@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
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  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
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  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
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  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
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  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
  454. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
  455. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
  456. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +0 -39
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +0 -41
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  486. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
  487. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
  488. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  489. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  490. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,568 +0,0 @@
1
- import { __decorate as v } from "../../tslib.es6.esm.js";
2
- import { serializeAsImageProcessingConfiguration as U, expandToProperty as D, serialize as y } from "../../Misc/decorators.esm.js";
3
- import { Logger as B } from "../../Misc/logger.esm.js";
4
- import { SmartArray as G } from "../../Misc/smartArray.esm.js";
5
- import { GetEnvironmentBRDFTexture as H } from "../../Misc/brdfTextureTools.esm.js";
6
- import { Scene as V } from "../../scene.esm.js";
7
- import { Vector4 as X } from "../../Maths/math.vector.esm.js";
8
- import { VertexBuffer as L } from "../../Buffers/buffer.esm.js";
9
- import { PBRBRDFConfiguration as k } from "./pbrBRDFConfiguration.esm.js";
10
- import { PrePassConfiguration as N } from "../prePassConfiguration.esm.js";
11
- import { Color3 as p, TmpColors as x } from "../../Maths/math.color.esm.js";
12
- import { Scalar as Y } from "../../Maths/math.scalar.esm.js";
13
- import { ImageProcessingConfiguration as g } from "../imageProcessingConfiguration.esm.js";
14
- import { Material as M } from "../material.esm.js";
15
- import { MaterialPluginEvent as O } from "../materialPluginEvent.esm.js";
16
- import { MaterialDefines as z } from "../materialDefines.esm.js";
17
- import { PushMaterial as w } from "../pushMaterial.esm.js";
18
- import { MaterialHelper as s } from "../materialHelper.esm.js";
19
- import { Texture as I } from "../Textures/texture.esm.js";
20
- import { MaterialFlags as l } from "../materialFlags.esm.js";
21
- import "../Textures/baseTexture.polynomial.esm.js";
22
- import "../../Shaders/pbr.fragment.esm.js";
23
- import "../../Shaders/pbr.vertex.esm.js";
24
- import { EffectFallbacks as Z } from "../effectFallbacks.esm.js";
25
- import { PBRClearCoatConfiguration as Q } from "./pbrClearCoatConfiguration.esm.js";
26
- import { PBRIridescenceConfiguration as W } from "./pbrIridescenceConfiguration.esm.js";
27
- import { PBRAnisotropicConfiguration as K } from "./pbrAnisotropicConfiguration.esm.js";
28
- import { PBRSheenConfiguration as J } from "./pbrSheenConfiguration.esm.js";
29
- import { PBRSubSurfaceConfiguration as j } from "./pbrSubSurfaceConfiguration.esm.js";
30
- import { DetailMapConfiguration as $ } from "../material.detailMapConfiguration.esm.js";
31
- import { addClipPlaneUniforms as q, bindClipPlane as ee } from "../clipPlaneMaterialHelper.esm.js";
32
- const S = { effect: null, subMesh: null };
33
- class F extends z {
34
- /**
35
- * Initializes the PBR Material defines.
36
- * @param externalProperties The external properties
37
- */
38
- constructor(t) {
39
- super(t), this.PBR = !0, this.NUM_SAMPLES = "0", this.REALTIME_FILTERING = !1, this.MAINUV1 = !1, this.MAINUV2 = !1, this.MAINUV3 = !1, this.MAINUV4 = !1, this.MAINUV5 = !1, this.MAINUV6 = !1, this.UV1 = !1, this.UV2 = !1, this.UV3 = !1, this.UV4 = !1, this.UV5 = !1, this.UV6 = !1, this.ALBEDO = !1, this.GAMMAALBEDO = !1, this.ALBEDODIRECTUV = 0, this.VERTEXCOLOR = !1, this.BAKED_VERTEX_ANIMATION_TEXTURE = !1, this.AMBIENT = !1, this.AMBIENTDIRECTUV = 0, this.AMBIENTINGRAYSCALE = !1, this.OPACITY = !1, this.VERTEXALPHA = !1, this.OPACITYDIRECTUV = 0, this.OPACITYRGB = !1, this.ALPHATEST = !1, this.DEPTHPREPASS = !1, this.ALPHABLEND = !1, this.ALPHAFROMALBEDO = !1, this.ALPHATESTVALUE = "0.5", this.SPECULAROVERALPHA = !1, this.RADIANCEOVERALPHA = !1, this.ALPHAFRESNEL = !1, this.LINEARALPHAFRESNEL = !1, this.PREMULTIPLYALPHA = !1, this.EMISSIVE = !1, this.EMISSIVEDIRECTUV = 0, this.GAMMAEMISSIVE = !1, this.REFLECTIVITY = !1, this.REFLECTIVITY_GAMMA = !1, this.REFLECTIVITYDIRECTUV = 0, this.SPECULARTERM = !1, this.MICROSURFACEFROMREFLECTIVITYMAP = !1, this.MICROSURFACEAUTOMATIC = !1, this.LODBASEDMICROSFURACE = !1, this.MICROSURFACEMAP = !1, this.MICROSURFACEMAPDIRECTUV = 0, this.METALLICWORKFLOW = !1, this.ROUGHNESSSTOREINMETALMAPALPHA = !1, this.ROUGHNESSSTOREINMETALMAPGREEN = !1, this.METALLNESSSTOREINMETALMAPBLUE = !1, this.AOSTOREINMETALMAPRED = !1, this.METALLIC_REFLECTANCE = !1, this.METALLIC_REFLECTANCE_GAMMA = !1, this.METALLIC_REFLECTANCEDIRECTUV = 0, this.METALLIC_REFLECTANCE_USE_ALPHA_ONLY = !1, this.REFLECTANCE = !1, this.REFLECTANCE_GAMMA = !1, this.REFLECTANCEDIRECTUV = 0, this.ENVIRONMENTBRDF = !1, this.ENVIRONMENTBRDF_RGBD = !1, this.NORMAL = !1, this.TANGENT = !1, this.BUMP = !1, this.BUMPDIRECTUV = 0, this.OBJECTSPACE_NORMALMAP = !1, this.PARALLAX = !1, this.PARALLAXOCCLUSION = !1, this.NORMALXYSCALE = !0, this.LIGHTMAP = !1, this.LIGHTMAPDIRECTUV = 0, this.USELIGHTMAPASSHADOWMAP = !1, this.GAMMALIGHTMAP = !1, this.RGBDLIGHTMAP = !1, this.REFLECTION = !1, this.REFLECTIONMAP_3D = !1, this.REFLECTIONMAP_SPHERICAL = !1, this.REFLECTIONMAP_PLANAR = !1, this.REFLECTIONMAP_CUBIC = !1, this.USE_LOCAL_REFLECTIONMAP_CUBIC = !1, this.REFLECTIONMAP_PROJECTION = !1, this.REFLECTIONMAP_SKYBOX = !1, this.REFLECTIONMAP_EXPLICIT = !1, this.REFLECTIONMAP_EQUIRECTANGULAR = !1, this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !1, this.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !1, this.INVERTCUBICMAP = !1, this.USESPHERICALFROMREFLECTIONMAP = !1, this.USEIRRADIANCEMAP = !1, this.USESPHERICALINVERTEX = !1, this.REFLECTIONMAP_OPPOSITEZ = !1, this.LODINREFLECTIONALPHA = !1, this.GAMMAREFLECTION = !1, this.RGBDREFLECTION = !1, this.LINEARSPECULARREFLECTION = !1, this.RADIANCEOCCLUSION = !1, this.HORIZONOCCLUSION = !1, this.INSTANCES = !1, this.THIN_INSTANCES = !1, this.INSTANCESCOLOR = !1, this.PREPASS = !1, this.PREPASS_IRRADIANCE = !1, this.PREPASS_IRRADIANCE_INDEX = -1, this.PREPASS_ALBEDO_SQRT = !1, this.PREPASS_ALBEDO_SQRT_INDEX = -1, this.PREPASS_DEPTH = !1, this.PREPASS_DEPTH_INDEX = -1, this.PREPASS_NORMAL = !1, this.PREPASS_NORMAL_INDEX = -1, this.PREPASS_POSITION = !1, this.PREPASS_POSITION_INDEX = -1, this.PREPASS_VELOCITY = !1, this.PREPASS_VELOCITY_INDEX = -1, this.PREPASS_REFLECTIVITY = !1, this.PREPASS_REFLECTIVITY_INDEX = -1, this.SCENE_MRT_COUNT = 0, this.NUM_BONE_INFLUENCERS = 0, this.BonesPerMesh = 0, this.BONETEXTURE = !1, this.BONES_VELOCITY_ENABLED = !1, this.NONUNIFORMSCALING = !1, this.MORPHTARGETS = !1, this.MORPHTARGETS_NORMAL = !1, this.MORPHTARGETS_TANGENT = !1, this.MORPHTARGETS_UV = !1, this.NUM_MORPH_INFLUENCERS = 0, this.MORPHTARGETS_TEXTURE = !1, this.IMAGEPROCESSING = !1, this.VIGNETTE = !1, this.VIGNETTEBLENDMODEMULTIPLY = !1, this.VIGNETTEBLENDMODEOPAQUE = !1, this.TONEMAPPING = !1, this.TONEMAPPING_ACES = !1, this.CONTRAST = !1, this.COLORCURVES = !1, this.COLORGRADING = !1, this.COLORGRADING3D = !1, this.SAMPLER3DGREENDEPTH = !1, this.SAMPLER3DBGRMAP = !1, this.DITHER = !1, this.IMAGEPROCESSINGPOSTPROCESS = !1, this.SKIPFINALCOLORCLAMP = !1, this.EXPOSURE = !1, this.MULTIVIEW = !1, this.ORDER_INDEPENDENT_TRANSPARENCY = !1, this.ORDER_INDEPENDENT_TRANSPARENCY_16BITS = !1, this.USEPHYSICALLIGHTFALLOFF = !1, this.USEGLTFLIGHTFALLOFF = !1, this.TWOSIDEDLIGHTING = !1, this.SHADOWFLOAT = !1, this.CLIPPLANE = !1, this.CLIPPLANE2 = !1, this.CLIPPLANE3 = !1, this.CLIPPLANE4 = !1, this.CLIPPLANE5 = !1, this.CLIPPLANE6 = !1, this.POINTSIZE = !1, this.FOG = !1, this.LOGARITHMICDEPTH = !1, this.CAMERA_ORTHOGRAPHIC = !1, this.CAMERA_PERSPECTIVE = !1, this.FORCENORMALFORWARD = !1, this.SPECULARAA = !1, this.UNLIT = !1, this.DECAL_AFTER_DETAIL = !1, this.DEBUGMODE = 0, this.rebuild();
40
- }
41
- /**
42
- * Resets the PBR Material defines.
