@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
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  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
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  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
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  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
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  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
  454. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
  455. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
  456. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +0 -39
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +0 -41
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  486. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
  487. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
  488. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  489. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  490. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,478 +0,0 @@
1
- import { Bone as d } from "./bone.esm.js";
2
- import { Observable as p } from "../Misc/observable.esm.js";
3
- import { Matrix as f, TmpVectors as _, Vector3 as A } from "../Maths/math.vector.esm.js";
4
- import { RawTexture as x } from "../Materials/Textures/rawTexture.esm.js";
5
- import { Animation as b } from "../Animations/animation.esm.js";
6
- import { AnimationRange as M } from "../Animations/animationRange.esm.js";
7
- import { EngineStore as y } from "../Engines/engineStore.esm.js";
8
- import { Logger as T } from "../Misc/logger.esm.js";
9
- import { DeepCopier as B } from "../Misc/deepCopier.esm.js";
10
- class g {
11
- /**
12
- * Gets or sets a boolean indicating that bone matrices should be stored as a texture instead of using shader uniforms (default is true).
13
- * Please note that this option is not available if the hardware does not support it
14
- */
15
- get useTextureToStoreBoneMatrices() {
16
- return this._useTextureToStoreBoneMatrices;
17
- }
18
- set useTextureToStoreBoneMatrices(e) {
19
- this._useTextureToStoreBoneMatrices = e, this._markAsDirty();
20
- }
21
- /**
22
- * Gets or sets the animation properties override
23
- */
24
- get animationPropertiesOverride() {
25
- return this._animationPropertiesOverride ? this._animationPropertiesOverride : this._scene.animationPropertiesOverride;
26
- }
27
- set animationPropertiesOverride(e) {
28
- this._animationPropertiesOverride = e;
29
- }
30
- /**
31
- * Gets a boolean indicating that the skeleton effectively stores matrices into a texture
32
- */
33
- get isUsingTextureForMatrices() {
34
- return this.useTextureToStoreBoneMatrices && this._canUseTextureForBones;
35
- }
36
- /**
37
- * Gets the unique ID of this skeleton
38
- */
39
- get uniqueId() {
40
- return this._uniqueId;
41
- }
42
- /**
43
- * Creates a new skeleton
44
- * @param name defines the skeleton name
45
- * @param id defines the skeleton Id
46
- * @param scene defines the hosting scene
47
- */
48
- constructor(e, i, n) {
49
- this.name = e, this.id = i, this.bones = new Array(), this.needInitialSkinMatrix = !1, this._isDirty = !0, this._meshesWithPoseMatrix = new Array(), this._identity = f.Identity(), this._ranges = {}, this._absoluteTransformIsDirty = !0, this._canUseTextureForBones = !1, this._uniqueId = 0, this._numBonesWithLinkedTransformNode = 0, this._hasWaitingData = null, this._parentContainer = null, this.doNotSerialize = !1, this._useTextureToStoreBoneMatrices = !0, this._animationPropertiesOverride = null, this.onBeforeComputeObservable = new p(), this.bones = [], this._scene = n || y.LastCreatedScene, this._uniqueId = this._scene.getUniqueId(), this._scene.addSkeleton(this), this._isDirty = !0;
50
- const t = this._scene.getEngine().getCaps();
51
- this._canUseTextureForBones = t.textureFloat && t.maxVertexTextureImageUnits > 0;
52
- }
53
- /**
54
- * Gets the current object class name.
