@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
  200. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +0 -796
  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
  208. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +0 -44
  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
  210. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +0 -55
  211. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +0 -329
  212. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +0 -332
  213. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +0 -52
  214. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +0 -25
  215. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +0 -6
  216. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +0 -21
  217. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +0 -117
  218. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +0 -187
  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
  223. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +0 -26
  224. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +0 -79
  225. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +0 -281
  226. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +0 -77
  227. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +0 -231
  228. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +0 -99
  229. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +0 -144
  230. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +0 -12
  231. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +0 -14
  232. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +0 -51
  233. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +0 -92
  234. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +0 -118
  235. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +0 -129
  236. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +0 -26
  237. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +0 -97
  238. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +0 -41
  239. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +0 -13
  240. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +0 -929
  241. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +0 -11
  242. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +0 -13
  243. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +0 -135
  244. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +0 -80
  245. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +0 -187
  246. package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +0 -249
  247. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +0 -349
  248. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +0 -306
  249. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +0 -161
  250. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +0 -589
  251. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +0 -512
  252. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +0 -114
  253. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +0 -139
  254. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +0 -99
  255. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +0 -48
  256. package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +0 -76
  257. package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +0 -40
  258. package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +0 -165
  259. package/dist/node_modules/@babylonjs/core/PostProcesses/chromaticAberrationPostProcess.esm.js +0 -61
  260. package/dist/node_modules/@babylonjs/core/PostProcesses/circleOfConfusionPostProcess.esm.js +0 -62
  261. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldBlurPostProcess.esm.js +0 -58
  262. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldEffect.esm.js +0 -131
  263. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldMergePostProcess.esm.js +0 -48
  264. package/dist/node_modules/@babylonjs/core/PostProcesses/extractHighlightsPostProcess.esm.js +0 -27
  265. package/dist/node_modules/@babylonjs/core/PostProcesses/fxaaPostProcess.esm.js +0 -41
  266. package/dist/node_modules/@babylonjs/core/PostProcesses/grainPostProcess.esm.js +0 -46
  267. package/dist/node_modules/@babylonjs/core/PostProcesses/imageProcessingPostProcess.esm.js +0 -359
  268. package/dist/node_modules/@babylonjs/core/PostProcesses/motionBlurPostProcess.esm.js +0 -178
  269. package/dist/node_modules/@babylonjs/core/PostProcesses/passPostProcess.esm.js +0 -40
  270. package/dist/node_modules/@babylonjs/core/PostProcesses/postProcess.esm.js +0 -457
  271. package/dist/node_modules/@babylonjs/core/PostProcesses/postProcessManager.esm.js +0 -94
  272. package/dist/node_modules/@babylonjs/core/PostProcesses/screenSpaceReflectionPostProcess.esm.js +0 -147
  273. package/dist/node_modules/@babylonjs/core/PostProcesses/sharpenPostProcess.esm.js +0 -46
  274. package/dist/node_modules/@babylonjs/core/Probes/reflectionProbe.esm.js +0 -184
  275. package/dist/node_modules/@babylonjs/core/Rendering/boundingBoxRenderer.esm.js +0 -170
  276. package/dist/node_modules/@babylonjs/core/Rendering/depthRenderer.esm.js +0 -185
  277. package/dist/node_modules/@babylonjs/core/Rendering/depthRendererSceneComponent.esm.js +0 -65
  278. package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRenderer.esm.js +0 -353
  279. package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRendererSceneComponent.esm.js +0 -55
  280. package/dist/node_modules/@babylonjs/core/Rendering/motionBlurConfiguration.esm.js +0 -8
  281. package/dist/node_modules/@babylonjs/core/Rendering/renderingGroup.esm.js +0 -223
  282. package/dist/node_modules/@babylonjs/core/Rendering/renderingManager.esm.js +0 -185
  283. package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflections2Configuration.esm.js +0 -8
  284. package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflectionsConfiguration.esm.js +0 -8
  285. package/dist/node_modules/@babylonjs/core/Rendering/ssao2Configuration.esm.js +0 -8
  286. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.esm.js +0 -48
  287. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.esm.js +0 -24
  288. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.esm.js +0 -35
  289. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesVertex.esm.js +0 -56
  290. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.esm.js +0 -4
  291. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.esm.js +0 -19
  292. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.esm.js +0 -8
  293. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragment.esm.js +0 -67
  294. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentFunctions.esm.js +0 -58
  295. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentMainFunctions.esm.js +0 -93
  296. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertex.esm.js +0 -11
  297. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertexDeclaration.esm.js +0 -8
  298. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.esm.js +0 -42
  299. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.esm.js +0 -21
  300. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.esm.js +0 -21
  301. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.esm.js +0 -27
  302. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragment.esm.js +0 -12
  303. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragmentDeclaration.esm.js +0 -6
  304. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalVertexDeclaration.esm.js +0 -7
  305. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultFragmentDeclaration.esm.js +0 -86
  306. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultUboDeclaration.esm.js +0 -50
  307. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultVertexDeclaration.esm.js +0 -46
  308. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/depthPrePass.esm.js +0 -7
  309. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragment.esm.js +0 -10
  310. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.esm.js +0 -34
  311. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertex.esm.js +0 -6
  312. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.esm.js +0 -6
  313. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fresnelFunction.esm.js +0 -10
  314. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryUboDeclaration.esm.js +0 -5
  315. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryVertexDeclaration.esm.js +0 -4
  316. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/harmonicsFunctions.esm.js +0 -42
  317. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/hdrFilteringFunctions.esm.js +0 -139
  318. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/helperFunctions.esm.js +0 -166
  319. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingDeclaration.esm.js +0 -32
  320. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingFunctions.esm.js +0 -129
  321. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/importanceSampling.esm.js +0 -22
  322. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.esm.js +0 -31
  323. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesVertex.esm.js +0 -20
  324. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment.esm.js +0 -15
  325. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment2.esm.js +0 -15
  326. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.esm.js +0 -3
  327. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVertex.esm.js +0 -3
  328. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragment.esm.js +0 -278
  329. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.esm.js +0 -82
  330. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.esm.js +0 -81
  331. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxFragmentDeclaration.esm.js +0 -35
  332. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxUboDeclaration.esm.js +0 -34
  333. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.esm.js +0 -93
  334. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.esm.js +0 -7
  335. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.esm.js +0 -6
  336. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.esm.js +0 -7
  337. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mainUVVaryingDeclaration.esm.js +0 -6
  338. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshUboDeclaration.esm.js +0 -15
  339. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertex.esm.js +0 -32
  340. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexDeclaration.esm.js +0 -17
  341. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobal.esm.js +0 -8
  342. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js +0 -19
  343. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mrtFragmentDeclaration.esm.js +0 -6
