@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.esm.js +79094 -9
- package/dist/index.umd.js +54 -54
- package/package.json +2 -3
- package/dist/lib/assetCache.esm.js +0 -21
- package/dist/lib/configuration.esm.js +0 -98
- package/dist/lib/core.esm.js +0 -417
- package/dist/lib/dynamicTexture.esm.js +0 -51
- package/dist/lib/glbLoaderExtensions.esm.js +0 -137
- package/dist/lib/glowLayerManager.esm.js +0 -19
- package/dist/lib/guid.esm.js +0 -7
- package/dist/lib/material.esm.js +0 -50
- package/dist/lib/modelContainer.esm.js +0 -351
- package/dist/lib/productAnimations.esm.js +0 -123
- package/dist/lib/productCamera.esm.js +0 -113
- package/dist/lib/renderConstants.esm.js +0 -103
- package/dist/lib/renderingPipeline.esm.js +0 -99
- package/dist/lib/types.esm.js +0 -5
- package/dist/lib/variants.esm.js +0 -112
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +0 -796
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +0 -44
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +0 -55
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +0 -329
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +0 -332
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +0 -52
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +0 -25
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +0 -117
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +0 -187
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +0 -26
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +0 -79
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +0 -281
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +0 -77
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +0 -231
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +0 -99
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +0 -144
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +0 -12
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +0 -51
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +0 -92
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +0 -118
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +0 -129
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +0 -26
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +0 -97
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +0 -929
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +0 -135
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +0 -80
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +0 -187
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +0 -249
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +0 -349
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +0 -306
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
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import { __decorate as n } from "../tslib.es6.esm.js";
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import { SerializationHelper as p, serializeAsVector3 as y, serialize as h } from "../Misc/decorators.esm.js";
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import { SmartArray as I } from "../Misc/smartArray.esm.js";
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import { Tools as v } from "../Misc/tools.esm.js";
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import { Observable as R } from "../Misc/observable.esm.js";
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import { Vector3 as l, Matrix as c, Quaternion as O } from "../Maths/math.vector.esm.js";
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import { Node as M } from "../node.esm.js";
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import { Logger as T } from "../Misc/logger.esm.js";
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import { GetClass as V } from "../Misc/typeStore.esm.js";
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import { _WarnImport as x } from "../Misc/devTools.esm.js";
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import { Viewport as S } from "../Maths/math.viewport.esm.js";
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import { Frustum as E } from "../Maths/math.frustum.esm.js";
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class i extends M {
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/**
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* Define the current local position of the camera in the scene
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*/
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get position() {
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return this._position;
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}
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set position(t) {
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this._position = t;
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}
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/**
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* The vector the camera should consider as up.
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* (default is Vector3(0, 1, 0) aka Vector3.Up())
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*/
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set upVector(t) {
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this._upVector = t;
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}
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get upVector() {
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return this._upVector;
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}
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/**
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* The screen area in scene units squared
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*/
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get screenArea() {
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var t, e, s, o;
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let r = 0, a = 0;
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if (this.mode === i.PERSPECTIVE_CAMERA)
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this.fovMode === i.FOVMODE_VERTICAL_FIXED ? (a = this.minZ * 2 * Math.tan(this.fov / 2), r = this.getEngine().getAspectRatio(this) * a) : (r = this.minZ * 2 * Math.tan(this.fov / 2), a = r / this.getEngine().getAspectRatio(this));
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else {
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const m = this.getEngine().getRenderWidth() / 2, u = this.getEngine().getRenderHeight() / 2;
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r = ((t = this.orthoRight) !== null && t !== void 0 ? t : m) - ((e = this.orthoLeft) !== null && e !== void 0 ? e : -m), a = ((s = this.orthoTop) !== null && s !== void 0 ? s : u) - ((o = this.orthoBottom) !== null && o !== void 0 ? o : -u);
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}
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return r * a;
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}
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set orthoLeft(t) {
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this._orthoLeft = t;
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for (const e of this._rigCameras)
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e.orthoLeft = t;
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}
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get orthoLeft() {
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return this._orthoLeft;
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}
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set orthoRight(t) {
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this._orthoRight = t;
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for (const e of this._rigCameras)
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e.orthoRight = t;
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}
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get orthoRight() {
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return this._orthoRight;
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}
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set orthoBottom(t) {
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this._orthoBottom = t;
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for (const e of this._rigCameras)
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e.orthoBottom = t;
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}
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get orthoBottom() {
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return this._orthoBottom;
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}
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set orthoTop(t) {
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this._orthoTop = t;
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for (const e of this._rigCameras)
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e.orthoTop = t;
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}
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get orthoTop() {
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return this._orthoTop;
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}
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set mode(t) {
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this._mode = t;
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for (const e of this._rigCameras)
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e.mode = t;
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}
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get mode() {
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return this._mode;
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}
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/**
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* Instantiates a new camera object.
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* This should not be used directly but through the inherited cameras: ArcRotate, Free...