43
- */
44
- reset() {
45
- super.reset(), this.ALPHATESTVALUE = "0.5", this.PBR = !0, this.NORMALXYSCALE = !0;
46
- }
47
- }
48
- class _ extends w {
49
- /**
50
- * Enables realtime filtering on the texture.
51
- */
52
- get realTimeFiltering() {
53
- return this._realTimeFiltering;
54
- }
55
- set realTimeFiltering(t) {
56
- this._realTimeFiltering = t, this.markAsDirty(1);
57
- }
58
- /**
59
- * Quality switch for realtime filtering
60
- */
61
- get realTimeFilteringQuality() {
62
- return this._realTimeFilteringQuality;
63
- }
64
- set realTimeFilteringQuality(t) {
65
- this._realTimeFilteringQuality = t, this.markAsDirty(1);
66
- }
67
- /**
68
- * Can this material render to several textures at once
69
- */
70
- get canRenderToMRT() {
71
- return !0;
72
- }
73
- /**
74
- * Attaches a new image processing configuration to the PBR Material.
75
- * @param configuration
76
- */
77
- _attachImageProcessingConfiguration(t) {
78
- t !== this._imageProcessingConfiguration && (this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), t ? this._imageProcessingConfiguration = t : this._imageProcessingConfiguration = this.getScene().imageProcessingConfiguration, this._imageProcessingConfiguration && (this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(() => {
79
- this._markAllSubMeshesAsImageProcessingDirty();
80
- })));
81
- }
82
- /**
83
- * Instantiates a new PBRMaterial instance.
84
- *
85
- * @param name The material name
86
- * @param scene The scene the material will be use in.
87
- */
88
- constructor(t, e) {
89
- super(t, e), this._directIntensity = 1, this._emissiveIntensity = 1, this._environmentIntensity = 1, this._specularIntensity = 1, this._lightingInfos = new X(this._directIntensity, this._emissiveIntensity, this._environmentIntensity, this._specularIntensity), this._disableBumpMap = !1, this._albedoTexture = null, this._ambientTexture = null, this._ambientTextureStrength = 1, this._ambientTextureImpactOnAnalyticalLights = _.DEFAULT_AO_ON_ANALYTICAL_LIGHTS, this._opacityTexture = null, this._reflectionTexture = null, this._emissiveTexture = null, this._reflectivityTexture = null, this._metallicTexture = null, this._metallic = null, this._roughness = null, this._metallicF0Factor = 1, this._metallicReflectanceColor = p.White(), this._useOnlyMetallicFromMetallicReflectanceTexture = !1, this._metallicReflectanceTexture = null, this._reflectanceTexture = null, this._microSurfaceTexture = null, this._bumpTexture = null, this._lightmapTexture = null, this._ambientColor = new p(0, 0, 0), this._albedoColor = new p(1, 1, 1), this._reflectivityColor = new p(1, 1, 1), this._reflectionColor = new p(1, 1, 1), this._emissiveColor = new p(0, 0, 0), this._microSurface = 0.9, this._useLightmapAsShadowmap = !1, this._useHorizonOcclusion = !0, this._useRadianceOcclusion = !0, this._useAlphaFromAlbedoTexture = !1, this._useSpecularOverAlpha = !0, this._useMicroSurfaceFromReflectivityMapAlpha = !1, this._useRoughnessFromMetallicTextureAlpha = !0, this._useRoughnessFromMetallicTextureGreen = !1, this._useMetallnessFromMetallicTextureBlue = !1, this._useAmbientOcclusionFromMetallicTextureRed = !1, this._useAmbientInGrayScale = !1, this._useAutoMicroSurfaceFromReflectivityMap = !1, this._lightFalloff = _.LIGHTFALLOFF_PHYSICAL, this._useRadianceOverAlpha = !0, this._useObjectSpaceNormalMap = !1, this._useParallax = !1, this._useParallaxOcclusion = !1, this._parallaxScaleBias = 0.05, this._disableLighting = !1, this._maxSimultaneousLights = 4, this._invertNormalMapX = !1, this._invertNormalMapY = !1, this._twoSidedLighting = !1, this._alphaCutOff = 0.4, this._forceAlphaTest = !1, this._useAlphaFresnel = !1, this._useLinearAlphaFresnel = !1, this._environmentBRDFTexture = null, this._forceIrradianceInFragment = !1, this._realTimeFiltering = !1, this._realTimeFilteringQuality = 8, this._forceNormalForward = !1, this._enableSpecularAntiAliasing = !1, this._imageProcessingObserver = null, this._renderTargets = new G(16), this._globalAmbientColor = new p(0, 0, 0), this._useLogarithmicDepth = !1, this._unlit = !1, this._applyDecalMapAfterDetailMap = !1, this._debugMode = 0, this.debugMode = 0, this.debugLimit = -1, this.debugFactor = 1, this._cacheHasRenderTargetTextures = !1, this.brdf = new k(this), this.clearCoat = new Q(this), this.iridescence = new W(this), this.anisotropy = new K(this), this.sheen = new J(this), this.subSurface = new j(this), this.detailMap = new $(this), this._attachImageProcessingConfiguration(null), this.getRenderTargetTextures = () => (this._renderTargets.reset(), l.ReflectionTextureEnabled && this._reflectionTexture && this._reflectionTexture.isRenderTarget && this._renderTargets.push(this._reflectionTexture), this._eventInfo.renderTargets = this._renderTargets, this._callbackPluginEventFillRenderTargetTextures(this._eventInfo), this._renderTargets), this._environmentBRDFTexture = H(this.getScene()), this.prePassConfiguration = new N();
90
- }
91
- /**
92
- * Gets a boolean indicating that current material needs to register RTT
93
- */
94
- get hasRenderTargetTextures() {
95
- return l.ReflectionTextureEnabled && this._reflectionTexture && this._reflectionTexture.isRenderTarget ? !0 : this._cacheHasRenderTargetTextures;
96
- }
97
- /**
98
- * Can this material render to prepass
99
- */
100
- get isPrePassCapable() {
101
- return !this.disableDepthWrite;
102
- }
103
- /**
104
- * Gets the name of the material class.
105
- */
106
- getClassName() {
107
- return "PBRBaseMaterial";
108
- }
109
- /**
110
- * Enabled the use of logarithmic depth buffers, which is good for wide depth buffers.
111
- */
112
- get useLogarithmicDepth() {
113
- return this._useLogarithmicDepth;
114
- }
115
- /**
116
- * Enabled the use of logarithmic depth buffers, which is good for wide depth buffers.