  344. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitDeclaration.esm.js +0 -13
  345. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitFragment.esm.js +0 -40
  346. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/packingFunctions.esm.js +0 -15
  347. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBRDFFunctions.esm.js +0 -268
  348. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.esm.js +0 -83
  349. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlphaFresnel.esm.js +0 -37
  350. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.esm.js +0 -32
  351. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAnisotropic.esm.js +0 -50
  352. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockClearcoat.esm.js +0 -276
  353. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockDirectLighting.esm.js +0 -19
  354. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalColorComposition.esm.js +0 -45
  355. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalLitComponents.esm.js +0 -100
  356. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.esm.js +0 -27
  357. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockGeometryInfo.esm.js +0 -30
  358. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockImageProcessing.esm.js +0 -14
  359. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockIridescence.esm.js +0 -63
  360. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockLightmapInit.esm.js +0 -13
  361. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalFinal.esm.js +0 -13
  362. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalGeometric.esm.js +0 -13
  363. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance.esm.js +0 -24
  364. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance0.esm.js +0 -14
  365. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflection.esm.js +0 -270
  366. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectivity.esm.js +0 -131
  367. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSheen.esm.js +0 -197
  368. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSubSurface.esm.js +0 -337
  369. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDebug.esm.js +0 -176
  370. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.esm.js +0 -64
  371. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFunctions.esm.js +0 -130
  372. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.esm.js +0 -53
  373. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentDeclaration.esm.js +0 -179
  374. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.esm.js +0 -18
  375. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.esm.js +0 -101
  376. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrHelperFunctions.esm.js +0 -83
  377. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrIBLFunctions.esm.js +0 -35
  378. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrUboDeclaration.esm.js +0 -65
  379. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrVertexDeclaration.esm.js +0 -151
  380. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pointCloudVertex.esm.js +0 -6
  381. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassDeclaration.esm.js +0 -13
  382. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertex.esm.js +0 -37
  383. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertexDeclaration.esm.js +0 -13
  384. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/reflectionFunction.esm.js +0 -116
  385. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.esm.js +0 -20
  386. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentDeclaration.esm.js +0 -21
  387. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexDeclaration.esm.js +0 -6
  388. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexImplementation.esm.js +0 -39
  389. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneUboDeclaration.esm.js +0 -13
  390. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/screenSpaceRayTrace.esm.js +0 -208
  391. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.esm.js +0 -614
  392. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.esm.js +0 -23
  393. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/subSurfaceScatteringFunctions.esm.js +0 -6
  394. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvAttributeDeclaration.esm.js +0 -6
  395. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvVariableDeclaration.esm.js +0 -9
  396. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.esm.js +0 -16
  397. package/dist/node_modules/@babylonjs/core/Shaders/bloomMerge.fragment.esm.js +0 -14
  398. package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.fragment.esm.js +0 -11
  399. package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.vertex.esm.js +0 -22
  400. package/dist/node_modules/@babylonjs/core/Shaders/chromaticAberration.fragment.esm.js +0 -34
  401. package/dist/node_modules/@babylonjs/core/Shaders/circleOfConfusion.fragment.esm.js +0 -19
  402. package/dist/node_modules/@babylonjs/core/Shaders/default.fragment.esm.js +0 -387
  403. package/dist/node_modules/@babylonjs/core/Shaders/default.vertex.esm.js +0 -171
  404. package/dist/node_modules/@babylonjs/core/Shaders/depth.fragment.esm.js +0 -47
  405. package/dist/node_modules/@babylonjs/core/Shaders/depth.vertex.esm.js +0 -72
  406. package/dist/node_modules/@babylonjs/core/Shaders/depthOfField.fragment.esm.js +0 -137
  407. package/dist/node_modules/@babylonjs/core/Shaders/depthOfFieldMerge.fragment.esm.js +0 -54
  408. package/dist/node_modules/@babylonjs/core/Shaders/extractHighlights.fragment.esm.js +0 -15
  409. package/dist/node_modules/@babylonjs/core/Shaders/fxaa.fragment.esm.js +0 -211
  410. package/dist/node_modules/@babylonjs/core/Shaders/fxaa.vertex.esm.js +0 -29
  411. package/dist/node_modules/@babylonjs/core/Shaders/geometry.fragment.esm.js +0 -147
  412. package/dist/node_modules/@babylonjs/core/Shaders/geometry.vertex.esm.js +0 -164
  413. package/dist/node_modules/@babylonjs/core/Shaders/glowBlurPostProcess.fragment.esm.js +0 -39
  414. package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.fragment.esm.js +0 -73
  415. package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.vertex.esm.js +0 -94
  416. package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.fragment.esm.js +0 -29
  417. package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.vertex.esm.js +0 -12
  418. package/dist/node_modules/@babylonjs/core/Shaders/grain.fragment.esm.js +0 -19
  419. package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.fragment.esm.js +0 -19
  420. package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.vertex.esm.js +0 -15
  421. package/dist/node_modules/@babylonjs/core/Shaders/imageProcessing.fragment.esm.js +0 -26
  422. package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.fragment.esm.js +0 -49
  423. package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.vertex.esm.js +0 -17
  424. package/dist/node_modules/@babylonjs/core/Shaders/lensHighlights.fragment.esm.js +0 -115
  425. package/dist/node_modules/@babylonjs/core/Shaders/motionBlur.fragment.esm.js +0 -74
  426. package/dist/node_modules/@babylonjs/core/Shaders/pass.fragment.esm.js +0 -13
  427. package/dist/node_modules/@babylonjs/core/Shaders/passCube.fragment.esm.js +0 -27
  428. package/dist/node_modules/@babylonjs/core/Shaders/pbr.fragment.esm.js +0 -648
  429. package/dist/node_modules/@babylonjs/core/Shaders/pbr.vertex.esm.js +0 -236
  430. package/dist/node_modules/@babylonjs/core/Shaders/postprocess.vertex.esm.js +0 -13
  431. package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +0 -11
  432. package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +0 -11
  433. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +0 -136
  434. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +0 -215
  435. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2Blur.fragment.esm.js +0 -52
  436. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2BlurCombiner.fragment.esm.js +0 -59
  437. package/dist/node_modules/@babylonjs/core/Shaders/sharpen.fragment.esm.js +0 -18
  438. package/dist/node_modules/@babylonjs/core/Shaders/ssao.fragment.esm.js +0 -55
  439. package/dist/node_modules/@babylonjs/core/Shaders/ssao2.fragment.esm.js +0 -165
  440. package/dist/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.esm.js +0 -15
  441. package/dist/node_modules/@babylonjs/core/Shaders/standard.fragment.esm.js +0 -339
  442. package/dist/node_modules/@babylonjs/core/States/alphaCullingState.esm.js +0 -35
  443. package/dist/node_modules/@babylonjs/core/States/depthCullingState.esm.js +0 -69
  444. package/dist/node_modules/@babylonjs/core/States/stencilState.esm.js +0 -62
  445. package/dist/node_modules/@babylonjs/core/States/stencilStateComposer.esm.js +0 -70
  446. package/dist/node_modules/@babylonjs/core/abstractScene.esm.js +0 -71
  447. package/dist/node_modules/@babylonjs/core/assetContainer.esm.js +0 -425
  448. package/dist/node_modules/@babylonjs/core/node.esm.js +0 -536
  449. package/dist/node_modules/@babylonjs/core/scene.esm.js +0 -2809
  450. package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +0 -102
  451. package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +0 -12
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
  454. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
  455. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
  456. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +0 -39
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +0 -41
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  486. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
  487. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
  488. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  489. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  490. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,890 +0,0 @@
1
- import { Observable as F } from "../Misc/observable.esm.js";
2
- import { IsWindowObjectExist as U, GetDOMTextContent as M } from "../Misc/domManagement.esm.js";
3
- import { Logger as a } from "../Misc/logger.esm.js";
4
- import { ShaderProcessor as b } from "../Engines/Processors/shaderProcessor.esm.js";
5
- import { ShaderStore as _ } from "../Engines/shaderStore.esm.js";
6
- import { ShaderLanguage as v } from "./shaderLanguage.esm.js";
7
- class l {
8
- /**
9
- * Gets or sets the relative url used to load shaders if using the engine in non-minified mode
10
- */
11
- static get ShadersRepository() {
12
- return _.ShadersRepository;
13
- }
14
- static set ShadersRepository(e) {
15
- _.ShadersRepository = e;
16
- }
17
- /**
18
- * Observable that will be called when effect is bound.