55
- * @returns the class name
56
- */
57
- getClassName() {
58
- return "Skeleton";
59
- }
60
- /**
61
- * Returns an array containing the root bones
62
- * @returns an array containing the root bones
63
- */
64
- getChildren() {
65
- return this.bones.filter((e) => !e.getParent());
66
- }
67
- // Members
68
- /**
69
- * Gets the list of transform matrices to send to shaders (one matrix per bone)
70
- * @param mesh defines the mesh to use to get the root matrix (if needInitialSkinMatrix === true)
71
- * @returns a Float32Array containing matrices data
72
- */
73
- getTransformMatrices(e) {
74
- return this.needInitialSkinMatrix ? (e._bonesTransformMatrices || this.prepare(), e._bonesTransformMatrices) : ((!this._transformMatrices || this._isDirty) && this.prepare(), this._transformMatrices);
75
- }
76
- /**
77
- * Gets the list of transform matrices to send to shaders inside a texture (one matrix per bone)
78
- * @param mesh defines the mesh to use to get the root matrix (if needInitialSkinMatrix === true)
79
- * @returns a raw texture containing the data
80
- */
81
- getTransformMatrixTexture(e) {
82
- return this.needInitialSkinMatrix && e._transformMatrixTexture ? e._transformMatrixTexture : this._transformMatrixTexture;
83
- }
84
- /**
85
- * Gets the current hosting scene
86
- * @returns a scene object
87
- */
88
- getScene() {
89
- return this._scene;
90
- }
91
- // Methods
92
- /**
93
- * Gets a string representing the current skeleton data
94
- * @param fullDetails defines a boolean indicating if we want a verbose version
95
- * @returns a string representing the current skeleton data
96
- */
97
- toString(e) {
98
- let i = `Name: ${this.name}, nBones: ${this.bones.length}`;
99
- if (i += `, nAnimationRanges: ${this._ranges ? Object.keys(this._ranges).length : "none"}`, e) {
100
- i += ", Ranges: {";
101
- let n = !0;
102
- for (const t in this._ranges)
103
- n && (i += ", ", n = !1), i += t;
104
- i += "}";
105
- }
106
- return i;
107
- }
108
- /**
109
- * Get bone's index searching by name
110
- * @param name defines bone's name to search for
111
- * @returns the indice of the bone. Returns -1 if not found
112
- */
113
- getBoneIndexByName(e) {
114
- for (let i = 0, n = this.bones.length; i < n; i++)
115
- if (this.bones[i].name === e)
116
- return i;
117
- return -1;
118
- }
119
- /**
120
- * Create a new animation range
121
- * @param name defines the name of the range
122
- * @param from defines the start key
123
- * @param to defines the end key
124
- */
125
- createAnimationRange(e, i, n) {
126
- if (!this._ranges[e]) {
127
- this._ranges[e] = new M(e, i, n);
128
- for (let t = 0, s = this.bones.length; t < s; t++)
129
- this.bones[t].animations[0] && this.bones[t].animations[0].createRange(e, i, n);
130
- }
131
- }
132
- /**
133
- * Delete a specific animation range
134
- * @param name defines the name of the range
135
- * @param deleteFrames defines if frames must be removed as well
136
- */
137
- deleteAnimationRange(e, i = !0) {
138
- for (let n = 0, t = this.bones.length; n < t; n++)
139
- this.bones[n].animations[0] && this.bones[n].animations[0].deleteRange(e, i);
140
- this._ranges[e] = null;
141
- }
142
- /**
143
- * Gets a specific animation range
144
- * @param name defines the name of the range to look for
145
- * @returns the requested animation range or null if not found
146
- */
147
- getAnimationRange(e) {
148
- return this._ranges[e] || null;
149
- }
150
- /**
151
- * Gets the list of all animation ranges defined on this skeleton
152
- * @returns an array
153
- */
154
- getAnimationRanges() {
155
- const e = [];
156
- let i;
157
- for (i in this._ranges)
158
- e.push(this._ranges[i]);
159
- return e;
160
- }
161
- /**
162
- * Copy animation range from a source skeleton.
