@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
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  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
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  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
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  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
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  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
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  456. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +0 -39
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
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  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
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  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
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  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
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  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  486. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
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  488. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
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  490. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,59 +0,0 @@
1
- import { TmpVectors as h, Vector3 as o, Vector2 as m } from "../Maths/math.vector.esm.js";
2
- import { VertexBuffer as p } from "../Buffers/buffer.esm.js";
3
- class g {
4
- constructor() {
5
- this.hit = !1, this.distance = 0, this.pickedPoint = null, this.pickedMesh = null, this.bu = 0, this.bv = 0, this.faceId = -1, this.subMeshFaceId = -1, this.subMeshId = 0, this.pickedSprite = null, this.thinInstanceIndex = -1, this.ray = null, this.originMesh = null, this.aimTransform = null, this.gripTransform = null;
6
- }
7
- /**
8
- * Gets the normal corresponding to the face the pick collided with
9
- * @param useWorldCoordinates If the resulting normal should be relative to the world (default: false)
10
- * @param useVerticesNormals If the vertices normals should be used to calculate the normal instead of the normal map (default: true)
11
- * @returns The normal corresponding to the face the pick collided with
12
- * @remarks Note that the returned normal will always point towards the picking ray.
13
- */
14
- getNormal(f = !1, n = !0) {
15
- if (!this.pickedMesh || n && !this.pickedMesh.isVerticesDataPresent(p.NormalKind))
16
- return null;
17
- let e = this.pickedMesh.getIndices();
18
- (e == null ? void 0 : e.length) === 0 && (e = null);
19
- let i;
20
- const c = h.Vector3[0], a = h.Vector3[1], d = h.Vector3[2];
21
- if (n) {
22
- const t = this.pickedMesh.getVerticesData(p.NormalKind);
23
- let r = e ? o.FromArrayToRef(t, e[this.faceId * 3] * 3, c) : c.copyFromFloats(t[this.faceId * 3 * 3], t[this.faceId * 3 * 3 + 1], t[this.faceId * 3 * 3 + 2]), s = e ? o.FromArrayToRef(t, e[this.faceId * 3 + 1] * 3, a) : a.copyFromFloats(t[(this.faceId * 3 + 1) * 3], t[(this.faceId * 3 + 1) * 3 + 1], t[(this.faceId * 3 + 1) * 3 + 2]), l = e ? o.FromArrayToRef(t, e[this.faceId * 3 + 2] * 3, d) : d.copyFromFloats(t[(this.faceId * 3 + 2) * 3], t[(this.faceId * 3 + 2) * 3 + 1], t[(this.faceId * 3 + 2) * 3 + 2]);
24
- r = r.scale(this.bu), s = s.scale(this.bv), l = l.scale(1 - this.bu - this.bv), i = new o(r.x + s.x + l.x, r.y + s.y + l.y, r.z + s.z + l.z);
25
- } else {
26
- const t = this.pickedMesh.getVerticesData(p.PositionKind), r = e ? o.FromArrayToRef(t, e[this.faceId * 3] * 3, c) : c.copyFromFloats(t[this.faceId * 3 * 3], t[this.faceId * 3 * 3 + 1], t[this.faceId * 3 * 3 + 2]), s = e ? o.FromArrayToRef(t, e[this.faceId * 3 + 1] * 3, a) : a.copyFromFloats(t[(this.faceId * 3 + 1) * 3], t[(this.faceId * 3 + 1) * 3 + 1], t[(this.faceId * 3 + 1) * 3 + 2]), l = e ? o.FromArrayToRef(t, e[this.faceId * 3 + 2] * 3, d) : d.copyFromFloats(t[(this.faceId * 3 + 2) * 3], t[(this.faceId * 3 + 2) * 3 + 1], t[(this.faceId * 3 + 2) * 3 + 2]), u = r.subtract(s), F = l.subtract(s);
