@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
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  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
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  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
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  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
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  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
  454. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
  455. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
  456. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +0 -39
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +0 -41
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  486. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
  487. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
  488. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  489. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  490. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,614 +0,0 @@
1
- import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
- const o = "shadowsFragmentFunctions", a = `#ifdef SHADOWS
3
- #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
4
- #define TEXTUREFUNC(s,c,l) texture2DLodEXT(s,c,l)
5
- #else
6
- #define TEXTUREFUNC(s,c,b) texture2D(s,c,b)
7
- #endif
8
- #ifndef SHADOWFLOAT
9
- float unpack(vec4 color)
10
- {
11
- const vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);
12
- return dot(color,bit_shift);
13
- }
14
- #endif
15
- float computeFallOff(float value,vec2 clipSpace,float frustumEdgeFalloff)
16
- {
17
- float mask=smoothstep(1.0-frustumEdgeFalloff,1.00000012,clamp(dot(clipSpace,clipSpace),0.,1.));
18
- return mix(value,1.0,mask);
19
- }
20
- #define inline
21
- float computeShadowCube(vec3 lightPosition,samplerCube shadowSampler,float darkness,vec2 depthValues)
22
- {
23
- vec3 directionToLight=vPositionW-lightPosition;
24
- float depth=length(directionToLight);
25
- depth=(depth+depthValues.x)/(depthValues.y);
26
- depth=clamp(depth,0.,1.0);
27
- directionToLight=normalize(directionToLight);
28
- directionToLight.y=-directionToLight.y;
29
- #ifndef SHADOWFLOAT
30
- float shadow=unpack(textureCube(shadowSampler,directionToLight));
31
- #else
32
- float shadow=textureCube(shadowSampler,directionToLight).x;
33
- #endif
34
- return depth>shadow ? darkness : 1.0;
35
- }
36
- #define inline
37
- float computeShadowWithPoissonSamplingCube(vec3 lightPosition,samplerCube shadowSampler,float mapSize,float darkness,vec2 depthValues)
38
- {
39
- vec3 directionToLight=vPositionW-lightPosition;
40
- float depth=length(directionToLight);
41
- depth=(depth+depthValues.x)/(depthValues.y);
42
- depth=clamp(depth,0.,1.0);
43
- directionToLight=normalize(directionToLight);
44
- directionToLight.y=-directionToLight.y;
45
- float visibility=1.;
46
- vec3 poissonDisk[4];
47
- poissonDisk[0]=vec3(-1.0,1.0,-1.0);
48
- poissonDisk[1]=vec3(1.0,-1.0,-1.0);
49
- poissonDisk[2]=vec3(-1.0,-1.0,-1.0);
50
- poissonDisk[3]=vec3(1.0,-1.0,1.0);
51
- #ifndef SHADOWFLOAT
52
- if (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[0]*mapSize))<depth) visibility-=0.25;
53
- if (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[1]*mapSize))<depth) visibility-=0.25;
54
- if (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[2]*mapSize))<depth) visibility-=0.25;
55
- if (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[3]*mapSize))<depth) visibility-=0.25;
56
- #else
57
- if (textureCube(shadowSampler,directionToLight+poissonDisk[0]*mapSize).x<depth) visibility-=0.25;
58
- if (textureCube(shadowSampler,directionToLight+poissonDisk[1]*mapSize).x<depth) visibility-=0.25;
59
- if (textureCube(shadowSampler,directionToLight+poissonDisk[2]*mapSize).x<depth) visibility-=0.25;
60
- if (textureCube(shadowSampler,directionToLight+poissonDisk[3]*mapSize).x<depth) visibility-=0.25;
61
- #endif
62
- return min(1.0,visibility+darkness);
63
- }
64
- #define inline
65
