@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
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  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
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  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
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  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
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  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
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  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
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  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
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  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
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  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
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  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  486. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
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  490. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,512 +0,0 @@
1
- import { __decorate as n } from "../../../tslib.es6.esm.js";
2
- import { serialize as a, serializeAsTexture as F, SerializationHelper as E } from "../../../Misc/decorators.esm.js";
3
- import { Logger as D } from "../../../Misc/logger.esm.js";
4
- import { Vector2 as _, Matrix as S, Vector3 as L, Vector4 as b } from "../../../Maths/math.vector.esm.js";
5
- import { Scalar as x } from "../../../Maths/math.scalar.esm.js";
6
- import { Texture as P } from "../../../Materials/Textures/texture.esm.js";
7
- import { PostProcess as d } from "../../postProcess.esm.js";
8
- import { PostProcessRenderPipeline as B } from "../postProcessRenderPipeline.esm.js";
9
- import { PostProcessRenderEffect as u } from "../postProcessRenderEffect.esm.js";
10
- import { BlurPostProcess as R } from "../../blurPostProcess.esm.js";
11
- import { FxaaPostProcess as A } from "../../fxaaPostProcess.esm.js";
12
- import { RegisterClass as w } from "../../../Misc/typeStore.esm.js";
13
- import { MotionBlurPostProcess as M } from "../../motionBlurPostProcess.esm.js";
14
- import { ScreenSpaceReflectionPostProcess as O } from "../../screenSpaceReflectionPostProcess.esm.js";
15
- import "../postProcessRenderPipelineManagerSceneComponent.esm.js";
16
- import "../../../Shaders/standard.fragment.esm.js";
17
- class o extends B {
18
- /**
19
- * Gets the overall exposure used by the pipeline
20
- */
21
- get exposure() {
22
- return this._fixedExposure;
23
- }
24
- /**
25
- * Sets the overall exposure used by the pipeline
26
- */
27
- set exposure(e) {
28
- this._fixedExposure = e, this._currentExposure = e;
29
- }
30
- /**
31
- * Gets whether or not the exposure of the overall pipeline should be automatically adjusted by the HDR post-process
32
- */
33
- get hdrAutoExposure() {
34
- return this._hdrAutoExposure;
35
- }
36
- /**
37
- * Sets whether or not the exposure of the overall pipeline should be automatically adjusted by the HDR post-process
38
- */
39
- set hdrAutoExposure(e) {
40
- if (this._hdrAutoExposure = e, this.hdrPostProcess) {
41
- const t = ["#define HDR"];
42
- e && t.push("#define AUTO_EXPOSURE"), this.hdrPostProcess.updateEffect(t.join(`
43
- `));
44
- }
45
- }
46
- /**
47
- * Gets how much the image is blurred by the movement while using the motion blur post-process
48
- */
49
- get motionStrength() {
50
- return this._motionStrength;
51
- }
52
- /**
53
- * Sets how much the image is blurred by the movement while using the motion blur post-process
54
- */
55
- set motionStrength(e) {
56
- this._motionStrength = e, this._isObjectBasedMotionBlur && this.motionBlurPostProcess && (this.motionBlurPostProcess.motionStrength = e);
57
- }
58
- /**
59
- * Gets whether or not the motion blur post-process is object based or screen based.
60
- */
61
- get objectBasedMotionBlur() {
62
- return this._isObjectBasedMotionBlur;
63
- }
64
- /**
65
- * Sets whether or not the motion blur post-process should be object based or screen based
66
- */
67
- set objectBasedMotionBlur(e) {
68
- const t = this._isObjectBasedMotionBlur !== e;
69
- this._isObjectBasedMotionBlur = e, t && this._buildPipeline();
70
- }
71
- /**
72
- * @ignore
73
- * Specifies if the bloom pipeline is enabled
74
- */
75
- get BloomEnabled() {
76
- return this._bloomEnabled;
77
- }
78
- set BloomEnabled(e) {
79
- this._bloomEnabled !== e && (this._bloomEnabled = e, this._buildPipeline());
80
- }
81
- /**
82
- * @ignore
83
- * Specifies if the depth of field pipeline is enabled
84
- */
85
- get DepthOfFieldEnabled() {
86
- return this._depthOfFieldEnabled;
87
- }
88
- set DepthOfFieldEnabled(e) {
89
- this._depthOfFieldEnabled !== e && (this._depthOfFieldEnabled = e, this._buildPipeline());
90
- }
91
- /**
92
- * @ignore
93
- * Specifies if the lens flare pipeline is enabled
94
- */
95
- get LensFlareEnabled() {
96
- return this._lensFlareEnabled;
97
- }
98
- set LensFlareEnabled(e) {
99
- this._lensFlareEnabled !== e && (this._lensFlareEnabled = e, this._buildPipeline());
100
- }
101
- /**
102
- * @ignore
103
- * Specifies if the HDR pipeline is enabled
104
- */
105
- get HDREnabled() {
106
- return this._hdrEnabled;
107
- }
108
- set HDREnabled(e) {
109
- this._hdrEnabled !== e && (this._hdrEnabled = e, this._buildPipeline());
110
- }
111
- /**
112
- * @ignore
113
- * Specifies if the volumetric lights scattering effect is enabled
114
- */
115
- get VLSEnabled() {
116
- return this._vlsEnabled;
117
- }
118
- // eslint-disable-next-line @typescript-eslint/naming-convention
119
- set VLSEnabled(e) {
120
- if (this._vlsEnabled !== e) {
121
- if (e && !this._scene.enableGeometryBufferRenderer()) {
122
- D.Warn("Geometry renderer is not supported, cannot create volumetric lights in Standard Rendering Pipeline");
123
- return;
124
- }
125
- this._vlsEnabled = e, this._buildPipeline();
126
- }
127
- }
128
- /**
129
- * @ignore
130
- * Specifies if the motion blur effect is enabled
131
- */
132
- get MotionBlurEnabled() {
133
- return this._motionBlurEnabled;
134
- }
135
- set MotionBlurEnabled(e) {
136
- this._motionBlurEnabled !== e && (this._motionBlurEnabled = e, this._buildPipeline());
137
- }
138
- /**
139
- * Specifies if anti-aliasing is enabled
140
- */
141
- get fxaaEnabled() {
142
- return this._fxaaEnabled;
143
- }
144
- set fxaaEnabled(e) {
145
- this._fxaaEnabled !== e && (this._fxaaEnabled = e, this._buildPipeline());
146
- }
147
- /**
148
- * Specifies if screen space reflections are enabled.
