@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
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  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
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  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
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  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
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@@ -1,62 +0,0 @@
1
- import { __decorate as o } from "../tslib.es6.esm.js";
2
- import { PostProcess as d } from "./postProcess.esm.js";
3
- import { Logger as x } from "../Misc/logger.esm.js";
4
- import "../Shaders/circleOfConfusion.fragment.esm.js";
5
- import { RegisterClass as C } from "../Misc/typeStore.esm.js";
6
- import { serialize as s } from "../Misc/decorators.esm.js";
7
- class t extends d {
8
- /**
9
- * Gets a string identifying the name of the class
10
- * @returns "CircleOfConfusionPostProcess" string
11
- */
12
- getClassName() {
13
- return "CircleOfConfusionPostProcess";
14
- }
15
- /**
16
- * Creates a new instance CircleOfConfusionPostProcess
17
- * @param name The name of the effect.
18
- * @param depthTexture The depth texture of the scene to compute the circle of confusion. This must be set in order for this to function but may be set after initialization if needed.
19
- * @param options The required width/height ratio to downsize to before computing the render pass.
20
- * @param camera The camera to apply the render pass to.
21
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
22
- * @param engine The engine which the post process will be applied. (default: current engine)
23
- * @param reusable If the post process can be reused on the same frame. (default: false)
24
- * @param textureType Type of textures used when performing the post process. (default: 0)
25
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
26
- */
27
- constructor(r, c, a, n, l, p, u, h = 0, f = !1) {
28
- super(r, "circleOfConfusion", ["cameraMinMaxZ", "focusDistance", "cocPrecalculation"], ["depthSampler"], a, n, l, p, u, null, h, void 0, null, f), this.lensSize = 50, this.fStop = 1.4, this.focusDistance = 2e3, this.focalLength = 50, this._depthTexture = null, this._depthTexture = c, this.onApplyObservable.add((e) => {
29
- if (!this._depthTexture) {
30
- x.Warn("No depth texture set on CircleOfConfusionPostProcess");
31
- return;
32
- }
33
- e.setTexture("depthSampler", this._depthTexture);
34
- const m = this.lensSize / this.fStop * this.focalLength / (this.focusDistance - this.focalLength);
35
- e.setFloat("focusDistance", this.focusDistance), e.setFloat("cocPrecalculation", m);
36
- const i = this._depthTexture.activeCamera;
37
- e.setFloat2("cameraMinMaxZ", i.minZ, i.maxZ - i.minZ);
38
- });
39
- }
40
- /**
41
- * Depth texture to be used to compute the circle of confusion. This must be set here or in the constructor in order for the post process to function.
42
- */
43
- set depthTexture(r) {
44
- this._depthTexture = r;
45
- }
46
- }
47
- o([
48
- s()
49
- ], t.prototype, "lensSize", void 0);
50
- o([
51
- s()
52
- ], t.prototype, "fStop", void 0);
53
- o([
54
- s()
55
- ], t.prototype, "focusDistance", void 0);
56
- o([
57
- s()
58
- ], t.prototype, "focalLength", void 0);
59
- C("BABYLON.CircleOfConfusionPostProcess", t);
60
- export {
61
- t as CircleOfConfusionPostProcess
62
- };
@@ -1,58 +0,0 @@
1
- import { __decorate as f } from "../tslib.es6.esm.js";
2
- import { Texture as O } from "../Materials/Textures/texture.esm.js";
3
- import { BlurPostProcess as x } from "./blurPostProcess.esm.js";
4
- import { RegisterClass as h } from "../Misc/typeStore.esm.js";
5
- import { serialize as B } from "../Misc/decorators.esm.js";
6
- class t extends x {
7
- /**
8
- * Gets a string identifying the name of the class
9
- * @returns "DepthOfFieldBlurPostProcess" string
10
- */
11
- getClassName() {
12
- return "DepthOfFieldBlurPostProcess";
13
- }
14
- /**
15
- * Creates a new instance DepthOfFieldBlurPostProcess
16
- * @param name The name of the effect.
17
- * @param scene The scene the effect belongs to.
18
- * @param direction The direction the blur should be applied.
19
- * @param kernel The size of the kernel used to blur.
