxaa.vertex.esm.js +0 -29
- package/dist/node_modules/@babylonjs/core/Shaders/geometry.fragment.esm.js +0 -147
- package/dist/node_modules/@babylonjs/core/Shaders/geometry.vertex.esm.js +0 -164
- package/dist/node_modules/@babylonjs/core/Shaders/glowBlurPostProcess.fragment.esm.js +0 -39
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.fragment.esm.js +0 -73
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.vertex.esm.js +0 -94
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.fragment.esm.js +0 -29
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.vertex.esm.js +0 -12
- package/dist/node_modules/@babylonjs/core/Shaders/grain.fragment.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.fragment.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.vertex.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Shaders/imageProcessing.fragment.esm.js +0 -26
- package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.fragment.esm.js +0 -49
- package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.vertex.esm.js +0 -17
- package/dist/node_modules/@babylonjs/core/Shaders/lensHighlights.fragment.esm.js +0 -115
- package/dist/node_modules/@babylonjs/core/Shaders/motionBlur.fragment.esm.js +0 -74
- package/dist/node_modules/@babylonjs/core/Shaders/pass.fragment.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Shaders/passCube.fragment.esm.js +0 -27
- package/dist/node_modules/@babylonjs/core/Shaders/pbr.fragment.esm.js +0 -648
- package/dist/node_modules/@babylonjs/core/Shaders/pbr.vertex.esm.js +0 -236
- package/dist/node_modules/@babylonjs/core/Shaders/postprocess.vertex.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +0 -136
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +0 -215
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2Blur.fragment.esm.js +0 -52
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2BlurCombiner.fragment.esm.js +0 -59
- package/dist/node_modules/@babylonjs/core/Shaders/sharpen.fragment.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Shaders/ssao.fragment.esm.js +0 -55
- package/dist/node_modules/@babylonjs/core/Shaders/ssao2.fragment.esm.js +0 -165
- package/dist/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Shaders/standard.fragment.esm.js +0 -339
- package/dist/node_modules/@babylonjs/core/States/alphaCullingState.esm.js +0 -35
- package/dist/node_modules/@babylonjs/core/States/depthCullingState.esm.js +0 -69
- package/dist/node_modules/@babylonjs/core/States/stencilState.esm.js +0 -62
- package/dist/node_modules/@babylonjs/core/States/stencilStateComposer.esm.js +0 -70
- package/dist/node_modules/@babylonjs/core/abstractScene.esm.js +0 -71
- package/dist/node_modules/@babylonjs/core/assetContainer.esm.js +0 -425
- package/dist/node_modules/@babylonjs/core/node.esm.js +0 -536
- package/dist/node_modules/@babylonjs/core/scene.esm.js +0 -2809
- package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +0 -102
- package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +0 -12
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +0 -39
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
|
@@ -1,278 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
-
const i = "lightFragment", o = `#ifdef LIGHT{X}
|
|
3
|
-
#if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})
|
|
4
|
-
#else
|
|
5
|
-
#ifdef PBR
|
|
6
|
-
#ifdef SPOTLIGHT{X}
|
|
7
|
-
preInfo=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);
|
|
8
|
-
#elif defined(POINTLIGHT{X})
|
|
9
|
-
preInfo=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);
|
|
10
|
-
#elif defined(HEMILIGHT{X})
|
|
11
|
-
preInfo=computeHemisphericPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);
|
|
12
|
-
#elif defined(DIRLIGHT{X})
|
|
13
|
-
preInfo=computeDirectionalPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);
|
|
14
|
-
#endif
|
|
15
|
-
preInfo.NdotV=NdotV;
|
|
16
|
-
#ifdef SPOTLIGHT{X}
|
|
17
|
-
#ifdef LIGHT_FALLOFF_GLTF{X}
|
|
18
|
-
preInfo.attenuation=computeDistanceLightFalloff_GLTF(preInfo.lightDistanceSquared,light{X}.vLightFalloff.y);
|
|
19
