@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
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  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
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  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
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  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
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  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
  454. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
  455. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
  456. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +0 -39
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +0 -41
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  486. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
  487. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
  488. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  489. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  490. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,29 +0,0 @@
1
- import { ThinEngine as t } from "../thinEngine.esm.js";
2
- import { WebGLDataBuffer as e } from "../../Meshes/WebGL/webGLDataBuffer.esm.js";
3
- t.prototype.createUniformBuffer = function(i) {
4
- const f = this._gl.createBuffer();
5
- if (!f)
6
- throw new Error("Unable to create uniform buffer");
7
- const r = new e(f);
8
- return this.bindUniformBuffer(r), i instanceof Float32Array ? this._gl.bufferData(this._gl.UNIFORM_BUFFER, i, this._gl.STATIC_DRAW) : this._gl.bufferData(this._gl.UNIFORM_BUFFER, new Float32Array(i), this._gl.STATIC_DRAW), this.bindUniformBuffer(null), r.references = 1, r;
9
- };
10
- t.prototype.createDynamicUniformBuffer = function(i) {
11
- const f = this._gl.createBuffer();
12
- if (!f)
13
- throw new Error("Unable to create dynamic uniform buffer");
14
- const r = new e(f);
15
- return this.bindUniformBuffer(r), i instanceof Float32Array ? this._gl.bufferData(this._gl.UNIFORM_BUFFER, i, this._gl.DYNAMIC_DRAW) : this._gl.bufferData(this._gl.UNIFORM_BUFFER, new Float32Array(i), this._gl.DYNAMIC_DRAW), this.bindUniformBuffer(null), r.references = 1, r;
16
- };
17
- t.prototype.updateUniformBuffer = function(i, f, r, n) {
18
- this.bindUniformBuffer(i), r === void 0 && (r = 0), n === void 0 ? f instanceof Float32Array ? this._gl.bufferSubData(this._gl.UNIFORM_BUFFER, r, f) : this._gl.bufferSubData(this._gl.UNIFORM_BUFFER, r, new Float32Array(f)) : f instanceof Float32Array ? this._gl.bufferSubData(this._gl.UNIFORM_BUFFER, 0, f.subarray(r, r + n)) : this._gl.bufferSubData(this._gl.UNIFORM_BUFFER, 0, new Float32Array(f).subarray(r, r + n)), this.bindUniformBuffer(null);
19
- };
20
- t.prototype.bindUniformBuffer = function(i) {
21
- this._gl.bindBuffer(this._gl.UNIFORM_BUFFER, i ? i.underlyingResource : null);
22
- };
23
- t.prototype.bindUniformBufferBase = function(i, f, r) {
24
- this._gl.bindBufferBase(this._gl.UNIFORM_BUFFER, f, i ? i.underlyingResource : null);
25
- };
26
- t.prototype.bindUniformBlock = function(i, f, r) {
27
- const n = i.program, o = this._gl.getUniformBlockIndex(n, f);
28
- o !== 4294967295 && this._gl.uniformBlockBinding(n, o, r);
29
- };
@@ -1,85 +0,0 @@
1
- import { Engine as s } from "../engine.esm.js";
2
- import { Observable as c } from "../../Misc/observable.esm.js";
3
- const l = new c(), u = new c();
4
- Object.defineProperty(s.prototype, "onBeforeViewRenderObservable", {
5
- get: function() {
6
- return l;
7
- }
8
- });
9
- Object.defineProperty(s.prototype, "onAfterViewRenderObservable", {
10
- get: function() {
11
- return u;
12
- }
13
- });
14
- Object.defineProperty(s.prototype, "inputElement", {
15
- get: function() {
16
- return this._inputElement;
17
- },
18
- set: function(t) {
19
- var e;
20
- this._inputElement !== t && (this._inputElement = t, (e = this._onEngineViewChanged) === null || e === void 0 || e.call(this));
21
- }
22
- });
23
- s.prototype.getInputElement = function() {
24
- return this.inputElement || this.getRenderingCanvas();
25
- };
26
- s.prototype.registerView = function(t, e, i) {
27
- this.views || (this.views = []);
28
- for (const h of this.views)
29
- if (h.target === t)
30
- return h;
31
- const n = this.getRenderingCanvas();