163
- * This is not for a complete retargeting, only between very similar skeleton's with only possible bone length differences
164
- * @param source defines the source skeleton
165
- * @param name defines the name of the range to copy
166
- * @param rescaleAsRequired defines if rescaling must be applied if required
167
- * @returns true if operation was successful
168
- */
169
- copyAnimationRange(e, i, n = !1) {
170
- if (this._ranges[i] || !e.getAnimationRange(i))
171
- return !1;
172
- let t = !0;
173
- const s = this._getHighestAnimationFrame() + 1, a = {}, h = e.bones;
174
- let o, r;
175
- for (r = 0, o = h.length; r < o; r++)
176
- a[h[r].name] = h[r];
177
- this.bones.length !== h.length && (T.Warn(`copyAnimationRange: this rig has ${this.bones.length} bones, while source as ${h.length}`), t = !1);
178
- const m = n && this.dimensionsAtRest && e.dimensionsAtRest ? this.dimensionsAtRest.divide(e.dimensionsAtRest) : null;
179
- for (r = 0, o = this.bones.length; r < o; r++) {
180
- const u = this.bones[r].name, c = a[u];
181
- c ? t = t && this.bones[r].copyAnimationRange(c, i, s, n, m) : (T.Warn("copyAnimationRange: not same rig, missing source bone " + u), t = !1);
182
- }
183
- const l = e.getAnimationRange(i);
184
- return l && (this._ranges[i] = new M(i, l.from + s, l.to + s)), t;
185
- }
186
- /**
187
- * Forces the skeleton to go to rest pose
188
- */
189
- returnToRest() {
190
- for (const e of this.bones)
191
- e._index !== -1 && e.returnToRest();
192
- }
193
- _getHighestAnimationFrame() {
194
- let e = 0;
195
- for (let i = 0, n = this.bones.length; i < n; i++)
196
- if (this.bones[i].animations[0]) {
197
- const t = this.bones[i].animations[0].getHighestFrame();
198
- e < t && (e = t);
199
- }
200
- return e;
201
- }
202
- /**
203
- * Begin a specific animation range
204
- * @param name defines the name of the range to start
205
- * @param loop defines if looping must be turned on (false by default)
206
- * @param speedRatio defines the speed ratio to apply (1 by default)
207
- * @param onAnimationEnd defines a callback which will be called when animation will end
208
- * @returns a new animatable
209
- */
210
- beginAnimation(e, i, n, t) {
211
- const s = this.getAnimationRange(e);
212
- return s ? this._scene.beginAnimation(this, s.from, s.to, i, n, t) : null;
213
- }
214
- /**
215
- * Convert the keyframes for a range of animation on a skeleton to be relative to a given reference frame.
216
- * @param skeleton defines the Skeleton containing the animation range to convert
217
- * @param referenceFrame defines the frame that keyframes in the range will be relative to
218
- * @param range defines the name of the AnimationRange belonging to the Skeleton to convert
219
- * @returns the original skeleton
220
- */
221
- static MakeAnimationAdditive(e, i = 0, n) {
222
- const t = e.getAnimationRange(n);
223
- if (!t)
224
- return null;
225
- const s = e._scene.getAllAnimatablesByTarget(e);
226
- let a = null;
227
- for (let o = 0; o < s.length; o++) {
228
- const r = s[o];
229
- if (r.fromFrame === (t == null ? void 0 : t.from) && r.toFrame === (t == null ? void 0 : t.to)) {
230
- a = r;
231
- break;
232
- }
233
- }
234
- const h = e.getAnimatables();
235
- for (let o = 0; o < h.length; o++) {
236
- const m = h[o].animations;
237
- if (m)
238
- for (let l = 0; l < m.length; l++)
