@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.esm.js +79094 -9
- package/dist/index.umd.js +54 -54
- package/package.json +2 -3
- package/dist/lib/assetCache.esm.js +0 -21
- package/dist/lib/configuration.esm.js +0 -98
- package/dist/lib/core.esm.js +0 -417
- package/dist/lib/dynamicTexture.esm.js +0 -51
- package/dist/lib/glbLoaderExtensions.esm.js +0 -137
- package/dist/lib/glowLayerManager.esm.js +0 -19
- package/dist/lib/guid.esm.js +0 -7
- package/dist/lib/material.esm.js +0 -50
- package/dist/lib/modelContainer.esm.js +0 -351
- package/dist/lib/productAnimations.esm.js +0 -123
- package/dist/lib/productCamera.esm.js +0 -113
- package/dist/lib/renderConstants.esm.js +0 -103
- package/dist/lib/renderingPipeline.esm.js +0 -99
- package/dist/lib/types.esm.js +0 -5
- package/dist/lib/variants.esm.js +0 -112
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +0 -796
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +0 -44
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +0 -55
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +0 -329
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +0 -332
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +0 -52
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +0 -25
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +0 -117
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +0 -187
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +0 -26
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +0 -79
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +0 -281
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +0 -77
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +0 -231
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +0 -99
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +0 -144
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +0 -12
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +0 -51
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +0 -92
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +0 -118
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +0 -129
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +0 -26
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +0 -97
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +0 -929
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +0 -135
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +0 -80
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +0 -187
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +0 -249
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +0 -349
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +0 -306
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
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import { TmpVectors as h, Vector3 as o, Vector2 as m } from "../Maths/math.vector.esm.js";
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import { VertexBuffer as p } from "../Buffers/buffer.esm.js";
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class g {
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constructor() {
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this.hit = !1, this.distance = 0, this.pickedPoint = null, this.pickedMesh = null, this.bu = 0, this.bv = 0, this.faceId = -1, this.subMeshFaceId = -1, this.subMeshId = 0, this.pickedSprite = null, this.thinInstanceIndex = -1, this.ray = null, this.originMesh = null, this.aimTransform = null, this.gripTransform = null;
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}
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/**
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* Gets the normal corresponding to the face the pick collided with
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* @param useWorldCoordinates If the resulting normal should be relative to the world (default: false)
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* @param useVerticesNormals If the vertices normals should be used to calculate the normal instead of the normal map (default: true)
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* @returns The normal corresponding to the face the pick collided with
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* @remarks Note that the returned normal will always point towards the picking ray.
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*/
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getNormal(f = !1, n = !0) {
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if (!this.pickedMesh || n && !this.pickedMesh.isVerticesDataPresent(p.NormalKind))
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return null;
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let e = this.pickedMesh.getIndices();
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(e == null ? void 0 : e.length) === 0 && (e = null);
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let i;
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const c = h.Vector3[0], a = h.Vector3[1], d = h.Vector3[2];
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if (n) {
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const t = this.pickedMesh.getVerticesData(p.NormalKind);
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let r = e ? o.FromArrayToRef(t, e[this.faceId * 3] * 3, c) : c.copyFromFloats(t[this.faceId * 3 * 3], t[this.faceId * 3 * 3 + 1], t[this.faceId * 3 * 3 + 2]), s = e ? o.FromArrayToRef(t, e[this.faceId * 3 + 1] * 3, a) : a.copyFromFloats(t[(this.faceId * 3 + 1) * 3], t[(this.faceId * 3 + 1) * 3 + 1], t[(this.faceId * 3 + 1) * 3 + 2]), l = e ? o.FromArrayToRef(t, e[this.faceId * 3 + 2] * 3, d) : d.copyFromFloats(t[(this.faceId * 3 + 2) * 3], t[(this.faceId * 3 + 2) * 3 + 1], t[(this.faceId * 3 + 2) * 3 + 2]);
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r = r.scale(this.bu), s = s.scale(this.bv), l = l.scale(1 - this.bu - this.bv), i = new o(r.x + s.x + l.x, r.y + s.y + l.y, r.z + s.z + l.z);
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} else {
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const t = this.pickedMesh.getVerticesData(p.PositionKind), r = e ? o.FromArrayToRef(t, e[this.faceId * 3] * 3, c) : c.copyFromFloats(t[this.faceId * 3 * 3], t[this.faceId * 3 * 3 + 1], t[this.faceId * 3 * 3 + 2]), s = e ? o.FromArrayToRef(t, e[this.faceId * 3 + 1] * 3, a) : a.copyFromFloats(t[(this.faceId * 3 + 1) * 3], t[(this.faceId * 3 + 1) * 3 + 1], t[(this.faceId * 3 + 1) * 3 + 2]), l = e ? o.FromArrayToRef(t, e[this.faceId * 3 + 2] * 3, d) : d.copyFromFloats(t[(this.faceId * 3 + 2) * 3], t[(this.faceId * 3 + 2) * 3 + 1], t[(this.faceId * 3 + 2) * 3 + 2]), u = r.subtract(s), F = l.subtract(s);
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i = o.Cross(u, F);
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}
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const I = (t, r) => {
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let s = t.getWorldMatrix();
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t.nonUniformScaling && (h.Matrix[0].copyFrom(s), s = h.Matrix[0], s.setTranslationFromFloats(0, 0, 0), s.invert(), s.transposeToRef(h.Matrix[1]), s = h.Matrix[1]), o.TransformNormalToRef(r, s, r);
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};
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if (f && I(this.pickedMesh, i), this.ray) {
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const t = h.Vector3[0].copyFrom(i);
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f || I(this.pickedMesh, t), o.Dot(t, this.ray.direction) > 0 && i.negateInPlace();
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}
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return i.normalize(), i;
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}
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/**
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* Gets the texture coordinates of where the pick occurred
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* @param uvSet The UV set to use to calculate the texture coordinates (default: VertexBuffer.UVKind)
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* @returns The vector containing the coordinates of the texture
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*/
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getTextureCoordinates(f = p.UVKind) {
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if (!this.pickedMesh || !this.pickedMesh.isVerticesDataPresent(f))
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return null;
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const n = this.pickedMesh.getIndices();
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if (!n)
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return null;
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const e = this.pickedMesh.getVerticesData(f);
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if (!e)
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return null;