32
- n && (t.width = n.width, t.height = n.height);
33
- const o = { target: t, camera: e, clearBeforeCopy: i, enabled: !0, id: (Math.random() * 1e5).toFixed() };
34
- return this.views.push(o), e && e.onDisposeObservable.add(() => {
35
- this.unRegisterView(t);
36
- }), o;
37
- };
38
- s.prototype.unRegisterView = function(t) {
39
- if (!this.views || this.views.length === 0)
40
- return this;
41
- for (const e of this.views)
42
- if (e.target === t) {
43
- const i = this.views.indexOf(e);
44
- i !== -1 && this.views.splice(i, 1);
45
- break;
46
- }
47
- return this;
48
- };
49
- s.prototype._renderViewStep = function(t) {
50
- const e = t.target, i = e.getContext("2d");
51
- if (!i)
52
- return !0;
53
- const n = this.getRenderingCanvas();
54
- l.notifyObservers(t);
55
- const o = t.camera;
56
- let h = null, r = null;
57
- if (o) {
58
- if (r = o.getScene(), !r || r.activeCameras && r.activeCameras.length)
59
- return !0;
60
- this.activeView = t, h = r.activeCamera, r.activeCamera = o;
61
- }
62
- if (t.customResize)
63
- t.customResize(e);
64
- else {
65
- const a = Math.floor(e.clientWidth / this._hardwareScalingLevel), f = Math.floor(e.clientHeight / this._hardwareScalingLevel), d = a !== e.width || n.width !== e.width || f !== e.height || n.height !== e.height;
66
- e.clientWidth && e.clientHeight && d && (e.width = a, e.height = f, this.setSize(a, f));
67
- }
68
- return !n.width || !n.height ? !1 : (this._renderFrame(), this.flushFramebuffer(), t.clearBeforeCopy && i.clearRect(0, 0, n.width, n.height), i.drawImage(n, 0, 0), h && r && (r.activeCamera = h), u.notifyObservers(t), !0);
69
- };
70
- s.prototype._renderViews = function() {
71
- if (!this.views || this.views.length === 0 || !this.getRenderingCanvas())
72
- return !1;
73
- let e;
74
- for (const i of this.views) {
75
- if (!i.enabled)
76
- continue;
77
- if (i.target === this.inputElement) {
78
- e = i;
79
- continue;
80
- }
81
- if (!this._renderViewStep(i))
82
- return !1;
83
- }
84
- return e && !this._renderViewStep(e) ? !1 : (this.activeView = null, !0);
85
- };
@@ -1,9 +0,0 @@
1
- import { ShaderDefineExpression as r } from "../shaderDefineExpression.esm.js";
2
- class n extends r {
3
- isTrue(e) {
4
- return this.leftOperand.isTrue(e) && this.rightOperand.isTrue(e);
5
- }
6
- }
7
- export {
8
- n as ShaderDefineAndOperator
9
- };
@@ -1,36 +0,0 @@
1
- import { ShaderDefineExpression as i } from "../shaderDefineExpression.esm.js";
2
- class o extends i {
3
- constructor(a, r, e) {
4
- super(), this.define = a, this.operand = r, this.testValue = e;
5
- }
6
- isTrue(a) {
7
- let r = a[this.define];
8
- r === void 0 && (r = this.define);
9
- let e = !1;
10
- const t = parseInt(r), s = parseInt(this.testValue);
11
- switch (this.operand) {
12
- case ">":
13
- e = t > s;
14
- break;
15
- case "<":
16
- e = t < s;
17
- break;
18
- case "<=":
19
- e = t <= s;
20
- break;
21
- case ">=":
22
- e = t >= s;
23
- break;
24
- case "==":
25
- e = t === s;
26
- break;
27
- case "!=":
28
- e = t !== s;
29
- break;
30
- }
31
- return e;
32
- }
33
- }
34
- export {
35
- o as ShaderDefineArithmeticOperator
36
- };
@@ -1,13 +0,0 @@
1
- import { ShaderDefineExpression as n } from "../shaderDefineExpression.esm.js";
2
- class s extends n {
3
- constructor(i, e = !1) {
4
- super(), this.define = i, this.not = e;
5
- }
6
- isTrue(i) {
7
- let e = i[this.define] !== void 0;
8
- return this.not && (e = !e), e;
9
- }
10
- }
11
- export {
12
- s as ShaderDefineIsDefinedOperator
13
- };
@@ -1,9 +0,0 @@
1
- import { ShaderDefineExpression as r } from "../shaderDefineExpression.esm.js";
2
- class n extends r {
3
- isTrue(e) {
4
- return this.leftOperand.isTrue(e) || this.rightOperand.isTrue(e);
5
- }
6
- }
7
- export {
8
- n as ShaderDefineOrOperator
9
- };
@@ -1,88 +0,0 @@
1
- class t {
2
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
3
- isTrue(o) {
4
- return !0;
5
- }
6
- static postfixToInfix(o) {
7
- const c = [];
8
- for (const s of o)
9
- if (t._OperatorPriority[s] === void 0)
10
- c.push(s);
11
- else {
12
- const e = c[c.length - 1], u = c[c.length - 2];
13
- c.length -= 2, c.push(`(${u}${s}${e})`);
14
- }
15
- return c[c.length - 1];
16
- }
17
- /**
18
- * Converts an infix expression to a postfix expression.
