@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
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  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
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  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
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  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
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  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
  454. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
  455. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
  456. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +0 -39
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +0 -41
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  486. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
  487. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
  488. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  489. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  490. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,437 +0,0 @@
1
- import { __decorate as R } from "../tslib.es6.esm.js";
2
- import { serialize as B, serializeAsColor4 as F, serializeAsCameraReference as z } from "../Misc/decorators.esm.js";
3
- import { Tools as L } from "../Misc/tools.esm.js";
4
- import { Observable as I } from "../Misc/observable.esm.js";
5
- import { Color4 as w } from "../Maths/math.color.esm.js";
6
- import { Engine as P } from "../Engines/engine.esm.js";
7
- import { EngineStore as U } from "../Engines/engineStore.esm.js";
8
- import { VertexBuffer as d } from "../Buffers/buffer.esm.js";
9
- import { Texture as y } from "../Materials/Textures/texture.esm.js";
10
- import { RenderTargetTexture as V } from "../Materials/Textures/renderTargetTexture.esm.js";
11
- import { Material as A } from "../Materials/material.esm.js";
12
- import { MaterialHelper as C } from "../Materials/materialHelper.esm.js";
13
- import "../Shaders/glowMapGeneration.fragment.esm.js";
14
- import "../Shaders/glowMapGeneration.vertex.esm.js";
15
- import { _WarnImport as W } from "../Misc/devTools.esm.js";
16
- import { EffectFallbacks as N } from "../Materials/effectFallbacks.esm.js";
17
- import { DrawWrapper as K } from "../Materials/drawWrapper.esm.js";
18
- import { prepareStringDefinesForClipPlanes as G, addClipPlaneUniforms as k, bindClipPlane as H } from "../Materials/clipPlaneMaterialHelper.esm.js";
19
- class g {
20
- /**
21
- * Gets the camera attached to the layer.
22
- */
23
- get camera() {
24
- return this._effectLayerOptions.camera;
25
- }
26
- /**
27
- * Gets the rendering group id the layer should render in.
28
- */
29
- get renderingGroupId() {
30
- return this._effectLayerOptions.renderingGroupId;
31
- }
32
- set renderingGroupId(e) {
33
- this._effectLayerOptions.renderingGroupId = e;
34
- }
35
- /**
36
- * Gets the main texture where the effect is rendered
37
- */
38
- get mainTexture() {
39
- return this._mainTexture;
40
- }
41
- /**
42
- * Sets a specific material to be used to render a mesh/a list of meshes in the layer
43
- * @param mesh mesh or array of meshes
44
- * @param material material to use by the layer when rendering the mesh(es). If undefined is passed, the specific material created by the layer will be used.
45
- */
46
- setMaterialForRendering(e, r) {
47
- if (this._mainTexture.setMaterialForRendering(e, r), Array.isArray(e))
48
- for (let o = 0; o < e.length; ++o) {
49
- const h = e[o];
50
- r ? this._materialForRendering[h.uniqueId] = [h, r] : delete this._materialForRendering[h.uniqueId];
51
- }
52
- else
53
- r ? this._materialForRendering[e.uniqueId] = [e, r] : delete this._materialForRendering[e.uniqueId];
54
- }
55
- /**
56
- * Gets the intensity of the effect for a specific mesh.
57
- * @param mesh The mesh to get the effect intensity for
58
- * @returns The intensity of the effect for the mesh
59
- */
60
- getEffectIntensity(e) {
61
- var r;
62
- return (r = this._effectIntensity[e.uniqueId]) !== null && r !== void 0 ? r : 1;
63
- }
64
- /**
65
- * Sets the intensity of the effect for a specific mesh.
66
- * @param mesh The mesh to set the effect intensity for
67
- * @param intensity The intensity of the effect for the mesh
68
- */
69
- setEffectIntensity(e, r) {
70
- this._effectIntensity[e.uniqueId] = r;
71
- }
72
- /**
73
- * Instantiates a new effect Layer and references it in the scene.