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let i = m.FromArray(e, n[this.faceId * 3] * 2), c = m.FromArray(e, n[this.faceId * 3 + 1] * 2), a = m.FromArray(e, n[this.faceId * 3 + 2] * 2);
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return i = i.scale(this.bu), c = c.scale(this.bv), a = a.scale(1 - this.bu - this.bv), new m(i.x + c.x + a.x, i.y + c.y + a.y);
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}
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}
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export {
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g as PickingInfo
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};
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import { ArrayTools as f } from "../Misc/arrayTools.esm.js";
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import { Vector3 as n, Matrix as W } from "../Maths/math.vector.esm.js";
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import { Epsilon as I } from "../Maths/math.constants.esm.js";
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class d {
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/**
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* Creates a new bounding box
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* @param min defines the minimum vector (in local space)
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* @param max defines the maximum vector (in local space)
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* @param worldMatrix defines the new world matrix
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*/
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constructor(t, r, e) {
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this.vectors = f.BuildArray(8, n.Zero), this.center = n.Zero(), this.centerWorld = n.Zero(), this.extendSize = n.Zero(), this.extendSizeWorld = n.Zero(), this.directions = f.BuildArray(3, n.Zero), this.vectorsWorld = f.BuildArray(8, n.Zero), this.minimumWorld = n.Zero(), this.maximumWorld = n.Zero(), this.minimum = n.Zero(), this.maximum = n.Zero(), this._drawWrapperFront = null, this._drawWrapperBack = null, this.reConstruct(t, r, e);
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}
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// Methods
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/**
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* Recreates the entire bounding box from scratch as if we call the constructor in place
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* @param min defines the new minimum vector (in local space)
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* @param max defines the new maximum vector (in local space)
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* @param worldMatrix defines the new world matrix
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*/
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reConstruct(t, r, e) {
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const o = t.x, s = t.y, m = t.z, i = r.x, a = r.y, l = r.z, c = this.vectors;
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this.minimum.copyFromFloats(o, s, m), this.maximum.copyFromFloats(i, a, l), c[0].copyFromFloats(o, s, m), c[1].copyFromFloats(i, a, l), c[2].copyFromFloats(i, s, m), c[3].copyFromFloats(o, a, m), c[4].copyFromFloats(o, s, l), c[5].copyFromFloats(i, a, m), c[6].copyFromFloats(o, a, l), c[7].copyFromFloats(i, s, l), r.addToRef(t, this.center).scaleInPlace(0.5), r.subtractToRef(t, this.extendSize).scaleInPlace(0.5), this._worldMatrix = e || W.IdentityReadOnly, this._update(this._worldMatrix);
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}
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/**
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* Scale the current bounding box by applying a scale factor
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* @param factor defines the scale factor to apply
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* @returns the current bounding box
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*/
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scale(t) {
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const r = d._TmpVector3, e = this.maximum.subtractToRef(this.minimum, r[0]), o = e.length();
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e.normalizeFromLength(o);
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const s = o * t, m = e.scaleInPlace(s * 0.5), i = this.center.subtractToRef(m, r[1]), a = this.center.addToRef(m, r[2]);
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return this.reConstruct(i, a, this._worldMatrix), this;
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}
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/**
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* Gets the world matrix of the bounding box
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* @returns a matrix
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*/
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getWorldMatrix() {
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return this._worldMatrix;
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}
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/**
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* @internal
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*/
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_update(t) {
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const r = this.minimumWorld, e = this.maximumWorld, o = this.directions, s = this.vectorsWorld, m = this.vectors;
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if (t.isIdentity()) {
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r.copyFrom(this.minimum), e.copyFrom(this.maximum);
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for (let i = 0; i < 8; ++i)
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s[i].copyFrom(m[i]);
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this.extendSizeWorld.copyFrom(this.extendSize), this.centerWorld.copyFrom(this.center);
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} else {
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r.setAll(Number.MAX_VALUE), e.setAll(-Number.MAX_VALUE);
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for (let i = 0; i < 8; ++i) {
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const a = s[i];
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n.TransformCoordinatesToRef(m[i], t, a), r.minimizeInPlace(a), e.maximizeInPlace(a);
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}
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e.subtractToRef(r, this.extendSizeWorld).scaleInPlace(0.5), e.addToRef(r, this.centerWorld).scaleInPlace(0.5);
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}
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n.FromArrayToRef(t.m, 0, o[0]), n.FromArrayToRef(t.m, 4, o[1]), n.FromArrayToRef(t.m, 8, o[2]), this._worldMatrix = t;
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}
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/**
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* Tests if the bounding box is intersecting the frustum planes
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* @param frustumPlanes defines the frustum planes to test
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* @returns true if there is an intersection
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*/
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isInFrustum(t) {
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return d.IsInFrustum(this.vectorsWorld, t);
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}
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/**
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* Tests if the bounding box is entirely inside the frustum planes
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* @param frustumPlanes defines the frustum planes to test
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* @returns true if there is an inclusion
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*/
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isCompletelyInFrustum(t) {
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return d.IsCompletelyInFrustum(this.vectorsWorld, t);
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}
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/**
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* Tests if a point is inside the bounding box
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* @param point defines the point to test
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* @returns true if the point is inside the bounding box
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*/
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intersectsPoint(t) {
