@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.esm.js +79094 -9
- package/dist/index.umd.js +54 -54
- package/package.json +2 -3
- package/dist/lib/assetCache.esm.js +0 -21
- package/dist/lib/configuration.esm.js +0 -98
- package/dist/lib/core.esm.js +0 -417
- package/dist/lib/dynamicTexture.esm.js +0 -51
- package/dist/lib/glbLoaderExtensions.esm.js +0 -137
- package/dist/lib/glowLayerManager.esm.js +0 -19
- package/dist/lib/guid.esm.js +0 -7
- package/dist/lib/material.esm.js +0 -50
- package/dist/lib/modelContainer.esm.js +0 -351
- package/dist/lib/productAnimations.esm.js +0 -123
- package/dist/lib/productCamera.esm.js +0 -113
- package/dist/lib/renderConstants.esm.js +0 -103
- package/dist/lib/renderingPipeline.esm.js +0 -99
- package/dist/lib/types.esm.js +0 -5
- package/dist/lib/variants.esm.js +0 -112
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +0 -796
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +0 -44
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +0 -55
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +0 -329
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +0 -332
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +0 -52
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +0 -25
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +0 -117
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +0 -187
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +0 -26
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +0 -79
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +0 -281
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +0 -77
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +0 -231
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +0 -99
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +0 -144
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +0 -12
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +0 -51
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +0 -92
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +0 -118
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +0 -129
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +0 -26
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +0 -97
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +0 -929
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +0 -135
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +0 -80
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +0 -187
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +0 -249
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +0 -349
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +0 -306
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
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import { Logger as o } from "../Misc/logger.esm.js";
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import { Tools as _ } from "../Misc/tools.esm.js";
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import "../Engines/Extensions/engine.uniformBuffer.esm.js";
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class i {
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/**
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* Instantiates a new Uniform buffer objects.
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*
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* Handles blocks of uniform on the GPU.
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*
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* If WebGL 2 is not available, this class falls back on traditional setUniformXXX calls.
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*
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* For more information, please refer to :
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* @see https://www.khronos.org/opengl/wiki/Uniform_Buffer_Object
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* @param engine Define the engine the buffer is associated with
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* @param data Define the data contained in the buffer
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* @param dynamic Define if the buffer is updatable
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* @param name to assign to the buffer (debugging purpose)
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* @param forceNoUniformBuffer define that this object must not rely on UBO objects
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*/
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constructor(e, t, r, f, s = !1) {
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this._valueCache = {}, this._engine = e, this._noUBO = !e.supportsUniformBuffers || s, this._dynamic = r, this._name = f ?? "no-name", this._data = t || [], this._uniformLocations = {}, this._uniformSizes = {}, this._uniformArraySizes = {}, this._uniformLocationPointer = 0, this._needSync = !1, this._engine._features.trackUbosInFrame && (this._buffers = [], this._bufferIndex = -1, this._createBufferOnWrite = !1, this._currentFrameId = 0), this._noUBO ? (this.updateMatrix3x3 = this._updateMatrix3x3ForEffect, this.updateMatrix2x2 = this._updateMatrix2x2ForEffect, this.updateFloat = this._updateFloatForEffect, this.updateFloat2 = this._updateFloat2ForEffect, this.updateFloat3 = this._updateFloat3ForEffect, this.updateFloat4 = this._updateFloat4ForEffect, this.updateFloatArray = this._updateFloatArrayForEffect, this.updateArray = this._updateArrayForEffect, this.updateIntArray = this._updateIntArrayForEffect, this.updateUIntArray = this._updateUIntArrayForEffect, this.updateMatrix = this._updateMatrixForEffect, this.updateMatrices = this._updateMatricesForEffect, this.updateVector3 = this._updateVector3ForEffect, this.updateVector4 = this._updateVector4ForEffect, this.updateColor3 = this._updateColor3ForEffect, this.updateColor4 = this._updateColor4ForEffect, this.updateDirectColor4 = this._updateDirectColor4ForEffect, this.updateInt = this._updateIntForEffect, this.updateInt2 = this._updateInt2ForEffect, this.updateInt3 = this._updateInt3ForEffect, this.updateInt4 = this._updateInt4ForEffect, this.updateUInt = this._updateUIntForEffect, this.updateUInt2 = this._updateUInt2ForEffect, this.updateUInt3 = this._updateUInt3ForEffect, this.updateUInt4 = this._updateUInt4ForEffect) : (this._engine._uniformBuffers.push(this), this.updateMatrix3x3 = this._updateMatrix3x3ForUniform, this.updateMatrix2x2 = this._updateMatrix2x2ForUniform, this.updateFloat = this._updateFloatForUniform, this.updateFloat2 = this._updateFloat2ForUniform, this.updateFloat3 = this._updateFloat3ForUniform, this.updateFloat4 = this._updateFloat4ForUniform, this.updateFloatArray = this._updateFloatArrayForUniform, this.updateArray = this._updateArrayForUniform, this.updateIntArray = this._updateIntArrayForUniform, this.updateUIntArray = this._updateUIntArrayForUniform, this.updateMatrix = this._updateMatrixForUniform, this.updateMatrices = this._updateMatricesForUniform, this.updateVector3 = this._updateVector3ForUniform, this.updateVector4 = this._updateVector4ForUniform, this.updateColor3 = this._updateColor3ForUniform, this.updateColor4 = this._updateColor4ForUniform, this.updateDirectColor4 = this._updateDirectColor4ForUniform, this.updateInt = this._updateIntForUniform, this.updateInt2 = this._updateInt2ForUniform, this.updateInt3 = this._updateInt3ForUniform, this.updateInt4 = this._updateInt4ForUniform, this.updateUInt = this._updateUIntForUniform, this.updateUInt2 = this._updateUInt2ForUniform, this.updateUInt3 = this._updateUInt3ForUniform, this.updateUInt4 = this._updateUInt4ForUniform);
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}
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/**