20
- * @param options The required width/height ratio to downsize to before computing the render pass.
21
- * @param camera The camera to apply the render pass to.
22
- * @param circleOfConfusion The circle of confusion + depth map to be used to avoid blurring across edges
23
- * @param imageToBlur The image to apply the blur to (default: Current rendered frame)
24
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
25
- * @param engine The engine which the post process will be applied. (default: current engine)
26
- * @param reusable If the post process can be reused on the same frame. (default: false)
27
- * @param textureType Type of textures used when performing the post process. (default: 0)
28
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
29
- * @param textureFormat Format of textures used when performing the post process. (default: TEXTUREFORMAT_RGBA)
30
- */
31
- constructor(o, D, r, i, l, p, n, e = null, u = O.BILINEAR_SAMPLINGMODE, m, c, P = 0, a = !1, d = 5) {
32
- super(
33
- o,
34
- r,
35
- i,
36
- l,
37
- p,
38
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
39
- u = 2,
40
- m,
41
- c,
42
- P,
43
- `#define DOF 1\r
44
- `,
45
- a,
46
- d
47
- ), this.direction = r, this.externalTextureSamplerBinding = !!e, this.onApplyObservable.add((s) => {
48
- e != null && s.setTextureFromPostProcess("textureSampler", e), s.setTextureFromPostProcessOutput("circleOfConfusionSampler", n);
49
- });
50
- }
51
- }
52
- f([
53
- B()
54
- ], t.prototype, "direction", void 0);
55
- h("BABYLON.DepthOfFieldBlurPostProcess", t);
56
- export {
57
- t as DepthOfFieldBlurPostProcess
58
- };
@@ -1,131 +0,0 @@
1
- import { Vector2 as O } from "../Maths/math.vector.esm.js";
2
- import { Texture as u } from "../Materials/Textures/texture.esm.js";
3
- import { PostProcessRenderEffect as M } from "./RenderPipeline/postProcessRenderEffect.esm.js";
4
- import { CircleOfConfusionPostProcess as I } from "./circleOfConfusionPostProcess.esm.js";
5
- import { DepthOfFieldBlurPostProcess as g } from "./depthOfFieldBlurPostProcess.esm.js";
6
- import { DepthOfFieldMergePostProcess as m } from "./depthOfFieldMergePostProcess.esm.js";
7
- var r;
8
- (function(s) {
9
- s[s.Low = 0] = "Low", s[s.Medium = 1] = "Medium", s[s.High = 2] = "High";
10
- })(r || (r = {}));
11
- class F extends M {
12
- /**
13
- * The focal the length of the camera used in the effect in scene units/1000 (eg. millimeter)
14
- */
15
- set focalLength(e) {
16
- this._circleOfConfusion.focalLength = e;
17
- }
18
- get focalLength() {
19
- return this._circleOfConfusion.focalLength;
20
- }
21
- /**
22
- * F-Stop of the effect's camera. The diameter of the resulting aperture can be computed by lensSize/fStop. (default: 1.4)
23
- */
24
- set fStop(e) {
25
- this._circleOfConfusion.fStop = e;
26
- }
27
- get fStop() {
28
- return this._circleOfConfusion.fStop;
29
- }
30
- /**
31
- * Distance away from the camera to focus on in scene units/1000 (eg. millimeter). (default: 2000)
32
- */
33
- set focusDistance(e) {
34
- this._circleOfConfusion.focusDistance = e;
35
- }
36
- get focusDistance() {
37
- return this._circleOfConfusion.focusDistance;
38
- }
39
- /**
40
- * Max lens size in scene units/1000 (eg. millimeter). Standard cameras are 50mm. (default: 50) The diameter of the resulting aperture can be computed by lensSize/fStop.
41
- */
42
- set lensSize(e) {
43
- this._circleOfConfusion.lensSize = e;
44
- }
45
- get lensSize() {
46
- return this._circleOfConfusion.lensSize;
47
- }
48
- /**
49
- * Creates a new instance DepthOfFieldEffect
50
- * @param scene The scene the effect belongs to.
51
- * @param depthTexture The depth texture of the scene to compute the circle of confusion.This must be set in order for this to function but may be set after initialization if needed.