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const r = this.minimumWorld, e = this.maximumWorld, o = r.x, s = r.y, m = r.z, i = e.x, a = e.y, l = e.z, c = t.x, h = t.y, y = t.z, u = -I;
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return !(i - c < u || u > c - o || a - h < u || u > h - s || l - y < u || u > y - m);
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}
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/**
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* Tests if the bounding box intersects with a bounding sphere
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* @param sphere defines the sphere to test
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* @returns true if there is an intersection
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*/
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intersectsSphere(t) {
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return d.IntersectsSphere(this.minimumWorld, this.maximumWorld, t.centerWorld, t.radiusWorld);
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}
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/**
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* Tests if the bounding box intersects with a box defined by a min and max vectors
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* @param min defines the min vector to use
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* @param max defines the max vector to use
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* @returns true if there is an intersection
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*/
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intersectsMinMax(t, r) {
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const e = this.minimumWorld, o = this.maximumWorld, s = e.x, m = e.y, i = e.z, a = o.x, l = o.y, c = o.z, h = t.x, y = t.y, u = t.z, p = r.x, x = r.y, F = r.z;
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return !(a < h || s > p || l < y || m > x || c < u || i > F);
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}
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/**
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* Disposes the resources of the class
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*/
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dispose() {
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var t, r;
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(t = this._drawWrapperFront) === null || t === void 0 || t.dispose(), (r = this._drawWrapperBack) === null || r === void 0 || r.dispose();
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}
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// Statics
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/**
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* Tests if two bounding boxes are intersections
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* @param box0 defines the first box to test
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* @param box1 defines the second box to test
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* @returns true if there is an intersection
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*/
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static Intersects(t, r) {
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return t.intersectsMinMax(r.minimumWorld, r.maximumWorld);
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}
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/**
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* Tests if a bounding box defines by a min/max vectors intersects a sphere
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* @param minPoint defines the minimum vector of the bounding box
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* @param maxPoint defines the maximum vector of the bounding box
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* @param sphereCenter defines the sphere center
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* @param sphereRadius defines the sphere radius
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* @returns true if there is an intersection
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*/
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static IntersectsSphere(t, r, e, o) {
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const s = d._TmpVector3[0];
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return n.ClampToRef(e, t, r, s), n.DistanceSquared(e, s) <= o * o;
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}
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/**
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* Tests if a bounding box defined with 8 vectors is entirely inside frustum planes
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* @param boundingVectors defines an array of 8 vectors representing a bounding box
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* @param frustumPlanes defines the frustum planes to test
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* @returns true if there is an inclusion
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*/
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static IsCompletelyInFrustum(t, r) {
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for (let e = 0; e < 6; ++e) {
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const o = r[e];
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for (let s = 0; s < 8; ++s)
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if (o.dotCoordinate(t[s]) < 0)
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return !1;
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}
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return !0;
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}
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/**
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* Tests if a bounding box defined with 8 vectors intersects frustum planes
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* @param boundingVectors defines an array of 8 vectors representing a bounding box
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* @param frustumPlanes defines the frustum planes to test
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* @returns true if there is an intersection
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*/
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static IsInFrustum(t, r) {
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for (let e = 0; e < 6; ++e) {
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let o = !0;
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const s = r[e];
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for (let m = 0; m < 8; ++m)
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if (s.dotCoordinate(t[m]) >= 0) {
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o = !1;
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break;
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}
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if (o)
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return !1;
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}
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}
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}
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d._TmpVector3 = f.BuildArray(3, n.Zero);
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export {
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d as BoundingBox
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};
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@@ -1,159 +0,0 @@
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import { ArrayTools as b } from "../Misc/arrayTools.esm.js";
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import { Vector3 as r, TmpVectors as h } from "../Maths/math.vector.esm.js";
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import { BoundingBox as a } from "./boundingBox.esm.js";
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import { BoundingSphere as l } from "./boundingSphere.esm.js";
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const c = { min: 0, max: 0 }, d = { min: 0, max: 0 }, f = (o, i, e) => {
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const t = r.Dot(i.centerWorld, o), n = Math.abs(r.Dot(i.directions[0], o)) * i.extendSize.x, g = Math.abs(r.Dot(i.directions[1], o)) * i.extendSize.y, x = Math.abs(r.Dot(i.directions[2], o)) * i.extendSize.z, m = n + g + x;
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e.min = t - m, e.max = t + m;
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}, s = (o, i, e) => (f(o, i, c), f(o, e, d), !(c.min > d.max || d.min > c.max));
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|
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class u {
|
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10
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/**
