@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
  200. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +0 -796
  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
  208. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +0 -44
  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
  210. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +0 -55
  211. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +0 -329
  212. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +0 -332
  213. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +0 -52
  214. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +0 -25
  215. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +0 -6
  216. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +0 -21
  217. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +0 -117
  218. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +0 -187
  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
  223. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +0 -26
  224. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +0 -79
  225. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +0 -281
  226. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +0 -77
  227. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +0 -231
  228. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +0 -99
  229. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +0 -144
  230. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +0 -12
  231. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +0 -14
  232. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +0 -51
  233. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +0 -92
  234. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +0 -118
  235. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +0 -129
  236. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +0 -26
  237. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +0 -97
  238. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +0 -41
  239. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +0 -13
  240. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +0 -929
  241. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +0 -11
  242. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +0 -13
  243. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +0 -135
  244. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +0 -80
  245. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +0 -187
  246. package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +0 -249
  247. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +0 -349
  248. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +0 -306
  249. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +0 -161
  250. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +0 -589
  251. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +0 -512
  252. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +0 -114
  253. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +0 -139
  254. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +0 -99
  255. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +0 -48
  256. package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +0 -76
  257. package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +0 -40
  258. package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +0 -165
  259. package/dist/node_modules/@babylonjs/core/PostProcesses/chromaticAberrationPostProcess.esm.js +0 -61
  260. package/dist/node_modules/@babylonjs/core/PostProcesses/circleOfConfusionPostProcess.esm.js +0 -62
  261. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldBlurPostProcess.esm.js +0 -58
  262. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldEffect.esm.js +0 -131
  263. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldMergePostProcess.esm.js +0 -48
  264. package/dist/node_modules/@babylonjs/core/PostProcesses/extractHighlightsPostProcess.esm.js +0 -27
  265. package/dist/node_modules/@babylonjs/core/PostProcesses/fxaaPostProcess.esm.js +0 -41
  266. package/dist/node_modules/@babylonjs/core/PostProcesses/grainPostProcess.esm.js +0 -46
  267. package/dist/node_modules/@babylonjs/core/PostProcesses/imageProcessingPostProcess.esm.js +0 -359
  268. package/dist/node_modules/@babylonjs/core/PostProcesses/motionBlurPostProcess.esm.js +0 -178
  269. package/dist/node_modules/@babylonjs/core/PostProcesses/passPostProcess.esm.js +0 -40
  270. package/dist/node_modules/@babylonjs/core/PostProcesses/postProcess.esm.js +0 -457
  271. package/dist/node_modules/@babylonjs/core/PostProcesses/postProcessManager.esm.js +0 -94
  272. package/dist/node_modules/@babylonjs/core/PostProcesses/screenSpaceReflectionPostProcess.esm.js +0 -147
  273. package/dist/node_modules/@babylonjs/core/PostProcesses/sharpenPostProcess.esm.js +0 -46
  274. package/dist/node_modules/@babylonjs/core/Probes/reflectionProbe.esm.js +0 -184
  275. package/dist/node_modules/@babylonjs/core/Rendering/boundingBoxRenderer.esm.js +0 -170
  276. package/dist/node_modules/@babylonjs/core/Rendering/depthRenderer.esm.js +0 -185
  277. package/dist/node_modules/@babylonjs/core/Rendering/depthRendererSceneComponent.esm.js +0 -65
  278. package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRenderer.esm.js +0 -353
  279. package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRendererSceneComponent.esm.js +0 -55
  280. package/dist/node_modules/@babylonjs/core/Rendering/motionBlurConfiguration.esm.js +0 -8
  281. package/dist/node_modules/@babylonjs/core/Rendering/renderingGroup.esm.js +0 -223
  282. package/dist/node_modules/@babylonjs/core/Rendering/renderingManager.esm.js +0 -185
  283. package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflections2Configuration.esm.js +0 -8
  284. package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflectionsConfiguration.esm.js +0 -8
  285. package/dist/node_modules/@babylonjs/core/Rendering/ssao2Configuration.esm.js +0 -8
  286. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.esm.js +0 -48
  287. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.esm.js +0 -24
  288. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.esm.js +0 -35
  289. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesVertex.esm.js +0 -56
  290. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.esm.js +0 -4
  291. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.esm.js +0 -19
  292. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.esm.js +0 -8
  293. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragment.esm.js +0 -67
  294. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentFunctions.esm.js +0 -58
  295. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentMainFunctions.esm.js +0 -93
  296. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertex.esm.js +0 -11
  297. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertexDeclaration.esm.js +0 -8
  298. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.esm.js +0 -42
  299. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.esm.js +0 -21
  300. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.esm.js +0 -21
  301. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.esm.js +0 -27
  302. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragment.esm.js +0 -12
  303. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragmentDeclaration.esm.js +0 -6
  304. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalVertexDeclaration.esm.js +0 -7
  305. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultFragmentDeclaration.esm.js +0 -86
