@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
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  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
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  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
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  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
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@@ -1,457 +0,0 @@
1
- import { __decorate as u } from "../tslib.es6.esm.js";
2
- import { SmartArray as C } from "../Misc/smartArray.esm.js";
3
- import { Observable as v } from "../Misc/observable.esm.js";
4
- import { Vector2 as O } from "../Maths/math.vector.esm.js";
5
- import "../Shaders/postprocess.vertex.esm.js";
6
- import { Engine as T } from "../Engines/engine.esm.js";
7
- import "../Engines/Extensions/engine.renderTarget.esm.js";
8
- import { serialize as p, serializeAsColor4 as S, SerializationHelper as w } from "../Misc/decorators.esm.js";
9
- import { GetClass as y, RegisterClass as P } from "../Misc/typeStore.esm.js";
10
- import { DrawWrapper as A } from "../Materials/drawWrapper.esm.js";
11
- import { ShaderLanguage as R } from "../Materials/shaderLanguage.esm.js";
12
- class r {
13
- /**
14
- * Registers a shader code processing with a post process name.
15
- * @param postProcessName name of the post process. Use null for the fallback shader code processing. This is the shader code processing that will be used in case no specific shader code processing has been associated to a post process name
16
- * @param customShaderCodeProcessing shader code processing to associate to the post process name
17
- * @returns
18
- */
19
- static RegisterShaderCodeProcessing(e, t) {
20
- if (!t) {
21
- delete r._CustomShaderCodeProcessing[e ?? ""];
22
- return;
23
- }
24
- r._CustomShaderCodeProcessing[e ?? ""] = t;
25
- }
26
- static _GetShaderCodeProcessing(e) {
27
- var t;
28
- return (t = r._CustomShaderCodeProcessing[e]) !== null && t !== void 0 ? t : r._CustomShaderCodeProcessing[""];
29
- }
30
- /**
31
- * Number of sample textures (default: 1)
32
- */
33
- get samples() {
34
- return this._samples;
35
- }
36
- set samples(e) {
37
- this._samples = Math.min(e, this._engine.getCaps().maxMSAASamples), this._textures.forEach((t) => {
38
- t.setSamples(this._samples);
39
- });
40
- }
41
- /**
42
- * Returns the fragment url or shader name used in the post process.
43
- * @returns the fragment url or name in the shader store.
44
- */
45
- getEffectName() {
46
- return this._fragmentUrl;
47
- }
48
- /**
49
- * A function that is added to the onActivateObservable
50
- */
51
- set onActivate(e) {
52
- this._onActivateObserver && this.onActivateObservable.remove(this._onActivateObserver), e && (this._onActivateObserver = this.onActivateObservable.add(e));
53
- }
54
- /**
55
- * A function that is added to the onSizeChangedObservable
56
- */
57
- set onSizeChanged(e) {
58
- this._onSizeChangedObserver && this.onSizeChangedObservable.remove(this._onSizeChangedObserver), this._onSizeChangedObserver = this.onSizeChangedObservable.add(e);
59
- }
60
- /**
61
- * A function that is added to the onApplyObservable
62
- */
63
- set onApply(e) {
64
- this._onApplyObserver && this.onApplyObservable.remove(this._onApplyObserver), this._onApplyObserver = this.onApplyObservable.add(e);
65
- }
66
- /**
67
- * A function that is added to the onBeforeRenderObservable
68
- */
69
- set onBeforeRender(e) {
70
- this._onBeforeRenderObserver && this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver), this._onBeforeRenderObserver = this.onBeforeRenderObservable.add(e);
71
- }
72
- /**
73
- * A function that is added to the onAfterRenderObservable
74
- */
75
- set onAfterRender(e) {
76
- this._onAfterRenderObserver && this.onAfterRenderObservable.remove(this._onAfterRenderObserver), this._onAfterRenderObserver = this.onAfterRenderObservable.add(e);
77
- }
78
- /**
79
- * The input texture for this post process and the output texture of the previous post process. When added to a pipeline the previous post process will
80
- * render it's output into this texture and this texture will be used as textureSampler in the fragment shader of this post process.
