@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
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  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
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  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
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  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
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  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
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@@ -1,541 +0,0 @@
1
- import { Logger as o } from "../Misc/logger.esm.js";
2
- import { Tools as _ } from "../Misc/tools.esm.js";
3
- import "../Engines/Extensions/engine.uniformBuffer.esm.js";
4
- class i {
5
- /**
6
- * Instantiates a new Uniform buffer objects.
7
- *
8
- * Handles blocks of uniform on the GPU.
9
- *
10
- * If WebGL 2 is not available, this class falls back on traditional setUniformXXX calls.
11
- *
12
- * For more information, please refer to :
13
- * @see https://www.khronos.org/opengl/wiki/Uniform_Buffer_Object
14
- * @param engine Define the engine the buffer is associated with
15
- * @param data Define the data contained in the buffer
16
- * @param dynamic Define if the buffer is updatable
17
- * @param name to assign to the buffer (debugging purpose)
18
- * @param forceNoUniformBuffer define that this object must not rely on UBO objects
19
- */
20
- constructor(e, t, r, f, s = !1) {
21
- this._valueCache = {}, this._engine = e, this._noUBO = !e.supportsUniformBuffers || s, this._dynamic = r, this._name = f ?? "no-name", this._data = t || [], this._uniformLocations = {}, this._uniformSizes = {}, this._uniformArraySizes = {}, this._uniformLocationPointer = 0, this._needSync = !1, this._engine._features.trackUbosInFrame && (this._buffers = [], this._bufferIndex = -1, this._createBufferOnWrite = !1, this._currentFrameId = 0), this._noUBO ? (this.updateMatrix3x3 = this._updateMatrix3x3ForEffect, this.updateMatrix2x2 = this._updateMatrix2x2ForEffect, this.updateFloat = this._updateFloatForEffect, this.updateFloat2 = this._updateFloat2ForEffect, this.updateFloat3 = this._updateFloat3ForEffect, this.updateFloat4 = this._updateFloat4ForEffect, this.updateFloatArray = this._updateFloatArrayForEffect, this.updateArray = this._updateArrayForEffect, this.updateIntArray = this._updateIntArrayForEffect, this.updateUIntArray = this._updateUIntArrayForEffect, this.updateMatrix = this._updateMatrixForEffect, this.updateMatrices = this._updateMatricesForEffect, this.updateVector3 = this._updateVector3ForEffect, this.updateVector4 = this._updateVector4ForEffect, this.updateColor3 = this._updateColor3ForEffect, this.updateColor4 = this._updateColor4ForEffect, this.updateDirectColor4 = this._updateDirectColor4ForEffect, this.updateInt = this._updateIntForEffect, this.updateInt2 = this._updateInt2ForEffect, this.updateInt3 = this._updateInt3ForEffect, this.updateInt4 = this._updateInt4ForEffect, this.updateUInt = this._updateUIntForEffect, this.updateUInt2 = this._updateUInt2ForEffect, this.updateUInt3 = this._updateUInt3ForEffect, this.updateUInt4 = this._updateUInt4ForEffect) : (this._engine._uniformBuffers.push(this), this.updateMatrix3x3 = this._updateMatrix3x3ForUniform, this.updateMatrix2x2 = this._updateMatrix2x2ForUniform, this.updateFloat = this._updateFloatForUniform, this.updateFloat2 = this._updateFloat2ForUniform, this.updateFloat3 = this._updateFloat3ForUniform, this.updateFloat4 = this._updateFloat4ForUniform, this.updateFloatArray = this._updateFloatArrayForUniform, this.updateArray = this._updateArrayForUniform, this.updateIntArray = this._updateIntArrayForUniform, this.updateUIntArray = this._updateUIntArrayForUniform, this.updateMatrix = this._updateMatrixForUniform, this.updateMatrices = this._updateMatricesForUniform, this.updateVector3 = this._updateVector3ForUniform, this.updateVector4 = this._updateVector4ForUniform, this.updateColor3 = this._updateColor3ForUniform, this.updateColor4 = this._updateColor4ForUniform, this.updateDirectColor4 = this._updateDirectColor4ForUniform, this.updateInt = this._updateIntForUniform, this.updateInt2 = this._updateInt2ForUniform, this.updateInt3 = this._updateInt3ForUniform, this.updateInt4 = this._updateInt4ForUniform, this.updateUInt = this._updateUIntForUniform, this.updateUInt2 = this._updateUInt2ForUniform, this.updateUInt3 = this._updateUInt3ForUniform, this.updateUInt4 = this._updateUInt4ForUniform);
22
- }
23
- /**
24
- * Indicates if the buffer is using the WebGL2 UBO implementation,
25
- * or just falling back on setUniformXXX calls.