19
- *
20
- * This method is used to transform infix expressions, which are more human-readable,
21
- * into postfix expressions, also known as Reverse Polish Notation (RPN), that can be
22
- * evaluated more efficiently by a computer. The conversion is based on the operator
23
- * priority defined in _OperatorPriority.
24
- *
25
- * The function employs a stack-based algorithm for the conversion and caches the result
26
- * to improve performance. The cache keeps track of each converted expression's access time
27
- * to manage the cache size and optimize memory usage. When the cache size exceeds a specified
28
- * limit, the least recently accessed items in the cache are deleted.
29
- *
30
- * The cache mechanism is particularly helpful for shader compilation, where the same infix
31
- * expressions might be encountered repeatedly, hence the caching can speed up the process.
32
- *
33
- * @param infix - The infix expression to be converted.
34
- * @returns The postfix expression as an array of strings.
35
- */
36
- static infixToPostfix(o) {
37
- const c = t._InfixToPostfixCache.get(o);
38
- if (c)
39
- return c.accessTime = Date.now(), c.result;
40
- if (!o.includes("&&") && !o.includes("||") && !o.includes(")") && !o.includes("("))
41
- return [o];
42
- const s = [];
43
- let e = -1;
44
- const u = () => {
45
- l = l.trim(), l !== "" && (s.push(l), l = "");
46
- }, P = (i) => {
47
- e < t._Stack.length - 1 && (t._Stack[++e] = i);
48
- }, h = () => t._Stack[e], r = () => e === -1 ? "!!INVALID EXPRESSION!!" : t._Stack[e--];
49
- let a = 0, l = "";
50
- for (; a < o.length; ) {
51
- const i = o.charAt(a), C = a < o.length - 1 ? o.substr(a, 2) : "";
52
- if (i === "(")
53
- l = "", P(i);
54
- else if (i === ")") {
55
- for (u(); e !== -1 && h() !== "("; )
56
- s.push(r());
57
- r();
58
- } else if (t._OperatorPriority[C] > 1) {
59
- for (u(); e !== -1 && t._OperatorPriority[h()] >= t._OperatorPriority[C]; )
60
- s.push(r());
61
- P(C), a++;
62
- } else
63
- l += i;
64
- a++;
65
- }
66
- for (u(); e !== -1; )
67
- h() === "(" ? r() : s.push(r());
68
- return t._InfixToPostfixCache.size >= t.InfixToPostfixCacheLimitSize && t.ClearCache(), t._InfixToPostfixCache.set(o, { result: s, accessTime: Date.now() }), s;
69
- }
70
- static ClearCache() {
71
- const o = Array.from(t._InfixToPostfixCache.entries()).sort((c, s) => c[1].accessTime - s[1].accessTime);
72
- for (let c = 0; c < t.InfixToPostfixCacheCleanupSize; c++)
73
- t._InfixToPostfixCache.delete(o[c][0]);
74
- }
75
- }
76
- t.InfixToPostfixCacheLimitSize = 5e4;
77
- t.InfixToPostfixCacheCleanupSize = 25e3;
78
- t._InfixToPostfixCache = /* @__PURE__ */ new Map();
79
- t._OperatorPriority = {
80
- ")": 0,
81
- "(": 1,
82
- "||": 2,
83
- "&&": 3
84
- };
85
- t._Stack = ["", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""];
86
- export {
87
- t as ShaderDefineExpression
88
- };
@@ -1,14 +0,0 @@
1
- import { ShaderCodeNode as n } from "./shaderCodeNode.esm.js";
2
- class s extends n {
3
- process(d, i) {
4
- for (let e = 0; e < this.children.length; e++) {
5
- const o = this.children[e];
6
- if (o.isValid(d))
7
- return o.process(d, i);
8
- }
9
- return "";
10
- }
11
- }
12
- export {
13