74
- * @param name The name of the layer
75
- * @param scene The scene to use the layer in
76
- */
77
- constructor(e, r) {
78
- this._vertexBuffers = {}, this._maxSize = 0, this._mainTextureDesiredSize = { width: 0, height: 0 }, this._shouldRender = !0, this._postProcesses = [], this._textures = [], this._emissiveTextureAndColor = { texture: null, color: new w() }, this._effectIntensity = {}, this.neutralColor = new w(), this.isEnabled = !0, this.disableBoundingBoxesFromEffectLayer = !1, this.onDisposeObservable = new I(), this.onBeforeRenderMainTextureObservable = new I(), this.onBeforeComposeObservable = new I(), this.onBeforeRenderMeshToEffect = new I(), this.onAfterRenderMeshToEffect = new I(), this.onAfterComposeObservable = new I(), this.onSizeChangedObservable = new I(), this._materialForRendering = {}, this.name = e, this._scene = r || U.LastCreatedScene, g._SceneComponentInitialization(this._scene), this._engine = this._scene.getEngine(), this._maxSize = this._engine.getCaps().maxTextureSize, this._scene.effectLayers.push(this), this._mergeDrawWrapper = [], this._generateIndexBuffer(), this._generateVertexBuffer();
79
- }
80
- /**
81
- * Number of times _internalRender will be called. Some effect layers need to render the mesh several times, so they should override this method with the number of times the mesh should be rendered
82
- * @returns Number of times a mesh must be rendered in the layer
83
- */
84
- _numInternalDraws() {
85
- return 1;
86
- }
87
- /**
88
- * Initializes the effect layer with the required options.
89
- * @param options Sets of none mandatory options to use with the layer (see IEffectLayerOptions for more information)
90
- */
91
- _init(e) {
92
- this._effectLayerOptions = Object.assign({ mainTextureRatio: 0.5, alphaBlendingMode: 2, camera: null, renderingGroupId: -1, mainTextureType: 0, generateStencilBuffer: !1 }, e), this._setMainTextureSize(), this._createMainTexture(), this._createTextureAndPostProcesses();
93
- }
94
- /**
95
- * Generates the index buffer of the full screen quad blending to the main canvas.
96
- */
97
- _generateIndexBuffer() {
98
- const e = [];
99
- e.push(0), e.push(1), e.push(2), e.push(0), e.push(2), e.push(3), this._indexBuffer = this._engine.createIndexBuffer(e);
100
- }
101
- /**
102
- * Generates the vertex buffer of the full screen quad blending to the main canvas.
103
- */
104
- _generateVertexBuffer() {
105
- const e = [];
106
- e.push(1, 1), e.push(-1, 1), e.push(-1, -1), e.push(1, -1);
107
- const r = new d(this._engine, e, d.PositionKind, !1, !1, 2);
108
- this._vertexBuffers[d.PositionKind] = r;
109
- }
110
- /**
111
- * Sets the main texture desired size which is the closest power of two
112
- * of the engine canvas size.
113
- */
114
- _setMainTextureSize() {
115
- this._effectLayerOptions.mainTextureFixedSize ? (this._mainTextureDesiredSize.width = this._effectLayerOptions.mainTextureFixedSize, this._mainTextureDesiredSize.height = this._effectLayerOptions.mainTextureFixedSize) : (this._mainTextureDesiredSize.width = this._engine.getRenderWidth() * this._effectLayerOptions.mainTextureRatio, this._mainTextureDesiredSize.height = this._engine.getRenderHeight() * this._effectLayerOptions.mainTextureRatio, this._mainTextureDesiredSize.width = this._engine.needPOTTextures ? P.GetExponentOfTwo(this._mainTextureDesiredSize.width, this._maxSize) : this._mainTextureDesiredSize.width, this._mainTextureDesiredSize.height = this._engine.needPOTTextures ? P.GetExponentOfTwo(this._mainTextureDesiredSize.height, this._maxSize) : this._mainTextureDesiredSize.height), this._mainTextureDesiredSize.width = Math.floor(this._mainTextureDesiredSize.width), this._mainTextureDesiredSize.height = Math.floor(this._mainTextureDesiredSize.height);
116
- }
117
- /**
118
- * Creates the main texture for the effect layer.