- float computeShadowWithESMCube(vec3 lightPosition,samplerCube shadowSampler,float darkness,float depthScale,vec2 depthValues)
66
- {
67
- vec3 directionToLight=vPositionW-lightPosition;
68
- float depth=length(directionToLight);
69
- depth=(depth+depthValues.x)/(depthValues.y);
70
- float shadowPixelDepth=clamp(depth,0.,1.0);
71
- directionToLight=normalize(directionToLight);
72
- directionToLight.y=-directionToLight.y;
73
- #ifndef SHADOWFLOAT
74
- float shadowMapSample=unpack(textureCube(shadowSampler,directionToLight));
75
- #else
76
- float shadowMapSample=textureCube(shadowSampler,directionToLight).x;
77
- #endif
78
- float esm=1.0-clamp(exp(min(87.,depthScale*shadowPixelDepth))*shadowMapSample,0.,1.-darkness);
79
- return esm;
80
- }
81
- #define inline
82
- float computeShadowWithCloseESMCube(vec3 lightPosition,samplerCube shadowSampler,float darkness,float depthScale,vec2 depthValues)
83
- {
84
- vec3 directionToLight=vPositionW-lightPosition;
85
- float depth=length(directionToLight);
86
- depth=(depth+depthValues.x)/(depthValues.y);
87
- float shadowPixelDepth=clamp(depth,0.,1.0);
88
- directionToLight=normalize(directionToLight);
89
- directionToLight.y=-directionToLight.y;
90
- #ifndef SHADOWFLOAT
91
- float shadowMapSample=unpack(textureCube(shadowSampler,directionToLight));
92
- #else
93
- float shadowMapSample=textureCube(shadowSampler,directionToLight).x;
94
- #endif
95
- float esm=clamp(exp(min(87.,-depthScale*(shadowPixelDepth-shadowMapSample))),darkness,1.);
96
- return esm;
97
- }
98
- #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
99
- #define inline
100
- float computeShadowCSM(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArray shadowSampler,float darkness,float frustumEdgeFalloff)
101
- {
102
- vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;
103
- vec2 uv=0.5*clipSpace.xy+vec2(0.5);
104
- vec3 uvLayer=vec3(uv.x,uv.y,layer);
105
- float shadowPixelDepth=clamp(depthMetric,0.,1.0);
106
- #ifndef SHADOWFLOAT
107
- float shadow=unpack(texture2D(shadowSampler,uvLayer));
108
- #else
109
- float shadow=texture2D(shadowSampler,uvLayer).x;
110
- #endif
111
- return shadowPixelDepth>shadow ? computeFallOff(darkness,clipSpace.xy,frustumEdgeFalloff) : 1.;
112
- }
113
- #endif
114
- #define inline
115
- float computeShadow(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float darkness,float frustumEdgeFalloff)
116
- {
117
- vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;
118
- vec2 uv=0.5*clipSpace.xy+vec2(0.5);
119
- if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
120
- {
121
- return 1.0;
122
- }
123
- else
124
- {
125
- float shadowPixelDepth=clamp(depthMetric,0.,1.0);
126
- #ifndef SHADOWFLOAT
127
- float shadow=unpack(TEXTUREFUNC(shadowSampler,uv,0.));
128
- #else
129
- float shadow=TEXTUREFUNC(shadowSampler,uv,0.).x;
130
- #endif
131
- return shadowPixelDepth>shadow ? computeFallOff(darkness,clipSpace.xy,frustumEdgeFalloff) : 1.;
132
- }
133
- }
134
- #define inline
135
- float computeShadowWithPoissonSampling(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float mapSize,float darkness,float frustumEdgeFalloff)
136
- {
137
- vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;
138
- vec2 uv=0.5*clipSpace.xy+vec2(0.5);
139
- if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
140
- {
141
- return 1.0;
142
- }
143
- else
144
- {
145
- float shadowPixelDepth=clamp(depthMetric,0.,1.0);
146
- float visibility=1.;
147
- vec2 poissonDisk[4];
148
- poissonDisk[0]=vec2(-0.94201624,-0.39906216);
149
- poissonDisk[1]=vec2(0.94558609,-0.76890725);
150
- poissonDisk[2]=vec2(-0.094184101,-0.92938870);
151
- poissonDisk[3]=vec2(0.34495938,0.29387760);
152
- #ifndef SHADOWFLOAT
153
- if (unpack(TEXTUREFUNC(shadowSampler,uv+poissonDisk[0]*mapSize,0.))<shadowPixelDepth) visibility-=0.25;
154
- if (unpack(TEXTUREFUNC(shadowSampler,uv+poissonDisk[1]*mapSize,0.))<shadowPixelDepth) visibility-=0.25;
155
- if (unpack(TEXTUREFUNC(shadowSampler,uv+poissonDisk[2]*mapSize,0.))<shadowPixelDepth) visibility-=0.25;
156