149
- */
150
- get screenSpaceReflectionsEnabled() {
151
- return this._screenSpaceReflectionsEnabled;
152
- }
153
- set screenSpaceReflectionsEnabled(e) {
154
- this._screenSpaceReflectionsEnabled !== e && (this._screenSpaceReflectionsEnabled = e, this._buildPipeline());
155
- }
156
- /**
157
- * Specifies the number of steps used to calculate the volumetric lights
158
- * Typically in interval [50, 200]
159
- */
160
- get volumetricLightStepsCount() {
161
- return this._volumetricLightStepsCount;
162
- }
163
- set volumetricLightStepsCount(e) {
164
- this.volumetricLightPostProcess && this.volumetricLightPostProcess.updateEffect(`#define VLS
165
- #define NB_STEPS ` + e.toFixed(1)), this._volumetricLightStepsCount = e;
166
- }
167
- /**
168
- * Specifies the number of samples used for the motion blur effect
169
- * Typically in interval [16, 64]
170
- */
171
- get motionBlurSamples() {
172
- return this._motionBlurSamples;
173
- }
174
- set motionBlurSamples(e) {
175
- this.motionBlurPostProcess && (this._isObjectBasedMotionBlur ? this.motionBlurPostProcess.motionBlurSamples = e : this.motionBlurPostProcess.updateEffect(`#define MOTION_BLUR
176
- #define MAX_MOTION_SAMPLES ` + e.toFixed(1))), this._motionBlurSamples = e;
177
- }
178
- /**
179
- * Specifies MSAA sample count, setting this to 4 will provide 4x anti aliasing. (default: 1)
180
- */
181
- get samples() {
182
- return this._samples;
183
- }
184
- set samples(e) {
185
- this._samples !== e && (this._samples = e, this._buildPipeline());
186
- }
187
- /**
188
- * Default pipeline should be used going forward but the standard pipeline will be kept for backwards compatibility.
189
- * @constructor
190
- * @param name The rendering pipeline name
191
- * @param scene The scene linked to this pipeline
192
- * @param ratio The size of the postprocesses (0.5 means that your postprocess will have a width = canvas.width 0.5 and a height = canvas.height 0.5)
193
- * @param originalPostProcess the custom original color post-process. Must be "reusable". Can be null.
194
- * @param cameras The array of cameras that the rendering pipeline will be attached to
195
- */
196
- constructor(e, t, s, r = null, l) {
197
- super(t.getEngine(), e), this.downSampleX4PostProcess = null, this.brightPassPostProcess = null, this.blurHPostProcesses = [], this.blurVPostProcesses = [], this.textureAdderPostProcess = null, this.volumetricLightPostProcess = null, this.volumetricLightSmoothXPostProcess = null, this.volumetricLightSmoothYPostProcess = null, this.volumetricLightMergePostProces = null, this.volumetricLightFinalPostProcess = null, this.luminancePostProcess = null, this.luminanceDownSamplePostProcesses = [], this.hdrPostProcess = null, this.textureAdderFinalPostProcess = null, this.lensFlareFinalPostProcess = null, this.hdrFinalPostProcess = null, this.lensFlarePostProcess = null, this.lensFlareComposePostProcess = null, this.motionBlurPostProcess = null, this.depthOfFieldPostProcess = null, this.fxaaPostProcess = null, this.screenSpaceReflectionPostProcess = null, this.brightThreshold = 1, this.blurWidth = 512, this.horizontalBlur = !1, this.lensTexture = null, this.volumetricLightCoefficient = 0.2, this.volumetricLightPower = 4, this.volumetricLightBlurScale = 64, this.sourceLight = null, this.hdrMinimumLuminance = 1, this.hdrDecreaseRate = 0.5, this.hdrIncreaseRate = 0.5, this.lensColorTexture = null, this.lensFlareStrength = 20, this.lensFlareGhostDispersal = 1.4, this.lensFlareHaloWidth = 0.7, this.lensFlareDistortionStrength = 16, this.lensFlareBlurWidth = 512, this.lensStarTexture = null, this.lensFlareDirtTexture = null, this.depthOfFieldDistance = 10, this.depthOfFieldBlurWidth = 64, this.animations = [], this._currentDepthOfFieldSource = null, this._fixedExposure = 1, this._currentExposure = 1, this._hdrAutoExposure = !1, this._hdrCurrentLuminance = 1, this._motionStrength = 1, this._isObjectBasedMotionBlur = !1, this._camerasToBeAttached = [], this._bloomEnabled = !1, this._depthOfFieldEnabled = !1, this._vlsEnabled = !1, this._lensFlareEnabled = !1, this._hdrEnabled = !1, this._motionBlurEnabled = !1, this._fxaaEnabled = !1, this._screenSpaceReflectionsEnabled = !1, this._motionBlurSamples = 64, this._volumetricLightStepsCount = 50, this._samples = 1, this._cameras = l || t.cameras, this._cameras = this._cameras.slice(), this._camerasToBeAttached = this._cameras.slice(), this._scene = t, this._basePostProcess = r, this._ratio = s, this._floatTextureType = t.getEngine().getCaps().textureFloatRender ? 1 : 2, t.postProcessRenderPipelineManager.addPipeline(this), this._buildPipeline();
198
- }
199
- _buildPipeline() {
200
- const e = this._ratio, t = this._scene;
201