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* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras
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* @param name Defines the name of the camera in the scene
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* @param position Defines the position of the camera
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* @param scene Defines the scene the camera belongs too
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* @param setActiveOnSceneIfNoneActive Defines if the camera should be set as active after creation if no other camera have been defined in the scene
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*/
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constructor(t, e, s, o = !0) {
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super(t, s), this._position = l.Zero(), this._upVector = l.Up(), this._orthoLeft = null, this._orthoRight = null, this._orthoBottom = null, this._orthoTop = null, this.fov = 0.8, this.projectionPlaneTilt = 0, this.minZ = 1, this.maxZ = 1e4, this.inertia = 0.9, this._mode = i.PERSPECTIVE_CAMERA, this.isIntermediate = !1, this.viewport = new S(0, 0, 1, 1), this.layerMask = 268435455, this.fovMode = i.FOVMODE_VERTICAL_FIXED, this.cameraRigMode = i.RIG_MODE_NONE, this.customRenderTargets = new Array(), this.outputRenderTarget = null, this.onViewMatrixChangedObservable = new R(), this.onProjectionMatrixChangedObservable = new R(), this.onAfterCheckInputsObservable = new R(), this.onRestoreStateObservable = new R(), this.isRigCamera = !1, this._rigCameras = new Array(), this._webvrViewMatrix = c.Identity(), this._skipRendering = !1, this._projectionMatrix = new c(), this._postProcesses = new Array(), this._activeMeshes = new I(256), this._globalPosition = l.Zero(), this._computedViewMatrix = c.Identity(), this._doNotComputeProjectionMatrix = !1, this._transformMatrix = c.Zero(), this._refreshFrustumPlanes = !0, this._absoluteRotation = O.Identity(), this._isCamera = !0, this._isLeftCamera = !1, this._isRightCamera = !1, this.getScene().addCamera(this), o && !this.getScene().activeCamera && (this.getScene().activeCamera = this), this.position = e, this.renderPassId = this.getScene().getEngine().createRenderPassId(`Camera ${t}`);
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}
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/**
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* Store current camera state (fov, position, etc..)
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* @returns the camera
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*/
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storeState() {
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return this._stateStored = !0, this._storedFov = this.fov, this;
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}
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/**
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* Restores the camera state values if it has been stored. You must call storeState() first
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*/
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_restoreStateValues() {
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return this._stateStored ? (this.fov = this._storedFov, !0) : !1;
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}
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/**
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* Restored camera state. You must call storeState() first.
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* @returns true if restored and false otherwise
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*/
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restoreState() {
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return this._restoreStateValues() ? (this.onRestoreStateObservable.notifyObservers(this), !0) : !1;
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}
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/**
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* Gets the class name of the camera.
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* @returns the class name
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*/
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getClassName() {
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return "Camera";
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}
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/**
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* Gets a string representation of the camera useful for debug purpose.
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* @param fullDetails Defines that a more verbose level of logging is required
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* @returns the string representation
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*/
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toString(t) {
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let e = "Name: " + this.name;
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if (e += ", type: " + this.getClassName(), this.animations)
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for (let s = 0; s < this.animations.length; s++)
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e += ", animation[0]: " + this.animations[s].toString(t);
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return e;
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}
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/**
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* Automatically tilts the projection plane, using `projectionPlaneTilt`, to correct the perspective effect on vertical lines.
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*/
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applyVerticalCorrection() {
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const t = this.absoluteRotation.toEulerAngles();
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this.projectionPlaneTilt = this._scene.useRightHandedSystem ? -t.x : t.x;
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}
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/**
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* Gets the current world space position of the camera.
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*/
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get globalPosition() {
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return this._globalPosition;
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}
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/**
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* Gets the list of active meshes this frame (meshes no culled or excluded by lod s in the frame)
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* @returns the active meshe list
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*/
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getActiveMeshes() {
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return this._activeMeshes;
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}
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/**
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* Check whether a mesh is part of the current active mesh list of the camera
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* @param mesh Defines the mesh to check
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* @returns true if active, false otherwise
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*/
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isActiveMesh(t) {
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return this._activeMeshes.indexOf(t) !== -1;
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}
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/**
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* Is this camera ready to be used/rendered
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* @param completeCheck defines if a complete check (including post processes) has to be done (false by default)
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* @returns true if the camera is ready
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*/
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isReady(t = !1) {
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if (t) {
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for (const e of this._postProcesses)
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if (e && !e.isReady())
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return !1;
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}
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return super.isReady(t);
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}
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/** @internal */
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_initCache() {
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super._initCache(), this._cache.position = new l(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), this._cache.upVector = new l(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), this._cache.mode = void 0, this._cache.minZ = void 0, this._cache.maxZ = void 0, this._cache.fov = void 0, this._cache.fovMode = void 0, this._cache.aspectRatio = void 0, this._cache.orthoLeft = void 0, this._cache.orthoRight = void 0, this._cache.orthoBottom = void 0, this._cache.orthoTop = void 0, this._cache.renderWidth = void 0, this._cache.renderHeight = void 0;
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}
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/**
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* @internal
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*/
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_updateCache(t) {
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t || super._updateCache(), this._cache.position.copyFrom(this.position), this._cache.upVector.copyFrom(this.upVector);
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}
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/** @internal */
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_isSynchronized() {
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return this._isSynchronizedViewMatrix() && this._isSynchronizedProjectionMatrix();
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}
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/** @internal */
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_isSynchronizedViewMatrix() {
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return super._isSynchronized() ? this._cache.position.equals(this.position) && this._cache.upVector.equals(this.upVector) && this.isSynchronizedWithParent() : !1;
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}
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/** @internal */
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_isSynchronizedProjectionMatrix() {
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let t = this._cache.mode === this.mode && this._cache.minZ === this.minZ && this._cache.maxZ === this.maxZ;
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if (!t)
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return !1;
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const e = this.getEngine();
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return this.mode === i.PERSPECTIVE_CAMERA ? t = this._cache.fov === this.fov && this._cache.fovMode === this.fovMode && this._cache.aspectRatio === e.getAspectRatio(this) && this._cache.projectionPlaneTilt === this.projectionPlaneTilt : t = this._cache.orthoLeft === this.orthoLeft && this._cache.orthoRight === this.orthoRight && this._cache.orthoBottom === this.orthoBottom && this._cache.orthoTop === this.orthoTop && this._cache.renderWidth === e.getRenderWidth() && this._cache.renderHeight === e.getRenderHeight(), t;
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}
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/**
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* Attach the input controls to a specific dom element to get the input from.