- if (unpack(TEXTUREFUNC(shadowSampler,uv+poissonDisk[3]*mapSize,0.))<shadowPixelDepth) visibility-=0.25;
157
- #else
158
- if (TEXTUREFUNC(shadowSampler,uv+poissonDisk[0]*mapSize,0.).x<shadowPixelDepth) visibility-=0.25;
159
- if (TEXTUREFUNC(shadowSampler,uv+poissonDisk[1]*mapSize,0.).x<shadowPixelDepth) visibility-=0.25;
160
- if (TEXTUREFUNC(shadowSampler,uv+poissonDisk[2]*mapSize,0.).x<shadowPixelDepth) visibility-=0.25;
161
- if (TEXTUREFUNC(shadowSampler,uv+poissonDisk[3]*mapSize,0.).x<shadowPixelDepth) visibility-=0.25;
162
- #endif
163
- return computeFallOff(min(1.0,visibility+darkness),clipSpace.xy,frustumEdgeFalloff);
164
- }
165
- }
166
- #define inline
167
- float computeShadowWithESM(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float darkness,float depthScale,float frustumEdgeFalloff)
168
- {
169
- vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;
170
- vec2 uv=0.5*clipSpace.xy+vec2(0.5);
171
- if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
172
- {
173
- return 1.0;
174
- }
175
- else
176
- {
177
- float shadowPixelDepth=clamp(depthMetric,0.,1.0);
178
- #ifndef SHADOWFLOAT
179
- float shadowMapSample=unpack(TEXTUREFUNC(shadowSampler,uv,0.));
180
- #else
181
- float shadowMapSample=TEXTUREFUNC(shadowSampler,uv,0.).x;
182
- #endif
183
- float esm=1.0-clamp(exp(min(87.,depthScale*shadowPixelDepth))*shadowMapSample,0.,1.-darkness);
184
- return computeFallOff(esm,clipSpace.xy,frustumEdgeFalloff);
185
- }
186
- }
187
- #define inline
188
- float computeShadowWithCloseESM(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float darkness,float depthScale,float frustumEdgeFalloff)
189
- {
190
- vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;
191
- vec2 uv=0.5*clipSpace.xy+vec2(0.5);
192
- if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
193
- {
194
- return 1.0;
195
- }
196
- else
197
- {
198
- float shadowPixelDepth=clamp(depthMetric,0.,1.0);
199
- #ifndef SHADOWFLOAT
200
- float shadowMapSample=unpack(TEXTUREFUNC(shadowSampler,uv,0.));
201
- #else
202
- float shadowMapSample=TEXTUREFUNC(shadowSampler,uv,0.).x;
203
- #endif
204
- float esm=clamp(exp(min(87.,-depthScale*(shadowPixelDepth-shadowMapSample))),darkness,1.);
205
- return computeFallOff(esm,clipSpace.xy,frustumEdgeFalloff);
206
- }
207
- }
208
- #ifdef IS_NDC_HALF_ZRANGE
209
- #define ZINCLIP clipSpace.z
210
- #else
211
- #define ZINCLIP uvDepth.z
212
- #endif
213
- #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
214
- #define GREATEST_LESS_THAN_ONE 0.99999994
215
- #define inline
216
- float computeShadowWithCSMPCF1(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArrayShadow shadowSampler,float darkness,float frustumEdgeFalloff)
217
- {
218
- vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;
219
- vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));
220
- uvDepth.z=clamp(ZINCLIP,0.,GREATEST_LESS_THAN_ONE);
221
- vec4 uvDepthLayer=vec4(uvDepth.x,uvDepth.y,layer,uvDepth.z);
222
- float shadow=texture2D(shadowSampler,uvDepthLayer);
223
- shadow=mix(darkness,1.,shadow);
224
- return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);
225
- }
226
- #define inline
227
- float computeShadowWithCSMPCF3(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArrayShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff)
228
- {
229
- vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;
230
- vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));
231
- uvDepth.z=clamp(ZINCLIP,0.,GREATEST_LESS_THAN_ONE);
232
- vec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x;
233
- uv+=0.5;
234
- vec2 st=fract(uv);
235
- vec2 base_uv=floor(uv)-0.5;
236
- base_uv*=shadowMapSizeAndInverse.y;
237
- vec2 uvw0=3.-2.*st;
238
- vec2 uvw1=1.+2.*st;
239
- vec2 u=vec2((2.-st.x)/uvw0.x-1.,st.x/uvw1.x+1.)*shadowMapSizeAndInverse.y;
240
- vec2 v=vec2((2.-st.y)/uvw0.y-1.,st.y/uvw1.y+1.)*shadowMapSizeAndInverse.y;
241
- float shadow=0.;
242
- shadow+=uvw0.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[0]),layer,uvDepth.z));
243
- shadow+=uvw1.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[0]),layer,uvDepth.z));