119
- */
120
- _createMainTexture() {
121
- this._mainTexture = new V("EffectLayerMainRTT", {
122
- width: this._mainTextureDesiredSize.width,
123
- height: this._mainTextureDesiredSize.height
124
- }, this._scene, !1, !0, this._effectLayerOptions.mainTextureType, !1, y.TRILINEAR_SAMPLINGMODE, !0, this._effectLayerOptions.generateStencilBuffer), this._mainTexture.activeCamera = this._effectLayerOptions.camera, this._mainTexture.wrapU = y.CLAMP_ADDRESSMODE, this._mainTexture.wrapV = y.CLAMP_ADDRESSMODE, this._mainTexture.anisotropicFilteringLevel = 1, this._mainTexture.updateSamplingMode(y.BILINEAR_SAMPLINGMODE), this._mainTexture.renderParticles = !1, this._mainTexture.renderList = null, this._mainTexture.ignoreCameraViewport = !0;
125
- for (const e in this._materialForRendering) {
126
- const [r, o] = this._materialForRendering[e];
127
- this._mainTexture.setMaterialForRendering(r, o);
128
- }
129
- if (this._mainTexture.customIsReadyFunction = (e, r, o) => {
130
- if ((o || r === 0) && e.subMeshes)
131
- for (let h = 0; h < e.subMeshes.length; ++h) {
132
- const t = e.subMeshes[h], i = t.getMaterial(), f = t.getRenderingMesh();
133
- if (!i)
134
- continue;
135
- const s = f._getInstancesRenderList(t._id, !!t.getReplacementMesh()).hardwareInstancedRendering[t._id] || f.hasThinInstances;
136
- if (this._setEmissiveTextureAndColor(f, t, i), !this._isReady(t, s, this._emissiveTextureAndColor.texture))
137
- return !1;
138
- }
139
- return !0;
140
- }, this._mainTexture.customRenderFunction = (e, r, o, h) => {
141
- this.onBeforeRenderMainTextureObservable.notifyObservers(this);
142
- let t;
143
- const i = this._scene.getEngine();
144
- if (h.length) {
145
- for (i.setColorWrite(!1), t = 0; t < h.length; t++)
146
- this._renderSubMesh(h.data[t]);
147
- i.setColorWrite(!0);
148
- }
149
- for (t = 0; t < e.length; t++)
150
- this._renderSubMesh(e.data[t]);
151
- for (t = 0; t < r.length; t++)
152
- this._renderSubMesh(r.data[t]);
153
- const f = i.getAlphaMode();
154
- for (t = 0; t < o.length; t++)
155
- this._renderSubMesh(o.data[t], !0);
156
- i.setAlphaMode(f);
157
- }, this._mainTexture.onClearObservable.add((e) => {
158
- e.clear(this.neutralColor, !0, !0, !0);
159
- }), this._scene.getBoundingBoxRenderer) {
160
- const e = this._scene.getBoundingBoxRenderer().enabled;
161
- this._mainTexture.onBeforeBindObservable.add(() => {
162
- this._scene.getBoundingBoxRenderer().enabled = !this.disableBoundingBoxesFromEffectLayer && e;
163
- }), this._mainTexture.onAfterUnbindObservable.add(() => {
164
- this._scene.getBoundingBoxRenderer().enabled = e;
165
- });
166
- }
167
- }
168
- /**
169
- * Adds specific effects defines.
170
- * @param defines The defines to add specifics to.
171
- */
172
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
173
- _addCustomEffectDefines(e) {
174
- }
175
- /**
176
- * Checks for the readiness of the element composing the layer.
177
- * @param subMesh the mesh to check for
178
- * @param useInstances specify whether or not to use instances to render the mesh
179
- * @param emissiveTexture the associated emissive texture used to generate the glow
180
- * @returns true if ready otherwise, false
181
- */
182
- _isReady(e, r, o) {
183
- var h;
184
- const t = this._scene.getEngine(), i = e.getMesh(), f = (h = i._internalAbstractMeshDataInfo._materialForRenderPass) === null || h === void 0 ? void 0 : h[t.currentRenderPassId];
185
- if (f)
186
- return f.isReadyForSubMesh(i, e, r);
187
- const n = e.getMaterial();
188
- if (!n)