- this._disposePostProcesses(), this._cameras !== null && (this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), this._cameras = this._camerasToBeAttached.slice()), this._reset(), this._screenSpaceReflectionsEnabled && (this.screenSpaceReflectionPostProcess = new O("HDRPass", t, e, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, this._floatTextureType), this.screenSpaceReflectionPostProcess.onApplyObservable.add(() => {
202
- this._currentDepthOfFieldSource = this.screenSpaceReflectionPostProcess;
203
- }), this.addEffect(new u(t.getEngine(), "HDRScreenSpaceReflections", () => this.screenSpaceReflectionPostProcess, !0))), this._basePostProcess ? this.originalPostProcess = this._basePostProcess : this.originalPostProcess = new d("HDRPass", "standard", [], [], e, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, "#define PASS_POST_PROCESS", this._floatTextureType), this.originalPostProcess.autoClear = !this.screenSpaceReflectionPostProcess, this.originalPostProcess.onApplyObservable.add(() => {
204
- this._currentDepthOfFieldSource = this.originalPostProcess;
205
- }), this.addEffect(new u(t.getEngine(), "HDRPassPostProcess", () => this.originalPostProcess, !0)), this._bloomEnabled && (this._createDownSampleX4PostProcess(t, e / 4), this._createBrightPassPostProcess(t, e / 4), this._createBlurPostProcesses(t, e / 4, 1), this._createTextureAdderPostProcess(t, e), this.textureAdderFinalPostProcess = new d("HDRDepthOfFieldSource", "standard", [], [], e, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, "#define PASS_POST_PROCESS", 0), this.addEffect(new u(t.getEngine(), "HDRBaseDepthOfFieldSource", () => this.textureAdderFinalPostProcess, !0))), this._vlsEnabled && (this._createVolumetricLightPostProcess(t, e), this.volumetricLightFinalPostProcess = new d("HDRVLSFinal", "standard", [], [], e, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, "#define PASS_POST_PROCESS", 0), this.addEffect(new u(t.getEngine(), "HDRVLSFinal", () => this.volumetricLightFinalPostProcess, !0))), this._lensFlareEnabled && (this._createLensFlarePostProcess(t, e), this.lensFlareFinalPostProcess = new d("HDRPostLensFlareDepthOfFieldSource", "standard", [], [], e, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, "#define PASS_POST_PROCESS", 0), this.addEffect(new u(t.getEngine(), "HDRPostLensFlareDepthOfFieldSource", () => this.lensFlareFinalPostProcess, !0))), this._hdrEnabled && (this._createLuminancePostProcesses(t, this._floatTextureType), this._createHdrPostProcess(t, e), this.hdrFinalPostProcess = new d("HDRPostHDReDepthOfFieldSource", "standard", [], [], e, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, "#define PASS_POST_PROCESS", 0), this.addEffect(new u(t.getEngine(), "HDRPostHDReDepthOfFieldSource", () => this.hdrFinalPostProcess, !0))), this._depthOfFieldEnabled && (this._createBlurPostProcesses(t, e / 2, 3, "depthOfFieldBlurWidth"), this._createDepthOfFieldPostProcess(t, e)), this._motionBlurEnabled && this._createMotionBlurPostProcess(t, e), this._fxaaEnabled && (this.fxaaPostProcess = new A("fxaa", 1, null, P.BILINEAR_SAMPLINGMODE, t.getEngine(), !1, 0), this.addEffect(new u(t.getEngine(), "HDRFxaa", () => this.fxaaPostProcess, !0))), this._cameras !== null && this._scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(this._name, this._cameras), !this._enableMSAAOnFirstPostProcess(this._samples) && this._samples > 1 && D.Warn("MSAA failed to enable, MSAA is only supported in browsers that support webGL >= 2.0");
206
- }
207
- // Down Sample X4 Post-Process
208
- _createDownSampleX4PostProcess(e, t) {
209
- const s = new Array(32);
210
- this.downSampleX4PostProcess = new d("HDRDownSampleX4", "standard", ["dsOffsets"], [], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define DOWN_SAMPLE_X4", this._floatTextureType), this.downSampleX4PostProcess.onApply = (r) => {
211
- let l = 0;
212
- const i = this.downSampleX4PostProcess.width, c = this.downSampleX4PostProcess.height;
213
- for (let h = -2; h < 2; h++)
214
- for (let p = -2; p < 2; p++)
215
- s[l] = (h + 0.5) * (1 / i), s[l + 1] = (p + 0.5) * (1 / c), l += 2;
216
- r.setArray2("dsOffsets", s);
217
- }, this.addEffect(new u(e.getEngine(), "HDRDownSampleX4", () => this.downSampleX4PostProcess, !0));
218
- }
219
- // Brightpass Post-Process
220
- _createBrightPassPostProcess(e, t) {
221
- const s = new Array(8);
222
- this.brightPassPostProcess = new d("HDRBrightPass", "standard", ["dsOffsets", "brightThreshold"], [], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define BRIGHT_PASS", this._floatTextureType), this.brightPassPostProcess.onApply = (r) => {
223
- const l = 1 / this.brightPassPostProcess.width, i = 1 / this.brightPassPostProcess.height;
224
- s[0] = -0.5 * l, s[1] = 0.5 * i, s[2] = 0.5 * l, s[3] = 0.5 * i, s[4] = -0.5 * l, s[5] = -0.5 * i, s[6] = 0.5 * l, s[7] = -0.5 * i, r.setArray2("dsOffsets", s), r.setFloat("brightThreshold", this.brightThreshold);