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* Constructs bounding info
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* @param minimum min vector of the bounding box/sphere
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* @param maximum max vector of the bounding box/sphere
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* @param worldMatrix defines the new world matrix
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*/
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constructor(i, e, t) {
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this._isLocked = !1, this.boundingBox = new a(i, e, t), this.boundingSphere = new l(i, e, t);
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}
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/**
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* Recreates the entire bounding info from scratch as if we call the constructor in place
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* @param min defines the new minimum vector (in local space)
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* @param max defines the new maximum vector (in local space)
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* @param worldMatrix defines the new world matrix
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*/
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reConstruct(i, e, t) {
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this.boundingBox.reConstruct(i, e, t), this.boundingSphere.reConstruct(i, e, t);
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}
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/**
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* min vector of the bounding box/sphere
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*/
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get minimum() {
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return this.boundingBox.minimum;
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}
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|
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/**
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* max vector of the bounding box/sphere
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|
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*/
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|
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get maximum() {
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|
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return this.boundingBox.maximum;
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|
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}
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40
|
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/**
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41
|
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* If the info is locked and won't be updated to avoid perf overhead
|
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|
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*/
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|
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get isLocked() {
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|
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return this._isLocked;
|
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|
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}
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|
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set isLocked(i) {
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|
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this._isLocked = i;
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|
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}
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|
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// Methods
|
|
50
|
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/**
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|
51
|
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* Updates the bounding sphere and box
|
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52
|
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* @param world world matrix to be used to update
|
|
53
|
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*/
|
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54
|
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update(i) {
|
|
55
|
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this._isLocked || (this.boundingBox._update(i), this.boundingSphere._update(i));
|
|
56
|
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}
|
|
57
|
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/**
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|
58
|
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* Recreate the bounding info to be centered around a specific point given a specific extend.
|
|
59
|
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* @param center New center of the bounding info
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60
|
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* @param extend New extend of the bounding info
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|
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* @returns the current bounding info
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62
|
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*/
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|
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|
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centerOn(i, e) {
|
|
64
|
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const t = u._TmpVector3[0].copyFrom(i).subtractInPlace(e), n = u._TmpVector3[1].copyFrom(i).addInPlace(e);
|
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return this.boundingBox.reConstruct(t, n, this.boundingBox.getWorldMatrix()), this.boundingSphere.reConstruct(t, n, this.boundingBox.getWorldMatrix()), this;
|
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|
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}
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|
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|
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/**
|
|
68
|
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* Grows the bounding info to include the given point.
|
|
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|
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* @param point The point that will be included in the current bounding info (in local space)
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|
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* @returns the current bounding info
|
|
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|
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*/
|
|
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|
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encapsulate(i) {
|
|
73
|
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const e = r.Minimize(this.minimum, i), t = r.Maximize(this.maximum, i);
|
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|
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return this.reConstruct(e, t, this.boundingBox.getWorldMatrix()), this;
|
|
75
|
-
}
|
|
76
|
-
/**
|
|
77
|
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* Grows the bounding info to encapsulate the given bounding info.
|
|
78
|
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* @param toEncapsulate The bounding info that will be encapsulated in the current bounding info
|
|
79
|
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* @returns the current bounding info
|
|
80
|
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*/
|
|
81
|
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encapsulateBoundingInfo(i) {
|
|
82
|
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const e = h.Matrix[0];
|
|
83
|
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this.boundingBox.getWorldMatrix().invertToRef(e);
|
|
84
|
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const t = h.Vector3[0];
|
|
85
|
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return r.TransformCoordinatesToRef(i.boundingBox.minimumWorld, e, t), this.encapsulate(t), r.TransformCoordinatesToRef(i.boundingBox.maximumWorld, e, t), this.encapsulate(t), this;
|
|
86
|
-
}
|
|
87
|
-
/**
|
|
88
|
-
* Scale the current bounding info by applying a scale factor
|
|
89
|
-
* @param factor defines the scale factor to apply
|
|
90
|
-
* @returns the current bounding info
|
|
91
|
-
*/
|
|
92
|
-
scale(i) {
|
|
93
|
-
return this.boundingBox.scale(i), this.boundingSphere.scale(i), this;
|
|
94
|
-
}
|
|
95
|
-
/**
|
|
96
|
-
* Returns `true` if the bounding info is within the frustum defined by the passed array of planes.
