@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
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  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
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  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
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  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
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  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
  454. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
  455. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
  456. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +0 -39
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +0 -41
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  486. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
  487. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
  488. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  489. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  490. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,934 +0,0 @@
1
- import { __decorate as s } from "../tslib.es6.esm.js";
2
- import { serializeAsTexture as _, expandToProperty as l, serializeAsColor3 as v, serialize as p, serializeAsFresnelParameters as I, SerializationHelper as y } from "../Misc/decorators.esm.js";
3
- import { SmartArray as V } from "../Misc/smartArray.esm.js";
4
- import { Scene as k } from "../scene.esm.js";
5
- import { Matrix as H } from "../Maths/math.vector.esm.js";
6
- import { Color3 as x } from "../Maths/math.color.esm.js";
7
- import { VertexBuffer as S } from "../Buffers/buffer.esm.js";
8
- import { PrePassConfiguration as U } from "./prePassConfiguration.esm.js";
9
- import { ImageProcessingConfiguration as L } from "./imageProcessingConfiguration.esm.js";
10
- import { Material as F } from "./material.esm.js";
11
- import { MaterialPluginEvent as B } from "./materialPluginEvent.esm.js";
12
- import { MaterialDefines as X } from "./materialDefines.esm.js";
13
- import { PushMaterial as w } from "./pushMaterial.esm.js";
14
- import { MaterialHelper as n } from "./materialHelper.esm.js";
15
- import { Texture as m } from "./Textures/texture.esm.js";
16
- import { RegisterClass as Y } from "../Misc/typeStore.esm.js";
17
- import { MaterialFlags as h } from "./materialFlags.esm.js";
18
- import "../Shaders/default.fragment.esm.js";
19
- import "../Shaders/default.vertex.esm.js";
20
- import { EffectFallbacks as z } from "./effectFallbacks.esm.js";
21
- import { DetailMapConfiguration as W } from "./material.detailMapConfiguration.esm.js";
22
- import { addClipPlaneUniforms as Q, bindClipPlane as K } from "./clipPlaneMaterialHelper.esm.js";
23
- const M = { effect: null, subMesh: null };
24
- class j extends X {
25
- /**
26
- * Initializes the Standard Material defines.
27
- * @param externalProperties The external properties
28
- */
29
- constructor(t) {
30
- super(t), this.MAINUV1 = !1, this.MAINUV2 = !1, this.MAINUV3 = !1, this.MAINUV4 = !1, this.MAINUV5 = !1, this.MAINUV6 = !1, this.DIFFUSE = !1, this.DIFFUSEDIRECTUV = 0, this.BAKED_VERTEX_ANIMATION_TEXTURE = !1, this.AMBIENT = !1, this.AMBIENTDIRECTUV = 0, this.OPACITY = !1, this.OPACITYDIRECTUV = 0, this.OPACITYRGB = !1, this.REFLECTION = !1, this.EMISSIVE = !1, this.EMISSIVEDIRECTUV = 0, this.SPECULAR = !1, this.SPECULARDIRECTUV = 0, this.BUMP = !1, this.BUMPDIRECTUV = 0, this.PARALLAX = !1, this.PARALLAXOCCLUSION = !1, this.SPECULAROVERALPHA = !1, this.CLIPPLANE = !1, this.CLIPPLANE2 = !1, this.CLIPPLANE3 = !1, this.CLIPPLANE4 = !1, this.CLIPPLANE5 = !1, this.CLIPPLANE6 = !1, this.ALPHATEST = !1, this.DEPTHPREPASS = !1, this.ALPHAFROMDIFFUSE = !1, this.POINTSIZE = !1, this.FOG = !1, this.SPECULARTERM = !1, this.DIFFUSEFRESNEL = !1, this.OPACITYFRESNEL = !1, this.REFLECTIONFRESNEL = !1, this.REFRACTIONFRESNEL = !1, this.EMISSIVEFRESNEL = !1, this.FRESNEL = !1, this.NORMAL = !1, this.TANGENT = !1, this.UV1 = !1, this.UV2 = !1, this.UV3 = !1, this.UV4 = !1, this.UV5 = !1, this.UV6 = !1, this.VERTEXCOLOR = !1, this.VERTEXALPHA = !1, this.NUM_BONE_INFLUENCERS = 0, this.BonesPerMesh = 0, this.BONETEXTURE = !1, this.BONES_VELOCITY_ENABLED = !1, this.INSTANCES = !1, this.THIN_INSTANCES = !1, this.INSTANCESCOLOR = !1, this.GLOSSINESS = !1, this.ROUGHNESS = !1, this.EMISSIVEASILLUMINATION = !1, this.LINKEMISSIVEWITHDIFFUSE = !1, this.REFLECTIONFRESNELFROMSPECULAR = !1, this.LIGHTMAP = !1, this.LIGHTMAPDIRECTUV = 0, this.OBJECTSPACE_NORMALMAP = !1, this.USELIGHTMAPASSHADOWMAP = !1, this.REFLECTIONMAP_3D = !1, this.REFLECTIONMAP_SPHERICAL = !1, this.REFLECTIONMAP_PLANAR = !1, this.REFLECTIONMAP_CUBIC = !1, this.USE_LOCAL_REFLECTIONMAP_CUBIC = !1, this.USE_LOCAL_REFRACTIONMAP_CUBIC = !1, this.REFLECTIONMAP_PROJECTION = !1, this.REFLECTIONMAP_SKYBOX = !1, this.REFLECTIONMAP_EXPLICIT = !1, this.REFLECTIONMAP_EQUIRECTANGULAR = !1, this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !1, this.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !1, this.REFLECTIONMAP_OPPOSITEZ = !1, this.INVERTCUBICMAP = !1, this.LOGARITHMICDEPTH = !1, this.REFRACTION = !1, this.REFRACTIONMAP_3D = !1, this.REFLECTIONOVERALPHA = !1, this.TWOSIDEDLIGHTING = !1, this.SHADOWFLOAT = !1, this.MORPHTARGETS = !1, this.MORPHTARGETS_NORMAL = !1, this.MORPHTARGETS_TANGENT = !1, this.MORPHTARGETS_UV = !1, this.NUM_MORPH_INFLUENCERS = 0, this.MORPHTARGETS_TEXTURE = !1, this.NONUNIFORMSCALING = !1, this.PREMULTIPLYALPHA = !1, this.ALPHATEST_AFTERALLALPHACOMPUTATIONS = !1, this.ALPHABLEND = !0, this.PREPASS = !1, this.PREPASS_IRRADIANCE = !1, this.PREPASS_IRRADIANCE_INDEX = -1, this.PREPASS_ALBEDO_SQRT = !1, this.PREPASS_ALBEDO_SQRT_INDEX = -1, this.PREPASS_DEPTH = !1, this.PREPASS_DEPTH_INDEX = -1, this.PREPASS_NORMAL = !1, this.PREPASS_NORMAL_INDEX = -1, this.PREPASS_POSITION = !1, this.PREPASS_POSITION_INDEX = -1, this.PREPASS_VELOCITY = !1, this.PREPASS_VELOCITY_INDEX = -1, this.PREPASS_REFLECTIVITY = !1, this.PREPASS_REFLECTIVITY_INDEX = -1, this.SCENE_MRT_COUNT = 0, this.RGBDLIGHTMAP = !1, this.RGBDREFLECTION = !1, this.RGBDREFRACTION = !1, this.IMAGEPROCESSING = !1, this.VIGNETTE = !1, this.VIGNETTEBLENDMODEMULTIPLY = !1, this.VIGNETTEBLENDMODEOPAQUE = !1, this.TONEMAPPING = !1, this.TONEMAPPING_ACES = !1, this.CONTRAST = !1, this.COLORCURVES = !1, this.COLORGRADING = !1, this.COLORGRADING3D = !1, this.SAMPLER3DGREENDEPTH = !1, this.SAMPLER3DBGRMAP = !1, this.DITHER = !1, this.IMAGEPROCESSINGPOSTPROCESS = !1, this.SKIPFINALCOLORCLAMP = !1, this.MULTIVIEW = !1, this.ORDER_INDEPENDENT_TRANSPARENCY = !1, this.ORDER_INDEPENDENT_TRANSPARENCY_16BITS = !1, this.CAMERA_ORTHOGRAPHIC = !1, this.CAMERA_PERSPECTIVE = !1, this.IS_REFLECTION_LINEAR = !1, this.IS_REFRACTION_LINEAR = !1, this.EXPOSURE = !1, this.DECAL_AFTER_DETAIL = !1, this.rebuild();
31
- }
32
- setReflectionMode(t) {
33
- const a = [
34
- "REFLECTIONMAP_CUBIC",
35
- "REFLECTIONMAP_EXPLICIT",
36
- "REFLECTIONMAP_PLANAR",
37
- "REFLECTIONMAP_PROJECTION",
38
- "REFLECTIONMAP_PROJECTION",
39
- "REFLECTIONMAP_SKYBOX",
40
- "REFLECTIONMAP_SPHERICAL",
41
- "REFLECTIONMAP_EQUIRECTANGULAR",
42
- "REFLECTIONMAP_EQUIRECTANGULAR_FIXED",
43
- "REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED"
44
- ];
45
- for (const T of a)
46
- this[T] = T === t;
47
- }
48
- }
49
- class i extends w {
50
- /**
51
- * Gets the image processing configuration used either in this material.