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* Indicates if the buffer is using the WebGL2 UBO implementation,
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* or just falling back on setUniformXXX calls.
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*/
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get useUbo() {
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return !this._noUBO;
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}
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/**
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* Indicates if the WebGL underlying uniform buffer is in sync
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* with the javascript cache data.
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*/
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get isSync() {
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return !this._needSync;
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}
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/**
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* Indicates if the WebGL underlying uniform buffer is dynamic.
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* Also, a dynamic UniformBuffer will disable cache verification and always
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* update the underlying WebGL uniform buffer to the GPU.
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* @returns if Dynamic, otherwise false
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*/
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isDynamic() {
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return this._dynamic !== void 0;
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}
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/**
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* The data cache on JS side.
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* @returns the underlying data as a float array
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*/
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getData() {
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return this._bufferData;
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}
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/**
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* The underlying WebGL Uniform buffer.
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* @returns the webgl buffer
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*/
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getBuffer() {
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return this._buffer;
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}
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/**
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* std140 layout specifies how to align data within an UBO structure.
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* See https://khronos.org/registry/OpenGL/specs/gl/glspec45.core.pdf#page=159
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* for specs.
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* @param size
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*/
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_fillAlignment(e) {
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let t;
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if (e <= 2 ? t = e : t = 4, this._uniformLocationPointer % t !== 0) {
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const r = this._uniformLocationPointer;
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this._uniformLocationPointer += t - this._uniformLocationPointer % t;
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const f = this._uniformLocationPointer - r;
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for (let s = 0; s < f; s++)
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this._data.push(0);
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}
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}
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/**
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* Adds an uniform in the buffer.
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* Warning : the subsequents calls of this function must be in the same order as declared in the shader
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* for the layout to be correct ! The addUniform function only handles types like float, vec2, vec3, vec4, mat4,
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* meaning size=1,2,3,4 or 16. It does not handle struct types.
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* @param name Name of the uniform, as used in the uniform block in the shader.
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* @param size Data size, or data directly.
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* @param arraySize The number of elements in the array, 0 if not an array.
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*/
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addUniform(e, t, r = 0) {
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if (this._noUBO || this._uniformLocations[e] !== void 0)
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return;
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let f;
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if (r > 0) {
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if (t instanceof Array)
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throw "addUniform should not be use with Array in UBO: " + e;
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if (this._fillAlignment(4), this._uniformArraySizes[e] = { strideSize: t, arraySize: r }, t == 16)
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t = t * r;
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else {
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const a = (4 - t) * r;
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t = t * r + a;
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}
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f = [];
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for (let s = 0; s < t; s++)
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f.push(0);
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} else {
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if (t instanceof Array)
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f = t, t = f.length;
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else {
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t = t, f = [];
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for (let s = 0; s < t; s++)
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f.push(0);
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}
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this._fillAlignment(t);
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}
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this._uniformSizes[e] = t, this._uniformLocations[e] = this._uniformLocationPointer, this._uniformLocationPointer += t;
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for (let s = 0; s < t; s++)
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this._data.push(f[s]);
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this._needSync = !0;
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}
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/**
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* Adds a Matrix 4x4 to the uniform buffer.
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* @param name Name of the uniform, as used in the uniform block in the shader.
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* @param mat A 4x4 matrix.