26
- */
27
- get useUbo() {
28
- return !this._noUBO;
29
- }
30
- /**
31
- * Indicates if the WebGL underlying uniform buffer is in sync
32
- * with the javascript cache data.
33
- */
34
- get isSync() {
35
- return !this._needSync;
36
- }
37
- /**
38
- * Indicates if the WebGL underlying uniform buffer is dynamic.
39
- * Also, a dynamic UniformBuffer will disable cache verification and always
40
- * update the underlying WebGL uniform buffer to the GPU.
41
- * @returns if Dynamic, otherwise false
42
- */
43
- isDynamic() {
44
- return this._dynamic !== void 0;
45
- }
46
- /**
47
- * The data cache on JS side.
48
- * @returns the underlying data as a float array
49
- */
50
- getData() {
51
- return this._bufferData;
52
- }
53
- /**
54
- * The underlying WebGL Uniform buffer.
55
- * @returns the webgl buffer
56
- */
57
- getBuffer() {
58
- return this._buffer;
59
- }
60
- /**
61
- * std140 layout specifies how to align data within an UBO structure.
62
- * See https://khronos.org/registry/OpenGL/specs/gl/glspec45.core.pdf#page=159
63
- * for specs.
64
- * @param size
65
- */
66
- _fillAlignment(e) {
67
- let t;
68
- if (e <= 2 ? t = e : t = 4, this._uniformLocationPointer % t !== 0) {
69
- const r = this._uniformLocationPointer;
70
- this._uniformLocationPointer += t - this._uniformLocationPointer % t;
71
- const f = this._uniformLocationPointer - r;
72
- for (let s = 0; s < f; s++)
73
- this._data.push(0);
74
- }
75
- }
76
- /**
77
- * Adds an uniform in the buffer.
78
- * Warning : the subsequents calls of this function must be in the same order as declared in the shader
79
- * for the layout to be correct ! The addUniform function only handles types like float, vec2, vec3, vec4, mat4,
80
- * meaning size=1,2,3,4 or 16. It does not handle struct types.
81
- * @param name Name of the uniform, as used in the uniform block in the shader.
82
- * @param size Data size, or data directly.
83
- * @param arraySize The number of elements in the array, 0 if not an array.
84
- */
85
- addUniform(e, t, r = 0) {
86
- if (this._noUBO || this._uniformLocations[e] !== void 0)
87
- return;
88
- let f;
89
- if (r > 0) {
90
- if (t instanceof Array)
91
- throw "addUniform should not be use with Array in UBO: " + e;
92
- if (this._fillAlignment(4), this._uniformArraySizes[e] = { strideSize: t, arraySize: r }, t == 16)
93
- t = t * r;
94
- else {
95
- const a = (4 - t) * r;
96
- t = t * r + a;
97
- }
98
- f = [];
99
- for (let s = 0; s < t; s++)
100
- f.push(0);
101
- } else {
102
- if (t instanceof Array)
103
- f = t, t = f.length;
104
- else {
105
- t = t, f = [];
106
- for (let s = 0; s < t; s++)
107
- f.push(0);
108
- }
109
- this._fillAlignment(t);
110
- }
111
- this._uniformSizes[e] = t, this._uniformLocations[e] = this._uniformLocationPointer, this._uniformLocationPointer += t;
112
- for (let s = 0; s < t; s++)
113
- this._data.push(f[s]);
114
- this._needSync = !0;
115
- }
116
- /**
117
- * Adds a Matrix 4x4 to the uniform buffer.