27
- i = o.Cross(u, F);
28
- }
29
- const I = (t, r) => {
30
- let s = t.getWorldMatrix();
31
- t.nonUniformScaling && (h.Matrix[0].copyFrom(s), s = h.Matrix[0], s.setTranslationFromFloats(0, 0, 0), s.invert(), s.transposeToRef(h.Matrix[1]), s = h.Matrix[1]), o.TransformNormalToRef(r, s, r);
32
- };
33
- if (f && I(this.pickedMesh, i), this.ray) {
34
- const t = h.Vector3[0].copyFrom(i);
35
- f || I(this.pickedMesh, t), o.Dot(t, this.ray.direction) > 0 && i.negateInPlace();
36
- }
37
- return i.normalize(), i;
38
- }
39
- /**
40
- * Gets the texture coordinates of where the pick occurred
41
- * @param uvSet The UV set to use to calculate the texture coordinates (default: VertexBuffer.UVKind)
42
- * @returns The vector containing the coordinates of the texture
43
- */
44
- getTextureCoordinates(f = p.UVKind) {
45
- if (!this.pickedMesh || !this.pickedMesh.isVerticesDataPresent(f))
46
- return null;
47
- const n = this.pickedMesh.getIndices();
48
- if (!n)
49
- return null;
50
- const e = this.pickedMesh.getVerticesData(f);
51
- if (!e)
52
- return null;
53
- let i = m.FromArray(e, n[this.faceId * 3] * 2), c = m.FromArray(e, n[this.faceId * 3 + 1] * 2), a = m.FromArray(e, n[this.faceId * 3 + 2] * 2);
54
- return i = i.scale(this.bu), c = c.scale(this.bv), a = a.scale(1 - this.bu - this.bv), new m(i.x + c.x + a.x, i.y + c.y + a.y);
55
- }
56
- }
57
- export {
58
- g as PickingInfo
59
- };
@@ -1,6 +0,0 @@
1
- class i {
2
- }
3
- i.UseOpenGLOrientationForUV = !1;
4
- export {
5
- i as CompatibilityOptions
6
- };
@@ -1,174 +0,0 @@
1
- import { ArrayTools as f } from "../Misc/arrayTools.esm.js";
2
- import { Vector3 as n, Matrix as W } from "../Maths/math.vector.esm.js";
3
- import { Epsilon as I } from "../Maths/math.constants.esm.js";
4
- class d {
5
- /**
6
- * Creates a new bounding box
7
- * @param min defines the minimum vector (in local space)
8
- * @param max defines the maximum vector (in local space)
9
- * @param worldMatrix defines the new world matrix
10
- */
11
- constructor(t, r, e) {
12
- this.vectors = f.BuildArray(8, n.Zero), this.center = n.Zero(), this.centerWorld = n.Zero(), this.extendSize = n.Zero(), this.extendSizeWorld = n.Zero(), this.directions = f.BuildArray(3, n.Zero), this.vectorsWorld = f.BuildArray(8, n.Zero), this.minimumWorld = n.Zero(), this.maximumWorld = n.Zero(), this.minimum = n.Zero(), this.maximum = n.Zero(), this._drawWrapperFront = null, this._drawWrapperBack = null, this.reConstruct(t, r, e);
13
- }
14
- // Methods
15
- /**
16
- * Recreates the entire bounding box from scratch as if we call the constructor in place
17
- * @param min defines the new minimum vector (in local space)
18
- * @param max defines the new maximum vector (in local space)
19
- * @param worldMatrix defines the new world matrix
20
- */
21
- reConstruct(t, r, e) {
22
- const o = t.x, s = t.y, m = t.z, i = r.x, a = r.y, l = r.z, c = this.vectors;
23
- this.minimum.copyFromFloats(o, s, m), this.maximum.copyFromFloats(i, a, l), c[0].copyFromFloats(o, s, m), c[1].copyFromFloats(i, a, l), c[2].copyFromFloats(i, s, m), c[3].copyFromFloats(o, a, m), c[4].copyFromFloats(o, s, l), c[5].copyFromFloats(i, a, m), c[6].copyFromFloats(o, a, l), c[7].copyFromFloats(i, s, l), r.addToRef(t, this.center).scaleInPlace(0.5), r.subtractToRef(t, this.extendSize).scaleInPlace(0.5), this._worldMatrix = e || W.IdentityReadOnly, this._update(this._worldMatrix);
24
- }
25
- /**
26
- * Scale the current bounding box by applying a scale factor
27
- * @param factor defines the scale factor to apply
28
- * @returns the current bounding box
29
- */
30
- scale(t) {
31
- const r = d._TmpVector3, e = this.maximum.subtractToRef(this.minimum, r[0]), o = e.length();
32
- e.normalizeFromLength(o);
33
- const s = o * t, m = e.scaleInPlace(s * 0.5), i = this.center.subtractToRef(m, r[1]), a = this.center.addToRef(m, r[2]);
34
- return this.reConstruct(i, a, this._worldMatrix), this;
35
- }
36
- /**
37
- * Gets the world matrix of the bounding box