117
- */
118
- set useLogarithmicDepth(t) {
119
- this._useLogarithmicDepth = t && this.getScene().getEngine().getCaps().fragmentDepthSupported;
120
- }
121
- /**
122
- * Returns true if alpha blending should be disabled.
123
- */
124
- get _disableAlphaBlending() {
125
- var t;
126
- return this._transparencyMode === _.PBRMATERIAL_OPAQUE || this._transparencyMode === _.PBRMATERIAL_ALPHATEST || ((t = this.subSurface) === null || t === void 0 ? void 0 : t.disableAlphaBlending);
127
- }
128
- /**
129
- * Specifies whether or not this material should be rendered in alpha blend mode.
130
- */
131
- needAlphaBlending() {
132
- return this._disableAlphaBlending ? !1 : this.alpha < 1 || this._opacityTexture != null || this._shouldUseAlphaFromAlbedoTexture();
133
- }
134
- /**
135
- * Specifies whether or not this material should be rendered in alpha test mode.
136
- */
137
- needAlphaTesting() {
138
- var t;
139
- return this._forceAlphaTest ? !0 : !((t = this.subSurface) === null || t === void 0) && t.disableAlphaBlending ? !1 : this._hasAlphaChannel() && (this._transparencyMode == null || this._transparencyMode === _.PBRMATERIAL_ALPHATEST);
140
- }
141
- /**
142
- * Specifies whether or not the alpha value of the albedo texture should be used for alpha blending.
143
- */
144
- _shouldUseAlphaFromAlbedoTexture() {
145
- return this._albedoTexture != null && this._albedoTexture.hasAlpha && this._useAlphaFromAlbedoTexture && this._transparencyMode !== _.PBRMATERIAL_OPAQUE;
146
- }
147
- /**
148
- * Specifies whether or not there is a usable alpha channel for transparency.
149
- */
150
- _hasAlphaChannel() {
151
- return this._albedoTexture != null && this._albedoTexture.hasAlpha || this._opacityTexture != null;
152
- }
153
- /**
154
- * Gets the texture used for the alpha test.
155
- */
156
- getAlphaTestTexture() {
157
- return this._albedoTexture;
158
- }
159
- /**
160
- * Specifies that the submesh is ready to be used.
161
- * @param mesh - BJS mesh.
162
- * @param subMesh - A submesh of the BJS mesh. Used to check if it is ready.
163
- * @param useInstances - Specifies that instances should be used.
164
- * @returns - boolean indicating that the submesh is ready or not.
165
- */
166
- isReadyForSubMesh(t, e, A) {
167
- var R;
168
- if (this._uniformBufferLayoutBuilt || this.buildUniformLayout(), e.effect && this.isFrozen && e.effect._wasPreviouslyReady && e.effect._wasPreviouslyUsingInstances === A)
169
- return !0;
170
- e.materialDefines || (this._callbackPluginEventGeneric(O.GetDefineNames, this._eventInfo), e.materialDefines = new F(this._eventInfo.defineNames));
171
- const c = e.materialDefines;
172
- if (this._isReadyForSubMesh(e))
173
- return !0;
174
- const T = this.getScene(), E = T.getEngine();
175
- if (c._areTexturesDirty && (this._eventInfo.hasRenderTargetTextures = !1, this._callbackPluginEventHasRenderTargetTextures(this._eventInfo), this._cacheHasRenderTargetTextures = this._eventInfo.hasRenderTargetTextures, T.texturesEnabled)) {
176
- if (this._albedoTexture && l.DiffuseTextureEnabled && !this._albedoTexture.isReadyOrNotBlocking() || this._ambientTexture && l.AmbientTextureEnabled && !this._ambientTexture.isReadyOrNotBlocking() || this._opacityTexture && l.OpacityTextureEnabled && !this._opacityTexture.isReadyOrNotBlocking())
177
- return !1;
178
- const f = this._getReflectionTexture();
179
- if (f && l.ReflectionTextureEnabled) {
180
- if (!f.isReadyOrNotBlocking())
181
- return !1;
182
- if (f.irradianceTexture) {
183
- if (!f.irradianceTexture.isReadyOrNotBlocking())
184
- return !1;
185
- } else if (!f.sphericalPolynomial && (!((R = f.getInternalTexture()) === null || R === void 0) && R._sphericalPolynomialPromise))
186
- return !1;
187
- }
188
- if (this._lightmapTexture && l.LightmapTextureEnabled && !this._lightmapTexture.isReadyOrNotBlocking() || this._emissiveTexture && l.EmissiveTextureEnabled && !this._emissiveTexture.isReadyOrNotBlocking())
189
- return !1;
190
- if (l.SpecularTextureEnabled) {
191
- if (this._metallicTexture) {
192
- if (!this._metallicTexture.isReadyOrNotBlocking())
193
- return !1;
194
- } else if (this._reflectivityTexture && !this._reflectivityTexture.isReadyOrNotBlocking())
195
- return !1;
196
- if (this._metallicReflectanceTexture && !this._metallicReflectanceTexture.isReadyOrNotBlocking() || this._reflectanceTexture && !this._reflectanceTexture.isReadyOrNotBlocking() || this._microSurfaceTexture && !this._microSurfaceTexture.isReadyOrNotBlocking())
197
- return !1;
198
- }
199
- if (E.getCaps().standardDerivatives && this._bumpTexture && l.BumpTextureEnabled && !this._disableBumpMap && !this._bumpTexture.isReady() || this._environmentBRDFTexture && l.ReflectionTextureEnabled && !this._environmentBRDFTexture.isReady())
200
- return !1;
201
- }
202
- if (this._eventInfo.isReadyForSubMesh = !0, this._eventInfo.defines = c, this._eventInfo.subMesh = e, this._callbackPluginEventIsReadyForSubMesh(this._eventInfo), !this._eventInfo.isReadyForSubMesh || c._areImageProcessingDirty && this._imageProcessingConfiguration && !this._imageProcessingConfiguration.isReady())
203
- return !1;
204
- !E.getCaps().standardDerivatives && !t.isVerticesDataPresent(L.NormalKind) && (t.createNormals(!0), B.Warn("PBRMaterial: Normals have been created for the mesh: " + t.name));
205
- const o = e.effect, h = c._areLightsDisposed;
206
- let r = this._prepareEffect(t, c, this.onCompiled, this.onError, A, null, e.getRenderingMesh().hasThinInstances), n = !1;
207
- if (r)
208
- if (this._onEffectCreatedObservable && (S.effect = r, S.subMesh = e, this._onEffectCreatedObservable.notifyObservers(S)), this.allowShaderHotSwapping && o && !r.isReady()) {
209
- if (r = o, c.markAsUnprocessed(), n = this.isFrozen, h)
210
- return c._areLightsDisposed = !0, !1;
211
- } else
212
- T.resetCachedMaterial(), e.setEffect(r, c, this._materialContext);
213
- return !e.effect || !e.effect.isReady() ? !1 : (c._renderId = T.getRenderId(), e.effect._wasPreviouslyReady = !n, e.effect._wasPreviouslyUsingInstances = !!A, this._checkScenePerformancePriority(), !0);
214
- }
215
- /**
216
- * Specifies if the material uses metallic roughness workflow.
217
- * @returns boolean specifying if the material uses metallic roughness workflow.