|
-
preInfo.attenuation*=computeDirectionalLightFalloff_GLTF(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
|
|
20
|
-
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
|
|
21
|
-
preInfo.attenuation=computeDistanceLightFalloff_Physical(preInfo.lightDistanceSquared);
|
|
22
|
-
preInfo.attenuation*=computeDirectionalLightFalloff_Physical(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w);
|
|
23
|
-
#elif defined(LIGHT_FALLOFF_STANDARD{X})
|
|
24
|
-
preInfo.attenuation=computeDistanceLightFalloff_Standard(preInfo.lightOffset,light{X}.vLightFalloff.x);
|
|
25
|
-
preInfo.attenuation*=computeDirectionalLightFalloff_Standard(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w,light{X}.vLightData.w);
|
|
26
|
-
#else
|
|
27
|
-
preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
|
|
28
|
-
preInfo.attenuation*=computeDirectionalLightFalloff(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w,light{X}.vLightData.w,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
|
|
29
|
-
#endif
|
|
30
|
-
#elif defined(POINTLIGHT{X})
|
|
31
|
-
#ifdef LIGHT_FALLOFF_GLTF{X}
|
|
32
|
-
preInfo.attenuation=computeDistanceLightFalloff_GLTF(preInfo.lightDistanceSquared,light{X}.vLightFalloff.y);
|
|
33
|
-
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
|
|
34
|
-
preInfo.attenuation=computeDistanceLightFalloff_Physical(preInfo.lightDistanceSquared);
|
|
35
|
-
#elif defined(LIGHT_FALLOFF_STANDARD{X})
|
|
36
|
-
preInfo.attenuation=computeDistanceLightFalloff_Standard(preInfo.lightOffset,light{X}.vLightFalloff.x);
|
|
37
|
-
#else
|
|
38
|
-
preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
|
|
39
|
-
#endif
|
|
40
|
-
#else
|
|
41
|
-
preInfo.attenuation=1.0;
|
|
42
|
-
#endif
|
|
43
|
-
#ifdef HEMILIGHT{X}
|
|
44
|
-
preInfo.roughness=roughness;
|
|
45
|
-
#else
|
|
46
|
-
preInfo.roughness=adjustRoughnessFromLightProperties(roughness,light{X}.vLightSpecular.a,preInfo.lightDistance);
|
|
47
|
-
#endif
|
|
48
|
-
#ifdef IRIDESCENCE
|
|
49
|
-
preInfo.iridescenceIntensity=iridescenceIntensity;
|
|
50
|
-
#endif
|
|
51
|
-
#ifdef HEMILIGHT{X}
|
|
52
|
-
info.diffuse=computeHemisphericDiffuseLighting(preInfo,light{X}.vLightDiffuse.rgb,light{X}.vLightGround);
|
|
53
|
-
#elif defined(SS_TRANSLUCENCY)
|
|
54
|
-
info.diffuse=computeDiffuseAndTransmittedLighting(preInfo,light{X}.vLightDiffuse.rgb,subSurfaceOut.transmittance);
|
|
55
|
-
#else
|
|
56
|
-
info.diffuse=computeDiffuseLighting(preInfo,light{X}.vLightDiffuse.rgb);
|
|
57
|
-
#endif
|
|
58
|
-
#ifdef SPECULARTERM
|
|
59
|
-
#ifdef ANISOTROPIC
|
|
60
|
-
info.specular=computeAnisotropicSpecularLighting(preInfo,viewDirectionW,normalW,anisotropicOut.anisotropicTangent,anisotropicOut.anisotropicBitangent,anisotropicOut.anisotropy,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactors.x,light{X}.vLightDiffuse.rgb);
|
|
61
|
-
#else
|
|
62
|
-
info.specular=computeSpecularLighting(preInfo,normalW,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactors.x,light{X}.vLightDiffuse.rgb);
|
|
63
|
-
#endif
|
|
64
|
-
#endif
|
|
65
|
-
#ifdef SHEEN
|
|
66
|
-
#ifdef SHEEN_LINKWITHALBEDO
|
|
67
|
-
preInfo.roughness=sheenOut.sheenIntensity;
|
|
68
|
-
#else
|
|
69
|
-
#ifdef HEMILIGHT{X}
|
|
70
|
-
preInfo.roughness=sheenOut.sheenRoughness;
|
|
71
|
-
#else
|
|
72
|
-
preInfo.roughness=adjustRoughnessFromLightProperties(sheenOut.sheenRoughness,light{X}.vLightSpecular.a,preInfo.lightDistance);
|
|
73
|
-
#endif
|
|
74
|
-
#endif
|
|
75
|
-
info.sheen=computeSheenLighting(preInfo,normalW,sheenOut.sheenColor,specularEnvironmentR90,AARoughnessFactors.x,light{X}.vLightDiffuse.rgb);
|
|
76
|
-
#endif
|
|
77
|
-
#ifdef CLEARCOAT
|
|
78
|
-
#ifdef HEMILIGHT{X}
|
|
79
|
-
preInfo.roughness=clearcoatOut.clearCoatRoughness;
|
|
80
|
-
#else
|
|
81
|
-
preInfo.roughness=adjustRoughnessFromLightProperties(clearcoatOut.clearCoatRoughness,light{X}.vLightSpecular.a,preInfo.lightDistance);
|
|
82
|
-
#endif
|
|
83
|
-
info.clearCoat=computeClearCoatLighting(preInfo,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatAARoughnessFactors.x,clearcoatOut.clearCoatIntensity,light{X}.vLightDiffuse.rgb);