38
- * @returns a matrix
39
- */
40
- getWorldMatrix() {
41
- return this._worldMatrix;
42
- }
43
- /**
44
- * @internal
45
- */
46
- _update(t) {
47
- const r = this.minimumWorld, e = this.maximumWorld, o = this.directions, s = this.vectorsWorld, m = this.vectors;
48
- if (t.isIdentity()) {
49
- r.copyFrom(this.minimum), e.copyFrom(this.maximum);
50
- for (let i = 0; i < 8; ++i)
51
- s[i].copyFrom(m[i]);
52
- this.extendSizeWorld.copyFrom(this.extendSize), this.centerWorld.copyFrom(this.center);
53
- } else {
54
- r.setAll(Number.MAX_VALUE), e.setAll(-Number.MAX_VALUE);
55
- for (let i = 0; i < 8; ++i) {
56
- const a = s[i];
57
- n.TransformCoordinatesToRef(m[i], t, a), r.minimizeInPlace(a), e.maximizeInPlace(a);
58
- }
59
- e.subtractToRef(r, this.extendSizeWorld).scaleInPlace(0.5), e.addToRef(r, this.centerWorld).scaleInPlace(0.5);
60
- }
61
- n.FromArrayToRef(t.m, 0, o[0]), n.FromArrayToRef(t.m, 4, o[1]), n.FromArrayToRef(t.m, 8, o[2]), this._worldMatrix = t;
62
- }
63
- /**
64
- * Tests if the bounding box is intersecting the frustum planes
65
- * @param frustumPlanes defines the frustum planes to test
66
- * @returns true if there is an intersection
67
- */
68
- isInFrustum(t) {
69
- return d.IsInFrustum(this.vectorsWorld, t);
70
- }
71
- /**
72
- * Tests if the bounding box is entirely inside the frustum planes
73
- * @param frustumPlanes defines the frustum planes to test
74
- * @returns true if there is an inclusion
75
- */
76
- isCompletelyInFrustum(t) {
77
- return d.IsCompletelyInFrustum(this.vectorsWorld, t);
78
- }
79
- /**
80
- * Tests if a point is inside the bounding box
81
- * @param point defines the point to test
82
- * @returns true if the point is inside the bounding box
83
- */
84
- intersectsPoint(t) {
85
- const r = this.minimumWorld, e = this.maximumWorld, o = r.x, s = r.y, m = r.z, i = e.x, a = e.y, l = e.z, c = t.x, h = t.y, y = t.z, u = -I;
86
- return !(i - c < u || u > c - o || a - h < u || u > h - s || l - y < u || u > y - m);
87
- }
88
- /**
89
- * Tests if the bounding box intersects with a bounding sphere
90
- * @param sphere defines the sphere to test
91
- * @returns true if there is an intersection
92
- */
93
- intersectsSphere(t) {
94
- return d.IntersectsSphere(this.minimumWorld, this.maximumWorld, t.centerWorld, t.radiusWorld);
95
- }
96
- /**
97
- * Tests if the bounding box intersects with a box defined by a min and max vectors
98
- * @param min defines the min vector to use
99
- * @param max defines the max vector to use
100
- * @returns true if there is an intersection
101
- */
102
- intersectsMinMax(t, r) {
103
- const e = this.minimumWorld, o = this.maximumWorld, s = e.x, m = e.y, i = e.z, a = o.x, l = o.y, c = o.z, h = t.x, y = t.y, u = t.z, p = r.x, x = r.y, F = r.z;
104
- return !(a < h || s > p || l < y || m > x || c < u || i > F);
105
- }
106
- /**
107
- * Disposes the resources of the class
108
- */
109
- dispose() {
110
- var t, r;
111
- (t = this._drawWrapperFront) === null || t === void 0 || t.dispose(), (r = this._drawWrapperBack) === null || r === void 0 || r.dispose();
112
- }
113
- // Statics
114
- /**
115
- * Tests if two bounding boxes are intersections
116
- * @param box0 defines the first box to test
117
- * @param box1 defines the second box to test
118
- * @returns true if there is an intersection
119
- */
120
- static Intersects(t, r) {
121
- return t.intersectsMinMax(r.minimumWorld, r.maximumWorld);
122
- }
123
- /**
124
- * Tests if a bounding box defines by a min/max vectors intersects a sphere
125
- * @param minPoint defines the minimum vector of the bounding box
126
- * @param maxPoint defines the maximum vector of the bounding box
127
- * @param sphereCenter defines the sphere center
128
- * @param sphereRadius defines the sphere radius
129
- * @returns true if there is an intersection
130
- */
131
- static IntersectsSphere(t, r, e, o) {
132
- const s = d._TmpVector3[0];
133
- return n.ClampToRef(e, t, r, s), n.DistanceSquared(e, s) <= o * o;
134
- }
135
- /**
136