  306. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultUboDeclaration.esm.js +0 -50
  307. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultVertexDeclaration.esm.js +0 -46
  308. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/depthPrePass.esm.js +0 -7
  309. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragment.esm.js +0 -10
  310. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.esm.js +0 -34
  311. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertex.esm.js +0 -6
  312. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.esm.js +0 -6
  313. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fresnelFunction.esm.js +0 -10
  314. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryUboDeclaration.esm.js +0 -5
  315. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryVertexDeclaration.esm.js +0 -4
  316. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/harmonicsFunctions.esm.js +0 -42
  317. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/hdrFilteringFunctions.esm.js +0 -139
  318. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/helperFunctions.esm.js +0 -166
  319. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingDeclaration.esm.js +0 -32
  320. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingFunctions.esm.js +0 -129
  321. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/importanceSampling.esm.js +0 -22
  322. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.esm.js +0 -31
  323. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesVertex.esm.js +0 -20
  324. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment.esm.js +0 -15
  325. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment2.esm.js +0 -15
  326. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.esm.js +0 -3
  327. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVertex.esm.js +0 -3
  328. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragment.esm.js +0 -278
  329. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.esm.js +0 -82
  330. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.esm.js +0 -81
  331. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxFragmentDeclaration.esm.js +0 -35
  332. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxUboDeclaration.esm.js +0 -34
  333. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.esm.js +0 -93
  334. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.esm.js +0 -7
  335. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.esm.js +0 -6
  336. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.esm.js +0 -7
  337. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mainUVVaryingDeclaration.esm.js +0 -6
  338. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshUboDeclaration.esm.js +0 -15
  339. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertex.esm.js +0 -32
  340. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexDeclaration.esm.js +0 -17
  341. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobal.esm.js +0 -8
  342. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js +0 -19
  343. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mrtFragmentDeclaration.esm.js +0 -6
  344. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitDeclaration.esm.js +0 -13
  345. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitFragment.esm.js +0 -40
  346. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/packingFunctions.esm.js +0 -15
  347. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBRDFFunctions.esm.js +0 -268
  348. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.esm.js +0 -83
  349. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlphaFresnel.esm.js +0 -37
  350. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.esm.js +0 -32
  351. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAnisotropic.esm.js +0 -50
  352. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockClearcoat.esm.js +0 -276
  353. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockDirectLighting.esm.js +0 -19
  354. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalColorComposition.esm.js +0 -45
  355. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalLitComponents.esm.js +0 -100
  356. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.esm.js +0 -27
  357. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockGeometryInfo.esm.js +0 -30
  358. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockImageProcessing.esm.js +0 -14
  359. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockIridescence.esm.js +0 -63
  360. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockLightmapInit.esm.js +0 -13
  361. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalFinal.esm.js +0 -13
  362. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalGeometric.esm.js +0 -13
  363. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance.esm.js +0 -24
  364. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance0.esm.js +0 -14
  365. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflection.esm.js +0 -270
  366. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectivity.esm.js +0 -131
  367. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSheen.esm.js +0 -197
  368. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSubSurface.esm.js +0 -337
  369. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDebug.esm.js +0 -176
  370. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.esm.js +0 -64
  371. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFunctions.esm.js +0 -130
  372. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.esm.js +0 -53
  373. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentDeclaration.esm.js +0 -179
  374. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.esm.js +0 -18
  375. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.esm.js +0 -101
  376. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrHelperFunctions.esm.js +0 -83
  377. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrIBLFunctions.esm.js +0 -35
  378. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrUboDeclaration.esm.js +0 -65
  379. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrVertexDeclaration.esm.js +0 -151
  380. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pointCloudVertex.esm.js +0 -6
  381. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassDeclaration.esm.js +0 -13
  382. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertex.esm.js +0 -37
  383. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertexDeclaration.esm.js +0 -13
  384. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/reflectionFunction.esm.js +0 -116
  385. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.esm.js +0 -20
  386. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentDeclaration.esm.js +0 -21
  387. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexDeclaration.esm.js +0 -6
  388. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexImplementation.esm.js +0 -39
  389. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneUboDeclaration.esm.js +0 -13
  390. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/screenSpaceRayTrace.esm.js +0 -208
  391. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.esm.js +0 -614
  392. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.esm.js +0 -23
  393. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/subSurfaceScatteringFunctions.esm.js +0 -6
  394. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvAttributeDeclaration.esm.js +0 -6
  395. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvVariableDeclaration.esm.js +0 -9
  396. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.esm.js +0 -16