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* This function is here because typescript removes the typing of the last function.
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* @param _ignored defines an ignored parameter kept for backward compatibility.
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* @param _noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
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*/
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attachControl(t, e) {
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}
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/**
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* Detach the current controls from the specified dom element.
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* This function is here because typescript removes the typing of the last function.
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* @param _ignored defines an ignored parameter kept for backward compatibility.
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*/
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detachControl(t) {
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}
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/**
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* Update the camera state according to the different inputs gathered during the frame.
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*/
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update() {
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this._checkInputs(), this.cameraRigMode !== i.RIG_MODE_NONE && this._updateRigCameras(), this.getViewMatrix(), this.getProjectionMatrix();
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}
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/** @internal */
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_checkInputs() {
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this.onAfterCheckInputsObservable.notifyObservers(this);
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}
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/** @internal */
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get rigCameras() {
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return this._rigCameras;
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}
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/**
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* Gets the post process used by the rig cameras
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*/
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get rigPostProcess() {
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return this._rigPostProcess;
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}
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/**
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* Internal, gets the first post process.
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* @returns the first post process to be run on this camera.
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*/
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_getFirstPostProcess() {
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for (let t = 0; t < this._postProcesses.length; t++)
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if (this._postProcesses[t] !== null)
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return this._postProcesses[t];
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return null;
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}
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_cascadePostProcessesToRigCams() {
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const t = this._getFirstPostProcess();
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t && t.markTextureDirty();
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for (let e = 0, s = this._rigCameras.length; e < s; e++) {
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const o = this._rigCameras[e], r = o._rigPostProcess;
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255
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r ? (r.getEffectName() === "pass" && (o.isIntermediate = this._postProcesses.length === 0), o._postProcesses = this._postProcesses.slice(0).concat(r), r.markTextureDirty()) : o._postProcesses = this._postProcesses.slice(0);
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}
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257
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-
}
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258
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/**
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259
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* Attach a post process to the camera.
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260
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* @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#attach-postprocess
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261
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* @param postProcess The post process to attach to the camera
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262
|
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* @param insertAt The position of the post process in case several of them are in use in the scene
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263
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* @returns the position the post process has been inserted at
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264
|
-
*/
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265
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attachPostProcess(t, e = null) {
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266
|
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return !t.isReusable() && this._postProcesses.indexOf(t) > -1 ? (T.Error("You're trying to reuse a post process not defined as reusable."), 0) : (e == null || e < 0 ? this._postProcesses.push(t) : this._postProcesses[e] === null ? this._postProcesses[e] = t : this._postProcesses.splice(e, 0, t), this._cascadePostProcessesToRigCams(), this._scene.prePassRenderer && this._scene.prePassRenderer.markAsDirty(), this._postProcesses.indexOf(t));
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267
|
-
}
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268
|
-
/**
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269
|
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* Detach a post process to the camera.
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270
|
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* @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#attach-postprocess
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271
|
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* @param postProcess The post process to detach from the camera
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272
|
-
*/
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273
|
-
detachPostProcess(t) {
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const e = this._postProcesses.indexOf(t);
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275
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e !== -1 && (this._postProcesses[e] = null), this._scene.prePassRenderer && this._scene.prePassRenderer.markAsDirty(), this._cascadePostProcessesToRigCams();
|
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276
|
-
}
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277
|
-
/**
|
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278
|
-
* Gets the current world matrix of the camera
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279
|
-
*/
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280
|
-
getWorldMatrix() {
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281
|
-
return this._isSynchronizedViewMatrix() ? this._worldMatrix : (this.getViewMatrix(), this._worldMatrix);
|
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282
|
-
}
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283
|
-
/** @internal */
|
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284
|
-
_getViewMatrix() {
|
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285
|
-
return c.Identity();
|
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286
|
-
}
|
|
287
|
-
/**
|
|
288
|
-
* Gets the current view matrix of the camera.
|
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289
|
-
* @param force forces the camera to recompute the matrix without looking at the cached state
|
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290
|
-
* @returns the view matrix
|
|
291
|
-
*/
|
|
292
|
-
getViewMatrix(t) {
|
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293
|
-
return !t && this._isSynchronizedViewMatrix() ? this._computedViewMatrix : (this.updateCache(), this._computedViewMatrix = this._getViewMatrix(), this._currentRenderId = this.getScene().getRenderId(), this._childUpdateId++, this._refreshFrustumPlanes = !0, this._cameraRigParams && this._cameraRigParams.vrPreViewMatrix && this._computedViewMatrix.multiplyToRef(this._cameraRigParams.vrPreViewMatrix, this._computedViewMatrix), this.parent && this.parent.onViewMatrixChangedObservable && this.parent.onViewMatrixChangedObservable.notifyObservers(this.parent), this.onViewMatrixChangedObservable.notifyObservers(this), this._computedViewMatrix.invertToRef(this._worldMatrix), this._computedViewMatrix);
|
|
294
|
-
}
|
|
295
|
-
/**
|
|
296
|
-
* Freeze the projection matrix.