19
- */
20
- get onBindObservable() {
21
- return this._onBindObservable || (this._onBindObservable = new F()), this._onBindObservable;
22
- }
23
- /**
24
- * Instantiates an effect.
25
- * An effect can be used to create/manage/execute vertex and fragment shaders.
26
- * @param baseName Name of the effect.
27
- * @param attributesNamesOrOptions List of attribute names that will be passed to the shader or set of all options to create the effect.
28
- * @param uniformsNamesOrEngine List of uniform variable names that will be passed to the shader or the engine that will be used to render effect.
29
- * @param samplers List of sampler variables that will be passed to the shader.
30
- * @param engine Engine to be used to render the effect
31
- * @param defines Define statements to be added to the shader.
32
- * @param fallbacks Possible fallbacks for this effect to improve performance when needed.
33
- * @param onCompiled Callback that will be called when the shader is compiled.
34
- * @param onError Callback that will be called if an error occurs during shader compilation.
35
- * @param indexParameters Parameters to be used with Babylons include syntax to iterate over an array (eg. {lights: 10})
36
- * @param key Effect Key identifying uniquely compiled shader variants
37
- * @param shaderLanguage the language the shader is written in (default: GLSL)
38
- */
39
- constructor(e, t, r, i = null, s, n = null, h = null, f = null, d = null, g, p = "", P = v.GLSL) {
40
- var I, A, B;
41
- this.name = null, this.defines = "", this.onCompiled = null, this.onError = null, this.onBind = null, this.uniqueId = 0, this.onCompileObservable = new F(), this.onErrorObservable = new F(), this._onBindObservable = null, this._wasPreviouslyReady = !1, this._forceRebindOnNextCall = !1, this._wasPreviouslyUsingInstances = null, this._isDisposed = !1, this._bonesComputationForcedToCPU = !1, this._uniformBuffersNames = {}, this._multiTarget = !1, this._samplers = {}, this._isReady = !1, this._compilationError = "", this._allFallbacksProcessed = !1, this._uniforms = {}, this._key = "", this._fallbacks = null, this._vertexSourceCodeOverride = "", this._fragmentSourceCodeOverride = "", this._transformFeedbackVaryings = null, this._pipelineContext = null, this._vertexSourceCode = "", this._fragmentSourceCode = "", this._vertexSourceCodeBeforeMigration = "", this._fragmentSourceCodeBeforeMigration = "", this._rawVertexSourceCode = "", this._rawFragmentSourceCode = "", this.name = e, this._key = p;
42
- let L, x = null;
43
- if (t.attributes) {
44
- const o = t;
45
- if (this._engine = r, this._attributesNames = o.attributes, this._uniformsNames = o.uniformsNames.concat(o.samplers), this._samplerList = o.samplers.slice(), this.defines = o.defines, this.onError = o.onError, this.onCompiled = o.onCompiled, this._fallbacks = o.fallbacks, this._indexParameters = o.indexParameters, this._transformFeedbackVaryings = o.transformFeedbackVaryings || null, this._multiTarget = !!o.multiTarget, this._shaderLanguage = (I = o.shaderLanguage) !== null && I !== void 0 ? I : v.GLSL, o.uniformBuffersNames) {
46
- this._uniformBuffersNamesList = o.uniformBuffersNames.slice();
47
- for (let u = 0; u < o.uniformBuffersNames.length; u++)
48
- this._uniformBuffersNames[o.uniformBuffersNames[u]] = u;
49
- }
50
- x = (A = o.processFinalCode) !== null && A !== void 0 ? A : null, L = (B = o.processCodeAfterIncludes) !== null && B !== void 0 ? B : void 0;
51
- } else
52
- this._engine = s, this.defines = n ?? "", this._uniformsNames = r.concat(i), this._samplerList = i ? i.slice() : [], this._attributesNames = t, this._uniformBuffersNamesList = [], this._shaderLanguage = P, this.onError = d, this.onCompiled = f, this._indexParameters = g, this._fallbacks = h;
53
- this._attributeLocationByName = {}, this.uniqueId = l._UniqueIdSeed++;
54
- let c, m;
55
- const E = U() ? this._engine.getHostDocument() : null;
56
- e.vertexSource ? c = "source:" + e.vertexSource : e.vertexElement ? (c = E ? E.getElementById(e.vertexElement) : null, c || (c = e.vertexElement)) : c = e.vertex || e, e.fragmentSource ? m = "source:" + e.fragmentSource : e.fragmentElement ? (m = E ? E.getElementById(e.fragmentElement) : null, m || (m = e.fragmentElement)) : m = e.fragment || e, this._processingContext = this._engine._getShaderProcessingContext(this._shaderLanguage);
57
- let C = {
58
- defines: this.defines.split(`
59
- `),
60
- indexParameters: this._indexParameters,
61
- isFragment: !1,
62
- shouldUseHighPrecisionShader: this._engine._shouldUseHighPrecisionShader,
63
- processor: this._engine._getShaderProcessor(this._shaderLanguage),
64
- supportsUniformBuffers: this._engine.supportsUniformBuffers,
65
- shadersRepository: _.GetShadersRepository(this._shaderLanguage),
66
- includesShadersStore: _.GetIncludesShadersStore(this._shaderLanguage),
67
- version: (this._engine.version * 100).toString(),
68
- platformName: this._engine.shaderPlatformName,
69
- processingContext: this._processingContext,