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*/
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addMatrix(e, t) {
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this.addUniform(e, Array.prototype.slice.call(t.toArray()));
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}
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/**
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* Adds a vec2 to the uniform buffer.
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* @param name Name of the uniform, as used in the uniform block in the shader.
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* @param x Define the x component value of the vec2
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* @param y Define the y component value of the vec2
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*/
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addFloat2(e, t, r) {
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const f = [t, r];
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this.addUniform(e, f);
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}
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/**
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* Adds a vec3 to the uniform buffer.
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* @param name Name of the uniform, as used in the uniform block in the shader.
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* @param x Define the x component value of the vec3
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* @param y Define the y component value of the vec3
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* @param z Define the z component value of the vec3
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*/
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addFloat3(e, t, r, f) {
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const s = [t, r, f];
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this.addUniform(e, s);
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}
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/**
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* Adds a vec3 to the uniform buffer.
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* @param name Name of the uniform, as used in the uniform block in the shader.
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* @param color Define the vec3 from a Color
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*/
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addColor3(e, t) {
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const r = [t.r, t.g, t.b];
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this.addUniform(e, r);
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}
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/**
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* Adds a vec4 to the uniform buffer.
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* @param name Name of the uniform, as used in the uniform block in the shader.
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* @param color Define the rgb components from a Color
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* @param alpha Define the a component of the vec4
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*/
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addColor4(e, t, r) {
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const f = [t.r, t.g, t.b, r];
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this.addUniform(e, f);
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}
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/**
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* Adds a vec3 to the uniform buffer.
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* @param name Name of the uniform, as used in the uniform block in the shader.
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* @param vector Define the vec3 components from a Vector
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*/
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addVector3(e, t) {
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const r = [t.x, t.y, t.z];
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this.addUniform(e, r);
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}
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/**
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* Adds a Matrix 3x3 to the uniform buffer.
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* @param name Name of the uniform, as used in the uniform block in the shader.
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*/
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addMatrix3x3(e) {
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this.addUniform(e, 12);
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}
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/**
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* Adds a Matrix 2x2 to the uniform buffer.
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* @param name Name of the uniform, as used in the uniform block in the shader.
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*/
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addMatrix2x2(e) {
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this.addUniform(e, 8);
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}
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/**
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* Effectively creates the WebGL Uniform Buffer, once layout is completed with `addUniform`.
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*/
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create() {
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this._noUBO || this._buffer || (this._fillAlignment(4), this._bufferData = new Float32Array(this._data), this._rebuild(), this._needSync = !0);
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}
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/** @internal */
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_rebuild() {
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this._noUBO || !this._bufferData || (this._dynamic ? this._buffer = this._engine.createDynamicUniformBuffer(this._bufferData) : this._buffer = this._engine.createUniformBuffer(this._bufferData), this._engine._features.trackUbosInFrame && (this._buffers.push([this._buffer, this._engine._features.checkUbosContentBeforeUpload ? this._bufferData.slice() : void 0]), this._bufferIndex = this._buffers.length - 1, this._createBufferOnWrite = !1));
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}
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/** @internal */
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get _numBuffers() {
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return this._buffers.length;
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}
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/** @internal */
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get _indexBuffer() {
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return this._bufferIndex;
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}
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/** Gets the name of this buffer */
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get name() {
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return this._name;
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}
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/** Gets the current effect */
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get currentEffect() {
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return this._currentEffect;
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}
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_buffersEqual(e, t) {
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for (let r = 0; r < e.length; ++r)
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if (e[r] !== t[r])
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return !1;
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return !0;
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}
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_copyBuffer(e, t) {
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for (let r = 0; r < e.length; ++r)
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t[r] = e[r];
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}
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/**
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* Updates the WebGL Uniform Buffer on the GPU.
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* If the `dynamic` flag is set to true, no cache comparison is done.
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* Otherwise, the buffer will be updated only if the cache differs.