- s as ShaderCodeConditionNode
14
- };
@@ -1,44 +0,0 @@
1
- class r {
2
- constructor() {
3
- this._lines = [];
4
- }
5
- get currentLine() {
6
- return this._lines[this.lineIndex];
7
- }
8
- get canRead() {
9
- return this.lineIndex < this._lines.length - 1;
10
- }
11
- set lines(h) {
12
- this._lines.length = 0;
13
- for (const e of h) {
14
- if (!e || e === "\r")
15
- continue;
16
- if (e[0] === "#") {
17
- this._lines.push(e);
18
- continue;
19
- }
20
- const i = e.trim();
21
- if (!i)
22
- continue;
23
- if (i.startsWith("//")) {
24
- this._lines.push(e);
25
- continue;
26
- }
27
- const l = i.indexOf(";");
28
- if (l === -1)
29
- this._lines.push(i);
30
- else if (l === i.length - 1)
31
- i.length > 1 && this._lines.push(i);
32
- else {
33
- const s = e.split(";");
34
- for (let t = 0; t < s.length; t++) {
35
- let n = s[t];
36
- n && (n = n.trim(), n && this._lines.push(n + (t !== s.length - 1 ? ";" : "")));
37
- }
38
- }
39
- }
40
- }
41
- }
42
- export {
43
- r as ShaderCodeCursor
44
- };
@@ -1,31 +0,0 @@
1
- const d = "attribute", h = "varying";
2
- class x {
3
- constructor() {
4
- this.children = [];
5
- }
6
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
7
- isValid(s) {
8
- return !0;
9
- }
10
- process(s, e) {
11
- var t, o, n, f, l, a, u;
12
- let c = "";
13
- if (this.line) {
14
- let i = this.line;
15
- const r = e.processor;
16
- if (r) {
17
- r.lineProcessor && (i = r.lineProcessor(i, e.isFragment, e.processingContext));
18
- const g = (o = (t = e.processor) === null || t === void 0 ? void 0 : t.attributeKeywordName) !== null && o !== void 0 ? o : d, m = e.isFragment && (!((n = e.processor) === null || n === void 0) && n.varyingFragmentKeywordName) ? (f = e.processor) === null || f === void 0 ? void 0 : f.varyingFragmentKeywordName : !e.isFragment && (!((l = e.processor) === null || l === void 0) && l.varyingVertexKeywordName) ? (a = e.processor) === null || a === void 0 ? void 0 : a.varyingVertexKeywordName : h;
19
- !e.isFragment && r.attributeProcessor && this.line.startsWith(g) ? i = r.attributeProcessor(this.line, s, e.processingContext) : r.varyingProcessor && (!((u = r.varyingCheck) === null || u === void 0) && u.call(r, this.line, e.isFragment) || !r.varyingCheck && this.line.startsWith(m)) ? i = r.varyingProcessor(this.line, e.isFragment, s, e.processingContext) : r.uniformProcessor && r.uniformRegexp && r.uniformRegexp.test(this.line) ? e.lookForClosingBracketForUniformBuffer || (i = r.uniformProcessor(this.line, e.isFragment, s, e.processingContext)) : r.uniformBufferProcessor && r.uniformBufferRegexp && r.uniformBufferRegexp.test(this.line) ? e.lookForClosingBracketForUniformBuffer || (i = r.uniformBufferProcessor(this.line, e.isFragment, e.processingContext), e.lookForClosingBracketForUniformBuffer = !0) : r.textureProcessor && r.textureRegexp && r.textureRegexp.test(this.line) ? i = r.textureProcessor(this.line, e.isFragment, s, e.processingContext) : (r.uniformProcessor || r.uniformBufferProcessor) && this.line.startsWith("uniform") && !e.lookForClosingBracketForUniformBuffer && (/uniform\s+(?:(?:highp)?|(?:lowp)?)\s*(\S+)\s+(\S+)\s*;/.test(this.line) ? r.uniformProcessor && (i = r.uniformProcessor(this.line, e.isFragment, s, e.processingContext)) : r.uniformBufferProcessor && (i = r.uniformBufferProcessor(this.line, e.isFragment, e.processingContext), e.lookForClosingBracketForUniformBuffer = !0)), e.lookForClosingBracketForUniformBuffer && this.line.indexOf("}") !== -1 && (e.lookForClosingBracketForUniformBuffer = !1, r.endOfUniformBufferProcessor && (i = r.endOfUniformBufferProcessor(this.line, e.isFragment, e.processingContext)));