- * Tests if a bounding box defined with 8 vectors is entirely inside frustum planes
137
- * @param boundingVectors defines an array of 8 vectors representing a bounding box
138
- * @param frustumPlanes defines the frustum planes to test
139
- * @returns true if there is an inclusion
140
- */
141
- static IsCompletelyInFrustum(t, r) {
142
- for (let e = 0; e < 6; ++e) {
143
- const o = r[e];
144
- for (let s = 0; s < 8; ++s)
145
- if (o.dotCoordinate(t[s]) < 0)
146
- return !1;
147
- }
148
- return !0;
149
- }
150
- /**
151
- * Tests if a bounding box defined with 8 vectors intersects frustum planes
152
- * @param boundingVectors defines an array of 8 vectors representing a bounding box
153
- * @param frustumPlanes defines the frustum planes to test
154
- * @returns true if there is an intersection
155
- */
156
- static IsInFrustum(t, r) {
157
- for (let e = 0; e < 6; ++e) {
158
- let o = !0;
159
- const s = r[e];
160
- for (let m = 0; m < 8; ++m)
161
- if (s.dotCoordinate(t[m]) >= 0) {
162
- o = !1;
163
- break;
164
- }
165
- if (o)
166
- return !1;
167
- }
168
- return !0;
169
- }
170
- }
171
- d._TmpVector3 = f.BuildArray(3, n.Zero);
172
- export {
173
- d as BoundingBox
174
- };
@@ -1,159 +0,0 @@
1
- import { ArrayTools as b } from "../Misc/arrayTools.esm.js";
2
- import { Vector3 as r, TmpVectors as h } from "../Maths/math.vector.esm.js";
3
- import { BoundingBox as a } from "./boundingBox.esm.js";
4
- import { BoundingSphere as l } from "./boundingSphere.esm.js";
5
- const c = { min: 0, max: 0 }, d = { min: 0, max: 0 }, f = (o, i, e) => {
6
- const t = r.Dot(i.centerWorld, o), n = Math.abs(r.Dot(i.directions[0], o)) * i.extendSize.x, g = Math.abs(r.Dot(i.directions[1], o)) * i.extendSize.y, x = Math.abs(r.Dot(i.directions[2], o)) * i.extendSize.z, m = n + g + x;
7
- e.min = t - m, e.max = t + m;
8
- }, s = (o, i, e) => (f(o, i, c), f(o, e, d), !(c.min > d.max || d.min > c.max));
9
- class u {
10
- /**
11
- * Constructs bounding info
12
- * @param minimum min vector of the bounding box/sphere
13
- * @param maximum max vector of the bounding box/sphere
14
- * @param worldMatrix defines the new world matrix
15
- */
16
- constructor(i, e, t) {
17
- this._isLocked = !1, this.boundingBox = new a(i, e, t), this.boundingSphere = new l(i, e, t);
18
- }
19
- /**
20
- * Recreates the entire bounding info from scratch as if we call the constructor in place
21
- * @param min defines the new minimum vector (in local space)
22
- * @param max defines the new maximum vector (in local space)
23
- * @param worldMatrix defines the new world matrix
24
- */
25
- reConstruct(i, e, t) {
26
- this.boundingBox.reConstruct(i, e, t), this.boundingSphere.reConstruct(i, e, t);
27
- }
28
- /**
29
- * min vector of the bounding box/sphere
30
- */
31
- get minimum() {
32
- return this.boundingBox.minimum;
33
- }
34
- /**
35
- * max vector of the bounding box/sphere
36
- */
37
- get maximum() {
38
- return this.boundingBox.maximum;
39
- }
40
- /**
41
- * If the info is locked and won't be updated to avoid perf overhead
42
- */
43
- get isLocked() {
44
- return this._isLocked;
45
- }
46
- set isLocked(i) {
47
- this._isLocked = i;
48
- }
49
- // Methods
50
- /**
51
- * Updates the bounding sphere and box
52
- * @param world world matrix to be used to update
53
- */
54
- update(i) {
55
- this._isLocked || (this.boundingBox._update(i), this.boundingSphere._update(i));
56
- }
57
- /**
58
- * Recreate the bounding info to be centered around a specific point given a specific extend.
59
- * @param center New center of the bounding info
60
- * @param extend New extend of the bounding info
61
- * @returns the current bounding info
62
- */
63
- centerOn(i, e) {
64
- const t = u._TmpVector3[0].copyFrom(i).subtractInPlace(e), n = u._TmpVector3[1].copyFrom(i).addInPlace(e);
65
- return this.boundingBox.reConstruct(t, n, this.boundingBox.getWorldMatrix()), this.boundingSphere.reConstruct(t, n, this.boundingBox.getWorldMatrix()), this;
66
- }
67
- /**
68
- * Grows the bounding info to include the given point.