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*/
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update() {
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if (!this._noUBO) {
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if (this.bindUniformBuffer(), !this._buffer) {
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this.create();
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return;
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}
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if (!this._dynamic && !this._needSync) {
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this._createBufferOnWrite = this._engine._features.trackUbosInFrame;
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return;
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}
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if (this._buffers && this._buffers.length > 1 && this._buffers[this._bufferIndex][1])
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if (this._buffersEqual(this._bufferData, this._buffers[this._bufferIndex][1])) {
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this._needSync = !1, this._createBufferOnWrite = this._engine._features.trackUbosInFrame;
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return;
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} else
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this._copyBuffer(this._bufferData, this._buffers[this._bufferIndex][1]);
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this._engine.updateUniformBuffer(this._buffer, this._bufferData), this._engine._features._collectUbosUpdatedInFrame && (i._UpdatedUbosInFrame[this._name] || (i._UpdatedUbosInFrame[this._name] = 0), i._UpdatedUbosInFrame[this._name]++), this._needSync = !1, this._createBufferOnWrite = this._engine._features.trackUbosInFrame;
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}
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}
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_createNewBuffer() {
|
|
248
|
-
this._bufferIndex + 1 < this._buffers.length ? (this._bufferIndex++, this._buffer = this._buffers[this._bufferIndex][0], this._createBufferOnWrite = !1, this._needSync = !0) : this._rebuild();
|
|
249
|
-
}
|
|
250
|
-
_checkNewFrame() {
|
|
251
|
-
this._engine._features.trackUbosInFrame && this._currentFrameId !== this._engine.frameId && (this._currentFrameId = this._engine.frameId, this._createBufferOnWrite = !1, this._buffers && this._buffers.length > 0 ? (this._needSync = this._bufferIndex !== 0, this._bufferIndex = 0, this._buffer = this._buffers[this._bufferIndex][0]) : this._bufferIndex = -1);
|
|
252
|
-
}
|
|
253
|
-
/**
|
|
254
|
-
* Updates the value of an uniform. The `update` method must be called afterwards to make it effective in the GPU.
|
|
255
|
-
* @param uniformName Define the name of the uniform, as used in the uniform block in the shader.
|
|
256
|
-
* @param data Define the flattened data
|
|
257
|
-
* @param size Define the size of the data.
|
|
258
|
-
*/
|
|
259
|
-
updateUniform(e, t, r) {
|
|
260
|
-
this._checkNewFrame();
|
|
261
|
-
let f = this._uniformLocations[e];
|
|
262
|
-
if (f === void 0) {
|
|
263
|
-
if (this._buffer) {
|
|
264
|
-
o.Error("Cannot add an uniform after UBO has been created.");
|
|
265
|
-
return;
|
|
266
|
-
}
|
|
267
|
-
this.addUniform(e, r), f = this._uniformLocations[e];
|
|
268
|
-
}
|
|
269
|
-
if (this._buffer || this.create(), this._dynamic)
|
|
270
|
-
for (let s = 0; s < r; s++)
|
|
271
|
-