52
- */
53
- get imageProcessingConfiguration() {
54
- return this._imageProcessingConfiguration;
55
- }
56
- /**
57
- * Sets the Default image processing configuration used either in the this material.
58
- *
59
- * If sets to null, the scene one is in use.
60
- */
61
- set imageProcessingConfiguration(t) {
62
- this._attachImageProcessingConfiguration(t), this._markAllSubMeshesAsTexturesDirty();
63
- }
64
- /**
65
- * Attaches a new image processing configuration to the Standard Material.
66
- * @param configuration
67
- */
68
- _attachImageProcessingConfiguration(t) {
69
- t !== this._imageProcessingConfiguration && (this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), t ? this._imageProcessingConfiguration = t : this._imageProcessingConfiguration = this.getScene().imageProcessingConfiguration, this._imageProcessingConfiguration && (this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(() => {
70
- this._markAllSubMeshesAsImageProcessingDirty();
71
- })));
72
- }
73
- /**
74
- * Can this material render to prepass
75
- */
76
- get isPrePassCapable() {
77
- return !this.disableDepthWrite;
78
- }
79
- /**
80
- * Gets whether the color curves effect is enabled.
81
- */
82
- get cameraColorCurvesEnabled() {
83
- return this.imageProcessingConfiguration.colorCurvesEnabled;
84
- }
85
- /**
86
- * Sets whether the color curves effect is enabled.
87
- */
88
- set cameraColorCurvesEnabled(t) {
89
- this.imageProcessingConfiguration.colorCurvesEnabled = t;
90
- }
91
- /**
92
- * Gets whether the color grading effect is enabled.
93
- */
94
- get cameraColorGradingEnabled() {
95
- return this.imageProcessingConfiguration.colorGradingEnabled;
96
- }
97
- /**
98
- * Gets whether the color grading effect is enabled.
99
- */
100
- set cameraColorGradingEnabled(t) {
101
- this.imageProcessingConfiguration.colorGradingEnabled = t;
102
- }
103
- /**
104
- * Gets whether tonemapping is enabled or not.
105
- */
106
- get cameraToneMappingEnabled() {
107
- return this._imageProcessingConfiguration.toneMappingEnabled;
108
- }
109
- /**
110
- * Sets whether tonemapping is enabled or not
111
- */
112
- set cameraToneMappingEnabled(t) {
113
- this._imageProcessingConfiguration.toneMappingEnabled = t;
114
- }
115
- /**
116
- * The camera exposure used on this material.
117
- * This property is here and not in the camera to allow controlling exposure without full screen post process.
118
- * This corresponds to a photographic exposure.
119
- */
120
- get cameraExposure() {
121
- return this._imageProcessingConfiguration.exposure;
122
- }
123
- /**
124
- * The camera exposure used on this material.
125
- * This property is here and not in the camera to allow controlling exposure without full screen post process.
126
- * This corresponds to a photographic exposure.
127
- */
128
- set cameraExposure(t) {
129
- this._imageProcessingConfiguration.exposure = t;
130
- }
131
- /**
132
- * Gets The camera contrast used on this material.
133
- */
134
- get cameraContrast() {
135
- return this._imageProcessingConfiguration.contrast;
136
- }
137
- /**
138
- * Sets The camera contrast used on this material.
139
- */
140
- set cameraContrast(t) {
141
- this._imageProcessingConfiguration.contrast = t;
142
- }
143
- /**
144
- * Gets the Color Grading 2D Lookup Texture.
145
- */
146
- get cameraColorGradingTexture() {
147
- return this._imageProcessingConfiguration.colorGradingTexture;
148
- }
149
- /**
150
- * Sets the Color Grading 2D Lookup Texture.
151
- */
152
- set cameraColorGradingTexture(t) {
153
- this._imageProcessingConfiguration.colorGradingTexture = t;
154
- }
155
- /**
156
- * The color grading curves provide additional color adjustmnent that is applied after any color grading transform (3D LUT).
157
- * They allow basic adjustment of saturation and small exposure adjustments, along with color filter tinting to provide white balance adjustment or more stylistic effects.
158
- * These are similar to controls found in many professional imaging or colorist software. The global controls are applied to the entire image. For advanced tuning, extra controls are provided to adjust the shadow, midtone and highlight areas of the image;
159
- * corresponding to low luminance, medium luminance, and high luminance areas respectively.
160
- */
161
- get cameraColorCurves() {
162
- return this._imageProcessingConfiguration.colorCurves;
163
- }
164
- /**
165
- * The color grading curves provide additional color adjustment that is applied after any color grading transform (3D LUT).
166
- * They allow basic adjustment of saturation and small exposure adjustments, along with color filter tinting to provide white balance adjustment or more stylistic effects.
167
- * These are similar to controls found in many professional imaging or colorist software. The global controls are applied to the entire image. For advanced tuning, extra controls are provided to adjust the shadow, midtone and highlight areas of the image;
168
- * corresponding to low luminance, medium luminance, and high luminance areas respectively.
169
- */
170
- set cameraColorCurves(t) {
171
- this._imageProcessingConfiguration.colorCurves = t;
172
- }
173
- /**
174
- * Can this material render to several textures at once
175
- */
176
- get canRenderToMRT() {
177
- return !0;
178
- }
179
- /**
180
- * Instantiates a new standard material.
181
- * This is the default material used in Babylon. It is the best trade off between quality
182
- * and performances.
183
- * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/materials_introduction
184
- * @param name Define the name of the material in the scene
185
- * @param scene Define the scene the material belong to
186
- */
187
- constructor(t, a) {
188
- super(t, a), this._diffuseTexture = null, this._ambientTexture = null, this._opacityTexture = null, this._reflectionTexture = null, this._emissiveTexture = null, this._specularTexture = null, this._bumpTexture = null, this._lightmapTexture = null, this._refractionTexture = null, this.ambientColor = new x(0, 0, 0), this.diffuseColor = new x(1, 1, 1), this.specularColor = new x(1, 1, 1), this.emissiveColor = new x(0, 0, 0), this.specularPower = 64, this._useAlphaFromDiffuseTexture = !1, this._useEmissiveAsIllumination = !1, this._linkEmissiveWithDiffuse = !1, this._useSpecularOverAlpha = !1, this._useReflectionOverAlpha = !1, this._disableLighting = !1, this._useObjectSpaceNormalMap = !1, this._useParallax = !1, this._useParallaxOcclusion = !1, this.parallaxScaleBias = 0.05, this._roughness = 0, this.indexOfRefraction = 0.98, this.invertRefractionY = !0, this.alphaCutOff = 0.4, this._useLightmapAsShadowmap = !1, this._useReflectionFresnelFromSpecular = !1, this._useGlossinessFromSpecularMapAlpha = !1, this._maxSimultaneousLights = 4, this._invertNormalMapX = !1, this._invertNormalMapY = !1, this._twoSidedLighting = !1, this._applyDecalMapAfterDetailMap = !1, this._renderTargets = new V(16), this._worldViewProjectionMatrix = H.Zero(), this._globalAmbientColor = new x(0, 0, 0), this._cacheHasRenderTargetTextures = !1, this.detailMap = new W(this), this._attachImageProcessingConfiguration(null), this.prePassConfiguration = new U(), this.getRenderTargetTextures = () => (this._renderTargets.reset(), i.ReflectionTextureEnabled && this._reflectionTexture && this._reflectionTexture.isRenderTarget && this._renderTargets.push(this._reflectionTexture), i.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget && this._renderTargets.push(this._refractionTexture), this._eventInfo.renderTargets = this._renderTargets, this._callbackPluginEventFillRenderTargetTextures(this._eventInfo), this._renderTargets);
189
- }
190
- /**
191
- * Gets a boolean indicating that current material needs to register RTT
192
- */
193
- get hasRenderTargetTextures() {
194
- return i.ReflectionTextureEnabled && this._reflectionTexture && this._reflectionTexture.isRenderTarget || i.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget ? !0 : this._cacheHasRenderTargetTextures;
195
- }
196
- /**
197
- * Gets the current class name of the material e.g. "StandardMaterial"
198
- * Mainly use in serialization.