  397. package/dist/node_modules/@babylonjs/core/Shaders/bloomMerge.fragment.esm.js +0 -14
  398. package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.fragment.esm.js +0 -11
  399. package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.vertex.esm.js +0 -22
  400. package/dist/node_modules/@babylonjs/core/Shaders/chromaticAberration.fragment.esm.js +0 -34
  401. package/dist/node_modules/@babylonjs/core/Shaders/circleOfConfusion.fragment.esm.js +0 -19
  402. package/dist/node_modules/@babylonjs/core/Shaders/default.fragment.esm.js +0 -387
  403. package/dist/node_modules/@babylonjs/core/Shaders/default.vertex.esm.js +0 -171
  404. package/dist/node_modules/@babylonjs/core/Shaders/depth.fragment.esm.js +0 -47
  405. package/dist/node_modules/@babylonjs/core/Shaders/depth.vertex.esm.js +0 -72
  406. package/dist/node_modules/@babylonjs/core/Shaders/depthOfField.fragment.esm.js +0 -137
  407. package/dist/node_modules/@babylonjs/core/Shaders/depthOfFieldMerge.fragment.esm.js +0 -54
  408. package/dist/node_modules/@babylonjs/core/Shaders/extractHighlights.fragment.esm.js +0 -15
  409. package/dist/node_modules/@babylonjs/core/Shaders/fxaa.fragment.esm.js +0 -211
  410. package/dist/node_modules/@babylonjs/core/Shaders/fxaa.vertex.esm.js +0 -29
  411. package/dist/node_modules/@babylonjs/core/Shaders/geometry.fragment.esm.js +0 -147
  412. package/dist/node_modules/@babylonjs/core/Shaders/geometry.vertex.esm.js +0 -164
  413. package/dist/node_modules/@babylonjs/core/Shaders/glowBlurPostProcess.fragment.esm.js +0 -39
  414. package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.fragment.esm.js +0 -73
  415. package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.vertex.esm.js +0 -94
  416. package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.fragment.esm.js +0 -29
  417. package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.vertex.esm.js +0 -12
  418. package/dist/node_modules/@babylonjs/core/Shaders/grain.fragment.esm.js +0 -19
  419. package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.fragment.esm.js +0 -19
  420. package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.vertex.esm.js +0 -15
  421. package/dist/node_modules/@babylonjs/core/Shaders/imageProcessing.fragment.esm.js +0 -26
  422. package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.fragment.esm.js +0 -49
  423. package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.vertex.esm.js +0 -17
  424. package/dist/node_modules/@babylonjs/core/Shaders/lensHighlights.fragment.esm.js +0 -115
  425. package/dist/node_modules/@babylonjs/core/Shaders/motionBlur.fragment.esm.js +0 -74
  426. package/dist/node_modules/@babylonjs/core/Shaders/pass.fragment.esm.js +0 -13
  427. package/dist/node_modules/@babylonjs/core/Shaders/passCube.fragment.esm.js +0 -27
  428. package/dist/node_modules/@babylonjs/core/Shaders/pbr.fragment.esm.js +0 -648
  429. package/dist/node_modules/@babylonjs/core/Shaders/pbr.vertex.esm.js +0 -236
  430. package/dist/node_modules/@babylonjs/core/Shaders/postprocess.vertex.esm.js +0 -13
  431. package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +0 -11
  432. package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +0 -11
  433. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +0 -136
  434. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +0 -215
  435. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2Blur.fragment.esm.js +0 -52
  436. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2BlurCombiner.fragment.esm.js +0 -59
  437. package/dist/node_modules/@babylonjs/core/Shaders/sharpen.fragment.esm.js +0 -18
  438. package/dist/node_modules/@babylonjs/core/Shaders/ssao.fragment.esm.js +0 -55
  439. package/dist/node_modules/@babylonjs/core/Shaders/ssao2.fragment.esm.js +0 -165
  440. package/dist/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.esm.js +0 -15
  441. package/dist/node_modules/@babylonjs/core/Shaders/standard.fragment.esm.js +0 -339
  442. package/dist/node_modules/@babylonjs/core/States/alphaCullingState.esm.js +0 -35
  443. package/dist/node_modules/@babylonjs/core/States/depthCullingState.esm.js +0 -69
  444. package/dist/node_modules/@babylonjs/core/States/stencilState.esm.js +0 -62
  445. package/dist/node_modules/@babylonjs/core/States/stencilStateComposer.esm.js +0 -70
  446. package/dist/node_modules/@babylonjs/core/abstractScene.esm.js +0 -71
  447. package/dist/node_modules/@babylonjs/core/assetContainer.esm.js +0 -425
  448. package/dist/node_modules/@babylonjs/core/node.esm.js +0 -536
  449. package/dist/node_modules/@babylonjs/core/scene.esm.js +0 -2809
  450. package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +0 -102
  451. package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +0 -12
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
  454. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
  455. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
  456. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +0 -39
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +0 -41
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  486. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
  487. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
  488. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  489. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  490. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,153 +0,0 @@
1
- import { __decorate as u } from "../tslib.es6.esm.js";
2
- import { serialize as d } from "../Misc/decorators.esm.js";
3
- import { Vector3 as i, Matrix as m } from "../Maths/math.vector.esm.js";
4
- import { Node as c } from "../node.esm.js";
5
- import { Light as p } from "./light.esm.js";
6
- import { ShadowLight as g } from "./shadowLight.esm.js";
7
- c.AddNodeConstructor("Light_Type_0", (a, e) => () => new f(a, i.Zero(), e));
8
- class f extends g {
9
- /**
10
- * Getter: In case of direction provided, the shadow will not use a cube texture but simulate a spot shadow as a fallback
11
- * This specifies what angle the shadow will use to be created.
12
- *
13
- * It default to 90 degrees to work nicely with the cube texture generation for point lights shadow maps.
14
- */
15
- get shadowAngle() {
16
- return this._shadowAngle;
17
- }
18
- /**
19
- * Setter: In case of direction provided, the shadow will not use a cube texture but simulate a spot shadow as a fallback
20
- * This specifies what angle the shadow will use to be created.
21
- *
22
- * It default to 90 degrees to work nicely with the cube texture generation for point lights shadow maps.
23
- */
24
- set shadowAngle(e) {
25
- this._shadowAngle = e, this.forceProjectionMatrixCompute();
26
- }
27
- /**
28
- * Gets the direction if it has been set.
29
- * In case of direction provided, the shadow will not use a cube texture but simulate a spot shadow as a fallback
30
- */
31
- get direction() {
32
- return this._direction;
33
- }
34
- /**
35
- * In case of direction provided, the shadow will not use a cube texture but simulate a spot shadow as a fallback
36
- */
37
- set direction(e) {
38
- const t = this.needCube();
39
- if (this._direction = e, this.needCube() !== t && this._shadowGenerators) {
40
- const o = this._shadowGenerators.values();
41
- for (let r = o.next(); r.done !== !0; r = o.next())
42
- r.value.recreateShadowMap();
43
- }
44
- }
45
- /**
46
- * Creates a PointLight object from the passed name and position (Vector3) and adds it in the scene.
47
- * A PointLight emits the light in every direction.
48
- * It can cast shadows.