|
|
297
|
-
* It will prevent the cache check of the camera projection compute and can speed up perf
|
|
298
|
-
* if no parameter of the camera are meant to change
|
|
299
|
-
* @param projection Defines manually a projection if necessary
|
|
300
|
-
*/
|
|
301
|
-
freezeProjectionMatrix(t) {
|
|
302
|
-
this._doNotComputeProjectionMatrix = !0, t !== void 0 && (this._projectionMatrix = t);
|
|
303
|
-
}
|
|
304
|
-
/**
|
|
305
|
-
* Unfreeze the projection matrix if it has previously been freezed by freezeProjectionMatrix.
|
|
306
|
-
*/
|
|
307
|
-
unfreezeProjectionMatrix() {
|
|
308
|
-
this._doNotComputeProjectionMatrix = !1;
|
|
309
|
-
}
|
|
310
|
-
/**
|
|
311
|
-
* Gets the current projection matrix of the camera.
|
|
312
|
-
* @param force forces the camera to recompute the matrix without looking at the cached state
|
|
313
|
-
* @returns the projection matrix
|
|
314
|
-
*/
|
|
315
|
-
getProjectionMatrix(t) {
|
|
316
|
-
var e, s, o, r, a, m, u, P;
|
|
317
|
-
if (this._doNotComputeProjectionMatrix || !t && this._isSynchronizedProjectionMatrix())
|
|
318
|
-
return this._projectionMatrix;
|
|
319
|
-
this._cache.mode = this.mode, this._cache.minZ = this.minZ, this._cache.maxZ = this.maxZ, this._refreshFrustumPlanes = !0;
|
|
320
|
-
const _ = this.getEngine(), C = this.getScene(), f = _.useReverseDepthBuffer;
|
|
321
|
-
if (this.mode === i.PERSPECTIVE_CAMERA) {
|
|
322
|
-
this._cache.fov = this.fov, this._cache.fovMode = this.fovMode, this._cache.aspectRatio = _.getAspectRatio(this), this._cache.projectionPlaneTilt = this.projectionPlaneTilt, this.minZ <= 0 && (this.minZ = 0.1);
|
|
323
|
-
let g;
|
|
324
|
-
C.useRightHandedSystem ? g = c.PerspectiveFovRHToRef : g = c.PerspectiveFovLHToRef, g(this.fov, _.getAspectRatio(this), f ? this.maxZ : this.minZ, f ? this.minZ : this.maxZ, this._projectionMatrix, this.fovMode === i.FOVMODE_VERTICAL_FIXED, _.isNDCHalfZRange, this.projectionPlaneTilt, f);
|
|
325
|
-
} else {
|
|
326
|
-
const g = _.getRenderWidth() / 2, d = _.getRenderHeight() / 2;
|
|
327
|
-
C.useRightHandedSystem ? c.OrthoOffCenterRHToRef((e = this.orthoLeft) !== null && e !== void 0 ? e : -g, (s = this.orthoRight) !== null && s !== void 0 ? s : g, (o = this.orthoBottom) !== null && o !== void 0 ? o : -d, (r = this.orthoTop) !== null && r !== void 0 ? r : d, f ? this.maxZ : this.minZ, f ? this.minZ : this.maxZ, this._projectionMatrix, _.isNDCHalfZRange) : c.OrthoOffCenterLHToRef((a = this.orthoLeft) !== null && a !== void 0 ? a : -g, (m = this.orthoRight) !== null && m !== void 0 ? m : g, (u = this.orthoBottom) !== null && u !== void 0 ? u : -d, (P = this.orthoTop) !== null && P !== void 0 ? P : d, f ? this.maxZ : this.minZ, f ? this.minZ : this.maxZ, this._projectionMatrix, _.isNDCHalfZRange), this._cache.orthoLeft = this.orthoLeft, this._cache.orthoRight = this.orthoRight, this._cache.orthoBottom = this.orthoBottom, this._cache.orthoTop = this.orthoTop, this._cache.renderWidth = _.getRenderWidth(), this._cache.renderHeight = _.getRenderHeight();
|
|
328
|
-
}
|
|
329
|
-
return this.onProjectionMatrixChangedObservable.notifyObservers(this), this._projectionMatrix;
|
|
330
|
-
}
|
|
331
|
-
/**
|
|
332
|
-
* Gets the transformation matrix (ie. the multiplication of view by projection matrices)
|
|
333
|
-
* @returns a Matrix
|
|
334
|
-
*/
|
|
335
|
-
getTransformationMatrix() {
|
|
336
|
-
return this._computedViewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix), this._transformMatrix;
|
|
337
|
-
}
|
|
338
|
-
_updateFrustumPlanes() {
|
|
339
|
-
this._refreshFrustumPlanes && (this.getTransformationMatrix(), this._frustumPlanes ? E.GetPlanesToRef(this._transformMatrix, this._frustumPlanes) : this._frustumPlanes = E.GetPlanes(this._transformMatrix), this._refreshFrustumPlanes = !1);
|
|
340
|
-
}
|
|
341
|
-
/**
|
|
342
|
-
* Checks if a cullable object (mesh...) is in the camera frustum
|
|
343
|
-
* This checks the bounding box center. See isCompletelyInFrustum for a full bounding check
|
|
344
|
-
* @param target The object to check
|
|
345
|
-
* @param checkRigCameras If the rig cameras should be checked (eg. with webVR camera both eyes should be checked) (Default: false)
|
|
346
|
-
* @returns true if the object is in frustum otherwise false
|
|
347
|
-
*/
|
|
348
|
-
isInFrustum(t, e = !1) {
|
|
349
|
-
if (this._updateFrustumPlanes(), e && this.rigCameras.length > 0) {
|
|
350
|
-
let s = !1;
|
|
351
|
-
return this.rigCameras.forEach((o) => {
|
|
352
|
-
o._updateFrustumPlanes(), s = s || t.isInFrustum(o._frustumPlanes);
|
|
353
|
-
}), s;
|
|
354
|
-
} else
|
|
355
|
-
return t.isInFrustum(this._frustumPlanes);
|
|
356
|
-
}
|
|
357
|
-
/**
|
|
358
|
-
* Checks if a cullable object (mesh...) is in the camera frustum
|
|
359
|
-
* Unlike isInFrustum this checks the full bounding box
|
|
360
|
-
* @param target The object to check
|
|
361
|
-
* @returns true if the object is in frustum otherwise false
|
|
362
|
-
*/
|
|
363
|
-
isCompletelyInFrustum(t) {
|
|
364
|
-
return this._updateFrustumPlanes(), t.isCompletelyInFrustum(this._frustumPlanes);
|
|
365
|
-
}
|
|
366
|
-
/**
|
|
367
|
-
* Gets a ray in the forward direction from the camera.