81
- */
82
- get inputTexture() {
83
- return this._textures.data[this._currentRenderTextureInd];
84
- }
85
- set inputTexture(e) {
86
- this._forcedOutputTexture = e;
87
- }
88
- /**
89
- * Since inputTexture should always be defined, if we previously manually set `inputTexture`,
90
- * the only way to unset it is to use this function to restore its internal state
91
- */
92
- restoreDefaultInputTexture() {
93
- this._forcedOutputTexture && (this._forcedOutputTexture = null, this.markTextureDirty());
94
- }
95
- /**
96
- * Gets the camera which post process is applied to.
97
- * @returns The camera the post process is applied to.
98
- */
99
- getCamera() {
100
- return this._camera;
101
- }
102
- /**
103
- * Gets the texel size of the postprocess.
104
- * See https://en.wikipedia.org/wiki/Texel_(graphics)
105
- */
106
- get texelSize() {
107
- return this._shareOutputWithPostProcess ? this._shareOutputWithPostProcess.texelSize : (this._forcedOutputTexture && this._texelSize.copyFromFloats(1 / this._forcedOutputTexture.width, 1 / this._forcedOutputTexture.height), this._texelSize);
108
- }
109
- /**
110
- * Creates a new instance PostProcess
111
- * @param name The name of the PostProcess.
112
- * @param fragmentUrl The url of the fragment shader to be used.
113
- * @param parameters Array of the names of uniform non-sampler2D variables that will be passed to the shader.
114
- * @param samplers Array of the names of uniform sampler2D variables that will be passed to the shader.
115
- * @param options The required width/height ratio to downsize to before computing the render pass. (Use 1.0 for full size)
116
- * @param camera The camera to apply the render pass to.
117
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
118
- * @param engine The engine which the post process will be applied. (default: current engine)
119
- * @param reusable If the post process can be reused on the same frame. (default: false)
120
- * @param defines String of defines that will be set when running the fragment shader. (default: null)
121
- * @param textureType Type of textures used when performing the post process. (default: 0)
122
- * @param vertexUrl The url of the vertex shader to be used. (default: "postprocess")
123
- * @param indexParameters The index parameters to be used for babylons include syntax "#include<kernelBlurVaryingDeclaration>[0..varyingCount]". (default: undefined) See usage in babylon.blurPostProcess.ts and kernelBlur.vertex.fx
124
- * @param blockCompilation If the shader should not be compiled immediatly. (default: false)
125
- * @param textureFormat Format of textures used when performing the post process. (default: TEXTUREFORMAT_RGBA)
126
- */
127
- constructor(e, t, s, i, n, l, _ = 1, f, d, g = null, h = 0, a = "postprocess", o, b = !1, x = 5, c = R.GLSL) {
128
- this._parentContainer = null, this.width = -1, this.height = -1, this.nodeMaterialSource = null, this._outputTexture = null, this.autoClear = !0, this.forceAutoClearInAlphaMode = !1, this.alphaMode = 0, this.animations = new Array(), this.enablePixelPerfectMode = !1, this.forceFullscreenViewport = !0, this.scaleMode = 1, this.alwaysForcePOT = !1, this._samples = 1, this.adaptScaleToCurrentViewport = !1, this._reusable = !1, this._renderId = 0, this.externalTextureSamplerBinding = !1, this._textures = new C(2), this._textureCache = [], this._currentRenderTextureInd = 0, this._scaleRatio = new O(1, 1), this._texelSize = O.Zero(), this.onActivateObservable = new v(), this.onSizeChangedObservable = new v(), this.onApplyObservable = new v(), this.onBeforeRenderObservable = new v(), this.onAfterRenderObservable = new v(), this.name = e, l != null ? (this._camera = l, this._scene = l.getScene(), l.attachPostProcess(this), this._engine = this._scene.getEngine(), this._scene.postProcesses.push(this), this.uniqueId = this._scene.getUniqueId()) : f && (this._engine = f, this._engine.postProcesses.push(this)), this._options = n, this.renderTargetSamplingMode = _ || 1, this._reusable = d || !1, this._textureType = h, this._textureFormat = x, this._shaderLanguage = c, this._samplers = i || [], this._samplers.push("textureSampler"), this._fragmentUrl = t, this._vertexUrl = a, this._parameters = s || [], this._parameters.push("scale"), this._indexParameters = o, this._drawWrapper = new A(this._engine), b || this.updateEffect(g);
129
- }
130
- /**
131
- * Gets a string identifying the name of the class
132
- * @returns "PostProcess" string
133
- */
134
- getClassName() {
135
- return "PostProcess";
136
- }
137
- /**
138
- * Gets the engine which this post process belongs to.