239
- b.MakeAnimationAdditive(m[l], i, n);
240
- }
241
- return a && (a.isAdditive = !0), e;
242
- }
243
- /** @internal */
244
- _markAsDirty() {
245
- this._isDirty = !0, this._absoluteTransformIsDirty = !0;
246
- }
247
- /**
248
- * @internal
249
- */
250
- _registerMeshWithPoseMatrix(e) {
251
- this._meshesWithPoseMatrix.push(e);
252
- }
253
- /**
254
- * @internal
255
- */
256
- _unregisterMeshWithPoseMatrix(e) {
257
- const i = this._meshesWithPoseMatrix.indexOf(e);
258
- i > -1 && this._meshesWithPoseMatrix.splice(i, 1);
259
- }
260
- _computeTransformMatrices(e, i) {
261
- this.onBeforeComputeObservable.notifyObservers(this);
262
- for (let n = 0; n < this.bones.length; n++) {
263
- const t = this.bones[n];
264
- t._childUpdateId++;
265
- const s = t.getParent();
266
- if (s ? t.getLocalMatrix().multiplyToRef(s.getFinalMatrix(), t.getFinalMatrix()) : i ? t.getLocalMatrix().multiplyToRef(i, t.getFinalMatrix()) : t.getFinalMatrix().copyFrom(t.getLocalMatrix()), t._index !== -1) {
267
- const a = t._index === null ? n : t._index;
268
- t.getAbsoluteInverseBindMatrix().multiplyToArray(t.getFinalMatrix(), e, a * 16);
269
- }
270
- }
271
- this._identity.copyToArray(e, this.bones.length * 16);
272
- }
273
- /**
274
- * Build all resources required to render a skeleton
275
- */
276
- prepare() {
277
- if (this._numBonesWithLinkedTransformNode > 0) {
278
- for (const e of this.bones)
279
- if (e._linkedTransformNode) {
280
- const i = e._linkedTransformNode;
281
- e.position = i.position, i.rotationQuaternion ? e.rotationQuaternion = i.rotationQuaternion : e.rotation = i.rotation, e.scaling = i.scaling;
282
- }
283
- }
284
- if (this.needInitialSkinMatrix)
285
- for (const e of this._meshesWithPoseMatrix) {
286
- const i = e.getPoseMatrix();
287
- let n = this._isDirty;
288
- if ((!e._bonesTransformMatrices || e._bonesTransformMatrices.length !== 16 * (this.bones.length + 1)) && (e._bonesTransformMatrices = new Float32Array(16 * (this.bones.length + 1)), n = !0), !!n) {
289
- if (this._synchronizedWithMesh !== e) {
290
- this._synchronizedWithMesh = e;
291
- for (const t of this.bones)
292
- t.getParent() || (t.getBindMatrix().multiplyToRef(i, _.Matrix[1]), t._updateAbsoluteBindMatrices(_.Matrix[1]));
293
- if (this.isUsingTextureForMatrices) {
294
- const t = (this.bones.length + 1) * 4;
295
- (!e._transformMatrixTexture || e._transformMatrixTexture.getSize().width !== t) && (e._transformMatrixTexture && e._transformMatrixTexture.dispose(), e._transformMatrixTexture = x.CreateRGBATexture(e._bonesTransformMatrices, (this.bones.length + 1) * 4, 1, this._scene, !1, !1, 1, 1));
296
- }
297
- }
298
- this._computeTransformMatrices(e._bonesTransformMatrices, i), this.isUsingTextureForMatrices && e._transformMatrixTexture && e._transformMatrixTexture.update(e._bonesTransformMatrices);
299
- }
300
- }
301
- else {
302
- if (!this._isDirty)
303
- return;
304
- (!this._transformMatrices || this._transformMatrices.length !== 16 * (this.bones.length + 1)) && (this._transformMatrices = new Float32Array(16 * (this.bones.length + 1)), this.isUsingTextureForMatrices && (this._transformMatrixTexture && this._transformMatrixTexture.dispose(), this._transformMatrixTexture = x.CreateRGBATexture(this._transformMatrices, (this.bones.length + 1) * 4, 1, this._scene, !1, !1, 1, 1))), this._computeTransformMatrices(this._transformMatrices, null), this.isUsingTextureForMatrices && this._transformMatrixTexture && this._transformMatrixTexture.update(this._transformMatrices);