199
- * @returns the class name
200
- */
201
- getClassName() {
202
- return "StandardMaterial";
203
- }
204
- /**
205
- * In case the depth buffer does not allow enough depth precision for your scene (might be the case in large scenes)
206
- * You can try switching to logarithmic depth.
207
- * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/advanced/logarithmicDepthBuffer
208
- */
209
- get useLogarithmicDepth() {
210
- return this._useLogarithmicDepth;
211
- }
212
- set useLogarithmicDepth(t) {
213
- this._useLogarithmicDepth = t && this.getScene().getEngine().getCaps().fragmentDepthSupported, this._markAllSubMeshesAsMiscDirty();
214
- }
215
- /**
216
- * Specifies if the material will require alpha blending
217
- * @returns a boolean specifying if alpha blending is needed
218
- */
219
- needAlphaBlending() {
220
- return this._disableAlphaBlending ? !1 : this.alpha < 1 || this._opacityTexture != null || this._shouldUseAlphaFromDiffuseTexture() || this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled;
221
- }
222
- /**
223
- * Specifies if this material should be rendered in alpha test mode
224
- * @returns a boolean specifying if an alpha test is needed.
225
- */
226
- needAlphaTesting() {
227
- return this._forceAlphaTest ? !0 : this._hasAlphaChannel() && (this._transparencyMode == null || this._transparencyMode === F.MATERIAL_ALPHATEST);
228
- }
229
- /**
230
- * Specifies whether or not the alpha value of the diffuse texture should be used for alpha blending.
231
- */
232
- _shouldUseAlphaFromDiffuseTexture() {
233
- return this._diffuseTexture != null && this._diffuseTexture.hasAlpha && this._useAlphaFromDiffuseTexture && this._transparencyMode !== F.MATERIAL_OPAQUE;
234
- }
235
- /**
236
- * Specifies whether or not there is a usable alpha channel for transparency.
237
- */
238
- _hasAlphaChannel() {
239
- return this._diffuseTexture != null && this._diffuseTexture.hasAlpha || this._opacityTexture != null;
240
- }
241
- /**
242
- * Get the texture used for alpha test purpose.
243
- * @returns the diffuse texture in case of the standard material.
244
- */
245
- getAlphaTestTexture() {
246
- return this._diffuseTexture;
247
- }
248
- /**
249
- * Get if the submesh is ready to be used and all its information available.
250
- * Child classes can use it to update shaders
251
- * @param mesh defines the mesh to check
252
- * @param subMesh defines which submesh to check
253
- * @param useInstances specifies that instances should be used
254
- * @returns a boolean indicating that the submesh is ready or not
255
- */
256
- isReadyForSubMesh(t, a, T = !1) {
257
- if (this._uniformBufferLayoutBuilt || this.buildUniformLayout(), a.effect && this.isFrozen && a.effect._wasPreviouslyReady && a.effect._wasPreviouslyUsingInstances === T)
258
- return !0;
259
- a.materialDefines || (this._callbackPluginEventGeneric(B.GetDefineNames, this._eventInfo), a.materialDefines = new j(this._eventInfo.defineNames));
260
- const u = this.getScene(), e = a.materialDefines;
261
- if (this._isReadyForSubMesh(a))
262
- return !0;
263
- const c = u.getEngine();
264
- e._needNormals = n.PrepareDefinesForLights(u, t, e, !0, this._maxSimultaneousLights, this._disableLighting), n.PrepareDefinesForMultiview(u, e);
265
- const o = this.needAlphaBlendingForMesh(t) && this.getScene().useOrderIndependentTransparency;
266
- if (n.PrepareDefinesForPrePass(u, e, this.canRenderToMRT && !o), n.PrepareDefinesForOIT(u, e, o), e._areTexturesDirty) {
267
- this._eventInfo.hasRenderTargetTextures = !1, this._callbackPluginEventHasRenderTargetTextures(this._eventInfo), this._cacheHasRenderTargetTextures = this._eventInfo.hasRenderTargetTextures, e._needUVs = !1;
268
- for (let r = 1; r <= 6; ++r)
269
- e["MAINUV" + r] = !1;
270
- if (u.texturesEnabled) {
271
- if (e.DIFFUSEDIRECTUV = 0, e.BUMPDIRECTUV = 0, e.AMBIENTDIRECTUV = 0, e.OPACITYDIRECTUV = 0, e.EMISSIVEDIRECTUV = 0, e.SPECULARDIRECTUV = 0, e.LIGHTMAPDIRECTUV = 0, this._diffuseTexture && i.DiffuseTextureEnabled)
272
- if (this._diffuseTexture.isReadyOrNotBlocking())
273
- n.PrepareDefinesForMergedUV(this._diffuseTexture, e, "DIFFUSE");
274
- else
275
- return !1;
276
- else
277
- e.DIFFUSE = !1;
278
- if (this._ambientTexture && i.AmbientTextureEnabled)
279
- if (this._ambientTexture.isReadyOrNotBlocking())
280
- n.PrepareDefinesForMergedUV(this._ambientTexture, e, "AMBIENT");
281
- else
282
- return !1;
283
- else
284
- e.AMBIENT = !1;
285
- if (this._opacityTexture && i.OpacityTextureEnabled)
286
- if (this._opacityTexture.isReadyOrNotBlocking())
287
- n.PrepareDefinesForMergedUV(this._opacityTexture, e, "OPACITY"), e.OPACITYRGB = this._opacityTexture.getAlphaFromRGB;
288
- else
289
- return !1;
290
- else
291
- e.OPACITY = !1;
292
- if (this._reflectionTexture && i.ReflectionTextureEnabled)
293
- if (this._reflectionTexture.isReadyOrNotBlocking()) {
294
- switch (e._needNormals = !0, e.REFLECTION = !0, e.ROUGHNESS = this._roughness > 0, e.REFLECTIONOVERALPHA = this._useReflectionOverAlpha, e.INVERTCUBICMAP = this._reflectionTexture.coordinatesMode === m.INVCUBIC_MODE, e.REFLECTIONMAP_3D = this._reflectionTexture.isCube, e.REFLECTIONMAP_OPPOSITEZ = e.REFLECTIONMAP_3D && this.getScene().useRightHandedSystem ? !this._reflectionTexture.invertZ : this._reflectionTexture.invertZ, e.RGBDREFLECTION = this._reflectionTexture.isRGBD, this._reflectionTexture.coordinatesMode) {
295
- case m.EXPLICIT_MODE:
296
- e.setReflectionMode("REFLECTIONMAP_EXPLICIT");
297
- break;
298
- case m.PLANAR_MODE:
299
- e.setReflectionMode("REFLECTIONMAP_PLANAR");
300
- break;
301
- case m.PROJECTION_MODE:
302
- e.setReflectionMode("REFLECTIONMAP_PROJECTION");
303
- break;
304
- case m.SKYBOX_MODE:
305
- e.setReflectionMode("REFLECTIONMAP_SKYBOX");
306
- break;
307
- case m.SPHERICAL_MODE:
308
- e.setReflectionMode("REFLECTIONMAP_SPHERICAL");
309
- break;
310
- case m.EQUIRECTANGULAR_MODE:
311
- e.setReflectionMode("REFLECTIONMAP_EQUIRECTANGULAR");
312
- break;
313
- case m.FIXED_EQUIRECTANGULAR_MODE:
314
- e.setReflectionMode("REFLECTIONMAP_EQUIRECTANGULAR_FIXED");
315
- break;
316
- case m.FIXED_EQUIRECTANGULAR_MIRRORED_MODE:
317
- e.setReflectionMode("REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED");
318
- break;
319
- case m.CUBIC_MODE:
320
- case m.INVCUBIC_MODE:
321
- default:
322
- e.setReflectionMode("REFLECTIONMAP_CUBIC");
323
- break;
324
- }
325
- e.USE_LOCAL_REFLECTIONMAP_CUBIC = !!this._reflectionTexture.boundingBoxSize;
326
- } else
327
- return !1;
328
- else
329
- e.REFLECTION = !1, e.REFLECTIONMAP_OPPOSITEZ = !1;
330