139
- * @returns The engine the post process was enabled with.
140
- */
141
- getEngine() {
142
- return this._engine;
143
- }
144
- /**
145
- * The effect that is created when initializing the post process.
146
- * @returns The created effect corresponding the the postprocess.
147
- */
148
- getEffect() {
149
- return this._drawWrapper.effect;
150
- }
151
- /**
152
- * To avoid multiple redundant textures for multiple post process, the output the output texture for this post process can be shared with another.
153
- * @param postProcess The post process to share the output with.
154
- * @returns This post process.
155
- */
156
- shareOutputWith(e) {
157
- return this._disposeTextures(), this._shareOutputWithPostProcess = e, this;
158
- }
159
- /**
160
- * Reverses the effect of calling shareOutputWith and returns the post process back to its original state.
161
- * This should be called if the post process that shares output with this post process is disabled/disposed.
162
- */
163
- useOwnOutput() {
164
- this._textures.length == 0 && (this._textures = new C(2)), this._shareOutputWithPostProcess = null;
165
- }
166
- /**
167
- * Updates the effect with the current post process compile time values and recompiles the shader.
168
- * @param defines Define statements that should be added at the beginning of the shader. (default: null)
169
- * @param uniforms Set of uniform variables that will be passed to the shader. (default: null)
170
- * @param samplers Set of Texture2D variables that will be passed to the shader. (default: null)
171
- * @param indexParameters The index parameters to be used for babylons include syntax "#include<kernelBlurVaryingDeclaration>[0..varyingCount]". (default: undefined) See usage in babylon.blurPostProcess.ts and kernelBlur.vertex.fx
172
- * @param onCompiled Called when the shader has been compiled.
173
- * @param onError Called if there is an error when compiling a shader.
174
- * @param vertexUrl The url of the vertex shader to be used (default: the one given at construction time)
175
- * @param fragmentUrl The url of the fragment shader to be used (default: the one given at construction time)
176
- */
177
- updateEffect(e = null, t = null, s = null, i, n, l, _, f) {
178
- var d, g;
179
- const h = r._GetShaderCodeProcessing(this.name);
180
- if (h != null && h.defineCustomBindings) {
181
- const a = (d = t == null ? void 0 : t.slice()) !== null && d !== void 0 ? d : [];
182
- a.push(...this._parameters);
183
- const o = (g = s == null ? void 0 : s.slice()) !== null && g !== void 0 ? g : [];
184
- o.push(...this._samplers), e = h.defineCustomBindings(this.name, e, a, o), t = a, s = o;
185
- }
186
- this._postProcessDefines = e, this._drawWrapper.effect = this._engine.createEffect({ vertex: _ ?? this._vertexUrl, fragment: f ?? this._fragmentUrl }, {
187
- attributes: ["position"],
188
- uniformsNames: t || this._parameters,
189
- uniformBuffersNames: [],
190
- samplers: s || this._samplers,
191
- defines: e !== null ? e : "",
192
- fallbacks: null,
193
- onCompiled: n ?? null,
194
- onError: l ?? null,
195
- indexParameters: i || this._indexParameters,
196
- processCodeAfterIncludes: h != null && h.processCodeAfterIncludes ? (a, o) => h.processCodeAfterIncludes(this.name, a, o) : null,
197
- processFinalCode: h != null && h.processFinalCode ? (a, o) => h.processFinalCode(this.name, a, o) : null,
198
- shaderLanguage: this._shaderLanguage
199
- }, this._engine);
200
- }
201
- /**
202
- * The post process is reusable if it can be used multiple times within one frame.