305
- }
306
- this._isDirty = !1;
307
- }
308
- /**
309
- * Gets the list of animatables currently running for this skeleton
310
- * @returns an array of animatables
311
- */
312
- getAnimatables() {
313
- if (!this._animatables || this._animatables.length !== this.bones.length) {
314
- this._animatables = [];
315
- for (let e = 0; e < this.bones.length; e++)
316
- this._animatables.push(this.bones[e]);
317
- }
318
- return this._animatables;
319
- }
320
- /**
321
- * Clone the current skeleton
322
- * @param name defines the name of the new skeleton
323
- * @param id defines the id of the new skeleton
324
- * @returns the new skeleton
325
- */
326
- clone(e, i) {
327
- const n = new g(e, i || e, this._scene);
328
- n.needInitialSkinMatrix = this.needInitialSkinMatrix;
329
- for (let t = 0; t < this.bones.length; t++) {
330
- const s = this.bones[t];
331
- let a = null;
332
- const h = s.getParent();
333
- if (h) {
334
- const r = this.bones.indexOf(h);
335
- a = n.bones[r];
336
- }
337
- const o = new d(s.name, n, a, s.getBindMatrix().clone(), s.getRestMatrix().clone());
338
- o._index = s._index, s._linkedTransformNode && o.linkTransformNode(s._linkedTransformNode), B.DeepCopy(s.animations, o.animations);
339
- }
340
- if (this._ranges) {
341
- n._ranges = {};
342
- for (const t in this._ranges) {
343
- const s = this._ranges[t];
344
- s && (n._ranges[t] = s.clone());
345
- }
346
- }
347
- return this._isDirty = !0, n;
348
- }
349
- /**
350
- * Enable animation blending for this skeleton
351
- * @param blendingSpeed defines the blending speed to apply
352
- * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/advanced_animations#animation-blending
353
- */
354
- enableBlending(e = 0.01) {
355
- this.bones.forEach((i) => {
356
- i.animations.forEach((n) => {
357
- n.enableBlending = !0, n.blendingSpeed = e;
358
- });
359
- });
360
- }
361
- /**
362
- * Releases all resources associated with the current skeleton
363
- */
364
- dispose() {
365
- if (this._meshesWithPoseMatrix.length = 0, this.getScene().stopAnimation(this), this.getScene().removeSkeleton(this), this._parentContainer) {
366
- const e = this._parentContainer.skeletons.indexOf(this);
367
- e > -1 && this._parentContainer.skeletons.splice(e, 1), this._parentContainer = null;
368
- }
369
- this._transformMatrixTexture && (this._transformMatrixTexture.dispose(), this._transformMatrixTexture = null);
370
- }
371
- /**
372
- * Serialize the skeleton in a JSON object
373
- * @returns a JSON object
374
- */
375
- serialize() {
376
- var e;
377
- const i = {};
378
- i.name = this.name, i.id = this.id, this.dimensionsAtRest && (i.dimensionsAtRest = this.dimensionsAtRest.asArray()), i.bones = [], i.needInitialSkinMatrix = this.needInitialSkinMatrix;
379
- for (let n = 0; n < this.bones.length; n++) {
380
- const t = this.bones[n], s = t.getParent(), a = {
381
- parentBoneIndex: s ? this.bones.indexOf(s) : -1,
382
- index: t.getIndex(),
383
- name: t.name,
384
- id: t.id,
385
- matrix: t.getBindMatrix().toArray(),
386
- rest: t.getRestMatrix().toArray(),
387
- linkedTransformNodeId: (e = t.getTransformNode()) === null || e === void 0 ? void 0 : e.id
388
- };
389