- if (this._emissiveTexture && i.EmissiveTextureEnabled)
331
- if (this._emissiveTexture.isReadyOrNotBlocking())
332
- n.PrepareDefinesForMergedUV(this._emissiveTexture, e, "EMISSIVE");
333
- else
334
- return !1;
335
- else
336
- e.EMISSIVE = !1;
337
- if (this._lightmapTexture && i.LightmapTextureEnabled)
338
- if (this._lightmapTexture.isReadyOrNotBlocking())
339
- n.PrepareDefinesForMergedUV(this._lightmapTexture, e, "LIGHTMAP"), e.USELIGHTMAPASSHADOWMAP = this._useLightmapAsShadowmap, e.RGBDLIGHTMAP = this._lightmapTexture.isRGBD;
340
- else
341
- return !1;
342
- else
343
- e.LIGHTMAP = !1;
344
- if (this._specularTexture && i.SpecularTextureEnabled)
345
- if (this._specularTexture.isReadyOrNotBlocking())
346
- n.PrepareDefinesForMergedUV(this._specularTexture, e, "SPECULAR"), e.GLOSSINESS = this._useGlossinessFromSpecularMapAlpha;
347
- else
348
- return !1;
349
- else
350
- e.SPECULAR = !1;
351
- if (u.getEngine().getCaps().standardDerivatives && this._bumpTexture && i.BumpTextureEnabled) {
352
- if (this._bumpTexture.isReady())
353
- n.PrepareDefinesForMergedUV(this._bumpTexture, e, "BUMP"), e.PARALLAX = this._useParallax, e.PARALLAXOCCLUSION = this._useParallaxOcclusion;
354
- else
355
- return !1;
356
- e.OBJECTSPACE_NORMALMAP = this._useObjectSpaceNormalMap;
357
- } else
358
- e.BUMP = !1, e.PARALLAX = !1, e.PARALLAXOCCLUSION = !1;
359
- if (this._refractionTexture && i.RefractionTextureEnabled)
360
- if (this._refractionTexture.isReadyOrNotBlocking())
361
- e._needUVs = !0, e.REFRACTION = !0, e.REFRACTIONMAP_3D = this._refractionTexture.isCube, e.RGBDREFRACTION = this._refractionTexture.isRGBD, e.USE_LOCAL_REFRACTIONMAP_CUBIC = !!this._refractionTexture.boundingBoxSize;
362
- else
363
- return !1;
364
- else
365
- e.REFRACTION = !1;
366
- e.TWOSIDEDLIGHTING = !this._backFaceCulling && this._twoSidedLighting;
367
- } else
368
- e.DIFFUSE = !1, e.AMBIENT = !1, e.OPACITY = !1, e.REFLECTION = !1, e.EMISSIVE = !1, e.LIGHTMAP = !1, e.BUMP = !1, e.REFRACTION = !1;
369
- e.ALPHAFROMDIFFUSE = this._shouldUseAlphaFromDiffuseTexture(), e.EMISSIVEASILLUMINATION = this._useEmissiveAsIllumination, e.LINKEMISSIVEWITHDIFFUSE = this._linkEmissiveWithDiffuse, e.SPECULAROVERALPHA = this._useSpecularOverAlpha, e.PREMULTIPLYALPHA = this.alphaMode === 7 || this.alphaMode === 8, e.ALPHATEST_AFTERALLALPHACOMPUTATIONS = this.transparencyMode !== null, e.ALPHABLEND = this.transparencyMode === null || this.needAlphaBlendingForMesh(t);
370
- }
371
- if (this._eventInfo.isReadyForSubMesh = !0, this._eventInfo.defines = e, this._eventInfo.subMesh = a, this._callbackPluginEventIsReadyForSubMesh(this._eventInfo), !this._eventInfo.isReadyForSubMesh)
372
- return !1;
373
- if (e._areImageProcessingDirty && this._imageProcessingConfiguration) {
374
- if (!this._imageProcessingConfiguration.isReady())
375
- return !1;
376
- this._imageProcessingConfiguration.prepareDefines(e), e.IS_REFLECTION_LINEAR = this.reflectionTexture != null && !this.reflectionTexture.gammaSpace, e.IS_REFRACTION_LINEAR = this.refractionTexture != null && !this.refractionTexture.gammaSpace;
377
- }
378
- e._areFresnelDirty && (i.FresnelEnabled ? (this._diffuseFresnelParameters || this._opacityFresnelParameters || this._emissiveFresnelParameters || this._refractionFresnelParameters || this._reflectionFresnelParameters) && (e.DIFFUSEFRESNEL = this._diffuseFresnelParameters && this._diffuseFresnelParameters.isEnabled, e.OPACITYFRESNEL = this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled, e.REFLECTIONFRESNEL = this._reflectionFresnelParameters && this._reflectionFresnelParameters.isEnabled, e.REFLECTIONFRESNELFROMSPECULAR = this._useReflectionFresnelFromSpecular, e.REFRACTIONFRESNEL = this._refractionFresnelParameters && this._refractionFresnelParameters.isEnabled, e.EMISSIVEFRESNEL = this._emissiveFresnelParameters && this._emissiveFresnelParameters.isEnabled, e._needNormals = !0, e.FRESNEL = !0) : e.FRESNEL = !1), n.PrepareDefinesForMisc(t, u, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(t) || this._forceAlphaTest, e, this._applyDecalMapAfterDetailMap), n.PrepareDefinesForFrameBoundValues(u, c, this, e, T, null, a.getRenderingMesh().hasThinInstances), this._eventInfo.defines = e, this._eventInfo.mesh = t, this._callbackPluginEventPrepareDefinesBeforeAttributes(this._eventInfo), n.PrepareDefinesForAttributes(t, e, !0, !0, !0), this._callbackPluginEventPrepareDefines(this._eventInfo);
379
- let d = !1;
380
- if (e.isDirty) {
381
- const r = e._areLightsDisposed;
382
- e.markAsProcessed();
383
- const f = new z();
384
- e.REFLECTION && f.addFallback(0, "REFLECTION"), e.SPECULAR && f.addFallback(0, "SPECULAR"), e.BUMP && f.addFallback(0, "BUMP"), e.PARALLAX && f.addFallback(1, "PARALLAX"), e.PARALLAXOCCLUSION && f.addFallback(0, "PARALLAXOCCLUSION"), e.SPECULAROVERALPHA && f.addFallback(0, "SPECULAROVERALPHA"), e.FOG && f.addFallback(1, "FOG"), e.POINTSIZE && f.addFallback(0, "POINTSIZE"), e.LOGARITHMICDEPTH && f.addFallback(0, "LOGARITHMICDEPTH"), n.HandleFallbacksForShadows(e, f, this._maxSimultaneousLights), e.SPECULARTERM && f.addFallback(0, "SPECULARTERM"), e.DIFFUSEFRESNEL && f.addFallback(1, "DIFFUSEFRESNEL"), e.OPACITYFRESNEL && f.addFallback(2, "OPACITYFRESNEL"), e.REFLECTIONFRESNEL && f.addFallback(3, "REFLECTIONFRESNEL"), e.EMISSIVEFRESNEL && f.addFallback(4, "EMISSIVEFRESNEL"), e.FRESNEL && f.addFallback(4, "FRESNEL"), e.MULTIVIEW && f.addFallback(0, "MULTIVIEW");
385
- const E = [S.PositionKind];
386
- e.NORMAL && E.push(S.NormalKind), e.TANGENT && E.push(S.TangentKind);
387
- for (let g = 1; g <= 6; ++g)
388
- e["UV" + g] && E.push(`uv${g === 1 ? "" : g}`);
389
- e.VERTEXCOLOR && E.push(S.ColorKind), n.PrepareAttributesForBones(E, t, e, f), n.PrepareAttributesForInstances(E, e), n.PrepareAttributesForMorphTargets(E, t, e), n.PrepareAttributesForBakedVertexAnimation(E, t, e);
390
- let b = "default";
391
- const A = [
392
- "world",
393
- "view",
394
- "viewProjection",
395
- "vEyePosition",
396
- "vLightsType",
397
- "vAmbientColor",
398
- "vDiffuseColor",
399
- "vSpecularColor",
400
- "vEmissiveColor",
401
- "visibility",
402
- "vFogInfos",
403
- "vFogColor",
404
- "pointSize",
405
- "vDiffuseInfos",
406
- "vAmbientInfos",
407
- "vOpacityInfos",
408
- "vReflectionInfos",
409
- "vEmissiveInfos",
410
- "vSpecularInfos",
411
- "vBumpInfos",
412
- "vLightmapInfos",
413
- "vRefractionInfos",
414
- "mBones",
415
- "diffuseMatrix",
416
- "ambientMatrix",
417
- "opacityMatrix",
418
- "reflectionMatrix",
419
- "emissiveMatrix",
420
- "specularMatrix",
421
- "bumpMatrix",
422
- "normalMatrix",
423