69
- * @param point The point that will be included in the current bounding info (in local space)
70
- * @returns the current bounding info
71
- */
72
- encapsulate(i) {
73
- const e = r.Minimize(this.minimum, i), t = r.Maximize(this.maximum, i);
74
- return this.reConstruct(e, t, this.boundingBox.getWorldMatrix()), this;
75
- }
76
- /**
77
- * Grows the bounding info to encapsulate the given bounding info.
78
- * @param toEncapsulate The bounding info that will be encapsulated in the current bounding info
79
- * @returns the current bounding info
80
- */
81
- encapsulateBoundingInfo(i) {
82
- const e = h.Matrix[0];
83
- this.boundingBox.getWorldMatrix().invertToRef(e);
84
- const t = h.Vector3[0];
85
- return r.TransformCoordinatesToRef(i.boundingBox.minimumWorld, e, t), this.encapsulate(t), r.TransformCoordinatesToRef(i.boundingBox.maximumWorld, e, t), this.encapsulate(t), this;
86
- }
87
- /**
88
- * Scale the current bounding info by applying a scale factor
89
- * @param factor defines the scale factor to apply
90
- * @returns the current bounding info
91
- */
92
- scale(i) {
93
- return this.boundingBox.scale(i), this.boundingSphere.scale(i), this;
94
- }
95
- /**
96
- * Returns `true` if the bounding info is within the frustum defined by the passed array of planes.
97
- * @param frustumPlanes defines the frustum to test
98
- * @param strategy defines the strategy to use for the culling (default is BABYLON.AbstractMesh.CULLINGSTRATEGY_STANDARD)
99
- * The different strategies available are:
100
- * * BABYLON.AbstractMesh.CULLINGSTRATEGY_STANDARD most accurate but slower @see https://doc.babylonjs.com/typedoc/classes/BABYLON.AbstractMesh#CULLINGSTRATEGY_STANDARD
101
- * * BABYLON.AbstractMesh.CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY faster but less accurate @see https://doc.babylonjs.com/typedoc/classes/BABYLON.AbstractMesh#CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY
102
- * * BABYLON.AbstractMesh.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION can be faster if always visible @see https://doc.babylonjs.com/typedoc/classes/BABYLON.AbstractMesh#CULLINGSTRATEGY_OPTIMISTIC_INCLUSION
103
- * * BABYLON.AbstractMesh.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY can be faster if always visible @see https://doc.babylonjs.com/typedoc/classes/BABYLON.AbstractMesh#CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY
104
- * @returns true if the bounding info is in the frustum planes
105
- */
106
- isInFrustum(i, e = 0) {
107
- return (e === 2 || e === 3) && this.boundingSphere.isCenterInFrustum(i) ? !0 : this.boundingSphere.isInFrustum(i) ? e === 1 || e === 3 ? !0 : this.boundingBox.isInFrustum(i) : !1;
108
- }
109
- /**
110
- * Gets the world distance between the min and max points of the bounding box
111
- */
112
- get diagonalLength() {
113
- const i = this.boundingBox;
114
- return i.maximumWorld.subtractToRef(i.minimumWorld, u._TmpVector3[0]).length();
115
- }
116
- /**
117
- * Checks if a cullable object (mesh...) is in the camera frustum
118
- * Unlike isInFrustum this checks the full bounding box
119
- * @param frustumPlanes Camera near/planes
120
- * @returns true if the object is in frustum otherwise false
121
- */
122
- isCompletelyInFrustum(i) {
123
- return this.boundingBox.isCompletelyInFrustum(i);
124
- }
125
- /**
126
- * @internal
127
- */
128
- _checkCollision(i) {
129
- return i._canDoCollision(this.boundingSphere.centerWorld, this.boundingSphere.radiusWorld, this.boundingBox.minimumWorld, this.boundingBox.maximumWorld);
130
- }
131
- /**
132
- * Checks if a point is inside the bounding box and bounding sphere or the mesh
133
- * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/interactions/mesh_intersect
134
- * @param point the point to check intersection with
135
- * @returns if the point intersects
136
- */
137
- intersectsPoint(i) {
138
- return !(!this.boundingSphere.centerWorld || !this.boundingSphere.intersectsPoint(i) || !this.boundingBox.intersectsPoint(i));
139
- }
140
- /**
141