189
- return !1;
190
- if (this._useMeshMaterial(e.getRenderingMesh()))
191
- return n.isReadyForSubMesh(e.getMesh(), e, r);
192
- const s = [], u = [d.PositionKind];
193
- let c = !1, m = !1;
194
- if (n) {
195
- const a = n.needAlphaTesting(), T = n.getAlphaTestTexture(), _ = T && T.hasAlpha && (n.useAlphaFromDiffuseTexture || n._useAlphaFromAlbedoTexture);
196
- T && (a || _) && (s.push("#define DIFFUSE"), i.isVerticesDataPresent(d.UV2Kind) && T.coordinatesIndex === 1 ? (s.push("#define DIFFUSEUV2"), m = !0) : i.isVerticesDataPresent(d.UVKind) && (s.push("#define DIFFUSEUV1"), c = !0), a && (s.push("#define ALPHATEST"), s.push("#define ALPHATESTVALUE 0.4")), T.gammaSpace || s.push("#define DIFFUSE_ISLINEAR"));
197
- const b = n.opacityTexture;
198
- b && (s.push("#define OPACITY"), i.isVerticesDataPresent(d.UV2Kind) && b.coordinatesIndex === 1 ? (s.push("#define OPACITYUV2"), m = !0) : i.isVerticesDataPresent(d.UVKind) && (s.push("#define OPACITYUV1"), c = !0));
199
- }
200
- o && (s.push("#define EMISSIVE"), i.isVerticesDataPresent(d.UV2Kind) && o.coordinatesIndex === 1 ? (s.push("#define EMISSIVEUV2"), m = !0) : i.isVerticesDataPresent(d.UVKind) && (s.push("#define EMISSIVEUV1"), c = !0), o.gammaSpace || s.push("#define EMISSIVE_ISLINEAR")), i.useVertexColors && i.isVerticesDataPresent(d.ColorKind) && i.hasVertexAlpha && n.transparencyMode !== A.MATERIAL_OPAQUE && (u.push(d.ColorKind), s.push("#define VERTEXALPHA")), c && (u.push(d.UVKind), s.push("#define UV1")), m && (u.push(d.UV2Kind), s.push("#define UV2"));
201
- const D = new N();
202
- if (i.useBones && i.computeBonesUsingShaders) {
203
- u.push(d.MatricesIndicesKind), u.push(d.MatricesWeightsKind), i.numBoneInfluencers > 4 && (u.push(d.MatricesIndicesExtraKind), u.push(d.MatricesWeightsExtraKind)), s.push("#define NUM_BONE_INFLUENCERS " + i.numBoneInfluencers);
204
- const a = i.skeleton;
205
- a && a.isUsingTextureForMatrices ? s.push("#define BONETEXTURE") : s.push("#define BonesPerMesh " + (a ? a.bones.length + 1 : 0)), i.numBoneInfluencers > 0 && D.addCPUSkinningFallback(0, i);
206
- } else
207
- s.push("#define NUM_BONE_INFLUENCERS 0");
208
- const E = i.morphTargetManager;
209
- let x = 0;
210
- E && E.numInfluencers > 0 && (s.push("#define MORPHTARGETS"), x = E.numInfluencers, s.push("#define NUM_MORPH_INFLUENCERS " + x), E.isUsingTextureForTargets && s.push("#define MORPHTARGETS_TEXTURE"), C.PrepareAttributesForMorphTargetsInfluencers(u, i, x)), r && (s.push("#define INSTANCES"), C.PushAttributesForInstances(u), e.getRenderingMesh().hasThinInstances && s.push("#define THIN_INSTANCES")), G(n, this._scene, s), this._addCustomEffectDefines(s);
211
- const M = e._getDrawWrapper(void 0, !0), S = M.defines, p = s.join(`
212
- `);
213
- if (S !== p) {
214
- const a = [
215
- "world",
216
- "mBones",
217
- "viewProjection",
218
- "glowColor",
219
- "morphTargetInfluences",
220
- "boneTextureWidth",
221
- "diffuseMatrix",
222
- "emissiveMatrix",
223
- "opacityMatrix",
224
- "opacityIntensity",
225
- "morphTargetTextureInfo",
226
- "morphTargetTextureIndices",
227
- "glowIntensity"
228
- ];
229
- k(a), M.setEffect(this._engine.createEffect("glowMapGeneration", u, a, ["diffuseSampler", "emissiveSampler", "opacitySampler", "boneSampler", "morphTargets"], p, D, void 0, void 0, { maxSimultaneousMorphTargets: x }), p);
230
- }
231
- return M.effect.isReady();
232
- }
233
- /**
234
- * Renders the glowing part of the scene by blending the blurred glowing meshes on top of the rendered scene.