52
- * @param blurLevel
53
- * @param pipelineTextureType The type of texture to be used when performing the post processing.
54
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
55
- */
56
- constructor(e, i, p = r.Low, n = 0, c = !1) {
57
- super(e.getEngine(), "depth of field", () => this._effects, !0), this._effects = [];
58
- const f = e.getEngine(), C = f.isWebGPU || f.webGLVersion > 1 ? 6 : 5;
59
- this._circleOfConfusion = new I("circleOfConfusion", i, 1, null, u.BILINEAR_SAMPLINGMODE, f, !1, n, c), this._depthOfFieldBlurY = [], this._depthOfFieldBlurX = [];
60
- let o = 1, l = 15;
61
- switch (p) {
62
- case r.High: {
63
- o = 3, l = 51;
64
- break;
65
- }
66
- case r.Medium: {
67
- o = 2, l = 31;
68
- break;
69
- }
70
- default: {
71
- l = 15, o = 1;
72
- break;
73
- }
74
- }
75
- const _ = l / Math.pow(2, o - 1);
76
- let h = 1;
77
- for (let t = 0; t < o; t++) {
78
- const a = new g("vertical blur", e, new O(0, 1), _, h, null, this._circleOfConfusion, t == 0 ? this._circleOfConfusion : null, u.BILINEAR_SAMPLINGMODE, f, !1, n, c, t == 0 ? C : 5);
79
- a.autoClear = !1, h = 0.75 / Math.pow(2, t);
80
- const d = new g("horizontal blur", e, new O(1, 0), _, h, null, this._circleOfConfusion, null, u.BILINEAR_SAMPLINGMODE, f, !1, n, c);
81
- d.autoClear = !1, this._depthOfFieldBlurY.push(a), this._depthOfFieldBlurX.push(d);
82
- }
83
- this._effects = [this._circleOfConfusion];
84
- for (let t = 0; t < this._depthOfFieldBlurX.length; t++)
85
- this._effects.push(this._depthOfFieldBlurY[t]), this._effects.push(this._depthOfFieldBlurX[t]);
86
- this._dofMerge = new m("dofMerge", this._circleOfConfusion, this._circleOfConfusion, this._depthOfFieldBlurX, h, null, u.BILINEAR_SAMPLINGMODE, f, !1, n, c), this._dofMerge.autoClear = !1, this._effects.push(this._dofMerge);
87
- }
88
- /**
89
- * Get the current class name of the current effect
90
- * @returns "DepthOfFieldEffect"
91
- */
92
- getClassName() {
93
- return "DepthOfFieldEffect";
94
- }
95
- /**
96
- * Depth texture to be used to compute the circle of confusion. This must be set here or in the constructor in order for the post process to function.
97
- */
98
- set depthTexture(e) {
99
- this._circleOfConfusion.depthTexture = e;
100
- }
101
- /**
102
- * Disposes each of the internal effects for a given camera.
103
- * @param camera The camera to dispose the effect on.
104
- */
105
- disposeEffects(e) {
106
- for (let i = 0; i < this._effects.length; i++)
107
- this._effects[i].dispose(e);
108
- }
109
- /**
110
- * @internal Internal
111
- */
112
- _updateEffects() {
113
- for (let e = 0; e < this._effects.length; e++)
114
- this._effects[e].updateEffect();
115
- }
116
- /**
117
- * Internal
118
- * @returns if all the contained post processes are ready.
119
- * @internal
120
- */
121
- _isReady() {
122
- for (let e = 0; e < this._effects.length; e++)
123
- if (!this._effects[e].isReady())
124
- return !1;
125
- return !0;
126
- }
127
- }
128
- export {
129
- F as DepthOfFieldEffect,
130
- r as DepthOfFieldEffectBlurLevel
131
- };
@@ -1,48 +0,0 @@
1
- import { PostProcess as d } from "./postProcess.esm.js";
2
- import "../Shaders/depthOfFieldMerge.fragment.esm.js";
3
- class O extends d {
4
- /**
5
- * Gets a string identifying the name of the class
6
- * @returns "DepthOfFieldMergePostProcess" string
7
- */
8
- getClassName() {
9
- return "DepthOfFieldMergePostProcess";
10
- }
11
- /**
12
- * Creates a new instance of DepthOfFieldMergePostProcess
13
- * @param name The name of the effect.