70
- isNDCHalfZRange: this._engine.isNDCHalfZRange,
71
- useReverseDepthBuffer: this._engine.useReverseDepthBuffer,
72
- processCodeAfterIncludes: L
73
- };
74
- const S = [void 0, void 0], R = () => {
75
- if (S[0] && S[1]) {
76
- C.isFragment = !0;
77
- const [o, u] = S;
78
- b.Process(u, C, (y, k) => {
79
- this._fragmentSourceCodeBeforeMigration = k, x && (y = x("fragment", y));
80
- const O = b.Finalize(o, y, C);
81
- C = null, this._useFinalCode(O.vertexCode, O.fragmentCode, e);
82
- }, this._engine);
83
- }
84
- };
85
- this._loadShader(c, "Vertex", "", (o) => {
86
- b.Initialize(C), b.Process(o, C, (u, y) => {
87
- this._rawVertexSourceCode = o, this._vertexSourceCodeBeforeMigration = y, x && (u = x("vertex", u)), S[0] = u, R();
88
- }, this._engine);
89
- }), this._loadShader(m, "Fragment", "Pixel", (o) => {
90
- this._rawFragmentSourceCode = o, S[1] = o, R();
91
- });
92
- }
93
- _useFinalCode(e, t, r) {
94
- if (r) {
95
- const i = r.vertexElement || r.vertex || r.spectorName || r, s = r.fragmentElement || r.fragment || r.spectorName || r;
96
- this._vertexSourceCode = (this._shaderLanguage === v.WGSL ? "//" : "") + "#define SHADER_NAME vertex:" + i + `
97
- ` + e, this._fragmentSourceCode = (this._shaderLanguage === v.WGSL ? "//" : "") + "#define SHADER_NAME fragment:" + s + `
98
- ` + t;
99
- } else
100
- this._vertexSourceCode = e, this._fragmentSourceCode = t;
101
- this._prepareEffect();
102
- }
103
- /**
104
- * Unique key for this effect
105
- */
106
- get key() {
107
- return this._key;
108
- }
109
- /**
110
- * If the effect has been compiled and prepared.
111
- * @returns if the effect is compiled and prepared.
112
- */
113
- isReady() {
114
- try {
115
- return this._isReadyInternal();
116
- } catch {
117
- return !1;
118
- }
119
- }
120
- _isReadyInternal() {
121
- return this._isReady ? !0 : this._pipelineContext ? this._pipelineContext.isReady : !1;
122
- }
123
- /**
124
- * The engine the effect was initialized with.
125
- * @returns the engine.
126
- */
127
- getEngine() {
128
- return this._engine;
129
- }
130
- /**
131
- * The pipeline context for this effect
132
- * @returns the associated pipeline context
133
- */
134
- getPipelineContext() {
135
- return this._pipelineContext;
136
- }
137
- /**
138
- * The set of names of attribute variables for the shader.
139
- * @returns An array of attribute names.
140
- */
141
- getAttributesNames() {
142
- return this._attributesNames;
143
- }
144
- /**
145
- * Returns the attribute at the given index.
146
- * @param index The index of the attribute.
147
- * @returns The location of the attribute.
148
- */
149
- getAttributeLocation(e) {
150
- return this._attributes[e];
151
- }
152
- /**
153
- * Returns the attribute based on the name of the variable.
154
- * @param name of the attribute to look up.
155
- * @returns the attribute location.
156
- */
157
- getAttributeLocationByName(e) {
158
- return this._attributeLocationByName[e];
159
- }
160
- /**
161
- * The number of attributes.
162
- * @returns the number of attributes.
163
- */
164
- getAttributesCount() {
165
- return this._attributes.length;
166
- }
167
- /**
168
- * Gets the index of a uniform variable.
169
- * @param uniformName of the uniform to look up.
170
- * @returns the index.
171
- */
172
- getUniformIndex(e) {
173
- return this._uniformsNames.indexOf(e);
174
- }
175
- /**
176
- * Returns the attribute based on the name of the variable.
177
- * @param uniformName of the uniform to look up.
178
- * @returns the location of the uniform.
179
- */
180
- getUniform(e) {
181
- return this._uniforms[e];
182
- }
183
- /**
184
- * Returns an array of sampler variable names
185
- * @returns The array of sampler variable names.
186
- */
187
- getSamplers() {
188
- return this._samplerList;
189
- }
190
- /**
191
- * Returns an array of uniform variable names
192
- * @returns The array of uniform variable names.
193
- */
194
- getUniformNames() {
195
- return this._uniformsNames;
196
- }
197
- /**
198
- * Returns an array of uniform buffer variable names
199
- * @returns The array of uniform buffer variable names.
200
- */
201
- getUniformBuffersNames() {
202
- return this._uniformBuffersNamesList;
203
- }
204
- /**
205
- * Returns the index parameters used to create the effect
206
- * @returns The index parameters object
207
- */
208
- getIndexParameters() {
209
- return this._indexParameters;
210
- }
211
- /**
212
- * The error from the last compilation.
213
- * @returns the error string.
214
- */
215
- getCompilationError() {
216
- return this._compilationError;
217
- }
218
- /**
219
- * Gets a boolean indicating that all fallbacks were used during compilation
220
- * @returns true if all fallbacks were used
221
- */
222
- allFallbacksProcessed() {
223
- return this._allFallbacksProcessed;
224
- }
225
- /**
226
- * Adds a callback to the onCompiled observable and call the callback immediately if already ready.
227
- * @param func The callback to be used.