- "lightmapMatrix",
424
- "refractionMatrix",
425
- "diffuseLeftColor",
426
- "diffuseRightColor",
427
- "opacityParts",
428
- "reflectionLeftColor",
429
- "reflectionRightColor",
430
- "emissiveLeftColor",
431
- "emissiveRightColor",
432
- "refractionLeftColor",
433
- "refractionRightColor",
434
- "vReflectionPosition",
435
- "vReflectionSize",
436
- "vRefractionPosition",
437
- "vRefractionSize",
438
- "logarithmicDepthConstant",
439
- "vTangentSpaceParams",
440
- "alphaCutOff",
441
- "boneTextureWidth",
442
- "morphTargetTextureInfo",
443
- "morphTargetTextureIndices"
444
- ], R = [
445
- "diffuseSampler",
446
- "ambientSampler",
447
- "opacitySampler",
448
- "reflectionCubeSampler",
449
- "reflection2DSampler",
450
- "emissiveSampler",
451
- "specularSampler",
452
- "bumpSampler",
453
- "lightmapSampler",
454
- "refractionCubeSampler",
455
- "refraction2DSampler",
456
- "boneSampler",
457
- "morphTargets",
458
- "oitDepthSampler",
459
- "oitFrontColorSampler"
460
- ], C = ["Material", "Scene", "Mesh"];
461
- this._eventInfo.fallbacks = f, this._eventInfo.fallbackRank = 0, this._eventInfo.defines = e, this._eventInfo.uniforms = A, this._eventInfo.attributes = E, this._eventInfo.samplers = R, this._eventInfo.uniformBuffersNames = C, this._eventInfo.customCode = void 0, this._eventInfo.mesh = t, this._callbackPluginEventGeneric(B.PrepareEffect, this._eventInfo), U.AddUniforms(A), L && (L.PrepareUniforms(A, e), L.PrepareSamplers(R, e)), n.PrepareUniformsAndSamplersList({
462
- uniformsNames: A,
463
- uniformBuffersNames: C,
464
- samplers: R,
465
- defines: e,
466
- maxSimultaneousLights: this._maxSimultaneousLights
467
- }), Q(A);
468
- const O = {};
469
- this.customShaderNameResolve && (b = this.customShaderNameResolve(b, A, C, R, e, E, O));
470
- const G = e.toString(), D = a.effect;
471
- let P = u.getEngine().createEffect(b, {
472
- attributes: E,
473
- uniformsNames: A,
474
- uniformBuffersNames: C,
475
- samplers: R,
476
- defines: G,
477
- fallbacks: f,
478
- onCompiled: this.onCompiled,
479
- onError: this.onError,
480
- indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights, maxSimultaneousMorphTargets: e.NUM_MORPH_INFLUENCERS },
481
- processFinalCode: O.processFinalCode,
482
- processCodeAfterIncludes: this._eventInfo.customCode,
483
- multiTarget: e.PREPASS
484
- }, c);
485
- if (this._eventInfo.customCode = void 0, P)
486
- if (this._onEffectCreatedObservable && (M.effect = P, M.subMesh = a, this._onEffectCreatedObservable.notifyObservers(M)), this.allowShaderHotSwapping && D && !P.isReady()) {
487
- if (P = D, e.markAsUnprocessed(), d = this.isFrozen, r)
488
- return e._areLightsDisposed = !0, !1;
489
- } else
490
- u.resetCachedMaterial(), a.setEffect(P, e, this._materialContext);
491
- }
492
- return !a.effect || !a.effect.isReady() ? !1 : (e._renderId = u.getRenderId(), a.effect._wasPreviouslyReady = !d, a.effect._wasPreviouslyUsingInstances = T, this._checkScenePerformancePriority(), !0);
493
- }
494
- /**
495
- * Builds the material UBO layouts.
496
- * Used internally during the effect preparation.
497
- */
498
- buildUniformLayout() {
499
- const t = this._uniformBuffer;
500
- t.addUniform("diffuseLeftColor", 4), t.addUniform("diffuseRightColor", 4), t.addUniform("opacityParts", 4), t.addUniform("reflectionLeftColor", 4), t.addUniform("reflectionRightColor", 4), t.addUniform("refractionLeftColor", 4), t.addUniform("refractionRightColor", 4), t.addUniform("emissiveLeftColor", 4), t.addUniform("emissiveRightColor", 4), t.addUniform("vDiffuseInfos", 2), t.addUniform("vAmbientInfos", 2), t.addUniform("vOpacityInfos", 2), t.addUniform("vReflectionInfos", 2), t.addUniform("vReflectionPosition", 3), t.addUniform("vReflectionSize", 3), t.addUniform("vEmissiveInfos", 2), t.addUniform("vLightmapInfos", 2), t.addUniform("vSpecularInfos", 2), t.addUniform("vBumpInfos", 3), t.addUniform("diffuseMatrix", 16), t.addUniform("ambientMatrix", 16), t.addUniform("opacityMatrix", 16), t.addUniform("reflectionMatrix", 16), t.addUniform("emissiveMatrix", 16), t.addUniform("lightmapMatrix", 16), t.addUniform("specularMatrix", 16), t.addUniform("bumpMatrix", 16), t.addUniform("vTangentSpaceParams", 2), t.addUniform("pointSize", 1), t.addUniform("alphaCutOff", 1), t.addUniform("refractionMatrix", 16), t.addUniform("vRefractionInfos", 4), t.addUniform("vRefractionPosition", 3), t.addUniform("vRefractionSize", 3), t.addUniform("vSpecularColor", 4), t.addUniform("vEmissiveColor", 3), t.addUniform("vDiffuseColor", 4), t.addUniform("vAmbientColor", 3), super.buildUniformLayout();
501
- }
502
- /**
503
- * Binds the submesh to this material by preparing the effect and shader to draw
504
- * @param world defines the world transformation matrix
505
- * @param mesh defines the mesh containing the submesh
506
- * @param subMesh defines the submesh to bind the material to
507
- */
508
- bindForSubMesh(t, a, T) {
509
- var u;
510
- const e = this.getScene(), c = T.materialDefines;
511
- if (!c)
512
- return;
513
- const o = T.effect;
514
- if (!o)
515
- return;
516
- this._activeEffect = o, a.getMeshUniformBuffer().bindToEffect(o, "Mesh"), a.transferToEffect(t), this._uniformBuffer.bindToEffect(o, "Material"), this.prePassConfiguration.bindForSubMesh(this._activeEffect, e, a, t, this.isFrozen), this._eventInfo.subMesh = T, this._callbackPluginEventHardBindForSubMesh(this._eventInfo), c.OBJECTSPACE_NORMALMAP && (t.toNormalMatrix(this._normalMatrix), this.bindOnlyNormalMatrix(this._normalMatrix));
517
- const d = o._forceRebindOnNextCall || this._mustRebind(e, o, a.visibility);
518
- n.BindBonesParameters(a, o);
519
- const r = this._uniformBuffer;
520
- if (d) {
521
- if (this.bindViewProjection(o), !r.useUbo || !this.isFrozen || !r.isSync || o._forceRebindOnNextCall) {
522
- if (i.FresnelEnabled && c.FRESNEL && (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled && (r.updateColor4("diffuseLeftColor", this.diffuseFresnelParameters.leftColor, this.diffuseFresnelParameters.power), r.updateColor4("diffuseRightColor", this.diffuseFresnelParameters.rightColor, this.diffuseFresnelParameters.bias)), this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled && r.updateColor4("opacityParts", new x(this.opacityFresnelParameters.leftColor.toLuminance(), this.opacityFresnelParameters.rightColor.toLuminance(), this.opacityFresnelParameters.bias), this.opacityFresnelParameters.power), this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled && (r.updateColor4("reflectionLeftColor", this.reflectionFresnelParameters.leftColor, this.reflectionFresnelParameters.power), r.updateColor4("reflectionRightColor", this.reflectionFresnelParameters.rightColor, this.reflectionFresnelParameters.bias)), this.refractionFresnelParameters && this.refractionFresnelParameters.isEnabled && (r.updateColor4("refractionLeftColor", this.refractionFresnelParameters.leftColor, this.refractionFresnelParameters.power), r.updateColor4("refractionRightColor", this.refractionFresnelParameters.rightColor, this.refractionFresnelParameters.bias)), this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled && (r.updateColor4("emissiveLeftColor", this.emissiveFresnelParameters.leftColor, this.emissiveFresnelParameters.power), r.updateColor4("emissiveRightColor", this.emissiveFresnelParameters.rightColor, this.emissiveFresnelParameters.bias))), e.texturesEnabled) {