118
- * @param name Name of the uniform, as used in the uniform block in the shader.
119
- * @param mat A 4x4 matrix.
120
- */
121
- addMatrix(e, t) {
122
- this.addUniform(e, Array.prototype.slice.call(t.toArray()));
123
- }
124
- /**
125
- * Adds a vec2 to the uniform buffer.
126
- * @param name Name of the uniform, as used in the uniform block in the shader.
127
- * @param x Define the x component value of the vec2
128
- * @param y Define the y component value of the vec2
129
- */
130
- addFloat2(e, t, r) {
131
- const f = [t, r];
132
- this.addUniform(e, f);
133
- }
134
- /**
135
- * Adds a vec3 to the uniform buffer.
136
- * @param name Name of the uniform, as used in the uniform block in the shader.
137
- * @param x Define the x component value of the vec3
138
- * @param y Define the y component value of the vec3
139
- * @param z Define the z component value of the vec3
140
- */
141
- addFloat3(e, t, r, f) {
142
- const s = [t, r, f];
143
- this.addUniform(e, s);
144
- }
145
- /**
146
- * Adds a vec3 to the uniform buffer.
147
- * @param name Name of the uniform, as used in the uniform block in the shader.
148
- * @param color Define the vec3 from a Color
149
- */
150
- addColor3(e, t) {
151
- const r = [t.r, t.g, t.b];
152
- this.addUniform(e, r);
153
- }
154
- /**
155
- * Adds a vec4 to the uniform buffer.
156
- * @param name Name of the uniform, as used in the uniform block in the shader.
157
- * @param color Define the rgb components from a Color
158
- * @param alpha Define the a component of the vec4
159
- */
160
- addColor4(e, t, r) {
161
- const f = [t.r, t.g, t.b, r];
162
- this.addUniform(e, f);
163
- }
164
- /**
165
- * Adds a vec3 to the uniform buffer.
166
- * @param name Name of the uniform, as used in the uniform block in the shader.
167
- * @param vector Define the vec3 components from a Vector
168
- */
169
- addVector3(e, t) {
170
- const r = [t.x, t.y, t.z];
171
- this.addUniform(e, r);
172
- }
173
- /**
174
- * Adds a Matrix 3x3 to the uniform buffer.
175
- * @param name Name of the uniform, as used in the uniform block in the shader.
176
- */
177
- addMatrix3x3(e) {
178
- this.addUniform(e, 12);
179
- }
180
- /**
181
- * Adds a Matrix 2x2 to the uniform buffer.
182
- * @param name Name of the uniform, as used in the uniform block in the shader.
183
- */
184
- addMatrix2x2(e) {
185
- this.addUniform(e, 8);
186
- }
187
- /**
188
- * Effectively creates the WebGL Uniform Buffer, once layout is completed with `addUniform`.