203
- * @returns If the post process is reusable
204
- */
205
- isReusable() {
206
- return this._reusable;
207
- }
208
- /** invalidate frameBuffer to hint the postprocess to create a depth buffer */
209
- markTextureDirty() {
210
- this.width = -1;
211
- }
212
- _createRenderTargetTexture(e, t, s = 0) {
213
- for (let n = 0; n < this._textureCache.length; n++)
214
- if (this._textureCache[n].texture.width === e.width && this._textureCache[n].texture.height === e.height && this._textureCache[n].postProcessChannel === s && this._textureCache[n].texture._generateDepthBuffer === t.generateDepthBuffer && this._textureCache[n].texture.samples === t.samples)
215
- return this._textureCache[n].texture;
216
- const i = this._engine.createRenderTargetTexture(e, t);
217
- return this._textureCache.push({ texture: i, postProcessChannel: s, lastUsedRenderId: -1 }), i;
218
- }
219
- _flushTextureCache() {
220
- const e = this._renderId;
221
- for (let t = this._textureCache.length - 1; t >= 0; t--)
222
- if (e - this._textureCache[t].lastUsedRenderId > 100) {
223
- let s = !1;
224
- for (let i = 0; i < this._textures.length; i++)
225
- if (this._textures.data[i] === this._textureCache[t].texture) {
226
- s = !0;
227
- break;
228
- }
229
- s || (this._textureCache[t].texture.dispose(), this._textureCache.splice(t, 1));
230
- }
231
- }
232
- _resize(e, t, s, i, n) {
233
- this._textures.length > 0 && this._textures.reset(), this.width = e, this.height = t;
234
- let l = null;
235
- for (let d = 0; d < s._postProcesses.length; d++)
236
- if (s._postProcesses[d] !== null) {
237
- l = s._postProcesses[d];
238
- break;
239
- }
240
- const _ = { width: this.width, height: this.height }, f = {
241
- generateMipMaps: i,
242
- generateDepthBuffer: n || l === this,
243
- generateStencilBuffer: (n || l === this) && this._engine.isStencilEnable,
244
- samplingMode: this.renderTargetSamplingMode,
245
- type: this._textureType,
246
- format: this._textureFormat,
247
- samples: this._samples,
248
- label: "PostProcessRTT-" + this.name
249
- };
250
- this._textures.push(this._createRenderTargetTexture(_, f, 0)), this._reusable && this._textures.push(this._createRenderTargetTexture(_, f, 1)), this._texelSize.copyFromFloats(1 / this.width, 1 / this.height), this.onSizeChangedObservable.notifyObservers(this);
251
- }
252
- /**
253
- * Activates the post process by intializing the textures to be used when executed. Notifies onActivateObservable.
254
- * When this post process is used in a pipeline, this is call will bind the input texture of this post process to the output of the previous.
255
- * @param camera The camera that will be used in the post process. This camera will be used when calling onActivateObservable.
256
- * @param sourceTexture The source texture to be inspected to get the width and height if not specified in the post process constructor. (default: null)
257
- * @param forceDepthStencil If true, a depth and stencil buffer will be generated. (default: false)
258
- * @returns The render target wrapper that was bound to be written to.