|
|
368
|
-
* @param length Defines the length of the ray to create
|
|
369
|
-
* @param transform Defines the transform to apply to the ray, by default the world matrix is used to create a workd space ray
|
|
370
|
-
* @param origin Defines the start point of the ray which defaults to the camera position
|
|
371
|
-
* @returns the forward ray
|
|
372
|
-
*/
|
|
373
|
-
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
374
|
-
getForwardRay(t = 100, e, s) {
|
|
375
|
-
throw x("Ray");
|
|
376
|
-
}
|
|
377
|
-
/**
|
|
378
|
-
* Gets a ray in the forward direction from the camera.
|
|
379
|
-
* @param refRay the ray to (re)use when setting the values
|
|
380
|
-
* @param length Defines the length of the ray to create
|
|
381
|
-
* @param transform Defines the transform to apply to the ray, by default the world matrx is used to create a workd space ray
|
|
382
|
-
* @param origin Defines the start point of the ray which defaults to the camera position
|
|
383
|
-
* @returns the forward ray
|
|
384
|
-
*/
|
|
385
|
-
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
386
|
-
getForwardRayToRef(t, e = 100, s, o) {
|
|
387
|
-
throw x("Ray");
|
|
388
|
-
}
|
|
389
|
-
/**
|
|
390
|
-
* Releases resources associated with this node.
|
|
391
|
-
* @param doNotRecurse Set to true to not recurse into each children (recurse into each children by default)
|
|
392
|
-
* @param disposeMaterialAndTextures Set to true to also dispose referenced materials and textures (false by default)
|
|
393
|
-
*/
|
|
394
|
-
dispose(t, e = !1) {
|
|
395
|
-
for (this.onViewMatrixChangedObservable.clear(), this.onProjectionMatrixChangedObservable.clear(), this.onAfterCheckInputsObservable.clear(), this.onRestoreStateObservable.clear(), this.inputs && this.inputs.clear(), this.getScene().stopAnimation(this), this.getScene().removeCamera(this); this._rigCameras.length > 0; ) {
|
|
396
|
-
const o = this._rigCameras.pop();
|
|
397
|
-
o && o.dispose();
|
|
398
|
-
}
|
|
399
|
-
if (this._parentContainer) {
|
|
400
|
-
const o = this._parentContainer.cameras.indexOf(this);
|
|
401
|
-
o > -1 && this._parentContainer.cameras.splice(o, 1), this._parentContainer = null;
|
|
402
|
-
}
|
|
403
|
-
if (this._rigPostProcess)
|
|
404
|
-
this._rigPostProcess.dispose(this), this._rigPostProcess = null, this._postProcesses.length = 0;
|
|
405
|
-
else if (this.cameraRigMode !== i.RIG_MODE_NONE)
|
|
406
|
-
this._rigPostProcess = null, this._postProcesses.length = 0;
|
|
407
|
-
else {
|
|
408
|
-
let o = this._postProcesses.length;
|
|
409
|
-
for (; --o >= 0; ) {
|
|
410
|
-
const r = this._postProcesses[o];
|
|
411
|
-
r && r.dispose(this);
|
|
412
|
-
}
|
|
413
|
-
}
|
|
414
|
-
let s = this.customRenderTargets.length;
|
|
415
|
-
for (; --s >= 0; )
|
|
416
|
-
this.customRenderTargets[s].dispose();
|
|
417
|
-
this.customRenderTargets.length = 0, this._activeMeshes.dispose(), this.getScene().getEngine().releaseRenderPassId(this.renderPassId), super.dispose(t, e);
|
|
418
|
-
}
|
|
419
|
-
/**
|
|
420
|
-
* Gets the left camera of a rig setup in case of Rigged Camera
|
|
421
|
-
*/
|
|
422
|
-
get isLeftCamera() {
|
|
423
|
-
return this._isLeftCamera;
|
|
424
|
-
}
|
|
425
|
-
/**
|
|
426
|
-
* Gets the right camera of a rig setup in case of Rigged Camera
|
|
427
|
-
*/
|
|
428
|
-