228
- */
229
- executeWhenCompiled(e) {
230
- if (this.isReady()) {
231
- e(this);
232
- return;
233
- }
234
- this.onCompileObservable.add((t) => {
235
- e(t);
236
- }), (!this._pipelineContext || this._pipelineContext.isAsync) && setTimeout(() => {
237
- this._checkIsReady(null);
238
- }, 16);
239
- }
240
- _checkIsReady(e) {
241
- try {
242
- if (this._isReadyInternal())
243
- return;
244
- } catch (t) {
245
- this._processCompilationErrors(t, e);
246
- return;
247
- }
248
- this._isDisposed || setTimeout(() => {
249
- this._checkIsReady(e);
250
- }, 16);
251
- }
252
- _loadShader(e, t, r, i) {
253
- if (typeof HTMLElement < "u" && e instanceof HTMLElement) {
254
- const h = M(e);
255
- i(h);
256
- return;
257
- }
258
- if (e.substr(0, 7) === "source:") {
259
- i(e.substr(7));
260
- return;
261
- }
262
- if (e.substr(0, 7) === "base64:") {
263
- const h = window.atob(e.substr(7));
264
- i(h);
265
- return;
266
- }
267
- const s = _.GetShadersStore(this._shaderLanguage);
268
- if (s[e + t + "Shader"]) {
269
- i(s[e + t + "Shader"]);
270
- return;
271
- }
272
- if (r && s[e + r + "Shader"]) {
273
- i(s[e + r + "Shader"]);
274
- return;
275
- }
276
- let n;
277
- e[0] === "." || e[0] === "/" || e.indexOf("http") > -1 ? n = e : n = _.GetShadersRepository(this._shaderLanguage) + e, this._engine._loadFile(n + "." + t.toLowerCase() + ".fx", i);
278
- }
279
- /**
280
- * Gets the vertex shader source code of this effect
281
- * This is the final source code that will be compiled, after all the processing has been done (pre-processing applied, code injection/replacement, etc)
282
- */
283
- get vertexSourceCode() {
284
- var e, t;
285
- return this._vertexSourceCodeOverride && this._fragmentSourceCodeOverride ? this._vertexSourceCodeOverride : (t = (e = this._pipelineContext) === null || e === void 0 ? void 0 : e._getVertexShaderCode()) !== null && t !== void 0 ? t : this._vertexSourceCode;
286
- }
287
- /**
288
- * Gets the fragment shader source code of this effect
289
- * This is the final source code that will be compiled, after all the processing has been done (pre-processing applied, code injection/replacement, etc)
290
- */
291
- get fragmentSourceCode() {
292
- var e, t;
293
- return this._vertexSourceCodeOverride && this._fragmentSourceCodeOverride ? this._fragmentSourceCodeOverride : (t = (e = this._pipelineContext) === null || e === void 0 ? void 0 : e._getFragmentShaderCode()) !== null && t !== void 0 ? t : this._fragmentSourceCode;
294
- }
295
- /**
296
- * Gets the vertex shader source code before migration.
297
- * This is the source code after the include directives have been replaced by their contents but before the code is migrated, i.e. before ShaderProcess._ProcessShaderConversion is executed.
298
- * This method is, among other things, responsible for parsing #if/#define directives as well as converting GLES2 syntax to GLES3 (in the case of WebGL).
299
- */
300
- get vertexSourceCodeBeforeMigration() {
301
- return this._vertexSourceCodeBeforeMigration;
302
- }
303
- /**
304
- * Gets the fragment shader source code before migration.
305
- * This is the source code after the include directives have been replaced by their contents but before the code is migrated, i.e. before ShaderProcess._ProcessShaderConversion is executed.
306
- * This method is, among other things, responsible for parsing #if/#define directives as well as converting GLES2 syntax to GLES3 (in the case of WebGL).
307
- */
308
- get fragmentSourceCodeBeforeMigration() {
309
- return this._fragmentSourceCodeBeforeMigration;
310
- }
311
- /**
312
- * Gets the vertex shader source code before it has been modified by any processing
313
- */
314
- get rawVertexSourceCode() {
315
- return this._rawVertexSourceCode;
316
- }
317
- /**
318
- * Gets the fragment shader source code before it has been modified by any processing
319
- */
320
- get rawFragmentSourceCode() {
321
- return this._rawFragmentSourceCode;
322
- }
323
- /**
324
- * Recompiles the webGL program
325
- * @param vertexSourceCode The source code for the vertex shader.
326
- * @param fragmentSourceCode The source code for the fragment shader.
327
- * @param onCompiled Callback called when completed.
328
- * @param onError Callback called on error.
329
- * @internal
330
- */
331
- _rebuildProgram(e, t, r, i) {
332
- this._isReady = !1, this._vertexSourceCodeOverride = e, this._fragmentSourceCodeOverride = t, this.onError = (s, n) => {
333
- i && i(n);
334
- }, this.onCompiled = () => {
335
- const s = this.getEngine().scenes;
336
- if (s)
337
- for (let n = 0; n < s.length; n++)
338
- s[n].markAllMaterialsAsDirty(63);
339
- this._pipelineContext._handlesSpectorRebuildCallback(r);
340
- }, this._fallbacks = null, this._prepareEffect();
341
- }
342
- /**
343
- * Prepares the effect
344
- * @internal
345
- */
346
- _prepareEffect() {
347
- const e = this._attributesNames, t = this.defines, r = this._pipelineContext;
348
- this._isReady = !1;
349
- try {
350
- const i = this._engine;
351
- this._pipelineContext = i.createPipelineContext(this._processingContext), this._pipelineContext._name = this._key;
352
- const s = this._rebuildProgram.bind(this);
353
- this._vertexSourceCodeOverride && this._fragmentSourceCodeOverride ? i._preparePipelineContext(this._pipelineContext, this._vertexSourceCodeOverride, this._fragmentSourceCodeOverride, !0, this._rawVertexSourceCode, this._rawFragmentSourceCode, s, null, this._transformFeedbackVaryings, this._key) : i._preparePipelineContext(this._pipelineContext, this._vertexSourceCode, this._fragmentSourceCode, !1, this._rawVertexSourceCode, this._rawFragmentSourceCode, s, t, this._transformFeedbackVaryings, this._key), i._executeWhenRenderingStateIsCompiled(this._pipelineContext, () => {
354
- if (this._attributes = [], this._pipelineContext._fillEffectInformation(this, this._uniformBuffersNames, this._uniformsNames, this._uniforms, this._samplerList, this._samplers, e, this._attributes), e)
355
- for (let n = 0; n < e.length; n++) {
356
- const h = e[n];
357
- this._attributeLocationByName[h] = this._attributes[n];
358
- }
359
- i.bindSamplers(this), this._compilationError = "", this._isReady = !0, this.onCompiled && this.onCompiled(this), this.onCompileObservable.notifyObservers(this), this.onCompileObservable.clear(), this._fallbacks && this._fallbacks.unBindMesh(), r && this.getEngine()._deletePipelineContext(r);
360
- }), this._pipelineContext.isAsync && this._checkIsReady(r);