189
- */
190
- create() {
191
- this._noUBO || this._buffer || (this._fillAlignment(4), this._bufferData = new Float32Array(this._data), this._rebuild(), this._needSync = !0);
192
- }
193
- /** @internal */
194
- _rebuild() {
195
- this._noUBO || !this._bufferData || (this._dynamic ? this._buffer = this._engine.createDynamicUniformBuffer(this._bufferData) : this._buffer = this._engine.createUniformBuffer(this._bufferData), this._engine._features.trackUbosInFrame && (this._buffers.push([this._buffer, this._engine._features.checkUbosContentBeforeUpload ? this._bufferData.slice() : void 0]), this._bufferIndex = this._buffers.length - 1, this._createBufferOnWrite = !1));
196
- }
197
- /** @internal */
198
- get _numBuffers() {
199
- return this._buffers.length;
200
- }
201
- /** @internal */
202
- get _indexBuffer() {
203
- return this._bufferIndex;
204
- }
205
- /** Gets the name of this buffer */
206
- get name() {
207
- return this._name;
208
- }
209
- /** Gets the current effect */
210
- get currentEffect() {
211
- return this._currentEffect;
212
- }
213
- _buffersEqual(e, t) {
214
- for (let r = 0; r < e.length; ++r)
215
- if (e[r] !== t[r])
216
- return !1;
217
- return !0;
218
- }
219
- _copyBuffer(e, t) {
220
- for (let r = 0; r < e.length; ++r)
221
- t[r] = e[r];
222
- }
223
- /**
224
- * Updates the WebGL Uniform Buffer on the GPU.
225
- * If the `dynamic` flag is set to true, no cache comparison is done.
226
- * Otherwise, the buffer will be updated only if the cache differs.
227
- */
228
- update() {
229
- if (!this._noUBO) {
230
- if (this.bindUniformBuffer(), !this._buffer) {
231
- this.create();
232
- return;
233
- }
234
- if (!this._dynamic && !this._needSync) {
235
- this._createBufferOnWrite = this._engine._features.trackUbosInFrame;
236
- return;
237
- }
238
- if (this._buffers && this._buffers.length > 1 && this._buffers[this._bufferIndex][1])
239
- if (this._buffersEqual(this._bufferData, this._buffers[this._bufferIndex][1])) {
240
- this._needSync = !1, this._createBufferOnWrite = this._engine._features.trackUbosInFrame;
241
- return;
242
- } else
243
- this._copyBuffer(this._bufferData, this._buffers[this._bufferIndex][1]);
244
- this._engine.updateUniformBuffer(this._buffer, this._bufferData), this._engine._features._collectUbosUpdatedInFrame && (i._UpdatedUbosInFrame[this._name] || (i._UpdatedUbosInFrame[this._name] = 0), i._UpdatedUbosInFrame[this._name]++), this._needSync = !1, this._createBufferOnWrite = this._engine._features.trackUbosInFrame;
245
- }
246
- }
247
- _createNewBuffer() {
248
- this._bufferIndex + 1 < this._buffers.length ? (this._bufferIndex++, this._buffer = this._buffers[this._bufferIndex][0], this._createBufferOnWrite = !1, this._needSync = !0) : this._rebuild();
249
- }
250
- _checkNewFrame() {
251
- this._engine._features.trackUbosInFrame && this._currentFrameId !== this._engine.frameId && (this._currentFrameId = this._engine.frameId, this._createBufferOnWrite = !1, this._buffers && this._buffers.length > 0 ? (this._needSync = this._bufferIndex !== 0, this._bufferIndex = 0, this._buffer = this._buffers[this._bufferIndex][0]) : this._bufferIndex = -1);
252
- }
253
- /**
254
- * Updates the value of an uniform. The `update` method must be called afterwards to make it effective in the GPU.
255
- * @param uniformName Define the name of the uniform, as used in the uniform block in the shader.
256
- * @param data Define the flattened data
257
- * @param size Define the size of the data.
258
- */
259
- updateUniform(e, t, r) {
260
- this._checkNewFrame();
261
- let f = this._uniformLocations[e];
262
- if (f === void 0) {
263
- if (this._buffer) {
264
- o.Error("Cannot add an uniform after UBO has been created.");
265
- return;
266
- }
267
- this.addUniform(e, r), f = this._uniformLocations[e];
268
- }
269
- if (this._buffer || this.create(), this._dynamic)
270
- for (let s = 0; s < r; s++)
271
- this._bufferData[f + s] = t[s];
272
- else {
273
- let s = !1;
274
- for (let a = 0; a < r; a++)
275
- (r === 16 && !this._engine._features.uniformBufferHardCheckMatrix || this._bufferData[f + a] !== _.FloatRound(t[a])) && (s = !0, this._createBufferOnWrite && this._createNewBuffer(), this._bufferData[f + a] = t[a]);
276
- this._needSync = this._needSync || s;
277
- }
278
- }
279
- /**
280
- * Updates the value of an uniform. The `update` method must be called afterwards to make it effective in the GPU.