|
|
97
|
-
* @param frustumPlanes defines the frustum to test
|
|
98
|
-
* @param strategy defines the strategy to use for the culling (default is BABYLON.AbstractMesh.CULLINGSTRATEGY_STANDARD)
|
|
99
|
-
* The different strategies available are:
|
|
100
|
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* * BABYLON.AbstractMesh.CULLINGSTRATEGY_STANDARD most accurate but slower @see https://doc.babylonjs.com/typedoc/classes/BABYLON.AbstractMesh#CULLINGSTRATEGY_STANDARD
|
|
101
|
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* * BABYLON.AbstractMesh.CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY faster but less accurate @see https://doc.babylonjs.com/typedoc/classes/BABYLON.AbstractMesh#CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY
|
|
102
|
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* * BABYLON.AbstractMesh.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION can be faster if always visible @see https://doc.babylonjs.com/typedoc/classes/BABYLON.AbstractMesh#CULLINGSTRATEGY_OPTIMISTIC_INCLUSION
|
|
103
|
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* * BABYLON.AbstractMesh.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY can be faster if always visible @see https://doc.babylonjs.com/typedoc/classes/BABYLON.AbstractMesh#CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY
|
|
104
|
-
* @returns true if the bounding info is in the frustum planes
|
|
105
|
-
*/
|
|
106
|
-
isInFrustum(i, e = 0) {
|
|
107
|
-
return (e === 2 || e === 3) && this.boundingSphere.isCenterInFrustum(i) ? !0 : this.boundingSphere.isInFrustum(i) ? e === 1 || e === 3 ? !0 : this.boundingBox.isInFrustum(i) : !1;
|
|
108
|
-
}
|
|
109
|
-
/**
|
|
110
|
-
* Gets the world distance between the min and max points of the bounding box
|
|
111
|
-
*/
|
|
112
|
-
get diagonalLength() {
|
|
113
|
-
const i = this.boundingBox;
|
|
114
|
-
return i.maximumWorld.subtractToRef(i.minimumWorld, u._TmpVector3[0]).length();
|
|
115
|
-
}
|
|
116
|
-
/**
|
|
117
|
-
* Checks if a cullable object (mesh...) is in the camera frustum
|
|
118
|
-
* Unlike isInFrustum this checks the full bounding box
|
|
119
|
-
* @param frustumPlanes Camera near/planes
|
|
120
|
-
* @returns true if the object is in frustum otherwise false
|
|
121
|
-
*/
|
|
122
|
-
isCompletelyInFrustum(i) {
|
|
123
|
-
return this.boundingBox.isCompletelyInFrustum(i);
|
|
124
|
-
}
|
|
125
|
-
/**
|
|
126
|
-
* @internal
|
|
127
|
-
*/
|
|
128
|
-
_checkCollision(i) {
|
|
129
|
-
return i._canDoCollision(this.boundingSphere.centerWorld, this.boundingSphere.radiusWorld, this.boundingBox.minimumWorld, this.boundingBox.maximumWorld);
|
|
130
|
-
}
|
|
131
|
-
/**
|
|
132
|
-
* Checks if a point is inside the bounding box and bounding sphere or the mesh
|
|
133
|
-
* @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/interactions/mesh_intersect
|
|
134
|
-
* @param point the point to check intersection with
|
|
135
|
-
* @returns if the point intersects
|
|
136
|
-
*/
|
|
137
|
-
intersectsPoint(i) {
|
|
138
|
-
return !(!this.boundingSphere.centerWorld || !this.boundingSphere.intersectsPoint(i) || !this.boundingBox.intersectsPoint(i));
|
|
139
|
-
}
|
|
140
|
-
/**
|
|
141
|
-
* Checks if another bounding info intersects the bounding box and bounding sphere or the mesh
|
|
142
|
-
* @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/interactions/mesh_intersect
|
|
143
|
-
* @param boundingInfo the bounding info to check intersection with
|
|
144
|
-
* @param precise if the intersection should be done using OBB
|
|
145
|
-
* @returns if the bounding info intersects
|
|
146
|
-
*/
|
|
147
|
-
intersects(i, e) {
|
|
148
|
-
if (!l.Intersects(this.boundingSphere, i.boundingSphere) || !a.Intersects(this.boundingBox, i.boundingBox))
|
|
149
|
-
return !1;
|
|
150
|
-
if (!e)
|
|
151
|
-
return !0;
|
|
152
|
-
const t = this.boundingBox, n = i.boundingBox;