235
- */
236
- render() {
237
- for (let i = 0; i < this._postProcesses.length; i++)
238
- if (!this._postProcesses[i].isReady())
239
- return;
240
- const e = this._scene.getEngine(), r = this._numInternalDraws();
241
- let o = !0;
242
- for (let i = 0; i < r; ++i) {
243
- let f = this._mergeDrawWrapper[i];
244
- f || (f = this._mergeDrawWrapper[i] = new K(this._engine), f.setEffect(this._createMergeEffect())), o = o && f.effect.isReady();
245
- }
246
- if (!o)
247
- return;
248
- this.onBeforeComposeObservable.notifyObservers(this);
249
- const h = e.getAlphaMode();
250
- for (let i = 0; i < r; ++i) {
251
- const f = this._mergeDrawWrapper[i];
252
- e.enableEffect(f), e.setState(!1), e.bindBuffers(this._vertexBuffers, this._indexBuffer, f.effect), e.setAlphaMode(this._effectLayerOptions.alphaBlendingMode), this._internalRender(f.effect, i);
253
- }
254
- e.setAlphaMode(h), this.onAfterComposeObservable.notifyObservers(this);
255
- const t = this._mainTexture.getSize();
256
- this._setMainTextureSize(), (t.width !== this._mainTextureDesiredSize.width || t.height !== this._mainTextureDesiredSize.height) && this._mainTextureDesiredSize.width !== 0 && this._mainTextureDesiredSize.height !== 0 && (this.onSizeChangedObservable.notifyObservers(this), this._disposeTextureAndPostProcesses(), this._createMainTexture(), this._createTextureAndPostProcesses());
257
- }
258
- /**
259
- * Determine if a given mesh will be used in the current effect.
260
- * @param mesh mesh to test
261
- * @returns true if the mesh will be used
262
- */
263
- hasMesh(e) {
264
- return this.renderingGroupId === -1 || e.renderingGroupId === this.renderingGroupId;
265
- }
266
- /**
267
- * Returns true if the layer contains information to display, otherwise false.
268
- * @returns true if the glow layer should be rendered
269
- */
270
- shouldRender() {
271
- return this.isEnabled && this._shouldRender;
272
- }
273
- /**
274
- * Returns true if the mesh should render, otherwise false.
275
- * @param mesh The mesh to render
276
- * @returns true if it should render otherwise false
277
- */
278
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
279
- _shouldRenderMesh(e) {
280
- return !0;
281
- }
282
- /**
283
- * Returns true if the mesh can be rendered, otherwise false.
284
- * @param mesh The mesh to render
285
- * @param material The material used on the mesh
286
- * @returns true if it can be rendered otherwise false
287
- */
288
- _canRenderMesh(e, r) {
289
- return !r.needAlphaBlendingForMesh(e);
290
- }
291
- /**
292
- * Returns true if the mesh should render, otherwise false.
293
- * @returns true if it should render otherwise false
294
- */
295
- _shouldRenderEmissiveTextureForMesh() {
296
- return !0;
297
- }
298
- /**
299
- * Renders the submesh passed in parameter to the generation map.
300
- * @param subMesh
301
- * @param enableAlphaMode
302
- */
303
- _renderSubMesh(e, r = !1) {
304
- var o, h;
305
- if (!this.shouldRender())
306
- return;
307
- const t = e.getMaterial(), i = e.getMesh(), f = e.getReplacementMesh(), n = e.getRenderingMesh(), s = e.getEffectiveMesh(), u = this._scene, c = u.getEngine();
308
- if (s._internalAbstractMeshDataInfo._isActiveIntermediate = !1, !t || !this._canRenderMesh(n, t))
309
- return;
310
- let m = (o = n.overrideMaterialSideOrientation) !== null && o !== void 0 ? o : t.sideOrientation;
311
- s._getWorldMatrixDeterminant() < 0 && (m = m === A.ClockWiseSideOrientation ? A.CounterClockWiseSideOrientation : A.ClockWiseSideOrientation);
312
- const E = m === A.ClockWiseSideOrientation;
313
- c.setState(t.backFaceCulling, t.zOffset, void 0, E, t.cullBackFaces, void 0, t.zOffsetUnits);
314
- const x = n._getInstancesRenderList(e._id, !!f);