14
- * @param originalFromInput Post process which's input will be used for the merge.
15
- * @param circleOfConfusion Circle of confusion post process which's output will be used to blur each pixel.
16
- * @param _blurSteps Blur post processes from low to high which will be mixed with the original image.
17
- * @param options The required width/height ratio to downsize to before computing the render pass.
18
- * @param camera The camera to apply the render pass to.
19
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
20
- * @param engine The engine which the post process will be applied. (default: current engine)
21
- * @param reusable If the post process can be reused on the same frame. (default: false)
22
- * @param textureType Type of textures used when performing the post process. (default: 0)
23
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
24
- */
25
- constructor(e, r, s, t, l, u, p, n, i, a = 0, c = !1) {
26
- super(e, "depthOfFieldMerge", [], ["circleOfConfusionSampler", "blurStep0", "blurStep1", "blurStep2"], l, u, p, n, i, null, a, void 0, null, !0), this._blurSteps = t, this.externalTextureSamplerBinding = !0, this.onApplyObservable.add((o) => {
27
- o.setTextureFromPostProcess("textureSampler", r), o.setTextureFromPostProcessOutput("circleOfConfusionSampler", s), t.forEach((f, P) => {
28
- o.setTextureFromPostProcessOutput("blurStep" + (t.length - P - 1), f);
29
- });
30
- }), c || this.updateEffect();
31
- }
32
- /**
33
- * Updates the effect with the current post process compile time values and recompiles the shader.
34
- * @param defines Define statements that should be added at the beginning of the shader. (default: null)
35
- * @param uniforms Set of uniform variables that will be passed to the shader. (default: null)
36
- * @param samplers Set of Texture2D variables that will be passed to the shader. (default: null)
37
- * @param indexParameters The index parameters to be used for babylons include syntax "#include<kernelBlurVaryingDeclaration>[0..varyingCount]". (default: undefined) See usage in babylon.blurPostProcess.ts and kernelBlur.vertex.fx
38
- * @param onCompiled Called when the shader has been compiled.
39
- * @param onError Called if there is an error when compiling a shader.
40
- */
41
- updateEffect(e = null, r = null, s = null, t, l, u) {
42
- e || (e = "", e += "#define BLUR_LEVEL " + (this._blurSteps.length - 1) + `
43
- `), super.updateEffect(e, r, s, t, l, u);
44
- }
45
- }
46
- export {
47
- O as DepthOfFieldMergePostProcess
48
- };
@@ -1,27 +0,0 @@
1
- import { __decorate as u } from "../tslib.es6.esm.js";
2
- import { PostProcess as P } from "./postProcess.esm.js";
3
- import { ToGammaSpace as m } from "../Maths/math.constants.esm.js";
4
- import "../Shaders/extractHighlights.fragment.esm.js";
5
- import { serialize as n } from "../Misc/decorators.esm.js";
6
- import { RegisterClass as c } from "../Misc/typeStore.esm.js";
7
- class t extends P {
8
- /**
9
- * Gets a string identifying the name of the class
10
- * @returns "ExtractHighlightsPostProcess" string
11
- */
12
- getClassName() {
13
- return "ExtractHighlightsPostProcess";
14
- }
15
- constructor(e, o, r, i, h, l, p = 0, a = !1) {
16
- super(e, "extractHighlights", ["threshold", "exposure"], null, o, r, i, h, l, null, p, void 0, null, a), this.threshold = 0.9, this._exposure = 1, this._inputPostProcess = null, this.onApplyObservable.add((s) => {
17
- this.externalTextureSamplerBinding = !!this._inputPostProcess, this._inputPostProcess && s.setTextureFromPostProcess("textureSampler", this._inputPostProcess), s.setFloat("threshold", Math.pow(this.threshold, m)), s.setFloat("exposure", this._exposure);