281
- * @param uniformName Define the name of the uniform, as used in the uniform block in the shader.
282
- * @param data Define the flattened data
283
- * @param size Define the size of the data.
284
- */
285
- updateUniformArray(e, t, r) {
286
- this._checkNewFrame();
287
- const f = this._uniformLocations[e];
288
- if (f === void 0) {
289
- o.Error("Cannot add an uniform Array dynamically. Please, add it using addUniform and make sure that uniform buffers are supported by the current engine.");
290
- return;
291
- }
292
- this._buffer || this.create();
293
- const s = this._uniformArraySizes[e];
294
- if (this._dynamic)
295
- for (let a = 0; a < r; a++)
296
- this._bufferData[f + a] = t[a];
297
- else {
298
- let a = !1, n = 0, u = 0;
299
- for (let h = 0; h < r; h++)
300
- if (this._bufferData[f + u * 4 + n] !== _.FloatRound(t[h]) && (a = !0, this._createBufferOnWrite && this._createNewBuffer(), this._bufferData[f + u * 4 + n] = t[h]), n++, n === s.strideSize) {
301
- for (; n < 4; n++)
302
- this._bufferData[f + u * 4 + n] = 0;
303
- n = 0, u++;
304
- }
305
- this._needSync = this._needSync || a;
306
- }
307
- }
308
- _cacheMatrix(e, t) {
309
- this._checkNewFrame();
310
- const r = this._valueCache[e], f = t.updateFlag;
311
- return r !== void 0 && r === f ? !1 : (this._valueCache[e] = f, !0);
312
- }
313
- // Update methods
314
- _updateMatrix3x3ForUniform(e, t) {
315
- for (let r = 0; r < 3; r++)
316
- i._TempBuffer[r * 4] = t[r * 3], i._TempBuffer[r * 4 + 1] = t[r * 3 + 1], i._TempBuffer[r * 4 + 2] = t[r * 3 + 2], i._TempBuffer[r * 4 + 3] = 0;
317
- this.updateUniform(e, i._TempBuffer, 12);
318
- }
319
- _updateMatrix3x3ForEffect(e, t) {
320
- this._currentEffect.setMatrix3x3(e, t);
321
- }
322
- _updateMatrix2x2ForEffect(e, t) {
323
- this._currentEffect.setMatrix2x2(e, t);
324
- }
325
- _updateMatrix2x2ForUniform(e, t) {
326
- for (let r = 0; r < 2; r++)
327
- i._TempBuffer[r * 4] = t[r * 2], i._TempBuffer[r * 4 + 1] = t[r * 2 + 1], i._TempBuffer[r * 4 + 2] = 0, i._TempBuffer[r * 4 + 3] = 0;
328
- this.updateUniform(e, i._TempBuffer, 8);
329
- }
330
- _updateFloatForEffect(e, t) {
331
- this._currentEffect.setFloat(e, t);
332
- }
333
- _updateFloatForUniform(e, t) {
334
- i._TempBuffer[0] = t, this.updateUniform(e, i._TempBuffer, 1);
335
- }
336
- _updateFloat2ForEffect(e, t, r, f = "") {
337
- this._currentEffect.setFloat2(e + f, t, r);
338
- }
339
- _updateFloat2ForUniform(e, t, r) {
340
- i._TempBuffer[0] = t, i._TempBuffer[1] = r, this.updateUniform(e, i._TempBuffer, 2);
341
- }
342
- _updateFloat3ForEffect(e, t, r, f, s = "") {
343
- this._currentEffect.setFloat3(e + s, t, r, f);
344
- }
345
- _updateFloat3ForUniform(e, t, r, f) {
346
- i._TempBuffer[0] = t, i._TempBuffer[1] = r, i._TempBuffer[2] = f, this.updateUniform(e, i._TempBuffer, 3);