this._bufferData[f + s] = t[s];
|
|
272
|
-
else {
|
|
273
|
-
let s = !1;
|
|
274
|
-
for (let a = 0; a < r; a++)
|
|
275
|
-
(r === 16 && !this._engine._features.uniformBufferHardCheckMatrix || this._bufferData[f + a] !== _.FloatRound(t[a])) && (s = !0, this._createBufferOnWrite && this._createNewBuffer(), this._bufferData[f + a] = t[a]);
|
|
276
|
-
this._needSync = this._needSync || s;
|
|
277
|
-
}
|
|
278
|
-
}
|
|
279
|
-
/**
|
|
280
|
-
* Updates the value of an uniform. The `update` method must be called afterwards to make it effective in the GPU.
|
|
281
|
-
* @param uniformName Define the name of the uniform, as used in the uniform block in the shader.
|
|
282
|
-
* @param data Define the flattened data
|
|
283
|
-
* @param size Define the size of the data.
|
|
284
|
-
*/
|
|
285
|
-
updateUniformArray(e, t, r) {
|
|
286
|
-
this._checkNewFrame();
|
|
287
|
-
const f = this._uniformLocations[e];
|
|
288
|
-
if (f === void 0) {
|
|
289
|
-
o.Error("Cannot add an uniform Array dynamically. Please, add it using addUniform and make sure that uniform buffers are supported by the current engine.");
|
|
290
|
-
return;
|
|
291
|
-
}
|
|
292
|
-
this._buffer || this.create();
|
|
293
|
-
const s = this._uniformArraySizes[e];
|
|
294
|
-
if (this._dynamic)
|
|
295
|
-
for (let a = 0; a < r; a++)
|
|
296
|
-
this._bufferData[f + a] = t[a];
|
|
297
|
-
else {
|
|
298
|
-
let a = !1, n = 0, u = 0;
|
|
299
|
-
for (let h = 0; h < r; h++)
|
|
300
|
-
if (this._bufferData[f + u * 4 + n] !== _.FloatRound(t[h]) && (a = !0, this._createBufferOnWrite && this._createNewBuffer(), this._bufferData[f + u * 4 + n] = t[h]), n++, n === s.strideSize) {
|
|
301
|
-
for (; n < 4; n++)
|
|
302
|
-
this._bufferData[f + u * 4 + n] = 0;
|
|
303
|
-
n = 0, u++;
|
|
304
|
-
}
|
|
305
|
-
this._needSync = this._needSync || a;
|
|
306
|
-
}
|
|
307
|
-
}
|
|
308
|
-
_cacheMatrix(e, t) {
|
|
309
|
-
this._checkNewFrame();
|
|
310
|
-
const r = this._valueCache[e], f = t.updateFlag;
|
|
311
|
-
return r !== void 0 && r === f ? !1 : (this._valueCache[e] = f, !0);
|
|
312
|
-
}
|
|
313
|
-
// Update methods
|
|
314
|
-
_updateMatrix3x3ForUniform(e, t) {
|
|
315
|
-
for (let r = 0; r < 3; r++)
|
|
316
|
-
i._TempBuffer[r * 4] = t[r * 3], i._TempBuffer[r * 4 + 1] = t[r * 3 + 1], i._TempBuffer[r * 4 + 2] = t[r * 3 + 2], i._TempBuffer[r * 4 + 3] = 0;
|
|
317
|
-
this.updateUniform(e, i._TempBuffer, 12);
|
|
318
|
-
}
|
|
319
|
-
_updateMatrix3x3ForEffect(e, t) {
|
|
320
|
-
this._currentEffect.setMatrix3x3(e, t);
|
|
321
|
-
}
|
|
322
|
-
_updateMatrix2x2ForEffect(e, t) {
|
|
323
|
-
this._currentEffect.setMatrix2x2(e, t);
|
|
324
|
-
}
|
|
325
|
-
_updateMatrix2x2ForUniform(e, t) {
|
|
326
|
-
for (let r = 0; r < 2; r++)
|
|
327
|
-
i._TempBuffer[r * 4] = t[r * 2], i._TempBuffer[r * 4 + 1] = t[r * 2 + 1], i._TempBuffer[r * 4 + 2] = 0, i._TempBuffer[r * 4 + 3] = 0;
|
|
328
|
-
this.updateUniform(e, i._TempBuffer, 8);
|
|
329
|
-
}
|
|
330
|
-
_updateFloatForEffect(e, t) {
|
|
331
|
-
this._currentEffect.setFloat(e, t);
|
|
332
|
-
}
|
|
333
|
-
_updateFloatForUniform(e, t) {
|
|
334
|
-
i._TempBuffer[0] = t, this.updateUniform(e, i._TempBuffer, 1);
|
|
335
|
-
}
|
|
336
|
-
_updateFloat2ForEffect(e, t, r, f = "") {
|
|
337
|
-
this._currentEffect.setFloat2(e + f, t, r);
|
|
338
|
-
}
|
|
339
|
-
_updateFloat2ForUniform(e, t, r) {
|
|
340
|
-
i._TempBuffer[0] = t, i._TempBuffer[1] = r, this.updateUniform(e, i._TempBuffer, 2);
|
|
341
|
-
}
|
|
342
|
-
_updateFloat3ForEffect(e, t, r, f, s = "") {
|
|
343