361
- } catch (i) {
362
- this._processCompilationErrors(i, r);
363
- }
364
- }
365
- _getShaderCodeAndErrorLine(e, t, r) {
366
- const i = r ? /FRAGMENT SHADER ERROR: 0:(\d+?):/ : /VERTEX SHADER ERROR: 0:(\d+?):/;
367
- let s = null;
368
- if (t && e) {
369
- const n = t.match(i);
370
- if (n && n.length === 2) {
371
- const h = parseInt(n[1]), f = e.split(`
372
- `, -1);
373
- f.length >= h && (s = `Offending line [${h}] in ${r ? "fragment" : "vertex"} code: ${f[h - 1]}`);
374
- }
375
- }
376
- return [e, s];
377
- }
378
- _processCompilationErrors(e, t = null) {
379
- var r, i, s;
380
- this._compilationError = e.message;
381
- const n = this._attributesNames, h = this._fallbacks;
382
- if (a.Error("Unable to compile effect:"), a.Error("Uniforms: " + this._uniformsNames.map(function(d) {
383
- return " " + d;
384
- })), a.Error("Attributes: " + n.map(function(d) {
385
- return " " + d;
386
- })), a.Error(`Defines:\r
387
- ` + this.defines), l.LogShaderCodeOnCompilationError) {
388
- let d = null, g = null, p = null;
389
- !((r = this._pipelineContext) === null || r === void 0) && r._getVertexShaderCode() && ([p, d] = this._getShaderCodeAndErrorLine(this._pipelineContext._getVertexShaderCode(), this._compilationError, !1), p && (a.Error("Vertex code:"), a.Error(p))), !((i = this._pipelineContext) === null || i === void 0) && i._getFragmentShaderCode() && ([p, g] = this._getShaderCodeAndErrorLine((s = this._pipelineContext) === null || s === void 0 ? void 0 : s._getFragmentShaderCode(), this._compilationError, !0), p && (a.Error("Fragment code:"), a.Error(p))), d && a.Error(d), g && a.Error(g);
390
- }
391
- a.Error("Error: " + this._compilationError);
392
- const f = () => {
393
- this.onError && this.onError(this, this._compilationError), this.onErrorObservable.notifyObservers(this);
394
- };
395
- t && (this._pipelineContext = t, this._isReady = !0, f()), h ? (this._pipelineContext = null, h.hasMoreFallbacks ? (this._allFallbacksProcessed = !1, a.Error("Trying next fallback."), this.defines = h.reduce(this.defines, this), this._prepareEffect()) : (this._allFallbacksProcessed = !0, f(), this.onErrorObservable.clear(), this._fallbacks && this._fallbacks.unBindMesh())) : (this._allFallbacksProcessed = !0, t || f());
396
- }
397
- /**
398
- * Checks if the effect is supported. (Must be called after compilation)
399
- */
400
- get isSupported() {
401
- return this._compilationError === "";
402
- }
403
- /**
404
- * Binds a texture to the engine to be used as output of the shader.
405
- * @param channel Name of the output variable.
406
- * @param texture Texture to bind.
407
- * @internal
408
- */
409
- _bindTexture(e, t) {
410
- this._engine._bindTexture(this._samplers[e], t, e);
411
- }
412
- /**
413
- * Sets a texture on the engine to be used in the shader.
414
- * @param channel Name of the sampler variable.
415
- * @param texture Texture to set.
416
- */
417
- setTexture(e, t) {
418
- this._engine.setTexture(this._samplers[e], this._uniforms[e], t, e);
419
- }
420
- /**
421
- * Sets a depth stencil texture from a render target on the engine to be used in the shader.
422
- * @param channel Name of the sampler variable.
423
- * @param texture Texture to set.
424
- */
425
- setDepthStencilTexture(e, t) {
426
- this._engine.setDepthStencilTexture(this._samplers[e], this._uniforms[e], t, e);
427
- }
428
- /**
429
- * Sets an array of textures on the engine to be used in the shader.
430
- * @param channel Name of the variable.
431
- * @param textures Textures to set.
432
- */
433
- setTextureArray(e, t) {
434
- const r = e + "Ex";
435
- if (this._samplerList.indexOf(r + "0") === -1) {
436
- const i = this._samplerList.indexOf(e);
437
- for (let n = 1; n < t.length; n++) {
438
- const h = r + (n - 1).toString();
439
- this._samplerList.splice(i + n, 0, h);
440
- }
441
- let s = 0;
442
- for (const n of this._samplerList)
443
- this._samplers[n] = s, s += 1;
444
- }
445
- this._engine.setTextureArray(this._samplers[e], this._uniforms[e], t, e);
446
- }
447
- /**
448
- * Sets a texture to be the input of the specified post process. (To use the output, pass in the next post process in the pipeline)
449
- * @param channel Name of the sampler variable.
450
- * @param postProcess Post process to get the input texture from.
451
- */
452
- setTextureFromPostProcess(e, t) {
453
- this._engine.setTextureFromPostProcess(this._samplers[e], t, e);
454
- }
455
- /**
456
- * (Warning! setTextureFromPostProcessOutput may be desired instead)
457
- * Sets the input texture of the passed in post process to be input of this effect. (To use the output of the passed in post process use setTextureFromPostProcessOutput)
458
- * @param channel Name of the sampler variable.
459
- * @param postProcess Post process to get the output texture from.
460
- */
461
- setTextureFromPostProcessOutput(e, t) {
462
- this._engine.setTextureFromPostProcessOutput(this._samplers[e], t, e);
463
- }
464
- /**
465
- * Binds a buffer to a uniform.
466
- * @param buffer Buffer to bind.
467
- * @param name Name of the uniform variable to bind to.
468
- */
469
- bindUniformBuffer(e, t) {
470
- const r = this._uniformBuffersNames[t];
471
- r === void 0 || l._BaseCache[r] === e && this._engine._features.useUBOBindingCache || (l._BaseCache[r] = e, this._engine.bindUniformBufferBase(e, r, t));
472
- }
473
- /**
474
- * Binds block to a uniform.
475
- * @param blockName Name of the block to bind.
476
- * @param index Index to bind.
477
- */
478
- bindUniformBlock(e, t) {
479
- this._engine.bindUniformBlock(this._pipelineContext, e, t);
480
- }
481
- /**
482
- * Sets an integer value on a uniform variable.
483
- * @param uniformName Name of the variable.
484
- * @param value Value to be set.
485
- * @returns this effect.
486
- */
487
- setInt(e, t) {
488
- return this._pipelineContext.setInt(e, t), this;
489
- }
490
- /**
491
- * Sets an int2 value on a uniform variable.
492
- * @param uniformName Name of the variable.
493
- * @param x First int in int2.
494
- * @param y Second int in int2.
495
- * @returns this effect.
496
- */
497
- setInt2(e, t, r) {
498
- return this._pipelineContext.setInt2(e, t, r), this;
499
- }
500
- /**
501
- * Sets an int3 value on a uniform variable.
502
- * @param uniformName Name of the variable.
503
- * @param x First int in int3.
504
- * @param y Second int in int3.
505
- * @param z Third int in int3.
506
- * @returns this effect.