49
- * If the scene camera is already defined and you want to set your PointLight at the camera position, just set it :
50
- * ```javascript
51
- * var pointLight = new PointLight("pl", camera.position, scene);
52
- * ```
53
- * Documentation : https://doc.babylonjs.com/features/featuresDeepDive/lights/lights_introduction
54
- * @param name The light friendly name
55
- * @param position The position of the point light in the scene
56
- * @param scene The scene the lights belongs to
57
- */
58
- constructor(e, t, o) {
59
- super(e, o), this._shadowAngle = Math.PI / 2, this.position = t;
60
- }
61
- /**
62
- * Returns the string "PointLight"
63
- * @returns the class name
64
- */
65
- getClassName() {
66
- return "PointLight";
67
- }
68
- /**
69
- * Returns the integer 0.
70
- * @returns The light Type id as a constant defines in Light.LIGHTTYPEID_x
71
- */
72
- getTypeID() {
73
- return p.LIGHTTYPEID_POINTLIGHT;
74
- }
75
- /**
76
- * Specifies whether or not the shadowmap should be a cube texture.
77
- * @returns true if the shadowmap needs to be a cube texture.
78
- */
79
- needCube() {
80
- return !this.direction;
81
- }
82
- /**
83
- * Returns a new Vector3 aligned with the PointLight cube system according to the passed cube face index (integer).
84
- * @param faceIndex The index of the face we are computed the direction to generate shadow
85
- * @returns The set direction in 2d mode otherwise the direction to the cubemap face if needCube() is true
86
- */
87
- getShadowDirection(e) {
88
- if (this.direction)
89
- return super.getShadowDirection(e);
90
- switch (e) {
91
- case 0:
92
- return new i(1, 0, 0);
93
- case 1:
94
- return new i(-1, 0, 0);
95
- case 2:
96
- return new i(0, -1, 0);
97
- case 3:
98
- return new i(0, 1, 0);
99
- case 4:
100
- return new i(0, 0, 1);
101
- case 5:
102
- return new i(0, 0, -1);
103
- }
104
- return i.Zero();
105
- }
106
- /**
107
- * Sets the passed matrix "matrix" as a left-handed perspective projection matrix with the following settings :
108
- * - fov = PI / 2
109
- * - aspect ratio : 1.0
110
- * - z-near and far equal to the active camera minZ and maxZ.
111
- * Returns the PointLight.
112
- * @param matrix
113
- * @param viewMatrix
114
- * @param renderList
115
- */
116
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
117
- _setDefaultShadowProjectionMatrix(e, t, o) {
118
- const r = this.getScene().activeCamera;
119
- if (!r)
120
- return;
121
- const s = this.shadowMinZ !== void 0 ? this.shadowMinZ : r.minZ, h = this.shadowMaxZ !== void 0 ? this.shadowMaxZ : r.maxZ, n = this.getScene().getEngine().useReverseDepthBuffer;
122
- m.PerspectiveFovLHToRef(this.shadowAngle, 1, n ? h : s, n ? s : h, e, !0, this._scene.getEngine().isNDCHalfZRange, void 0, n);
123
- }
124
- _buildUniformLayout() {
125
- this._uniformBuffer.addUniform("vLightData", 4), this._uniformBuffer.addUniform("vLightDiffuse", 4), this._uniformBuffer.addUniform("vLightSpecular", 4), this._uniformBuffer.addUniform("vLightFalloff", 4), this._uniformBuffer.addUniform("shadowsInfo", 3), this._uniformBuffer.addUniform("depthValues", 2), this._uniformBuffer.create();
126
- }
127
- /**
128
- * Sets the passed Effect "effect" with the PointLight transformed position (or position, if none) and passed name (string).
129
- * @param effect The effect to update
130
- * @param lightIndex The index of the light in the effect to update
131
- * @returns The point light
132
- */
133
- transferToEffect(e, t) {
134
- return this.computeTransformedInformation() ? this._uniformBuffer.updateFloat4("vLightData", this.transformedPosition.x, this.transformedPosition.y, this.transformedPosition.z, 0, t) : this._uniformBuffer.updateFloat4("vLightData", this.position.x, this.position.y, this.position.z, 0, t), this._uniformBuffer.updateFloat4("vLightFalloff", this.range, this._inverseSquaredRange, 0, 0, t), this;
135
- }
136
- transferToNodeMaterialEffect(e, t) {
137
- return this.computeTransformedInformation() ? e.setFloat3(t, this.transformedPosition.x, this.transformedPosition.y, this.transformedPosition.z) : e.setFloat3(t, this.position.x, this.position.y, this.position.z), this;
138
- }
139
- /**
140
- * Prepares the list of defines specific to the light type.
141
- * @param defines the list of defines
142
- * @param lightIndex defines the index of the light for the effect
143
- */
144
- prepareLightSpecificDefines(e, t) {
145
- e["POINTLIGHT" + t] = !0;
146
- }
147
- }
148
- u([
149
- d()
150
- ], f.prototype, "shadowAngle", null);
151
- export {
152
- f as PointLight
153
- };
@@ -1,196 +0,0 @@
1
- import { __decorate as o } from "../tslib.es6.esm.js";
2
- import { serializeAsVector3 as a, serialize as h } from "../Misc/decorators.esm.js";
3
- import { Vector3 as i, Matrix as n } from "../Maths/math.vector.esm.js";
4
- import { Light as d } from "./light.esm.js";
5
- import { Axis as c } from "../Maths/math.axis.esm.js";
6
- class e extends d {
7
- constructor() {
8
- super(...arguments), this._needProjectionMatrixCompute = !0;
9
- }
10
- _setPosition(t) {
11
- this._position = t;
12
- }
13
- /**
14
- * Sets the position the shadow will be casted from. Also use as the light position for both
15
- * point and spot lights.
16
- */
17
- get position() {
18
- return this._position;
19
- }
20
- /**
21
- * Sets the position the shadow will be casted from. Also use as the light position for both
22
- * point and spot lights.