259
- */
260
- activate(e, t = null, s) {
261
- var i, n;
262
- e = e || this._camera;
263
- const l = e.getScene(), _ = l.getEngine(), f = _.getCaps().maxTextureSize;
264
- let d = (t ? t.width : this._engine.getRenderWidth(!0)) * this._options | 0;
265
- const g = (t ? t.height : this._engine.getRenderHeight(!0)) * this._options | 0, h = e.parent;
266
- h && (h.leftCamera == e || h.rightCamera == e) && (d /= 2);
267
- let a = this._options.width || d, o = this._options.height || g;
268
- const b = this.renderTargetSamplingMode !== 7 && this.renderTargetSamplingMode !== 1 && this.renderTargetSamplingMode !== 2;
269
- if (!this._shareOutputWithPostProcess && !this._forcedOutputTexture) {
270
- if (this.adaptScaleToCurrentViewport) {
271
- const c = _.currentViewport;
272
- c && (a *= c.width, o *= c.height);
273
- }
274
- (b || this.alwaysForcePOT) && (this._options.width || (a = _.needPOTTextures ? T.GetExponentOfTwo(a, f, this.scaleMode) : a), this._options.height || (o = _.needPOTTextures ? T.GetExponentOfTwo(o, f, this.scaleMode) : o)), (this.width !== a || this.height !== o) && this._resize(a, o, e, b, s), this._textures.forEach((c) => {
275
- c.samples !== this.samples && this._engine.updateRenderTargetTextureSampleCount(c, this.samples);
276
- }), this._flushTextureCache(), this._renderId++;
277
- }
278
- let x;
279
- if (this._shareOutputWithPostProcess)
280
- x = this._shareOutputWithPostProcess.inputTexture;
281
- else if (this._forcedOutputTexture)
282
- x = this._forcedOutputTexture, this.width = this._forcedOutputTexture.width, this.height = this._forcedOutputTexture.height;
283
- else {
284
- x = this.inputTexture;
285
- let c;
286
- for (let m = 0; m < this._textureCache.length; m++)
287
- if (this._textureCache[m].texture === x) {
288
- c = this._textureCache[m];
289
- break;
290
- }
291
- c && (c.lastUsedRenderId = this._renderId);
292
- }
293
- return this.enablePixelPerfectMode ? (this._scaleRatio.copyFromFloats(d / a, g / o), this._engine.bindFramebuffer(x, 0, d, g, this.forceFullscreenViewport)) : (this._scaleRatio.copyFromFloats(1, 1), this._engine.bindFramebuffer(x, 0, void 0, void 0, this.forceFullscreenViewport)), (n = (i = this._engine)._debugInsertMarker) === null || n === void 0 || n.call(i, `post process ${this.name} input`), this.onActivateObservable.notifyObservers(e), this.autoClear && (this.alphaMode === 0 || this.forceAutoClearInAlphaMode) && this._engine.clear(this.clearColor ? this.clearColor : l.clearColor, l._allowPostProcessClearColor, !0, !0), this._reusable && (this._currentRenderTextureInd = (this._currentRenderTextureInd + 1) % 2), x;
294
- }
295
- /**
296
- * If the post process is supported.
297
- */
298
- get isSupported() {
299
- return this._drawWrapper.effect.isSupported;
300
- }
301
- /**
302
- * The aspect ratio of the output texture.
303
- */
304
- get aspectRatio() {
305
- return this._shareOutputWithPostProcess ? this._shareOutputWithPostProcess.aspectRatio : this._forcedOutputTexture ? this._forcedOutputTexture.width / this._forcedOutputTexture.height : this.width / this.height;
306
- }
307
- /**
308
- * Get a value indicating if the post-process is ready to be used
309
- * @returns true if the post-process is ready (shader is compiled)
310
- */
311
- isReady() {
312
- var e, t;
313
- return (t = (e = this._drawWrapper.effect) === null || e === void 0 ? void 0 : e.isReady()) !== null && t !== void 0 ? t : !1;
314
- }
315
- /**
316
- * Binds all textures and uniforms to the shader, this will be run on every pass.
317
- * @returns the effect corresponding to this post process. Null if not compiled or not ready.