|
-
this._currentEffect.setFloat3(e + s, t, r, f);
|
|
344
|
-
}
|
|
345
|
-
_updateFloat3ForUniform(e, t, r, f) {
|
|
346
|
-
i._TempBuffer[0] = t, i._TempBuffer[1] = r, i._TempBuffer[2] = f, this.updateUniform(e, i._TempBuffer, 3);
|
|
347
|
-
}
|
|
348
|
-
_updateFloat4ForEffect(e, t, r, f, s, a = "") {
|
|
349
|
-
this._currentEffect.setFloat4(e + a, t, r, f, s);
|
|
350
|
-
}
|
|
351
|
-
_updateFloat4ForUniform(e, t, r, f, s) {
|
|
352
|
-
i._TempBuffer[0] = t, i._TempBuffer[1] = r, i._TempBuffer[2] = f, i._TempBuffer[3] = s, this.updateUniform(e, i._TempBuffer, 4);
|
|
353
|
-
}
|
|
354
|
-
_updateFloatArrayForEffect(e, t) {
|
|
355
|
-
this._currentEffect.setFloatArray(e, t);
|
|
356
|
-
}
|
|
357
|
-
_updateFloatArrayForUniform(e, t) {
|
|
358
|
-
this.updateUniformArray(e, t, t.length);
|
|
359
|
-
}
|
|
360
|
-
_updateArrayForEffect(e, t) {
|
|
361
|
-
this._currentEffect.setArray(e, t);
|
|
362
|
-
}
|
|
363
|
-
_updateArrayForUniform(e, t) {
|
|
364
|
-
this.updateUniformArray(e, t, t.length);
|
|
365
|
-
}
|
|
366
|
-
_updateIntArrayForEffect(e, t) {
|
|
367
|
-
this._currentEffect.setIntArray(e, t);
|
|
368
|
-
}
|
|
369
|
-
_updateIntArrayForUniform(e, t) {
|
|
370
|
-
i._TempBufferInt32View.set(t), this.updateUniformArray(e, i._TempBuffer, t.length);
|
|
371
|
-
}
|
|
372
|
-
_updateUIntArrayForEffect(e, t) {
|
|
373
|
-
this._currentEffect.setUIntArray(e, t);
|
|
374
|
-
}
|
|
375
|
-
_updateUIntArrayForUniform(e, t) {
|
|
376
|
-
i._TempBufferUInt32View.set(t), this.updateUniformArray(e, i._TempBuffer, t.length);
|
|
377
|
-
}
|
|
378
|
-
_updateMatrixForEffect(e, t) {
|
|
379
|
-
this._currentEffect.setMatrix(e, t);
|
|
380
|
-
}
|
|
381
|
-
_updateMatrixForUniform(e, t) {
|
|
382
|
-
this._cacheMatrix(e, t) && this.updateUniform(e, t.toArray(), 16);
|
|
383
|
-
}
|
|
384
|
-
_updateMatricesForEffect(e, t) {
|
|
385
|
-
this._currentEffect.setMatrices(e, t);
|
|
386
|
-
}
|
|
387
|
-
_updateMatricesForUniform(e, t) {
|
|
388
|
-
this.updateUniform(e, t, t.length);
|
|
389
|
-
}
|
|
390
|
-
_updateVector3ForEffect(e, t) {
|
|
391
|
-
this._currentEffect.setVector3(e, t);
|
|
392
|
-
}
|
|
393
|
-
_updateVector3ForUniform(e, t) {
|
|
394
|
-
i._TempBuffer[0] = t.x, i._TempBuffer[1] = t.y, i._TempBuffer[2] = t.z, this.updateUniform(e, i._TempBuffer, 3);
|
|
395
|
-
}
|
|
396
|
-
_updateVector4ForEffect(e, t) {
|
|
397
|
-
this._currentEffect.setVector4(e, t);
|
|
398
|
-
}
|
|
399
|
-
_updateVector4ForUniform(e, t) {
|
|
400
|
-
i._TempBuffer[0] = t.x, i._TempBuffer[1] = t.y, i._TempBuffer[2] = t.z, i._TempBuffer[3] = t.w, this.updateUniform(e, i._TempBuffer, 4);
|
|
401
|
-
}
|
|
402
|
-
_updateColor3ForEffect(e, t, r = "") {
|
|
403
|
-
this._currentEffect.setColor3(e + r, t);
|
|
404
|
-
}
|
|
405
|
-
_updateColor3ForUniform(e, t) {
|
|
406
|
-
i._TempBuffer[0] = t.r, i._TempBuffer[1] = t.g, i._TempBuffer[2] = t.b, this.updateUniform(e, i._TempBuffer, 3);
|
|
407
|
-
}
|
|
408
|
-
_updateColor4ForEffect(e, t, r, f = "") {
|
|
409
|
-
this._currentEffect.setColor4(e + f, t, r);
|
|
410
|
-
}
|
|
411
|
-
_updateDirectColor4ForEffect(e, t, r = "") {
|
|
412
|
-
this._currentEffect.setDirectColor4(e + r, t);
|
|
413
|
-
}
|
|
414
|
-
_updateColor4ForUniform(e, t, r) {
|
|
415
|
-
i._TempBuffer[0] = t.r, i._TempBuffer[1] = t.g, i._TempBuffer[2] = t.b, i._TempBuffer[3] = r, this.updateUniform(e, i._TempBuffer, 4);
|
|
416
|
-
}
|
|
417
|
-
_updateDirectColor4ForUniform(e, t) {
|
|
418
|
-