|
|
84
|
-
#ifdef CLEARCOAT_TINT
|
|
85
|
-
absorption=computeClearCoatLightingAbsorption(clearcoatOut.clearCoatNdotVRefract,preInfo.L,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatColor,clearcoatOut.clearCoatThickness,clearcoatOut.clearCoatIntensity);
|
|
86
|
-
info.diffuse*=absorption;
|
|
87
|
-
#ifdef SPECULARTERM
|
|
88
|
-
info.specular*=absorption;
|
|
89
|
-
#endif
|
|
90
|
-
#endif
|
|
91
|
-
info.diffuse*=info.clearCoat.w;
|
|
92
|
-
#ifdef SPECULARTERM
|
|
93
|
-
info.specular*=info.clearCoat.w;
|
|
94
|
-
#endif
|
|
95
|
-
#ifdef SHEEN
|
|
96
|
-
info.sheen*=info.clearCoat.w;
|
|
97
|
-
#endif
|
|
98
|
-
#endif
|
|
99
|
-
#else
|
|
100
|
-
#ifdef SPOTLIGHT{X}
|
|
101
|
-
info=computeSpotLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDirection,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular.rgb,light{X}.vLightDiffuse.a,glossiness);
|
|
102
|
-
#elif defined(HEMILIGHT{X})
|
|
103
|
-
info=computeHemisphericLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular.rgb,light{X}.vLightGround,glossiness);
|
|
104
|
-
#elif defined(POINTLIGHT{X}) || defined(DIRLIGHT{X})
|
|
105
|
-
info=computeLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular.rgb,light{X}.vLightDiffuse.a,glossiness);
|
|
106
|
-
#endif
|
|
107
|
-
#endif
|
|
108
|
-
#ifdef PROJECTEDLIGHTTEXTURE{X}
|
|
109
|
-
info.diffuse*=computeProjectionTextureDiffuseLighting(projectionLightSampler{X},textureProjectionMatrix{X});
|
|
110
|
-
#endif
|
|
111
|
-
#endif
|
|
112
|
-
#ifdef SHADOW{X}
|
|
113
|
-
#ifdef SHADOWCSM{X}
|
|
114
|
-
for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++)
|
|
115
|
-
{
|
|
116
|
-
#ifdef SHADOWCSM_RIGHTHANDED{X}
|
|
117
|
-
diff{X}=viewFrustumZ{X}[i]+vPositionFromCamera{X}.z;
|
|
118
|
-
#else
|
|
119
|
-
diff{X}=viewFrustumZ{X}[i]-vPositionFromCamera{X}.z;
|
|
120
|
-
#endif
|
|
121
|
-
if (diff{X}>=0.) {
|
|
122
|
-
index{X}=i;
|
|
123
|
-
break;
|
|
124
|
-
}
|
|
125
|
-
}
|
|
126
|
-
#ifdef SHADOWCSMUSESHADOWMAXZ{X}
|
|
127
|
-
if (index{X}>=0)
|
|
128
|
-
#endif
|
|
129
|
-
{
|
|
130
|
-
#if defined(SHADOWPCF{X})
|
|
131
|
-
#if defined(SHADOWLOWQUALITY{X})
|
|
132
|
-
shadow=computeShadowWithCSMPCF1(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
133
|
-
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
134
|
-
shadow=computeShadowWithCSMPCF3(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
135
|
-
#else
|
|
136
|
-
shadow=computeShadowWithCSMPCF5(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
137
|
-
#endif
|
|
138
|
-
#elif defined(SHADOWPCSS{X})
|
|
139
|
-
#if defined(SHADOWLOWQUALITY{X})
|
|
140
|
-
shadow=computeShadowWithCSMPCSS16(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});
|
|
141
|
-
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
142
|
-
shadow=computeShadowWithCSMPCSS32(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});
|
|
143
|
-
#else
|
|
144
|
-
shadow=computeShadowWithCSMPCSS64(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});
|
|
145
|
-
#endif
|
|
146
|
-
#else
|
|
147
|
-
shadow=computeShadowCSM(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
148
|
-
#endif
|
|
149
|
-
#ifdef SHADOWCSMDEBUG{X}
|
|
150
|
-
shadowDebug{X}=vec3(shadow)*vCascadeColorsMultiplier{X}[index{X}];
|
|
151
|
-
#endif
|
|
152
|
-
#ifndef SHADOWCSMNOBLEND{X}
|
|
153
|
-
float frustumLength=frustumLengths{X}[index{X}];
|
|
154
|
-
float diffRatio=clamp(diff{X}/frustumLength,0.,1.)*cascadeBlendFactor{X};
|
|
155
|
-
if (index{X}<(SHADOWCSMNUM_CASCADES{X}-1) && diffRatio<1.)
|
|
156
|
-
{
|
|
157
|
-
index{X}+=1;
|
|
158
|
-
float nextShadow=0.;
|
|
159
|
-
#if defined(SHADOWPCF{X})
|
|
160
|
-
#if defined(SHADOWLOWQUALITY{X})
|
|
161
|
-
nextShadow=computeShadowWithCSMPCF1(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
162
|
-
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
163
|
-
nextShadow=computeShadowWithCSMPCF3(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
164
|
-
#else
|
|
165
|
-