225
- }, this.addEffect(new u(e.getEngine(), "HDRBrightPass", () => this.brightPassPostProcess, !0));
226
- }
227
- // Create blur H&V post-processes
228
- _createBlurPostProcesses(e, t, s, r = "blurWidth") {
229
- const l = e.getEngine(), i = new R("HDRBlurH_" + s, new _(1, 0), this[r], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, this._floatTextureType), c = new R("HDRBlurV_" + s, new _(0, 1), this[r], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, this._floatTextureType);
230
- i.onActivateObservable.add(() => {
231
- const h = i.width / l.getRenderWidth();
232
- i.kernel = this[r] * h;
233
- }), c.onActivateObservable.add(() => {
234
- const h = c.height / l.getRenderHeight();
235
- c.kernel = this.horizontalBlur ? 64 * h : this[r] * h;
236
- }), this.addEffect(new u(e.getEngine(), "HDRBlurH" + s, () => i, !0)), this.addEffect(new u(e.getEngine(), "HDRBlurV" + s, () => c, !0)), this.blurHPostProcesses.push(i), this.blurVPostProcesses.push(c);
237
- }
238
- // Create texture adder post-process
239
- _createTextureAdderPostProcess(e, t) {
240
- this.textureAdderPostProcess = new d("HDRTextureAdder", "standard", ["exposure"], ["otherSampler", "lensSampler"], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define TEXTURE_ADDER", this._floatTextureType), this.textureAdderPostProcess.onApply = (s) => {
241
- s.setTextureFromPostProcess("otherSampler", this._vlsEnabled ? this._currentDepthOfFieldSource : this.originalPostProcess), s.setTexture("lensSampler", this.lensTexture), s.setFloat("exposure", this._currentExposure), this._currentDepthOfFieldSource = this.textureAdderFinalPostProcess;
242
- }, this.addEffect(new u(e.getEngine(), "HDRTextureAdder", () => this.textureAdderPostProcess, !0));
243
- }
244
- _createVolumetricLightPostProcess(e, t) {
245
- const s = e.enableGeometryBufferRenderer();
246
- s.enablePosition = !0;
247
- const r = s.getGBuffer();
248
- this.volumetricLightPostProcess = new d("HDRVLS", "standard", ["shadowViewProjection", "cameraPosition", "sunDirection", "sunColor", "scatteringCoefficient", "scatteringPower", "depthValues"], ["shadowMapSampler", "positionSampler"], t / 8, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, `#define VLS
249
- #define NB_STEPS ` + this._volumetricLightStepsCount.toFixed(1));
250
- const l = _.Zero();
251
- this.volumetricLightPostProcess.onApply = (i) => {
252
- if (this.sourceLight && this.sourceLight.getShadowGenerator() && this._scene.activeCamera) {
253
- const c = this.sourceLight.getShadowGenerator();
254
- i.setTexture("shadowMapSampler", c.getShadowMap()), i.setTexture("positionSampler", r.textures[2]), i.setColor3("sunColor", this.sourceLight.diffuse), i.setVector3("sunDirection", this.sourceLight.getShadowDirection()), i.setVector3("cameraPosition", this._scene.activeCamera.globalPosition), i.setMatrix("shadowViewProjection", c.getTransformMatrix()), i.setFloat("scatteringCoefficient", this.volumetricLightCoefficient), i.setFloat("scatteringPower", this.volumetricLightPower), l.x = this.sourceLight.getDepthMinZ(this._scene.activeCamera), l.y = this.sourceLight.getDepthMaxZ(this._scene.activeCamera), i.setVector2("depthValues", l);
255
- }
256
- }, this.addEffect(new u(e.getEngine(), "HDRVLS", () => this.volumetricLightPostProcess, !0)), this._createBlurPostProcesses(e, t / 4, 0, "volumetricLightBlurScale"), this.volumetricLightMergePostProces = new d("HDRVLSMerge", "standard", [], ["originalSampler"], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define VLSMERGE"), this.volumetricLightMergePostProces.onApply = (i) => {
257
- i.setTextureFromPostProcess("originalSampler", this._bloomEnabled ? this.textureAdderFinalPostProcess : this.originalPostProcess), this._currentDepthOfFieldSource = this.volumetricLightFinalPostProcess;
258
- }, this.addEffect(new u(e.getEngine(), "HDRVLSMerge", () => this.volumetricLightMergePostProces, !0));
259
- }
260
- // Create luminance
261
- _createLuminancePostProcesses(e, t) {
262
- let s = Math.pow(3, o.LuminanceSteps);
263
- this.luminancePostProcess = new d("HDRLuminance", "standard", ["lumOffsets"], [], { width: s, height: s }, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define LUMINANCE", t);
264
- const r = [];
265
- this.luminancePostProcess.onApply = (i) => {
266
- const c = 1 / this.luminancePostProcess.width, h = 1 / this.luminancePostProcess.height;
267
- r[0] = -0.5 * c, r[1] = 0.5 * h, r[2] = 0.5 * c, r[3] = 0.5 * h, r[4] = -0.5 * c, r[5] = -0.5 * h, r[6] = 0.5 * c, r[7] = -0.5 * h, i.setArray2("lumOffsets", r);
268
- }, this.addEffect(new u(e.getEngine(), "HDRLuminance", () => this.luminancePostProcess, !0));
269
- for (let i = o.LuminanceSteps - 1; i >= 0; i--) {
270