20
- }
21
- c += i + `\r
22
- `;
23
- }
24
- return this.children.forEach((i) => {
25
- c += i.process(s, e);
26
- }), this.additionalDefineKey && (s[this.additionalDefineKey] = this.additionalDefineValue || "true"), c;
27
- }
28
- }
29
- export {
30
- x as ShaderCodeNode
31
- };
@@ -1,9 +0,0 @@
1
- import { ShaderCodeNode as s } from "./shaderCodeNode.esm.js";
2
- class o extends s {
3
- isValid(e) {
4
- return this.testExpression.isTrue(e);
5
- }
6
- }
7
- export {
8
- o as ShaderCodeTestNode
9
- };
@@ -1,230 +0,0 @@
1
- import { ShaderCodeNode as S } from "./shaderCodeNode.esm.js";
2
- import { ShaderCodeCursor as F } from "./shaderCodeCursor.esm.js";
3
- import { ShaderCodeConditionNode as v } from "./shaderCodeConditionNode.esm.js";
4
- import { ShaderCodeTestNode as L } from "./shaderCodeTestNode.esm.js";
5
- import { ShaderDefineIsDefinedOperator as g } from "./Expressions/Operators/shaderDefineIsDefinedOperator.esm.js";
6
- import { ShaderDefineOrOperator as b } from "./Expressions/Operators/shaderDefineOrOperator.esm.js";
7
- import { ShaderDefineAndOperator as y } from "./Expressions/Operators/shaderDefineAndOperator.esm.js";
8
- import { ShaderDefineExpression as N } from "./Expressions/shaderDefineExpression.esm.js";
9
- import { ShaderDefineArithmeticOperator as B } from "./Expressions/Operators/shaderDefineArithmeticOperator.esm.js";
10
- import { _WarnImport as D } from "../../Misc/devTools.esm.js";
11
- import { ShaderLanguage as w } from "../../Materials/shaderLanguage.esm.js";
12
- const M = /defined\s*?\((.+?)\)/g, C = /defined\s*?\[(.+?)\]/g, R = /#include\s?<(.+)>(\((.*)\))*(\[(.*)\])*/g, A = /__decl__/, E = /light\{X\}.(\w*)/g, I = /\{X\}/g, _ = [];
13
- class m {
14
- static Initialize(r) {
15
- r.processor && r.processor.initializeShaders && r.processor.initializeShaders(r.processingContext);
16
- }
17
- static Process(r, e, s, t) {
18
- var i;
19
- !((i = e.processor) === null || i === void 0) && i.preProcessShaderCode && (r = e.processor.preProcessShaderCode(r, e.isFragment)), this._ProcessIncludes(r, e, (n) => {
20
- e.processCodeAfterIncludes && (n = e.processCodeAfterIncludes(e.isFragment ? "fragment" : "vertex", n));
21
- const o = this._ProcessShaderConversion(n, e, t);
22
- s(o, n);
23
- });
24
- }
25
- static PreProcess(r, e, s, t) {
26
- var i;
27
- !((i = e.processor) === null || i === void 0) && i.preProcessShaderCode && (r = e.processor.preProcessShaderCode(r, e.isFragment)), this._ProcessIncludes(r, e, (n) => {
28
- e.processCodeAfterIncludes && (n = e.processCodeAfterIncludes(e.isFragment ? "fragment" : "vertex", n));
29
- const o = this._ApplyPreProcessing(n, e, t);
30
- s(o, n);
31
- });
32
- }
33
- static Finalize(r, e, s) {
34