315
- if (x.mustReturn || !this._shouldRenderMesh(n))
316
- return;
317
- const M = x.hardwareInstancedRendering[e._id] || n.hasThinInstances;
318
- if (this._setEmissiveTextureAndColor(n, e, t), this.onBeforeRenderMeshToEffect.notifyObservers(i), this._useMeshMaterial(n))
319
- n.render(e, r, f || void 0);
320
- else if (this._isReady(e, M, this._emissiveTextureAndColor.texture)) {
321
- const S = (h = s._internalAbstractMeshDataInfo._materialForRenderPass) === null || h === void 0 ? void 0 : h[c.currentRenderPassId];
322
- let p = e._getDrawWrapper();
323
- if (!p && S && (p = S._getDrawWrapper()), !p)
324
- return;
325
- const a = p.effect;
326
- if (c.enableEffect(p), M || n._bind(e, a, t.fillMode), S ? S.bindForSubMesh(s.getWorldMatrix(), s, e) : (a.setMatrix("viewProjection", u.getTransformMatrix()), a.setMatrix("world", s.getWorldMatrix()), a.setFloat4("glowColor", this._emissiveTextureAndColor.color.r, this._emissiveTextureAndColor.color.g, this._emissiveTextureAndColor.color.b, this._emissiveTextureAndColor.color.a)), !S) {
327
- const T = t.needAlphaTesting(), _ = t.getAlphaTestTexture(), b = _ && _.hasAlpha && (t.useAlphaFromDiffuseTexture || t._useAlphaFromAlbedoTexture);
328
- if (_ && (T || b)) {
329
- a.setTexture("diffuseSampler", _);
330
- const l = _.getTextureMatrix();
331
- l && a.setMatrix("diffuseMatrix", l);
332
- }
333
- const v = t.opacityTexture;
334
- if (v) {
335
- a.setTexture("opacitySampler", v), a.setFloat("opacityIntensity", v.level);
336
- const l = v.getTextureMatrix();
337
- l && a.setMatrix("opacityMatrix", l);
338
- }
339
- if (this._emissiveTextureAndColor.texture && (a.setTexture("emissiveSampler", this._emissiveTextureAndColor.texture), a.setMatrix("emissiveMatrix", this._emissiveTextureAndColor.texture.getTextureMatrix())), n.useBones && n.computeBonesUsingShaders && n.skeleton) {
340
- const l = n.skeleton;
341
- if (l.isUsingTextureForMatrices) {
342
- const O = l.getTransformMatrixTexture(n);
343
- if (!O)
344
- return;
345
- a.setTexture("boneSampler", O), a.setFloat("boneTextureWidth", 4 * (l.bones.length + 1));
346
- } else
347
- a.setMatrices("mBones", l.getTransformMatrices(n));
348
- }
349
- C.BindMorphTargetParameters(n, a), n.morphTargetManager && n.morphTargetManager.isUsingTextureForTargets && n.morphTargetManager._bind(a), r && c.setAlphaMode(t.alphaMode), a.setFloat("glowIntensity", this.getEffectIntensity(n)), H(a, t, u);
350
- }
351
- n._processRendering(s, e, a, t.fillMode, x, M, (T, _) => a.setMatrix("world", _));
352
- } else
353
- this._mainTexture.resetRefreshCounter();
354
- this.onAfterRenderMeshToEffect.notifyObservers(i);
355
- }
356
- /**
357
- * Defines whether the current material of the mesh should be use to render the effect.
358
- * @param mesh defines the current mesh to render
359
- */
360
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
361
- _useMeshMaterial(e) {
362
- return !1;
363
- }
364
- /**
365
- * Rebuild the required buffers.
366
- * @internal Internal use only.
367
- */
368
- _rebuild() {
369
- const e = this._vertexBuffers[d.PositionKind];
370
- e && e._rebuild(), this._generateIndexBuffer();
371
- }
372
- /**
373
- * Dispose only the render target textures and post process.
374
- */
375
- _disposeTextureAndPostProcesses() {
376
- this._mainTexture.dispose();
377
- for (let e = 0; e < this._postProcesses.length; e++)
378
- this._postProcesses[e] && this._postProcesses[e].dispose();
379
- this._postProcesses = [];
380
- for (let e = 0; e < this._textures.length; e++)
381
- this._textures[e] && this._textures[e].dispose();
382
- this._textures = [];
383
- }
384
- /**
385
- * Dispose the highlight layer and free resources.