- s = Math.pow(3, i);
271
- let c = `#define LUMINANCE_DOWN_SAMPLE
272
- `;
273
- i === 0 && (c += "#define FINAL_DOWN_SAMPLER");
274
- const h = new d("HDRLuminanceDownSample" + i, "standard", ["dsOffsets", "halfDestPixelSize"], [], { width: s, height: s }, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, c, t);
275
- this.luminanceDownSamplePostProcesses.push(h);
276
- }
277
- let l = this.luminancePostProcess;
278
- this.luminanceDownSamplePostProcesses.forEach((i, c) => {
279
- const h = new Array(18);
280
- i.onApply = (p) => {
281
- if (!l)
282
- return;
283
- let m = 0;
284
- for (let f = -1; f < 2; f++)
285
- for (let g = -1; g < 2; g++)
286
- h[m] = f / l.width, h[m + 1] = g / l.height, m += 2;
287
- p.setArray2("dsOffsets", h), p.setFloat("halfDestPixelSize", 0.5 / l.width), c === this.luminanceDownSamplePostProcesses.length - 1 ? l = this.luminancePostProcess : l = i;
288
- }, c === this.luminanceDownSamplePostProcesses.length - 1 && (i.onAfterRender = () => {
289
- const p = e.getEngine().readPixels(0, 0, 1, 1), m = new b(1 / (255 * 255 * 255), 1 / (255 * 255), 1 / 255, 1);
290
- p.then((f) => {
291
- const g = new Uint8Array(f.buffer);
292
- this._hdrCurrentLuminance = (g[0] * m.x + g[1] * m.y + g[2] * m.z + g[3] * m.w) / 100;
293
- });
294
- }), this.addEffect(new u(e.getEngine(), "HDRLuminanceDownSample" + c, () => i, !0));
295
- });
296
- }
297
- // Create HDR post-process
298
- _createHdrPostProcess(e, t) {
299
- const s = ["#define HDR"];
300
- this._hdrAutoExposure && s.push("#define AUTO_EXPOSURE"), this.hdrPostProcess = new d("HDR", "standard", ["averageLuminance"], ["textureAdderSampler"], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, s.join(`
301
- `), 0);
302
- let r = 1, l = 0, i = 0;
303
- this.hdrPostProcess.onApply = (c) => {
304
- if (c.setTextureFromPostProcess("textureAdderSampler", this._currentDepthOfFieldSource), l += e.getEngine().getDeltaTime(), r < 0)
305
- r = this._hdrCurrentLuminance;
306
- else {
307
- const h = (i - l) / 1e3;
308
- this._hdrCurrentLuminance < r + this.hdrDecreaseRate * h ? r += this.hdrDecreaseRate * h : this._hdrCurrentLuminance > r - this.hdrIncreaseRate * h ? r -= this.hdrIncreaseRate * h : r = this._hdrCurrentLuminance;
309
- }
310
- this.hdrAutoExposure ? this._currentExposure = this._fixedExposure / r : (r = x.Clamp(r, this.hdrMinimumLuminance, 1e20), c.setFloat("averageLuminance", r)), i = l, this._currentDepthOfFieldSource = this.hdrFinalPostProcess;
311
- }, this.addEffect(new u(e.getEngine(), "HDR", () => this.hdrPostProcess, !0));
312
- }
313
- // Create lens flare post-process
314
- _createLensFlarePostProcess(e, t) {
315
- this.lensFlarePostProcess = new d("HDRLensFlare", "standard", ["strength", "ghostDispersal", "haloWidth", "resolution", "distortionStrength"], ["lensColorSampler"], t / 2, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define LENS_FLARE", 0), this.addEffect(new u(e.getEngine(), "HDRLensFlare", () => this.lensFlarePostProcess, !0)), this._createBlurPostProcesses(e, t / 4, 2, "lensFlareBlurWidth"), this.lensFlareComposePostProcess = new d("HDRLensFlareCompose", "standard", ["lensStarMatrix"], ["otherSampler", "lensDirtSampler", "lensStarSampler"], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define LENS_FLARE_COMPOSE", 0), this.addEffect(new u(e.getEngine(), "HDRLensFlareCompose", () => this.lensFlareComposePostProcess, !0));
316
- const s = new _(0, 0);
317
- this.lensFlarePostProcess.externalTextureSamplerBinding = !0, this.lensFlarePostProcess.onApply = (i) => {
318
- i.setTextureFromPostProcess("textureSampler", this._bloomEnabled ? this.blurHPostProcesses[0] : this.originalPostProcess), i.setTexture("lensColorSampler", this.lensColorTexture), i.setFloat("strength", this.lensFlareStrength), i.setFloat("ghostDispersal", this.lensFlareGhostDispersal), i.setFloat("haloWidth", this.lensFlareHaloWidth), s.x = this.lensFlarePostProcess.width, s.y = this.lensFlarePostProcess.height, i.setVector2("resolution", s), i.setFloat("distortionStrength", this.lensFlareDistortionStrength);
319
- };
320
- const r = S.FromValues(2, 0, -1, 0, 0, 2, -1, 0, 0, 0, 1, 0, 0, 0, 0, 1), l = S.FromValues(0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1, 0, 0, 0, 0, 1);
321
- this.lensFlareComposePostProcess.onApply = (i) => {
322
- if (!this._scene.activeCamera)
323
- return;
324
- i.setTextureFromPostProcess("otherSampler", this.lensFlarePostProcess), i.setTexture("lensDirtSampler", this.lensFlareDirtTexture), i.setTexture("lensStarSampler", this.lensStarTexture);
325
- const c = this._scene.activeCamera.getViewMatrix().getRow(0), h = this._scene.activeCamera.getViewMatrix().getRow(2);
326
- let p = L.Dot(c.toVector3(), new L(1, 0, 0)) + L.Dot(h.toVector3(), new L(0, 0, 1));
327
- p *= 4;
328