i._TempBuffer[0] = t.r, i._TempBuffer[1] = t.g, i._TempBuffer[2] = t.b, i._TempBuffer[3] = t.a, this.updateUniform(e, i._TempBuffer, 4);
|
|
419
|
-
}
|
|
420
|
-
_updateIntForEffect(e, t, r = "") {
|
|
421
|
-
this._currentEffect.setInt(e + r, t);
|
|
422
|
-
}
|
|
423
|
-
_updateIntForUniform(e, t) {
|
|
424
|
-
i._TempBufferInt32View[0] = t, this.updateUniform(e, i._TempBuffer, 1);
|
|
425
|
-
}
|
|
426
|
-
_updateInt2ForEffect(e, t, r, f = "") {
|
|
427
|
-
this._currentEffect.setInt2(e + f, t, r);
|
|
428
|
-
}
|
|
429
|
-
_updateInt2ForUniform(e, t, r) {
|
|
430
|
-
i._TempBufferInt32View[0] = t, i._TempBufferInt32View[1] = r, this.updateUniform(e, i._TempBuffer, 2);
|
|
431
|
-
}
|
|
432
|
-
_updateInt3ForEffect(e, t, r, f, s = "") {
|
|
433
|
-
this._currentEffect.setInt3(e + s, t, r, f);
|
|
434
|
-
}
|
|
435
|
-
_updateInt3ForUniform(e, t, r, f) {
|
|
436
|
-
i._TempBufferInt32View[0] = t, i._TempBufferInt32View[1] = r, i._TempBufferInt32View[2] = f, this.updateUniform(e, i._TempBuffer, 3);
|
|
437
|
-
}
|
|
438
|
-
_updateInt4ForEffect(e, t, r, f, s, a = "") {
|
|
439
|
-
this._currentEffect.setInt4(e + a, t, r, f, s);
|
|
440
|
-
}
|
|
441
|
-
_updateInt4ForUniform(e, t, r, f, s) {
|
|
442
|
-
i._TempBufferInt32View[0] = t, i._TempBufferInt32View[1] = r, i._TempBufferInt32View[2] = f, i._TempBufferInt32View[3] = s, this.updateUniform(e, i._TempBuffer, 4);
|
|
443
|
-
}
|
|
444
|
-
_updateUIntForEffect(e, t, r = "") {
|
|
445
|
-
this._currentEffect.setUInt(e + r, t);
|
|
446
|
-
}
|
|
447
|
-
_updateUIntForUniform(e, t) {
|
|
448
|
-
i._TempBufferUInt32View[0] = t, this.updateUniform(e, i._TempBuffer, 1);
|
|
449
|
-
}
|
|
450
|
-
_updateUInt2ForEffect(e, t, r, f = "") {
|
|
451
|
-
this._currentEffect.setUInt2(e + f, t, r);
|
|
452
|
-
}
|
|
453
|
-
_updateUInt2ForUniform(e, t, r) {
|
|
454
|
-
i._TempBufferUInt32View[0] = t, i._TempBufferUInt32View[1] = r, this.updateUniform(e, i._TempBuffer, 2);
|
|
455
|
-
}
|
|
456
|
-
_updateUInt3ForEffect(e, t, r, f, s = "") {
|
|
457
|
-
this._currentEffect.setUInt3(e + s, t, r, f);
|
|
458
|
-
}
|
|
459
|
-
_updateUInt3ForUniform(e, t, r, f) {
|
|
460
|
-
i._TempBufferUInt32View[0] = t, i._TempBufferUInt32View[1] = r, i._TempBufferUInt32View[2] = f, this.updateUniform(e, i._TempBuffer, 3);
|
|
461
|
-
}
|
|
462
|
-
_updateUInt4ForEffect(e, t, r, f, s, a = "") {
|
|
463
|
-
this._currentEffect.setUInt4(e + a, t, r, f, s);
|
|
464
|
-
}
|
|
465
|
-
_updateUInt4ForUniform(e, t, r, f, s) {
|
|
466
|
-
i._TempBufferUInt32View[0] = t, i._TempBufferUInt32View[1] = r, i._TempBufferUInt32View[2] = f, i._TempBufferUInt32View[3] = s, this.updateUniform(e, i._TempBuffer, 4);
|
|
467
|
-
}
|
|
468
|
-
/**
|
|
469
|
-
* Sets a sampler uniform on the effect.
|
|
470
|
-
* @param name Define the name of the sampler.
|
|
471
|
-
* @param texture Define the texture to set in the sampler
|
|
472
|
-
*/
|
|
473
|
-
setTexture(e, t) {
|
|
474
|
-
this._currentEffect.setTexture(e, t);
|
|
475
|
-
}
|
|
476
|
-
/**
|
|
477
|
-
* Directly updates the value of the uniform in the cache AND on the GPU.
|
|
478
|
-
* @param uniformName Define the name of the uniform, as used in the uniform block in the shader.
|
|
479
|
-
* @param data Define the flattened data
|
|
480
|
-
*/
|
|
481
|
-
updateUniformDirectly(e, t) {
|
|
482
|
-
this.updateUniform(e, t, t.length), this.update();
|
|
483
|
-
}
|
|
484
|
-
/**
|
|
485
|
-
* Associates an effect to this uniform buffer
|
|
486
|
-
* @param effect Define the effect to associate the buffer to
|
|
487
|
-
* @param name Name of the uniform block in the shader.