523
- if (this._diffuseTexture && i.DiffuseTextureEnabled && (r.updateFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level), n.BindTextureMatrix(this._diffuseTexture, r, "diffuse")), this._ambientTexture && i.AmbientTextureEnabled && (r.updateFloat2("vAmbientInfos", this._ambientTexture.coordinatesIndex, this._ambientTexture.level), n.BindTextureMatrix(this._ambientTexture, r, "ambient")), this._opacityTexture && i.OpacityTextureEnabled && (r.updateFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level), n.BindTextureMatrix(this._opacityTexture, r, "opacity")), this._hasAlphaChannel() && r.updateFloat("alphaCutOff", this.alphaCutOff), this._reflectionTexture && i.ReflectionTextureEnabled && (r.updateFloat2("vReflectionInfos", this._reflectionTexture.level, this.roughness), r.updateMatrix("reflectionMatrix", this._reflectionTexture.getReflectionTextureMatrix()), this._reflectionTexture.boundingBoxSize)) {
524
- const f = this._reflectionTexture;
525
- r.updateVector3("vReflectionPosition", f.boundingBoxPosition), r.updateVector3("vReflectionSize", f.boundingBoxSize);
526
- }
527
- if (this._emissiveTexture && i.EmissiveTextureEnabled && (r.updateFloat2("vEmissiveInfos", this._emissiveTexture.coordinatesIndex, this._emissiveTexture.level), n.BindTextureMatrix(this._emissiveTexture, r, "emissive")), this._lightmapTexture && i.LightmapTextureEnabled && (r.updateFloat2("vLightmapInfos", this._lightmapTexture.coordinatesIndex, this._lightmapTexture.level), n.BindTextureMatrix(this._lightmapTexture, r, "lightmap")), this._specularTexture && i.SpecularTextureEnabled && (r.updateFloat2("vSpecularInfos", this._specularTexture.coordinatesIndex, this._specularTexture.level), n.BindTextureMatrix(this._specularTexture, r, "specular")), this._bumpTexture && e.getEngine().getCaps().standardDerivatives && i.BumpTextureEnabled && (r.updateFloat3("vBumpInfos", this._bumpTexture.coordinatesIndex, 1 / this._bumpTexture.level, this.parallaxScaleBias), n.BindTextureMatrix(this._bumpTexture, r, "bump"), e._mirroredCameraPosition ? r.updateFloat2("vTangentSpaceParams", this._invertNormalMapX ? 1 : -1, this._invertNormalMapY ? 1 : -1) : r.updateFloat2("vTangentSpaceParams", this._invertNormalMapX ? -1 : 1, this._invertNormalMapY ? -1 : 1)), this._refractionTexture && i.RefractionTextureEnabled) {
528
- let f = 1;
529
- if (this._refractionTexture.isCube || (r.updateMatrix("refractionMatrix", this._refractionTexture.getReflectionTextureMatrix()), this._refractionTexture.depth && (f = this._refractionTexture.depth)), r.updateFloat4("vRefractionInfos", this._refractionTexture.level, this.indexOfRefraction, f, this.invertRefractionY ? -1 : 1), this._refractionTexture.boundingBoxSize) {
530
- const E = this._refractionTexture;
531
- r.updateVector3("vRefractionPosition", E.boundingBoxPosition), r.updateVector3("vRefractionSize", E.boundingBoxSize);
532
- }
533
- }
534
- }
535
- this.pointsCloud && r.updateFloat("pointSize", this.pointSize), c.SPECULARTERM && r.updateColor4("vSpecularColor", this.specularColor, this.specularPower), r.updateColor3("vEmissiveColor", i.EmissiveTextureEnabled ? this.emissiveColor : x.BlackReadOnly), r.updateColor4("vDiffuseColor", this.diffuseColor, this.alpha), e.ambientColor.multiplyToRef(this.ambientColor, this._globalAmbientColor), r.updateColor3("vAmbientColor", this._globalAmbientColor);
536
- }
537
- e.texturesEnabled && (this._diffuseTexture && i.DiffuseTextureEnabled && o.setTexture("diffuseSampler", this._diffuseTexture), this._ambientTexture && i.AmbientTextureEnabled && o.setTexture("ambientSampler", this._ambientTexture), this._opacityTexture && i.OpacityTextureEnabled && o.setTexture("opacitySampler", this._opacityTexture), this._reflectionTexture && i.ReflectionTextureEnabled && (this._reflectionTexture.isCube ? o.setTexture("reflectionCubeSampler", this._reflectionTexture) : o.setTexture("reflection2DSampler", this._reflectionTexture)), this._emissiveTexture && i.EmissiveTextureEnabled && o.setTexture("emissiveSampler", this._emissiveTexture), this._lightmapTexture && i.LightmapTextureEnabled && o.setTexture("lightmapSampler", this._lightmapTexture), this._specularTexture && i.SpecularTextureEnabled && o.setTexture("specularSampler", this._specularTexture), this._bumpTexture && e.getEngine().getCaps().standardDerivatives && i.BumpTextureEnabled && o.setTexture("bumpSampler", this._bumpTexture), this._refractionTexture && i.RefractionTextureEnabled && (this._refractionTexture.isCube ? o.setTexture("refractionCubeSampler", this._refractionTexture) : o.setTexture("refraction2DSampler", this._refractionTexture))), this.getScene().useOrderIndependentTransparency && this.needAlphaBlendingForMesh(a) && this.getScene().depthPeelingRenderer.bind(o), this._eventInfo.subMesh = T, this._callbackPluginEventBindForSubMesh(this._eventInfo), K(o, this, e), this.bindEyePosition(o);
538
- } else
539
- e.getEngine()._features.needToAlwaysBindUniformBuffers && (this._needToBindSceneUbo = !0);
540
- (d || !this.isFrozen) && (e.lightsEnabled && !this._disableLighting && n.BindLights(e, a, o, c, this._maxSimultaneousLights), (e.fogEnabled && a.applyFog && e.fogMode !== k.FOGMODE_NONE || this._reflectionTexture || this._refractionTexture || a.receiveShadows || c.PREPASS) && this.bindView(o), n.BindFogParameters(e, a, o), c.NUM_MORPH_INFLUENCERS && n.BindMorphTargetParameters(a, o), c.BAKED_VERTEX_ANIMATION_TEXTURE && ((u = a.bakedVertexAnimationManager) === null || u === void 0 || u.bind(o, c.INSTANCES)), this.useLogarithmicDepth && n.BindLogDepth(c, o, e), this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess && this._imageProcessingConfiguration.bind(this._activeEffect)), this._afterBind(a, this._activeEffect), r.update();
541
- }
542
- /**
543
- * Get the list of animatables in the material.