347
- }
348
- _updateFloat4ForEffect(e, t, r, f, s, a = "") {
349
- this._currentEffect.setFloat4(e + a, t, r, f, s);
350
- }
351
- _updateFloat4ForUniform(e, t, r, f, s) {
352
- i._TempBuffer[0] = t, i._TempBuffer[1] = r, i._TempBuffer[2] = f, i._TempBuffer[3] = s, this.updateUniform(e, i._TempBuffer, 4);
353
- }
354
- _updateFloatArrayForEffect(e, t) {
355
- this._currentEffect.setFloatArray(e, t);
356
- }
357
- _updateFloatArrayForUniform(e, t) {
358
- this.updateUniformArray(e, t, t.length);
359
- }
360
- _updateArrayForEffect(e, t) {
361
- this._currentEffect.setArray(e, t);
362
- }
363
- _updateArrayForUniform(e, t) {
364
- this.updateUniformArray(e, t, t.length);
365
- }
366
- _updateIntArrayForEffect(e, t) {
367
- this._currentEffect.setIntArray(e, t);
368
- }
369
- _updateIntArrayForUniform(e, t) {
370
- i._TempBufferInt32View.set(t), this.updateUniformArray(e, i._TempBuffer, t.length);
371
- }
372
- _updateUIntArrayForEffect(e, t) {
373
- this._currentEffect.setUIntArray(e, t);
374
- }
375
- _updateUIntArrayForUniform(e, t) {
376
- i._TempBufferUInt32View.set(t), this.updateUniformArray(e, i._TempBuffer, t.length);
377
- }
378
- _updateMatrixForEffect(e, t) {
379
- this._currentEffect.setMatrix(e, t);
380
- }
381
- _updateMatrixForUniform(e, t) {
382
- this._cacheMatrix(e, t) && this.updateUniform(e, t.toArray(), 16);
383
- }
384
- _updateMatricesForEffect(e, t) {
385
- this._currentEffect.setMatrices(e, t);
386
- }
387
- _updateMatricesForUniform(e, t) {
388
- this.updateUniform(e, t, t.length);
389
- }
390
- _updateVector3ForEffect(e, t) {
391
- this._currentEffect.setVector3(e, t);
392
- }
393
- _updateVector3ForUniform(e, t) {
394
- i._TempBuffer[0] = t.x, i._TempBuffer[1] = t.y, i._TempBuffer[2] = t.z, this.updateUniform(e, i._TempBuffer, 3);
395
- }
396
- _updateVector4ForEffect(e, t) {
397
- this._currentEffect.setVector4(e, t);
398
- }
399
- _updateVector4ForUniform(e, t) {
400
- i._TempBuffer[0] = t.x, i._TempBuffer[1] = t.y, i._TempBuffer[2] = t.z, i._TempBuffer[3] = t.w, this.updateUniform(e, i._TempBuffer, 4);
401
- }
402
- _updateColor3ForEffect(e, t, r = "") {
403
- this._currentEffect.setColor3(e + r, t);
404
- }
405
- _updateColor3ForUniform(e, t) {
406
- i._TempBuffer[0] = t.r, i._TempBuffer[1] = t.g, i._TempBuffer[2] = t.b, this.updateUniform(e, i._TempBuffer, 3);
407
- }
408
- _updateColor4ForEffect(e, t, r, f = "") {
409
- this._currentEffect.setColor4(e + f, t, r);
410
- }
411
- _updateDirectColor4ForEffect(e, t, r = "") {
412
- this._currentEffect.setDirectColor4(e + r, t);
413
- }
414
- _updateColor4ForUniform(e, t, r) {
415
- i._TempBuffer[0] = t.r, i._TempBuffer[1] = t.g, i._TempBuffer[2] = t.b, i._TempBuffer[3] = r, this.updateUniform(e, i._TempBuffer, 4);
416
- }