218
- */
219
- isMetallicWorkflow() {
220
- return !!(this._metallic != null || this._roughness != null || this._metallicTexture);
221
- }
222
- _prepareEffect(t, e, A = null, R = null, c = null, T = null, E) {
223
- if (this._prepareDefines(t, e, c, T, E), !e.isDirty)
224
- return null;
225
- e.markAsProcessed();
226
- const h = this.getScene().getEngine(), r = new Z();
227
- let n = 0;
228
- e.USESPHERICALINVERTEX && r.addFallback(n++, "USESPHERICALINVERTEX"), e.FOG && r.addFallback(n, "FOG"), e.SPECULARAA && r.addFallback(n, "SPECULARAA"), e.POINTSIZE && r.addFallback(n, "POINTSIZE"), e.LOGARITHMICDEPTH && r.addFallback(n, "LOGARITHMICDEPTH"), e.PARALLAX && r.addFallback(n, "PARALLAX"), e.PARALLAXOCCLUSION && r.addFallback(n++, "PARALLAXOCCLUSION"), e.ENVIRONMENTBRDF && r.addFallback(n++, "ENVIRONMENTBRDF"), e.TANGENT && r.addFallback(n++, "TANGENT"), e.BUMP && r.addFallback(n++, "BUMP"), n = s.HandleFallbacksForShadows(e, r, this._maxSimultaneousLights, n++), e.SPECULARTERM && r.addFallback(n++, "SPECULARTERM"), e.USESPHERICALFROMREFLECTIONMAP && r.addFallback(n++, "USESPHERICALFROMREFLECTIONMAP"), e.USEIRRADIANCEMAP && r.addFallback(n++, "USEIRRADIANCEMAP"), e.LIGHTMAP && r.addFallback(n++, "LIGHTMAP"), e.NORMAL && r.addFallback(n++, "NORMAL"), e.AMBIENT && r.addFallback(n++, "AMBIENT"), e.EMISSIVE && r.addFallback(n++, "EMISSIVE"), e.VERTEXCOLOR && r.addFallback(n++, "VERTEXCOLOR"), e.MORPHTARGETS && r.addFallback(n++, "MORPHTARGETS"), e.MULTIVIEW && r.addFallback(0, "MULTIVIEW");
229
- const f = [L.PositionKind];
230
- e.NORMAL && f.push(L.NormalKind), e.TANGENT && f.push(L.TangentKind);
231
- for (let C = 1; C <= 6; ++C)
232
- e["UV" + C] && f.push(`uv${C === 1 ? "" : C}`);
233
- e.VERTEXCOLOR && f.push(L.ColorKind), e.INSTANCESCOLOR && f.push(L.ColorInstanceKind), s.PrepareAttributesForBones(f, t, e, r), s.PrepareAttributesForInstances(f, e), s.PrepareAttributesForMorphTargets(f, t, e), s.PrepareAttributesForBakedVertexAnimation(f, t, e);
234
- let u = "pbr";
235
- const i = [
236
- "world",
237
- "view",
238
- "viewProjection",
239
- "vEyePosition",
240
- "vLightsType",
241
- "vAmbientColor",
242
- "vAlbedoColor",
243
- "vReflectivityColor",
244
- "vMetallicReflectanceFactors",
245
- "vEmissiveColor",
246
- "visibility",
247
- "vReflectionColor",
248
- "vFogInfos",
249
- "vFogColor",
250
- "pointSize",
251
- "vAlbedoInfos",
252
- "vAmbientInfos",
253
- "vOpacityInfos",
254
- "vReflectionInfos",
255
- "vReflectionPosition",
256
- "vReflectionSize",
257
- "vEmissiveInfos",
258
- "vReflectivityInfos",
259
- "vReflectionFilteringInfo",
260
- "vMetallicReflectanceInfos",
261
- "vReflectanceInfos",
262
- "vMicroSurfaceSamplerInfos",
263
- "vBumpInfos",
264
- "vLightmapInfos",
265
- "mBones",
266
- "albedoMatrix",
267
- "ambientMatrix",
268
- "opacityMatrix",
269
- "reflectionMatrix",
270
- "emissiveMatrix",
271
- "reflectivityMatrix",
272
- "normalMatrix",
273
- "microSurfaceSamplerMatrix",
274
- "bumpMatrix",
275
- "lightmapMatrix",
276
- "metallicReflectanceMatrix",
277
- "reflectanceMatrix",
278
- "vLightingIntensity",
279
- "logarithmicDepthConstant",
280
- "vSphericalX",
281
- "vSphericalY",
282
- "vSphericalZ",
283
- "vSphericalXX_ZZ",
284
- "vSphericalYY_ZZ",
285
- "vSphericalZZ",
286
- "vSphericalXY",
287
- "vSphericalYZ",
288
- "vSphericalZX",
289
- "vSphericalL00",
290
- "vSphericalL1_1",
291
- "vSphericalL10",
292
- "vSphericalL11",
293
- "vSphericalL2_2",
294
- "vSphericalL2_1",
295
- "vSphericalL20",
296
- "vSphericalL21",
297
- "vSphericalL22",
298
- "vReflectionMicrosurfaceInfos",
299
- "vTangentSpaceParams",
300
- "boneTextureWidth",
301
- "vDebugMode",
302
- "morphTargetTextureInfo",
303
- "morphTargetTextureIndices"
304
- ], a = [
305
- "albedoSampler",
306
- "reflectivitySampler",
307
- "ambientSampler",
308
- "emissiveSampler",
309
- "bumpSampler",
310
- "lightmapSampler",
311
- "opacitySampler",
312
- "reflectionSampler",
313
- "reflectionSamplerLow",
314
- "reflectionSamplerHigh",
315
- "irradianceSampler",
316
- "microSurfaceSampler",
317
- "environmentBrdfSampler",
318
- "boneSampler",
319
- "metallicReflectanceSampler",
320
- "reflectanceSampler",
321
- "morphTargets",
322
- "oitDepthSampler",
323
- "oitFrontColorSampler"
324
- ], m = ["Material", "Scene", "Mesh"];
325
- this._eventInfo.fallbacks = r, this._eventInfo.fallbackRank = n, this._eventInfo.defines = e, this._eventInfo.uniforms = i, this._eventInfo.attributes = f, this._eventInfo.samplers = a, this._eventInfo.uniformBuffersNames = m, this._eventInfo.customCode = void 0, this._eventInfo.mesh = t, this._callbackPluginEventGeneric(O.PrepareEffect, this._eventInfo), N.AddUniforms(i), q(i), g && (g.PrepareUniforms(i, e), g.PrepareSamplers(a, e)), s.PrepareUniformsAndSamplersList({
326
- uniformsNames: i,
327
- uniformBuffersNames: m,
328
- samplers: a,
329
- defines: e,
330
- maxSimultaneousLights: this._maxSimultaneousLights
331
- });
332
- const d = {};
333
- this.customShaderNameResolve && (u = this.customShaderNameResolve(u, i, m, a, e, f, d));
334
- const P = e.toString(), b = h.createEffect(u, {
335
- attributes: f,
336
- uniformsNames: i,
337
- uniformBuffersNames: m,
338
- samplers: a,
339
- defines: P,
340
- fallbacks: r,
341
- onCompiled: A,
342
- onError: R,
343
- indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights, maxSimultaneousMorphTargets: e.NUM_MORPH_INFLUENCERS },
344
- processFinalCode: d.processFinalCode,
345
- processCodeAfterIncludes: this._eventInfo.customCode,
346
- multiTarget: e.PREPASS
347
- }, h);
348
- return this._eventInfo.customCode = void 0, b;
349
- }
350
- _prepareDefines(t, e, A = null, R = null, c = !1) {
351
- var T;
352
- const E = this.getScene(), o = E.getEngine();
353
- s.PrepareDefinesForLights(E, t, e, !0, this._maxSimultaneousLights, this._disableLighting), e._needNormals = !0, s.PrepareDefinesForMultiview(E, e);
354
- const h = this.needAlphaBlendingForMesh(t) && this.getScene().useOrderIndependentTransparency;
355
- if (s.PrepareDefinesForPrePass(E, e, this.canRenderToMRT && !h), s.PrepareDefinesForOIT(E, e, h), e.METALLICWORKFLOW = this.isMetallicWorkflow(), e._areTexturesDirty) {
356
- e._needUVs = !1;
357
- for (let r = 1; r <= 6; ++r)