- * Checks if another bounding info intersects the bounding box and bounding sphere or the mesh
142
- * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/interactions/mesh_intersect
143
- * @param boundingInfo the bounding info to check intersection with
144
- * @param precise if the intersection should be done using OBB
145
- * @returns if the bounding info intersects
146
- */
147
- intersects(i, e) {
148
- if (!l.Intersects(this.boundingSphere, i.boundingSphere) || !a.Intersects(this.boundingBox, i.boundingBox))
149
- return !1;
150
- if (!e)
151
- return !0;
152
- const t = this.boundingBox, n = i.boundingBox;
153
- return !(!s(t.directions[0], t, n) || !s(t.directions[1], t, n) || !s(t.directions[2], t, n) || !s(n.directions[0], t, n) || !s(n.directions[1], t, n) || !s(n.directions[2], t, n) || !s(r.Cross(t.directions[0], n.directions[0]), t, n) || !s(r.Cross(t.directions[0], n.directions[1]), t, n) || !s(r.Cross(t.directions[0], n.directions[2]), t, n) || !s(r.Cross(t.directions[1], n.directions[0]), t, n) || !s(r.Cross(t.directions[1], n.directions[1]), t, n) || !s(r.Cross(t.directions[1], n.directions[2]), t, n) || !s(r.Cross(t.directions[2], n.directions[0]), t, n) || !s(r.Cross(t.directions[2], n.directions[1]), t, n) || !s(r.Cross(t.directions[2], n.directions[2]), t, n));
154
- }
155
- }
156
- u._TmpVector3 = b.BuildArray(2, r.Zero);
157
- export {
158
- u as BoundingInfo
159
- };
@@ -1,114 +0,0 @@
1
- import { ArrayTools as d } from "../Misc/arrayTools.esm.js";
2
- import { Vector3 as o, Matrix as c } from "../Maths/math.vector.esm.js";
3
- class i {
4
- /**
5
- * Creates a new bounding sphere
6
- * @param min defines the minimum vector (in local space)
7
- * @param max defines the maximum vector (in local space)
8
- * @param worldMatrix defines the new world matrix
9
- */
10
- constructor(t, r, e) {
11
- this.center = o.Zero(), this.centerWorld = o.Zero(), this.minimum = o.Zero(), this.maximum = o.Zero(), this.reConstruct(t, r, e);
12
- }
13
- /**
14
- * Recreates the entire bounding sphere from scratch as if we call the constructor in place
15
- * @param min defines the new minimum vector (in local space)
16
- * @param max defines the new maximum vector (in local space)
17
- * @param worldMatrix defines the new world matrix
18
- */
19
- reConstruct(t, r, e) {
20
- this.minimum.copyFrom(t), this.maximum.copyFrom(r);
21
- const s = o.Distance(t, r);
22
- r.addToRef(t, this.center).scaleInPlace(0.5), this.radius = s * 0.5, this._update(e || c.IdentityReadOnly);
23
- }
24
- /**
25
- * Scale the current bounding sphere by applying a scale factor
26
- * @param factor defines the scale factor to apply
27
- * @returns the current bounding box
28
- */
29
- scale(t) {
30
- const r = this.radius * t, e = i._TmpVector3, s = e[0].setAll(r), a = this.center.subtractToRef(s, e[1]), n = this.center.addToRef(s, e[2]);
31
- return this.reConstruct(a, n, this._worldMatrix), this;
32
- }
33
- /**
34
- * Gets the world matrix of the bounding box
35
- * @returns a matrix
36
- */
37
- getWorldMatrix() {
38
- return this._worldMatrix;
39
- }
40
- // Methods
41
- /**
42
- * @internal
43
- */
44
- _update(t) {
45
- if (t.isIdentity())
46
- this.centerWorld.copyFrom(this.center), this.radiusWorld = this.radius;
47
- else {
48
- o.TransformCoordinatesToRef(this.center, t, this.centerWorld);
49
- const r = i._TmpVector3[0];
50
- o.TransformNormalFromFloatsToRef(1, 1, 1, t, r), this.radiusWorld = Math.max(Math.abs(r.x), Math.abs(r.y), Math.abs(r.z)) * this.radius;
51
- }
52
- }
53
- /**
54
- * Tests if the bounding sphere is intersecting the frustum planes
55
- * @param frustumPlanes defines the frustum planes to test
56
- * @returns true if there is an intersection
57
- */
58
- isInFrustum(t) {
59
- const r = this.centerWorld, e = this.radiusWorld;
60
- for (let s = 0; s < 6; s++)
61
- if (t[s].dotCoordinate(r) <= -e)
62
- return !1;
63
- return !0;
64
- }
65
- /**
66
- * Tests if the bounding sphere center is in between the frustum planes.
67
- * Used for optimistic fast inclusion.