18
- });
19
- }
20
- }
21
- u([
22
- n()
23
- ], t.prototype, "threshold", void 0);
24
- c("BABYLON.ExtractHighlightsPostProcess", t);
25
- export {
26
- t as ExtractHighlightsPostProcess
27
- };
@@ -1,41 +0,0 @@
1
- import { Texture as m } from "../Materials/Textures/texture.esm.js";
2
- import { PostProcess as g } from "./postProcess.esm.js";
3
- import "../Shaders/fxaa.fragment.esm.js";
4
- import "../Shaders/fxaa.vertex.esm.js";
5
- import { RegisterClass as x } from "../Misc/typeStore.esm.js";
6
- import { SerializationHelper as p } from "../Misc/decorators.esm.js";
7
- class i extends g {
8
- /**
9
- * Gets a string identifying the name of the class
10
- * @returns "FxaaPostProcess" string
11
- */
12
- getClassName() {
13
- return "FxaaPostProcess";
14
- }
15
- constructor(e, t, n = null, r, o, a, s = 0) {
16
- super(e, "fxaa", ["texelSize"], null, t, n, r || m.BILINEAR_SAMPLINGMODE, o, a, null, s, "fxaa", void 0, !0);
17
- const f = this._getDefines();
18
- this.updateEffect(f), this.onApplyObservable.add((u) => {
19
- const l = this.texelSize;
20
- u.setFloat2("texelSize", l.x, l.y);
21
- });
22
- }
23
- _getDefines() {
24
- const e = this.getEngine();
25
- if (!e)
26
- return null;
27
- const t = e.getGlInfo();
28
- return t && t.renderer && t.renderer.toLowerCase().indexOf("mali") > -1 ? `#define MALI 1
29
- ` : null;
30
- }
31
- /**
32
- * @internal
33
- */
34
- static _Parse(e, t, n, r) {
35
- return p.Parse(() => new i(e.name, e.options, t, e.renderTargetSamplingMode, n.getEngine(), e.reusable), e, n, r);
36
- }
37
- }
38
- x("BABYLON.FxaaPostProcess", i);
39
- export {
40
- i as FxaaPostProcess
41
- };
@@ -1,46 +0,0 @@
1
- import { __decorate as o } from "../tslib.es6.esm.js";
2
- import { PostProcess as u } from "./postProcess.esm.js";
3
- import "../Shaders/grain.fragment.esm.js";
4
- import { RegisterClass as y } from "../Misc/typeStore.esm.js";
5
- import { serialize as s, SerializationHelper as g } from "../Misc/decorators.esm.js";
6
- class e extends u {
7
- /**
8
- * Gets a string identifying the name of the class
9
- * @returns "GrainPostProcess" string
10
- */
11
- getClassName() {
12
- return "GrainPostProcess";
13
- }
14
- /**
15
- * Creates a new instance of @see GrainPostProcess
16
- * @param name The name of the effect.
17
- * @param options The required width/height ratio to downsize to before computing the render pass.
18
- * @param camera The camera to apply the render pass to.
19
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
20
- * @param engine The engine which the post process will be applied. (default: current engine)
21
- * @param reusable If the post process can be reused on the same frame. (default: false)
22
- * @param textureType Type of textures used when performing the post process. (default: 0)
23
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
24
- */
25
- constructor(t, n, i, a, l, m, d = 0, p = !1) {
26
- super(t, "grain", ["intensity", "animatedSeed"], [], n, i, a, l, m, null, d, void 0, null, p), this.intensity = 30, this.animated = !1, this.onApplyObservable.add((r) => {
27
- r.setFloat("intensity", this.intensity), r.setFloat("animatedSeed", this.animated ? Math.random() + 1 : 1);
28
- });
29
- }
30
- /**
31
- * @internal
32
- */
33
- static _Parse(t, n, i, a) {
34
- return g.Parse(() => new e(t.name, t.options, n, t.renderTargetSamplingMode, i.getEngine(), t.reusable), t, i, a);
35
- }
36
- }
37
- o([
38
- s()
39
- ], e.prototype, "intensity", void 0);
40
- o([
41
- s()
42
- ], e.prototype, "animated", void 0);
43
- y("BABYLON.GrainPostProcess", e);
44
- export {
45
- e as GrainPostProcess
46
- };