23
- */
24
- set position(t) {
25
- this._setPosition(t);
26
- }
27
- _setDirection(t) {
28
- this._direction = t;
29
- }
30
- /**
31
- * In 2d mode (needCube being false), gets the direction used to cast the shadow.
32
- * Also use as the light direction on spot and directional lights.
33
- */
34
- get direction() {
35
- return this._direction;
36
- }
37
- /**
38
- * In 2d mode (needCube being false), sets the direction used to cast the shadow.
39
- * Also use as the light direction on spot and directional lights.
40
- */
41
- set direction(t) {
42
- this._setDirection(t);
43
- }
44
- /**
45
- * Gets the shadow projection clipping minimum z value.
46
- */
47
- get shadowMinZ() {
48
- return this._shadowMinZ;
49
- }
50
- /**
51
- * Sets the shadow projection clipping minimum z value.
52
- */
53
- set shadowMinZ(t) {
54
- this._shadowMinZ = t, this.forceProjectionMatrixCompute();
55
- }
56
- /**
57
- * Sets the shadow projection clipping maximum z value.
58
- */
59
- get shadowMaxZ() {
60
- return this._shadowMaxZ;
61
- }
62
- /**
63
- * Gets the shadow projection clipping maximum z value.
64
- */
65
- set shadowMaxZ(t) {
66
- this._shadowMaxZ = t, this.forceProjectionMatrixCompute();
67
- }
68
- /**
69
- * Computes the transformed information (transformedPosition and transformedDirection in World space) of the current light
70
- * @returns true if the information has been computed, false if it does not need to (no parenting)
71
- */
72
- computeTransformedInformation() {
73
- return this.parent && this.parent.getWorldMatrix ? (this.transformedPosition || (this.transformedPosition = i.Zero()), i.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this.transformedPosition), this.direction && (this.transformedDirection || (this.transformedDirection = i.Zero()), i.TransformNormalToRef(this.direction, this.parent.getWorldMatrix(), this.transformedDirection)), !0) : !1;
74
- }
75
- /**
76
- * Return the depth scale used for the shadow map.
77
- * @returns the depth scale.
78
- */
79
- getDepthScale() {
80
- return 50;
81
- }
82
- /**
83
- * Get the direction to use to render the shadow map. In case of cube texture, the face index can be passed.
84
- * @param faceIndex The index of the face we are computed the direction to generate shadow
85
- * @returns The set direction in 2d mode otherwise the direction to the cubemap face if needCube() is true
86
- */
87
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
88
- getShadowDirection(t) {
89
- return this.transformedDirection ? this.transformedDirection : this.direction;
90
- }
91
- /**
92
- * Returns the ShadowLight absolute position in the World.
93
- * @returns the position vector in world space
94
- */
95
- getAbsolutePosition() {
96
- return this.transformedPosition ? this.transformedPosition : this.position;
97
- }
98
- /**
99
- * Sets the ShadowLight direction toward the passed target.
100
- * @param target The point to target in local space
101
- * @returns the updated ShadowLight direction
102
- */
103
- setDirectionToTarget(t) {
104
- return this.direction = i.Normalize(t.subtract(this.position)), this.direction;
105
- }
106
- /**
107
- * Returns the light rotation in euler definition.
108
- * @returns the x y z rotation in local space.
109
- */
110
- getRotation() {
111
- this.direction.normalize();
112
- const t = i.Cross(this.direction, c.Y), r = i.Cross(t, this.direction);
113
- return i.RotationFromAxis(t, r, this.direction);
114
- }
115
- /**
116
- * Returns whether or not the shadow generation require a cube texture or a 2d texture.
117
- * @returns true if a cube texture needs to be use
118
- */
119
- needCube() {
120
- return !1;
121
- }
122
- /**
123
- * Detects if the projection matrix requires to be recomputed this frame.
124
- * @returns true if it requires to be recomputed otherwise, false.
125
- */
126
- needProjectionMatrixCompute() {
127
- return this._needProjectionMatrixCompute;
128
- }
129
- /**
130
- * Forces the shadow generator to recompute the projection matrix even if position and direction did not changed.
131
- */
132
- forceProjectionMatrixCompute() {
133
- this._needProjectionMatrixCompute = !0;
134
- }
135
- /** @internal */
136
- _initCache() {
137
- super._initCache(), this._cache.position = i.Zero();
138
- }
139
- /** @internal */
140
- _isSynchronized() {
141
- return !!this._cache.position.equals(this.position);
142
- }
143
- /**
144
- * Computes the world matrix of the node
145
- * @param force defines if the cache version should be invalidated forcing the world matrix to be created from scratch
146
- * @returns the world matrix
147
- */
148
- computeWorldMatrix(t) {
149
- return !t && this.isSynchronized() ? (this._currentRenderId = this.getScene().getRenderId(), this._worldMatrix) : (this._updateCache(), this._cache.position.copyFrom(this.position), this._worldMatrix || (this._worldMatrix = n.Identity()), n.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix), this.parent && this.parent.getWorldMatrix && (this._worldMatrix.multiplyToRef(this.parent.getWorldMatrix(), this._worldMatrix), this._markSyncedWithParent()), this._worldMatrixDeterminantIsDirty = !0, this._worldMatrix);
150
- }
151
- /**
152
- * Gets the minZ used for shadow according to both the scene and the light.
153
- * @param activeCamera The camera we are returning the min for
154
- * @returns the depth min z
155
- */
156
- getDepthMinZ(t) {
157
- return this.shadowMinZ !== void 0 ? this.shadowMinZ : t.minZ;
158
- }
159
- /**
160
- * Gets the maxZ used for shadow according to both the scene and the light.