244
- shadow+=uvw0.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[1]),layer,uvDepth.z));
245
- shadow+=uvw1.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[1]),layer,uvDepth.z));
246
- shadow=shadow/16.;
247
- shadow=mix(darkness,1.,shadow);
248
- return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);
249
- }
250
- #define inline
251
- float computeShadowWithCSMPCF5(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArrayShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff)
252
- {
253
- vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;
254
- vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));
255
- uvDepth.z=clamp(ZINCLIP,0.,GREATEST_LESS_THAN_ONE);
256
- vec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x;
257
- uv+=0.5;
258
- vec2 st=fract(uv);
259
- vec2 base_uv=floor(uv)-0.5;
260
- base_uv*=shadowMapSizeAndInverse.y;
261
- vec2 uvw0=4.-3.*st;
262
- vec2 uvw1=vec2(7.);
263
- vec2 uvw2=1.+3.*st;
264
- vec3 u=vec3((3.-2.*st.x)/uvw0.x-2.,(3.+st.x)/uvw1.x,st.x/uvw2.x+2.)*shadowMapSizeAndInverse.y;
265
- vec3 v=vec3((3.-2.*st.y)/uvw0.y-2.,(3.+st.y)/uvw1.y,st.y/uvw2.y+2.)*shadowMapSizeAndInverse.y;
266
- float shadow=0.;
267
- shadow+=uvw0.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[0]),layer,uvDepth.z));
268
- shadow+=uvw1.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[0]),layer,uvDepth.z));
269
- shadow+=uvw2.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[2],v[0]),layer,uvDepth.z));
270
- shadow+=uvw0.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[1]),layer,uvDepth.z));
271
- shadow+=uvw1.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[1]),layer,uvDepth.z));
272
- shadow+=uvw2.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[2],v[1]),layer,uvDepth.z));
273
- shadow+=uvw0.x*uvw2.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[2]),layer,uvDepth.z));
274
- shadow+=uvw1.x*uvw2.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[2]),layer,uvDepth.z));
275
- shadow+=uvw2.x*uvw2.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[2],v[2]),layer,uvDepth.z));
276
- shadow=shadow/144.;
277
- shadow=mix(darkness,1.,shadow);
278
- return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);
279
- }
280
- #define inline
281
- float computeShadowWithPCF1(vec4 vPositionFromLight,float depthMetric,highp sampler2DShadow shadowSampler,float darkness,float frustumEdgeFalloff)
282
- {
283
- if (depthMetric>1.0 || depthMetric<0.0) {
284
- return 1.0;
285
- }
286
- else
287
- {
288
- vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;
289
- vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));
290
- uvDepth.z=ZINCLIP;
291
- float shadow=TEXTUREFUNC(shadowSampler,uvDepth,0.);
292
- shadow=mix(darkness,1.,shadow);
293
- return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);
294
- }
295
- }
296
- #define inline
297
- float computeShadowWithPCF3(vec4 vPositionFromLight,float depthMetric,highp sampler2DShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff)
298
- {
299
- if (depthMetric>1.0 || depthMetric<0.0) {
300
- return 1.0;
301
- }
302
- else
303
- {
304
- vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;
305
- vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));
306
- uvDepth.z=ZINCLIP;
307
- vec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x;
308
- uv+=0.5;
309
- vec2 st=fract(uv);
310
- vec2 base_uv=floor(uv)-0.5;
311
- base_uv*=shadowMapSizeAndInverse.y;
312
- vec2 uvw0=3.-2.*st;
313
- vec2 uvw1=1.+2.*st;
314
- vec2 u=vec2((2.-st.x)/uvw0.x-1.,st.x/uvw1.x+1.)*shadowMapSizeAndInverse.y;
315
- vec2 v=vec2((2.-st.y)/uvw0.y-1.,st.y/uvw1.y+1.)*shadowMapSizeAndInverse.y;
316
- float shadow=0.;
317
- shadow+=uvw0.x*uvw0.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[0]),uvDepth.z),0.);
318
- shadow+=uvw1.x*uvw0.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[0]),uvDepth.z),0.);
319
- shadow+=uvw0.x*uvw1.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[1]),uvDepth.z),0.);
320
- shadow+=uvw1.x*uvw1.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[1]),uvDepth.z),0.);