417
- _updateDirectColor4ForUniform(e, t) {
418
- i._TempBuffer[0] = t.r, i._TempBuffer[1] = t.g, i._TempBuffer[2] = t.b, i._TempBuffer[3] = t.a, this.updateUniform(e, i._TempBuffer, 4);
419
- }
420
- _updateIntForEffect(e, t, r = "") {
421
- this._currentEffect.setInt(e + r, t);
422
- }
423
- _updateIntForUniform(e, t) {
424
- i._TempBufferInt32View[0] = t, this.updateUniform(e, i._TempBuffer, 1);
425
- }
426
- _updateInt2ForEffect(e, t, r, f = "") {
427
- this._currentEffect.setInt2(e + f, t, r);
428
- }
429
- _updateInt2ForUniform(e, t, r) {
430
- i._TempBufferInt32View[0] = t, i._TempBufferInt32View[1] = r, this.updateUniform(e, i._TempBuffer, 2);
431
- }
432
- _updateInt3ForEffect(e, t, r, f, s = "") {
433
- this._currentEffect.setInt3(e + s, t, r, f);
434
- }
435
- _updateInt3ForUniform(e, t, r, f) {
436
- i._TempBufferInt32View[0] = t, i._TempBufferInt32View[1] = r, i._TempBufferInt32View[2] = f, this.updateUniform(e, i._TempBuffer, 3);
437
- }
438
- _updateInt4ForEffect(e, t, r, f, s, a = "") {
439
- this._currentEffect.setInt4(e + a, t, r, f, s);
440
- }
441
- _updateInt4ForUniform(e, t, r, f, s) {
442
- i._TempBufferInt32View[0] = t, i._TempBufferInt32View[1] = r, i._TempBufferInt32View[2] = f, i._TempBufferInt32View[3] = s, this.updateUniform(e, i._TempBuffer, 4);
443
- }
444
- _updateUIntForEffect(e, t, r = "") {
445
- this._currentEffect.setUInt(e + r, t);
446
- }
447
- _updateUIntForUniform(e, t) {
448
- i._TempBufferUInt32View[0] = t, this.updateUniform(e, i._TempBuffer, 1);
449
- }
450
- _updateUInt2ForEffect(e, t, r, f = "") {
451
- this._currentEffect.setUInt2(e + f, t, r);
452
- }
453
- _updateUInt2ForUniform(e, t, r) {
454
- i._TempBufferUInt32View[0] = t, i._TempBufferUInt32View[1] = r, this.updateUniform(e, i._TempBuffer, 2);
455
- }
456
- _updateUInt3ForEffect(e, t, r, f, s = "") {
457
- this._currentEffect.setUInt3(e + s, t, r, f);
458
- }
459
- _updateUInt3ForUniform(e, t, r, f) {
460
- i._TempBufferUInt32View[0] = t, i._TempBufferUInt32View[1] = r, i._TempBufferUInt32View[2] = f, this.updateUniform(e, i._TempBuffer, 3);
461
- }
462
- _updateUInt4ForEffect(e, t, r, f, s, a = "") {
463
- this._currentEffect.setUInt4(e + a, t, r, f, s);
464
- }
465
- _updateUInt4ForUniform(e, t, r, f, s) {
466
- i._TempBufferUInt32View[0] = t, i._TempBufferUInt32View[1] = r, i._TempBufferUInt32View[2] = f, i._TempBufferUInt32View[3] = s, this.updateUniform(e, i._TempBuffer, 4);
467
- }
468
- /**
469
- * Sets a sampler uniform on the effect.
470
- * @param name Define the name of the sampler.
471
- * @param texture Define the texture to set in the sampler
472
- */
473
- setTexture(e, t) {
474
- this._currentEffect.setTexture(e, t);
475
- }
476
- /**
477
- * Directly updates the value of the uniform in the cache AND on the GPU.