161
- * @param activeCamera The camera we are returning the max for
162
- * @returns the depth max z
163
- */
164
- getDepthMaxZ(t) {
165
- return this.shadowMaxZ !== void 0 ? this.shadowMaxZ : t.maxZ;
166
- }
167
- /**
168
- * Sets the shadow projection matrix in parameter to the generated projection matrix.
169
- * @param matrix The matrix to updated with the projection information
170
- * @param viewMatrix The transform matrix of the light
171
- * @param renderList The list of mesh to render in the map
172
- * @returns The current light
173
- */
174
- setShadowProjectionMatrix(t, r, s) {
175
- return this.customProjectionMatrixBuilder ? this.customProjectionMatrixBuilder(r, s, t) : this._setDefaultShadowProjectionMatrix(t, r, s), this;
176
- }
177
- /** @internal */
178
- _syncParentEnabledState() {
179
- super._syncParentEnabledState(), (!this.parent || !this.parent.getWorldMatrix) && (this.transformedPosition = null, this.transformedDirection = null);
180
- }
181
- }
182
- o([
183
- a()
184
- ], e.prototype, "position", null);
185
- o([
186
- a()
187
- ], e.prototype, "direction", null);
188
- o([
189
- h()
190
- ], e.prototype, "shadowMinZ", null);
191
- o([
192
- h()
193
- ], e.prototype, "shadowMaxZ", null);
194
- export {
195
- e as ShadowLight
196
- };
@@ -1,287 +0,0 @@
1
- import { __decorate as s } from "../tslib.es6.esm.js";
2
- import { serialize as u, serializeAsTexture as f } from "../Misc/decorators.esm.js";
3
- import { Vector3 as n, Matrix as o } from "../Maths/math.vector.esm.js";
4
- import { Node as T } from "../node.esm.js";
5
- import { Light as _ } from "./light.esm.js";
6
- import { ShadowLight as l } from "./shadowLight.esm.js";
7
- import { Texture as j } from "../Materials/Textures/texture.esm.js";
8
- T.AddNodeConstructor("Light_Type_2", (g, e) => () => new r(g, n.Zero(), n.Zero(), 0, 0, e));
9
- class r extends l {
10
- /**
11
- * Gets the cone angle of the spot light in Radians.
12
- */
13
- get angle() {
14
- return this._angle;
15
- }
16
- /**
17
- * Sets the cone angle of the spot light in Radians.
18
- */
19
- set angle(e) {
20
- this._angle = e, this._cosHalfAngle = Math.cos(e * 0.5), this._projectionTextureProjectionLightDirty = !0, this.forceProjectionMatrixCompute(), this._computeAngleValues();
21
- }
22
- /**
23
- * Only used in gltf falloff mode, this defines the angle where
24
- * the directional falloff will start before cutting at angle which could be seen
25
- * as outer angle.
26
- */
27
- get innerAngle() {
28
- return this._innerAngle;
29
- }
30
- /**
31
- * Only used in gltf falloff mode, this defines the angle where
32
- * the directional falloff will start before cutting at angle which could be seen
33
- * as outer angle.
34
- */
35
- set innerAngle(e) {
36
- this._innerAngle = e, this._computeAngleValues();
37
- }
38
- /**
39
- * Allows scaling the angle of the light for shadow generation only.
40
- */
41
- get shadowAngleScale() {
42
- return this._shadowAngleScale;
43
- }
44
- /**
45
- * Allows scaling the angle of the light for shadow generation only.
46
- */
47
- set shadowAngleScale(e) {
48
- this._shadowAngleScale = e, this.forceProjectionMatrixCompute();
49
- }
50
- /**
51
- * Allows reading the projection texture
52
- */
53
- get projectionTextureMatrix() {
54
- return this._projectionTextureMatrix;
55
- }
56
- /**
57
- * Gets the near clip of the Spotlight for texture projection.
58
- */
59
- get projectionTextureLightNear() {
60
- return this._projectionTextureLightNear;
61
- }
62
- /**
63
- * Sets the near clip of the Spotlight for texture projection.
64
- */
65
- set projectionTextureLightNear(e) {
66
- this._projectionTextureLightNear = e, this._projectionTextureProjectionLightDirty = !0;
67
- }
68
- /**
69
- * Gets the far clip of the Spotlight for texture projection.
70
- */
71
- get projectionTextureLightFar() {
72
- return this._projectionTextureLightFar;
73
- }
74
- /**
75
- * Sets the far clip of the Spotlight for texture projection.
76
- */
77
- set projectionTextureLightFar(e) {
78
- this._projectionTextureLightFar = e, this._projectionTextureProjectionLightDirty = !0;
79
- }
80
- /**
81
- * Gets the Up vector of the Spotlight for texture projection.
82
- */
83
- get projectionTextureUpDirection() {
84
- return this._projectionTextureUpDirection;
85
- }
86
- /**
87
- * Sets the Up vector of the Spotlight for texture projection.
88
- */
89
- set projectionTextureUpDirection(e) {
90
- this._projectionTextureUpDirection = e, this._projectionTextureProjectionLightDirty = !0;
91
- }
92
- /**
93
- * Gets the projection texture of the light.
94
- */
95
- get projectionTexture() {
96
- return this._projectionTexture;
97
- }
98
- /**
99
- * Sets the projection texture of the light.