321
- shadow=shadow/16.;
322
- shadow=mix(darkness,1.,shadow);
323
- return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);
324
- }
325
- }
326
- #define inline
327
- float computeShadowWithPCF5(vec4 vPositionFromLight,float depthMetric,highp sampler2DShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff)
328
- {
329
- if (depthMetric>1.0 || depthMetric<0.0) {
330
- return 1.0;
331
- }
332
- else
333
- {
334
- vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;
335
- vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));
336
- uvDepth.z=ZINCLIP;
337
- vec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x;
338
- uv+=0.5;
339
- vec2 st=fract(uv);
340
- vec2 base_uv=floor(uv)-0.5;
341
- base_uv*=shadowMapSizeAndInverse.y;
342
- vec2 uvw0=4.-3.*st;
343
- vec2 uvw1=vec2(7.);
344
- vec2 uvw2=1.+3.*st;
345
- vec3 u=vec3((3.-2.*st.x)/uvw0.x-2.,(3.+st.x)/uvw1.x,st.x/uvw2.x+2.)*shadowMapSizeAndInverse.y;
346
- vec3 v=vec3((3.-2.*st.y)/uvw0.y-2.,(3.+st.y)/uvw1.y,st.y/uvw2.y+2.)*shadowMapSizeAndInverse.y;
347
- float shadow=0.;
348
- shadow+=uvw0.x*uvw0.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[0]),uvDepth.z),0.);
349
- shadow+=uvw1.x*uvw0.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[0]),uvDepth.z),0.);
350
- shadow+=uvw2.x*uvw0.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[2],v[0]),uvDepth.z),0.);
351
- shadow+=uvw0.x*uvw1.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[1]),uvDepth.z),0.);
352
- shadow+=uvw1.x*uvw1.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[1]),uvDepth.z),0.);
353
- shadow+=uvw2.x*uvw1.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[2],v[1]),uvDepth.z),0.);
354
- shadow+=uvw0.x*uvw2.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[2]),uvDepth.z),0.);
355
- shadow+=uvw1.x*uvw2.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[2]),uvDepth.z),0.);
356
- shadow+=uvw2.x*uvw2.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[2],v[2]),uvDepth.z),0.);
357
- shadow=shadow/144.;
358
- shadow=mix(darkness,1.,shadow);
359
- return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);
360
- }
361
- }
362
- const vec3 PoissonSamplers32[64]=vec3[64](
363
- vec3(0.06407013,0.05409927,0.),
364
- vec3(0.7366577,0.5789394,0.),
365
- vec3(-0.6270542,-0.5320278,0.),
366
- vec3(-0.4096107,0.8411095,0.),
367
- vec3(0.6849564,-0.4990818,0.),
368
- vec3(-0.874181,-0.04579735,0.),
369
- vec3(0.9989998,0.0009880066,0.),
370
- vec3(-0.004920578,-0.9151649,0.),
371
- vec3(0.1805763,0.9747483,0.),
372
- vec3(-0.2138451,0.2635818,0.),
373
- vec3(0.109845,0.3884785,0.),
374
- vec3(0.06876755,-0.3581074,0.),
375
- vec3(0.374073,-0.7661266,0.),
376
- vec3(0.3079132,-0.1216763,0.),
377
- vec3(-0.3794335,-0.8271583,0.),
378
- vec3(-0.203878,-0.07715034,0.),
379
- vec3(0.5912697,0.1469799,0.),
380
- vec3(-0.88069,0.3031784,0.),
381
- vec3(0.5040108,0.8283722,0.),
382
- vec3(-0.5844124,0.5494877,0.),
383
- vec3(0.6017799,-0.1726654,0.),
384
- vec3(-0.5554981,0.1559997,0.),
385
- vec3(-0.3016369,-0.3900928,0.),
386
- vec3(-0.5550632,-0.1723762,0.),
387
- vec3(0.925029,0.2995041,0.),
388
- vec3(-0.2473137,0.5538505,0.),
389
- vec3(0.9183037,-0.2862392,0.),
390
- vec3(0.2469421,0.6718712,0.),
391
- vec3(0.3916397,-0.4328209,0.),
392
- vec3(-0.03576927,-0.6220032,0.),
393
- vec3(-0.04661255,0.7995201,0.),
394
- vec3(0.4402924,0.3640312,0.),
395
- vec3(0.,0.,0.),
396
- vec3(0.,0.,0.),
397
- vec3(0.,0.,0.),
398
- vec3(0.,0.,0.),
399
- vec3(0.,0.,0.),
400
- vec3(0.,0.,0.),
401
- vec3(0.,0.,0.),
402
- vec3(0.,0.,0.),
403
- vec3(0.,0.,0.),
404
- vec3(0.,0.,0.),
405
- vec3(0.,0.,0.),
406
- vec3(0.,0.,0.),
407
- vec3(0.,0.,0.),
408
- vec3(0.,0.,0.),
409
- vec3(0.,0.,0.),
410
- vec3(0.,0.,0.),
411
- vec3(0.,0.,0.),
412
- vec3(0.,0.,0.),
413
- vec3(0.,0.,0.),
414
- vec3(0.,0.,0.),
415
- vec3(0.,0.,0.),
416
- vec3(0.,0.,0.),
417
- vec3(0.,0.,0.),
418
- vec3(0.,0.,0.),
419
- vec3(0.,0.,0.),
420
- vec3(0.,0.,0.),
421
- vec3(0.,0.,0.),
422
- vec3(0.,0.,0.),
423
- vec3(0.,0.,0.),
424
- vec3(0.,0.,0.),
425
- vec3(0.,0.,0.),
426
- vec3(0.,0.,0.)