|
|
488
|
-
*/
|
|
489
|
-
bindToEffect(e, t) {
|
|
490
|
-
this._currentEffect = e, this._currentEffectName = t;
|
|
491
|
-
}
|
|
492
|
-
/**
|
|
493
|
-
* Binds the current (GPU) buffer to the effect
|
|
494
|
-
*/
|
|
495
|
-
bindUniformBuffer() {
|
|
496
|
-
!this._noUBO && this._buffer && this._currentEffect && this._currentEffect.bindUniformBuffer(this._buffer, this._currentEffectName);
|
|
497
|
-
}
|
|
498
|
-
/**
|
|
499
|
-
* Dissociates the current effect from this uniform buffer
|
|
500
|
-
*/
|
|
501
|
-
unbindEffect() {
|
|
502
|
-
this._currentEffect = void 0, this._currentEffectName = void 0;
|
|
503
|
-
}
|
|
504
|
-
/**
|
|
505
|
-
* Sets the current state of the class (_bufferIndex, _buffer) to point to the data buffer passed in parameter if this buffer is one of the buffers handled by the class (meaning if it can be found in the _buffers array)
|
|
506
|
-
* This method is meant to be able to update a buffer at any time: just call setDataBuffer to set the class in the right state, call some updateXXX methods and then call udpate() => that will update the GPU buffer on the graphic card
|
|
507
|
-
* @param dataBuffer buffer to look for
|
|
508
|
-
* @returns true if the buffer has been found and the class internal state points to it, else false
|
|
509
|
-
*/
|
|
510
|
-
setDataBuffer(e) {
|
|
511
|
-
if (!this._buffers)
|
|
512
|
-
return this._buffer === e;
|
|
513
|
-
for (let t = 0; t < this._buffers.length; ++t)
|
|
514
|
-
if (this._buffers[t][0] === e)
|
|
515
|
-
return this._bufferIndex = t, this._buffer = e, this._createBufferOnWrite = !1, this._currentEffect = void 0, !0;
|
|
516
|
-
return !1;
|
|
517
|
-
}
|
|
518
|
-
/**
|
|
519
|
-
* Disposes the uniform buffer.
|
|
520
|
-
*/
|
|
521
|
-
dispose() {
|
|
522
|
-
if (this._noUBO)
|
|
523
|
-
return;
|
|
524
|
-
const e = this._engine._uniformBuffers, t = e.indexOf(this);
|
|
525
|
-
if (t !== -1 && (e[t] = e[e.length - 1], e.pop()), this._engine._features.trackUbosInFrame && this._buffers)
|
|
526
|
-
for (let r = 0; r < this._buffers.length; ++r) {
|
|
527
|
-
const f = this._buffers[r][0];
|
|
528
|
-
this._engine._releaseBuffer(f);
|
|
529
|
-
}
|
|
530
|
-
else
|
|
531
|
-
this._buffer && this._engine._releaseBuffer(this._buffer) && (this._buffer = null);
|
|
532
|
-
}
|
|
533
|
-
}
|
|
534
|
-
i._UpdatedUbosInFrame = {};
|
|
535
|
-
i._MAX_UNIFORM_SIZE = 256;
|
|
536
|
-
i._TempBuffer = new Float32Array(i._MAX_UNIFORM_SIZE);
|
|
537
|
-
i._TempBufferInt32View = new Int32Array(i._TempBuffer.buffer);
|
|
538
|
-
i._TempBufferUInt32View = new Uint32Array(i._TempBuffer.buffer);
|
|
539
|
-
export {
|
|
540
|
-
i as UniformBuffer
|
|
541
|
-
};
|
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
import { Vector3 as O } from "./math.vector.esm.js";
|
|
2
|
-
var n;
|
|
3
|
-
(function(L) {
|
|
4
|
-
L[L.LOCAL = 0] = "LOCAL", L[L.WORLD = 1] = "WORLD", L[L.BONE = 2] = "BONE";
|
|
5
|
-
})(n || (n = {}));
|
|
6
|
-
class f {
|
|
7
|
-
}
|
|
8
|
-
f.X = new O(1, 0, 0);
|
|
9
|
-
f.Y = new O(0, 1, 0);
|
|
10
|
-
f.Z = new O(0, 0, 1);
|
|
11
|
-
var s;
|
|
12
|
-
(function(L) {
|
|
13
|
-
L[L.X = 0] = "X", L[L.Y = 1] = "Y", L[L.Z = 2] = "Z";
|
|
14
|
-
})(s || (s = {}));
|
|
15
|
-
export {
|
|
16
|
-
f as Axis,
|
|
17
|
-
s as Coordinate,
|
|
18
|
-
n as Space
|
|
19
|
-
};
|