507
- */
508
- setInt3(e, t, r, i) {
509
- return this._pipelineContext.setInt3(e, t, r, i), this;
510
- }
511
- /**
512
- * Sets an int4 value on a uniform variable.
513
- * @param uniformName Name of the variable.
514
- * @param x First int in int4.
515
- * @param y Second int in int4.
516
- * @param z Third int in int4.
517
- * @param w Fourth int in int4.
518
- * @returns this effect.
519
- */
520
- setInt4(e, t, r, i, s) {
521
- return this._pipelineContext.setInt4(e, t, r, i, s), this;
522
- }
523
- /**
524
- * Sets an int array on a uniform variable.
525
- * @param uniformName Name of the variable.
526
- * @param array array to be set.
527
- * @returns this effect.
528
- */
529
- setIntArray(e, t) {
530
- return this._pipelineContext.setIntArray(e, t), this;
531
- }
532
- /**
533
- * Sets an int array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)
534
- * @param uniformName Name of the variable.
535
- * @param array array to be set.
536
- * @returns this effect.
537
- */
538
- setIntArray2(e, t) {
539
- return this._pipelineContext.setIntArray2(e, t), this;
540
- }
541
- /**
542
- * Sets an int array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)
543
- * @param uniformName Name of the variable.
544
- * @param array array to be set.
545
- * @returns this effect.
546
- */
547
- setIntArray3(e, t) {
548
- return this._pipelineContext.setIntArray3(e, t), this;
549
- }
550
- /**
551
- * Sets an int array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)
552
- * @param uniformName Name of the variable.
553
- * @param array array to be set.
554
- * @returns this effect.
555
- */
556
- setIntArray4(e, t) {
557
- return this._pipelineContext.setIntArray4(e, t), this;
558
- }
559
- /**
560
- * Sets an unsigned integer value on a uniform variable.
561
- * @param uniformName Name of the variable.
562
- * @param value Value to be set.
563
- * @returns this effect.
564
- */
565
- setUInt(e, t) {
566
- return this._pipelineContext.setInt(e, t), this;
567
- }
568
- /**
569
- * Sets an unsigned int2 value on a uniform variable.
570
- * @param uniformName Name of the variable.
571
- * @param x First unsigned int in uint2.
572
- * @param y Second unsigned int in uint2.
573
- * @returns this effect.
574
- */
575
- setUInt2(e, t, r) {
576
- return this._pipelineContext.setInt2(e, t, r), this;
577
- }
578
- /**
579
- * Sets an unsigned int3 value on a uniform variable.
580
- * @param uniformName Name of the variable.
581
- * @param x First unsigned int in uint3.
582
- * @param y Second unsigned int in uint3.
583
- * @param z Third unsigned int in uint3.
584
- * @returns this effect.
585
- */
586
- setUInt3(e, t, r, i) {
587
- return this._pipelineContext.setInt3(e, t, r, i), this;
588
- }
589
- /**
590
- * Sets an unsigned int4 value on a uniform variable.
591
- * @param uniformName Name of the variable.
592
- * @param x First unsigned int in uint4.
593
- * @param y Second unsigned int in uint4.
594
- * @param z Third unsigned int in uint4.
595
- * @param w Fourth unsigned int in uint4.
596
- * @returns this effect.
597
- */
598
- setUInt4(e, t, r, i, s) {
599
- return this._pipelineContext.setInt4(e, t, r, i, s), this;
600
- }
601
- /**
602
- * Sets an unsigned int array on a uniform variable.
603
- * @param uniformName Name of the variable.
604
- * @param array array to be set.
605
- * @returns this effect.
606
- */
607
- setUIntArray(e, t) {
608
- return this._pipelineContext.setUIntArray(e, t), this;
609
- }
610
- /**
611
- * Sets an unsigned int array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)
612
- * @param uniformName Name of the variable.
613
- * @param array array to be set.
614
- * @returns this effect.
615
- */
616
- setUIntArray2(e, t) {
617
- return this._pipelineContext.setUIntArray2(e, t), this;
618
- }
619
- /**
620
- * Sets an unsigned int array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)
621
- * @param uniformName Name of the variable.
622
- * @param array array to be set.
623
- * @returns this effect.
624
- */
625
- setUIntArray3(e, t) {
626
- return this._pipelineContext.setUIntArray3(e, t), this;
627
- }
628
- /**
629
- * Sets an unsigned int array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)
630
- * @param uniformName Name of the variable.
631
- * @param array array to be set.
632
- * @returns this effect.
633
- */
634
- setUIntArray4(e, t) {
635
- return this._pipelineContext.setUIntArray4(e, t), this;
636
- }
637
- /**
638
- * Sets an float array on a uniform variable.
639
- * @param uniformName Name of the variable.
640
- * @param array array to be set.
641
- * @returns this effect.
642
- */
643
- setFloatArray(e, t) {
644
- return this._pipelineContext.setArray(e, t), this;
645
- }
646
- /**
647
- * Sets an float array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)
648
- * @param uniformName Name of the variable.
649
- * @param array array to be set.
650
- * @returns this effect.
651
- */
652
- setFloatArray2(e, t) {
653
- return this._pipelineContext.setArray2(e, t), this;
654
- }
655
- /**
656
- * Sets an float array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)
657
- * @param uniformName Name of the variable.
658
- * @param array array to be set.
659
- * @returns this effect.
660
- */
661
- setFloatArray3(e, t) {
662
- return this._pipelineContext.setArray3(e, t), this;
663
- }
664
- /**
665
- * Sets an float array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)
666
- * @param uniformName Name of the variable.
667
- * @param array array to be set.
668
- * @returns this effect.
669
- */
670
- setFloatArray4(e, t) {
671
- return this._pipelineContext.setArray4(e, t), this;
672
- }
673
- /**
674
- * Sets an array on a uniform variable.
675
- * @param uniformName Name of the variable.
676
- * @param array array to be set.
677
- * @returns this effect.
678
- */
679
- setArray(e, t) {
680
- return this._pipelineContext.setArray(e, t), this;
681
- }
682
- /**
683
- * Sets an array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)
684
- * @param uniformName Name of the variable.
685
- * @param array array to be set.
686
- * @returns this effect.
687
- */
688
- setArray2(e, t) {
689
- return this._pipelineContext.setArray2(e, t), this;
690
- }
691
- /**
692
- * Sets an array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)
693
- * @param uniformName Name of the variable.
694
- * @param array array to be set.
695
- * @returns this effect.
696
- */
697
- setArray3(e, t) {
698
- return this._pipelineContext.setArray3(e, t), this;
699
- }
700
- /**
701
- * Sets an array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)
702
- * @param uniformName Name of the variable.
703
- * @param array array to be set.
704
- * @returns this effect.
705
- */
706
- setArray4(e, t) {
707
- return this._pipelineContext.setArray4(e, t), this;
708
- }
709
- /**
710
- * Sets matrices on a uniform variable.