427
- );
428
- const vec3 PoissonSamplers64[64]=vec3[64](
429
- vec3(-0.613392,0.617481,0.),
430
- vec3(0.170019,-0.040254,0.),
431
- vec3(-0.299417,0.791925,0.),
432
- vec3(0.645680,0.493210,0.),
433
- vec3(-0.651784,0.717887,0.),
434
- vec3(0.421003,0.027070,0.),
435
- vec3(-0.817194,-0.271096,0.),
436
- vec3(-0.705374,-0.668203,0.),
437
- vec3(0.977050,-0.108615,0.),
438
- vec3(0.063326,0.142369,0.),
439
- vec3(0.203528,0.214331,0.),
440
- vec3(-0.667531,0.326090,0.),
441
- vec3(-0.098422,-0.295755,0.),
442
- vec3(-0.885922,0.215369,0.),
443
- vec3(0.566637,0.605213,0.),
444
- vec3(0.039766,-0.396100,0.),
445
- vec3(0.751946,0.453352,0.),
446
- vec3(0.078707,-0.715323,0.),
447
- vec3(-0.075838,-0.529344,0.),
448
- vec3(0.724479,-0.580798,0.),
449
- vec3(0.222999,-0.215125,0.),
450
- vec3(-0.467574,-0.405438,0.),
451
- vec3(-0.248268,-0.814753,0.),
452
- vec3(0.354411,-0.887570,0.),
453
- vec3(0.175817,0.382366,0.),
454
- vec3(0.487472,-0.063082,0.),
455
- vec3(-0.084078,0.898312,0.),
456
- vec3(0.488876,-0.783441,0.),
457
- vec3(0.470016,0.217933,0.),
458
- vec3(-0.696890,-0.549791,0.),
459
- vec3(-0.149693,0.605762,0.),
460
- vec3(0.034211,0.979980,0.),
461
- vec3(0.503098,-0.308878,0.),
462
- vec3(-0.016205,-0.872921,0.),
463
- vec3(0.385784,-0.393902,0.),
464
- vec3(-0.146886,-0.859249,0.),
465
- vec3(0.643361,0.164098,0.),
466
- vec3(0.634388,-0.049471,0.),
467
- vec3(-0.688894,0.007843,0.),
468
- vec3(0.464034,-0.188818,0.),
469
- vec3(-0.440840,0.137486,0.),
470
- vec3(0.364483,0.511704,0.),
471
- vec3(0.034028,0.325968,0.),
472
- vec3(0.099094,-0.308023,0.),
473
- vec3(0.693960,-0.366253,0.),
474
- vec3(0.678884,-0.204688,0.),
475
- vec3(0.001801,0.780328,0.),
476
- vec3(0.145177,-0.898984,0.),
477
- vec3(0.062655,-0.611866,0.),
478
- vec3(0.315226,-0.604297,0.),
479
- vec3(-0.780145,0.486251,0.),
480
- vec3(-0.371868,0.882138,0.),
481
- vec3(0.200476,0.494430,0.),
482
- vec3(-0.494552,-0.711051,0.),
483
- vec3(0.612476,0.705252,0.),
484
- vec3(-0.578845,-0.768792,0.),
485
- vec3(-0.772454,-0.090976,0.),
486
- vec3(0.504440,0.372295,0.),
487
- vec3(0.155736,0.065157,0.),
488
- vec3(0.391522,0.849605,0.),
489
- vec3(-0.620106,-0.328104,0.),
490
- vec3(0.789239,-0.419965,0.),
491
- vec3(-0.545396,0.538133,0.),
492
- vec3(-0.178564,-0.596057,0.)