nextShadow=computeShadowWithCSMPCF5(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
166
|
-
#endif
|
|
167
|
-
#elif defined(SHADOWPCSS{X})
|
|
168
|
-
#if defined(SHADOWLOWQUALITY{X})
|
|
169
|
-
nextShadow=computeShadowWithCSMPCSS16(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});
|
|
170
|
-
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
171
|
-
nextShadow=computeShadowWithCSMPCSS32(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});
|
|
172
|
-
#else
|
|
173
|
-
nextShadow=computeShadowWithCSMPCSS64(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});
|
|
174
|
-
#endif
|
|
175
|
-
#else
|
|
176
|
-
nextShadow=computeShadowCSM(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
177
|
-
#endif
|
|
178
|
-
shadow=mix(nextShadow,shadow,diffRatio);
|
|
179
|
-
#ifdef SHADOWCSMDEBUG{X}
|
|
180
|
-
shadowDebug{X}=mix(vec3(nextShadow)*vCascadeColorsMultiplier{X}[index{X}],shadowDebug{X},diffRatio);
|
|
181
|
-
#endif
|
|
182
|
-
}
|
|
183
|
-
#endif
|
|
184
|
-
}
|
|
185
|
-
#elif defined(SHADOWCLOSEESM{X})
|
|
186
|
-
#if defined(SHADOWCUBE{X})
|
|
187
|
-
shadow=computeShadowWithCloseESMCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);
|
|
188
|
-
#else
|
|
189
|
-
shadow=computeShadowWithCloseESM(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w);
|
|
190
|
-
#endif
|
|
191
|
-
#elif defined(SHADOWESM{X})
|
|
192
|
-
#if defined(SHADOWCUBE{X})
|
|
193
|
-
shadow=computeShadowWithESMCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);
|
|
194
|
-
#else
|
|
195
|
-
shadow=computeShadowWithESM(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w);
|
|
196
|
-
#endif
|
|
197
|
-
#elif defined(SHADOWPOISSON{X})
|
|
198
|
-
#if defined(SHADOWCUBE{X})
|
|
199
|
-
shadow=computeShadowWithPoissonSamplingCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.depthValues);
|
|
200
|
-
#else
|
|
201
|
-
shadow=computeShadowWithPoissonSampling(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
202
|
-
#endif
|
|
203
|
-
#elif defined(SHADOWPCF{X})
|
|
204
|
-
#if defined(SHADOWLOWQUALITY{X})
|
|
205
|
-
shadow=computeShadowWithPCF1(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
206
|
-
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
207
|
-
shadow=computeShadowWithPCF3(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
208
|
-
#else
|
|
209
|
-
shadow=computeShadowWithPCF5(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
210
|
-
#endif
|
|
211
|
-
#elif defined(SHADOWPCSS{X})
|
|
212
|
-
#if defined(SHADOWLOWQUALITY{X})
|
|
213
|
-
shadow=computeShadowWithPCSS16(vPositionFromLight{X},vDepthMetric{X},depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
214
|
-
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
215
|
-
shadow=computeShadowWithPCSS32(vPositionFromLight{X},vDepthMetric{X},depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
216
|
-
#else
|
|
217
|
-
shadow=computeShadowWithPCSS64(vPositionFromLight{X},vDepthMetric{X},depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
218
|
-
#endif
|
|
219
|
-
#else
|
|
220
|
-
#if defined(SHADOWCUBE{X})
|
|
221
|
-
shadow=computeShadowCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.x,light{X}.depthValues);
|
|
222
|
-
#else
|
|
223
|
-
shadow=computeShadow(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
224
|
-
#endif
|
|
225
|
-
#endif
|
|
226
|
-
#ifdef SHADOWONLY
|
|
227
|
-
#ifndef SHADOWINUSE
|
|
228
|
-
#define SHADOWINUSE
|
|
229
|
-
#endif
|
|
230
|
-
globalShadow+=shadow;
|
|
231
|
-
shadowLightCount+=1.0;
|
|
232
|
-
#endif
|
|
233
|
-
#else
|
|
234
|
-
shadow=1.;
|
|
235
|
-
#endif
|
|
236
|
-
#ifndef SHADOWONLY
|
|
237
|
-
#ifdef CUSTOMUSERLIGHTING
|
|
238
|
-
diffuseBase+=computeCustomDiffuseLighting(info,diffuseBase,shadow);
|
|
239
|
-
#ifdef SPECULARTERM
|
|
240
|
-
specularBase+=computeCustomSpecularLighting(info,specularBase,shadow);
|
|
241
|
-
#endif
|
|
242
|
-
#elif defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X})
|
|
243
|
-
diffuseBase+=lightmapColor.rgb*shadow;
|
|
244
|
-
#ifdef SPECULARTERM
|
|
245
|
-
#ifndef LIGHTMAPNOSPECULAR{X}
|
|
246
|
-