- const m = S.FromValues(Math.cos(p) * 0.5, -Math.sin(p), 0, 0, Math.sin(p), Math.cos(p) * 0.5, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), f = l.multiply(m).multiply(r);
329
- i.setMatrix("lensStarMatrix", f), this._currentDepthOfFieldSource = this.lensFlareFinalPostProcess;
330
- };
331
- }
332
- // Create depth-of-field post-process
333
- _createDepthOfFieldPostProcess(e, t) {
334
- this.depthOfFieldPostProcess = new d("HDRDepthOfField", "standard", ["distance"], ["otherSampler", "depthSampler"], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define DEPTH_OF_FIELD", 0), this.depthOfFieldPostProcess.onApply = (s) => {
335
- s.setTextureFromPostProcess("otherSampler", this._currentDepthOfFieldSource), s.setTexture("depthSampler", this._getDepthTexture()), s.setFloat("distance", this.depthOfFieldDistance);
336
- }, this.addEffect(new u(e.getEngine(), "HDRDepthOfField", () => this.depthOfFieldPostProcess, !0));
337
- }
338
- // Create motion blur post-process
339
- _createMotionBlurPostProcess(e, t) {
340
- if (this._isObjectBasedMotionBlur) {
341
- const s = new M("HDRMotionBlur", e, t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, 0);
342
- s.motionStrength = this.motionStrength, s.motionBlurSamples = this.motionBlurSamples, this.motionBlurPostProcess = s;
343
- } else {
344
- this.motionBlurPostProcess = new d("HDRMotionBlur", "standard", ["inverseViewProjection", "prevViewProjection", "screenSize", "motionScale", "motionStrength"], ["depthSampler"], t, null, P.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, `#define MOTION_BLUR
345
- #define MAX_MOTION_SAMPLES ` + this.motionBlurSamples.toFixed(1), 0);
346
- let s = 0, r = S.Identity();
347
- const l = S.Identity();
348
- let i = S.Identity();
349
- const c = _.Zero();
350
- this.motionBlurPostProcess.onApply = (h) => {
351
- i = e.getProjectionMatrix().multiply(e.getViewMatrix()), i.invertToRef(l), h.setMatrix("inverseViewProjection", l), h.setMatrix("prevViewProjection", r), r = i, c.x = this.motionBlurPostProcess.width, c.y = this.motionBlurPostProcess.height, h.setVector2("screenSize", c), s = e.getEngine().getFps() / 60, h.setFloat("motionScale", s), h.setFloat("motionStrength", this.motionStrength), h.setTexture("depthSampler", this._getDepthTexture());
352
- };
353
- }
354
- this.addEffect(new u(e.getEngine(), "HDRMotionBlur", () => this.motionBlurPostProcess, !0));
355
- }
356
- _getDepthTexture() {
357
- return this._scene.getEngine().getCaps().drawBuffersExtension ? this._scene.enableGeometryBufferRenderer().getGBuffer().textures[0] : this._scene.enableDepthRenderer().getDepthMap();
358
- }
359
- _disposePostProcesses() {
360
- for (let e = 0; e < this._cameras.length; e++) {
361
- const t = this._cameras[e];
362
- this.originalPostProcess && this.originalPostProcess.dispose(t), this.screenSpaceReflectionPostProcess && this.screenSpaceReflectionPostProcess.dispose(t), this.downSampleX4PostProcess && this.downSampleX4PostProcess.dispose(t), this.brightPassPostProcess && this.brightPassPostProcess.dispose(t), this.textureAdderPostProcess && this.textureAdderPostProcess.dispose(t), this.volumetricLightPostProcess && this.volumetricLightPostProcess.dispose(t), this.volumetricLightSmoothXPostProcess && this.volumetricLightSmoothXPostProcess.dispose(t), this.volumetricLightSmoothYPostProcess && this.volumetricLightSmoothYPostProcess.dispose(t), this.volumetricLightMergePostProces && this.volumetricLightMergePostProces.dispose(t), this.volumetricLightFinalPostProcess && this.volumetricLightFinalPostProcess.dispose(t), this.lensFlarePostProcess && this.lensFlarePostProcess.dispose(t), this.lensFlareComposePostProcess && this.lensFlareComposePostProcess.dispose(t);
363
- for (let s = 0; s < this.luminanceDownSamplePostProcesses.length; s++)
364
- this.luminanceDownSamplePostProcesses[s].dispose(t);
365
- this.luminancePostProcess && this.luminancePostProcess.dispose(t), this.hdrPostProcess && this.hdrPostProcess.dispose(t), this.hdrFinalPostProcess && this.hdrFinalPostProcess.dispose(t), this.depthOfFieldPostProcess && this.depthOfFieldPostProcess.dispose(t), this.motionBlurPostProcess && this.motionBlurPostProcess.dispose(t), this.fxaaPostProcess && this.fxaaPostProcess.dispose(t);
366
- for (let s = 0; s < this.blurHPostProcesses.length; s++)
367
- this.blurHPostProcesses[s].dispose(t);
368
- for (let s = 0; s < this.blurVPostProcesses.length; s++)
369
- this.blurVPostProcesses[s].dispose(t);
370
- }
371