358
- e["MAINUV" + r] = !1;
359
- if (E.texturesEnabled) {
360
- e.ALBEDODIRECTUV = 0, e.AMBIENTDIRECTUV = 0, e.OPACITYDIRECTUV = 0, e.EMISSIVEDIRECTUV = 0, e.REFLECTIVITYDIRECTUV = 0, e.MICROSURFACEMAPDIRECTUV = 0, e.METALLIC_REFLECTANCEDIRECTUV = 0, e.REFLECTANCEDIRECTUV = 0, e.BUMPDIRECTUV = 0, e.LIGHTMAPDIRECTUV = 0, o.getCaps().textureLOD && (e.LODBASEDMICROSFURACE = !0), this._albedoTexture && l.DiffuseTextureEnabled ? (s.PrepareDefinesForMergedUV(this._albedoTexture, e, "ALBEDO"), e.GAMMAALBEDO = this._albedoTexture.gammaSpace) : e.ALBEDO = !1, this._ambientTexture && l.AmbientTextureEnabled ? (s.PrepareDefinesForMergedUV(this._ambientTexture, e, "AMBIENT"), e.AMBIENTINGRAYSCALE = this._useAmbientInGrayScale) : e.AMBIENT = !1, this._opacityTexture && l.OpacityTextureEnabled ? (s.PrepareDefinesForMergedUV(this._opacityTexture, e, "OPACITY"), e.OPACITYRGB = this._opacityTexture.getAlphaFromRGB) : e.OPACITY = !1;
361
- const r = this._getReflectionTexture();
362
- if (r && l.ReflectionTextureEnabled) {
363
- switch (e.REFLECTION = !0, e.GAMMAREFLECTION = r.gammaSpace, e.RGBDREFLECTION = r.isRGBD, e.LODINREFLECTIONALPHA = r.lodLevelInAlpha, e.LINEARSPECULARREFLECTION = r.linearSpecularLOD, this.realTimeFiltering && this.realTimeFilteringQuality > 0 ? (e.NUM_SAMPLES = "" + this.realTimeFilteringQuality, o._features.needTypeSuffixInShaderConstants && (e.NUM_SAMPLES = e.NUM_SAMPLES + "u"), e.REALTIME_FILTERING = !0) : e.REALTIME_FILTERING = !1, e.INVERTCUBICMAP = r.coordinatesMode === I.INVCUBIC_MODE, e.REFLECTIONMAP_3D = r.isCube, e.REFLECTIONMAP_OPPOSITEZ = e.REFLECTIONMAP_3D && this.getScene().useRightHandedSystem ? !r.invertZ : r.invertZ, e.REFLECTIONMAP_CUBIC = !1, e.REFLECTIONMAP_EXPLICIT = !1, e.REFLECTIONMAP_PLANAR = !1, e.REFLECTIONMAP_PROJECTION = !1, e.REFLECTIONMAP_SKYBOX = !1, e.REFLECTIONMAP_SPHERICAL = !1, e.REFLECTIONMAP_EQUIRECTANGULAR = !1, e.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !1, e.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !1, r.coordinatesMode) {
364
- case I.EXPLICIT_MODE:
365
- e.REFLECTIONMAP_EXPLICIT = !0;
366
- break;
367
- case I.PLANAR_MODE:
368
- e.REFLECTIONMAP_PLANAR = !0;
369
- break;
370
- case I.PROJECTION_MODE:
371
- e.REFLECTIONMAP_PROJECTION = !0;
372
- break;
373
- case I.SKYBOX_MODE:
374
- e.REFLECTIONMAP_SKYBOX = !0;
375
- break;
376
- case I.SPHERICAL_MODE:
377
- e.REFLECTIONMAP_SPHERICAL = !0;
378
- break;
379
- case I.EQUIRECTANGULAR_MODE:
380
- e.REFLECTIONMAP_EQUIRECTANGULAR = !0;
381
- break;
382
- case I.FIXED_EQUIRECTANGULAR_MODE:
383
- e.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !0;
384
- break;
385
- case I.FIXED_EQUIRECTANGULAR_MIRRORED_MODE:
386
- e.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !0;
387
- break;
388
- case I.CUBIC_MODE:
389
- case I.INVCUBIC_MODE:
390
- default:
391
- e.REFLECTIONMAP_CUBIC = !0, e.USE_LOCAL_REFLECTIONMAP_CUBIC = !!r.boundingBoxSize;
392
- break;
393
- }
394
- r.coordinatesMode !== I.SKYBOX_MODE && (r.irradianceTexture ? (e.USEIRRADIANCEMAP = !0, e.USESPHERICALFROMREFLECTIONMAP = !1) : r.isCube && (e.USESPHERICALFROMREFLECTIONMAP = !0, e.USEIRRADIANCEMAP = !1, this._forceIrradianceInFragment || this.realTimeFiltering || o.getCaps().maxVaryingVectors <= 8 ? e.USESPHERICALINVERTEX = !1 : e.USESPHERICALINVERTEX = !0));
395
- } else
396
- e.REFLECTION = !1, e.REFLECTIONMAP_3D = !1, e.REFLECTIONMAP_SPHERICAL = !1, e.REFLECTIONMAP_PLANAR = !1, e.REFLECTIONMAP_CUBIC = !1, e.USE_LOCAL_REFLECTIONMAP_CUBIC = !1, e.REFLECTIONMAP_PROJECTION = !1, e.REFLECTIONMAP_SKYBOX = !1, e.REFLECTIONMAP_EXPLICIT = !1, e.REFLECTIONMAP_EQUIRECTANGULAR = !1, e.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !1, e.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !1, e.INVERTCUBICMAP = !1, e.USESPHERICALFROMREFLECTIONMAP = !1, e.USEIRRADIANCEMAP = !1, e.USESPHERICALINVERTEX = !1, e.REFLECTIONMAP_OPPOSITEZ = !1, e.LODINREFLECTIONALPHA = !1, e.GAMMAREFLECTION = !1, e.RGBDREFLECTION = !1, e.LINEARSPECULARREFLECTION = !1;
397
- if (this._lightmapTexture && l.LightmapTextureEnabled ? (s.PrepareDefinesForMergedUV(this._lightmapTexture, e, "LIGHTMAP"), e.USELIGHTMAPASSHADOWMAP = this._useLightmapAsShadowmap, e.GAMMALIGHTMAP = this._lightmapTexture.gammaSpace, e.RGBDLIGHTMAP = this._lightmapTexture.isRGBD) : e.LIGHTMAP = !1, this._emissiveTexture && l.EmissiveTextureEnabled ? (s.PrepareDefinesForMergedUV(this._emissiveTexture, e, "EMISSIVE"), e.GAMMAEMISSIVE = this._emissiveTexture.gammaSpace) : e.EMISSIVE = !1, l.SpecularTextureEnabled) {
398
- if (this._metallicTexture ? (s.PrepareDefinesForMergedUV(this._metallicTexture, e, "REFLECTIVITY"), e.ROUGHNESSSTOREINMETALMAPALPHA = this._useRoughnessFromMetallicTextureAlpha, e.ROUGHNESSSTOREINMETALMAPGREEN = !this._useRoughnessFromMetallicTextureAlpha && this._useRoughnessFromMetallicTextureGreen, e.METALLNESSSTOREINMETALMAPBLUE = this._useMetallnessFromMetallicTextureBlue, e.AOSTOREINMETALMAPRED = this._useAmbientOcclusionFromMetallicTextureRed, e.REFLECTIVITY_GAMMA = !1) : this._reflectivityTexture ? (s.PrepareDefinesForMergedUV(this._reflectivityTexture, e, "REFLECTIVITY"), e.MICROSURFACEFROMREFLECTIVITYMAP = this._useMicroSurfaceFromReflectivityMapAlpha, e.MICROSURFACEAUTOMATIC = this._useAutoMicroSurfaceFromReflectivityMap, e.REFLECTIVITY_GAMMA = this._reflectivityTexture.gammaSpace) : e.REFLECTIVITY = !1, this._metallicReflectanceTexture || this._reflectanceTexture) {
399
- const n = this._metallicReflectanceTexture !== null && this._metallicReflectanceTexture._texture === ((T = this._reflectanceTexture) === null || T === void 0 ? void 0 : T._texture) && this._metallicReflectanceTexture.checkTransformsAreIdentical(this._reflectanceTexture);
400
- e.METALLIC_REFLECTANCE_USE_ALPHA_ONLY = this._useOnlyMetallicFromMetallicReflectanceTexture && !n, this._metallicReflectanceTexture ? (s.PrepareDefinesForMergedUV(this._metallicReflectanceTexture, e, "METALLIC_REFLECTANCE"), e.METALLIC_REFLECTANCE_GAMMA = this._metallicReflectanceTexture.gammaSpace) : e.METALLIC_REFLECTANCE = !1, this._reflectanceTexture && !n && (!this._metallicReflectanceTexture || this._metallicReflectanceTexture && this._useOnlyMetallicFromMetallicReflectanceTexture) ? (s.PrepareDefinesForMergedUV(this._reflectanceTexture, e, "REFLECTANCE"), e.REFLECTANCE_GAMMA = this._reflectanceTexture.gammaSpace) : e.REFLECTANCE = !1;