100
- */
101
- set projectionTexture(e) {
102
- this._projectionTexture !== e && (this._projectionTexture = e, this._projectionTextureDirty = !0, this._projectionTexture && !this._projectionTexture.isReady() && (r._IsProceduralTexture(this._projectionTexture) ? this._projectionTexture.getEffect().executeWhenCompiled(() => {
103
- this._markMeshesAsLightDirty();
104
- }) : r._IsTexture(this._projectionTexture) && this._projectionTexture.onLoadObservable.addOnce(() => {
105
- this._markMeshesAsLightDirty();
106
- })));
107
- }
108
- static _IsProceduralTexture(e) {
109
- return e.onGeneratedObservable !== void 0;
110
- }
111
- static _IsTexture(e) {
112
- return e.onLoadObservable !== void 0;
113
- }
114
- /**
115
- * Gets or sets the light projection matrix as used by the projection texture
116
- */
117
- get projectionTextureProjectionLightMatrix() {
118
- return this._projectionTextureProjectionLightMatrix;
119
- }
120
- set projectionTextureProjectionLightMatrix(e) {
121
- this._projectionTextureProjectionLightMatrix = e, this._projectionTextureProjectionLightDirty = !1, this._projectionTextureDirty = !0;
122
- }
123
- /**
124
- * Creates a SpotLight object in the scene. A spot light is a simply light oriented cone.
125
- * It can cast shadows.
126
- * Documentation : https://doc.babylonjs.com/features/featuresDeepDive/lights/lights_introduction
127
- * @param name The light friendly name
128
- * @param position The position of the spot light in the scene
129
- * @param direction The direction of the light in the scene
130
- * @param angle The cone angle of the light in Radians
131
- * @param exponent The light decay speed with the distance from the emission spot
132
- * @param scene The scene the lights belongs to
133
- */
134
- constructor(e, t, i, h, c, a) {
135
- super(e, a), this._innerAngle = 0, this._projectionTextureMatrix = o.Zero(), this._projectionTextureLightNear = 1e-6, this._projectionTextureLightFar = 1e3, this._projectionTextureUpDirection = n.Up(), this._projectionTextureViewLightDirty = !0, this._projectionTextureProjectionLightDirty = !0, this._projectionTextureDirty = !0, this._projectionTextureViewTargetVector = n.Zero(), this._projectionTextureViewLightMatrix = o.Zero(), this._projectionTextureProjectionLightMatrix = o.Zero(), this._projectionTextureScalingMatrix = o.FromValues(0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0.5, 0, 0.5, 0.5, 0.5, 1), this.position = t, this.direction = i, this.angle = h, this.exponent = c;
136
- }
137
- /**
138
- * Returns the string "SpotLight".
139
- * @returns the class name
140
- */
141
- getClassName() {
142
- return "SpotLight";
143
- }
144
- /**
145
- * Returns the integer 2.
146
- * @returns The light Type id as a constant defines in Light.LIGHTTYPEID_x
147
- */
148
- getTypeID() {
149
- return _.LIGHTTYPEID_SPOTLIGHT;
150
- }
151
- /**
152
- * Overrides the direction setter to recompute the projection texture view light Matrix.
153
- * @param value
154
- */
155
- _setDirection(e) {
156
- super._setDirection(e), this._projectionTextureViewLightDirty = !0;
157
- }
158
- /**
159
- * Overrides the position setter to recompute the projection texture view light Matrix.
160
- * @param value
161
- */
162
- _setPosition(e) {
163
- super._setPosition(e), this._projectionTextureViewLightDirty = !0;
164
- }
165
- /**
166
- * Sets the passed matrix "matrix" as perspective projection matrix for the shadows and the passed view matrix with the fov equal to the SpotLight angle and and aspect ratio of 1.0.
167
- * Returns the SpotLight.
168
- * @param matrix
169
- * @param viewMatrix
170
- * @param renderList
171
- */
172
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
173
- _setDefaultShadowProjectionMatrix(e, t, i) {
174
- const h = this.getScene().activeCamera;
175
- if (!h)
176
- return;
177
- this._shadowAngleScale = this._shadowAngleScale || 1;
178
- const c = this._shadowAngleScale * this._angle, a = this.shadowMinZ !== void 0 ? this.shadowMinZ : h.minZ, x = this.shadowMaxZ !== void 0 ? this.shadowMaxZ : h.maxZ, p = this.getScene().getEngine().useReverseDepthBuffer;
179
- o.PerspectiveFovLHToRef(c, 1, p ? x : a, p ? a : x, e, !0, this._scene.getEngine().isNDCHalfZRange, void 0, p);
180
- }
181
- _computeProjectionTextureViewLightMatrix() {
182
- this._projectionTextureViewLightDirty = !1, this._projectionTextureDirty = !0, this.getAbsolutePosition().addToRef(this.direction, this._projectionTextureViewTargetVector), o.LookAtLHToRef(this.getAbsolutePosition(), this._projectionTextureViewTargetVector, this._projectionTextureUpDirection, this._projectionTextureViewLightMatrix);
183
- }
184
- _computeProjectionTextureProjectionLightMatrix() {
185
- this._projectionTextureProjectionLightDirty = !1, this._projectionTextureDirty = !0;
186
- const e = this.projectionTextureLightFar, t = this.projectionTextureLightNear, i = e / (e - t), h = -i * t, c = 1 / Math.tan(this._angle / 2), a = 1;
187
- o.FromValuesToRef(c / a, 0, 0, 0, 0, c, 0, 0, 0, 0, i, 1, 0, 0, h, 0, this._projectionTextureProjectionLightMatrix);
188
- }
189
- /**
190
- * Main function for light texture projection matrix computing.