711
- * @param uniformName Name of the variable.
712
- * @param matrices matrices to be set.
713
- * @returns this effect.
714
- */
715
- setMatrices(e, t) {
716
- return this._pipelineContext.setMatrices(e, t), this;
717
- }
718
- /**
719
- * Sets matrix on a uniform variable.
720
- * @param uniformName Name of the variable.
721
- * @param matrix matrix to be set.
722
- * @returns this effect.
723
- */
724
- setMatrix(e, t) {
725
- return this._pipelineContext.setMatrix(e, t), this;
726
- }
727
- /**
728
- * Sets a 3x3 matrix on a uniform variable. (Specified as [1,2,3,4,5,6,7,8,9] will result in [1,2,3][4,5,6][7,8,9] matrix)
729
- * @param uniformName Name of the variable.
730
- * @param matrix matrix to be set.
731
- * @returns this effect.
732
- */
733
- setMatrix3x3(e, t) {
734
- return this._pipelineContext.setMatrix3x3(e, t), this;
735
- }
736
- /**
737
- * Sets a 2x2 matrix on a uniform variable. (Specified as [1,2,3,4] will result in [1,2][3,4] matrix)
738
- * @param uniformName Name of the variable.
739
- * @param matrix matrix to be set.
740
- * @returns this effect.
741
- */
742
- setMatrix2x2(e, t) {
743
- return this._pipelineContext.setMatrix2x2(e, t), this;
744
- }
745
- /**
746
- * Sets a float on a uniform variable.
747
- * @param uniformName Name of the variable.
748
- * @param value value to be set.
749
- * @returns this effect.
750
- */
751
- setFloat(e, t) {
752
- return this._pipelineContext.setFloat(e, t), this;
753
- }
754
- /**
755
- * Sets a boolean on a uniform variable.
756
- * @param uniformName Name of the variable.
757
- * @param bool value to be set.
758
- * @returns this effect.
759
- */
760
- setBool(e, t) {
761
- return this._pipelineContext.setInt(e, t ? 1 : 0), this;
762
- }
763
- /**
764
- * Sets a Vector2 on a uniform variable.
765
- * @param uniformName Name of the variable.
766
- * @param vector2 vector2 to be set.
767
- * @returns this effect.
768
- */
769
- setVector2(e, t) {
770
- return this._pipelineContext.setVector2(e, t), this;
771
- }
772
- /**
773
- * Sets a float2 on a uniform variable.
774
- * @param uniformName Name of the variable.
775
- * @param x First float in float2.
776
- * @param y Second float in float2.
777
- * @returns this effect.
778
- */
779
- setFloat2(e, t, r) {
780
- return this._pipelineContext.setFloat2(e, t, r), this;
781
- }
782
- /**
783
- * Sets a Vector3 on a uniform variable.
784
- * @param uniformName Name of the variable.
785
- * @param vector3 Value to be set.
786
- * @returns this effect.
787
- */
788
- setVector3(e, t) {
789
- return this._pipelineContext.setVector3(e, t), this;
790
- }
791
- /**
792
- * Sets a float3 on a uniform variable.
793
- * @param uniformName Name of the variable.
794
- * @param x First float in float3.
795
- * @param y Second float in float3.
796
- * @param z Third float in float3.
797
- * @returns this effect.
798
- */
799
- setFloat3(e, t, r, i) {
800
- return this._pipelineContext.setFloat3(e, t, r, i), this;
801
- }
802
- /**
803
- * Sets a Vector4 on a uniform variable.
804
- * @param uniformName Name of the variable.
805
- * @param vector4 Value to be set.
806
- * @returns this effect.
807
- */
808
- setVector4(e, t) {
809
- return this._pipelineContext.setVector4(e, t), this;
810
- }
811
- /**
812
- * Sets a Quaternion on a uniform variable.
813
- * @param uniformName Name of the variable.
814
- * @param quaternion Value to be set.
815
- * @returns this effect.
816
- */
817
- setQuaternion(e, t) {
818
- return this._pipelineContext.setQuaternion(e, t), this;
819
- }
820
- /**
821
- * Sets a float4 on a uniform variable.
822
- * @param uniformName Name of the variable.
823
- * @param x First float in float4.
824
- * @param y Second float in float4.
825
- * @param z Third float in float4.
826
- * @param w Fourth float in float4.
827
- * @returns this effect.
828
- */
829
- setFloat4(e, t, r, i, s) {
830
- return this._pipelineContext.setFloat4(e, t, r, i, s), this;
831
- }
832
- /**
833
- * Sets a Color3 on a uniform variable.
834
- * @param uniformName Name of the variable.
835
- * @param color3 Value to be set.
836
- * @returns this effect.
837
- */
838
- setColor3(e, t) {
839
- return this._pipelineContext.setColor3(e, t), this;
840
- }
841
- /**
842
- * Sets a Color4 on a uniform variable.
843
- * @param uniformName Name of the variable.
844
- * @param color3 Value to be set.
845
- * @param alpha Alpha value to be set.
846
- * @returns this effect.
847
- */
848
- setColor4(e, t, r) {
849
- return this._pipelineContext.setColor4(e, t, r), this;
850
- }
851
- /**
852
- * Sets a Color4 on a uniform variable
853
- * @param uniformName defines the name of the variable
854
- * @param color4 defines the value to be set
855
- * @returns this effect.
856
- */
857
- setDirectColor4(e, t) {
858
- return this._pipelineContext.setDirectColor4(e, t), this;
859
- }
860
- /**
861
- * Release all associated resources.
862
- **/
863
- dispose() {
864
- this._pipelineContext && this._pipelineContext.dispose(), this._engine._releaseEffect(this), this._isDisposed = !0;
865
- }
866
- /**
867
- * This function will add a new shader to the shader store
868
- * @param name the name of the shader
869
- * @param pixelShader optional pixel shader content
870
- * @param vertexShader optional vertex shader content
871
- * @param shaderLanguage the language the shader is written in (default: GLSL)
872
- */
873
- static RegisterShader(e, t, r, i = v.GLSL) {
874
- t && (_.GetShadersStore(i)[`${e}PixelShader`] = t), r && (_.GetShadersStore(i)[`${e}VertexShader`] = r);
875
- }
876
- /**
877
- * Resets the cache of effects.
878
- */
879
- static ResetCache() {
880
- l._BaseCache = {};
881
- }
882
- }
883
- l.LogShaderCodeOnCompilationError = !0;
884
- l._UniqueIdSeed = 0;
885
- l._BaseCache = {};
886
- l.ShadersStore = _.ShadersStore;
887
- l.IncludesShadersStore = _.IncludesShadersStore;
888
- export {
889
- l as Effect
890
- };