318
- */
319
- apply() {
320
- var e, t, s;
321
- if (!(!((e = this._drawWrapper.effect) === null || e === void 0) && e.isReady()))
322
- return null;
323
- this._engine.enableEffect(this._drawWrapper), this._engine.setState(!1), this._engine.setDepthBuffer(!1), this._engine.setDepthWrite(!1), this._engine.setAlphaMode(this.alphaMode), this.alphaConstants && this.getEngine().setAlphaConstants(this.alphaConstants.r, this.alphaConstants.g, this.alphaConstants.b, this.alphaConstants.a);
324
- let i;
325
- return this._shareOutputWithPostProcess ? i = this._shareOutputWithPostProcess.inputTexture : this._forcedOutputTexture ? i = this._forcedOutputTexture : i = this.inputTexture, this.externalTextureSamplerBinding || this._drawWrapper.effect._bindTexture("textureSampler", i == null ? void 0 : i.texture), this._drawWrapper.effect.setVector2("scale", this._scaleRatio), this.onApplyObservable.notifyObservers(this._drawWrapper.effect), (s = (t = r._GetShaderCodeProcessing(this.name)) === null || t === void 0 ? void 0 : t.bindCustomBindings) === null || s === void 0 || s.call(t, this.name, this._drawWrapper.effect), this._drawWrapper.effect;
326
- }
327
- _disposeTextures() {
328
- if (this._shareOutputWithPostProcess || this._forcedOutputTexture) {
329
- this._disposeTextureCache();
330
- return;
331
- }
332
- this._disposeTextureCache(), this._textures.dispose();
333
- }
334
- _disposeTextureCache() {
335
- for (let e = this._textureCache.length - 1; e >= 0; e--)
336
- this._textureCache[e].texture.dispose();
337
- this._textureCache.length = 0;
338
- }
339
- /**
340
- * Sets the required values to the prepass renderer.
341
- * @param prePassRenderer defines the prepass renderer to setup.
342
- * @returns true if the pre pass is needed.
343
- */
344
- setPrePassRenderer(e) {
345
- return this._prePassEffectConfiguration ? (this._prePassEffectConfiguration = e.addEffectConfiguration(this._prePassEffectConfiguration), this._prePassEffectConfiguration.enabled = !0, !0) : !1;
346
- }
347
- /**
348
- * Disposes the post process.
349
- * @param camera The camera to dispose the post process on.
350
- */
351
- dispose(e) {
352
- e = e || this._camera, this._disposeTextures();
353
- let t;
354
- if (this._scene && (t = this._scene.postProcesses.indexOf(this), t !== -1 && this._scene.postProcesses.splice(t, 1)), this._parentContainer) {
355
- const s = this._parentContainer.postProcesses.indexOf(this);
356
- s > -1 && this._parentContainer.postProcesses.splice(s, 1), this._parentContainer = null;
357
- }
358
- if (t = this._engine.postProcesses.indexOf(this), t !== -1 && this._engine.postProcesses.splice(t, 1), !!e) {
359
- if (e.detachPostProcess(this), t = e._postProcesses.indexOf(this), t === 0 && e._postProcesses.length > 0) {
360
- const s = this._camera._getFirstPostProcess();
361
- s && s.markTextureDirty();
362
- }
363
- this.onActivateObservable.clear(), this.onAfterRenderObservable.clear(), this.onApplyObservable.clear(), this.onBeforeRenderObservable.clear(), this.onSizeChangedObservable.clear();
364
- }
365
- }
366
- /**
367
- * Serializes the post process to a JSON object
368
- * @returns the JSON object
369
- */
370
- serialize() {
371
- const e = w.Serialize(this), t = this.getCamera() || this._scene && this._scene.activeCamera;
372
- return e.customType = "BABYLON." + this.getClassName(), e.cameraId = t ? t.id : null, e.reusable = this._reusable, e.textureType = this._textureType, e.fragmentUrl = this._fragmentUrl, e.parameters = this._parameters, e.samplers = this._samplers, e.options = this._options, e.defines = this._postProcessDefines, e.textureFormat = this._textureFormat, e.vertexUrl = this._vertexUrl, e.indexParameters = this._indexParameters, e;
373
- }
374
- /**
375
- * Clones this post process
376
- * @returns a new post process similar to this one
377
- */
378
- clone() {
379
- const e = this.serialize();