191
- */
192
- _computeProjectionTextureMatrix() {
193
- if (this._projectionTextureDirty = !1, this._projectionTextureViewLightMatrix.multiplyToRef(this._projectionTextureProjectionLightMatrix, this._projectionTextureMatrix), this._projectionTexture instanceof j) {
194
- const e = this._projectionTexture.uScale / 2, t = this._projectionTexture.vScale / 2;
195
- o.FromValuesToRef(e, 0, 0, 0, 0, t, 0, 0, 0, 0, 0.5, 0, 0.5, 0.5, 0.5, 1, this._projectionTextureScalingMatrix);
196
- }
197
- this._projectionTextureMatrix.multiplyToRef(this._projectionTextureScalingMatrix, this._projectionTextureMatrix);
198
- }
199
- _buildUniformLayout() {
200
- this._uniformBuffer.addUniform("vLightData", 4), this._uniformBuffer.addUniform("vLightDiffuse", 4), this._uniformBuffer.addUniform("vLightSpecular", 4), this._uniformBuffer.addUniform("vLightDirection", 3), this._uniformBuffer.addUniform("vLightFalloff", 4), this._uniformBuffer.addUniform("shadowsInfo", 3), this._uniformBuffer.addUniform("depthValues", 2), this._uniformBuffer.create();
201
- }
202
- _computeAngleValues() {
203
- this._lightAngleScale = 1 / Math.max(1e-3, Math.cos(this._innerAngle * 0.5) - this._cosHalfAngle), this._lightAngleOffset = -this._cosHalfAngle * this._lightAngleScale;
204
- }
205
- /**
206
- * Sets the passed Effect "effect" with the Light textures.
207
- * @param effect The effect to update
208
- * @param lightIndex The index of the light in the effect to update
209
- * @returns The light
210
- */
211
- transferTexturesToEffect(e, t) {
212
- return this.projectionTexture && this.projectionTexture.isReady() && (this._projectionTextureViewLightDirty && this._computeProjectionTextureViewLightMatrix(), this._projectionTextureProjectionLightDirty && this._computeProjectionTextureProjectionLightMatrix(), this._projectionTextureDirty && this._computeProjectionTextureMatrix(), e.setMatrix("textureProjectionMatrix" + t, this._projectionTextureMatrix), e.setTexture("projectionLightSampler" + t, this.projectionTexture)), this;
213
- }
214
- /**
215
- * Sets the passed Effect object with the SpotLight transformed position (or position if not parented) and normalized direction.
216
- * @param effect The effect to update
217
- * @param lightIndex The index of the light in the effect to update
218
- * @returns The spot light
219
- */
220
- transferToEffect(e, t) {
221
- let i;
222
- return this.computeTransformedInformation() ? (this._uniformBuffer.updateFloat4("vLightData", this.transformedPosition.x, this.transformedPosition.y, this.transformedPosition.z, this.exponent, t), i = n.Normalize(this.transformedDirection)) : (this._uniformBuffer.updateFloat4("vLightData", this.position.x, this.position.y, this.position.z, this.exponent, t), i = n.Normalize(this.direction)), this._uniformBuffer.updateFloat4("vLightDirection", i.x, i.y, i.z, this._cosHalfAngle, t), this._uniformBuffer.updateFloat4("vLightFalloff", this.range, this._inverseSquaredRange, this._lightAngleScale, this._lightAngleOffset, t), this;
223
- }
224
- transferToNodeMaterialEffect(e, t) {
225
- let i;
226
- return this.computeTransformedInformation() ? i = n.Normalize(this.transformedDirection) : i = n.Normalize(this.direction), this.getScene().useRightHandedSystem ? e.setFloat3(t, -i.x, -i.y, -i.z) : e.setFloat3(t, i.x, i.y, i.z), this;
227
- }
228
- /**
229
- * Disposes the light and the associated resources.
230
- */
231
- dispose() {
232
- super.dispose(), this._projectionTexture && this._projectionTexture.dispose();
233
- }
234
- /**
235
- * Gets the minZ used for shadow according to both the scene and the light.
236
- * @param activeCamera The camera we are returning the min for
237
- * @returns the depth min z
238
- */
239
- getDepthMinZ(e) {
240
- const t = this._scene.getEngine(), i = this.shadowMinZ !== void 0 ? this.shadowMinZ : e.minZ;
241
- return t.useReverseDepthBuffer && t.isNDCHalfZRange ? i : this._scene.getEngine().isNDCHalfZRange ? 0 : i;
242
- }
243
- /**
244
- * Gets the maxZ used for shadow according to both the scene and the light.
245
- * @param activeCamera The camera we are returning the max for
246
- * @returns the depth max z
247
- */
248
- getDepthMaxZ(e) {
249
- const t = this._scene.getEngine(), i = this.shadowMaxZ !== void 0 ? this.shadowMaxZ : e.maxZ;
250
- return t.useReverseDepthBuffer && t.isNDCHalfZRange ? 0 : i;
251
- }
252
- /**
253
- * Prepares the list of defines specific to the light type.
254
- * @param defines the list of defines
255
- * @param lightIndex defines the index of the light for the effect
256
- */
257
- prepareLightSpecificDefines(e, t) {
258
- e["SPOTLIGHT" + t] = !0, e["PROJECTEDLIGHTTEXTURE" + t] = !!(this.projectionTexture && this.projectionTexture.isReady());
259
- }
260
- }
261
- s([
262
- u()
263
- ], r.prototype, "angle", null);
264
- s([
265
- u()
266
- ], r.prototype, "innerAngle", null);
267
- s([
268
- u()
269
- ], r.prototype, "shadowAngleScale", null);
270
- s([
271
- u()
272
- ], r.prototype, "exponent", void 0);
273
- s([
274
- u()
275
- ], r.prototype, "projectionTextureLightNear", null);
276
- s([
277
- u()
278
- ], r.prototype, "projectionTextureLightFar", null);
279
- s([
280
- u()
281
- ], r.prototype, "projectionTextureUpDirection", null);
282
- s([
283
- f("projectedLightTexture")
284
- ], r.prototype, "_projectionTexture", void 0);
285
- export {
286
- r as SpotLight
287
- };