- this.originalPostProcess = null, this.downSampleX4PostProcess = null, this.brightPassPostProcess = null, this.textureAdderPostProcess = null, this.textureAdderFinalPostProcess = null, this.volumetricLightPostProcess = null, this.volumetricLightSmoothXPostProcess = null, this.volumetricLightSmoothYPostProcess = null, this.volumetricLightMergePostProces = null, this.volumetricLightFinalPostProcess = null, this.lensFlarePostProcess = null, this.lensFlareComposePostProcess = null, this.luminancePostProcess = null, this.hdrPostProcess = null, this.hdrFinalPostProcess = null, this.depthOfFieldPostProcess = null, this.motionBlurPostProcess = null, this.fxaaPostProcess = null, this.screenSpaceReflectionPostProcess = null, this.luminanceDownSamplePostProcesses.length = 0, this.blurHPostProcesses.length = 0, this.blurVPostProcesses.length = 0;
372
- }
373
- /**
374
- * Dispose of the pipeline and stop all post processes
375
- */
376
- dispose() {
377
- this._disposePostProcesses(), this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), super.dispose();
378
- }
379
- /**
380
- * Serialize the rendering pipeline (Used when exporting)
381
- * @returns the serialized object
382
- */
383
- serialize() {
384
- const e = E.Serialize(this);
385
- return this.sourceLight && (e.sourceLightId = this.sourceLight.id), this.screenSpaceReflectionPostProcess && (e.screenSpaceReflectionPostProcess = E.Serialize(this.screenSpaceReflectionPostProcess)), e.customType = "StandardRenderingPipeline", e;
386
- }
387
- /**
388
- * Parse the serialized pipeline
389
- * @param source Source pipeline.
390
- * @param scene The scene to load the pipeline to.
391
- * @param rootUrl The URL of the serialized pipeline.
392
- * @returns An instantiated pipeline from the serialized object.
393
- */
394
- static Parse(e, t, s) {
395
- const r = E.Parse(() => new o(e._name, t, e._ratio), e, t, s);
396
- return e.sourceLightId && (r.sourceLight = t.getLightById(e.sourceLightId)), e.screenSpaceReflectionPostProcess && E.Parse(() => r.screenSpaceReflectionPostProcess, e.screenSpaceReflectionPostProcess, t, s), r;
397
- }
398
- }
399
- o.LuminanceSteps = 6;
400
- n([
401
- a()
402
- ], o.prototype, "brightThreshold", void 0);
403
- n([
404
- a()
405
- ], o.prototype, "blurWidth", void 0);
406
- n([
407
- a()
408
- ], o.prototype, "horizontalBlur", void 0);
409
- n([
410
- a()
411
- ], o.prototype, "exposure", null);
412
- n([
413
- F("lensTexture")
414
- ], o.prototype, "lensTexture", void 0);
415
- n([
416
- a()
417
- ], o.prototype, "volumetricLightCoefficient", void 0);
418
- n([
419
- a()
420
- ], o.prototype, "volumetricLightPower", void 0);
421
- n([
422
- a()
423
- ], o.prototype, "volumetricLightBlurScale", void 0);
424
- n([
425
- a()
426
- ], o.prototype, "hdrMinimumLuminance", void 0);
427
- n([
428
- a()
429
- ], o.prototype, "hdrDecreaseRate", void 0);
430
- n([
431
- a()
432
- ], o.prototype, "hdrIncreaseRate", void 0);
433
- n([
434
- a()
435
- ], o.prototype, "hdrAutoExposure", null);
436
- n([
437
- F("lensColorTexture")
438
- ], o.prototype, "lensColorTexture", void 0);
439
- n([
440
- a()
441
- ], o.prototype, "lensFlareStrength", void 0);
442
- n([
443
- a()
444
- ], o.prototype, "lensFlareGhostDispersal", void 0);
445
- n([
446
- a()
447
- ], o.prototype, "lensFlareHaloWidth", void 0);
448
- n([
449
- a()
450
- ], o.prototype, "lensFlareDistortionStrength", void 0);
451
- n([
452
- a()
453
- ], o.prototype, "lensFlareBlurWidth", void 0);
454
- n([
455
- F("lensStarTexture")
456
- ], o.prototype, "lensStarTexture", void 0);
457
- n([
458
- F("lensFlareDirtTexture")
459
- ], o.prototype, "lensFlareDirtTexture", void 0);
460
- n([
461
- a()
462
- ], o.prototype, "depthOfFieldDistance", void 0);
463
- n([
464
- a()
465
- ], o.prototype, "depthOfFieldBlurWidth", void 0);
466
- n([
467
- a()
468
- ], o.prototype, "motionStrength", null);
469
- n([
470
- a()
471
- ], o.prototype, "objectBasedMotionBlur", null);
472
- n([
473
- a()
474
- ], o.prototype, "_ratio", void 0);
475
- n([
476
- a()
477
- ], o.prototype, "BloomEnabled", null);
478
- n([
479
- a()
480
- ], o.prototype, "DepthOfFieldEnabled", null);
481
- n([
482
- a()
483
- ], o.prototype, "LensFlareEnabled", null);
484
- n([
485
- a()
486
- ], o.prototype, "HDREnabled", null);
487
- n([
488
- a()
489
- // eslint-disable-next-line @typescript-eslint/naming-convention
490
- ], o.prototype, "VLSEnabled", null);
491
- n([
492
- a()
493
- ], o.prototype, "MotionBlurEnabled", null);
494
- n([
495
- a()
496
- ], o.prototype, "fxaaEnabled", null);
497
- n([
498
- a()
499
- ], o.prototype, "screenSpaceReflectionsEnabled", null);
500
- n([
501
- a()
502
- ], o.prototype, "volumetricLightStepsCount", null);
503
- n([
504
- a()
505
- ], o.prototype, "motionBlurSamples", null);
506
- n([
507
- a()
508
- ], o.prototype, "samples", null);
509
- w("BABYLON.StandardRenderingPipeline", o);
510
- export {
511
- o as StandardRenderingPipeline
512
- };
@@ -1,114 +0,0 @@
1
- import { Tools as i } from "../../Misc/tools.esm.js";
2
- class m {
3
- /**
4
- * Instantiates a post process render effect.