|
|
153
|
-
return !(!s(t.directions[0], t, n) || !s(t.directions[1], t, n) || !s(t.directions[2], t, n) || !s(n.directions[0], t, n) || !s(n.directions[1], t, n) || !s(n.directions[2], t, n) || !s(r.Cross(t.directions[0], n.directions[0]), t, n) || !s(r.Cross(t.directions[0], n.directions[1]), t, n) || !s(r.Cross(t.directions[0], n.directions[2]), t, n) || !s(r.Cross(t.directions[1], n.directions[0]), t, n) || !s(r.Cross(t.directions[1], n.directions[1]), t, n) || !s(r.Cross(t.directions[1], n.directions[2]), t, n) || !s(r.Cross(t.directions[2], n.directions[0]), t, n) || !s(r.Cross(t.directions[2], n.directions[1]), t, n) || !s(r.Cross(t.directions[2], n.directions[2]), t, n));
|
|
154
|
-
}
|
|
155
|
-
}
|
|
156
|
-
u._TmpVector3 = b.BuildArray(2, r.Zero);
|
|
157
|
-
export {
|
|
158
|
-
u as BoundingInfo
|
|
159
|
-
};
|
|
@@ -1,114 +0,0 @@
|
|
|
1
|
-
import { ArrayTools as d } from "../Misc/arrayTools.esm.js";
|
|
2
|
-
import { Vector3 as o, Matrix as c } from "../Maths/math.vector.esm.js";
|
|
3
|
-
class i {
|
|
4
|
-
/**
|
|
5
|
-
* Creates a new bounding sphere
|
|
6
|
-
* @param min defines the minimum vector (in local space)
|
|
7
|
-
* @param max defines the maximum vector (in local space)
|
|
8
|
-
* @param worldMatrix defines the new world matrix
|
|
9
|
-
*/
|
|
10
|
-
constructor(t, r, e) {
|
|
11
|
-
this.center = o.Zero(), this.centerWorld = o.Zero(), this.minimum = o.Zero(), this.maximum = o.Zero(), this.reConstruct(t, r, e);
|
|
12
|
-
}
|
|
13
|
-
/**
|
|
14
|
-
* Recreates the entire bounding sphere from scratch as if we call the constructor in place
|
|
15
|
-
* @param min defines the new minimum vector (in local space)
|
|
16
|
-
* @param max defines the new maximum vector (in local space)
|
|
17
|
-
* @param worldMatrix defines the new world matrix
|
|
18
|
-
*/
|
|
19
|
-
reConstruct(t, r, e) {
|
|
20
|
-
this.minimum.copyFrom(t), this.maximum.copyFrom(r);
|
|
21
|
-
const s = o.Distance(t, r);
|
|
22
|
-
r.addToRef(t, this.center).scaleInPlace(0.5), this.radius = s * 0.5, this._update(e || c.IdentityReadOnly);
|
|
23
|
-
}
|
|
24
|
-
/**
|
|
25
|
-
* Scale the current bounding sphere by applying a scale factor
|
|
26
|
-
* @param factor defines the scale factor to apply
|
|
27
|
-
* @returns the current bounding box
|
|
28
|
-
*/
|
|
29
|
-
scale(t) {
|
|
30
|
-
const r = this.radius * t, e = i._TmpVector3, s = e[0].setAll(r), a = this.center.subtractToRef(s, e[1]), n = this.center.addToRef(s, e[2]);
|
|
31
|
-
return this.reConstruct(a, n, this._worldMatrix), this;
|
|
32
|
-
}
|
|
33
|
-
/**
|
|
34
|
-
* Gets the world matrix of the bounding box
|
|
35
|
-
* @returns a matrix
|
|
36
|
-
*/
|
|
37
|
-
getWorldMatrix() {
|
|
38
|
-
return this._worldMatrix;
|
|
39
|
-
}
|
|
40
|
-
// Methods
|
|
41
|
-
/**
|
|
42
|
-
* @internal
|
|
43
|
-
*/
|
|
44
|
-
_update(t) {
|
|
45
|
-
if (t.isIdentity())
|
|
46
|
-
this.centerWorld.copyFrom(this.center), this.radiusWorld = this.radius;
|
|
47
|
-
else {
|
|
48
|
-
o.TransformCoordinatesToRef(this.center, t, this.centerWorld);
|
|
49
|
-
const r = i._TmpVector3[0];
|
|
50
|
-
o.TransformNormalFromFloatsToRef(1, 1, 1, t, r), this.radiusWorld = Math.max(Math.abs(r.x), Math.abs(r.y), Math.abs(r.z)) * this.radius;
|
|
51
|
-
}
|
|
52
|
-
}
|
|
53
|
-
/**
|
|
54
|
-
* Tests if the bounding sphere is intersecting the frustum planes
|
|
55
|
-
* @param frustumPlanes defines the frustum planes to test
|
|
56
|
-
* @returns true if there is an intersection
|
|
57
|
-
*/
|
|
58
|
-
isInFrustum(t) {
|
|
59
|
-
const r = this.centerWorld, e = this.radiusWorld;
|
|
60
|
-
for (let s = 0; s < 6; s++)
|
|
61
|
-
if (t[s].dotCoordinate(r) <= -e)
|
|
62
|
-
return !1;
|
|
63
|
-
return !0;
|
|
64
|
-
}
|
|
65
|
-
/**
|
|
66
|
-
* Tests if the bounding sphere center is in between the frustum planes.
|
|
67
|
-
* Used for optimistic fast inclusion.