- return !s.processor || !s.processor.finalizeShaders ? { vertexCode: r, fragmentCode: e } : s.processor.finalizeShaders(r, e, s.processingContext);
35
- }
36
- static _ProcessPrecision(r, e) {
37
- var s;
38
- if (!((s = e.processor) === null || s === void 0) && s.noPrecision)
39
- return r;
40
- const t = e.shouldUseHighPrecisionShader;
41
- return r.indexOf("precision highp float") === -1 ? t ? r = `precision highp float;
42
- ` + r : r = `precision mediump float;
43
- ` + r : t || (r = r.replace("precision highp float", "precision mediump float")), r;
44
- }
45
- static _ExtractOperation(r) {
46
- const s = /defined\((.+)\)/.exec(r);
47
- if (s && s.length)
48
- return new g(s[1].trim(), r[0] === "!");
49
- const t = ["==", "!=", ">=", "<=", "<", ">"];
50
- let i = "", n = 0;
51
- for (i of t)
52
- if (n = r.indexOf(i), n > -1)
53
- break;
54
- if (n === -1)
55
- return new g(r);
56
- const o = r.substring(0, n).trim(), c = r.substring(n + i.length).trim();
57
- return new B(o, i, c);
58
- }
59
- static _BuildSubExpression(r) {
60
- r = r.replace(M, "defined[$1]");
61
- const e = N.infixToPostfix(r), s = [];
62
- for (const i of e)
63
- if (i !== "||" && i !== "&&")
64
- s.push(i);
65
- else if (s.length >= 2) {
66
- let n = s[s.length - 1], o = s[s.length - 2];
67
- s.length -= 2;
68
- const c = i == "&&" ? new y() : new b();
69
- typeof n == "string" && (n = n.replace(C, "defined($1)")), typeof o == "string" && (o = o.replace(C, "defined($1)")), c.leftOperand = typeof o == "string" ? this._ExtractOperation(o) : o, c.rightOperand = typeof n == "string" ? this._ExtractOperation(n) : n, s.push(c);
70
- }
71
- let t = s[s.length - 1];
72
- return typeof t == "string" && (t = t.replace(C, "defined($1)")), typeof t == "string" ? this._ExtractOperation(t) : t;
73
- }
74
- static _BuildExpression(r, e) {
75
- const s = new L(), t = r.substring(0, e);
76
- let i = r.substring(e);
77
- return i = i.substring(0, (i.indexOf("//") + 1 || i.length + 1) - 1).trim(), t === "#ifdef" ? s.testExpression = new g(i) : t === "#ifndef" ? s.testExpression = new g(i, !0) : s.testExpression = this._BuildSubExpression(i), s;
78
- }
79
- static _MoveCursorWithinIf(r, e, s) {
80
- let t = r.currentLine;
81
- for (; this._MoveCursor(r, s); ) {
82
- t = r.currentLine;
83
- const i = t.substring(0, 5).toLowerCase();
84
- if (i === "#else") {
85
- const n = new S();
86
- e.children.push(n), this._MoveCursor(r, n);
87
- return;
88
- } else if (i === "#elif") {
89
- const n = this._BuildExpression(t, 5);
90
- e.children.push(n), s = n;
91
- }
92
- }
93
- }
94
- static _MoveCursor(r, e) {
95
- for (; r.canRead; ) {
96
- r.lineIndex++;
97
- const s = r.currentLine;
98
- if (s.indexOf("#") >= 0) {
99
- const i = m._MoveCursorRegex.exec(s);
100
- if (i && i.length) {
101
- switch (i[0]) {
102
- case "#ifdef": {
103
- const o = new v();
104
- e.children.push(o);
105
- const c = this._BuildExpression(s, 6);
106
- o.children.push(c), this._MoveCursorWithinIf(r, o, c);
107
- break;
108
- }
109
- case "#else":
110
- case "#elif":
111
- return !0;
112
- case "#endif":
113
- return !1;
114
- case "#ifndef": {
115
- const o = new v();
116
- e.children.push(o);
117
- const c = this._BuildExpression(s, 7);
118
- o.children.push(c), this._MoveCursorWithinIf(r, o, c);