5
- * A post process can be used to apply a shader to a texture after it is rendered.
6
- * @param engine The engine the effect is tied to
7
- * @param name The name of the effect
8
- * @param getPostProcesses A function that returns a set of post processes which the effect will run in order to be run.
9
- * @param singleInstance False if this post process can be run on multiple cameras. (default: true)
10
- */
11
- constructor(o, s, e, a) {
12
- this._name = s, this._singleInstance = a || !0, this._getPostProcesses = e, this._cameras = {}, this._indicesForCamera = {}, this._postProcesses = {};
13
- }
14
- /**
15
- * Checks if all the post processes in the effect are supported.
16
- */
17
- get isSupported() {
18
- for (const o in this._postProcesses)
19
- if (Object.prototype.hasOwnProperty.call(this._postProcesses, o)) {
20
- const s = this._postProcesses[o];
21
- for (let e = 0; e < s.length; e++)
22
- if (!s[e].isSupported)
23
- return !1;
24
- }
25
- return !0;
26
- }
27
- /**
28
- * Updates the current state of the effect
29
- * @internal
30
- */
31
- _update() {
32
- }
33
- /**
34
- * Attaches the effect on cameras
35
- * @param cameras The camera to attach to.
36
- * @internal
37
- */
38
- _attachCameras(o) {
39
- let s;
40
- const e = i.MakeArray(o || this._cameras);
41
- if (e)
42
- for (let a = 0; a < e.length; a++) {
43
- const r = e[a];
44
- if (!r)
45
- continue;
46
- const t = r.name;
47
- if (this._singleInstance ? s = 0 : s = t, !this._postProcesses[s]) {
48
- const c = this._getPostProcesses();
49
- c && (this._postProcesses[s] = Array.isArray(c) ? c : [c]);
50
- }
51
- this._indicesForCamera[t] || (this._indicesForCamera[t] = []), this._postProcesses[s].forEach((c) => {
52
- const n = r.attachPostProcess(c);
53
- this._indicesForCamera[t].push(n);
54
- }), this._cameras[t] || (this._cameras[t] = r);
55
- }
56
- }
57
- /**
58
- * Detaches the effect on cameras
59
- * @param cameras The camera to detach from.
60
- * @internal
61
- */
62
- _detachCameras(o) {
63
- const s = i.MakeArray(o || this._cameras);
64
- if (s)
65
- for (let e = 0; e < s.length; e++) {
66
- const a = s[e], r = a.name, t = this._postProcesses[this._singleInstance ? 0 : r];
67
- t && t.forEach((c) => {
68
- a.detachPostProcess(c);
69
- }), this._cameras[r] && (this._cameras[r] = null);
70
- }
71
- }
72
- /**
73
- * Enables the effect on given cameras
74
- * @param cameras The camera to enable.
75
- * @internal
76
- */
77
- _enable(o) {
78
- const s = i.MakeArray(o || this._cameras);
79
- if (s)
80
- for (let e = 0; e < s.length; e++) {
81
- const a = s[e], r = a.name;
82
- for (let t = 0; t < this._indicesForCamera[r].length; t++)
83
- (a._postProcesses[this._indicesForCamera[r][t]] === void 0 || a._postProcesses[this._indicesForCamera[r][t]] === null) && this._postProcesses[this._singleInstance ? 0 : r].forEach((c) => {
84
- s[e].attachPostProcess(c, this._indicesForCamera[r][t]);
85
- });
86
- }
87
- }
88
- /**
89
- * Disables the effect on the given cameras
90
- * @param cameras The camera to disable.
91
- * @internal
92
- */
93
- _disable(o) {
94
- const s = i.MakeArray(o || this._cameras);
95
- if (s)
96
- for (let e = 0; e < s.length; e++) {
97
- const a = s[e], r = a.name;
98
- this._postProcesses[this._singleInstance ? 0 : r].forEach((t) => {
99
- a.detachPostProcess(t);
100
- });
101
- }
102
- }
103
- /**
104
- * Gets a list of the post processes contained in the effect.
105
- * @param camera The camera to get the post processes on.
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- * @returns The list of the post processes in the effect.
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- */
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- getPostProcesses(o) {
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- return this._singleInstance ? this._postProcesses[0] : o ? this._postProcesses[o.name] : null;
110
- }
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- }
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- export {
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- m as PostProcessRenderEffect
114
- };