386
- */
387
- dispose() {
388
- const e = this._vertexBuffers[d.PositionKind];
389
- e && (e.dispose(), this._vertexBuffers[d.PositionKind] = null), this._indexBuffer && (this._scene.getEngine()._releaseBuffer(this._indexBuffer), this._indexBuffer = null);
390
- for (const o of this._mergeDrawWrapper)
391
- o.dispose();
392
- this._mergeDrawWrapper = [], this._disposeTextureAndPostProcesses();
393
- const r = this._scene.effectLayers.indexOf(this, 0);
394
- r > -1 && this._scene.effectLayers.splice(r, 1), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this.onBeforeRenderMainTextureObservable.clear(), this.onBeforeComposeObservable.clear(), this.onBeforeRenderMeshToEffect.clear(), this.onAfterRenderMeshToEffect.clear(), this.onAfterComposeObservable.clear(), this.onSizeChangedObservable.clear();
395
- }
396
- /**
397
- * Gets the class name of the effect layer
398
- * @returns the string with the class name of the effect layer
399
- */
400
- getClassName() {
401
- return "EffectLayer";
402
- }
403
- /**
404
- * Creates an effect layer from parsed effect layer data
405
- * @param parsedEffectLayer defines effect layer data
406
- * @param scene defines the current scene
407
- * @param rootUrl defines the root URL containing the effect layer information
408
- * @returns a parsed effect Layer
409
- */
410
- static Parse(e, r, o) {
411
- return L.Instantiate(e.customType).Parse(e, r, o);
412
- }
413
- }
414
- g._SceneComponentInitialization = (j) => {
415
- throw W("EffectLayerSceneComponent");
416
- };
417
- R([
418
- B()
419
- ], g.prototype, "name", void 0);
420
- R([
421
- F()
422
- ], g.prototype, "neutralColor", void 0);
423
- R([
424
- B()
425
- ], g.prototype, "isEnabled", void 0);
426
- R([
427
- z()
428
- ], g.prototype, "camera", null);
429
- R([
430
- B()
431
- ], g.prototype, "renderingGroupId", null);
432
- R([
433
- B()
434
- ], g.prototype, "disableBoundingBoxesFromEffectLayer", void 0);
435
- export {
436
- g as EffectLayer
437
- };
@@ -1,141 +0,0 @@
1
- import { Camera as c } from "../Cameras/camera.esm.js";
2
- import { SceneComponentConstants as i } from "../sceneComponent.esm.js";
3
- import { EffectLayer as o } from "./effectLayer.esm.js";
4
- import { AbstractScene as a } from "../abstractScene.esm.js";
5
- import { EngineStore as _ } from "../Engines/engineStore.esm.js";
6
- a.AddParser(i.NAME_EFFECTLAYER, (n, e, t, r) => {
7
- if (n.effectLayers) {
8
- t.effectLayers || (t.effectLayers = new Array());
9
- for (let s = 0; s < n.effectLayers.length; s++) {
10
- const f = o.Parse(n.effectLayers[s], e, r);
11
- t.effectLayers.push(f);
12
- }
13
- }
14
- });
15
- a.prototype.removeEffectLayer = function(n) {
16
- const e = this.effectLayers.indexOf(n);
17
- return e !== -1 && this.effectLayers.splice(e, 1), e;
18
- };
19
- a.prototype.addEffectLayer = function(n) {
20
- this.effectLayers.push(n);
21
- };
22
- class E {
23
- /**
24
- * Creates a new instance of the component for the given scene
25
- * @param scene Defines the scene to register the component in
26
- */
27
- constructor(e) {
28
- this.name = i.NAME_EFFECTLAYER, this._renderEffects = !1, this._needStencil = !1, this._previousStencilState = !1, this.scene = e || _.LastCreatedScene, this.scene && (this._engine = this.scene.getEngine(), this.scene.effectLayers = new Array());
29
- }
30
- /**
31
- * Registers the component in a given scene
32
- */
33
- register() {
34
- this.scene._isReadyForMeshStage.registerStep(i.STEP_ISREADYFORMESH_EFFECTLAYER, this, this._isReadyForMesh), this.scene._cameraDrawRenderTargetStage.registerStep(i.STEP_CAMERADRAWRENDERTARGET_EFFECTLAYER, this, this._renderMainTexture), this.scene._beforeCameraDrawStage.registerStep(i.STEP_BEFORECAMERADRAW_EFFECTLAYER, this, this._setStencil), this.scene._afterRenderingGroupDrawStage.registerStep(i.STEP_AFTERRENDERINGGROUPDRAW_EFFECTLAYER_DRAW, this, this._drawRenderingGroup), this.scene._afterCameraDrawStage.registerStep(i.STEP_AFTERCAMERADRAW_EFFECTLAYER, this, this._setStencilBack), this.scene._afterCameraDrawStage.registerStep(i.STEP_AFTERCAMERADRAW_EFFECTLAYER_DRAW, this, this._drawCamera);
35
- }
36
- /**
37
- * Rebuilds the elements related to this component in case of
38
- * context lost for instance.