401
- } else
402
- e.METALLIC_REFLECTANCE = !1, e.REFLECTANCE = !1;
403
- this._microSurfaceTexture ? s.PrepareDefinesForMergedUV(this._microSurfaceTexture, e, "MICROSURFACEMAP") : e.MICROSURFACEMAP = !1;
404
- } else
405
- e.REFLECTIVITY = !1, e.MICROSURFACEMAP = !1;
406
- o.getCaps().standardDerivatives && this._bumpTexture && l.BumpTextureEnabled && !this._disableBumpMap ? (s.PrepareDefinesForMergedUV(this._bumpTexture, e, "BUMP"), this._useParallax && this._albedoTexture && l.DiffuseTextureEnabled ? (e.PARALLAX = !0, e.PARALLAXOCCLUSION = !!this._useParallaxOcclusion) : e.PARALLAX = !1, e.OBJECTSPACE_NORMALMAP = this._useObjectSpaceNormalMap) : (e.BUMP = !1, e.PARALLAX = !1, e.PARALLAXOCCLUSION = !1, e.OBJECTSPACE_NORMALMAP = !1), this._environmentBRDFTexture && l.ReflectionTextureEnabled ? (e.ENVIRONMENTBRDF = !0, e.ENVIRONMENTBRDF_RGBD = this._environmentBRDFTexture.isRGBD) : (e.ENVIRONMENTBRDF = !1, e.ENVIRONMENTBRDF_RGBD = !1), this._shouldUseAlphaFromAlbedoTexture() ? e.ALPHAFROMALBEDO = !0 : e.ALPHAFROMALBEDO = !1;
407
- }
408
- e.SPECULAROVERALPHA = this._useSpecularOverAlpha, this._lightFalloff === _.LIGHTFALLOFF_STANDARD ? (e.USEPHYSICALLIGHTFALLOFF = !1, e.USEGLTFLIGHTFALLOFF = !1) : this._lightFalloff === _.LIGHTFALLOFF_GLTF ? (e.USEPHYSICALLIGHTFALLOFF = !1, e.USEGLTFLIGHTFALLOFF = !0) : (e.USEPHYSICALLIGHTFALLOFF = !0, e.USEGLTFLIGHTFALLOFF = !1), e.RADIANCEOVERALPHA = this._useRadianceOverAlpha, !this.backFaceCulling && this._twoSidedLighting ? e.TWOSIDEDLIGHTING = !0 : e.TWOSIDEDLIGHTING = !1, e.SPECULARAA = o.getCaps().standardDerivatives && this._enableSpecularAntiAliasing;
409
- }
410
- (e._areTexturesDirty || e._areMiscDirty) && (e.ALPHATESTVALUE = `${this._alphaCutOff}${this._alphaCutOff % 1 === 0 ? "." : ""}`, e.PREMULTIPLYALPHA = this.alphaMode === 7 || this.alphaMode === 8, e.ALPHABLEND = this.needAlphaBlendingForMesh(t), e.ALPHAFRESNEL = this._useAlphaFresnel || this._useLinearAlphaFresnel, e.LINEARALPHAFRESNEL = this._useLinearAlphaFresnel), e._areImageProcessingDirty && this._imageProcessingConfiguration && this._imageProcessingConfiguration.prepareDefines(e), e.FORCENORMALFORWARD = this._forceNormalForward, e.RADIANCEOCCLUSION = this._useRadianceOcclusion, e.HORIZONOCCLUSION = this._useHorizonOcclusion, e._areMiscDirty && (s.PrepareDefinesForMisc(t, E, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(t) || this._forceAlphaTest, e, this._applyDecalMapAfterDetailMap), e.UNLIT = this._unlit || (this.pointsCloud || this.wireframe) && !t.isVerticesDataPresent(L.NormalKind), e.DEBUGMODE = this._debugMode), s.PrepareDefinesForFrameBoundValues(E, o, this, e, !!A, R, c), this._eventInfo.defines = e, this._eventInfo.mesh = t, this._callbackPluginEventPrepareDefinesBeforeAttributes(this._eventInfo), s.PrepareDefinesForAttributes(t, e, !0, !0, !0, this._transparencyMode !== _.PBRMATERIAL_OPAQUE), this._callbackPluginEventPrepareDefines(this._eventInfo);
411
- }
412
- /**
413
- * Force shader compilation
414
- * @param mesh
415
- * @param onCompiled
416
- * @param options
417
- */
418
- forceCompilation(t, e, A) {
419
- const R = Object.assign({ clipPlane: !1, useInstances: !1 }, A);
420
- this._uniformBufferLayoutBuilt || this.buildUniformLayout(), this._callbackPluginEventGeneric(O.GetDefineNames, this._eventInfo);
421
- const c = new F(this._eventInfo.defineNames), T = this._prepareEffect(t, c, void 0, void 0, R.useInstances, R.clipPlane, t.hasThinInstances);
422
- this._onEffectCreatedObservable && (S.effect = T, S.subMesh = null, this._onEffectCreatedObservable.notifyObservers(S)), T.isReady() ? e && e(this) : T.onCompileObservable.add(() => {
423
- e && e(this);
424
- });
425
- }
426
- /**
427
- * Initializes the uniform buffer layout for the shader.
428
- */
429
- buildUniformLayout() {
430
- const t = this._uniformBuffer;
431
- t.addUniform("vAlbedoInfos", 2), t.addUniform("vAmbientInfos", 4), t.addUniform("vOpacityInfos", 2), t.addUniform("vEmissiveInfos", 2), t.addUniform("vLightmapInfos", 2), t.addUniform("vReflectivityInfos", 3), t.addUniform("vMicroSurfaceSamplerInfos", 2), t.addUniform("vReflectionInfos", 2), t.addUniform("vReflectionFilteringInfo", 2), t.addUniform("vReflectionPosition", 3), t.addUniform("vReflectionSize", 3), t.addUniform("vBumpInfos", 3), t.addUniform("albedoMatrix", 16), t.addUniform("ambientMatrix", 16), t.addUniform("opacityMatrix", 16), t.addUniform("emissiveMatrix", 16), t.addUniform("lightmapMatrix", 16), t.addUniform("reflectivityMatrix", 16), t.addUniform("microSurfaceSamplerMatrix", 16), t.addUniform("bumpMatrix", 16), t.addUniform("vTangentSpaceParams", 2), t.addUniform("reflectionMatrix", 16), t.addUniform("vReflectionColor", 3), t.addUniform("vAlbedoColor", 4), t.addUniform("vLightingIntensity", 4), t.addUniform("vReflectionMicrosurfaceInfos", 3), t.addUniform("pointSize", 1), t.addUniform("vReflectivityColor", 4), t.addUniform("vEmissiveColor", 3), t.addUniform("vAmbientColor", 3), t.addUniform("vDebugMode", 2), t.addUniform("vMetallicReflectanceFactors", 4), t.addUniform("vMetallicReflectanceInfos", 2), t.addUniform("metallicReflectanceMatrix", 16), t.addUniform("vReflectanceInfos", 2), t.addUniform("reflectanceMatrix", 16), t.addUniform("vSphericalL00", 3), t.addUniform("vSphericalL1_1", 3), t.addUniform("vSphericalL10", 3), t.addUniform("vSphericalL11", 3), t.addUniform("vSphericalL2_2", 3), t.addUniform("vSphericalL2_1", 3), t.addUniform("vSphericalL20", 3), t.addUniform("vSphericalL21", 3), t.addUniform("vSphericalL22", 3), t.addUniform("vSphericalX", 3), t.addUniform("vSphericalY", 3), t.addUniform("vSphericalZ", 3), t.addUniform("vSphericalXX_ZZ", 3), t.addUniform("vSphericalYY_ZZ", 3), t.addUniform("vSphericalZZ", 3), t.addUniform("vSphericalXY", 3), t.addUniform("vSphericalYZ", 3), t.addUniform("vSphericalZX", 3), super.buildUniformLayout();
432
- }
433
- /**
434
- * Binds the submesh data.
435
- * @param world - The world matrix.
436
- * @param mesh - The BJS mesh.
437
- * @param subMesh - A submesh of the BJS mesh.