specularBase+=info.specular*shadow*lightmapColor.rgb;
|
|
247
|
-
#endif
|
|
248
|
-
#endif
|
|
249
|
-
#ifdef CLEARCOAT
|
|
250
|
-
#ifndef LIGHTMAPNOSPECULAR{X}
|
|
251
|
-
clearCoatBase+=info.clearCoat.rgb*shadow*lightmapColor.rgb;
|
|
252
|
-
#endif
|
|
253
|
-
#endif
|
|
254
|
-
#ifdef SHEEN
|
|
255
|
-
#ifndef LIGHTMAPNOSPECULAR{X}
|
|
256
|
-
sheenBase+=info.sheen.rgb*shadow;
|
|
257
|
-
#endif
|
|
258
|
-
#endif
|
|
259
|
-
#else
|
|
260
|
-
#ifdef SHADOWCSMDEBUG{X}
|
|
261
|
-
diffuseBase+=info.diffuse*shadowDebug{X};
|
|
262
|
-
#else
|
|
263
|
-
diffuseBase+=info.diffuse*shadow;
|
|
264
|
-
#endif
|
|
265
|
-
#ifdef SPECULARTERM
|
|
266
|
-
specularBase+=info.specular*shadow;
|
|
267
|
-
#endif
|
|
268
|
-
#ifdef CLEARCOAT
|
|
269
|
-
clearCoatBase+=info.clearCoat.rgb*shadow;
|
|
270
|
-
#endif
|
|
271
|
-
#ifdef SHEEN
|
|
272
|
-
sheenBase+=info.sheen.rgb*shadow;
|
|
273
|
-
#endif
|
|
274
|
-
#endif
|
|
275
|
-
#endif
|
|
276
|
-
#endif
|
|
277
|
-
`;
|
|
278
|
-
e.IncludesShadersStore[i] = o;
|
package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.esm.js
DELETED
|
@@ -1,82 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
-
const i = "lightFragmentDeclaration", r = `#ifdef LIGHT{X}
|
|
3
|
-
uniform vec4 vLightData{X};
|
|
4
|
-
uniform vec4 vLightDiffuse{X};
|
|
5
|
-
#ifdef SPECULARTERM
|
|
6
|
-
uniform vec4 vLightSpecular{X};
|
|
7
|
-
#else
|
|
8
|
-
vec4 vLightSpecular{X}=vec4(0.);
|
|
9
|
-
#endif
|
|
10
|
-
#ifdef SHADOW{X}
|
|
11
|
-
#ifdef SHADOWCSM{X}
|
|
12
|
-
uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
13
|
-
uniform float viewFrustumZ{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
14
|
-
uniform float frustumLengths{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
15
|
-
uniform float cascadeBlendFactor{X};
|
|
16
|
-
varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
17
|
-
varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
18
|
-
varying vec4 vPositionFromCamera{X};
|
|
19
|
-
#if defined(SHADOWPCSS{X})
|
|
20
|
-
uniform highp sampler2DArrayShadow shadowSampler{X};
|
|
21
|
-
uniform highp sampler2DArray depthSampler{X};
|
|
22
|
-
uniform vec2 lightSizeUVCorrection{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
23
|
-
uniform float depthCorrection{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
24
|
-
uniform float penumbraDarkness{X};
|
|
25
|
-
#elif defined(SHADOWPCF{X})
|
|
26
|
-
uniform highp sampler2DArrayShadow shadowSampler{X};
|
|
27
|
-
#else
|
|
28
|
-
uniform highp sampler2DArray shadowSampler{X};
|
|
29
|
-
#endif
|
|
30
|
-
#ifdef SHADOWCSMDEBUG{X}
|
|
31
|
-
const vec3 vCascadeColorsMultiplier{X}[8]=vec3[8]
|
|
32
|
-
(
|
|
33
|
-
vec3 ( 1.5,0.0,0.0 ),
|
|
34
|
-
vec3 ( 0.0,1.5,0.0 ),
|
|
35
|
-
vec3 ( 0.0,0.0,5.5 ),
|
|
36
|
-
vec3 ( 1.5,0.0,5.5 ),
|
|
37
|
-
vec3 ( 1.5,1.5,0.0 ),
|
|
38
|
-
vec3 ( 1.0,1.0,1.0 ),
|
|
39
|
-
vec3 ( 0.0,1.0,5.5 ),
|
|
40
|
-
vec3 ( 0.5,3.5,0.75 )
|
|
41
|
-
);
|
|
42
|
-
vec3 shadowDebug{X};
|
|
43
|
-
#endif
|
|
44
|
-
#ifdef SHADOWCSMUSESHADOWMAXZ{X}
|
|
45
|
-
int index{X}=-1;
|
|
46
|
-
#else
|
|
47
|
-
int index{X}=SHADOWCSMNUM_CASCADES{X}-1;
|
|
48
|
-
#endif
|
|
49
|
-
float diff{X}=0.;
|
|
50
|
-
#elif defined(SHADOWCUBE{X})
|
|
51
|
-
uniform samplerCube shadowSampler{X};
|
|
52
|
-
#else
|
|
53
|
-
varying vec4 vPositionFromLight{X};
|
|
54
|
-
varying float vDepthMetric{X};
|
|
55
|
-
#if defined(SHADOWPCSS{X})
|
|
56
|
-
uniform highp sampler2DShadow shadowSampler{X};
|
|
57
|
-
uniform highp sampler2D depthSampler{X};
|
|
58
|
-
#elif defined(SHADOWPCF{X})
|
|
59
|
-
uniform highp sampler2DShadow shadowSampler{X};
|
|
60
|
-
#else
|
|
61
|
-
uniform sampler2D shadowSampler{X};
|
|
62
|
-
#endif
|
|
63
|
-
uniform mat4 lightMatrix{X};
|
|
64
|
-
#endif
|
|
65
|
-
uniform vec4 shadowsInfo{X};
|
|
66
|
-
uniform vec2 depthValues{X};
|
|
67
|
-
#endif
|
|
68
|
-
#ifdef SPOTLIGHT{X}
|
|
69
|
-
uniform vec4 vLightDirection{X};
|
|
70
|
-
uniform vec4 vLightFalloff{X};
|
|
71
|
-
#elif defined(POINTLIGHT{X})
|
|
72
|
-
uniform vec4 vLightFalloff{X};
|
|
73
|
-