478
- * @param uniformName Define the name of the uniform, as used in the uniform block in the shader.
479
- * @param data Define the flattened data
480
- */
481
- updateUniformDirectly(e, t) {
482
- this.updateUniform(e, t, t.length), this.update();
483
- }
484
- /**
485
- * Associates an effect to this uniform buffer
486
- * @param effect Define the effect to associate the buffer to
487
- * @param name Name of the uniform block in the shader.
488
- */
489
- bindToEffect(e, t) {
490
- this._currentEffect = e, this._currentEffectName = t;
491
- }
492
- /**
493
- * Binds the current (GPU) buffer to the effect
494
- */
495
- bindUniformBuffer() {
496
- !this._noUBO && this._buffer && this._currentEffect && this._currentEffect.bindUniformBuffer(this._buffer, this._currentEffectName);
497
- }
498
- /**
499
- * Dissociates the current effect from this uniform buffer
500
- */
501
- unbindEffect() {
502
- this._currentEffect = void 0, this._currentEffectName = void 0;
503
- }
504
- /**
505
- * Sets the current state of the class (_bufferIndex, _buffer) to point to the data buffer passed in parameter if this buffer is one of the buffers handled by the class (meaning if it can be found in the _buffers array)
506
- * This method is meant to be able to update a buffer at any time: just call setDataBuffer to set the class in the right state, call some updateXXX methods and then call udpate() => that will update the GPU buffer on the graphic card
507
- * @param dataBuffer buffer to look for
508
- * @returns true if the buffer has been found and the class internal state points to it, else false
509
- */
510
- setDataBuffer(e) {
511
- if (!this._buffers)
512
- return this._buffer === e;
513
- for (let t = 0; t < this._buffers.length; ++t)
514
- if (this._buffers[t][0] === e)
515
- return this._bufferIndex = t, this._buffer = e, this._createBufferOnWrite = !1, this._currentEffect = void 0, !0;
516
- return !1;
517
- }
518
- /**
519
- * Disposes the uniform buffer.
520
- */
521
- dispose() {
522
- if (this._noUBO)
523
- return;
524
- const e = this._engine._uniformBuffers, t = e.indexOf(this);
525
- if (t !== -1 && (e[t] = e[e.length - 1], e.pop()), this._engine._features.trackUbosInFrame && this._buffers)
526
- for (let r = 0; r < this._buffers.length; ++r) {
527
- const f = this._buffers[r][0];
528
- this._engine._releaseBuffer(f);
529
- }
530
- else
531
- this._buffer && this._engine._releaseBuffer(this._buffer) && (this._buffer = null);
532
- }
533
- }
534
- i._UpdatedUbosInFrame = {};
535
- i._MAX_UNIFORM_SIZE = 256;
536
- i._TempBuffer = new Float32Array(i._MAX_UNIFORM_SIZE);
537
- i._TempBufferInt32View = new Int32Array(i._TempBuffer.buffer);
538
- i._TempBufferUInt32View = new Uint32Array(i._TempBuffer.buffer);
539
- export {
540
- i as UniformBuffer
541
- };
@@ -1,19 +0,0 @@
1
- import { Vector3 as O } from "./math.vector.esm.js";
2
- var n;
3
- (function(L) {
4
- L[L.LOCAL = 0] = "LOCAL", L[L.WORLD = 1] = "WORLD", L[L.BONE = 2] = "BONE";
5
- })(n || (n = {}));
6
- class f {
7
- }
8
- f.X = new O(1, 0, 0);
9
- f.Y = new O(0, 1, 0);
10
- f.Z = new O(0, 0, 1);
11
- var s;
12
- (function(L) {
13
- L[L.X = 0] = "X", L[L.Y = 1] = "Y", L[L.Z = 2] = "Z";
14
- })(s || (s = {}));
15
- export {
16
- f as Axis,
17
- s as Coordinate,
18
- n as Space
19
- };