68
- * @param frustumPlanes defines the frustum planes to test
69
- * @returns true if the sphere center is in between the frustum planes
70
- */
71
- isCenterInFrustum(t) {
72
- const r = this.centerWorld;
73
- for (let e = 0; e < 6; e++)
74
- if (t[e].dotCoordinate(r) < 0)
75
- return !1;
76
- return !0;
77
- }
78
- /**
79
- * Tests if a point is inside the bounding sphere
80
- * @param point defines the point to test
81
- * @returns true if the point is inside the bounding sphere
82
- */
83
- intersectsPoint(t) {
84
- const r = o.DistanceSquared(this.centerWorld, t);
85
- return !(this.radiusWorld * this.radiusWorld < r);
86
- }
87
- // Statics
88
- /**
89
- * Checks if two sphere intersect
90
- * @param sphere0 sphere 0
91
- * @param sphere1 sphere 1
92
- * @returns true if the spheres intersect
93
- */
94
- static Intersects(t, r) {
95
- const e = o.DistanceSquared(t.centerWorld, r.centerWorld), s = t.radiusWorld + r.radiusWorld;
96
- return !(s * s < e);
97
- }
98
- /**
99
- * Creates a sphere from a center and a radius
100
- * @param center The center
101
- * @param radius radius
102
- * @param matrix Optional worldMatrix
103
- * @returns The sphere
104
- */
105
- static CreateFromCenterAndRadius(t, r, e) {
106
- this._TmpVector3[0].copyFrom(t), this._TmpVector3[1].copyFromFloats(0, 0, r), this._TmpVector3[2].copyFrom(t), this._TmpVector3[0].addInPlace(this._TmpVector3[1]), this._TmpVector3[2].subtractInPlace(this._TmpVector3[1]);
107
- const s = new i(this._TmpVector3[0], this._TmpVector3[2]);
108
- return e ? s._worldMatrix = e : s._worldMatrix = c.Identity(), s;
109
- }
110
- }
111
- i._TmpVector3 = d.BuildArray(3, o.Zero);
112
- export {
113
- i as BoundingSphere
114
- };
@@ -1,37 +0,0 @@
1
- var R;
2
- (function(L) {
3
- L[L.Generic = 0] = "Generic", L[L.Keyboard = 1] = "Keyboard", L[L.Mouse = 2] = "Mouse", L[L.Touch = 3] = "Touch", L[L.DualShock = 4] = "DualShock", L[L.Xbox = 5] = "Xbox", L[L.Switch = 6] = "Switch", L[L.DualSense = 7] = "DualSense";
4
- })(R || (R = {}));
5
- var d;
6
- (function(L) {
7
- L[L.Horizontal = 0] = "Horizontal", L[L.Vertical = 1] = "Vertical", L[L.LeftClick = 2] = "LeftClick", L[L.MiddleClick = 3] = "MiddleClick", L[L.RightClick = 4] = "RightClick", L[L.BrowserBack = 5] = "BrowserBack", L[L.BrowserForward = 6] = "BrowserForward", L[L.MouseWheelX = 7] = "MouseWheelX", L[L.MouseWheelY = 8] = "MouseWheelY", L[L.MouseWheelZ = 9] = "MouseWheelZ", L[L.Move = 12] = "Move";
8
- })(d || (d = {}));
9
- var A;
10
- (function(L) {
11
- L[L.Horizontal = 0] = "Horizontal", L[L.Vertical = 1] = "Vertical", L[L.LeftClick = 2] = "LeftClick", L[L.MiddleClick = 3] = "MiddleClick", L[L.RightClick = 4] = "RightClick", L[L.BrowserBack = 5] = "BrowserBack", L[L.BrowserForward = 6] = "BrowserForward", L[L.MouseWheelX = 7] = "MouseWheelX", L[L.MouseWheelY = 8] = "MouseWheelY", L[L.MouseWheelZ = 9] = "MouseWheelZ", L[L.DeltaHorizontal = 10] = "DeltaHorizontal", L[L.DeltaVertical = 11] = "DeltaVertical";
12
- })(A || (A = {}));
13
- var r;
14
- (function(L) {
15