|
|
68
|
-
* @param frustumPlanes defines the frustum planes to test
|
|
69
|
-
* @returns true if the sphere center is in between the frustum planes
|
|
70
|
-
*/
|
|
71
|
-
isCenterInFrustum(t) {
|
|
72
|
-
const r = this.centerWorld;
|
|
73
|
-
for (let e = 0; e < 6; e++)
|
|
74
|
-
if (t[e].dotCoordinate(r) < 0)
|
|
75
|
-
return !1;
|
|
76
|
-
return !0;
|
|
77
|
-
}
|
|
78
|
-
/**
|
|
79
|
-
* Tests if a point is inside the bounding sphere
|
|
80
|
-
* @param point defines the point to test
|
|
81
|
-
* @returns true if the point is inside the bounding sphere
|
|
82
|
-
*/
|
|
83
|
-
intersectsPoint(t) {
|
|
84
|
-
const r = o.DistanceSquared(this.centerWorld, t);
|
|
85
|
-
return !(this.radiusWorld * this.radiusWorld < r);
|
|
86
|
-
}
|
|
87
|
-
// Statics
|
|
88
|
-
/**
|
|
89
|
-
* Checks if two sphere intersect
|
|
90
|
-
* @param sphere0 sphere 0
|
|
91
|
-
* @param sphere1 sphere 1
|
|
92
|
-
* @returns true if the spheres intersect
|
|
93
|
-
*/
|
|
94
|
-
static Intersects(t, r) {
|
|
95
|
-
const e = o.DistanceSquared(t.centerWorld, r.centerWorld), s = t.radiusWorld + r.radiusWorld;
|
|
96
|
-
return !(s * s < e);
|
|
97
|
-
}
|
|
98
|
-
/**
|
|
99
|
-
* Creates a sphere from a center and a radius
|
|
100
|
-
* @param center The center
|
|
101
|
-
* @param radius radius
|
|
102
|
-
* @param matrix Optional worldMatrix
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103
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* @returns The sphere
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104
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-
*/
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105
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static CreateFromCenterAndRadius(t, r, e) {
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106
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this._TmpVector3[0].copyFrom(t), this._TmpVector3[1].copyFromFloats(0, 0, r), this._TmpVector3[2].copyFrom(t), this._TmpVector3[0].addInPlace(this._TmpVector3[1]), this._TmpVector3[2].subtractInPlace(this._TmpVector3[1]);
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107
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const s = new i(this._TmpVector3[0], this._TmpVector3[2]);
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108
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return e ? s._worldMatrix = e : s._worldMatrix = c.Identity(), s;
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109
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}
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110
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}
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111
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i._TmpVector3 = d.BuildArray(3, o.Zero);
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112
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export {
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113
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i as BoundingSphere
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114
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};
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@@ -1,37 +0,0 @@
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1
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-
var R;
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2
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-
(function(L) {
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3
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-
L[L.Generic = 0] = "Generic", L[L.Keyboard = 1] = "Keyboard", L[L.Mouse = 2] = "Mouse", L[L.Touch = 3] = "Touch", L[L.DualShock = 4] = "DualShock", L[L.Xbox = 5] = "Xbox", L[L.Switch = 6] = "Switch", L[L.DualSense = 7] = "DualSense";
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4
|
-
})(R || (R = {}));
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5
|
-
var d;
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6
|
-
(function(L) {
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7
|
-
L[L.Horizontal = 0] = "Horizontal", L[L.Vertical = 1] = "Vertical", L[L.LeftClick = 2] = "LeftClick", L[L.MiddleClick = 3] = "MiddleClick", L[L.RightClick = 4] = "RightClick", L[L.BrowserBack = 5] = "BrowserBack", L[L.BrowserForward = 6] = "BrowserForward", L[L.MouseWheelX = 7] = "MouseWheelX", L[L.MouseWheelY = 8] = "MouseWheelY", L[L.MouseWheelZ = 9] = "MouseWheelZ", L[L.Move = 12] = "Move";
|
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8
|
-
})(d || (d = {}));
|
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9
|
-
var A;
|
|
10
|
-