get isRightCamera() {
|
|
429
|
-
return this._isRightCamera;
|
|
430
|
-
}
|
|
431
|
-
/**
|
|
432
|
-
* Gets the left camera of a rig setup in case of Rigged Camera
|
|
433
|
-
*/
|
|
434
|
-
get leftCamera() {
|
|
435
|
-
return this._rigCameras.length < 1 ? null : this._rigCameras[0];
|
|
436
|
-
}
|
|
437
|
-
/**
|
|
438
|
-
* Gets the right camera of a rig setup in case of Rigged Camera
|
|
439
|
-
*/
|
|
440
|
-
get rightCamera() {
|
|
441
|
-
return this._rigCameras.length < 2 ? null : this._rigCameras[1];
|
|
442
|
-
}
|
|
443
|
-
/**
|
|
444
|
-
* Gets the left camera target of a rig setup in case of Rigged Camera
|
|
445
|
-
* @returns the target position
|
|
446
|
-
*/
|
|
447
|
-
getLeftTarget() {
|
|
448
|
-
return this._rigCameras.length < 1 ? null : this._rigCameras[0].getTarget();
|
|
449
|
-
}
|
|
450
|
-
/**
|
|
451
|
-
* Gets the right camera target of a rig setup in case of Rigged Camera
|
|
452
|
-
* @returns the target position
|
|
453
|
-
*/
|
|
454
|
-
getRightTarget() {
|
|
455
|
-
return this._rigCameras.length < 2 ? null : this._rigCameras[1].getTarget();
|
|
456
|
-
}
|
|
457
|
-
/**
|
|
458
|
-
* @internal
|
|
459
|
-
*/
|
|
460
|
-
setCameraRigMode(t, e) {
|
|
461
|
-
if (this.cameraRigMode !== t) {
|
|
462
|
-
for (; this._rigCameras.length > 0; ) {
|
|
463
|
-
const s = this._rigCameras.pop();
|
|
464
|
-
s && s.dispose();
|
|
465
|
-
}
|
|
466
|
-
if (this.cameraRigMode = t, this._cameraRigParams = {}, this._cameraRigParams.interaxialDistance = e.interaxialDistance || 0.0637, this._cameraRigParams.stereoHalfAngle = v.ToRadians(this._cameraRigParams.interaxialDistance / 0.0637), this.cameraRigMode !== i.RIG_MODE_NONE) {
|
|
467
|
-
const s = this.createRigCamera(this.name + "_L", 0);
|
|
468
|
-
s && (s._isLeftCamera = !0);
|
|
469
|
-
const o = this.createRigCamera(this.name + "_R", 1);
|
|
470
|
-
o && (o._isRightCamera = !0), s && o && (this._rigCameras.push(s), this._rigCameras.push(o));
|
|
471
|
-
}
|
|
472
|
-
this._setRigMode(e), this._cascadePostProcessesToRigCams(), this.update();
|
|
473
|
-
}
|
|
474
|
-
}
|
|
475
|
-
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
476
|
-
_setRigMode(t) {
|
|
477
|
-
}
|
|
478
|
-
/** @internal */
|
|
479
|
-
_getVRProjectionMatrix() {
|
|
480
|
-
return c.PerspectiveFovLHToRef(this._cameraRigParams.vrMetrics.aspectRatioFov, this._cameraRigParams.vrMetrics.aspectRatio, this.minZ, this.maxZ, this._cameraRigParams.vrWorkMatrix, !0, this.getEngine().isNDCHalfZRange), this._cameraRigParams.vrWorkMatrix.multiplyToRef(this._cameraRigParams.vrHMatrix, this._projectionMatrix), this._projectionMatrix;
|
|
481
|
-
}
|
|
482
|
-
_updateCameraRotationMatrix() {
|
|
483
|
-
}
|
|
484
|
-
_updateWebVRCameraRotationMatrix() {
|
|
485
|
-
}
|
|
486
|
-
/**
|
|
487
|
-
* This function MUST be overwritten by the different WebVR cameras available.
|
|
488
|
-
* The context in which it is running is the RIG camera. So 'this' is the TargetCamera, left or right.
|
|
489
|
-
* @internal
|
|
490
|
-
*/
|
|
491
|
-
_getWebVRProjectionMatrix() {
|
|
492
|
-
return c.Identity();
|
|
493
|
-
}
|
|
494
|
-
/**
|
|
495
|
-
* This function MUST be overwritten by the different WebVR cameras available.
|
|
496
|
-
* The context in which it is running is the RIG camera. So 'this' is the TargetCamera, left or right.