544
- * @returns the list of animatables object used in the material
545
- */
546
- getAnimatables() {
547
- const t = super.getAnimatables();
548
- return this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0 && t.push(this._diffuseTexture), this._ambientTexture && this._ambientTexture.animations && this._ambientTexture.animations.length > 0 && t.push(this._ambientTexture), this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0 && t.push(this._opacityTexture), this._reflectionTexture && this._reflectionTexture.animations && this._reflectionTexture.animations.length > 0 && t.push(this._reflectionTexture), this._emissiveTexture && this._emissiveTexture.animations && this._emissiveTexture.animations.length > 0 && t.push(this._emissiveTexture), this._specularTexture && this._specularTexture.animations && this._specularTexture.animations.length > 0 && t.push(this._specularTexture), this._bumpTexture && this._bumpTexture.animations && this._bumpTexture.animations.length > 0 && t.push(this._bumpTexture), this._lightmapTexture && this._lightmapTexture.animations && this._lightmapTexture.animations.length > 0 && t.push(this._lightmapTexture), this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0 && t.push(this._refractionTexture), t;
549
- }
550
- /**
551
- * Gets the active textures from the material
552
- * @returns an array of textures
553
- */
554
- getActiveTextures() {
555
- const t = super.getActiveTextures();
556
- return this._diffuseTexture && t.push(this._diffuseTexture), this._ambientTexture && t.push(this._ambientTexture), this._opacityTexture && t.push(this._opacityTexture), this._reflectionTexture && t.push(this._reflectionTexture), this._emissiveTexture && t.push(this._emissiveTexture), this._specularTexture && t.push(this._specularTexture), this._bumpTexture && t.push(this._bumpTexture), this._lightmapTexture && t.push(this._lightmapTexture), this._refractionTexture && t.push(this._refractionTexture), t;
557
- }
558
- /**
559
- * Specifies if the material uses a texture
560
- * @param texture defines the texture to check against the material
561
- * @returns a boolean specifying if the material uses the texture
562
- */
563
- hasTexture(t) {
564
- return !!(super.hasTexture(t) || this._diffuseTexture === t || this._ambientTexture === t || this._opacityTexture === t || this._reflectionTexture === t || this._emissiveTexture === t || this._specularTexture === t || this._bumpTexture === t || this._lightmapTexture === t || this._refractionTexture === t);
565
- }
566
- /**
567
- * Disposes the material
568
- * @param forceDisposeEffect specifies if effects should be forcefully disposed
569
- * @param forceDisposeTextures specifies if textures should be forcefully disposed
570
- */
571
- dispose(t, a) {
572
- var T, u, e, c, o, d, r, f, E;
573
- a && ((T = this._diffuseTexture) === null || T === void 0 || T.dispose(), (u = this._ambientTexture) === null || u === void 0 || u.dispose(), (e = this._opacityTexture) === null || e === void 0 || e.dispose(), (c = this._reflectionTexture) === null || c === void 0 || c.dispose(), (o = this._emissiveTexture) === null || o === void 0 || o.dispose(), (d = this._specularTexture) === null || d === void 0 || d.dispose(), (r = this._bumpTexture) === null || r === void 0 || r.dispose(), (f = this._lightmapTexture) === null || f === void 0 || f.dispose(), (E = this._refractionTexture) === null || E === void 0 || E.dispose()), this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), super.dispose(t, a);
574
- }
575
- /**
576
- * Makes a duplicate of the material, and gives it a new name
577
- * @param name defines the new name for the duplicated material
578
- * @param cloneTexturesOnlyOnce - if a texture is used in more than one channel (e.g diffuse and opacity), only clone it once and reuse it on the other channels. Default false.
579
- * @param rootUrl defines the root URL to use to load textures
580
- * @returns the cloned material
581
- */
582
- clone(t, a = !0, T = "") {
583
- const u = y.Clone(() => new i(t, this.getScene()), this, { cloneTexturesOnlyOnce: a });
584
- return u.name = t, u.id = t, this.stencil.copyTo(u.stencil), this._clonePlugins(u, T), u;
585
- }
586
- /**
587
- * Creates a standard material from parsed material data
588
- * @param source defines the JSON representation of the material
589
- * @param scene defines the hosting scene
590
- * @param rootUrl defines the root URL to use to load textures and relative dependencies
591
- * @returns a new standard material
592
- */
593
- static Parse(t, a, T) {
594
- const u = y.Parse(() => new i(t.name, a), t, a, T);
595
- return t.stencil && u.stencil.parse(t.stencil, a, T), F._parsePlugins(t, u, a, T), u;
596
- }
597
- // Flags used to enable or disable a type of texture for all Standard Materials
598
- /**
599
- * Are diffuse textures enabled in the application.
600
- */
601
- static get DiffuseTextureEnabled() {
602
- return h.DiffuseTextureEnabled;
603
- }
604
- static set DiffuseTextureEnabled(t) {
605
- h.DiffuseTextureEnabled = t;
606
- }
607
- /**
608
- * Are detail textures enabled in the application.
609
- */
610
- static get DetailTextureEnabled() {
611
- return h.DetailTextureEnabled;
612
- }
613
- static set DetailTextureEnabled(t) {
614
- h.DetailTextureEnabled = t;
615
- }
616
- /**
617
- * Are ambient textures enabled in the application.
618
- */
619
- static get AmbientTextureEnabled() {
620
- return h.AmbientTextureEnabled;
621
- }
622
- static set AmbientTextureEnabled(t) {
623
- h.AmbientTextureEnabled = t;
624
- }
625
- /**
626
- * Are opacity textures enabled in the application.
627
- */
628
- static get OpacityTextureEnabled() {
629
- return h.OpacityTextureEnabled;
630
- }
631
- static set OpacityTextureEnabled(t) {
632
- h.OpacityTextureEnabled = t;
633
- }
634
- /**
635
- * Are reflection textures enabled in the application.
636
- */
637
- static get ReflectionTextureEnabled() {
638
- return h.ReflectionTextureEnabled;
639
- }
640
- static set ReflectionTextureEnabled(t) {
641
- h.ReflectionTextureEnabled = t;
642
- }
643
- /**
644
- * Are emissive textures enabled in the application.
645
- */
646
- static get EmissiveTextureEnabled() {
647
- return h.EmissiveTextureEnabled;
648
- }
649
- static set EmissiveTextureEnabled(t) {
650
- h.EmissiveTextureEnabled = t;
651
- }
652
- /**
653
- * Are specular textures enabled in the application.
654
- */
655
- static get SpecularTextureEnabled() {
656
- return h.SpecularTextureEnabled;
657
- }
658
- static set SpecularTextureEnabled(t) {
659
- h.SpecularTextureEnabled = t;
660
- }
661
- /**
662
- * Are bump textures enabled in the application.
663
- */
664
- static get BumpTextureEnabled() {
665
- return h.BumpTextureEnabled;
666
- }
667
- static set BumpTextureEnabled(t) {
668
- h.BumpTextureEnabled = t;
669
- }
670
- /**
671
- * Are lightmap textures enabled in the application.
672
- */
673
- static get LightmapTextureEnabled() {
674
- return h.LightmapTextureEnabled;
675
- }
676
- static set LightmapTextureEnabled(t) {
677
- h.LightmapTextureEnabled = t;
678
- }
679
- /**
680
- * Are refraction textures enabled in the application.
681
- */
682
- static get RefractionTextureEnabled() {
683
- return h.RefractionTextureEnabled;
684
- }
685
- static set RefractionTextureEnabled(t) {
686
- h.RefractionTextureEnabled = t;
687
- }
688
- /**
689
- * Are color grading textures enabled in the application.
690
- */
691
- static get ColorGradingTextureEnabled() {
692
- return h.ColorGradingTextureEnabled;
693
- }
694
- static set ColorGradingTextureEnabled(t) {
695
- h.ColorGradingTextureEnabled = t;
696
- }
697
- /**
698
- * Are fresnels enabled in the application.