119
- break;
120
- }
121
- case "#if": {
122
- const o = new v(), c = this._BuildExpression(s, 3);
123
- e.children.push(o), o.children.push(c), this._MoveCursorWithinIf(r, o, c);
124
- break;
125
- }
126
- }
127
- continue;
128
- }
129
- }
130
- const t = new S();
131
- if (t.line = s, e.children.push(t), s[0] === "#" && s[1] === "d") {
132
- const i = s.replace(";", "").split(" ");
133
- t.additionalDefineKey = i[1], i.length === 3 && (t.additionalDefineValue = i[2]);
134
- }
135
- }
136
- return !1;
137
- }
138
- static _EvaluatePreProcessors(r, e, s) {
139
- const t = new S(), i = new F();
140
- return i.lineIndex = -1, i.lines = r.split(`
141
- `), this._MoveCursor(i, t), t.process(e, s);
142
- }
143
- static _PreparePreProcessors(r, e) {
144
- var s;
145
- const t = r.defines, i = {};
146
- for (const n of t) {
147
- const c = n.replace("#define", "").replace(";", "").trim().split(" ");
148
- i[c[0]] = c.length > 1 ? c[1] : "";
149
- }
150
- return ((s = r.processor) === null || s === void 0 ? void 0 : s.shaderLanguage) === w.GLSL && (i.GL_ES = "true"), i.__VERSION__ = r.version, i[r.platformName] = "true", e._getGlobalDefines(i), i;
151
- }
152
- static _ProcessShaderConversion(r, e, s) {
153
- let t = this._ProcessPrecision(r, e);
154
- if (!e.processor || e.processor.shaderLanguage === w.GLSL && t.indexOf("#version 3") !== -1 && (t = t.replace("#version 300 es", ""), !e.processor.parseGLES3))
155
- return t;
156
- const i = e.defines, n = this._PreparePreProcessors(e, s);
157
- return e.processor.preProcessor && (t = e.processor.preProcessor(t, i, e.isFragment, e.processingContext)), t = this._EvaluatePreProcessors(t, n, e), e.processor.postProcessor && (t = e.processor.postProcessor(t, i, e.isFragment, e.processingContext, s)), s._features.needShaderCodeInlining && (t = s.inlineShaderCode(t)), t;
158
- }
159
- static _ApplyPreProcessing(r, e, s) {
160
- var t, i;
161
- let n = r;
162
- const o = e.defines, c = this._PreparePreProcessors(e, s);
163
- return !((t = e.processor) === null || t === void 0) && t.preProcessor && (n = e.processor.preProcessor(n, o, e.isFragment, e.processingContext)), n = this._EvaluatePreProcessors(n, c, e), !((i = e.processor) === null || i === void 0) && i.postProcessor && (n = e.processor.postProcessor(n, o, e.isFragment, e.processingContext, s)), s._features.needShaderCodeInlining && (n = s.inlineShaderCode(n)), n;
164
- }
165
- static _ProcessIncludes(r, e, s) {
166
- _.length = 0;
167
- let t;
168
- for (; (t = R.exec(r)) !== null; )
169
- _.push(t);
170
- let i = String(r), n = [r], o = !1;
171
- for (const c of _) {
172
- let f = c[1];
173
- if (f.indexOf("__decl__") !== -1 && (f = f.replace(A, ""), e.supportsUniformBuffers && (f = f.replace("Vertex", "Ubo").replace("Fragment", "Ubo")), f = f + "Declaration"), e.includesShadersStore[f]) {
174
- let a = e.includesShadersStore[f];
175
- if (c[2]) {
176
- const d = c[3].split(",");
177
- for (let l = 0; l < d.length; l += 2) {
178
- const h = new RegExp(d[l], "g"), u = d[l + 1];
179
- a = a.replace(h, u);
180
- }
181
- }
182
- if (c[4]) {
183
- const d = c[5];
184
- if (d.indexOf("..") !== -1) {
185
- const l = d.split(".."), h = parseInt(l[0]);