|
|
497
|
-
* @internal
|
|
498
|
-
*/
|
|
499
|
-
_getWebVRViewMatrix() {
|
|
500
|
-
return c.Identity();
|
|
501
|
-
}
|
|
502
|
-
/**
|
|
503
|
-
* @internal
|
|
504
|
-
*/
|
|
505
|
-
setCameraRigParameter(t, e) {
|
|
506
|
-
this._cameraRigParams || (this._cameraRigParams = {}), this._cameraRigParams[t] = e, t === "interaxialDistance" && (this._cameraRigParams.stereoHalfAngle = v.ToRadians(e / 0.0637));
|
|
507
|
-
}
|
|
508
|
-
/**
|
|
509
|
-
* needs to be overridden by children so sub has required properties to be copied
|
|
510
|
-
* @internal
|
|
511
|
-
*/
|
|
512
|
-
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
513
|
-
createRigCamera(t, e) {
|
|
514
|
-
return null;
|
|
515
|
-
}
|
|
516
|
-
/**
|
|
517
|
-
* May need to be overridden by children
|
|
518
|
-
* @internal
|
|
519
|
-
*/
|
|
520
|
-
_updateRigCameras() {
|
|
521
|
-
for (let t = 0; t < this._rigCameras.length; t++)
|
|
522
|
-
this._rigCameras[t].minZ = this.minZ, this._rigCameras[t].maxZ = this.maxZ, this._rigCameras[t].fov = this.fov, this._rigCameras[t].upVector.copyFrom(this.upVector);
|
|
523
|
-
this.cameraRigMode === i.RIG_MODE_STEREOSCOPIC_ANAGLYPH && (this._rigCameras[0].viewport = this._rigCameras[1].viewport = this.viewport);
|
|
524
|
-
}
|
|
525
|
-
/** @internal */
|
|
526
|
-
_setupInputs() {
|
|
527
|
-
}
|
|
528
|
-
/**
|
|
529
|
-
* Serialiaze the camera setup to a json representation
|
|
530
|
-
* @returns the JSON representation
|
|
531
|
-
*/
|
|
532
|
-
serialize() {
|
|
533
|
-
const t = p.Serialize(this);
|
|
534
|
-
return t.uniqueId = this.uniqueId, t.type = this.getClassName(), this.parent && this.parent._serializeAsParent(t), this.inputs && this.inputs.serialize(t), p.AppendSerializedAnimations(this, t), t.ranges = this.serializeAnimationRanges(), t.isEnabled = this.isEnabled(), t;
|
|
535
|
-
}
|
|
536
|
-
/**
|
|
537
|
-
* Clones the current camera.
|
|
538
|
-
* @param name The cloned camera name
|
|
539
|
-
* @param newParent The cloned camera's new parent (none by default)
|
|
540
|
-
* @returns the cloned camera
|
|
541
|
-
*/
|
|
542
|
-
clone(t, e = null) {
|
|
543
|
-
const s = p.Clone(i.GetConstructorFromName(this.getClassName(), t, this.getScene(), this.interaxialDistance, this.isStereoscopicSideBySide), this);
|
|
544
|
-
return s.name = t, s.parent = e, this.onClonedObservable.notifyObservers(s), s;
|
|
545
|
-
}
|
|
546
|
-
/**
|
|
547
|
-
* Gets the direction of the camera relative to a given local axis.
|
|
548
|
-
* @param localAxis Defines the reference axis to provide a relative direction.
|
|
549
|
-
* @returns the direction
|
|
550
|
-
*/
|
|
551
|
-
getDirection(t) {
|
|
552
|
-
const e = l.Zero();
|
|
553
|
-
return this.getDirectionToRef(t, e), e;
|
|
554
|
-
}
|
|
555
|
-
/**
|
|
556
|
-
* Returns the current camera absolute rotation
|
|
557
|
-
*/
|
|
558
|
-
get absoluteRotation() {
|
|
559
|
-
return this.getWorldMatrix().decompose(void 0, this._absoluteRotation), this._absoluteRotation;
|
|
560
|
-
}
|
|
561
|
-
/**
|
|
562
|
-
* Gets the direction of the camera relative to a given local axis into a passed vector.
|
|
563
|
-
* @param localAxis Defines the reference axis to provide a relative direction.
|
|
564
|
-
* @param result Defines the vector to store the result in
|
|
565
|
-
*/
|
|
566
|
-
getDirectionToRef(t, e) {
|
|
567
|
-
l.TransformNormalToRef(t, this.getWorldMatrix(), e);
|
|
568
|
-
}
|
|
569
|
-
/**
|
|
570
|
-
* Gets a camera constructor for a given camera type
|
|
571
|
-
* @param type The type of the camera to construct (should be equal to one of the camera class name)
|
|
572
|
-
* @param name The name of the camera the result will be able to instantiate
|
|
573
|
-
* @param scene The scene the result will construct the camera in
|
|
574
|
-
* @param interaxial_distance In case of stereoscopic setup, the distance between both eyes
|
|
575
|
-
* @param isStereoscopicSideBySide In case of stereoscopic setup, should the sereo be side b side
|
|
576
|
-
* @returns a factory method to construct the camera
|
|
577
|
-
*/
|
|
578
|
-
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
579
|
-
static GetConstructorFromName(t, e, s, o = 0, r = !0) {
|
|
580
|
-
const a = M.Construct(t, e, s, {
|
|
581
|
-
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
582
|
-
interaxial_distance: o,
|
|
583
|
-
isStereoscopicSideBySide: r
|
|
584
|
-
});
|
|
585
|
-
return a || (() => i._CreateDefaultParsedCamera(e, s));
|
|
586
|
-
}
|
|
587
|
-
/**
|
|
588
|
-
* Compute the world matrix of the camera.