493
- );
494
- #define inline
495
- float computeShadowWithCSMPCSS(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArray depthSampler,highp sampler2DArrayShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff,int searchTapCount,int pcfTapCount,vec3[64] poissonSamplers,vec2 lightSizeUVCorrection,float depthCorrection,float penumbraDarkness)
496
- {
497
- vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;
498
- vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));
499
- uvDepth.z=clamp(ZINCLIP,0.,GREATEST_LESS_THAN_ONE);
500
- vec4 uvDepthLayer=vec4(uvDepth.x,uvDepth.y,layer,uvDepth.z);
501
- float blockerDepth=0.0;
502
- float sumBlockerDepth=0.0;
503
- float numBlocker=0.0;
504
- for (int i=0; i<searchTapCount; i ++) {
505
- blockerDepth=texture2D(depthSampler,vec3(uvDepth.xy+(lightSizeUV*lightSizeUVCorrection*shadowMapSizeInverse*PoissonSamplers32[i].xy),layer)).r;
506
- if (blockerDepth<depthMetric) {
507
- sumBlockerDepth+=blockerDepth;
508
- numBlocker++;
509
- }
510
- }
511
- float avgBlockerDepth=sumBlockerDepth/numBlocker;
512
- float AAOffset=shadowMapSizeInverse*10.;
513
- float penumbraRatio=((depthMetric-avgBlockerDepth)*depthCorrection+AAOffset);
514
- vec4 filterRadius=vec4(penumbraRatio*lightSizeUV*lightSizeUVCorrection*shadowMapSizeInverse,0.,0.);
515
- float random=getRand(vPositionFromLight.xy);
516
- float rotationAngle=random*3.1415926;
517
- vec2 rotationVector=vec2(cos(rotationAngle),sin(rotationAngle));
518
- float shadow=0.;
519
- for (int i=0; i<pcfTapCount; i++) {
520
- vec4 offset=vec4(poissonSamplers[i],0.);
521
- offset=vec4(offset.x*rotationVector.x-offset.y*rotationVector.y,offset.y*rotationVector.x+offset.x*rotationVector.y,0.,0.);
522
- shadow+=texture2D(shadowSampler,uvDepthLayer+offset*filterRadius);
523
- }
524
- shadow/=float(pcfTapCount);
525
- shadow=mix(shadow,1.,min((depthMetric-avgBlockerDepth)*depthCorrection*penumbraDarkness,1.));
526
- shadow=mix(darkness,1.,shadow);
527
- if (numBlocker<1.0) {
528
- return 1.0;
529
- }
530
- else
531
- {
532
- return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);
533
- }
534
- }
535
- #define inline
536
- float computeShadowWithPCSS(vec4 vPositionFromLight,float depthMetric,sampler2D depthSampler,highp sampler2DShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff,int searchTapCount,int pcfTapCount,vec3[64] poissonSamplers)
537
- {
538
- if (depthMetric>1.0 || depthMetric<0.0) {
539
- return 1.0;
540
- }
541
- else
542
- {
543
- vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;
544
- vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));
545
- uvDepth.z=ZINCLIP;
546
- float blockerDepth=0.0;
547
- float sumBlockerDepth=0.0;
548
- float numBlocker=0.0;
549
- for (int i=0; i<searchTapCount; i ++) {
550
- blockerDepth=TEXTUREFUNC(depthSampler,uvDepth.xy+(lightSizeUV*shadowMapSizeInverse*PoissonSamplers32[i].xy),0.).r;
551
- if (blockerDepth<depthMetric) {
552
- sumBlockerDepth+=blockerDepth;
553
- numBlocker++;
554
- }
555
- }
556
- if (numBlocker<1.0) {
557
- return 1.0;
558
- }
559
- else
560
- {
561
- float avgBlockerDepth=sumBlockerDepth/numBlocker;
562
- float AAOffset=shadowMapSizeInverse*10.;
563
- float penumbraRatio=((depthMetric-avgBlockerDepth)+AAOffset);
564
- float filterRadius=penumbraRatio*lightSizeUV*shadowMapSizeInverse;
565
- float random=getRand(vPositionFromLight.xy);
566
- float rotationAngle=random*3.1415926;
567
- vec2 rotationVector=vec2(cos(rotationAngle),sin(rotationAngle));
568
- float shadow=0.;
569
- for (int i=0; i<pcfTapCount; i++) {
570
- vec3 offset=poissonSamplers[i];
571
- offset=vec3(offset.x*rotationVector.x-offset.y*rotationVector.y,offset.y*rotationVector.x+offset.x*rotationVector.y,0.);
572
- shadow+=TEXTUREFUNC(shadowSampler,uvDepth+offset*filterRadius,0.);
573
- }
574
- shadow/=float(pcfTapCount);
575
- shadow=mix(shadow,1.,depthMetric-avgBlockerDepth);
576
- shadow=mix(darkness,1.,shadow);
577
- return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);
578
- }
579
- }
580
- }
581
- #define inline
582
- float computeShadowWithPCSS16(vec4 vPositionFromLight,float depthMetric,sampler2D depthSampler,highp sampler2DShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff)
583
- {
584
- return computeShadowWithPCSS(vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,16,PoissonSamplers32);
585
- }
586
- #define inline
587
- float computeShadowWithPCSS32(vec4 vPositionFromLight,float depthMetric,sampler2D depthSampler,highp sampler2DShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff)
588
- {
589
- return computeShadowWithPCSS(vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,32,PoissonSamplers32);
590
- }
591
- #define inline
592
- float computeShadowWithPCSS64(vec4 vPositionFromLight,float depthMetric,sampler2D depthSampler,highp sampler2DShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff)
593
- {
594
- return computeShadowWithPCSS(vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,32,64,PoissonSamplers64);
595
- }
596
- #define inline
597
- float computeShadowWithCSMPCSS16(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArray depthSampler,highp sampler2DArrayShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff,vec2 lightSizeUVCorrection,float depthCorrection,float penumbraDarkness)
598