- i.bones.push(a), t.length && (a.length = t.length), t.metadata && (a.metadata = t.metadata), t.animations && t.animations.length > 0 && (a.animation = t.animations[0].serialize()), i.ranges = [];
390
- for (const h in this._ranges) {
391
- const o = this._ranges[h];
392
- if (!o)
393
- continue;
394
- const r = {};
395
- r.name = h, r.from = o.from, r.to = o.to, i.ranges.push(r);
396
- }
397
- }
398
- return i;
399
- }
400
- /**
401
- * Creates a new skeleton from serialized data
402
- * @param parsedSkeleton defines the serialized data
403
- * @param scene defines the hosting scene
404
- * @returns a new skeleton
405
- */
406
- static Parse(e, i) {
407
- const n = new g(e.name, e.id, i);
408
- e.dimensionsAtRest && (n.dimensionsAtRest = A.FromArray(e.dimensionsAtRest)), n.needInitialSkinMatrix = e.needInitialSkinMatrix;
409
- let t;
410
- for (t = 0; t < e.bones.length; t++) {
411
- const s = e.bones[t], a = e.bones[t].index;
412
- let h = null;
413
- s.parentBoneIndex > -1 && (h = n.bones[s.parentBoneIndex]);
414
- const o = s.rest ? f.FromArray(s.rest) : null, r = new d(s.name, n, h, f.FromArray(s.matrix), o, null, a);
415
- s.id !== void 0 && s.id !== null && (r.id = s.id), s.length && (r.length = s.length), s.metadata && (r.metadata = s.metadata), s.animation && r.animations.push(b.Parse(s.animation)), s.linkedTransformNodeId !== void 0 && s.linkedTransformNodeId !== null && (n._hasWaitingData = !0, r._waitingTransformNodeId = s.linkedTransformNodeId);
416
- }
417
- if (e.ranges)
418
- for (t = 0; t < e.ranges.length; t++) {
419
- const s = e.ranges[t];
420
- n.createAnimationRange(s.name, s.from, s.to);
421
- }
422
- return n;
423
- }
424
- /**
425
- * Compute all node absolute matrices
426
- * @param forceUpdate defines if computation must be done even if cache is up to date
427
- */
428
- computeAbsoluteMatrices(e = !1) {
429
- (this._absoluteTransformIsDirty || e) && (this.bones[0].computeAbsoluteMatrices(), this._absoluteTransformIsDirty = !1);
430
- }
431
- /**
432
- * Compute all node absolute matrices
433
- * @param forceUpdate defines if computation must be done even if cache is up to date
434
- * @deprecated Please use computeAbsoluteMatrices instead
435
- */
436
- computeAbsoluteTransforms(e = !1) {
437
- this.computeAbsoluteMatrices(e);
438
- }
439
- /**
440
- * Gets the root pose matrix
441
- * @returns a matrix
442
- */
443
- getPoseMatrix() {
444
- let e = null;
445
- return this._meshesWithPoseMatrix.length > 0 && (e = this._meshesWithPoseMatrix[0].getPoseMatrix()), e;
446
- }
447
- /**
448
- * Sorts bones per internal index
449
- */
450
- sortBones() {
451
- const e = new Array(), i = new Array(this.bones.length);
452
- for (let n = 0; n < this.bones.length; n++)
453
- this._sortBones(n, e, i);
454
- this.bones = e;
455
- }
456
- _sortBones(e, i, n) {
457
- if (n[e])
458
- return;
459
- n[e] = !0;
460
- const t = this.bones[e];
461
- if (!t)
462
- return;
463
- t._index === void 0 && (t._index = e);
464
- const s = t.getParent();
465
- s && this._sortBones(this.bones.indexOf(s), i, n), i.push(t);
466
- }
467
- /**
468
- * Set the current local matrix as the restPose for all bones in the skeleton.
469
- */
470
- setCurrentPoseAsRest() {
471
- this.bones.forEach((e) => {
472
- e.setCurrentPoseAsRest();
473
- });
474
- }
475
- }
476
- export {
477
- g as Skeleton
478
- };