#elif defined(HEMILIGHT{X})
|
|
74
|
-
uniform vec3 vLightGround{X};
|
|
75
|
-
#endif
|
|
76
|
-
#ifdef PROJECTEDLIGHTTEXTURE{X}
|
|
77
|
-
uniform mat4 textureProjectionMatrix{X};
|
|
78
|
-
uniform sampler2D projectionLightSampler{X};
|
|
79
|
-
#endif
|
|
80
|
-
#endif
|
|
81
|
-
`;
|
|
82
|
-
e.IncludesShadersStore[i] = r;
|
|
@@ -1,81 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
-
const i = "lightUboDeclaration", r = `#ifdef LIGHT{X}
|
|
3
|
-
uniform Light{X}
|
|
4
|
-
{
|
|
5
|
-
vec4 vLightData;
|
|
6
|
-
vec4 vLightDiffuse;
|
|
7
|
-
vec4 vLightSpecular;
|
|
8
|
-
#ifdef SPOTLIGHT{X}
|
|
9
|
-
vec4 vLightDirection;
|
|
10
|
-
vec4 vLightFalloff;
|
|
11
|
-
#elif defined(POINTLIGHT{X})
|
|
12
|
-
vec4 vLightFalloff;
|
|
13
|
-
#elif defined(HEMILIGHT{X})
|
|
14
|
-
vec3 vLightGround;
|
|
15
|
-
#endif
|
|
16
|
-
vec4 shadowsInfo;
|
|
17
|
-
vec2 depthValues;
|
|
18
|
-
} light{X};
|
|
19
|
-
#ifdef PROJECTEDLIGHTTEXTURE{X}
|
|
20
|
-
uniform mat4 textureProjectionMatrix{X};
|
|
21
|
-
uniform sampler2D projectionLightSampler{X};
|
|
22
|
-
#endif
|
|
23
|
-
#ifdef SHADOW{X}
|
|
24
|
-
#ifdef SHADOWCSM{X}
|
|
25
|
-
uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
26
|
-
uniform float viewFrustumZ{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
27
|
-
uniform float frustumLengths{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
28
|
-
uniform float cascadeBlendFactor{X};
|
|
29
|
-
varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
30
|
-
varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
31
|
-
varying vec4 vPositionFromCamera{X};
|
|
32
|
-
#if defined(SHADOWPCSS{X})
|
|
33
|
-
uniform highp sampler2DArrayShadow shadowSampler{X};
|
|
34
|
-
uniform highp sampler2DArray depthSampler{X};
|
|
35
|
-
uniform vec2 lightSizeUVCorrection{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
36
|
-
uniform float depthCorrection{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
37
|
-
uniform float penumbraDarkness{X};
|
|
38
|
-
#elif defined(SHADOWPCF{X})
|
|
39
|
-
uniform highp sampler2DArrayShadow shadowSampler{X};
|
|
40
|
-
#else
|
|
41
|
-
uniform highp sampler2DArray shadowSampler{X};
|
|
42
|
-
#endif
|
|
43
|
-
#ifdef SHADOWCSMDEBUG{X}
|
|
44
|
-
const vec3 vCascadeColorsMultiplier{X}[8]=vec3[8]
|
|
45
|
-
(
|
|
46
|
-
vec3 ( 1.5,0.0,0.0 ),
|
|
47
|
-
vec3 ( 0.0,1.5,0.0 ),
|
|
48
|
-
vec3 ( 0.0,0.0,5.5 ),
|
|
49
|
-
vec3 ( 1.5,0.0,5.5 ),
|
|
50
|
-
vec3 ( 1.5,1.5,0.0 ),
|
|
51
|
-
vec3 ( 1.0,1.0,1.0 ),
|
|
52
|
-
vec3 ( 0.0,1.0,5.5 ),
|
|
53
|
-
vec3 ( 0.5,3.5,0.75 )
|
|
54
|
-
);
|
|
55
|
-
vec3 shadowDebug{X};
|
|
56
|
-
#endif
|
|
57
|
-
#ifdef SHADOWCSMUSESHADOWMAXZ{X}
|
|
58
|
-
int index{X}=-1;
|
|
59
|
-
#else
|
|
60
|
-
int index{X}=SHADOWCSMNUM_CASCADES{X}-1;
|
|
61
|
-
#endif
|
|
62
|
-
float diff{X}=0.;
|
|
63
|
-
#elif defined(SHADOWCUBE{X})
|
|
64
|
-
uniform samplerCube shadowSampler{X};
|
|
65
|
-
#else
|
|
66
|
-
varying vec4 vPositionFromLight{X};
|
|
67
|
-
varying float vDepthMetric{X};
|
|
68
|
-
#if defined(SHADOWPCSS{X})
|
|
69
|
-
uniform highp sampler2DShadow shadowSampler{X};
|
|
70
|
-
uniform highp sampler2D depthSampler{X};
|
|
71
|
-
#elif defined(SHADOWPCF{X})
|
|
72
|
-
uniform highp sampler2DShadow shadowSampler{X};
|
|
73
|
-
#else
|
|
74
|
-
uniform sampler2D shadowSampler{X};
|
|
75
|
-
#endif
|
|
76
|
-
uniform mat4 lightMatrix{X};
|
|
77
|
-
#endif
|
|
78
|
-
#endif
|
|
79
|
-
#endif
|
|
80
|
-
`;
|
|
81
|
-
e.IncludesShadersStore[i] = r;
|
package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxFragmentDeclaration.esm.js
DELETED
|
@@ -1,35 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as i } from "../../Engines/shaderStore.esm.js";
|
|
2
|
-
const e = "lightVxFragmentDeclaration", f = `#ifdef LIGHT{X}
|
|
3
|
-
uniform vec4 vLightData{X};
|
|
4
|
-
uniform vec4 vLightDiffuse{X};
|
|
5
|
-
#ifdef SPECULARTERM
|
|
6
|
-
uniform vec4 vLightSpecular{X};
|
|
7
|
-
#else
|
|
8
|
-
vec4 vLightSpecular{X}=vec4(0.);
|
|
9
|
-
#endif
|
|
10
|
-
#ifdef SHADOW{X}
|
|
11
|
-
#ifdef SHADOWCSM{X}
|
|
12
|
-
uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
13
|
-
varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
14
|
-
varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
15
|
-
varying vec4 vPositionFromCamera{X};
|
|
16
|
-
#elif defined(SHADOWCUBE{X})
|
|
17
|
-
#else
|
|
18
|
-
varying vec4 vPositionFromLight{X};
|
|
19
|
-
varying float vDepthMetric{X};
|
|
20
|
-
uniform mat4 lightMatrix{X};
|
|
21
|
-
#endif
|
|
22
|
-
uniform vec4 shadowsInfo{X};
|
|
23
|
-
uniform vec2 depthValues{X};
|
|
24
|
-
#endif
|
|
25
|
-
#ifdef SPOTLIGHT{X}
|
|
26
|
-
uniform vec4 vLightDirection{X};
|
|
27
|
-
uniform vec4 vLightFalloff{X};
|
|
28
|
-
#elif defined(POINTLIGHT{X})
|
|
29
|
-
uniform vec4 vLightFalloff{X};
|
|
30
|
-
#elif defined(HEMILIGHT{X})
|
|
31
|
-
uniform vec3 vLightGround{X};
|
|
32
|
-
#endif
|
|
33
|
-
#endif
|
|
34
|
-
`;
|
|
35
|
-
i.IncludesShadersStore[e] = f;
|
package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxUboDeclaration.esm.js
DELETED
|
@@ -1,34 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as i } from "../../Engines/shaderStore.esm.js";
|
|
2
|
-
const e = "lightVxUboDeclaration", t = `#ifdef LIGHT{X}
|
|
3
|
-
uniform Light{X}
|
|
4
|
-
{
|
|
5
|
-
vec4 vLightData;
|
|
6
|
-
vec4 vLightDiffuse;
|
|
7
|
-
vec4 vLightSpecular;
|
|
8
|
-
#ifdef SPOTLIGHT{X}
|
|
9
|
-
vec4 vLightDirection;
|
|
10
|
-
vec4 vLightFalloff;
|
|
11
|
-
#elif defined(POINTLIGHT{X})
|
|
12
|
-
vec4 vLightFalloff;
|
|
13
|
-
#elif defined(HEMILIGHT{X})
|
|
14
|
-
vec3 vLightGround;
|
|
15
|
-
#endif
|
|
16
|
-
vec4 shadowsInfo;
|
|
17
|
-
vec2 depthValues;
|
|
18
|
-
} light{X};
|
|
19
|
-
#ifdef SHADOW{X}
|
|
20
|
-
#ifdef SHADOWCSM{X}
|
|
21
|
-
uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
22
|
-
varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
23
|
-
varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];
|
|
24
|
-
varying vec4 vPositionFromCamera{X};
|
|
25
|
-
#elif defined(SHADOWCUBE{X})
|
|
26
|
-
#else
|
|
27
|
-
varying vec4 vPositionFromLight{X};
|
|
28
|
-
varying float vDepthMetric{X};
|
|
29
|
-
uniform mat4 lightMatrix{X};
|
|
30
|
-
#endif
|
|
31
|
-
#endif
|
|
32
|
-
#endif
|
|
33
|
-
`;
|
|
34
|
-
i.IncludesShadersStore[e] = t;
|
package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.esm.js
DELETED
|
@@ -1,93 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
-
const t = "lightsFragmentFunctions", o = `struct lightingInfo
|
|
3
|
-
{
|
|
4
|
-
vec3 diffuse;
|
|
5
|
-
#ifdef SPECULARTERM
|
|
6
|
-
vec3 specular;
|
|
7
|
-
#endif
|
|
8
|
-
#ifdef NDOTL
|
|
9
|
-
float ndl;
|
|
10
|
-
#endif
|
|
11
|
-
};
|
|
12
|
-
lightingInfo computeLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {
|
|
13
|
-
lightingInfo result;
|
|
14
|
-
vec3 lightVectorW;
|
|
15
|
-
float attenuation=1.0;
|
|
16
|
-
if (lightData.w==0.)
|
|
17
|
-
{
|
|
18
|
-
vec3 direction=lightData.xyz-vPositionW;
|
|
19
|
-
attenuation=max(0.,1.0-length(direction)/range);
|
|
20
|
-
lightVectorW=normalize(direction);
|
|
21
|
-
}
|
|
22
|
-
else
|
|
23
|
-
{
|
|
24
|
-
lightVectorW=normalize(-lightData.xyz);
|
|
25
|
-
}
|
|
26
|
-
float ndl=max(0.,dot(vNormal,lightVectorW));
|
|
27
|
-
#ifdef NDOTL
|
|
28
|
-
result.ndl=ndl;
|
|
29
|
-
#endif
|
|
30
|
-
result.diffuse=ndl*diffuseColor*attenuation;
|
|
31
|
-
#ifdef SPECULARTERM
|
|
32
|
-
vec3 angleW=normalize(viewDirectionW+lightVectorW);
|
|
33
|
-
float specComp=max(0.,dot(vNormal,angleW));
|
|
34
|
-
specComp=pow(specComp,max(1.,glossiness));
|
|
35
|
-
result.specular=specComp*specularColor*attenuation;
|
|
36
|
-
#endif
|
|
37
|
-
return result;
|
|
38
|
-
}
|
|
39
|
-
lightingInfo computeSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {
|
|
40
|
-
lightingInfo result;
|
|
41
|
-
vec3 direction=lightData.xyz-vPositionW;
|
|
42
|
-
vec3 lightVectorW=normalize(direction);
|
|
43
|
-
float attenuation=max(0.,1.0-length(direction)/range);
|
|
44
|
-
float cosAngle=max(0.,dot(lightDirection.xyz,-lightVectorW));
|
|
45
|
-
if (cosAngle>=lightDirection.w)
|
|
46
|
-
{
|
|
47
|
-
cosAngle=max(0.,pow(cosAngle,lightData.w));