(function(L) {
|
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11
|
-
L[L.Horizontal = 0] = "Horizontal", L[L.Vertical = 1] = "Vertical", L[L.LeftClick = 2] = "LeftClick", L[L.MiddleClick = 3] = "MiddleClick", L[L.RightClick = 4] = "RightClick", L[L.BrowserBack = 5] = "BrowserBack", L[L.BrowserForward = 6] = "BrowserForward", L[L.MouseWheelX = 7] = "MouseWheelX", L[L.MouseWheelY = 8] = "MouseWheelY", L[L.MouseWheelZ = 9] = "MouseWheelZ", L[L.DeltaHorizontal = 10] = "DeltaHorizontal", L[L.DeltaVertical = 11] = "DeltaVertical";
|
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12
|
-
})(A || (A = {}));
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13
|
-
var r;
|
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14
|
-
(function(L) {
|
|
15
|
-
L[L.Cross = 0] = "Cross", L[L.Circle = 1] = "Circle", L[L.Square = 2] = "Square", L[L.Triangle = 3] = "Triangle", L[L.L1 = 4] = "L1", L[L.R1 = 5] = "R1", L[L.L2 = 6] = "L2", L[L.R2 = 7] = "R2", L[L.Share = 8] = "Share", L[L.Options = 9] = "Options", L[L.L3 = 10] = "L3", L[L.R3 = 11] = "R3", L[L.DPadUp = 12] = "DPadUp", L[L.DPadDown = 13] = "DPadDown", L[L.DPadLeft = 14] = "DPadLeft", L[L.DPadRight = 15] = "DPadRight", L[L.Home = 16] = "Home", L[L.TouchPad = 17] = "TouchPad", L[L.LStickXAxis = 18] = "LStickXAxis", L[L.LStickYAxis = 19] = "LStickYAxis", L[L.RStickXAxis = 20] = "RStickXAxis", L[L.RStickYAxis = 21] = "RStickYAxis";
|
|
16
|
-
})(r || (r = {}));
|
|
17
|
-
var s;
|
|
18
|
-
(function(L) {
|
|
19
|
-
L[L.Cross = 0] = "Cross", L[L.Circle = 1] = "Circle", L[L.Square = 2] = "Square", L[L.Triangle = 3] = "Triangle", L[L.L1 = 4] = "L1", L[L.R1 = 5] = "R1", L[L.L2 = 6] = "L2", L[L.R2 = 7] = "R2", L[L.Create = 8] = "Create", L[L.Options = 9] = "Options", L[L.L3 = 10] = "L3", L[L.R3 = 11] = "R3", L[L.DPadUp = 12] = "DPadUp", L[L.DPadDown = 13] = "DPadDown", L[L.DPadLeft = 14] = "DPadLeft", L[L.DPadRight = 15] = "DPadRight", L[L.Home = 16] = "Home", L[L.TouchPad = 17] = "TouchPad", L[L.LStickXAxis = 18] = "LStickXAxis", L[L.LStickYAxis = 19] = "LStickYAxis", L[L.RStickXAxis = 20] = "RStickXAxis", L[L.RStickYAxis = 21] = "RStickYAxis";
|
|
20
|
-
})(s || (s = {}));
|
|
21
|
-
var C;
|
|
22
|
-
(function(L) {
|
|
23
|
-
L[L.A = 0] = "A", L[L.B = 1] = "B", L[L.X = 2] = "X", L[L.Y = 3] = "Y", L[L.LB = 4] = "LB", L[L.RB = 5] = "RB", L[L.LT = 6] = "LT", L[L.RT = 7] = "RT", L[L.Back = 8] = "Back", L[L.Start = 9] = "Start", L[L.LS = 10] = "LS", L[L.RS = 11] = "RS", L[L.DPadUp = 12] = "DPadUp", L[L.DPadDown = 13] = "DPadDown", L[L.DPadLeft = 14] = "DPadLeft", L[L.DPadRight = 15] = "DPadRight", L[L.Home = 16] = "Home", L[L.LStickXAxis = 17] = "LStickXAxis", L[L.LStickYAxis = 18] = "LStickYAxis", L[L.RStickXAxis = 19] = "RStickXAxis", L[L.RStickYAxis = 20] = "RStickYAxis";
|
|
24
|
-
})(C || (C = {}));
|
|
25
|
-
var Y;
|
|
26
|
-
(function(L) {
|
|
27
|
-
L[L.B = 0] = "B", L[L.A = 1] = "A", L[L.Y = 2] = "Y", L[L.X = 3] = "X", L[L.L = 4] = "L", L[L.R = 5] = "R", L[L.ZL = 6] = "ZL", L[L.ZR = 7] = "ZR", L[L.Minus = 8] = "Minus", L[L.Plus = 9] = "Plus", L[L.LS = 10] = "LS", L[L.RS = 11] = "RS", L[L.DPadUp = 12] = "DPadUp", L[L.DPadDown = 13] = "DPadDown", L[L.DPadLeft = 14] = "DPadLeft", L[L.DPadRight = 15] = "DPadRight", L[L.Home = 16] = "Home", L[L.Capture = 17] = "Capture", L[L.LStickXAxis = 18] = "LStickXAxis", L[L.LStickYAxis = 19] = "LStickYAxis", L[L.RStickXAxis = 20] = "RStickXAxis", L[L.RStickYAxis = 21] = "RStickYAxis";
|
|
28
|
-
})(Y || (Y = {}));
|
|
29
|
-
export {
|
|
30
|
-
R as DeviceType,
|
|
31
|
-
s as DualSenseInput,
|
|
32
|
-
r as DualShockInput,
|
|
33
|
-
A as NativePointerInput,
|
|
34
|
-
d as PointerInput,
|
|
35
|
-
Y as SwitchInput,
|
|
36
|
-
C as XboxInput
|
|
37
|
-
};
|
|
@@ -1,23 +0,0 @@
|
|
|
1
|
-
import { Observable as s } from "../../Misc/observable.esm.js";
|
|
2
|
-
class o {
|
|
3
|
-
/**
|
|
4
|
-
* Default Constructor
|
|
5
|
-
* @param deviceInputSystem - Reference to DeviceInputSystem
|
|
6
|
-
* @param deviceType - Type of device
|
|
7
|
-
* @param deviceSlot - "Slot" or index that device is referenced in
|
|
8
|
-
*/
|
|
9
|
-
constructor(e, t, i = 0) {
|
|
10
|
-
this.deviceType = t, this.deviceSlot = i, this.onInputChangedObservable = new s(), this._deviceInputSystem = e;
|
|
11
|
-
}
|
|
12
|
-
/**
|
|
13
|
-
* Get input for specific input
|
|
14
|
-
* @param inputIndex - index of specific input on device
|
|
15
|
-
* @returns Input value from DeviceInputSystem
|
|
16
|
-
*/
|
|
17
|
-
getInput(e) {
|
|
18
|
-
return this._deviceInputSystem.pollInput(this.deviceType, this.deviceSlot, e);
|
|
19
|
-
}
|
|
20
|
-
}
|
|
21
|
-
export {
|
|
22
|
-
o as DeviceSource
|
|
23
|
-
};
|