39
- */
40
- rebuild() {
41
- const e = this.scene.effectLayers;
42
- for (const t of e)
43
- t._rebuild();
44
- }
45
- /**
46
- * Serializes the component data to the specified json object
47
- * @param serializationObject The object to serialize to
48
- */
49
- serialize(e) {
50
- e.effectLayers = [];
51
- const t = this.scene.effectLayers;
52
- for (const r of t)
53
- r.serialize && e.effectLayers.push(r.serialize());
54
- }
55
- /**
56
- * Adds all the elements from the container to the scene
57
- * @param container the container holding the elements
58
- */
59
- addFromContainer(e) {
60
- e.effectLayers && e.effectLayers.forEach((t) => {
61
- this.scene.addEffectLayer(t);
62
- });
63
- }
64
- /**
65
- * Removes all the elements in the container from the scene
66
- * @param container contains the elements to remove
67
- * @param dispose if the removed element should be disposed (default: false)
68
- */
69
- removeFromContainer(e, t) {
70
- e.effectLayers && e.effectLayers.forEach((r) => {
71
- this.scene.removeEffectLayer(r), t && r.dispose();
72
- });
73
- }
74
- /**
75
- * Disposes the component and the associated resources.
76
- */
77
- dispose() {
78
- const e = this.scene.effectLayers;
79
- for (; e.length; )
80
- e[0].dispose();
81
- }
82
- _isReadyForMesh(e, t) {
83
- const r = this._engine.currentRenderPassId, s = this.scene.effectLayers;
84
- for (const f of s) {
85
- if (!f.hasMesh(e))
86
- continue;
87
- const h = f._mainTexture;
88
- this._engine.currentRenderPassId = h.renderPassId;
89
- for (const d of e.subMeshes)
90
- if (!f.isReady(d, t))
91
- return this._engine.currentRenderPassId = r, !1;
92
- }
93
- return this._engine.currentRenderPassId = r, !0;
94
- }
95
- _renderMainTexture(e) {
96
- this._renderEffects = !1, this._needStencil = !1;
97
- let t = !1;
98
- const r = this.scene.effectLayers;
99
- if (r && r.length > 0) {
100
- this._previousStencilState = this._engine.getStencilBuffer();
101
- for (const s of r)
102
- if (s.shouldRender() && (!s.camera || s.camera.cameraRigMode === c.RIG_MODE_NONE && e === s.camera || s.camera.cameraRigMode !== c.RIG_MODE_NONE && s.camera._rigCameras.indexOf(e) > -1)) {
103
- this._renderEffects = !0, this._needStencil = this._needStencil || s.needStencil();
104
- const f = s._mainTexture;
105
- f._shouldRender() && (this.scene.incrementRenderId(), f.render(!1, !1), t = !0);
106
- }
107
- this.scene.incrementRenderId();
108
- }
109
- return t;
110
- }
111
- _setStencil() {
112
- this._needStencil && this._engine.setStencilBuffer(!0);
113
- }
114
- _setStencilBack() {
115
- this._needStencil && this._engine.setStencilBuffer(this._previousStencilState);
116
- }
117
- _draw(e) {
118
- if (this._renderEffects) {
119
- this._engine.setDepthBuffer(!1);
120
- const t = this.scene.effectLayers;
121
- for (let r = 0; r < t.length; r++) {
122
- const s = t[r];
123
- s.renderingGroupId === e && s.shouldRender() && s.render();
124
- }
125
- this._engine.setDepthBuffer(!0);
126
- }
127
- }
128
- _drawCamera() {
129
- this._renderEffects && this._draw(-1);
130
- }
131
- _drawRenderingGroup(e) {
132
- !this.scene._isInIntermediateRendering() && this._renderEffects && this._draw(e);
133
- }
134
- }
135
- o._SceneComponentInitialization = (n) => {
136
- let e = n._getComponent(i.NAME_EFFECTLAYER);
137
- e || (e = new E(n), n._addComponent(e));
138
- };
139
- export {
140
- E as EffectLayerSceneComponent
141
- };