186
- let u = parseInt(l[1]), x = a.slice(0);
187
- a = "", isNaN(u) && (u = e.indexParameters[l[1]]);
188
- for (let P = h; P < u; P++)
189
- e.supportsUniformBuffers || (x = x.replace(E, (k, O) => O + "{X}")), a += x.replace(I, P.toString()) + `
190
- `;
191
- } else
192
- e.supportsUniformBuffers || (a = a.replace(E, (l, h) => h + "{X}")), a = a.replace(I, d);
193
- }
194
- const p = [];
195
- for (const d of n) {
196
- const l = d.split(c[0]);
197
- for (let h = 0; h < l.length - 1; h++)
198
- p.push(l[h]), p.push(a);
199
- p.push(l[l.length - 1]);
200
- }
201
- n = p, o = o || a.indexOf("#include<") >= 0 || a.indexOf("#include <") >= 0;
202
- } else {
203
- const a = e.shadersRepository + "ShadersInclude/" + f + ".fx";
204
- m._FileToolsLoadFile(a, (p) => {
205
- e.includesShadersStore[f] = p, this._ProcessIncludes(n.join(""), e, s);
206
- });
207
- return;
208
- }
209
- }
210
- _.length = 0, i = n.join(""), o ? this._ProcessIncludes(i.toString(), e, s) : s(i);
211
- }
212
- /**
213
- * Loads a file from a url
214
- * @param url url to load
215
- * @param onSuccess callback called when the file successfully loads
216
- * @param onProgress callback called while file is loading (if the server supports this mode)
217
- * @param offlineProvider defines the offline provider for caching
218
- * @param useArrayBuffer defines a boolean indicating that date must be returned as ArrayBuffer
219
- * @param onError callback called when the file fails to load
220
- * @returns a file request object
221
- * @internal
222
- */
223
- static _FileToolsLoadFile(r, e, s, t, i, n) {
224
- throw D("FileTools");
225
- }
226
- }
227
- m._MoveCursorRegex = /(#ifdef)|(#else)|(#elif)|(#endif)|(#ifndef)|(#if)/;
228
- export {
229
- m as ShaderProcessor
230
- };
@@ -1,30 +0,0 @@
1
- import { ShaderLanguage as n } from "../../Materials/shaderLanguage.esm.js";
2
- const i = /(flat\s)?\s*varying\s*.*/;
3
- class _ {
4
- constructor() {
5
- this.shaderLanguage = n.GLSL;
6
- }
7
- attributeProcessor(e) {
8
- return e.replace("attribute", "in");
9
- }
10
- varyingCheck(e, r) {
11
- return i.test(e);
12
- }
13
- varyingProcessor(e, r) {
14
- return e.replace("varying", r ? "in" : "out");
15
- }
16
- postProcessor(e, r, t) {
17
- const a = e.search(/#extension.+GL_EXT_draw_buffers.+require/) !== -1, s = /#extension.+(GL_OVR_multiview2|GL_OES_standard_derivatives|GL_EXT_shader_texture_lod|GL_EXT_frag_depth|GL_EXT_draw_buffers).+(enable|require)/g;
18
- if (e = e.replace(s, ""), e = e.replace(/texture2D\s*\(/g, "texture("), t)
19
- e = e.replace(/texture2DLodEXT\s*\(/g, "textureLod("), e = e.replace(/textureCubeLodEXT\s*\(/g, "textureLod("), e = e.replace(/textureCube\s*\(/g, "texture("), e = e.replace(/gl_FragDepthEXT/g, "gl_FragDepth"), e = e.replace(/gl_FragColor/g, "glFragColor"), e = e.replace(/gl_FragData/g, "glFragData"), e = e.replace(/void\s+?main\s*\(/g, (a ? "" : `layout(location = 0) out vec4 glFragColor;
20
- `) + "void main(");
21
- else if (r.indexOf("#define MULTIVIEW") !== -1)
22
- return `#extension GL_OVR_multiview2 : require
23
- layout (num_views = 2) in;
24
- ` + e;
25
- return e;
26
- }
27
- }
28
- export {
29
- _ as WebGL2ShaderProcessor
30
- };