|
|
589
|
-
* @returns the camera world matrix
|
|
590
|
-
*/
|
|
591
|
-
computeWorldMatrix() {
|
|
592
|
-
return this.getWorldMatrix();
|
|
593
|
-
}
|
|
594
|
-
/**
|
|
595
|
-
* Parse a JSON and creates the camera from the parsed information
|
|
596
|
-
* @param parsedCamera The JSON to parse
|
|
597
|
-
* @param scene The scene to instantiate the camera in
|
|
598
|
-
* @returns the newly constructed camera
|
|
599
|
-
*/
|
|
600
|
-
static Parse(t, e) {
|
|
601
|
-
const s = t.type, o = i.GetConstructorFromName(s, t.name, e, t.interaxial_distance, t.isStereoscopicSideBySide), r = p.Parse(o, t, e);
|
|
602
|
-
if (t.parentId !== void 0 && (r._waitingParentId = t.parentId), t.parentInstanceIndex !== void 0 && (r._waitingParentInstanceIndex = t.parentInstanceIndex), r.inputs && (r.inputs.parse(t), r._setupInputs()), t.upVector && (r.upVector = l.FromArray(t.upVector)), r.setPosition && (r.position.copyFromFloats(0, 0, 0), r.setPosition(l.FromArray(t.position))), t.target && r.setTarget && r.setTarget(l.FromArray(t.target)), t.cameraRigMode) {
|
|
603
|
-
const a = t.interaxial_distance ? { interaxialDistance: t.interaxial_distance } : {};
|
|
604
|
-
r.setCameraRigMode(t.cameraRigMode, a);
|
|
605
|
-
}
|
|
606
|
-
if (t.animations) {
|
|
607
|
-
for (let a = 0; a < t.animations.length; a++) {
|
|
608
|
-
const m = t.animations[a], u = V("BABYLON.Animation");
|
|
609
|
-
u && r.animations.push(u.Parse(m));
|
|
610
|
-
}
|
|
611
|
-
M.ParseAnimationRanges(r, t, e);
|
|
612
|
-
}
|
|
613
|
-
return t.autoAnimate && e.beginAnimation(r, t.autoAnimateFrom, t.autoAnimateTo, t.autoAnimateLoop, t.autoAnimateSpeed || 1), t.isEnabled !== void 0 && r.setEnabled(t.isEnabled), r;
|
|
614
|
-
}
|
|
615
|
-
}
|
|
616
|
-
i._CreateDefaultParsedCamera = (A, t) => {
|
|
617
|
-
throw x("UniversalCamera");
|
|
618
|
-
};
|
|
619
|
-
i.PERSPECTIVE_CAMERA = 0;
|
|
620
|
-
i.ORTHOGRAPHIC_CAMERA = 1;
|
|
621
|
-
i.FOVMODE_VERTICAL_FIXED = 0;
|
|
622
|
-
i.FOVMODE_HORIZONTAL_FIXED = 1;
|
|
623
|
-
i.RIG_MODE_NONE = 0;
|
|
624
|
-
i.RIG_MODE_STEREOSCOPIC_ANAGLYPH = 10;
|
|
625
|
-
i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL = 11;
|
|
626
|
-
i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED = 12;
|
|
627
|
-
i.RIG_MODE_STEREOSCOPIC_OVERUNDER = 13;
|
|
628
|
-
i.RIG_MODE_STEREOSCOPIC_INTERLACED = 14;
|
|
629
|
-
i.RIG_MODE_VR = 20;
|
|
630
|
-
i.RIG_MODE_WEBVR = 21;
|
|
631
|
-
i.RIG_MODE_CUSTOM = 22;
|
|
632
|
-
i.ForceAttachControlToAlwaysPreventDefault = !1;
|
|
633
|
-
n([
|
|
634
|
-
y("position")
|
|
635
|
-
], i.prototype, "_position", void 0);
|
|
636
|
-
n([
|
|
637
|
-
y("upVector")
|
|
638
|
-
], i.prototype, "_upVector", void 0);
|
|
639
|
-
n([
|
|
640
|
-
h()
|
|
641
|
-
], i.prototype, "orthoLeft", null);
|
|
642
|
-
n([
|
|
643
|
-
h()
|
|
644
|
-
], i.prototype, "orthoRight", null);
|
|
645
|
-
n([
|
|
646
|
-
h()
|
|
647
|
-
], i.prototype, "orthoBottom", null);
|
|
648
|
-
n([
|
|
649
|
-
h()
|
|
650
|
-
], i.prototype, "orthoTop", null);
|
|
651
|
-
n([
|
|
652
|
-
h()
|
|
653
|
-
], i.prototype, "fov", void 0);
|
|
654
|
-
n([
|
|
655
|
-
h()
|
|
656
|
-
], i.prototype, "projectionPlaneTilt", void 0);
|
|
657
|
-
n([
|
|
658
|
-
h()
|
|
659
|
-
], i.prototype, "minZ", void 0);
|
|
660
|
-
n([
|
|
661
|
-
h()
|
|
662
|
-
], i.prototype, "maxZ", void 0);
|
|
663
|
-
n([
|
|
664
|
-
h()
|
|
665
|
-
], i.prototype, "inertia", void 0);
|
|
666
|
-
n([
|
|
667
|
-
h()
|
|
668
|
-
], i.prototype, "mode", null);
|
|
669
|
-
n([
|
|
670
|
-
h()
|
|
671
|
-
], i.prototype, "layerMask", void 0);
|
|
672
|
-
n([
|
|
673
|
-
h()
|
|
674
|
-
], i.prototype, "fovMode", void 0);
|
|
675
|
-
n([
|
|
676
|
-
h()
|
|
677
|
-
], i.prototype, "cameraRigMode", void 0);
|
|
678
|
-
n([
|
|
679
|
-
h()
|
|
680
|
-
], i.prototype, "interaxialDistance", void 0);
|
|
681
|
-
n([
|
|
682
|
-
h()
|
|
683
|
-
], i.prototype, "isStereoscopicSideBySide", void 0);
|
|
684
|
-
export {
|
|
685
|
-
i as Camera
|
|
686
|
-
};
|