438
- */
439
- bindForSubMesh(t, e, A) {
440
- var R, c, T, E;
441
- const o = this.getScene(), h = A.materialDefines;
442
- if (!h)
443
- return;
444
- const r = A.effect;
445
- if (!r)
446
- return;
447
- this._activeEffect = r, e.getMeshUniformBuffer().bindToEffect(r, "Mesh"), e.transferToEffect(t);
448
- const n = o.getEngine();
449
- this._uniformBuffer.bindToEffect(r, "Material"), this.prePassConfiguration.bindForSubMesh(this._activeEffect, o, e, t, this.isFrozen), this._eventInfo.subMesh = A, this._callbackPluginEventHardBindForSubMesh(this._eventInfo), h.OBJECTSPACE_NORMALMAP && (t.toNormalMatrix(this._normalMatrix), this.bindOnlyNormalMatrix(this._normalMatrix));
450
- const f = r._forceRebindOnNextCall || this._mustRebind(o, r, e.visibility);
451
- s.BindBonesParameters(e, this._activeEffect, this.prePassConfiguration);
452
- let u = null;
453
- const i = this._uniformBuffer;
454
- if (f) {
455
- if (this.bindViewProjection(r), u = this._getReflectionTexture(), !i.useUbo || !this.isFrozen || !i.isSync || r._forceRebindOnNextCall) {
456
- if (o.texturesEnabled) {
457
- if (this._albedoTexture && l.DiffuseTextureEnabled && (i.updateFloat2("vAlbedoInfos", this._albedoTexture.coordinatesIndex, this._albedoTexture.level), s.BindTextureMatrix(this._albedoTexture, i, "albedo")), this._ambientTexture && l.AmbientTextureEnabled && (i.updateFloat4("vAmbientInfos", this._ambientTexture.coordinatesIndex, this._ambientTexture.level, this._ambientTextureStrength, this._ambientTextureImpactOnAnalyticalLights), s.BindTextureMatrix(this._ambientTexture, i, "ambient")), this._opacityTexture && l.OpacityTextureEnabled && (i.updateFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level), s.BindTextureMatrix(this._opacityTexture, i, "opacity")), u && l.ReflectionTextureEnabled) {
458
- if (i.updateMatrix("reflectionMatrix", u.getReflectionTextureMatrix()), i.updateFloat2("vReflectionInfos", u.level, 0), u.boundingBoxSize) {
459
- const a = u;
460
- i.updateVector3("vReflectionPosition", a.boundingBoxPosition), i.updateVector3("vReflectionSize", a.boundingBoxSize);
461
- }
462
- if (this.realTimeFiltering) {
463
- const a = u.getSize().width;
464
- i.updateFloat2("vReflectionFilteringInfo", a, Y.Log2(a));
465
- }
466
- if (!h.USEIRRADIANCEMAP) {
467
- const a = u.sphericalPolynomial;
468
- if (h.USESPHERICALFROMREFLECTIONMAP && a)
469
- if (h.SPHERICAL_HARMONICS) {
470
- const m = a.preScaledHarmonics;
471
- i.updateVector3("vSphericalL00", m.l00), i.updateVector3("vSphericalL1_1", m.l1_1), i.updateVector3("vSphericalL10", m.l10), i.updateVector3("vSphericalL11", m.l11), i.updateVector3("vSphericalL2_2", m.l2_2), i.updateVector3("vSphericalL2_1", m.l2_1), i.updateVector3("vSphericalL20", m.l20), i.updateVector3("vSphericalL21", m.l21), i.updateVector3("vSphericalL22", m.l22);
472
- } else
473
- i.updateFloat3("vSphericalX", a.x.x, a.x.y, a.x.z), i.updateFloat3("vSphericalY", a.y.x, a.y.y, a.y.z), i.updateFloat3("vSphericalZ", a.z.x, a.z.y, a.z.z), i.updateFloat3("vSphericalXX_ZZ", a.xx.x - a.zz.x, a.xx.y - a.zz.y, a.xx.z - a.zz.z), i.updateFloat3("vSphericalYY_ZZ", a.yy.x - a.zz.x, a.yy.y - a.zz.y, a.yy.z - a.zz.z), i.updateFloat3("vSphericalZZ", a.zz.x, a.zz.y, a.zz.z), i.updateFloat3("vSphericalXY", a.xy.x, a.xy.y, a.xy.z), i.updateFloat3("vSphericalYZ", a.yz.x, a.yz.y, a.yz.z), i.updateFloat3("vSphericalZX", a.zx.x, a.zx.y, a.zx.z);
474
- }
475
- i.updateFloat3("vReflectionMicrosurfaceInfos", u.getSize().width, u.lodGenerationScale, u.lodGenerationOffset);
476
- }
477
- this._emissiveTexture && l.EmissiveTextureEnabled && (i.updateFloat2("vEmissiveInfos", this._emissiveTexture.coordinatesIndex, this._emissiveTexture.level), s.BindTextureMatrix(this._emissiveTexture, i, "emissive")), this._lightmapTexture && l.LightmapTextureEnabled && (i.updateFloat2("vLightmapInfos", this._lightmapTexture.coordinatesIndex, this._lightmapTexture.level), s.BindTextureMatrix(this._lightmapTexture, i, "lightmap")), l.SpecularTextureEnabled && (this._metallicTexture ? (i.updateFloat3("vReflectivityInfos", this._metallicTexture.coordinatesIndex, this._metallicTexture.level, this._ambientTextureStrength), s.BindTextureMatrix(this._metallicTexture, i, "reflectivity")) : this._reflectivityTexture && (i.updateFloat3("vReflectivityInfos", this._reflectivityTexture.coordinatesIndex, this._reflectivityTexture.level, 1), s.BindTextureMatrix(this._reflectivityTexture, i, "reflectivity")), this._metallicReflectanceTexture && (i.updateFloat2("vMetallicReflectanceInfos", this._metallicReflectanceTexture.coordinatesIndex, this._metallicReflectanceTexture.level), s.BindTextureMatrix(this._metallicReflectanceTexture, i, "metallicReflectance")), this._reflectanceTexture && h.REFLECTANCE && (i.updateFloat2("vReflectanceInfos", this._reflectanceTexture.coordinatesIndex, this._reflectanceTexture.level), s.BindTextureMatrix(this._reflectanceTexture, i, "reflectance")), this._microSurfaceTexture && (i.updateFloat2("vMicroSurfaceSamplerInfos", this._microSurfaceTexture.coordinatesIndex, this._microSurfaceTexture.level), s.BindTextureMatrix(this._microSurfaceTexture, i, "microSurfaceSampler"))), this._bumpTexture && n.getCaps().standardDerivatives && l.BumpTextureEnabled && !this._disableBumpMap && (i.updateFloat3("vBumpInfos", this._bumpTexture.coordinatesIndex, this._bumpTexture.level, this._parallaxScaleBias), s.BindTextureMatrix(this._bumpTexture, i, "bump"), o._mirroredCameraPosition ? i.updateFloat2("vTangentSpaceParams", this._invertNormalMapX ? 1 : -1, this._invertNormalMapY ? 1 : -1) : i.updateFloat2("vTangentSpaceParams", this._invertNormalMapX ? -1 : 1, this._invertNormalMapY ? -1 : 1));
478
- }
479
- if (this.pointsCloud && i.updateFloat("pointSize", this.pointSize), h.METALLICWORKFLOW) {
480
- x.Color3[0].r = this._metallic === void 0 || this._metallic === null ? 1 : this._metallic, x.Color3[0].g = this._roughness === void 0 || this._roughness === null ? 1 : this._roughness, i.updateColor4("vReflectivityColor", x.Color3[0], 1);
481
- const a = (c = (R = this.subSurface) === null || R === void 0 ? void 0 : R._indexOfRefraction) !== null && c !== void 0 ? c : 1.5, m = 1, d = Math.pow((a - m) / (a + m), 2);
482
- this._metallicReflectanceColor.scaleToRef(d * this._metallicF0Factor, x.Color3[0]);
483
- const P = this._metallicF0Factor;
484
- i.updateColor4("vMetallicReflectanceFactors", x.Color3[0], P);
485
- } else
486
- i.updateColor4("vReflectivityColor", this._reflectivityColor, this._microSurface);
487
- i.updateColor3("vEmissiveColor", l.EmissiveTextureEnabled ? this._emissiveColor : p.BlackReadOnly), i.updateColor3("vReflectionColor", this._reflectionColor), !h.SS_REFRACTION && (!((T = this.subSurface) === null || T === void 0) && T._linkRefractionWithTransparency) ? i.updateColor4("vAlbedoColor", this._albedoColor, 1) : i.updateColor4("vAlbedoColor", this._albedoColor, this.alpha), this._lightingInfos.x = this._directIntensity, this._lightingInfos.y = this._emissiveIntensity, this._lightingInfos.z = this._environmentIntensity * o.environmentIntensity, this._lightingInfos.w = this._specularIntensity, i.updateVector4("vLightingIntensity", this._lightingInfos), o.ambientColor.multiplyToRef(this._ambientColor, this._globalAmbientColor), i.updateColor3("vAmbientColor", this._globalAmbientColor), i.updateFloat2("vDebugMode", this.debugLimit, this.debugFactor);
488
- }
489
- o.texturesEnabled && (this._albedoTexture && l.DiffuseTextureEnabled && i.setTexture("albedoSampler", this._albedoTexture), this._ambientTexture && l.AmbientTextureEnabled && i.setTexture("ambientSampler", this._ambientTexture), this._opacityTexture && l.OpacityTextureEnabled && i.setTexture("opacitySampler", this._opacityTexture), u && l.ReflectionTextureEnabled && (h.LODBASEDMICROSFURACE ? i.setTexture("reflectionSampler", u) : (i.setTexture("reflectionSampler", u._lodTextureMid || u), i.setTexture("reflectionSamplerLow", u._lodTextureLow || u), i.setTexture("reflectionSamplerHigh", u._lodTextureHigh || u)), h.USEIRRADIANCEMAP && i.setTexture("irradianceSampler", u.irradianceTexture)), h.ENVIRONMENTBRDF && i.setTexture("environmentBrdfSampler", this._environmentBRDFTexture), this._emissiveTexture && l.EmissiveTextureEnabled && i.setTexture("emissiveSampler", this._emissiveTexture), this._lightmapTexture && l.LightmapTextureEnabled && i.setTexture("lightmapSampler", this._lightmapTexture), l.SpecularTextureEnabled && (this._metallicTexture ? i.setTexture("reflectivitySampler", this._metallicTexture) : this._reflectivityTexture && i.setTexture("reflectivitySampler", this._reflectivityTexture), this._metallicReflectanceTexture && i.setTexture("metallicReflectanceSampler", this._metallicReflectanceTexture), this._reflectanceTexture && h.REFLECTANCE && i.setTexture("reflectanceSampler", this._reflectanceTexture), this._microSurfaceTexture && i.setTexture("microSurfaceSampler", this._microSurfaceTexture)), this._bumpTexture && n.getCaps().standardDerivatives && l.BumpTextureEnabled && !this._disableBumpMap && i.setTexture("bumpSampler", this._bumpTexture)), this.getScene().useOrderIndependentTransparency && this.needAlphaBlendingForMesh(e) && this.getScene().depthPeelingRenderer.bind(r), this._eventInfo.subMesh = A, this._callbackPluginEventBindForSubMesh(this._eventInfo), ee(this._activeEffect, this, o), this.bindEyePosition(r);
490
- } else
491
- o.getEngine()._features.needToAlwaysBindUniformBuffers && (this._needToBindSceneUbo = !0);
492
- (f || !this.isFrozen) && (o.lightsEnabled && !this._disableLighting && s.BindLights(o, e, this._activeEffect, h, this._maxSimultaneousLights), (o.fogEnabled && e.applyFog && o.fogMode !== V.FOGMODE_NONE || u || e.receiveShadows || h.PREPASS) && this.bindView(r), s.BindFogParameters(o, e, this._activeEffect, !0), h.NUM_MORPH_INFLUENCERS && s.BindMorphTargetParameters(e, this._activeEffect), h.BAKED_VERTEX_ANIMATION_TEXTURE && ((E = e.bakedVertexAnimationManager) === null || E === void 0 || E.bind(r, h.INSTANCES)), this._imageProcessingConfiguration.bind(this._activeEffect), s.BindLogDepth(h, this._activeEffect, o)), this._afterBind(e, this._activeEffect), i.update();
493
- }
494
- /**
495
- * Returns the animatable textures.