380
- e._engine = this._engine, e.cameraId = null;
381
- const t = r.Parse(e, this._scene, "");
382
- return t ? (t.onActivateObservable = this.onActivateObservable.clone(), t.onSizeChangedObservable = this.onSizeChangedObservable.clone(), t.onApplyObservable = this.onApplyObservable.clone(), t.onBeforeRenderObservable = this.onBeforeRenderObservable.clone(), t.onAfterRenderObservable = this.onAfterRenderObservable.clone(), t._prePassEffectConfiguration = this._prePassEffectConfiguration, t) : null;
383
- }
384
- /**
385
- * Creates a material from parsed material data
386
- * @param parsedPostProcess defines parsed post process data
387
- * @param scene defines the hosting scene
388
- * @param rootUrl defines the root URL to use to load textures
389
- * @returns a new post process
390
- */
391
- static Parse(e, t, s) {
392
- const i = y(e.customType);
393
- if (!i || !i._Parse)
394
- return null;
395
- const n = t ? t.getCameraById(e.cameraId) : null;
396
- return i._Parse(e, n, t, s);
397
- }
398
- /**
399
- * @internal
400
- */
401
- static _Parse(e, t, s, i) {
402
- return w.Parse(() => new r(e.name, e.fragmentUrl, e.parameters, e.samplers, e.options, t, e.renderTargetSamplingMode, e._engine, e.reusable, e.defines, e.textureType, e.vertexUrl, e.indexParameters, !1, e.textureFormat), e, s, i);
403
- }
404
- }
405
- r._CustomShaderCodeProcessing = {};
406
- u([
407
- p()
408
- ], r.prototype, "uniqueId", void 0);
409
- u([
410
- p()
411
- ], r.prototype, "name", void 0);
412
- u([
413
- p()
414
- ], r.prototype, "width", void 0);
415
- u([
416
- p()
417
- ], r.prototype, "height", void 0);
418
- u([
419
- p()
420
- ], r.prototype, "renderTargetSamplingMode", void 0);
421
- u([
422
- S()
423
- ], r.prototype, "clearColor", void 0);
424
- u([
425
- p()
426
- ], r.prototype, "autoClear", void 0);
427
- u([
428
- p()
429
- ], r.prototype, "forceAutoClearInAlphaMode", void 0);
430
- u([
431
- p()
432
- ], r.prototype, "alphaMode", void 0);
433
- u([
434
- p()
435
- ], r.prototype, "alphaConstants", void 0);
436
- u([
437
- p()
438
- ], r.prototype, "enablePixelPerfectMode", void 0);
439
- u([
440
- p()
441
- ], r.prototype, "forceFullscreenViewport", void 0);
442
- u([
443
- p()
444
- ], r.prototype, "scaleMode", void 0);
445
- u([
446
- p()
447
- ], r.prototype, "alwaysForcePOT", void 0);
448
- u([
449
- p("samples")
450
- ], r.prototype, "_samples", void 0);
451
- u([
452
- p()
453
- ], r.prototype, "adaptScaleToCurrentViewport", void 0);
454
- P("BABYLON.PostProcess", r);
455
- export {
456
- r as PostProcess
457
- };
@@ -1,94 +0,0 @@
1
- import { VertexBuffer as l } from "../Buffers/buffer.esm.js";
2
- class v {
3
- /**
4
- * Creates a new instance PostProcess
5
- * @param scene The scene that the post process is associated with.
6
- */
7
- constructor(e) {
8
- this._vertexBuffers = {}, this._scene = e;
9
- }
10
- _prepareBuffers() {
11
- if (this._vertexBuffers[l.PositionKind])
12
- return;
13
- const e = [];
14
- e.push(1, 1), e.push(-1, 1), e.push(-1, -1), e.push(1, -1), this._vertexBuffers[l.PositionKind] = new l(this._scene.getEngine(), e, l.PositionKind, !1, !1, 2), this._buildIndexBuffer();
15
- }
16
- _buildIndexBuffer() {
17
- const e = [];
18
- e.push(0), e.push(1), e.push(2), e.push(0), e.push(2), e.push(3), this._indexBuffer = this._scene.getEngine().createIndexBuffer(e);
19
- }
20
- /**
21
- * Rebuilds the vertex buffers of the manager.
22
- * @internal
23
- */
24
- _rebuild() {
25
- const e = this._vertexBuffers[l.PositionKind];
26
- e && (e._rebuild(), this._buildIndexBuffer());
27
- }
28
- // Methods
29
- /**
30
- * Prepares a frame to be run through a post process.
31
- * @param sourceTexture The input texture to the post processes. (default: null)
32
- * @param postProcesses An array of post processes to be run. (default: null)
33
- * @returns True if the post processes were able to be run.