|
|
48
|
-
attenuation*=cosAngle;
|
|
49
|
-
float ndl=max(0.,dot(vNormal,lightVectorW));
|
|
50
|
-
#ifdef NDOTL
|
|
51
|
-
result.ndl=ndl;
|
|
52
|
-
#endif
|
|
53
|
-
result.diffuse=ndl*diffuseColor*attenuation;
|
|
54
|
-
#ifdef SPECULARTERM
|
|
55
|
-
vec3 angleW=normalize(viewDirectionW+lightVectorW);
|
|
56
|
-
float specComp=max(0.,dot(vNormal,angleW));
|
|
57
|
-
specComp=pow(specComp,max(1.,glossiness));
|
|
58
|
-
result.specular=specComp*specularColor*attenuation;
|
|
59
|
-
#endif
|
|
60
|
-
return result;
|
|
61
|
-
}
|
|
62
|
-
result.diffuse=vec3(0.);
|
|
63
|
-
#ifdef SPECULARTERM
|
|
64
|
-
result.specular=vec3(0.);
|
|
65
|
-
#endif
|
|
66
|
-
#ifdef NDOTL
|
|
67
|
-
result.ndl=0.;
|
|
68
|
-
#endif
|
|
69
|
-
return result;
|
|
70
|
-
}
|
|
71
|
-
lightingInfo computeHemisphericLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,vec3 groundColor,float glossiness) {
|
|
72
|
-
lightingInfo result;
|
|
73
|
-
float ndl=dot(vNormal,lightData.xyz)*0.5+0.5;
|
|
74
|
-
#ifdef NDOTL
|
|
75
|
-
result.ndl=ndl;
|
|
76
|
-
#endif
|
|
77
|
-
result.diffuse=mix(groundColor,diffuseColor,ndl);
|
|
78
|
-
#ifdef SPECULARTERM
|
|
79
|
-
vec3 angleW=normalize(viewDirectionW+lightData.xyz);
|
|
80
|
-
float specComp=max(0.,dot(vNormal,angleW));
|
|
81
|
-
specComp=pow(specComp,max(1.,glossiness));
|
|
82
|
-
result.specular=specComp*specularColor;
|
|
83
|
-
#endif
|
|
84
|
-
return result;
|
|
85
|
-
}
|
|
86
|
-
#define inline
|
|
87
|
-
vec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler,mat4 textureProjectionMatrix){
|
|
88
|
-
vec4 strq=textureProjectionMatrix*vec4(vPositionW,1.0);
|
|
89
|
-
strq/=strq.w;
|
|
90
|
-
vec3 textureColor=texture2D(projectionLightSampler,strq.xy).rgb;
|
|
91
|
-
return textureColor;
|
|
92
|
-
}`;
|
|
93
|
-
e.IncludesShadersStore[t] = o;
|
|
@@ -1,7 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
-
const t = "logDepthVertex", o = `#ifdef LOGARITHMICDEPTH
|
|
3
|
-
vFragmentDepth=1.0+gl_Position.w;
|
|
4
|
-
gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
|
|
5
|
-
#endif
|
|
6
|
-
`;
|
|
7
|
-
e.IncludesShadersStore[t] = o;
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as o } from "../../Engines/shaderStore.esm.js";
|
|
2
|
-
const i = "meshUboDeclaration", e = `#ifdef WEBGL2
|
|
3
|
-
uniform mat4 world;
|
|
4
|
-
uniform float visibility;
|
|
5
|
-
#else
|
|
6
|
-
layout(std140,column_major) uniform;
|
|
7
|
-
uniform Mesh
|
|
8
|
-
{
|
|
9
|
-
mat4 world;
|
|
10
|
-
float visibility;
|
|
11
|
-
};
|
|
12
|
-
#endif
|
|
13
|
-
#define WORLD_UBO
|
|
14
|
-
`;
|
|
15
|
-
o.IncludesShadersStore[i] = e;
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
-
const r = "morphTargetsVertex", t = `#ifdef MORPHTARGETS
|
|
3
|
-
#ifdef MORPHTARGETS_TEXTURE
|
|
4
|
-
vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;
|
|
5
|
-
positionUpdated+=(readVector3FromRawSampler({X},vertexID)-position)*morphTargetInfluences[{X}];
|
|
6
|
-
vertexID+=1.0;
|
|
7
|
-
#ifdef MORPHTARGETS_NORMAL
|
|
8
|
-
normalUpdated+=(readVector3FromRawSampler({X},vertexID) -normal)*morphTargetInfluences[{X}];
|
|
9
|
-
vertexID+=1.0;
|
|
10
|
-
#endif
|
|
11
|
-
#ifdef MORPHTARGETS_UV
|
|
12
|
-
uvUpdated+=(readVector3FromRawSampler({X},vertexID).xy-uv)*morphTargetInfluences[{X}];
|
|
13
|
-
vertexID+=1.0;
|
|
14
|
-
#endif
|
|
15
|
-
#ifdef MORPHTARGETS_TANGENT
|
|
16
|
-
tangentUpdated.xyz+=(readVector3FromRawSampler({X},vertexID) -tangent.xyz)*morphTargetInfluences[{X}];
|
|
17
|
-
#endif
|
|
18
|
-
#else
|
|
19
|
-
positionUpdated+=(position{X}-position)*morphTargetInfluences[{X}];
|
|
20
|
-
#ifdef MORPHTARGETS_NORMAL
|
|
21
|
-
normalUpdated+=(normal{X}-normal)*morphTargetInfluences[{X}];
|
|
22
|
-
#endif
|
|
23
|
-
#ifdef MORPHTARGETS_TANGENT
|
|
24
|
-
tangentUpdated.xyz+=(tangent{X}-tangent.xyz)*morphTargetInfluences[{X}];
|
|
25
|
-
#endif
|
|
26
|
-
#ifdef MORPHTARGETS_UV
|
|
27
|
-
uvUpdated+=(uv_{X}-uv)*morphTargetInfluences[{X}];
|
|
28
|
-
#endif
|
|
29
|
-
#endif
|
|
30
|
-
#endif
|
|
31
|
-
`;
|
|
32
|
-
e.IncludesShadersStore[r] = t;
|