- L[L.Cross = 0] = "Cross", L[L.Circle = 1] = "Circle", L[L.Square = 2] = "Square", L[L.Triangle = 3] = "Triangle", L[L.L1 = 4] = "L1", L[L.R1 = 5] = "R1", L[L.L2 = 6] = "L2", L[L.R2 = 7] = "R2", L[L.Share = 8] = "Share", L[L.Options = 9] = "Options", L[L.L3 = 10] = "L3", L[L.R3 = 11] = "R3", L[L.DPadUp = 12] = "DPadUp", L[L.DPadDown = 13] = "DPadDown", L[L.DPadLeft = 14] = "DPadLeft", L[L.DPadRight = 15] = "DPadRight", L[L.Home = 16] = "Home", L[L.TouchPad = 17] = "TouchPad", L[L.LStickXAxis = 18] = "LStickXAxis", L[L.LStickYAxis = 19] = "LStickYAxis", L[L.RStickXAxis = 20] = "RStickXAxis", L[L.RStickYAxis = 21] = "RStickYAxis";
16
- })(r || (r = {}));
17
- var s;
18
- (function(L) {
19
- L[L.Cross = 0] = "Cross", L[L.Circle = 1] = "Circle", L[L.Square = 2] = "Square", L[L.Triangle = 3] = "Triangle", L[L.L1 = 4] = "L1", L[L.R1 = 5] = "R1", L[L.L2 = 6] = "L2", L[L.R2 = 7] = "R2", L[L.Create = 8] = "Create", L[L.Options = 9] = "Options", L[L.L3 = 10] = "L3", L[L.R3 = 11] = "R3", L[L.DPadUp = 12] = "DPadUp", L[L.DPadDown = 13] = "DPadDown", L[L.DPadLeft = 14] = "DPadLeft", L[L.DPadRight = 15] = "DPadRight", L[L.Home = 16] = "Home", L[L.TouchPad = 17] = "TouchPad", L[L.LStickXAxis = 18] = "LStickXAxis", L[L.LStickYAxis = 19] = "LStickYAxis", L[L.RStickXAxis = 20] = "RStickXAxis", L[L.RStickYAxis = 21] = "RStickYAxis";
20
- })(s || (s = {}));
21
- var C;
22
- (function(L) {
23
- L[L.A = 0] = "A", L[L.B = 1] = "B", L[L.X = 2] = "X", L[L.Y = 3] = "Y", L[L.LB = 4] = "LB", L[L.RB = 5] = "RB", L[L.LT = 6] = "LT", L[L.RT = 7] = "RT", L[L.Back = 8] = "Back", L[L.Start = 9] = "Start", L[L.LS = 10] = "LS", L[L.RS = 11] = "RS", L[L.DPadUp = 12] = "DPadUp", L[L.DPadDown = 13] = "DPadDown", L[L.DPadLeft = 14] = "DPadLeft", L[L.DPadRight = 15] = "DPadRight", L[L.Home = 16] = "Home", L[L.LStickXAxis = 17] = "LStickXAxis", L[L.LStickYAxis = 18] = "LStickYAxis", L[L.RStickXAxis = 19] = "RStickXAxis", L[L.RStickYAxis = 20] = "RStickYAxis";
24
- })(C || (C = {}));
25
- var Y;
26
- (function(L) {
27
- L[L.B = 0] = "B", L[L.A = 1] = "A", L[L.Y = 2] = "Y", L[L.X = 3] = "X", L[L.L = 4] = "L", L[L.R = 5] = "R", L[L.ZL = 6] = "ZL", L[L.ZR = 7] = "ZR", L[L.Minus = 8] = "Minus", L[L.Plus = 9] = "Plus", L[L.LS = 10] = "LS", L[L.RS = 11] = "RS", L[L.DPadUp = 12] = "DPadUp", L[L.DPadDown = 13] = "DPadDown", L[L.DPadLeft = 14] = "DPadLeft", L[L.DPadRight = 15] = "DPadRight", L[L.Home = 16] = "Home", L[L.Capture = 17] = "Capture", L[L.LStickXAxis = 18] = "LStickXAxis", L[L.LStickYAxis = 19] = "LStickYAxis", L[L.RStickXAxis = 20] = "RStickXAxis", L[L.RStickYAxis = 21] = "RStickYAxis";
28
- })(Y || (Y = {}));
29
- export {
30
- R as DeviceType,
31
- s as DualSenseInput,
32
- r as DualShockInput,
33
- A as NativePointerInput,
34
- d as PointerInput,
35
- Y as SwitchInput,
36
- C as XboxInput
37
- };
@@ -1,23 +0,0 @@
1
- import { Observable as s } from "../../Misc/observable.esm.js";
2
- class o {
3
- /**
4
- * Default Constructor
5
- * @param deviceInputSystem - Reference to DeviceInputSystem
6
- * @param deviceType - Type of device
7
- * @param deviceSlot - "Slot" or index that device is referenced in
8
- */
9
- constructor(e, t, i = 0) {
10
- this.deviceType = t, this.deviceSlot = i, this.onInputChangedObservable = new s(), this._deviceInputSystem = e;
11
- }
12
- /**
13
- * Get input for specific input
14
- * @param inputIndex - index of specific input on device
15
- * @returns Input value from DeviceInputSystem
16
- */
17
- getInput(e) {
18
- return this._deviceInputSystem.pollInput(this.deviceType, this.deviceSlot, e);
19
- }
20
- }
21
- export {
22
- o as DeviceSource
23
- };