34
- * @internal
35
- */
36
- _prepareFrame(e = null, n = null) {
37
- const u = this._scene.activeCamera;
38
- return !u || (n = n || u._postProcesses.filter((f) => f != null), !n || n.length === 0 || !this._scene.postProcessesEnabled) ? !1 : (n[0].activate(u, e, n != null), !0);
39
- }
40
- /**
41
- * Manually render a set of post processes to a texture.
42
- * Please note, the frame buffer won't be unbound after the call in case you have more render to do.
43
- * @param postProcesses An array of post processes to be run.
44
- * @param targetTexture The render target wrapper to render to.
45
- * @param forceFullscreenViewport force gl.viewport to be full screen eg. 0,0,textureWidth,textureHeight
46
- * @param faceIndex defines the face to render to if a cubemap is defined as the target
47
- * @param lodLevel defines which lod of the texture to render to
48
- * @param doNotBindFrambuffer If set to true, assumes that the framebuffer has been bound previously
49
- */
50
- directRender(e, n = null, u = !1, f = 0, _ = 0, a = !1) {
51
- var s;
52
- const i = this._scene.getEngine();
53
- for (let r = 0; r < e.length; r++) {
54
- r < e.length - 1 ? e[r + 1].activate(this._scene.activeCamera, n == null ? void 0 : n.texture) : (n ? i.bindFramebuffer(n, f, void 0, void 0, u, _) : a || i.restoreDefaultFramebuffer(), (s = i._debugInsertMarker) === null || s === void 0 || s.call(i, `post process ${e[r].name} output`));
55
- const d = e[r], t = d.apply();
56
- t && (d.onBeforeRenderObservable.notifyObservers(t), this._prepareBuffers(), i.bindBuffers(this._vertexBuffers, this._indexBuffer, t), i.drawElementsType(0, 0, 6), d.onAfterRenderObservable.notifyObservers(t));
57
- }
58
- i.setDepthBuffer(!0), i.setDepthWrite(!0);
59
- }
60
- /**
61
- * Finalize the result of the output of the postprocesses.
62
- * @param doNotPresent If true the result will not be displayed to the screen.
63
- * @param targetTexture The render target wrapper to render to.
64
- * @param faceIndex The index of the face to bind the target texture to.
65
- * @param postProcesses The array of post processes to render.
66
- * @param forceFullscreenViewport force gl.viewport to be full screen eg. 0,0,textureWidth,textureHeight (default: false)
67
- * @internal
68
- */
69
- _finalizeFrame(e, n, u, f, _ = !1) {
70
- var a;
71
- const s = this._scene.activeCamera;
72
- if (!s || (f = f || s._postProcesses.filter((r) => r != null), f.length === 0 || !this._scene.postProcessesEnabled))
73
- return;
74
- const i = this._scene.getEngine();
75
- for (let r = 0, d = f.length; r < d; r++) {
76
- const t = f[r];
77
- if (r < d - 1 ? t._outputTexture = f[r + 1].activate(s, n == null ? void 0 : n.texture) : (n ? (i.bindFramebuffer(n, u, void 0, void 0, _), t._outputTexture = n) : (i.restoreDefaultFramebuffer(), t._outputTexture = null), (a = i._debugInsertMarker) === null || a === void 0 || a.call(i, `post process ${f[r].name} output`)), e)
78
- break;
79
- const h = t.apply();
80
- h && (t.onBeforeRenderObservable.notifyObservers(h), this._prepareBuffers(), i.bindBuffers(this._vertexBuffers, this._indexBuffer, h), i.drawElementsType(0, 0, 6), t.onAfterRenderObservable.notifyObservers(h));
81
- }
82
- i.setDepthBuffer(!0), i.setDepthWrite(!0), i.setAlphaMode(0);
83
- }
84
- /**
85
- * Disposes of the post process manager.
86
- */
87
- dispose() {
88
- const e = this._vertexBuffers[l.PositionKind];
89
- e && (e.dispose(), this._vertexBuffers[l.PositionKind] = null), this._indexBuffer && (this._scene.getEngine()._releaseBuffer(this._indexBuffer), this._indexBuffer = null);
90
- }
91
- }
92
- export {
93
- v as PostProcessManager
94
- };