496
- * If material have animatable metallic texture, then reflectivity texture will not be returned, even if it has animations.
497
- * @returns - Array of animatable textures.
498
- */
499
- getAnimatables() {
500
- const t = super.getAnimatables();
501
- return this._albedoTexture && this._albedoTexture.animations && this._albedoTexture.animations.length > 0 && t.push(this._albedoTexture), this._ambientTexture && this._ambientTexture.animations && this._ambientTexture.animations.length > 0 && t.push(this._ambientTexture), this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0 && t.push(this._opacityTexture), this._reflectionTexture && this._reflectionTexture.animations && this._reflectionTexture.animations.length > 0 && t.push(this._reflectionTexture), this._emissiveTexture && this._emissiveTexture.animations && this._emissiveTexture.animations.length > 0 && t.push(this._emissiveTexture), this._metallicTexture && this._metallicTexture.animations && this._metallicTexture.animations.length > 0 ? t.push(this._metallicTexture) : this._reflectivityTexture && this._reflectivityTexture.animations && this._reflectivityTexture.animations.length > 0 && t.push(this._reflectivityTexture), this._bumpTexture && this._bumpTexture.animations && this._bumpTexture.animations.length > 0 && t.push(this._bumpTexture), this._lightmapTexture && this._lightmapTexture.animations && this._lightmapTexture.animations.length > 0 && t.push(this._lightmapTexture), this._metallicReflectanceTexture && this._metallicReflectanceTexture.animations && this._metallicReflectanceTexture.animations.length > 0 && t.push(this._metallicReflectanceTexture), this._reflectanceTexture && this._reflectanceTexture.animations && this._reflectanceTexture.animations.length > 0 && t.push(this._reflectanceTexture), this._microSurfaceTexture && this._microSurfaceTexture.animations && this._microSurfaceTexture.animations.length > 0 && t.push(this._microSurfaceTexture), t;
502
- }
503
- /**
504
- * Returns the texture used for reflections.
505
- * @returns - Reflection texture if present. Otherwise, returns the environment texture.
506
- */
507
- _getReflectionTexture() {
508
- return this._reflectionTexture ? this._reflectionTexture : this.getScene().environmentTexture;
509
- }
510
- /**
511
- * Returns an array of the actively used textures.
512
- * @returns - Array of BaseTextures
513
- */
514
- getActiveTextures() {
515
- const t = super.getActiveTextures();
516
- return this._albedoTexture && t.push(this._albedoTexture), this._ambientTexture && t.push(this._ambientTexture), this._opacityTexture && t.push(this._opacityTexture), this._reflectionTexture && t.push(this._reflectionTexture), this._emissiveTexture && t.push(this._emissiveTexture), this._reflectivityTexture && t.push(this._reflectivityTexture), this._metallicTexture && t.push(this._metallicTexture), this._metallicReflectanceTexture && t.push(this._metallicReflectanceTexture), this._reflectanceTexture && t.push(this._reflectanceTexture), this._microSurfaceTexture && t.push(this._microSurfaceTexture), this._bumpTexture && t.push(this._bumpTexture), this._lightmapTexture && t.push(this._lightmapTexture), t;
517
- }
518
- /**
519
- * Checks to see if a texture is used in the material.
520
- * @param texture - Base texture to use.
521
- * @returns - Boolean specifying if a texture is used in the material.
522
- */
523
- hasTexture(t) {
524
- return !!(super.hasTexture(t) || this._albedoTexture === t || this._ambientTexture === t || this._opacityTexture === t || this._reflectionTexture === t || this._emissiveTexture === t || this._reflectivityTexture === t || this._metallicTexture === t || this._metallicReflectanceTexture === t || this._reflectanceTexture === t || this._microSurfaceTexture === t || this._bumpTexture === t || this._lightmapTexture === t);
525
- }
526
- /**
527
- * Sets the required values to the prepass renderer.
528
- * It can't be sets when subsurface scattering of this material is disabled.
529
- * When scene have ability to enable subsurface prepass effect, it will enable.
530
- */
531
- setPrePassRenderer() {
532
- var t;
533
- if (!(!((t = this.subSurface) === null || t === void 0) && t.isScatteringEnabled))
534
- return !1;
535
- const e = this.getScene().enableSubSurfaceForPrePass();
536
- return e && (e.enabled = !0), !0;
537
- }
538
- /**
539
- * Disposes the resources of the material.
540
- * @param forceDisposeEffect - Forces the disposal of effects.
541
- * @param forceDisposeTextures - Forces the disposal of all textures.
542
- */
543
- dispose(t, e) {
544
- var A, R, c, T, E, o, h, r, n, f, u, i;
545
- e && (this._environmentBRDFTexture && this.getScene().environmentBRDFTexture !== this._environmentBRDFTexture && this._environmentBRDFTexture.dispose(), (A = this._albedoTexture) === null || A === void 0 || A.dispose(), (R = this._ambientTexture) === null || R === void 0 || R.dispose(), (c = this._opacityTexture) === null || c === void 0 || c.dispose(), (T = this._reflectionTexture) === null || T === void 0 || T.dispose(), (E = this._emissiveTexture) === null || E === void 0 || E.dispose(), (o = this._metallicTexture) === null || o === void 0 || o.dispose(), (h = this._reflectivityTexture) === null || h === void 0 || h.dispose(), (r = this._bumpTexture) === null || r === void 0 || r.dispose(), (n = this._lightmapTexture) === null || n === void 0 || n.dispose(), (f = this._metallicReflectanceTexture) === null || f === void 0 || f.dispose(), (u = this._reflectanceTexture) === null || u === void 0 || u.dispose(), (i = this._microSurfaceTexture) === null || i === void 0 || i.dispose()), this._renderTargets.dispose(), this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), super.dispose(t, e);
546
- }
547
- }
548
- _.PBRMATERIAL_OPAQUE = M.MATERIAL_OPAQUE;
549
- _.PBRMATERIAL_ALPHATEST = M.MATERIAL_ALPHATEST;
550
- _.PBRMATERIAL_ALPHABLEND = M.MATERIAL_ALPHABLEND;
551
- _.PBRMATERIAL_ALPHATESTANDBLEND = M.MATERIAL_ALPHATESTANDBLEND;
552
- _.DEFAULT_AO_ON_ANALYTICAL_LIGHTS = 0;
553
- _.LIGHTFALLOFF_PHYSICAL = 0;
554
- _.LIGHTFALLOFF_GLTF = 1;
555
- _.LIGHTFALLOFF_STANDARD = 2;
556
- v([
557
- U()
558
- ], _.prototype, "_imageProcessingConfiguration", void 0);
559
- v([
560
- D("_markAllSubMeshesAsMiscDirty")
561
- ], _.prototype, "debugMode", void 0);
562
- v([
563
- y()
564
- ], _.prototype, "useLogarithmicDepth", null);
565
- export {
566
- _ as PBRBaseMaterial,
567
- F as PBRMaterialDefines
568
- };