699
- */
700
- static get FresnelEnabled() {
701
- return h.FresnelEnabled;
702
- }
703
- static set FresnelEnabled(t) {
704
- h.FresnelEnabled = t;
705
- }
706
- }
707
- s([
708
- _("diffuseTexture")
709
- ], i.prototype, "_diffuseTexture", void 0);
710
- s([
711
- l("_markAllSubMeshesAsTexturesAndMiscDirty")
712
- ], i.prototype, "diffuseTexture", void 0);
713
- s([
714
- _("ambientTexture")
715
- ], i.prototype, "_ambientTexture", void 0);
716
- s([
717
- l("_markAllSubMeshesAsTexturesDirty")
718
- ], i.prototype, "ambientTexture", void 0);
719
- s([
720
- _("opacityTexture")
721
- ], i.prototype, "_opacityTexture", void 0);
722
- s([
723
- l("_markAllSubMeshesAsTexturesAndMiscDirty")
724
- ], i.prototype, "opacityTexture", void 0);
725
- s([
726
- _("reflectionTexture")
727
- ], i.prototype, "_reflectionTexture", void 0);
728
- s([
729
- l("_markAllSubMeshesAsTexturesDirty")
730
- ], i.prototype, "reflectionTexture", void 0);
731
- s([
732
- _("emissiveTexture")
733
- ], i.prototype, "_emissiveTexture", void 0);
734
- s([
735
- l("_markAllSubMeshesAsTexturesDirty")
736
- ], i.prototype, "emissiveTexture", void 0);
737
- s([
738
- _("specularTexture")
739
- ], i.prototype, "_specularTexture", void 0);
740
- s([
741
- l("_markAllSubMeshesAsTexturesDirty")
742
- ], i.prototype, "specularTexture", void 0);
743
- s([
744
- _("bumpTexture")
745
- ], i.prototype, "_bumpTexture", void 0);
746
- s([
747
- l("_markAllSubMeshesAsTexturesDirty")
748
- ], i.prototype, "bumpTexture", void 0);
749
- s([
750
- _("lightmapTexture")
751
- ], i.prototype, "_lightmapTexture", void 0);
752
- s([
753
- l("_markAllSubMeshesAsTexturesDirty")
754
- ], i.prototype, "lightmapTexture", void 0);
755
- s([
756
- _("refractionTexture")
757
- ], i.prototype, "_refractionTexture", void 0);
758
- s([
759
- l("_markAllSubMeshesAsTexturesDirty")
760
- ], i.prototype, "refractionTexture", void 0);
761
- s([
762
- v("ambient")
763
- ], i.prototype, "ambientColor", void 0);
764
- s([
765
- v("diffuse")
766
- ], i.prototype, "diffuseColor", void 0);
767
- s([
768
- v("specular")
769
- ], i.prototype, "specularColor", void 0);
770
- s([
771
- v("emissive")
772
- ], i.prototype, "emissiveColor", void 0);
773
- s([
774
- p()
775
- ], i.prototype, "specularPower", void 0);
776
- s([
777
- p("useAlphaFromDiffuseTexture")
778
- ], i.prototype, "_useAlphaFromDiffuseTexture", void 0);
779
- s([
780
- l("_markAllSubMeshesAsTexturesAndMiscDirty")
781
- ], i.prototype, "useAlphaFromDiffuseTexture", void 0);
782
- s([
783
- p("useEmissiveAsIllumination")
784
- ], i.prototype, "_useEmissiveAsIllumination", void 0);
785
- s([
786
- l("_markAllSubMeshesAsTexturesDirty")
787
- ], i.prototype, "useEmissiveAsIllumination", void 0);
788
- s([
789
- p("linkEmissiveWithDiffuse")
790
- ], i.prototype, "_linkEmissiveWithDiffuse", void 0);
791
- s([
792
- l("_markAllSubMeshesAsTexturesDirty")
793
- ], i.prototype, "linkEmissiveWithDiffuse", void 0);
794
- s([
795
- p("useSpecularOverAlpha")
796
- ], i.prototype, "_useSpecularOverAlpha", void 0);
797
- s([
798
- l("_markAllSubMeshesAsTexturesDirty")
799
- ], i.prototype, "useSpecularOverAlpha", void 0);
800
- s([
801
- p("useReflectionOverAlpha")
802
- ], i.prototype, "_useReflectionOverAlpha", void 0);
803
- s([
804
- l("_markAllSubMeshesAsTexturesDirty")
805
- ], i.prototype, "useReflectionOverAlpha", void 0);
806
- s([
807
- p("disableLighting")
808
- ], i.prototype, "_disableLighting", void 0);
809
- s([
810
- l("_markAllSubMeshesAsLightsDirty")
811
- ], i.prototype, "disableLighting", void 0);
812
- s([
813
- p("useObjectSpaceNormalMap")
814
- ], i.prototype, "_useObjectSpaceNormalMap", void 0);
815
- s([
816
- l("_markAllSubMeshesAsTexturesDirty")
817
- ], i.prototype, "useObjectSpaceNormalMap", void 0);
818
- s([
819
- p("useParallax")
820
- ], i.prototype, "_useParallax", void 0);
821
- s([
822
- l("_markAllSubMeshesAsTexturesDirty")
823
- ], i.prototype, "useParallax", void 0);
824
- s([
825
- p("useParallaxOcclusion")
826
- ], i.prototype, "_useParallaxOcclusion", void 0);
827
- s([
828
- l("_markAllSubMeshesAsTexturesDirty")
829
- ], i.prototype, "useParallaxOcclusion", void 0);
830
- s([
831
- p()
832
- ], i.prototype, "parallaxScaleBias", void 0);
833
- s([
834
- p("roughness")
835
- ], i.prototype, "_roughness", void 0);
836
- s([
837
- l("_markAllSubMeshesAsTexturesDirty")
838
- ], i.prototype, "roughness", void 0);
839
- s([
840
- p()
841
- ], i.prototype, "indexOfRefraction", void 0);
842
- s([
843
- p()
844
- ], i.prototype, "invertRefractionY", void 0);
845
- s([
846
- p()
847
- ], i.prototype, "alphaCutOff", void 0);
848
- s([
849
- p("useLightmapAsShadowmap")
850
- ], i.prototype, "_useLightmapAsShadowmap", void 0);
851
- s([
852
- l("_markAllSubMeshesAsTexturesDirty")
853
- ], i.prototype, "useLightmapAsShadowmap", void 0);
854
- s([
855
- I("diffuseFresnelParameters")
856
- ], i.prototype, "_diffuseFresnelParameters", void 0);
857
- s([
858
- l("_markAllSubMeshesAsFresnelDirty")
859
- ], i.prototype, "diffuseFresnelParameters", void 0);
860
- s([
861
- I("opacityFresnelParameters")
862
- ], i.prototype, "_opacityFresnelParameters", void 0);
863
- s([
864
- l("_markAllSubMeshesAsFresnelAndMiscDirty")
865
- ], i.prototype, "opacityFresnelParameters", void 0);
866
- s([
867
- I("reflectionFresnelParameters")
868
- ], i.prototype, "_reflectionFresnelParameters", void 0);
869
- s([
870
- l("_markAllSubMeshesAsFresnelDirty")
871
- ], i.prototype, "reflectionFresnelParameters", void 0);
872
- s([
873
- I("refractionFresnelParameters")
874
- ], i.prototype, "_refractionFresnelParameters", void 0);
875
- s([
876
- l("_markAllSubMeshesAsFresnelDirty")
877
- ], i.prototype, "refractionFresnelParameters", void 0);
878
- s([
879
- I("emissiveFresnelParameters")
880
- ], i.prototype, "_emissiveFresnelParameters", void 0);
881
- s([
882
- l("_markAllSubMeshesAsFresnelDirty")
883
- ], i.prototype, "emissiveFresnelParameters", void 0);
884
- s([
885
- p("useReflectionFresnelFromSpecular")
886
- ], i.prototype, "_useReflectionFresnelFromSpecular", void 0);
887
- s([
888
- l("_markAllSubMeshesAsFresnelDirty")
889
- ], i.prototype, "useReflectionFresnelFromSpecular", void 0);
890
- s([
891
- p("useGlossinessFromSpecularMapAlpha")
892
- ], i.prototype, "_useGlossinessFromSpecularMapAlpha", void 0);
893
- s([
894
- l("_markAllSubMeshesAsTexturesDirty")
895
- ], i.prototype, "useGlossinessFromSpecularMapAlpha", void 0);
896
- s([
897
- p("maxSimultaneousLights")
898
- ], i.prototype, "_maxSimultaneousLights", void 0);
899
- s([
900
- l("_markAllSubMeshesAsLightsDirty")
901
- ], i.prototype, "maxSimultaneousLights", void 0);
902
- s([
903
- p("invertNormalMapX")
904
- ], i.prototype, "_invertNormalMapX", void 0);
905
- s([
906
- l("_markAllSubMeshesAsTexturesDirty")
907
- ], i.prototype, "invertNormalMapX", void 0);
908
- s([
909
- p("invertNormalMapY")
910
- ], i.prototype, "_invertNormalMapY", void 0);
911
- s([
912
- l("_markAllSubMeshesAsTexturesDirty")
913
- ], i.prototype, "invertNormalMapY", void 0);
914
- s([
915
- p("twoSidedLighting")
916
- ], i.prototype, "_twoSidedLighting", void 0);
917
- s([
918
- l("_markAllSubMeshesAsTexturesDirty")
919
- ], i.prototype, "twoSidedLighting", void 0);
920
- s([
921
- p("applyDecalMapAfterDetailMap")
922
- ], i.prototype, "_applyDecalMapAfterDetailMap", void 0);
923
- s([
924
- l("_markAllSubMeshesAsMiscDirty")
925
- ], i.prototype, "applyDecalMapAfterDetailMap", void 0);
926
- s([
927
- p()
928
- ], i.prototype, "useLogarithmicDepth", null);
929
- Y("BABYLON.StandardMaterial", i);
930
- k.DefaultMaterialFactory = (N) => new i("default material", N);
931
- export {
932
- i as StandardMaterial,
933
- j as StandardMaterialDefines
934
- };