- {
599
- return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,16,PoissonSamplers32,lightSizeUVCorrection,depthCorrection,penumbraDarkness);
600
- }
601
- #define inline
602
- float computeShadowWithCSMPCSS32(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArray depthSampler,highp sampler2DArrayShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff,vec2 lightSizeUVCorrection,float depthCorrection,float penumbraDarkness)
603
- {
604
- return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,32,PoissonSamplers32,lightSizeUVCorrection,depthCorrection,penumbraDarkness);
605
- }
606
- #define inline
607
- float computeShadowWithCSMPCSS64(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArray depthSampler,highp sampler2DArrayShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff,vec2 lightSizeUVCorrection,float depthCorrection,float penumbraDarkness)
608
- {
609
- return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,32,64,PoissonSamplers64,lightSizeUVCorrection,depthCorrection,penumbraDarkness);
610
- }
611
- #endif
612
- #endif
613
- `;
614
- e.IncludesShadersStore[o] = a;
@@ -1,23 +0,0 @@
1
- import { ShaderStore as i } from "../../Engines/shaderStore.esm.js";
2
- const e = "shadowsVertex", t = `#ifdef SHADOWS
3
- #if defined(SHADOWCSM{X})
4
- vPositionFromCamera{X}=view*worldPos;
5
- for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {
6
- vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
7
- #ifdef USE_REVERSE_DEPTHBUFFER
8
- vDepthMetric{X}[i]=(-vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
9
- #else
10
- vDepthMetric{X}[i]=(vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
11
- #endif
12
- }
13
- #elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})
14
- vPositionFromLight{X}=lightMatrix{X}*worldPos;
15
- #ifdef USE_REVERSE_DEPTHBUFFER
16
- vDepthMetric{X}=(-vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
17
- #else
18
- vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
19
- #endif
20
- #endif
21
- #endif
22
- `;
23
- i.IncludesShadersStore[e] = t;
@@ -1,6 +0,0 @@
1
- import { ShaderStore as o } from "../../Engines/shaderStore.esm.js";
2
- const r = "subSurfaceScatteringFunctions", e = `bool testLightingForSSS(float diffusionProfile)
3
- {
4
- return diffusionProfile<1.;
5
- }`;
6
- o.IncludesShadersStore[r] = e;
@@ -1,6 +0,0 @@
1
- import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
- const t = "uvAttributeDeclaration", r = `#ifdef UV{X}
3
- attribute vec2 uv{X};
4
- #endif
5
- `;
6
- e.IncludesShadersStore[t] = r;
@@ -1,9 +0,0 @@
1
- import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
- const d = "uvVariableDeclaration", i = `#if !defined(UV{X}) && defined(MAINUV{X})
3
- vec2 uv{X}=vec2(0.,0.);
4
- #endif
5
- #ifdef MAINUV{X}
6
- vMainUV{X}=uv{X};
7
- #endif
8
- `;
9
- e.IncludesShadersStore[d] = i;
@@ -1,16 +0,0 @@
1
- import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
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- const o = "vertexColorMixing", r = `#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
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- vColor=vec4(1.0);
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- #ifdef VERTEXCOLOR
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- #ifdef VERTEXALPHA
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- vColor*=color;
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- #else
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- vColor.rgb*=color.rgb;
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- #endif
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- #endif
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- #ifdef INSTANCESCOLOR
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- vColor*=instanceColor;
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- #endif
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- #endif
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- `;
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- e.IncludesShadersStore[o] = r;
@@ -1,14 +0,0 @@
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- import { ShaderStore as r } from "../Engines/shaderStore.esm.js";
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- const e = "bloomMergePixelShader", o = `uniform sampler2D textureSampler;
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- uniform sampler2D bloomBlur;
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- varying vec2 vUV;
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- uniform float bloomWeight;
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- #define CUSTOM_FRAGMENT_DEFINITIONS
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- void main(void)
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- {
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- gl_FragColor=texture2D(textureSampler,vUV);
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- vec3 blurred=texture2D(bloomBlur,vUV).rgb;
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- gl_FragColor.rgb=gl_FragColor.rgb+(blurred.rgb*bloomWeight);
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- }
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- `;
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- r.ShadersStore[e] = o;